@angular/platform-browser 19.1.0-next.3 → 19.1.0-rc.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/animations/async/index.d.ts +3 -2
- package/animations/index.d.ts +1 -1
- package/fesm2022/animations/async.mjs +9 -7
- package/fesm2022/animations/async.mjs.map +1 -1
- package/fesm2022/animations.mjs +12 -12
- package/fesm2022/platform-browser.mjs +82 -63
- package/fesm2022/platform-browser.mjs.map +1 -1
- package/fesm2022/testing.mjs +5 -5
- package/index.d.ts +11 -3
- package/package.json +4 -4
- package/testing/index.d.ts +1 -1
package/LICENSE
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@@ -1,6 +1,6 @@
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The MIT License
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Copyright (c) 2010-
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Copyright (c) 2010-2025 Google LLC. https://angular.dev/license
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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/**
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* @license Angular v19.1.0-
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* @license Angular v19.1.0-rc.0
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* (c) 2010-2024 Google LLC. https://angular.io/
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* License: MIT
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*/
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@@ -59,7 +59,8 @@ export declare class ɵAsyncAnimationRendererFactory implements OnDestroy, Rende
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private animationType;
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private moduleImpl?;
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private _rendererFactoryPromise;
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private
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private scheduler;
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private readonly injector;
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private readonly loadingSchedulerFn;
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private _engine?;
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/**
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package/animations/index.d.ts
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/**
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* @license Angular v19.1.0-
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* @license Angular v19.1.0-rc.0
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* (c) 2010-2024 Google LLC. https://angular.io/
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* License: MIT
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*/
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import { DOCUMENT } from '@angular/common';
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import * as i0 from '@angular/core';
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import { inject,
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import { inject, Injector, ɵRuntimeError, ɵChangeDetectionScheduler, Injectable, InjectionToken, ɵperformanceMarkFeature, makeEnvironmentProviders, RendererFactory2, NgZone, ANIMATION_MODULE_TYPE } from '@angular/core';
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import { ɵDomRendererFactory2 } from '@angular/platform-browser';
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const ANIMATION_PREFIX = '@';
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animationType;
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moduleImpl;
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_rendererFactoryPromise = null;
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scheduler =
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scheduler = null;
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injector = inject(Injector);
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loadingSchedulerFn = inject(ɵASYNC_ANIMATION_LOADING_SCHEDULER_FN, {
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optional: true,
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});
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?.then((animationRendererFactory) => {
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const animationRenderer = animationRendererFactory.createRenderer(hostElement, rendererType);
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dynamicRenderer.use(animationRenderer);
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this.scheduler
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this.scheduler ??= this.injector.get(ɵChangeDetectionScheduler, null, { optional: true });
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this.scheduler?.notify(10 /* NotificationSource.AsyncAnimationsLoaded */);
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})
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.catch((e) => {
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// Permanently use regular renderer when loading fails.
