@animastor/orchestration 0.2.0 → 0.3.1

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package/CHANGELOG.md CHANGED
@@ -1,5 +1,78 @@
1
1
  # Changelog
2
2
 
3
+ ## 0.3.1 (2026-11-01) — результат GPU обрабатывается один раз
4
+
5
+ Основание: `reports/2026-11-01/gpu-audio-image-run-analysis.md`, P1 — каждый
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+ результат обрабатывался дважды (HTTP-push hub → backend, затем Phase A
7
+ reconcile подбирал оставшийся `animastor:result:*` мимо
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+ `animastor:result-processed:*`). Описание: animastor-docs
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+ `architecture/GPU_HUB_CONTRACT.md` §«Result ACK».
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+
11
+ ### Changed (поведение)
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+
13
+ - `reconciliation-engine.recoverResultKeys` (Phase A): перед
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+ `handleTaskResult` читает маркер `animastor:result-processed:{job}:{build}`.
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+ Значение `done:<dispatch_id>` того же dispatch, что в result-ключе, —
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+ ключ удаляется молча (без лога), handler не вызывается.
17
+ Маркер `'1'` (в работе / старый формат), маркер другого dispatch
18
+ (перегенерация audio/video в пределах TTL) или его отсутствие — как
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+ раньше, через fenced handler.
20
+ - Терминальный отказ (`no_active_dispatch` и др.) для дубля доставленного
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+ результата (маркер есть) — уровень info; для сироты (маркера нет) — warn.
22
+ - `orchestrator.resetScenes` вместе с `iu-progress` удаляет
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+ `animastor:iu-progress-ids:*` (множество IU×fence, хост task-handler).
24
+
25
+ Fence, dedup-ключ маршрута и command-gate (Stage 155) не меняются.
26
+
27
+ ## 0.3.0 (2026-10-31) — генерация только по явной команде
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+
29
+ Правило владельца: GPU-генерация запускается только кнопками «аудио» /
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+ «картинки» / «всё»; никаких автозапусков следующих стадий и фоновых
31
+ запусков; задачи только на включённые слои. Основание — разбор
32
+ `reports/2026-10-31/auto-image-task-ba-incident.md` (§6, §8). Описание:
33
+ animastor-docs `architecture/COMMAND_ONLY_GENERATION.md`.
34
+
35
+ **Инвариант:** сцена×стадия попадает в active index / dispatch только при
36
+ активной задаче реестра (создана явной командой, стадия = type задачи), при
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+ включённом слое и без отмены (cancel flag / tombstone).
38
+
39
+ ### Added
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+
41
+ - `runtime/command-gate.js` — единственная точка вычисления инварианта
42
+ (`getAuthorizedStages`, `isStageAuthorized`), force-набор сцена×стадия,
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+ `rollbackGeneratingToDirty`, `blockStageNoWorker`. Экспорт
44
+ `runtime.commandGate`.
45
+ - ProgressEventsPort: операция `blockSceneStage` (хост помечает команду
46
+ blocked в реестре и PG).
47
+
48
+ ### Changed (поведение)
49
+
50
+ - `active-scenes-index.addActiveScene` — запись в active index только при
51
+ авторизованной стадии; иначе `{ added:false, denied:true }`.
52
+ - `runtime-scheduler.shouldScheduleAssets` — стадии только по гейту; убраны
53
+ fallback на layer-config без задачи и `isInFlight`-override.
54
+ - `runtime-scheduler.tick/attemptDispatch` — force только для сцен×стадий
55
+ команды (ключ `animastor:force-dispatch-stages:<book>`, вместо книжного
56
+ `animastor:force-dispatch:<book>`); `no_worker_available` → стадия blocked
57
+ (GENERATING → DIRTY, задача blocked), без автоповтора.
58
+ - `markVersionStaleDirty` — только помечает stale, в работу не ставит.
59
+ - `orchestrator.resetScenes` — пишет force-набор вместо книжного флага.
60
+ - `scene-orchestrator.dispatchStage` — NEW-сцена переводит в PENDING только
61
+ диспатчимую стадию; при `no_worker_available` откат в DIRTY, не PENDING.
62
+ - `reconciliation-engine`:
63
+ - удалены `PROGRESS_TO_IMAGE` / `PROGRESS_TO_VIDEO`; partial build — только
64
+ диагностика;
65
+ - `REGENERATE_MISSING_ASSET`, `MOVE_TO_PENDING`, `RELEASE_STALE_LEASE`,
66
+ перезапуск аудио в `RECOVER_ORPHAN_ASSETS` — только под активной командой
67
+ стадии, иначе диагностика; осиротевший GENERATING без команды → DIRTY;
68
+ - C5 вызывает `deps.interruptIncompleteSessions` (возобновления нет);
69
+ - C8 `rebuildWorkList` пересобирает только факты asset-state, PENDING и
70
+ active index не пишет.
71
+ - `scene-window.startScene` — без авторизованной стадии сцену не стартует;
72
+ `trySlideWindowOnComplete` — за флагом хоста `windowAutoNextEnabled()`
73
+ (по умолчанию выкл.).
74
+ - `dispatch-engine.repairOrphanGeneratingStates` — опция `target: 'dirty'`.
75
+
3
76
  ## 0.2.0 (2026-10-27)
4
77
 
