@angular/core 22.0.0-next.1 → 22.0.0-next.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/fesm2022/_attribute-chunk.mjs +1 -1
- package/fesm2022/_debug_node-chunk.mjs +376 -326
- package/fesm2022/_debug_node-chunk.mjs.map +1 -1
- package/fesm2022/_effect-chunk.mjs +3 -5
- package/fesm2022/_effect-chunk.mjs.map +1 -1
- package/fesm2022/_not_found-chunk.mjs +1 -1
- package/fesm2022/_pending_tasks-chunk.mjs +6 -5
- package/fesm2022/_pending_tasks-chunk.mjs.map +1 -1
- package/fesm2022/_resource-chunk.mjs +31 -8
- package/fesm2022/_resource-chunk.mjs.map +1 -1
- package/fesm2022/_untracked-chunk.mjs +2 -3
- package/fesm2022/_untracked-chunk.mjs.map +1 -1
- package/fesm2022/_weak_ref-chunk.mjs +1 -1
- package/fesm2022/core.mjs +1923 -1871
- package/fesm2022/core.mjs.map +1 -1
- package/fesm2022/primitives-di.mjs +1 -1
- package/fesm2022/primitives-event-dispatch.mjs +1 -1
- package/fesm2022/primitives-signals.mjs +1 -1
- package/fesm2022/rxjs-interop.mjs +2 -2
- package/fesm2022/rxjs-interop.mjs.map +1 -1
- package/fesm2022/testing.mjs +1 -1
- package/package.json +2 -2
- package/schematics/bundles/apply_import_manager-CxA_YYgB.cjs +1 -1
- package/schematics/bundles/change-detection-eager.cjs +1 -1
- package/schematics/bundles/cleanup-unused-imports.cjs +1 -1
- package/schematics/bundles/common-to-standalone-migration.cjs +1 -1
- package/schematics/bundles/compiler_host-CY14HvaP.cjs +1 -1
- package/schematics/bundles/control-flow-migration.cjs +1 -1
- package/schematics/bundles/http-xhr-backend.cjs +1 -1
- package/schematics/bundles/imports-CKV-ITqD.cjs +1 -1
- package/schematics/bundles/index-BtLcQH8g.cjs +1 -1
- package/schematics/bundles/inject-migration.cjs +1 -1
- package/schematics/bundles/leading_space-BTPRV0wu.cjs +1 -1
- package/schematics/bundles/migrate_ts_type_references-MWoZx-Cb.cjs +1 -1
- package/schematics/bundles/ng_component_template-DPAF1aEA.cjs +1 -1
- package/schematics/bundles/ng_decorators-IVztR9rk.cjs +1 -1
- package/schematics/bundles/ngclass-to-class-migration.cjs +1 -1
- package/schematics/bundles/ngstyle-to-style-migration.cjs +1 -1
- package/schematics/bundles/nodes-ZSQ7WZRB.cjs +1 -1
- package/schematics/bundles/output-migration.cjs +1 -1
- package/schematics/bundles/parse_html-C8eKA9px.cjs +1 -1
- package/schematics/bundles/project_paths-D2V-Uh2L.cjs +1 -1
- package/schematics/bundles/project_tsconfig_paths-DkkMibv-.cjs +1 -1
- package/schematics/bundles/property_name-BCpALNpZ.cjs +1 -1
- package/schematics/bundles/route-lazy-loading.cjs +1 -1
- package/schematics/bundles/router-testing-module-migration.cjs +1 -1
- package/schematics/bundles/self-closing-tags-migration.cjs +1 -1
- package/schematics/bundles/signal-input-migration.cjs +1 -1
- package/schematics/bundles/signal-queries-migration.cjs +1 -1
- package/schematics/bundles/signals.cjs +1 -1
- package/schematics/bundles/standalone-migration.cjs +1 -1
- package/types/_api-chunk.d.ts +9 -2
- package/types/_chrome_dev_tools_performance-chunk.d.ts +3 -2
- package/types/{_discovery-chunk.d.ts → _debug_node-chunk.d.ts} +2255 -2217
- package/types/_effect-chunk.d.ts +1 -1
- package/types/_event_dispatcher-chunk.d.ts +1 -1
- package/types/_formatter-chunk.d.ts +1 -1
- package/types/_weak_ref-chunk.d.ts +1 -1
- package/types/core.d.ts +6257 -6242
- package/types/primitives-di.d.ts +1 -1
- package/types/primitives-event-dispatch.d.ts +1 -1
- package/types/primitives-signals.d.ts +1 -1
- package/types/rxjs-interop.d.ts +2 -1
- package/types/testing.d.ts +5 -5
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/**
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* @license Angular v22.0.0-next.
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* @license Angular v22.0.0-next.2
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* (c) 2010-2026 Google LLC. https://angular.dev/
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* License: MIT
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*/
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function computed(computation, options) {
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getter.toString = () => `[Computed${debugName ? ' (' + debugName + ')' : ''}: ${getter()}]`;
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getter.toString = () => `[LinkedSignal: ${getter()}]`;
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getter[SIGNAL].debugName = debugName;
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getter.toString = () => `[LinkedSignal${debugName ? ' (' + debugName + ')' : ''}: ${getter()}]`;
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}
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function isInParamsFunction() {
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function setInParamsFunction(value) {
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function invalidResourceCreationInParams() {
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}
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function rethrowFatalErrors(error) {
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}
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}
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export { OutputEmitterRef, ResourceDependencyError, ResourceImpl, ResourceParamsStatus, ResourceValueError, computed, encapsulateResourceError, getOutputDestroyRef, linkedSignal, resource, untracked };
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export { OutputEmitterRef, ResourceDependencyError, ResourceImpl, ResourceParamsStatus, ResourceValueError, computed, encapsulateResourceError, getOutputDestroyRef, invalidResourceCreationInParams, isInParamsFunction, linkedSignal, resource, rethrowFatalErrors, setInParamsFunction, untracked };
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//# sourceMappingURL=_resource-chunk.mjs.map
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{"version":3,"file":"_resource-chunk.mjs","sources":["../../../../../k8-fastbuild-ST-fdfa778d11ba/bin/packages/core/src/authoring/output/output_emitter_ref.ts","../../../../../k8-fastbuild-ST-fdfa778d11ba/bin/packages/core/src/render3/reactivity/computed.ts","../../../../../k8-fastbuild-ST-fdfa778d11ba/bin/packages/core/src/render3/reactivity/untracked.ts","../../../../../k8-fastbuild-ST-fdfa778d11ba/bin/packages/core/src/resource/api.ts","../../../../../k8-fastbuild-ST-fdfa778d11ba/bin/packages/core/src/render3/reactivity/linked_signal.ts","../../../../../k8-fastbuild-ST-fdfa778d11ba/bin/packages/core/src/resource/resource.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {setActiveConsumer} from '../../../primitives/signals';\n\nimport {inject} from '../../di/injector_compatibility';\nimport {ErrorHandler} from '../../error_handler';\nimport {formatRuntimeError, RuntimeError, RuntimeErrorCode} from '../../errors';\nimport {DestroyRef} from '../../linker/destroy_ref';\n\nimport {OutputRef, OutputRefSubscription} from './output_ref';\n\n/**\n * An `OutputEmitterRef` is created by the `output()` function and can be\n * used to emit values to consumers of your directive or component.\n *\n * Consumers of your directive/component can bind to the output and\n * subscribe to changes via the bound event syntax. For example:\n *\n * ```html\n * <my-comp (valueChange)=\"processNewValue($event)\" />\n * ```\n *\n * @see [Custom events with outputs](guide/components/outputs)\n *\n * @publicAPI\n */\nexport class OutputEmitterRef<T> implements OutputRef<T> {\n private destroyed = false;\n private listeners: Array<(value: T) => void> | null = null;\n private errorHandler = inject(ErrorHandler, {optional: true});\n\n /** @internal */\n destroyRef: DestroyRef = inject(DestroyRef);\n\n constructor() {\n // Clean-up all listeners and mark as destroyed upon destroy.\n this.destroyRef.onDestroy(() => {\n this.destroyed = true;\n this.listeners = null;\n });\n }\n\n subscribe(callback: (value: T) => void): OutputRefSubscription {\n if (this.destroyed) {\n throw new RuntimeError(\n RuntimeErrorCode.OUTPUT_REF_DESTROYED,\n ngDevMode &&\n 'Unexpected subscription to destroyed `OutputRef`. ' +\n 'The owning directive/component is destroyed.',\n );\n }\n\n (this.listeners ??= []).push(callback);\n\n return {\n unsubscribe: () => {\n const idx = this.listeners?.indexOf(callback);\n if (idx !== undefined && idx !== -1) {\n this.listeners?.splice(idx, 1);\n }\n },\n };\n }\n\n /** Emits a new value to the output. */\n emit(value: T): void {\n if (this.destroyed) {\n console.warn(\n formatRuntimeError(\n RuntimeErrorCode.OUTPUT_REF_DESTROYED,\n ngDevMode &&\n 'Unexpected emit for destroyed `OutputRef`. ' +\n 'The owning directive/component is destroyed.',\n ),\n );\n return;\n }\n\n if (this.listeners === null) {\n return;\n }\n\n const previousConsumer = setActiveConsumer(null);\n try {\n for (const listenerFn of this.listeners) {\n try {\n listenerFn(value);\n } catch (err: unknown) {\n this.errorHandler?.handleError(err);\n }\n }\n } finally {\n setActiveConsumer(previousConsumer);\n }\n }\n}\n\n/** Gets the owning `DestroyRef` for the given output. */\nexport function getOutputDestroyRef(ref: OutputRef<unknown>): DestroyRef | undefined {\n return ref.destroyRef;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {createComputed, SIGNAL} from '../../../primitives/signals';\n\nimport {Signal, ValueEqualityFn} from './api';\n\n/**\n * Options passed to the `computed` creation function.\n */\nexport interface CreateComputedOptions<T> {\n /**\n * A comparison function which defines equality for computed values.