@angular/material 12.2.12 → 12.2.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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- {"version":3,"file":"dialog.js","sources":["../../../../../../src/material/dialog/dialog-config.ts","../../../../../../src/material/dialog/dialog-animations.ts","../../../../../../src/material/dialog/dialog-container.ts","../../../../../../src/material/dialog/dialog-ref.ts","../../../../../../src/material/dialog/dialog.ts","../../../../../../src/material/dialog/dialog-content-directives.ts","../../../../../../src/material/dialog/dialog-module.ts","../../../../../../src/material/dialog/public-api.ts","../../../../../../src/material/dialog/index.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ViewContainerRef, ComponentFactoryResolver} from '@angular/core';\nimport {Direction} from '@angular/cdk/bidi';\nimport {ScrollStrategy} from '@angular/cdk/overlay';\n\n/** Valid ARIA roles for a dialog element. */\nexport type DialogRole = 'dialog' | 'alertdialog';\n\n/** Possible overrides for a dialog's position. */\nexport interface DialogPosition {\n /** Override for the dialog's top position. */\n top?: string;\n\n /** Override for the dialog's bottom position. */\n bottom?: string;\n\n /** Override for the dialog's left position. */\n left?: string;\n\n /** Override for the dialog's right position. */\n right?: string;\n}\n\n/**\n * Configuration for opening a modal dialog with the MatDialog service.\n */\nexport class MatDialogConfig<D = any> {\n\n /**\n * Where the attached component should live in Angular's *logical* component tree.\n * This affects what is available for injection and the change detection order for the\n * component instantiated inside of the dialog. This does not affect where the dialog\n * content will be rendered.\n */\n viewContainerRef?: ViewContainerRef;\n\n /** ID for the dialog. If omitted, a unique one will be generated. */\n id?: string;\n\n /** The ARIA role of the dialog element. */\n role?: DialogRole = 'dialog';\n\n /** Custom class for the overlay pane. */\n panelClass?: string | string[] = '';\n\n /** Whether the dialog has a backdrop. */\n hasBackdrop?: boolean = true;\n\n /** Custom class for the backdrop. */\n backdropClass?: string | string[] = '';\n\n /** Whether the user can use escape or clicking on the backdrop to close the modal. */\n disableClose?: boolean = false;\n\n /** Width of the dialog. */\n width?: string = '';\n\n /** Height of the dialog. */\n height?: string = '';\n\n /** Min-width of the dialog. If a number is provided, assumes pixel units. */\n minWidth?: number | string;\n\n /** Min-height of the dialog. If a number is provided, assumes pixel units. */\n minHeight?: number | string;\n\n /** Max-width of the dialog. If a number is provided, assumes pixel units. Defaults to 80vw. */\n maxWidth?: number | string = '80vw';\n\n /** Max-height of the dialog. If a number is provided, assumes pixel units. */\n maxHeight?: number | string;\n\n /** Position overrides. */\n position?: DialogPosition;\n\n /** Data being injected into the child component. */\n data?: D | null = null;\n\n /** Layout direction for the dialog's content. */\n direction?: Direction;\n\n /** ID of the element that describes the dialog. */\n ariaDescribedBy?: string | null = null;\n\n /** ID of the element that labels the dialog. */\n ariaLabelledBy?: string | null = null;\n\n /** Aria label to assign to the dialog element. */\n ariaLabel?: string | null = null;\n\n /** Whether the dialog should focus the first focusable element on open. */\n autoFocus?: boolean = true;\n\n /**\n * Whether the dialog should restore focus to the\n * previously-focused element, after it's closed.\n */\n restoreFocus?: boolean = true;\n\n /** Scroll strategy to be used for the dialog. */\n scrollStrategy?: ScrollStrategy;\n\n /**\n * Whether the dialog should close when the user goes backwards/forwards in history.\n * Note that this usually doesn't include clicking on links (unless the user is using\n * the `HashLocationStrategy`).\n */\n closeOnNavigation?: boolean = true;\n\n /** Alternate `ComponentFactoryResolver` to use when resolving the associated component. */\n componentFactoryResolver?: ComponentFactoryResolver;\n\n // TODO(jelbourn): add configuration for lifecycle hooks, ARIA labelling.\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nimport {\n animate,\n state,\n style,\n transition,\n trigger,\n AnimationTriggerMetadata,\n} from '@angular/animations';\n\n/**\n * Animations used by MatDialog.\n * @docs-private\n */\nexport const matDialogAnimations: {\n readonly dialogContainer: AnimationTriggerMetadata;\n} = {\n /** Animation that is applied on the dialog container by default. */\n dialogContainer: trigger('dialogContainer', [\n // Note: The `enter` animation transitions to `transform: none`, because for some reason\n // specifying the transform explicitly, causes IE both to blur the dialog content and\n // decimate the animation performance. Leaving it as `none` solves both issues.\n state('void, exit', style({opacity: 0, transform: 'scale(0.7)'})),\n state('enter', style({transform: 'none'})),\n transition('* => enter', animate('150ms cubic-bezier(0, 0, 0.2, 1)',\n style({transform: 'none', opacity: 1}))),\n transition('* => void, * => exit',\n animate('75ms cubic-bezier(0.4, 0.0, 0.2, 1)', style({opacity: 0}))),\n ])\n};\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {AnimationEvent} from '@angular/animations';\nimport {FocusMonitor, FocusOrigin, FocusTrap, FocusTrapFactory} from '@angular/cdk/a11y';\nimport {_getFocusedElementPierceShadowDom} from '@angular/cdk/platform';\nimport {\n BasePortalOutlet,\n CdkPortalOutlet,\n ComponentPortal,\n DomPortal,\n TemplatePortal\n} from '@angular/cdk/portal';\nimport {DOCUMENT} from '@angular/common';\nimport {\n ChangeDetectionStrategy,\n ChangeDetectorRef,\n Component,\n ComponentRef,\n Directive,\n ElementRef,\n EmbeddedViewRef,\n EventEmitter,\n Inject,\n Optional,\n ViewChild,\n ViewEncapsulation,\n} from '@angular/core';\nimport {matDialogAnimations} from './dialog-animations';\nimport {MatDialogConfig} from './dialog-config';\n\n/** Event that captures the state of dialog container animations. */\ninterface DialogAnimationEvent {\n state: 'opened' | 'opening' | 'closing' | 'closed';\n totalTime: number;\n}\n\n/**\n * Throws an exception for the case when a ComponentPortal is\n * attached to a DomPortalOutlet without an origin.\n * @docs-private\n */\nexport function throwMatDialogContentAlreadyAttachedError() {\n throw Error('Attempting to attach dialog content after content is already attached');\n}\n\n/**\n * Base class for the `MatDialogContainer`. The base class does not implement\n * animations as these are left to implementers of the dialog container.\n */\n@Directive()\nexport abstract class _MatDialogContainerBase extends BasePortalOutlet {\n protected _document: Document;\n\n /** The portal outlet inside of this container into which the dialog content will be loaded. */\n @ViewChild(CdkPortalOutlet, {static: true}) _portalOutlet: CdkPortalOutlet;\n\n /** The class that traps and manages focus within the dialog. */\n private _focusTrap: FocusTrap;\n\n /** Emits when an animation state changes. */\n _animationStateChanged = new EventEmitter<DialogAnimationEvent>();\n\n /** Element that was focused before the dialog was opened. Save this to restore upon close. */\n private _elementFocusedBeforeDialogWasOpened: HTMLElement | null = null;\n\n /**\n * Type of interaction that led to the dialog being closed. This is used to determine\n * whether the focus style will be applied when returning focus to its original location\n * after the dialog is closed.\n */\n _closeInteractionType: FocusOrigin|null = null;\n\n /** ID of the element that should be considered as the dialog's label. */\n _ariaLabelledBy: string | null;\n\n /** ID for the container DOM element. */\n _id: string;\n\n constructor(\n protected _elementRef: ElementRef,\n protected _focusTrapFactory: FocusTrapFactory,\n protected _changeDetectorRef: ChangeDetectorRef,\n @Optional() @Inject(DOCUMENT) _document: any,\n /** The dialog configuration. */\n public _config: MatDialogConfig,\n private _focusMonitor?: FocusMonitor) {\n\n super();\n this._ariaLabelledBy = _config.ariaLabelledBy || null;\n this._document = _document;\n }\n\n /** Starts the dialog exit animation. */\n abstract _startExitAnimation(): void;\n\n /** Initializes the dialog container with the attached content. */\n _initializeWithAttachedContent() {\n this._setupFocusTrap();\n // Save the previously focused element. This element will be re-focused\n // when the dialog closes.\n this._capturePreviouslyFocusedElement();\n // Move focus onto the dialog immediately in order to prevent the user\n // from accidentally opening multiple dialogs at the same time.\n this._focusDialogContainer();\n }\n\n /**\n * Attach a ComponentPortal as content to this dialog container.\n * @param portal Portal to be attached as the dialog content.\n */\n attachComponentPortal<T>(portal: ComponentPortal<T>): ComponentRef<T> {\n if (this._portalOutlet.hasAttached() && (typeof ngDevMode === 'undefined' || ngDevMode)) {\n throwMatDialogContentAlreadyAttachedError();\n }\n\n return this._portalOutlet.attachComponentPortal(portal);\n }\n\n /**\n * Attach a TemplatePortal as content to this dialog container.\n * @param portal Portal to be attached as the dialog content.\n */\n attachTemplatePortal<C>(portal: TemplatePortal<C>): EmbeddedViewRef<C> {\n if (this._portalOutlet.hasAttached() && (typeof ngDevMode === 'undefined' || ngDevMode)) {\n throwMatDialogContentAlreadyAttachedError();\n }\n\n return this._portalOutlet.attachTemplatePortal(portal);\n }\n\n /**\n * Attaches a DOM portal to the dialog container.\n * @param portal Portal to be attached.\n * @deprecated To be turned into a method.\n * @breaking-change 10.0.0\n */\n override attachDomPortal = (portal: DomPortal) => {\n if (this._portalOutlet.hasAttached() && (typeof ngDevMode === 'undefined' || ngDevMode)) {\n throwMatDialogContentAlreadyAttachedError();\n }\n\n return this._portalOutlet.attachDomPortal(portal);\n }\n\n /** Moves focus back into the dialog if it was moved out. */\n _recaptureFocus() {\n if (!this._containsFocus()) {\n const focusContainer = !this._config.autoFocus || !this._focusTrap.focusInitialElement();\n\n if (focusContainer) {\n this._elementRef.nativeElement.focus();\n }\n }\n }\n\n /** Moves the focus inside the focus trap. */\n protected _trapFocus() {\n // If we were to attempt to focus immediately, then the content of the dialog would not yet be\n // ready in instances where change detection has to run first. To deal with this, we simply\n // wait for the microtask queue to be empty.\n if (this._config.autoFocus) {\n this._focusTrap.focusInitialElementWhenReady();\n } else if (!this._containsFocus()) {\n // Otherwise ensure that focus is on the dialog container. It's possible that a different\n // component tried to move focus while the open animation was running. See:\n // https://github.com/angular/components/issues/16215. Note that we only want to do this\n // if the focus isn't inside the dialog already, because it's possible that the consumer\n // turned off `autoFocus` in order to move focus themselves.\n this._elementRef.nativeElement.focus();\n }\n }\n\n /** Restores focus to the element that was focused before the dialog opened. */\n protected _restoreFocus() {\n const previousElement = this._elementFocusedBeforeDialogWasOpened;\n\n // We need the extra check, because IE can set the `activeElement` to null in some cases.\n if (this._config.restoreFocus && previousElement &&\n typeof previousElement.focus === 'function') {\n const activeElement = _getFocusedElementPierceShadowDom();\n const element = this._elementRef.nativeElement;\n\n // Make sure that focus is still inside the dialog or is on the body (usually because a\n // non-focusable element like the backdrop was clicked) before moving it. It's possible that\n // the consumer moved it themselves before the animation was done, in which case we shouldn't\n // do anything.\n if (!activeElement || activeElement === this._document.body || activeElement === element ||\n element.contains(activeElement)) {\n if (this._focusMonitor) {\n this._focusMonitor.focusVia(previousElement, this._closeInteractionType);\n this._closeInteractionType = null;\n } else {\n previousElement.focus();\n }\n }\n }\n\n if (this._focusTrap) {\n this._focusTrap.destroy();\n }\n }\n\n /** Sets up the focus trap. */\n private _setupFocusTrap() {\n this._focusTrap = this._focusTrapFactory.create(this._elementRef.nativeElement);\n }\n\n /** Captures the element that was focused before the dialog was opened. */\n private _capturePreviouslyFocusedElement() {\n if (this._document) {\n this._elementFocusedBeforeDialogWasOpened = _getFocusedElementPierceShadowDom();\n }\n }\n\n /** Focuses the dialog container. */\n private _focusDialogContainer() {\n // Note that there is no focus method when rendering on the server.\n if (this._elementRef.nativeElement.focus) {\n this._elementRef.nativeElement.focus();\n }\n }\n\n /** Returns whether focus is inside the dialog. */\n private _containsFocus() {\n const element = this._elementRef.nativeElement;\n const activeElement = _getFocusedElementPierceShadowDom();\n return element === activeElement || element.contains(activeElement);\n }\n}\n\n/**\n * Internal component that wraps user-provided dialog content.\n * Animation is based on https://material.io/guidelines/motion/choreography.html.\n * @docs-private\n */\n@Component({\n selector: 'mat-dialog-container',\n templateUrl: 'dialog-container.html',\n styleUrls: ['dialog.css'],\n encapsulation: ViewEncapsulation.None,\n // Using OnPush for dialogs caused some G3 sync issues. Disabled until we can track them down.\n // tslint:disable-next-line:validate-decorators\n changeDetection: ChangeDetectionStrategy.Default,\n animations: [matDialogAnimations.dialogContainer],\n host: {\n 'class': 'mat-dialog-container',\n 'tabindex': '-1',\n 'aria-modal': 'true',\n '[id]': '_id',\n '[attr.role]': '_config.role',\n '[attr.aria-labelledby]': '_config.ariaLabel ? null : _ariaLabelledBy',\n '[attr.aria-label]': '_config.ariaLabel',\n '[attr.aria-describedby]': '_config.ariaDescribedBy || null',\n '[@dialogContainer]': '_state',\n '(@dialogContainer.start)': '_onAnimationStart($event)',\n '(@dialogContainer.done)': '_onAnimationDone($event)',\n },\n})\nexport class MatDialogContainer extends _MatDialogContainerBase {\n /** State of the dialog animation. */\n _state: 'void' | 'enter' | 'exit' = 'enter';\n\n /** Callback, invoked whenever an animation on the host completes. */\n _onAnimationDone({toState, totalTime}: AnimationEvent) {\n if (toState === 'enter') {\n this._trapFocus();\n this._animationStateChanged.next({state: 'opened', totalTime});\n } else if (toState === 'exit') {\n this._restoreFocus();\n this._animationStateChanged.next({state: 'closed', totalTime});\n }\n }\n\n /** Callback, invoked when an animation on the host starts. */\n _onAnimationStart({toState, totalTime}: AnimationEvent) {\n if (toState === 'enter') {\n this._animationStateChanged.next({state: 'opening', totalTime});\n } else if (toState === 'exit' || toState === 'void') {\n this._animationStateChanged.next({state: 'closing', totalTime});\n }\n }\n\n /** Starts the dialog exit animation. */\n _startExitAnimation(): void {\n this._state = 'exit';\n\n // Mark the container for check so it can react if the\n // view container is using OnPush change detection.\n this._changeDetectorRef.markForCheck();\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {FocusOrigin} from '@angular/cdk/a11y';\nimport {ESCAPE, hasModifierKey} from '@angular/cdk/keycodes';\nimport {GlobalPositionStrategy, OverlayRef} from '@angular/cdk/overlay';\nimport {Observable, Subject} from 'rxjs';\nimport {filter, take} from 'rxjs/operators';\nimport {DialogPosition} from './dialog-config';\nimport {_MatDialogContainerBase} from './dialog-container';\n\n\n// TODO(jelbourn): resizing\n\n// Counter for unique dialog ids.\nlet uniqueId = 0;\n\n/** Possible states of the lifecycle of a dialog. */\nexport const enum MatDialogState {OPEN, CLOSING, CLOSED}\n\n/**\n * Reference to a dialog opened via the MatDialog service.\n */\nexport class MatDialogRef<T, R = any> {\n /** The instance of component opened into the dialog. */\n componentInstance: T;\n\n /** Whether the user is allowed to close the dialog. */\n disableClose: boolean | undefined = this._containerInstance._config.disableClose;\n\n /** Subject for notifying the user that the dialog has finished opening. */\n private readonly _afterOpened = new Subject<void>();\n\n /** Subject for notifying the user that the dialog has finished closing. */\n private readonly _afterClosed = new Subject<R | undefined>();\n\n /** Subject for notifying the user that the dialog has started closing. */\n private readonly _beforeClosed = new Subject<R | undefined>();\n\n /** Result to be passed to afterClosed. */\n private _result: R | undefined;\n\n /** Handle to the timeout that's running as a fallback in case the exit animation doesn't fire. */\n private _closeFallbackTimeout: any;\n\n /** Current state of the dialog. */\n private _state = MatDialogState.OPEN;\n\n constructor(\n private _overlayRef: OverlayRef,\n public _containerInstance: _MatDialogContainerBase,\n /** Id of the dialog. */\n readonly id: string = `mat-dialog-${uniqueId++}`) {\n\n // Pass the id along to the container.\n _containerInstance._id = id;\n\n // Emit when opening animation completes\n _containerInstance._animationStateChanged.pipe(\n filter(event => event.state === 'opened'),\n take(1)\n )\n .subscribe(() => {\n this._afterOpened.next();\n this._afterOpened.complete();\n });\n\n // Dispose overlay when closing animation is complete\n _containerInstance._animationStateChanged.pipe(\n filter(event => event.state === 'closed'),\n take(1)\n ).subscribe(() => {\n clearTimeout(this._closeFallbackTimeout);\n this._finishDialogClose();\n });\n\n _overlayRef.detachments().subscribe(() => {\n this._beforeClosed.next(this._result);\n this._beforeClosed.complete();\n this._afterClosed.next(this._result);\n this._afterClosed.complete();\n this.componentInstance = null!;\n this._overlayRef.dispose();\n });\n\n _overlayRef.keydownEvents()\n .pipe(filter(event => {\n return event.keyCode === ESCAPE && !this.disableClose && !hasModifierKey(event);\n }))\n .subscribe(event => {\n event.preventDefault();\n _closeDialogVia(this, 'keyboard');\n });\n\n _overlayRef.backdropClick().subscribe(() => {\n if (this.disableClose) {\n this._containerInstance._recaptureFocus();\n } else {\n _closeDialogVia(this, 'mouse');\n }\n });\n }\n\n /**\n * Close the dialog.