@angular/core 22.0.0-next.1 → 22.0.0-next.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (83) hide show
  1. package/fesm2022/_attribute-chunk.mjs +1 -1
  2. package/fesm2022/_attribute-chunk.mjs.map +1 -1
  3. package/fesm2022/_debug_node-chunk.mjs +2440 -2014
  4. package/fesm2022/_debug_node-chunk.mjs.map +1 -1
  5. package/fesm2022/_effect-chunk.mjs +3 -5
  6. package/fesm2022/_effect-chunk.mjs.map +1 -1
  7. package/fesm2022/_not_found-chunk.mjs +1 -1
  8. package/fesm2022/_not_found-chunk.mjs.map +1 -1
  9. package/fesm2022/_pending_tasks-chunk.mjs +145 -44
  10. package/fesm2022/_pending_tasks-chunk.mjs.map +1 -1
  11. package/fesm2022/_resource-chunk.mjs +108 -33
  12. package/fesm2022/_resource-chunk.mjs.map +1 -1
  13. package/fesm2022/_untracked-chunk.mjs +10 -7
  14. package/fesm2022/_untracked-chunk.mjs.map +1 -1
  15. package/fesm2022/_weak_ref-chunk.mjs +1 -1
  16. package/fesm2022/_weak_ref-chunk.mjs.map +1 -1
  17. package/fesm2022/core.mjs +2368 -1892
  18. package/fesm2022/core.mjs.map +1 -1
  19. package/fesm2022/primitives-di.mjs +1 -1
  20. package/fesm2022/primitives-di.mjs.map +1 -1
  21. package/fesm2022/primitives-event-dispatch.mjs +2 -24
  22. package/fesm2022/primitives-event-dispatch.mjs.map +1 -1
  23. package/fesm2022/primitives-signals.mjs +2 -2
  24. package/fesm2022/primitives-signals.mjs.map +1 -1
  25. package/fesm2022/rxjs-interop.mjs +6 -3
  26. package/fesm2022/rxjs-interop.mjs.map +1 -1
  27. package/fesm2022/testing.mjs +56 -25
  28. package/fesm2022/testing.mjs.map +1 -1
  29. package/package.json +7 -3
  30. package/schematics/bundles/apply_import_manager-CxA_YYgB.cjs +1 -1
  31. package/schematics/bundles/can-match-snapshot-required.cjs +104 -0
  32. package/schematics/bundles/change-detection-eager.cjs +1 -1
  33. package/schematics/bundles/cleanup-unused-imports.cjs +1 -1
  34. package/schematics/bundles/common-to-standalone-migration.cjs +1 -1
  35. package/schematics/bundles/compiler_host-CY14HvaP.cjs +1 -1
  36. package/schematics/bundles/control-flow-migration.cjs +1 -1
  37. package/schematics/bundles/http-xhr-backend.cjs +6 -11
  38. package/schematics/bundles/imports-CKV-ITqD.cjs +1 -1
  39. package/schematics/bundles/incremental-hydration.cjs +94 -0
  40. package/schematics/bundles/{index-BtLcQH8g.cjs → index-DcezkXLN.cjs} +10 -3
  41. package/schematics/bundles/inject-migration.cjs +26 -18
  42. package/schematics/bundles/json-file-Drblb4E1.cjs +1916 -0
  43. package/schematics/bundles/leading_space-BTPRV0wu.cjs +1 -1
  44. package/schematics/bundles/{migrate_ts_type_references-MWoZx-Cb.cjs → migrate_ts_type_references-xRTTASnu.cjs} +48 -28
  45. package/schematics/bundles/model-output.cjs +200 -0
  46. package/schematics/bundles/ng_component_template-DPAF1aEA.cjs +1 -1
  47. package/schematics/bundles/ng_decorators-IVztR9rk.cjs +1 -1
  48. package/schematics/bundles/ngclass-to-class-migration.cjs +14 -6
  49. package/schematics/bundles/ngstyle-to-style-migration.cjs +14 -6
  50. package/schematics/bundles/nodes-ZSQ7WZRB.cjs +1 -1
  51. package/schematics/bundles/output-migration.cjs +2 -2
  52. package/schematics/bundles/parse_html-C8eKA9px.cjs +1 -1
  53. package/schematics/bundles/project_paths-D2V-Uh2L.cjs +1 -1
  54. package/schematics/bundles/project_tsconfig_paths-DkkMibv-.cjs +1 -1
  55. package/schematics/bundles/property_name-BCpALNpZ.cjs +1 -1
  56. package/schematics/bundles/route-lazy-loading.cjs +22 -2
  57. package/schematics/bundles/router-testing-module-migration.cjs +1 -1
  58. package/schematics/bundles/safe-optional-chaining.cjs +571 -0
  59. package/schematics/bundles/self-closing-tags-migration.cjs +1 -1
  60. package/schematics/bundles/signal-input-migration.cjs +3 -3
  61. package/schematics/bundles/signal-queries-migration.cjs +3 -3
  62. package/schematics/bundles/signals.cjs +3 -3
  63. package/schematics/bundles/standalone-migration.cjs +29 -17
  64. package/schematics/bundles/strict-safe-navigation-narrow.cjs +32 -0
  65. package/schematics/bundles/strict-templates-default.cjs +63 -0
  66. package/schematics/migrations.json +30 -0
  67. package/third_party/@mcp-b/webmcp-types/LICENSE +21 -0
  68. package/third_party/@mcp-b/webmcp-types/dist/common.d.ts +297 -0
  69. package/third_party/@mcp-b/webmcp-types/dist/json-schema.d.ts +196 -0
  70. package/third_party/@mcp-b/webmcp-types/index.d.ts +9 -0
  71. package/types/_api-chunk.d.ts +44 -17
  72. package/types/_chrome_dev_tools_performance-chunk.d.ts +4 -3
  73. package/types/{_discovery-chunk.d.ts → _debug_node-chunk.d.ts} +2157 -2258
  74. package/types/_effect-chunk.d.ts +1 -1
  75. package/types/_event_dispatcher-chunk.d.ts +1 -1
  76. package/types/_formatter-chunk.d.ts +1 -1
  77. package/types/_weak_ref-chunk.d.ts +1 -1
  78. package/types/core.d.ts +6833 -6485
  79. package/types/primitives-di.d.ts +1 -1
  80. package/types/primitives-event-dispatch.d.ts +1 -1
  81. package/types/primitives-signals.d.ts +1 -1
  82. package/types/rxjs-interop.d.ts +5 -4
  83. package/types/testing.d.ts +6 -6
@@ -1,10 +1,10 @@
1
1
  /**
2
- * @license Angular v22.0.0-next.1
2
+ * @license Angular v22.0.0-next.11
3
3
  * (c) 2010-2026 Google LLC. https://angular.dev/
4
4
  * License: MIT
5
5
  */
6
6
 
7
- import { inject, ErrorHandler, DestroyRef, RuntimeError, formatRuntimeError, signalAsReadonlyFn, assertInInjectionContext, Injector, signal, effect, PendingTasks } from './_pending_tasks-chunk.mjs';
7
+ import { inject, RuntimeError, formatRuntimeError, ErrorHandler, DestroyRef, InjectionToken, signalAsReadonlyFn, assertInInjectionContext, TransferState, effect, PendingTasks, signal, isSignal, Injector } from './_pending_tasks-chunk.mjs';
8
8
  import { setActiveConsumer, createComputed, SIGNAL } from './_effect-chunk.mjs';
9
9
  import { untracked as untracked$1, createLinkedSignal, linkedSignalSetFn, linkedSignalUpdateFn } from './_untracked-chunk.mjs';
10
10
 
@@ -61,11 +61,14 @@ function getOutputDestroyRef(ref) {
61
61
  return ref.destroyRef;
62
62
  }
63
63
 
64
+ const CACHE_ACTIVE = new InjectionToken(typeof ngDevMode !== 'undefined' && ngDevMode ? 'STATE_CACHE_ACTIVE' : '');
65
+
64
66
  function computed(computation, options) {
65
67
  const getter = createComputed(computation, options?.equal);
66
- if (ngDevMode) {
67
- getter.toString = () => `[Computed: ${getter()}]`;
68
- getter[SIGNAL].debugName = options?.debugName;
68
+ if (typeof ngDevMode !== 'undefined' && ngDevMode) {
69
+ const debugName = options?.debugName;
70
+ getter[SIGNAL].debugName = debugName;
71
+ getter.toString = () => `[Computed${debugName ? ' (' + debugName + ')' : ''}: ${getter()}]`;
69
72
  }
70
73
  return getter;
71
74
  }
@@ -104,9 +107,9 @@ function linkedSignal(optionsOrComputation, options) {
104
107
  }
105
108
  }
106
109
  function upgradeLinkedSignalGetter(getter, debugName) {
107
- if (ngDevMode) {
108
- getter.toString = () => `[LinkedSignal: ${getter()}]`;
110
+ if (typeof ngDevMode !== 'undefined' && ngDevMode) {
109
111
  getter[SIGNAL].debugName = debugName;
112
+ getter.toString = () => `[LinkedSignal${debugName ? ' (' + debugName + ')' : ''}: ${getter()}]`;
110
113
  }
111
114
  const node = getter[SIGNAL];
112
115
  const upgradedGetter = getter;
@@ -122,7 +125,7 @@ function resource(options) {
122
125
  }
123
126
  const oldNameForParams = options.request;
124
127
  const params = options.params ?? oldNameForParams ?? (() => null);
125
- return new ResourceImpl(params, getLoader(options), options.defaultValue, options.equal ? wrapEqualityFn(options.equal) : undefined, options.debugName, options.injector ?? inject(Injector));
128
+ return new ResourceImpl(params, getLoader(options), options.defaultValue, options.equal ? wrapEqualityFn(options.equal) : undefined, options.debugName, options.injector ?? inject(Injector), options.id);
126
129
  }
127
130
  class BaseWritableResource {
128
131
  value;
@@ -172,6 +175,7 @@ class ResourceImpl extends BaseWritableResource {
172
175
  loaderFn;
173
176
  equal;
174
177
  debugName;
178
+ transferCacheKey;
175
179
  pendingTasks;
176
180
  state;
177
181
  extRequest;
@@ -182,7 +186,11 @@ class ResourceImpl extends BaseWritableResource {
182
186
  unregisterOnDestroy;
183
187
  status;
184
188
  error;
185
- constructor(request, loaderFn, defaultValue, equal, debugName, injector, getInitialStream) {
189
+ transferState;
190
+ constructor(request, loaderFn, defaultValue, equal, debugName, injector, transferCacheKey, getInitialStream) {
191
+ if (isInParamsFunction()) {
192
+ throw invalidResourceCreationInParams();
193
+ }
186
194
  super(computed(() => {
187
195
  const streamValue = this.state().stream?.();
188
196
  if (!streamValue) {
@@ -202,13 +210,24 @@ class ResourceImpl extends BaseWritableResource {
202
210
  this.loaderFn = loaderFn;
203
211
  this.equal = equal;
204
212
  this.debugName = debugName;
213
+ this.transferCacheKey = transferCacheKey;
214
+ const cacheState = injector.get(CACHE_ACTIVE, undefined, {
215
+ optional: true
216
+ }) ?? {
217
+ isActive: false
218
+ };
219
+ this.transferState = injector.get(TransferState, undefined, {
220
+ optional: true
221
+ }) ?? undefined;
205
222
  this.extRequest = linkedSignal(() => {
206
223
  try {
224
+ setInParamsFunction(true);
207
225
  return {
208
226
  request: request(paramsContext),
209
227
  reload: 0
210
228
  };
211
229
  } catch (error) {
230
+ rethrowFatalErrors(error);
212
231
  if (error === ResourceParamsStatus.IDLE) {
213
232
  return {
214
233
  status: 'idle',
@@ -224,6 +243,8 @@ class ResourceImpl extends BaseWritableResource {
224
243
  error: error,
225
244
  reload: 0
226
245
  };
246
+ } finally {
247
+ setInParamsFunction(false);
227
248
  }
228
249
  }, ngDevMode ? createDebugNameObject(debugName, 'extRequest') : undefined);
229
250
  this.state = linkedSignal({
@@ -242,7 +263,18 @@ class ResourceImpl extends BaseWritableResource {
242
263
  }, ngDevMode ? createDebugNameObject(this.debugName, 'stream') : undefined);
243
264
  } else if (!status) {
244
265
  if (!previous) {
245
- stream = getInitialStream?.(extRequest.request);
266
+ const transferState = this.transferState;
267
+ const cacheKey = this.transferCacheKey;
268
+ if (cacheState.isActive && cacheKey && transferState && request !== undefined) {
269
+ if (transferState.hasKey(cacheKey)) {
270
+ stream = signal({
271
+ value: transferState.get(cacheKey, defaultValue)
272
+ }, ngDevMode ? createDebugNameObject(this.debugName, 'stream') : undefined);
273
+ }
274
+ }
275
+ if (!stream) {
276
+ stream = getInitialStream?.(extRequest.request);
277
+ }
246
278
  getInitialStream = undefined;
247
279
  status = request === undefined ? 'idle' : stream ? 'resolved' : 'loading';
248
280
  } else {