5
78
  Version-line split for `stage143a-foundation-phase1`: the branch line moves
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@animastor/orchestration",
3
- "version": "0.2.0",
3
+ "version": "0.3.1",
4
4
  "description": "Animastor Orchestration — the generation orchestration/runtime contour of the Animastor backend, physically extracted from the host (§32.30): the unified generation lifecycle owner (orchestrator facade, stage executor, scene callbacks/restoration), the dispatch engine and its lease/quota/retry managers, the reconciliation engine and counter reconciliation, the scene window/scheduler/worker-health, the runtime-result emitter/consumer, and the eight O-2..O-10 port contracts (Persistence, SceneData, PlaceholderAudio, ProgressEvents, AudioFsm, VideoFsm, HubCancel, LayerConfig). The package reaches the host (runtime config slices, Redis-domain state layer, media facades, the S-5 seam registry, the artifact root, the PW-2 workspace resolver) ONLY through the composition-root host-bindings seam — no backend/src require, no storage/book/routes/services, no Redis, no PG, no Express inside.",
5
5
  "keywords": [
6
6
  "animastor",
package/src/index.js CHANGED
@@ -75,6 +75,7 @@ const EAGER_EXPORTS = {
75
75
  const RUNTIME_NS = {
76
76
  scheduler: './runtime/runtime-scheduler',
77
77
  activeScenes: './runtime/active-scenes-index',
78
+ commandGate: './runtime/command-gate',
78
79
  reconciliation: './runtime/reconciliation-engine',
79
80
  dispatch: './runtime/dispatch-engine',
80
81
  leaseManager: './runtime/lease-manager',
@@ -465,7 +465,7 @@ async function reconcile(redis, bookId, chapterId, sceneId) {
465
465
  // options.readdToActiveIndex — вернуть сцены планировщику после reset (default true)
466
466
  //
467
467
  // Что делает:
468
- // 1. force-dispatch флаг
468
+ // 1. force-набор: только сцены×стадии этой регенерации
469
469
  // 2. событие SCENE_RESET в journal
470
470
  // 3. удаление из active index
471
471
  // 4. снятие dispatch leases только для сбрасываемых стадий
@@ -497,11 +497,18 @@ async function resetScenes(redis, bookId, buildId, scenes, layerCfg, options = {
497
497
  const scopeDisplay = `${scope}${chapterId ? '/' + chapterId : ''}${sceneId ? '/' + sceneId : ''}`;
498
498
  log(`[RESET-SCENES] ${bookId}: ${scenes.length} scenes, scope=${scopeDisplay}`);
499
499
 