\n * @param dialogResult Optional result to return to the dialog opener.\n */\n close(dialogResult?: R): void {\n this._result = dialogResult;\n\n // Transition the backdrop in parallel to the dialog.\n this._containerInstance._animationStateChanged.pipe(\n filter(event => event.state === 'closing'),\n take(1)\n )\n .subscribe(event => {\n this._beforeClosed.next(dialogResult);\n this._beforeClosed.complete();\n this._overlayRef.detachBackdrop();\n\n // The logic that disposes of the overlay depends on the exit animation completing, however\n // it isn't guaranteed if the parent view is destroyed while it's running. Add a fallback\n // timeout which will clean everything up if the animation hasn't fired within the specified\n // amount of time plus 100ms. We don't need to run this outside the NgZone, because for the\n // vast majority of cases the timeout will have been cleared before it has the chance to fire.\n this._closeFallbackTimeout = setTimeout(() => this._finishDialogClose(),\n event.totalTime + 100);\n });\n\n this._state = MatDialogState.CLOSING;\n this._containerInstance._startExitAnimation();\n }\n\n /**\n * Gets an observable that is notified when the dialog is finished opening.\n */\n afterOpened(): Observable<void> {\n return this._afterOpened;\n }\n\n /**\n * Gets an observable that is notified when the dialog is finished closing.\n */\n afterClosed(): Observable<R | undefined> {\n return this._afterClosed;\n }\n\n /**\n * Gets an observable that is notified when the dialog has started closing.\n */\n beforeClosed(): Observable<R | undefined> {\n return this._beforeClosed;\n }\n\n /**\n * Gets an observable that emits when the overlay's backdrop has been clicked.\n */\n backdropClick(): Observable<MouseEvent> {\n return this._overlayRef.backdropClick();\n }\n\n /**\n * Gets an observable that emits when keydown events are targeted on the overlay.\n */\n keydownEvents(): Observable<KeyboardEvent> {\n return this._overlayRef.keydownEvents();\n }\n\n /**\n * Updates the dialog's position.\n * @param position New dialog position.\n */\n updatePosition(position?: DialogPosition): this {\n let strategy = this._getPositionStrategy();\n\n if (position && (position.left || position.right)) {\n position.left ? strategy.left(position.left) : strategy.right(position.right);\n } else {\n strategy.centerHorizontally();\n }\n\n if (position && (position.top || position.bottom)) {\n position.top ? strategy.top(position.top) : strategy.bottom(position.bottom);\n } else {\n strategy.centerVertically();\n }\n\n this._overlayRef.updatePosition();\n\n return this;\n }\n\n /**\n * Updates the dialog's width and height.\n * @param width New width of the dialog.\n * @param height New height of the dialog.\n */\n updateSize(width: string = '', height: string = ''): this {\n this._overlayRef.updateSize({width, height});\n this._overlayRef.updatePosition();\n return this;\n }\n\n /** Add a CSS class or an array of classes to the overlay pane. */\n addPanelClass(classes: string | string[]): this {\n this._overlayRef.addPanelClass(classes);\n return this;\n }\n\n /** Remove a CSS class or an array of classes from the overlay pane. */\n removePanelClass(classes: string | string[]): this {\n this._overlayRef.removePanelClass(classes);\n return this;\n }\n\n /** Gets the current state of the dialog's lifecycle. */\n getState(): MatDialogState {\n return this._state;\n }\n\n /**\n * Finishes the dialog close by updating the state of the dialog\n * and disposing the overlay.\n */\n private _finishDialogClose() {\n this._state = MatDialogState.CLOSED;\n this._overlayRef.dispose();\n }\n\n /** Fetches the position strategy object from the overlay ref. */\n private _getPositionStrategy(): GlobalPositionStrategy {\n return this._overlayRef.getConfig().positionStrategy as GlobalPositionStrategy;\n }\n}\n\n/**\n * Closes the dialog with the specified interaction type. This is currently not part of\n * `MatDialogRef` as that would conflict with custom dialog ref mocks provided in tests.\n * More details. See: https://github.com/angular/components/pull/9257#issuecomment-651342226.\n */\n// TODO: TODO: Move this back into `MatDialogRef` when we provide an official mock dialog ref.\nexport function _closeDialogVia<R>(ref: MatDialogRef<R>, interactionType: FocusOrigin, result?: R) {\n // Some mock dialog ref instances in tests do not have the `_containerInstance` property.\n // For those, we keep the behavior as is and do not deal with the interaction type.\n if (ref._containerInstance !== undefined) {\n ref._containerInstance._closeInteractionType = interactionType;\n }\n return ref.close(result);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Directionality} from '@angular/cdk/bidi';\nimport {\n Overlay,\n OverlayConfig,\n OverlayContainer,\n OverlayRef,\n ScrollStrategy,\n} from '@angular/cdk/overlay';\nimport {ComponentPortal, ComponentType, TemplatePortal} from '@angular/cdk/portal';\nimport {Location} from '@angular/common';\nimport {\n Directive,\n Inject,\n Injectable,\n InjectFlags,\n InjectionToken,\n Injector,\n OnDestroy,\n Optional,\n SkipSelf,\n StaticProvider,\n TemplateRef,\n Type,\n} from '@angular/core';\nimport {defer, Observable, of as observableOf, Subject} from 'rxjs';\nimport {startWith} from 'rxjs/operators';\nimport {MatDialogConfig} from './dialog-config';\nimport {MatDialogContainer, _MatDialogContainerBase} from './dialog-container';\nimport {MatDialogRef} from './dialog-ref';\n\n\n/** Injection token that can be used to access the data that was passed in to a dialog. */\nexport const MAT_DIALOG_DATA = new InjectionToken<any>('MatDialogData');\n\n/** Injection token that can be used to specify default dialog options. */\nexport const MAT_DIALOG_DEFAULT_OPTIONS =\n new InjectionToken<MatDialogConfig>('mat-dialog-default-options');\n\n/** Injection token that determines the scroll handling while the dialog is open. */\nexport const MAT_DIALOG_SCROLL_STRATEGY =\n new InjectionToken<() => ScrollStrategy>('mat-dialog-scroll-strategy');\n\n/** @docs-private */\nexport function MAT_DIALOG_SCROLL_STRATEGY_FACTORY(overlay: Overlay): () => ScrollStrategy {\n return () => overlay.scrollStrategies.block();\n}\n\n/** @docs-private */\nexport function MAT_DIALOG_SCROLL_STRATEGY_PROVIDER_FACTORY(overlay: Overlay):\n () => ScrollStrategy {\n return () => overlay.scrollStrategies.block();\n}\n\n/** @docs-private */\nexport const MAT_DIALOG_SCROLL_STRATEGY_PROVIDER = {\n provide: MAT_DIALOG_SCROLL_STRATEGY,\n deps: [Overlay],\n useFactory: MAT_DIALOG_SCROLL_STRATEGY_PROVIDER_FACTORY,\n};\n\n/**\n * Base class for dialog services. The base dialog service allows\n * for arbitrary dialog refs and dialog container components.\n */\n@Directive()\nexport abstract class _MatDialogBase<C extends _MatDialogContainerBase> implements OnDestroy {\n private _openDialogsAtThisLevel: MatDialogRef<any>[] = [];\n private readonly _afterAllClosedAtThisLevel = new Subject<void>();\n private readonly _afterOpenedAtThisLevel = new Subject<MatDialogRef<any>>();\n private _ariaHiddenElements = new Map<Element, string|null>();\n private _scrollStrategy: () => ScrollStrategy;\n\n /** Keeps track of the currently-open dialogs. */\n get openDialogs(): MatDialogRef<any>[] {\n return this._parentDialog ? this._parentDialog.openDialogs : this._openDialogsAtThisLevel;\n }\n\n /** Stream that emits when a dialog has been opened. */\n get afterOpened(): Subject<MatDialogRef<any>> {\n return this._parentDialog ? this._parentDialog.afterOpened : this._afterOpenedAtThisLevel;\n }\n\n _getAfterAllClosed(): Subject<void> {\n const parent = this._parentDialog;\n return parent ? parent._getAfterAllClosed() : this._afterAllClosedAtThisLevel;\n }\n\n // TODO (jelbourn): tighten the typing right-hand side of this expression.\n /**\n * Stream that emits when all open dialog have finished closing.\n * Will emit on subscribe if there are no open dialogs to begin with.\n */\n readonly afterAllClosed: Observable<void> = defer(() => this.openDialogs.length ?\n this._getAfterAllClosed() :\n this._getAfterAllClosed().pipe(startWith(undefined))) as Observable<any>;\n\n constructor(\n private _overlay: Overlay,\n private _injector: Injector,\n private _defaultOptions: MatDialogConfig|undefined,\n private _parentDialog: _MatDialogBase<C>|undefined,\n private _overlayContainer: OverlayContainer,\n scrollStrategy: any,\n private _dialogRefConstructor: Type<MatDialogRef<any>>,\n private _dialogContainerType: Type<C>,\n private _dialogDataToken: InjectionToken<any>) {\n this._scrollStrategy = scrollStrategy;\n }\n\n /**\n * Opens a modal dialog containing the given component.\n * @param component Type of the component to load into the dialog.\n * @param config Extra configuration options.\n * @returns Reference to the newly-opened dialog.\n */\n open<T, D = any, R = any>(component: ComponentType<T>,\n config?: MatDialogConfig<D>): MatDialogRef<T, R>;\n\n /**\n * Opens a modal dialog containing the given template.\n * @param template TemplateRef to instantiate as the dialog content.\n * @param config Extra configuration options.\n * @returns Reference to the newly-opened dialog.\n */\n open<T, D = any, R = any>(template: TemplateRef<T>,\n config?: MatDialogConfig<D>): MatDialogRef<T, R>;\n\n open<T, D = any, R = any>(template: ComponentType<T> | TemplateRef<T>,\n config?: MatDialogConfig<D>): MatDialogRef<T, R>;\n\n open<T, D = any, R = any>(componentOrTemplateRef: ComponentType<T> | TemplateRef<T>,\n config?: MatDialogConfig<D>): MatDialogRef<T, R> {\n config = _applyConfigDefaults(config, this._defaultOptions || new MatDialogConfig());\n\n if (config.id && this.getDialogById(config.id) &&\n (typeof ngDevMode === 'undefined' || ngDevMode)) {\n throw Error(`Dialog with id \"${config.id}\" exists already. The dialog id must be unique.`);\n }\n\n const overlayRef = this._createOverlay(config);\n const dialogContainer = this._attachDialogContainer(overlayRef, config);\n const dialogRef = this._attachDialogContent<T, R>(componentOrTemplateRef,\n dialogContainer,\n overlayRef,\n config);\n\n // If this is the first dialog that we're opening, hide all the non-overlay content.\n if (!this.openDialogs.length) {\n this._hideNonDialogContentFromAssistiveTechnology();\n }\n\n this.openDialogs.push(dialogRef);\n dialogRef.afterClosed().subscribe(() => this._removeOpenDialog(dialogRef));\n this.afterOpened.next(dialogRef);\n\n // Notify the dialog container that the content has been attached.\n dialogContainer._initializeWithAttachedContent();\n\n return dialogRef;\n }\n\n /**\n * Closes all of the currently-open dialogs.\n */\n closeAll(): void {\n this._closeDialogs(this.openDialogs);\n }\n\n /**\n * Finds an open dialog by its id.\n * @param id ID to use when looking up the dialog.\n */\n getDialogById(id: string): MatDialogRef<any> | undefined {\n return this.openDialogs.find(dialog => dialog.id === id);\n }\n\n ngOnDestroy() {\n // Only close the dialogs at this level on destroy\n // since the parent service may still be active.\n this._closeDialogs(this._openDialogsAtThisLevel);\n this._afterAllClosedAtThisLevel.complete();\n this._afterOpenedAtThisLevel.complete();\n }\n\n /**\n * Creates the overlay into which the dialog will be loaded.\n * @param config The dialog configuration.\n * @returns A promise resolving to the OverlayRef for the created overlay.\n */\n private _createOverlay(config: MatDialogConfig): OverlayRef {\n const overlayConfig = this._getOverlayConfig(config);\n return this._overlay.create(overlayConfig);\n }\n\n /**\n * Creates an overlay config from a dialog config.\n * @param dialogConfig The dialog configuration.\n * @returns The overlay configuration.\n */\n private _getOverlayConfig(dialogConfig: MatDialogConfig): OverlayConfig {\n const state = new OverlayConfig({\n positionStrategy: this._overlay.position().global(),\n scrollStrategy: dialogConfig.scrollStrategy || this._scrollStrategy(),\n panelClass: dialogConfig.panelClass,\n hasBackdrop: dialogConfig.hasBackdrop,\n direction: dialogConfig.direction,\n minWidth: dialogConfig.minWidth,\n minHeight: dialogConfig.minHeight,\n maxWidth: dialogConfig.maxWidth,\n maxHeight: dialogConfig.maxHeight,\n disposeOnNavigation: dialogConfig.closeOnNavigation\n });\n\n if (dialogConfig.backdropClass) {\n state.backdropClass = dialogConfig.backdropClass;\n }\n\n return state;\n }\n\n /**\n * Attaches a dialog container to a dialog's already-created overlay.\n * @param overlay Reference to the dialog's underlying overlay.\n * @param config The dialog configuration.\n * @returns A promise resolving to a ComponentRef for the attached container.\n */\n private _attachDialogContainer(overlay: OverlayRef, config: MatDialogConfig): C {\n const userInjector = config && config.viewContainerRef && config.viewContainerRef.injector;\n const injector = Injector.create({\n parent: userInjector || this._injector,\n providers: [{provide: MatDialogConfig, useValue: config}]\n });\n\n const containerPortal = new ComponentPortal(this._dialogContainerType,\n config.viewContainerRef, injector, config.componentFactoryResolver);\n const containerRef = overlay.attach<C>(containerPortal);\n\n return containerRef.instance;\n }\n\n /**\n * Attaches the user-provided component to the already-created dialog container.\n * @param componentOrTemplateRef The type of component being loaded into the dialog,\n * or a TemplateRef to instantiate as the content.\n * @param dialogContainer Reference to the wrapping dialog container.\n * @param overlayRef Reference to the overlay in which the dialog resides.\n * @param config The dialog configuration.\n * @returns A promise resolving to the MatDialogRef that should be returned to the user.\n */\n private _attachDialogContent<T, R>(\n componentOrTemplateRef: ComponentType<T> | TemplateRef<T>,\n dialogContainer: C,\n overlayRef: OverlayRef,\n config: MatDialogConfig): MatDialogRef<T, R> {\n\n // Create a reference to the dialog we're creating in order to give the user a handle\n // to modify and close it.\n const dialogRef = new this._dialogRefConstructor(overlayRef, dialogContainer, config.id);\n\n if (componentOrTemplateRef instanceof TemplateRef) {\n dialogContainer.attachTemplatePortal(\n new TemplatePortal<T>(componentOrTemplateRef, null!,\n <any>{$implicit: config.data, dialogRef}));\n } else {\n const injector = this._createInjector<T>(config, dialogRef, dialogContainer);\n const contentRef = dialogContainer.attachComponentPortal<T>(\n new ComponentPortal(componentOrTemplateRef, config.viewContainerRef, injector));\n dialogRef.componentInstance = contentRef.instance;\n }\n\n dialogRef\n .updateSize(config.width, config.height)\n .updatePosition(config.position);\n\n return dialogRef;\n }\n\n /**\n * Creates a custom injector to be used inside the dialog. This allows a component loaded inside\n * of a dialog to close itself and, optionally, to return a value.\n * @param config Config object that is used to construct the dialog.\n * @param dialogRef Reference to the dialog.\n * @param dialogContainer Dialog container element that wraps all of the contents.\n * @returns The custom injector that can be used inside the dialog.\n */\n private _createInjector<T>(\n config: MatDialogConfig,\n dialogRef: MatDialogRef<T>,\n dialogContainer: C): Injector {\n\n const userInjector = config && config.viewContainerRef && config.viewContainerRef.injector;\n\n // The dialog container should be provided as the dialog container and the dialog's\n // content are created out of the same `ViewContainerRef` and as such, are siblings\n // for injector purposes. To allow the hierarchy that is expected, the dialog\n // container is explicitly provided in the injector.\n const providers: StaticProvider[] = [\n {provide: this._dialogContainerType, useValue: dialogContainer},\n {provide: this._dialogDataToken, useValue: config.data},\n {provide: this._dialogRefConstructor, useValue: dialogRef}\n ];\n\n if (config.direction && (!userInjector ||\n !userInjector.get<Directionality | null>(Directionality, null, InjectFlags.Optional))) {\n providers.push({\n provide: Directionality,\n useValue: {value: config.direction, change: observableOf()}\n });\n }\n\n return Injector.create({parent: userInjector || this._injector, providers});\n }\n\n /**\n * Removes a dialog from the array of open dialogs.\n * @param dialogRef Dialog to be removed.\n */\n private _removeOpenDialog(dialogRef: MatDialogRef<any>) {\n const index = this.openDialogs.indexOf(dialogRef);\n\n if (index > -1) {\n this.openDialogs.splice(index, 1);\n\n // If all the dialogs were closed, remove/restore the `aria-hidden`\n // to a the siblings and emit to the `afterAllClosed` stream.\n if (!this.openDialogs.length) {\n this._ariaHiddenElements.forEach((previousValue, element) => {\n if (previousValue) {\n element.setAttribute('aria-hidden', previousValue);\n } else {\n element.removeAttribute('aria-hidden');\n }\n });\n\n this._ariaHiddenElements.clear();\n this._getAfterAllClosed().next();\n }\n }\n }\n\n /**\n * Hides all of the content that isn't an overlay from assistive technology.\n */\n private _hideNonDialogContentFromAssistiveTechnology() {\n const overlayContainer = this._overlayContainer.getContainerElement();\n\n // Ensure that the overlay container is attached to the DOM.\n if (overlayContainer.parentElement) {\n const siblings = overlayContainer.parentElement.children;\n\n for (let i = siblings.length - 1; i > -1; i--) {\n let sibling = siblings[i];\n\n if (sibling !== overlayContainer &&\n sibling.nodeName !== 'SCRIPT' &&\n sibling.nodeName !== 'STYLE' &&\n !sibling.hasAttribute('aria-live')) {\n\n this._ariaHiddenElements.set(sibling, sibling.getAttribute('aria-hidden'));\n sibling.setAttribute('aria-hidden', 'true');\n }\n }\n }\n }\n\n /** Closes all of the dialogs in an array. */\n private _closeDialogs(dialogs: MatDialogRef<any>[]) {\n let i = dialogs.length;\n\n while (i--) {\n // The `_openDialogs` property isn't updated after close until the rxjs subscription\n // runs on the next microtask, in addition to modifying the array as we're going\n // through it. We loop through all of them and call close without assuming that\n // they'll be removed from the list instantaneously.\n dialogs[i].close();\n }\n }\n\n}\n\n/**\n * Service to open Material Design modal dialogs.