@angular/cdk 21.0.2 → 21.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/fesm2022/_a11y-module-chunk.mjs +22 -22
- package/fesm2022/_a11y-module-chunk.mjs.map +1 -1
- package/fesm2022/_activedescendant-key-manager-chunk.mjs.map +1 -1
- package/fesm2022/_array-chunk.mjs.map +1 -1
- package/fesm2022/_breakpoints-observer-chunk.mjs +6 -6
- package/fesm2022/_breakpoints-observer-chunk.mjs.map +1 -1
- package/fesm2022/_css-pixel-value-chunk.mjs.map +1 -1
- package/fesm2022/_data-source-chunk.mjs.map +1 -1
- package/fesm2022/_directionality-chunk.mjs +3 -3
- package/fesm2022/_directionality-chunk.mjs.map +1 -1
- package/fesm2022/_dispose-view-repeater-strategy-chunk.mjs.map +1 -1
- package/fesm2022/_element-chunk.mjs.map +1 -1
- package/fesm2022/_fake-event-detection-chunk.mjs.map +1 -1
- package/fesm2022/_focus-key-manager-chunk.mjs.map +1 -1
- package/fesm2022/_focus-monitor-chunk.mjs +9 -9
- package/fesm2022/_focus-monitor-chunk.mjs.map +1 -1
- package/fesm2022/_id-generator-chunk.mjs +3 -3
- package/fesm2022/_id-generator-chunk.mjs.map +1 -1
- package/fesm2022/_keycodes-chunk.mjs.map +1 -1
- package/fesm2022/_list-key-manager-chunk.mjs +5 -5
- package/fesm2022/_list-key-manager-chunk.mjs.map +1 -1
- package/fesm2022/_overlay-module-chunk.mjs +42 -34
- package/fesm2022/_overlay-module-chunk.mjs.map +1 -1
- package/fesm2022/_passive-listeners-chunk.mjs.map +1 -1
- package/fesm2022/_platform-chunk.mjs +3 -3
- package/fesm2022/_platform-chunk.mjs.map +1 -1
- package/fesm2022/_recycle-view-repeater-strategy-chunk.mjs.map +1 -1
- package/fesm2022/_scrolling-chunk.mjs.map +1 -1
- package/fesm2022/_selection-model-chunk.mjs.map +1 -1
- package/fesm2022/_shadow-dom-chunk.mjs.map +1 -1
- package/fesm2022/_style-loader-chunk.mjs +3 -3
- package/fesm2022/_style-loader-chunk.mjs.map +1 -1
- package/fesm2022/_test-environment-chunk.mjs.map +1 -1
- package/fesm2022/_tree-key-manager-chunk.mjs.map +1 -1
- package/fesm2022/_typeahead-chunk.mjs.map +1 -1
- package/fesm2022/_unique-selection-dispatcher-chunk.mjs +3 -3
- package/fesm2022/_unique-selection-dispatcher-chunk.mjs.map +1 -1
- package/fesm2022/_visually-hidden-chunk.mjs +3 -3
- package/fesm2022/_visually-hidden-chunk.mjs.map +1 -1
- package/fesm2022/a11y.mjs +9 -9
- package/fesm2022/a11y.mjs.map +1 -1
- package/fesm2022/accordion.mjs +10 -10
- package/fesm2022/accordion.mjs.map +1 -1
- package/fesm2022/bidi.mjs +7 -7
- package/fesm2022/bidi.mjs.map +1 -1
- package/fesm2022/cdk.mjs +1 -1
- package/fesm2022/cdk.mjs.map +1 -1
- package/fesm2022/clipboard.mjs +10 -10
- package/fesm2022/clipboard.mjs.map +1 -1
- package/fesm2022/coercion-private.mjs.map +1 -1
- package/fesm2022/coercion.mjs.map +1 -1
- package/fesm2022/dialog.mjs +10 -10
- package/fesm2022/dialog.mjs.map +1 -1
- package/fesm2022/drag-drop.mjs +31 -31
- package/fesm2022/drag-drop.mjs.map +1 -1
- package/fesm2022/keycodes.mjs.map +1 -1
- package/fesm2022/layout.mjs +4 -4
- package/fesm2022/layout.mjs.map +1 -1
- package/fesm2022/listbox.mjs +10 -10
- package/fesm2022/listbox.mjs.map +1 -1
- package/fesm2022/menu.mjs +69 -52
- package/fesm2022/menu.mjs.map +1 -1
- package/fesm2022/observers-private.mjs +3 -3
- package/fesm2022/observers-private.mjs.map +1 -1
- package/fesm2022/observers.mjs +13 -13
- package/fesm2022/observers.mjs.map +1 -1
- package/fesm2022/overlay.mjs +3 -3
- package/fesm2022/overlay.mjs.map +1 -1
- package/fesm2022/platform.mjs +4 -4
- package/fesm2022/platform.mjs.map +1 -1
- package/fesm2022/portal.mjs +10 -10
- package/fesm2022/portal.mjs.map +1 -1
- package/fesm2022/private.mjs.map +1 -1
- package/fesm2022/scrolling.mjs +40 -40
- package/fesm2022/scrolling.mjs.map +1 -1
- package/fesm2022/stepper.mjs +22 -22
- package/fesm2022/stepper.mjs.map +1 -1
- package/fesm2022/table.mjs +73 -73
- package/fesm2022/table.mjs.map +1 -1
- package/fesm2022/testing-selenium-webdriver.mjs.map +1 -1
- package/fesm2022/testing-testbed.mjs +7 -1
- package/fesm2022/testing-testbed.mjs.map +1 -1
- package/fesm2022/testing.mjs.map +1 -1
- package/fesm2022/text-field.mjs +16 -16
- package/fesm2022/text-field.mjs.map +1 -1
- package/fesm2022/tree.mjs +25 -25
- package/fesm2022/tree.mjs.map +1 -1
- package/package.json +1 -1
- package/schematics/ng-add/index.js +1 -1
- package/types/_overlay-module-chunk.d.ts +1 -0
- package/types/menu.d.ts +7 -2
- package/types/testing-testbed.d.ts +3 -0
- package/_adev_assets/cdk_drag_drop.json +0 -7221
- package/_adev_assets/cdk_testing.json +0 -7601
- package/_adev_assets/cdk_testing_protractor.json +0 -1747
- package/_adev_assets/cdk_testing_selenium_webdriver.json +0 -1801
- package/_adev_assets/cdk_testing_testbed.json +0 -1903
