@angular/core 20.3.11 → 20.3.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/api.d.d.ts +8 -1
- package/chrome_dev_tools_performance.d.d.ts +11 -1
- package/discovery.d.d.ts +33 -2
- package/effect.d.d.ts +1 -1
- package/event_dispatcher.d.d.ts +1 -1
- package/fesm2022/attribute.mjs +1 -1
- package/fesm2022/core.mjs +29 -1
- package/fesm2022/core.mjs.map +1 -1
- package/fesm2022/debug_node.mjs +12 -2
- package/fesm2022/debug_node.mjs.map +1 -1
- package/fesm2022/effect.mjs +1 -1
- package/fesm2022/not_found.mjs +1 -1
- package/fesm2022/primitives/di.mjs +1 -1
- package/fesm2022/primitives/event-dispatch.mjs +1 -1
- package/fesm2022/primitives/signals.mjs +1 -1
- package/fesm2022/resource.mjs +10 -15
- package/fesm2022/resource.mjs.map +1 -1
- package/fesm2022/root_effect_scheduler.mjs +22 -3
- package/fesm2022/root_effect_scheduler.mjs.map +1 -1
- package/fesm2022/rxjs-interop.mjs +11 -1
- package/fesm2022/rxjs-interop.mjs.map +1 -1
- package/fesm2022/signal.mjs +1 -1
- package/fesm2022/testing.mjs +1 -1
- package/fesm2022/weak_ref.mjs +1 -1
- package/formatter.d.d.ts +1 -1
- package/index.d.ts +55 -4
- package/package.json +2 -2
- package/primitives/di/index.d.ts +1 -1
- package/primitives/event-dispatch/index.d.ts +1 -1
- package/primitives/signals/index.d.ts +1 -1
- package/rxjs-interop/index.d.ts +11 -1
- package/schematics/bundles/add-bootstrap-context-to-server-main.cjs +5 -5
- package/schematics/bundles/{apply_import_manager-CPOYeJ7t.cjs → apply_import_manager-D4J7SXHI.cjs} +3 -3
- package/schematics/bundles/cleanup-unused-imports.cjs +5 -5
- package/schematics/bundles/{compiler_host-BGZcziuy.cjs → compiler_host-C306_97v.cjs} +2 -2
- package/schematics/bundles/control-flow-migration.cjs +3 -3
- package/schematics/bundles/document-core.cjs +5 -5
- package/schematics/bundles/imports-CIX-JgAN.cjs +1 -1
- package/schematics/bundles/{index-BXjkzENj.cjs → index-AeYmwRJL.cjs} +12 -12
- package/schematics/bundles/{index-BmMfRg5d.cjs → index-u3tqvIQa.cjs} +4 -4
- package/schematics/bundles/inject-flags.cjs +5 -5
- package/schematics/bundles/inject-migration.cjs +3 -3
- package/schematics/bundles/leading_space-D9nQ8UQC.cjs +1 -1
- package/schematics/bundles/{migrate_ts_type_references-7eTqUKA-.cjs → migrate_ts_type_references-D0f8FXVW.cjs} +5 -5
- package/schematics/bundles/ng_decorators-B5HCqr20.cjs +1 -1
- package/schematics/bundles/nodes-B16H9JUd.cjs +1 -1
- package/schematics/bundles/output-migration.cjs +6 -6
- package/schematics/bundles/{project_paths-Dr30Du8j.cjs → project_paths-CMd3bdgw.cjs} +3 -3
- package/schematics/bundles/{project_tsconfig_paths-CaweCOep.cjs → project_tsconfig_paths-CopGppNj.cjs} +47 -77
- package/schematics/bundles/property_name-BBwFuqMe.cjs +1 -1
- package/schematics/bundles/route-lazy-loading.cjs +3 -3
- package/schematics/bundles/router-current-navigation.cjs +4 -4
- package/schematics/bundles/self-closing-tags-migration.cjs +4 -4
- package/schematics/bundles/signal-input-migration.cjs +7 -7
- package/schematics/bundles/signal-queries-migration.cjs +7 -7
- package/schematics/bundles/signals.cjs +7 -7
- package/schematics/bundles/standalone-migration.cjs +4 -4
- package/schematics/bundles/symbol-VPWguRxr.cjs +1 -1
- package/schematics/bundles/test-bed-get.cjs +4 -4
- package/testing/index.d.ts +1 -1
- package/weak_ref.d.d.ts +1 -1
package/fesm2022/effect.mjs
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package/fesm2022/not_found.mjs
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package/fesm2022/resource.mjs
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/**
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* @license Angular v20.3.
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* @license Angular v20.3.13
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* (c) 2010-2025 Google LLC. https://angular.dev/
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* License: MIT
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* <my-comp (valueChange)="processNewValue($event)" />
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* ```
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* @see [Custom events with outputs](guide/components/outputs)
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class OutputEmitterRef {
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* @see [Reading without tracking dependencies](guide/signals#reading-without-tracking-dependencies)
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* @see [Effects](guide/signals#effects)
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function effect(effectFn, options) {
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* Whether a `Resource.value()` should throw an error when the resource is in the error state.
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let RESOURCE_VALUE_THROWS_ERRORS_DEFAULT = true;
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function resource(options) {
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return new ResourceImpl(params, getLoader(options), options.defaultValue, options.equal ? wrapEqualityFn(options.equal) : undefined, options.injector ?? inject(Injector)
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return new ResourceImpl(params, getLoader(options), options.defaultValue, options.equal ? wrapEqualityFn(options.equal) : undefined, options.injector ?? inject(Injector));
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* Base class which implements `.value` as a `WritableSignal` by delegating `.set` and `.update`.
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{"version":3,"file":"resource.mjs","sources":["../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/src/authoring/output/output_emitter_ref.ts","../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/src/render3/reactivity/untracked.ts","../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/src/render3/reactivity/computed.ts","../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/src/render3/reactivity/effect.ts","../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/src/render3/reactivity/linked_signal.ts","../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/src/resource/resource.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {setActiveConsumer} from '../../../primitives/signals';\n\nimport {inject} from '../../di/injector_compatibility';\nimport {ErrorHandler} from '../../error_handler';\nimport {formatRuntimeError, RuntimeError, RuntimeErrorCode} from '../../errors';\nimport {DestroyRef} from '../../linker/destroy_ref';\n\nimport {OutputRef, OutputRefSubscription} from './output_ref';\n\n/**\n * An `OutputEmitterRef` is created by the `output()` function and can be\n * used to emit values to consumers of your directive or component.\n *\n * Consumers of your directive/component can bind to the output and\n * subscribe to changes via the bound event syntax. For example:\n *\n * ```html\n * <my-comp (valueChange)=\"processNewValue($event)\" />\n * ```\n *\n * @publicAPI\n */\nexport class OutputEmitterRef<T> implements OutputRef<T> {\n private destroyed = false;\n private listeners: Array<(value: T) => void> | null = null;\n private errorHandler = inject(ErrorHandler, {optional: true});\n\n /** @internal */\n destroyRef: DestroyRef = inject(DestroyRef);\n\n constructor() {\n // Clean-up all listeners and mark as destroyed upon destroy.\n this.destroyRef.onDestroy(() => {\n this.destroyed = true;\n this.listeners = null;\n });\n }\n\n subscribe(callback: (value: T) => void): OutputRefSubscription {\n if (this.destroyed) {\n throw new RuntimeError(\n RuntimeErrorCode.OUTPUT_REF_DESTROYED,\n ngDevMode &&\n 'Unexpected subscription to destroyed `OutputRef`. ' +\n 'The owning directive/component is destroyed.',\n );\n }\n\n (this.listeners ??= []).push(callback);\n\n return {\n unsubscribe: () => {\n const idx = this.listeners?.indexOf(callback);\n if (idx !== undefined && idx !== -1) {\n this.listeners?.splice(idx, 1);\n }\n },\n };\n }\n\n /** Emits a new value to the output. */\n emit(value: T): void {\n if (this.destroyed) {\n console.warn(\n formatRuntimeError(\n RuntimeErrorCode.OUTPUT_REF_DESTROYED,\n ngDevMode &&\n 'Unexpected emit for destroyed `OutputRef`. ' +\n 'The owning directive/component is destroyed.',\n ),\n );\n return;\n }\n\n if (this.listeners === null) {\n return;\n }\n\n const previousConsumer = setActiveConsumer(null);\n try {\n for (const listenerFn of this.listeners) {\n try {\n listenerFn(value);\n } catch (err: unknown) {\n this.errorHandler?.handleError(err);\n }\n }\n } finally {\n setActiveConsumer(previousConsumer);\n }\n }\n}\n\n/** Gets the owning `DestroyRef` for the given output. */\nexport function getOutputDestroyRef(ref: OutputRef<unknown>): DestroyRef | undefined {\n return ref.destroyRef;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {untracked as untrackedPrimitive} from '../../../primitives/signals';\n\n/**\n * Execute an arbitrary function in a non-reactive (non-tracking) context. The executed function\n * can, optionally, return a value.