@@ -344,26 +376,48 @@ class ResourceImpl extends BaseWritableResource {
344
376
  signal: abortSignal
345
377
  } = this.pendingController = new AbortController();
346
378
  try {
347
- const stream = await untracked(() => {
379
+ const stream = untracked(() => {
348
380
  return this.loaderFn({
349
381
  params: extRequest.request,
350
- request: extRequest.request,
351
382
  abortSignal,
352
383
  previous: {
353
384
  status: previousStatus
354
385
  }
355
386
  });
356
387
  });
357
- if (abortSignal.aborted || untracked(this.extRequest) !== extRequest) {
358
- return;
388
+ const shouldDiscard = () => abortSignal.aborted || untracked(this.extRequest) !== extRequest;
389
+ if (isSignal(stream)) {
390
+ if (shouldDiscard()) {
391
+ return;
392
+ }
393
+ this.state.set({
394
+ extRequest,
395
+ status: 'resolved',
396
+ previousStatus: 'resolved',
397
+ stream
398
+ });
399
+ const result = untracked(stream);
400
+ if (typeof ngServerMode !== 'undefined' && ngServerMode) {
401
+ saveToTransferState(result, this.transferCacheKey, this.transferState);
402
+ }
403
+ } else {
404
+ const resolvedStream = await stream;
405
+ if (shouldDiscard()) {
406
+ return;
407
+ }
408
+ this.state.set({
409
+ extRequest,
410
+ status: 'resolved',
411
+ previousStatus: 'resolved',
412
+ stream: resolvedStream
413
+ });
414
+ const result = resolvedStream ? untracked(resolvedStream) : undefined;
415
+ if (typeof ngServerMode !== 'undefined' && ngServerMode) {
416
+ saveToTransferState(result, this.transferCacheKey, this.transferState);
417
+ }
359
418
  }
360
- this.state.set({
361
- extRequest,
362
- status: 'resolved',
363
- previousStatus: 'resolved',
364
- stream
365
- });
366
419
  } catch (err) {
420
+ rethrowFatalErrors(err);
367
421
  if (abortSignal.aborted || untracked(this.extRequest) !== extRequest) {
368
422
  return;
369
423
  }
@@ -387,6 +441,11 @@ class ResourceImpl extends BaseWritableResource {
387
441
  this.resolvePendingTask = undefined;
388
442
  }
389
443
  }
444
+ function saveToTransferState(result, transferCacheKey, transferState) {
445
+ if (transferCacheKey && transferState && result && isResolved(result)) {
446
+ transferState.set(transferCacheKey, result.value);
447
+ }
448
+ }
390
449
  function wrapEqualityFn(equal) {
391
450
  return (a, b) => a === undefined || b === undefined ? a === b : equal(a, b);
392
451
  }
@@ -450,20 +509,36 @@ class ResourceWrappedError extends Error {
450
509
  });
451
510
  }
452
511
  }
453
- const paramsContext = {
454
- chain(resource) {
455
- switch (resource.status()) {
456
- case 'idle':
457
- throw ResourceParamsStatus.IDLE;
458
- case 'error':
459
- throw new ResourceDependencyError(resource);
460
- case 'loading':
461
- case 'reloading':
462
- throw ResourceParamsStatus.LOADING;
463
- }
464
- return resource.value();
512
+ function chain(resource) {
513
+ switch (resource.status()) {
514
+ case 'idle':
515
+ throw ResourceParamsStatus.IDLE;
516
+ case 'error':
517
+ throw new ResourceDependencyError(resource);
518
+ case 'loading':
519
+ case 'reloading':
520
+ throw ResourceParamsStatus.LOADING;
465
521
  }
522
+ return resource.value();
523
+ }
524
+ const paramsContext = {
525
+ chain
466
526
  };
527
+ let inParamsFunction = false;
528
+ function isInParamsFunction() {
529
+ return inParamsFunction;
530
+ }
531
+ function setInParamsFunction(value) {
532
+ inParamsFunction = value;
533
+ }
534
+ function invalidResourceCreationInParams() {
535
+ return new RuntimeError(992, ngDevMode && `Cannot create a resource inside the \`params\` of another resource`);
536
+ }
537
+ function rethrowFatalErrors(error) {
538
+ if (error instanceof RuntimeError && error.code === 992) {
539
+ throw error;
540
+ }
541
+ }
467
542
 
468
- export { OutputEmitterRef, ResourceDependencyError, ResourceImpl, ResourceParamsStatus, ResourceValueError, computed, encapsulateResourceError, getOutputDestroyRef, linkedSignal, resource, untracked };
543
+ export { CACHE_ACTIVE, OutputEmitterRef, ResourceDependencyError, ResourceImpl, ResourceParamsStatus, ResourceValueError, chain, computed, encapsulateResourceError, getOutputDestroyRef, invalidResourceCreationInParams, isInParamsFunction, linkedSignal, resource, rethrowFatalErrors, setInParamsFunction, untracked };
469
544
  //# sourceMappingURL=_resource-chunk.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"_resource-chunk.mjs","sources":["../../../../../k8-fastbuild-ST-fdfa778d11ba/bin/packages/core/src/authoring/output/output_emitter_ref.ts","../../../../../k8-fastbuild-ST-fdfa778d11ba/bin/packages/core/src/render3/reactivity/computed.ts","../../../../../k8-fastbuild-ST-fdfa778d11ba/bin/packages/core/src/render3/reactivity/untracked.ts","../../../../../k8-fastbuild-ST-fdfa778d11ba/bin/packages/core/src/resource/api.ts","../../../../../k8-fastbuild-ST-fdfa778d11ba/bin/packages/core/src/render3/reactivity/linked_signal.ts","../../../../../k8-fastbuild-ST-fdfa778d11ba/bin/packages/core/src/resource/resource.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {setActiveConsumer} from '../../../primitives/signals';\n\nimport {inject} from '../../di/injector_compatibility';\nimport {ErrorHandler} from '../../error_handler';\nimport {formatRuntimeError, RuntimeError, RuntimeErrorCode} from '../../errors';\nimport {DestroyRef} from '../../linker/destroy_ref';\n\nimport {OutputRef, OutputRefSubscription} from './output_ref';\n\n/**\n * An `OutputEmitterRef` is created by the `output()` function and can be\n * used to emit values to consumers of your directive or component.\n *\n * Consumers of your directive/component can bind to the output and\n * subscribe to changes via the bound event syntax. For example:\n *\n * ```html\n * <my-comp (valueChange)=\"processNewValue($event)\" />\n * ```\n *\n * @see [Custom events with outputs](guide/components/outputs)\n *\n * @publicAPI\n */\nexport class OutputEmitterRef<T> implements OutputRef<T> {\n private destroyed = false;\n private listeners: Array<(value: T) => void> | null = null;\n private errorHandler = inject(ErrorHandler, {optional: true});\n\n /** @internal */\n destroyRef: DestroyRef = inject(DestroyRef);\n\n constructor() {\n // Clean-up all listeners and mark as destroyed upon destroy.\n this.destroyRef.onDestroy(() => {\n this.destroyed = true;\n this.listeners = null;\n });\n }\n\n subscribe(callback: (value: T) => void): OutputRefSubscription {\n if (this.destroyed) {\n throw new RuntimeError(\n RuntimeErrorCode.OUTPUT_REF_DESTROYED,\n ngDevMode &&\n 'Unexpected subscription to destroyed `OutputRef`. ' +\n 'The owning directive/component is destroyed.',\n );\n }\n\n (this.listeners ??= []).push(callback);\n\n return {\n unsubscribe: () => {\n const idx = this.listeners?.indexOf(callback);\n if (idx !== undefined && idx !== -1) {\n this.listeners?.splice(idx, 1);\n }\n },\n };\n }\n\n /** Emits a new value to the output. */\n emit(value: T): void {\n if (this.destroyed) {\n console.warn(\n formatRuntimeError(\n RuntimeErrorCode.OUTPUT_REF_DESTROYED,\n ngDevMode &&\n 'Unexpected emit for destroyed `OutputRef`. ' +\n 'The owning directive/component is destroyed.',\n ),\n );\n return;\n }\n\n if (this.listeners === null) {\n return;\n }\n\n const previousConsumer = setActiveConsumer(null);\n try {\n for (const listenerFn of this.listeners) {\n try {\n listenerFn(value);\n } catch (err: unknown) {\n this.errorHandler?.handleError(err);\n }\n }\n } finally {\n setActiveConsumer(previousConsumer);\n }\n }\n}\n\n/** Gets the owning `DestroyRef` for the given output. */\nexport function getOutputDestroyRef(ref: OutputRef<unknown>): DestroyRef | undefined {\n return ref.destroyRef;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {createComputed, SIGNAL} from '../../../primitives/signals';\n\nimport {Signal, ValueEqualityFn} from './api';\n\n/**\n * Options passed to the `computed` creation function.\n */\nexport interface CreateComputedOptions<T> {\n /**\n * A comparison function which defines equality for computed values.\n */\n equal?: ValueEqualityFn<T>;\n\n /**\n * A debug name for the computed signal. Used in Angular DevTools to identify the signal.\n */\n debugName?: string;\n}\n\n/**\n * Create a computed `Signal` which derives a reactive value from an expression.\n * @see [Computed signals](guide/signals#computed-signals)\n */\nexport function computed<T>(computation: () => T, options?: CreateComputedOptions<T>): Signal<T> {\n const getter = createComputed(computation, options?.equal);\n\n if (ngDevMode) {\n getter.toString = () => `[Computed: ${getter()}]`;\n getter[SIGNAL].debugName = options?.debugName;\n }\n\n return getter;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {untracked as untrackedPrimitive} from '../../../primitives/signals';\n\n/**\n * Execute an arbitrary function in a non-reactive (non-tracking) context. The executed function\n * can, optionally, return a value.\n * @see [Reading without tracking dependencies](guide/signals#reading-without-tracking-dependencies)\n */\nexport function untracked<T>(nonReactiveReadsFn: () => T): T {\n return untrackedPrimitive(nonReactiveReadsFn);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {Injector} from '../di/injector';\nimport {Signal, ValueEqualityFn} from '../render3/reactivity/api';\nimport {WritableSignal} from '../render3/reactivity/signal';\n\n/** Error thrown when a `Resource` dependency of another resource errors. */\nexport class ResourceDependencyError extends Error {\n /** The dependency that errored. */\n readonly dependency: Resource<unknown>;\n\n constructor(dependency: Resource<unknown>) {\n super('Dependency error', {cause: dependency.error()});\n this.name = 'ResourceDependencyError';\n this.dependency = dependency;\n }\n}\n\n/**\n * Special status codes that can be thrown from a resource's `params` or `request` function to\n * indicate that the resource should transition to that status.\n */\nexport class ResourceParamsStatus extends Error {\n private readonly _brand: undefined;\n private constructor(msg: string) {\n super(msg);\n }\n\n /** Status code that transitions the resource to `idle` status. */\n static readonly IDLE = new ResourceParamsStatus('IDLE');\n\n /** Status code that transitions the resource to `loading` status. */\n static readonly LOADING = new ResourceParamsStatus('LOADING');\n}\n\n/** Context received by a resource's `params` or `request` function. */\nexport interface ResourceParamsContext {\n /**\n * Chains the current params off of the value of another resource, returning the value\n * of the other resource if it is available, or propagating the status to the current resource by\n * throwing the appropriate status code if the value is not available.\n */\n readonly chain: <T>(resource: Resource<T>) => T;\n}\n\n/**\n * String value capturing the status of a `Resource`.