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{"version":3,"file":"_breakpoints-observer-chunk.mjs","sources":["../../../../../darwin_arm64-fastbuild-ST-fdfa778d11ba/bin/src/cdk/layout/media-matcher.ts","../../../../../darwin_arm64-fastbuild-ST-fdfa778d11ba/bin/src/cdk/layout/breakpoints-observer.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\nimport {Injectable, CSP_NONCE, inject} from '@angular/core';\nimport {Platform} from '../platform';\n\n/** Global registry for all dynamically-created, injected media queries. */\nconst mediaQueriesForWebkitCompatibility: Set<string> = new Set<string>();\n\n/** Style tag that holds all of the dynamically-created media queries. */\nlet mediaQueryStyleNode: HTMLStyleElement | undefined;\n\n/** A utility for calling matchMedia queries. */\n@Injectable({providedIn: 'root'})\nexport class MediaMatcher {\n private _platform = inject(Platform);\n private _nonce = inject(CSP_NONCE, {optional: true});\n\n /** The internal matchMedia method to return back a MediaQueryList like object. */\n private _matchMedia: (query: string) => MediaQueryList;\n\n constructor(...args: unknown[]);\n\n constructor() {\n this._matchMedia =\n this._platform.isBrowser && window.matchMedia\n ? // matchMedia is bound to the window scope intentionally as it is an illegal invocation to\n // call it from a different scope.\n window.matchMedia.bind(window)\n : noopMatchMedia;\n }\n\n /**\n * Evaluates the given media query and returns the native MediaQueryList from which results\n * can be retrieved.\n * Confirms the layout engine will trigger for the selector query provided and returns the\n * MediaQueryList for the query provided.\n */\n matchMedia(query: string): MediaQueryList {\n if (this._platform.WEBKIT || this._platform.BLINK) {\n createEmptyStyleRule(query, this._nonce);\n }\n return this._matchMedia(query);\n }\n}\n\n/**\n * Creates an empty stylesheet that is used to work around browser inconsistencies related to\n * `matchMedia`. At the time of writing, it handles the following cases:\n * 1. On WebKit browsers, a media query has to have at least one rule in order for `matchMedia`\n * to fire. We work around it by declaring a dummy stylesheet with a `@media` declaration.\n * 2. In some cases Blink browsers will stop firing the `matchMedia` listener if none of the rules\n * inside the `@media` match existing elements on the page. We work around it by having one rule\n * targeting the `body`. See https://github.com/angular/components/issues/23546.\n */\nfunction createEmptyStyleRule(query: string, nonce: string | undefined | null) {\n if (mediaQueriesForWebkitCompatibility.has(query)) {\n return;\n }\n\n try {\n if (!mediaQueryStyleNode) {\n mediaQueryStyleNode = document.createElement('style');\n\n if (nonce) {\n mediaQueryStyleNode.setAttribute('nonce', nonce);\n }\n\n mediaQueryStyleNode.setAttribute('type', 'text/css');\n document.head!.appendChild(mediaQueryStyleNode);\n }\n\n if (mediaQueryStyleNode.sheet) {\n mediaQueryStyleNode.sheet.insertRule(`@media ${query} {body{ }}`, 0);\n mediaQueriesForWebkitCompatibility.add(query);\n }\n } catch (e) {\n console.error(e);\n }\n}\n\n/** No-op matchMedia replacement for non-browser platforms. */\nfunction noopMatchMedia(query: string): MediaQueryList {\n // Use `as any` here to avoid adding additional necessary properties for\n // the noop matcher.\n return {\n matches: query === 'all' || query === '',\n media: query,\n addListener: () => {},\n removeListener: () => {},\n } as any;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {coerceArray} from '../coercion';\nimport {Injectable, NgZone, OnDestroy, inject} from '@angular/core';\nimport {combineLatest, concat, Observable, Observer, Subject} from 'rxjs';\nimport {debounceTime, map, skip, startWith, take, takeUntil} from 'rxjs/operators';\nimport {MediaMatcher} from './media-matcher';\n\n/** The current state of a layout breakpoint. */\nexport interface BreakpointState {\n /** Whether the breakpoint is currently matching. */\n matches: boolean;\n /**\n * A key boolean pair for each query provided to the observe method,\n * with its current matched state.\n */\n breakpoints: {\n [key: string]: boolean;\n };\n}\n\n/** The current state of a layout breakpoint. */\ninterface InternalBreakpointState {\n /** Whether the breakpoint is currently matching. */\n matches: boolean;\n /** The media query being to be matched */\n query: string;\n}\n\ninterface Query {\n observable: Observable<InternalBreakpointState>;\n mql: MediaQueryList;\n}\n\n/** Utility for checking the matching state of `@media` queries. */\n@Injectable({providedIn: 'root'})\nexport class BreakpointObserver implements OnDestroy {\n private _mediaMatcher = inject(MediaMatcher);\n private _zone = inject(NgZone);\n\n /** A map of all media queries currently being listened for. */\n private _queries = new Map<string, Query>();\n /** A subject for all other observables to takeUntil based on. */\n private readonly _destroySubject = new Subject<void>();\n\n constructor(...args: unknown[]);\n constructor() {}\n\n /** Completes the active subject, signalling to all other observables to complete. */\n ngOnDestroy() {\n this._destroySubject.next();\n this._destroySubject.complete();\n }\n\n /**\n * Whether one or more media queries match the current viewport size.\n * @param value One or more media queries to check.