@angular/material 19.0.3 → 19.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/autocomplete/index.d.ts +6 -6
- package/badge/index.d.ts +2 -2
- package/button/index.d.ts +6 -4
- package/checkbox/index.d.ts +4 -4
- package/chips/index.d.ts +3 -3
- package/core/theming/_theming.scss +1 -1
- package/datepicker/index.d.ts +16 -39
- package/expansion/index.d.ts +2 -0
- package/fesm2022/autocomplete.mjs +41 -37
- package/fesm2022/autocomplete.mjs.map +1 -1
- package/fesm2022/badge.mjs +2 -2
- package/fesm2022/badge.mjs.map +1 -1
- package/fesm2022/button.mjs +7 -5
- package/fesm2022/button.mjs.map +1 -1
- package/fesm2022/checkbox.mjs +2 -2
- package/fesm2022/checkbox.mjs.map +1 -1
- package/fesm2022/chips.mjs +2 -2
- package/fesm2022/chips.mjs.map +1 -1
- package/fesm2022/core.mjs +1 -1
- package/fesm2022/core.mjs.map +1 -1
- package/fesm2022/datepicker.mjs +737 -745
- package/fesm2022/datepicker.mjs.map +1 -1
- package/fesm2022/expansion.mjs +5 -3
- package/fesm2022/expansion.mjs.map +1 -1
- package/fesm2022/form-field.mjs +7 -5
- package/fesm2022/form-field.mjs.map +1 -1
- package/fesm2022/icon.mjs +2 -2
- package/fesm2022/icon.mjs.map +1 -1
- package/fesm2022/input.mjs +19 -25
- package/fesm2022/input.mjs.map +1 -1
- package/fesm2022/list.mjs +14 -10
- package/fesm2022/list.mjs.map +1 -1
- package/fesm2022/menu.mjs +163 -118
- package/fesm2022/menu.mjs.map +1 -1
- package/fesm2022/paginator.mjs +12 -15
- package/fesm2022/paginator.mjs.map +1 -1
- package/fesm2022/progress-bar.mjs +7 -5
- package/fesm2022/progress-bar.mjs.map +1 -1
- package/fesm2022/progress-spinner.mjs +2 -2
- package/fesm2022/progress-spinner.mjs.map +1 -1
- package/fesm2022/radio.mjs +9 -8
- package/fesm2022/radio.mjs.map +1 -1
- package/fesm2022/select.mjs.map +1 -1
- package/fesm2022/sidenav.mjs +118 -94
- package/fesm2022/sidenav.mjs.map +1 -1
- package/fesm2022/slide-toggle.mjs +2 -2
- package/fesm2022/slide-toggle.mjs.map +1 -1
- package/fesm2022/slider.mjs +24 -25
- package/fesm2022/slider.mjs.map +1 -1
- package/fesm2022/sort.mjs +2 -2
- package/fesm2022/sort.mjs.map +1 -1
- package/fesm2022/stepper.mjs +6 -6
- package/fesm2022/stepper.mjs.map +1 -1
- package/fesm2022/table.mjs +4 -15
- package/fesm2022/table.mjs.map +1 -1
- package/fesm2022/tabs.mjs +8 -8
- package/fesm2022/tabs.mjs.map +1 -1
- package/fesm2022/timepicker.mjs +8 -4
- package/fesm2022/timepicker.mjs.map +1 -1
- package/fesm2022/toolbar.mjs +2 -2
- package/fesm2022/toolbar.mjs.map +1 -1
- package/fesm2022/tooltip.mjs +11 -7
- package/fesm2022/tooltip.mjs.map +1 -1
- package/form-field/index.d.ts +5 -4
- package/icon/index.d.ts +4 -4
- package/input/index.d.ts +8 -5
- package/list/index.d.ts +8 -5
- package/menu/index.d.ts +13 -14
- package/package.json +2 -2
- package/paginator/index.d.ts +5 -5
- package/progress-bar/index.d.ts +6 -4
- package/progress-spinner/index.d.ts +4 -4
- package/radio/index.d.ts +8 -6
- package/schematics/ng-add/index.js +1 -1
- package/schematics/ng-add/index.mjs +1 -1
- package/schematics/ng-generate/theme-color/index_bundled.js +2 -2
- package/schematics/ng-update/index_bundled.js +31 -31
- package/select/index.d.ts +1 -1
- package/sidenav/index.d.ts +12 -10
- package/slide-toggle/index.d.ts +4 -4
- package/slider/index.d.ts +6 -3
- package/stepper/index.d.ts +6 -6
- package/tabs/index.d.ts +8 -8
- package/timepicker/index.d.ts +1 -0
- package/toolbar/index.d.ts +2 -2
- package/tooltip/index.d.ts +1 -0
package/fesm2022/tooltip.mjs.map
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{"version":3,"file":"tooltip.mjs","sources":["../../../../../../src/material/tooltip/tooltip.ts","../../../../../../src/material/tooltip/tooltip.html","../../../../../../src/material/tooltip/tooltip-animations.ts","../../../../../../src/material/tooltip/module.ts","../../../../../../src/material/tooltip/tooltip_public_index.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\nimport {takeUntil} from 'rxjs/operators';\nimport {\n BooleanInput,\n coerceBooleanProperty,\n coerceNumberProperty,\n NumberInput,\n} from '@angular/cdk/coercion';\nimport {ESCAPE, hasModifierKey} from '@angular/cdk/keycodes';\nimport {\n AfterViewInit,\n ChangeDetectionStrategy,\n ChangeDetectorRef,\n Component,\n Directive,\n ElementRef,\n InjectionToken,\n Input,\n NgZone,\n OnDestroy,\n ViewChild,\n ViewContainerRef,\n ViewEncapsulation,\n inject,\n ANIMATION_MODULE_TYPE,\n afterNextRender,\n Injector,\n} from '@angular/core';\nimport {DOCUMENT, NgClass} from '@angular/common';\nimport {normalizePassiveListenerOptions, Platform} from '@angular/cdk/platform';\nimport {AriaDescriber, FocusMonitor} from '@angular/cdk/a11y';\nimport {Directionality} from '@angular/cdk/bidi';\nimport {\n ConnectedPosition,\n ConnectionPositionPair,\n FlexibleConnectedPositionStrategy,\n HorizontalConnectionPos,\n OriginConnectionPosition,\n Overlay,\n OverlayConnectionPosition,\n OverlayRef,\n ScrollDispatcher,\n ScrollStrategy,\n VerticalConnectionPos,\n} from '@angular/cdk/overlay';\nimport {ComponentPortal} from '@angular/cdk/portal';\nimport {Observable, Subject} from 'rxjs';\n\n/** Possible positions for a tooltip. */\nexport type TooltipPosition = 'left' | 'right' | 'above' | 'below' | 'before' | 'after';\n\n/**\n * Options for how the tooltip trigger should handle touch gestures.\n * See `MatTooltip.touchGestures` for more information.\n */\nexport type TooltipTouchGestures = 'auto' | 'on' | 'off';\n\n/** Possible visibility states of a tooltip. */\nexport type TooltipVisibility = 'initial' | 'visible' | 'hidden';\n\n/** Time in ms to throttle repositioning after scroll events. */\nexport const SCROLL_THROTTLE_MS = 20;\n\n/**\n * Creates an error to be thrown if the user supplied an invalid tooltip position.\n * @docs-private\n */\nexport function getMatTooltipInvalidPositionError(position: string) {\n return Error(`Tooltip position \"${position}\" is invalid.`);\n}\n\n/** Injection token that determines the scroll handling while a tooltip is visible. */\nexport const MAT_TOOLTIP_SCROLL_STRATEGY = new InjectionToken<() => ScrollStrategy>(\n 'mat-tooltip-scroll-strategy',\n {\n providedIn: 'root',\n factory: () => {\n const overlay = inject(Overlay);\n return () => overlay.scrollStrategies.reposition({scrollThrottle: SCROLL_THROTTLE_MS});\n },\n },\n);\n\n/** @docs-private */\nexport function MAT_TOOLTIP_SCROLL_STRATEGY_FACTORY(overlay: Overlay): () => ScrollStrategy {\n return () => overlay.scrollStrategies.reposition({scrollThrottle: SCROLL_THROTTLE_MS});\n}\n\n/** @docs-private */\nexport const MAT_TOOLTIP_SCROLL_STRATEGY_FACTORY_PROVIDER = {\n provide: MAT_TOOLTIP_SCROLL_STRATEGY,\n deps: [Overlay],\n useFactory: MAT_TOOLTIP_SCROLL_STRATEGY_FACTORY,\n};\n\n/** @docs-private */\nexport function MAT_TOOLTIP_DEFAULT_OPTIONS_FACTORY(): MatTooltipDefaultOptions {\n return {\n showDelay: 0,\n hideDelay: 0,\n touchendHideDelay: 1500,\n };\n}\n\n/** Injection token to be used to override the default options for `matTooltip`. */\nexport const MAT_TOOLTIP_DEFAULT_OPTIONS = new InjectionToken<MatTooltipDefaultOptions>(\n 'mat-tooltip-default-options',\n {\n providedIn: 'root',\n factory: MAT_TOOLTIP_DEFAULT_OPTIONS_FACTORY,\n },\n);\n\n/** Default `matTooltip` options that can be overridden. */\nexport interface MatTooltipDefaultOptions {\n /** Default delay when the tooltip is shown. */\n showDelay: number;\n\n /** Default delay when the tooltip is hidden. */\n hideDelay: number;\n\n /** Default delay when hiding the tooltip on a touch device. */\n touchendHideDelay: number;\n\n /** Time between the user putting the pointer on a tooltip trigger and the long press event being fired on a touch device. */\n touchLongPressShowDelay?: number;\n\n /** Default touch gesture handling for tooltips. */\n touchGestures?: TooltipTouchGestures;\n\n /** Default position for tooltips. */\n position?: TooltipPosition;\n\n /**\n * Default value for whether tooltips should be positioned near the click or touch origin\n * instead of outside the element bounding box.\n */\n positionAtOrigin?: boolean;\n\n /** Disables the ability for the user to interact with the tooltip element. */\n disableTooltipInteractivity?: boolean;\n\n /**\n * Default classes to be applied to the tooltip. These default classes will not be applied if\n * `tooltipClass` is defined directly on the tooltip element, as it will override the default.\n */\n tooltipClass?: string | string[];\n}\n\n/**\n * CSS class that will be attached to the overlay panel.\n * @deprecated\n * @breaking-change 13.0.0 remove this variable\n */\nexport const TOOLTIP_PANEL_CLASS = 'mat-mdc-tooltip-panel';\n\nconst PANEL_CLASS = 'tooltip-panel';\n\n/** Options used to bind passive event listeners. */\nconst passiveListenerOptions = normalizePassiveListenerOptions({passive: true});\n\n// These constants were taken from MDC's `numbers` object. We can't import them from MDC,\n// because they have some top-level references to `window` which break during SSR.\nconst MIN_VIEWPORT_TOOLTIP_THRESHOLD = 8;\nconst UNBOUNDED_ANCHOR_GAP = 8;\nconst MIN_HEIGHT = 24;\nconst MAX_WIDTH = 200;\n\n/**\n * Directive that attaches a material design tooltip to the host element. Animates the showing and\n * hiding of a tooltip provided position (defaults to below the element).\n *\n * https://material.io/design/components/tooltips.html\n */\n@Directive({\n selector: '[matTooltip]',\n exportAs: 'matTooltip',\n host: {\n 'class': 'mat-mdc-tooltip-trigger',\n '[class.mat-mdc-tooltip-disabled]': 'disabled',\n },\n})\nexport class MatTooltip implements OnDestroy, AfterViewInit {\n private _overlay = inject(Overlay);\n private _elementRef = inject<ElementRef<HTMLElement>>(ElementRef);\n private _scrollDispatcher = inject(ScrollDispatcher);\n private _viewContainerRef = inject(ViewContainerRef);\n private _ngZone = inject(NgZone);\n private _platform = inject(Platform);\n private _ariaDescriber = inject(AriaDescriber);\n private _focusMonitor = inject(FocusMonitor);\n protected _dir = inject(Directionality);\n private _injector = inject(Injector);\n private _defaultOptions = inject<MatTooltipDefaultOptions>(MAT_TOOLTIP_DEFAULT_OPTIONS, {\n optional: true,\n });\n\n _overlayRef: OverlayRef | null;\n _tooltipInstance: TooltipComponent | null;\n\n private _portal: ComponentPortal<TooltipComponent>;\n private _position: TooltipPosition = 'below';\n private _positionAtOrigin: boolean = false;\n private _disabled: boolean = false;\n private _tooltipClass: string | string[] | Set<string> | {[key: string]: any};\n private _scrollStrategy = inject(MAT_TOOLTIP_SCROLL_STRATEGY);\n private _viewInitialized = false;\n private _pointerExitEventsInitialized = false;\n private readonly _tooltipComponent = TooltipComponent;\n private _viewportMargin = 8;\n private _currentPosition: TooltipPosition;\n private readonly _cssClassPrefix: string = 'mat-mdc';\n private _ariaDescriptionPending: boolean;\n\n /** Allows the user to define the position of the tooltip relative to the parent element */\n @Input('matTooltipPosition')\n get position(): TooltipPosition {\n return this._position;\n }\n\n set position(value: TooltipPosition) {\n if (value !== this._position) {\n this._position = value;\n\n if (this._overlayRef) {\n this._updatePosition(this._overlayRef);\n this._tooltipInstance?.show(0);\n this._overlayRef.updatePosition();\n }\n }\n }\n\n /**\n * Whether tooltip should be relative to the click or touch origin\n * instead of outside the element bounding box.\n */\n @Input('matTooltipPositionAtOrigin')\n get positionAtOrigin(): boolean {\n return this._positionAtOrigin;\n }\n\n set positionAtOrigin(value: BooleanInput) {\n this._positionAtOrigin = coerceBooleanProperty(value);\n this._detach();\n this._overlayRef = null;\n }\n\n /** Disables the display of the tooltip. */\n @Input('matTooltipDisabled')\n get disabled(): boolean {\n return this._disabled;\n }\n\n set disabled(value: BooleanInput) {\n const isDisabled = coerceBooleanProperty(value);\n\n if (this._disabled !== isDisabled) {\n this._disabled = isDisabled;\n\n // If tooltip is disabled, hide immediately.