@angular/core 20.3.10 → 20.3.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (64) hide show
  1. package/README.md +1 -2
  2. package/api.d.d.ts +1 -1
  3. package/chrome_dev_tools_performance.d.d.ts +1 -1
  4. package/discovery.d.d.ts +3 -3
  5. package/effect.d.d.ts +1 -1
  6. package/event_dispatcher.d.d.ts +1 -1
  7. package/fesm2022/attribute.mjs +1 -1
  8. package/fesm2022/core.mjs +1 -1
  9. package/fesm2022/core.mjs.map +1 -1
  10. package/fesm2022/debug_node.mjs +52 -17
  11. package/fesm2022/debug_node.mjs.map +1 -1
  12. package/fesm2022/effect.mjs +1 -1
  13. package/fesm2022/effect.mjs.map +1 -1
  14. package/fesm2022/not_found.mjs +1 -1
  15. package/fesm2022/primitives/di.mjs +1 -1
  16. package/fesm2022/primitives/event-dispatch.mjs +1 -1
  17. package/fesm2022/primitives/signals.mjs +1 -1
  18. package/fesm2022/primitives/signals.mjs.map +1 -1
  19. package/fesm2022/resource.mjs +4 -15
  20. package/fesm2022/resource.mjs.map +1 -1
  21. package/fesm2022/root_effect_scheduler.mjs +2 -2
  22. package/fesm2022/root_effect_scheduler.mjs.map +1 -1
  23. package/fesm2022/rxjs-interop.mjs +1 -1
  24. package/fesm2022/signal.mjs +1 -1
  25. package/fesm2022/signal.mjs.map +1 -1
  26. package/fesm2022/testing.mjs +1 -1
  27. package/fesm2022/weak_ref.mjs +1 -1
  28. package/formatter.d.d.ts +2 -2
  29. package/index.d.ts +2 -2
  30. package/package.json +2 -2
  31. package/primitives/di/index.d.ts +1 -1
  32. package/primitives/event-dispatch/index.d.ts +1 -1
  33. package/primitives/signals/index.d.ts +6 -5
  34. package/rxjs-interop/index.d.ts +1 -1
  35. package/schematics/bundles/add-bootstrap-context-to-server-main.cjs +1 -1
  36. package/schematics/bundles/apply_import_manager-D4J7SXHI.cjs +1 -1
  37. package/schematics/bundles/cleanup-unused-imports.cjs +1 -1
  38. package/schematics/bundles/compiler_host-C306_97v.cjs +1 -1
  39. package/schematics/bundles/control-flow-migration.cjs +1 -1
  40. package/schematics/bundles/document-core.cjs +1 -1
  41. package/schematics/bundles/imports-CIX-JgAN.cjs +1 -1
  42. package/schematics/bundles/index-AeYmwRJL.cjs +11 -11
  43. package/schematics/bundles/index-u3tqvIQa.cjs +1 -1
  44. package/schematics/bundles/inject-flags.cjs +1 -1
  45. package/schematics/bundles/inject-migration.cjs +1 -1
  46. package/schematics/bundles/leading_space-D9nQ8UQC.cjs +1 -1
  47. package/schematics/bundles/migrate_ts_type_references-D0f8FXVW.cjs +1 -1
  48. package/schematics/bundles/ng_decorators-B5HCqr20.cjs +1 -1
  49. package/schematics/bundles/nodes-B16H9JUd.cjs +1 -1
  50. package/schematics/bundles/output-migration.cjs +1 -1
  51. package/schematics/bundles/project_paths-CMd3bdgw.cjs +1 -1
  52. package/schematics/bundles/project_tsconfig_paths-CopGppNj.cjs +2 -2
  53. package/schematics/bundles/property_name-BBwFuqMe.cjs +1 -1
  54. package/schematics/bundles/route-lazy-loading.cjs +1 -1
  55. package/schematics/bundles/router-current-navigation.cjs +1 -1
  56. package/schematics/bundles/self-closing-tags-migration.cjs +1 -1
  57. package/schematics/bundles/signal-input-migration.cjs +1 -1
  58. package/schematics/bundles/signal-queries-migration.cjs +1 -1
  59. package/schematics/bundles/signals.cjs +1 -1
  60. package/schematics/bundles/standalone-migration.cjs +1 -1
  61. package/schematics/bundles/symbol-VPWguRxr.cjs +1 -1
  62. package/schematics/bundles/test-bed-get.cjs +1 -1
  63. package/testing/index.d.ts +1 -1
  64. package/weak_ref.d.d.ts +1 -1
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  /**
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- * @license Angular v20.3.10
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+ * @license Angular v20.3.12
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  * (c) 2010-2025 Google LLC. https://angular.dev/
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  * License: MIT
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  */
@@ -1,5 +1,5 @@
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  /**
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- * @license Angular v20.3.10
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+ * @license Angular v20.3.12
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  * (c) 2010-2025 Google LLC. https://angular.dev/
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  * License: MIT
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  */
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- {"version":3,"file":"signal.mjs","sources":["../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/signals/src/graph.ts","../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/signals/src/equality.ts","../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/signals/src/computed.ts","../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/signals/src/errors.ts","../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/signals/src/signal.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\n// Required as the signals library is in a separate package, so we need to explicitly ensure the\n// global `ngDevMode` type is defined.\ndeclare const ngDevMode: boolean | undefined;\n\n/**\n * The currently active consumer `ReactiveNode`, if running code in a reactive context.\n *\n * Change this via `setActiveConsumer`.\n */\nlet activeConsumer: ReactiveNode | null = null;\nlet inNotificationPhase = false;\n\ntype Version = number & {__brand: 'Version'};\n\n/**\n * Global epoch counter. Incremented whenever a source signal is set.\n */\nlet epoch: Version = 1 as Version;\n\nexport type ReactiveHookFn = (node: ReactiveNode) => void;\n\n/**\n * If set, called after a producer `ReactiveNode` is created.\n */\nlet postProducerCreatedFn: ReactiveHookFn | null = null;\n\n/**\n * Symbol used to tell `Signal`s apart from other functions.\n *\n * This can be used to auto-unwrap signals in various cases, or to auto-wrap non-signal values.\n */\nexport const SIGNAL: unique symbol = /* @__PURE__ */ Symbol('SIGNAL');\n\nexport function setActiveConsumer(consumer: ReactiveNode | null): ReactiveNode | null {\n const prev = activeConsumer;\n activeConsumer = consumer;\n return prev;\n}\n\nexport function getActiveConsumer(): ReactiveNode | null {\n return activeConsumer;\n}\n\nexport function isInNotificationPhase(): boolean {\n return inNotificationPhase;\n}\n\nexport interface Reactive {\n [SIGNAL]: ReactiveNode;\n}\n\nexport function isReactive(value: unknown): value is Reactive {\n return (value as Partial<Reactive>)[SIGNAL] !== undefined;\n}\n\nexport const REACTIVE_NODE: ReactiveNode = {\n version: 0 as Version,\n lastCleanEpoch: 0 as Version,\n dirty: false,\n producers: undefined,\n producersTail: undefined,\n consumers: undefined,\n consumersTail: undefined,\n recomputing: false,\n consumerAllowSignalWrites: false,\n consumerIsAlwaysLive: false,\n kind: 'unknown',\n producerMustRecompute: () => false,\n producerRecomputeValue: () => {},\n consumerMarkedDirty: () => {},\n consumerOnSignalRead: () => {},\n};\n\ninterface ReactiveLink {\n producer: ReactiveNode;\n consumer: ReactiveNode;\n lastReadVersion: number;\n prevConsumer: ReactiveLink | undefined;\n nextConsumer: ReactiveLink | undefined;\n nextProducer: ReactiveLink | undefined;\n}\n\n/**\n * A producer and/or consumer which participates in the reactive graph.\n *\n * Producer `ReactiveNode`s which are accessed when a consumer `ReactiveNode` is the\n * `activeConsumer` are tracked as dependencies of that consumer.\n *\n * Certain consumers are also tracked as \"live\" consumers and create edges in the other direction,\n * from producer to consumer. These edges are used to propagate change notifications when a\n * producer's value is updated.\n *\n * A `ReactiveNode` may be both a producer and consumer.\n */\nexport interface ReactiveNode {\n /**\n * Version of the value that this node produces.\n *\n * This is incremented whenever a new value is produced by this node which is not equal to the\n * previous value (by whatever definition of equality is in use).\n */\n version: Version;\n\n /**\n * Epoch at which this node is verified to be clean.