\n */\nexport function untracked<T>(nonReactiveReadsFn: () => T): T {\n return untrackedPrimitive(nonReactiveReadsFn);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {createComputed, SIGNAL} from '../../../primitives/signals';\n\nimport {Signal, ValueEqualityFn} from './api';\n\n/**\n * Options passed to the `computed` creation function.\n */\nexport interface CreateComputedOptions<T> {\n /**\n * A comparison function which defines equality for computed values.\n */\n equal?: ValueEqualityFn<T>;\n\n /**\n * A debug name for the computed signal. Used in Angular DevTools to identify the signal.\n */\n debugName?: string;\n}\n\n/**\n * Create a computed `Signal` which derives a reactive value from an expression.\n */\nexport function computed<T>(computation: () => T, options?: CreateComputedOptions<T>): Signal<T> {\n const getter = createComputed(computation, options?.equal);\n\n if (ngDevMode) {\n getter.toString = () => `[Computed: ${getter()}]`;\n getter[SIGNAL].debugName = options?.debugName;\n }\n\n return getter;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {\n SIGNAL,\n consumerDestroy,\n isInNotificationPhase,\n setActiveConsumer,\n BaseEffectNode,\n BASE_EFFECT_NODE,\n runEffect,\n} from '../../../primitives/signals';\nimport {FLAGS, LViewFlags, LView, EFFECTS} from '../interfaces/view';\nimport {markAncestorsForTraversal} from '../util/view_utils';\nimport {inject} from '../../di/injector_compatibility';\nimport {Injector} from '../../di/injector';\nimport {assertNotInReactiveContext} from './asserts';\nimport {assertInInjectionContext} from '../../di/contextual';\nimport {DestroyRef, NodeInjectorDestroyRef} from '../../linker/destroy_ref';\nimport {ViewContext} from '../view_context';\nimport {noop} from '../../util/noop';\nimport {\n ChangeDetectionScheduler,\n NotificationSource,\n} from '../../change_detection/scheduling/zoneless_scheduling';\nimport {setIsRefreshingViews} from '../state';\nimport {EffectScheduler, SchedulableEffect} from './root_effect_scheduler';\n\nimport {emitEffectCreatedEvent, setInjectorProfilerContext} from '../debug/injector_profiler';\n\n/**\n * A global reactive effect, which can be manually destroyed.\n *\n * @publicApi 20.0\n */\nexport interface EffectRef {\n /**\n * Shut down the effect, removing it from any upcoming scheduled executions.\n */\n destroy(): void;\n}\n\nexport class EffectRefImpl implements EffectRef {\n [SIGNAL]: EffectNode;\n\n constructor(node: EffectNode) {\n this[SIGNAL] = node;\n }\n\n destroy(): void {\n this[SIGNAL].destroy();\n }\n}\n\n/**\n * Options passed to the `effect` function.\n *\n * @publicApi 20.0\n */\nexport interface CreateEffectOptions {\n /**\n * The `Injector` in which to create the effect.\n *\n * If this is not provided, the current [injection context](guide/di/dependency-injection-context)\n * will be used instead (via `inject`).\n */\n injector?: Injector;\n\n /**\n * Whether the `effect` should require manual cleanup.\n *\n * If this is `false` (the default) the effect will automatically register itself to be cleaned up\n * with the current `DestroyRef`.\n *\n * If this is `true` and you want to use the effect outside an injection context, you still\n * need to provide an `Injector` to the effect.\n */\n manualCleanup?: boolean;\n\n /**\n * @deprecated no longer required, signal writes are allowed by default.\n */\n allowSignalWrites?: boolean;\n\n /**\n * A debug name for the effect. Used in Angular DevTools to identify the effect.\n */\n debugName?: string;\n}\n\n/**\n * An effect can, optionally, register a cleanup function. If registered, the cleanup is executed\n * before the next effect run. The cleanup function makes it possible to \"cancel\" any work that the\n * previous effect run might have started.\n *\n * @publicApi 20.0\n */\nexport type EffectCleanupFn = () => void;\n\n/**\n * A callback passed to the effect function that makes it possible to register cleanup logic.\n *\n * @publicApi 20.0\n */\nexport type EffectCleanupRegisterFn = (cleanupFn: EffectCleanupFn) => void;\n\n/**\n * Registers an \"effect\" that will be scheduled & executed whenever the signals that it reads\n * changes.\n *\n * Angular has two different kinds of effect: component effects and root effects. Component effects\n * are created when `effect()` is called from a component, directive, or within a service of a\n * component/directive. Root effects are created when `effect()` is called from outside the\n * component tree, such as in a root service.\n *\n * The two effect types differ in their timing. Component effects run as a component lifecycle\n * event during Angular's synchronization (change detection) process, and can safely read input\n * signals or create/destroy views that depend on component state. Root effects run as microtasks\n * and have no connection to the component tree or change detection.\n *\n * `effect()` must be run in injection context, unless the `injector` option is manually specified.\n *\n * @publicApi 20.0\n */\nexport function effect(\n effectFn: (onCleanup: EffectCleanupRegisterFn) => void,\n options?: CreateEffectOptions,\n): EffectRef {\n ngDevMode &&\n assertNotInReactiveContext(\n effect,\n 'Call `effect` outside of a reactive context. For example, schedule the ' +\n 'effect inside the component constructor.',\n );\n\n if (ngDevMode && !options?.injector) {\n assertInInjectionContext(effect);\n }\n\n if (ngDevMode && options?.allowSignalWrites !== undefined) {\n console.warn(\n `The 'allowSignalWrites' flag is deprecated and no longer impacts effect() (writes are always allowed)`,\n );\n }\n\n const injector = options?.injector ?? inject(Injector);\n let destroyRef = options?.manualCleanup !== true ? injector.get(DestroyRef) : null;\n\n let node: EffectNode;\n\n const viewContext = injector.get(ViewContext, null, {optional: true});\n const notifier = injector.get(ChangeDetectionScheduler);\n if (viewContext !== null) {\n // This effect was created in the context of a view, and will be associated with the view.\n node = createViewEffect(viewContext.view, notifier, effectFn);\n if (destroyRef instanceof NodeInjectorDestroyRef && destroyRef._lView === viewContext.view) {\n // The effect is being created in the same view as the `DestroyRef` references, so it will be\n // automatically destroyed without the need for an explicit `DestroyRef` registration.\n destroyRef = null;\n }\n } else {\n // This effect was created outside the context of a view, and will be scheduled independently.\n node = createRootEffect(effectFn, injector.get(EffectScheduler), notifier);\n }\n node.injector = injector;\n\n if (destroyRef !== null) {\n // If we need to register for cleanup, do that here.\n node.onDestroyFn = destroyRef.onDestroy(() => node.destroy());\n }\n\n const effectRef = new EffectRefImpl(node);\n\n if (ngDevMode) {\n node.debugName = options?.debugName ?? '';\n const prevInjectorProfilerContext = setInjectorProfilerContext({injector, token: null});\n try {\n emitEffectCreatedEvent(effectRef);\n } finally {\n setInjectorProfilerContext(prevInjectorProfilerContext);\n }\n }\n\n return effectRef;\n}\n\nexport interface EffectNode extends BaseEffectNode, SchedulableEffect {\n cleanupFns: EffectCleanupFn[] | undefined;\n injector: Injector;\n notifier: ChangeDetectionScheduler;\n\n onDestroyFn: () => void;\n}\n\nexport interface ViewEffectNode extends EffectNode {\n view: LView;\n}\n\nexport interface RootEffectNode extends EffectNode {\n scheduler: EffectScheduler;\n}\n\nexport const EFFECT_NODE: Omit<EffectNode, 'fn' | 'destroy' | 'injector' | 'notifier'> =\n /* @__PURE__ */ (() => ({\n ...BASE_EFFECT_NODE,\n cleanupFns: undefined,\n zone: null,\n onDestroyFn: noop,\n run(this: EffectNode): void {\n if (ngDevMode && isInNotificationPhase()) {\n throw new Error(`Schedulers cannot synchronously execute watches while scheduling.`);\n }\n // We clear `setIsRefreshingViews` so that `markForCheck()` within the body of an effect will\n // cause CD to reach the component in question.\n const prevRefreshingViews = setIsRefreshingViews(false);\n try {\n runEffect(this);\n } finally {\n setIsRefreshingViews(prevRefreshingViews);\n }\n },\n\n cleanup(this: EffectNode): void {\n if (!this.cleanupFns?.length) {\n return;\n }\n const prevConsumer = setActiveConsumer(null);\n try {\n // Attempt to run the cleanup functions. Regardless of failure or success, we consider\n // cleanup \"completed\" and clear the list for the next run of the effect. Note that an error\n // from the cleanup function will still crash the current run of the effect.\n while (this.cleanupFns.length) {\n this.cleanupFns.pop()!