@angular/material 21.0.0-next.2 → 21.0.0-next.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (193) hide show
  1. package/autocomplete/index.d.ts +3 -4
  2. package/badge/index.d.ts +2 -3
  3. package/bottom-sheet/index.d.ts +3 -3
  4. package/button/index.d.ts +2 -3
  5. package/button-toggle/index.d.ts +2 -3
  6. package/card/index.d.ts +2 -3
  7. package/checkbox/index.d.ts +2 -3
  8. package/chips/_m3-chip.scss +2 -5
  9. package/chips/index.d.ts +2 -3
  10. package/core/index.d.ts +0 -1
  11. package/core/tokens/_classes.scss +115 -134
  12. package/datepicker/index.d.ts +4 -4
  13. package/dialog/index.d.ts +6 -7
  14. package/divider/index.d.ts +2 -3
  15. package/expansion/index.d.ts +4 -5
  16. package/fesm2022/animation.mjs.map +1 -1
  17. package/fesm2022/autocomplete/testing.mjs.map +1 -1
  18. package/fesm2022/autocomplete.mjs +5 -9
  19. package/fesm2022/autocomplete.mjs.map +1 -1
  20. package/fesm2022/badge/testing.mjs.map +1 -1
  21. package/fesm2022/badge.mjs +5 -6
  22. package/fesm2022/badge.mjs.map +1 -1
  23. package/fesm2022/bottom-sheet/testing.mjs.map +1 -1
  24. package/fesm2022/bottom-sheet.mjs +5 -7
  25. package/fesm2022/bottom-sheet.mjs.map +1 -1
  26. package/fesm2022/button/testing.mjs.map +1 -1
  27. package/fesm2022/button-toggle/testing.mjs.map +1 -1
  28. package/fesm2022/button-toggle.mjs +5 -6
  29. package/fesm2022/button-toggle.mjs.map +1 -1
  30. package/fesm2022/button.mjs +11 -25
  31. package/fesm2022/button.mjs.map +1 -1
  32. package/fesm2022/card/testing.mjs.map +1 -1
  33. package/fesm2022/card.mjs +6 -8
  34. package/fesm2022/card.mjs.map +1 -1
  35. package/fesm2022/checkbox/testing.mjs.map +1 -1
  36. package/fesm2022/checkbox.mjs +5 -6
  37. package/fesm2022/checkbox.mjs.map +1 -1
  38. package/fesm2022/chips/testing.mjs.map +1 -1
  39. package/fesm2022/chips.mjs +12 -13
  40. package/fesm2022/chips.mjs.map +1 -1
  41. package/fesm2022/core/testing.mjs.map +1 -1
  42. package/fesm2022/core.mjs +3 -4
  43. package/fesm2022/core.mjs.map +1 -1
  44. package/fesm2022/date-formats.mjs.map +1 -1
  45. package/fesm2022/date-range-input-harness.mjs.map +1 -1
  46. package/fesm2022/datepicker/testing.mjs.map +1 -1
  47. package/fesm2022/datepicker.mjs +6 -7
  48. package/fesm2022/datepicker.mjs.map +1 -1
  49. package/fesm2022/dialog/testing.mjs +0 -1
  50. package/fesm2022/dialog/testing.mjs.map +1 -1
  51. package/fesm2022/dialog.mjs +6 -7
  52. package/fesm2022/dialog.mjs.map +1 -1
  53. package/fesm2022/divider/testing.mjs.map +1 -1
  54. package/fesm2022/divider.mjs +5 -7
  55. package/fesm2022/divider.mjs.map +1 -1
  56. package/fesm2022/error-options.mjs.map +1 -1
  57. package/fesm2022/error-state.mjs.map +1 -1
  58. package/fesm2022/expansion/testing.mjs.map +1 -1
  59. package/fesm2022/expansion.mjs +7 -9
  60. package/fesm2022/expansion.mjs.map +1 -1
  61. package/fesm2022/form-field/testing/control.mjs.map +1 -1
  62. package/fesm2022/form-field/testing.mjs.map +1 -1
  63. package/fesm2022/form-field.mjs +5 -24
  64. package/fesm2022/form-field.mjs.map +1 -1
  65. package/fesm2022/form-field2.mjs.map +1 -1
  66. package/fesm2022/grid-list/testing.mjs.map +1 -1
  67. package/fesm2022/grid-list.mjs +6 -11
  68. package/fesm2022/grid-list.mjs.map +1 -1
  69. package/fesm2022/icon/testing.mjs.map +1 -1
  70. package/fesm2022/icon-button.mjs.map +1 -1
  71. package/fesm2022/icon-registry.mjs.map +1 -1
  72. package/fesm2022/icon.mjs +5 -7
  73. package/fesm2022/icon.mjs.map +1 -1
  74. package/fesm2022/input/testing.mjs.map +1 -1
  75. package/fesm2022/input-harness.mjs.map +1 -1
  76. package/fesm2022/input-value-accessor.mjs.map +1 -1
  77. package/fesm2022/input.mjs +5 -6
  78. package/fesm2022/input.mjs.map +1 -1
  79. package/fesm2022/internal-form-field.mjs.map +1 -1
  80. package/fesm2022/line.mjs +5 -5
  81. package/fesm2022/line.mjs.map +1 -1
  82. package/fesm2022/list/testing.mjs.map +1 -1
  83. package/fesm2022/list.mjs +6 -7
  84. package/fesm2022/list.mjs.map +1 -1
  85. package/fesm2022/material.mjs.map +1 -1
  86. package/fesm2022/menu/testing.mjs.map +1 -1
  87. package/fesm2022/menu.mjs +6 -10
  88. package/fesm2022/menu.mjs.map +1 -1
  89. package/fesm2022/option-harness.mjs.map +1 -1
  90. package/fesm2022/option-module.mjs +5 -5
  91. package/fesm2022/option-module.mjs.map +1 -1
  92. package/fesm2022/option.mjs +2 -2
  93. package/fesm2022/option.mjs.map +1 -1
  94. package/fesm2022/paginator/testing.mjs.map +1 -1
  95. package/fesm2022/paginator.mjs +0 -1
  96. package/fesm2022/paginator.mjs.map +1 -1
  97. package/fesm2022/progress-bar/testing.mjs.map +1 -1
  98. package/fesm2022/progress-bar.mjs +6 -8
  99. package/fesm2022/progress-bar.mjs.map +1 -1
  100. package/fesm2022/progress-spinner/testing.mjs.map +1 -1
  101. package/fesm2022/progress-spinner.mjs +4 -6
  102. package/fesm2022/progress-spinner.mjs.map +1 -1
  103. package/fesm2022/pseudo-checkbox-module.mjs +5 -5
  104. package/fesm2022/pseudo-checkbox-module.mjs.map +1 -1
  105. package/fesm2022/pseudo-checkbox.mjs.map +1 -1
  106. package/fesm2022/public-api.mjs.map +1 -1
  107. package/fesm2022/radio/testing.mjs.map +1 -1
  108. package/fesm2022/radio.mjs +5 -6
  109. package/fesm2022/radio.mjs.map +1 -1
  110. package/fesm2022/ripple-loader.mjs.map +1 -1
  111. package/fesm2022/ripple-module.mjs +5 -5
  112. package/fesm2022/ripple-module.mjs.map +1 -1
  113. package/fesm2022/ripple.mjs.map +1 -1
  114. package/fesm2022/select/testing.mjs.map +1 -1
  115. package/fesm2022/select.mjs +9 -10
  116. package/fesm2022/select.mjs.map +1 -1
  117. package/fesm2022/sidenav/testing.mjs.map +1 -1
  118. package/fesm2022/sidenav.mjs +7 -11
  119. package/fesm2022/sidenav.mjs.map +1 -1
  120. package/fesm2022/slide-toggle/testing.mjs.map +1 -1
  121. package/fesm2022/slide-toggle.mjs +5 -6
  122. package/fesm2022/slide-toggle.mjs.map +1 -1
  123. package/fesm2022/slider/testing.mjs.map +1 -1
  124. package/fesm2022/slider.mjs +7 -21
  125. package/fesm2022/slider.mjs.map +1 -1
  126. package/fesm2022/snack-bar/testing.mjs.map +1 -1
  127. package/fesm2022/snack-bar.mjs +5 -21
  128. package/fesm2022/snack-bar.mjs.map +1 -1
  129. package/fesm2022/sort/testing.mjs.map +1 -1
  130. package/fesm2022/sort.mjs +5 -6
  131. package/fesm2022/sort.mjs.map +1 -1
  132. package/fesm2022/stepper/testing.mjs.map +1 -1
  133. package/fesm2022/stepper.mjs +6 -10
  134. package/fesm2022/stepper.mjs.map +1 -1
  135. package/fesm2022/structural-styles.mjs.map +1 -1
  136. package/fesm2022/table/testing.mjs.map +1 -1
  137. package/fesm2022/table.mjs +6 -8
  138. package/fesm2022/table.mjs.map +1 -1
  139. package/fesm2022/tabs/testing.mjs.map +1 -1
  140. package/fesm2022/tabs.mjs +16 -25
  141. package/fesm2022/tabs.mjs.map +1 -1
  142. package/fesm2022/timepicker/testing.mjs.map +1 -1
  143. package/fesm2022/timepicker.mjs.map +1 -1
  144. package/fesm2022/toolbar/testing.mjs.map +1 -1
  145. package/fesm2022/toolbar.mjs +5 -7
  146. package/fesm2022/toolbar.mjs.map +1 -1
  147. package/fesm2022/tooltip/testing.mjs.map +1 -1
  148. package/fesm2022/tooltip.mjs +5 -6
  149. package/fesm2022/tooltip.mjs.map +1 -1
  150. package/fesm2022/tooltip2.mjs.map +1 -1
  151. package/fesm2022/tree/testing.mjs.map +1 -1
  152. package/fesm2022/tree.mjs +6 -8
  153. package/fesm2022/tree.mjs.map +1 -1
  154. package/form-field/index.d.ts +1 -2
  155. package/form-field-module.d.d.ts +3 -3
  156. package/grid-list/index.d.ts +2 -3
  157. package/icon/index.d.ts +1 -2
  158. package/icon-module.d.d.ts +2 -2
  159. package/input/index.d.ts +3 -4
  160. package/line.d.d.ts +2 -2
  161. package/list/index.d.ts +3 -4
  162. package/menu/index.d.ts +3 -3
  163. package/option-module.d.d.ts +2 -2
  164. package/package.json +2 -2
  165. package/paginator/index.d.ts +1 -2
  166. package/prebuilt-themes/deeppurple-amber.css +1 -1
  167. package/prebuilt-themes/indigo-pink.css +1 -1
  168. package/prebuilt-themes/pink-bluegrey.css +1 -1
  169. package/prebuilt-themes/purple-green.css +1 -1
  170. package/progress-bar/index.d.ts +2 -3
  171. package/progress-spinner/index.d.ts +2 -3
  172. package/pseudo-checkbox-module.d.d.ts +2 -2
  173. package/radio/index.d.ts +2 -3
  174. package/ripple-module.d.d.ts +2 -2
  175. package/schematics/ng-add/index.js +1 -1
  176. package/select/index.d.ts +3 -4
  177. package/sidenav/index.d.ts +3 -4
  178. package/slide-toggle/index.d.ts +2 -3
  179. package/slider/_m2-slider.scss +1 -0
  180. package/slider/_m3-slider.scss +5 -2
  181. package/slider/index.d.ts +2 -2
  182. package/snack-bar/index.d.ts +3 -3
  183. package/sort/index.d.ts +2 -3
  184. package/stepper/index.d.ts +4 -5
  185. package/table/index.d.ts +3 -4
  186. package/tabs/index.d.ts +3 -2
  187. package/timepicker/index.d.ts +2 -2
  188. package/toolbar/index.d.ts +2 -3
  189. package/tooltip/index.d.ts +3 -3
  190. package/tree/index.d.ts +2 -3
  191. package/common-module.d.d.ts +0 -44
  192. package/fesm2022/common-module.mjs +0 -42
  193. package/fesm2022/common-module.mjs.map +0 -1
@@ -1 +1 @@
1
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+ {"version":3,"file":"tooltip.mjs","sources":["../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/src/material/tooltip/tooltip-module.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {NgModule} from '@angular/core';\nimport {A11yModule} from '@angular/cdk/a11y';\nimport {BidiModule} from '@angular/cdk/bidi';\nimport {OverlayModule} from '@angular/cdk/overlay';\nimport {CdkScrollableModule} from '@angular/cdk/scrolling';\nimport {MatTooltip, TooltipComponent} from './tooltip';\n\n@NgModule({\n imports: [A11yModule, OverlayModule, MatTooltip, TooltipComponent],\n exports: [MatTooltip, TooltipComponent, BidiModule, CdkScrollableModule],\n})\nexport class MatTooltipModule {}\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;MAmBa,gBAAgB,CAAA;8GAAhB,gBAAgB,EAAA,IAAA,EAAA,EAAA,EAAA,MAAA,EAAA,EAAA,CAAA,eAAA,CAAA,QAAA,EAAA,CAAA;AAAhB,IAAA,OAAA,IAAA,GAAA,EAAA,CAAA,mBAAA,CAAA,EAAA,UAAA,EAAA,QAAA,EAAA,OAAA,EAAA,eAAA,EAAA,QAAA,EAAA,EAAA,EAAA,IAAA,EAAA,gBAAgB,EAHjB,OAAA,EAAA,CAAA,UAAU,EAAE,aAAa,EAAE,UAAU,EAAE,gBAAgB,CAAA,EAAA,OAAA,EAAA,CACvD,UAAU,EAAE,gBAAgB,EAAE,UAAU,EAAE,mBAAmB,CAAA,EAAA,CAAA;AAE5D,IAAA,OAAA,IAAA,GAAA,EAAA,CAAA,mBAAA,CAAA,EAAA,UAAA,EAAA,QAAA,EAAA,OAAA,EAAA,eAAA,EAAA,QAAA,EAAA,EAAA,EAAA,IAAA,EAAA,gBAAgB,YAHjB,UAAU,EAAE,aAAa,EACK,UAAU,EAAE,mBAAmB,CAAA,EAAA,CAAA;;kGAE5D,gBAAgB,EAAA,UAAA,EAAA,CAAA;kBAJ5B,QAAQ;AAAC,YAAA,IAAA,EAAA,CAAA;oBACR,OAAO,EAAE,CAAC,UAAU,EAAE,aAAa,EAAE,UAAU,EAAE,gBAAgB,CAAC;oBAClE,OAAO,EAAE,CAAC,UAAU,EAAE,gBAAgB,EAAE,UAAU,EAAE,mBAAmB,CAAC;AACzE,iBAAA;;;;;"}
@@ -1 +1 @@