\n *\n * This allows skipping of some polling operations in the case where no signals have been set\n * since this node was last read.\n */\n lastCleanEpoch: Version;\n\n /**\n * Whether this node (in its consumer capacity) is dirty.\n *\n * Only live consumers become dirty, when receiving a change notification from a dependency\n * producer.\n */\n dirty: boolean;\n\n /**\n * Whether this node is currently rebuilding its producer list.\n */\n recomputing: boolean;\n\n /**\n * Producers which are dependencies of this consumer.\n */\n producers: ReactiveLink | undefined;\n\n /**\n * Points to the last linked list node in the `producers` linked list.\n *\n * When this node is recomputing, this is used to track the producers that we have accessed so far.\n */\n producersTail: ReactiveLink | undefined;\n\n /**\n * Linked list of consumers of this producer that are \"live\" (they require push notifications).\n *\n * The length of this list is effectively our reference count for this node.\n */\n consumers: ReactiveLink | undefined;\n consumersTail: ReactiveLink | undefined;\n\n /**\n * Whether writes to signals are allowed when this consumer is the `activeConsumer`.\n *\n * This is used to enforce guardrails such as preventing writes to writable signals in the\n * computation function of computed signals, which is supposed to be pure.\n */\n consumerAllowSignalWrites: boolean;\n\n readonly consumerIsAlwaysLive: boolean;\n\n /**\n * Tracks whether producers need to recompute their value independently of the reactive graph (for\n * example, if no initial value has been computed).\n */\n producerMustRecompute(node: unknown): boolean;\n producerRecomputeValue(node: unknown): void;\n consumerMarkedDirty(node: unknown): void;\n\n /**\n * Called when a signal is read within this consumer.\n */\n consumerOnSignalRead(node: unknown): void;\n\n /**\n * A debug name for the reactive node. Used in Angular DevTools to identify the node.\n */\n debugName?: string;\n\n /**\n * Kind of node. Example: 'signal', 'computed', 'input', 'effect'.\n *\n * ReactiveNode has this as 'unknown' by default, but derived node types should override this to\n * make available the kind of signal that particular instance of a ReactiveNode represents.\n *\n * Used in Angular DevTools to identify the kind of signal.\n */\n kind: string;\n}\n\n/**\n * Called by implementations when a producer's signal is read.\n */\nexport function producerAccessed(node: ReactiveNode): void {\n if (inNotificationPhase) {\n throw new Error(\n typeof ngDevMode !== 'undefined' && ngDevMode\n ? `Assertion error: signal read during notification phase`\n : '',\n );\n }\n\n if (activeConsumer === null) {\n // Accessed outside of a reactive context, so nothing to record.\n return;\n }\n\n activeConsumer.consumerOnSignalRead(node);\n\n const prevProducerLink = activeConsumer.producersTail;\n\n // If the last producer we accessed is the same as the current one, we can skip adding a new\n // link\n if (prevProducerLink !== undefined && prevProducerLink.producer === node) {\n return;\n }\n\n let nextProducerLink: ReactiveLink | undefined = undefined;\n const isRecomputing = activeConsumer.recomputing;\n if (isRecomputing) {\n // If we're incrementally rebuilding the producers list, we want to check if the next producer\n // in the list is the same as the one we're trying to add.\n\n // If the previous producer is defined, then the next producer is just the one that follows it.\n // Otherwise, we should check the head of the producers list (the first node that we accessed the last time this consumer was run).\n nextProducerLink =\n prevProducerLink !== undefined ? prevProducerLink.nextProducer : activeConsumer.producers;\n if (nextProducerLink !== undefined && nextProducerLink.producer === node) {\n // If the next producer is the same as the one we're trying to add, we can just update the\n // last read version, update the tail of the producers list of this rerun, and return.\n activeConsumer.producersTail = nextProducerLink;\n nextProducerLink.lastReadVersion = node.version;\n return;\n }\n }\n\n const prevConsumerLink = node.consumersTail;\n\n // If the producer we're accessing already has a link to this consumer, we can skip adding a new\n // link. This can short circuit the creation of a new link in the case where the consumer reads alternating ReeactiveNodes\n if (\n prevConsumerLink !== undefined &&\n prevConsumerLink.consumer === activeConsumer &&\n // However, we have to make sure that the link we've discovered isn't from a node that is incrementally rebuilding its producer list\n (!isRecomputing || isValidLink(prevConsumerLink, activeConsumer))\n ) {\n // If we found an existing link to the consumer we can just return.\n return;\n }\n\n // If we got here, it means that we need to create a new link between the producer and the consumer.\n const isLive = consumerIsLive(activeConsumer);\n const newLink = {\n producer: node,\n consumer: activeConsumer,\n // instead of eagerly destroying the previous link, we delay until we've finished recomputing\n // the producers list, so that we can destroy all of the old links at once.\n nextProducer: nextProducerLink,\n prevConsumer: prevConsumerLink,\n lastReadVersion: node.version,\n nextConsumer: undefined,\n };\n activeConsumer.producersTail = newLink;\n if (prevProducerLink !== undefined) {\n prevProducerLink.nextProducer = newLink;\n } else {\n activeConsumer.producers = newLink;\n }\n\n if (isLive) {\n producerAddLiveConsumer(node, newLink);\n }\n}\n\n/**\n * Increment the global epoch counter.\n *\n * Called by source producers (that is, not computeds) whenever their values change.\n */\nexport function producerIncrementEpoch(): void {\n epoch++;\n}\n\n/**\n * Ensure this producer's `version` is up-to-date.\n */\nexport function producerUpdateValueVersion(node: ReactiveNode): void {\n if (consumerIsLive(node) && !node.dirty) {\n // A live consumer will be marked dirty by producers, so a clean state means that its version\n // is guaranteed to be up-to-date.\n return;\n }\n\n if (!node.dirty && node.lastCleanEpoch === epoch) {\n // Even non-live consumers can skip polling if they previously found themselves to be clean at\n // the current epoch, since their dependencies could not possibly have changed (such a change\n // would've increased the epoch).\n return;\n }\n\n if (!node.producerMustRecompute(node) && !consumerPollProducersForChange(node)) {\n // None of our producers report a change since the last time they were read, so no\n // recomputation of our value is necessary, and we can consider ourselves clean.\n producerMarkClean(node);\n return;\n }\n\n node.producerRecomputeValue(node);\n\n // After recomputing the value, we're no longer dirty.\n producerMarkClean(node);\n}\n\n/**\n * Propagate a dirty notification to live consumers of this producer.\n */\nexport function producerNotifyConsumers(node: ReactiveNode): void {\n if (node.consumers === undefined) {\n return;\n }\n\n // Prevent signal reads when we're updating the graph\n const prev = inNotificationPhase;\n inNotificationPhase = true;\n try {\n for (\n let link: ReactiveLink | undefined = node.consumers;\n link !== undefined;\n link = link.nextConsumer\n ) {\n const consumer = link.consumer;\n if (!consumer.dirty) {\n consumerMarkDirty(consumer);\n }\n }\n } finally {\n inNotificationPhase = prev;\n }\n}\n\n/**\n * Whether this `ReactiveNode` in its producer capacity is currently allowed to initiate updates,\n * based on the current consumer context.\n */\nexport function producerUpdatesAllowed(): boolean {\n return activeConsumer?.consumerAllowSignalWrites !== false;\n}\n\nexport function consumerMarkDirty(node: ReactiveNode): void {\n node.dirty = true;\n producerNotifyConsumers(node);\n node.consumerMarkedDirty?.(node);\n}\n\nexport function producerMarkClean(node: ReactiveNode): void {\n node.dirty = false;\n node.lastCleanEpoch = epoch;\n}\n\n/**\n * Prepare this consumer to run a computation in its reactive context and set\n * it as the active consumer.