();\n }\n } finally {\n this.cleanupFns = [];\n setActiveConsumer(prevConsumer);\n }\n },\n }))();\n\nexport const ROOT_EFFECT_NODE: Omit<RootEffectNode, 'fn' | 'scheduler' | 'notifier' | 'injector'> =\n /* @__PURE__ */ (() => ({\n ...EFFECT_NODE,\n consumerMarkedDirty(this: RootEffectNode) {\n this.scheduler.schedule(this);\n this.notifier.notify(NotificationSource.RootEffect);\n },\n destroy(this: RootEffectNode) {\n consumerDestroy(this);\n this.onDestroyFn();\n this.cleanup();\n this.scheduler.remove(this);\n },\n }))();\n\nexport const VIEW_EFFECT_NODE: Omit<ViewEffectNode, 'fn' | 'view' | 'injector' | 'notifier'> =\n /* @__PURE__ */ (() => ({\n ...EFFECT_NODE,\n consumerMarkedDirty(this: ViewEffectNode): void {\n this.view[FLAGS] |= LViewFlags.HasChildViewsToRefresh;\n markAncestorsForTraversal(this.view);\n this.notifier.notify(NotificationSource.ViewEffect);\n },\n destroy(this: ViewEffectNode): void {\n consumerDestroy(this);\n this.onDestroyFn();\n this.cleanup();\n this.view[EFFECTS]?.delete(this);\n },\n }))();\n\nexport function createViewEffect(\n view: LView,\n notifier: ChangeDetectionScheduler,\n fn: (onCleanup: EffectCleanupRegisterFn) => void,\n): ViewEffectNode {\n const node = Object.create(VIEW_EFFECT_NODE) as ViewEffectNode;\n node.view = view;\n node.zone = typeof Zone !== 'undefined' ? Zone.current : null;\n node.notifier = notifier;\n node.fn = createEffectFn(node, fn);\n\n view[EFFECTS] ??= new Set();\n view[EFFECTS].add(node);\n\n node.consumerMarkedDirty(node);\n return node;\n}\n\nexport function createRootEffect(\n fn: (onCleanup: EffectCleanupRegisterFn) => void,\n scheduler: EffectScheduler,\n notifier: ChangeDetectionScheduler,\n): RootEffectNode {\n const node = Object.create(ROOT_EFFECT_NODE) as RootEffectNode;\n node.fn = createEffectFn(node, fn);\n node.scheduler = scheduler;\n node.notifier = notifier;\n node.zone = typeof Zone !== 'undefined' ? Zone.current : null;\n node.scheduler.add(node);\n node.notifier.notify(NotificationSource.RootEffect);\n return node;\n}\n\nfunction createEffectFn(node: EffectNode, fn: (onCleanup: EffectCleanupRegisterFn) => void) {\n return () => {\n fn((cleanupFn) => (node.cleanupFns ??= []).push(cleanupFn));\n };\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {\n ComputationFn,\n createLinkedSignal,\n LinkedSignalGetter,\n LinkedSignalNode,\n linkedSignalSetFn,\n linkedSignalUpdateFn,\n SIGNAL,\n} from '../../../primitives/signals';\nimport {Signal, ValueEqualityFn} from './api';\nimport {signalAsReadonlyFn, WritableSignal} from './signal';\n\nconst identityFn = <T>(v: T) => v;\n\n/**\n * Creates a writable signal whose value is initialized and reset by the linked, reactive computation.\n *\n * @publicApi 20.0\n */\nexport function linkedSignal<D>(\n computation: () => D,\n options?: {equal?: ValueEqualityFn<NoInfer<D>>; debugName?: string},\n): WritableSignal<D>;\n\n/**\n * Creates a writable signal whose value is initialized and reset by the linked, reactive computation.\n * This is an advanced API form where the computation has access to the previous value of the signal and the computation result.\n *\n * Note: The computation is reactive, meaning the linked signal will automatically update whenever any of the signals used within the computation change.\n *\n * @publicApi 20.0\n */\nexport function linkedSignal<S, D>(options: {\n source: () => S;\n computation: (source: NoInfer<S>, previous?: {source: NoInfer<S>; value: NoInfer<D>}) => D;\n equal?: ValueEqualityFn<NoInfer<D>>;\n debugName?: string;\n}): WritableSignal<D>;\n\nexport function linkedSignal<S, D>(\n optionsOrComputation:\n | {\n source: () => S;\n computation: ComputationFn<S, D>;\n equal?: ValueEqualityFn<D>;\n debugName?: string;\n }\n | (() => D),\n options?: {equal?: ValueEqualityFn<D>; debugName?: string},\n): WritableSignal<D> {\n if (typeof optionsOrComputation === 'function') {\n const getter = createLinkedSignal<D, D>(\n optionsOrComputation,\n identityFn<D>,\n options?.equal,\n ) as LinkedSignalGetter<D, D> & WritableSignal<D>;\n return upgradeLinkedSignalGetter(getter, options?.debugName);\n } else {\n const getter = createLinkedSignal<S, D>(\n optionsOrComputation.source,\n optionsOrComputation.computation,\n optionsOrComputation.equal,\n );\n return upgradeLinkedSignalGetter(getter, optionsOrComputation.debugName);\n }\n}\n\nfunction upgradeLinkedSignalGetter<S, D>(\n getter: LinkedSignalGetter<S, D>,\n debugName?: string,\n): WritableSignal<D> {\n if (ngDevMode) {\n getter.toString = () => `[LinkedSignal: ${getter()}]`;\n getter[SIGNAL].debugName = debugName;\n }\n\n const node = getter[SIGNAL] as LinkedSignalNode<S, D>;\n const upgradedGetter = getter as LinkedSignalGetter<S, D> & WritableSignal<D>;\n\n upgradedGetter.set = (newValue: D) => linkedSignalSetFn(node, newValue);\n upgradedGetter.update = (updateFn: (value: D) => D) => linkedSignalUpdateFn(node, updateFn);\n upgradedGetter.asReadonly = signalAsReadonlyFn.bind(getter as any) as () => Signal<D>;\n\n return upgradedGetter;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {untracked} from '../render3/reactivity/untracked';\nimport {computed} from '../render3/reactivity/computed';\nimport {signal, signalAsReadonlyFn, WritableSignal} from '../render3/reactivity/signal';\nimport {Signal, ValueEqualityFn} from '../render3/reactivity/api';\nimport {effect, EffectRef} from '../render3/reactivity/effect';\nimport {\n ResourceOptions,\n ResourceStatus,\n WritableResource,\n Resource,\n ResourceRef,\n ResourceStreamingLoader,\n StreamingResourceOptions,\n ResourceStreamItem,\n ResourceLoaderParams,\n} from './api';\n\nimport {Injector} from '../di/injector';\nimport {assertInInjectionContext} from '../di/contextual';\nimport {inject} from '../di/injector_compatibility';\nimport {PendingTasks} from '../pending_tasks';\nimport {linkedSignal} from '../render3/reactivity/linked_signal';\nimport {DestroyRef} from '../linker/destroy_ref';\n\n/**\n * Whether a `Resource.value()` should throw an error when the resource is in the error state.\n *\n * This internal flag is being used to gradually roll out this behavior.\n */\nlet RESOURCE_VALUE_THROWS_ERRORS_DEFAULT = true;\n\n/**\n * Constructs a `Resource` that projects a reactive request to an asynchronous operation defined by\n * a loader function, which exposes the result of the loading operation via signals.\n *\n * Note that `resource` is intended for _read_ operations, not operations which perform mutations.\n * `resource` will cancel in-progress loads via the `AbortSignal` when destroyed or when a new\n * request object becomes available, which could prematurely abort mutations.\n *\n * @experimental 19.0\n */\nexport function resource<T, R>(\n options: ResourceOptions<T, R> & {defaultValue: NoInfer<T>},\n): ResourceRef<T>;\n\n/**\n * Constructs a `Resource` that projects a reactive request to an asynchronous operation defined by\n * a loader function, which exposes the result of the loading operation via signals.\n *\n * Note that `resource` is intended for _read_ operations, not operations which perform mutations.\n * `resource` will cancel in-progress loads via the `AbortSignal` when destroyed or when a new\n * request object becomes available, which could prematurely abort mutations.\n *\n * @experimental 19.0\n */\nexport function resource<T, R>(options: ResourceOptions<T, R>): ResourceRef<T | undefined>;\nexport function resource<T, R>(options: ResourceOptions<T, R>): ResourceRef<T | undefined> {\n if (ngDevMode && !options?.injector) {\n assertInInjectionContext(resource);\n }\n\n const oldNameForParams = (\n options as ResourceOptions<T, R> & {request: ResourceOptions<T, R>['params']}\n ).request;\n const params = (options.params ?? oldNameForParams ?? (() => null)) as () => R;\n return new ResourceImpl<T | undefined, R>(\n params,\n getLoader(options),\n options.defaultValue,\n options.equal ? wrapEqualityFn(options.equal) : undefined,\n options.injector ?? inject(Injector),\n RESOURCE_VALUE_THROWS_ERRORS_DEFAULT,\n );\n}\n\ntype ResourceInternalStatus = 'idle' | 'loading' | 'resolved' | 'local';\n\n/**\n * Internal state of a resource.\n */\ninterface ResourceProtoState<T> {\n extRequest: WrappedRequest;\n\n // For simplicity, status is internally tracked as a subset of the public status enum.\n // Reloading and Error statuses are projected from Loading and Resolved based on other state.\n status: ResourceInternalStatus;\n}\n\ninterface ResourceState<T> extends ResourceProtoState<T> {\n previousStatus: ResourceStatus;\n stream: Signal<ResourceStreamItem<T>> | undefined;\n}\n\ntype WrappedRequest = {request: unknown; reload: number};\n\n/**\n * Base class which implements `.value` as a `WritableSignal` by delegating `.set` and `.update`.\n */\nabstract class BaseWritableResource<T> implements WritableResource<T> {\n readonly value: WritableSignal<T>;\n abstract readonly status: Signal<ResourceStatus>;\n abstract readonly error: Signal<Error | undefined>;\n\n abstract reload(): boolean;\n\n constructor(value: Signal<T>) {\n this.value = value as WritableSignal<T>;\n this.value.set = this.set.bind(this);\n this.value.update = this.update.bind(this);\n this.value.asReadonly = signalAsReadonlyFn;\n }\n\n abstract set(value: T): void;\n\n private readonly isError = computed(() => this.status() === 'error');\n\n update(updateFn: (value: T) => T): void {\n this.set(updateFn(untracked(this.value)));\n }\n\n readonly isLoading = computed(() => this.status() === 'loading' || this.status() === 'reloading');\n\n // Use a computed here to avoid triggering reactive consumers if the value changes while staying\n // either defined or undefined.