\n */\n equal?: ValueEqualityFn<T>;\n\n /**\n * A debug name for the computed signal. Used in Angular DevTools to identify the signal.\n */\n debugName?: string;\n}\n\n/**\n * Create a computed `Signal` which derives a reactive value from an expression.\n * @see [Computed signals](guide/signals#computed-signals)\n */\nexport function computed<T>(computation: () => T, options?: CreateComputedOptions<T>): Signal<T> {\n const getter = createComputed(computation, options?.equal);\n\n if (ngDevMode) {\n getter.toString = () => `[Computed: ${getter()}]`;\n getter[SIGNAL].debugName = options?.debugName;\n }\n\n return getter;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {untracked as untrackedPrimitive} from '../../../primitives/signals';\n\n/**\n * Execute an arbitrary function in a non-reactive (non-tracking) context. The executed function\n * can, optionally, return a value.\n * @see [Reading without tracking dependencies](guide/signals#reading-without-tracking-dependencies)\n */\nexport function untracked<T>(nonReactiveReadsFn: () => T): T {\n return untrackedPrimitive(nonReactiveReadsFn);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {Injector} from '../di/injector';\nimport {Signal, ValueEqualityFn} from '../render3/reactivity/api';\nimport {WritableSignal} from '../render3/reactivity/signal';\n\n/** Error thrown when a `Resource` dependency of another resource errors. */\nexport class ResourceDependencyError extends Error {\n /** The dependency that errored. */\n readonly dependency: Resource<unknown>;\n\n constructor(dependency: Resource<unknown>) {\n super('Dependency error', {cause: dependency.error()});\n this.name = 'ResourceDependencyError';\n this.dependency = dependency;\n }\n}\n\n/**\n * Special status codes that can be thrown from a resource's `params` or `request` function to\n * indicate that the resource should transition to that status.\n */\nexport class ResourceParamsStatus extends Error {\n private readonly _brand: undefined;\n private constructor(msg: string) {\n super(msg);\n }\n\n /** Status code that transitions the resource to `idle` status. */\n static readonly IDLE = new ResourceParamsStatus('IDLE');\n\n /** Status code that transitions the resource to `loading` status. */\n static readonly LOADING = new ResourceParamsStatus('LOADING');\n}\n\n/** Context received by a resource's `params` or `request` function. */\nexport interface ResourceParamsContext {\n /**\n * Chains the current params off of the value of another resource, returning the value\n * of the other resource if it is available, or propagating the status to the current resource by\n * throwing the appropriate status code if the value is not available.\n */\n readonly chain: <T>(resource: Resource<T>) => T;\n}\n\n/**\n * String value capturing the status of a `Resource`.\n *\n * Possible statuses are:\n *\n * `idle` - The resource has no valid request and will not perform any loading. `value()` will be\n * `undefined`.\n *\n * `loading` - The resource is currently loading a new value as a result of a change in its reactive\n * dependencies. `value()` will be `undefined`.\n *\n * `reloading` - The resource is currently reloading a fresh value for the same reactive\n * dependencies. `value()` will continue to return the previously fetched value during the reloading\n * operation.\n *\n * `error` - Loading failed with an error. `value()` will be `undefined`.\n *\n * `resolved` - Loading has completed and the resource has the value returned from the loader.\n *\n * `local` - The resource's value was set locally via `.set()` or `.update()`.\n *\n * @experimental\n */\nexport type ResourceStatus = 'idle' | 'error' | 'loading' | 'reloading' | 'resolved' | 'local';\n\n/**\n * A Resource is an asynchronous dependency (for example, the results of an API call) that is\n * managed and delivered through signals.\n *\n * The usual way of creating a `Resource` is through the `resource` function, but various other APIs\n * may present `Resource` instances to describe their own concepts.\n *\n * @experimental\n */\nexport interface Resource<T> {\n /**\n * The current value of the `Resource`, or throws an error if the resource is in an error state.\n */\n readonly value: Signal<T>;\n\n /**\n * The current status of the `Resource`, which describes what the resource is currently doing and\n * what can be expected of its `value`.\n */\n readonly status: Signal<ResourceStatus>;\n\n /**\n * When in the `error` state, this returns the last known error from the `Resource`.\n */\n readonly error: Signal<Error | undefined>;\n\n /**\n * Whether this resource is loading a new value (or reloading the existing one).\n */\n readonly isLoading: Signal<boolean>;\n\n /**\n * The current state of this resource, represented as a `ResourceSnapshot`.\n */\n readonly snapshot: Signal<ResourceSnapshot<T>>;\n\n /**\n * Whether this resource has a valid current value.\n *\n * This function is reactive.\n */\n hasValue(this: T extends undefined ? this : never): this is Resource<Exclude<T, undefined>>;\n\n hasValue(): boolean;\n}\n\n/**\n * A `Resource` with a mutable value.\n *\n * Overwriting the value of a resource sets it to the 'local' state.\n *\n * @experimental\n */\nexport interface WritableResource<T> extends Resource<T> {\n readonly value: WritableSignal<T>;\n hasValue(\n this: T extends undefined ? this : never,\n ): this is WritableResource<Exclude<T, undefined>>;\n\n hasValue(): boolean;\n\n /**\n * Convenience wrapper for `value.set`.\n */\n set(value: T): void;\n\n /**\n * Convenience wrapper for `value.update`.\n */\n update(updater: (value: T) => T): void;\n asReadonly(): Resource<T>;\n\n /**\n * Instructs the resource to re-load any asynchronous dependency it may have.\n *\n * Note that the resource will not enter its reloading state until the actual backend request is\n * made.\n *\n * @returns true if a reload was initiated, false if a reload was unnecessary or unsupported\n */\n reload(): boolean;\n}\n\n/**\n * A `WritableResource` created through the `resource` function.\n *\n * @experimental\n */\nexport interface ResourceRef<T> extends WritableResource<T> {\n hasValue(this: T extends undefined ? this : never): this is ResourceRef<Exclude<T, undefined>>;\n\n hasValue(): boolean;\n /**\n * Manually destroy the resource, which cancels pending requests and returns it to `idle` state.\n */\n destroy(): void;\n}\n\n/**\n * Parameter to a `ResourceLoader` which gives the request and other options for the current loading\n * operation.\n *\n * @experimental\n */\nexport interface ResourceLoaderParams<R> {\n params: NoInfer<Exclude<R, undefined>>;\n abortSignal: AbortSignal;\n previous: {\n status: ResourceStatus;\n };\n}\n\n/**\n * Loading function for a `Resource`.\n *\n * @experimental\n */\nexport type ResourceLoader<T, R> = (param: ResourceLoaderParams<R>) => PromiseLike<T>;\n\n/**\n * Streaming loader for a `Resource`.\n *\n * @experimental\n */\nexport type ResourceStreamingLoader<T, R> = (\n param: ResourceLoaderParams<R>,\n) => PromiseLike<Signal<ResourceStreamItem<T>>>;\n\n/**\n * Options to the `resource` function, for creating a resource.\n *\n * @experimental\n */\nexport interface BaseResourceOptions<T, R> {\n /**\n * A reactive function which determines the request to be made. Whenever the request changes, the\n * loader will be triggered to fetch a new value for the resource.\n *\n * If a params function isn't provided, the loader won't rerun unless the resource is reloaded.\n */\n params?: (ctx: ResourceParamsContext) => R;\n\n /**\n * The value which will be returned from the resource when a server value is unavailable, such as\n * when the resource is still loading.\n */\n defaultValue?: NoInfer<T>;\n\n /**\n * Equality function used to compare the return value of the loader.\n */\n equal?: ValueEqualityFn<T>;\n\n /**\n * Overrides the `Injector` used by `resource`.\n */\n injector?: Injector;\n}\n\n/**\n * Options to the `resource` function, for creating a resource.\n *\n * @experimental\n */\nexport interface PromiseResourceOptions<T, R> extends BaseResourceOptions<T, R> {\n /**\n * Loading function which returns a `Promise` of the resource's value for a given request.\n */\n loader: ResourceLoader<T, R>;\n\n /**\n * Cannot specify `stream` and `loader` at the same time.\n */\n stream?: never;\n}\n\n/**\n * Options to the `resource` function, for creating a resource.\n *\n * @experimental\n */\nexport interface StreamingResourceOptions<T, R> extends BaseResourceOptions<T, R> {\n /**\n * Loading function which returns a `Promise` of a signal of the resource's value for a given\n * request, which can change over time as new values are received from a stream.\n */\n stream: ResourceStreamingLoader<T, R>;\n\n /**\n * Cannot specify `stream` and `loader` at the same time.\n */\n loader?: never;\n}\n\n/**\n * @experimental\n */\nexport type ResourceOptions<T, R> = (\n | PromiseResourceOptions<T, R>\n | StreamingResourceOptions<T, R>\n) & {\n /**\n * A debug name for the reactive node. Used in Angular DevTools to identify the node.\n */\n debugName?: string;\n};\n\n/**\n * @experimental\n */\nexport type ResourceStreamItem<T> = {value: T} | {error: Error};\n\n/**\n * An explicit representation of a resource's state.