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- {"version":3,"file":"tooltip2.mjs","sources":["../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/src/material/tooltip/tooltip.ts","../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/src/material/tooltip/tooltip.html"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\nimport {takeUntil} from 'rxjs/operators';\nimport {\n BooleanInput,\n coerceBooleanProperty,\n coerceNumberProperty,\n NumberInput,\n} from '@angular/cdk/coercion';\nimport {ESCAPE, hasModifierKey} from '@angular/cdk/keycodes';\nimport {\n AfterViewInit,\n ChangeDetectionStrategy,\n ChangeDetectorRef,\n Component,\n Directive,\n ElementRef,\n InjectionToken,\n Input,\n NgZone,\n OnDestroy,\n ViewChild,\n ViewContainerRef,\n ViewEncapsulation,\n inject,\n afterNextRender,\n Injector,\n DOCUMENT,\n} from '@angular/core';\nimport {NgClass} from '@angular/common';\nimport {normalizePassiveListenerOptions, Platform} from '@angular/cdk/platform';\nimport {AriaDescriber, FocusMonitor} from '@angular/cdk/a11y';\nimport {Directionality} from '@angular/cdk/bidi';\nimport {\n ConnectedPosition,\n ConnectionPositionPair,\n createFlexibleConnectedPositionStrategy,\n createOverlayRef,\n createRepositionScrollStrategy,\n FlexibleConnectedPositionStrategy,\n HorizontalConnectionPos,\n OriginConnectionPosition,\n OverlayConnectionPosition,\n OverlayRef,\n ScrollDispatcher,\n ScrollStrategy,\n VerticalConnectionPos,\n} from '@angular/cdk/overlay';\nimport {ComponentPortal} from '@angular/cdk/portal';\nimport {Observable, Subject} from 'rxjs';\nimport {_animationsDisabled} from '../core';\n\n/** Possible positions for a tooltip. */\nexport type TooltipPosition = 'left' | 'right' | 'above' | 'below' | 'before' | 'after';\n\n/**\n * Options for how the tooltip trigger should handle touch gestures.\n * See `MatTooltip.touchGestures` for more information.\n */\nexport type TooltipTouchGestures = 'auto' | 'on' | 'off';\n\n/** Possible visibility states of a tooltip. */\nexport type TooltipVisibility = 'initial' | 'visible' | 'hidden';\n\n/** Time in ms to throttle repositioning after scroll events. */\nexport const SCROLL_THROTTLE_MS = 20;\n\n/**\n * Creates an error to be thrown if the user supplied an invalid tooltip position.\n * @docs-private\n */\nexport function getMatTooltipInvalidPositionError(position: string) {\n return Error(`Tooltip position \"${position}\" is invalid.`);\n}\n\n/** Injection token that determines the scroll handling while a tooltip is visible. */\nexport const MAT_TOOLTIP_SCROLL_STRATEGY = new InjectionToken<() => ScrollStrategy>(\n 'mat-tooltip-scroll-strategy',\n {\n providedIn: 'root',\n factory: () => {\n const injector = inject(Injector);\n return () => createRepositionScrollStrategy(injector, {scrollThrottle: SCROLL_THROTTLE_MS});\n },\n },\n);\n\n/** Injection token to be used to override the default options for `matTooltip`. */\nexport const MAT_TOOLTIP_DEFAULT_OPTIONS = new InjectionToken<MatTooltipDefaultOptions>(\n 'mat-tooltip-default-options',\n {\n providedIn: 'root',\n factory: () => ({\n showDelay: 0,\n hideDelay: 0,\n touchendHideDelay: 1500,\n }),\n },\n);\n\n/** Default `matTooltip` options that can be overridden. */\nexport interface MatTooltipDefaultOptions {\n /** Default delay when the tooltip is shown. */\n showDelay: number;\n\n /** Default delay when the tooltip is hidden. */\n hideDelay: number;\n\n /** Default delay when hiding the tooltip on a touch device. */\n touchendHideDelay: number;\n\n /** Time between the user putting the pointer on a tooltip trigger and the long press event being fired on a touch device. */\n touchLongPressShowDelay?: number;\n\n /** Default touch gesture handling for tooltips. */\n touchGestures?: TooltipTouchGestures;\n\n /** Default position for tooltips. */\n position?: TooltipPosition;\n\n /**\n * Default value for whether tooltips should be positioned near the click or touch origin\n * instead of outside the element bounding box.\n */\n positionAtOrigin?: boolean;\n\n /** Disables the ability for the user to interact with the tooltip element. */\n disableTooltipInteractivity?: boolean;\n\n /**\n * Default classes to be applied to the tooltip. These default classes will not be applied if\n * `tooltipClass` is defined directly on the tooltip element, as it will override the default.\n */\n tooltipClass?: string | string[];\n}\n\n/**\n * CSS class that will be attached to the overlay panel.\n * @deprecated\n * @breaking-change 13.0.0 remove this variable\n */\nexport const TOOLTIP_PANEL_CLASS = 'mat-mdc-tooltip-panel';\n\nconst PANEL_CLASS = 'tooltip-panel';\n\n/** Options used to bind passive event listeners. */\nconst passiveListenerOptions = normalizePassiveListenerOptions({passive: true});\n\n// These constants were taken from MDC's `numbers` object. We can't import them from MDC,\n// because they have some top-level references to `window` which break during SSR.\nconst MIN_VIEWPORT_TOOLTIP_THRESHOLD = 8;\nconst UNBOUNDED_ANCHOR_GAP = 8;\nconst MIN_HEIGHT = 24;\nconst MAX_WIDTH = 200;\n\n/**\n * Directive that attaches a material design tooltip to the host element. Animates the showing and\n * hiding of a tooltip provided position (defaults to below the element).\n *\n * https://material.io/design/components/tooltips.html\n */\n@Directive({\n selector: '[matTooltip]',\n exportAs: 'matTooltip',\n host: {\n 'class': 'mat-mdc-tooltip-trigger',\n '[class.mat-mdc-tooltip-disabled]': 'disabled',\n },\n})\nexport class MatTooltip implements OnDestroy, AfterViewInit {\n private _elementRef = inject<ElementRef<HTMLElement>>(ElementRef);\n private _ngZone = inject(NgZone);\n private _platform = inject(Platform);\n private _ariaDescriber = inject(AriaDescriber);\n private _focusMonitor = inject(FocusMonitor);\n protected _dir = inject(Directionality);\n private _injector = inject(Injector);\n private _viewContainerRef = inject(ViewContainerRef);\n private _animationsDisabled = _animationsDisabled();\n private _defaultOptions = inject<MatTooltipDefaultOptions>(MAT_TOOLTIP_DEFAULT_OPTIONS, {\n optional: true,\n });\n\n _overlayRef: OverlayRef | null;\n _tooltipInstance: TooltipComponent | null;\n _overlayPanelClass: string[] | undefined; // Used for styling internally.\n\n private _portal: ComponentPortal<TooltipComponent>;\n private _position: TooltipPosition = 'below';\n private _positionAtOrigin: boolean = false;\n private _disabled: boolean = false;\n private _tooltipClass: string | string[] | Set<string> | {[key: string]: any};\n private _viewInitialized = false;\n private _pointerExitEventsInitialized = false;\n private readonly _tooltipComponent = TooltipComponent;\n private _viewportMargin = 8;\n private _currentPosition: TooltipPosition;\n private readonly _cssClassPrefix: string = 'mat-mdc';\n private _ariaDescriptionPending: boolean;\n private _dirSubscribed = false;\n\n /** Allows the user to define the position of the tooltip relative to the parent element */\n @Input('matTooltipPosition')\n get position(): TooltipPosition {\n return this._position;\n }\n\n set position(value: TooltipPosition) {\n if (value !== this._position) {\n this._position = value;\n\n if (this._overlayRef) {\n this._updatePosition(this._overlayRef);\n this._tooltipInstance?.show(0);\n this._overlayRef.updatePosition();\n }\n }\n }\n\n /**\n * Whether tooltip should be relative to the click or touch origin\n * instead of outside the element bounding box.\n */\n @Input('matTooltipPositionAtOrigin')\n get positionAtOrigin(): boolean {\n return this._positionAtOrigin;\n }\n\n set positionAtOrigin(value: BooleanInput) {\n this._positionAtOrigin = coerceBooleanProperty(value);\n this._detach();\n this._overlayRef = null;\n }\n\n /** Disables the display of the tooltip. */\n @Input('matTooltipDisabled')\n get disabled(): boolean {\n return this._disabled;\n }\n\n set disabled(value: BooleanInput) {\n const isDisabled = coerceBooleanProperty(value);\n\n if (this._disabled !== isDisabled) {\n this._disabled = isDisabled;\n\n // If tooltip is disabled, hide immediately.\n if (isDisabled) {\n this.hide(0);\n } else {\n this._setupPointerEnterEventsIfNeeded();\n }\n\n this._syncAriaDescription(this.message);\n }\n }\n\n /** The default delay in ms before showing the tooltip after show is called */\n @Input('matTooltipShowDelay')\n get showDelay(): number {\n return this._showDelay;\n }\n\n set showDelay(value: NumberInput) {\n this._showDelay = coerceNumberProperty(value);\n }\n\n private _showDelay: number;\n\n /** The default delay in ms before hiding the tooltip after hide is called */\n @Input('matTooltipHideDelay')\n get hideDelay(): number {\n return this._hideDelay;\n }\n\n set hideDelay(value: NumberInput) {\n this._hideDelay = coerceNumberProperty(value);\n\n if (this._tooltipInstance) {\n this._tooltipInstance._mouseLeaveHideDelay = this._hideDelay;\n }\n }\n\n private _hideDelay: number;\n\n /**\n * How touch gestures should be handled by the tooltip. On touch devices the tooltip directive\n * uses a long press gesture to show and hide, however it can conflict with the native browser\n * gestures. To work around the conflict, Angular Material disables native gestures on the\n * trigger, but that might not be desirable on particular elements (e.g. inputs and draggable\n * elements). The different values for this option configure the touch event handling as follows:\n * - `auto` - Enables touch gestures for all elements, but tries to avoid conflicts with native\n * browser gestures on particular elements. In particular, it allows text selection on inputs\n * and textareas, and preserves the native browser dragging on elements marked as `draggable`.\n * - `on` - Enables touch gestures for all elements and disables native\n * browser gestures with no exceptions.\n * - `off` - Disables touch gestures. Note that this will prevent the tooltip from\n * showing on touch devices.\n */\n @Input('matTooltipTouchGestures') touchGestures: TooltipTouchGestures = 'auto';\n\n /** The message to be displayed in the tooltip */\n @Input('matTooltip')\n get message(): string {\n return this._message;\n }\n\n set message(value: string | null | undefined) {\n const oldMessage = this._message;\n\n // If the message is not a string (e.g. number), convert it to a string and trim it.\n // Must convert with `String(value)`, not `${value}`, otherwise Closure Compiler optimises\n // away the string-conversion: https://github.com/angular/components/issues/20684\n this._message = value != null ? String(value).trim() : '';\n\n if (!this._message && this._isTooltipVisible()) {\n this.hide(0);\n } else {\n this._setupPointerEnterEventsIfNeeded();\n this._updateTooltipMessage();\n }\n\n this._syncAriaDescription(oldMessage);\n }\n\n private _message = '';\n\n /** Classes to be passed to the tooltip. Supports the same syntax as `ngClass`. */\n @Input('matTooltipClass')\n get tooltipClass() {\n return this._tooltipClass;\n }\n\n set tooltipClass(value: string | string[] | Set<string> | {[key: string]: any}) {\n this._tooltipClass = value;\n if (this._tooltipInstance) {\n this._setTooltipClass(this._tooltipClass);\n }\n }\n\n /** Manually-bound passive event listeners. */\n private readonly _passiveListeners: (readonly [string, EventListenerOrEventListenerObject])[] =\n [];\n\n /** Timer started at the last `touchstart` event. */\n private _touchstartTimeout: null | ReturnType<typeof setTimeout> = null;\n\n /** Emits when the component is destroyed. */\n private readonly _destroyed = new Subject<void>();\n\n /** Whether ngOnDestroyed has been called. */\n private _isDestroyed = false;\n\n constructor(...args: unknown[]);\n\n constructor() {\n const defaultOptions = this._defaultOptions;\n\n if (defaultOptions) {\n this._showDelay = defaultOptions.showDelay;\n this._hideDelay = defaultOptions.hideDelay;\n\n if (defaultOptions.position) {\n this.position = defaultOptions.position;\n }\n\n if (defaultOptions.positionAtOrigin) {\n this.positionAtOrigin = defaultOptions.positionAtOrigin;\n }\n\n if (defaultOptions.touchGestures) {\n this.touchGestures = defaultOptions.touchGestures;\n }\n\n if (defaultOptions.tooltipClass) {\n this.tooltipClass = defaultOptions.tooltipClass;\n }\n }\n\n this._viewportMargin = MIN_VIEWPORT_TOOLTIP_THRESHOLD;\n }\n\n ngAfterViewInit() {\n // This needs to happen after view init so the initial values for all inputs have been set.