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whenRenderingDone() {
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return this.delegate.whenRenderingDone?.() ?? Promise.resolve();
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}
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static ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "19.1.0-
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static ɵprov = i0.ɵɵngDeclareInjectable({ minVersion: "12.0.0", version: "19.1.0-
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static ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "19.1.0-rc.0", ngImport: i0, type: AsyncAnimationRendererFactory, deps: "invalid", target: i0.ɵɵFactoryTarget.Injectable });
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static ɵprov = i0.ɵɵngDeclareInjectable({ minVersion: "12.0.0", version: "19.1.0-rc.0", ngImport: i0, type: AsyncAnimationRendererFactory });
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}
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i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "19.1.0-
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i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "19.1.0-rc.0", ngImport: i0, type: AsyncAnimationRendererFactory, decorators: [{
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type: Injectable
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}], ctorParameters: () => [{ type: Document }, { type: i0.RendererFactory2 }, { type: i0.NgZone }, { type: undefined }, { type: Promise }] });
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/**
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{"version":3,"file":"async.mjs","sources":["../../../../../../../packages/platform-browser/animations/async/src/async_animation_renderer.ts","../../../../../../../packages/platform-browser/animations/async/src/providers.ts","../../../../../../../packages/platform-browser/animations/async/src/async-animations.ts","../../../../../../../packages/platform-browser/animations/async/public_api.ts","../../../../../../../packages/platform-browser/animations/async/index.ts","../../../../../../../packages/platform-browser/animations/async/async.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {\n ɵAnimationEngine as AnimationEngine,\n ɵAnimationRenderer as AnimationRenderer,\n ɵAnimationRendererFactory as AnimationRendererFactory,\n} from '@angular/animations/browser';\nimport {\n inject,\n Injectable,\n NgZone,\n OnDestroy,\n Renderer2,\n RendererFactory2,\n RendererStyleFlags2,\n RendererType2,\n ɵAnimationRendererType as AnimationRendererType,\n ɵChangeDetectionScheduler as ChangeDetectionScheduler,\n ɵNotificationSource as NotificationSource,\n ɵRuntimeError as RuntimeError,\n InjectionToken,\n type ListenerOptions,\n} from '@angular/core';\nimport {ɵRuntimeErrorCode as RuntimeErrorCode} from '@angular/platform-browser';\n\nconst ANIMATION_PREFIX = '@';\n\n@Injectable()\nexport class AsyncAnimationRendererFactory implements OnDestroy, RendererFactory2 {\n private _rendererFactoryPromise: Promise<AnimationRendererFactory> | null = null;\n private readonly scheduler = inject(ChangeDetectionScheduler, {optional: true});\n private readonly loadingSchedulerFn = inject(ɵASYNC_ANIMATION_LOADING_SCHEDULER_FN, {\n optional: true,\n });\n private _engine?: AnimationEngine;\n\n /**\n *\n * @param moduleImpl allows to provide a mock implmentation (or will load the animation module)\n */\n constructor(\n private doc: Document,\n private delegate: RendererFactory2,\n private zone: NgZone,\n private animationType: 'animations' | 'noop',\n private moduleImpl?: Promise<{\n ɵcreateEngine: (type: 'animations' | 'noop', doc: Document) => AnimationEngine;\n ɵAnimationRendererFactory: typeof AnimationRendererFactory;\n }>,\n ) {}\n\n /** @nodoc */\n ngOnDestroy(): void {\n // When the root view is removed, the renderer defers the actual work to the\n // `TransitionAnimationEngine` to do this, and the `TransitionAnimationEngine` doesn't actually\n // remove the DOM node, but just calls `markElementAsRemoved()`. The actual DOM node is not\n // removed until `TransitionAnimationEngine` \"flushes\".\n // Note: we already flush on destroy within the `InjectableAnimationEngine`. The injectable\n // engine is not provided when async animations are used.\n this._engine?.flush();\n }\n\n /**\n * @internal\n */\n private loadImpl(): Promise<AnimationRendererFactory> {\n // Note on the `.then(m => m)` part below: Closure compiler optimizations in g3 require\n // `.then` to be present for a dynamic import (or an import should be `await`ed) to detect\n // the set of imported symbols.\n const loadFn = () => this.moduleImpl ?? import('@angular/animations/browser').then((m) => m);\n\n let moduleImplPromise: typeof this.moduleImpl;\n if (this.loadingSchedulerFn) {\n moduleImplPromise = this.loadingSchedulerFn(loadFn);\n } else {\n moduleImplPromise = loadFn();\n }\n\n return moduleImplPromise\n .catch((e) => {\n throw new RuntimeError(\n RuntimeErrorCode.ANIMATION_RENDERER_ASYNC_LOADING_FAILURE,\n (typeof ngDevMode === 'undefined' || ngDevMode) &&\n 'Async loading for animations package was ' +\n 'enabled, but loading failed. Angular falls back to using regular rendering. ' +\n \"No animations will be displayed and their styles won't be applied.