\n *\n * @experimental\n * @see [Resource composition with snapshots](guide/signals/resource#resource-composition-with-snapshots)\n */\nexport type ResourceSnapshot<T> =\n | {readonly status: 'idle'; readonly value: T}\n | {readonly status: 'loading' | 'reloading'; readonly value: T}\n | {readonly status: 'resolved' | 'local'; readonly value: T}\n | {readonly status: 'error'; readonly error: Error};\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {\n ComputationFn,\n createLinkedSignal,\n LinkedSignalGetter,\n LinkedSignalNode,\n linkedSignalSetFn,\n linkedSignalUpdateFn,\n SIGNAL,\n} from '../../../primitives/signals';\nimport {Signal, ValueEqualityFn} from './api';\nimport {signalAsReadonlyFn, WritableSignal} from './signal';\n\nconst identityFn = <T>(v: T) => v;\n\n/**\n * Creates a writable signal whose value is initialized and reset by the linked, reactive computation.\n *\n * @publicApi 20.0\n */\nexport function linkedSignal<D>(\n computation: () => D,\n options?: {equal?: ValueEqualityFn<NoInfer<D>>; debugName?: string},\n): WritableSignal<D>;\n\n/**\n * Creates a writable signal whose value is initialized and reset by the linked, reactive computation.\n * This is an advanced API form where the computation has access to the previous value of the signal and the computation result.\n *\n * Note: The computation is reactive, meaning the linked signal will automatically update whenever any of the signals used within the computation change.\n *\n * @publicApi 20.0\n * @see [Dependent state with linkedSignal](guide/signals/linked-signal)\n */\nexport function linkedSignal<S, D>(options: {\n source: () => S;\n computation: (source: NoInfer<S>, previous?: {source: NoInfer<S>; value: NoInfer<D>}) => D;\n equal?: ValueEqualityFn<NoInfer<D>>;\n debugName?: string;\n}): WritableSignal<D>;\n\nexport function linkedSignal<S, D>(\n optionsOrComputation:\n | {\n source: () => S;\n computation: ComputationFn<S, D>;\n equal?: ValueEqualityFn<D>;\n debugName?: string;\n }\n | (() => D),\n options?: {equal?: ValueEqualityFn<D>; debugName?: string},\n): WritableSignal<D> {\n if (typeof optionsOrComputation === 'function') {\n const getter = createLinkedSignal<D, D>(\n optionsOrComputation,\n identityFn<D>,\n options?.equal,\n ) as LinkedSignalGetter<D, D> & WritableSignal<D>;\n return upgradeLinkedSignalGetter(getter, options?.debugName);\n } else {\n const getter = createLinkedSignal<S, D>(\n optionsOrComputation.source,\n optionsOrComputation.computation,\n optionsOrComputation.equal,\n );\n return upgradeLinkedSignalGetter(getter, optionsOrComputation.debugName);\n }\n}\n\nfunction upgradeLinkedSignalGetter<S, D>(\n getter: LinkedSignalGetter<S, D>,\n debugName?: string,\n): WritableSignal<D> {\n if (ngDevMode) {\n getter.toString = () => `[LinkedSignal: ${getter()}]`;\n getter[SIGNAL].debugName = debugName;\n }\n\n const node = getter[SIGNAL] as LinkedSignalNode<S, D>;\n const upgradedGetter = getter as LinkedSignalGetter<S, D> & WritableSignal<D>;\n\n upgradedGetter.set = (newValue: D) => linkedSignalSetFn(node, newValue);\n upgradedGetter.update = (updateFn: (value: D) => D) => linkedSignalUpdateFn(node, updateFn);\n upgradedGetter.asReadonly = signalAsReadonlyFn.bind(getter as any) as () => Signal<D>;\n\n return upgradedGetter;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {Signal, ValueEqualityFn} from '../render3/reactivity/api';\nimport {computed} from '../render3/reactivity/computed';\nimport {effect, EffectRef} from '../render3/reactivity/effect';\nimport {signal, signalAsReadonlyFn, WritableSignal} from '../render3/reactivity/signal';\nimport {untracked} from '../render3/reactivity/untracked';\nimport {\n Resource,\n ResourceDependencyError,\n ResourceLoaderParams,\n ResourceOptions,\n ResourceParamsStatus,\n ResourceRef,\n ResourceSnapshot,\n ResourceStatus,\n ResourceStreamingLoader,\n ResourceStreamItem,\n StreamingResourceOptions,\n WritableResource,\n type ResourceParamsContext,\n} from './api';\n\nimport {assertInInjectionContext} from '../di/contextual';\nimport {Injector} from '../di/injector';\nimport {inject} from '../di/injector_compatibility';\nimport {DestroyRef} from '../linker/destroy_ref';\nimport {PendingTasks} from '../pending_tasks';\nimport {linkedSignal} from '../render3/reactivity/linked_signal';\n\n/**\n * Constructs a `Resource` that projects a reactive request to an asynchronous operation defined by\n * a loader function, which exposes the result of the loading operation via signals.\n *\n * Note that `resource` is intended for _read_ operations, not operations which perform mutations.\n * `resource` will cancel in-progress loads via the `AbortSignal` when destroyed or when a new\n * request object becomes available, which could prematurely abort mutations.\n *\n * @see [Async reactivity with resources](guide/signals/resource)\n *\n * @experimental 19.0\n */\nexport function resource<T, R>(\n options: ResourceOptions<T, R> & {defaultValue: NoInfer<T>},\n): ResourceRef<T>;\n\n/**\n * Constructs a `Resource` that projects a reactive request to an asynchronous operation defined by\n * a loader function, which exposes the result of the loading operation via signals.\n *\n * Note that `resource` is intended for _read_ operations, not operations which perform mutations.\n * `resource` will cancel in-progress loads via the `AbortSignal` when destroyed or when a new\n * request object becomes available, which could prematurely abort mutations.\n *\n * @experimental 19.0\n * @see [Async reactivity with resources](guide/signals/resource)\n */\nexport function resource<T, R>(options: ResourceOptions<T, R>): ResourceRef<T | undefined>;\nexport function resource<T, R>(options: ResourceOptions<T, R>): ResourceRef<T | undefined> {\n if (ngDevMode && !options?.injector) {\n assertInInjectionContext(resource);\n }\n\n const oldNameForParams = (\n options as ResourceOptions<T, R> & {request: ResourceOptions<T, R>['params']}\n ).request;\n const params = options.params ?? oldNameForParams ?? (() => null!);\n return new ResourceImpl<T | undefined, R>(\n params,\n getLoader(options),\n options.defaultValue,\n options.equal ? wrapEqualityFn(options.equal) : undefined,\n options.debugName,\n options.injector ?? inject(Injector),\n );\n}\n\ntype ResourceInternalStatus = 'idle' | 'loading' | 'resolved' | 'local';\n\n/**\n * Internal state of a resource.\n */\ninterface ResourceProtoState<T> {\n extRequest: WrappedRequest;\n\n // For simplicity, status is internally tracked as a subset of the public status enum.\n // Reloading and Error statuses are projected from Loading and Resolved based on other state.\n status: ResourceInternalStatus;\n}\n\ninterface ResourceState<T> extends ResourceProtoState<T> {\n previousStatus: ResourceStatus;\n stream: Signal<ResourceStreamItem<T>> | undefined;\n}\n\ntype WrappedRequest = {\n request?: unknown;\n reload: number;\n status?: ResourceInternalStatus;\n error?: Error;\n};\n\n/**\n * Base class which implements `.value` as a `WritableSignal` by delegating `.set` and `.update`.\n */\nabstract class BaseWritableResource<T> implements WritableResource<T> {\n readonly value: WritableSignal<T>;\n abstract readonly status: Signal<ResourceStatus>;\n abstract readonly error: Signal<Error | undefined>;\n\n abstract reload(): boolean;\n\n readonly isLoading: Signal<boolean>;\n\n constructor(value: Signal<T>, debugName: string | undefined) {\n this.value = value as WritableSignal<T>;\n this.value.set = this.set.bind(this);\n this.value.update = this.update.bind(this);\n this.value.asReadonly = signalAsReadonlyFn;\n\n this.isLoading = computed(\n () => this.status() === 'loading' || this.status() === 'reloading',\n ngDevMode ? createDebugNameObject(debugName, 'isLoading') : undefined,\n );\n }\n\n abstract set(value: T): void;\n\n private readonly isError = computed(() => this.status() === 'error');\n\n update(updateFn: (value: T) => T): void {\n this.set(updateFn(untracked(this.value)));\n }\n\n // Use a computed here to avoid triggering reactive consumers if the value changes while staying\n // either defined or undefined.\n private readonly isValueDefined = computed(() => {\n // Check if it's in an error state first to prevent the error from bubbling up.\n if (this.isError()) {\n return false;\n }\n\n return this.value() !== undefined;\n });\n\n private _snapshot: Signal<ResourceSnapshot<T>> | undefined;\n get snapshot(): Signal<ResourceSnapshot<T>> {\n return (this._snapshot ??= computed(() => {\n const status = this.status();\n if (status === 'error') {\n return {status: 'error', error: this.error()!};\n } else {\n return {status, value: this.value()};\n }\n }));\n }\n\n hasValue(): this is ResourceRef<Exclude<T, undefined>> {\n return this.isValueDefined();\n }\n\n asReadonly(): Resource<T> {\n return this;\n }\n}\n\n/**\n * Implementation for `resource()` which uses a `linkedSignal` to manage the resource's state.\n */\nexport class ResourceImpl<T, R> extends BaseWritableResource<T> implements ResourceRef<T> {\n private readonly pendingTasks: PendingTasks;\n\n /**\n * The current state of the resource. Status, value, and error are derived from this.\n */\n private readonly state: WritableSignal<ResourceState<T>>;\n\n /**\n * Combines the current request with a reload counter which allows the resource to be reloaded on\n * imperative command.