\n */\n@Injectable()\nexport class MatDialog extends _MatDialogBase<MatDialogContainer> {\n constructor(\n overlay: Overlay,\n injector: Injector,\n /**\n * @deprecated `_location` parameter to be removed.\n * @breaking-change 10.0.0\n */\n @Optional() location: Location,\n @Optional() @Inject(MAT_DIALOG_DEFAULT_OPTIONS) defaultOptions: MatDialogConfig,\n @Inject(MAT_DIALOG_SCROLL_STRATEGY) scrollStrategy: any,\n @Optional() @SkipSelf() parentDialog: MatDialog,\n overlayContainer: OverlayContainer) {\n super(overlay, injector, defaultOptions, parentDialog, overlayContainer, scrollStrategy,\n MatDialogRef, MatDialogContainer, MAT_DIALOG_DATA);\n }\n}\n\n/**\n * Applies default options to the dialog config.\n * @param config Config to be modified.\n * @param defaultOptions Default options provided.\n * @returns The new configuration object.\n */\nfunction _applyConfigDefaults(\n config?: MatDialogConfig, defaultOptions?: MatDialogConfig): MatDialogConfig {\n return {...defaultOptions, ...config};\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {\n Directive,\n Input,\n OnChanges,\n OnInit,\n Optional,\n SimpleChanges,\n ElementRef,\n} from '@angular/core';\nimport {MatDialog} from './dialog';\nimport {_closeDialogVia, MatDialogRef} from './dialog-ref';\n\n/** Counter used to generate unique IDs for dialog elements. */\nlet dialogElementUid = 0;\n\n/**\n * Button that will close the current dialog.\n */\n@Directive({\n selector: '[mat-dialog-close], [matDialogClose]',\n exportAs: 'matDialogClose',\n host: {\n '(click)': '_onButtonClick($event)',\n '[attr.aria-label]': 'ariaLabel || null',\n '[attr.type]': 'type',\n }\n})\nexport class MatDialogClose implements OnInit, OnChanges {\n /** Screenreader label for the button. */\n @Input('aria-label') ariaLabel: string;\n\n /** Default to \"button\" to prevents accidental form submits. */\n @Input() type: 'submit' | 'button' | 'reset' = 'button';\n\n /** Dialog close input. */\n @Input('mat-dialog-close') dialogResult: any;\n\n @Input('matDialogClose') _matDialogClose: any;\n\n constructor(\n\n /**\n * Reference to the containing dialog.\n * @deprecated `dialogRef` property to become private.\n * @breaking-change 13.0.0\n */\n // The dialog title directive is always used in combination with a `MatDialogRef`.\n // tslint:disable-next-line: lightweight-tokens\n @Optional() public dialogRef: MatDialogRef<any>,\n private _elementRef: ElementRef<HTMLElement>,\n private _dialog: MatDialog) {}\n\n ngOnInit() {\n if (!this.dialogRef) {\n // When this directive is included in a dialog via TemplateRef (rather than being\n // in a Component), the DialogRef isn't available via injection because embedded\n // views cannot be given a custom injector. Instead, we look up the DialogRef by\n // ID. This must occur in `onInit`, as the ID binding for the dialog container won't\n // be resolved at constructor time.\n this.dialogRef = getClosestDialog(this._elementRef, this._dialog.openDialogs)!;\n }\n }\n\n ngOnChanges(changes: SimpleChanges) {\n const proxiedChange = changes['_matDialogClose'] || changes['_matDialogCloseResult'];\n\n if (proxiedChange) {\n this.dialogResult = proxiedChange.currentValue;\n }\n }\n\n _onButtonClick(event: MouseEvent) {\n // Determinate the focus origin using the click event, because using the FocusMonitor will\n // result in incorrect origins. Most of the time, close buttons will be auto focused in the\n // dialog, and therefore clicking the button won't result in a focus change. This means that\n // the FocusMonitor won't detect any origin change, and will always output `program`.\n _closeDialogVia(this.dialogRef,\n event.screenX === 0 && event.screenY === 0 ? 'keyboard' : 'mouse', this.dialogResult);\n }\n}\n\n/**\n * Title of a dialog element. Stays fixed to the top of the dialog when scrolling.\n */\n@Directive({\n selector: '[mat-dialog-title], [matDialogTitle]',\n exportAs: 'matDialogTitle',\n host: {\n 'class': 'mat-dialog-title',\n '[id]': 'id',\n },\n})\nexport class MatDialogTitle implements OnInit {\n /** Unique id for the dialog title. If none is supplied, it will be auto-generated. */\n @Input() id: string = `mat-dialog-title-${dialogElementUid++}`;\n\n constructor(\n // The dialog title directive is always used in combination with a `MatDialogRef`.\n // tslint:disable-next-line: lightweight-tokens\n @Optional() private _dialogRef: MatDialogRef<any>,\n private _elementRef: ElementRef<HTMLElement>,\n private _dialog: MatDialog) {}\n\n ngOnInit() {\n if (!this._dialogRef) {\n this._dialogRef = getClosestDialog(this._elementRef, this._dialog.openDialogs)!;\n }\n\n if (this._dialogRef) {\n Promise.resolve().then(() => {\n const container = this._dialogRef._containerInstance;\n\n if (container && !container._ariaLabelledBy) {\n container._ariaLabelledBy = this.id;\n }\n });\n }\n }\n}\n\n\n/**\n * Scrollable content container of a dialog.\n */\n@Directive({\n selector: `[mat-dialog-content], mat-dialog-content, [matDialogContent]`,\n host: {'class': 'mat-dialog-content'}\n})\nexport class MatDialogContent {}\n\n\n/**\n * Container for the bottom action buttons in a dialog.\n * Stays fixed to the bottom when scrolling.\n */\n@Directive({\n selector: `[mat-dialog-actions], mat-dialog-actions, [matDialogActions]`,\n host: {'class': 'mat-dialog-actions'}\n})\nexport class MatDialogActions {}\n\n\n/**\n * Finds the closest MatDialogRef to an element by looking at the DOM.\n * @param element Element relative to which to look for a dialog.\n * @param openDialogs References to the currently-open dialogs.\n */\nfunction getClosestDialog(element: ElementRef<HTMLElement>, openDialogs: MatDialogRef<any>[]) {\n let parent: HTMLElement | null = element.nativeElement.parentElement;\n\n while (parent && !parent.classList.contains('mat-dialog-container')) {\n parent = parent.parentElement;\n }\n\n return parent ? openDialogs.find(dialog => dialog.id === parent!.id) : null;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {OverlayModule} from '@angular/cdk/overlay';\nimport {PortalModule} from '@angular/cdk/portal';\nimport {NgModule} from '@angular/core';\nimport {MatCommonModule} from '@angular/material/core';\nimport {MAT_DIALOG_SCROLL_STRATEGY_PROVIDER, MatDialog} from './dialog';\nimport {MatDialogContainer} from './dialog-container';\nimport {\n MatDialogActions,\n MatDialogClose,\n MatDialogContent,\n MatDialogTitle,\n} from './dialog-content-directives';\n\n\n@NgModule({\n imports: [\n OverlayModule,\n PortalModule,\n MatCommonModule,\n ],\n exports: [\n MatDialogContainer,\n MatDialogClose,\n MatDialogTitle,\n MatDialogContent,\n MatDialogActions,\n MatCommonModule,\n ],\n declarations: [\n MatDialogContainer,\n MatDialogClose,\n MatDialogTitle,\n MatDialogActions,\n MatDialogContent,\n ],\n providers: [\n MatDialog,\n MAT_DIALOG_SCROLL_STRATEGY_PROVIDER,\n ],\n entryComponents: [MatDialogContainer],\n})\nexport class MatDialogModule {}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nexport * from './dialog-module';\nexport * from './dialog';\nexport * from './dialog-container';\nexport * from './dialog-content-directives';\nexport * from './dialog-config';\nexport * from './dialog-ref';\nexport * from './dialog-animations';\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from 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+ {"version":3,"file":"dialog.js","sources":["../../../../../../src/material/dialog/dialog-config.ts","../../../../../../src/material/dialog/dialog-animations.ts","../../../../../../src/material/dialog/dialog-container.ts","../../../../../../src/material/dialog/dialog-ref.ts","../../../../../../src/material/dialog/dialog.ts","../../../../../../src/material/dialog/dialog-content-directives.ts","../../../../../../src/material/dialog/dialog-module.ts","../../../../../../src/material/dialog/public-api.ts","../../../../../../src/material/dialog/index.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ViewContainerRef, ComponentFactoryResolver} from '@angular/core';\nimport {Direction} from '@angular/cdk/bidi';\nimport {ScrollStrategy} from '@angular/cdk/overlay';\n\n/** Valid ARIA roles for a dialog element. */\nexport type DialogRole = 'dialog' | 'alertdialog';\n\n/** Possible overrides for a dialog's position. */\nexport interface DialogPosition {\n /** Override for the dialog's top position. */\n top?: string;\n\n /** Override for the dialog's bottom position. */\n bottom?: string;\n\n /** Override for the dialog's left position. */\n left?: string;\n\n /** Override for the dialog's right position. */\n right?: string;\n}\n\n/**\n * Configuration for opening a modal dialog with the MatDialog service.\n */\nexport class MatDialogConfig<D = any> {\n\n /**\n * Where the attached component should live in Angular's *logical* component tree.\n * This affects what is available for injection and the change detection order for the\n * component instantiated inside of the dialog. This does not affect where the dialog\n * content will be rendered.\n */\n viewContainerRef?: ViewContainerRef;\n\n /** ID for the dialog. If omitted, a unique one will be generated. */\n id?: string;\n\n /** The ARIA role of the dialog element. */\n role?: DialogRole = 'dialog';\n\n /** Custom class for the overlay pane. */\n panelClass?: string | string[] = '';\n\n /** Whether the dialog has a backdrop. */\n hasBackdrop?: boolean = true;\n\n /** Custom class for the backdrop. */\n backdropClass?: string | string[] = '';\n\n /** Whether the user can use escape or clicking on the backdrop to close the modal. */\n disableClose?: boolean = false;\n\n /** Width of the dialog. */\n width?: string = '';\n\n /** Height of the dialog. */\n height?: string = '';\n\n /** Min-width of the dialog. If a number is provided, assumes pixel units. */\n minWidth?: number | string;\n\n /** Min-height of the dialog. If a number is provided, assumes pixel units. */\n minHeight?: number | string;\n\n /** Max-width of the dialog. If a number is provided, assumes pixel units. Defaults to 80vw. */\n maxWidth?: number | string = '80vw';\n\n /** Max-height of the dialog. If a number is provided, assumes pixel units. */\n maxHeight?: number | string;\n\n /** Position overrides. */\n position?: DialogPosition;\n\n /** Data being injected into the child component. */\n data?: D | null = null;\n\n /** Layout direction for the dialog's content. */\n direction?: Direction;\n\n /** ID of the element that describes the dialog. */\n ariaDescribedBy?: string | null = null;\n\n /** ID of the element that labels the dialog. */\n ariaLabelledBy?: string | null = null;\n\n /** Aria label to assign to the dialog element. */\n ariaLabel?: string | null = null;\n\n /** Whether the dialog should focus the first focusable element on open. */\n autoFocus?: boolean = true;\n\n /**\n * Whether the dialog should restore focus to the\n * previously-focused element, after it's closed.\n */\n restoreFocus?: boolean = true;\n\n /** Scroll strategy to be used for the dialog. */\n scrollStrategy?: ScrollStrategy;\n\n /**\n * Whether the dialog should close when the user goes backwards/forwards in history.\n * Note that this usually doesn't include clicking on links (unless the user is using\n * the `HashLocationStrategy`).\n */\n closeOnNavigation?: boolean = true;\n\n /** Alternate `ComponentFactoryResolver` to use when resolving the associated component. */\n componentFactoryResolver?: ComponentFactoryResolver;\n\n // TODO(jelbourn): add configuration for lifecycle hooks, ARIA labelling.\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nimport {\n animate,\n state,\n style,\n transition,\n trigger,\n AnimationTriggerMetadata,\n} from '@angular/animations';\n\n/**\n * Animations used by MatDialog.\n * @docs-private\n */\nexport const matDialogAnimations: {\n readonly dialogContainer: AnimationTriggerMetadata;\n} = {\n /** Animation that is applied on the dialog container by default. */\n dialogContainer: trigger('dialogContainer', [\n // Note: The `enter` animation transitions to `transform: none`, because for some reason\n // specifying the transform explicitly, causes IE both to blur the dialog content and\n // decimate the animation performance. Leaving it as `none` solves both issues.\n state('void, exit', style({opacity: 0, transform: 'scale(0.7)'})),\n state('enter', style({transform: 'none'})),\n transition('* => enter', animate('150ms cubic-bezier(0, 0, 0.2, 1)',\n style({transform: 'none', opacity: 1}))),\n transition('* => void, * => exit',\n animate('75ms cubic-bezier(0.4, 0.0, 0.2, 1)', style({opacity: 0}))),\n ])\n};\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {AnimationEvent} from '@angular/animations';\nimport {FocusMonitor, FocusOrigin, FocusTrap, FocusTrapFactory} from '@angular/cdk/a11y';\nimport {_getFocusedElementPierceShadowDom} from '@angular/cdk/platform';\nimport {\n BasePortalOutlet,\n CdkPortalOutlet,\n ComponentPortal,\n DomPortal,\n TemplatePortal\n} from '@angular/cdk/portal';\nimport {DOCUMENT} from '@angular/common';\nimport {\n ChangeDetectionStrategy,\n ChangeDetectorRef,\n Component,\n ComponentRef,\n Directive,\n ElementRef,\n EmbeddedViewRef,\n EventEmitter,\n Inject,\n Optional,\n ViewChild,\n ViewEncapsulation,\n} from '@angular/core';\nimport {matDialogAnimations} from './dialog-animations';\nimport {MatDialogConfig} from './dialog-config';\n\n/** Event that captures the state of dialog container animations. */\ninterface DialogAnimationEvent {\n state: 'opened' | 'opening' | 'closing' | 'closed';\n totalTime: number;\n}\n\n/**\n * Throws an exception for the case when a ComponentPortal is\n * attached to a DomPortalOutlet without an origin.\n * @docs-private\n */\nexport function throwMatDialogContentAlreadyAttachedError() {\n throw Error('Attempting to attach dialog content after content is already attached');\n}\n\n/**\n * Base class for the `MatDialogContainer`. The base class does not implement\n * animations as these are left to implementers of the dialog container.\n */\n@Directive()\nexport abstract class _MatDialogContainerBase extends BasePortalOutlet {\n protected _document: Document;\n\n /** The portal outlet inside of this container into which the dialog content will be loaded. */\n @ViewChild(CdkPortalOutlet, {static: true}) _portalOutlet: CdkPortalOutlet;\n\n /** The class that traps and manages focus within the dialog. */\n private _focusTrap: FocusTrap;\n\n /** Emits when an animation state changes. */\n _animationStateChanged = new EventEmitter<DialogAnimationEvent>();\n\n /** Element that was focused before the dialog was opened. Save this to restore upon close. */\n private _elementFocusedBeforeDialogWasOpened: HTMLElement | null = null;\n\n /**\n * Type of interaction that led to the dialog being closed. This is used to determine\n * whether the focus style will be applied when returning focus to its original location\n * after the dialog is closed.\n */\n _closeInteractionType: FocusOrigin|null = null;\n\n /** ID of the element that should be considered as the dialog's label. */\n _ariaLabelledBy: string | null;\n\n /** ID for the container DOM element. */\n _id: string;\n\n constructor(\n protected _elementRef: ElementRef,\n protected _focusTrapFactory: FocusTrapFactory,\n protected _changeDetectorRef: ChangeDetectorRef,\n @Optional() @Inject(DOCUMENT) _document: any,\n /** The dialog configuration. */\n public _config: MatDialogConfig,\n private _focusMonitor?: FocusMonitor) {\n\n super();\n this._ariaLabelledBy = _config.ariaLabelledBy || null;\n this._document = _document;\n }\n\n /** Starts the dialog exit animation. */\n abstract _startExitAnimation(): void;\n\n /** Initializes the dialog container with the attached content. */\n _initializeWithAttachedContent() {\n this._setupFocusTrap();\n // Save the previously focused element. This element will be re-focused\n // when the dialog closes.\n this._capturePreviouslyFocusedElement();\n // Move focus onto the dialog immediately in order to prevent the user\n // from accidentally opening multiple dialogs at the same time.\n this._focusDialogContainer();\n }\n\n /**\n * Attach a ComponentPortal as content to this dialog container.\n * @param portal Portal to be attached as the dialog content.\n */\n attachComponentPortal<T>(portal: ComponentPortal<T>): ComponentRef<T> {\n if (this._portalOutlet.hasAttached() && (typeof ngDevMode === 'undefined' || ngDevMode)) {\n throwMatDialogContentAlreadyAttachedError();\n }\n\n return this._portalOutlet.attachComponentPortal(portal);\n }\n\n /**\n * Attach a TemplatePortal as content to this dialog container.\n * @param portal Portal to be attached as the dialog content.\n */\n attachTemplatePortal<C>(portal: TemplatePortal<C>): EmbeddedViewRef<C> {\n if (this._portalOutlet.hasAttached() && (typeof ngDevMode === 'undefined' || ngDevMode)) {\n throwMatDialogContentAlreadyAttachedError();\n }\n\n return this._portalOutlet.attachTemplatePortal(portal);\n }\n\n /**\n * Attaches a DOM portal to the dialog container.\n * @param portal Portal to be attached.\n * @deprecated To be turned into a method.\n * @breaking-change 10.0.0\n */\n override attachDomPortal = (portal: DomPortal) => {\n if (this._portalOutlet.hasAttached() && (typeof ngDevMode === 'undefined' || ngDevMode)) {\n throwMatDialogContentAlreadyAttachedError();\n }\n\n return this._portalOutlet.attachDomPortal(portal);\n }\n\n /** Moves focus back into the dialog if it was moved out. */\n _recaptureFocus() {\n if (!this._containsFocus()) {\n const focusContainer = !this._config.autoFocus || !this._focusTrap.focusInitialElement();\n\n if (focusContainer) {\n this._elementRef.nativeElement.focus();\n }\n }\n }\n\n /** Moves the focus inside the focus trap. */\n protected _trapFocus() {\n // If we were to attempt to focus immediately, then the content of the dialog would not yet be\n // ready in instances where change detection has to run first. To deal with this, we simply\n // wait for the microtask queue to be empty.\n if (this._config.autoFocus) {\n this._focusTrap.focusInitialElementWhenReady();\n } else if (!this._containsFocus()) {\n // Otherwise ensure that focus is on the dialog container. It's possible that a different\n // component tried to move focus while the open animation was running. See:\n // https://github.com/angular/components/issues/16215. Note that we only want to do this\n // if the focus isn't inside the dialog already, because it's possible that the consumer\n // turned off `autoFocus` in order to move focus themselves.