\n if (isDisabled) {\n this.hide(0);\n } else {\n this._setupPointerEnterEventsIfNeeded();\n }\n\n this._syncAriaDescription(this.message);\n }\n }\n\n /** The default delay in ms before showing the tooltip after show is called */\n @Input('matTooltipShowDelay')\n get showDelay(): number {\n return this._showDelay;\n }\n\n set showDelay(value: NumberInput) {\n this._showDelay = coerceNumberProperty(value);\n }\n\n private _showDelay: number;\n\n /** The default delay in ms before hiding the tooltip after hide is called */\n @Input('matTooltipHideDelay')\n get hideDelay(): number {\n return this._hideDelay;\n }\n\n set hideDelay(value: NumberInput) {\n this._hideDelay = coerceNumberProperty(value);\n\n if (this._tooltipInstance) {\n this._tooltipInstance._mouseLeaveHideDelay = this._hideDelay;\n }\n }\n\n private _hideDelay: number;\n\n /**\n * How touch gestures should be handled by the tooltip. On touch devices the tooltip directive\n * uses a long press gesture to show and hide, however it can conflict with the native browser\n * gestures. To work around the conflict, Angular Material disables native gestures on the\n * trigger, but that might not be desirable on particular elements (e.g. inputs and draggable\n * elements). The different values for this option configure the touch event handling as follows:\n * - `auto` - Enables touch gestures for all elements, but tries to avoid conflicts with native\n * browser gestures on particular elements. In particular, it allows text selection on inputs\n * and textareas, and preserves the native browser dragging on elements marked as `draggable`.\n * - `on` - Enables touch gestures for all elements and disables native\n * browser gestures with no exceptions.\n * - `off` - Disables touch gestures. Note that this will prevent the tooltip from\n * showing on touch devices.\n */\n @Input('matTooltipTouchGestures') touchGestures: TooltipTouchGestures = 'auto';\n\n /** The message to be displayed in the tooltip */\n @Input('matTooltip')\n get message(): string {\n return this._message;\n }\n\n set message(value: string | null | undefined) {\n const oldMessage = this._message;\n\n // If the message is not a string (e.g. number), convert it to a string and trim it.\n // Must convert with `String(value)`, not `${value}`, otherwise Closure Compiler optimises\n // away the string-conversion: https://github.com/angular/components/issues/20684\n this._message = value != null ? String(value).trim() : '';\n\n if (!this._message && this._isTooltipVisible()) {\n this.hide(0);\n } else {\n this._setupPointerEnterEventsIfNeeded();\n this._updateTooltipMessage();\n }\n\n this._syncAriaDescription(oldMessage);\n }\n\n private _message = '';\n\n /** Classes to be passed to the tooltip. Supports the same syntax as `ngClass`. */\n @Input('matTooltipClass')\n get tooltipClass() {\n return this._tooltipClass;\n }\n\n set tooltipClass(value: string | string[] | Set<string> | {[key: string]: any}) {\n this._tooltipClass = value;\n if (this._tooltipInstance) {\n this._setTooltipClass(this._tooltipClass);\n }\n }\n\n /** Manually-bound passive event listeners. */\n private readonly _passiveListeners: (readonly [string, EventListenerOrEventListenerObject])[] =\n [];\n\n /** Reference to the current document. */\n private _document = inject(DOCUMENT);\n\n /** Timer started at the last `touchstart` event. */\n private _touchstartTimeout: null | ReturnType<typeof setTimeout> = null;\n\n /** Emits when the component is destroyed. */\n private readonly _destroyed = new Subject<void>();\n\n constructor(...args: unknown[]);\n\n constructor() {\n const defaultOptions = this._defaultOptions;\n\n if (defaultOptions) {\n this._showDelay = defaultOptions.showDelay;\n this._hideDelay = defaultOptions.hideDelay;\n\n if (defaultOptions.position) {\n this.position = defaultOptions.position;\n }\n\n if (defaultOptions.positionAtOrigin) {\n this.positionAtOrigin = defaultOptions.positionAtOrigin;\n }\n\n if (defaultOptions.touchGestures) {\n this.touchGestures = defaultOptions.touchGestures;\n }\n\n if (defaultOptions.tooltipClass) {\n this.tooltipClass = defaultOptions.tooltipClass;\n }\n }\n\n this._dir.change.pipe(takeUntil(this._destroyed)).subscribe(() => {\n if (this._overlayRef) {\n this._updatePosition(this._overlayRef);\n }\n });\n\n this._viewportMargin = MIN_VIEWPORT_TOOLTIP_THRESHOLD;\n }\n\n ngAfterViewInit() {\n // This needs to happen after view init so the initial values for all inputs have been set.\n this._viewInitialized = true;\n this._setupPointerEnterEventsIfNeeded();\n\n this._focusMonitor\n .monitor(this._elementRef)\n .pipe(takeUntil(this._destroyed))\n .subscribe(origin => {\n // Note that the focus monitor runs outside the Angular zone.\n if (!origin) {\n this._ngZone.run(() => this.hide(0));\n } else if (origin === 'keyboard') {\n this._ngZone.run(() => this.show());\n }\n });\n }\n\n /**\n * Dispose the tooltip when destroyed.\n */\n ngOnDestroy() {\n const nativeElement = this._elementRef.nativeElement;\n\n // Optimization: Do not call clearTimeout unless there is an active timer.\n if (this._touchstartTimeout) {\n clearTimeout(this._touchstartTimeout);\n }\n\n if (this._overlayRef) {\n this._overlayRef.dispose();\n this._tooltipInstance = null;\n }\n\n // Clean up the event listeners set in the constructor\n this._passiveListeners.forEach(([event, listener]) => {\n nativeElement.removeEventListener(event, listener, passiveListenerOptions);\n });\n this._passiveListeners.length = 0;\n\n this._destroyed.next();\n this._destroyed.complete();\n\n this._ariaDescriber.removeDescription(nativeElement, this.message, 'tooltip');\n this._focusMonitor.stopMonitoring(nativeElement);\n }\n\n /** Shows the tooltip after the delay in ms, defaults to tooltip-delay-show or 0ms if no input */\n show(delay: number = this.showDelay, origin?: {x: number; y: number}): void {\n if (this.disabled || !this.message || this._isTooltipVisible()) {\n this._tooltipInstance?._cancelPendingAnimations();\n return;\n }\n\n const overlayRef = this._createOverlay(origin);\n this._detach();\n this._portal =\n this._portal || new ComponentPortal(this._tooltipComponent, this._viewContainerRef);\n const instance = (this._tooltipInstance = overlayRef.attach(this._portal).instance);\n instance._triggerElement = this._elementRef.nativeElement;\n instance._mouseLeaveHideDelay = this._hideDelay;\n instance\n .afterHidden()\n .pipe(takeUntil(this._destroyed))\n .subscribe(() => this._detach());\n this._setTooltipClass(this._tooltipClass);\n this._updateTooltipMessage();\n instance.show(delay);\n }\n\n /** Hides the tooltip after the delay in ms, defaults to tooltip-delay-hide or 0ms if no input */\n hide(delay: number = this.hideDelay): void {\n const instance = this._tooltipInstance;\n\n if (instance) {\n if (instance.isVisible()) {\n instance.hide(delay);\n } else {\n instance._cancelPendingAnimations();\n this._detach();\n }\n }\n }\n\n /** Shows/hides the tooltip */\n toggle(origin?: {x: number; y: number}): void {\n this._isTooltipVisible() ? this.hide() : this.show(undefined, origin);\n }\n\n /** Returns true if the tooltip is currently visible to the user */\n _isTooltipVisible(): boolean {\n return !!this._tooltipInstance && this._tooltipInstance.isVisible();\n }\n\n /** Create the overlay config and position strategy */\n private _createOverlay(origin?: {x: number; y: number}): OverlayRef {\n if (this._overlayRef) {\n const existingStrategy = this._overlayRef.getConfig()\n .positionStrategy as FlexibleConnectedPositionStrategy;\n\n if ((!this.positionAtOrigin || !origin) && existingStrategy._origin instanceof ElementRef) {\n return this._overlayRef;\n }\n\n this._detach();\n }\n\n const scrollableAncestors = this._scrollDispatcher.getAncestorScrollContainers(\n this._elementRef,\n );\n\n // Create connected position strategy that listens for scroll events to reposition.\n const strategy = this._overlay\n .position()\n .flexibleConnectedTo(this.positionAtOrigin ? origin || this._elementRef : this._elementRef)\n .withTransformOriginOn(`.${this._cssClassPrefix}-tooltip`)\n .withFlexibleDimensions(false)\n .withViewportMargin(this._viewportMargin)\n .withScrollableContainers(scrollableAncestors);\n\n strategy.positionChanges.pipe(takeUntil(this._destroyed)).subscribe(change => {\n this._updateCurrentPositionClass(change.connectionPair);\n\n if (this._tooltipInstance) {\n if (change.scrollableViewProperties.isOverlayClipped && this._tooltipInstance.isVisible()) {\n // After position changes occur and the overlay is clipped by\n // a parent scrollable then close the tooltip.\n this._ngZone.run(() => this.hide(0));\n }\n }\n });\n\n this._overlayRef = this._overlay.create({\n direction: this._dir,\n positionStrategy: strategy,\n panelClass: `${this._cssClassPrefix}-${PANEL_CLASS}`,\n scrollStrategy: this._scrollStrategy(),\n });\n\n this._updatePosition(this._overlayRef);\n\n this._overlayRef\n .detachments()\n .pipe(takeUntil(this._destroyed))\n .subscribe(() => this._detach());\n\n this._overlayRef\n .outsidePointerEvents()\n .pipe(takeUntil(this._destroyed))\n .subscribe(() => this._tooltipInstance?._handleBodyInteraction());\n\n this._overlayRef\n .keydownEvents()\n .pipe(takeUntil(this._destroyed))\n .subscribe(event => {\n if (this._isTooltipVisible() && event.keyCode === ESCAPE && !hasModifierKey(event)) {\n event.preventDefault();\n event.stopPropagation();\n this._ngZone.run(() => this.hide(0));\n }\n });\n\n if (this._defaultOptions?.disableTooltipInteractivity) {\n this._overlayRef.addPanelClass(`${this._cssClassPrefix}-tooltip-panel-non-interactive`);\n }\n\n return this._overlayRef;\n }\n\n /** Detaches the currently-attached tooltip. */\n private _detach() {\n if (this._overlayRef && this._overlayRef.hasAttached()) {\n this._overlayRef.detach();\n }\n\n this._tooltipInstance = null;\n }\n\n /** Updates the position of the current tooltip. */\n private _updatePosition(overlayRef: OverlayRef) {\n const position = overlayRef.getConfig().positionStrategy as FlexibleConnectedPositionStrategy;\n const origin = this._getOrigin();\n const overlay = this._getOverlayPosition();\n\n position.withPositions([\n this._addOffset({...origin.main, ...overlay.main}),\n this._addOffset({...origin.fallback, ...overlay.fallback}),\n ]);\n }\n\n /** Adds the configured offset to a position. Used as a hook for child classes. */\n protected _addOffset(position: ConnectedPosition): ConnectedPosition {\n const offset = UNBOUNDED_ANCHOR_GAP;\n const isLtr = !this._dir || this._dir.value == 'ltr';\n\n if (position.originY === 'top') {\n position.offsetY = -offset;\n } else if (position.originY === 'bottom') {\n position.offsetY = offset;\n } else if (position.originX === 'start') {\n position.offsetX = isLtr ? -offset : offset;\n } else if (position.originX === 'end') {\n position.offsetX = isLtr ? offset : -offset;\n }\n\n return position;\n }\n\n /**\n * Returns the origin position and a fallback position based on the user's position preference.\n * The fallback position is the inverse of the origin (e.g. `'below' -> 'above'`).\n */\n _getOrigin(): {main: OriginConnectionPosition; fallback: OriginConnectionPosition} {\n const isLtr = !this._dir || this._dir.value == 'ltr';\n const position = this.position;\n let originPosition: OriginConnectionPosition;\n\n if (position == 'above' || position == 'below') {\n originPosition = {originX: 'center', originY: position == 'above' ? 'top' : 'bottom'};\n } else if (\n position == 'before' ||\n (position == 'left' && isLtr) ||\n (position == 'right' && !isLtr)\n ) {\n originPosition = {originX: 'start', originY: 'center'};\n } else if (\n position == 'after' ||\n (position == 'right' && isLtr) ||\n (position == 'left' && !isLtr)\n ) {\n originPosition = {originX: 'end', originY: 'center'};\n } else if (typeof ngDevMode === 'undefined' || ngDevMode) {\n throw getMatTooltipInvalidPositionError(position);\n }\n\n const {x, y} = this._invertPosition(originPosition!.originX, originPosition!.originY);\n\n return {\n main: originPosition!,\n fallback: {originX: x, originY: y},\n };\n }\n\n /** Returns the overlay position and a fallback position based on the user's preference */\n _getOverlayPosition(): {main: OverlayConnectionPosition; fallback: OverlayConnectionPosition} {\n const isLtr = !this._dir || this._dir.value == 'ltr';\n const position = this.position;\n let overlayPosition: OverlayConnectionPosition;\n\n if (position == 'above') {\n overlayPosition = {overlayX: 'center', overlayY: 'bottom'};\n } else if (position == 'below') {\n overlayPosition = {overlayX: 'center', overlayY: 'top'};\n } else if (\n position == 'before' ||\n (position == 'left' && isLtr) ||\n (position == 'right' && !isLtr)\n ) {\n overlayPosition = {overlayX: 'end', overlayY: 'center'};\n } else if (\n position == 'after' ||\n (position == 'right' && isLtr) ||\n (position == 'left' && !isLtr)\n ) {\n overlayPosition = {overlayX: 'start', overlayY: 'center'};\n } else if (typeof ngDevMode === 'undefined' || ngDevMode) {\n throw getMatTooltipInvalidPositionError(position);\n }\n\n const {x, y} = this._invertPosition(overlayPosition!.overlayX, overlayPosition!.overlayY);\n\n return {\n main: overlayPosition!,\n fallback: {overlayX: x, overlayY: y},\n };\n }\n\n /** Updates the tooltip message and repositions the overlay according to the new message length */\n private _updateTooltipMessage() {\n // Must wait for the message to be painted to the tooltip so that the overlay can properly\n // calculate the correct positioning based on the size of the text.