\n *\n * Possible statuses are:\n *\n * `idle` - The resource has no valid request and will not perform any loading. `value()` will be\n * `undefined`.\n *\n * `loading` - The resource is currently loading a new value as a result of a change in its reactive\n * dependencies. `value()` will be `undefined`.\n *\n * `reloading` - The resource is currently reloading a fresh value for the same reactive\n * dependencies. `value()` will continue to return the previously fetched value during the reloading\n * operation.\n *\n * `error` - Loading failed with an error. `value()` will be `undefined`.\n *\n * `resolved` - Loading has completed and the resource has the value returned from the loader.\n *\n * `local` - The resource's value was set locally via `.set()` or `.update()`.\n *\n * @experimental\n */\nexport type ResourceStatus = 'idle' | 'error' | 'loading' | 'reloading' | 'resolved' | 'local';\n\n/**\n * A Resource is an asynchronous dependency (for example, the results of an API call) that is\n * managed and delivered through signals.\n *\n * The usual way of creating a `Resource` is through the `resource` function, but various other APIs\n * may present `Resource` instances to describe their own concepts.\n *\n * @experimental\n */\nexport interface Resource<T> {\n /**\n * The current value of the `Resource`, or throws an error if the resource is in an error state.\n */\n readonly value: Signal<T>;\n\n /**\n * The current status of the `Resource`, which describes what the resource is currently doing and\n * what can be expected of its `value`.\n */\n readonly status: Signal<ResourceStatus>;\n\n /**\n * When in the `error` state, this returns the last known error from the `Resource`.\n */\n readonly error: Signal<Error | undefined>;\n\n /**\n * Whether this resource is loading a new value (or reloading the existing one).\n */\n readonly isLoading: Signal<boolean>;\n\n /**\n * The current state of this resource, represented as a `ResourceSnapshot`.\n */\n readonly snapshot: Signal<ResourceSnapshot<T>>;\n\n /**\n * Whether this resource has a valid current value.\n *\n * This function is reactive.\n */\n hasValue(this: T extends undefined ? this : never): this is Resource<Exclude<T, undefined>>;\n\n hasValue(): boolean;\n}\n\n/**\n * A `Resource` with a mutable value.\n *\n * Overwriting the value of a resource sets it to the 'local' state.\n *\n * @experimental\n */\nexport interface WritableResource<T> extends Resource<T> {\n readonly value: WritableSignal<T>;\n hasValue(\n this: T extends undefined ? this : never,\n ): this is WritableResource<Exclude<T, undefined>>;\n\n hasValue(): boolean;\n\n /**\n * Convenience wrapper for `value.set`.\n */\n set(value: T): void;\n\n /**\n * Convenience wrapper for `value.update`.\n */\n update(updater: (value: T) => T): void;\n asReadonly(): Resource<T>;\n\n /**\n * Instructs the resource to re-load any asynchronous dependency it may have.\n *\n * Note that the resource will not enter its reloading state until the actual backend request is\n * made.\n *\n * @returns true if a reload was initiated, false if a reload was unnecessary or unsupported\n */\n reload(): boolean;\n}\n\n/**\n * A `WritableResource` created through the `resource` function.\n *\n * @experimental\n */\nexport interface ResourceRef<T> extends WritableResource<T> {\n hasValue(this: T extends undefined ? this : never): this is ResourceRef<Exclude<T, undefined>>;\n\n hasValue(): boolean;\n /**\n * Manually destroy the resource, which cancels pending requests and returns it to `idle` state.\n */\n destroy(): void;\n}\n\n/**\n * Parameter to a `ResourceLoader` which gives the request and other options for the current loading\n * operation.\n *\n * @experimental\n */\nexport interface ResourceLoaderParams<R> {\n params: NoInfer<Exclude<R, undefined>>;\n abortSignal: AbortSignal;\n previous: {\n status: ResourceStatus;\n };\n}\n\n/**\n * Loading function for a `Resource`.\n *\n * @experimental\n */\nexport type ResourceLoader<T, R> = (param: ResourceLoaderParams<R>) => PromiseLike<T>;\n\n/**\n * Streaming loader for a `Resource`.\n *\n * @experimental\n */\nexport type ResourceStreamingLoader<T, R> = (\n param: ResourceLoaderParams<R>,\n) => PromiseLike<Signal<ResourceStreamItem<T>>>;\n\n/**\n * Options to the `resource` function, for creating a resource.\n *\n * @experimental\n */\nexport interface BaseResourceOptions<T, R> {\n /**\n * A reactive function which determines the request to be made. Whenever the request changes, the\n * loader will be triggered to fetch a new value for the resource.\n *\n * If a params function isn't provided, the loader won't rerun unless the resource is reloaded.\n */\n params?: (ctx: ResourceParamsContext) => R;\n\n /**\n * The value which will be returned from the resource when a server value is unavailable, such as\n * when the resource is still loading.\n */\n defaultValue?: NoInfer<T>;\n\n /**\n * Equality function used to compare the return value of the loader.\n */\n equal?: ValueEqualityFn<T>;\n\n /**\n * Overrides the `Injector` used by `resource`.\n */\n injector?: Injector;\n}\n\n/**\n * Options to the `resource` function, for creating a resource.\n *\n * @experimental\n */\nexport interface PromiseResourceOptions<T, R> extends BaseResourceOptions<T, R> {\n /**\n * Loading function which returns a `Promise` of the resource's value for a given request.\n */\n loader: ResourceLoader<T, R>;\n\n /**\n * Cannot specify `stream` and `loader` at the same time.\n */\n stream?: never;\n}\n\n/**\n * Options to the `resource` function, for creating a resource.\n *\n * @experimental\n */\nexport interface StreamingResourceOptions<T, R> extends BaseResourceOptions<T, R> {\n /**\n * Loading function which returns a `Promise` of a signal of the resource's value for a given\n * request, which can change over time as new values are received from a stream.\n */\n stream: ResourceStreamingLoader<T, R>;\n\n /**\n * Cannot specify `stream` and `loader` at the same time.\n */\n loader?: never;\n}\n\n/**\n * @experimental\n */\nexport type ResourceOptions<T, R> = (\n | PromiseResourceOptions<T, R>\n | StreamingResourceOptions<T, R>\n) & {\n /**\n * A debug name for the reactive node. Used in Angular DevTools to identify the node.\n */\n debugName?: string;\n};\n\n/**\n * @experimental\n */\nexport type ResourceStreamItem<T> = {value: T} | {error: Error};\n\n/**\n * An explicit representation of a resource's state.\n *\n * @experimental\n * @see [Resource composition with snapshots](guide/signals/resource#resource-composition-with-snapshots)\n */\nexport type ResourceSnapshot<T> =\n | {readonly status: 'idle'; readonly value: T}\n | {readonly status: 'loading' | 'reloading'; readonly value: T}\n | {readonly status: 'resolved' | 'local'; readonly value: T}\n | {readonly status: 'error'; readonly error: Error};\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {\n ComputationFn,\n createLinkedSignal,\n LinkedSignalGetter,\n LinkedSignalNode,\n linkedSignalSetFn,\n linkedSignalUpdateFn,\n SIGNAL,\n} from '../../../primitives/signals';\nimport {Signal, ValueEqualityFn} from './api';\nimport {signalAsReadonlyFn, WritableSignal} from './signal';\n\nconst identityFn = <T>(v: T) => v;\n\n/**\n * Creates a writable signal whose value is initialized and reset by the linked, reactive computation.\n *\n * @publicApi 20.0\n */\nexport function linkedSignal<D>(\n computation: () => D,\n options?: {equal?: ValueEqualityFn<NoInfer<D>>; debugName?: string},\n): WritableSignal<D>;\n\n/**\n * Creates a writable signal whose value is initialized and reset by the linked, reactive computation.\n * This is an advanced API form where the computation has access to the previous value of the signal and the computation result.\n *\n * Note: The computation is reactive, meaning the linked signal will automatically update whenever any of the signals used within the computation change.\n *\n * @publicApi 20.0\n * @see [Dependent state with linkedSignal](guide/signals/linked-signal)\n */\nexport function linkedSignal<S, D>(options: {\n source: () => S;\n computation: (source: NoInfer<S>, previous?: {source: NoInfer<S>; value: NoInfer<D>}) => D;\n equal?: ValueEqualityFn<NoInfer<D>>;\n debugName?: string;\n}): WritableSignal<D>;\n\nexport function linkedSignal<S, D>(\n optionsOrComputation:\n | {\n source: () => S;\n computation: ComputationFn<S, D>;\n equal?: ValueEqualityFn<D>;\n debugName?: string;\n }\n | (() => D),\n options?: {equal?: ValueEqualityFn<D>; debugName?: string},\n): WritableSignal<D> {\n if (typeof optionsOrComputation === 'function') {\n const getter = createLinkedSignal<D, D>(\n optionsOrComputation,\n identityFn<D>,\n options?.equal,\n ) as LinkedSignalGetter<D, D> & WritableSignal<D>;\n return upgradeLinkedSignalGetter(getter, options?.debugName);\n } else {\n const getter = createLinkedSignal<S, D>(\n optionsOrComputation.source,\n optionsOrComputation.computation,\n optionsOrComputation.equal,\n );\n return upgradeLinkedSignalGetter(getter, optionsOrComputation.debugName);\n }\n}\n\nfunction upgradeLinkedSignalGetter<S, D>(\n getter: LinkedSignalGetter<S, D>,\n debugName?: string,\n): WritableSignal<D> {\n if (ngDevMode) {\n getter.toString = () => `[LinkedSignal: ${getter()}]`;\n getter[SIGNAL].debugName = debugName;\n }\n\n const node = getter[SIGNAL] as LinkedSignalNode<S, D>;\n const upgradedGetter = getter as LinkedSignalGetter<S, D> & WritableSignal<D>;\n\n upgradedGetter.set = (newValue: D) => linkedSignalSetFn(node, newValue);\n upgradedGetter.update = (updateFn: (value: D) => D) => linkedSignalUpdateFn(node, updateFn);\n upgradedGetter.asReadonly = signalAsReadonlyFn.bind(getter as any) as () => Signal<D>;\n\n return upgradedGetter;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {Signal, ValueEqualityFn} from '../render3/reactivity/api';\nimport {computed} from '../render3/reactivity/computed';\nimport {effect, EffectRef} from '../render3/reactivity/effect';\nimport {signal, signalAsReadonlyFn, WritableSignal} from '../render3/reactivity/signal';\nimport {untracked} from '../render3/reactivity/untracked';\nimport {\n Resource,\n ResourceDependencyError,\n ResourceLoaderParams,\n ResourceOptions,\n ResourceParamsStatus,\n ResourceRef,\n ResourceSnapshot,\n ResourceStatus,\n ResourceStreamingLoader,\n ResourceStreamItem,\n StreamingResourceOptions,\n WritableResource,\n type ResourceParamsContext,\n} from './api';\n\nimport {assertInInjectionContext} from '../di/contextual';\nimport {Injector} from '../di/injector';\nimport {inject} from '../di/injector_compatibility';\nimport {DestroyRef} from '../linker/destroy_ref';\nimport {PendingTasks} from '../pending_tasks';\nimport {linkedSignal} from '../render3/reactivity/linked_signal';\n\n/**\n * Constructs a `Resource` that projects a reactive request to an asynchronous operation defined by\n * a loader function, which exposes the result of the loading operation via signals.