\n private readonly isValueDefined = computed(() => {\n // Check if it's in an error state first to prevent the error from bubbling up.\n if (this.isError()) {\n return false;\n }\n\n return this.value() !== undefined;\n });\n\n hasValue(): this is ResourceRef<Exclude<T, undefined>> {\n return this.isValueDefined();\n }\n\n asReadonly(): Resource<T> {\n return this;\n }\n}\n\n/**\n * Implementation for `resource()` which uses a `linkedSignal` to manage the resource's state.\n */\nexport class ResourceImpl<T, R> extends BaseWritableResource<T> implements ResourceRef<T> {\n private readonly pendingTasks: PendingTasks;\n\n /**\n * The current state of the resource. Status, value, and error are derived from this.\n */\n private readonly state: WritableSignal<ResourceState<T>>;\n\n /**\n * Combines the current request with a reload counter which allows the resource to be reloaded on\n * imperative command.\n */\n protected readonly extRequest: WritableSignal<WrappedRequest>;\n private readonly effectRef: EffectRef;\n\n private pendingController: AbortController | undefined;\n private resolvePendingTask: (() => void) | undefined = undefined;\n private destroyed = false;\n private unregisterOnDestroy: () => void;\n\n constructor(\n request: () => R,\n private readonly loaderFn: ResourceStreamingLoader<T, R>,\n defaultValue: T,\n private readonly equal: ValueEqualityFn<T> | undefined,\n injector: Injector,\n throwErrorsFromValue: boolean = RESOURCE_VALUE_THROWS_ERRORS_DEFAULT,\n ) {\n super(\n // Feed a computed signal for the value to `BaseWritableResource`, which will upgrade it to a\n // `WritableSignal` that delegates to `ResourceImpl.set`.\n computed(\n () => {\n const streamValue = this.state().stream?.();\n\n if (!streamValue) {\n return defaultValue;\n }\n\n // Prevents `hasValue()` from throwing an error when a reload happened in the error state\n if (this.state().status === 'loading' && this.error()) {\n return defaultValue;\n }\n\n if (!isResolved(streamValue)) {\n if (throwErrorsFromValue) {\n throw new ResourceValueError(this.error()!);\n } else {\n return defaultValue;\n }\n }\n\n return streamValue.value;\n },\n {equal},\n ),\n );\n\n // Extend `request()` to include a writable reload signal.\n this.extRequest = linkedSignal({\n source: request,\n computation: (request) => ({request, reload: 0}),\n });\n\n // The main resource state is managed in a `linkedSignal`, which allows the resource to change\n // state instantaneously when the request signal changes.\n this.state = linkedSignal<WrappedRequest, ResourceState<T>>({\n // Whenever the request changes,\n source: this.extRequest,\n // Compute the state of the resource given a change in status.\n computation: (extRequest, previous) => {\n const status = extRequest.request === undefined ? 'idle' : 'loading';\n if (!previous) {\n return {\n extRequest,\n status,\n previousStatus: 'idle',\n stream: undefined,\n };\n } else {\n return {\n extRequest,\n status,\n previousStatus: projectStatusOfState(previous.value),\n // If the request hasn't changed, keep the previous stream.\n stream:\n previous.value.extRequest.request === extRequest.request\n ? previous.value.stream\n : undefined,\n };\n }\n },\n });\n\n this.effectRef = effect(this.loadEffect.bind(this), {\n injector,\n manualCleanup: true,\n });\n\n this.pendingTasks = injector.get(PendingTasks);\n\n // Cancel any pending request when the resource itself is destroyed.\n this.unregisterOnDestroy = injector.get(DestroyRef).onDestroy(() => this.destroy());\n }\n\n override readonly status = computed(() => projectStatusOfState(this.state()));\n\n override readonly error = computed(() => {\n const stream = this.state().stream?.();\n return stream && !isResolved(stream) ? stream.error : undefined;\n });\n\n /**\n * Called either directly via `WritableResource.set` or via `.value.set()`.\n */\n override set(value: T): void {\n if (this.destroyed) {\n return;\n }\n\n const error = untracked(this.error);\n const state = untracked(this.state);\n\n if (!error) {\n const current = untracked(this.value);\n if (\n state.status === 'local' &&\n (this.equal ? this.equal(current, value) : current === value)\n ) {\n return;\n }\n }\n\n // Enter Local state with the user-defined value.\n this.state.set({\n extRequest: state.extRequest,\n status: 'local',\n previousStatus: 'local',\n stream: signal({value}),\n });\n\n // We're departing from whatever state the resource was in previously, so cancel any in-progress\n // loading operations.\n this.abortInProgressLoad();\n }\n\n override reload(): boolean {\n // We don't want to restart in-progress loads.\n const {status} = untracked(this.state);\n if (status === 'idle' || status === 'loading') {\n return false;\n }\n\n // Increment the request reload to trigger the `state` linked signal to switch us to `Reload`\n this.extRequest.update(({request, reload}) => ({request, reload: reload + 1}));\n return true;\n }\n\n destroy(): void {\n this.destroyed = true;\n this.unregisterOnDestroy();\n this.effectRef.destroy();\n this.abortInProgressLoad();\n\n // Destroyed resources enter Idle state.\n this.state.set({\n extRequest: {request: undefined, reload: 0},\n status: 'idle',\n previousStatus: 'idle',\n stream: undefined,\n });\n }\n\n private async loadEffect(): Promise<void> {\n const extRequest = this.extRequest();\n\n // Capture the previous status before any state transitions. Note that this is `untracked` since\n // we do not want the effect to depend on the state of the resource, only on the request.\n const {status: currentStatus, previousStatus} = untracked(this.state);\n\n if (extRequest.request === undefined) {\n // Nothing to load (and we should already be in a non-loading state).\n return;\n } else if (currentStatus !== 'loading') {\n // We're not in a loading or reloading state, so this loading request is stale.\n return;\n }\n\n // Cancel any previous loading attempts.\n this.abortInProgressLoad();\n\n // Capturing _this_ load's pending task in a local variable is important here. We may attempt to\n // resolve it twice:\n //\n // 1. when the loading function promise resolves/rejects\n // 2. when cancelling the loading operation\n //\n // After the loading operation is cancelled, `this.resolvePendingTask` no longer represents this\n // particular task, but this `await` may eventually resolve/reject. Thus, when we cancel in\n // response to (1) below, we need to cancel the locally saved task.\n let resolvePendingTask: (() => void) | undefined = (this.resolvePendingTask =\n this.pendingTasks.add());\n\n const {signal: abortSignal} = (this.pendingController = new AbortController());\n\n try {\n // The actual loading is run through `untracked` - only the request side of `resource` is\n // reactive. This avoids any confusion with signals tracking or not tracking depending on\n // which side of the `await` they are.\n const stream = await untracked(() => {\n return this.loaderFn({\n params: extRequest.request as Exclude<R, undefined>,\n // TODO(alxhub): cleanup after g3 removal of `request` alias.\n request: extRequest.request as Exclude<R, undefined>,\n abortSignal,\n previous: {\n status: previousStatus,\n },\n } as ResourceLoaderParams<R>);\n });\n\n // If this request has been aborted, or the current request no longer\n // matches this load, then we should ignore this resolution.\n if (abortSignal.aborted || untracked(this.extRequest) !== extRequest) {\n return;\n }\n\n this.state.set({\n extRequest,\n status: 'resolved',\n previousStatus: 'resolved',\n stream,\n });\n } catch (err) {\n if (abortSignal.aborted || untracked(this.extRequest) !== extRequest) {\n return;\n }\n\n this.state.set({\n extRequest,\n status: 'resolved',\n previousStatus: 'error',\n stream: signal({error: encapsulateResourceError(err)}),\n });\n } finally {\n // Resolve the pending task now that the resource has a value.\n resolvePendingTask?.();\n resolvePendingTask = undefined;\n }\n }\n\n private abortInProgressLoad(): void {\n untracked(() => this.pendingController?.abort());\n this.pendingController = undefined;\n\n // Once the load is aborted, we no longer want to block stability on its resolution.\n this.resolvePendingTask?.();\n this.resolvePendingTask = undefined;\n }\n}\n\n/**\n * Wraps an equality function to handle either value being `undefined`.\n */\nfunction wrapEqualityFn<T>(equal: ValueEqualityFn<T>): ValueEqualityFn<T | undefined> {\n return (a, b) => (a === undefined || b === undefined ? a === b : equal(a, b));\n}\n\nfunction getLoader<T, R>(options: ResourceOptions<T, R>): ResourceStreamingLoader<T, R> {\n if (isStreamingResourceOptions(options)) {\n return options.stream;\n }\n\n return async (params) => {\n try {\n return signal({value: await options.loader(params)});\n } catch (err) {\n return signal({error: encapsulateResourceError(err)});\n }\n };\n}\n\nfunction isStreamingResourceOptions<T, R>(\n options: ResourceOptions<T, R>,\n): options is StreamingResourceOptions<T, R> {\n return !!