\n * @returns Whether any of the media queries match.\n */\n isMatched(value: string | readonly string[]): boolean {\n const queries = splitQueries(coerceArray(value));\n return queries.some(mediaQuery => this._registerQuery(mediaQuery).mql.matches);\n }\n\n /**\n * Gets an observable of results for the given queries that will emit new results for any changes\n * in matching of the given queries.\n * @param value One or more media queries to check.\n * @returns A stream of matches for the given queries.\n */\n observe(value: string | readonly string[]): Observable<BreakpointState> {\n const queries = splitQueries(coerceArray(value));\n const observables = queries.map(query => this._registerQuery(query).observable);\n\n let stateObservable = combineLatest(observables);\n // Emit the first state immediately, and then debounce the subsequent emissions.\n stateObservable = concat(\n stateObservable.pipe(take(1)),\n stateObservable.pipe(skip(1), debounceTime(0)),\n );\n return stateObservable.pipe(\n map(breakpointStates => {\n const response: BreakpointState = {\n matches: false,\n breakpoints: {},\n };\n breakpointStates.forEach(({matches, query}) => {\n response.matches = response.matches || matches;\n response.breakpoints[query] = matches;\n });\n return response;\n }),\n );\n }\n\n /** Registers a specific query to be listened for. */\n private _registerQuery(query: string): Query {\n // Only set up a new MediaQueryList if it is not already being listened for.\n if (this._queries.has(query)) {\n return this._queries.get(query)!;\n }\n\n const mql = this._mediaMatcher.matchMedia(query);\n\n // Create callback for match changes and add it is as a listener.\n const queryObservable = new Observable((observer: Observer<MediaQueryListEvent>) => {\n // Listener callback methods are wrapped to be placed back in ngZone. 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{"version":3,"file":"_css-pixel-value-chunk.mjs","sources":["../../../../../
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{"version":3,"file":"_css-pixel-value-chunk.mjs","sources":["../../../../../darwin_arm64-fastbuild-ST-fdfa778d11ba/bin/src/cdk/coercion/css-pixel-value.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\n/** Coerces a value to a CSS pixel value. */\nexport function coerceCssPixelValue(value: any): string {\n if (value == null) {\n return '';\n }\n\n return typeof value === 'string' ? value : `${value}px`;\n}\n"],"names":["coerceCssPixelValue","value"],"mappings":"AASM,SAAUA,mBAAmBA,CAACC,KAAU,EAAA;EAC5C,IAAIA,KAAK,IAAI,IAAI,EAAE;AACjB,IAAA,OAAO,EAAE;AACX;EAEA,OAAO,OAAOA,KAAK,KAAK,QAAQ,GAAGA,KAAK,GAAG,CAAGA,EAAAA,KAAK,CAAI,EAAA,CAAA;AACzD;;;;"}
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{"version":3,"file":"_data-source-chunk.mjs","sources":["../../../../../
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{"version":3,"file":"_data-source-chunk.mjs","sources":["../../../../../darwin_arm64-fastbuild-ST-fdfa778d11ba/bin/src/cdk/collections/data-source.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {ConnectableObservable, Observable} from 'rxjs';\nimport {CollectionViewer} from './collection-viewer';\n\nexport abstract class DataSource<T> {\n /**\n * Connects a collection viewer (such as a data-table) to this data source. Note that\n * the stream provided will be accessed during change detection and should not directly change\n * values that are bound in template views.\n * @param collectionViewer The component that exposes a view over the data provided by this\n * data source.\n * @returns Observable that emits a new value when the data changes.\n */\n abstract connect(collectionViewer: CollectionViewer): Observable<readonly T[]>;\n\n /**\n * Disconnects a collection viewer (such as a data-table) from this data source. Can be used\n * to perform any clean-up or tear-down operations when a view is being destroyed.\n *\n * @param collectionViewer The component that exposes a view over the data provided by this\n * data source.\n */\n abstract disconnect(collectionViewer: CollectionViewer): void;\n}\n\n/** Checks whether an object is a data source. */\nexport function isDataSource(value: any): value is DataSource<any> {\n // Check if the value is a DataSource by observing if it has a connect function. Cannot\n // be checked as an `instanceof DataSource` since people could create their own sources\n // that match the interface, but don't extend DataSource. We also can't use `isObservable`\n // here, because of some internal apps.\n return value && typeof value.connect === 'function' && !(value instanceof ConnectableObservable);\n}\n"],"names":["DataSource","isDataSource","value","connect","ConnectableObservable"],"mappings":";;MAWsBA,UAAU,CAAA;AAsB1B,SAAUC,YAAYA,CAACC,KAAU,EAAA;AAKrC,EAAA,OAAOA,KAAK,IAAI,OAAOA,KAAK,CAACC,OAAO,KAAK,UAAU,IAAI,EAAED,KAAK,YAAYE,qBAAqB,CAAC;AAClG;;;;"}