\n if (this._tooltipInstance) {\n this._tooltipInstance.message = this.message;\n this._tooltipInstance._markForCheck();\n\n afterNextRender(\n () => {\n if (this._tooltipInstance) {\n this._overlayRef!.updatePosition();\n }\n },\n {\n injector: this._injector,\n },\n );\n }\n }\n\n /** Updates the tooltip class */\n private _setTooltipClass(tooltipClass: string | string[] | Set<string> | {[key: string]: any}) {\n if (this._tooltipInstance) {\n this._tooltipInstance.tooltipClass = tooltipClass;\n this._tooltipInstance._markForCheck();\n }\n }\n\n /** Inverts an overlay position. */\n private _invertPosition(x: HorizontalConnectionPos, y: VerticalConnectionPos) {\n if (this.position === 'above' || this.position === 'below') {\n if (y === 'top') {\n y = 'bottom';\n } else if (y === 'bottom') {\n y = 'top';\n }\n } else {\n if (x === 'end') {\n x = 'start';\n } else if (x === 'start') {\n x = 'end';\n }\n }\n\n return {x, y};\n }\n\n /** Updates the class on the overlay panel based on the current position of the tooltip. */\n private _updateCurrentPositionClass(connectionPair: ConnectionPositionPair): void {\n const {overlayY, originX, originY} = connectionPair;\n let newPosition: TooltipPosition;\n\n // If the overlay is in the middle along the Y axis,\n // it means that it's either before or after.\n if (overlayY === 'center') {\n // Note that since this information is used for styling, we want to\n // resolve `start` and `end` to their real values, otherwise consumers\n // would have to remember to do it themselves on each consumption.\n if (this._dir && this._dir.value === 'rtl') {\n newPosition = originX === 'end' ? 'left' : 'right';\n } else {\n newPosition = originX === 'start' ? 'left' : 'right';\n }\n } else {\n newPosition = overlayY === 'bottom' && originY === 'top' ? 'above' : 'below';\n }\n\n if (newPosition !== this._currentPosition) {\n const overlayRef = this._overlayRef;\n\n if (overlayRef) {\n const classPrefix = `${this._cssClassPrefix}-${PANEL_CLASS}-`;\n overlayRef.removePanelClass(classPrefix + this._currentPosition);\n overlayRef.addPanelClass(classPrefix + newPosition);\n }\n\n this._currentPosition = newPosition;\n }\n }\n\n /** Binds the pointer events to the tooltip trigger. */\n private _setupPointerEnterEventsIfNeeded() {\n // Optimization: Defer hooking up events if there's no message or the tooltip is disabled.\n if (\n this._disabled ||\n !this.message ||\n !this._viewInitialized ||\n this._passiveListeners.length\n ) {\n return;\n }\n\n // The mouse events shouldn't be bound on mobile devices, because they can prevent the\n // first tap from firing its click event or can cause the tooltip to open for clicks.\n if (this._platformSupportsMouseEvents()) {\n this._passiveListeners.push([\n 'mouseenter',\n event => {\n this._setupPointerExitEventsIfNeeded();\n let point = undefined;\n if ((event as MouseEvent).x !== undefined && (event as MouseEvent).y !== undefined) {\n point = event as MouseEvent;\n }\n this.show(undefined, point);\n },\n ]);\n } else if (this.touchGestures !== 'off') {\n this._disableNativeGesturesIfNecessary();\n\n this._passiveListeners.push([\n 'touchstart',\n event => {\n const touch = (event as TouchEvent).targetTouches?.[0];\n const origin = touch ? {x: touch.clientX, y: touch.clientY} : undefined;\n // Note that it's important that we don't `preventDefault` here,\n // because it can prevent click events from firing on the element.\n this._setupPointerExitEventsIfNeeded();\n if (this._touchstartTimeout) {\n clearTimeout(this._touchstartTimeout);\n }\n\n const DEFAULT_LONGPRESS_DELAY = 500;\n this._touchstartTimeout = setTimeout(() => {\n this._touchstartTimeout = null;\n this.show(undefined, origin);\n }, this._defaultOptions?.touchLongPressShowDelay ?? DEFAULT_LONGPRESS_DELAY);\n },\n ]);\n }\n\n this._addListeners(this._passiveListeners);\n }\n\n private _setupPointerExitEventsIfNeeded() {\n if (this._pointerExitEventsInitialized) {\n return;\n }\n this._pointerExitEventsInitialized = true;\n\n const exitListeners: (readonly [string, EventListenerOrEventListenerObject])[] = [];\n if (this._platformSupportsMouseEvents()) {\n exitListeners.push(\n [\n 'mouseleave',\n event => {\n const newTarget = (event as MouseEvent).relatedTarget as Node | null;\n if (!newTarget || !this._overlayRef?.overlayElement.contains(newTarget)) {\n this.hide();\n }\n },\n ],\n ['wheel', event => this._wheelListener(event as WheelEvent)],\n );\n } else if (this.touchGestures !== 'off') {\n this._disableNativeGesturesIfNecessary();\n const touchendListener = () => {\n if (this._touchstartTimeout) {\n clearTimeout(this._touchstartTimeout);\n }\n this.hide(this._defaultOptions?.touchendHideDelay);\n };\n\n exitListeners.push(['touchend', touchendListener], ['touchcancel', touchendListener]);\n }\n\n this._addListeners(exitListeners);\n this._passiveListeners.push(...exitListeners);\n }\n\n private _addListeners(listeners: (readonly [string, EventListenerOrEventListenerObject])[]) {\n listeners.forEach(([event, listener]) => {\n this._elementRef.nativeElement.addEventListener(event, listener, passiveListenerOptions);\n });\n }\n\n private _platformSupportsMouseEvents() {\n return !this._platform.IOS && !this._platform.ANDROID;\n }\n\n /** Listener for the `wheel` event on the element. */\n private _wheelListener(event: WheelEvent) {\n if (this._isTooltipVisible()) {\n const elementUnderPointer = this._document.elementFromPoint(event.clientX, event.clientY);\n const element = this._elementRef.nativeElement;\n\n // On non-touch devices we depend on the `mouseleave` event to close the tooltip, but it\n // won't fire if the user scrolls away using the wheel without moving their cursor. We\n // work around it by finding the element under the user's cursor and closing the tooltip\n // if it's not the trigger.\n if (elementUnderPointer !== element && !element.contains(elementUnderPointer)) {\n this.hide();\n }\n }\n }\n\n /** Disables the native browser gestures, based on how the tooltip has been configured. */\n private _disableNativeGesturesIfNecessary() {\n const gestures = this.touchGestures;\n\n if (gestures !== 'off') {\n const element = this._elementRef.nativeElement;\n const style = element.style;\n\n // If gestures are set to `auto`, we don't disable text selection on inputs and\n // textareas, because it prevents the user from typing into them on iOS Safari.\n if (gestures === 'on' || (element.nodeName !== 'INPUT' && element.nodeName !== 'TEXTAREA')) {\n style.userSelect =\n (style as any).msUserSelect =\n style.webkitUserSelect =\n (style as any).MozUserSelect =\n 'none';\n }\n\n // If we have `auto` gestures and the element uses native HTML dragging,\n // we don't set `-webkit-user-drag` because it prevents the native behavior.\n if (gestures === 'on' || !element.draggable) {\n (style as any).webkitUserDrag = 'none';\n }\n\n style.touchAction = 'none';\n (style as any).webkitTapHighlightColor = 'transparent';\n }\n }\n\n /** Updates the tooltip's ARIA description based on it current state. */\n private _syncAriaDescription(oldMessage: string): void {\n if (this._ariaDescriptionPending) {\n return;\n }\n\n this._ariaDescriptionPending = true;\n this._ariaDescriber.removeDescription(this._elementRef.nativeElement, oldMessage, 'tooltip');\n\n this._ngZone.runOutsideAngular(() => {\n // The `AriaDescriber` has some functionality that avoids adding a description if it's the\n // same as the `aria-label` of an element, however we can't know whether the tooltip trigger\n // has a data-bound `aria-label` or when it'll be set for the first time. We can avoid the\n // issue by deferring the description by a tick so Angular has time to set the `aria-label`.\n Promise.resolve().then(() => {\n this._ariaDescriptionPending = false;\n\n if (this.message && !this.disabled) {\n this._ariaDescriber.describe(this._elementRef.nativeElement, this.message, 'tooltip');\n }\n });\n });\n }\n}\n\n/**\n * Internal component that wraps the tooltip's content.\n * @docs-private\n */\n@Component({\n selector: 'mat-tooltip-component',\n templateUrl: 'tooltip.html',\n styleUrl: 'tooltip.css',\n encapsulation: ViewEncapsulation.None,\n changeDetection: ChangeDetectionStrategy.OnPush,\n host: {\n '(mouseleave)': '_handleMouseLeave($event)',\n 'aria-hidden': 'true',\n },\n imports: [NgClass],\n})\nexport class TooltipComponent implements OnDestroy {\n private _changeDetectorRef = inject(ChangeDetectorRef);\n protected _elementRef = inject<ElementRef<HTMLElement>>(ElementRef);\n\n /* Whether the tooltip text overflows to multiple lines */\n _isMultiline = false;\n\n /** Message to display in the tooltip */\n message: string;\n\n /** Classes to be added to the tooltip. Supports the same syntax as `ngClass`. */\n tooltipClass: string | string[] | Set<string> | {[key: string]: any};\n\n /** The timeout ID of any current timer set to show the tooltip */\n private _showTimeoutId: ReturnType<typeof setTimeout> | undefined;\n\n /** The timeout ID of any current timer set to hide the tooltip */\n private _hideTimeoutId: ReturnType<typeof setTimeout> | undefined;\n\n /** Element that caused the tooltip to open. */\n _triggerElement: HTMLElement;\n\n /** Amount of milliseconds to delay the closing sequence. */\n _mouseLeaveHideDelay: number;\n\n /** Whether animations are currently disabled. */\n private _animationsDisabled: boolean;\n\n /** Reference to the internal tooltip element. */\n @ViewChild('tooltip', {\n // Use a static query here since we interact directly with\n // the DOM which can happen before `ngAfterViewInit`.\n static: true,\n })\n _tooltip: ElementRef<HTMLElement>;\n\n /** Whether interactions on the page should close the tooltip */\n private _closeOnInteraction = false;\n\n /** Whether the tooltip is currently visible. */\n private _isVisible = false;\n\n /** Subject for notifying that the tooltip has been hidden from the view */\n private readonly _onHide: Subject<void> = new Subject();\n\n /** Name of the show animation and the class that toggles it. */\n private readonly _showAnimation = 'mat-mdc-tooltip-show';\n\n /** Name of the hide animation and the class that toggles it. */\n private readonly _hideAnimation = 'mat-mdc-tooltip-hide';\n\n constructor(...args: unknown[]);\n\n constructor() {\n const animationMode = inject(ANIMATION_MODULE_TYPE, {optional: true});\n this._animationsDisabled = animationMode === 'NoopAnimations';\n }\n\n /**\n * Shows the tooltip with an animation originating from the provided origin\n * @param delay Amount of milliseconds to the delay showing the tooltip.\n */\n show(delay: number): void {\n // Cancel the delayed hide if it is scheduled\n if (this._hideTimeoutId != null) {\n clearTimeout(this._hideTimeoutId);\n }\n\n this._showTimeoutId = setTimeout(() => {\n this._toggleVisibility(true);\n this._showTimeoutId = undefined;\n }, delay);\n }\n\n /**\n * Begins the animation to hide the tooltip after the provided delay in ms.\n * @param delay Amount of milliseconds to delay showing the tooltip.\n */\n hide(delay: number): void {\n // Cancel the delayed show if it is scheduled\n if (this._showTimeoutId != null) {\n clearTimeout(this._showTimeoutId);\n }\n\n this._hideTimeoutId = setTimeout(() => {\n this._toggleVisibility(false);\n this._hideTimeoutId = undefined;\n }, delay);\n }\n\n /** Returns an observable that notifies when the tooltip has been hidden from view. */\n afterHidden(): Observable<void> {\n return this._onHide;\n }\n\n /** Whether the tooltip is being displayed. */\n isVisible(): boolean {\n return this._isVisible;\n }\n\n ngOnDestroy() {\n this._cancelPendingAnimations();\n this._onHide.complete();\n this._triggerElement = null!;\n }\n\n /**\n * Interactions on the HTML body should close the tooltip immediately as defined in the\n * material design spec.\n * https://material.io/design/components/tooltips.html#behavior\n */\n _handleBodyInteraction(): void {\n if (this._closeOnInteraction) {\n this.hide(0);\n }\n }\n\n /**\n * Marks that the tooltip needs to be checked in the next change detection run.\n * Mainly used for rendering the initial text before positioning a tooltip, which\n * can be problematic in components with OnPush change detection.