\n */\n protected readonly extRequest: WritableSignal<WrappedRequest>;\n private readonly effectRef: EffectRef;\n\n private pendingController: AbortController | undefined;\n private resolvePendingTask: (() => void) | undefined = undefined;\n private destroyed = false;\n private unregisterOnDestroy: () => void;\n\n override readonly status: Signal<ResourceStatus>;\n override readonly error: Signal<Error | undefined>;\n\n constructor(\n request: (ctx: ResourceParamsContext) => R,\n private readonly loaderFn: ResourceStreamingLoader<T, R>,\n defaultValue: T,\n private readonly equal: ValueEqualityFn<T> | undefined,\n private readonly debugName: string | undefined,\n injector: Injector,\n getInitialStream?: (request: R) => Signal<ResourceStreamItem<T>> | undefined,\n ) {\n super(\n // Feed a computed signal for the value to `BaseWritableResource`, which will upgrade it to a\n // `WritableSignal` that delegates to `ResourceImpl.set`.\n computed(\n () => {\n const streamValue = this.state().stream?.();\n\n if (!streamValue) {\n return defaultValue;\n }\n\n // Prevents `hasValue()` from throwing an error when a reload happened in the error state\n if (this.state().status === 'loading' && this.error()) {\n return defaultValue;\n }\n\n if (!isResolved(streamValue)) {\n throw new ResourceValueError(this.error()!);\n }\n\n return streamValue.value;\n },\n {equal, ...(ngDevMode ? createDebugNameObject(debugName, 'value') : undefined)},\n ),\n debugName,\n );\n\n this.extRequest = linkedSignal<WrappedRequest>(\n () => {\n try {\n return {request: request(paramsContext), reload: 0};\n } catch (error) {\n if (error === ResourceParamsStatus.IDLE) {\n return {status: 'idle', reload: 0};\n } else if (error === ResourceParamsStatus.LOADING) {\n return {status: 'loading', reload: 0};\n }\n return {error: error as Error, reload: 0};\n }\n },\n ngDevMode ? createDebugNameObject(debugName, 'extRequest') : undefined,\n );\n\n // The main resource state is managed in a `linkedSignal`, which allows the resource to change\n // state instantaneously when the request signal changes.\n this.state = linkedSignal<WrappedRequest, ResourceState<T>>({\n // Whenever the request changes,\n source: this.extRequest,\n // Compute the state of the resource given a change in status.\n computation: (extRequest, previous) => {\n let {request, status, error} = extRequest;\n let stream: Signal<ResourceStreamItem<T>> | undefined;\n\n if (error) {\n status = 'resolved';\n stream = signal(\n {error: encapsulateResourceError(error)},\n ngDevMode ? createDebugNameObject(this.debugName, 'stream') : undefined,\n );\n } else if (!status) {\n if (!previous) {\n stream = getInitialStream?.(extRequest.request as R);\n // Clear getInitialStream so it doesn't hold onto memory\n getInitialStream = undefined;\n status = request === undefined ? 'idle' : stream ? 'resolved' : 'loading';\n } else {\n status = request === undefined ? 'idle' : 'loading';\n if (previous.value.extRequest.request === request) {\n stream = previous.value.stream;\n }\n }\n }\n\n return {\n extRequest,\n status,\n previousStatus: previous ? projectStatusOfState(previous.value) : 'idle',\n stream,\n };\n },\n ...(ngDevMode ? createDebugNameObject(debugName, 'state') : undefined),\n });\n\n this.effectRef = effect(this.loadEffect.bind(this), {\n injector,\n manualCleanup: true,\n ...(ngDevMode ? createDebugNameObject(debugName, 'loadEffect') : undefined),\n });\n\n this.pendingTasks = injector.get(PendingTasks);\n\n // Cancel any pending request when the resource itself is destroyed.\n this.unregisterOnDestroy = injector.get(DestroyRef).onDestroy(() => this.destroy());\n\n this.status = computed(\n () => projectStatusOfState(this.state()),\n ngDevMode ? createDebugNameObject(debugName, 'status') : undefined,\n );\n\n this.error = computed(\n () => {\n const stream = this.state().stream?.();\n return stream && !isResolved(stream) ? stream.error : undefined;\n },\n ngDevMode ? createDebugNameObject(debugName, 'error') : undefined,\n );\n }\n\n /**\n * Called either directly via `WritableResource.set` or via `.value.set()`.\n */\n override set(value: T): void {\n if (this.destroyed) {\n return;\n }\n\n const error = untracked(this.error);\n const state = untracked(this.state);\n\n if (!error) {\n const current = untracked(this.value);\n if (\n state.status === 'local' &&\n (this.equal ? this.equal(current, value) : current === value)\n ) {\n return;\n }\n }\n\n // Enter Local state with the user-defined value.\n this.state.set({\n extRequest: state.extRequest,\n status: 'local',\n previousStatus: 'local',\n stream: signal(\n {value},\n ngDevMode ? createDebugNameObject(this.debugName, 'stream') : undefined,\n ),\n });\n\n // We're departing from whatever state the resource was in previously, so cancel any in-progress\n // loading operations.\n this.abortInProgressLoad();\n }\n\n override reload(): boolean {\n // We don't want to restart in-progress loads.\n const {status} = untracked(this.state);\n if (status === 'idle' || status === 'loading') {\n return false;\n }\n\n // Increment the request reload to trigger the `state` linked signal to switch us to `Reload`\n this.extRequest.update(({request, reload}) => ({request, reload: reload + 1}));\n return true;\n }\n\n destroy(): void {\n this.destroyed = true;\n this.unregisterOnDestroy();\n this.effectRef.destroy();\n this.abortInProgressLoad();\n\n // Destroyed resources enter Idle state.\n this.state.set({\n extRequest: {request: undefined, reload: 0},\n status: 'idle',\n previousStatus: 'idle',\n stream: undefined,\n });\n }\n\n private async loadEffect(): Promise<void> {\n const extRequest = this.extRequest();\n\n // Capture the previous status before any state transitions. Note that this is `untracked` since\n // we do not want the effect to depend on the state of the resource, only on the request.\n const {status: currentStatus, previousStatus} = untracked(this.state);\n\n if (extRequest.request === undefined) {\n // Nothing to load (and we should already be in a non-loading state).\n return;\n } else if (currentStatus !== 'loading') {\n // We're not in a loading or reloading state, so this loading request is stale.\n return;\n }\n\n // Cancel any previous loading attempts.\n this.abortInProgressLoad();\n\n // Capturing _this_ load's pending task in a local variable is important here. We may attempt to\n // resolve it twice:\n //\n // 1. when the loading function promise resolves/rejects\n // 2. when cancelling the loading operation\n //\n // After the loading operation is cancelled, `this.resolvePendingTask` no longer represents this\n // particular task, but this `await` may eventually resolve/reject. Thus, when we cancel in\n // response to (1) below, we need to cancel the locally saved task.\n let resolvePendingTask: (() => void) | undefined = (this.resolvePendingTask =\n this.pendingTasks.add());\n\n const {signal: abortSignal} = (this.pendingController = new AbortController());\n\n try {\n // The actual loading is run through `untracked` - only the request side of `resource` is\n // reactive. This avoids any confusion with signals tracking or not tracking depending on\n // which side of the `await` they are.\n const stream = await untracked(() => {\n return this.loaderFn({\n params: extRequest.request as Exclude<R, undefined>,\n // TODO(alxhub): cleanup after g3 removal of `request` alias.\n request: extRequest.request as Exclude<R, undefined>,\n abortSignal,\n previous: {\n status: previousStatus,\n },\n } as ResourceLoaderParams<R>);\n });\n\n // If this request has been aborted, or the current request no longer\n // matches this load, then we should ignore this resolution.\n if (abortSignal.aborted || untracked(this.extRequest) !== extRequest) {\n return;\n }\n\n this.state.set({\n extRequest,\n status: 'resolved',\n previousStatus: 'resolved',\n stream,\n });\n } catch (err) {\n if (abortSignal.aborted || untracked(this.extRequest) !== extRequest) {\n return;\n }\n\n this.state.set({\n extRequest,\n status: 'resolved',\n previousStatus: 'error',\n stream: signal(\n {error: encapsulateResourceError(err)},\n ngDevMode ? createDebugNameObject(this.debugName, 'stream') : undefined,\n ),\n });\n } finally {\n // Resolve the pending task now that the resource has a value.\n resolvePendingTask?.();\n resolvePendingTask = undefined;\n }\n }\n\n private abortInProgressLoad(): void {\n untracked(() => this.pendingController?.abort());\n this.pendingController = undefined;\n\n // Once the load is aborted, we no longer want to block stability on its resolution.\n this.resolvePendingTask?.();\n this.resolvePendingTask = undefined;\n }\n}\n\n/**\n * Wraps an equality function to handle either value being `undefined`.\n */\nfunction wrapEqualityFn<T>(equal: ValueEqualityFn<T>): ValueEqualityFn<T | undefined> {\n return (a, b) => (a === undefined || b === undefined ? a === b : equal(a, b));\n}\n\nfunction getLoader<T, R>(options: ResourceOptions<T, R>): ResourceStreamingLoader<T, R> {\n if (isStreamingResourceOptions(options)) {\n return options.stream;\n }\n\n return async (params) => {\n try {\n return signal(\n {value: await options.loader(params)},\n ngDevMode ? createDebugNameObject(options.debugName, 'stream') : undefined,\n );\n } catch (err) {\n return signal(\n {error: encapsulateResourceError(err)},\n ngDevMode ? createDebugNameObject(options.debugName, 'stream') : undefined,\n );\n }\n };\n}\n\nfunction isStreamingResourceOptions<T, R>(\n options: ResourceOptions<T, R>,\n): options is StreamingResourceOptions<T, R> {\n return !!(options as StreamingResourceOptions<T, R>).stream;\n}\n\n/**\n * Project from a state with `ResourceInternalStatus` to the user-facing `ResourceStatus`\n */\nfunction projectStatusOfState(state: ResourceState<unknown>): ResourceStatus {\n switch (state.status) {\n case 'loading':\n return state.extRequest.reload === 0 ? 