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{"version":3,"file":"_directionality-chunk.mjs","sources":["../../../../../darwin_arm64-fastbuild-ST-fdfa778d11ba/bin/src/cdk/bidi/dir-document-token.ts","../../../../../darwin_arm64-fastbuild-ST-fdfa778d11ba/bin/src/cdk/bidi/directionality.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {inject, InjectionToken, DOCUMENT} from '@angular/core';\n\n/**\n * Injection token used to inject the document into Directionality.\n * This is used so that the value can be faked in tests.\n *\n * We can't use the real document in tests because changing the real `dir` causes geometry-based\n * tests in Safari to fail.\n *\n * We also can't re-provide the DOCUMENT token from platform-browser because the unit tests\n * themselves use things like `querySelector` in test code.\n *\n * This token is defined in a separate file from Directionality as a workaround for\n * https://github.com/angular/angular/issues/22559\n *\n * @docs-private\n */\nexport const DIR_DOCUMENT = new InjectionToken<Document>('cdk-dir-doc', {\n providedIn: 'root',\n factory: () => inject(DOCUMENT),\n});\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {EventEmitter, Injectable, OnDestroy, inject, signal} from '@angular/core';\nimport {DIR_DOCUMENT} from './dir-document-token';\n\nexport type Direction = 'ltr' | 'rtl';\n\n/** Regex that matches locales with an RTL script. 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{"version":3,"file":"_dispose-view-repeater-strategy-chunk.mjs","sources":["../../../../../darwin_arm64-fastbuild-ST-fdfa778d11ba/bin/src/cdk/collections/dispose-view-repeater-strategy.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {\n EmbeddedViewRef,\n IterableChangeRecord,\n IterableChanges,\n ViewContainerRef,\n} from '@angular/core';\nimport {\n _ViewRepeater,\n _ViewRepeaterItemChanged,\n _ViewRepeaterItemContext,\n _ViewRepeaterItemContextFactory,\n _ViewRepeaterItemValueResolver,\n _ViewRepeaterOperation,\n} from './view-repeater';\n\n/**\n * A repeater that destroys views when they are removed from a\n * `ViewContainerRef`. When new items are inserted into the container,\n * the repeater will always construct a new embedded view for each item.\n *\n * @template T The type for the embedded view's $implicit property.\n * @template R The type for the item in each IterableDiffer change record.\n * @template C The type for the context passed to each embedded view.\n */\nexport class _DisposeViewRepeaterStrategy<\n T,\n R,\n C extends _ViewRepeaterItemContext<T>,\n> implements _ViewRepeater<T, R, C> {\n applyChanges(\n changes: IterableChanges<R>,\n viewContainerRef: ViewContainerRef,\n itemContextFactory: _ViewRepeaterItemContextFactory<T, R, C>,\n itemValueResolver: _ViewRepeaterItemValueResolver<T, R>,\n itemViewChanged?: _ViewRepeaterItemChanged<R, C>,\n ) {\n changes.forEachOperation(\n (\n record: IterableChangeRecord<R>,\n adjustedPreviousIndex: number | null,\n currentIndex: number | null,\n ) => {\n let view: EmbeddedViewRef<C> | undefined;\n let operation: _ViewRepeaterOperation;\n if (record.previousIndex == null) {\n const insertContext = itemContextFactory(record, adjustedPreviousIndex, currentIndex);\n view = viewContainerRef.createEmbeddedView(\n insertContext.templateRef,\n insertContext.context,\n insertContext.index,\n );\n operation = _ViewRepeaterOperation.INSERTED;\n } else if (currentIndex == null) {\n viewContainerRef.remove(adjustedPreviousIndex!);\n operation = _ViewRepeaterOperation.REMOVED;\n } else {\n view = viewContainerRef.get(adjustedPreviousIndex!) as EmbeddedViewRef<C>;\n viewContainerRef.move(view!, currentIndex);\n operation = _ViewRepeaterOperation.MOVED;\n }\n\n if (itemViewChanged) {\n itemViewChanged({\n context: view?.context,\n operation,\n record,\n });\n }\n },\n );\n }\n\n detach() {}\n}\n"],"names":["_DisposeViewRepeaterStrategy","applyChanges","changes","viewContainerRef","itemContextFactory","itemValueResolver","itemViewChanged","forEachOperation","record","adjustedPreviousIndex","currentIndex","view","operation","previousIndex","insertContext","createEmbeddedView","templateRef","context","index","_ViewRepeaterOperation","INSERTED","remove","REMOVED","get","move","MOVED","detach"],"mappings":";;MAgCaA,4BAA4B,CAAA;EAKvCC,YAAYA,CACVC,OAA2B,EAC3BC,gBAAkC,EAClCC,kBAA4D,EAC5DC,iBAAuD,EACvDC,eAAgD,EAAA;IAEhDJ,OAAO,CAACK,gBAAgB,CACtB,CACEC,MAA+B,EAC/BC,qBAAoC,EACpCC,YAA2B,KACzB;AACF,MAAA,IAAIC,IAAoC;AACxC,MAAA,IAAIC,SAAiC;AACrC,MAAA,IAAIJ,MAAM,CAACK,aAAa,IAAI,IAAI,EAAE;QAChC,MAAMC,aAAa,GAAGV,kBAAkB,CAACI,MAAM,EAAEC,qBAAqB,EAAEC,YAAY,CAAC;AACrFC,QAAAA,IAAI,GAAGR,gBAAgB,CAACY,kBAAkB,CACxCD,aAAa,CAACE,WAAW,EACzBF,aAAa,CAACG,OAAO,EACrBH,aAAa,CAACI,KAAK,CACpB;QACDN,SAAS,GAAGO,sBAAsB,CAACC,QAAQ;AAC7C,OAAA,MAAO,IAAIV,YAAY,IAAI,IAAI,EAAE;AAC/BP,QAAAA,gBAAgB,CAACkB,MAAM,CAACZ,qBAAsB,CAAC;QAC/CG,SAAS,GAAGO,sBAAsB,CAACG,OAAO;AAC5C,OAAA,MAAO;AACLX,QAAAA,IAAI,GAAGR,gBAAgB,CAACoB,GAAG,CAACd,qBAAsB,CAAuB;AACzEN,QAAAA,gBAAgB,CAACqB,IAAI,CAACb,IAAK,EAAED,YAAY,CAAC;QAC1CE,SAAS,GAAGO,sBAAsB,CAACM,KAAK;AAC1C;AAEA,MAAA,IAAInB,eAAe,EAAE;AACnBA,QAAAA,eAAe,CAAC;UACdW,OAAO,EAAEN,IAAI,EAAEM,OAAO;UACtBL,SAAS;AACTJ,UAAAA;AACD,SAAA,CAAC;AACJ;AACF,KAAC,CACF;AACH;EAEAkB,MAAMA;AACP;;;;"}