\n *\n * Must be called by subclasses which represent reactive computations, before those computations\n * begin.\n */\nexport function consumerBeforeComputation(node: ReactiveNode | null): ReactiveNode | null {\n if (node) resetConsumerBeforeComputation(node);\n\n return setActiveConsumer(node);\n}\n\n/**\n * Prepare this consumer to run a computation in its reactive context.\n *\n * We expose this mainly for code where we manually batch effects into a single\n * consumer. In those cases we may wish to \"reopen\" a consumer multiple times\n * in initial render before finalizing it. Most code should just call\n * `consumerBeforeComputation` instead of calling this directly.\n */\nexport function resetConsumerBeforeComputation(node: ReactiveNode): void {\n node.producersTail = undefined;\n node.recomputing = true;\n}\n\n/**\n * Finalize this consumer's state and set previous consumer as the active consumer after a\n * reactive computation has run.\n *\n * Must be called by subclasses which represent reactive computations, after those computations\n * have finished.\n */\nexport function consumerAfterComputation(\n node: ReactiveNode | null,\n prevConsumer: ReactiveNode | null,\n): void {\n setActiveConsumer(prevConsumer);\n\n if (node) finalizeConsumerAfterComputation(node);\n}\n\n/**\n * Finalize this consumer's state after a reactive computation has run.\n *\n * We expose this mainly for code where we manually batch effects into a single\n * consumer. In those cases we may wish to \"reopen\" a consumer multiple times\n * in initial render before finalizing it. Most code should just call\n * `consumerAfterComputation` instead of calling this directly.\n */\nexport function finalizeConsumerAfterComputation(node: ReactiveNode): void {\n node.recomputing = false;\n\n // We've finished incrementally rebuilding the producers list, now if there are any producers\n // that are after producersTail, they are stale and should be removed.\n const producersTail = node.producersTail as ReactiveLink | undefined;\n let toRemove = producersTail !== undefined ? producersTail.nextProducer : node.producers;\n if (toRemove !== undefined) {\n if (consumerIsLive(node)) {\n // For each stale link, we first unlink it from the producers list of consumers\n do {\n toRemove = producerRemoveLiveConsumerLink(toRemove);\n } while (toRemove !== undefined);\n }\n\n // Now, we can truncate the producers list to remove all stale links.\n if (producersTail !== undefined) {\n producersTail.nextProducer = undefined;\n } else {\n node.producers = undefined;\n }\n }\n}\n\n/**\n * Determine whether this consumer has any dependencies which have changed since the last time\n * they were read.\n */\nexport function consumerPollProducersForChange(node: ReactiveNode): boolean {\n // Poll producers for change.\n for (let link = node.producers; link !== undefined; link = link.nextProducer) {\n const producer = link.producer;\n const seenVersion = link.lastReadVersion;\n\n // First check the versions. A mismatch means that the producer's value is known to have\n // changed since the last time we read it.\n if (seenVersion !== producer.version) {\n return true;\n }\n\n // The producer's version is the same as the last time we read it, but it might itself be\n // stale. Force the producer to recompute its version (calculating a new value if necessary).\n producerUpdateValueVersion(producer);\n\n // Now when we do this check, `producer.version` is guaranteed to be up to date, so if the\n // versions still match then it has not changed since the last time we read it.\n if (seenVersion !== producer.version) {\n return true;\n }\n }\n\n return false;\n}\n\n/**\n * Disconnect this consumer from the graph.\n */\nexport function consumerDestroy(node: ReactiveNode): void {\n if (consumerIsLive(node)) {\n // Drop all connections from the graph to this node.\n let link = node.producers;\n while (link !== undefined) {\n link = producerRemoveLiveConsumerLink(link);\n }\n }\n\n // Truncate all the linked lists to drop all connection from this node to the graph.\n node.producers = undefined;\n node.producersTail = undefined;\n node.consumers = undefined;\n node.consumersTail = undefined;\n}\n\n/**\n * Add `consumer` as a live consumer of this node.\n *\n * Note that this operation is potentially transitive. If this node becomes live, then it becomes\n * a live consumer of all of its current producers.\n */\nfunction producerAddLiveConsumer(node: ReactiveNode, link: ReactiveLink): void {\n const consumersTail = node.consumersTail;\n const wasLive = consumerIsLive(node);\n if (consumersTail !== undefined) {\n link.nextConsumer = consumersTail.nextConsumer;\n consumersTail.nextConsumer = link;\n } else {\n link.nextConsumer = undefined;\n node.consumers = link;\n }\n link.prevConsumer = consumersTail;\n node.consumersTail = link;\n if (!wasLive) {\n for (\n let link: ReactiveLink | undefined = node.producers;\n link !== undefined;\n link = link.nextProducer\n ) {\n producerAddLiveConsumer(link.producer, link);\n }\n }\n}\n\nfunction producerRemoveLiveConsumerLink(link: ReactiveLink): ReactiveLink | undefined {\n const producer = link.producer;\n const nextProducer = link.nextProducer;\n const nextConsumer = link.nextConsumer;\n const prevConsumer = link.prevConsumer;\n link.nextConsumer = undefined;\n link.prevConsumer = undefined;\n if (nextConsumer !== undefined) {\n nextConsumer.prevConsumer = prevConsumer;\n } else {\n producer.consumersTail = prevConsumer;\n }\n if (prevConsumer !== undefined) {\n prevConsumer.nextConsumer = nextConsumer;\n } else {\n producer.consumers = nextConsumer;\n if (!consumerIsLive(producer)) {\n let producerLink = producer.producers;\n while (producerLink !== undefined) {\n producerLink = producerRemoveLiveConsumerLink(producerLink);\n }\n }\n }\n return nextProducer;\n}\n\nfunction consumerIsLive(node: ReactiveNode): boolean {\n return node.consumerIsAlwaysLive || node.consumers !== undefined;\n}\n\nexport function runPostProducerCreatedFn(node: ReactiveNode): void {\n postProducerCreatedFn?.(node);\n}\n\nexport function setPostProducerCreatedFn(fn: ReactiveHookFn | null): ReactiveHookFn | null {\n const prev = postProducerCreatedFn;\n postProducerCreatedFn = fn;\n return prev;\n}\n\n// While a ReactiveNode is recomputing, it may not have destroyed previous links\n// This allows us to check if a given link will be destroyed by a reactivenode if it were to finish running immediately without accesing any more producers\nfunction isValidLink(checkLink: ReactiveLink, consumer: ReactiveNode): boolean {\n const producersTail = consumer.producersTail;\n if (producersTail !== undefined) {\n let link = consumer.producers!;\n do {\n if (link === checkLink) {\n return true;\n }\n if (link === producersTail) {\n break;\n }\n link = link.nextProducer!;\n } while (link !== undefined);\n }\n return false;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\n/**\n * A comparison function which can determine if two values are equal.\n */\nexport type ValueEqualityFn<T> = (a: T, b: T) => boolean;\n\n/**\n * The default equality function used for `signal` and `computed`, which uses referential equality.\n */\nexport function defaultEquals<T>(a: T, b: T) {\n return Object.is(a, b);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {defaultEquals, ValueEqualityFn} from './equality';\nimport {\n consumerAfterComputation,\n consumerBeforeComputation,\n producerAccessed,\n producerUpdateValueVersion,\n REACTIVE_NODE,\n ReactiveNode,\n setActiveConsumer,\n SIGNAL,\n runPostProducerCreatedFn,\n} from './graph';\n\n// Required as the signals library is in a separate package, so we need to explicitly ensure the\n// global `ngDevMode` type is defined.\ndeclare const ngDevMode: boolean | undefined;\n\n/**\n * A computation, which derives a value from a declarative reactive expression.\n *\n * `Computed`s are both producers and consumers of reactivity.\n */\nexport interface ComputedNode<T> extends ReactiveNode {\n /**\n * Current value of the computation, or one of the sentinel values above (`UNSET`, `COMPUTING`,\n * `ERROR`).