\n */\n _markForCheck(): void {\n this._changeDetectorRef.markForCheck();\n }\n\n _handleMouseLeave({relatedTarget}: MouseEvent) {\n if (!relatedTarget || !this._triggerElement.contains(relatedTarget as Node)) {\n if (this.isVisible()) {\n this.hide(this._mouseLeaveHideDelay);\n } else {\n this._finalizeAnimation(false);\n }\n }\n }\n\n /**\n * Callback for when the timeout in this.show() gets completed.\n * This method is only needed by the mdc-tooltip, and so it is only implemented\n * in the mdc-tooltip, not here.\n */\n protected _onShow(): void {\n this._isMultiline = this._isTooltipMultiline();\n this._markForCheck();\n }\n\n /** Whether the tooltip text has overflown to the next line */\n private _isTooltipMultiline() {\n const rect = this._elementRef.nativeElement.getBoundingClientRect();\n return rect.height > MIN_HEIGHT && rect.width >= MAX_WIDTH;\n }\n\n /** Event listener dispatched when an animation on the tooltip finishes. */\n _handleAnimationEnd({animationName}: AnimationEvent) {\n if (animationName === this._showAnimation || animationName === this._hideAnimation) {\n this._finalizeAnimation(animationName === this._showAnimation);\n }\n }\n\n /** Cancels any pending animation sequences. */\n _cancelPendingAnimations() {\n if (this._showTimeoutId != null) {\n clearTimeout(this._showTimeoutId);\n }\n\n if (this._hideTimeoutId != null) {\n clearTimeout(this._hideTimeoutId);\n }\n\n this._showTimeoutId = this._hideTimeoutId = undefined;\n }\n\n /** Handles the cleanup after an animation has finished. */\n private _finalizeAnimation(toVisible: boolean) {\n if (toVisible) {\n this._closeOnInteraction = true;\n } else if (!this.isVisible()) {\n this._onHide.next();\n }\n }\n\n /** Toggles the visibility of the tooltip element. */\n private _toggleVisibility(isVisible: boolean) {\n // We set the classes directly here ourselves so that toggling the tooltip state\n // isn't bound by change detection. This allows us to hide it even if the\n // view ref has been detached from the CD tree.\n const tooltip = this._tooltip.nativeElement;\n const showClass = this._showAnimation;\n const hideClass = this._hideAnimation;\n tooltip.classList.remove(isVisible ? hideClass : showClass);\n tooltip.classList.add(isVisible ? showClass : hideClass);\n if (this._isVisible !== isVisible) {\n this._isVisible = isVisible;\n this._changeDetectorRef.markForCheck();\n }\n\n // It's common for internal apps to disable animations using `* { animation: none !important }`\n // which can break the opening sequence. Try to detect such cases and work around them.\n if (isVisible && !this._animationsDisabled && typeof getComputedStyle === 'function') {\n const styles = getComputedStyle(tooltip);\n\n // Use `getPropertyValue` to avoid issues with property renaming.\n if (\n styles.getPropertyValue('animation-duration') === '0s' ||\n styles.getPropertyValue('animation-name') === 'none'\n ) {\n this._animationsDisabled = true;\n }\n }\n\n if (isVisible) {\n this._onShow();\n }\n\n if (this._animationsDisabled) {\n tooltip.classList.add('_mat-animation-noopable');\n this._finalizeAnimation(isVisible);\n }\n }\n}\n","<div\n #tooltip\n class=\"mdc-tooltip mat-mdc-tooltip\"\n [ngClass]=\"tooltipClass\"\n (animationend)=\"_handleAnimationEnd($event)\"\n [class.mdc-tooltip--multiline]=\"_isMultiline\">\n <div class=\"mat-mdc-tooltip-surface mdc-tooltip__surface\">{{message}}</div>\n</div>\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\nimport {\n animate,\n AnimationTriggerMetadata,\n state,\n style,\n transition,\n trigger,\n} from '@angular/animations';\n\n/**\n * Animations used by MatTooltip.\n * @docs-private\n */\nexport const matTooltipAnimations: {\n readonly tooltipState: AnimationTriggerMetadata;\n} = {\n /** Animation that transitions a tooltip in and out. */\n tooltipState: trigger('state', [\n // TODO(crisbeto): these values are based on MDC's CSS.\n // We should be able to use their styles directly once we land #19432.\n state('initial, void, hidden', style({opacity: 0, transform: 'scale(0.8)'})),\n state('visible', style({transform: 'scale(1)'})),\n transition('* => visible', animate('150ms cubic-bezier(0, 0, 0.2, 1)')),\n transition('* => hidden', animate('75ms cubic-bezier(0.4, 0, 1, 1)')),\n ]),\n};\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {NgModule} from '@angular/core';\nimport {A11yModule} from '@angular/cdk/a11y';\nimport {OverlayModule} from '@angular/cdk/overlay';\nimport {CdkScrollableModule} from '@angular/cdk/scrolling';\nimport {MatCommonModule} from '@angular/material/core';\nimport {\n MatTooltip,\n TooltipComponent,\n MAT_TOOLTIP_SCROLL_STRATEGY_FACTORY_PROVIDER,\n} from './tooltip';\n\n@NgModule({\n imports: [A11yModule, OverlayModule, MatCommonModule, MatTooltip, TooltipComponent],\n exports: [MatTooltip, TooltipComponent, MatCommonModule, CdkScrollableModule],\n providers: [MAT_TOOLTIP_SCROLL_STRATEGY_FACTORY_PROVIDER],\n})\nexport class MatTooltipModule {}\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from 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{"version":3,"file":"tooltip.mjs","sources":["../../../../../../src/material/tooltip/tooltip.ts","../../../../../../src/material/tooltip/tooltip.html","../../../../../../src/material/tooltip/tooltip-animations.ts","../../../../../../src/material/tooltip/module.ts","../../../../../../src/material/tooltip/tooltip_public_index.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\nimport {takeUntil} from 'rxjs/operators';\nimport {\n BooleanInput,\n coerceBooleanProperty,\n coerceNumberProperty,\n NumberInput,\n} from '@angular/cdk/coercion';\nimport {ESCAPE, hasModifierKey} from '@angular/cdk/keycodes';\nimport {\n AfterViewInit,\n ChangeDetectionStrategy,\n ChangeDetectorRef,\n Component,\n Directive,\n ElementRef,\n InjectionToken,\n Input,\n NgZone,\n OnDestroy,\n ViewChild,\n ViewContainerRef,\n ViewEncapsulation,\n inject,\n ANIMATION_MODULE_TYPE,\n afterNextRender,\n Injector,\n} from '@angular/core';\nimport {DOCUMENT, NgClass} from '@angular/common';\nimport {normalizePassiveListenerOptions, Platform} from '@angular/cdk/platform';\nimport {AriaDescriber, FocusMonitor} from '@angular/cdk/a11y';\nimport {Directionality} from '@angular/cdk/bidi';\nimport {\n ConnectedPosition,\n ConnectionPositionPair,\n FlexibleConnectedPositionStrategy,\n HorizontalConnectionPos,\n OriginConnectionPosition,\n Overlay,\n OverlayConnectionPosition,\n OverlayRef,\n ScrollDispatcher,\n ScrollStrategy,\n VerticalConnectionPos,\n} from '@angular/cdk/overlay';\nimport {ComponentPortal} from '@angular/cdk/portal';\nimport {Observable, Subject} from 'rxjs';\n\n/** Possible positions for a tooltip. */\nexport type TooltipPosition = 'left' | 'right' | 'above' | 'below' | 'before' | 'after';\n\n/**\n * Options for how the tooltip trigger should handle touch gestures.\n * See `MatTooltip.touchGestures` for more information.\n */\nexport type TooltipTouchGestures = 'auto' | 'on' | 'off';\n\n/** Possible visibility states of a tooltip. */\nexport type TooltipVisibility = 'initial' | 'visible' | 'hidden';\n\n/** Time in ms to throttle repositioning after scroll events. */\nexport const SCROLL_THROTTLE_MS = 20;\n\n/**\n * Creates an error to be thrown if the user supplied an invalid tooltip position.\n * @docs-private\n */\nexport function getMatTooltipInvalidPositionError(position: string) {\n return Error(`Tooltip position \"${position}\" is invalid.`);\n}\n\n/** Injection token that determines the scroll handling while a tooltip is visible. */\nexport const MAT_TOOLTIP_SCROLL_STRATEGY = new InjectionToken<() => ScrollStrategy>(\n 'mat-tooltip-scroll-strategy',\n {\n providedIn: 'root',\n factory: () => {\n const overlay = inject(Overlay);\n return () => overlay.scrollStrategies.reposition({scrollThrottle: SCROLL_THROTTLE_MS});\n },\n },\n);\n\n/** @docs-private */\nexport function MAT_TOOLTIP_SCROLL_STRATEGY_FACTORY(overlay: Overlay): () => ScrollStrategy {\n return () => overlay.scrollStrategies.reposition({scrollThrottle: SCROLL_THROTTLE_MS});\n}\n\n/** @docs-private */\nexport const MAT_TOOLTIP_SCROLL_STRATEGY_FACTORY_PROVIDER = {\n provide: MAT_TOOLTIP_SCROLL_STRATEGY,\n deps: [Overlay],\n useFactory: MAT_TOOLTIP_SCROLL_STRATEGY_FACTORY,\n};\n\n/** @docs-private */\nexport function MAT_TOOLTIP_DEFAULT_OPTIONS_FACTORY(): MatTooltipDefaultOptions {\n return {\n showDelay: 0,\n hideDelay: 0,\n touchendHideDelay: 1500,\n };\n}\n\n/** Injection token to be used to override the default options for `matTooltip`. */\nexport const MAT_TOOLTIP_DEFAULT_OPTIONS = new InjectionToken<MatTooltipDefaultOptions>(\n 'mat-tooltip-default-options',\n {\n providedIn: 'root',\n factory: MAT_TOOLTIP_DEFAULT_OPTIONS_FACTORY,\n },\n);\n\n/** Default `matTooltip` options that can be overridden. */\nexport interface MatTooltipDefaultOptions {\n /** Default delay when the tooltip is shown. */\n showDelay: number;\n\n /** Default delay when the tooltip is hidden. */\n hideDelay: number;\n\n /** Default delay when hiding the tooltip on a touch device. */\n touchendHideDelay: number;\n\n /** Time between the user putting the pointer on a tooltip trigger and the long press event being fired on a touch device. */\n touchLongPressShowDelay?: number;\n\n /** Default touch gesture handling for tooltips. */\n touchGestures?: TooltipTouchGestures;\n\n /** Default position for tooltips. */\n position?: TooltipPosition;\n\n /**\n * Default value for whether tooltips should be positioned near the click or touch origin\n * instead of outside the element bounding box.\n */\n positionAtOrigin?: boolean;\n\n /** Disables the ability for the user to interact with the tooltip element. */\n disableTooltipInteractivity?: boolean;\n\n /**\n * Default classes to be applied to the tooltip. These default classes will not be applied if\n * `tooltipClass` is defined directly on the tooltip element, as it will override the default.\n */\n tooltipClass?: string | string[];\n}\n\n/**\n * CSS class that will be attached to the overlay panel.\n * @deprecated\n * @breaking-change 13.0.0 remove this variable\n */\nexport const TOOLTIP_PANEL_CLASS = 'mat-mdc-tooltip-panel';\n\nconst PANEL_CLASS = 'tooltip-panel';\n\n/** Options used to bind passive event listeners. */\nconst passiveListenerOptions = normalizePassiveListenerOptions({passive: true});\n\n// These constants were taken from MDC's `numbers` object. We can't import them from MDC,\n// because they have some top-level references to `window` which break during SSR.\nconst MIN_VIEWPORT_TOOLTIP_THRESHOLD = 8;\nconst UNBOUNDED_ANCHOR_GAP = 8;\nconst MIN_HEIGHT = 24;\nconst MAX_WIDTH = 200;\n\n/**\n * Directive that attaches a material design tooltip to the host element. Animates the showing and\n * hiding of a tooltip provided position (defaults to below the element).\n *\n * https://material.io/design/components/tooltips.html\n */\n@Directive({\n selector: '[matTooltip]',\n exportAs: 'matTooltip',\n host: {\n 'class': 'mat-mdc-tooltip-trigger',\n '[class.mat-mdc-tooltip-disabled]': 'disabled',\n },\n})\nexport class MatTooltip implements OnDestroy, AfterViewInit {\n private _overlay = inject(Overlay);\n private _elementRef = inject<ElementRef<HTMLElement>>(ElementRef);\n private _scrollDispatcher = inject(ScrollDispatcher);\n private _viewContainerRef = inject(ViewContainerRef);\n private _ngZone = inject(NgZone);\n private _platform = inject(Platform);\n private _ariaDescriber = inject(AriaDescriber);\n private _focusMonitor = inject(FocusMonitor);\n protected _dir = inject(Directionality);\n private _injector = inject(Injector);\n private _defaultOptions = inject<MatTooltipDefaultOptions>(MAT_TOOLTIP_DEFAULT_OPTIONS, {\n optional: true,\n });\n\n _overlayRef: OverlayRef | null;\n _tooltipInstance: TooltipComponent | null;\n\n private _portal: ComponentPortal<TooltipComponent>;\n private _position: TooltipPosition = 'below';\n private _positionAtOrigin: boolean = false;\n private _disabled: boolean = false;\n private _tooltipClass: string | string[] | Set<string> | {[key: string]: any};\n private _scrollStrategy = inject(MAT_TOOLTIP_SCROLL_STRATEGY);\n private _viewInitialized = false;\n private _pointerExitEventsInitialized = false;\n private readonly _tooltipComponent = TooltipComponent;\n private _viewportMargin = 8;\n private _currentPosition: TooltipPosition;\n private readonly _cssClassPrefix: string = 'mat-mdc';\n private _ariaDescriptionPending: boolean;\n private _dirSubscribed = false;\n\n /** Allows the user to define the position of the tooltip relative to the parent element */\n @Input('matTooltipPosition')\n get position(): TooltipPosition {\n return this._position;\n }\n\n set position(value: TooltipPosition) {\n if (value !