500
- // 1. Force-dispatch flag (T1: TTL из TIMEOUTS)
501
- await redis.set(
502
- `animastor:force-dispatch:${bookId}`, '1',
503
- 'EX', runtimeConfig.TIMEOUTS.FORCE_DISPATCH_TTL_S
504
- );
500
+ // 1. Force set (T1: TTL из TIMEOUTS). Command-only generation: force
501
+ // covers EXACTLY the scene×stage pairs reset here (dirty_layers ∩ enabled
502
+ // layers of the request) — never the whole book (incident 2026-10-30:
503
+ // one-scene audio regenerate force-dispatched an unrelated image stage).
504
+ const commandGate = require('../runtime/command-gate');
505
+ await commandGate.addForceStages(redis, bookId, scenes.map(ds => ({
506
+ chapter_id: ds.chapter_id,
507
+ scene_id: ds.scene_id,
508
+ stages: (ds.dirty_layers || mediaRegistry.listMediaTypes()).filter(stage =>
509
+ layerCfg?.[`${stage}_enabled`] !== false
510
+ ),
511
+ })), runtimeConfig.TIMEOUTS.FORCE_DISPATCH_TTL_S);
505
512
 
506
513
  // 2. Event journal — start
507
514
  await journal.appendSceneEvent(redis, bookId, chapterId || bookId, sceneId || 'all',
@@ -568,6 +575,8 @@ async function resetScenes(redis, bookId, buildId, scenes, layerCfg, options = {
568
575
 
569
576
  const progKey = `animastor:iu-progress:${bookId}:${ds.chapter_id}:${ds.scene_id}:image`;
570
577
  try { await redis.del(progKey); } catch (_) {}
578
+ // SYNC: backend task-handler — the IU×fence set behind the counter.
579
+ try { await redis.del(`animastor:iu-progress-ids:${bookId}:${ds.chapter_id}:${ds.scene_id}:image`); } catch (_) {}
571
580
 
572
581
  try {
573
582
  let cursor = '0';
@@ -601,10 +610,13 @@ async function resetScenes(redis, bookId, buildId, scenes, layerCfg, options = {
601
610
  // Selective generation can defer this until its task registry is ready.
602
611
  // Гарантированно выполняется даже при ошибке markDirty (шаг 8).
603
612
  if (readdToActiveIndex) {
613
+ // Command-gated write: only scenes with an authorized stage enter.
614
+ let readded = 0;
604
615
  for (const ds of scenes) {
605
- await scheduler.addSceneToActiveIndex(redis, bookId, ds.chapter_id, ds.scene_id);
616
+ const r = await scheduler.addSceneToActiveIndex(redis, bookId, ds.chapter_id, ds.scene_id);
617
+ if (r && !r.denied) readded++;
606
618
  }
607
- log(`[RESET-SCENES] ${bookId}: ${scenes.length} scenes re-added to active index`);
619
+ log(`[RESET-SCENES] ${bookId}: ${readded}/${scenes.length} scenes re-added to active index (command-gated)`);
608
620
  } else {
609
621
  log(`[RESET-SCENES] ${bookId}: activation deferred for ${scenes.length} scenes`);
610
622
  }
@@ -68,19 +68,21 @@ const EXECUTORS = {
68
68
  video: executeVideoDispatch,
69
69
  };
70
70
 
71
- async function startScene(redis, scene, loadedBook, buildId) {
71
+ async function startScene(redis, scene, loadedBook, buildId, stage = 'audio') {
72
72
  const bookId = scene.book_id;
73
73
  const chapterId = scene.chapter_id;
74
74
  const sceneId = scene.scene_id;
75
75
 
76
- log(`START SCENE: ${bookId}/${chapterId}/${sceneId}`);
76
+ log(`START SCENE: ${bookId}/${chapterId}/${sceneId} (stage=${stage})`);
77
77
 
78
- await logEvent(redis, scene, 'SCENE_STARTED', 'audio_pending', {
78
+ await logEvent(redis, scene, 'SCENE_STARTED', `${stage}_pending`, {
79
79
  buildId, bookId, chapterId, sceneId
80
80
  });
81
81
 
82
- // T7: через фасад — единый владелец PENDING
83
- await setScenePending(redis, bookId, chapterId, sceneId, 'audio', buildId);
82
+ // T7: через фасад — единый владелец PENDING. Command-only generation:
83
+ // only the stage being dispatched becomes PENDING — a NEW scene asked for
84
+ // `image` must not get an unrequested `audio` PENDING.
85
+ await setScenePending(redis, bookId, chapterId, sceneId, stage, buildId);
84
86
  await runtimeScheduler.addSceneToActiveIndex(redis, bookId, chapterId, sceneId);
85
87
  log(`ADDED TO ACTIVE: ${bookId}/${chapterId}/${sceneId}`);
86
88
 