\n */\n value: T;\n\n /**\n * If `value` is `ERRORED`, the error caught from the last computation attempt which will\n * be re-thrown.\n */\n error: unknown;\n\n /**\n * The computation function which will produce a new value.\n */\n computation: () => T;\n\n equal: ValueEqualityFn<T>;\n}\n\nexport type ComputedGetter<T> = (() => T) & {\n [SIGNAL]: ComputedNode<T>;\n};\n\n/**\n * Create a computed signal which derives a reactive value from an expression.\n */\nexport function createComputed<T>(\n computation: () => T,\n equal?: ValueEqualityFn<T>,\n): ComputedGetter<T> {\n const node: ComputedNode<T> = Object.create(COMPUTED_NODE);\n node.computation = computation;\n\n if (equal !== undefined) {\n node.equal = equal;\n }\n\n const computed = () => {\n // Check if the value needs updating before returning it.\n producerUpdateValueVersion(node);\n\n // Record that someone looked at this signal.\n producerAccessed(node);\n\n if (node.value === ERRORED) {\n throw node.error;\n }\n\n return node.value;\n };\n\n (computed as ComputedGetter<T>)[SIGNAL] = node;\n if (typeof ngDevMode !== 'undefined' && ngDevMode) {\n const debugName = node.debugName ? ' (' + node.debugName + ')' : '';\n computed.toString = () => `[Computed${debugName}: ${node.value}]`;\n }\n\n runPostProducerCreatedFn(node);\n\n return computed as unknown as ComputedGetter<T>;\n}\n\n/**\n * A dedicated symbol used before a computed value has been calculated for the first time.\n * Explicitly typed as `any` so we can use it as signal's value.\n */\nexport const UNSET: any = /* @__PURE__ */ Symbol('UNSET');\n\n/**\n * A dedicated symbol used in place of a computed signal value to indicate that a given computation\n * is in progress. Used to detect cycles in computation chains.\n * Explicitly typed as `any` so we can use it as signal's value.\n */\nexport const COMPUTING: any = /* @__PURE__ */ Symbol('COMPUTING');\n\n/**\n * A dedicated symbol used in place of a computed signal value to indicate that a given computation\n * failed. 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Incremented whenever a source signal is set.\n */\nlet epoch: Version = 1 as Version;\n\nexport type ReactiveHookFn = (node: ReactiveNode) => void;\n\n/**\n * If set, called after a producer `ReactiveNode` is created.\n */\nlet postProducerCreatedFn: ReactiveHookFn | null = null;\n\n/**\n * Symbol used to tell `Signal`s apart from other functions.\n *\n * This can be used to auto-unwrap signals in various cases, or to auto-wrap non-signal values.\n */\nexport const SIGNAL: unique symbol = /* @__PURE__ */ Symbol('SIGNAL');\n\nexport function setActiveConsumer(consumer: ReactiveNode | null): ReactiveNode | null {\n const prev = activeConsumer;\n activeConsumer = consumer;\n return prev;\n}\n\nexport function getActiveConsumer(): ReactiveNode | null {\n return activeConsumer;\n}\n\nexport function isInNotificationPhase(): boolean {\n return inNotificationPhase;\n}\n\nexport interface Reactive {\n [SIGNAL]: ReactiveNode;\n}\n\nexport function isReactive(value: unknown): value is Reactive {\n return (value as Partial<Reactive>)[SIGNAL] !== undefined;\n}\n\nexport const REACTIVE_NODE: ReactiveNode = {\n version: 0 as Version,\n lastCleanEpoch: 0 as Version,\n dirty: false,\n producers: undefined,\n producersTail: undefined,\n consumers: undefined,\n consumersTail: undefined,\n recomputing: false,\n consumerAllowSignalWrites: false,\n consumerIsAlwaysLive: false,\n kind: 'unknown',\n producerMustRecompute: () => false,\n producerRecomputeValue: () => {},\n consumerMarkedDirty: () => {},\n consumerOnSignalRead: () => {},\n};\n\ninterface ReactiveLink {\n producer: ReactiveNode;\n consumer: ReactiveNode;\n lastReadVersion: number;\n prevConsumer: ReactiveLink | undefined;\n nextConsumer: ReactiveLink | undefined;\n nextProducer: ReactiveLink | undefined;\n}\n\n/**\n * A producer and/or consumer which participates in the reactive graph.\n *\n * Producer `ReactiveNode`s which are accessed when a consumer `ReactiveNode` is the\n * `activeConsumer` are tracked as dependencies of that consumer.\n *\n * Certain consumers are also tracked as \"live\" consumers and create edges in the other direction,\n * from producer to consumer. These edges are used to propagate change notifications when a\n * producer's value is updated.\n *\n * A `ReactiveNode` may be both a producer and consumer.\n */\nexport interface ReactiveNode {\n /**\n * Version of the value that this node produces.\n *\n * This is incremented whenever a new value is produced by this node which is not equal to the\n * previous value (by whatever definition of equality is in use).\n */\n version: Version;\n\n /**\n * Epoch at which this node is verified to be clean.\n *\n * This allows skipping of some polling operations in the case where no signals have been set\n * since this node was last read.\n */\n lastCleanEpoch: Version;\n\n /**\n * Whether this node (in its consumer capacity) is dirty.\n *\n * Only live consumers become dirty, when receiving a change notification from a dependency\n * producer.\n */\n dirty: boolean;\n\n /**\n * Whether this node is currently rebuilding its producer list.\n */\n recomputing: boolean;\n\n /**\n * Producers which are dependencies of this consumer.\n */\n producers: ReactiveLink | undefined;\n\n /**\n * Points to the last linked list node in the `producers` linked list.\n *\n * When this node is recomputing, this is used to track the producers that we have accessed so far.\n */\n producersTail: ReactiveLink | undefined;\n\n /**\n * Linked list of consumers of this producer that are \"live\" (they require push notifications).\n *\n * The length of this list is effectively our reference count for this node.\n */\n consumers: ReactiveLink | undefined;\n consumersTail: ReactiveLink | undefined;\n\n /**\n * Whether writes to signals are allowed when this consumer is the `activeConsumer`.\n *\n * This is used to enforce guardrails such as preventing writes to writable signals in the\n * computation function of computed signals, which is supposed to be pure.\n */\n consumerAllowSignalWrites: boolean;\n\n readonly consumerIsAlwaysLive: boolean;\n\n /**\n * Tracks whether producers need to recompute their value independently of the reactive graph (for\n * example, if no initial value has been computed).\n */\n producerMustRecompute(node: unknown): boolean;\n producerRecomputeValue(node: unknown): void;\n consumerMarkedDirty(node: unknown): void;\n\n /**\n * Called when a signal is read within this consumer.\n */\n consumerOnSignalRead(node: unknown): void;\n\n /**\n * A debug name for the reactive node. Used in Angular DevTools to identify the node.\n */\n debugName?: string;\n\n /**\n * Kind of node. Example: 'signal', 'computed', 'input', 'effect'.\n *\n * ReactiveNode has this as 'unknown' by default, but derived node types should override this to\n * make available the kind of signal that particular instance of a ReactiveNode represents.\n *\n * Used in Angular DevTools to identify the kind of signal.\n */\n kind: string;\n}\n\n/**\n * Called by implementations when a producer's signal is read.\n */\nexport function producerAccessed(node: ReactiveNode): void {\n if (inNotificationPhase) {\n throw new Error(\n typeof ngDevMode !== 'undefined' && ngDevMode\n ? `Assertion error: signal read during notification phase`\n : '',\n );\n }\n\n if (activeConsumer === null) {\n // Accessed outside of a reactive context, so nothing to record.\n return;\n }\n\n activeConsumer.consumerOnSignalRead(node);\n\n const prevProducerLink = activeConsumer.producersTail;\n\n // If the last producer we accessed is the same as the current one, we can skip adding a new\n // link\n if (prevProducerLink !== undefined && prevProducerLink.producer === node) {\n return;\n }\n\n let nextProducerLink: ReactiveLink | undefined = undefined;\n const isRecomputing = activeConsumer.recomputing;\n if (isRecomputing) {\n // If we're incrementally rebuilding the producers list, we want to check if the next producer\n // in the list is the same as the one we're trying to add.