'loading' : 'reloading';\n case 'resolved':\n return isResolved(state.stream!()) ? 'resolved' : 'error';\n default:\n return state.status;\n }\n}\n\nfunction isResolved<T>(state: ResourceStreamItem<T>): state is {value: T} {\n return (state as {error: unknown}).error === undefined;\n}\n\n/**\n * Creates a debug name object for an internal signal.\n */\nfunction createDebugNameObject(\n resourceDebugName: string | undefined,\n internalSignalDebugName: string,\n): {debugName?: string} {\n return {\n debugName: `Resource${resourceDebugName ? '#' + resourceDebugName : ''}.${internalSignalDebugName}`,\n };\n}\n\nexport function encapsulateResourceError(error: unknown): Error {\n if (isErrorLike(error)) {\n return error;\n }\n\n return new ResourceWrappedError(error);\n}\n\nexport function isErrorLike(error: unknown): error is Error {\n return (\n error instanceof Error ||\n (typeof error === 'object' &&\n typeof (error as Error).name === 'string' &&\n typeof (error as Error).message === 'string')\n );\n}\n\nexport class ResourceValueError extends Error {\n constructor(error: Error) {\n super(\n ngDevMode\n ? `Resource is currently in an error state (see Error.cause for details): ${error.message}`\n : error.message,\n {cause: error},\n );\n }\n}\n\nclass ResourceWrappedError extends Error {\n constructor(error: unknown) {\n super(\n ngDevMode\n ? `Resource returned an error that's not an Error instance: ${String(error)}. Check this error's .cause for the actual error.`\n : String(error),\n {cause: error},\n );\n }\n}\n\n/**\n * Chains the value of another resource into the params of the current resource, returning the value\n * of the other resource if it is available, or propagating the status to the current resource if it\n * is not.\n */\nexport const paramsContext: ResourceParamsContext = {\n chain<T>(resource: Resource<T>): T {\n switch (resource.status()) {\n case 'idle':\n throw ResourceParamsStatus.IDLE;\n case 'error':\n throw new ResourceDependencyError(resource);\n case 'loading':\n case 'reloading':\n throw ResourceParamsStatus.LOADING;\n }\n return resource.value();\n 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+
{"version":3,"file":"_resource-chunk.mjs","sources":["../../../../../k8-fastbuild-ST-fdfa778d11ba/bin/packages/core/src/authoring/output/output_emitter_ref.ts","../../../../../k8-fastbuild-ST-fdfa778d11ba/bin/packages/core/src/render3/reactivity/computed.ts","../../../../../k8-fastbuild-ST-fdfa778d11ba/bin/packages/core/src/render3/reactivity/untracked.ts","../../../../../k8-fastbuild-ST-fdfa778d11ba/bin/packages/core/src/resource/api.ts","../../../../../k8-fastbuild-ST-fdfa778d11ba/bin/packages/core/src/render3/reactivity/linked_signal.ts","../../../../../k8-fastbuild-ST-fdfa778d11ba/bin/packages/core/src/resource/resource.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {setActiveConsumer} from '../../../primitives/signals';\n\nimport {inject} from '../../di/injector_compatibility';\nimport {ErrorHandler} from '../../error_handler';\nimport {formatRuntimeError, RuntimeError, RuntimeErrorCode} from '../../errors';\nimport {DestroyRef} from '../../linker/destroy_ref';\n\nimport {OutputRef, OutputRefSubscription} from './output_ref';\n\n/**\n * An `OutputEmitterRef` is created by the `output()` function and can be\n * used to emit values to consumers of your directive or component.\n *\n * Consumers of your directive/component can bind to the output and\n * subscribe to changes via the bound event syntax. For example:\n *\n * ```html\n * <my-comp (valueChange)=\"processNewValue($event)\" />\n * ```\n *\n * @see [Custom events with outputs](guide/components/outputs)\n *\n * @publicAPI\n */\nexport class OutputEmitterRef<T> implements OutputRef<T> {\n private destroyed = false;\n private listeners: Array<(value: T) => void> | null = null;\n private errorHandler = inject(ErrorHandler, {optional: true});\n\n /** @internal */\n destroyRef: DestroyRef = inject(DestroyRef);\n\n constructor() {\n // Clean-up all listeners and mark as destroyed upon destroy.\n this.destroyRef.onDestroy(() => {\n this.destroyed = true;\n this.listeners = null;\n });\n }\n\n subscribe(callback: (value: T) => void): OutputRefSubscription {\n if (this.destroyed) {\n throw new RuntimeError(\n RuntimeErrorCode.OUTPUT_REF_DESTROYED,\n ngDevMode &&\n 'Unexpected subscription to destroyed `OutputRef`. ' +\n 'The owning directive/component is destroyed.',\n );\n }\n\n (this.listeners ??= []).push(callback);\n\n return {\n unsubscribe: () => {\n const idx = this.listeners?.indexOf(callback);\n if (idx !== undefined && idx !== -1) {\n this.listeners?.splice(idx, 1);\n }\n },\n };\n }\n\n /** Emits a new value to the output. */\n emit(value: T): void {\n if (this.destroyed) {\n console.warn(\n formatRuntimeError(\n RuntimeErrorCode.OUTPUT_REF_DESTROYED,\n ngDevMode &&\n 'Unexpected emit for destroyed `OutputRef`. ' +\n 'The owning directive/component is destroyed.',\n ),\n );\n return;\n }\n\n if (this.listeners === null) {\n return;\n }\n\n const previousConsumer = setActiveConsumer(null);\n try {\n for (const listenerFn of this.listeners) {\n try {\n listenerFn(value);\n } catch (err: unknown) {\n this.errorHandler?.handleError(err);\n }\n }\n } finally {\n setActiveConsumer(previousConsumer);\n }\n }\n}\n\n/** Gets the owning `DestroyRef` for the given output. */\nexport function getOutputDestroyRef(ref: OutputRef<unknown>): DestroyRef | undefined {\n return ref.destroyRef;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {createComputed, SIGNAL} from '../../../primitives/signals';\n\nimport {Signal, ValueEqualityFn} from './api';\n\n/**\n * Options passed to the `computed` creation function.\n */\nexport interface CreateComputedOptions<T> {\n /**\n * A comparison function which defines equality for computed values.\n */\n equal?: ValueEqualityFn<T>;\n\n /**\n * A debug name for the computed signal. Used in Angular DevTools to identify the signal.\n */\n debugName?: string;\n}\n\n/**\n * Create a computed `Signal` which derives a reactive value from an expression.\n * @see [Computed signals](guide/signals#computed-signals)\n */\nexport function computed<T>(computation: () => T, options?: CreateComputedOptions<T>): Signal<T> {\n const getter = createComputed(computation, options?.equal);\n\n if (typeof ngDevMode !== 'undefined' && ngDevMode) {\n const debugName = options?.debugName;\n getter[SIGNAL].debugName = debugName;\n getter.toString = () => `[Computed${debugName ? ' (' + debugName + ')' : ''}: ${getter()}]`;\n }\n\n return getter;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {untracked as untrackedPrimitive} from '../../../primitives/signals';\n\n/**\n * Execute an arbitrary function in a non-reactive (non-tracking) context. The executed function\n * can, optionally, return a value.\n * @see [Reading without tracking dependencies](guide/signals#reading-without-tracking-dependencies)\n */\nexport function untracked<T>(nonReactiveReadsFn: () => T): T {\n return untrackedPrimitive(nonReactiveReadsFn);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {Injector} from '../di/injector';\nimport {Signal, ValueEqualityFn} from '../render3/reactivity/api';\nimport {WritableSignal} from '../render3/reactivity/signal';\n\n/** Error thrown when a `Resource` dependency of another resource errors. */\nexport class ResourceDependencyError extends Error {\n /** The dependency that errored. */\n readonly dependency: Resource<unknown>;\n\n constructor(dependency: Resource<unknown>) {\n super('Dependency error', {cause: dependency.error()});\n this.name = 'ResourceDependencyError';\n this.dependency = dependency;\n }\n}\n\n/**\n * Special status codes that can be thrown from a resource's `params` or `request` function to\n * indicate that the resource should transition to that status.\n */\nexport class ResourceParamsStatus extends Error {\n private readonly _brand: undefined;\n private constructor(msg: string) {\n super(msg);\n }\n\n /** Status code that transitions the resource to `idle` status. */\n static readonly IDLE = new ResourceParamsStatus('IDLE');\n\n /** Status code that transitions the resource to `loading` status. */\n static readonly LOADING = new ResourceParamsStatus('LOADING');\n}\n\n/** Context received by a resource's `params` or `request` function. */\nexport interface ResourceParamsContext {\n /**\n * Chains the current params off of the value of another resource, returning the value\n * of the other resource if it is available, or propagating the status to the current resource by\n * throwing the appropriate status code if the value is not available.\n */\n readonly chain: <T>(resource: Resource<T>) => T;\n}\n\n/**\n * String value capturing the status of a `Resource`.\n *\n * Possible statuses are:\n *\n * `idle` - The resource has no valid request and will not perform any loading. `value()` will be\n * `undefined`.\n *\n * `loading` - The resource is currently loading a new value as a result of a change in its reactive\n * dependencies. `value()` will be `undefined`.\n *\n * `reloading` - The resource is currently reloading a fresh value for the same reactive\n * dependencies. `value()` will continue to return the previously fetched value during the reloading\n * operation.\n *\n * `error` - Loading failed with an error. `value()` will be `undefined`.