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{"version":3,"file":"_element-chunk.mjs","sources":["../../../../../darwin_arm64-fastbuild-ST-fdfa778d11ba/bin/src/cdk/coercion/number-property.ts","../../../../../darwin_arm64-fastbuild-ST-fdfa778d11ba/bin/src/cdk/coercion/element.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\n/**\n * Type describing the allowed values for a number input\n * @docs-private\n */\nexport type NumberInput = string | number | null | undefined;\n\n/** Coerces a data-bound value (typically a string) to a number. */\nexport function coerceNumberProperty(value: any): number;\nexport function coerceNumberProperty<D>(value: any, fallback: D): number | D;\nexport function coerceNumberProperty(value: any, fallbackValue = 0) {\n if (_isNumberValue(value)) {\n return Number(value);\n }\n return arguments.length === 2 ? fallbackValue : 0;\n}\n\n/**\n * Whether the provided value is considered a number.\n * @docs-private\n */\nexport function _isNumberValue(value: any): boolean {\n // parseFloat(value) handles most of the cases we're interested in (it treats null, empty string,\n // and other non-number values as NaN, where Number just uses 0) but it considers the string\n // '123hello' to be a valid number. Therefore we also check if Number(value) is NaN.\n return !isNaN(parseFloat(value as any)) && !isNaN(Number(value));\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {ElementRef} from '@angular/core';\n\n/**\n * Coerces an ElementRef or an Element into an element.\n * Useful for APIs that can accept either a ref or the native element itself.\n */\nexport function coerceElement<T>(elementOrRef: ElementRef<T> | T): T {\n return elementOrRef instanceof ElementRef ? elementOrRef.nativeElement : elementOrRef;\n}\n"],"names":["coerceNumberProperty","value","fallbackValue","_isNumberValue","Number","arguments","length","isNaN","parseFloat","coerceElement","elementOrRef","ElementRef","nativeElement"],"mappings":";;SAiBgBA,oBAAoBA,CAACC,KAAU,EAAEC,aAAa,GAAG,CAAC,EAAA;AAChE,EAAA,IAAIC,cAAc,CAACF,KAAK,CAAC,EAAE;IACzB,OAAOG,MAAM,CAACH,KAAK,CAAC;AACtB;EACA,OAAOI,SAAS,CAACC,MAAM,KAAK,CAAC,GAAGJ,aAAa,GAAG,CAAC;AACnD;AAMM,SAAUC,cAAcA,CAACF,KAAU,EAAA;AAIvC,EAAA,OAAO,CAACM,KAAK,CAACC,UAAU,CAACP,KAAY,CAAC,CAAC,IAAI,CAACM,KAAK,CAACH,MAAM,CAACH,KAAK,CAAC,CAAC;AAClE;;ACnBM,SAAUQ,aAAaA,CAAIC,YAA+B,EAAA;EAC9D,OAAOA,YAAY,YAAYC,UAAU,GAAGD,YAAY,CAACE,aAAa,GAAGF,YAAY;AACvF;;;;"}
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{"version":3,"file":"_fake-event-detection-chunk.mjs","sources":["../../../../../darwin_arm64-fastbuild-ST-fdfa778d11ba/bin/src/cdk/a11y/fake-event-detection.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\n/** Gets whether an event could be a faked `mousedown` event dispatched by a screen reader. */\nexport function isFakeMousedownFromScreenReader(event: MouseEvent): boolean {\n // Some screen readers will dispatch a fake `mousedown` event when pressing enter or space on\n // a clickable element. We can distinguish these events when `event.buttons` is zero, or\n // `event.detail` is zero depending on the browser:\n // - `event.buttons` works on Firefox, but fails on Chrome.\n // - `detail` works on Chrome, but fails on Firefox.\n return event.buttons === 0 || event.detail === 0;\n}\n\n/** Gets whether an event could be a faked `touchstart` event dispatched by a screen reader. */\nexport function isFakeTouchstartFromScreenReader(event: TouchEvent): boolean {\n const touch: Touch | undefined =\n (event.touches && event.touches[0]) || (event.changedTouches && event.changedTouches[0]);\n\n // A fake `touchstart` can be distinguished from a real one by looking at the `identifier`\n // which is typically >= 0 on a real device versus -1 from a screen reader. Just to be safe,\n // we can also look at `radiusX` and `radiusY`. This behavior was observed against a Windows 10\n // device with a touch screen running NVDA v2020.4 and Firefox 85 or Chrome 88.\n return (\n !!touch &&\n touch.identifier === -1 &&\n (touch.radiusX == null || touch.radiusX === 1) &&\n (touch.radiusY == null || touch.radiusY === 1)\n );\n}\n"],"names":["isFakeMousedownFromScreenReader","event","buttons","detail","isFakeTouchstartFromScreenReader","touch","touches","changedTouches","identifier","radiusX","radiusY"],"mappings":"AASM,SAAUA,+BAA+BA,CAACC,KAAiB,EAAA;EAM/D,OAAOA,KAAK,CAACC,OAAO,KAAK,CAAC,IAAID,KAAK,CAACE,MAAM,KAAK,CAAC;AAClD;AAGM,SAAUC,gCAAgCA,CAACH,KAAiB,EAAA;EAChE,MAAMI,KAAK,GACRJ,KAAK,CAACK,OAAO,IAAIL,KAAK,CAACK,OAAO,CAAC,CAAC,CAAC,IAAML,KAAK,CAACM,cAAc,IAAIN,KAAK,CAACM,cAAc,CAAC,CAAC,CAAE;AAM1F,EAAA,OACE,CAAC,CAACF,KAAK,IACPA,KAAK,CAACG,UAAU,KAAK,CAAC,CAAC,KACtBH,KAAK,CAACI,OAAO,IAAI,IAAI,IAAIJ,KAAK,CAACI,OAAO,KAAK,CAAC,CAAC,KAC7CJ,KAAK,CAACK,OAAO,IAAI,IAAI,IAAIL,KAAK,CAACK,OAAO,KAAK,CAAC,CAAC;AAElD;;;;"}