@@ -652,7 +654,7 @@ async function dispatchStage(redis, scene, loadedBook, buildId, overrideStage, d
652
654
  );
653
655
  if (isNewScene) {
654
656
  log(`NEW SCENE: ${bookId}/${chapterId}/${sceneId} (asset-state)`);
655
- await startScene(redis, scene, loadedBook, buildId);
657
+ await startScene(redis, scene, loadedBook, buildId, overrideStage || 'audio');
656
658
  }
657
659
 
658
660
  if (!overrideStage) {
@@ -673,7 +675,19 @@ async function dispatchStage(redis, scene, loadedBook, buildId, overrideStage, d
673
675
  result = await executor(redis, scene, loadedBook, buildId, dispatchId);
674
676
 
675
677
  result = result || { dispatched: false, reason: 'no_result', jobs: 0 };
676
- if (!result.dispatched && !result.completed) {
678
+ if (!result.dispatched && !result.completed && result.reason === 'no_worker_available') {
679
+ // Command-only generation: no live worker of this type → the stage is
680
+ // BLOCKED, not re-queued. GENERATING → DIRTY only (never PENDING): the
681
+ // scheduler marks the command blocked and nothing retries it until a
682
+ // new command arrives (incident 2026-10-30: endless no_worker loop).
683
+ const rollback = await require('../runtime/command-gate').rollbackGeneratingToDirty(
684
+ redis, bookId, chapterId, sceneId, overrideStage, 'no_worker_available');
685
+ if (!rollback.changed && rollback.reason !== 'state_dirty' && rollback.reason !== 'state_ready') {
686
+ warn(`DISPATCH_ROLLBACK_FAILED: ${bookId}/${chapterId}/${sceneId} ${overrideStage}: ${rollback.reason} — blocked stage not released`);
687
+ result.rollbackFailed = true;
688
+ result.rollbackReason = rollback.reason;
689
+ }
690
+ } else if (!result.dispatched && !result.completed) {
677
691
  // FSM-валидный rollback (GENERATING → DIRTY → PENDING). Прямой
678
692
  // generating→pending запрещён FSM; раньше здесь вызывался setScenePending,
679
693
  // rejection молча проглатывался — и сцена навсегда оставалась в GENERATING
@@ -33,12 +33,28 @@ async function getActiveCount(redis) {
33
33
  }
34
34
 
35
35
  /**
36
- * Add scene to active index when it enters generating/pending state.
36
+ * Add scene to active index — COMMAND-GATED (generation only by explicit
37
+ * command, see ./command-gate). The scene enters the index only when at
38
+ * least one of its stages is authorized: an ACTIVE task-registry task of that
39
+ * stage targets the scene, the layer is enabled and the book is not
40
+ * cancelled. Otherwise nothing is written and `{ added:false, denied:true }`
41
+ * is returned with the per-stage denial reasons.
42
+ *
43
+ * This is the ONE write path into the index (scheduler wrapper, regenerate,
44
+ * reconcile, scene-window, host services and the player all reach it), so
45
+ * no background path can queue work without a command.
37
46
  */
38
47
  async function addActiveScene(redis, bookId, chapterId, sceneId) {
39
48
  const sceneKey = `${bookId}:${chapterId}:${sceneId}`;
49
+ // Lazy: command-gate → scene-window → this module (acyclic at load time).
50
+ const auth = await require('./command-gate').getAuthorizedStages(redis, bookId, chapterId, sceneId);
51
+ if (auth.stages.size === 0) {
52
+ const reasons = require('./command-gate').describeDenied(auth.denied);
53
+ console.log(`[ACTIVE-INDEX] GATE_DENY ${sceneKey}: no command-authorized stage (${reasons}) — not added`);
54
+ return { added: false, denied: true, sceneKey, reasons: auth.denied };
55
+ }
40
56
  const added = await redis.sadd(ACTIVE_SCENES_KEY, sceneKey);
41
- return { added: added > 0, sceneKey };
57
+ return { added: added > 0, sceneKey, stages: [...auth.stages] };
42
58
  }
43
59
 