\",\n );\n })\n .then(({ɵcreateEngine, ɵAnimationRendererFactory}) => {\n // We can't create the renderer yet because we might need the hostElement and the type\n // Both are provided in createRenderer().\n this._engine = ɵcreateEngine(this.animationType, this.doc);\n const rendererFactory = new ɵAnimationRendererFactory(\n this.delegate,\n this._engine,\n this.zone,\n );\n this.delegate = rendererFactory;\n return rendererFactory;\n });\n }\n\n /**\n * This method is delegating the renderer creation to the factories.\n * It uses default factory while the animation factory isn't loaded\n * and will rely on the animation factory once it is loaded.\n *\n * Calling this method will trigger as side effect the loading of the animation module\n * if the renderered component uses animations.\n */\n createRenderer(hostElement: any, rendererType: RendererType2): Renderer2 {\n const renderer = this.delegate.createRenderer(hostElement, rendererType);\n\n if ((renderer as AnimationRenderer).ɵtype === AnimationRendererType.Regular) {\n // The factory is already loaded, this is an animation renderer\n return renderer;\n }\n\n // We need to prevent the DomRenderer to throw an error because of synthetic properties\n if (typeof (renderer as any).throwOnSyntheticProps === 'boolean') {\n (renderer as any).throwOnSyntheticProps = false;\n }\n\n // Using a dynamic renderer to switch the renderer implementation once the module is loaded.\n const dynamicRenderer = new DynamicDelegationRenderer(renderer);\n\n // Kick off the module loading if the component uses animations but the module hasn't been\n // loaded yet.\n if (rendererType?.data?.['animation'] && !this._rendererFactoryPromise) {\n this._rendererFactoryPromise = this.loadImpl();\n }\n\n this._rendererFactoryPromise\n ?.then((animationRendererFactory) => {\n const animationRenderer = animationRendererFactory.createRenderer(\n hostElement,\n rendererType,\n );\n dynamicRenderer.use(animationRenderer);\n this.scheduler?.notify(NotificationSource.AsyncAnimationsLoaded);\n })\n .catch((e) => {\n // Permanently use regular renderer when loading fails.\n dynamicRenderer.use(renderer);\n });\n\n return dynamicRenderer;\n }\n\n begin(): void {\n this.delegate.begin?.();\n }\n\n end(): void {\n this.delegate.end?.();\n }\n\n whenRenderingDone?(): Promise<any> {\n return this.delegate.whenRenderingDone?.() ?? Promise.resolve();\n }\n}\n\n/**\n * The class allows to dynamicly switch between different renderer implementations\n * by changing the delegate renderer.\n */\nexport class DynamicDelegationRenderer implements Renderer2 {\n // List of callbacks that need to be replayed on the animation renderer once its loaded\n private replay: ((renderer: Renderer2) => void)[] | null = [];\n readonly ɵtype = AnimationRendererType.Delegated;\n\n constructor(private delegate: Renderer2) {}\n\n use(impl: Renderer2) {\n this.delegate = impl;\n\n if (this.replay !== null) {\n // Replay queued actions using the animation renderer to apply\n // all events and properties collected while loading was in progress.\n for (const fn of this.replay) {\n fn(impl);\n }\n // Set to `null` to indicate that the queue was processed\n // and we no longer need to collect events and properties.\n this.replay = null;\n }\n }\n\n get data(): {[key: string]: any} {\n return this.delegate.data;\n }\n\n destroy(): void {\n this.replay = null;\n this.delegate.destroy();\n }\n\n createElement(name: string, namespace?: string | null) {\n return this.delegate.createElement(name, namespace);\n }\n\n createComment(value: string): void {\n return this.delegate.createComment(value);\n }\n\n createText(value: string): any {\n return this.delegate.createText(value);\n }\n\n get destroyNode(): ((node: any) => void) | null {\n return this.delegate.destroyNode;\n }\n\n appendChild(parent: any, newChild: any): void {\n this.delegate.appendChild(parent, newChild);\n }\n\n insertBefore(parent: any, newChild: any, refChild: any, isMove?: boolean | undefined): void {\n this.delegate.insertBefore(parent, newChild, refChild, isMove);\n }\n\n removeChild(parent: any, oldChild: any, isHostElement?: boolean | undefined): void {\n this.delegate.removeChild(parent, oldChild, isHostElement);\n }\n\n selectRootElement(selectorOrNode: any, preserveContent?: boolean | undefined): any {\n return this.delegate.selectRootElement(selectorOrNode, preserveContent);\n }\n\n parentNode(node: any): any {\n return this.delegate.parentNode(node);\n }\n\n nextSibling(node: any): any {\n return this.delegate.nextSibling(node);\n }\n\n setAttribute(el: any, name: string, value: string, namespace?: string | null | undefined): void {\n this.delegate.setAttribute(el, name, value, namespace);\n }\n\n removeAttribute(el: any, name: string, namespace?: string | null | undefined): void {\n