\n this._viewInitialized = true;\n this._setupPointerEnterEventsIfNeeded();\n\n this._focusMonitor\n .monitor(this._elementRef)\n .pipe(takeUntil(this._destroyed))\n .subscribe(origin => {\n // Note that the focus monitor runs outside the Angular zone.\n if (!origin) {\n this._ngZone.run(() => this.hide(0));\n } else if (origin === 'keyboard') {\n this._ngZone.run(() => this.show());\n }\n });\n }\n\n /**\n * Dispose the tooltip when destroyed.\n */\n ngOnDestroy() {\n const nativeElement = this._elementRef.nativeElement;\n\n // Optimization: Do not call clearTimeout unless there is an active timer.\n if (this._touchstartTimeout) {\n clearTimeout(this._touchstartTimeout);\n }\n\n if (this._overlayRef) {\n this._overlayRef.dispose();\n this._tooltipInstance = null;\n }\n\n // Clean up the event listeners set in the constructor\n this._passiveListeners.forEach(([event, listener]) => {\n nativeElement.removeEventListener(event, listener, passiveListenerOptions);\n });\n this._passiveListeners.length = 0;\n\n this._destroyed.next();\n this._destroyed.complete();\n\n this._isDestroyed = true;\n\n this._ariaDescriber.removeDescription(nativeElement, this.message, 'tooltip');\n this._focusMonitor.stopMonitoring(nativeElement);\n }\n\n /** Shows the tooltip after the delay in ms, defaults to tooltip-delay-show or 0ms if no input */\n show(delay: number = this.showDelay, origin?: {x: number; y: number}): void {\n if (this.disabled || !this.message || this._isTooltipVisible()) {\n this._tooltipInstance?._cancelPendingAnimations();\n return;\n }\n\n const overlayRef = this._createOverlay(origin);\n this._detach();\n this._portal =\n this._portal || new ComponentPortal(this._tooltipComponent, this._viewContainerRef);\n const instance = (this._tooltipInstance = overlayRef.attach(this._portal).instance);\n instance._triggerElement = this._elementRef.nativeElement;\n instance._mouseLeaveHideDelay = this._hideDelay;\n instance\n .afterHidden()\n .pipe(takeUntil(this._destroyed))\n .subscribe(() => this._detach());\n this._setTooltipClass(this._tooltipClass);\n this._updateTooltipMessage();\n instance.show(delay);\n }\n\n /** Hides the tooltip after the delay in ms, defaults to tooltip-delay-hide or 0ms if no input */\n hide(delay: number = this.hideDelay): void {\n const instance = this._tooltipInstance;\n\n if (instance) {\n if (instance.isVisible()) {\n instance.hide(delay);\n } else {\n instance._cancelPendingAnimations();\n this._detach();\n }\n }\n }\n\n /** Shows/hides the tooltip */\n toggle(origin?: {x: number; y: number}): void {\n this._isTooltipVisible() ? this.hide() : this.show(undefined, origin);\n }\n\n /** Returns true if the tooltip is currently visible to the user */\n _isTooltipVisible(): boolean {\n return !!this._tooltipInstance && this._tooltipInstance.isVisible();\n }\n\n /** Create the overlay config and position strategy */\n private _createOverlay(origin?: {x: number; y: number}): OverlayRef {\n if (this._overlayRef) {\n const existingStrategy = this._overlayRef.getConfig()\n .positionStrategy as FlexibleConnectedPositionStrategy;\n\n if ((!this.positionAtOrigin || !origin) && existingStrategy._origin instanceof ElementRef) {\n return this._overlayRef;\n }\n\n this._detach();\n }\n\n const scrollableAncestors = this._injector\n .get(ScrollDispatcher)\n .getAncestorScrollContainers(this._elementRef);\n\n const panelClass = `${this._cssClassPrefix}-${PANEL_CLASS}`;\n\n // Create connected position strategy that listens for scroll events to reposition.\n const strategy = createFlexibleConnectedPositionStrategy(\n this._injector,\n this.positionAtOrigin ? origin || this._elementRef : this._elementRef,\n )\n .withTransformOriginOn(`.${this._cssClassPrefix}-tooltip`)\n .withFlexibleDimensions(false)\n .withViewportMargin(this._viewportMargin)\n .withScrollableContainers(scrollableAncestors);\n\n strategy.positionChanges.pipe(takeUntil(this._destroyed)).subscribe(change => {\n this._updateCurrentPositionClass(change.connectionPair);\n\n if (this._tooltipInstance) {\n if (change.scrollableViewProperties.isOverlayClipped && this._tooltipInstance.isVisible()) {\n // After position changes occur and the overlay is clipped by\n // a parent scrollable then close the tooltip.\n this._ngZone.run(() => this.hide(0));\n }\n }\n });\n\n this._overlayRef = createOverlayRef(this._injector, {\n direction: this._dir,\n positionStrategy: strategy,\n panelClass: this._overlayPanelClass ? [...this._overlayPanelClass, panelClass] : panelClass,\n scrollStrategy: this._injector.get(MAT_TOOLTIP_SCROLL_STRATEGY)(),\n disableAnimations: this._animationsDisabled,\n });\n\n this._updatePosition(this._overlayRef);\n\n this._overlayRef\n .detachments()\n .pipe(takeUntil(this._destroyed))\n .subscribe(() => this._detach());\n\n this._overlayRef\n .outsidePointerEvents()\n .pipe(takeUntil(this._destroyed))\n .subscribe(() => this._tooltipInstance?._handleBodyInteraction());\n\n this._overlayRef\n .keydownEvents()\n .pipe(takeUntil(this._destroyed))\n .subscribe(event => {\n if (this._isTooltipVisible() && event.keyCode === ESCAPE && !hasModifierKey(event)) {\n event.preventDefault();\n event.stopPropagation();\n this._ngZone.run(() => this.hide(0));\n }\n });\n\n if (this._defaultOptions?.disableTooltipInteractivity) {\n this._overlayRef.addPanelClass(`${this._cssClassPrefix}-tooltip-panel-non-interactive`);\n }\n\n if (!this._dirSubscribed) {\n this._dirSubscribed = true;\n this._dir.change.pipe(takeUntil(this._destroyed)).subscribe(() => {\n if (this._overlayRef) {\n this._updatePosition(this._overlayRef);\n }\n });\n }\n\n return this._overlayRef;\n }\n\n /** Detaches the currently-attached tooltip. */\n private _detach() {\n if (this._overlayRef && this._overlayRef.hasAttached()) {\n this._overlayRef.detach();\n }\n\n this._tooltipInstance = null;\n }\n\n /** Updates the position of the current tooltip. */\n private _updatePosition(overlayRef: OverlayRef) {\n const position = overlayRef.getConfig().positionStrategy as FlexibleConnectedPositionStrategy;\n const origin = this._getOrigin();\n const overlay = this._getOverlayPosition();\n\n position.withPositions([\n this._addOffset({...origin.main, ...overlay.main}),\n this._addOffset({...origin.fallback, ...overlay.fallback}),\n ]);\n }\n\n /** Adds the configured offset to a position. Used as a hook for child classes. */\n protected _addOffset(position: ConnectedPosition): ConnectedPosition {\n const offset = UNBOUNDED_ANCHOR_GAP;\n const isLtr = !this._dir || this._dir.value == 'ltr';\n\n if (position.originY === 'top') {\n position.offsetY = -offset;\n } else if (position.originY === 'bottom') {\n position.offsetY = offset;\n } else if (position.originX === 'start') {\n position.offsetX = isLtr ? -offset : offset;\n } else if (position.originX === 'end') {\n position.offsetX = isLtr ? offset : -offset;\n }\n\n return position;\n }\n\n /**\n * Returns the origin position and a fallback position based on the user's position preference.\n * The fallback position is the inverse of the origin (e.g. `'below' -> 'above'`).\n */\n _getOrigin(): {main: OriginConnectionPosition; fallback: OriginConnectionPosition} {\n const isLtr = !this._dir || this._dir.value == 'ltr';\n const position = this.position;\n let originPosition: OriginConnectionPosition;\n\n if (position == 'above' || position == 'below') {\n originPosition = {originX: 'center', originY: position == 'above' ? 'top' : 'bottom'};\n } else if (\n position == 'before' ||\n (position == 'left' && isLtr) ||\n (position == 'right' && !isLtr)\n ) {\n originPosition = {originX: 'start', originY: 'center'};\n } else if (\n position == 'after' ||\n (position == 'right' && isLtr) ||\n (position == 'left' && !isLtr)\n ) {\n originPosition = {originX: 'end', originY: 'center'};\n } else if (typeof ngDevMode === 'undefined' || ngDevMode) {\n throw getMatTooltipInvalidPositionError(position);\n }\n\n const {x, y} = this._invertPosition(originPosition!.originX, originPosition!.originY);\n\n return {\n main: originPosition!,\n fallback: {originX: x, originY: y},\n };\n }\n\n /** Returns the overlay position and a fallback position based on the user's preference */\n _getOverlayPosition(): {main: OverlayConnectionPosition; fallback: OverlayConnectionPosition} {\n const isLtr = !this._dir || this._dir.value == 'ltr';\n const position = this.position;\n let overlayPosition: OverlayConnectionPosition;\n\n if (position == 'above') {\n overlayPosition = {overlayX: 'center', overlayY: 'bottom'};\n } else if (position == 'below') {\n overlayPosition = {overlayX: 'center', overlayY: 'top'};\n } else if (\n position == 'before' ||\n (position == 'left' && isLtr) ||\n (position == 'right' && !isLtr)\n ) {\n overlayPosition = {overlayX: 'end', overlayY: 'center'};\n } else if (\n position == 'after' ||\n (position == 'right' && isLtr) ||\n (position == 'left' && !isLtr)\n ) {\n overlayPosition = {overlayX: 'start', overlayY: 'center'};\n } else if (typeof ngDevMode === 'undefined' || ngDevMode) {\n throw getMatTooltipInvalidPositionError(position);\n }\n\n const {x, y} = this._invertPosition(overlayPosition!.overlayX, overlayPosition!.overlayY);\n\n return {\n main: overlayPosition!,\n fallback: {overlayX: x, overlayY: y},\n };\n }\n\n /** Updates the tooltip message and repositions the overlay according to the new message length */\n private _updateTooltipMessage() {\n // Must wait for the message to be painted to the tooltip so that the overlay can properly\n // calculate the correct positioning based on the size of the text.\n if (this._tooltipInstance) {\n this._tooltipInstance.message = this.message;\n this._tooltipInstance._markForCheck();\n\n afterNextRender(\n () => {\n if (this._tooltipInstance) {\n this._overlayRef!.updatePosition();\n }\n },\n {\n injector: this._injector,\n },\n );\n }\n }\n\n /** Updates the tooltip class */\n private _setTooltipClass(tooltipClass: string | string[] | Set<string> | {[key: string]: any}) {\n if (this._tooltipInstance) {\n this._tooltipInstance.tooltipClass = tooltipClass;\n this._tooltipInstance._markForCheck();\n }\n }\n\n /** Inverts an overlay position. */\n private _invertPosition(x: HorizontalConnectionPos, y: VerticalConnectionPos) {\n if (this.position === 'above' || this.position === 'below') {\n if (y === 'top') {\n y = 'bottom';\n } else if (y === 'bottom') {\n y = 'top';\n }\n } else {\n if (x === 'end') {\n x = 'start';\n } else if (x === 'start') {\n x = 'end';\n }\n }\n\n return {x, y};\n }\n\n /** Updates the class on the overlay panel based on the current position of the tooltip. */\n private _updateCurrentPositionClass(connectionPair: ConnectionPositionPair): void {\n const {overlayY, originX, originY} = connectionPair;\n let newPosition: TooltipPosition;\n\n // If the overlay is in the middle along the Y axis,\n // it means that it's either before or after.