44
60
  /**
@@ -0,0 +1,270 @@
1
+ // ======================================================
2
+ // COMMAND GATE — «генерация только по явной команде»
3
+ // ======================================================
4
+ // Правило владельца (2026-10-31, разбор reports/2026-10-31/
5
+ // auto-image-task-ba-incident.md §6/§8): GPU-генерация запускается ТОЛЬКО
6
+ // кнопками «аудио» / «картинки» / «всё». Никаких автозапусков следующих
7
+ // стадий, никаких фоновых запусков, задачи только на включённые слои.
8
+ //
9
+ // ИНВАРИАНТ. Сцена×стадия попадает в active index / dispatch ТОЛЬКО когда
10
+ // одновременно:
11
+ // 1. есть АКТИВНАЯ задача реестра (generation-progress, создаётся явной
12
+ // командой POST /regenerate), в targets которой есть эта сцена и чей
13
+ // type — эта стадия;
14
+ // 2. слой стадии включён в layer-config книги;
15
+ // 3. у книги нет отмены (cancel flag в Redis / tombstone в PG).
16
+ //
17
+ // Этот модуль — единственное место, где инвариант вычисляется. Им пользуются:
18
+ // • active-scenes-index.addActiveScene — запись в active index;
19
+ // • runtime-scheduler.shouldScheduleAssets — выбор стадий для dispatch;
20
+ // • reconciliation-engine — ремонтные фиксы, которые раньше ставили работу;
21
+ // • scene-window.startScene — оконный старт сцены.
22
+ //
23
+ // Реестр задач читается ТОЛЬКО через ProgressEventsPort (O-5), отмена — через
24
+ // PersistencePort (O-2) и cancel flag scene-window; Redis-ключи хост-сервисов
25
+ // здесь не появляются. Ошибка чтения реестра — fail-closed (стадия НЕ
26
+ // авторизована): без доказанной команды работы нет.
27
+ //
28
+ // Docs: animastor-docs/architecture/COMMAND_ONLY_GENERATION.md
29
+ // ======================================================
30
+
31
+ const mediaRegistry = require('@animastor/generation').mediaRegistry;
32
+ const { lazyHostBinding } = require('../host/host-bindings');
33
+ const state = lazyHostBinding('state');
34
+ const progressEventsOp = require('./progress-events-port').progressEventsOp;
35
+ const persist = require('./persistence-port').persist;
36
+
37
+ const logPrefix = '[COMMAND-GATE]';
38
+
39
+ function log(msg) {
40
+ console.log(`${logPrefix} ${msg}`);
41
+ }
42
+
43
+ function warn(msg) {
44
+ console.warn(`${logPrefix} ⚠️ ${msg}`);
45
+ }
46
+
47
+ // ======================================================
48
+ // LAYER CONFIG
49
+ // ======================================================
50
+
51
+ /**
52
+ * Read the book layer config (Redis `animastor:layer-config:<book>`).
53
+ * Missing/broken config → every registered layer enabled (registry default).
54
+ */
55
+ async function getLayerConfig(redis, bookId) {
56
+ const layerRaw = await redis.get(`animastor:layer-config:${bookId}`);
57
+ if (layerRaw) {
58
+ try { return JSON.parse(layerRaw); } catch (_) { /* fall through to defaults */ }
59
+ }
60
+ const defaults = {};
61
+ for (const t of mediaRegistry.listMediaTypes()) { defaults[`${t}_enabled`] = true; }
62
+ return defaults;
63
+ }
64
+
65
+ function isLayerEnabled(layerCfg, stage) {
66
+ return !layerCfg || layerCfg[`${stage}_enabled`] !== false;
67
+ }
68
+
69
+ // ======================================================
70
+ // CANCELLATION
71
+ // ======================================================
72
+
73
+ /**
74
+ * True if the user explicitly cancelled generation for this book (Redis
75
+ * cancel flag and/or PG tombstone). A PG error reads as "not cancelled"
76
+ * (the Redis flag is still honoured) — the same semantics the reconcile
77