\n *\n * `resolved` - Loading has completed and the resource has the value returned from the loader.\n *\n * `local` - The resource's value was set locally via `.set()` or `.update()`.\n *\n * @experimental\n */\nexport type ResourceStatus = 'idle' | 'error' | 'loading' | 'reloading' | 'resolved' | 'local';\n\n/**\n * A Resource is an asynchronous dependency (for example, the results of an API call) that is\n * managed and delivered through signals.\n *\n * The usual way of creating a `Resource` is through the `resource` function, but various other APIs\n * may present `Resource` instances to describe their own concepts.\n *\n * @experimental\n */\nexport interface Resource<T> {\n /**\n * The current value of the `Resource`, or throws an error if the resource is in an error state.\n */\n readonly value: Signal<T>;\n\n /**\n * The current status of the `Resource`, which describes what the resource is currently doing and\n * what can be expected of its `value`.\n */\n readonly status: Signal<ResourceStatus>;\n\n /**\n * When in the `error` state, this returns the last known error from the `Resource`.\n */\n readonly error: Signal<Error | undefined>;\n\n /**\n * Whether this resource is loading a new value (or reloading the existing one).\n */\n readonly isLoading: Signal<boolean>;\n\n /**\n * The current state of this resource, represented as a `ResourceSnapshot`.\n */\n readonly snapshot: Signal<ResourceSnapshot<T>>;\n\n /**\n * Whether this resource has a valid current value.\n *\n * This function is reactive.\n */\n hasValue(this: T extends undefined ? this : never): this is Resource<Exclude<T, undefined>>;\n\n hasValue(): boolean;\n}\n\n/**\n * A `Resource` with a mutable value.\n *\n * Overwriting the value of a resource sets it to the 'local' state.\n *\n * @experimental\n */\nexport interface WritableResource<T> extends Resource<T> {\n readonly value: WritableSignal<T>;\n hasValue(\n this: T extends undefined ? this : never,\n ): this is WritableResource<Exclude<T, undefined>>;\n\n hasValue(): boolean;\n\n /**\n * Convenience wrapper for `value.set`.\n */\n set(value: T): void;\n\n /**\n * Convenience wrapper for `value.update`.\n */\n update(updater: (value: T) => T): void;\n asReadonly(): Resource<T>;\n\n /**\n * Instructs the resource to re-load any asynchronous dependency it may have.\n *\n * Note that the resource will not enter its reloading state until the actual backend request is\n * made.\n *\n * @returns true if a reload was initiated, false if a reload was unnecessary or unsupported\n */\n reload(): boolean;\n}\n\n/**\n * A `WritableResource` created through the `resource` function.\n *\n * @experimental\n */\nexport interface ResourceRef<T> extends WritableResource<T> {\n hasValue(this: T extends undefined ? this : never): this is ResourceRef<Exclude<T, undefined>>;\n\n hasValue(): boolean;\n /**\n * Manually destroy the resource, which cancels pending requests and returns it to `idle` state.\n */\n destroy(): void;\n}\n\n/**\n * Parameter to a `ResourceLoader` which gives the request and other options for the current loading\n * operation.\n *\n * @experimental\n */\nexport interface ResourceLoaderParams<R> {\n params: NoInfer<Exclude<R, undefined>>;\n abortSignal: AbortSignal;\n previous: {\n status: ResourceStatus;\n };\n}\n\n/**\n * Loading function for a `Resource`.\n *\n * @experimental\n */\nexport type ResourceLoader<T, R> = (param: ResourceLoaderParams<R>) => PromiseLike<T>;\n\n/**\n * Streaming loader for a `Resource`.\n *\n * @experimental\n */\nexport type ResourceStreamingLoader<T, R> = (\n param: ResourceLoaderParams<R>,\n) => PromiseLike<Signal<ResourceStreamItem<T>>>;\n\n/**\n * Options to the `resource` function, for creating a resource.\n *\n * @experimental\n */\nexport interface BaseResourceOptions<T, R> {\n /**\n * A reactive function which determines the request to be made. Whenever the request changes, the\n * loader will be triggered to fetch a new value for the resource.\n *\n * If a params function isn't provided, the loader won't rerun unless the resource is reloaded.\n */\n params?: (ctx: ResourceParamsContext) => R;\n\n /**\n * The value which will be returned from the resource when a server value is unavailable, such as\n * when the resource is still loading.\n */\n defaultValue?: NoInfer<T>;\n\n /**\n * Equality function used to compare the return value of the loader.\n */\n equal?: ValueEqualityFn<T>;\n\n /**\n * Overrides the `Injector` used by `resource`.\n */\n injector?: Injector;\n}\n\n/**\n * Options to the `resource` function, for creating a resource.\n *\n * @experimental\n */\nexport interface PromiseResourceOptions<T, R> extends BaseResourceOptions<T, R> {\n /**\n * Loading function which returns a `Promise` of the resource's value for a given request.\n */\n loader: ResourceLoader<T, R>;\n\n /**\n * Cannot specify `stream` and `loader` at the same time.\n */\n stream?: never;\n}\n\n/**\n * Options to the `resource` function, for creating a resource.\n *\n * @experimental\n */\nexport interface StreamingResourceOptions<T, R> extends BaseResourceOptions<T, R> {\n /**\n * Loading function which returns a `Promise` of a signal of the resource's value for a given\n * request, which can change over time as new values are received from a stream.\n */\n stream: ResourceStreamingLoader<T, R>;\n\n /**\n * Cannot specify `stream` and `loader` at the same time.\n */\n loader?: never;\n}\n\n/**\n * @experimental\n */\nexport type ResourceOptions<T, R> = (\n | PromiseResourceOptions<T, R>\n | StreamingResourceOptions<T, R>\n) & {\n /**\n * A debug name for the reactive node. Used in Angular DevTools to identify the node.\n */\n debugName?: string;\n};\n\n/**\n * @experimental\n */\nexport type ResourceStreamItem<T> = {value: T} | {error: Error};\n\n/**\n * An explicit representation of a resource's state.\n *\n * @experimental\n * @see [Resource composition with snapshots](guide/signals/resource#resource-composition-with-snapshots)\n */\nexport type ResourceSnapshot<T> =\n | {readonly status: 'idle'; readonly value: T}\n | {readonly status: 'loading' | 'reloading'; readonly value: T}\n | {readonly status: 'resolved' | 'local'; readonly value: T}\n | {readonly status: 'error'; readonly error: Error};\n\n/** Options for `debounced`. */\nexport interface DebouncedOptions<T> {\n /** The `Injector` to use for the debounced resource. */\n injector?: Injector;\n /** The equality function to use for comparing values. */\n equal?: ValueEqualityFn<T>;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {\n ComputationFn,\n createLinkedSignal,\n LinkedSignalGetter,\n LinkedSignalNode,\n linkedSignalSetFn,\n linkedSignalUpdateFn,\n SIGNAL,\n} from '../../../primitives/signals';\nimport {Signal, ValueEqualityFn} from './api';\nimport {signalAsReadonlyFn, WritableSignal} from './signal';\n\nconst identityFn = <T>(v: T) => v;\n\n/**\n * Creates a writable signal whose value is initialized and reset by the linked, reactive computation.\n *\n * @publicApi 20.0\n */\nexport function linkedSignal<D>(\n computation: () => D,\n options?: {equal?: ValueEqualityFn<NoInfer<D>>; debugName?: string},\n): WritableSignal<D>;\n\n/**\n * Creates a writable signal whose value is initialized and reset by the linked, reactive computation.\n * This is an advanced API form where the computation has access to the previous value of the signal and the computation result.\n *\n * Note: The computation is reactive, meaning the linked signal will automatically update whenever any of the signals used within the computation change.\n *\n * @publicApi 20.0\n * @see [Dependent state with linkedSignal](guide/signals/linked-signal)\n */\nexport function linkedSignal<S, D>(options: {\n source: () => S;\n computation: (source: NoInfer<S>, previous?: {source: NoInfer<S>; value: NoInfer<D>}) => D;\n equal?: ValueEqualityFn<NoInfer<D>>;\n debugName?: string;\n}): WritableSignal<D>;\n\nexport function linkedSignal<S, D>(\n optionsOrComputation:\n | {\n source: () => S;\n computation: ComputationFn<S, D>;\n equal?: ValueEqualityFn<D>;\n debugName?: string;\n }\n | (() => D),\n options?: {equal?: ValueEqualityFn<D>; debugName?: string},\n): WritableSignal<D> {\n if (typeof optionsOrComputation === 'function') {\n const getter = createLinkedSignal<D, D>(\n optionsOrComputation,\n identityFn<D>,\n options?.equal,\n ) as LinkedSignalGetter<D, D> & WritableSignal<D>;\n return upgradeLinkedSignalGetter(getter, options?.debugName);\n } else {\n const getter = createLinkedSignal<S, D>(\n optionsOrComputation.source,\n optionsOrComputation.computation,\n optionsOrComputation.equal,\n );\n return upgradeLinkedSignalGetter(getter, optionsOrComputation.debugName);\n }\n}\n\nfunction upgradeLinkedSignalGetter<S, D>(\n getter: LinkedSignalGetter<S, D>,\n debugName?: string,\n): WritableSignal<D> {\n if (typeof ngDevMode !