\n this._elementRef.nativeElement.focus();\n }\n }\n\n /** Restores focus to the element that was focused before the dialog opened. */\n protected _restoreFocus() {\n const previousElement = this._elementFocusedBeforeDialogWasOpened;\n\n // We need the extra check, because IE can set the `activeElement` to null in some cases.\n if (this._config.restoreFocus && previousElement &&\n typeof previousElement.focus === 'function') {\n const activeElement = _getFocusedElementPierceShadowDom();\n const element = this._elementRef.nativeElement;\n\n // Make sure that focus is still inside the dialog or is on the body (usually because a\n // non-focusable element like the backdrop was clicked) before moving it. It's possible that\n // the consumer moved it themselves before the animation was done, in which case we shouldn't\n // do anything.\n if (!activeElement || activeElement === this._document.body || activeElement === element ||\n element.contains(activeElement)) {\n if (this._focusMonitor) {\n this._focusMonitor.focusVia(previousElement, this._closeInteractionType);\n this._closeInteractionType = null;\n } else {\n previousElement.focus();\n }\n }\n }\n\n if (this._focusTrap) {\n this._focusTrap.destroy();\n }\n }\n\n /** Sets up the focus trap. */\n private _setupFocusTrap() {\n this._focusTrap = this._focusTrapFactory.create(this._elementRef.nativeElement);\n }\n\n /** Captures the element that was focused before the dialog was opened. */\n private _capturePreviouslyFocusedElement() {\n if (this._document) {\n this._elementFocusedBeforeDialogWasOpened = _getFocusedElementPierceShadowDom();\n }\n }\n\n /** Focuses the dialog container. */\n private _focusDialogContainer() {\n // Note that there is no focus method when rendering on the server.\n if (this._elementRef.nativeElement.focus) {\n this._elementRef.nativeElement.focus();\n }\n }\n\n /** Returns whether focus is inside the dialog. */\n private _containsFocus() {\n const element = this._elementRef.nativeElement;\n const activeElement = _getFocusedElementPierceShadowDom();\n return element === activeElement || element.contains(activeElement);\n }\n}\n\n/**\n * Internal component that wraps user-provided dialog content.\n * Animation is based on https://material.io/guidelines/motion/choreography.html.\n * @docs-private\n */\n@Component({\n selector: 'mat-dialog-container',\n templateUrl: 'dialog-container.html',\n styleUrls: ['dialog.css'],\n encapsulation: ViewEncapsulation.None,\n // Using OnPush for dialogs caused some G3 sync issues. Disabled until we can track them down.\n // tslint:disable-next-line:validate-decorators\n changeDetection: ChangeDetectionStrategy.Default,\n animations: [matDialogAnimations.dialogContainer],\n host: {\n 'class': 'mat-dialog-container',\n 'tabindex': '-1',\n 'aria-modal': 'true',\n '[id]': '_id',\n '[attr.role]': '_config.role',\n '[attr.aria-labelledby]': '_config.ariaLabel ? null : _ariaLabelledBy',\n '[attr.aria-label]': '_config.ariaLabel',\n '[attr.aria-describedby]': '_config.ariaDescribedBy || null',\n '[@dialogContainer]': '_state',\n '(@dialogContainer.start)': '_onAnimationStart($event)',\n '(@dialogContainer.done)': '_onAnimationDone($event)',\n },\n})\nexport class MatDialogContainer extends _MatDialogContainerBase {\n /** State of the dialog animation. */\n _state: 'void' | 'enter' | 'exit' = 'enter';\n\n /** Callback, invoked whenever an animation on the host completes. */\n _onAnimationDone({toState, totalTime}: AnimationEvent) {\n if (toState === 'enter') {\n this._trapFocus();\n this._animationStateChanged.next({state: 'opened', totalTime});\n } else if (toState === 'exit') {\n this._restoreFocus();\n this._animationStateChanged.next({state: 'closed', totalTime});\n }\n }\n\n /** Callback, invoked when an animation on the host starts. */\n _onAnimationStart({toState, totalTime}: AnimationEvent) {\n if (toState === 'enter') {\n this._animationStateChanged.next({state: 'opening', totalTime});\n } else if (toState === 'exit' || toState === 'void') {\n this._animationStateChanged.next({state: 'closing', totalTime});\n }\n }\n\n /** Starts the dialog exit animation. */\n _startExitAnimation(): void {\n this._state = 'exit';\n\n // Mark the container for check so it can react if the\n // view container is using OnPush change detection.\n this._changeDetectorRef.markForCheck();\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {FocusOrigin} from '@angular/cdk/a11y';\nimport {ESCAPE, hasModifierKey} from '@angular/cdk/keycodes';\nimport {GlobalPositionStrategy, OverlayRef} from '@angular/cdk/overlay';\nimport {Observable, Subject} from 'rxjs';\nimport {filter, take} from 'rxjs/operators';\nimport {DialogPosition} from './dialog-config';\nimport {_MatDialogContainerBase} from './dialog-container';\n\n\n// TODO(jelbourn): resizing\n\n// Counter for unique dialog ids.\nlet uniqueId = 0;\n\n/** Possible states of the lifecycle of a dialog. */\nexport const enum MatDialogState {OPEN, CLOSING, CLOSED}\n\n/**\n * Reference to a dialog opened via the MatDialog service.\n */\nexport class MatDialogRef<T, R = any> {\n /** The instance of component opened into the dialog. */\n componentInstance: T;\n\n /** Whether the user is allowed to close the dialog. */\n disableClose: boolean | undefined = this._containerInstance._config.disableClose;\n\n /** Subject for notifying the user that the dialog has finished opening. */\n private readonly _afterOpened = new Subject<void>();\n\n /** Subject for notifying the user that the dialog has finished closing. */\n private readonly _afterClosed = new Subject<R | undefined>();\n\n /** Subject for notifying the user that the dialog has started closing. */\n private readonly _beforeClosed = new Subject<R | undefined>();\n\n /** Result to be passed to afterClosed. */\n private _result: R | undefined;\n\n /** Handle to the timeout that's running as a fallback in case the exit animation doesn't fire. */\n private _closeFallbackTimeout: number;\n\n /** Current state of the dialog. */\n private _state = MatDialogState.OPEN;\n\n constructor(\n private _overlayRef: OverlayRef,\n public _containerInstance: _MatDialogContainerBase,\n /** Id of the dialog. */\n readonly id: string = `mat-dialog-${uniqueId++}`) {\n\n // Pass the id along to the container.\n _containerInstance._id = id;\n\n // Emit when opening animation completes\n _containerInstance._animationStateChanged.pipe(\n filter(event => event.state === 'opened'),\n take(1)\n )\n .subscribe(() => {\n this._afterOpened.next();\n this._afterOpened.complete();\n });\n\n // Dispose overlay when closing animation is complete\n _containerInstance._animationStateChanged.pipe(\n filter(event => event.state === 'closed'),\n take(1)\n ).subscribe(() => {\n clearTimeout(this._closeFallbackTimeout);\n this._finishDialogClose();\n });\n\n _overlayRef.detachments().subscribe(() => {\n this._beforeClosed.next(this._result);\n this._beforeClosed.complete();\n this._afterClosed.next(this._result);\n this._afterClosed.complete();\n this.componentInstance = null!;\n this._overlayRef.dispose();\n });\n\n _overlayRef.keydownEvents()\n .pipe(filter(event => {\n return event.keyCode === ESCAPE && !this.disableClose && !hasModifierKey(event);\n }))\n .subscribe(event => {\n event.preventDefault();\n _closeDialogVia(this, 'keyboard');\n });\n\n _overlayRef.backdropClick().subscribe(() => {\n if (this.disableClose) {\n this._containerInstance._recaptureFocus();\n } else {\n _closeDialogVia(this, 'mouse');\n }\n });\n }\n\n /**\n * Close the dialog.\n * @param dialogResult Optional result to return to the dialog opener.\n */\n close(dialogResult?: R): void {\n this._result = dialogResult;\n\n // Transition the backdrop in parallel to the dialog.\n this._containerInstance._animationStateChanged.pipe(\n filter(event => event.state === 'closing'),\n take(1)\n )\n .subscribe(event => {\n this._beforeClosed.next(dialogResult);\n this._beforeClosed.complete();\n this._overlayRef.detachBackdrop();\n\n // The logic that disposes of the overlay depends on the exit animation completing, however\n // it isn't guaranteed if the parent view is destroyed while it's running. Add a fallback\n // timeout which will clean everything up if the animation hasn't fired within the specified\n // amount of time plus 100ms. We don't need to run this outside the NgZone, because for the\n // vast majority of cases the timeout will have been cleared before it has the chance to fire.\n this._closeFallbackTimeout = setTimeout(() => this._finishDialogClose(),\n event.totalTime + 100);\n });\n\n this._state = MatDialogState.CLOSING;\n this._containerInstance._startExitAnimation();\n }\n\n /**\n * Gets an observable that is notified when the dialog is finished opening.\n */\n afterOpened(): Observable<void> {\n return this._afterOpened;\n }\n\n /**\n * Gets an observable that is notified when the dialog is finished closing.\n */\n afterClosed(): Observable<R | undefined> {\n return this._afterClosed;\n }\n\n /**\n * Gets an observable that is notified when the dialog has started closing.\n */\n beforeClosed(): Observable<R | undefined> {\n return this._beforeClosed;\n }\n\n /**\n * Gets an observable that emits when the overlay's backdrop has been clicked.\n */\n backdropClick(): Observable<MouseEvent> {\n return this._overlayRef.backdropClick();\n }\n\n /**\n * Gets an observable that emits when keydown events are targeted on the overlay.\n */\n keydownEvents(): Observable<KeyboardEvent> {\n return this._overlayRef.keydownEvents();\n }\n\n /**\n * Updates the dialog's position.\n * @param position New dialog position.\n */\n updatePosition(position?: DialogPosition): this {\n let strategy = this._getPositionStrategy();\n\n if (position && (position.left || position.right)) {\n position.left ? strategy.left(position.left) : strategy.right(position.right);\n } else {\n strategy.centerHorizontally();\n }\n\n if (position && (position.top || position.bottom)) {\n position.top ? strategy.top(position.top) : strategy.bottom(position.bottom);\n } else {\n strategy.centerVertically();\n }\n\n this._overlayRef.updatePosition();\n\n return this;\n }\n\n /**\n * Updates the dialog's width and height.\n * @param width New width of the dialog.\n * @param height New height of the dialog.\n */\n updateSize(width: string = '', height: string = ''): this {\n this._overlayRef.updateSize({width, height});\n this._overlayRef.updatePosition();\n return this;\n }\n\n /** Add a CSS class or an array of classes to the overlay pane. */\n addPanelClass(classes: string | string[]): this {\n this._overlayRef.addPanelClass(classes);\n return this;\n }\n\n /** Remove a CSS class or an array of classes from the overlay pane. */\n removePanelClass(classes: string | string[]): this {\n this._overlayRef.removePanelClass(classes);\n return this;\n }\n\n /** Gets the current state of the dialog's lifecycle. */\n getState(): MatDialogState {\n return this._state;\n }\n\n /**\n * Finishes the dialog close by updating the state of the dialog\n * and disposing the overlay.\n */\n private _finishDialogClose() {\n this._state = MatDialogState.CLOSED;\n this._overlayRef.dispose();\n }\n\n /** Fetches the position strategy object from the overlay ref. */\n private _getPositionStrategy(): GlobalPositionStrategy {\n return this._overlayRef.getConfig().positionStrategy as GlobalPositionStrategy;\n }\n}\n\n/**\n * Closes the dialog with the specified interaction type. This is currently not part of\n * `MatDialogRef` as that would conflict with custom dialog ref mocks provided in tests.\n * More details. See: https://github.com/angular/components/pull/9257#issuecomment-651342226.\n */\n// TODO: TODO: Move this back into `MatDialogRef` when we provide an official mock dialog ref.\nexport function _closeDialogVia<R>(ref: MatDialogRef<R>, interactionType: FocusOrigin, result?: R) {\n // Some mock dialog ref instances in tests do not have the `_containerInstance` property.\n // For those, we keep the behavior as is and do not deal with the interaction type.\n if (ref._containerInstance !== undefined) {\n ref._containerInstance._closeInteractionType = interactionType;\n }\n return ref.close(result);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Directionality} from '@angular/cdk/bidi';\nimport {\n Overlay,\n OverlayConfig,\n OverlayContainer,\n OverlayRef,\n ScrollStrategy,\n} from '@angular/cdk/overlay';\nimport {ComponentPortal, ComponentType, TemplatePortal} from '@angular/cdk/portal';\nimport {Location} from '@angular/common';\nimport {\n Directive,\n Inject,\n Injectable,\n InjectFlags,\n InjectionToken,\n Injector,\n OnDestroy,\n Optional,\n SkipSelf,\n StaticProvider,\n TemplateRef,\n Type,\n} from '@angular/core';\nimport {defer, Observable, of as observableOf, Subject} from 'rxjs';\nimport {startWith} from 'rxjs/operators';\nimport {MatDialogConfig} from './dialog-config';\nimport {MatDialogContainer, _MatDialogContainerBase} from './dialog-container';\nimport {MatDialogRef} from './dialog-ref';\n\n\n/** Injection token that can be used to access the data that was passed in to a dialog. */\nexport const MAT_DIALOG_DATA = new InjectionToken<any>('MatDialogData');\n\n/** Injection token that can be used to specify default dialog options. */\nexport const MAT_DIALOG_DEFAULT_OPTIONS =\n new InjectionToken<MatDialogConfig>('mat-dialog-default-options');\n\n/** Injection token that determines the scroll handling while the dialog is open. */\nexport const MAT_DIALOG_SCROLL_STRATEGY =\n new InjectionToken<() => ScrollStrategy>('mat-dialog-scroll-strategy');\n\n/** @docs-private */\nexport function MAT_DIALOG_SCROLL_STRATEGY_FACTORY(overlay: Overlay): () => ScrollStrategy {\n return () => overlay.scrollStrategies.block();\n}\n\n/** @docs-private */\nexport function MAT_DIALOG_SCROLL_STRATEGY_PROVIDER_FACTORY(overlay: Overlay):\n () => ScrollStrategy {\n return () => overlay.scrollStrategies.block();\n}\n\n/** @docs-private */\nexport const MAT_DIALOG_SCROLL_STRATEGY_PROVIDER = {\n provide: MAT_DIALOG_SCROLL_STRATEGY,\n deps: [Overlay],\n useFactory: MAT_DIALOG_SCROLL_STRATEGY_PROVIDER_FACTORY,\n};\n\n/**\n * Base class for dialog services. The base dialog service allows\n * for arbitrary dialog refs and dialog container components.\n */\n@Directive()\nexport abstract class _MatDialogBase<C extends _MatDialogContainerBase> implements OnDestroy {\n private _openDialogsAtThisLevel: MatDialogRef<any>[] = [];\n private readonly _afterAllClosedAtThisLevel = new Subject<void>();\n private readonly _afterOpenedAtThisLevel = new Subject<MatDialogRef<any>>();\n private _ariaHiddenElements = new Map<Element, string|null>();\n private _scrollStrategy: () => ScrollStrategy;\n\n /** Keeps track of the currently-open dialogs. */\n get openDialogs(): MatDialogRef<any>[] {\n return this._parentDialog ? this._parentDialog.openDialogs : this._openDialogsAtThisLevel;\n }\n\n /** Stream that emits when a dialog has been opened. */\n get afterOpened(): Subject<MatDialogRef<any>> {\n return this._parentDialog ? this._parentDialog.afterOpened : this._afterOpenedAtThisLevel;\n }\n\n _getAfterAllClosed(): Subject<void> {\n const parent = this._parentDialog;\n return parent ? parent._getAfterAllClosed() : this._afterAllClosedAtThisLevel;\n }\n\n // TODO (jelbourn): tighten the typing right-hand side of this expression.\n /**\n * Stream that emits when all open dialog have finished closing.\n * Will emit on subscribe if there are no open dialogs to begin with.\n */\n readonly afterAllClosed: Observable<void> = defer(() => this.openDialogs.length ?\n this._getAfterAllClosed() :\n this._getAfterAllClosed().pipe(startWith(undefined))) as Observable<any>;\n\n constructor(\n private _overlay: Overlay,\n private _injector: Injector,\n private _defaultOptions: MatDialogConfig|undefined,\n private _parentDialog: _MatDialogBase<C>|undefined,\n private _overlayContainer: OverlayContainer,\n scrollStrategy: any,\n private _dialogRefConstructor: Type<MatDialogRef<any>>,\n private _dialogContainerType: Type<C>,\n private _dialogDataToken: InjectionToken<any>) {\n this._scrollStrategy = scrollStrategy;\n }\n\n /**\n * Opens a modal dialog containing the given component.\n * @param component Type of the component to load into the dialog.\n * @param config Extra configuration options.\n * @returns Reference to the newly-opened dialog.\n */\n open<T, D = any, R = any>(component: ComponentType<T>,\n config?: MatDialogConfig<D>): MatDialogRef<T, R>;\n\n /**\n * Opens a modal dialog containing the given template.\n * @param template TemplateRef to instantiate as the dialog content.\n * @param config Extra configuration options.\n * @returns Reference to the newly-opened dialog.\n */\n open<T, D = any, R = any>(template: TemplateRef<T>,\n config?: MatDialogConfig<D>): MatDialogRef<T, R>;\n\n open<T, D = any, R = any>(template: ComponentType<T> | TemplateRef<T>,\n config?: MatDialogConfig<D>): MatDialogRef<T, R>;\n\n open<T, D = any, R = any>(componentOrTemplateRef: ComponentType<T> | TemplateRef<T>,\n config?: MatDialogConfig<D>): MatDialogRef<T, R> {\n config = _applyConfigDefaults(config, this._defaultOptions || new MatDialogConfig());\n\n if (config.id && this.getDialogById(config.id) &&\n (typeof ngDevMode === 'undefined' || ngDevMode)) {\n throw Error(`Dialog with id \"${config.id}\" exists already. The dialog id must be unique.`);\n }\n\n const overlayRef = this._createOverlay(config);\n const dialogContainer = this._attachDialogContainer(overlayRef, config);\n const dialogRef = this._attachDialogContent<T, R>(componentOrTemplateRef,\n dialogContainer,\n overlayRef,\n config);\n\n // If this is the first dialog that we're opening, hide all the non-overlay content.\n if (!this.openDialogs.length) {\n this._hideNonDialogContentFromAssistiveTechnology();\n }\n\n this.openDialogs.push(dialogRef);\n dialogRef.afterClosed().subscribe(() => this._removeOpenDialog(dialogRef));\n this.afterOpened.next(dialogRef);\n\n // Notify the dialog container that the content has been attached.\n dialogContainer._initializeWithAttachedContent();\n\n return dialogRef;\n }\n\n /**\n * Closes all of the currently-open dialogs.\n */\n closeAll(): void {\n this._closeDialogs(this.openDialogs);\n }\n\n /**\n * Finds an open dialog by its id.\n * @param id ID to use when looking up the dialog.\n */\n getDialogById(id: string): MatDialogRef<any> | undefined {\n return this.openDialogs.find(dialog => dialog.id === id);\n }\n\n ngOnDestroy() {\n // Only close the dialogs at this level on destroy\n // since the parent service may still be active.