\n\n // If the previous producer is defined, then the next producer is just the one that follows it.\n // Otherwise, we should check the head of the producers list (the first node that we accessed the last time this consumer was run).\n nextProducerLink =\n prevProducerLink !== undefined ? prevProducerLink.nextProducer : activeConsumer.producers;\n if (nextProducerLink !== undefined && nextProducerLink.producer === node) {\n // If the next producer is the same as the one we're trying to add, we can just update the\n // last read version, update the tail of the producers list of this rerun, and return.\n activeConsumer.producersTail = nextProducerLink;\n nextProducerLink.lastReadVersion = node.version;\n return;\n }\n }\n\n const prevConsumerLink = node.consumersTail;\n\n // If the producer we're accessing already has a link to this consumer, we can skip adding a new\n // link. This can short circuit the creation of a new link in the case where the consumer reads alternating ReeactiveNodes\n if (\n prevConsumerLink !== undefined &&\n prevConsumerLink.consumer === activeConsumer &&\n // However, we have to make sure that the link we've discovered isn't from a node that is incrementally rebuilding its producer list\n (!isRecomputing || isValidLink(prevConsumerLink, activeConsumer))\n ) {\n // If we found an existing link to the consumer we can just return.\n return;\n }\n\n // If we got here, it means that we need to create a new link between the producer and the consumer.\n const isLive = consumerIsLive(activeConsumer);\n const newLink = {\n producer: node,\n consumer: activeConsumer,\n // instead of eagerly destroying the previous link, we delay until we've finished recomputing\n // the producers list, so that we can destroy all of the old links at once.\n nextProducer: nextProducerLink,\n prevConsumer: prevConsumerLink,\n lastReadVersion: node.version,\n nextConsumer: undefined,\n };\n activeConsumer.producersTail = newLink;\n if (prevProducerLink !== undefined) {\n prevProducerLink.nextProducer = newLink;\n } else {\n activeConsumer.producers = newLink;\n }\n\n if (isLive) {\n producerAddLiveConsumer(node, newLink);\n }\n}\n\n/**\n * Increment the global epoch counter.\n *\n * Called by source producers (that is, not computeds) whenever their values change.\n */\nexport function producerIncrementEpoch(): void {\n epoch++;\n}\n\n/**\n * Ensure this producer's `version` is up-to-date.\n */\nexport function producerUpdateValueVersion(node: ReactiveNode): void {\n if (consumerIsLive(node) && !node.dirty) {\n // A live consumer will be marked dirty by producers, so a clean state means that its version\n // is guaranteed to be up-to-date.\n return;\n }\n\n if (!node.dirty && node.lastCleanEpoch === epoch) {\n // Even non-live consumers can skip polling if they previously found themselves to be clean at\n // the current epoch, since their dependencies could not possibly have changed (such a change\n // would've increased the epoch).\n return;\n }\n\n if (!node.producerMustRecompute(node) && !consumerPollProducersForChange(node)) {\n // None of our producers report a change since the last time they were read, so no\n // recomputation of our value is necessary, and we can consider ourselves clean.\n producerMarkClean(node);\n return;\n }\n\n node.producerRecomputeValue(node);\n\n // After recomputing the value, we're no longer dirty.\n producerMarkClean(node);\n}\n\n/**\n * Propagate a dirty notification to live consumers of this producer.\n */\nexport function producerNotifyConsumers(node: ReactiveNode): void {\n if (node.consumers === undefined) {\n return;\n }\n\n // Prevent signal reads when we're updating the graph\n const prev = inNotificationPhase;\n inNotificationPhase = true;\n try {\n for (\n let link: ReactiveLink | undefined = node.consumers;\n link !== undefined;\n link = link.nextConsumer\n ) {\n const consumer = link.consumer;\n if (!consumer.dirty) {\n consumerMarkDirty(consumer);\n }\n }\n } finally {\n inNotificationPhase = prev;\n }\n}\n\n/**\n * Whether this `ReactiveNode` in its producer capacity is currently allowed to initiate updates,\n * based on the current consumer context.\n */\nexport function producerUpdatesAllowed(): boolean {\n return activeConsumer?.consumerAllowSignalWrites !== false;\n}\n\nexport function consumerMarkDirty(node: ReactiveNode): void {\n node.dirty = true;\n producerNotifyConsumers(node);\n node.consumerMarkedDirty?.(node);\n}\n\nexport function producerMarkClean(node: ReactiveNode): void {\n node.dirty = false;\n node.lastCleanEpoch = epoch;\n}\n\n/**\n * Prepare this consumer to run a computation in its reactive context and set\n * it as the active consumer.\n *\n * Must be called by subclasses which represent reactive computations, before those computations\n * begin.\n */\nexport function consumerBeforeComputation(node: ReactiveNode | null): ReactiveNode | null {\n if (node) resetConsumerBeforeComputation(node);\n\n return setActiveConsumer(node);\n}\n\n/**\n * Prepare this consumer to run a computation in its reactive context.\n *\n * We expose this mainly for code where we manually batch effects into a single\n * consumer. In those cases we may wish to \"reopen\" a consumer multiple times\n * in initial render before finalizing it. Most code should just call\n * `consumerBeforeComputation` instead of calling this directly.\n */\nexport function resetConsumerBeforeComputation(node: ReactiveNode): void {\n node.producersTail = undefined;\n node.recomputing = true;\n}\n\n/**\n * Finalize this consumer's state and set previous consumer as the active consumer after a\n * reactive computation has run.\n *\n * Must be called by subclasses which represent reactive computations, after those computations\n * have finished.\n */\nexport function consumerAfterComputation(\n node: ReactiveNode | null,\n prevConsumer: ReactiveNode | null,\n): void {\n setActiveConsumer(prevConsumer);\n\n if (node) finalizeConsumerAfterComputation(node);\n}\n\n/**\n * Finalize this consumer's state after a reactive computation has run.\n *\n * We expose this mainly for code where we manually batch effects into a single\n * consumer. In those cases we may wish to \"reopen\" a consumer multiple times\n * in initial render before finalizing it. Most code should just call\n * `consumerAfterComputation` instead of calling this directly.\n */\nexport function finalizeConsumerAfterComputation(node: ReactiveNode): void {\n node.recomputing = false;\n\n // We've finished incrementally rebuilding the producers list, now if there are any producers\n // that are after producersTail, they are stale and should be removed.\n const producersTail = node.producersTail as ReactiveLink | undefined;\n let toRemove = producersTail !== undefined ? producersTail.nextProducer : node.producers;\n if (toRemove !== undefined) {\n if (consumerIsLive(node)) {\n // For each stale link, we first unlink it from the producers list of consumers\n do {\n toRemove = producerRemoveLiveConsumerLink(toRemove);\n } while (toRemove !== undefined);\n }\n\n // Now, we can truncate the producers list to remove all stale links.\n if (producersTail !== undefined) {\n producersTail.nextProducer = undefined;\n } else {\n node.producers = undefined;\n }\n }\n}\n\n/**\n * Determine whether this consumer has any dependencies which have changed since the last time\n * they were read.\n */\nexport function consumerPollProducersForChange(node: ReactiveNode): boolean {\n // Poll producers for change.\n for (let link = node.producers; link !== undefined; link = link.nextProducer) {\n const producer = link.producer;\n const seenVersion = link.lastReadVersion;\n\n // First check the versions. A mismatch means that the producer's value is known to have\n // changed since the last time we read it.\n if (seenVersion !== producer.version) {\n return true;\n }\n\n // The producer's version is the same as the last time we read it, but it might itself be\n // stale. Force the producer to recompute its version (calculating a new value if necessary).