== 'undefined' && ngDevMode) {\n getter[SIGNAL].debugName = debugName;\n getter.toString = () => `[LinkedSignal${debugName ? ' (' + debugName + ')' : ''}: ${getter()}]`;\n }\n\n const node = getter[SIGNAL] as LinkedSignalNode<S, D>;\n const upgradedGetter = getter as LinkedSignalGetter<S, D> & WritableSignal<D>;\n\n upgradedGetter.set = (newValue: D) => linkedSignalSetFn(node, newValue);\n upgradedGetter.update = (updateFn: (value: D) => D) => linkedSignalUpdateFn(node, updateFn);\n upgradedGetter.asReadonly = signalAsReadonlyFn.bind(getter as any) as () => Signal<D>;\n\n return upgradedGetter;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {Signal, ValueEqualityFn} from '../render3/reactivity/api';\nimport {computed} from '../render3/reactivity/computed';\nimport {effect, EffectRef} from '../render3/reactivity/effect';\nimport {signal, signalAsReadonlyFn, WritableSignal} from '../render3/reactivity/signal';\nimport {untracked} from '../render3/reactivity/untracked';\nimport {\n Resource,\n ResourceDependencyError,\n ResourceLoaderParams,\n ResourceOptions,\n ResourceParamsStatus,\n ResourceSnapshot,\n ResourceStatus,\n ResourceStreamingLoader,\n ResourceStreamItem,\n StreamingResourceOptions,\n type ResourceParamsContext,\n type ResourceRef,\n type WritableResource,\n} from './api';\n\nimport {assertInInjectionContext} from '../di/contextual';\nimport {Injector} from '../di/injector';\nimport {inject} from '../di/injector_compatibility';\nimport {RuntimeError, RuntimeErrorCode} from '../errors';\nimport {DestroyRef} from '../linker/destroy_ref';\nimport {PendingTasks} from '../pending_tasks';\nimport {linkedSignal} from '../render3/reactivity/linked_signal';\n\n/**\n * Constructs a `Resource` that projects a reactive request to an asynchronous operation defined by\n * a loader function, which exposes the result of the loading operation via signals.\n *\n * Note that `resource` is intended for _read_ operations, not operations which perform mutations.\n * `resource` will cancel in-progress loads via the `AbortSignal` when destroyed or when a new\n * request object becomes available, which could prematurely abort mutations.\n *\n * @see [Async reactivity with resources](guide/signals/resource)\n *\n * @experimental 19.0\n */\nexport function resource<T, R>(\n options: ResourceOptions<T, R> & {defaultValue: NoInfer<T>},\n): ResourceRef<T>;\n\n/**\n * Constructs a `Resource` that projects a reactive request to an asynchronous operation defined by\n * a loader function, which exposes the result of the loading operation via signals.\n *\n * Note that `resource` is intended for _read_ operations, not operations which perform mutations.\n * `resource` will cancel in-progress loads via the `AbortSignal` when destroyed or when a new\n * request object becomes available, which could prematurely abort mutations.\n *\n * @experimental 19.0\n * @see [Async reactivity with resources](guide/signals/resource)\n */\nexport function resource<T, R>(options: ResourceOptions<T, R>): ResourceRef<T | undefined>;\nexport function resource<T, R>(options: ResourceOptions<T, R>): ResourceRef<T | undefined> {\n if (ngDevMode && !options?.injector) {\n assertInInjectionContext(resource);\n }\n\n const oldNameForParams = (\n options as ResourceOptions<T, R> & {request: ResourceOptions<T, R>['params']}\n ).request;\n const params = options.params ?? oldNameForParams ?? (() => null!);\n return new ResourceImpl<T | undefined, R>(\n params,\n getLoader(options),\n options.defaultValue,\n options.equal ? wrapEqualityFn(options.equal) : undefined,\n options.debugName,\n options.injector ?? inject(Injector),\n );\n}\n\ntype ResourceInternalStatus = 'idle' | 'loading' | 'resolved' | 'local';\n\n/**\n * Internal state of a resource.\n */\ninterface ResourceProtoState<T> {\n extRequest: WrappedRequest;\n\n // For simplicity, status is internally tracked as a subset of the public status enum.\n // Reloading and Error statuses are projected from Loading and Resolved based on other state.\n status: ResourceInternalStatus;\n}\n\ninterface ResourceState<T> extends ResourceProtoState<T> {\n previousStatus: ResourceStatus;\n stream: Signal<ResourceStreamItem<T>> | undefined;\n}\n\ntype WrappedRequest = {\n request?: unknown;\n reload: number;\n status?: ResourceInternalStatus;\n error?: Error;\n};\n\n/**\n * Base class which implements `.value` as a `WritableSignal` by delegating `.set` and `.update`.\n */\nabstract class BaseWritableResource<T> implements WritableResource<T> {\n readonly value: WritableSignal<T>;\n abstract readonly status: Signal<ResourceStatus>;\n abstract readonly error: Signal<Error | undefined>;\n\n abstract reload(): boolean;\n\n readonly isLoading: Signal<boolean>;\n\n constructor(value: Signal<T>, debugName: string | undefined) {\n this.value = value as WritableSignal<T>;\n this.value.set = this.set.bind(this);\n this.value.update = this.update.bind(this);\n this.value.asReadonly = signalAsReadonlyFn;\n\n this.isLoading = computed(\n () => this.status() === 'loading' || this.status() === 'reloading',\n ngDevMode ? createDebugNameObject(debugName, 'isLoading') : undefined,\n );\n }\n\n abstract set(value: T): void;\n\n private readonly isError = computed(() => this.status() === 'error');\n\n update(updateFn: (value: T) => T): void {\n this.set(updateFn(untracked(this.value)));\n }\n\n // Use a computed here to avoid triggering reactive consumers if the value changes while staying\n // either defined or undefined.\n private readonly isValueDefined = computed(() => {\n // Check if it's in an error state first to prevent the error from bubbling up.\n if (this.isError()) {\n return false;\n }\n\n return this.value() !== undefined;\n });\n\n private _snapshot: Signal<ResourceSnapshot<T>> | undefined;\n get snapshot(): Signal<ResourceSnapshot<T>> {\n return (this._snapshot ??= computed(() => {\n const status = this.status();\n if (status === 'error') {\n return {status: 'error', error: this.error()!};\n } else {\n return {status, value: this.value()};\n }\n }));\n }\n\n hasValue(): this is ResourceRef<Exclude<T, undefined>> {\n return this.isValueDefined();\n }\n\n asReadonly(): Resource<T> {\n return this;\n }\n}\n\n/**\n * Implementation for `resource()` which uses a `linkedSignal` to manage the resource's state.\n */\nexport class ResourceImpl<T, R> extends BaseWritableResource<T> implements ResourceRef<T> {\n private readonly pendingTasks: PendingTasks;\n\n /**\n * The current state of the resource. Status, value, and error are derived from this.\n */\n private readonly state: WritableSignal<ResourceState<T>>;\n\n /**\n * Combines the current request with a reload counter which allows the resource to be reloaded on\n * imperative command.\n */\n protected readonly extRequest: WritableSignal<WrappedRequest>;\n private readonly effectRef: EffectRef;\n\n private pendingController: AbortController | undefined;\n private resolvePendingTask: (() => void) | undefined = undefined;\n private destroyed = false;\n private unregisterOnDestroy: () => void;\n\n override readonly status: Signal<ResourceStatus>;\n override readonly error: Signal<Error | undefined>;\n\n constructor(\n request: (ctx: ResourceParamsContext) => R,\n private readonly loaderFn: ResourceStreamingLoader<T, R>,\n defaultValue: T,\n private readonly equal: ValueEqualityFn<T> | undefined,\n private readonly debugName: string | undefined,\n injector: Injector,\n getInitialStream?: (request: R) => Signal<ResourceStreamItem<T>> | undefined,\n ) {\n if (isInParamsFunction()) {\n throw invalidResourceCreationInParams();\n }\n\n super(\n // Feed a computed signal for the value to `BaseWritableResource`, which will upgrade it to a\n // `WritableSignal` that delegates to `ResourceImpl.set`.\n computed(\n () => {\n const streamValue = this.state().stream?.();\n\n if (!streamValue) {\n return defaultValue;\n }\n\n // Prevents `hasValue()` from throwing an error when a reload happened in the error state\n if (this.state().status === 'loading' && this.error()) {\n return defaultValue;\n }\n\n if (!isResolved(streamValue)) {\n throw new ResourceValueError(this.error()!);\n }\n\n return streamValue.value;\n },\n {equal, ...(ngDevMode ? createDebugNameObject(debugName, 'value') : undefined)},\n ),\n debugName,\n );\n\n this.extRequest = linkedSignal<WrappedRequest>(\n () => {\n try {\n setInParamsFunction(true);\n return {request: request(paramsContext), reload: 0};\n } catch (error) {\n rethrowFatalErrors(error);\n if (error === ResourceParamsStatus.IDLE) {\n return {status: 'idle', reload: 0};\n } else if (error === ResourceParamsStatus.LOADING) {\n return {status: 'loading', reload: 0};\n }\n return {error: error as Error, reload: 0};\n } finally {\n setInParamsFunction(false);\n }\n },\n ngDevMode ? createDebugNameObject(debugName, 'extRequest') : undefined,\n );\n\n // The main resource state is managed in a `linkedSignal`, which allows the resource to change\n // state instantaneously when the request signal changes.\n this.state = linkedSignal<WrappedRequest, ResourceState<T>>({\n // Whenever the request changes,\n source: this.extRequest,\n // Compute the state of the resource given a change in status.\n computation: (extRequest, previous) => {\n let {request, status, error} = extRequest;\n let stream: Signal<ResourceStreamItem<T>> | undefined;\n\n if (error) {\n status = 'resolved';\n stream = signal(\n {error: encapsulateResourceError(error)},\n ngDevMode ? createDebugNameObject(this.debugName, 'stream') : undefined,\n );\n } else if (!status) {\n if (!previous) {\n stream = getInitialStream?.(extRequest.request as R);\n // Clear getInitialStream so it doesn't hold onto memory\n getInitialStream = undefined;\n status = request === undefined ? 'idle' : stream ? 'resolved' : 'loading';\n } else {\n status = request === undefined ? 'idle' : 'loading';\n if (previous.value.extRequest.request === request) {\n stream = previous.value.stream;\n }\n }\n }\n\n return {\n extRequest,\n status,\n previousStatus: previous ? projectStatusOfState(previous.value) : 'idle',\n stream,\n };\n },\n ...