\n this._closeDialogs(this._openDialogsAtThisLevel);\n this._afterAllClosedAtThisLevel.complete();\n this._afterOpenedAtThisLevel.complete();\n }\n\n /**\n * Creates the overlay into which the dialog will be loaded.\n * @param config The dialog configuration.\n * @returns A promise resolving to the OverlayRef for the created overlay.\n */\n private _createOverlay(config: MatDialogConfig): OverlayRef {\n const overlayConfig = this._getOverlayConfig(config);\n return this._overlay.create(overlayConfig);\n }\n\n /**\n * Creates an overlay config from a dialog config.\n * @param dialogConfig The dialog configuration.\n * @returns The overlay configuration.\n */\n private _getOverlayConfig(dialogConfig: MatDialogConfig): OverlayConfig {\n const state = new OverlayConfig({\n positionStrategy: this._overlay.position().global(),\n scrollStrategy: dialogConfig.scrollStrategy || this._scrollStrategy(),\n panelClass: dialogConfig.panelClass,\n hasBackdrop: dialogConfig.hasBackdrop,\n direction: dialogConfig.direction,\n minWidth: dialogConfig.minWidth,\n minHeight: dialogConfig.minHeight,\n maxWidth: dialogConfig.maxWidth,\n maxHeight: dialogConfig.maxHeight,\n disposeOnNavigation: dialogConfig.closeOnNavigation\n });\n\n if (dialogConfig.backdropClass) {\n state.backdropClass = dialogConfig.backdropClass;\n }\n\n return state;\n }\n\n /**\n * Attaches a dialog container to a dialog's already-created overlay.\n * @param overlay Reference to the dialog's underlying overlay.\n * @param config The dialog configuration.\n * @returns A promise resolving to a ComponentRef for the attached container.\n */\n private _attachDialogContainer(overlay: OverlayRef, config: MatDialogConfig): C {\n const userInjector = config && config.viewContainerRef && config.viewContainerRef.injector;\n const injector = Injector.create({\n parent: userInjector || this._injector,\n providers: [{provide: MatDialogConfig, useValue: config}]\n });\n\n const containerPortal = new ComponentPortal(this._dialogContainerType,\n config.viewContainerRef, injector, config.componentFactoryResolver);\n const containerRef = overlay.attach<C>(containerPortal);\n\n return containerRef.instance;\n }\n\n /**\n * Attaches the user-provided component to the already-created dialog container.\n * @param componentOrTemplateRef The type of component being loaded into the dialog,\n * or a TemplateRef to instantiate as the content.\n * @param dialogContainer Reference to the wrapping dialog container.\n * @param overlayRef Reference to the overlay in which the dialog resides.\n * @param config The dialog configuration.\n * @returns A promise resolving to the MatDialogRef that should be returned to the user.\n */\n private _attachDialogContent<T, R>(\n componentOrTemplateRef: ComponentType<T> | TemplateRef<T>,\n dialogContainer: C,\n overlayRef: OverlayRef,\n config: MatDialogConfig): MatDialogRef<T, R> {\n\n // Create a reference to the dialog we're creating in order to give the user a handle\n // to modify and close it.\n const dialogRef = new this._dialogRefConstructor(overlayRef, dialogContainer, config.id);\n\n if (componentOrTemplateRef instanceof TemplateRef) {\n dialogContainer.attachTemplatePortal(\n new TemplatePortal<T>(componentOrTemplateRef, null!,\n <any>{$implicit: config.data, dialogRef}));\n } else {\n const injector = this._createInjector<T>(config, dialogRef, dialogContainer);\n const contentRef = dialogContainer.attachComponentPortal<T>(\n new ComponentPortal(componentOrTemplateRef, config.viewContainerRef, injector));\n dialogRef.componentInstance = contentRef.instance;\n }\n\n dialogRef\n .updateSize(config.width, config.height)\n .updatePosition(config.position);\n\n return dialogRef;\n }\n\n /**\n * Creates a custom injector to be used inside the dialog. This allows a component loaded inside\n * of a dialog to close itself and, optionally, to return a value.\n * @param config Config object that is used to construct the dialog.\n * @param dialogRef Reference to the dialog.\n * @param dialogContainer Dialog container element that wraps all of the contents.\n * @returns The custom injector that can be used inside the dialog.\n */\n private _createInjector<T>(\n config: MatDialogConfig,\n dialogRef: MatDialogRef<T>,\n dialogContainer: C): Injector {\n\n const userInjector = config && config.viewContainerRef && config.viewContainerRef.injector;\n\n // The dialog container should be provided as the dialog container and the dialog's\n // content are created out of the same `ViewContainerRef` and as such, are siblings\n // for injector purposes. To allow the hierarchy that is expected, the dialog\n // container is explicitly provided in the injector.\n const providers: StaticProvider[] = [\n {provide: this._dialogContainerType, useValue: dialogContainer},\n {provide: this._dialogDataToken, useValue: config.data},\n {provide: this._dialogRefConstructor, useValue: dialogRef}\n ];\n\n if (config.direction && (!userInjector ||\n !userInjector.get<Directionality | null>(Directionality, null, InjectFlags.Optional))) {\n providers.push({\n provide: Directionality,\n useValue: {value: config.direction, change: observableOf()}\n });\n }\n\n return Injector.create({parent: userInjector || this._injector, providers});\n }\n\n /**\n * Removes a dialog from the array of open dialogs.\n * @param dialogRef Dialog to be removed.\n */\n private _removeOpenDialog(dialogRef: MatDialogRef<any>) {\n const index = this.openDialogs.indexOf(dialogRef);\n\n if (index > -1) {\n this.openDialogs.splice(index, 1);\n\n // If all the dialogs were closed, remove/restore the `aria-hidden`\n // to a the siblings and emit to the `afterAllClosed` stream.\n if (!this.openDialogs.length) {\n this._ariaHiddenElements.forEach((previousValue, element) => {\n if (previousValue) {\n element.setAttribute('aria-hidden', previousValue);\n } else {\n element.removeAttribute('aria-hidden');\n }\n });\n\n this._ariaHiddenElements.clear();\n this._getAfterAllClosed().next();\n }\n }\n }\n\n /**\n * Hides all of the content that isn't an overlay from assistive technology.\n */\n private _hideNonDialogContentFromAssistiveTechnology() {\n const overlayContainer = this._overlayContainer.getContainerElement();\n\n // Ensure that the overlay container is attached to the DOM.\n if (overlayContainer.parentElement) {\n const siblings = overlayContainer.parentElement.children;\n\n for (let i = siblings.length - 1; i > -1; i--) {\n let sibling = siblings[i];\n\n if (sibling !== overlayContainer &&\n sibling.nodeName !== 'SCRIPT' &&\n sibling.nodeName !== 'STYLE' &&\n !sibling.hasAttribute('aria-live')) {\n\n this._ariaHiddenElements.set(sibling, sibling.getAttribute('aria-hidden'));\n sibling.setAttribute('aria-hidden', 'true');\n }\n }\n }\n }\n\n /** Closes all of the dialogs in an array. */\n private _closeDialogs(dialogs: MatDialogRef<any>[]) {\n let i = dialogs.length;\n\n while (i--) {\n // The `_openDialogs` property isn't updated after close until the rxjs subscription\n // runs on the next microtask, in addition to modifying the array as we're going\n // through it. We loop through all of them and call close without assuming that\n // they'll be removed from the list instantaneously.\n dialogs[i].close();\n }\n }\n\n}\n\n/**\n * Service to open Material Design modal dialogs.\n */\n@Injectable()\nexport class MatDialog extends _MatDialogBase<MatDialogContainer> {\n constructor(\n overlay: Overlay,\n injector: Injector,\n /**\n * @deprecated `_location` parameter to be removed.\n * @breaking-change 10.0.0\n */\n @Optional() location: Location,\n @Optional() @Inject(MAT_DIALOG_DEFAULT_OPTIONS) defaultOptions: MatDialogConfig,\n @Inject(MAT_DIALOG_SCROLL_STRATEGY) scrollStrategy: any,\n @Optional() @SkipSelf() parentDialog: MatDialog,\n overlayContainer: OverlayContainer) {\n super(overlay, injector, defaultOptions, parentDialog, overlayContainer, scrollStrategy,\n MatDialogRef, MatDialogContainer, MAT_DIALOG_DATA);\n }\n}\n\n/**\n * Applies default options to the dialog config.\n * @param config Config to be modified.\n * @param defaultOptions Default options provided.\n * @returns The new configuration object.\n */\nfunction _applyConfigDefaults(\n config?: MatDialogConfig, defaultOptions?: MatDialogConfig): MatDialogConfig {\n return {...defaultOptions, ...config};\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {\n Directive,\n Input,\n OnChanges,\n OnInit,\n Optional,\n SimpleChanges,\n ElementRef,\n} from '@angular/core';\nimport {MatDialog} from './dialog';\nimport {_closeDialogVia, MatDialogRef} from './dialog-ref';\n\n/** Counter used to generate unique IDs for dialog elements. */\nlet dialogElementUid = 0;\n\n/**\n * Button that will close the current dialog.\n */\n@Directive({\n selector: '[mat-dialog-close], [matDialogClose]',\n exportAs: 'matDialogClose',\n host: {\n '(click)': '_onButtonClick($event)',\n '[attr.aria-label]': 'ariaLabel || null',\n '[attr.type]': 'type',\n }\n})\nexport class MatDialogClose implements OnInit, OnChanges {\n /** Screenreader label for the button. */\n @Input('aria-label') ariaLabel: string;\n\n /** Default to \"button\" to prevents accidental form submits. */\n @Input() type: 'submit' | 'button' | 'reset' = 'button';\n\n /** Dialog close input. */\n @Input('mat-dialog-close') dialogResult: any;\n\n @Input('matDialogClose') _matDialogClose: any;\n\n constructor(\n\n /**\n * Reference to the containing dialog.\n * @deprecated `dialogRef` property to become private.\n * @breaking-change 13.0.0\n */\n // The dialog title directive is always used in combination with a `MatDialogRef`.\n // tslint:disable-next-line: lightweight-tokens\n @Optional() public dialogRef: MatDialogRef<any>,\n private _elementRef: ElementRef<HTMLElement>,\n private _dialog: MatDialog) {}\n\n ngOnInit() {\n if (!this.dialogRef) {\n // When this directive is included in a dialog via TemplateRef (rather than being\n // in a Component), the DialogRef isn't available via injection because embedded\n // views cannot be given a custom injector. Instead, we look up the DialogRef by\n // ID. This must occur in `onInit`, as the ID binding for the dialog container won't\n // be resolved at constructor time.\n this.dialogRef = getClosestDialog(this._elementRef, this._dialog.openDialogs)!;\n }\n }\n\n ngOnChanges(changes: SimpleChanges) {\n const proxiedChange = changes['_matDialogClose'] || changes['_matDialogCloseResult'];\n\n if (proxiedChange) {\n this.dialogResult = proxiedChange.currentValue;\n }\n }\n\n _onButtonClick(event: MouseEvent) {\n // Determinate the focus origin using the click event, because using the FocusMonitor will\n // result in incorrect origins. Most of the time, close buttons will be auto focused in the\n // dialog, and therefore clicking the button won't result in a focus change. This means that\n // the FocusMonitor won't detect any origin change, and will always output `program`.\n _closeDialogVia(this.dialogRef,\n event.screenX === 0 && event.screenY === 0 ? 'keyboard' : 'mouse', this.dialogResult);\n }\n}\n\n/**\n * Title of a dialog element. Stays fixed to the top of the dialog when scrolling.\n */\n@Directive({\n selector: '[mat-dialog-title], [matDialogTitle]',\n exportAs: 'matDialogTitle',\n host: {\n 'class': 'mat-dialog-title',\n '[id]': 'id',\n },\n})\nexport class MatDialogTitle implements OnInit {\n /** Unique id for the dialog title. If none is supplied, it will be auto-generated. */\n @Input() id: string = `mat-dialog-title-${dialogElementUid++}`;\n\n constructor(\n // The dialog title directive is always used in combination with a `MatDialogRef`.\n // tslint:disable-next-line: lightweight-tokens\n @Optional() private _dialogRef: MatDialogRef<any>,\n private _elementRef: ElementRef<HTMLElement>,\n private _dialog: MatDialog) {}\n\n ngOnInit() {\n if (!this._dialogRef) {\n this._dialogRef = getClosestDialog(this._elementRef, this._dialog.openDialogs)!;\n }\n\n if (this._dialogRef) {\n Promise.resolve().then(() => {\n const container = this._dialogRef._containerInstance;\n\n if (container && !container._ariaLabelledBy) {\n container._ariaLabelledBy = this.id;\n }\n });\n }\n }\n}\n\n\n/**\n * Scrollable content container of a dialog.\n */\n@Directive({\n selector: `[mat-dialog-content], mat-dialog-content, [matDialogContent]`,\n host: {'class': 'mat-dialog-content'}\n})\nexport class MatDialogContent {}\n\n\n/**\n * Container for the bottom action buttons in a dialog.\n * Stays fixed to the bottom when scrolling.\n */\n@Directive({\n selector: `[mat-dialog-actions], mat-dialog-actions, [matDialogActions]`,\n host: {'class': 'mat-dialog-actions'}\n})\nexport class MatDialogActions {}\n\n\n/**\n * Finds the closest MatDialogRef to an element by looking at the DOM.\n * @param element Element relative to which to look for a dialog.\n * @param openDialogs References to the currently-open dialogs.\n */\nfunction getClosestDialog(element: ElementRef<HTMLElement>, openDialogs: MatDialogRef<any>[]) {\n let parent: HTMLElement | null = element.nativeElement.parentElement;\n\n while (parent && !parent.classList.contains('mat-dialog-container')) {\n parent = parent.parentElement;\n }\n\n return parent ? openDialogs.find(dialog => dialog.id === parent!.id) : null;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {OverlayModule} from '@angular/cdk/overlay';\nimport {PortalModule} from '@angular/cdk/portal';\nimport {NgModule} from '@angular/core';\nimport {MatCommonModule} from '@angular/material/core';\nimport {MAT_DIALOG_SCROLL_STRATEGY_PROVIDER, MatDialog} from './dialog';\nimport {MatDialogContainer} from './dialog-container';\nimport {\n MatDialogActions,\n MatDialogClose,\n MatDialogContent,\n MatDialogTitle,\n} from './dialog-content-directives';\n\n\n@NgModule({\n imports: [\n OverlayModule,\n PortalModule,\n MatCommonModule,\n ],\n exports: [\n MatDialogContainer,\n MatDialogClose,\n MatDialogTitle,\n MatDialogContent,\n MatDialogActions,\n MatCommonModule,\n ],\n declarations: [\n MatDialogContainer,\n MatDialogClose,\n MatDialogTitle,\n MatDialogActions,\n MatDialogContent,\n ],\n providers: [\n MatDialog,\n MAT_DIALOG_SCROLL_STRATEGY_PROVIDER,\n ],\n entryComponents: [MatDialogContainer],\n})\nexport class MatDialogModule {}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nexport * from './dialog-module';\nexport * from './dialog';\nexport * from './dialog-container';\nexport * from './dialog-content-directives';\nexport * from './dialog-config';\nexport * from './dialog-ref';\nexport * from './dialog-animations';\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from 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@@ -1 +1 @@
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- {"version":3,"file":"snack-bar.js","sources":["../../../../../../src/material/snack-bar/snack-bar-config.ts","../../../../../../src/material/snack-bar/snack-bar-ref.ts","../../../../../../src/material/snack-bar/simple-snack-bar.ts","../../../../../../src/material/snack-bar/snack-bar-animations.ts","../../../../../../src/material/snack-bar/snack-bar-container.ts","../../../../../../src/material/snack-bar/snack-bar-module.ts","../../../../../../src/material/snack-bar/snack-bar.ts","../../../../../../src/material/snack-bar/public-api.ts","../../../../../../src/material/snack-bar/index.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ViewContainerRef, InjectionToken} from '@angular/core';\nimport {AriaLivePoliteness} from '@angular/cdk/a11y';\nimport {Direction} from '@angular/cdk/bidi';\n\n/** Injection token that can be used to access the data that was passed in to a snack bar. */\nexport const MAT_SNACK_BAR_DATA = new InjectionToken<any>('MatSnackBarData');\n\n/** Possible values for horizontalPosition on MatSnackBarConfig. */\nexport type MatSnackBarHorizontalPosition = 'start' | 'center' | 'end' | 'left' | 'right';\n\n/** Possible values for verticalPosition on MatSnackBarConfig. */\nexport type MatSnackBarVerticalPosition = 'top' | 'bottom';\n\n/**\n * Configuration used when opening a snack-bar.\n */\nexport class MatSnackBarConfig<D = any> {\n /** The politeness level for the MatAriaLiveAnnouncer announcement. */\n politeness?: AriaLivePoliteness = 'assertive';\n\n /**\n * Message to be announced by the LiveAnnouncer. When opening a snackbar without a custom\n * component or template, the announcement message will default to the specified message.\n */\n announcementMessage?: string = '';\n\n /**\n * The view container that serves as the parent for the snackbar for the purposes of dependency\n * injection. Note: this does not affect where the snackbar is inserted in the DOM.\n */\n viewContainerRef?: ViewContainerRef;\n\n /** The length of time in milliseconds to wait before automatically dismissing the snack bar. */\n duration?: number = 0;\n\n /** Extra CSS classes to be added to the snack bar container. */\n panelClass?: string | string[];\n\n /** Text layout direction for the snack bar. */\n direction?: Direction;\n\n /** Data being injected into the child component. */\n data?: D | null = null;\n\n /** The horizontal position to place the snack bar. */\n horizontalPosition?: MatSnackBarHorizontalPosition = 'center';\n\n /** The vertical position to place the snack bar. */\n verticalPosition?: MatSnackBarVerticalPosition = 'bottom';\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {OverlayRef} from '@angular/cdk/overlay';\nimport {Observable, Subject} from 'rxjs';\nimport {_SnackBarContainer} from './snack-bar-container';\n\n\n/** Event that is emitted when a snack bar is dismissed. */\nexport interface MatSnackBarDismiss {\n /** Whether the snack bar was dismissed using the action button. */\n dismissedByAction: boolean;\n}\n\n/** Maximum amount of milliseconds that can be passed into setTimeout. */\nconst MAX_TIMEOUT = Math.pow(2, 31) - 1;\n\n/**\n * Reference to a snack bar dispatched from the snack bar service.\n */\nexport class MatSnackBarRef<T> {\n /** The instance of the component making up the content of the snack bar. */\n instance: T;\n\n /**\n * The instance of the component making up the content of the snack bar.\n * @docs-private\n */\n containerInstance: _SnackBarContainer;\n\n /** Subject for notifying the user that the snack bar has been dismissed. */\n private readonly _afterDismissed = new Subject<MatSnackBarDismiss>();\n\n /** Subject for notifying the user that the snack bar has opened and appeared. */\n private readonly _afterOpened = new Subject<void>();\n\n /** Subject for notifying the user that the snack bar action was called. */\n private readonly _onAction = new Subject<void>();\n\n /**\n * Timeout ID for the duration setTimeout call. Used to clear the timeout if the snackbar is\n * dismissed before the duration passes.