\n *\n * Note that `resource` is intended for _read_ operations, not operations which perform mutations.\n * `resource` will cancel in-progress loads via the `AbortSignal` when destroyed or when a new\n * request object becomes available, which could prematurely abort mutations.\n *\n * @see [Async reactivity with resources](guide/signals/resource)\n *\n * @experimental 19.0\n */\nexport function resource<T, R>(\n options: ResourceOptions<T, R> & {defaultValue: NoInfer<T>},\n): ResourceRef<T>;\n\n/**\n * Constructs a `Resource` that projects a reactive request to an asynchronous operation defined by\n * a loader function, which exposes the result of the loading operation via signals.\n *\n * Note that `resource` is intended for _read_ operations, not operations which perform mutations.\n * `resource` will cancel in-progress loads via the `AbortSignal` when destroyed or when a new\n * request object becomes available, which could prematurely abort mutations.\n *\n * @experimental 19.0\n * @see [Async reactivity with resources](guide/signals/resource)\n */\nexport function resource<T, R>(options: ResourceOptions<T, R>): ResourceRef<T | undefined>;\nexport function resource<T, R>(options: ResourceOptions<T, R>): ResourceRef<T | undefined> {\n if (ngDevMode && !options?.injector) {\n assertInInjectionContext(resource);\n }\n\n const oldNameForParams = (\n options as ResourceOptions<T, R> & {request: ResourceOptions<T, R>['params']}\n ).request;\n const params = options.params ?? oldNameForParams ?? (() => null!);\n return new ResourceImpl<T | undefined, R>(\n params,\n getLoader(options),\n options.defaultValue,\n options.equal ? wrapEqualityFn(options.equal) : undefined,\n options.debugName,\n options.injector ?? inject(Injector),\n );\n}\n\ntype ResourceInternalStatus = 'idle' | 'loading' | 'resolved' | 'local';\n\n/**\n * Internal state of a resource.\n */\ninterface ResourceProtoState<T> {\n extRequest: WrappedRequest;\n\n // For simplicity, status is internally tracked as a subset of the public status enum.\n // Reloading and Error statuses are projected from Loading and Resolved based on other state.\n status: ResourceInternalStatus;\n}\n\ninterface ResourceState<T> extends ResourceProtoState<T> {\n previousStatus: ResourceStatus;\n stream: Signal<ResourceStreamItem<T>> | undefined;\n}\n\ntype WrappedRequest = {\n request?: unknown;\n reload: number;\n status?: ResourceInternalStatus;\n error?: Error;\n};\n\n/**\n * Base class which implements `.value` as a `WritableSignal` by delegating `.set` and `.update`.\n */\nabstract class BaseWritableResource<T> implements WritableResource<T> {\n readonly value: WritableSignal<T>;\n abstract readonly status: Signal<ResourceStatus>;\n abstract readonly error: Signal<Error | undefined>;\n\n abstract reload(): boolean;\n\n readonly isLoading: Signal<boolean>;\n\n constructor(value: Signal<T>, debugName: string | undefined) {\n this.value = value as WritableSignal<T>;\n this.value.set = this.set.bind(this);\n this.value.update = this.update.bind(this);\n this.value.asReadonly = signalAsReadonlyFn;\n\n this.isLoading = computed(\n () => this.status() === 'loading' || this.status() === 'reloading',\n ngDevMode ? createDebugNameObject(debugName, 'isLoading') : undefined,\n );\n }\n\n abstract set(value: T): void;\n\n private readonly isError = computed(() => this.status() === 'error');\n\n update(updateFn: (value: T) => T): void {\n this.set(updateFn(untracked(this.value)));\n }\n\n // Use a computed here to avoid triggering reactive consumers if the value changes while staying\n // either defined or undefined.\n private readonly isValueDefined = computed(() => {\n // Check if it's in an error state first to prevent the error from bubbling up.\n if (this.isError()) {\n return false;\n }\n\n return this.value() !== undefined;\n });\n\n private _snapshot: Signal<ResourceSnapshot<T>> | undefined;\n get snapshot(): Signal<ResourceSnapshot<T>> {\n return (this._snapshot ??= computed(() => {\n const status = this.status();\n if (status === 'error') {\n return {status: 'error', error: this.error()!};\n } else {\n return {status, value: this.value()};\n }\n }));\n }\n\n hasValue(): this is ResourceRef<Exclude<T, undefined>> {\n return this.isValueDefined();\n }\n\n asReadonly(): Resource<T> {\n return this;\n }\n}\n\n/**\n * Implementation for `resource()` which uses a `linkedSignal` to manage the resource's state.\n */\nexport class ResourceImpl<T, R> extends BaseWritableResource<T> implements ResourceRef<T> {\n private readonly pendingTasks: PendingTasks;\n\n /**\n * The current state of the resource. Status, value, and error are derived from this.\n */\n private readonly state: WritableSignal<ResourceState<T>>;\n\n /**\n * Combines the current request with a reload counter which allows the resource to be reloaded on\n * imperative command.\n */\n protected readonly extRequest: WritableSignal<WrappedRequest>;\n private readonly effectRef: EffectRef;\n\n private pendingController: AbortController | undefined;\n private resolvePendingTask: (() => void) | undefined = undefined;\n private destroyed = false;\n private unregisterOnDestroy: () => void;\n\n override readonly status: Signal<ResourceStatus>;\n override readonly error: Signal<Error | undefined>;\n\n constructor(\n request: (ctx: ResourceParamsContext) => R,\n private readonly loaderFn: ResourceStreamingLoader<T, R>,\n defaultValue: T,\n private readonly equal: ValueEqualityFn<T> | undefined,\n private readonly debugName: string | undefined,\n injector: Injector,\n getInitialStream?: (request: R) => Signal<ResourceStreamItem<T>> | undefined,\n ) {\n super(\n // Feed a computed signal for the value to `BaseWritableResource`, which will upgrade it to a\n // `WritableSignal` that delegates to `ResourceImpl.set`.\n computed(\n () => {\n const streamValue = this.state().stream?.();\n\n if (!streamValue) {\n return defaultValue;\n }\n\n // Prevents `hasValue()` from throwing an error when a reload happened in the error state\n if (this.state().status === 'loading' && this.error()) {\n return defaultValue;\n }\n\n if (!isResolved(streamValue)) {\n throw new ResourceValueError(this.error()!);\n }\n\n return streamValue.value;\n },\n {equal, ...(ngDevMode ? createDebugNameObject(debugName, 'value') : undefined)},\n ),\n debugName,\n );\n\n this.extRequest = linkedSignal<WrappedRequest>(\n () => {\n try {\n return {request: request(paramsContext), reload: 0};\n } catch (error) {\n if (error === ResourceParamsStatus.IDLE) {\n return {status: 'idle', reload: 0};\n } else if (error === ResourceParamsStatus.LOADING) {\n return {status: 'loading', reload: 0};\n }\n return {error: error as Error, reload: 0};\n }\n },\n ngDevMode ? createDebugNameObject(debugName, 'extRequest') : undefined,\n );\n\n // The main resource state is managed in a `linkedSignal`, which allows the resource to change\n // state instantaneously when the request signal changes.\n this.state = linkedSignal<WrappedRequest, ResourceState<T>>({\n // Whenever the request changes,\n source: this.extRequest,\n // Compute the state of the resource given a change in status.\n computation: (extRequest, previous) => {\n let {request, status, error} = extRequest;\n let stream: Signal<ResourceStreamItem<T>> | undefined;\n\n if (error) {\n status = 'resolved';\n stream = signal(\n {error: encapsulateResourceError(error)},\n ngDevMode ? createDebugNameObject(this.debugName, 'stream') : undefined,\n );\n } else if (!status) {\n if (!previous) {\n stream = getInitialStream?.(extRequest.request as R);\n // Clear getInitialStream so it doesn't hold onto memory\n getInitialStream = undefined;\n status = request === undefined ? 'idle' : stream ? 'resolved' : 'loading';\n } else {\n status = request === undefined ? 'idle' : 'loading';\n if (previous.value.extRequest.request === request) {\n stream = previous.value.stream;\n }\n }\n }\n\n return {\n extRequest,\n status,\n previousStatus: previous ? projectStatusOfState(previous.value) : 'idle',\n stream,\n };\n },\n ...(ngDevMode ? createDebugNameObject(debugName, 'state') : undefined),\n });\n\n this.effectRef = effect(this.loadEffect.bind(this), {\n injector,\n manualCleanup: true,\n ...(ngDevMode ? createDebugNameObject(debugName, 'loadEffect') : undefined),\n });\n\n this.pendingTasks = injector.get(PendingTasks);\n\n // Cancel any pending request when the resource itself is destroyed.\n this.unregisterOnDestroy = injector.get(DestroyRef).onDestroy(() => this.destroy());\n\n this.status = computed(\n () => projectStatusOfState(this.state()),\n ngDevMode ? createDebugNameObject(debugName, 'status') : undefined,\n );\n\n this.error = computed(\n () => {\n const stream = this.state().stream?.();\n return stream && !isResolved(stream) ? stream.error : undefined;\n },\n ngDevMode ? createDebugNameObject(debugName, 'error') : undefined,\n );\n }\n\n /**\n * Called either directly via `WritableResource.set` or via `.value.set()`.\n */\n override set(value: T): void {\n if (this.destroyed) {\n return;\n }\n\n const error = untracked(this.error);\n const state = untracked(this.state);\n\n if (!error) {\n const current = untracked(this.value);\n if (\n state.status === 'local' &&\n (this.equal ? this.equal(current, value) : current === value)\n ) {\n return;\n }\n }\n\n // Enter Local state with the user-defined value.\n this.state.set({\n extRequest: state.extRequest,\n status: 'local',\n previousStatus: 'local',\n stream: signal(\n {value},\n ngDevMode ? createDebugNameObject(this.debugName, 'stream') : undefined,\n ),\n });\n\n // We're departing from whatever state the resource was in previously, so cancel any in-progress\n // loading operations.\n this.abortInProgressLoad();\n }\n\n override reload(): boolean {\n // We don't want to restart in-progress loads.\n const {status} = untracked(this.state);\n if (status === 'idle' || status === 'loading') {\n return false;\n }\n\n // Increment the request reload to trigger the `state` linked signal to switch us to `Reload`\n this.extRequest.update(({request, reload}) => ({request, reload: reload + 1}));\n return true;\n }\n\n destroy(): void {\n this.destroyed = true;\n this.unregisterOnDestroy();\n this.effectRef.destroy();\n this.abortInProgressLoad();\n\n // Destroyed resources enter Idle state.