this.delegate.removeAttribute(el, name, namespace);\n }\n\n addClass(el: any, name: string): void {\n this.delegate.addClass(el, name);\n }\n\n removeClass(el: any, name: string): void {\n this.delegate.removeClass(el, name);\n }\n\n setStyle(el: any, style: string, value: any, flags?: RendererStyleFlags2 | undefined): void {\n this.delegate.setStyle(el, style, value, flags);\n }\n\n removeStyle(el: any, style: string, flags?: RendererStyleFlags2 | undefined): void {\n this.delegate.removeStyle(el, style, flags);\n }\n\n setProperty(el: any, name: string, value: any): void {\n // We need to keep track of animation properties set on default renderer\n // So we can also set them also on the animation renderer\n if (this.shouldReplay(name)) {\n this.replay!.push((renderer: Renderer2) => renderer.setProperty(el, name, value));\n }\n this.delegate.setProperty(el, name, value);\n }\n\n setValue(node: any, value: string): void {\n this.delegate.setValue(node, value);\n }\n\n listen(\n target: any,\n eventName: string,\n callback: (event: any) => boolean | void,\n options?: ListenerOptions,\n ): () => void {\n // We need to keep track of animation events registred by the default renderer\n // So we can also register them against the animation renderer\n if (this.shouldReplay(eventName)) {\n this.replay!.push((renderer: Renderer2) =>\n renderer.listen(target, eventName, callback, options),\n );\n }\n return this.delegate.listen(target, eventName, callback, options);\n }\n\n private shouldReplay(propOrEventName: string): boolean {\n //`null` indicates that we no longer need to collect events and properties\n return this.replay !== null && propOrEventName.startsWith(ANIMATION_PREFIX);\n }\n}\n\n/**\n * Provides a custom scheduler function for the async loading of the animation package.\n *\n * Private token for investigation purposes\n */\nexport const ɵASYNC_ANIMATION_LOADING_SCHEDULER_FN = new InjectionToken<<T>(loadFn: () => T) => T>(\n ngDevMode ? 'async_animation_loading_scheduler_fn' : '',\n);\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {DOCUMENT} from '@angular/common';\nimport {\n ANIMATION_MODULE_TYPE,\n EnvironmentProviders,\n makeEnvironmentProviders,\n NgZone,\n RendererFactory2,\n ɵperformanceMarkFeature as performanceMarkFeature,\n InjectionToken,\n} from '@angular/core';\nimport {ɵDomRendererFactory2 as DomRendererFactory2} from '@angular/platform-browser';\n\nimport {AsyncAnimationRendererFactory} from './async_animation_renderer';\n\n/**\n * Returns the set of dependency-injection providers\n * to enable animations in an application. See [animations guide](guide/animations)\n * to learn more about animations in Angular.\n *\n * When you use this function instead of the eager `provideAnimations()`, animations won't be\n * rendered until the renderer is loaded.\n *\n * @usageNotes\n *\n * The function is useful when you want to enable animations in an application\n * bootstrapped using the `bootstrapApplication` function. In this scenario there\n * is no need to import the `BrowserAnimationsModule` NgModule at all, just add\n * providers returned by this function to the `providers` list as show below.\n *\n * ```ts\n * bootstrapApplication(RootComponent, {\n * providers: [\n * provideAnimationsAsync()\n * ]\n * });\n * ```\n *\n * @param type pass `'noop'` as argument to disable animations.\n *\n * @publicApi\n */\nexport function provideAnimationsAsync(\n type: 'animations' | 'noop' = 'animations',\n): EnvironmentProviders {\n performanceMarkFeature('NgAsyncAnimations');\n return makeEnvironmentProviders([\n {\n provide: RendererFactory2,\n useFactory: (doc: Document, renderer: DomRendererFactory2, zone: NgZone) => {\n return new AsyncAnimationRendererFactory(doc, renderer, zone, type);\n },\n deps: [DOCUMENT, DomRendererFactory2, NgZone],\n },\n {\n provide: ANIMATION_MODULE_TYPE,\n useValue: type === 'noop' ? 'NoopAnimations' : 'BrowserAnimations',\n },\n ]);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\n/**\n * @module\n * @description\n * Entry point for all animation APIs of the animation browser package.\n */\nexport {provideAnimationsAsync} from './providers';\nexport * from './private_export';\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\n/**\n * @module\n * @description\n * Entry point for all public APIs of this package.\n */\nexport * from './src/async-animations';\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\n// This file is not used to build this module. It is only used during editing\n// by the TypeScript language service and during build for verification. `ngc`\n// replaces this file with production index.ts when it rewrites private symbol\n// names.\n\nexport * from './public_api';\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from 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{"version":3,"file":"async.mjs","sources":["../../../../../../../packages/platform-browser/animations/async/src/async_animation_renderer.ts","../../../../../../../packages/platform-browser/animations/async/src/providers.ts","../../../../../../../packages/platform-browser/animations/async/src/async-animations.ts","../../../../../../../packages/platform-browser/animations/async/public_api.ts","../../../../../../../packages/platform-browser/animations/async/index.ts","../../../../../../../packages/platform-browser/animations/async/async.