\n */\n private _durationTimeoutId: any;\n\n /** Whether the snack bar was dismissed using the action button. */\n private _dismissedByAction = false;\n\n constructor(containerInstance: _SnackBarContainer,\n private _overlayRef: OverlayRef) {\n this.containerInstance = containerInstance;\n // Dismiss snackbar on action.\n this.onAction().subscribe(() => this.dismiss());\n containerInstance._onExit.subscribe(() => this._finishDismiss());\n }\n\n /** Dismisses the snack bar. */\n dismiss(): void {\n if (!this._afterDismissed.closed) {\n this.containerInstance.exit();\n }\n clearTimeout(this._durationTimeoutId);\n }\n\n /** Marks the snackbar action clicked. */\n dismissWithAction(): void {\n if (!this._onAction.closed) {\n this._dismissedByAction = true;\n this._onAction.next();\n this._onAction.complete();\n }\n clearTimeout(this._durationTimeoutId);\n }\n\n\n /**\n * Marks the snackbar action clicked.\n * @deprecated Use `dismissWithAction` instead.\n * @breaking-change 8.0.0\n */\n closeWithAction(): void {\n this.dismissWithAction();\n }\n\n /** Dismisses the snack bar after some duration */\n _dismissAfter(duration: number): void {\n // Note that we need to cap the duration to the maximum value for setTimeout, because\n // it'll revert to 1 if somebody passes in something greater (e.g. `Infinity`). See #17234.\n this._durationTimeoutId = setTimeout(() => this.dismiss(), Math.min(duration, MAX_TIMEOUT));\n }\n\n /** Marks the snackbar as opened */\n _open(): void {\n if (!this._afterOpened.closed) {\n this._afterOpened.next();\n this._afterOpened.complete();\n }\n }\n\n /** Cleans up the DOM after closing. */\n private _finishDismiss(): void {\n this._overlayRef.dispose();\n\n if (!this._onAction.closed) {\n this._onAction.complete();\n }\n\n this._afterDismissed.next({dismissedByAction: this._dismissedByAction});\n this._afterDismissed.complete();\n this._dismissedByAction = false;\n }\n\n /** Gets an observable that is notified when the snack bar is finished closing. */\n afterDismissed(): Observable<MatSnackBarDismiss> {\n return this._afterDismissed;\n }\n\n /** Gets an observable that is notified when the snack bar has opened and appeared. */\n afterOpened(): Observable<void> {\n return this.containerInstance._onEnter;\n }\n\n /** Gets an observable that is notified when the snack bar action is called. */\n onAction(): Observable<void> {\n return this._onAction;\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ChangeDetectionStrategy, Component, Inject, ViewEncapsulation} from '@angular/core';\nimport {MAT_SNACK_BAR_DATA} from './snack-bar-config';\nimport {MatSnackBarRef} from './snack-bar-ref';\n\n\n/**\n * Interface for a simple snack bar component that has a message and a single action.\n */\nexport interface TextOnlySnackBar {\n data: {message: string, action: string};\n snackBarRef: MatSnackBarRef<TextOnlySnackBar>;\n action: () => void;\n hasAction: boolean;\n}\n\n/**\n * A component used to open as the default snack bar, matching material spec.\n * This should only be used internally by the snack bar service.\n */\n@Component({\n selector: 'simple-snack-bar',\n templateUrl: 'simple-snack-bar.html',\n styleUrls: ['simple-snack-bar.css'],\n encapsulation: ViewEncapsulation.None,\n changeDetection: ChangeDetectionStrategy.OnPush,\n host: {\n 'class': 'mat-simple-snackbar',\n }\n})\nexport class SimpleSnackBar implements TextOnlySnackBar {\n /** Data that was injected into the snack bar. */\n data: {message: string, action: string};\n\n constructor(\n public snackBarRef: MatSnackBarRef<SimpleSnackBar>,\n @Inject(MAT_SNACK_BAR_DATA) data: any) {\n this.data = data;\n }\n\n /** Performs the action on the snack bar. */\n action(): void {\n this.snackBarRef.dismissWithAction();\n }\n\n /** If the action button should be shown. */\n get hasAction(): boolean {\n return !!this.data.action;\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nimport {\n animate,\n state,\n style,\n transition,\n trigger,\n AnimationTriggerMetadata,\n} from '@angular/animations';\n\n/**\n * Animations used by the Material snack bar.\n * @docs-private\n */\nexport const matSnackBarAnimations: {\n readonly snackBarState: AnimationTriggerMetadata;\n} = {\n /** Animation that shows and hides a snack bar. */\n snackBarState: trigger('state', [\n state('void, hidden', style({\n transform: 'scale(0.8)',\n opacity: 0,\n })),\n state('visible', style({\n transform: 'scale(1)',\n opacity: 1,\n })),\n transition('* => visible', animate('150ms cubic-bezier(0, 0, 0.2, 1)')),\n transition('* => void, * => hidden', animate('75ms cubic-bezier(0.4, 0.0, 1, 1)', style({\n opacity: 0\n }))),\n ])\n};\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {AnimationEvent} from '@angular/animations';\nimport {AriaLivePoliteness} from '@angular/cdk/a11y';\nimport {Platform} from '@angular/cdk/platform';\nimport {\n BasePortalOutlet,\n CdkPortalOutlet,\n ComponentPortal,\n TemplatePortal,\n DomPortal,\n} from '@angular/cdk/portal';\nimport {\n ChangeDetectionStrategy,\n ChangeDetectorRef,\n Component,\n ComponentRef,\n ElementRef,\n EmbeddedViewRef,\n NgZone,\n OnDestroy,\n ViewChild,\n ViewEncapsulation,\n} from '@angular/core';\nimport {Observable, Subject} from 'rxjs';\nimport {take} from 'rxjs/operators';\nimport {matSnackBarAnimations} from './snack-bar-animations';\nimport {MatSnackBarConfig} from './snack-bar-config';\n\n/**\n * Internal interface for a snack bar container.\n * @docs-private\n */\nexport interface _SnackBarContainer {\n snackBarConfig: MatSnackBarConfig;\n readonly _onAnnounce: Subject<any>;\n readonly _onExit: Subject<any>;\n readonly _onEnter: Subject<any>;\n enter: () => void;\n exit: () => Observable<void>;\n attachTemplatePortal: <C>(portal: TemplatePortal<C>) => EmbeddedViewRef<C>;\n attachComponentPortal: <T>(portal: ComponentPortal<T>) => ComponentRef<T>;\n}\n\n/**\n * Internal component that wraps user-provided snack bar content.\n * @docs-private\n */\n@Component({\n selector: 'snack-bar-container',\n templateUrl: 'snack-bar-container.html',\n styleUrls: ['snack-bar-container.css'],\n // In Ivy embedded views will be change detected from their declaration place, rather than\n // where they were stamped out. This means that we can't have the snack bar container be OnPush,\n // because it might cause snack bars that were opened from a template not to be out of date.\n // tslint:disable-next-line:validate-decorators\n changeDetection: ChangeDetectionStrategy.Default,\n encapsulation: ViewEncapsulation.None,\n animations: [matSnackBarAnimations.snackBarState],\n host: {\n 'class': 'mat-snack-bar-container',\n '[@state]': '_animationState',\n '(@state.done)': 'onAnimationEnd($event)'\n },\n})\nexport class MatSnackBarContainer extends BasePortalOutlet\n implements OnDestroy, _SnackBarContainer {\n /** The number of milliseconds to wait before announcing the snack bar's content. */\n private readonly _announceDelay: number = 150;\n\n /** The timeout for announcing the snack bar's content. */\n private _announceTimeoutId: any;\n\n /** Whether the component has been destroyed. */\n private _destroyed = false;\n\n /** The portal outlet inside of this container into which the snack bar content will be loaded. */\n @ViewChild(CdkPortalOutlet, {static: true}) _portalOutlet: CdkPortalOutlet;\n\n /** Subject for notifying that the snack bar has announced to screen readers. */\n readonly _onAnnounce: Subject<void> = new Subject();\n\n /** Subject for notifying that the snack bar has exited from view. */\n readonly _onExit: Subject<void> = new Subject();\n\n /** Subject for notifying that the snack bar has finished entering the view. */\n readonly _onEnter: Subject<void> = new Subject();\n\n /** The state of the snack bar animations. */\n _animationState = 'void';\n\n /** aria-live value for the live region. */\n _live: AriaLivePoliteness;\n\n /**\n * Role of the live region. This is only for Firefox as there is a known issue where Firefox +\n * JAWS does not read out aria-live message.\n */\n _role?: 'status' | 'alert';\n\n constructor(\n private _ngZone: NgZone,\n private _elementRef: ElementRef<HTMLElement>,\n private _changeDetectorRef: ChangeDetectorRef,\n private _platform: Platform,\n /** The snack bar configuration. */\n public snackBarConfig: MatSnackBarConfig) {\n\n super();\n\n // Use aria-live rather than a live role like 'alert' or 'status'\n // because NVDA and JAWS have show inconsistent behavior with live roles.\n if (snackBarConfig.politeness === 'assertive' && !snackBarConfig.announcementMessage) {\n this._live = 'assertive';\n } else if (snackBarConfig.politeness === 'off') {\n this._live = 'off';\n } else {\n this._live = 'polite';\n }\n\n // Only set role for Firefox. Set role based on aria-live because setting role=\"alert\" implies\n // aria-live=\"assertive\" which may cause issues if aria-live is set to \"polite\" above.\n if (this._platform.FIREFOX) {\n if (this._live === 'polite') {\n this._role = 'status';\n }\n if (this._live === 'assertive') {\n this._role = 'alert';\n }\n }\n }\n\n /** Attach a component portal as content to this snack bar container. */\n attachComponentPortal<T>(portal: ComponentPortal<T>): ComponentRef<T> {\n this._assertNotAttached();\n this._applySnackBarClasses();\n return this._portalOutlet.attachComponentPortal(portal);\n }\n\n /** Attach a template portal as content to this snack bar container. */\n attachTemplatePortal<C>(portal: TemplatePortal<C>): EmbeddedViewRef<C> {\n this._assertNotAttached();\n this._applySnackBarClasses();\n return this._portalOutlet.attachTemplatePortal(portal);\n }\n\n /**\n * Attaches a DOM portal to the snack bar container.\n * @deprecated To be turned into a method.\n * @breaking-change 10.0.0\n */\n override attachDomPortal = (portal: DomPortal) => {\n this._assertNotAttached();\n this._applySnackBarClasses();\n return this._portalOutlet.attachDomPortal(portal);\n }\n\n /** Handle end of animations, updating the state of the snackbar. */\n onAnimationEnd(event: AnimationEvent) {\n const {fromState, toState} = event;\n\n if ((toState === 'void' && fromState !== 'void') || toState === 'hidden') {\n this._completeExit();\n }\n\n if (toState === 'visible') {\n // Note: we shouldn't use `this` inside the zone callback,\n // because it can cause a memory leak.\n const onEnter = this._onEnter;\n\n this._ngZone.run(() => {\n onEnter.next();\n onEnter.complete();\n });\n }\n }\n\n /** Begin animation of snack bar entrance into view. */\n enter(): void {\n if (!this._destroyed) {\n this._animationState = 'visible';\n this._changeDetectorRef.detectChanges();\n this._screenReaderAnnounce();\n }\n }\n\n /** Begin animation of the snack bar exiting from view. */\n exit(): Observable<void> {\n // Note: this one transitions to `hidden`, rather than `void`, in order to handle the case\n // where multiple snack bars are opened in quick succession (e.g. two consecutive calls to\n // `MatSnackBar.open`).\n this._animationState = 'hidden';\n\n // Mark this element with an 'exit' attribute to indicate that the snackbar has\n // been dismissed and will soon be removed from the DOM. This is used by the snackbar\n // test harness.\n this._elementRef.nativeElement.setAttribute('mat-exit', '');\n\n // If the snack bar hasn't been announced by the time it exits it wouldn't have been open\n // long enough to visually read it either, so clear the timeout for announcing.\n clearTimeout(this._announceTimeoutId);\n\n return this._onExit;\n }\n\n /** Makes sure the exit callbacks have been invoked when the element is destroyed. */\n ngOnDestroy() {\n this._destroyed = true;\n this._completeExit();\n }\n\n /**\n * Waits for the zone to settle before removing the element. Helps prevent\n * errors where we end up removing an element which is in the middle of an animation.\n */\n private _completeExit() {\n this._ngZone.onMicrotaskEmpty.pipe(take(1)).subscribe(() => {\n this._onExit.next();\n this._onExit.complete();\n });\n }\n\n /** Applies the various positioning and user-configured CSS classes to the snack bar. */\n private _applySnackBarClasses() {\n const element: HTMLElement = this._elementRef.nativeElement;\n const panelClasses = this.snackBarConfig.panelClass;\n\n if (panelClasses) {\n if (Array.isArray(panelClasses)) {\n // Note that we can't use a spread here, because IE doesn't support multiple arguments.\n panelClasses.forEach(cssClass => element.classList.add(cssClass));\n } else {\n element.classList.add(panelClasses);\n }\n }\n\n if (this.snackBarConfig.horizontalPosition === 'center') {\n element.classList.add('mat-snack-bar-center');\n }\n\n if (this.snackBarConfig.verticalPosition === 'top') {\n element.classList.add('mat-snack-bar-top');\n }\n }\n\n /** Asserts that no content is already attached to the container. */\n private _assertNotAttached() {\n if (this._portalOutlet.hasAttached() && (typeof ngDevMode === 'undefined' || ngDevMode)) {\n throw Error('Attempting to attach snack bar content after content is already attached');\n }\n }\n\n /**\n * Starts a timeout to move the snack bar content to the live region so screen readers will\n * announce it.\n */\n private _screenReaderAnnounce() {\n if (!this._announceTimeoutId) {\n this._ngZone.runOutsideAngular(() => {\n this._announceTimeoutId = setTimeout(() => {\n const inertElement = this._elementRef.nativeElement.querySelector('[aria-hidden]');\n const liveElement = this._elementRef.nativeElement.querySelector('[aria-live]');\n\n if (inertElement && liveElement) {\n // If an element in the snack bar content is focused before being moved\n // track it and restore focus after moving to the live region.\n let focusedElement: HTMLElement | null = null;\n if (this._platform.isBrowser &&\n document.activeElement instanceof HTMLElement &&\n inertElement.contains(document.activeElement)) {\n focusedElement = document.activeElement;\n }\n\n inertElement.removeAttribute('aria-hidden');\n liveElement.appendChild(inertElement);\n focusedElement?.focus();\n\n this._onAnnounce.next();\n this._onAnnounce.complete();\n }\n }, this._announceDelay);\n });\n }\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {OverlayModule} from '@angular/cdk/overlay';\nimport {PortalModule} from '@angular/cdk/portal';\nimport {CommonModule} from '@angular/common';\nimport {NgModule} from '@angular/core';\nimport {MatCommonModule} from '@angular/material/core';\nimport {MatButtonModule} from '@angular/material/button';\nimport {SimpleSnackBar} from './simple-snack-bar';\nimport {MatSnackBarContainer} from './snack-bar-container';\n\n\n@NgModule({\n imports: [\n OverlayModule,\n PortalModule,\n CommonModule,\n MatButtonModule,\n MatCommonModule,\n ],\n exports: [MatSnackBarContainer, MatCommonModule],\n declarations: [MatSnackBarContainer, SimpleSnackBar],\n entryComponents: [MatSnackBarContainer, SimpleSnackBar],\n})\nexport class MatSnackBarModule {}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {LiveAnnouncer} from '@angular/cdk/a11y';\nimport {BreakpointObserver, Breakpoints} from '@angular/cdk/layout';\nimport {Overlay, OverlayConfig, OverlayRef} from '@angular/cdk/overlay';\nimport {ComponentPortal, ComponentType, TemplatePortal} from '@angular/cdk/portal';\nimport {\n ComponentRef,\n EmbeddedViewRef,\n Inject,\n Injectable,\n InjectionToken,\n Injector,\n Optional,\n SkipSelf,\n TemplateRef,\n OnDestroy, Type,\n} from '@angular/core';\nimport {takeUntil} from 'rxjs/operators';\nimport {TextOnlySnackBar, SimpleSnackBar} from './simple-snack-bar';\nimport {MAT_SNACK_BAR_DATA, MatSnackBarConfig} from './snack-bar-config';\nimport {MatSnackBarContainer, _SnackBarContainer} from './snack-bar-container';\nimport {MatSnackBarModule} from './snack-bar-module';\nimport {MatSnackBarRef} from './snack-bar-ref';\n\n\n/** Injection token that can be used to specify default snack bar. */\nexport const MAT_SNACK_BAR_DEFAULT_OPTIONS =\n new InjectionToken<MatSnackBarConfig>('mat-snack-bar-default-options', {\n providedIn: 'root',\n factory: MAT_SNACK_BAR_DEFAULT_OPTIONS_FACTORY,\n });\n\n/** @docs-private */\nexport function MAT_SNACK_BAR_DEFAULT_OPTIONS_FACTORY(): MatSnackBarConfig {\n return new MatSnackBarConfig();\n}\n\n/**\n * Service to dispatch Material Design snack bar messages.\n */\n@Injectable({providedIn: MatSnackBarModule})\nexport class MatSnackBar implements OnDestroy {\n /**\n * Reference to the current snack bar in the view *at this level* (in the Angular injector tree).\n * If there is a parent snack-bar service, all operations should delegate to that parent\n * via `_openedSnackBarRef`.\n */\n private _snackBarRefAtThisLevel: MatSnackBarRef<any> | null = null;\n\n /** The component that should be rendered as the snack bar's simple component. */\n protected simpleSnackBarComponent: Type<TextOnlySnackBar> = SimpleSnackBar;\n\n /** The container component that attaches the provided template or component. */\n protected snackBarContainerComponent: Type<_SnackBarContainer> = MatSnackBarContainer;\n\n /** The CSS class to apply for handset mode. */\n protected handsetCssClass = 'mat-snack-bar-handset';\n\n /** Reference to the currently opened snackbar at *any* level. */\n get _openedSnackBarRef(): MatSnackBarRef<any> | null {\n const parent = this._parentSnackBar;\n return parent ? parent._openedSnackBarRef : this._snackBarRefAtThisLevel;\n }\n\n set _openedSnackBarRef(value: MatSnackBarRef<any> | null) {\n if (this._parentSnackBar) {\n this._parentSnackBar._openedSnackBarRef = value;\n } else {\n this._snackBarRefAtThisLevel = value;\n }\n }\n\n constructor(\n private _overlay: Overlay,\n private _live: LiveAnnouncer,\n private _injector: Injector,\n private _breakpointObserver: BreakpointObserver,\n @Optional() @SkipSelf() private _parentSnackBar: MatSnackBar,\n @Inject(MAT_SNACK_BAR_DEFAULT_OPTIONS) private _defaultConfig: MatSnackBarConfig) {}\n\n /**\n * Creates and dispatches a snack bar with a custom component for the content, removing any\n * currently opened snack bars.\n *\n * @param component Component to be instantiated.\n * @param config Extra configuration for the snack bar.\n */\n openFromComponent<T>(component: ComponentType<T>, config?: MatSnackBarConfig):\n MatSnackBarRef<T> {\n return this._attach(component, config) as MatSnackBarRef<T>;\n }\n\n /**\n * Creates and dispatches a snack bar with a custom template for the content, removing any\n * currently opened snack bars.\n *\n * @param template Template to be instantiated.\n * @param config Extra configuration for the snack bar.