== this._position) {\n this._position = value;\n\n if (this._overlayRef) {\n this._updatePosition(this._overlayRef);\n this._tooltipInstance?.show(0);\n this._overlayRef.updatePosition();\n }\n }\n }\n\n /**\n * Whether tooltip should be relative to the click or touch origin\n * instead of outside the element bounding box.\n */\n @Input('matTooltipPositionAtOrigin')\n get positionAtOrigin(): boolean {\n return this._positionAtOrigin;\n }\n\n set positionAtOrigin(value: BooleanInput) {\n this._positionAtOrigin = coerceBooleanProperty(value);\n this._detach();\n this._overlayRef = null;\n }\n\n /** Disables the display of the tooltip. */\n @Input('matTooltipDisabled')\n get disabled(): boolean {\n return this._disabled;\n }\n\n set disabled(value: BooleanInput) {\n const isDisabled = coerceBooleanProperty(value);\n\n if (this._disabled !== isDisabled) {\n this._disabled = isDisabled;\n\n // If tooltip is disabled, hide immediately.\n if (isDisabled) {\n this.hide(0);\n } else {\n this._setupPointerEnterEventsIfNeeded();\n }\n\n this._syncAriaDescription(this.message);\n }\n }\n\n /** The default delay in ms before showing the tooltip after show is called */\n @Input('matTooltipShowDelay')\n get showDelay(): number {\n return this._showDelay;\n }\n\n set showDelay(value: NumberInput) {\n this._showDelay = coerceNumberProperty(value);\n }\n\n private _showDelay: number;\n\n /** The default delay in ms before hiding the tooltip after hide is called */\n @Input('matTooltipHideDelay')\n get hideDelay(): number {\n return this._hideDelay;\n }\n\n set hideDelay(value: NumberInput) {\n this._hideDelay = coerceNumberProperty(value);\n\n if (this._tooltipInstance) {\n this._tooltipInstance._mouseLeaveHideDelay = this._hideDelay;\n }\n }\n\n private _hideDelay: number;\n\n /**\n * How touch gestures should be handled by the tooltip. On touch devices the tooltip directive\n * uses a long press gesture to show and hide, however it can conflict with the native browser\n * gestures. To work around the conflict, Angular Material disables native gestures on the\n * trigger, but that might not be desirable on particular elements (e.g. inputs and draggable\n * elements). The different values for this option configure the touch event handling as follows:\n * - `auto` - Enables touch gestures for all elements, but tries to avoid conflicts with native\n * browser gestures on particular elements. In particular, it allows text selection on inputs\n * and textareas, and preserves the native browser dragging on elements marked as `draggable`.\n * - `on` - Enables touch gestures for all elements and disables native\n * browser gestures with no exceptions.\n * - `off` - Disables touch gestures. Note that this will prevent the tooltip from\n * showing on touch devices.\n */\n @Input('matTooltipTouchGestures') touchGestures: TooltipTouchGestures = 'auto';\n\n /** The message to be displayed in the tooltip */\n @Input('matTooltip')\n get message(): string {\n return this._message;\n }\n\n set message(value: string | null | undefined) {\n const oldMessage = this._message;\n\n // If the message is not a string (e.g. number), convert it to a string and trim it.\n // Must convert with `String(value)`, not `${value}`, otherwise Closure Compiler optimises\n // away the string-conversion: https://github.com/angular/components/issues/20684\n this._message = value != null ? String(value).trim() : '';\n\n if (!this._message && this._isTooltipVisible()) {\n this.hide(0);\n } else {\n this._setupPointerEnterEventsIfNeeded();\n this._updateTooltipMessage();\n }\n\n this._syncAriaDescription(oldMessage);\n }\n\n private _message = '';\n\n /** Classes to be passed to the tooltip. Supports the same syntax as `ngClass`. */\n @Input('matTooltipClass')\n get tooltipClass() {\n return this._tooltipClass;\n }\n\n set tooltipClass(value: string | string[] | Set<string> | {[key: string]: any}) {\n this._tooltipClass = value;\n if (this._tooltipInstance) {\n this._setTooltipClass(this._tooltipClass);\n }\n }\n\n /** Manually-bound passive event listeners. */\n private readonly _passiveListeners: (readonly [string, EventListenerOrEventListenerObject])[] =\n [];\n\n /** Reference to the current document. */\n private _document = inject(DOCUMENT);\n\n /** Timer started at the last `touchstart` event. */\n private _touchstartTimeout: null | ReturnType<typeof setTimeout> = null;\n\n /** Emits when the component is destroyed. */\n private readonly _destroyed = new Subject<void>();\n\n constructor(...args: unknown[]);\n\n constructor() {\n const defaultOptions = this._defaultOptions;\n\n if (defaultOptions) {\n this._showDelay = defaultOptions.showDelay;\n this._hideDelay = defaultOptions.hideDelay;\n\n if (defaultOptions.position) {\n this.position = defaultOptions.position;\n }\n\n if (defaultOptions.positionAtOrigin) {\n this.positionAtOrigin = defaultOptions.positionAtOrigin;\n }\n\n if (defaultOptions.touchGestures) {\n this.touchGestures = defaultOptions.touchGestures;\n }\n\n if (defaultOptions.tooltipClass) {\n this.tooltipClass = defaultOptions.tooltipClass;\n }\n }\n\n this._viewportMargin = MIN_VIEWPORT_TOOLTIP_THRESHOLD;\n }\n\n ngAfterViewInit() {\n // This needs to happen after view init so the initial values for all inputs have been set.\n this._viewInitialized = true;\n this._setupPointerEnterEventsIfNeeded();\n\n this._focusMonitor\n .monitor(this._elementRef)\n .pipe(takeUntil(this._destroyed))\n .subscribe(origin => {\n // Note that the focus monitor runs outside the Angular zone.\n if (!origin) {\n this._ngZone.run(() => this.hide(0));\n } else if (origin === 'keyboard') {\n this._ngZone.run(() => this.show());\n }\n });\n }\n\n /**\n * Dispose the tooltip when destroyed.\n */\n ngOnDestroy() {\n const nativeElement = this._elementRef.nativeElement;\n\n // Optimization: Do not call clearTimeout unless there is an active timer.\n if (this._touchstartTimeout) {\n clearTimeout(this._touchstartTimeout);\n }\n\n if (this._overlayRef) {\n this._overlayRef.dispose();\n this._tooltipInstance = null;\n }\n\n // Clean up the event listeners set in the constructor\n this._passiveListeners.forEach(([event, listener]) => {\n nativeElement.removeEventListener(event, listener, passiveListenerOptions);\n });\n this._passiveListeners.length = 0;\n\n this._destroyed.next();\n this._destroyed.complete();\n\n this._ariaDescriber.removeDescription(nativeElement, this.message, 'tooltip');\n this._focusMonitor.stopMonitoring(nativeElement);\n }\n\n /** Shows the tooltip after the delay in ms, defaults to tooltip-delay-show or 0ms if no input */\n show(delay: number = this.showDelay, origin?: {x: number; y: number}): void {\n if (this.disabled || !this.message || this._isTooltipVisible()) {\n this._tooltipInstance?._cancelPendingAnimations();\n return;\n }\n\n const overlayRef = this._createOverlay(origin);\n this._detach();\n this._portal =\n this._portal || new ComponentPortal(this._tooltipComponent, this._viewContainerRef);\n const instance = (this._tooltipInstance = overlayRef.attach(this._portal).instance);\n instance._triggerElement = this._elementRef.nativeElement;\n instance._mouseLeaveHideDelay = this._hideDelay;\n instance\n .afterHidden()\n .pipe(takeUntil(this._destroyed))\n .subscribe(() => this._detach());\n this._setTooltipClass(this._tooltipClass);\n this._updateTooltipMessage();\n instance.show(delay);\n }\n\n /** Hides the tooltip after the delay in ms, defaults to tooltip-delay-hide or 0ms if no input */\n hide(delay: number = this.hideDelay): void {\n const instance = this._tooltipInstance;\n\n if (instance) {\n if (instance.isVisible()) {\n instance.hide(delay);\n } else {\n instance._cancelPendingAnimations();\n this._detach();\n }\n }\n }\n\n /** Shows/hides the tooltip */\n toggle(origin?: {x: number; y: number}): void {\n this._isTooltipVisible() ? this.hide() : this.show(undefined, origin);\n }\n\n /** Returns true if the tooltip is currently visible to the user */\n _isTooltipVisible(): boolean {\n return !!this._tooltipInstance && this._tooltipInstance.isVisible();\n }\n\n /** Create the overlay config and position strategy */\n private _createOverlay(origin?: {x: number; y: number}): OverlayRef {\n if (this._overlayRef) {\n const existingStrategy = this._overlayRef.getConfig()\n .positionStrategy as FlexibleConnectedPositionStrategy;\n\n if ((!this.positionAtOrigin || !origin) && existingStrategy._origin instanceof ElementRef) {\n return this._overlayRef;\n }\n\n this._detach();\n }\n\n const scrollableAncestors = this._scrollDispatcher.getAncestorScrollContainers(\n this._elementRef,\n );\n\n // Create connected position strategy that listens for scroll events to reposition.\n const strategy = this._overlay\n .position()\n .flexibleConnectedTo(this.positionAtOrigin ? origin || this._elementRef : this._elementRef)\n .withTransformOriginOn(`.${this._cssClassPrefix}-tooltip`)\n .withFlexibleDimensions(false)\n .withViewportMargin(this._viewportMargin)\n .withScrollableContainers(scrollableAncestors);\n\n strategy.positionChanges.pipe(takeUntil(this._destroyed)).subscribe(change => {\n this._updateCurrentPositionClass(change.connectionPair);\n\n if (this._tooltipInstance) {\n if (change.scrollableViewProperties.isOverlayClipped && this._tooltipInstance.isVisible()) {\n // After position changes occur and the overlay is clipped by\n // a parent scrollable then close the tooltip.\n this._ngZone.run(() => this.hide(0));\n }\n }\n });\n\n this._overlayRef = this._overlay.create({\n direction: this._dir,\n positionStrategy: strategy,\n panelClass: `${this._cssClassPrefix}-${PANEL_CLASS}`,\n scrollStrategy: this._scrollStrategy(),\n });\n\n this._updatePosition(this._overlayRef);\n\n this._overlayRef\n .detachments()\n .pipe(takeUntil(this._destroyed))\n .subscribe(() => this._detach());\n\n this._overlayRef\n .outsidePointerEvents()\n .pipe(takeUntil(this._destroyed))\n .subscribe(() => this._tooltipInstance?._handleBodyInteraction());\n\n this._overlayRef\n .keydownEvents()\n .pipe(takeUntil(this._destroyed))\n .subscribe(event => {\n if (this._isTooltipVisible() && event.keyCode === ESCAPE && !hasModifierKey(event)) {\n event.preventDefault();\n event.stopPropagation();\n this._ngZone.run(() => this.hide(0));\n }\n });\n\n if (this._defaultOptions?.disableTooltipInteractivity) {\n this._overlayRef.addPanelClass(`${this._cssClassPrefix}-tooltip-panel-non-interactive`);\n }\n\n if (!this._dirSubscribed) {\n this._dirSubscribed = true;\n this._dir.change.pipe(takeUntil(this._destroyed)).subscribe(() => {\n if (this._overlayRef) {\n this._updatePosition(this._overlayRef);\n }\n });\n }\n\n return this._overlayRef;\n }\n\n /** Detaches the currently-attached tooltip. */\n private _detach() {\n if (this._overlayRef && this._overlayRef.hasAttached()) {\n this._overlayRef.detach();\n }\n\n this._tooltipInstance = null;\n }\n\n /** Updates the position of the current tooltip. */\n private _updatePosition(overlayRef: OverlayRef) {\n const position = overlayRef.getConfig().positionStrategy as FlexibleConnectedPositionStrategy;\n const origin = this._getOrigin();\n const overlay = this._getOverlayPosition();\n\n position.withPositions([\n this._addOffset({...origin.main, ...overlay.main}),\n this._addOffset({...origin.fallback, ...overlay.fallback}),\n ]);\n }\n\n /** Adds the configured offset to a position. Used as a hook for child classes. */\n protected _addOffset(position: ConnectedPosition): ConnectedPosition {\n const offset = UNBOUNDED_ANCHOR_GAP;\n const isLtr = !this._dir || this._dir.value == 'ltr';\n\n if (position.originY === 'top') {\n position.offsetY = -offset;\n } else if (position.originY === 'bottom') {\n position.offsetY = offset;\n } else if (position.originX === 'start') {\n position.offsetX = isLtr ? -offset : offset;\n } else if (position.originX === 'end') {\n position.offsetX = isLtr ? offset : -offset;\n }\n\n return position;\n }\n\n /**\n * Returns the origin position and a fallback position based on the user's position preference.\n * The fallback position is the inverse of the origin (e.g. `'below' -> 'above'`).\n */\n _getOrigin(): {main: OriginConnectionPosition; fallback: OriginConnectionPosition} {\n const isLtr = !this._dir || this._dir.value == 'ltr';\n const position = this.position;\n let originPosition: OriginConnectionPosition;\n\n if (position == 'above' || position == 'below') {\n originPosition = {originX: 'center', originY: position == 'above' ? 