\n this.state.set({\n extRequest: {request: undefined, reload: 0},\n status: 'idle',\n previousStatus: 'idle',\n stream: undefined,\n });\n }\n\n private async loadEffect(): Promise<void> {\n const extRequest = this.extRequest();\n\n // Capture the previous status before any state transitions. Note that this is `untracked` since\n // we do not want the effect to depend on the state of the resource, only on the request.\n const {status: currentStatus, previousStatus} = untracked(this.state);\n\n if (extRequest.request === undefined) {\n // Nothing to load (and we should already be in a non-loading state).\n return;\n } else if (currentStatus !== 'loading') {\n // We're not in a loading or reloading state, so this loading request is stale.\n return;\n }\n\n // Cancel any previous loading attempts.\n this.abortInProgressLoad();\n\n // Capturing _this_ load's pending task in a local variable is important here. We may attempt to\n // resolve it twice:\n //\n // 1. when the loading function promise resolves/rejects\n // 2. when cancelling the loading operation\n //\n // After the loading operation is cancelled, `this.resolvePendingTask` no longer represents this\n // particular task, but this `await` may eventually resolve/reject. Thus, when we cancel in\n // response to (1) below, we need to cancel the locally saved task.\n let resolvePendingTask: (() => void) | undefined = (this.resolvePendingTask =\n this.pendingTasks.add());\n\n const {signal: abortSignal} = (this.pendingController = new AbortController());\n\n try {\n // The actual loading is run through `untracked` - only the request side of `resource` is\n // reactive. 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+ {"version":3,"file":"_resource-chunk.mjs","sources":["../../../../../darwin_arm64-fastbuild-ST-fdfa778d11ba/bin/packages/core/src/authoring/output/output_emitter_ref.ts","../../../../../darwin_arm64-fastbuild-ST-fdfa778d11ba/bin/packages/core/src/hydration/cache.ts","../../../../../darwin_arm64-fastbuild-ST-fdfa778d11ba/bin/packages/core/src/render3/reactivity/computed.ts","../../../../../darwin_arm64-fastbuild-ST-fdfa778d11ba/bin/packages/core/src/render3/reactivity/untracked.ts","../../../../../darwin_arm64-fastbuild-ST-fdfa778d11ba/bin/packages/core/src/resource/api.ts","../../../../../darwin_arm64-fastbuild-ST-fdfa778d11ba/bin/packages/core/src/render3/reactivity/linked_signal.ts","../../../../../darwin_arm64-fastbuild-ST-fdfa778d11ba/bin/packages/core/src/resource/resource.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {setActiveConsumer} from '../../../primitives/signals';\n\nimport {inject} from '../../di/injector_compatibility';\nimport {ErrorHandler} from '../../error_handler';\nimport {formatRuntimeError, RuntimeError, RuntimeErrorCode} from '../../errors';\nimport {DestroyRef} from '../../linker/destroy_ref';\n\nimport {OutputRef, OutputRefSubscription} from './output_ref';\n\n/**\n * An `OutputEmitterRef` is created by the `output()` function and can be\n * used to emit values to consumers of your directive or component.\n *\n * Consumers of your directive/component can bind to the output and\n * subscribe to changes via the bound event syntax. For example:\n *\n * ```html\n * <my-comp (valueChange)=\"processNewValue($event)\" />\n * ```\n *\n * @see [Custom events with outputs](guide/components/outputs)\n *\n * @publicAPI\n */\nexport class OutputEmitterRef<T> implements OutputRef<T> {\n private destroyed = false;\n private listeners: Array<(value: T) => void> | null = null;\n private errorHandler = inject(ErrorHandler, {optional: true});\n\n /** @internal */\n destroyRef: DestroyRef = inject(DestroyRef);\n\n constructor() {\n // Clean-up all listeners and mark as destroyed upon destroy.\n this.destroyRef.onDestroy(() => {\n this.destroyed = true;\n this.listeners = null;\n });\n }\n\n subscribe(callback: (value: T) => void): OutputRefSubscription {\n if (this.destroyed) {\n throw new RuntimeError(\n RuntimeErrorCode.OUTPUT_REF_DESTROYED,\n ngDevMode &&\n 'Unexpected subscription to destroyed `OutputRef`. ' +\n 'The owning directive/component is destroyed.',\n );\n }\n\n (this.listeners ??= []).push(callback);\n\n return {\n unsubscribe: () => {\n const idx = this.listeners?.indexOf(callback);\n if (idx !== undefined && idx !== -1) {\n this.listeners?.splice(idx, 1);\n }\n },\n };\n }\n\n /** Emits a new value to the output. */\n emit(value: T): void {\n if (this.destroyed) {\n console.warn(\n formatRuntimeError(\n RuntimeErrorCode.OUTPUT_REF_DESTROYED,\n ngDevMode &&\n 'Unexpected emit for destroyed `OutputRef`. ' +\n 'The owning directive/component is destroyed.',\n ),\n );\n return;\n }\n\n if (this.listeners === null) {\n return;\n }\n\n const previousConsumer = setActiveConsumer(null);\n try {\n for (const listenerFn of this.listeners) {\n try {\n listenerFn(value);\n } catch (err: unknown) {\n this.errorHandler?.handleError(err);\n }\n }\n } finally {\n setActiveConsumer(previousConsumer);\n }\n }\n}\n\n/** Gets the owning `DestroyRef` for the given output. */\nexport function getOutputDestroyRef(ref: OutputRef<unknown>): DestroyRef | undefined {\n return ref.destroyRef;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {InjectionToken} from '../di';\n\n/**\n * Token used to the determine if the transfer cache should be used, for example for resources.\n */\nexport const CACHE_ACTIVE = new InjectionToken<{isActive: boolean}>(\n typeof ngDevMode !== 'undefined' && ngDevMode ? 'STATE_CACHE_ACTIVE' : '',\n);\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {createComputed, SIGNAL} from '../../../primitives/signals';\n\nimport {Signal, ValueEqualityFn} from './api';\n\n/**\n * Options passed to the `computed` creation function.\n */\nexport interface CreateComputedOptions<T> {\n /**\n * A comparison function which defines equality for computed values.\n */\n equal?: ValueEqualityFn<T>;\n\n /**\n * A debug name for the computed signal. Used in Angular DevTools to identify the signal.\n */\n debugName?: string;\n}\n\n/**\n * Create a computed `Signal` which derives a reactive value from an expression.\n * @see [Computed signals](guide/signals#computed-signals)\n */\nexport function computed<T>(computation: () => T, options?: CreateComputedOptions<T>): Signal<T> {\n const getter = createComputed(computation, options?.equal);\n\n if (typeof ngDevMode !== 'undefined' && ngDevMode) {\n const debugName = options?.debugName;\n getter[SIGNAL].debugName = debugName;\n getter.toString = () => `[Computed${debugName ? ' (' + debugName + ')' : ''}: ${getter()}]`;\n }\n\n return getter;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {untracked as untrackedPrimitive} from '../../../primitives/signals';\n\n/**\n * Execute an arbitrary function in a non-reactive (non-tracking) context. The executed function\n * can, optionally, return a value.\n * @see [Reading without tracking dependencies](guide/signals#reading-without-tracking-dependencies)\n */\nexport function untracked<T>(nonReactiveReadsFn: () => T): T {\n return untrackedPrimitive(nonReactiveReadsFn);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {Injector} from '../di/injector';\nimport {Signal, ValueEqualityFn} from '../render3/reactivity/api';\nimport {WritableSignal} from '../render3/reactivity/signal';\n\n/** Error thrown when a `Resource` dependency of another resource errors. */\nexport class ResourceDependencyError extends Error {\n /** The dependency that errored. */\n readonly dependency: Resource<unknown>;\n\n constructor(dependency: Resource<unknown>) {\n super('Dependency error', {cause: dependency.error()});\n this.name = 'ResourceDependencyError';\n this.dependency = dependency;\n }\n}\n\n/**\n * Special status codes that can be thrown from a resource's `params` or `request` function to\n * indicate that the resource should transition to that status.\n */\nexport class ResourceParamsStatus extends Error {\n private readonly _brand: undefined;\n private constructor(msg: string) {\n super(msg);\n }\n\n /** Status code that transitions the resource to `idle` status. */\n static readonly IDLE = new ResourceParamsStatus('IDLE');\n\n /** Status code that transitions the resource to `loading` status. */\n static readonly LOADING = new ResourceParamsStatus('LOADING');\n}\n\n/** Context received by a resource's `params` or `request` function. */\nexport interface ResourceParamsContext {\n /**\n * Chains the current params off of the value of another resource, returning the value\n * of the other resource if it is available, or propagating the status to the current resource by\n * throwing the appropriate status code if the value is not available.\n */\n readonly chain: <T>(resource: Resource<T>) => T;\n}\n\n/**\n * String value capturing the status of a `Resource`.\n *\n * Possible statuses are:\n *\n * `idle` - The resource has no valid request and will not perform any loading. `value()` will be\n * `undefined`.\n *\n * `loading` - The resource is currently loading a new value as a result of a change in its reactive\n * dependencies. `value()` will be `undefined`.\n *\n * `reloading` - The resource is currently reloading a fresh value for the same reactive\n * dependencies. `value()` will continue to return the previously fetched value during the reloading\n * operation.\n *\n * `error` - Loading failed with an error. `value()` will be `undefined`.\n *\n * `resolved` - Loading has completed and the resource has the value returned from the loader.\n *\n * `local` - The resource's value was set locally via `.set()` or `.update()`.\n *\n * @publicApi 22.0\n */\nexport type ResourceStatus = 'idle' | 'error' | 'loading' | 'reloading' | 'resolved' | 'local';\n\n/**\n * A Resource is an asynchronous dependency (for example, the results of an API call) that is\n * managed and delivered through signals.\n *\n * The usual way of creating a `Resource` is through the `resource` function, but various other APIs\n * may present `Resource` instances to describe their own concepts.\n *\n * @publicApi 22.0\n */\nexport interface Resource<T> {\n /**\n * The current value of the `Resource`, or throws an error if the resource is in an error state.\n */\n readonly value: Signal<T>;\n\n /**\n * The current status of the `Resource`, which describes what the resource is currently doing and\n * what can be expected of its `value`.\n */\n readonly status: Signal<ResourceStatus>;\n\n /**\n * When in the `error` state, this returns the last known error from the `Resource`.\n */\n readonly error: Signal<Error | undefined>;\n\n /**\n * Whether this resource is loading a new value (or reloading the existing one).\n */\n readonly isLoading: Signal<boolean>;\n\n /**\n * The current state of this resource, represented as a `ResourceSnapshot`.\n */\n readonly snapshot: Signal<ResourceSnapshot<T>>;\n\n /**\n * Whether this resource has a valid current value.