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{"version":3,"file":"_focus-key-manager-chunk.mjs","sources":["../../../../../darwin_arm64-fastbuild-ST-fdfa778d11ba/bin/src/cdk/a11y/key-manager/focus-key-manager.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {ListKeyManager, ListKeyManagerOption} from './list-key-manager';\nimport {FocusOrigin} from '../focus-monitor/focus-monitor';\n\n/**\n * This is the interface for focusable items (used by the FocusKeyManager).\n * Each item must know how to focus itself, whether or not it is currently disabled\n * and be able to supply its label.\n */\nexport interface FocusableOption extends ListKeyManagerOption {\n /** Focuses the `FocusableOption`. */\n focus(origin?: FocusOrigin): void;\n}\n\nexport class FocusKeyManager<T> extends ListKeyManager<FocusableOption & T> {\n private _origin: FocusOrigin = 'program';\n\n /**\n * Sets the focus origin that will be passed in to the items for any subsequent `focus` calls.\n * @param origin Focus origin to be used when focusing items.\n */\n setFocusOrigin(origin: FocusOrigin): this {\n this._origin = origin;\n return this;\n }\n\n /**\n * Sets the active item to the item at the specified\n * index and focuses the newly active item.\n * @param index Index of the item to be set as active.\n */\n override setActiveItem(index: number): void;\n\n /**\n * Sets the active item to the item that is specified and focuses it.\n * @param item Item to be set as active.\n */\n override setActiveItem(item: T): void;\n\n /**\n * Sets the active item to the item that is specified and focuses it.\n * @param item Item to be set as active.\n */\n override setActiveItem(item: T | number): void;\n\n override setActiveItem(item: any): void {\n super.setActiveItem(item);\n\n if (this.activeItem) {\n this.activeItem.focus(this._origin);\n }\n }\n}\n"],"names":["FocusKeyManager","ListKeyManager","_origin","setFocusOrigin","origin","setActiveItem","item","activeItem","focus"],"mappings":";;AAqBM,MAAOA,eAAmB,SAAQC,cAAmC,CAAA;AACjEC,EAAAA,OAAO,GAAgB,SAAS;EAMxCC,cAAcA,CAACC,MAAmB,EAAA;IAChC,IAAI,CAACF,OAAO,GAAGE,MAAM;AACrB,IAAA,OAAO,IAAI;AACb;EAqBSC,aAAaA,CAACC,IAAS,EAAA;AAC9B,IAAA,KAAK,CAACD,aAAa,CAACC,IAAI,CAAC;IAEzB,IAAI,IAAI,CAACC,UAAU,EAAE;MACnB,IAAI,CAACA,UAAU,CAACC,KAAK,CAAC,IAAI,CAACN,OAAO,CAAC;AACrC;AACF;AACD;;;;"}
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{"version":3,"file":"_focus-monitor-chunk.mjs","sources":["../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/src/cdk/a11y/input-modality/input-modality-detector.ts","../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/src/cdk/a11y/focus-monitor/focus-monitor.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {ALT, CONTROL, MAC_META, META, SHIFT} from '../../keycodes';\nimport {\n Injectable,\n InjectionToken,\n OnDestroy,\n NgZone,\n inject,\n RendererFactory2,\n DOCUMENT,\n} from '@angular/core';\nimport {Platform, _getEventTarget} from '../../platform';\n\nimport {BehaviorSubject, Observable} from 'rxjs';\nimport {distinctUntilChanged, skip} from 'rxjs/operators';\nimport {\n isFakeMousedownFromScreenReader,\n isFakeTouchstartFromScreenReader,\n} from '../fake-event-detection';\n\n/**\n * The input modalities detected by this service. Null is used if the input modality is unknown.\n */\nexport type InputModality = 'keyboard' | 'mouse' | 'touch' | null;\n\n/** Options to configure the behavior of the InputModalityDetector. */\nexport interface InputModalityDetectorOptions {\n /** Keys to ignore when detecting keyboard input modality. */\n ignoreKeys?: number[];\n}\n\n/**\n * Injectable options for the InputModalityDetector. These are shallowly merged with the default\n * options.\n */\nexport const INPUT_MODALITY_DETECTOR_OPTIONS = new InjectionToken<InputModalityDetectorOptions>(\n 'cdk-input-modality-detector-options',\n);\n\n/**\n * Default options for the InputModalityDetector.\n *\n * Modifier keys are ignored by default (i.e. when pressed won't cause the service to detect\n * keyboard input modality) for two reasons:\n *\n * 1. Modifier keys are commonly used with mouse to perform actions such as 'right click' or 'open\n * in new tab', and are thus less representative of actual keyboard interaction.\n * 2. VoiceOver triggers some keyboard events when linearly navigating with Control + Option (but\n * confusingly not with Caps Lock). Thus, to have parity with other screen readers, we ignore\n * these keys so as to not update the input modality.\n *\n * Note that we do not by default ignore the right Meta key on Safari because it has the same key\n * code as the ContextMenu key on other browsers. When we switch to using event.key, we can\n * distinguish between the two.\n */\nexport const INPUT_MODALITY_DETECTOR_DEFAULT_OPTIONS: InputModalityDetectorOptions = {\n ignoreKeys: [ALT, CONTROL, MAC_META, META, SHIFT],\n};\n\n/**\n * The amount of time needed to pass after a touchstart event in order for a subsequent mousedown\n * event to be attributed as mouse and not touch.\n *\n * This is the value used by AngularJS Material. Through trial and error (on iPhone 6S) they found\n * that a value of around 650ms seems appropriate.