+ * resurrection guard always had.
78
+ */
79
+ async function isBookCancelled(redis, bookId) {
80
+ try {
81
+ // Lazy: scene-window requires active-scenes-index, which requires
82
+ // this module — resolve at call time to keep the module graph acyclic.
83
+ if (await require('./scene-window').isCancelled(redis, bookId)) return true;
84
+ } catch (_) { /* flag unreadable — fall through to tombstone */ }
85
+ try {
86
+ return !!(await persist('cancel.isCancelled')(bookId));
87
+ } catch (_) {
88
+ return false;
89
+ }
90
+ }
91
+
92
+ // ======================================================
93
+ // AUTHORIZATION
94
+ // ======================================================
95
+
96
+ /** Per-pass memo (one scheduler tick / one reconcile pass). */
97
+ function createGateCache() {
98
+ return { layer: new Map(), cancelled: new Map() };
99
+ }
100
+
101
+ async function memo(cache, bucket, bookId, fn) {
102
+ if (!cache) return fn();
103
+ if (cache[bucket].has(bookId)) return cache[bucket].get(bookId);
104
+ const value = await fn();
105
+ cache[bucket].set(bookId, value);
106
+ return value;
107
+ }
108
+
109
+ const EMPTY_TASK_STATE = Object.freeze({ managed: false, activeTypes: new Set() });
110
+
111
+ /**
112
+ * Which stages of one scene are authorized by an explicit command right now.
113
+ *
114
+ * @returns {Promise<{stages:Set<string>, denied:Object<string,string>,
115
+ * cancelled:boolean, layerCfg:object, taskState:{managed:boolean, activeTypes:Set<string>}}>}
116
+ * `denied[stage]` ∈ 'cancelled' | 'no_active_task' | 'layer_disabled'.
117
+ */
118
+ async function getAuthorizedStages(redis, bookId, chapterId, sceneId, cache = null) {
119
+ const cancelled = await memo(cache, 'cancelled', bookId, () => isBookCancelled(redis, bookId));
120
+ const layerCfg = await memo(cache, 'layer', bookId, () => getLayerConfig(redis, bookId));
121
+
122
+ let taskState = EMPTY_TASK_STATE;
123
+ try {
124
+ const ts = await progressEventsOp('getSceneTaskState')(redis, bookId, chapterId, sceneId);
125
+ if (ts && ts.activeTypes instanceof Set) taskState = ts;
126
+ } catch (err) {
127
+ // Fail-closed: an unreadable registry proves no command.
128
+ warn(`task registry unreadable for ${bookId}/${chapterId}/${sceneId}: ${err.message} — no stage authorized`);
129
+ }
130
+
131
+ const stages = new Set();
132
+ const denied = {};
133
+ for (const stage of mediaRegistry.listMediaTypes()) {
134
+ if (cancelled) { denied[stage] = 'cancelled'; continue; }
135
+ if (!taskState.activeTypes.has(stage)) { denied[stage] = 'no_active_task'; continue; }
136
+ if (!isLayerEnabled(layerCfg, stage)) { denied[stage] = 'layer_disabled'; continue; }
137
+ stages.add(stage);
138
+ }
139
+ return { stages, denied, cancelled, layerCfg, taskState };
140
+ }
141
+
142
+ /** Is ONE stage of a scene authorized? */
143
+ async function isStageAuthorized(redis, bookId, chapterId, sceneId, stage, cache = null) {
144
+ const auth = await getAuthorizedStages(redis, bookId, chapterId, sceneId, cache);
145
+ return auth.stages.has(stage);
146
+ }
147
+
148
+ function describeDenied(denied) {
149
+ return Object.entries(denied || {}).map(([s, r]) => `${s}:${r}`).join(',') || 'none';
150
+ }
151
+
152
+ // ======================================================
153
+ // STATE HYGIENE WITHOUT WORK
154
+ // ======================================================
155
+
156
+ /**
157
+ * GENERATING → DIRTY (FSM-valid edge). Used where a dead/unsent generation
158
+ * must be released WITHOUT re-queueing it: without a command a stage may not