(options as StreamingResourceOptions<T, R>).stream;\n}\n\n/**\n * Project from a state with `ResourceInternalStatus` to the user-facing `ResourceStatus`\n */\nfunction projectStatusOfState(state: ResourceState<unknown>): ResourceStatus {\n switch (state.status) {\n case 'loading':\n return state.extRequest.reload === 0 ? 'loading' : 'reloading';\n case 'resolved':\n return isResolved(state.stream!()) ? 'resolved' : 'error';\n default:\n return state.status;\n }\n}\n\nfunction isResolved<T>(state: ResourceStreamItem<T>): state is {value: T} {\n return (state as {error: unknown}).error === undefined;\n}\n\nexport function encapsulateResourceError(error: unknown): Error {\n if (error instanceof Error) {\n return error;\n }\n\n return new ResourceWrappedError(error);\n}\n\nclass ResourceValueError extends Error {\n constructor(error: Error) {\n super(\n ngDevMode\n ? `Resource is currently in an error state (see Error.cause for details): ${error.message}`\n : error.message,\n {cause: error},\n );\n }\n}\n\nclass ResourceWrappedError extends Error {\n constructor(error: unknown) {\n super(\n ngDevMode\n ? `Resource returned an error that's not an Error instance: ${String(error)}. Check this error's .cause for the actual error.`\n : String(error),\n {cause: error},\n );\n 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{"version":3,"file":"resource.mjs","sources":["../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/src/authoring/output/output_emitter_ref.ts","../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/src/render3/reactivity/untracked.ts","../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/src/render3/reactivity/computed.ts","../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/src/render3/reactivity/effect.ts","../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/src/render3/reactivity/linked_signal.ts","../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/src/resource/resource.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {setActiveConsumer} from '../../../primitives/signals';\n\nimport {inject} from '../../di/injector_compatibility';\nimport {ErrorHandler} from '../../error_handler';\nimport {formatRuntimeError, RuntimeError, RuntimeErrorCode} from '../../errors';\nimport {DestroyRef} from '../../linker/destroy_ref';\n\nimport {OutputRef, OutputRefSubscription} from './output_ref';\n\n/**\n * An `OutputEmitterRef` is created by the `output()` function and can be\n * used to emit values to consumers of your directive or component.\n *\n * Consumers of your directive/component can bind to the output and\n * subscribe to changes via the bound event syntax. For example:\n *\n * ```html\n * <my-comp (valueChange)=\"processNewValue($event)\" />\n * ```\n *\n * @see [Custom events with outputs](guide/components/outputs)\n *\n * @publicAPI\n */\nexport class OutputEmitterRef<T> implements OutputRef<T> {\n private destroyed = false;\n private listeners: Array<(value: T) => void> | null = null;\n private errorHandler = inject(ErrorHandler, {optional: true});\n\n /** @internal */\n destroyRef: DestroyRef = inject(DestroyRef);\n\n constructor() {\n // Clean-up all listeners and mark as destroyed upon destroy.\n this.destroyRef.onDestroy(() => {\n this.destroyed = true;\n this.listeners = null;\n });\n }\n\n subscribe(callback: (value: T) => void): OutputRefSubscription {\n if (this.destroyed) {\n throw new RuntimeError(\n RuntimeErrorCode.OUTPUT_REF_DESTROYED,\n ngDevMode &&\n 'Unexpected subscription to destroyed `OutputRef`. ' +\n 'The owning directive/component is destroyed.',\n );\n }\n\n (this.listeners ??= []).push(callback);\n\n return {\n unsubscribe: () => {\n const idx = this.listeners?.indexOf(callback);\n if (idx !== undefined && idx !== -1) {\n this.listeners?.splice(idx, 1);\n }\n },\n };\n }\n\n /** Emits a new value to the output. */\n emit(value: T): void {\n if (this.destroyed) {\n console.warn(\n formatRuntimeError(\n RuntimeErrorCode.OUTPUT_REF_DESTROYED,\n ngDevMode &&\n 'Unexpected emit for destroyed `OutputRef`. ' +\n 'The owning directive/component is destroyed.',\n ),\n );\n return;\n }\n\n if (this.listeners === null) {\n return;\n }\n\n const previousConsumer = setActiveConsumer(null);\n try {\n for (const listenerFn of this.listeners) {\n try {\n listenerFn(value);\n } catch (err: unknown) {\n this.errorHandler?.handleError(err);\n }\n }\n } finally {\n setActiveConsumer(previousConsumer);\n }\n }\n}\n\n/** Gets the owning `DestroyRef` for the given output. */\nexport function getOutputDestroyRef(ref: OutputRef<unknown>): DestroyRef | undefined {\n return ref.destroyRef;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {untracked as untrackedPrimitive} from '../../../primitives/signals';\n\n/**\n * Execute an arbitrary function in a non-reactive (non-tracking) context. The executed function\n * can, optionally, return a value.\n * @see [Reading without tracking dependencies](guide/signals#reading-without-tracking-dependencies)\n */\nexport function untracked<T>(nonReactiveReadsFn: () => T): T {\n return untrackedPrimitive(nonReactiveReadsFn);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {createComputed, SIGNAL} from '../../../primitives/signals';\n\nimport {Signal, ValueEqualityFn} from './api';\n\n/**\n * Options passed to the `computed` creation function.\n */\nexport interface CreateComputedOptions<T> {\n /**\n * A comparison function which defines equality for computed values.\n */\n equal?: ValueEqualityFn<T>;\n\n /**\n * A debug name for the computed signal. Used in Angular DevTools to identify the signal.\n */\n debugName?: string;\n}\n\n/**\n * Create a computed `Signal` which derives a reactive value from an expression.\n * @see [Computed signals](guide/signals#computed-signals)\n */\nexport function computed<T>(computation: () => T, options?: CreateComputedOptions<T>): Signal<T> {\n const getter = createComputed(computation, options?.equal);\n\n if (ngDevMode) {\n getter.toString = () => `[Computed: ${getter()}]`;\n getter[SIGNAL].debugName = options?.debugName;\n }\n\n return getter;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {\n SIGNAL,\n consumerDestroy,\n isInNotificationPhase,\n setActiveConsumer,\n BaseEffectNode,\n BASE_EFFECT_NODE,\n runEffect,\n} from '../../../primitives/signals';\nimport {FLAGS, LViewFlags, LView, EFFECTS} from '../interfaces/view';\nimport {markAncestorsForTraversal} from '../util/view_utils';\nimport {inject} from '../../di/injector_compatibility';\nimport {Injector} from '../../di/injector';\nimport {assertNotInReactiveContext} from './asserts';\nimport {assertInInjectionContext} from '../../di/contextual';\nimport {DestroyRef, NodeInjectorDestroyRef} from '../../linker/destroy_ref';\nimport {ViewContext} from '../view_context';\nimport {noop} from '../../util/noop';\nimport {\n ChangeDetectionScheduler,\n NotificationSource,\n} from '../../change_detection/scheduling/zoneless_scheduling';\nimport {setIsRefreshingViews} from '../state';\nimport {EffectScheduler, SchedulableEffect} from './root_effect_scheduler';\n\nimport {emitEffectCreatedEvent, setInjectorProfilerContext} from '../debug/injector_profiler';\n\n/**\n * A global reactive effect, which can be manually destroyed.\n *\n * @publicApi 20.0\n */\nexport interface EffectRef {\n /**\n * Shut down the effect, removing it from any upcoming scheduled executions.\n */\n destroy(): void;\n}\n\nexport class EffectRefImpl implements EffectRef {\n [SIGNAL]: EffectNode;\n\n constructor(node: EffectNode) {\n this[SIGNAL] = node;\n }\n\n destroy(): void {\n this[SIGNAL].destroy();\n }\n}\n\n/**\n * Options passed to the `effect` function.\n *\n * @publicApi 20.0\n */\nexport interface CreateEffectOptions {\n /**\n * The `Injector` in which to create the effect.\n *\n * If this is not provided, the current [injection context](guide/di/dependency-injection-context)\n * will be used instead (via `inject`).\n */\n injector?: Injector;\n\n /**\n * Whether the `effect` should require manual cleanup.\n *\n * If this is `false` (the default) the effect will automatically register itself to be cleaned up\n * with the current `DestroyRef`.\n *\n * If this is `true` and you want to use the effect outside an injection context, you still\n * need to provide an `Injector` to the effect.\n */\n manualCleanup?: boolean;\n\n /**\n * @deprecated no longer required, signal writes are allowed by default.\n */\n allowSignalWrites?: boolean;\n\n /**\n * A debug name for the effect. Used in Angular DevTools to identify the effect.\n */\n debugName?: string;\n}\n\n/**\n * An effect can, optionally, register a cleanup function. If registered, the cleanup is executed\n * before the next effect run. The cleanup function makes it possible to \"cancel\" any work that the\n * previous effect run might have started.