\n */\n openFromTemplate(template: TemplateRef<any>, config?: MatSnackBarConfig):\n MatSnackBarRef<EmbeddedViewRef<any>> {\n return this._attach(template, config);\n }\n\n /**\n * Opens a snackbar with a message and an optional action.\n * @param message The message to show in the snackbar.\n * @param action The label for the snackbar action.\n * @param config Additional configuration options for the snackbar.\n */\n open(message: string, action: string = '', config?: MatSnackBarConfig):\n MatSnackBarRef<TextOnlySnackBar> {\n const _config = {...this._defaultConfig, ...config};\n\n // Since the user doesn't have access to the component, we can\n // override the data to pass in our own message and action.\n _config.data = {message, action};\n\n // Since the snack bar has `role=\"alert\"`, we don't\n // want to announce the same message twice.\n if (_config.announcementMessage === message) {\n _config.announcementMessage = undefined;\n }\n\n return this.openFromComponent(this.simpleSnackBarComponent, _config);\n }\n\n /**\n * Dismisses the currently-visible snack bar.\n */\n dismiss(): void {\n if (this._openedSnackBarRef) {\n this._openedSnackBarRef.dismiss();\n }\n }\n\n ngOnDestroy() {\n // Only dismiss the snack bar at the current level on destroy.\n if (this._snackBarRefAtThisLevel) {\n this._snackBarRefAtThisLevel.dismiss();\n }\n }\n\n /**\n * Attaches the snack bar container component to the overlay.\n */\n private _attachSnackBarContainer(overlayRef: OverlayRef,\n config: MatSnackBarConfig): _SnackBarContainer {\n\n const userInjector = config && config.viewContainerRef && config.viewContainerRef.injector;\n const injector = Injector.create({\n parent: userInjector || this._injector,\n providers: [{provide: MatSnackBarConfig, useValue: config}]\n });\n\n const containerPortal =\n new ComponentPortal(this.snackBarContainerComponent, config.viewContainerRef, injector);\n const containerRef: ComponentRef<_SnackBarContainer> =\n overlayRef.attach(containerPortal);\n containerRef.instance.snackBarConfig = config;\n return containerRef.instance;\n }\n\n /**\n * Places a new component or a template as the content of the snack bar container.\n */\n private _attach<T>(content: ComponentType<T> | TemplateRef<T>, userConfig?: MatSnackBarConfig):\n MatSnackBarRef<T | EmbeddedViewRef<any>> {\n\n const config = {...new MatSnackBarConfig(), ...this._defaultConfig, ...userConfig};\n const overlayRef = this._createOverlay(config);\n const container = this._attachSnackBarContainer(overlayRef, config);\n const snackBarRef = new MatSnackBarRef<T | EmbeddedViewRef<any>>(container, overlayRef);\n\n if (content instanceof TemplateRef) {\n const portal = new TemplatePortal(content, null!, {\n $implicit: config.data,\n snackBarRef\n } as any);\n\n snackBarRef.instance = container.attachTemplatePortal(portal);\n } else {\n const injector = this._createInjector(config, snackBarRef);\n const portal = new ComponentPortal(content, undefined, injector);\n const contentRef = container.attachComponentPortal<T>(portal);\n\n // We can't pass this via the injector, because the injector is created earlier.\n snackBarRef.instance = contentRef.instance;\n }\n\n // Subscribe to the breakpoint observer and attach the mat-snack-bar-handset class as\n // appropriate. This class is applied to the overlay element because the overlay must expand to\n // fill the width of the screen for full width snackbars.\n this._breakpointObserver.observe(Breakpoints.HandsetPortrait).pipe(\n takeUntil(overlayRef.detachments())\n ).subscribe(state => {\n const classList = overlayRef.overlayElement.classList;\n state.matches ? classList.add(this.handsetCssClass) : classList.remove(this.handsetCssClass);\n });\n\n if (config.announcementMessage) {\n // Wait until the snack bar contents have been announced then deliver this message.\n container._onAnnounce.subscribe(() => {\n this._live.announce(config.announcementMessage!, config.politeness);\n });\n }\n\n this._animateSnackBar(snackBarRef, config);\n this._openedSnackBarRef = snackBarRef;\n return this._openedSnackBarRef;\n }\n\n /** Animates the old snack bar out and the new one in. */\n private _animateSnackBar(snackBarRef: MatSnackBarRef<any>, config: MatSnackBarConfig) {\n // When the snackbar is dismissed, clear the reference to it.\n snackBarRef.afterDismissed().subscribe(() => {\n // Clear the snackbar ref if it hasn't already been replaced by a newer snackbar.\n if (this._openedSnackBarRef == snackBarRef) {\n this._openedSnackBarRef = null;\n }\n\n if (config.announcementMessage) {\n this._live.clear();\n }\n });\n\n if (this._openedSnackBarRef) {\n // If a snack bar is already in view, dismiss it and enter the\n // new snack bar after exit animation is complete.\n this._openedSnackBarRef.afterDismissed().subscribe(() => {\n snackBarRef.containerInstance.enter();\n });\n this._openedSnackBarRef.dismiss();\n } else {\n // If no snack bar is in view, enter the new snack bar.\n snackBarRef.containerInstance.enter();\n }\n\n // If a dismiss timeout is provided, set up dismiss based on after the snackbar is opened.\n if (config.duration && config.duration > 0) {\n snackBarRef.afterOpened().subscribe(() => snackBarRef._dismissAfter(config.duration!));\n }\n }\n\n /**\n * Creates a new overlay and places it in the correct location.\n * @param config The user-specified snack bar config.\n */\n private _createOverlay(config: MatSnackBarConfig): OverlayRef {\n const overlayConfig = new OverlayConfig();\n overlayConfig.direction = config.direction;\n\n let positionStrategy = this._overlay.position().global();\n // Set horizontal position.\n const isRtl = config.direction === 'rtl';\n const isLeft = (\n config.horizontalPosition === 'left' ||\n (config.horizontalPosition === 'start' && !isRtl) ||\n (config.horizontalPosition === 'end' && isRtl));\n const isRight = !isLeft && config.horizontalPosition !== 'center';\n if (isLeft) {\n positionStrategy.left('0');\n } else if (isRight) {\n positionStrategy.right('0');\n } else {\n positionStrategy.centerHorizontally();\n }\n // Set horizontal position.\n if (config.verticalPosition === 'top') {\n positionStrategy.top('0');\n } else {\n positionStrategy.bottom('0');\n }\n\n overlayConfig.positionStrategy = positionStrategy;\n return this._overlay.create(overlayConfig);\n }\n\n /**\n * Creates an injector to be used inside of a snack bar component.\n * @param config Config that was used to create the snack bar.\n * @param snackBarRef Reference to the snack bar.\n */\n private _createInjector<T>(config: MatSnackBarConfig, snackBarRef: MatSnackBarRef<T>): Injector {\n const userInjector = config && config.viewContainerRef && config.viewContainerRef.injector;\n\n return Injector.create({\n parent: userInjector || this._injector,\n providers: [\n {provide: MatSnackBarRef, useValue: snackBarRef},\n {provide: MAT_SNACK_BAR_DATA, useValue: config.data}\n ]\n });\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nexport * from './snack-bar-module';\nexport * from './snack-bar';\nexport * from './snack-bar-container';\nexport * from './snack-bar-config';\nexport * from './snack-bar-ref';\nexport * from './simple-snack-bar';\nexport * from './snack-bar-animations';\n","/**\n * Generated bundle index. 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+ {"version":3,"file":"snack-bar.js","sources":["../../../../../../src/material/snack-bar/snack-bar-config.ts","../../../../../../src/material/snack-bar/snack-bar-ref.ts","../../../../../../src/material/snack-bar/simple-snack-bar.ts","../../../../../../src/material/snack-bar/snack-bar-animations.ts","../../../../../../src/material/snack-bar/snack-bar-container.ts","../../../../../../src/material/snack-bar/snack-bar-module.ts","../../../../../../src/material/snack-bar/snack-bar.ts","../../../../../../src/material/snack-bar/public-api.ts","../../../../../../src/material/snack-bar/index.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ViewContainerRef, InjectionToken} from '@angular/core';\nimport {AriaLivePoliteness} from '@angular/cdk/a11y';\nimport {Direction} from '@angular/cdk/bidi';\n\n/** Injection token that can be used to access the data that was passed in to a snack bar. */\nexport const MAT_SNACK_BAR_DATA = new InjectionToken<any>('MatSnackBarData');\n\n/** Possible values for horizontalPosition on MatSnackBarConfig. */\nexport type MatSnackBarHorizontalPosition = 'start' | 'center' | 'end' | 'left' | 'right';\n\n/** Possible values for verticalPosition on MatSnackBarConfig. */\nexport type MatSnackBarVerticalPosition = 'top' | 'bottom';\n\n/**\n * Configuration used when opening a snack-bar.\n */\nexport class MatSnackBarConfig<D = any> {\n /** The politeness level for the MatAriaLiveAnnouncer announcement. */\n politeness?: AriaLivePoliteness = 'assertive';\n\n /**\n * Message to be announced by the LiveAnnouncer. When opening a snackbar without a custom\n * component or template, the announcement message will default to the specified message.\n */\n announcementMessage?: string = '';\n\n /**\n * The view container that serves as the parent for the snackbar for the purposes of dependency\n * injection. Note: this does not affect where the snackbar is inserted in the DOM.\n */\n viewContainerRef?: ViewContainerRef;\n\n /** The length of time in milliseconds to wait before automatically dismissing the snack bar. */\n duration?: number = 0;\n\n /** Extra CSS classes to be added to the snack bar container. */\n panelClass?: string | string[];\n\n /** Text layout direction for the snack bar. */\n direction?: Direction;\n\n /** Data being injected into the child component. */\n data?: D | null = null;\n\n /** The horizontal position to place the snack bar. */\n horizontalPosition?: MatSnackBarHorizontalPosition = 'center';\n\n /** The vertical position to place the snack bar. */\n verticalPosition?: MatSnackBarVerticalPosition = 'bottom';\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {OverlayRef} from '@angular/cdk/overlay';\nimport {Observable, Subject} from 'rxjs';\nimport {_SnackBarContainer} from './snack-bar-container';\n\n\n/** Event that is emitted when a snack bar is dismissed. */\nexport interface MatSnackBarDismiss {\n /** Whether the snack bar was dismissed using the action button. */\n dismissedByAction: boolean;\n}\n\n/** Maximum amount of milliseconds that can be passed into setTimeout. */\nconst MAX_TIMEOUT = Math.pow(2, 31) - 1;\n\n/**\n * Reference to a snack bar dispatched from the snack bar service.\n */\nexport class MatSnackBarRef<T> {\n /** The instance of the component making up the content of the snack bar. */\n instance: T;\n\n /**\n * The instance of the component making up the content of the snack bar.\n * @docs-private\n */\n containerInstance: _SnackBarContainer;\n\n /** Subject for notifying the user that the snack bar has been dismissed. */\n private readonly _afterDismissed = new Subject<MatSnackBarDismiss>();\n\n /** Subject for notifying the user that the snack bar has opened and appeared. */\n private readonly _afterOpened = new Subject<void>();\n\n /** Subject for notifying the user that the snack bar action was called. */\n private readonly _onAction = new Subject<void>();\n\n /**\n * Timeout ID for the duration setTimeout call. Used to clear the timeout if the snackbar is\n * dismissed before the duration passes.\n */\n private _durationTimeoutId: number;\n\n /** Whether the snack bar was dismissed using the action button. */\n private _dismissedByAction = false;\n\n constructor(containerInstance: _SnackBarContainer,\n private _overlayRef: OverlayRef) {\n this.containerInstance = containerInstance;\n // Dismiss snackbar on action.\n this.onAction().subscribe(() => this.dismiss());\n containerInstance._onExit.subscribe(() => this._finishDismiss());\n }\n\n /** Dismisses the snack bar. */\n dismiss(): void {\n if (!this._afterDismissed.closed) {\n this.containerInstance.exit();\n }\n clearTimeout(this._durationTimeoutId);\n }\n\n /** Marks the snackbar action clicked. */\n dismissWithAction(): void {\n if (!this._onAction.closed) {\n this._dismissedByAction = true;\n this._onAction.next();\n this._onAction.complete();\n }\n clearTimeout(this._durationTimeoutId);\n }\n\n\n /**\n * Marks the snackbar action clicked.\n * @deprecated Use `dismissWithAction` instead.\n * @breaking-change 8.0.0\n */\n closeWithAction(): void {\n this.dismissWithAction();\n }\n\n /** Dismisses the snack bar after some duration */\n _dismissAfter(duration: number): void {\n // Note that we need to cap the duration to the maximum value for setTimeout, because\n // it'll revert to 1 if somebody passes in something greater (e.g. `Infinity`). See #17234.\n this._durationTimeoutId = setTimeout(() => this.dismiss(), Math.min(duration, MAX_TIMEOUT));\n }\n\n /** Marks the snackbar as opened */\n _open(): void {\n if (!this._afterOpened.closed) {\n this._afterOpened.next();\n this._afterOpened.complete();\n }\n }\n\n /** Cleans up the DOM after closing. */\n private _finishDismiss(): void {\n this._overlayRef.dispose();\n\n if (!this._onAction.closed) {\n this._onAction.complete();\n }\n\n this._afterDismissed.next({dismissedByAction: this._dismissedByAction});\n this._afterDismissed.complete();\n this._dismissedByAction = false;\n }\n\n /** Gets an observable that is notified when the snack bar is finished closing. */\n afterDismissed(): Observable<MatSnackBarDismiss> {\n return this._afterDismissed;\n }\n\n /** Gets an observable that is notified when the snack bar has opened and appeared. */\n afterOpened(): Observable<void> {\n return this.containerInstance._onEnter;\n }\n\n /** Gets an observable that is notified when the snack bar action is called. */\n onAction(): Observable<void> {\n return this._onAction;\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ChangeDetectionStrategy, Component, Inject, ViewEncapsulation} from '@angular/core';\nimport {MAT_SNACK_BAR_DATA} from './snack-bar-config';\nimport {MatSnackBarRef} from './snack-bar-ref';\n\n\n/**\n * Interface for a simple snack bar component that has a message and a single action.\n */\nexport interface TextOnlySnackBar {\n data: {message: string, action: string};\n snackBarRef: MatSnackBarRef<TextOnlySnackBar>;\n action: () => void;\n hasAction: boolean;\n}\n\n/**\n * A component used to open as the default snack bar, matching material spec.\n * This should only be used internally by the snack bar service.\n */\n@Component({\n selector: 'simple-snack-bar',\n templateUrl: 'simple-snack-bar.html',\n styleUrls: ['simple-snack-bar.css'],\n encapsulation: ViewEncapsulation.None,\n changeDetection: ChangeDetectionStrategy.OnPush,\n host: {\n 'class': 'mat-simple-snackbar',\n }\n})\nexport class SimpleSnackBar implements TextOnlySnackBar {\n /** Data that was injected into the snack bar. */\n data: {message: string, action: string};\n\n constructor(\n public snackBarRef: MatSnackBarRef<SimpleSnackBar>,\n @Inject(MAT_SNACK_BAR_DATA) data: any) {\n this.data = data;\n }\n\n /** Performs the action on the snack bar. */\n action(): void {\n this.snackBarRef.dismissWithAction();\n }\n\n /** If the action button should be shown. */\n get hasAction(): boolean {\n return !!this.data.action;\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nimport {\n animate,\n state,\n style,\n transition,\n trigger,\n AnimationTriggerMetadata,\n} from '@angular/animations';\n\n/**\n * Animations used by the Material snack bar.\n * @docs-private\n */\nexport const matSnackBarAnimations: {\n readonly snackBarState: AnimationTriggerMetadata;\n} = {\n /** Animation that shows and hides a snack bar. */\n snackBarState: trigger('state', [\n state('void, hidden', style({\n transform: 'scale(0.8)',\n opacity: 0,\n })),\n state('visible', style({\n transform: 'scale(1)',\n opacity: 1,\n })),\n transition('* => visible', animate('150ms cubic-bezier(0, 0, 0.2, 1)')),\n transition('* => void, * => hidden', animate('75ms cubic-bezier(0.4, 0.0, 1, 1)', style({\n opacity: 0\n }))),\n ])\n};\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {AnimationEvent} from '@angular/animations';\nimport {AriaLivePoliteness} from '@angular/cdk/a11y';\nimport {Platform} from '@angular/cdk/platform';\nimport {\n BasePortalOutlet,\n CdkPortalOutlet,\n ComponentPortal,\n TemplatePortal,\n DomPortal,\n} from '@angular/cdk/portal';\nimport {\n ChangeDetectionStrategy,\n ChangeDetectorRef,\n Component,\n ComponentRef,\n ElementRef,\n EmbeddedViewRef,\n NgZone,\n OnDestroy,\n ViewChild,\n ViewEncapsulation,\n} from '@angular/core';\nimport {Observable, Subject} from 'rxjs';\nimport {take} from 'rxjs/operators';\nimport {matSnackBarAnimations} from './snack-bar-animations';\nimport {MatSnackBarConfig} from './snack-bar-config';\n\n/**\n * Internal interface for a snack bar container.\n * @docs-private\n */\nexport interface _SnackBarContainer {\n snackBarConfig: MatSnackBarConfig;\n readonly _onAnnounce: Subject<any>;\n readonly _onExit: Subject<any>;\n readonly _onEnter: Subject<any>;\n enter: () => void;\n exit: () => Observable<void>;\n attachTemplatePortal: <C>(portal: TemplatePortal<C>) => EmbeddedViewRef<C>;\n attachComponentPortal: <T>(portal: ComponentPortal<T>) => ComponentRef<T>;\n}\n\n/**\n * Internal component that wraps user-provided snack bar content.\n * @docs-private\n */\n@Component({\n selector: 'snack-bar-container',\n templateUrl: 'snack-bar-container.html',\n styleUrls: ['snack-bar-container.css'],\n // In Ivy embedded views will be change detected from their declaration place, rather than\n // where they were stamped out. This means that we can't have the snack bar container be OnPush,\n // because it might cause snack bars that were opened from a template not to be out of date.\n // tslint:disable-next-line:validate-decorators\n changeDetection: ChangeDetectionStrategy.Default,\n encapsulation: ViewEncapsulation.None,\n animations: [matSnackBarAnimations.snackBarState],\n host: {\n 'class': 'mat-snack-bar-container',\n '[@state]': '_animationState',\n '(@state.done)': 'onAnimationEnd($event)'\n },\n})\nexport class MatSnackBarContainer extends BasePortalOutlet\n implements OnDestroy, _SnackBarContainer {\n /** The number of milliseconds to wait before announcing the snack bar's content. */\n private readonly _announceDelay: number = 150;\n\n /** The timeout for announcing the snack bar's content. */\n private _announceTimeoutId: number;\n\n /** Whether the component has been destroyed. */\n private _destroyed = false;\n\n /** The portal outlet inside of this container into which the snack bar content will be loaded. */\n @ViewChild(CdkPortalOutlet, {static: true}) _portalOutlet: CdkPortalOutlet;\n\n /** Subject for notifying that the snack bar has announced to screen readers. */\n readonly _onAnnounce: Subject<void> = new Subject();\n\n /** Subject for notifying that the snack bar has exited from view. */\n readonly _onExit: Subject<void> = new Subject();\n\n /** Subject for notifying that the snack bar has finished entering the view. */\n readonly _onEnter: Subject<void> = new Subject();\n\n /** The state of the snack bar animations. */\n _animationState = 'void';\n\n /** aria-live value for the live region. */\n _live: AriaLivePoliteness;\n\n /**\n * Role of the live region. This is only for Firefox as there is a known issue where Firefox +\n * JAWS does not read out aria-live message.