159
+ * sit in PENDING (PENDING is "queued work" — the incident's mine).
160
+ * Only GENERATING is touched; every other state is left as-is.
161
+ */
162
+ async function rollbackGeneratingToDirty(redis, bookId, chapterId, sceneId, stage, reason) {
163
+ const states = await state.getAssetStates(redis, bookId, chapterId, sceneId);
164
+ const current = states?.[stage];
165
+ if (current !== state.AssetState.GENERATING) {
166
+ return { changed: false, reason: `state_${current || 'new'}` };
167
+ }
168
+ const check = state.validateAssetTransition(current, state.AssetState.DIRTY);
169
+ if (!check.valid) {
170
+ return { changed: false, reason: `invalid_transition:${current}->dirty` };
171
+ }
172
+ await state.unsafeRestoreAssetState(redis, bookId, chapterId, sceneId, stage, state.AssetState.DIRTY);
173
+ log(`${bookId}/${chapterId}/${sceneId} ${stage}: generating → dirty (reason=${reason}) — not re-queued`);
174
+ return { changed: true, from: current, to: state.AssetState.DIRTY };
175
+ }
176
+
177
+ // ======================================================
178
+ // NO WORKER → BLOCKED (no auto-retry)
179
+ // ======================================================
180
+
181
+ /**
182
+ * A stage could not be enqueued because no live worker of its type exists.
183
+ * The command that asked for it is BLOCKED (task registry + PG) with the
184
+ * reason «нет воркера <type>»; the stage loses its authorization, so the
185
+ * scheduler never retries it. Only a NEW command retries.
186
+ * Storage writes happen host-side behind ProgressEventsPort.blockSceneStage.
187
+ */
188
+ async function blockStageNoWorker(redis, bookId, chapterId, sceneId, stage) {
189
+ const reason = `no_worker:${stage}`;
190
+ let result = { tasks: [] };
191
+ try {
192
+ result = (await progressEventsOp('blockSceneStage')(redis, bookId, chapterId, sceneId, stage, reason)) || result;
193
+ } catch (err) {
194
+ warn(`blockSceneStage failed for ${bookId}/${chapterId}/${sceneId}:${stage}: ${err.message}`);
195
+ }
196
+ const ids = (result.tasks || []).map(t => t.task_id || t).join(',') || 'none';
197
+ log(`BLOCKED ${bookId}/${chapterId}/${sceneId}:${stage} — нет воркера ${stage}; tasks=[${ids}] — no auto-retry, a new command is required`);
198
+ return { reason, ...result };
199
+ }
200
+
201
+ // ======================================================
202
+ // FORCE — only for the scene×stage pairs of the command
203
+ // ======================================================
204
+ // The former `animastor:force-dispatch:<book>` flag bypassed the duplicate/
205
+ // lease guards for the WHOLE book for 120 s (incident §6 item 7). The force
206
+ // set below holds exactly the scene×stage pairs reset by one regeneration.
207
+
208
+ const FORCE_STAGES_KEY_PREFIX = 'animastor:force-dispatch-stages:';
209
+
210
+ function forceStagesKey(bookId) {
211
+ return `${FORCE_STAGES_KEY_PREFIX}${bookId}`;
212
+ }
213
+
214
+ function forceMember(chapterId, sceneId, stage) {
215
+ return JSON.stringify([String(chapterId), String(sceneId), String(stage)]);
216
+ }
217
+
218
+ async function addForceStages(redis, bookId, pairs, ttlSeconds) {
219
+ const members = [];
220
+ for (const p of pairs || []) {
221
+ for (const stage of p.stages || []) members.push(forceMember(p.chapter_id, p.scene_id, stage));
222
+ }
223
+ if (members.length === 0) return 0;
224
+ const key = forceStagesKey(bookId);
225
+ await redis.sadd(key, ...members);
226
+ await redis.expire(key, ttlSeconds);
227
+ return members.length;