\n *\n * @see [Effect cleanup functions](guide/signals#effect-cleanup-functions)\n *\n * @publicApi 20.0\n */\nexport type EffectCleanupFn = () => void;\n\n/**\n * A callback passed to the effect function that makes it possible to register cleanup logic.\n *\n * @see [Effect cleanup functions](guide/signals#effect-cleanup-functions)\n *\n * @publicApi 20.0\n */\nexport type EffectCleanupRegisterFn = (cleanupFn: EffectCleanupFn) => void;\n\n/**\n * Registers an \"effect\" that will be scheduled & executed whenever the signals that it reads\n * changes.\n *\n * Angular has two different kinds of effect: component effects and root effects. Component effects\n * are created when `effect()` is called from a component, directive, or within a service of a\n * component/directive. Root effects are created when `effect()` is called from outside the\n * component tree, such as in a root service.\n *\n * The two effect types differ in their timing. Component effects run as a component lifecycle\n * event during Angular's synchronization (change detection) process, and can safely read input\n * signals or create/destroy views that depend on component state. Root effects run as microtasks\n * and have no connection to the component tree or change detection.\n *\n * `effect()` must be run in injection context, unless the `injector` option is manually specified.\n *\n * @see [Effects](guide/signals#effects)\n *\n * @publicApi 20.0\n */\nexport function effect(\n effectFn: (onCleanup: EffectCleanupRegisterFn) => void,\n options?: CreateEffectOptions,\n): EffectRef {\n ngDevMode &&\n assertNotInReactiveContext(\n effect,\n 'Call `effect` outside of a reactive context. For example, schedule the ' +\n 'effect inside the component constructor.',\n );\n\n if (ngDevMode && !options?.injector) {\n assertInInjectionContext(effect);\n }\n\n if (ngDevMode && options?.allowSignalWrites !== undefined) {\n console.warn(\n `The 'allowSignalWrites' flag is deprecated and no longer impacts effect() (writes are always allowed)`,\n );\n }\n\n const injector = options?.injector ?? inject(Injector);\n let destroyRef = options?.manualCleanup !== true ? injector.get(DestroyRef) : null;\n\n let node: EffectNode;\n\n const viewContext = injector.get(ViewContext, null, {optional: true});\n const notifier = injector.get(ChangeDetectionScheduler);\n if (viewContext !== null) {\n // This effect was created in the context of a view, and will be associated with the view.\n node = createViewEffect(viewContext.view, notifier, effectFn);\n if (destroyRef instanceof NodeInjectorDestroyRef && destroyRef._lView === viewContext.view) {\n // The effect is being created in the same view as the `DestroyRef` references, so it will be\n // automatically destroyed without the need for an explicit `DestroyRef` registration.\n destroyRef = null;\n }\n } else {\n // This effect was created outside the context of a view, and will be scheduled independently.\n node = createRootEffect(effectFn, injector.get(EffectScheduler), notifier);\n }\n node.injector = injector;\n\n if (destroyRef !== null) {\n // If we need to register for cleanup, do that here.\n node.onDestroyFn = destroyRef.onDestroy(() => node.destroy());\n }\n\n const effectRef = new EffectRefImpl(node);\n\n if (ngDevMode) {\n node.debugName = options?.debugName ?? '';\n const prevInjectorProfilerContext = setInjectorProfilerContext({injector, token: null});\n try {\n emitEffectCreatedEvent(effectRef);\n } finally {\n setInjectorProfilerContext(prevInjectorProfilerContext);\n }\n }\n\n return effectRef;\n}\n\nexport interface EffectNode extends BaseEffectNode, SchedulableEffect {\n cleanupFns: EffectCleanupFn[] | undefined;\n injector: Injector;\n notifier: ChangeDetectionScheduler;\n\n onDestroyFn: () => void;\n}\n\nexport interface ViewEffectNode extends EffectNode {\n view: LView;\n}\n\nexport interface RootEffectNode extends EffectNode {\n scheduler: EffectScheduler;\n}\n\nexport const EFFECT_NODE: Omit<EffectNode, 'fn' | 'destroy' | 'injector' | 'notifier'> =\n /* @__PURE__ */ (() => ({\n ...BASE_EFFECT_NODE,\n cleanupFns: undefined,\n zone: null,\n onDestroyFn: noop,\n run(this: EffectNode): void {\n if (ngDevMode && isInNotificationPhase()) {\n throw new Error(`Schedulers cannot synchronously execute watches while scheduling.`);\n }\n // We clear `setIsRefreshingViews` so that `markForCheck()` within the body of an effect will\n // cause CD to reach the component in question.\n const prevRefreshingViews = setIsRefreshingViews(false);\n try {\n runEffect(this);\n } finally {\n setIsRefreshingViews(prevRefreshingViews);\n }\n },\n\n cleanup(this: EffectNode): void {\n if (!this.cleanupFns?.length) {\n return;\n }\n const prevConsumer = setActiveConsumer(null);\n try {\n // Attempt to run the cleanup functions. Regardless of failure or success, we consider\n // cleanup \"completed\" and clear the list for the next run of the effect. Note that an error\n // from the cleanup function will still crash the current run of the effect.\n while (this.cleanupFns.length) {\n this.cleanupFns.pop()!();\n }\n } finally {\n this.cleanupFns = [];\n setActiveConsumer(prevConsumer);\n }\n },\n }))();\n\nexport const ROOT_EFFECT_NODE: Omit<RootEffectNode, 'fn' | 'scheduler' | 'notifier' | 'injector'> =\n /* @__PURE__ */ (() => ({\n ...EFFECT_NODE,\n consumerMarkedDirty(this: RootEffectNode) {\n this.scheduler.schedule(this);\n this.notifier.notify(NotificationSource.RootEffect);\n },\n destroy(this: RootEffectNode) {\n consumerDestroy(this);\n this.onDestroyFn();\n this.cleanup();\n this.scheduler.remove(this);\n },\n }))();\n\nexport const VIEW_EFFECT_NODE: Omit<ViewEffectNode, 'fn' | 'view' | 'injector' | 'notifier'> =\n /* @__PURE__ */ (() => ({\n ...EFFECT_NODE,\n consumerMarkedDirty(this: ViewEffectNode): void {\n this.view[FLAGS] |= LViewFlags.HasChildViewsToRefresh;\n markAncestorsForTraversal(this.view);\n this.notifier.notify(NotificationSource.ViewEffect);\n },\n destroy(this: ViewEffectNode): void {\n consumerDestroy(this);\n this.onDestroyFn();\n this.cleanup();\n this.view[EFFECTS]?.delete(this);\n },\n }))();\n\nexport function createViewEffect(\n view: LView,\n notifier: ChangeDetectionScheduler,\n fn: (onCleanup: EffectCleanupRegisterFn) => void,\n): ViewEffectNode {\n const node = Object.create(VIEW_EFFECT_NODE) as ViewEffectNode;\n node.view = view;\n node.zone = typeof Zone !== 'undefined' ? Zone.current : null;\n node.notifier = notifier;\n node.fn = createEffectFn(node, fn);\n\n view[EFFECTS] ??= new Set();\n view[EFFECTS].add(node);\n\n node.consumerMarkedDirty(node);\n return node;\n}\n\nexport function createRootEffect(\n fn: (onCleanup: EffectCleanupRegisterFn) => void,\n scheduler: EffectScheduler,\n notifier: ChangeDetectionScheduler,\n): RootEffectNode {\n const node = Object.create(ROOT_EFFECT_NODE) as RootEffectNode;\n node.fn = createEffectFn(node, fn);\n node.scheduler = scheduler;\n node.notifier = notifier;\n node.zone = typeof Zone !== 'undefined' ? Zone.current : null;\n node.scheduler.add(node);\n node.notifier.notify(NotificationSource.RootEffect);\n return node;\n}\n\nfunction createEffectFn(node: EffectNode, fn: (onCleanup: EffectCleanupRegisterFn) => void) {\n return () => {\n fn((cleanupFn) => (node.cleanupFns ??= []).push(cleanupFn));\n };\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {\n ComputationFn,\n createLinkedSignal,\n LinkedSignalGetter,\n LinkedSignalNode,\n linkedSignalSetFn,\n linkedSignalUpdateFn,\n SIGNAL,\n} from '../../../primitives/signals';\nimport {Signal, ValueEqualityFn} from './api';\nimport {signalAsReadonlyFn, WritableSignal} from './signal';\n\nconst identityFn = <T>(v: T) => v;\n\n/**\n * Creates a writable signal whose value is initialized and reset by the linked, reactive computation.\n *\n * @publicApi 20.0\n */\nexport function linkedSignal<D>(\n computation: () => D,\n options?: {equal?: ValueEqualityFn<NoInfer<D>>; debugName?: string},\n): WritableSignal<D>;\n\n/**\n * Creates a writable signal whose value is initialized and reset by the linked, reactive computation.\n * This is an advanced API form where the computation has access to the previous value of the signal and the computation result.\n *\n * Note: The computation is reactive, meaning the linked signal will automatically update whenever any of the signals used within the computation change.