\n if (overlayY === 'center') {\n // Note that since this information is used for styling, we want to\n // resolve `start` and `end` to their real values, otherwise consumers\n // would have to remember to do it themselves on each consumption.\n if (this._dir && this._dir.value === 'rtl') {\n newPosition = originX === 'end' ? 'left' : 'right';\n } else {\n newPosition = originX === 'start' ? 'left' : 'right';\n }\n } else {\n newPosition = overlayY === 'bottom' && originY === 'top' ? 'above' : 'below';\n }\n\n if (newPosition !== this._currentPosition) {\n const overlayRef = this._overlayRef;\n\n if (overlayRef) {\n const classPrefix = `${this._cssClassPrefix}-${PANEL_CLASS}-`;\n overlayRef.removePanelClass(classPrefix + this._currentPosition);\n overlayRef.addPanelClass(classPrefix + newPosition);\n }\n\n this._currentPosition = newPosition;\n }\n }\n\n /** Binds the pointer events to the tooltip trigger. */\n private _setupPointerEnterEventsIfNeeded() {\n // Optimization: Defer hooking up events if there's no message or the tooltip is disabled.\n if (\n this._disabled ||\n !this.message ||\n !this._viewInitialized ||\n this._passiveListeners.length\n ) {\n return;\n }\n\n // The mouse events shouldn't be bound on mobile devices, because they can prevent the\n // first tap from firing its click event or can cause the tooltip to open for clicks.\n if (this._platformSupportsMouseEvents()) {\n this._passiveListeners.push([\n 'mouseenter',\n event => {\n this._setupPointerExitEventsIfNeeded();\n let point = undefined;\n if ((event as MouseEvent).x !== undefined && (event as MouseEvent).y !== undefined) {\n point = event as MouseEvent;\n }\n this.show(undefined, point);\n },\n ]);\n } else if (this.touchGestures !== 'off') {\n this._disableNativeGesturesIfNecessary();\n\n this._passiveListeners.push([\n 'touchstart',\n event => {\n const touch = (event as TouchEvent).targetTouches?.[0];\n const origin = touch ? {x: touch.clientX, y: touch.clientY} : undefined;\n // Note that it's important that we don't `preventDefault` here,\n // because it can prevent click events from firing on the element.\n this._setupPointerExitEventsIfNeeded();\n if (this._touchstartTimeout) {\n clearTimeout(this._touchstartTimeout);\n }\n\n const DEFAULT_LONGPRESS_DELAY = 500;\n this._touchstartTimeout = setTimeout(() => {\n this._touchstartTimeout = null;\n this.show(undefined, origin);\n }, this._defaultOptions?.touchLongPressShowDelay ?? DEFAULT_LONGPRESS_DELAY);\n },\n ]);\n }\n\n this._addListeners(this._passiveListeners);\n }\n\n private _setupPointerExitEventsIfNeeded() {\n if (this._pointerExitEventsInitialized) {\n return;\n }\n this._pointerExitEventsInitialized = true;\n\n const exitListeners: (readonly [string, EventListenerOrEventListenerObject])[] = [];\n if (this._platformSupportsMouseEvents()) {\n exitListeners.push(\n [\n 'mouseleave',\n event => {\n const newTarget = (event as MouseEvent).relatedTarget as Node | null;\n if (!newTarget || !this._overlayRef?.overlayElement.contains(newTarget)) {\n this.hide();\n }\n },\n ],\n ['wheel', event => this._wheelListener(event as WheelEvent)],\n );\n } else if (this.touchGestures !== 'off') {\n this._disableNativeGesturesIfNecessary();\n const touchendListener = () => {\n if (this._touchstartTimeout) {\n clearTimeout(this._touchstartTimeout);\n }\n this.hide(this._defaultOptions?.touchendHideDelay);\n };\n\n exitListeners.push(['touchend', touchendListener], ['touchcancel', touchendListener]);\n }\n\n this._addListeners(exitListeners);\n this._passiveListeners.push(...exitListeners);\n }\n\n private _addListeners(listeners: (readonly [string, EventListenerOrEventListenerObject])[]) {\n listeners.forEach(([event, listener]) => {\n this._elementRef.nativeElement.addEventListener(event, listener, passiveListenerOptions);\n });\n }\n\n private _platformSupportsMouseEvents() {\n return !this._platform.IOS && !this._platform.ANDROID;\n }\n\n /** Listener for the `wheel` event on the element. */\n private _wheelListener(event: WheelEvent) {\n if (this._isTooltipVisible()) {\n const elementUnderPointer = this._injector\n .get(DOCUMENT)\n .elementFromPoint(event.clientX, event.clientY);\n const element = this._elementRef.nativeElement;\n\n // On non-touch devices we depend on the `mouseleave` event to close the tooltip, but it\n // won't fire if the user scrolls away using the wheel without moving their cursor. 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We can avoid the\n // issue by deferring the description by a tick so Angular has time to set the `aria-label`.\n if (!this._isDestroyed) {\n afterNextRender(\n {\n write: () => {\n this._ariaDescriptionPending = false;\n\n if (this.message && !this.disabled) {\n this._ariaDescriber.describe(this._elementRef.nativeElement, this.message, 'tooltip');\n }\n },\n },\n {injector: this._injector},\n );\n }\n }\n}\n\n/**\n * Internal component that wraps the tooltip's content.\n * @docs-private\n */\n@Component({\n selector: 'mat-tooltip-component',\n templateUrl: 'tooltip.html',\n styleUrl: 'tooltip.css',\n encapsulation: ViewEncapsulation.None,\n changeDetection: ChangeDetectionStrategy.OnPush,\n host: {\n '(mouseleave)': '_handleMouseLeave($event)',\n 'aria-hidden': 'true',\n },\n imports: [NgClass],\n})\nexport class TooltipComponent implements OnDestroy {\n private _changeDetectorRef = inject(ChangeDetectorRef);\n protected _elementRef = inject<ElementRef<HTMLElement>>(ElementRef);\n\n /* Whether the tooltip text overflows to multiple lines */\n _isMultiline = false;\n\n /** Message to display in the tooltip */\n message: string;\n\n /** Classes to be added to the tooltip. Supports the same syntax as `ngClass`. */\n tooltipClass: string | string[] | Set<string> | {[key: string]: any};\n\n /** The timeout ID of any current timer set to show the tooltip */\n private _showTimeoutId: ReturnType<typeof setTimeout> | undefined;\n\n /** The timeout ID of any current timer set to hide the tooltip */\n private _hideTimeoutId: ReturnType<typeof setTimeout> | undefined;\n\n /** Element that caused the tooltip to open. */\n _triggerElement: HTMLElement;\n\n /** Amount of milliseconds to delay the closing sequence. */\n _mouseLeaveHideDelay: number;\n\n /** Whether animations are currently disabled. */\n private _animationsDisabled = _animationsDisabled();\n\n /** Reference to the internal tooltip element. */\n @ViewChild('tooltip', {\n // Use a static query here since we interact directly with\n // the DOM which can happen before `ngAfterViewInit`.\n static: true,\n })\n _tooltip: ElementRef<HTMLElement>;\n\n /** Whether interactions on the page should close the tooltip */\n private _closeOnInteraction = false;\n\n /** Whether the tooltip is currently visible. */\n private _isVisible = false;\n\n /** Subject for notifying that the tooltip has been hidden from the view */\n private readonly _onHide: Subject<void> = new Subject();\n\n /** Name of the show animation and the class that toggles it. */\n private readonly _showAnimation = 'mat-mdc-tooltip-show';\n\n /** Name of the hide animation and the class that toggles it. */\n private readonly _hideAnimation = 'mat-mdc-tooltip-hide';\n\n constructor(...args: unknown[]);\n\n constructor() {}\n\n /**\n * Shows the tooltip with an animation originating from the provided origin\n * @param delay Amount of milliseconds to the delay showing the tooltip.\n */\n show(delay: number): void {\n // Cancel the delayed hide if it is scheduled\n if (this._hideTimeoutId != null) {\n clearTimeout(this._hideTimeoutId);\n }\n\n this._showTimeoutId = setTimeout(() => {\n this._toggleVisibility(true);\n this._showTimeoutId = undefined;\n }, delay);\n }\n\n /**\n * Begins the animation to hide the tooltip after the provided delay in ms.\n * @param delay Amount of milliseconds to delay showing the tooltip.\n */\n hide(delay: number): void {\n // Cancel the delayed show if it is scheduled\n if (this._showTimeoutId != null) {\n clearTimeout(this._showTimeoutId);\n }\n\n this._hideTimeoutId = setTimeout(() => {\n this._toggleVisibility(false);\n this._hideTimeoutId = undefined;\n }, delay);\n }\n\n /** Returns an observable that notifies when the tooltip has been hidden from view. */\n afterHidden(): Observable<void> {\n return this._onHide;\n }\n\n /** Whether the tooltip is being displayed. */\n isVisible(): boolean {\n return this._isVisible;\n }\n\n ngOnDestroy() {\n this._cancelPendingAnimations();\n this._onHide.complete();\n this._triggerElement = null!;\n }\n\n /**\n * Interactions on the HTML body should close the tooltip immediately as defined in the\n * material design spec.\n * https://material.io/design/components/tooltips.html#behavior\n */\n _handleBodyInteraction(): void {\n if (this._closeOnInteraction) {\n this.hide(0);\n }\n }\n\n /**\n * Marks that the tooltip needs to be checked in the next change detection run.\n * Mainly used for rendering the initial text before positioning a tooltip, which\n * can be problematic in components with OnPush change detection.\n */\n _markForCheck(): void {\n this._changeDetectorRef.markForCheck();\n }\n\n _handleMouseLeave({relatedTarget}: MouseEvent) {\n if (!relatedTarget || !this._triggerElement.contains(relatedTarget as Node)) {\n if (this.isVisible()) {\n this.hide(this._mouseLeaveHideDelay);\n } else {\n this._finalizeAnimation(false);\n }\n }\n }\n\n /**\n * Callback for when the timeout in this.show() gets completed.\n * This method is only needed by the mdc-tooltip, and so it is only implemented\n * in the mdc-tooltip, not here.\n */\n protected _onShow(): void {\n this._isMultiline = 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+ {"version":3,"file":"tooltip2.mjs","sources":["../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/src/material/tooltip/tooltip.ts","../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/src/material/tooltip/tooltip.html"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\nimport {takeUntil} from 'rxjs/operators';\nimport {\n BooleanInput,\n coerceBooleanProperty,\n coerceNumberProperty,\n NumberInput,\n} from '@angular/cdk/coercion';\nimport {ESCAPE, hasModifierKey} from '@angular/cdk/keycodes';\nimport {\n AfterViewInit,\n ChangeDetectionStrategy,\n ChangeDetectorRef,\n Component,\n Directive,\n ElementRef,\n InjectionToken,\n Input,\n NgZone,\n OnDestroy,\n ViewChild,\n ViewContainerRef,\n ViewEncapsulation,\n inject,\n afterNextRender,\n Injector,\n DOCUMENT,\n} from '@angular/core';\nimport {NgClass} from '@angular/common';\nimport {normalizePassiveListenerOptions, Platform} from '@angular/cdk/platform';\nimport {AriaDescriber, FocusMonitor} from '@angular/cdk/a11y';\nimport {Directionality} from '@angular/cdk/bidi';\nimport {\n ConnectedPosition,\n ConnectionPositionPair,\n createFlexibleConnectedPositionStrategy,\n createOverlayRef,\n createRepositionScrollStrategy,\n FlexibleConnectedPositionStrategy,\n HorizontalConnectionPos,\n OriginConnectionPosition,\n OverlayConnectionPosition,\n OverlayRef,\n ScrollDispatcher,\n ScrollStrategy,\n VerticalConnectionPos,\n} from '@angular/cdk/overlay';\nimport {ComponentPortal} from '@angular/cdk/portal';\nimport {Observable, Subject} from 'rxjs';\nimport {_animationsDisabled} from '../core';\n\n/** Possible positions for a tooltip. */\nexport type TooltipPosition = 'left' | 'right' | 'above' | 'below' | 'before' | 'after';\n\n/**\n * Options for how the tooltip trigger should handle touch gestures.