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {\n ɵAnimationEngine as AnimationEngine,\n ɵAnimationRenderer as AnimationRenderer,\n ɵAnimationRendererFactory as AnimationRendererFactory,\n} from '@angular/animations/browser';\nimport {\n inject,\n Injectable,\n NgZone,\n OnDestroy,\n Renderer2,\n RendererFactory2,\n RendererStyleFlags2,\n RendererType2,\n ɵAnimationRendererType as AnimationRendererType,\n ɵChangeDetectionScheduler as ChangeDetectionScheduler,\n ɵNotificationSource as NotificationSource,\n ɵRuntimeError as RuntimeError,\n InjectionToken,\n type ListenerOptions,\n Injector,\n} from '@angular/core';\nimport {ɵRuntimeErrorCode as RuntimeErrorCode} from '@angular/platform-browser';\n\nconst ANIMATION_PREFIX = '@';\n\n@Injectable()\nexport class AsyncAnimationRendererFactory implements OnDestroy, RendererFactory2 {\n private _rendererFactoryPromise: Promise<AnimationRendererFactory> | null = null;\n private scheduler: ChangeDetectionScheduler | null = null;\n private readonly injector = inject(Injector);\n private readonly loadingSchedulerFn = inject(ɵASYNC_ANIMATION_LOADING_SCHEDULER_FN, {\n optional: true,\n });\n private _engine?: AnimationEngine;\n\n /**\n *\n * @param moduleImpl allows to provide a mock implmentation (or will load the animation module)\n */\n constructor(\n private doc: Document,\n private delegate: RendererFactory2,\n private zone: NgZone,\n private animationType: 'animations' | 'noop',\n private moduleImpl?: Promise<{\n ɵcreateEngine: (type: 'animations' | 'noop', doc: Document) => AnimationEngine;\n ɵAnimationRendererFactory: typeof AnimationRendererFactory;\n }>,\n ) {}\n\n /** @nodoc */\n ngOnDestroy(): void {\n // When the root view is removed, the renderer defers the actual work to the\n // `TransitionAnimationEngine` to do this, and the `TransitionAnimationEngine` doesn't actually\n // remove the DOM node, but just calls `markElementAsRemoved()`. The actual DOM node is not\n // removed until `TransitionAnimationEngine` \"flushes\".\n // Note: we already flush on destroy within the `InjectableAnimationEngine`. The injectable\n // engine is not provided when async animations are used.\n this._engine?.flush();\n }\n\n /**\n * @internal\n */\n private loadImpl(): Promise<AnimationRendererFactory> {\n // Note on the `.then(m => m)` part below: Closure compiler optimizations in g3 require\n // `.then` to be present for a dynamic import (or an import should be `await`ed) to detect\n // the set of imported symbols.\n const loadFn = () => this.moduleImpl ?? import('@angular/animations/browser').then((m) => m);\n\n let moduleImplPromise: typeof this.moduleImpl;\n if (this.loadingSchedulerFn) {\n moduleImplPromise = this.loadingSchedulerFn(loadFn);\n } else {\n moduleImplPromise = loadFn();\n }\n\n return moduleImplPromise\n .catch((e) => {\n throw new RuntimeError(\n RuntimeErrorCode.ANIMATION_RENDERER_ASYNC_LOADING_FAILURE,\n (typeof ngDevMode === 'undefined' || ngDevMode) &&\n 'Async loading for animations package was ' +\n 'enabled, but loading failed. Angular falls back to using regular rendering. ' +\n \"No animations will be displayed and their styles won't be applied.\",\n );\n })\n .then(({ɵcreateEngine, ɵAnimationRendererFactory}) => {\n // We can't create the renderer yet because we might need the hostElement and the type\n // Both are provided in createRenderer().\n this._engine = ɵcreateEngine(this.animationType, this.doc);\n const rendererFactory = new ɵAnimationRendererFactory(\n this.delegate,\n this._engine,\n this.zone,\n );\n this.delegate = rendererFactory;\n return rendererFactory;\n });\n }\n\n /**\n * This method is delegating the renderer creation to the factories.\n * It uses default factory while the animation factory isn't loaded\n * and will rely on the animation factory once it is loaded.\n *\n * Calling this method will trigger as side effect the loading of the animation module\n * if the renderered component uses animations.\n */\n createRenderer(hostElement: any, rendererType: RendererType2): Renderer2 {\n const renderer = this.delegate.createRenderer(hostElement, rendererType);\n\n if ((renderer as AnimationRenderer).ɵtype === AnimationRendererType.Regular) {\n // The factory is already loaded, this is an animation renderer\n return renderer;\n }\n\n // We need to prevent the DomRenderer to throw an error because of synthetic properties\n if (typeof (renderer as any).throwOnSyntheticProps === 'boolean') {\n (renderer as any).throwOnSyntheticProps = false;\n }\n\n // Using a dynamic renderer to switch the renderer implementation once the module is loaded.\n const dynamicRenderer = new DynamicDelegationRenderer(renderer);\n\n // Kick off the module loading if the component uses animations but the module hasn't been\n // loaded yet.