\n producerUpdateValueVersion(producer);\n\n // Now when we do this check, `producer.version` is guaranteed to be up to date, so if the\n // versions still match then it has not changed since the last time we read it.\n if (seenVersion !== producer.version) {\n return true;\n }\n }\n\n return false;\n}\n\n/**\n * Disconnect this consumer from the graph.\n */\nexport function consumerDestroy(node: ReactiveNode): void {\n if (consumerIsLive(node)) {\n // Drop all connections from the graph to this node.\n let link = node.producers;\n while (link !== undefined) {\n link = producerRemoveLiveConsumerLink(link);\n }\n }\n\n // Truncate all the linked lists to drop all connection from this node to the graph.\n node.producers = undefined;\n node.producersTail = undefined;\n node.consumers = undefined;\n node.consumersTail = undefined;\n}\n\n/**\n * Add `consumer` as a live consumer of this node.\n *\n * Note that this operation is potentially transitive. If this node becomes live, then it becomes\n * a live consumer of all of its current producers.\n */\nfunction producerAddLiveConsumer(node: ReactiveNode, link: ReactiveLink): void {\n const consumersTail = node.consumersTail;\n const wasLive = consumerIsLive(node);\n if (consumersTail !== undefined) {\n link.nextConsumer = consumersTail.nextConsumer;\n consumersTail.nextConsumer = link;\n } else {\n link.nextConsumer = undefined;\n node.consumers = link;\n }\n link.prevConsumer = consumersTail;\n node.consumersTail = link;\n if (!wasLive) {\n for (\n let link: ReactiveLink | undefined = node.producers;\n link !== undefined;\n link = link.nextProducer\n ) {\n producerAddLiveConsumer(link.producer, link);\n }\n }\n}\n\nfunction producerRemoveLiveConsumerLink(link: ReactiveLink): ReactiveLink | undefined {\n const producer = link.producer;\n const nextProducer = link.nextProducer;\n const nextConsumer = link.nextConsumer;\n const prevConsumer = link.prevConsumer;\n link.nextConsumer = undefined;\n link.prevConsumer = undefined;\n if (nextConsumer !== undefined) {\n nextConsumer.prevConsumer = prevConsumer;\n } else {\n producer.consumersTail = prevConsumer;\n }\n if (prevConsumer !== undefined) {\n prevConsumer.nextConsumer = nextConsumer;\n } else {\n producer.consumers = nextConsumer;\n if (!consumerIsLive(producer)) {\n let producerLink = producer.producers;\n while (producerLink !== undefined) {\n producerLink = producerRemoveLiveConsumerLink(producerLink);\n }\n }\n }\n return nextProducer;\n}\n\nfunction consumerIsLive(node: ReactiveNode): boolean {\n return node.consumerIsAlwaysLive || node.consumers !== undefined;\n}\n\nexport function runPostProducerCreatedFn(node: ReactiveNode): void {\n postProducerCreatedFn?.(node);\n}\n\nexport function setPostProducerCreatedFn(fn: ReactiveHookFn | null): ReactiveHookFn | null {\n const prev = postProducerCreatedFn;\n postProducerCreatedFn = fn;\n return prev;\n}\n\n// While a ReactiveNode is recomputing, it may not have destroyed previous links\n// This allows us to check if a given link will be destroyed by a reactivenode if it were to finish running immediately without accesing any more producers\nfunction isValidLink(checkLink: ReactiveLink, consumer: ReactiveNode): boolean {\n const producersTail = consumer.producersTail;\n if (producersTail !== undefined) {\n let link = consumer.producers!;\n do {\n if (link === checkLink) {\n return true;\n }\n if (link === producersTail) {\n break;\n }\n link = link.nextProducer!;\n } while (link !== undefined);\n }\n return false;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\n/**\n * A comparison function which can determine if two values are equal.\n */\nexport type ValueEqualityFn<T> = (a: T, b: T) => boolean;\n\n/**\n * The default equality function used for `signal` and `computed`, which uses referential equality.\n */\nexport function defaultEquals<T>(a: T, b: T) {\n return Object.is(a, b);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {defaultEquals, ValueEqualityFn} from './equality';\nimport {\n consumerAfterComputation,\n consumerBeforeComputation,\n producerAccessed,\n producerUpdateValueVersion,\n REACTIVE_NODE,\n ReactiveNode,\n setActiveConsumer,\n SIGNAL,\n runPostProducerCreatedFn,\n} from './graph';\n\n// Required as the signals library is in a separate package, so we need to explicitly ensure the\n// global `ngDevMode` type is defined.\ndeclare const ngDevMode: boolean | undefined;\n\n/**\n * A computation, which derives a value from a declarative reactive expression.\n *\n * `Computed`s are both producers and consumers of reactivity.\n */\nexport interface ComputedNode<T> extends ReactiveNode {\n /**\n * Current value of the computation, or one of the sentinel values above (`UNSET`, `COMPUTING`,\n * `ERROR`).\n */\n value: T;\n\n /**\n * If `value` is `ERRORED`, the error caught from the last computation attempt which will\n * be re-thrown.\n */\n error: unknown;\n\n /**\n * The computation function which will produce a new value.\n */\n computation: () => T;\n\n equal: ValueEqualityFn<T>;\n}\n\nexport type ComputedGetter<T> = (() => T) & {\n [SIGNAL]: ComputedNode<T>;\n};\n\n/**\n * Create a computed signal which derives a reactive value from an expression.\n */\nexport function createComputed<T>(\n computation: () => T,\n equal?: ValueEqualityFn<T>,\n): ComputedGetter<T> {\n const node: ComputedNode<T> = Object.create(COMPUTED_NODE);\n node.computation = computation;\n\n if (equal !== undefined) {\n node.equal = equal;\n }\n\n const computed = () => {\n // Check if the value needs updating before returning it.\n producerUpdateValueVersion(node);\n\n // Record that someone looked at this signal.\n producerAccessed(node);\n\n if (node.value === ERRORED) {\n throw node.error;\n }\n\n return node.value;\n };\n\n (computed as ComputedGetter<T>)[SIGNAL] = node;\n if (typeof ngDevMode !== 'undefined' && ngDevMode) {\n const debugName = node.debugName ? ' (' + node.debugName + ')' : '';\n computed.toString = () => `[Computed${debugName}: ${node.value}]`;\n }\n\n runPostProducerCreatedFn(node);\n\n return computed as unknown as ComputedGetter<T>;\n}\n\n/**\n * A dedicated symbol used before a computed value has been calculated for the first time.\n * Explicitly typed as `any` so we can use it as signal's value.\n */\nexport const UNSET: any = /* @__PURE__ */ Symbol('UNSET');\n\n/**\n * A dedicated symbol used in place of a computed signal value to indicate that a given computation\n * is in progress. Used to detect cycles in computation chains.\n * Explicitly typed as `any` so we can use it as signal's value.\n */\nexport const COMPUTING: any = /* @__PURE__ */ Symbol('COMPUTING');\n\n/**\n * A dedicated symbol used in place of a computed signal value to indicate that a given computation\n * failed. 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@@ -1,5 +1,5 @@
1
1
  /**
2
- * @license Angular v20.3.10
2
+ * @license Angular v20.3.12
3
3
  * (c) 2010-2025 Google LLC. https://angular.dev/
4
4
  * License: MIT
5
5
  */
@@ -1,5 +1,5 @@
1
1
  /**
2
- * @license Angular v20.3.10
2
+ * @license Angular v20.3.12
3
3
  * (c) 2010-2025 Google LLC. https://angular.dev/
4
4
  * License: MIT
5
5
  */
package/formatter.d.d.ts CHANGED
@@ -1,5 +1,5 @@
1
1
  /**
2
- * @license Angular v20.3.10
2
+ * @license Angular v20.3.12
3
3
  * (c) 2010-2025 Google LLC. https://angular.dev/
4
4
  * License: MIT
5
5
  */
@@ -211,4 +211,4 @@ declare global {
211
211
  declare function installDevToolsSignalFormatter(): void;
212
212
 
213
213
  export { REACTIVE_NODE, SIGNAL, consumerAfterComputation, consumerBeforeComputation, consumerDestroy, consumerMarkDirty, consumerPollProducersForChange, defaultEquals, finalizeConsumerAfterComputation, getActiveConsumer, installDevToolsSignalFormatter, isInNotificationPhase, isReactive, producerAccessed, producerIncrementEpoch, producerMarkClean, producerNotifyConsumers, producerUpdateValueVersion, producerUpdatesAllowed, resetConsumerBeforeComputation, runPostProducerCreatedFn, setActiveConsumer, setPostProducerCreatedFn };
214
- export type { Reactive, ReactiveHookFn, ReactiveNode, ValueEqualityFn };
214