228
+ }
229
+
230
+ /** @returns {Promise<Set<string>>} force members of the book (see forceMember). */
231
+ async function getForceStages(redis, bookId) {
232
+ try {
233
+ return new Set(await redis.smembers(forceStagesKey(bookId)) || []);
234
+ } catch (_) {
235
+ return new Set();
236
+ }
237
+ }
238
+
239
+ /** Stages of one scene present in a book force set. */
240
+ function forcedStagesForScene(forceSet, chapterId, sceneId) {
241
+ const out = new Set();
242
+ if (!forceSet || forceSet.size === 0) return out;
243
+ for (const stage of mediaRegistry.listMediaTypes()) {
244
+ if (forceSet.has(forceMember(chapterId, sceneId, stage))) out.add(stage);
245
+ }
246
+ return out;
247
+ }
248
+
249
+ async function clearForceStages(redis, bookId) {
250
+ try { await redis.del(forceStagesKey(bookId)); } catch (_) { /* best effort */ }
251
+ }
252
+
253
+ module.exports = {
254
+ getLayerConfig,
255
+ isLayerEnabled,
256
+ isBookCancelled,
257
+ createGateCache,
258
+ getAuthorizedStages,
259
+ isStageAuthorized,
260
+ describeDenied,
261
+ rollbackGeneratingToDirty,
262
+ blockStageNoWorker,
263
+ FORCE_STAGES_KEY_PREFIX,
264
+ forceStagesKey,
265
+ forceMember,
266
+ addForceStages,
267
+ getForceStages,
268
+ forcedStagesForScene,
269
+ clearForceStages,
270
+ };
@@ -498,7 +498,8 @@ async function getDispatchEvidence(redis, bookId, chapterId, sceneId, stage) {
498
498
  *
499
499
  * @param {Object} redis
500
500
  * @param {string} bookId
501
- * @param {{reason?: string}} [opts]
501
+ * @param {{reason?: string, target?: 'pending'|'dirty'}} [opts] — target 'dirty'
502
+ * (command-only generation, Stop All) releases to DIRTY without re-queueing.
502
503
  * @returns {Promise<{repaired: Array<{chapterId, sceneId, stage, path}>}>}
503
504
  */
504
505
  async function repairOrphanGeneratingStates(redis, bookId, opts = {}) {
@@ -530,6 +531,16 @@ async function repairOrphanGeneratingStates(redis, bookId, opts = {}) {
530
531
  if (states[stage] !== stateModule.AssetState.GENERATING) continue;
531
532
  const evidence = await getDispatchEvidence(redis, bookId, chapterId, sceneId, stage);
532
533
  if (evidence.alive) continue;
534
+ if (opts.target === 'dirty') {
535
+ // Command-only generation (Stop All): release the ghost
536
+ // to DIRTY without re-queueing it (no PENDING).
537
+ const released = await require('./command-gate').rollbackGeneratingToDirty(
538
+ redis, bookId, chapterId, sceneId, stage, reason);
539
+ if (released.changed) {
540
+ repaired.push({ chapterId, sceneId, stage, path: [stateModule.AssetState.DIRTY] });
541
+ }
542
+ continue;
543
+ }
533
544
  const rollback = await rollbackStageToPending(
534
545
  redis, bookId, chapterId, sceneId, stage, null, reason
535
546
  );
@@ -39,6 +39,11 @@
39
39
  // pre-pass; the getAssetStates callback arrives
40
40
  // as an argument exactly as pre-O-5)
41
41
  //
42
+ // blockSceneStage — command-only generation (2026-10-31): no live
43
+ // worker of a stage's type → block the command
44
+ // that asked for it (registry + PG are host-side;
45
+ // runtime-scheduler via command-gate)
46
+ //
42
47
  // Deliberately NOT in the port: createTasks/listTasks/getTask/updateTask/
43
48
  // markCompleted/markCancelled/removeTask/clear (routes-side task CRUD —
44
49
  // the HTTP contour owns task lifecycle), getActiveTasksByType,
@@ -53,6 +58,7 @@ const OPS = [
53
58
  'getSceneTaskState',
54
59
  'hasActiveTasks',
55
60
  'reconcileCompletedTasks',
61
+ 'blockSceneStage',
56
62
  ];
57
63
 
58
64
  let impl = null;