\n if (rendererType?.data?.['animation'] && !this._rendererFactoryPromise) {\n this._rendererFactoryPromise = this.loadImpl();\n }\n\n this._rendererFactoryPromise\n ?.then((animationRendererFactory) => {\n const animationRenderer = animationRendererFactory.createRenderer(\n hostElement,\n rendererType,\n );\n dynamicRenderer.use(animationRenderer);\n this.scheduler ??= this.injector.get(ChangeDetectionScheduler, null, {optional: true});\n this.scheduler?.notify(NotificationSource.AsyncAnimationsLoaded);\n })\n .catch((e) => {\n // Permanently use regular renderer when loading fails.\n dynamicRenderer.use(renderer);\n });\n\n return dynamicRenderer;\n }\n\n begin(): void {\n this.delegate.begin?.();\n }\n\n end(): void {\n this.delegate.end?.();\n }\n\n whenRenderingDone?(): Promise<any> {\n return this.delegate.whenRenderingDone?.() ?? Promise.resolve();\n }\n}\n\n/**\n * The class allows to dynamicly switch between different renderer implementations\n * by changing the delegate renderer.\n */\nexport class DynamicDelegationRenderer implements Renderer2 {\n // List of callbacks that need to be replayed on the animation renderer once its loaded\n private replay: ((renderer: Renderer2) => void)[] | null = [];\n readonly ɵtype = AnimationRendererType.Delegated;\n\n constructor(private delegate: Renderer2) {}\n\n use(impl: Renderer2) {\n this.delegate = impl;\n\n if (this.replay !== null) {\n // Replay queued actions using the animation renderer to apply\n // all events and properties collected while loading was in progress.\n for (const fn of this.replay) {\n fn(impl);\n }\n // Set to `null` to indicate that the queue was processed\n // and we no longer need to collect events and properties.\n this.replay = null;\n }\n }\n\n get data(): {[key: string]: any} {\n return this.delegate.data;\n }\n\n destroy(): void {\n this.replay = null;\n this.delegate.destroy();\n }\n\n createElement(name: string, namespace?: string | null) {\n return this.delegate.createElement(name, namespace);\n }\n\n createComment(value: string): void {\n return this.delegate.createComment(value);\n }\n\n createText(value: string): any {\n return this.delegate.createText(value);\n }\n\n get destroyNode(): ((node: any) => void) | null {\n return this.delegate.destroyNode;\n }\n\n appendChild(parent: any, newChild: any): void {\n this.delegate.appendChild(parent, newChild);\n }\n\n insertBefore(parent: any, newChild: any, refChild: any, isMove?: boolean | undefined): void {\n this.delegate.insertBefore(parent, newChild, refChild, isMove);\n }\n\n removeChild(parent: any, oldChild: any, isHostElement?: boolean | undefined): void {\n this.delegate.removeChild(parent, oldChild, isHostElement);\n }\n\n selectRootElement(selectorOrNode: any, preserveContent?: boolean | undefined): any {\n return this.delegate.selectRootElement(selectorOrNode, preserveContent);\n }\n\n parentNode(node: any): any {\n return this.delegate.parentNode(node);\n }\n\n nextSibling(node: any): any {\n return this.delegate.nextSibling(node);\n }\n\n setAttribute(el: any, name: string, value: string, namespace?: string | null | undefined): void {\n this.delegate.setAttribute(el, name, value, namespace);\n }\n\n removeAttribute(el: any, name: string, namespace?: string | null | undefined): void {\n this.delegate.removeAttribute(el, name, namespace);\n }\n\n addClass(el: any, name: string): void {\n this.delegate.addClass(el, name);\n }\n\n removeClass(el: any, name: string): void {\n this.delegate.removeClass(el, name);\n }\n\n setStyle(el: any, style: string, value: any, flags?: RendererStyleFlags2 | undefined): void {\n this.delegate.setStyle(el, style, value, flags);\n }\n\n removeStyle(el: any, style: string, flags?: RendererStyleFlags2 | undefined): void {\n this.delegate.removeStyle(el, style, flags);\n }\n\n setProperty(el: any, name: string, value: any): void {\n // We need to keep track of animation properties set on default renderer\n // So we can also set them also on the animation renderer\n if (this.shouldReplay(name)) {\n this.replay!.push((renderer: Renderer2) => renderer.setProperty(el, name, value));\n }\n this.delegate.setProperty(el, name, value);\n }\n\n setValue(node: any, value: string): void {\n this.delegate.setValue(node, value);\n }\n\n listen(\n target: any,\n eventName: string,\n callback: (event: any) => boolean | void,\n options?: ListenerOptions,\n ): () => void {\n // We need to keep track of animation events registred by the default renderer\n // So we can also register them against the animation renderer\n if (this.shouldReplay(eventName)) {\n this.replay!.push((renderer: Renderer2) =>\n renderer.listen(target, eventName, callback, options),\n );\n }\n return this.delegate.listen(target, eventName, callback, options);\n }\n\n private shouldReplay(propOrEventName: string): boolean {\n //`null` indicates that we no longer need to collect events and properties\n return this.replay !== null && propOrEventName.startsWith(ANIMATION_PREFIX);\n }\n}\n\n/**\n * Provides a custom scheduler function for the async loading of the animation package.