(ngDevMode ? createDebugNameObject(debugName, 'state') : undefined),\n });\n\n this.effectRef = effect(this.loadEffect.bind(this), {\n injector,\n manualCleanup: true,\n ...(ngDevMode ? createDebugNameObject(debugName, 'loadEffect') : undefined),\n });\n\n this.pendingTasks = injector.get(PendingTasks);\n\n // Cancel any pending request when the resource itself is destroyed.\n this.unregisterOnDestroy = injector.get(DestroyRef).onDestroy(() => this.destroy());\n\n this.status = computed(\n () => projectStatusOfState(this.state()),\n ngDevMode ? createDebugNameObject(debugName, 'status') : undefined,\n );\n\n this.error = computed(\n () => {\n const stream = this.state().stream?.();\n return stream && !isResolved(stream) ? stream.error : undefined;\n },\n ngDevMode ? createDebugNameObject(debugName, 'error') : undefined,\n );\n }\n\n /**\n * Called either directly via `WritableResource.set` or via `.value.set()`.\n */\n override set(value: T): void {\n if (this.destroyed) {\n return;\n }\n\n const error = untracked(this.error);\n const state = untracked(this.state);\n\n if (!error) {\n const current = untracked(this.value);\n if (\n state.status === 'local' &&\n (this.equal ? this.equal(current, value) : current === value)\n ) {\n return;\n }\n }\n\n // Enter Local state with the user-defined value.\n this.state.set({\n extRequest: state.extRequest,\n status: 'local',\n previousStatus: 'local',\n stream: signal(\n {value},\n ngDevMode ? createDebugNameObject(this.debugName, 'stream') : undefined,\n ),\n });\n\n // We're departing from whatever state the resource was in previously, so cancel any in-progress\n // loading operations.\n this.abortInProgressLoad();\n }\n\n override reload(): boolean {\n // We don't want to restart in-progress loads.\n const {status} = untracked(this.state);\n if (status === 'idle' || status === 'loading') {\n return false;\n }\n\n // Increment the request reload to trigger the `state` linked signal to switch us to `Reload`\n this.extRequest.update(({request, reload}) => ({request, reload: reload + 1}));\n return true;\n }\n\n destroy(): void {\n this.destroyed = true;\n this.unregisterOnDestroy();\n this.effectRef.destroy();\n this.abortInProgressLoad();\n\n // Destroyed resources enter Idle state.\n this.state.set({\n extRequest: {request: undefined, reload: 0},\n status: 'idle',\n previousStatus: 'idle',\n stream: undefined,\n });\n }\n\n private async loadEffect(): Promise<void> {\n const extRequest = this.extRequest();\n\n // Capture the previous status before any state transitions. Note that this is `untracked` since\n // we do not want the effect to depend on the state of the resource, only on the request.\n const {status: currentStatus, previousStatus} = untracked(this.state);\n\n if (extRequest.request === undefined) {\n // Nothing to load (and we should already be in a non-loading state).\n return;\n } else if (currentStatus !== 'loading') {\n // We're not in a loading or reloading state, so this loading request is stale.\n return;\n }\n\n // Cancel any previous loading attempts.\n this.abortInProgressLoad();\n\n // Capturing _this_ load's pending task in a local variable is important here. We may attempt to\n // resolve it twice:\n //\n // 1. when the loading function promise resolves/rejects\n // 2. when cancelling the loading operation\n //\n // After the loading operation is cancelled, `this.resolvePendingTask` no longer represents this\n // particular task, but this `await` may eventually resolve/reject. Thus, when we cancel in\n // response to (1) below, we need to cancel the locally saved task.\n let resolvePendingTask: (() => void) | undefined = (this.resolvePendingTask =\n this.pendingTasks.add());\n\n const {signal: abortSignal} = (this.pendingController = new AbortController());\n\n try {\n // The actual loading is run through `untracked` - only the request side of `resource` is\n // reactive. This avoids any confusion with signals tracking or not tracking depending on\n // which side of the `await` they are.\n const stream = await untracked(() => {\n return this.loaderFn({\n params: extRequest.request as Exclude<R, undefined>,\n abortSignal,\n previous: {\n status: previousStatus,\n },\n } as ResourceLoaderParams<R>);\n });\n\n // If this request has been aborted, or the current request no longer\n // matches this load, then we should ignore this resolution.\n if (abortSignal.aborted || untracked(this.extRequest) !== extRequest) {\n return;\n }\n\n this.state.set({\n extRequest,\n status: 'resolved',\n previousStatus: 'resolved',\n stream,\n });\n } catch (err) {\n rethrowFatalErrors(err);\n if (abortSignal.aborted || untracked(this.extRequest) !== extRequest) {\n return;\n }\n\n this.state.set({\n extRequest,\n status: 'resolved',\n previousStatus: 'error',\n stream: signal(\n {error: encapsulateResourceError(err)},\n ngDevMode ? createDebugNameObject(this.debugName, 'stream') : undefined,\n ),\n });\n } finally {\n // Resolve the pending task now that the resource has a value.\n resolvePendingTask?.();\n resolvePendingTask = undefined;\n }\n }\n\n private abortInProgressLoad(): void {\n untracked(() => this.pendingController?.abort());\n this.pendingController = undefined;\n\n // Once the load is aborted, we no longer want to block stability on its resolution.\n this.resolvePendingTask?.();\n this.resolvePendingTask = undefined;\n }\n}\n\n/**\n * Wraps an equality function to handle either value being `undefined`.\n */\nfunction wrapEqualityFn<T>(equal: ValueEqualityFn<T>): ValueEqualityFn<T | undefined> {\n return (a, b) => (a === undefined || b === undefined ? a === b : equal(a, b));\n}\n\nfunction getLoader<T, R>(options: ResourceOptions<T, R>): ResourceStreamingLoader<T, R> {\n if (isStreamingResourceOptions(options)) {\n return options.stream;\n }\n\n return async (params) => {\n try {\n return signal(\n {value: await options.loader(params)},\n ngDevMode ? createDebugNameObject(options.debugName, 'stream') : undefined,\n );\n } catch (err) {\n return signal(\n {error: encapsulateResourceError(err)},\n ngDevMode ? createDebugNameObject(options.debugName, 'stream') : undefined,\n );\n }\n };\n}\n\nfunction isStreamingResourceOptions<T, R>(\n options: ResourceOptions<T, R>,\n): options is StreamingResourceOptions<T, R> {\n return !!(options as StreamingResourceOptions<T, R>).stream;\n}\n\n/**\n * Project from a state with `ResourceInternalStatus` to the user-facing `ResourceStatus`\n */\nfunction projectStatusOfState(state: ResourceState<unknown>): ResourceStatus {\n switch (state.status) {\n case 'loading':\n return state.extRequest.reload === 0 ? 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{"version":3,"file":"_untracked-chunk.mjs","sources":["../../../../../k8-fastbuild-ST-fdfa778d11ba/bin/packages/core/primitives/signals/src/linked_signal.ts","../../../../../k8-fastbuild-ST-fdfa778d11ba/bin/packages/core/primitives/signals/src/untracked.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {COMPUTING, ERRORED, UNSET} from './computed';\nimport {defaultEquals, ValueEqualityFn} from './equality';\nimport {\n consumerAfterComputation,\n consumerBeforeComputation,\n producerAccessed,\n producerMarkClean,\n producerUpdateValueVersion,\n REACTIVE_NODE,\n ReactiveNode,\n runPostProducerCreatedFn,\n SIGNAL,\n} from './graph';\nimport {signalSetFn, signalUpdateFn} from './signal';\n\n// Required as the signals library is in a separate package, so we need to explicitly ensure the\n// global `ngDevMode` type is defined.\ndeclare const ngDevMode: boolean | undefined;\n\nexport type ComputationFn<S, D> = (source: S, previous?: PreviousValue<S, D>) => D;\nexport type PreviousValue<S, D> = {source: S; value: D};\n\nexport interface LinkedSignalNode<S, D> extends ReactiveNode {\n /**\n * Value of the source signal that was used to derive the computed value.\n */\n sourceValue: S;\n\n /**\n * Current state value, or one of the sentinel values (`UNSET`, `COMPUTING`,\n * `ERROR`).\n */\n value: D;\n\n /**\n * If `value` is `ERRORED`, the error caught from the last computation attempt which will\n * be re-thrown.\n */\n error: unknown;\n\n /**\n * The source function represents reactive dependency based on which the linked state is reset.\n */\n source: () => S;\n\n /**\n * The computation function which will produce a new value based on the source and, optionally - previous values.\n */\n computation: ComputationFn<S, D>;\n\n equal: ValueEqualityFn<D>;\n}\n\nexport type LinkedSignalGetter<S, D> = (() => D) & {\n [SIGNAL]: LinkedSignalNode<S, D>;\n};\n\nexport function createLinkedSignal<S, D>(\n sourceFn: () => S,\n computationFn: ComputationFn<S, D>,\n equalityFn?: ValueEqualityFn<D>,\n): LinkedSignalGetter<S, D> {\n const node: LinkedSignalNode<S, D> = Object.create(LINKED_SIGNAL_NODE);\n\n node.source = sourceFn;\n node.computation = computationFn;\n if (equalityFn != undefined) {\n node.equal = equalityFn;\n }\n\n const linkedSignalGetter = () => {\n // Check if the value needs updating before returning it.\n producerUpdateValueVersion(node);\n\n // Record that someone looked at this signal.\n producerAccessed(node);\n\n if (node.value === ERRORED) {\n throw node.error;\n }\n\n return node.value;\n };\n\n const getter = linkedSignalGetter as LinkedSignalGetter<S, D>;\n getter[SIGNAL] = node;\n if (typeof ngDevMode !== 'undefined' && ngDevMode) {\n const debugName = node.debugName ? 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