+ export type { Reactive, ReactiveHookFn, ReactiveNode, ValueEqualityFn, Version };
package/index.d.ts CHANGED
@@ -1,5 +1,5 @@
1
1
  /**
2
- * @license Angular v20.3.10
2
+ * @license Angular v20.3.12
3
3
  * (c) 2010-2025 Google LLC. https://angular.dev/
4
4
  * License: MIT
5
5
  */
@@ -5655,7 +5655,7 @@ declare class ResourceImpl<T, R> extends BaseWritableResource<T> implements Reso
5655
5655
  private resolvePendingTask;
5656
5656
  private destroyed;
5657
5657
  private unregisterOnDestroy;
5658
- constructor(request: () => R, loaderFn: ResourceStreamingLoader<T, R>, defaultValue: T, equal: ValueEqualityFn<T> | undefined, injector: Injector, throwErrorsFromValue?: boolean);
5658
+ constructor(request: () => R, loaderFn: ResourceStreamingLoader<T, R>, defaultValue: T, equal: ValueEqualityFn<T> | undefined, injector: Injector);
5659
5659
  readonly status: Signal<ResourceStatus>;
5660
5660
  readonly error: Signal<Error | undefined>;
5661
5661
  /**
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@angular/core",
3
- "version": "20.3.10",
3
+ "version": "20.3.12",
4
4
  "description": "Angular - the core framework",
5
5
  "author": "angular",
6
6
  "license": "MIT",
@@ -46,7 +46,7 @@
46
46
  "tslib": "^2.3.0"
47
47
  },
48
48
  "peerDependencies": {
49
- "@angular/compiler": "20.3.10",
49
+ "@angular/compiler": "20.3.12",
50
50
  "rxjs": "^6.5.3 || ^7.4.0",
51
51
  "zone.js": "~0.15.0"
52
52
  },
@@ -1,5 +1,5 @@
1
1
  /**
2
- * @license Angular v20.3.10
2
+ * @license Angular v20.3.12
3
3
  * (c) 2010-2025 Google LLC. https://angular.dev/
4
4
  * License: MIT
5
5
  */
@@ -1,5 +1,5 @@
1
1
  /**
2
- * @license Angular v20.3.10
2
+ * @license Angular v20.3.12
3
3
  * (c) 2010-2025 Google LLC. https://angular.dev/
4
4
  * License: MIT
5
5
  */
@@ -1,11 +1,11 @@
1
1
  /**
2
- * @license Angular v20.3.10
2
+ * @license Angular v20.3.12
3
3
  * (c) 2010-2025 Google LLC. https://angular.dev/
4
4
  * License: MIT
5
5
  */
6
6
 
7
7
  import { ReactiveNode, ValueEqualityFn, SIGNAL } from '../../formatter.d.js';
8
- export { REACTIVE_NODE, Reactive, ReactiveHookFn, consumerAfterComputation, consumerBeforeComputation, consumerDestroy, consumerMarkDirty, consumerPollProducersForChange, defaultEquals, finalizeConsumerAfterComputation, getActiveConsumer, installDevToolsSignalFormatter, isInNotificationPhase, isReactive, producerAccessed, producerIncrementEpoch, producerMarkClean, producerNotifyConsumers, producerUpdateValueVersion, producerUpdatesAllowed, resetConsumerBeforeComputation, runPostProducerCreatedFn, setActiveConsumer, setPostProducerCreatedFn } from '../../formatter.d.js';
8
+ export { REACTIVE_NODE, Reactive, ReactiveHookFn, Version, consumerAfterComputation, consumerBeforeComputation, consumerDestroy, consumerMarkDirty, consumerPollProducersForChange, defaultEquals, finalizeConsumerAfterComputation, getActiveConsumer, installDevToolsSignalFormatter, isInNotificationPhase, isReactive, producerAccessed, producerIncrementEpoch, producerMarkClean, producerNotifyConsumers, producerUpdateValueVersion, producerUpdatesAllowed, resetConsumerBeforeComputation, runPostProducerCreatedFn, setActiveConsumer, setPostProducerCreatedFn } from '../../formatter.d.js';
9
9
  import { SignalNode } from '../../effect.d.js';
10
10
  export { BASE_EFFECT_NODE, BaseEffectNode, SIGNAL_NODE, SignalGetter, createSignal, runEffect, runPostSignalSetFn, setPostSignalSetFn, signalGetFn, signalSetFn, signalUpdateFn } from '../../effect.d.js';
11
11
  export { setAlternateWeakRefImpl } from '../../weak_ref.d.js';
@@ -40,10 +40,11 @@ type ComputedGetter<T> = (() => T) & {
40
40
  */
41
41
  declare function createComputed<T>(computation: () => T, equal?: ValueEqualityFn<T>): ComputedGetter<T>;
42
42
 
43
- type ComputationFn<S, D> = (source: S, previous?: {
43
+ type ComputationFn<S, D> = (source: S, previous?: PreviousValue<S, D>) => D;
44
+ type PreviousValue<S, D> = {
44
45
  source: S;
45
46
  value: D;
46
- }) => D;
47
+ };
47
48
  interface LinkedSignalNode<S, D> extends ReactiveNode {
48
49
  /**
49
50
  * Value of the source signal that was used to derive the computed value.
@@ -120,4 +121,4 @@ declare function createWatch(fn: (onCleanup: WatchCleanupRegisterFn) => void, sc
120
121
  declare function untracked<T>(nonReactiveReadsFn: () => T): T;
121
122
 
122
123
  export { ReactiveNode, SIGNAL, SignalNode, ValueEqualityFn, createComputed, createLinkedSignal, createWatch, linkedSignalSetFn, linkedSignalUpdateFn, setThrowInvalidWriteToSignalError, untracked };
123
- export type { ComputationFn, ComputedNode, LinkedSignalGetter, LinkedSignalNode, Watch, WatchCleanupFn, WatchCleanupRegisterFn };
124
+ export type { ComputationFn, ComputedNode, LinkedSignalGetter, LinkedSignalNode, PreviousValue, Watch, WatchCleanupFn, WatchCleanupRegisterFn };
@@ -1,5 +1,5 @@
1
1
  /**
2
- * @license Angular v20.3.10
2
+ * @license Angular v20.3.12
3
3
  * (c) 2010-2025 Google LLC. https://angular.dev/
4
4
  * License: MIT
5
5
  */
@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
  /**
3
- * @license Angular v20.3.10
3
+ * @license Angular v20.3.12
4
4
  * (c) 2010-2025 Google LLC. https://angular.io/
5
5
  * License: MIT
6
6
  */
@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
  /**
3
- * @license Angular v20.3.10
3
+ * @license Angular v20.3.12
4
4
  * (c) 2010-2025 Google LLC. https://angular.io/
5
5
  * License: MIT
6
6
  */
@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
  /**
3
- * @license Angular v20.3.10
3
+ * @license Angular v20.3.12
4
4
  * (c) 2010-2025 Google LLC. https://angular.io/
5
5
  * License: MIT
6
6
  */
@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
  /**
3
- * @license Angular v20.3.10
3
+ * @license Angular v20.3.12
4
4
  * (c) 2010-2025 Google LLC. https://angular.io/
5
5
  * License: MIT
6
6
  */
@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
  /**
3
- * @license Angular v20.3.10
3
+ * @license Angular v20.3.12
4
4
  * (c) 2010-2025 Google LLC. https://angular.io/
5
5
  * License: MIT
6
6
  */
@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
  /**
3
- * @license Angular v20.3.10
3
+ * @license Angular v20.3.12
4
4
  * (c) 2010-2025 Google LLC. https://angular.io/
5
5
  * License: MIT
6
6
  */
@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
  /**
3
- * @license Angular v20.3.10
3
+ * @license Angular v20.3.12
4
4
  * (c) 2010-2025 Google LLC. https://angular.io/
5
5
  * License: MIT
6
6
  */
@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
  /**
3
- * @license Angular v20.3.10
3
+ * @license Angular v20.3.12
4
4
  * (c) 2010-2025 Google LLC. https://angular.io/
5
5
  * License: MIT
6
6
  */
@@ -891,7 +891,7 @@ const MINIMUM_PARTIAL_LINKER_DEFER_SUPPORT_VERSION = '18.0.0';
891
891
  function compileDeclareClassMetadata(metadata) {
892
892
  const definitionMap = new project_tsconfig_paths.DefinitionMap();
893
893
  definitionMap.set('minVersion', project_tsconfig_paths.literal(MINIMUM_PARTIAL_LINKER_VERSION$5));
894
- definitionMap.set('version', project_tsconfig_paths.literal('20.3.10'));
894
+ definitionMap.set('version', project_tsconfig_paths.literal('20.3.12'));
895
895
  definitionMap.set('ngImport', project_tsconfig_paths.importExpr(project_tsconfig_paths.Identifiers.core));
896
896
  definitionMap.set('type', metadata.type);
897
897
  definitionMap.set('decorators', metadata.decorators);
@@ -909,7 +909,7 @@ function compileComponentDeclareClassMetadata(metadata, dependencies) {
909
909
  callbackReturnDefinitionMap.set('ctorParameters', metadata.ctorParameters ?? project_tsconfig_paths.literal(null));
910
910
  callbackReturnDefinitionMap.set('propDecorators', metadata.propDecorators ?? project_tsconfig_paths.literal(null));
911
911
  definitionMap.set('minVersion', project_tsconfig_paths.literal(MINIMUM_PARTIAL_LINKER_DEFER_SUPPORT_VERSION));
912
- definitionMap.set('version', project_tsconfig_paths.literal('20.3.10'));
912
+ definitionMap.set('version', project_tsconfig_paths.literal('20.3.12'));
913
913
  definitionMap.set('ngImport', project_tsconfig_paths.importExpr(project_tsconfig_paths.Identifiers.core));