\n *\n * @publicApi 20.0\n * @see [Dependent state with linkedSignal](guide/signals/linked-signal)\n */\nexport function linkedSignal<S, D>(options: {\n source: () => S;\n computation: (source: NoInfer<S>, previous?: {source: NoInfer<S>; value: NoInfer<D>}) => D;\n equal?: ValueEqualityFn<NoInfer<D>>;\n debugName?: string;\n}): WritableSignal<D>;\n\nexport function linkedSignal<S, D>(\n optionsOrComputation:\n | {\n source: () => S;\n computation: ComputationFn<S, D>;\n equal?: ValueEqualityFn<D>;\n debugName?: string;\n }\n | (() => D),\n options?: {equal?: ValueEqualityFn<D>; debugName?: string},\n): WritableSignal<D> {\n if (typeof optionsOrComputation === 'function') {\n const getter = createLinkedSignal<D, D>(\n optionsOrComputation,\n identityFn<D>,\n options?.equal,\n ) as LinkedSignalGetter<D, D> & WritableSignal<D>;\n return upgradeLinkedSignalGetter(getter, options?.debugName);\n } else {\n const getter = createLinkedSignal<S, D>(\n optionsOrComputation.source,\n optionsOrComputation.computation,\n optionsOrComputation.equal,\n );\n return upgradeLinkedSignalGetter(getter, optionsOrComputation.debugName);\n }\n}\n\nfunction upgradeLinkedSignalGetter<S, D>(\n getter: LinkedSignalGetter<S, D>,\n debugName?: string,\n): WritableSignal<D> {\n if (ngDevMode) {\n getter.toString = () => `[LinkedSignal: ${getter()}]`;\n getter[SIGNAL].debugName = debugName;\n }\n\n const node = getter[SIGNAL] as LinkedSignalNode<S, D>;\n const upgradedGetter = getter as LinkedSignalGetter<S, D> & WritableSignal<D>;\n\n upgradedGetter.set = (newValue: D) => linkedSignalSetFn(node, newValue);\n upgradedGetter.update = (updateFn: (value: D) => D) => linkedSignalUpdateFn(node, updateFn);\n upgradedGetter.asReadonly = signalAsReadonlyFn.bind(getter as any) as () => Signal<D>;\n\n return upgradedGetter;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {untracked} from '../render3/reactivity/untracked';\nimport {computed} from '../render3/reactivity/computed';\nimport {signal, signalAsReadonlyFn, WritableSignal} from '../render3/reactivity/signal';\nimport {Signal, ValueEqualityFn} from '../render3/reactivity/api';\nimport {effect, EffectRef} from '../render3/reactivity/effect';\nimport {\n ResourceOptions,\n ResourceStatus,\n WritableResource,\n Resource,\n ResourceRef,\n ResourceStreamingLoader,\n StreamingResourceOptions,\n ResourceStreamItem,\n ResourceLoaderParams,\n} from './api';\n\nimport {Injector} from '../di/injector';\nimport {assertInInjectionContext} from '../di/contextual';\nimport {inject} from '../di/injector_compatibility';\nimport {PendingTasks} from '../pending_tasks';\nimport {linkedSignal} from '../render3/reactivity/linked_signal';\nimport {DestroyRef} from '../linker/destroy_ref';\n\n/**\n * Constructs a `Resource` that projects a reactive request to an asynchronous operation defined by\n * a loader function, which exposes the result of the loading operation via signals.\n *\n * Note that `resource` is intended for _read_ operations, not operations which perform mutations.\n * `resource` will cancel in-progress loads via the `AbortSignal` when destroyed or when a new\n * request object becomes available, which could prematurely abort mutations.\n *\n * @see [Async reactivity with resources](guide/signals/resource)\n *\n * @experimental 19.0\n */\nexport function resource<T, R>(\n options: ResourceOptions<T, R> & {defaultValue: NoInfer<T>},\n): ResourceRef<T>;\n\n/**\n * Constructs a `Resource` that projects a reactive request to an asynchronous operation defined by\n * a loader function, which exposes the result of the loading operation via signals.\n *\n * Note that `resource` is intended for _read_ operations, not operations which perform mutations.\n * `resource` will cancel in-progress loads via the `AbortSignal` when destroyed or when a new\n * request object becomes available, which could prematurely abort mutations.\n *\n * @experimental 19.0\n * @see [Async reactivity with resources](guide/signals/resource)\n */\nexport function resource<T, R>(options: ResourceOptions<T, R>): ResourceRef<T | undefined>;\nexport function resource<T, R>(options: ResourceOptions<T, R>): ResourceRef<T | undefined> {\n if (ngDevMode && !options?.injector) {\n assertInInjectionContext(resource);\n }\n\n const oldNameForParams = (\n options as ResourceOptions<T, R> & {request: ResourceOptions<T, R>['params']}\n ).request;\n const params = (options.params ?? oldNameForParams ?? (() => null)) as () => R;\n return new ResourceImpl<T | undefined, R>(\n params,\n getLoader(options),\n options.defaultValue,\n options.equal ? wrapEqualityFn(options.equal) : undefined,\n options.injector ?? inject(Injector),\n );\n}\n\ntype ResourceInternalStatus = 'idle' | 'loading' | 'resolved' | 'local';\n\n/**\n * Internal state of a resource.\n */\ninterface ResourceProtoState<T> {\n extRequest: WrappedRequest;\n\n // For simplicity, status is internally tracked as a subset of the public status enum.\n // Reloading and Error statuses are projected from Loading and Resolved based on other state.\n status: ResourceInternalStatus;\n}\n\ninterface ResourceState<T> extends ResourceProtoState<T> {\n previousStatus: ResourceStatus;\n stream: Signal<ResourceStreamItem<T>> | undefined;\n}\n\ntype WrappedRequest = {request: unknown; reload: number};\n\n/**\n * Base class which implements `.value` as a `WritableSignal` by delegating `.set` and `.update`.\n */\nabstract class BaseWritableResource<T> implements WritableResource<T> {\n readonly value: WritableSignal<T>;\n abstract readonly status: Signal<ResourceStatus>;\n abstract readonly error: Signal<Error | undefined>;\n\n abstract reload(): boolean;\n\n constructor(value: Signal<T>) {\n this.value = value as WritableSignal<T>;\n this.value.set = this.set.bind(this);\n this.value.update = this.update.bind(this);\n this.value.asReadonly = signalAsReadonlyFn;\n }\n\n abstract set(value: T): void;\n\n private readonly isError = computed(() => this.status() === 'error');\n\n update(updateFn: (value: T) => T): void {\n this.set(updateFn(untracked(this.value)));\n }\n\n readonly isLoading = computed(() => this.status() === 'loading' || this.status() === 'reloading');\n\n // Use a computed here to avoid triggering reactive consumers if the value changes while staying\n // either defined or undefined.\n private readonly isValueDefined = computed(() => {\n // Check if it's in an error state first to prevent the error from bubbling up.\n if (this.isError()) {\n return false;\n }\n\n return this.value() !== undefined;\n });\n\n hasValue(): this is ResourceRef<Exclude<T, undefined>> {\n return this.isValueDefined();\n }\n\n asReadonly(): Resource<T> {\n return this;\n }\n}\n\n/**\n * Implementation for `resource()` which uses a `linkedSignal` to manage the resource's state.\n */\nexport class ResourceImpl<T, R> extends BaseWritableResource<T> implements ResourceRef<T> {\n private readonly pendingTasks: PendingTasks;\n\n /**\n * The current state of the resource. Status, value, and error are derived from this.\n */\n private readonly state: WritableSignal<ResourceState<T>>;\n\n /**\n * Combines the current request with a reload counter which allows the resource to be reloaded on\n * imperative command.\n */\n protected readonly extRequest: WritableSignal<WrappedRequest>;\n private readonly effectRef: EffectRef;\n\n private pendingController: AbortController | undefined;\n private resolvePendingTask: (() => void) | undefined = undefined;\n private destroyed = false;\n private unregisterOnDestroy: () => void;\n\n constructor(\n request: () => R,\n private readonly loaderFn: ResourceStreamingLoader<T, R>,\n defaultValue: T,\n private readonly equal: ValueEqualityFn<T> | undefined,\n injector: Injector,\n ) {\n super(\n // Feed a computed signal for the value to `BaseWritableResource`, which will upgrade it to a\n // `WritableSignal` that delegates to `ResourceImpl.set`.\n computed(\n () => {\n const streamValue = this.state().stream?.();\n\n if (!streamValue) {\n return defaultValue;\n }\n\n // Prevents `hasValue()` from throwing an error when a reload happened in the error state\n if (this.state().status === 'loading' && this.error()) {\n return defaultValue;\n }\n\n if (!isResolved(streamValue)) {\n throw new ResourceValueError(this.error()!);\n }\n\n return streamValue.value;\n },\n {equal},\n ),\n );\n\n // Extend `request()` to include a writable reload signal.\n this.extRequest = linkedSignal({\n source: request,\n computation: (request) => ({request, reload: 0}),\n });\n\n // The main resource state is managed in a `linkedSignal`, which allows the resource to change\n // state instantaneously when the request signal changes.\n this.state = linkedSignal<WrappedRequest, ResourceState<T>>({\n // Whenever the request changes,\n source: this.extRequest,\n // Compute the state of the resource given a change in status.\n computation: (extRequest, previous) => {\n const status = extRequest.request === undefined ? 'idle' : 'loading';\n if (!previous) {\n return {\n extRequest,\n status,\n previousStatus: 'idle',\n stream: undefined,\n };\n } else {\n return {\n extRequest,\n status,\n previousStatus: projectStatusOfState(previous.value),\n // If the request hasn't changed, keep the previous stream.\n stream:\n previous.value.extRequest.request === extRequest.request\n ? previous.value.stream\n : undefined,\n };\n }\n },\n });\n\n this.effectRef = effect(this.loadEffect.bind(this), {\n injector,\n manualCleanup: true,\n });\n\n this.pendingTasks = injector.get(PendingTasks);\n\n // Cancel any pending request when the resource itself is destroyed.