\n * See `MatTooltip.touchGestures` for more information.\n */\nexport type TooltipTouchGestures = 'auto' | 'on' | 'off';\n\n/** Possible visibility states of a tooltip. */\nexport type TooltipVisibility = 'initial' | 'visible' | 'hidden';\n\n/** Time in ms to throttle repositioning after scroll events. */\nexport const SCROLL_THROTTLE_MS = 20;\n\n/**\n * Creates an error to be thrown if the user supplied an invalid tooltip position.\n * @docs-private\n */\nexport function getMatTooltipInvalidPositionError(position: string) {\n return Error(`Tooltip position \"${position}\" is invalid.`);\n}\n\n/** Injection token that determines the scroll handling while a tooltip is visible. */\nexport const MAT_TOOLTIP_SCROLL_STRATEGY = new InjectionToken<() => ScrollStrategy>(\n 'mat-tooltip-scroll-strategy',\n {\n providedIn: 'root',\n factory: () => {\n const injector = inject(Injector);\n return () => createRepositionScrollStrategy(injector, {scrollThrottle: SCROLL_THROTTLE_MS});\n },\n },\n);\n\n/** Injection token to be used to override the default options for `matTooltip`. */\nexport const MAT_TOOLTIP_DEFAULT_OPTIONS = new InjectionToken<MatTooltipDefaultOptions>(\n 'mat-tooltip-default-options',\n {\n providedIn: 'root',\n factory: () => ({\n showDelay: 0,\n hideDelay: 0,\n touchendHideDelay: 1500,\n }),\n },\n);\n\n/** Default `matTooltip` options that can be overridden. */\nexport interface MatTooltipDefaultOptions {\n /** Default delay when the tooltip is shown. */\n showDelay: number;\n\n /** Default delay when the tooltip is hidden. */\n hideDelay: number;\n\n /** Default delay when hiding the tooltip on a touch device. */\n touchendHideDelay: number;\n\n /** Time between the user putting the pointer on a tooltip trigger and the long press event being fired on a touch device. */\n touchLongPressShowDelay?: number;\n\n /** Default touch gesture handling for tooltips. */\n touchGestures?: TooltipTouchGestures;\n\n /** Default position for tooltips. */\n position?: TooltipPosition;\n\n /**\n * Default value for whether tooltips should be positioned near the click or touch origin\n * instead of outside the element bounding box.\n */\n positionAtOrigin?: boolean;\n\n /** Disables the ability for the user to interact with the tooltip element. */\n disableTooltipInteractivity?: boolean;\n\n /**\n * Default classes to be applied to the tooltip. These default classes will not be applied if\n * `tooltipClass` is defined directly on the tooltip element, as it will override the default.\n */\n tooltipClass?: string | string[];\n}\n\n/**\n * CSS class that will be attached to the overlay panel.\n * @deprecated\n * @breaking-change 13.0.0 remove this variable\n */\nexport const TOOLTIP_PANEL_CLASS = 'mat-mdc-tooltip-panel';\n\nconst PANEL_CLASS = 'tooltip-panel';\n\n/** Options used to bind passive event listeners. */\nconst passiveListenerOptions = normalizePassiveListenerOptions({passive: true});\n\n// These constants were taken from MDC's `numbers` object. We can't import them from MDC,\n// because they have some top-level references to `window` which break during SSR.\nconst MIN_VIEWPORT_TOOLTIP_THRESHOLD = 8;\nconst UNBOUNDED_ANCHOR_GAP = 8;\nconst MIN_HEIGHT = 24;\nconst MAX_WIDTH = 200;\n\n/**\n * Directive that attaches a material design tooltip to the host element. Animates the showing and\n * hiding of a tooltip provided position (defaults to below the element).\n *\n * https://material.io/design/components/tooltips.html\n */\n@Directive({\n selector: '[matTooltip]',\n exportAs: 'matTooltip',\n host: {\n 'class': 'mat-mdc-tooltip-trigger',\n '[class.mat-mdc-tooltip-disabled]': 'disabled',\n },\n})\nexport class MatTooltip implements OnDestroy, AfterViewInit {\n private _elementRef = inject<ElementRef<HTMLElement>>(ElementRef);\n private _ngZone = inject(NgZone);\n private _platform = inject(Platform);\n private _ariaDescriber = inject(AriaDescriber);\n private _focusMonitor = inject(FocusMonitor);\n protected _dir = inject(Directionality);\n private _injector = inject(Injector);\n private _viewContainerRef = inject(ViewContainerRef);\n private _animationsDisabled = _animationsDisabled();\n private _defaultOptions = inject<MatTooltipDefaultOptions>(MAT_TOOLTIP_DEFAULT_OPTIONS, {\n optional: true,\n });\n\n _overlayRef: OverlayRef | null;\n _tooltipInstance: TooltipComponent | null;\n _overlayPanelClass: string[] | undefined; // Used for styling internally.\n\n private _portal: ComponentPortal<TooltipComponent>;\n private _position: TooltipPosition = 'below';\n private _positionAtOrigin: boolean = false;\n private _disabled: boolean = false;\n private _tooltipClass: string | string[] | Set<string> | {[key: string]: any};\n private _viewInitialized = false;\n private _pointerExitEventsInitialized = false;\n private readonly _tooltipComponent = TooltipComponent;\n private _viewportMargin = 8;\n private _currentPosition: TooltipPosition;\n private readonly _cssClassPrefix: string = 'mat-mdc';\n private _ariaDescriptionPending: boolean;\n private _dirSubscribed = false;\n\n /** Allows the user to define the position of the tooltip relative to the parent element */\n @Input('matTooltipPosition')\n get position(): TooltipPosition {\n return this._position;\n }\n\n set position(value: TooltipPosition) {\n if (value !== this._position) {\n this._position = value;\n\n if (this._overlayRef) {\n this._updatePosition(this._overlayRef);\n this._tooltipInstance?.show(0);\n this._overlayRef.updatePosition();\n }\n }\n }\n\n /**\n * Whether tooltip should be relative to the click or touch origin\n * instead of outside the element bounding box.\n */\n @Input('matTooltipPositionAtOrigin')\n get positionAtOrigin(): boolean {\n return this._positionAtOrigin;\n }\n\n set positionAtOrigin(value: BooleanInput) {\n this._positionAtOrigin = coerceBooleanProperty(value);\n this._detach();\n this._overlayRef = null;\n }\n\n /** Disables the display of the tooltip. */\n @Input('matTooltipDisabled')\n get disabled(): boolean {\n return this._disabled;\n }\n\n set disabled(value: BooleanInput) {\n const isDisabled = coerceBooleanProperty(value);\n\n if (this._disabled !== isDisabled) {\n this._disabled = isDisabled;\n\n // If tooltip is disabled, hide immediately.\n if (isDisabled) {\n this.hide(0);\n } else {\n this._setupPointerEnterEventsIfNeeded();\n }\n\n this._syncAriaDescription(this.message);\n }\n }\n\n /** The default delay in ms before showing the tooltip after show is called */\n @Input('matTooltipShowDelay')\n get showDelay(): number {\n return this._showDelay;\n }\n\n set showDelay(value: NumberInput) {\n this._showDelay = coerceNumberProperty(value);\n }\n\n private _showDelay: number;\n\n /** The default delay in ms before hiding the tooltip after hide is called */\n @Input('matTooltipHideDelay')\n get hideDelay(): number {\n return this._hideDelay;\n }\n\n set hideDelay(value: NumberInput) {\n this._hideDelay = coerceNumberProperty(value);\n\n if (this._tooltipInstance) {\n this._tooltipInstance._mouseLeaveHideDelay = this._hideDelay;\n }\n }\n\n private _hideDelay: number;\n\n /**\n * How touch gestures should be handled by the tooltip. On touch devices the tooltip directive\n * uses a long press gesture to show and hide, however it can conflict with the native browser\n * gestures. To work around the conflict, Angular Material disables native gestures on the\n * trigger, but that might not be desirable on particular elements (e.g. inputs and draggable\n * elements). The different values for this option configure the touch event handling as follows:\n * - `auto` - Enables touch gestures for all elements, but tries to avoid conflicts with native\n * browser gestures on particular elements. In particular, it allows text selection on inputs\n * and textareas, and preserves the native browser dragging on elements marked as `draggable`.\n * - `on` - Enables touch gestures for all elements and disables native\n * browser gestures with no exceptions.\n * - `off` - Disables touch gestures. Note that this will prevent the tooltip from\n * showing on touch devices.\n */\n @Input('matTooltipTouchGestures') touchGestures: TooltipTouchGestures = 'auto';\n\n /** The message to be displayed in the tooltip */\n @Input('matTooltip')\n get message(): string {\n return this._message;\n }\n\n set message(value: string | null | undefined) {\n const oldMessage = this._message;\n\n // If the message is not a string (e.g. number), convert it to a string and trim it.\n // Must convert with `String(value)`, not `${value}`, otherwise Closure Compiler optimises\n // away the string-conversion: https://github.com/angular/components/issues/20684\n this._message = value != null ? String(value).trim() : '';\n\n if (!this._message && this._isTooltipVisible()) {\n this.hide(0);\n } else {\n this._setupPointerEnterEventsIfNeeded();\n this._updateTooltipMessage();\n }\n\n this._syncAriaDescription(oldMessage);\n }\n\n private _message = '';\n\n /** Classes to be passed to the tooltip. Supports the same syntax as `ngClass`. */\n @Input('matTooltipClass')\n get tooltipClass() {\n return this._tooltipClass;\n }\n\n set tooltipClass(value: string | string[] | Set<string> | {[key: string]: any}) {\n this._tooltipClass = value;\n if (this._tooltipInstance) {\n this._setTooltipClass(this._tooltipClass);\n }\n }\n\n /** Manually-bound passive event listeners. */\n private readonly _passiveListeners: (readonly [string, EventListenerOrEventListenerObject])[] =\n [];\n\n /** Timer started at the last `touchstart` event. */\n private _touchstartTimeout: null | ReturnType<typeof setTimeout> = null;\n\n /** Emits when the component is destroyed. */\n private readonly _destroyed = new Subject<void>();\n\n /** Whether ngOnDestroyed has been called. */\n private _isDestroyed = false;\n\n constructor(...args: unknown[]);\n\n constructor() {\n const defaultOptions = this._defaultOptions;\n\n if (defaultOptions) {\n this._showDelay = defaultOptions.showDelay;\n this._hideDelay = defaultOptions.hideDelay;\n\n if (defaultOptions.position) {\n this.position = defaultOptions.position;\n }\n\n if (defaultOptions.positionAtOrigin) {\n this.positionAtOrigin = defaultOptions.positionAtOrigin;\n }\n\n if (defaultOptions.touchGestures) {\n this.touchGestures = defaultOptions.touchGestures;\n }\n\n if (defaultOptions.tooltipClass) {\n this.tooltipClass = defaultOptions.tooltipClass;\n }\n }\n\n this._viewportMargin = MIN_VIEWPORT_TOOLTIP_THRESHOLD;\n }\n\n ngAfterViewInit() {\n // This needs to happen after view init so the initial values for all inputs have been set.