'top' : 'bottom'};\n } else if (\n position == 'before' ||\n (position == 'left' && isLtr) ||\n (position == 'right' && !isLtr)\n ) {\n originPosition = {originX: 'start', originY: 'center'};\n } else if (\n position == 'after' ||\n (position == 'right' && isLtr) ||\n (position == 'left' && !isLtr)\n ) {\n originPosition = {originX: 'end', originY: 'center'};\n } else if (typeof ngDevMode === 'undefined' || ngDevMode) {\n throw getMatTooltipInvalidPositionError(position);\n }\n\n const {x, y} = this._invertPosition(originPosition!.originX, originPosition!.originY);\n\n return {\n main: originPosition!,\n fallback: {originX: x, originY: y},\n };\n }\n\n /** Returns the overlay position and a fallback position based on the user's preference */\n _getOverlayPosition(): {main: OverlayConnectionPosition; fallback: OverlayConnectionPosition} {\n const isLtr = !this._dir || this._dir.value == 'ltr';\n const position = this.position;\n let overlayPosition: OverlayConnectionPosition;\n\n if (position == 'above') {\n overlayPosition = {overlayX: 'center', overlayY: 'bottom'};\n } else if (position == 'below') {\n overlayPosition = {overlayX: 'center', overlayY: 'top'};\n } else if (\n position == 'before' ||\n (position == 'left' && isLtr) ||\n (position == 'right' && !isLtr)\n ) {\n overlayPosition = {overlayX: 'end', overlayY: 'center'};\n } else if (\n position == 'after' ||\n (position == 'right' && isLtr) ||\n (position == 'left' && !isLtr)\n ) {\n overlayPosition = {overlayX: 'start', overlayY: 'center'};\n } else if (typeof ngDevMode === 'undefined' || ngDevMode) {\n throw getMatTooltipInvalidPositionError(position);\n }\n\n const {x, y} = this._invertPosition(overlayPosition!.overlayX, overlayPosition!.overlayY);\n\n return {\n main: overlayPosition!,\n fallback: {overlayX: x, overlayY: y},\n };\n }\n\n /** Updates the tooltip message and repositions the overlay according to the new message length */\n private _updateTooltipMessage() {\n // Must wait for the message to be painted to the tooltip so that the overlay can properly\n // calculate the correct positioning based on the size of the text.\n if (this._tooltipInstance) {\n this._tooltipInstance.message = this.message;\n this._tooltipInstance._markForCheck();\n\n afterNextRender(\n () => {\n if (this._tooltipInstance) {\n this._overlayRef!.updatePosition();\n }\n },\n {\n injector: this._injector,\n },\n );\n }\n }\n\n /** Updates the tooltip class */\n private _setTooltipClass(tooltipClass: string | string[] | Set<string> | {[key: string]: any}) {\n if (this._tooltipInstance) {\n this._tooltipInstance.tooltipClass = tooltipClass;\n this._tooltipInstance._markForCheck();\n }\n }\n\n /** Inverts an overlay position. */\n private _invertPosition(x: HorizontalConnectionPos, y: VerticalConnectionPos) {\n if (this.position === 'above' || this.position === 'below') {\n if (y === 'top') {\n y = 'bottom';\n } else if (y === 'bottom') {\n y = 'top';\n }\n } else {\n if (x === 'end') {\n x = 'start';\n } else if (x === 'start') {\n x = 'end';\n }\n }\n\n return {x, y};\n }\n\n /** Updates the class on the overlay panel based on the current position of the tooltip. */\n private _updateCurrentPositionClass(connectionPair: ConnectionPositionPair): void {\n const {overlayY, originX, originY} = connectionPair;\n let newPosition: TooltipPosition;\n\n // If the overlay is in the middle along the Y axis,\n // it means that it's either before or after.\n if (overlayY === 'center') {\n // Note that since this information is used for styling, we want to\n // resolve `start` and `end` to their real values, otherwise consumers\n // would have to remember to do it themselves on each consumption.\n if (this._dir && this._dir.value === 'rtl') {\n newPosition = originX === 'end' ? 'left' : 'right';\n } else {\n newPosition = originX === 'start' ? 'left' : 'right';\n }\n } else {\n newPosition = overlayY === 'bottom' && originY === 'top' ? 'above' : 'below';\n }\n\n if (newPosition !== this._currentPosition) {\n const overlayRef = this._overlayRef;\n\n if (overlayRef) {\n const classPrefix = `${this._cssClassPrefix}-${PANEL_CLASS}-`;\n overlayRef.removePanelClass(classPrefix + this._currentPosition);\n overlayRef.addPanelClass(classPrefix + newPosition);\n }\n\n this._currentPosition = newPosition;\n }\n }\n\n /** Binds the pointer events to the tooltip trigger. */\n private _setupPointerEnterEventsIfNeeded() {\n // Optimization: Defer hooking up events if there's no message or the tooltip is disabled.\n if (\n this._disabled ||\n !this.message ||\n !this._viewInitialized ||\n this._passiveListeners.length\n ) {\n return;\n }\n\n // The mouse events shouldn't be bound on mobile devices, because they can prevent the\n // first tap from firing its click event or can cause the tooltip to open for clicks.\n if (this._platformSupportsMouseEvents()) {\n this._passiveListeners.push([\n 'mouseenter',\n event => {\n this._setupPointerExitEventsIfNeeded();\n let point = undefined;\n if ((event as MouseEvent).x !== undefined && (event as MouseEvent).y !== undefined) {\n point = event as MouseEvent;\n }\n this.show(undefined, point);\n },\n ]);\n } else if (this.touchGestures !== 'off') {\n this._disableNativeGesturesIfNecessary();\n\n this._passiveListeners.push([\n 'touchstart',\n event => {\n const touch = (event as TouchEvent).targetTouches?.[0];\n const origin = touch ? {x: touch.clientX, y: touch.clientY} : undefined;\n // Note that it's important that we don't `preventDefault` here,\n // because it can prevent click events from firing on the element.\n this._setupPointerExitEventsIfNeeded();\n if (this._touchstartTimeout) {\n clearTimeout(this._touchstartTimeout);\n }\n\n const DEFAULT_LONGPRESS_DELAY = 500;\n this._touchstartTimeout = setTimeout(() => {\n this._touchstartTimeout = null;\n this.show(undefined, origin);\n }, this._defaultOptions?.touchLongPressShowDelay ?? DEFAULT_LONGPRESS_DELAY);\n },\n ]);\n }\n\n this._addListeners(this._passiveListeners);\n }\n\n private _setupPointerExitEventsIfNeeded() {\n if (this._pointerExitEventsInitialized) {\n return;\n }\n this._pointerExitEventsInitialized = true;\n\n const exitListeners: (readonly [string, EventListenerOrEventListenerObject])[] = [];\n if (this._platformSupportsMouseEvents()) {\n exitListeners.push(\n [\n 'mouseleave',\n event => {\n const newTarget = (event as MouseEvent).relatedTarget as Node | null;\n if (!newTarget || !this._overlayRef?.overlayElement.contains(newTarget)) {\n this.hide();\n }\n },\n ],\n ['wheel', event => this._wheelListener(event as WheelEvent)],\n );\n } else if (this.touchGestures !== 'off') {\n this._disableNativeGesturesIfNecessary();\n const touchendListener = () => {\n if (this._touchstartTimeout) {\n clearTimeout(this._touchstartTimeout);\n }\n this.hide(this._defaultOptions?.touchendHideDelay);\n };\n\n exitListeners.push(['touchend', touchendListener], ['touchcancel', touchendListener]);\n }\n\n this._addListeners(exitListeners);\n this._passiveListeners.push(...exitListeners);\n }\n\n private _addListeners(listeners: (readonly [string, EventListenerOrEventListenerObject])[]) {\n listeners.forEach(([event, listener]) => {\n this._elementRef.nativeElement.addEventListener(event, listener, passiveListenerOptions);\n });\n }\n\n private _platformSupportsMouseEvents() {\n return !this._platform.IOS && !this._platform.ANDROID;\n }\n\n /** Listener for the `wheel` event on the element. */\n private _wheelListener(event: WheelEvent) {\n if (this._isTooltipVisible()) {\n const elementUnderPointer = this._document.elementFromPoint(event.clientX, event.clientY);\n const element = this._elementRef.nativeElement;\n\n // On non-touch devices we depend on the `mouseleave` event to close the tooltip, but it\n // won't fire if the user scrolls away using the wheel without moving their cursor. We\n // work around it by finding the element under the user's cursor and closing the tooltip\n // if it's not the trigger.\n if (elementUnderPointer !== element && !element.contains(elementUnderPointer)) {\n this.hide();\n }\n }\n }\n\n /** Disables the native browser gestures, based on how the tooltip has been configured. */\n private _disableNativeGesturesIfNecessary() {\n const gestures = this.touchGestures;\n\n if (gestures !== 'off') {\n const element = this._elementRef.nativeElement;\n const style = element.style;\n\n // If gestures are set to `auto`, we don't disable text selection on inputs and\n // textareas, because it prevents the user from typing into them on iOS Safari.\n if (gestures === 'on' || (element.nodeName !== 'INPUT' && element.nodeName !== 'TEXTAREA')) {\n style.userSelect =\n (style as any).msUserSelect =\n style.webkitUserSelect =\n (style as any).MozUserSelect =\n 'none';\n }\n\n // If we have `auto` gestures and the element uses native HTML dragging,\n // we don't set `-webkit-user-drag` because it prevents the native behavior.\n if (gestures === 'on' || !element.draggable) {\n (style as any).webkitUserDrag = 'none';\n }\n\n style.touchAction = 'none';\n (style as any).webkitTapHighlightColor = 'transparent';\n }\n }\n\n /** Updates the tooltip's ARIA description based on it current state. */\n private _syncAriaDescription(oldMessage: string): void {\n if (this._ariaDescriptionPending) {\n return;\n }\n\n this._ariaDescriptionPending = true;\n this._ariaDescriber.removeDescription(this._elementRef.nativeElement, oldMessage, 'tooltip');\n\n this._ngZone.runOutsideAngular(() => {\n // The `AriaDescriber` has some functionality that avoids adding a description if it's the\n // same as the `aria-label` of an element, however we can't know whether the tooltip trigger\n // has a data-bound `aria-label` or when it'll be set for the first time. We can avoid the\n // issue by deferring the description by a tick so Angular has time to set the `aria-label`.\n Promise.resolve().then(() => {\n this._ariaDescriptionPending = false;\n\n if (this.message && !this.disabled) {\n this._ariaDescriber.describe(this._elementRef.nativeElement, this.message, 'tooltip');\n }\n });\n });\n }\n}\n\n/**\n * Internal component that wraps the tooltip's content.\n * @docs-private\n */\n@Component({\n selector: 'mat-tooltip-component',\n templateUrl: 'tooltip.html',\n styleUrl: 'tooltip.css',\n encapsulation: ViewEncapsulation.None,\n changeDetection: ChangeDetectionStrategy.OnPush,\n host: {\n '(mouseleave)': '_handleMouseLeave($event)',\n 'aria-hidden': 'true',\n },\n imports: [NgClass],\n})\nexport class TooltipComponent implements OnDestroy {\n private _changeDetectorRef = inject(ChangeDetectorRef);\n protected _elementRef = inject<ElementRef<HTMLElement>>(ElementRef);\n\n /* Whether the tooltip text overflows to multiple lines */\n _isMultiline = false;\n\n /** Message to display in the tooltip */\n message: string;\n\n /** Classes to be added to the tooltip. Supports the same syntax as `ngClass`. */\n tooltipClass: string | string[] | Set<string> | {[key: string]: any};\n\n /** The timeout ID of any current timer set to show the tooltip */\n private _showTimeoutId: ReturnType<typeof setTimeout> | undefined;\n\n /** The timeout ID of any current timer set to hide the tooltip */\n private _hideTimeoutId: ReturnType<typeof setTimeout> | undefined;\n\n /** Element that caused the tooltip to open. */\n _triggerElement: HTMLElement;\n\n /** Amount of milliseconds to delay the closing sequence. */\n _mouseLeaveHideDelay: number;\n\n /** Whether animations are currently disabled. */\n private _animationsDisabled: boolean;\n\n /** Reference to the internal tooltip element. */\n @ViewChild('tooltip', {\n // Use a static query here since we interact directly with\n // the DOM which can happen before `ngAfterViewInit`.\n static: true,\n })\n _tooltip: ElementRef<HTMLElement>;\n\n /** Whether interactions on the page should close the tooltip */\n private _closeOnInteraction = false;\n\n /** Whether the tooltip is currently visible. */\n private _isVisible = false;\n\n /** Subject for notifying that the tooltip has been hidden from the view */\n private readonly _onHide: Subject<void> = new Subject();\n\n /** Name of the show animation and the class that toggles it. */\n private readonly _showAnimation = 'mat-mdc-tooltip-show';\n\n /** Name of the hide animation and the class that toggles it. */\n private readonly _hideAnimation = 'mat-mdc-tooltip-hide';\n\n constructor(...args: unknown[]);\n\n constructor() {\n const animationMode = inject(ANIMATION_MODULE_TYPE, {optional: true});\n this._animationsDisabled = animationMode === 'NoopAnimations';\n }\n\n /**\n * Shows the tooltip with an animation originating from the provided origin\n * @param delay Amount of milliseconds to the delay showing the tooltip.