\n this.unregisterOnDestroy = injector.get(DestroyRef).onDestroy(() => this.destroy());\n }\n\n override readonly status = computed(() => projectStatusOfState(this.state()));\n\n override readonly error = computed(() => {\n const stream = this.state().stream?.();\n return stream && !isResolved(stream) ? stream.error : undefined;\n });\n\n /**\n * Called either directly via `WritableResource.set` or via `.value.set()`.\n */\n override set(value: T): void {\n if (this.destroyed) {\n return;\n }\n\n const error = untracked(this.error);\n const state = untracked(this.state);\n\n if (!error) {\n const current = untracked(this.value);\n if (\n state.status === 'local' &&\n (this.equal ? this.equal(current, value) : current === value)\n ) {\n return;\n }\n }\n\n // Enter Local state with the user-defined value.\n this.state.set({\n extRequest: state.extRequest,\n status: 'local',\n previousStatus: 'local',\n stream: signal({value}),\n });\n\n // We're departing from whatever state the resource was in previously, so cancel any in-progress\n // loading operations.\n this.abortInProgressLoad();\n }\n\n override reload(): boolean {\n // We don't want to restart in-progress loads.\n const {status} = untracked(this.state);\n if (status === 'idle' || status === 'loading') {\n return false;\n }\n\n // Increment the request reload to trigger the `state` linked signal to switch us to `Reload`\n this.extRequest.update(({request, reload}) => ({request, reload: reload + 1}));\n return true;\n }\n\n destroy(): void {\n this.destroyed = true;\n this.unregisterOnDestroy();\n this.effectRef.destroy();\n this.abortInProgressLoad();\n\n // Destroyed resources enter Idle state.\n this.state.set({\n extRequest: {request: undefined, reload: 0},\n status: 'idle',\n previousStatus: 'idle',\n stream: undefined,\n });\n }\n\n private async loadEffect(): Promise<void> {\n const extRequest = this.extRequest();\n\n // Capture the previous status before any state transitions. Note that this is `untracked` since\n // we do not want the effect to depend on the state of the resource, only on the request.\n const {status: currentStatus, previousStatus} = untracked(this.state);\n\n if (extRequest.request === undefined) {\n // Nothing to load (and we should already be in a non-loading state).\n return;\n } else if (currentStatus !== 'loading') {\n // We're not in a loading or reloading state, so this loading request is stale.\n return;\n }\n\n // Cancel any previous loading attempts.\n this.abortInProgressLoad();\n\n // Capturing _this_ load's pending task in a local variable is important here. We may attempt to\n // resolve it twice:\n //\n // 1. when the loading function promise resolves/rejects\n // 2. when cancelling the loading operation\n //\n // After the loading operation is cancelled, `this.resolvePendingTask` no longer represents this\n // particular task, but this `await` may eventually resolve/reject. Thus, when we cancel in\n // response to (1) below, we need to cancel the locally saved task.\n let resolvePendingTask: (() => void) | undefined = (this.resolvePendingTask =\n this.pendingTasks.add());\n\n const {signal: abortSignal} = (this.pendingController = new AbortController());\n\n try {\n // The actual loading is run through `untracked` - only the request side of `resource` is\n // reactive. 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Check this error's .cause for the actual error.`\n : String(error),\n {cause: error},\n );\n 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* @license Angular v20.3.
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* @license Angular v20.3.13
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const VERSION = /* @__PURE__ */ new Version('20.3.
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* @see [Injecting dependencies with inject()](guide/di#injecting-dependencies-with-inject)
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* An `Injector` that's part of the environment injector hierarchy, which exists outside of the
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@@ -2356,6 +2363,8 @@ function forEachSingleProvider(providers, fn) {
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* from the given `Injector`. Note that `inject` is only usable synchronously, and cannot be used in
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* any asynchronous callbacks or after any `await` points.
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*
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+
* @see [Run within an injection context](guide/di/dependency-injection-context#run-within-an-injection-context)
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+
*
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* @param injector the injector which will satisfy calls to [`inject`](api/core/inject) while `fn`
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* is executing
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* @param fn the closure to be run in the context of `injector`
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@@ -3504,6 +3513,8 @@ function createInjectorWithoutInjectorInstances(defType, parent = null, addition
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*
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* {@example core/di/ts/injector_spec.ts region='injectInjector'}
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*
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+
* @see [Types of injector hierarchies](guide/di/hierarchical-dependency-injection#types-of-injector-hierarchies)
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+
*
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* @publicApi
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*/
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class Injector {
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|
@@ -3536,6 +3547,8 @@ class Injector {
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* In a browser and SSR this is the DOM Document.
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* When using SSR, that document is created by [Domino](https://github.com/angular/domino).
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*
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+
* @see [Accessing Document via DI](guide/ssr#accessing-document-via-di)
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|
+
*
|
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|
* @publicApi
|
|
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*/
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|
const DOCUMENT = new InjectionToken(ngDevMode ? 'DocumentToken' : '');
|
|
@@ -3701,6 +3714,8 @@ const globalErrorListeners = new InjectionToken(ngDevMode ? 'GlobalErrorListener
|
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*
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|
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|
* The listeners added are for the window's 'unhandledrejection' and 'error' events.
|
|
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|
*
|
|
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|
+
* @see [Global error listeners](best-practices/error-handling#global-error-listeners)
|
|
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|
+
*
|
|
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|
* @publicApi
|
|
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|
*/
|
|
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|
function provideBrowserGlobalErrorListeners() {
|
|
@@ -3729,6 +3744,7 @@ function ɵunwrapWritableSignal(value) {
|
|
|
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|
}
|
|
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|
/**
|
|
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|
* Create a `Signal` that can be set or updated directly.
|
|
3747
|
+
* @see [Angular Signals](guide/signals)
|
|
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|
*/
|
|
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|
function signal(initialValue, options) {
|
|
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|
const [get, set, update] = createSignal(initialValue, options?.equal);
|
|
@@ -3889,6 +3905,9 @@ class PendingTasksInternal {
|
|
|
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3905
|
* taskCleanup();
|
|
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|
* ```
|
|
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|
*
|
|
3908
|
+
*
|
|
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|
+
* @see [PendingTasks for Server Side Rendering (SSR)](guide/zoneless#pendingtasks-for-server-side-rendering-ssr)
|
|
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|
+
*
|
|
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|
* @publicApi 20.0
|
|
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|
*/
|
|
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|
class PendingTasks {
|