\n this._viewInitialized = true;\n this._setupPointerEnterEventsIfNeeded();\n\n this._focusMonitor\n .monitor(this._elementRef)\n .pipe(takeUntil(this._destroyed))\n .subscribe(origin => {\n // Note that the focus monitor runs outside the Angular zone.\n if (!origin) {\n this._ngZone.run(() => this.hide(0));\n } else if (origin === 'keyboard') {\n this._ngZone.run(() => this.show());\n }\n });\n }\n\n /**\n * Dispose the tooltip when destroyed.\n */\n ngOnDestroy() {\n const nativeElement = this._elementRef.nativeElement;\n\n // Optimization: Do not call clearTimeout unless there is an active timer.\n if (this._touchstartTimeout) {\n clearTimeout(this._touchstartTimeout);\n }\n\n if (this._overlayRef) {\n this._overlayRef.dispose();\n this._tooltipInstance = null;\n }\n\n // Clean up the event listeners set in the constructor\n this._passiveListeners.forEach(([event, listener]) => {\n nativeElement.removeEventListener(event, listener, passiveListenerOptions);\n });\n this._passiveListeners.length = 0;\n\n this._destroyed.next();\n this._destroyed.complete();\n\n this._isDestroyed = true;\n\n this._ariaDescriber.removeDescription(nativeElement, this.message, 'tooltip');\n this._focusMonitor.stopMonitoring(nativeElement);\n }\n\n /** Shows the tooltip after the delay in ms, defaults to tooltip-delay-show or 0ms if no input */\n show(delay: number = this.showDelay, origin?: {x: number; y: number}): void {\n if (this.disabled || !this.message || this._isTooltipVisible()) {\n this._tooltipInstance?._cancelPendingAnimations();\n return;\n }\n\n const overlayRef = this._createOverlay(origin);\n this._detach();\n this._portal =\n this._portal || new ComponentPortal(this._tooltipComponent, this._viewContainerRef);\n const instance = (this._tooltipInstance = overlayRef.attach(this._portal).instance);\n instance._triggerElement = this._elementRef.nativeElement;\n instance._mouseLeaveHideDelay = this._hideDelay;\n instance\n .afterHidden()\n .pipe(takeUntil(this._destroyed))\n .subscribe(() => this._detach());\n this._setTooltipClass(this._tooltipClass);\n this._updateTooltipMessage();\n instance.show(delay);\n }\n\n /** Hides the tooltip after the delay in ms, defaults to tooltip-delay-hide or 0ms if no input */\n hide(delay: number = this.hideDelay): void {\n const instance = this._tooltipInstance;\n\n if (instance) {\n if (instance.isVisible()) {\n instance.hide(delay);\n } else {\n instance._cancelPendingAnimations();\n this._detach();\n }\n }\n }\n\n /** Shows/hides the tooltip */\n toggle(origin?: {x: number; y: number}): void {\n this._isTooltipVisible() ? this.hide() : this.show(undefined, origin);\n }\n\n /** Returns true if the tooltip is currently visible to the user */\n _isTooltipVisible(): boolean {\n return !!this._tooltipInstance && this._tooltipInstance.isVisible();\n }\n\n /** Create the overlay config and position strategy */\n private _createOverlay(origin?: {x: number; y: number}): OverlayRef {\n if (this._overlayRef) {\n const existingStrategy = this._overlayRef.getConfig()\n .positionStrategy as FlexibleConnectedPositionStrategy;\n\n if ((!this.positionAtOrigin || !origin) && existingStrategy._origin instanceof ElementRef) {\n return this._overlayRef;\n }\n\n this._detach();\n }\n\n const scrollableAncestors = this._injector\n .get(ScrollDispatcher)\n .getAncestorScrollContainers(this._elementRef);\n\n const panelClass = `${this._cssClassPrefix}-${PANEL_CLASS}`;\n\n // Create connected position strategy that listens for scroll events to reposition.\n const strategy = createFlexibleConnectedPositionStrategy(\n this._injector,\n this.positionAtOrigin ? origin || this._elementRef : this._elementRef,\n )\n .withTransformOriginOn(`.${this._cssClassPrefix}-tooltip`)\n .withFlexibleDimensions(false)\n .withViewportMargin(this._viewportMargin)\n .withScrollableContainers(scrollableAncestors);\n\n strategy.positionChanges.pipe(takeUntil(this._destroyed)).subscribe(change => {\n this._updateCurrentPositionClass(change.connectionPair);\n\n if (this._tooltipInstance) {\n if (change.scrollableViewProperties.isOverlayClipped && this._tooltipInstance.isVisible()) {\n // After position changes occur and the overlay is clipped by\n // a parent scrollable then close the tooltip.\n this._ngZone.run(() => this.hide(0));\n }\n }\n });\n\n this._overlayRef = createOverlayRef(this._injector, {\n direction: this._dir,\n positionStrategy: strategy,\n panelClass: this._overlayPanelClass ? [...this._overlayPanelClass, panelClass] : panelClass,\n scrollStrategy: this._injector.get(MAT_TOOLTIP_SCROLL_STRATEGY)(),\n disableAnimations: this._animationsDisabled,\n });\n\n this._updatePosition(this._overlayRef);\n\n this._overlayRef\n .detachments()\n .pipe(takeUntil(this._destroyed))\n .subscribe(() => this._detach());\n\n this._overlayRef\n .outsidePointerEvents()\n .pipe(takeUntil(this._destroyed))\n .subscribe(() => this._tooltipInstance?._handleBodyInteraction());\n\n this._overlayRef\n .keydownEvents()\n .pipe(takeUntil(this._destroyed))\n .subscribe(event => {\n if (this._isTooltipVisible() && event.keyCode === ESCAPE && !hasModifierKey(event)) {\n event.preventDefault();\n event.stopPropagation();\n this._ngZone.run(() => this.hide(0));\n }\n });\n\n if (this._defaultOptions?.disableTooltipInteractivity) {\n this._overlayRef.addPanelClass(`${this._cssClassPrefix}-tooltip-panel-non-interactive`);\n }\n\n if (!this._dirSubscribed) {\n this._dirSubscribed = true;\n this._dir.change.pipe(takeUntil(this._destroyed)).subscribe(() => {\n if (this._overlayRef) {\n this._updatePosition(this._overlayRef);\n }\n });\n }\n\n return this._overlayRef;\n }\n\n /** Detaches the currently-attached tooltip. */\n private _detach() {\n if (this._overlayRef && this._overlayRef.hasAttached()) {\n this._overlayRef.detach();\n }\n\n this._tooltipInstance = null;\n }\n\n /** Updates the position of the current tooltip. */\n private _updatePosition(overlayRef: OverlayRef) {\n const position = overlayRef.getConfig().positionStrategy as FlexibleConnectedPositionStrategy;\n const origin = this._getOrigin();\n const overlay = this._getOverlayPosition();\n\n position.withPositions([\n this._addOffset({...origin.main, ...overlay.main}),\n this._addOffset({...origin.fallback, ...overlay.fallback}),\n ]);\n }\n\n /** Adds the configured offset to a position. Used as a hook for child classes. */\n protected _addOffset(position: ConnectedPosition): ConnectedPosition {\n const offset = UNBOUNDED_ANCHOR_GAP;\n const isLtr = !this._dir || this._dir.value == 'ltr';\n\n if (position.originY === 'top') {\n position.offsetY = -offset;\n } else if (position.originY === 'bottom') {\n position.offsetY = offset;\n } else if (position.originX === 'start') {\n position.offsetX = isLtr ? -offset : offset;\n } else if (position.originX === 'end') {\n position.offsetX = isLtr ? offset : -offset;\n }\n\n return position;\n }\n\n /**\n * Returns the origin position and a fallback position based on the user's position preference.\n * The fallback position is the inverse of the origin (e.g. `'below' -> 'above'`).\n */\n _getOrigin(): {main: OriginConnectionPosition; fallback: OriginConnectionPosition} {\n const isLtr = !this._dir || this._dir.value == 'ltr';\n const position = this.position;\n let originPosition: OriginConnectionPosition;\n\n if (position == 'above' || position == 'below') {\n originPosition = {originX: 'center', originY: position == 'above' ? 'top' : 'bottom'};\n } else if (\n position == 'before' ||\n (position == 'left' && isLtr) ||\n (position == 'right' && !isLtr)\n ) {\n originPosition = {originX: 'start', originY: 'center'};\n } else if (\n position == 'after' ||\n (position == 'right' && isLtr) ||\n (position == 'left' && !isLtr)\n ) {\n originPosition = {originX: 'end', originY: 'center'};\n } else if (typeof ngDevMode === 'undefined' || ngDevMode) {\n throw getMatTooltipInvalidPositionError(position);\n }\n\n const {x, y} = this._invertPosition(originPosition!.originX, originPosition!.originY);\n\n return {\n main: originPosition!,\n fallback: {originX: x, originY: y},\n };\n }\n\n /** Returns the overlay position and a fallback position based on the user's preference */\n _getOverlayPosition(): {main: OverlayConnectionPosition; fallback: OverlayConnectionPosition} {\n const isLtr = !this._dir || this._dir.value == 'ltr';\n const position = this.position;\n let overlayPosition: OverlayConnectionPosition;\n\n if (position == 'above') {\n overlayPosition = {overlayX: 'center', overlayY: 'bottom'};\n } else if (position == 'below') {\n overlayPosition = {overlayX: 'center', overlayY: 'top'};\n } else if (\n position == 'before' ||\n (position == 'left' && isLtr) ||\n (position == 'right' && !isLtr)\n ) {\n overlayPosition = {overlayX: 'end', overlayY: 'center'};\n } else if (\n position == 'after' ||\n (position == 'right' && isLtr) ||\n (position == 'left' && !isLtr)\n ) {\n overlayPosition = {overlayX: 'start', overlayY: 'center'};\n } else if (typeof ngDevMode === 'undefined' || ngDevMode) {\n throw getMatTooltipInvalidPositionError(position);\n }\n\n const {x, y} = this._invertPosition(overlayPosition!.overlayX, overlayPosition!.overlayY);\n\n return {\n main: overlayPosition!,\n fallback: {overlayX: x, overlayY: y},\n };\n }\n\n /** Updates the tooltip message and repositions the overlay according to the new message length */\n private _updateTooltipMessage() {\n // Must wait for the message to be painted to the tooltip so that the overlay can properly\n // calculate the correct positioning based on the size of the text.\n if (this._tooltipInstance) {\n this._tooltipInstance.message = this.message;\n this._tooltipInstance._markForCheck();\n\n afterNextRender(\n () => {\n if (this._tooltipInstance) {\n this._overlayRef!.updatePosition();\n }\n },\n {\n injector: this._injector,\n },\n );\n }\n }\n\n /** Updates the tooltip class */\n private _setTooltipClass(tooltipClass: string | string[] | Set<string> | {[key: string]: any}) {\n if (this._tooltipInstance) {\n this._tooltipInstance.tooltipClass = tooltipClass;\n this._tooltipInstance._markForCheck();\n }\n }\n\n /** Inverts an overlay position. */\n private _invertPosition(x: HorizontalConnectionPos, y: VerticalConnectionPos) {\n if (this.position === 'above' || this.position === 'below') {\n if (y === 'top') {\n y = 'bottom';\n } else if (y === 'bottom') {\n y = 'top';\n }\n } else {\n if (x === 'end') {\n x = 'start';\n } else if (x === 'start') {\n x = 'end';\n }\n }\n\n return {x, y};\n }\n\n /** Updates the class on the overlay panel based on the current position of the tooltip. */\n private _updateCurrentPositionClass(connectionPair: ConnectionPositionPair): void {\n const {overlayY, originX, originY} = connectionPair;\n let newPosition: TooltipPosition;\n\n // If the overlay is in the middle along the Y axis,\n // it means that it's either before or after.