\n */\n show(delay: number): void {\n // Cancel the delayed hide if it is scheduled\n if (this._hideTimeoutId != null) {\n clearTimeout(this._hideTimeoutId);\n }\n\n this._showTimeoutId = setTimeout(() => {\n this._toggleVisibility(true);\n this._showTimeoutId = undefined;\n }, delay);\n }\n\n /**\n * Begins the animation to hide the tooltip after the provided delay in ms.\n * @param delay Amount of milliseconds to delay showing the tooltip.\n */\n hide(delay: number): void {\n // Cancel the delayed show if it is scheduled\n if (this._showTimeoutId != null) {\n clearTimeout(this._showTimeoutId);\n }\n\n this._hideTimeoutId = setTimeout(() => {\n this._toggleVisibility(false);\n this._hideTimeoutId = undefined;\n }, delay);\n }\n\n /** Returns an observable that notifies when the tooltip has been hidden from view. */\n afterHidden(): Observable<void> {\n return this._onHide;\n }\n\n /** Whether the tooltip is being displayed. */\n isVisible(): boolean {\n return this._isVisible;\n }\n\n ngOnDestroy() {\n this._cancelPendingAnimations();\n this._onHide.complete();\n this._triggerElement = null!;\n }\n\n /**\n * Interactions on the HTML body should close the tooltip immediately as defined in the\n * material design spec.\n * https://material.io/design/components/tooltips.html#behavior\n */\n _handleBodyInteraction(): void {\n if (this._closeOnInteraction) {\n this.hide(0);\n }\n }\n\n /**\n * Marks that the tooltip needs to be checked in the next change detection run.\n * Mainly used for rendering the initial text before positioning a tooltip, which\n * can be problematic in components with OnPush change detection.\n */\n _markForCheck(): void {\n this._changeDetectorRef.markForCheck();\n }\n\n _handleMouseLeave({relatedTarget}: MouseEvent) {\n if (!relatedTarget || !this._triggerElement.contains(relatedTarget as Node)) {\n if (this.isVisible()) {\n this.hide(this._mouseLeaveHideDelay);\n } else {\n this._finalizeAnimation(false);\n }\n }\n }\n\n /**\n * Callback for when the timeout in this.show() gets completed.\n * This method is only needed by the mdc-tooltip, and so it is only implemented\n * in the mdc-tooltip, not here.\n */\n protected _onShow(): void {\n this._isMultiline = this._isTooltipMultiline();\n this._markForCheck();\n }\n\n /** Whether the tooltip text has overflown to the next line */\n private _isTooltipMultiline() {\n const rect = this._elementRef.nativeElement.getBoundingClientRect();\n return rect.height > MIN_HEIGHT && rect.width >= MAX_WIDTH;\n }\n\n /** Event listener dispatched when an animation on the tooltip finishes. */\n _handleAnimationEnd({animationName}: AnimationEvent) {\n if (animationName === this._showAnimation || animationName === this._hideAnimation) {\n this._finalizeAnimation(animationName === this._showAnimation);\n }\n }\n\n /** Cancels any pending animation sequences. */\n _cancelPendingAnimations() {\n if (this._showTimeoutId != null) {\n clearTimeout(this._showTimeoutId);\n }\n\n if (this._hideTimeoutId != null) {\n clearTimeout(this._hideTimeoutId);\n }\n\n this._showTimeoutId = this._hideTimeoutId = undefined;\n }\n\n /** Handles the cleanup after an animation has finished. */\n private _finalizeAnimation(toVisible: boolean) {\n if (toVisible) {\n this._closeOnInteraction = true;\n } else if (!this.isVisible()) {\n this._onHide.next();\n }\n }\n\n /** Toggles the visibility of the tooltip element. */\n private _toggleVisibility(isVisible: boolean) {\n // We set the classes directly here ourselves so that toggling the tooltip state\n // isn't bound by change detection. This allows us to hide it even if the\n // view ref has been detached from the CD tree.\n const tooltip = this._tooltip.nativeElement;\n const showClass = this._showAnimation;\n const hideClass = this._hideAnimation;\n tooltip.classList.remove(isVisible ? hideClass : showClass);\n tooltip.classList.add(isVisible ? showClass : hideClass);\n if (this._isVisible !== isVisible) {\n this._isVisible = isVisible;\n this._changeDetectorRef.markForCheck();\n }\n\n // It's common for internal apps to disable animations using `* { animation: none !important }`\n // which can break the opening sequence. Try to detect such cases and work around them.\n if (isVisible && !this._animationsDisabled && typeof getComputedStyle === 'function') {\n const styles = getComputedStyle(tooltip);\n\n // Use `getPropertyValue` to avoid issues with property renaming.\n if (\n styles.getPropertyValue('animation-duration') === '0s' ||\n styles.getPropertyValue('animation-name') === 'none'\n ) {\n this._animationsDisabled = true;\n }\n }\n\n if (isVisible) {\n this._onShow();\n }\n\n if (this._animationsDisabled) {\n tooltip.classList.add('_mat-animation-noopable');\n this._finalizeAnimation(isVisible);\n }\n }\n}\n","<div\n #tooltip\n class=\"mdc-tooltip mat-mdc-tooltip\"\n [ngClass]=\"tooltipClass\"\n (animationend)=\"_handleAnimationEnd($event)\"\n [class.mdc-tooltip--multiline]=\"_isMultiline\">\n <div class=\"mat-mdc-tooltip-surface mdc-tooltip__surface\">{{message}}</div>\n</div>\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\nimport {\n animate,\n AnimationTriggerMetadata,\n state,\n style,\n transition,\n trigger,\n} from '@angular/animations';\n\n/**\n * Animations used by MatTooltip.\n * @docs-private\n */\nexport const matTooltipAnimations: {\n readonly tooltipState: AnimationTriggerMetadata;\n} = {\n /** Animation that transitions a tooltip in and out. */\n tooltipState: trigger('state', [\n // TODO(crisbeto): these values are based on MDC's CSS.\n // We should be able to use their styles directly once we land #19432.\n state('initial, void, hidden', style({opacity: 0, transform: 'scale(0.8)'})),\n state('visible', style({transform: 'scale(1)'})),\n transition('* => visible', animate('150ms cubic-bezier(0, 0, 0.2, 1)')),\n transition('* => hidden', animate('75ms cubic-bezier(0.4, 0, 1, 1)')),\n ]),\n};\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {NgModule} from '@angular/core';\nimport {A11yModule} from '@angular/cdk/a11y';\nimport {OverlayModule} from '@angular/cdk/overlay';\nimport {CdkScrollableModule} from '@angular/cdk/scrolling';\nimport {MatCommonModule} from '@angular/material/core';\nimport {\n MatTooltip,\n TooltipComponent,\n MAT_TOOLTIP_SCROLL_STRATEGY_FACTORY_PROVIDER,\n} from './tooltip';\n\n@NgModule({\n imports: [A11yModule, OverlayModule, MatCommonModule, MatTooltip, TooltipComponent],\n exports: [MatTooltip, TooltipComponent, MatCommonModule, CdkScrollableModule],\n providers: [MAT_TOOLTIP_SCROLL_STRATEGY_FACTORY_PROVIDER],\n})\nexport class MatTooltipModule {}\n","/**\n * Generated bundle index. 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B,IAAI,OAAO,gBAAgB,KAAK,UAAU,EAAE;AACpF,YAAA,MAAM,MAAM,GAAG,gBAAgB,CAAC,OAAO,CAAC,CAAC;;AAGzC,YAAA,IACE,MAAM,CAAC,gBAAgB,CAAC,oBAAoB,CAAC,KAAK,IAAI;gBACtD,MAAM,CAAC,gBAAgB,CAAC,gBAAgB,CAAC,KAAK,MAAM,EACpD;AACA,gBAAA,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;aACjC;SACF;QAED,IAAI,SAAS,EAAE;YACb,IAAI,CAAC,OAAO,EAAE,CAAC;SAChB;AAED,QAAA,IAAI,IAAI,CAAC,mBAAmB,EAAE;AAC5B,YAAA,OAAO,CAAC,SAAS,CAAC,GAAG,CAAC,yBAAyB,CAAC,CAAC;AACjD,YAAA,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC;SACpC;KACF;uGA1NU,gBAAgB,EAAA,IAAA,EAAA,EAAA,EAAA,MAAA,EAAA,EAAA,CAAA,eAAA,CAAA,SAAA,EAAA,CAAA,CAAA;2FAAhB,gBAAgB,EAAA,YAAA,EAAA,IAAA,EAAA,QAAA,EAAA,uBAAA,EAAA,IAAA,EAAA,EAAA,UAAA,EAAA,EAAA,aAAA,EAAA,MAAA,EAAA,EAAA,SAAA,EAAA,EAAA,YAAA,EAAA,2BAAA,EAAA,EAAA,EAAA,WAAA,EAAA,CAAA,EAAA,YAAA,EAAA,UAAA,EAAA,KAAA,EAAA,IAAA,EAAA,SAAA,EAAA,CAAA,SAAA,CAAA,EAAA,WAAA,EAAA,IAAA,EAAA,MAAA,EAAA,IAAA,EAAA,CAAA,EAAA,QAAA,EAAA,EAAA,EAAA,QAAA,EC17B7B,0RAQA,EAAA,MAAA,EAAA,CAAA,2xEAAA,CAAA,EAAA,YAAA,EAAA,CAAA,EAAA,IAAA,EAAA,WAAA,EAAA,IAAA,EDg7BY,OAAO,EAAA,QAAA,EAAA,WAAA,EAAA,MAAA,EAAA,CAAA,OAAA,EAAA,SAAA,CAAA,EAAA,CAAA,EAAA,eAAA,EAAA,EAAA,CAAA,uBAAA,CAAA,MAAA,EAAA,aAAA,EAAA,EAAA,CAAA,iBAAA,CAAA,IAAA,EAAA,CAAA,CAAA;;2FAEN,gBAAgB,EAAA,UAAA,EAAA,CAAA;kBAZ5B,SAAS;+BACE,uBAAuB,EAAA,aAAA,EAGlB,iBAAiB,CAAC,IAAI,mBACpB,uBAAuB,CAAC,MAAM,EACzC,IAAA,EAAA;AACJ,wBAAA,cAAc,EAAE,2BAA2B;AAC3C,wBAAA,aAAa,EAAE,MAAM;qBACtB,EACQ,OAAA,EAAA,CAAC,OAAO,CAAC,EAAA,QAAA,EAAA,0RAAA,EAAA,MAAA,EAAA,CAAA,2xEAAA,CAAA,EAAA,CAAA;wDAoClB,QAAQ,EAAA,CAAA;sBALP,SAAS;AAAC,gBAAA,IAAA,EAAA,CAAA,SAAS,EAAE;;;AAGpB,wBAAA,MAAM,EAAE,IAAI;AACb,qBAAA,CAAA;;;AE38BH;;;AAGG;AACU,MAAA,oBAAoB,GAE7B;;AAEF,IAAA,YAAY,EAAE,OAAO,CAAC,OAAO,EAAE;;;AAG7B,QAAA,KAAK,CAAC,uBAAuB,EAAE,KAAK,CAAC,EAAC,OAAO,EAAE,CAAC,EAAE,SAAS,EAAE,YAAY,EAAC,CAAC,CAAC;QAC5E,KAAK,CAAC,SAAS,EAAE,KAAK,CAAC,EAAC,SAAS,EAAE,UAAU,EAAC,CAAC,CAAC;AAChD,QAAA,UAAU,CAAC,cAAc,EAAE,OAAO,CAAC,kCAAkC,CAAC,CAAC;AACvE,QAAA,UAAU,CAAC,aAAa,EAAE,OAAO,CAAC,iCAAiC,CAAC,CAAC;KACtE,CAAC;;;MCPS,gBAAgB,CAAA;uGAAhB,gBAAgB,EAAA,IAAA,EAAA,EAAA,EAAA,MAAA,EAAA,EAAA,CAAA,eAAA,CAAA,QAAA,EAAA,CAAA,CAAA;AAAhB,IAAA,OAAA,IAAA,GAAA,EAAA,CAAA,mBAAA,CAAA,EAAA,UAAA,EAAA,QAAA,EAAA,OAAA,EAAA,QAAA,EAAA,QAAA,EAAA,EAAA,EAAA,IAAA,EAAA,gBAAgB,YAJjB,UAAU,EAAE,aAAa,EAAE,eAAe,EAAE,UAAU,EAAE,gBAAgB,aACxE,UAAU,EAAE,gBAAgB,EAAE,eAAe,EAAE,mBAAmB,CAAA,EAAA,CAAA,CAAA;AAGjE,IAAA,OAAA,IAAA,GAAA,EAAA,CAAA,mBAAA,CAAA,EAAA,UAAA,EAAA,QAAA,EAAA,OAAA,EAAA,QAAA,EAAA,QAAA,EAAA,EAAA,EAAA,IAAA,EAAA,gBAAgB,EAFhB,SAAA,EAAA,CAAC,4CAA4C,CAAC,EAF/C,OAAA,EAAA,CAAA,UAAU,EAAE,aAAa,EAAE,eAAe,EACZ,eAAe,EAAE,mBAAmB,CAAA,EAAA,CAAA,CAAA;;2FAGjE,gBAAgB,EAAA,UAAA,EAAA,CAAA;kBAL5B,QAAQ;AAAC,YAAA,IAAA,EAAA,CAAA;oBACR,OAAO,EAAE,CAAC,UAAU,EAAE,aAAa,EAAE,eAAe,EAAE,UAAU,EAAE,gBAAgB,CAAC;oBACnF,OAAO,EAAE,CAAC,UAAU,EAAE,gBAAgB,EAAE,eAAe,EAAE,mBAAmB,CAAC;oBAC7E,SAAS,EAAE,CAAC,4CAA4C,CAAC;AAC1D,iBAAA,CAAA;;;ACvBD;;AAEG;;;;"}
|
package/form-field/index.d.ts
CHANGED
|
@@ -150,10 +150,10 @@ export declare class MatFormField implements FloatingLabelParent, AfterContentIn
|
|
|
150
150
|
private _hideRequiredMarker;
|
|
151
151
|
/**
|
|
152
152
|
* Theme color of the form field. This API is supported in M2 themes only, it
|
|
153
|
-
* has no effect in M3 themes.
|
|
153
|
+
* has no effect in M3 themes. For color customization in M3, see https://material.angular.io/components/form-field/styling.
|
|
154
154
|
*
|
|
155
155
|
* For information on applying color variants in M3, see
|
|
156
|
-
* https://material.angular.io/guide/theming#
|
|
156
|
+
* https://material.angular.io/guide/material-2-theming#optional-add-backwards-compatibility-styles-for-color-variants
|
|
157
157
|
*/
|
|
158
158
|
color: ThemePalette;
|
|
159
159
|
/** Whether the label should always float or float as the user types. */
|
|
@@ -376,10 +376,10 @@ export declare interface MatFormFieldDefaultOptions {
|
|
|
376
376
|
appearance?: MatFormFieldAppearance;
|
|
377
377
|
/**
|
|
378
378
|
* Default theme color of the form field. This API is supported in M2 themes only, it has no
|
|
379
|
-
* effect in M3 themes.
|
|
379
|
+
* effect in M3 themes. For color customization in M3, see https://material.angular.io/components/form-field/styling.
|
|
380
380
|
*
|
|
381
381
|
* For information on applying color variants in M3, see
|
|
382
|
-
* https://material.angular.io/guide/theming#
|
|
382
|
+
* https://material.angular.io/guide/material-2-theming#optional-add-backwards-compatibility-styles-for-color-variants
|
|
383
383
|
*/
|
|
384
384
|
color?: ThemePalette;
|
|
385
385
|
/** Whether the required marker should be hidden by default. */
|
|
@@ -448,6 +448,7 @@ declare class MatFormFieldFloatingLabel implements OnDestroy {
|
|
|
448
448
|
*/
|
|
449
449
|
declare class MatFormFieldLineRipple implements OnDestroy {
|
|
450
450
|
private _elementRef;
|
|
451
|
+
private _cleanupTransitionEnd;
|
|
451
452
|
constructor(...args: unknown[]);
|
|
452
453
|
activate(): void;
|
|
453
454
|
deactivate(): void;
|
package/icon/index.d.ts
CHANGED
|
@@ -130,10 +130,10 @@ export declare class MatIcon implements OnInit, AfterViewChecked, OnDestroy {
|
|
|
130
130
|
private _defaultColor;
|
|
131
131
|
/**
|
|
132
132
|
* Theme color of the icon. This API is supported in M2 themes only, it
|
|
133
|
-
* has no effect in M3 themes.
|
|
133
|
+
* has no effect in M3 themes. For color customization in M3, see https://material.angular.io/components/icon/styling.
|
|
134
134
|
*
|
|
135
135
|
* For information on applying color variants in M3, see
|
|
136
|
-
* https://material.angular.io/guide/theming#
|
|
136
|
+
* https://material.angular.io/guide/material-2-theming#optional-add-backwards-compatibility-styles-for-color-variants
|
|
137
137
|
*/
|
|
138
138
|
get color(): string | null | undefined;
|
|
139
139
|
set color(value: string | null | undefined);
|
|
@@ -215,10 +215,10 @@ export declare class MatIcon implements OnInit, AfterViewChecked, OnDestroy {
|
|
|
215
215
|
export declare interface MatIconDefaultOptions {
|
|
216
216
|
/**
|
|
217
217
|
* Theme color of the icon. This API is supported in M2 themes only, it
|
|
218
|
-
* has no effect in M3 themes.