\n *\n * This function is reactive.\n */\n hasValue(this: T extends undefined ? this : never): this is Resource<Exclude<T, undefined>>;\n\n hasValue(): boolean;\n}\n\n/**\n * A `Resource` with a mutable value.\n *\n * Overwriting the value of a resource sets it to the 'local' state.\n *\n * @publicApi 22.0\n */\nexport interface WritableResource<T> extends Resource<T> {\n readonly value: WritableSignal<T>;\n hasValue(\n this: T extends undefined ? this : never,\n ): this is WritableResource<Exclude<T, undefined>>;\n\n hasValue(): boolean;\n\n /**\n * Convenience wrapper for `value.set`.\n */\n set(value: T): void;\n\n /**\n * Convenience wrapper for `value.update`.\n */\n update(updater: (value: T) => T): void;\n asReadonly(): Resource<T>;\n\n /**\n * Instructs the resource to re-load any asynchronous dependency it may have.\n *\n * Note that the resource will not enter its reloading state until the actual backend request is\n * made.\n *\n * @returns true if a reload was initiated, false if a reload was unnecessary or unsupported\n */\n reload(): boolean;\n}\n\n/**\n * A `WritableResource` created through the `resource` function.\n *\n * @publicApi 22.0\n */\nexport interface ResourceRef<T> extends WritableResource<T> {\n hasValue(this: T extends undefined ? this : never): this is ResourceRef<Exclude<T, undefined>>;\n\n hasValue(): boolean;\n /**\n * Manually destroy the resource, which cancels pending requests and returns it to `idle` state.\n */\n destroy(): void;\n}\n\n/**\n * Parameter to a `ResourceLoader` which gives the request and other options for the current loading\n * operation.\n *\n * @publicApi 22.0\n */\nexport interface ResourceLoaderParams<R> {\n params: NoInfer<Exclude<R, undefined>>;\n abortSignal: AbortSignal;\n previous: {\n status: ResourceStatus;\n };\n}\n\n/**\n * Loading function for a `Resource`.\n *\n * @publicApi 22.0\n */\nexport type ResourceLoader<T, R> = (param: ResourceLoaderParams<R>) => PromiseLike<T>;\n\n/**\n * Streaming loader for a `Resource`.\n *\n * @publicApi 22.0\n */\nexport type ResourceStreamingLoader<T, R> = (\n param: ResourceLoaderParams<R>,\n) => Signal<ResourceStreamItem<T>> | PromiseLike<Signal<ResourceStreamItem<T>>> | undefined;\n\n/**\n * Options to the `resource` function, for creating a resource.\n *\n * @publicApi 22.0\n */\nexport interface BaseResourceOptions<T, R> {\n /**\n * A reactive function which determines the request to be made. Whenever the request changes, the\n * loader will be triggered to fetch a new value for the resource.\n *\n * If a params function isn't provided, the loader won't rerun unless the resource is reloaded.\n */\n params?: (ctx: ResourceParamsContext) => R;\n\n /**\n * The value which will be returned from the resource when a server value is unavailable, such as\n * when the resource is still loading.\n */\n defaultValue?: NoInfer<T>;\n\n /**\n * Equality function used to compare the return value of the loader.\n */\n equal?: ValueEqualityFn<T>;\n\n /**\n * Overrides the `Injector` used by `resource`.\n */\n injector?: Injector;\n\n /**\n * Identifier used to cache the resource data in the `TransferState` during server-side rendering and to retrieve it on the client side.\n * This value value needs to be identical for both the client and server.\n */\n id?: string;\n}\n\n/**\n * Options to the `resource` function, for creating a resource.\n *\n * @publicApi 22.0\n */\nexport interface PromiseResourceOptions<T, R> extends BaseResourceOptions<T, R> {\n /**\n * Loading function which returns a `Promise` of the resource's value for a given request.\n */\n loader: ResourceLoader<T, R>;\n\n /**\n * Cannot specify `stream` and `loader` at the same time.\n */\n stream?: never;\n}\n\n/**\n * Options to the `resource` function, for creating a resource.\n *\n * @publicApi 22.0\n */\nexport interface StreamingResourceOptions<T, R> extends BaseResourceOptions<T, R> {\n /**\n * Loading function which returns a `Promise` of a signal of the resource's value for a given\n * request, which can change over time as new values are received from a stream.\n */\n stream: ResourceStreamingLoader<T, R>;\n\n /**\n * Cannot specify `stream` and `loader` at the same time.\n */\n loader?: never;\n}\n\n/**\n * @publicApi 22.0\n */\nexport type ResourceOptions<T, R> = (\n | PromiseResourceOptions<T, R>\n | StreamingResourceOptions<T, R>\n) & {\n /**\n * A debug name for the reactive node. Used in Angular DevTools to identify the node.\n */\n debugName?: string;\n};\n\n/**\n * @publicApi 22.0\n */\nexport type ResourceStreamItem<T> = {value: T} | {error: Error};\n\n/**\n * An explicit representation of a resource's state.\n *\n * @publicApi 22.0\n * @see [Resource composition with snapshots](guide/signals/resource#resource-composition-with-snapshots)\n */\nexport type ResourceSnapshot<T> =\n | {readonly status: 'idle'; readonly value: T}\n | {readonly status: 'loading' | 'reloading'; readonly value: T}\n | {readonly status: 'resolved' | 'local'; readonly value: T}\n | {readonly status: 'error'; readonly error: Error};\n\n/**\n * Options for `debounced`.\n *\n * @see [Debouncing signals with `debounced`](guide/signals/debounced)\n *\n * @experimental 22.0\n */\nexport interface DebouncedOptions<T> {\n /** The `Injector` to use for the debounced resource. */\n injector?: Injector;\n /** The equality function to use for comparing values. */\n equal?: ValueEqualityFn<T>;\n}\n\n/**\n * Represents the wait condition for item debouncing.\n * Can be a number of milliseconds or a function that returns a Promise.\n *\n * @see [Debouncing signals with `debounced`](guide/signals/debounced)\n *\n * @experimental 22.0\n */\nexport type DebounceTimer<T> =\n | number\n | ((value: T, lastValue: ResourceSnapshot<T>) => Promise<void> | void);\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {\n ComputationFn,\n createLinkedSignal,\n LinkedSignalGetter,\n LinkedSignalNode,\n linkedSignalSetFn,\n linkedSignalUpdateFn,\n SIGNAL,\n} from '../../../primitives/signals';\nimport {Signal, ValueEqualityFn} from './api';\nimport {signalAsReadonlyFn, WritableSignal} from './signal';\n\nconst identityFn = <T>(v: T) => v;\n\n/**\n * Creates a writable signal whose value is initialized and reset by the linked, reactive computation.\n *\n * @publicApi 20.0\n */\nexport function linkedSignal<D>(\n computation: () => D,\n options?: {equal?: ValueEqualityFn<NoInfer<D>>; debugName?: string},\n): WritableSignal<D>;\n\n/**\n * Creates a writable signal whose value is initialized and reset by the linked, reactive computation.\n * This is an advanced API form where the computation has access to the previous value of the signal and the computation result.\n *\n * Note: The computation is reactive, meaning the linked signal will automatically update whenever any of the signals used within the computation change.\n *\n * @publicApi 20.0\n * @see [Dependent state with linkedSignal](guide/signals/linked-signal)\n */\nexport function linkedSignal<S, D>(options: {\n source: () => S;\n computation: (source: NoInfer<S>, previous?: {source: NoInfer<S>; value: NoInfer<D>}) => D;\n equal?: ValueEqualityFn<NoInfer<D>>;\n debugName?: string;\n}): WritableSignal<D>;\n\nexport function linkedSignal<S, D>(\n optionsOrComputation:\n | {\n source: () => S;\n computation: ComputationFn<S, D>;\n equal?: ValueEqualityFn<D>;\n debugName?: string;\n }\n | (() => D),\n options?: {equal?: ValueEqualityFn<D>; debugName?: string},\n): WritableSignal<D> {\n if (typeof optionsOrComputation === 'function') {\n const getter = createLinkedSignal<D, D>(\n optionsOrComputation,\n identityFn<D>,\n options?.equal,\n ) as LinkedSignalGetter<D, D> & WritableSignal<D>;\n return upgradeLinkedSignalGetter(getter, options?.debugName);\n } else {\n const getter = createLinkedSignal<S, D>(\n optionsOrComputation.source,\n optionsOrComputation.computation,\n optionsOrComputation.equal,\n );\n return upgradeLinkedSignalGetter(getter, optionsOrComputation.debugName);\n }\n}\n\nfunction upgradeLinkedSignalGetter<S, D>(\n getter: LinkedSignalGetter<S, D>,\n debugName?: string,\n): WritableSignal<D> {\n if (typeof ngDevMode !== 'undefined' && ngDevMode) {\n getter[SIGNAL].debugName = debugName;\n getter.toString = () => `[LinkedSignal${debugName ? ' (' + debugName + ')' : ''}: ${getter()}]`;\n }\n\n const node = getter[SIGNAL] as LinkedSignalNode<S, D>;\n const upgradedGetter = getter as LinkedSignalGetter<S, D> & WritableSignal<D>;\n\n upgradedGetter.set = (newValue: D) => linkedSignalSetFn(node, newValue);\n upgradedGetter.update = (updateFn: (value: D) => D) => linkedSignalUpdateFn(node, updateFn);\n upgradedGetter.asReadonly = signalAsReadonlyFn.bind(getter as any) as () => Signal<D>;\n\n return upgradedGetter;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {isSignal, Signal, ValueEqualityFn} from '../render3/reactivity/api';\nimport {computed} from '../render3/reactivity/computed';\nimport {effect, EffectRef} from '../render3/reactivity/effect';\nimport {signal, signalAsReadonlyFn, WritableSignal} from '../render3/reactivity/signal';\nimport {untracked} from '../render3/reactivity/untracked';\nimport {\n Resource,\n ResourceDependencyError,\n ResourceOptions,\n ResourceParamsStatus,\n ResourceSnapshot,\n ResourceStatus,\n ResourceStreamingLoader,\n ResourceStreamItem,\n StreamingResourceOptions,\n type ResourceParamsContext,\n type ResourceRef,\n type WritableResource,\n} from './api';\n\nimport {assertInInjectionContext} from '../di/contextual';\nimport {Injector} from '../di/injector';\nimport {inject} from '../di/injector_compatibility';\nimport {RuntimeError, RuntimeErrorCode} from '../errors';\nimport {CACHE_ACTIVE} from '../hydration/cache';\nimport {DestroyRef} from '../linker/destroy_ref';\nimport {PendingTasks} from '../pending_tasks';\nimport {linkedSignal} from '../render3/reactivity/linked_signal';\nimport {StateKey, TransferState} from '../transfer_state';\n\n/**\n * Constructs a `Resource` that projects a reactive request to an asynchronous operation defined by\n * a loader function, which exposes the result of the loading operation via signals.\n *\n * Note that `resource` is intended for _read_ operations, not operations which perform mutations.\n * `resource` will cancel in-progress loads via the `AbortSignal` when destroyed or when a new\n * request object becomes available, which could prematurely abort mutations.\n *\n * @see [Async reactivity with resources](guide/signals/resource)\n *\n * @experimental 19.0\n */\nexport function resource<T, R>(\n options: ResourceOptions<T, R> & {defaultValue: NoInfer<T>},\n): ResourceRef<T>;\n\n/**\n * Constructs a `Resource` that projects a reactive request to an asynchronous operation defined by\n * a loader function, which exposes the result of the loading operation via signals.