\n *\n * Private token for investigation purposes\n */\nexport const ɵASYNC_ANIMATION_LOADING_SCHEDULER_FN = new InjectionToken<<T>(loadFn: () => T) => T>(\n ngDevMode ? 'async_animation_loading_scheduler_fn' : '',\n);\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {DOCUMENT} from '@angular/common';\nimport {\n ANIMATION_MODULE_TYPE,\n EnvironmentProviders,\n makeEnvironmentProviders,\n NgZone,\n RendererFactory2,\n ɵperformanceMarkFeature as performanceMarkFeature,\n InjectionToken,\n} from '@angular/core';\nimport {ɵDomRendererFactory2 as DomRendererFactory2} from '@angular/platform-browser';\n\nimport {AsyncAnimationRendererFactory} from './async_animation_renderer';\n\n/**\n * Returns the set of dependency-injection providers\n * to enable animations in an application. See [animations guide](guide/animations)\n * to learn more about animations in Angular.\n *\n * When you use this function instead of the eager `provideAnimations()`, animations won't be\n * rendered until the renderer is loaded.\n *\n * @usageNotes\n *\n * The function is useful when you want to enable animations in an application\n * bootstrapped using the `bootstrapApplication` function. In this scenario there\n * is no need to import the `BrowserAnimationsModule` NgModule at all, just add\n * providers returned by this function to the `providers` list as show below.\n *\n * ```ts\n * bootstrapApplication(RootComponent, {\n * providers: [\n * provideAnimationsAsync()\n * ]\n * });\n * ```\n *\n * @param type pass `'noop'` as argument to disable animations.\n *\n * @publicApi\n */\nexport function provideAnimationsAsync(\n type: 'animations' | 'noop' = 'animations',\n): EnvironmentProviders {\n performanceMarkFeature('NgAsyncAnimations');\n return makeEnvironmentProviders([\n {\n provide: RendererFactory2,\n useFactory: (doc: Document, renderer: DomRendererFactory2, zone: NgZone) => {\n return new AsyncAnimationRendererFactory(doc, renderer, zone, type);\n },\n deps: [DOCUMENT, DomRendererFactory2, NgZone],\n },\n {\n provide: ANIMATION_MODULE_TYPE,\n useValue: type === 'noop' ? 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It is only used during editing\n// by the TypeScript language service and during build for verification. `ngc`\n// replaces this file with production index.ts when it rewrites private symbol\n// names.\n\nexport * from './public_api';\n","/**\n * Generated bundle index. 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package/fesm2022/animations.mjs
CHANGED
@@ -1,5 +1,5 @@
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1
1
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/**
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2
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-
* @license Angular v19.1.0-
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2
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+
* @license Angular v19.1.0-rc.0
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3
3
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* (c) 2010-2024 Google LLC. https://angular.io/
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4
4
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* License: MIT
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5
5
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*/
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@@ -22,10 +22,10 @@ class InjectableAnimationEngine extends ɵAnimationEngine {
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22
22
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ngOnDestroy() {
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23
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this.flush();
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24
24
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}
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25
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-
static ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "19.1.0-
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26
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-
static ɵprov = i0.ɵɵngDeclareInjectable({ minVersion: "12.0.0", version: "19.1.0-
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25
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+
static ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "19.1.0-rc.0", ngImport: i0, type: InjectableAnimationEngine, deps: [{ token: DOCUMENT }, { token: i1.AnimationDriver }, { token: i1.ɵAnimationStyleNormalizer }], target: i0.ɵɵFactoryTarget.Injectable });
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26
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+
static ɵprov = i0.ɵɵngDeclareInjectable({ minVersion: "12.0.0", version: "19.1.0-rc.0", ngImport: i0, type: InjectableAnimationEngine });
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}
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i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "19.1.0-
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+