|
|
218
|
+
* has no effect in M3 themes. For color customization in M3, see https://material.angular.io/components/icon/styling.
|
|
219
219
|
*
|
|
220
220
|
* For information on applying color variants in M3, see
|
|
221
|
-
* https://material.angular.io/guide/theming#
|
|
221
|
+
* https://material.angular.io/guide/material-2-theming#optional-add-backwards-compatibility-styles-for-color-variants
|
|
222
222
|
*/
|
|
223
223
|
color?: ThemePalette;
|
|
224
224
|
/** Font set that the icon is a part of. */
|
package/input/index.d.ts
CHANGED
|
@@ -60,14 +60,16 @@ export declare class MatInput implements MatFormFieldControl<any>, OnChanges, On
|
|
|
60
60
|
private _autofillMonitor;
|
|
61
61
|
private _ngZone;
|
|
62
62
|
protected _formField?: MatFormField | null | undefined;
|
|
63
|
+
private _renderer;
|
|
63
64
|
protected _uid: string;
|
|
64
65
|
protected _previousNativeValue: any;
|
|
65
66
|
private _inputValueAccessor;
|
|
66
67
|
private _signalBasedValueAccessor?;
|
|
67
68
|
private _previousPlaceholder;
|
|
68
69
|
private _errorStateTracker;
|
|
69
|
-
private _webkitBlinkWheelListenerAttached;
|
|
70
70
|
private _config;
|
|
71
|
+
private _cleanupIosKeyup;
|
|
72
|
+
private _cleanupWebkitWheel;
|
|
71
73
|
/** `aria-describedby` IDs assigned by the form field. */
|
|
72
74
|
private _formFieldDescribedBy;
|
|
73
75
|
/** Whether the component is being rendered on the server. */
|
|
@@ -207,10 +209,11 @@ export declare class MatInput implements MatFormFieldControl<any>, OnChanges, On
|
|
|
207
209
|
private _webkitBlinkWheelListener;
|
|
208
210
|
/**
|
|
209
211
|
* In blink and webkit browsers a focused number input does not increment or decrement its value
|
|
210
|
-
* on mouse wheel interaction unless a wheel event listener is attached to it or one of its
|
|
211
|
-
*
|
|
212
|
-
*
|
|
213
|
-
*
|
|
212
|
+
* on mouse wheel interaction unless a wheel event listener is attached to it or one of its
|
|
213
|
+
* ancestors or a passive wheel listener is attached somewhere in the DOM. For example: Hitting
|
|
214
|
+
* a tooltip once enables the mouse wheel input for all number inputs as long as it exists. In
|
|
215
|
+
* order to get reliable and intuitive behavior we apply a wheel event on our own thus making
|
|
216
|
+
* sure increment and decrement by mouse wheel works every time.
|
|
214
217
|
* @docs-private
|
|
215
218
|
*/
|
|
216
219
|
private _ensureWheelDefaultBehavior;
|
package/list/index.d.ts
CHANGED
|
@@ -133,7 +133,7 @@ declare abstract class MatListBase {
|
|
|
133
133
|
|
|
134
134
|
/** Object that can be used to configure the default options for the list module. */
|
|
135
135
|
export declare interface MatListConfig {
|
|
136
|
-
/**
|
|
136
|
+
/** Whether icon indicators should be hidden for single-selection. */
|
|
137
137
|
hideSingleSelectionIndicator?: boolean;
|
|
138
138
|
}
|
|
139
139
|
|
|
@@ -356,10 +356,11 @@ export declare class MatListOption extends MatListItemBase implements ListOption
|
|
|
356
356
|
set checkboxPosition(value: MatListOptionTogglePosition);
|
|
357
357
|
/**
|
|
358
358
|
* Theme color of the list option. This sets the color of the checkbox/radio.
|
|
359
|
-
* This API is supported in M2 themes only, it has no effect in M3 themes.
|
|
359
|
+
* This API is supported in M2 themes only, it has no effect in M3 themes. For color customization
|
|
360
|
+
* in M3, see https://material.angular.io/components/list/styling.
|
|
360
361
|
*
|
|
361
362
|
* For information on applying color variants in M3, see
|
|
362
|
-
* https://material.angular.io/guide/theming#
|
|
363
|
+
* https://material.angular.io/guide/material-2-theming#optional-add-backwards-compatibility-styles-for-color-variants
|
|
363
364
|
*/
|
|
364
365
|
get color(): ThemePalette;
|
|
365
366
|
set color(newValue: ThemePalette);
|
|
@@ -442,8 +443,10 @@ export declare class MatNavList extends MatListBase {
|
|
|
442
443
|
export declare class MatSelectionList extends MatListBase implements SelectionList, ControlValueAccessor, AfterViewInit, OnChanges, OnDestroy {
|
|
443
444
|
_element: ElementRef<HTMLElement>;
|
|
444
445
|
private _ngZone;
|
|
446
|
+
private _renderer;
|
|
445
447
|
private _initialized;
|
|
446
448
|
private _keyManager;
|
|
449
|
+
private _listenerCleanups;
|
|
447
450
|
/** Emits when the list has been destroyed. */
|
|
448
451
|
private _destroyed;
|
|
449
452
|
/** Whether the list has been destroyed. */
|
|
@@ -456,10 +459,10 @@ export declare class MatSelectionList extends MatListBase implements SelectionLi
|
|
|
456
459
|
/**
|
|
457
460
|
* Theme color of the selection list. This sets the checkbox color for all
|
|
458
461
|
* list options. This API is supported in M2 themes only, it has no effect in
|
|
459
|
-
* M3 themes.
|
|
462
|
+
* M3 themes. For color customization in M3, see https://material.angular.io/components/list/styling.
|
|
460
463
|
*
|
|
461
464
|
* For information on applying color variants in M3, see
|
|
462
|
-
* https://material.angular.io/guide/theming#
|
|
465
|
+
* https://material.angular.io/guide/material-2-theming#optional-add-backwards-compatibility-styles-for-color-variants
|
|
463
466
|
*/
|
|
464
467
|
color: ThemePalette;
|
|
465
468
|
/**
|
package/menu/index.d.ts
CHANGED
|
@@ -1,6 +1,5 @@
|
|
|
1
1
|
import { AfterContentInit } from '@angular/core';
|
|
2
2
|
import { AfterViewInit } from '@angular/core';
|
|
3
|
-
import { AnimationEvent as AnimationEvent_2 } from '@angular/animations';
|
|
4
3
|
import { AnimationTriggerMetadata } from '@angular/animations';
|
|
5
4
|
import { Direction } from '@angular/cdk/bidi';
|
|
6
5
|
import { EventEmitter } from '@angular/core';
|
|
@@ -95,10 +94,14 @@ export declare const MAT_MENU_SCROLL_STRATEGY_FACTORY_PROVIDER: {
|
|
|
95
94
|
export declare class MatMenu implements AfterContentInit, MatMenuPanel<MatMenuItem>, OnInit, OnDestroy {
|
|
96
95
|
private _elementRef;
|
|
97
96
|
private _changeDetectorRef;
|
|
97
|
+
private _injector;
|
|
98
98
|
private _keyManager;
|
|
99
99
|
private _xPosition;
|
|
100
100
|
private _yPosition;
|
|
101
101
|
private _firstItemFocusRef?;
|
|
102
|
+
private _exitFallbackTimeout;
|
|
103
|
+
/** Whether animations are currently disabled. */
|
|
104
|
+
protected _animationsDisabled: boolean;
|
|
102
105
|
/** All items inside the menu. Includes items nested inside another menu. */
|
|
103
106
|
_allItems: QueryList<MatMenuItem>;
|
|
104
107
|
/** Only the direct descendant menu items. */
|
|
@@ -110,7 +113,7 @@ export declare class MatMenu implements AfterContentInit, MatMenuPanel<MatMenuIt
|
|
|
110
113
|
/** Current state of the panel animation. */
|
|
111
114
|
_panelAnimationState: 'void' | 'enter';
|
|
112
115
|
/** Emits whenever an animation on the menu completes. */
|
|
113
|
-
readonly _animationDone: Subject<
|
|
116
|
+
readonly _animationDone: Subject<"void" | "enter">;
|
|
114
117
|
/** Whether the menu is animating. */
|
|
115
118
|
_isAnimating: boolean;
|
|
116
119
|
/** Parent menu of the current menu panel. */
|
|
@@ -176,7 +179,6 @@ export declare class MatMenu implements AfterContentInit, MatMenuPanel<MatMenuIt
|
|
|
176
179
|
*/
|
|
177
180
|
readonly close: EventEmitter<MenuCloseReason>;
|
|
178
181
|
readonly panelId: string;
|
|
179
|
-
private _injector;
|
|
180
182
|
constructor(...args: unknown[]);
|
|
181
183
|
ngOnInit(): void;
|
|
182
184
|
ngAfterContentInit(): void;
|
|
@@ -216,13 +218,10 @@ export declare class MatMenu implements AfterContentInit, MatMenuPanel<MatMenuIt
|
|
|
216
218
|
* @docs-private
|
|
217
219
|
*/
|
|
218
220
|
setPositionClasses(posX?: MenuPositionX, posY?: MenuPositionY): void;
|
|
219
|
-
/** Starts the enter animation. */
|
|
220
|
-
_startAnimation(): void;
|
|
221
|
-
/** Resets the panel animation to its initial state. */
|
|
222
|
-
_resetAnimation(): void;
|
|
223
221
|
/** Callback that is invoked when the panel animation completes. */
|
|
224
|
-
_onAnimationDone(
|
|
225
|
-
_onAnimationStart(
|
|
222
|
+
protected _onAnimationDone(state: string): void;
|
|
223
|
+
protected _onAnimationStart(state: string): void;
|
|
224
|
+
_setIsOpen(isOpen: boolean): void;
|
|
226
225
|
/**
|
|
227
226
|
* Sets up a stream that will keep track of any newly-added menu items and will update the list
|
|
228
227
|
* of direct descendants. We collect the descendants this way, because `_allItems` can include
|
|
@@ -230,6 +229,8 @@ export declare class MatMenu implements AfterContentInit, MatMenuPanel<MatMenuIt
|
|
|
230
229
|
* when it comes to maintaining the item order.
|
|
231
230
|
*/
|
|
232
231
|
private _updateDirectDescendants;
|
|
232
|
+
/** Gets the menu panel DOM node. */
|
|
233
|
+
private _resolvePanel;
|
|
233
234
|
static ɵfac: i0.ɵɵFactoryDeclaration<MatMenu, never>;
|
|
234
235
|
static ɵcmp: i0.ɵɵComponentDeclaration<MatMenu, "mat-menu", ["matMenu"], { "backdropClass": { "alias": "backdropClass"; "required": false; }; "ariaLabel": { "alias": "aria-label"; "required": false; }; "ariaLabelledby": { "alias": "aria-labelledby"; "required": false; }; "ariaDescribedby": { "alias": "aria-describedby"; "required": false; }; "xPosition": { "alias": "xPosition"; "required": false; }; "yPosition": { "alias": "yPosition"; "required": false; }; "overlapTrigger": { "alias": "overlapTrigger"; "required": false; }; "hasBackdrop": { "alias": "hasBackdrop"; "required": false; }; "panelClass": { "alias": "class"; "required": false; }; "classList": { "alias": "classList"; "required": false; }; }, { "closed": "closed"; "close": "close"; }, ["lazyContent", "_allItems", "items"], ["*"], true, never>;
|
|
235
236
|
static ngAcceptInputType_overlapTrigger: unknown;
|
|
@@ -241,6 +242,8 @@ export declare class MatMenu implements AfterContentInit, MatMenuPanel<MatMenuIt
|
|
|
241
242
|
* Animation duration and timing values are based on:
|
|
242
243
|
* https://material.io/guidelines/components/menus.html#menus-usage
|
|
243
244
|
* @docs-private
|
|
245
|
+
* @deprecated No longer used, will be removed.
|
|
246
|
+
* @breaking-change 21.0.0
|
|
244
247
|
*/
|
|
245
248
|
export declare const matMenuAnimations: {
|
|
246
249
|
readonly transformMenu: AnimationTriggerMetadata;
|
|
@@ -398,6 +401,7 @@ export declare class MatMenuTrigger implements AfterContentInit, OnDestroy {
|
|
|
398
401
|
private _closingActionsSubscription;
|
|
399
402
|
private _hoverSubscription;
|
|
400
403
|
private _menuCloseSubscription;
|
|
404
|
+
private _pendingRemoval;
|
|
401
405
|
/**
|
|
402
406
|
* We're specifically looking for a `MatMenu` here since the generic `MatMenuPanel`
|
|
403
407
|
* interface lacks some functionality around nested menus and animations.
|
|
@@ -474,11 +478,6 @@ export declare class MatMenuTrigger implements AfterContentInit, OnDestroy {
|
|
|
474
478
|
updatePosition(): void;
|
|
475
479
|
/** Closes the menu and does the necessary cleanup. */
|
|
476
480
|
private _destroyMenu;
|
|
477
|
-
/**
|
|
478
|
-
* This method sets the menu state to open and focuses the first item if
|
|
479
|
-
* the menu was opened via the keyboard.
|
|
480
|
-
*/
|
|
481
|
-
private _initMenu;
|
|
482
481
|
private _setIsMenuOpen;
|
|
483
482
|
/**
|
|
484
483
|
* This method creates the overlay from the provided menu's template and saves its
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@angular/material",
|
|
3
|
-
"version": "19.0.
|
|
3
|
+
"version": "19.0.5",
|
|
4
4
|
"description": "Angular Material",
|
|
5
5
|
"repository": {
|
|
6
6
|
"type": "git",
|
|
@@ -354,7 +354,7 @@
|
|
|
354
354
|
},
|
|
355
355
|
"peerDependencies": {
|
|
356
356
|
"@angular/animations": "^19.0.0 || ^20.0.0",
|
|
357
|
-
"@angular/cdk": "19.0.
|
|
357
|
+
"@angular/cdk": "19.0.5",
|
|
358
358
|
"@angular/core": "^19.0.0 || ^20.0.0",
|
|
359
359
|
"@angular/common": "^19.0.0 || ^20.0.0",
|
|
360
360
|
"@angular/forms": "^19.0.0 || ^20.0.0",
|