\n if (overlayY === 'center') {\n // Note that since this information is used for styling, we want to\n // resolve `start` and `end` to their real values, otherwise consumers\n // would have to remember to do it themselves on each consumption.\n if (this._dir && this._dir.value === 'rtl') {\n newPosition = originX === 'end' ? 'left' : 'right';\n } else {\n newPosition = originX === 'start' ? 'left' : 'right';\n }\n } else {\n newPosition = overlayY === 'bottom' && originY === 'top' ? 'above' : 'below';\n }\n\n if (newPosition !== this._currentPosition) {\n const overlayRef = this._overlayRef;\n\n if (overlayRef) {\n const classPrefix = `${this._cssClassPrefix}-${PANEL_CLASS}-`;\n overlayRef.removePanelClass(classPrefix + this._currentPosition);\n overlayRef.addPanelClass(classPrefix + newPosition);\n }\n\n this._currentPosition = newPosition;\n }\n }\n\n /** Binds the pointer events to the tooltip trigger. */\n private _setupPointerEnterEventsIfNeeded() {\n // Optimization: Defer hooking up events if there's no message or the tooltip is disabled.\n if (\n this._disabled ||\n !this.message ||\n !this._viewInitialized ||\n this._passiveListeners.length\n ) {\n return;\n }\n\n // The mouse events shouldn't be bound on mobile devices, because they can prevent the\n // first tap from firing its click event or can cause the tooltip to open for clicks.\n if (this._platformSupportsMouseEvents()) {\n this._passiveListeners.push([\n 'mouseenter',\n event => {\n this._setupPointerExitEventsIfNeeded();\n let point = undefined;\n if ((event as MouseEvent).x !== undefined && (event as MouseEvent).y !== undefined) {\n point = event as MouseEvent;\n }\n this.show(undefined, point);\n },\n ]);\n } else if (this.touchGestures !== 'off') {\n this._disableNativeGesturesIfNecessary();\n\n this._passiveListeners.push([\n 'touchstart',\n event => {\n const touch = (event as TouchEvent).targetTouches?.[0];\n const origin = touch ? {x: touch.clientX, y: touch.clientY} : undefined;\n // Note that it's important that we don't `preventDefault` here,\n // because it can prevent click events from firing on the element.\n this._setupPointerExitEventsIfNeeded();\n if (this._touchstartTimeout) {\n clearTimeout(this._touchstartTimeout);\n }\n\n const DEFAULT_LONGPRESS_DELAY = 500;\n this._touchstartTimeout = setTimeout(() => {\n this._touchstartTimeout = null;\n this.show(undefined, origin);\n }, this._defaultOptions?.touchLongPressShowDelay ?? DEFAULT_LONGPRESS_DELAY);\n },\n ]);\n }\n\n this._addListeners(this._passiveListeners);\n }\n\n private _setupPointerExitEventsIfNeeded() {\n if (this._pointerExitEventsInitialized) {\n return;\n }\n this._pointerExitEventsInitialized = true;\n\n const exitListeners: (readonly [string, EventListenerOrEventListenerObject])[] = [];\n if (this._platformSupportsMouseEvents()) {\n exitListeners.push(\n [\n 'mouseleave',\n event => {\n const newTarget = (event as MouseEvent).relatedTarget as Node | null;\n if (!newTarget || !this._overlayRef?.overlayElement.contains(newTarget)) {\n this.hide();\n }\n },\n ],\n ['wheel', event => this._wheelListener(event as WheelEvent)],\n );\n } else if (this.touchGestures !== 'off') {\n this._disableNativeGesturesIfNecessary();\n const touchendListener = () => {\n if (this._touchstartTimeout) {\n clearTimeout(this._touchstartTimeout);\n }\n this.hide(this._defaultOptions?.touchendHideDelay);\n };\n\n exitListeners.push(['touchend', touchendListener], ['touchcancel', touchendListener]);\n }\n\n this._addListeners(exitListeners);\n this._passiveListeners.push(...exitListeners);\n }\n\n private _addListeners(listeners: (readonly [string, EventListenerOrEventListenerObject])[]) {\n listeners.forEach(([event, listener]) => {\n this._elementRef.nativeElement.addEventListener(event, listener, passiveListenerOptions);\n });\n }\n\n private _platformSupportsMouseEvents() {\n return !this._platform.IOS && !this._platform.ANDROID;\n }\n\n /** Listener for the `wheel` event on the element. */\n private _wheelListener(event: WheelEvent) {\n if (this._isTooltipVisible()) {\n const elementUnderPointer = this._injector\n .get(DOCUMENT)\n .elementFromPoint(event.clientX, event.clientY);\n const element = this._elementRef.nativeElement;\n\n // On non-touch devices we depend on the `mouseleave` event to close the tooltip, but it\n // won't fire if the user scrolls away using the wheel without moving their cursor. 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We can avoid the\n // issue by deferring the description by a tick so Angular has time to set the `aria-label`.\n if (!this._isDestroyed) {\n afterNextRender(\n {\n write: () => {\n this._ariaDescriptionPending = false;\n\n if (this.message && !this.disabled) {\n this._ariaDescriber.describe(this._elementRef.nativeElement, this.message, 'tooltip');\n }\n },\n },\n {injector: this._injector},\n );\n }\n }\n}\n\n/**\n * Internal component that wraps the tooltip's content.\n * @docs-private\n */\n@Component({\n selector: 'mat-tooltip-component',\n templateUrl: 'tooltip.html',\n styleUrl: 'tooltip.css',\n encapsulation: ViewEncapsulation.None,\n changeDetection: ChangeDetectionStrategy.OnPush,\n host: {\n '(mouseleave)': '_handleMouseLeave($event)',\n 'aria-hidden': 'true',\n },\n imports: [NgClass],\n})\nexport class TooltipComponent implements OnDestroy {\n private _changeDetectorRef = inject(ChangeDetectorRef);\n protected _elementRef = inject<ElementRef<HTMLElement>>(ElementRef);\n\n /* Whether the tooltip text overflows to multiple lines */\n _isMultiline = false;\n\n /** Message to display in the tooltip */\n message: string;\n\n /** Classes to be added to the tooltip. Supports the same syntax as `ngClass`. */\n tooltipClass: string | string[] | Set<string> | {[key: string]: any};\n\n /** The timeout ID of any current timer set to show the tooltip */\n private _showTimeoutId: ReturnType<typeof setTimeout> | undefined;\n\n /** The timeout ID of any current timer set to hide the tooltip */\n private _hideTimeoutId: ReturnType<typeof setTimeout> | undefined;\n\n /** Element that caused the tooltip to open. */\n _triggerElement: HTMLElement;\n\n /** Amount of milliseconds to delay the closing sequence. */\n _mouseLeaveHideDelay: number;\n\n /** Whether animations are currently disabled. */\n private _animationsDisabled = _animationsDisabled();\n\n /** Reference to the internal tooltip element. */\n @ViewChild('tooltip', {\n // Use a static query here since we interact directly with\n // the DOM which can happen before `ngAfterViewInit`.\n static: true,\n })\n _tooltip: ElementRef<HTMLElement>;\n\n /** Whether interactions on the page should close the tooltip */\n private _closeOnInteraction = false;\n\n /** Whether the tooltip is currently visible. */\n private _isVisible = false;\n\n /** Subject for notifying that the tooltip has been hidden from the view */\n private readonly _onHide: Subject<void> = new Subject();\n\n /** Name of the show animation and the class that toggles it. */\n private readonly _showAnimation = 'mat-mdc-tooltip-show';\n\n /** Name of the hide animation and the class that toggles it. */\n private readonly _hideAnimation = 'mat-mdc-tooltip-hide';\n\n constructor(...args: unknown[]);\n\n constructor() {}\n\n /**\n * Shows the tooltip with an animation originating from the provided origin\n * @param delay Amount of milliseconds to the delay showing the tooltip.\n */\n show(delay: number): void {\n // Cancel the delayed hide if it is scheduled\n if (this._hideTimeoutId != null) {\n clearTimeout(this._hideTimeoutId);\n }\n\n this._showTimeoutId = setTimeout(() => {\n this._toggleVisibility(true);\n this._showTimeoutId = undefined;\n }, delay);\n }\n\n /**\n * Begins the animation to hide the tooltip after the provided delay in ms.\n * @param delay Amount of milliseconds to delay showing the tooltip.\n */\n hide(delay: number): void {\n // Cancel the delayed show if it is scheduled\n if (this._showTimeoutId != null) {\n clearTimeout(this._showTimeoutId);\n }\n\n this._hideTimeoutId = setTimeout(() => {\n this._toggleVisibility(false);\n this._hideTimeoutId = undefined;\n }, delay);\n }\n\n /** Returns an observable that notifies when the tooltip has been hidden from view. */\n afterHidden(): Observable<void> {\n return this._onHide;\n }\n\n /** Whether the tooltip is being displayed. */\n isVisible(): boolean {\n return this._isVisible;\n }\n\n ngOnDestroy() {\n this._cancelPendingAnimations();\n this._onHide.complete();\n this._triggerElement = null!;\n }\n\n /**\n * Interactions on the HTML body should close the tooltip immediately as defined in the\n * material design spec.\n * https://material.io/design/components/tooltips.html#behavior\n */\n _handleBodyInteraction(): void {\n if (this._closeOnInteraction) {\n this.hide(0);\n }\n }\n\n /**\n * Marks that the tooltip needs to be checked in the next change detection run.\n * Mainly used for rendering the initial text before positioning a tooltip, which\n * can be problematic in components with OnPush change detection.\n */\n _markForCheck(): void {\n this._changeDetectorRef.markForCheck();\n }\n\n _handleMouseLeave({relatedTarget}: MouseEvent) {\n if (!relatedTarget || !this._triggerElement.contains(relatedTarget as Node)) {\n if (this.isVisible()) {\n this.hide(this._mouseLeaveHideDelay);\n } else {\n this._finalizeAnimation(false);\n }\n }\n }\n\n /**\n * Callback for when the timeout in this.show() gets completed.\n * This method is only needed by the mdc-tooltip, and so it is only implemented\n * in the mdc-tooltip, not here.\n */\n protected _onShow(): void {\n this._isMultiline = 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@@ -1 +1 @@
1