\n *\n * Note that `resource` is intended for _read_ operations, not operations which perform mutations.\n * `resource` will cancel in-progress loads via the `AbortSignal` when destroyed or when a new\n * request object becomes available, which could prematurely abort mutations.\n *\n * @experimental 19.0\n * @see [Async reactivity with resources](guide/signals/resource)\n */\nexport function resource<T, R>(options: ResourceOptions<T, R>): ResourceRef<T | undefined>;\nexport function resource<T, R>(options: ResourceOptions<T, R>): ResourceRef<T | undefined> {\n if (ngDevMode && !options?.injector) {\n assertInInjectionContext(resource);\n }\n\n const oldNameForParams = (\n options as ResourceOptions<T, R> & {request: ResourceOptions<T, R>['params']}\n ).request;\n const params = options.params ?? oldNameForParams ?? (() => null!);\n return new ResourceImpl<T | undefined, R>(\n params,\n getLoader(options),\n options.defaultValue,\n options.equal ? wrapEqualityFn(options.equal) : undefined,\n options.debugName,\n options.injector ?? inject(Injector),\n options.id as StateKey<T>,\n );\n}\n\ntype ResourceInternalStatus = 'idle' | 'loading' | 'resolved' | 'local';\n\n/**\n * Internal state of a resource.\n */\ninterface ResourceProtoState<T> {\n extRequest: WrappedRequest;\n\n // For simplicity, status is internally tracked as a subset of the public status enum.\n // Reloading and Error statuses are projected from Loading and Resolved based on other state.\n status: ResourceInternalStatus;\n}\n\ninterface ResourceState<T> extends ResourceProtoState<T> {\n previousStatus: ResourceStatus;\n stream: Signal<ResourceStreamItem<T>> | undefined;\n}\n\ntype WrappedRequest = {\n request?: unknown;\n reload: number;\n status?: ResourceInternalStatus;\n error?: Error;\n};\n\n/**\n * Base class which implements `.value` as a `WritableSignal` by delegating `.set` and `.update`.\n */\nabstract class BaseWritableResource<T> implements WritableResource<T> {\n readonly value: WritableSignal<T>;\n abstract readonly status: Signal<ResourceStatus>;\n abstract readonly error: Signal<Error | undefined>;\n\n abstract reload(): boolean;\n\n readonly isLoading: Signal<boolean>;\n\n constructor(value: Signal<T>, debugName: string | undefined) {\n this.value = value as WritableSignal<T>;\n this.value.set = this.set.bind(this);\n this.value.update = this.update.bind(this);\n this.value.asReadonly = signalAsReadonlyFn;\n\n this.isLoading = computed(\n () => this.status() === 'loading' || this.status() === 'reloading',\n ngDevMode ? createDebugNameObject(debugName, 'isLoading') : undefined,\n );\n }\n\n abstract set(value: T): void;\n\n private readonly isError = computed(() => this.status() === 'error');\n\n update(updateFn: (value: T) => T): void {\n this.set(updateFn(untracked(this.value)));\n }\n\n // Use a computed here to avoid triggering reactive consumers if the value changes while staying\n // either defined or undefined.\n private readonly isValueDefined = computed(() => {\n // Check if it's in an error state first to prevent the error from bubbling up.\n if (this.isError()) {\n return false;\n }\n\n return this.value() !== undefined;\n });\n\n private _snapshot: Signal<ResourceSnapshot<T>> | undefined;\n get snapshot(): Signal<ResourceSnapshot<T>> {\n return (this._snapshot ??= computed(() => {\n const status = this.status();\n if (status === 'error') {\n return {status: 'error', error: this.error()!};\n } else {\n return {status, value: this.value()};\n }\n }));\n }\n\n hasValue(): this is ResourceRef<Exclude<T, undefined>> {\n return this.isValueDefined();\n }\n\n asReadonly(): Resource<T> {\n return this;\n }\n}\n\n/**\n * Implementation for `resource()` which uses a `linkedSignal` to manage the resource's state.\n */\nexport class ResourceImpl<T, R> extends BaseWritableResource<T> implements ResourceRef<T> {\n private readonly pendingTasks: PendingTasks;\n\n /**\n * The current state of the resource. Status, value, and error are derived from this.\n */\n private readonly state: WritableSignal<ResourceState<T>>;\n\n /**\n * Combines the current request with a reload counter which allows the resource to be reloaded on\n * imperative command.\n */\n protected readonly extRequest: WritableSignal<WrappedRequest>;\n private readonly effectRef: EffectRef;\n\n private pendingController: AbortController | undefined;\n private resolvePendingTask: (() => void) | undefined = undefined;\n private destroyed = false;\n private unregisterOnDestroy: () => void;\n\n override readonly status: Signal<ResourceStatus>;\n override readonly error: Signal<Error | undefined>;\n private readonly transferState: TransferState | undefined;\n\n constructor(\n request: (ctx: ResourceParamsContext) => R,\n private readonly loaderFn: ResourceStreamingLoader<T, R>,\n defaultValue: T,\n private readonly equal: ValueEqualityFn<T> | undefined,\n private readonly debugName: string | undefined,\n injector: Injector,\n private transferCacheKey: StateKey<T> | undefined,\n getInitialStream?: (request: R) => Signal<ResourceStreamItem<T>> | undefined,\n ) {\n if (isInParamsFunction()) {\n throw invalidResourceCreationInParams();\n }\n\n super(\n // Feed a computed signal for the value to `BaseWritableResource`, which will upgrade it to a\n // `WritableSignal` that delegates to `ResourceImpl.set`.\n computed(\n () => {\n const streamValue = this.state().stream?.();\n\n if (!streamValue) {\n return defaultValue;\n }\n\n // Prevents `hasValue()` from throwing an error when a reload happened in the error state\n if (this.state().status === 'loading' && this.error()) {\n return defaultValue;\n }\n\n if (!isResolved(streamValue)) {\n throw new ResourceValueError(this.error()!);\n }\n\n return streamValue.value;\n },\n {equal, ...(ngDevMode ? createDebugNameObject(debugName, 'value') : undefined)},\n ),\n debugName,\n );\n\n const cacheState = injector.get(CACHE_ACTIVE, undefined, {optional: true}) ?? {isActive: false};\n\n this.transferState = injector.get(TransferState, undefined, {optional: true}) ?? undefined;\n\n this.extRequest = linkedSignal<WrappedRequest>(\n () => {\n try {\n setInParamsFunction(true);\n return {request: request(paramsContext), reload: 0};\n } catch (error) {\n rethrowFatalErrors(error);\n if (error === ResourceParamsStatus.IDLE) {\n return {status: 'idle', reload: 0};\n } else if (error === ResourceParamsStatus.LOADING) {\n return {status: 'loading', reload: 0};\n }\n return {error: error as Error, reload: 0};\n } finally {\n setInParamsFunction(false);\n }\n },\n ngDevMode ? createDebugNameObject(debugName, 'extRequest') : undefined,\n );\n\n // The main resource state is managed in a `linkedSignal`, which allows the resource to change\n // state instantaneously when the request signal changes.\n this.state = linkedSignal<WrappedRequest, ResourceState<T>>({\n // Whenever the request changes,\n source: this.extRequest,\n // Compute the state of the resource given a change in status.\n computation: (extRequest, previous) => {\n let {request, status, error} = extRequest;\n let stream: Signal<ResourceStreamItem<T>> | undefined;\n\n if (error) {\n status = 'resolved';\n stream = signal(\n {error: encapsulateResourceError(error)},\n ngDevMode ? createDebugNameObject(this.debugName, 'stream') : undefined,\n );\n } else if (!status) {\n if (!previous) {\n const transferState = this.transferState;\n const cacheKey = this.transferCacheKey;\n if (cacheState.isActive && cacheKey && transferState && request !== undefined) {\n const key = this.transferCacheKey;\n if (transferState.hasKey(cacheKey)) {\n stream = signal(\n {value: transferState.get(cacheKey, defaultValue)},\n ngDevMode ? createDebugNameObject(this.debugName, 'stream') : undefined,\n );\n }\n }\n\n if (!stream) {\n stream = getInitialStream?.(extRequest.request as R);\n }\n // Clear getInitialStream so it doesn't hold onto memory\n getInitialStream = undefined;\n status = request === undefined ? 'idle' : stream ? 'resolved' : 'loading';\n } else {\n status = request === undefined ? 'idle' : 'loading';\n if (previous.value.extRequest.request === request) {\n stream = previous.value.stream;\n }\n }\n }\n\n return {\n extRequest,\n status,\n previousStatus: previous ? projectStatusOfState(previous.value) : 'idle',\n stream,\n };\n },\n ...(ngDevMode ? createDebugNameObject(debugName, 'state') : undefined),\n });\n\n this.effectRef = effect(this.loadEffect.bind(this), {\n injector,\n manualCleanup: true,\n ...(ngDevMode ? createDebugNameObject(debugName, 'loadEffect') : undefined),\n });\n\n this.pendingTasks = injector.get(PendingTasks);\n\n // Cancel any pending request when the resource itself is destroyed.\n this.unregisterOnDestroy = injector.get(DestroyRef).onDestroy(() => this.destroy());\n\n this.status = computed(\n () => projectStatusOfState(this.state()),\n ngDevMode ? createDebugNameObject(debugName, 'status') : undefined,\n );\n\n this.error = computed(\n () => {\n const stream = this.state().stream?.();\n return stream && !isResolved(stream) ? stream.error : undefined;\n },\n ngDevMode ? createDebugNameObject(debugName, 'error') : undefined,\n );\n }\n\n /**\n * Called either directly via `WritableResource.set` or via `.value.set()`.\n */\n override set(value: T): void {\n if (this.destroyed) {\n return;\n }\n\n const error = untracked(this.error);\n const state = untracked(this.state);\n\n if (!error) {\n const current = untracked(this.value);\n if (\n state.status === 'local' &&\n (this.equal ? this.equal(current, value) : current === value)\n ) {\n return;\n }\n }\n\n // Enter Local state with the user-defined value.\n this.state.set({\n extRequest: state.extRequest,\n status: 'local',\n previousStatus: 'local',\n stream: signal(\n {value},\n ngDevMode ? createDebugNameObject(this.debugName, 'stream') : undefined,\n ),\n });\n\n // We're departing from whatever state the resource was in previously, so cancel any in-progress\n // loading operations.\n this.abortInProgressLoad();\n }\n\n override reload(): boolean {\n // We don't want to restart in-progress loads.\n const {status} = untracked(this.state);\n if (status === 'idle' || status === 'loading') {\n return false;\n }\n\n // Increment the request reload to trigger the `state` linked signal to switch us to `Reload`\n this.extRequest.update(({request, reload}) => ({request, reload: reload + 1}));\n return true;\n }\n\n destroy(): void {\n this.destroyed = true;\n this.unregisterOnDestroy();\n this.effectRef.destroy();\n this.abortInProgressLoad();\n\n // Destroyed resources enter Idle state.