\n */\nexport const TOUCH_BUFFER_MS = 650;\n\n/**\n * Event listener options that enable capturing and also mark the listener as passive if the browser\n * supports it.\n */\nconst modalityEventListenerOptions = {\n passive: true,\n capture: true,\n};\n\n/**\n * Service that detects the user's input modality.\n *\n * This service does not update the input modality when a user navigates with a screen reader\n * (e.g. linear navigation with VoiceOver, object navigation / browse mode with NVDA, virtual PC\n * cursor mode with JAWS). This is in part due to technical limitations (i.e. keyboard events do not\n * fire as expected in these modes) but is also arguably the correct behavior. Navigating with a\n * screen reader is akin to visually scanning a page, and should not be interpreted as actual user\n * input interaction.\n *\n * When a user is not navigating but *interacting* with a screen reader, this service attempts to\n * update the input modality to keyboard, but in general this service's behavior is largely\n * undefined.\n */\n@Injectable({providedIn: 'root'})\nexport class InputModalityDetector implements OnDestroy {\n private readonly _platform = inject(Platform);\n private readonly _listenerCleanups: (() => void)[] | undefined;\n\n /** Emits whenever an input modality is detected. */\n readonly modalityDetected: Observable<InputModality>;\n\n /** Emits when the input modality changes. */\n readonly modalityChanged: Observable<InputModality>;\n\n /** The most recently detected input modality. */\n get mostRecentModality(): InputModality {\n return this._modality.value;\n }\n\n /**\n * The most recently detected input modality event target. Is null if no input modality has been\n * detected or if the associated event target is null for some unknown reason.\n */\n _mostRecentTarget: HTMLElement | null = null;\n\n /** The underlying BehaviorSubject that emits whenever an input modality is detected. */\n private readonly _modality = new BehaviorSubject<InputModality>(null);\n\n /** Options for this InputModalityDetector. */\n private readonly _options: InputModalityDetectorOptions;\n\n /**\n * The timestamp of the last touch input modality. Used to determine whether mousedown events\n * should be attributed to mouse or touch.\n */\n private _lastTouchMs = 0;\n\n /**\n * Handles keydown events. Must be an arrow function in order to preserve the context when it gets\n * bound.\n */\n private _onKeydown = (event: KeyboardEvent) => {\n // If this is one of the keys we should ignore, then ignore it and don't update the input\n // modality to keyboard.\n if (this._options?.ignoreKeys?.some(keyCode => keyCode === event.keyCode)) {\n return;\n }\n\n this._modality.next('keyboard');\n this._mostRecentTarget = _getEventTarget(event);\n };\n\n /**\n * Handles mousedown events. Must be an arrow function in order to preserve the context when it\n * gets bound.\n */\n private _onMousedown = (event: MouseEvent) => {\n // Touches trigger both touch and mouse events, so we need to distinguish between mouse events\n // that were triggered via mouse vs touch. To do so, check if the mouse event occurs closely\n // after the previous touch event.\n if (Date.now() - this._lastTouchMs < TOUCH_BUFFER_MS) {\n return;\n }\n\n // Fake mousedown events are fired by some screen readers when controls are activated by the\n // screen reader. Attribute them to keyboard input modality.\n this._modality.next(isFakeMousedownFromScreenReader(event) ? 'keyboard' : 'mouse');\n this._mostRecentTarget = _getEventTarget(event);\n };\n\n /**\n * Handles touchstart events. Must be an arrow function in order to preserve the context when it\n * gets bound.\n */\n private _onTouchstart = (event: TouchEvent) => {\n // Same scenario as mentioned in _onMousedown, but on touch screen devices, fake touchstart\n // events are fired. Again, attribute to keyboard input modality.\n if (isFakeTouchstartFromScreenReader(event)) {\n this._modality.next('keyboard');\n return;\n }\n\n // Store the timestamp of this touch event, as it's used to distinguish between mouse events\n // triggered via mouse vs touch.\n this._lastTouchMs = Date.now();\n\n this._modality.next('touch');\n this._mostRecentTarget = _getEventTarget(event);\n };\n\n constructor(...args: unknown[]);\n\n constructor() {\n const ngZone = inject(NgZone);\n const document = inject<Document>(DOCUMENT);\n const options = inject(INPUT_MODALITY_DETECTOR_OPTIONS, {optional: true});\n\n this._options = {\n ...INPUT_MODALITY_DETECTOR_DEFAULT_OPTIONS,\n ...options,\n };\n\n // Skip the first emission as it's null.\n this.modalityDetected = this._modality.pipe(skip(1));\n this.modalityChanged = this.modalityDetected.pipe(distinctUntilChanged());\n\n // If we're not in a browser, this service should do nothing, as there's no relevant input\n // modality to detect.