914
914
  definitionMap.set('type', metadata.type);
915
915
  definitionMap.set('resolveDeferredDeps', compileComponentMetadataAsyncResolver(dependencies));
@@ -1004,7 +1004,7 @@ function createDirectiveDefinitionMap(meta) {
1004
1004
  const definitionMap = new project_tsconfig_paths.DefinitionMap();
1005
1005
  const minVersion = getMinimumVersionForPartialOutput(meta);
1006
1006
  definitionMap.set('minVersion', project_tsconfig_paths.literal(minVersion));
1007
- definitionMap.set('version', project_tsconfig_paths.literal('20.3.10'));
1007
+ definitionMap.set('version', project_tsconfig_paths.literal('20.3.12'));
1008
1008
  // e.g. `type: MyDirective`
1009
1009
  definitionMap.set('type', meta.type.value);
1010
1010
  if (meta.isStandalone !== undefined) {
@@ -1420,7 +1420,7 @@ const MINIMUM_PARTIAL_LINKER_VERSION$4 = '12.0.0';
1420
1420
  function compileDeclareFactoryFunction(meta) {
1421
1421
  const definitionMap = new project_tsconfig_paths.DefinitionMap();
1422
1422
  definitionMap.set('minVersion', project_tsconfig_paths.literal(MINIMUM_PARTIAL_LINKER_VERSION$4));
1423
- definitionMap.set('version', project_tsconfig_paths.literal('20.3.10'));
1423
+ definitionMap.set('version', project_tsconfig_paths.literal('20.3.12'));
1424
1424
  definitionMap.set('ngImport', project_tsconfig_paths.importExpr(project_tsconfig_paths.Identifiers.core));
1425
1425
  definitionMap.set('type', meta.type.value);
1426
1426
  definitionMap.set('deps', compileDependencies(meta.deps));
@@ -1455,7 +1455,7 @@ function compileDeclareInjectableFromMetadata(meta) {
1455
1455
  function createInjectableDefinitionMap(meta) {
1456
1456
  const definitionMap = new project_tsconfig_paths.DefinitionMap();
1457
1457
  definitionMap.set('minVersion', project_tsconfig_paths.literal(MINIMUM_PARTIAL_LINKER_VERSION$3));
1458
- definitionMap.set('version', project_tsconfig_paths.literal('20.3.10'));
1458
+ definitionMap.set('version', project_tsconfig_paths.literal('20.3.12'));
1459
1459
  definitionMap.set('ngImport', project_tsconfig_paths.importExpr(project_tsconfig_paths.Identifiers.core));
1460
1460
  definitionMap.set('type', meta.type.value);
1461
1461
  // Only generate providedIn property if it has a non-null value
@@ -1506,7 +1506,7 @@ function compileDeclareInjectorFromMetadata(meta) {
1506
1506
  function createInjectorDefinitionMap(meta) {
1507
1507
  const definitionMap = new project_tsconfig_paths.DefinitionMap();
1508
1508
  definitionMap.set('minVersion', project_tsconfig_paths.literal(MINIMUM_PARTIAL_LINKER_VERSION$2));
1509
- definitionMap.set('version', project_tsconfig_paths.literal('20.3.10'));
1509
+ definitionMap.set('version', project_tsconfig_paths.literal('20.3.12'));
1510
1510
  definitionMap.set('ngImport', project_tsconfig_paths.importExpr(project_tsconfig_paths.Identifiers.core));
1511
1511
  definitionMap.set('type', meta.type.value);
1512
1512
  definitionMap.set('providers', meta.providers);
@@ -1539,7 +1539,7 @@ function createNgModuleDefinitionMap(meta) {
1539
1539
  throw new Error('Invalid path! Local compilation mode should not get into the partial compilation path');
1540
1540
  }
1541
1541
  definitionMap.set('minVersion', project_tsconfig_paths.literal(MINIMUM_PARTIAL_LINKER_VERSION$1));
1542
- definitionMap.set('version', project_tsconfig_paths.literal('20.3.10'));
1542
+ definitionMap.set('version', project_tsconfig_paths.literal('20.3.12'));
1543
1543
  definitionMap.set('ngImport', project_tsconfig_paths.importExpr(project_tsconfig_paths.Identifiers.core));
1544
1544
  definitionMap.set('type', meta.type.value);
1545
1545
  // We only generate the keys in the metadata if the arrays contain values.
@@ -1590,7 +1590,7 @@ function compileDeclarePipeFromMetadata(meta) {
1590
1590
  function createPipeDefinitionMap(meta) {
1591
1591
  const definitionMap = new project_tsconfig_paths.DefinitionMap();
1592
1592
  definitionMap.set('minVersion', project_tsconfig_paths.literal(MINIMUM_PARTIAL_LINKER_VERSION));
1593
- definitionMap.set('version', project_tsconfig_paths.literal('20.3.10'));
1593
+ definitionMap.set('version', project_tsconfig_paths.literal('20.3.12'));
1594
1594
  definitionMap.set('ngImport', project_tsconfig_paths.importExpr(project_tsconfig_paths.Identifiers.core));
1595
1595
  // e.g. `type: MyPipe`
1596
1596
  definitionMap.set('type', meta.type.value);
@@ -12362,7 +12362,7 @@ class PipeDecoratorHandler {
12362
12362
  * @description
12363
12363
  * Entry point for all public APIs of the compiler-cli package.
12364
12364
  */
12365
- new project_tsconfig_paths.Version('20.3.10');
12365
+ new project_tsconfig_paths.Version('20.3.12');
12366
12366
 
12367
12367
  /**
12368
12368
  * Whether a given decorator should be treated as an Angular decorator.
@@ -20550,7 +20550,7 @@ var semver = /*@__PURE__*/getDefaultExportFromCjs(semverExports);
20550
20550
  * @param minVersion Minimum required version for the feature.
20551
20551
  */
20552
20552
  function coreVersionSupportsFeature(coreVersion, minVersion) {
20553
- // A version of `20.3.10` usually means that core is at head so it supports
20553
+ // A version of `20.3.12` usually means that core is at head so it supports
20554
20554
  // all features. Use string interpolation prevent the placeholder from being replaced
20555
20555
  // with the current version during build time.
20556
20556
  if (coreVersion === `0.0.0-${'PLACEHOLDER'}`) {
@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
  /**
3
- * @license Angular v20.3.10
3
+ * @license Angular v20.3.12
4
4
  * (c) 2010-2025 Google LLC. https://angular.io/
5
5
  * License: MIT
6
6
  */
@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
  /**
3
- * @license Angular v20.3.10
3
+ * @license Angular v20.3.12
4
4
  * (c) 2010-2025 Google LLC. https://angular.io/
5
5
  * License: MIT
6
6
  */
@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
  /**
3
- * @license Angular v20.3.10
3
+ * @license Angular v20.3.12
4
4
  * (c) 2010-2025 Google LLC. https://angular.io/
5
5
  * License: MIT
6
6
  */
@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
  /**
3
- * @license Angular v20.3.10
3
+ * @license Angular v20.3.12
4
4
  * (c) 2010-2025 Google LLC. https://angular.io/
5
5
  * License: MIT
6
6
  */
@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
  /**
3
- * @license Angular v20.3.10
3
+ * @license Angular v20.3.12
4
4
  * (c) 2010-2025 Google LLC. https://angular.io/
5
5
  * License: MIT
6
6
  */
@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
  /**
3
- * @license Angular v20.3.10
3
+ * @license Angular v20.3.12
4
4
  * (c) 2010-2025 Google LLC. https://angular.io/
5
5
  * License: MIT
6
6
  */
@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
  /**
3
- * @license Angular v20.3.10
3
+ * @license Angular v20.3.12
4
4
  * (c) 2010-2025 Google LLC. https://angular.io/
5
5
  * License: MIT
6
6
  */
@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
  /**
3
- * @license Angular v20.3.10
3
+ * @license Angular v20.3.12
4
4
  * (c) 2010-2025 Google LLC. https://angular.io/
5
5
  * License: MIT
6
6
  */
@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
  /**
3
- * @license Angular v20.3.10
3
+ * @license Angular v20.3.12
4
4
  * (c) 2010-2025 Google LLC. https://angular.io/
5
5
  * License: MIT
6
6
  */
@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
  /**
3
- * @license Angular v20.3.10
3
+ * @license Angular v20.3.12
4
4
  * (c) 2010-2025 Google LLC. https://angular.io/
5
5
  * License: MIT
6
6
  */
@@ -32792,7 +32792,7 @@ function isAttrNode(ast) {
32792
32792
  * @description
32793
32793
  * Entry point for all public APIs of the compiler package.
32794
32794
  */
32795
- const VERSION = new Version('20.3.10');
32795
+ const VERSION = new Version('20.3.12');
32796
32796
 
32797
32797
  //////////////////////////////////////
32798
32798
  // THIS FILE HAS GLOBAL SIDE EFFECT //
@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
  /**
3
- * @license Angular v20.3.10
3
+ * @license Angular v20.3.12
4
4
  * (c) 2010-2025 Google LLC. https://angular.io/
5
5
  * License: MIT
6
6
  */