\n this.state.set({\n extRequest: {request: undefined, reload: 0},\n status: 'idle',\n previousStatus: 'idle',\n stream: undefined,\n });\n }\n\n private async loadEffect(): Promise<void> {\n const extRequest = this.extRequest();\n\n // Capture the previous status before any state transitions. Note that this is `untracked` since\n // we do not want the effect to depend on the state of the resource, only on the request.\n const {status: currentStatus, previousStatus} = untracked(this.state);\n\n if (extRequest.request === undefined) {\n // Nothing to load (and we should already be in a non-loading state).\n return;\n } else if (currentStatus !== 'loading') {\n // We're not in a loading or reloading state, so this loading request is stale.\n return;\n }\n\n // Cancel any previous loading attempts.\n this.abortInProgressLoad();\n\n // Capturing _this_ load's pending task in a local variable is important here. We may attempt to\n // resolve it twice:\n //\n // 1. when the loading function promise resolves/rejects\n // 2. when cancelling the loading operation\n //\n // After the loading operation is cancelled, `this.resolvePendingTask` no longer represents this\n // particular task, but this `await` may eventually resolve/reject. Thus, when we cancel in\n // response to (1) below, we need to cancel the locally saved task.\n let resolvePendingTask: (() => void) | undefined = (this.resolvePendingTask =\n this.pendingTasks.add());\n\n const {signal: abortSignal} = (this.pendingController = new AbortController());\n\n try {\n // The actual loading is run through `untracked` - only the request side of `resource` is\n // reactive. This avoids any confusion with signals tracking or not tracking depending on\n // which side of the `await` they are.\n const stream = untracked(() => {\n return this.loaderFn({\n params: extRequest.request as Exclude<R, undefined>,\n abortSignal,\n previous: {\n status: previousStatus,\n },\n });\n });\n\n // If this request has been aborted, or the current request no longer\n // matches this load, then we should ignore this resolution.\n const shouldDiscard = () => abortSignal.aborted || untracked(this.extRequest) !== extRequest;\n\n if (isSignal(stream)) {\n if (shouldDiscard()) {\n return;\n }\n\n this.state.set({\n extRequest,\n status: 'resolved',\n previousStatus: 'resolved',\n stream,\n });\n\n const result = untracked(stream);\n if (typeof ngServerMode !== 'undefined' && ngServerMode) {\n saveToTransferState(result, this.transferCacheKey, this.transferState);\n }\n } else {\n const resolvedStream = await stream;\n if (shouldDiscard()) {\n return;\n }\n\n this.state.set({\n extRequest,\n status: 'resolved',\n previousStatus: 'resolved',\n stream: resolvedStream,\n });\n\n // Use a local variable for the result so TypeScript can narrow `resolvedStream` correctly.\n const result = resolvedStream ? untracked(resolvedStream) : undefined;\n if (typeof ngServerMode !== 'undefined' && ngServerMode) {\n saveToTransferState(result, this.transferCacheKey, this.transferState);\n }\n }\n } catch (err) {\n rethrowFatalErrors(err);\n if (abortSignal.aborted || untracked(this.extRequest) !== extRequest) {\n return;\n }\n\n this.state.set({\n extRequest,\n status: 'resolved',\n previousStatus: 'error',\n stream: signal(\n {error: encapsulateResourceError(err)},\n ngDevMode ? createDebugNameObject(this.debugName, 'stream') : undefined,\n ),\n });\n } finally {\n // Resolve the pending task now that the resource has a value.\n resolvePendingTask?.();\n resolvePendingTask = undefined;\n }\n }\n\n private abortInProgressLoad(): void {\n untracked(() => this.pendingController?.abort());\n this.pendingController = undefined;\n\n // Once the load is aborted, we no longer want to block stability on its resolution.\n this.resolvePendingTask?.();\n this.resolvePendingTask = undefined;\n }\n}\n\nfunction saveToTransferState<R, T>(\n result: ResourceStreamItem<T> | undefined,\n transferCacheKey: StateKey<T> | undefined,\n transferState: TransferState | undefined,\n): void {\n if (transferCacheKey && transferState && result && isResolved(result)) {\n transferState.set(transferCacheKey, result.value);\n }\n}\n\n/**\n * Wraps an equality function to handle either value being `undefined`.\n */\nfunction wrapEqualityFn<T>(equal: ValueEqualityFn<T>): ValueEqualityFn<T | undefined> {\n return (a, b) => (a === undefined || b === undefined ? a === b : equal(a, b));\n}\n\nfunction getLoader<T, R>(options: ResourceOptions<T, R>): ResourceStreamingLoader<T, R> {\n if (isStreamingResourceOptions(options)) {\n return options.stream;\n }\n\n return async (params) => {\n try {\n return signal(\n {value: await options.loader(params)},\n ngDevMode ? createDebugNameObject(options.debugName, 'stream') : undefined,\n );\n } catch (err) {\n return signal(\n {error: encapsulateResourceError(err)},\n ngDevMode ? createDebugNameObject(options.debugName, 'stream') : undefined,\n );\n }\n };\n}\n\nfunction isStreamingResourceOptions<T, R>(\n options: ResourceOptions<T, R>,\n): options is StreamingResourceOptions<T, R> {\n return !!(options as StreamingResourceOptions<T, R>).stream;\n}\n\n/**\n * Project from a state with `ResourceInternalStatus` to the user-facing `ResourceStatus`\n */\nfunction projectStatusOfState(state: ResourceState<unknown>): ResourceStatus {\n switch (state.status) {\n case 'loading':\n return state.extRequest.reload === 0 ? 'loading' : 'reloading';\n case 'resolved':\n return isResolved(state.stream!()) ? 'resolved' : 'error';\n default:\n return state.status;\n }\n}\n\nfunction isResolved<T>(state: ResourceStreamItem<T>): state is {value: T} {\n return (state as {error: unknown}).error === undefined;\n}\n\n/**\n * Creates a debug name object for an internal signal.\n */\nfunction createDebugNameObject(\n resourceDebugName: string | undefined,\n internalSignalDebugName: string,\n): {debugName?: string} {\n return {\n debugName: `Resource${resourceDebugName ? '#' + resourceDebugName : ''}.${internalSignalDebugName}`,\n };\n}\n\nexport function encapsulateResourceError(error: unknown): Error {\n if (isErrorLike(error)) {\n return error;\n }\n\n return new ResourceWrappedError(error);\n}\n\nexport function isErrorLike(error: unknown): error is Error {\n return (\n error instanceof Error ||\n (typeof error === 'object' &&\n typeof (error as Error).name === 'string' &&\n typeof (error as Error).message === 'string')\n );\n}\n\nexport class ResourceValueError extends Error {\n constructor(error: Error) {\n super(\n ngDevMode\n ? `Resource is currently in an error state (see Error.cause for details): ${error.message}`\n : error.message,\n {cause: error},\n );\n }\n}\n\nclass ResourceWrappedError extends Error {\n constructor(error: unknown) {\n super(\n ngDevMode\n ? `Resource returned an error that's not an Error instance: ${String(error)}. Check this error's .cause for the actual error.`\n : String(error),\n {cause: error},\n );\n }\n}\n\n/**\n * Chains the value of another resource into the params of the current resource, returning the value\n * of the other resource if it is available, or propagating the status to the current resource if it\n * is not.\n */\nexport function chain<T>(resource: Resource<T>): T {\n switch (resource.status()) {\n case 'idle':\n throw ResourceParamsStatus.IDLE;\n case 'error':\n throw new ResourceDependencyError(resource);\n case 'loading':\n case 'reloading':\n throw ResourceParamsStatus.LOADING;\n }\n return resource.value();\n}\n\nexport const paramsContext: ResourceParamsContext = {\n chain,\n};\n\nlet inParamsFunction = false;\n\nexport function isInParamsFunction() {\n return inParamsFunction;\n}\n\nexport function setInParamsFunction(value: boolean) {\n inParamsFunction = value;\n}\n\nexport function invalidResourceCreationInParams(): Error {\n return new RuntimeError(\n RuntimeErrorCode.INVALID_RESOURCE_CREATION_IN_PARAMS,\n ngDevMode && `Cannot create a resource inside the \\`params\\` of another resource`,\n );\n}\n\nexport function rethrowFatalErrors(error: unknown) {\n if (\n error instanceof RuntimeError &&\n error.code === RuntimeErrorCode.INVALID_RESOURCE_CREATION_IN_PARAMS\n ) {\n throw error;\n 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@@ -1,10 +1,10 @@
1
1
  /**
2
- * @license Angular v22.0.0-next.1
2
+ * @license Angular v22.0.0-next.11
3
3
  * (c) 2010-2026 Google LLC. https://angular.dev/
4
4
  * License: MIT
5
5
  */
6
6
 
7
- import { SIGNAL, runPostProducerCreatedFn, producerUpdateValueVersion, signalSetFn, producerMarkClean, ERRORED, signalUpdateFn, REACTIVE_NODE, UNSET, defaultEquals, COMPUTING, consumerBeforeComputation, consumerAfterComputation, producerAccessed, setActiveConsumer } from './_effect-chunk.mjs';
7
+ import { SIGNAL, runPostProducerCreatedFn, producerUpdateValueVersion, signalSetFn, producerMarkClean, ERRORED, signalUpdateFn, producerAccessed, defaultEquals, UNSET, REACTIVE_NODE, COMPUTING, consumerBeforeComputation, setActiveConsumer, consumerAfterComputation } from './_effect-chunk.mjs';
8
8
 
9
9
  function createLinkedSignal(sourceFn, computationFn, equalityFn) {
10
10
  const node = Object.create(LINKED_SIGNAL_NODE);
@@ -24,8 +24,7 @@ function createLinkedSignal(sourceFn, computationFn, equalityFn) {
24
24
  const getter = linkedSignalGetter;
25
25
  getter[SIGNAL] = node;
26
26
  if (typeof ngDevMode !== 'undefined' && ngDevMode) {
27
- const debugName = node.debugName ? ' (' + node.debugName + ')' : '';
28
- getter.toString = () => `[LinkedSignal${debugName}: ${String(node.value)}]`;
27
+ getter.toString = () => `[LinkedSignal${node.debugName ? ' (' + node.debugName + ')' : ''}: ${String(node.value)}]`;
29
28
  }
30
29
  runPostProducerCreatedFn(node);
31
30
  return getter;
@@ -62,21 +61,25 @@ const LINKED_SIGNAL_NODE = /* @__PURE__ */(() => {
62
61
  node.value = COMPUTING;
63
62
  const prevConsumer = consumerBeforeComputation(node);
64
63
  let newValue;
64
+ let wasEqual = false;
65
65
  try {
66
66
  const newSourceValue = node.source();
67
- const prev = oldValue === UNSET || oldValue === ERRORED ? undefined : {
67
+ const oldValueValid = oldValue !== UNSET && oldValue !== ERRORED;
68
+ const prev = oldValueValid ? {
68
69
  source: node.sourceValue,
69
70
  value: oldValue
70
- };
71
+ } : undefined;
71
72
  newValue = node.computation(newSourceValue, prev);
72
73
  node.sourceValue = newSourceValue;
74
+ setActiveConsumer(null);
75
+ wasEqual = oldValueValid && newValue !== ERRORED && node.equal(oldValue, newValue);
73
76
  } catch (err) {
74
77
  newValue = ERRORED;
75
78
  node.error = err;
76
79
  } finally {
77
80
  consumerAfterComputation(node, prevConsumer);
78
81
  }
79
- if (oldValue !== UNSET && newValue !== ERRORED && node.equal(oldValue, newValue)) {
82
+ if (wasEqual) {
80
83
  node.value = oldValue;
81
84
  return;
82
85
  }