\n */\n _role?: 'status' | 'alert';\n\n constructor(\n private _ngZone: NgZone,\n private _elementRef: ElementRef<HTMLElement>,\n private _changeDetectorRef: ChangeDetectorRef,\n private _platform: Platform,\n /** The snack bar configuration. */\n public snackBarConfig: MatSnackBarConfig) {\n\n super();\n\n // Use aria-live rather than a live role like 'alert' or 'status'\n // because NVDA and JAWS have show inconsistent behavior with live roles.\n if (snackBarConfig.politeness === 'assertive' && !snackBarConfig.announcementMessage) {\n this._live = 'assertive';\n } else if (snackBarConfig.politeness === 'off') {\n this._live = 'off';\n } else {\n this._live = 'polite';\n }\n\n // Only set role for Firefox. Set role based on aria-live because setting role=\"alert\" implies\n // aria-live=\"assertive\" which may cause issues if aria-live is set to \"polite\" above.\n if (this._platform.FIREFOX) {\n if (this._live === 'polite') {\n this._role = 'status';\n }\n if (this._live === 'assertive') {\n this._role = 'alert';\n }\n }\n }\n\n /** Attach a component portal as content to this snack bar container. */\n attachComponentPortal<T>(portal: ComponentPortal<T>): ComponentRef<T> {\n this._assertNotAttached();\n this._applySnackBarClasses();\n return this._portalOutlet.attachComponentPortal(portal);\n }\n\n /** Attach a template portal as content to this snack bar container. */\n attachTemplatePortal<C>(portal: TemplatePortal<C>): EmbeddedViewRef<C> {\n this._assertNotAttached();\n this._applySnackBarClasses();\n return this._portalOutlet.attachTemplatePortal(portal);\n }\n\n /**\n * Attaches a DOM portal to the snack bar container.\n * @deprecated To be turned into a method.\n * @breaking-change 10.0.0\n */\n override attachDomPortal = (portal: DomPortal) => {\n this._assertNotAttached();\n this._applySnackBarClasses();\n return this._portalOutlet.attachDomPortal(portal);\n }\n\n /** Handle end of animations, updating the state of the snackbar. */\n onAnimationEnd(event: AnimationEvent) {\n const {fromState, toState} = event;\n\n if ((toState === 'void' && fromState !== 'void') || toState === 'hidden') {\n this._completeExit();\n }\n\n if (toState === 'visible') {\n // Note: we shouldn't use `this` inside the zone callback,\n // because it can cause a memory leak.\n const onEnter = this._onEnter;\n\n this._ngZone.run(() => {\n onEnter.next();\n onEnter.complete();\n });\n }\n }\n\n /** Begin animation of snack bar entrance into view. */\n enter(): void {\n if (!this._destroyed) {\n this._animationState = 'visible';\n this._changeDetectorRef.detectChanges();\n this._screenReaderAnnounce();\n }\n }\n\n /** Begin animation of the snack bar exiting from view. */\n exit(): Observable<void> {\n // Note: this one transitions to `hidden`, rather than `void`, in order to handle the case\n // where multiple snack bars are opened in quick succession (e.g. two consecutive calls to\n // `MatSnackBar.open`).\n this._animationState = 'hidden';\n\n // Mark this element with an 'exit' attribute to indicate that the snackbar has\n // been dismissed and will soon be removed from the DOM. This is used by the snackbar\n // test harness.\n this._elementRef.nativeElement.setAttribute('mat-exit', '');\n\n // If the snack bar hasn't been announced by the time it exits it wouldn't have been open\n // long enough to visually read it either, so clear the timeout for announcing.\n clearTimeout(this._announceTimeoutId);\n\n return this._onExit;\n }\n\n /** Makes sure the exit callbacks have been invoked when the element is destroyed. */\n ngOnDestroy() {\n this._destroyed = true;\n this._completeExit();\n }\n\n /**\n * Waits for the zone to settle before removing the element. Helps prevent\n * errors where we end up removing an element which is in the middle of an animation.\n */\n private _completeExit() {\n this._ngZone.onMicrotaskEmpty.pipe(take(1)).subscribe(() => {\n this._onExit.next();\n this._onExit.complete();\n });\n }\n\n /** Applies the various positioning and user-configured CSS classes to the snack bar. */\n private _applySnackBarClasses() {\n const element: HTMLElement = this._elementRef.nativeElement;\n const panelClasses = this.snackBarConfig.panelClass;\n\n if (panelClasses) {\n if (Array.isArray(panelClasses)) {\n // Note that we can't use a spread here, because IE doesn't support multiple arguments.\n panelClasses.forEach(cssClass => element.classList.add(cssClass));\n } else {\n element.classList.add(panelClasses);\n }\n }\n\n if (this.snackBarConfig.horizontalPosition === 'center') {\n element.classList.add('mat-snack-bar-center');\n }\n\n if (this.snackBarConfig.verticalPosition === 'top') {\n element.classList.add('mat-snack-bar-top');\n }\n }\n\n /** Asserts that no content is already attached to the container. */\n private _assertNotAttached() {\n if (this._portalOutlet.hasAttached() && (typeof ngDevMode === 'undefined' || ngDevMode)) {\n throw Error('Attempting to attach snack bar content after content is already attached');\n }\n }\n\n /**\n * Starts a timeout to move the snack bar content to the live region so screen readers will\n * announce it.\n */\n private _screenReaderAnnounce() {\n if (!this._announceTimeoutId) {\n this._ngZone.runOutsideAngular(() => {\n this._announceTimeoutId = setTimeout(() => {\n const inertElement = this._elementRef.nativeElement.querySelector('[aria-hidden]');\n const liveElement = this._elementRef.nativeElement.querySelector('[aria-live]');\n\n if (inertElement && liveElement) {\n // If an element in the snack bar content is focused before being moved\n // track it and restore focus after moving to the live region.\n let focusedElement: HTMLElement | null = null;\n if (this._platform.isBrowser &&\n document.activeElement instanceof HTMLElement &&\n inertElement.contains(document.activeElement)) {\n focusedElement = document.activeElement;\n }\n\n inertElement.removeAttribute('aria-hidden');\n liveElement.appendChild(inertElement);\n focusedElement?.focus();\n\n this._onAnnounce.next();\n this._onAnnounce.complete();\n }\n }, this._announceDelay);\n });\n }\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {OverlayModule} from '@angular/cdk/overlay';\nimport {PortalModule} from '@angular/cdk/portal';\nimport {CommonModule} from '@angular/common';\nimport {NgModule} from '@angular/core';\nimport {MatCommonModule} from '@angular/material/core';\nimport {MatButtonModule} from '@angular/material/button';\nimport {SimpleSnackBar} from './simple-snack-bar';\nimport {MatSnackBarContainer} from './snack-bar-container';\n\n\n@NgModule({\n imports: [\n OverlayModule,\n PortalModule,\n CommonModule,\n MatButtonModule,\n MatCommonModule,\n ],\n exports: [MatSnackBarContainer, MatCommonModule],\n declarations: [MatSnackBarContainer, SimpleSnackBar],\n entryComponents: [MatSnackBarContainer, SimpleSnackBar],\n})\nexport class MatSnackBarModule {}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {LiveAnnouncer} from '@angular/cdk/a11y';\nimport {BreakpointObserver, Breakpoints} from '@angular/cdk/layout';\nimport {Overlay, OverlayConfig, OverlayRef} from '@angular/cdk/overlay';\nimport {ComponentPortal, ComponentType, TemplatePortal} from '@angular/cdk/portal';\nimport {\n ComponentRef,\n EmbeddedViewRef,\n Inject,\n Injectable,\n InjectionToken,\n Injector,\n Optional,\n SkipSelf,\n TemplateRef,\n OnDestroy, Type,\n} from '@angular/core';\nimport {takeUntil} from 'rxjs/operators';\nimport {TextOnlySnackBar, SimpleSnackBar} from './simple-snack-bar';\nimport {MAT_SNACK_BAR_DATA, MatSnackBarConfig} from './snack-bar-config';\nimport {MatSnackBarContainer, _SnackBarContainer} from './snack-bar-container';\nimport {MatSnackBarModule} from './snack-bar-module';\nimport {MatSnackBarRef} from './snack-bar-ref';\n\n\n/** Injection token that can be used to specify default snack bar. */\nexport const MAT_SNACK_BAR_DEFAULT_OPTIONS =\n new InjectionToken<MatSnackBarConfig>('mat-snack-bar-default-options', {\n providedIn: 'root',\n factory: MAT_SNACK_BAR_DEFAULT_OPTIONS_FACTORY,\n });\n\n/** @docs-private */\nexport function MAT_SNACK_BAR_DEFAULT_OPTIONS_FACTORY(): MatSnackBarConfig {\n return new MatSnackBarConfig();\n}\n\n/**\n * Service to dispatch Material Design snack bar messages.\n */\n@Injectable({providedIn: MatSnackBarModule})\nexport class MatSnackBar implements OnDestroy {\n /**\n * Reference to the current snack bar in the view *at this level* (in the Angular injector tree).\n * If there is a parent snack-bar service, all operations should delegate to that parent\n * via `_openedSnackBarRef`.\n */\n private _snackBarRefAtThisLevel: MatSnackBarRef<any> | null = null;\n\n /** The component that should be rendered as the snack bar's simple component. */\n protected simpleSnackBarComponent: Type<TextOnlySnackBar> = SimpleSnackBar;\n\n /** The container component that attaches the provided template or component. */\n protected snackBarContainerComponent: Type<_SnackBarContainer> = MatSnackBarContainer;\n\n /** The CSS class to apply for handset mode. */\n protected handsetCssClass = 'mat-snack-bar-handset';\n\n /** Reference to the currently opened snackbar at *any* level. */\n get _openedSnackBarRef(): MatSnackBarRef<any> | null {\n const parent = this._parentSnackBar;\n return parent ? parent._openedSnackBarRef : this._snackBarRefAtThisLevel;\n }\n\n set _openedSnackBarRef(value: MatSnackBarRef<any> | null) {\n if (this._parentSnackBar) {\n this._parentSnackBar._openedSnackBarRef = value;\n } else {\n this._snackBarRefAtThisLevel = value;\n }\n }\n\n constructor(\n private _overlay: Overlay,\n private _live: LiveAnnouncer,\n private _injector: Injector,\n private _breakpointObserver: BreakpointObserver,\n @Optional() @SkipSelf() private _parentSnackBar: MatSnackBar,\n @Inject(MAT_SNACK_BAR_DEFAULT_OPTIONS) private _defaultConfig: MatSnackBarConfig) {}\n\n /**\n * Creates and dispatches a snack bar with a custom component for the content, removing any\n * currently opened snack bars.\n *\n * @param component Component to be instantiated.\n * @param config Extra configuration for the snack bar.\n */\n openFromComponent<T>(component: ComponentType<T>, config?: MatSnackBarConfig):\n MatSnackBarRef<T> {\n return this._attach(component, config) as MatSnackBarRef<T>;\n }\n\n /**\n * Creates and dispatches a snack bar with a custom template for the content, removing any\n * currently opened snack bars.\n *\n * @param template Template to be instantiated.\n * @param config Extra configuration for the snack bar.\n */\n openFromTemplate(template: TemplateRef<any>, config?: MatSnackBarConfig):\n MatSnackBarRef<EmbeddedViewRef<any>> {\n return this._attach(template, config);\n }\n\n /**\n * Opens a snackbar with a message and an optional action.\n * @param message The message to show in the snackbar.\n * @param action The label for the snackbar action.\n * @param config Additional configuration options for the snackbar.\n */\n open(message: string, action: string = '', config?: MatSnackBarConfig):\n MatSnackBarRef<TextOnlySnackBar> {\n const _config = {...this._defaultConfig, ...config};\n\n // Since the user doesn't have access to the component, we can\n // override the data to pass in our own message and action.\n _config.data = {message, action};\n\n // Since the snack bar has `role=\"alert\"`, we don't\n // want to announce the same message twice.\n if (_config.announcementMessage === message) {\n _config.announcementMessage = undefined;\n }\n\n return this.openFromComponent(this.simpleSnackBarComponent, _config);\n }\n\n /**\n * Dismisses the currently-visible snack bar.\n */\n dismiss(): void {\n if (this._openedSnackBarRef) {\n this._openedSnackBarRef.dismiss();\n }\n }\n\n ngOnDestroy() {\n // Only dismiss the snack bar at the current level on destroy.\n if (this._snackBarRefAtThisLevel) {\n this._snackBarRefAtThisLevel.dismiss();\n }\n }\n\n /**\n * Attaches the snack bar container component to the overlay.\n */\n private _attachSnackBarContainer(overlayRef: OverlayRef,\n config: MatSnackBarConfig): _SnackBarContainer {\n\n const userInjector = config && config.viewContainerRef && config.viewContainerRef.injector;\n const injector = Injector.create({\n parent: userInjector || this._injector,\n providers: [{provide: MatSnackBarConfig, useValue: config}]\n });\n\n const containerPortal =\n new ComponentPortal(this.snackBarContainerComponent, config.viewContainerRef, injector);\n const containerRef: ComponentRef<_SnackBarContainer> =\n overlayRef.attach(containerPortal);\n containerRef.instance.snackBarConfig = config;\n return containerRef.instance;\n }\n\n /**\n * Places a new component or a template as the content of the snack bar container.\n */\n private _attach<T>(content: ComponentType<T> | TemplateRef<T>, userConfig?: MatSnackBarConfig):\n MatSnackBarRef<T | EmbeddedViewRef<any>> {\n\n const config = {...new MatSnackBarConfig(), ...this._defaultConfig, ...userConfig};\n const overlayRef = this._createOverlay(config);\n const container = this._attachSnackBarContainer(overlayRef, config);\n const snackBarRef = new MatSnackBarRef<T | EmbeddedViewRef<any>>(container, overlayRef);\n\n if (content instanceof TemplateRef) {\n const portal = new TemplatePortal(content, null!, {\n $implicit: config.data,\n snackBarRef\n } as any);\n\n snackBarRef.instance = container.attachTemplatePortal(portal);\n } else {\n const injector = this._createInjector(config, snackBarRef);\n const portal = new ComponentPortal(content, undefined, injector);\n const contentRef = container.attachComponentPortal<T>(portal);\n\n // We can't pass this via the injector, because the injector is created earlier.\n snackBarRef.instance = contentRef.instance;\n }\n\n // Subscribe to the breakpoint observer and attach the mat-snack-bar-handset class as\n // appropriate. This class is applied to the overlay element because the overlay must expand to\n // fill the width of the screen for full width snackbars.\n this._breakpointObserver.observe(Breakpoints.HandsetPortrait).pipe(\n takeUntil(overlayRef.detachments())\n ).subscribe(state => {\n const classList = overlayRef.overlayElement.classList;\n state.matches ? classList.add(this.handsetCssClass) : classList.remove(this.handsetCssClass);\n });\n\n if (config.announcementMessage) {\n // Wait until the snack bar contents have been announced then deliver this message.\n container._onAnnounce.subscribe(() => {\n this._live.announce(config.announcementMessage!, config.politeness);\n });\n }\n\n this._animateSnackBar(snackBarRef, config);\n this._openedSnackBarRef = snackBarRef;\n return this._openedSnackBarRef;\n }\n\n /** Animates the old snack bar out and the new one in. */\n private _animateSnackBar(snackBarRef: MatSnackBarRef<any>, config: MatSnackBarConfig) {\n // When the snackbar is dismissed, clear the reference to it.\n snackBarRef.afterDismissed().subscribe(() => {\n // Clear the snackbar ref if it hasn't already been replaced by a newer snackbar.\n if (this._openedSnackBarRef == snackBarRef) {\n this._openedSnackBarRef = null;\n }\n\n if (config.announcementMessage) {\n this._live.clear();\n }\n });\n\n if (this._openedSnackBarRef) {\n // If a snack bar is already in view, dismiss it and enter the\n // new snack bar after exit animation is complete.\n this._openedSnackBarRef.afterDismissed().subscribe(() => {\n snackBarRef.containerInstance.enter();\n });\n this._openedSnackBarRef.dismiss();\n } else {\n // If no snack bar is in view, enter the new snack bar.\n snackBarRef.containerInstance.enter();\n }\n\n // If a dismiss timeout is provided, set up dismiss based on after the snackbar is opened.\n if (config.duration && config.duration > 0) {\n snackBarRef.afterOpened().subscribe(() => snackBarRef._dismissAfter(config.duration!));\n }\n }\n\n /**\n * Creates a new overlay and places it in the correct location.\n * @param config The user-specified snack bar config.\n */\n private _createOverlay(config: MatSnackBarConfig): OverlayRef {\n const overlayConfig = new OverlayConfig();\n overlayConfig.direction = config.direction;\n\n let positionStrategy = this._overlay.position().global();\n // Set horizontal position.\n const isRtl = config.direction === 'rtl';\n const isLeft = (\n config.horizontalPosition === 'left' ||\n (config.horizontalPosition === 'start' && !isRtl) ||\n (config.horizontalPosition === 'end' && isRtl));\n const isRight = !isLeft && config.horizontalPosition !== 'center';\n if (isLeft) {\n positionStrategy.left('0');\n } else if (isRight) {\n positionStrategy.right('0');\n } else {\n positionStrategy.centerHorizontally();\n }\n // Set horizontal position.\n if (config.verticalPosition === 'top') {\n positionStrategy.top('0');\n } else {\n positionStrategy.bottom('0');\n }\n\n overlayConfig.positionStrategy = positionStrategy;\n return this._overlay.create(overlayConfig);\n }\n\n /**\n * Creates an injector to be used inside of a snack bar component.\n * @param config Config that was used to create the snack bar.\n * @param snackBarRef Reference to the snack bar.\n */\n private _createInjector<T>(config: MatSnackBarConfig, snackBarRef: MatSnackBarRef<T>): Injector {\n const userInjector = config && config.viewContainerRef && config.viewContainerRef.injector;\n\n return Injector.create({\n parent: userInjector || this._injector,\n providers: [\n {provide: MatSnackBarRef, useValue: snackBarRef},\n {provide: MAT_SNACK_BAR_DATA, useValue: config.data}\n ]\n });\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nexport * from './snack-bar-module';\nexport * from './snack-bar';\nexport * from './snack-bar-container';\nexport * from './snack-bar-config';\nexport * from './snack-bar-ref';\nexport * from './simple-snack-bar';\nexport * from './snack-bar-animations';\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from 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