- {"version":3,"file":"testing.mjs","sources":["../../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/src/material/tree/testing/node-harness.ts","../../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/src/material/tree/testing/tree-harness.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {\n ComponentHarnessConstructor,\n ContentContainerComponentHarness,\n HarnessPredicate,\n} from '@angular/cdk/testing';\nimport {TreeNodeHarnessFilters} from './tree-harness-filters';\nimport {coerceBooleanProperty, coerceNumberProperty} from '@angular/cdk/coercion';\n\n/** Harness for interacting with a standard Angular Material tree node. */\nexport class MatTreeNodeHarness extends ContentContainerComponentHarness<string> {\n /** The selector of the host element of a `MatTreeNode` instance. */\n static hostSelector = '.mat-tree-node, .mat-nested-tree-node';\n\n _toggle = this.locatorForOptional('[matTreeNodeToggle]');\n\n /**\n * Gets a `HarnessPredicate` that can be used to search for a tree node with specific attributes.\n * @param options Options for narrowing the search\n * @return a `HarnessPredicate` configured with the given options.\n */\n static with(options: TreeNodeHarnessFilters = {}): HarnessPredicate<MatTreeNodeHarness> {\n return getNodePredicate(MatTreeNodeHarness, options);\n }\n\n /** Whether the tree node is expanded. */\n async isExpanded(): Promise<boolean> {\n return coerceBooleanProperty(await (await this.host()).getAttribute('aria-expanded'));\n }\n\n /** Whether the tree node is expandable. */\n async isExpandable(): Promise<boolean> {\n return (await (await this.host()).getAttribute('aria-expanded')) !== null;\n }\n\n /** Whether the tree node is disabled. */\n async isDisabled(): Promise<boolean> {\n return coerceBooleanProperty(await (await this.host()).getProperty('aria-disabled'));\n }\n\n /** Gets the level of the tree node. Note that this gets the aria-level and is 1 indexed. */\n async getLevel(): Promise<number> {\n return coerceNumberProperty(await (await this.host()).getAttribute('aria-level'));\n }\n\n /** Gets the tree node's text. */\n async getText(): Promise<string> {\n return (await this.host()).text({exclude: '.mat-tree-node, .mat-nested-tree-node, button'});\n }\n\n /** Toggles node between expanded/collapsed. Only works when node is not disabled. */\n async toggle(): Promise<void> {\n const toggle = await this._toggle();\n if (toggle) {\n return toggle.click();\n }\n }\n\n /** Expands the node if it is collapsed. Only works when node is not disabled. */\n async expand(): Promise<void> {\n if (!(await this.isExpanded())) {\n await this.toggle();\n }\n }\n\n /** Collapses the node if it is expanded. 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+ {"version":3,"file":"testing.mjs","sources":["../../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/src/material/tree/testing/node-harness.ts","../../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/src/material/tree/testing/tree-harness.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {\n ComponentHarnessConstructor,\n ContentContainerComponentHarness,\n HarnessPredicate,\n} from '@angular/cdk/testing';\nimport {TreeNodeHarnessFilters} from './tree-harness-filters';\nimport {coerceBooleanProperty, coerceNumberProperty} from '@angular/cdk/coercion';\n\n/** Harness for interacting with a standard Angular Material tree node. */\nexport class MatTreeNodeHarness extends ContentContainerComponentHarness<string> {\n /** The selector of the host element of a `MatTreeNode` instance. */\n static hostSelector = '.mat-tree-node, .mat-nested-tree-node';\n\n _toggle = this.locatorForOptional('[matTreeNodeToggle]');\n\n /**\n * Gets a `HarnessPredicate` that can be used to search for a tree node with specific attributes.\n * @param options Options for narrowing the search\n * @return a `HarnessPredicate` configured with the given options.\n */\n static with(options: TreeNodeHarnessFilters = {}): HarnessPredicate<MatTreeNodeHarness> {\n return getNodePredicate(MatTreeNodeHarness, options);\n }\n\n /** Whether the tree node is expanded. */\n async isExpanded(): Promise<boolean> {\n return coerceBooleanProperty(await (await this.host()).getAttribute('aria-expanded'));\n }\n\n /** Whether the tree node is expandable. */\n async isExpandable(): Promise<boolean> {\n return (await (await this.host()).getAttribute('aria-expanded')) !== null;\n }\n\n /** Whether the tree node is disabled. */\n async isDisabled(): Promise<boolean> {\n return coerceBooleanProperty(await (await this.host()).getProperty('aria-disabled'));\n }\n\n /** Gets the level of the tree node. Note that this gets the aria-level and is 1 indexed. */\n async getLevel(): Promise<number> {\n return coerceNumberProperty(await (await this.host()).getAttribute('aria-level'));\n }\n\n /** Gets the tree node's text. */\n async getText(): Promise<string> {\n return (await this.host()).text({exclude: '.mat-tree-node, .mat-nested-tree-node, button'});\n }\n\n /** Toggles node between expanded/collapsed. Only works when node is not disabled. */\n async toggle(): Promise<void> {\n const toggle = await this._toggle();\n if (toggle) {\n return toggle.click();\n }\n }\n\n /** Expands the node if it is collapsed. Only works when node is not disabled. */\n async expand(): Promise<void> {\n if (!(await this.isExpanded())) {\n await this.toggle();\n }\n }\n\n /** Collapses the node if it is expanded. Only works when node is not disabled. */\n async collapse(): Promise<void> {\n if (await this.isExpanded()) {\n await this.toggle();\n }\n }\n}\n\nfunction getNodePredicate<T extends MatTreeNodeHarness>(\n type: ComponentHarnessConstructor<T>,\n options: TreeNodeHarnessFilters,\n): HarnessPredicate<T> {\n return new HarnessPredicate(type, options)\n .addOption('text', options.text, (harness, text) =>\n HarnessPredicate.stringMatches(harness.getText(), text),\n )\n .addOption(\n 'disabled',\n options.disabled,\n async (harness, disabled) => (await harness.isDisabled()) === disabled,\n )\n .addOption(\n 'expanded',\n options.expanded,\n async (harness, expanded) => (await harness.isExpanded()) === expanded,\n )\n .addOption(\n 'level',\n options.level,\n async (harness, level) => (await harness.getLevel()) === level,\n );\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {ComponentHarness, HarnessPredicate, parallel} from '@angular/cdk/testing';\nimport {MatTreeNodeHarness} from './node-harness';\nimport {TreeHarnessFilters, TreeNodeHarnessFilters} from './tree-harness-filters';\n\nexport type TextTree = {\n text?: string;\n children?: TextTree[];\n};\n\n/** Harness for interacting with a standard mat-tree in tests. */\nexport class MatTreeHarness extends ComponentHarness {\n /** The selector for the host element of a `MatTableHarness` instance. */\n static hostSelector = '.mat-tree';\n\n /**\n * Gets a `HarnessPredicate` that can be used to search for a tree with specific attributes.\n * @param options Options for narrowing the search\n * @return a `HarnessPredicate` configured with the given options.\n */\n static with(options: TreeHarnessFilters = {}): HarnessPredicate<MatTreeHarness> {\n return new HarnessPredicate(MatTreeHarness, options);\n }\n\n /** Gets all of the nodes in the tree. */\n async getNodes(filter: TreeNodeHarnessFilters = {}): Promise<MatTreeNodeHarness[]> {\n return this.locatorForAll(MatTreeNodeHarness.with(filter))();\n }\n\n /**\n * Gets an object representation for the visible tree structure\n * If a node is under an unexpanded node it will not be included.\n * Eg.\n * Tree (all nodes expanded):\n * `\n * <mat-tree>\n * <mat-tree-node>Node 1<mat-tree-node>\n * <mat-nested-tree-node>\n * Node 2\n * <mat-nested-tree-node>\n * Node 2.1\n * <mat-tree-node>\n * Node 2.1.1\n * <mat-tree-node>\n * <mat-nested-tree-node>\n * <mat-tree-node>\n * Node 2.2\n * <mat-tree-node>\n * <mat-nested-tree-node>\n * </mat-tree>`\n *\n * Tree structure:\n * {\n * children: [\n * {\n * text: 'Node 1',\n * children: [\n * {\n * text: 'Node 2',\n * children: [\n * {\n * text: 'Node 2.1',\n * children: [{text: 'Node 2.1.1'}]\n * },\n * {text: 'Node 2.2'}\n * ]\n * }\n * ]\n * }\n * ]\n * };\n */\n async getTreeStructure(): Promise<TextTree> {\n const nodes = await this.getNodes();\n const nodeInformation = await parallel(() =>\n nodes.map(node => {\n return parallel(() => [node.getLevel(), node.getText(), node.isExpanded()]);\n }),\n );\n return this._getTreeStructure(nodeInformation, 1, true);\n }\n\n /**\n * Recursively collect the structured text of the tree nodes.\n * @param nodes A list of tree nodes\n * @param level The level of nodes that are being accounted for during this iteration\n * @param parentExpanded Whether the parent of the first node in param nodes is expanded\n */\n private _getTreeStructure(\n nodes: [number, string, boolean][],\n level: number,\n parentExpanded: boolean,\n ): TextTree {\n const result: TextTree = {};\n for (let i = 0; i < nodes.length; i++) {\n const [nodeLevel, text, expanded] = nodes[i];\n const nextNodeLevel = nodes[i + 1]?.[0] ?? -1;\n\n // Return the accumulated value for the current level once we reach a shallower level node\n if (nodeLevel < level) {\n return result;\n }\n // Skip deeper level nodes during this iteration, they will be picked up in a later iteration\n if (nodeLevel > level) {\n continue;\n }\n // Only add to representation if it is visible (parent is expanded)\n if (parentExpanded) {\n // Collect the data under this node according to the following rules:\n // 1. 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package/fesm2022/tree.mjs CHANGED
@@ -1,12 +1,10 @@
1
1
  import { CdkTreeNode, CdkTreeNodeDef, CdkNestedTreeNode, CDK_TREE_NODE_OUTLET_NODE, CdkTreeNodePadding, CdkTreeNodeOutlet, CdkTree, CdkTreeNodeToggle, CdkTreeModule } from '@angular/cdk/tree';
2
2
  import * as i0 from '@angular/core';
3
3
  import { inject, HostAttributeToken, numberAttribute, booleanAttribute, Directive, Input, ViewContainerRef, Component, ViewEncapsulation, ChangeDetectionStrategy, ViewChild, NgModule } from '@angular/core';
4
- import { MatCommonModule } from './common-module.mjs';
4
+ import { BidiModule } from '@angular/cdk/bidi';
5
5
  import { DataSource } from '@angular/cdk/collections';
6
6
  import { BehaviorSubject, merge } from 'rxjs';
7
7
  import { take, map } from 'rxjs/operators';
8
- import '@angular/cdk/a11y';
9
- import '@angular/cdk/bidi';
10
8
 
11
9
  /**
12
10
  * Determinte if argument TreeKeyManager is the NoopTreeKeyManager. This function is safe to use with SSR.
@@ -307,26 +305,26 @@ const MAT_TREE_DIRECTIVES = [
307
305
  ];
308
306
  class MatTreeModule {
309
307
  static ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "20.2.0-next.2", ngImport: i0, type: MatTreeModule, deps: [], target: i0.ɵɵFactoryTarget.NgModule });
310
- static ɵmod = i0.ɵɵngDeclareNgModule({ minVersion: "14.0.0", version: "20.2.0-next.2", ngImport: i0, type: MatTreeModule, imports: [CdkTreeModule, MatCommonModule, MatNestedTreeNode,
308
+ static ɵmod = i0.ɵɵngDeclareNgModule({ minVersion: "14.0.0", version: "20.2.0-next.2", ngImport: i0, type: MatTreeModule, imports: [CdkTreeModule, MatNestedTreeNode,
311
309
  MatTreeNodeDef,
312
310
  MatTreeNodePadding,
313
311
  MatTreeNodeToggle,
314
312
  MatTree,
315
313
  MatTreeNode,
316
- MatTreeNodeOutlet], exports: [MatCommonModule, MatNestedTreeNode,
314
+ MatTreeNodeOutlet], exports: [BidiModule, MatNestedTreeNode,
317
315
  MatTreeNodeDef,
318
316
  MatTreeNodePadding,
319
317
  MatTreeNodeToggle,
320
318
  MatTree,
321
319
  MatTreeNode,
322
320
  MatTreeNodeOutlet] });
323
- static ɵinj = i0.ɵɵngDeclareInjector({ minVersion: "12.0.0", version: "20.2.0-next.2", ngImport: i0, type: MatTreeModule, imports: [CdkTreeModule, MatCommonModule, MatCommonModule] });
321
+ static ɵinj = i0.ɵɵngDeclareInjector({ minVersion: "12.0.0", version: "20.2.0-next.2", ngImport: i0, type: MatTreeModule, imports: [CdkTreeModule, BidiModule] });
324
322
  }
325
323
  i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "20.2.0-next.2", ngImport: i0, type: MatTreeModule, decorators: [{
326
324
  type: NgModule,
327
325
  args: [{
328
- imports: [CdkTreeModule, MatCommonModule, ...MAT_TREE_DIRECTIVES],
329
- exports: [MatCommonModule, MAT_TREE_DIRECTIVES],
326
+ imports: [CdkTreeModule, ...MAT_TREE_DIRECTIVES],
327
+ exports: [BidiModule, MAT_TREE_DIRECTIVES],
330
328
  }]
331
329
  }] });
332
330