i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "19.1.0-rc.0", ngImport: i0, type: InjectableAnimationEngine, decorators: [{
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type: Injectable
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}], ctorParameters: () => [{ type: Document, decorators: [{
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type: Inject,
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@@ -95,11 +95,11 @@ class BrowserAnimationsModule {
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95
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: BROWSER_ANIMATIONS_PROVIDERS,
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};
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}
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98
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static ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "19.1.0-
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99
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-
static ɵmod = i0.ɵɵngDeclareNgModule({ minVersion: "14.0.0", version: "19.1.0-
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-
static ɵinj = i0.ɵɵngDeclareInjector({ minVersion: "12.0.0", version: "19.1.0-
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98
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+
static ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "19.1.0-rc.0", ngImport: i0, type: BrowserAnimationsModule, deps: [], target: i0.ɵɵFactoryTarget.NgModule });
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99
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+
static ɵmod = i0.ɵɵngDeclareNgModule({ minVersion: "14.0.0", version: "19.1.0-rc.0", ngImport: i0, type: BrowserAnimationsModule, exports: [BrowserModule] });
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+
static ɵinj = i0.ɵɵngDeclareInjector({ minVersion: "12.0.0", version: "19.1.0-rc.0", ngImport: i0, type: BrowserAnimationsModule, providers: BROWSER_ANIMATIONS_PROVIDERS, imports: [BrowserModule] });
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}
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102
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i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "19.1.0-
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+
i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "19.1.0-rc.0", ngImport: i0, type: BrowserAnimationsModule, decorators: [{
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103
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type: NgModule,
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104
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args: [{
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105
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exports: [BrowserModule],
|
@@ -139,11 +139,11 @@ function provideAnimations() {
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|
139
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|
* @publicApi
|
140
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*/
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class NoopAnimationsModule {
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142
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-
static ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "19.1.0-
|
143
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-
static ɵmod = i0.ɵɵngDeclareNgModule({ minVersion: "14.0.0", version: "19.1.0-
|
144
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-
static ɵinj = i0.ɵɵngDeclareInjector({ minVersion: "12.0.0", version: "19.1.0-
|
142
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+
static ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "19.1.0-rc.0", ngImport: i0, type: NoopAnimationsModule, deps: [], target: i0.ɵɵFactoryTarget.NgModule });
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143
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+
static ɵmod = i0.ɵɵngDeclareNgModule({ minVersion: "14.0.0", version: "19.1.0-rc.0", ngImport: i0, type: NoopAnimationsModule, exports: [BrowserModule] });
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144
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+
static ɵinj = i0.ɵɵngDeclareInjector({ minVersion: "12.0.0", version: "19.1.0-rc.0", ngImport: i0, type: NoopAnimationsModule, providers: BROWSER_NOOP_ANIMATIONS_PROVIDERS, imports: [BrowserModule] });
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}
|
146
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-
i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "19.1.0-
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146
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+
i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "19.1.0-rc.0", ngImport: i0, type: NoopAnimationsModule, decorators: [{
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type: NgModule,
|
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args: [{
|
149
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exports: [BrowserModule],
|