\n if (this._platform.isBrowser) {\n const renderer = inject(RendererFactory2).createRenderer(null, null);\n\n this._listenerCleanups = ngZone.runOutsideAngular(() => {\n return [\n renderer.listen(document, 'keydown', this._onKeydown, modalityEventListenerOptions),\n renderer.listen(document, 'mousedown', this._onMousedown, modalityEventListenerOptions),\n renderer.listen(document, 'touchstart', this._onTouchstart, modalityEventListenerOptions),\n ];\n });\n }\n }\n\n ngOnDestroy() {\n this._modality.complete();\n this._listenerCleanups?.forEach(cleanup => cleanup());\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {\n Platform,\n normalizePassiveListenerOptions,\n _getShadowRoot,\n _getEventTarget,\n} from '../../platform';\nimport {\n Directive,\n ElementRef,\n EventEmitter,\n Injectable,\n InjectionToken,\n NgZone,\n OnDestroy,\n Output,\n AfterViewInit,\n inject,\n DOCUMENT,\n} from '@angular/core';\nimport {Observable, of as observableOf, Subject, Subscription} from 'rxjs';\nimport {takeUntil} from 'rxjs/operators';\nimport {coerceElement} from '../../coercion';\n\nimport {InputModalityDetector, TOUCH_BUFFER_MS} from '../input-modality/input-modality-detector';\n\nexport type FocusOrigin = 'touch' | 'mouse' | 'keyboard' | 'program' | null;\n\n/**\n * Corresponds to the options that can be passed to the native `focus` event.\n * via https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/focus\n */\nexport interface FocusOptions {\n /** Whether the browser should scroll to the element when it is focused. */\n preventScroll?: boolean;\n}\n\n/** Detection mode used for attributing the origin of a focus event. */\nexport enum FocusMonitorDetectionMode {\n /**\n * Any mousedown, keydown, or touchstart event that happened in the previous\n * tick or the current tick will be used to assign a focus event's origin (to\n * either mouse, keyboard, or touch). This is the default option.\n */\n IMMEDIATE,\n /**\n * A focus event's origin is always attributed to the last corresponding\n * mousedown, keydown, or touchstart event, no matter how long ago it occurred.\n */\n EVENTUAL,\n}\n\n/** Injectable service-level options for FocusMonitor. */\nexport interface FocusMonitorOptions {\n detectionMode?: FocusMonitorDetectionMode;\n}\n\n/** InjectionToken for FocusMonitorOptions. */\nexport const FOCUS_MONITOR_DEFAULT_OPTIONS = new InjectionToken<FocusMonitorOptions>(\n 'cdk-focus-monitor-default-options',\n);\n\ntype MonitoredElementInfo = {\n checkChildren: boolean;\n readonly subject: Subject<FocusOrigin>;\n rootNode: HTMLElement | ShadowRoot | Document;\n};\n\n/**\n * Event listener options that enable capturing and also\n * mark the listener as passive if the browser supports it.\n */\nconst captureEventListenerOptions = normalizePassiveListenerOptions({\n passive: true,\n capture: true,\n});\n\n/** Monitors mouse and keyboard events to determine the cause of focus events. */\n@Injectable({providedIn: 'root'})\nexport class FocusMonitor implements OnDestroy {\n private _ngZone = inject(NgZone);\n private _platform = inject(Platform);\n private readonly _inputModalityDetector = inject(InputModalityDetector);\n\n /** The focus origin that the next focus event is a result of. */\n private _origin: FocusOrigin = null;\n\n /** The FocusOrigin of the last focus event tracked by the FocusMonitor. */\n private _lastFocusOrigin: FocusOrigin;\n\n /** Whether the window has just been focused. */\n private _windowFocused = false;\n\n /** The timeout id of the window focus timeout. */\n private _windowFocusTimeoutId: ReturnType<typeof setTimeout>;\n\n /** The timeout id of the origin clearing timeout. */\n private _originTimeoutId: ReturnType<typeof setTimeout>;\n\n /**\n * Whether the origin was determined via a touch interaction. Necessary as properly attributing\n * focus events to touch interactions requires special logic.\n */\n private _originFromTouchInteraction = false;\n\n /** Map of elements being monitored to their info. */\n private _elementInfo = new Map<HTMLElement, MonitoredElementInfo>();\n\n /** The number of elements currently being monitored. */\n private _monitoredElementCount = 0;\n\n /**\n * Keeps track of the root nodes to which we've currently bound a focus/blur handler,\n * as well as the number of monitored elements that they contain. We have to treat focus/blur\n * handlers differently from the rest of the events, because the browser won't emit events\n * to the document when focus moves inside of a shadow root.\n */\n private _rootNodeFocusListenerCount = new Map<HTMLElement | Document | ShadowRoot, number>();\n\n /**\n * The specified detection mode, used for attributing the origin of a focus\n * event.\n */\n private readonly _detectionMode: FocusMonitorDetectionMode;\n\n /**\n * Event listener for `focus` events on the window.\n * Needs to be an arrow function in order to preserve the context when it gets bound.\n */\n private _windowFocusListener = () => {\n // Make a note of when the window regains focus, so we can\n // restore the origin info for the focused element.\n this._windowFocused = true;\n this._windowFocusTimeoutId = setTimeout(() => (this._windowFocused = false));\n };\n\n /** Used to reference correct document/window */\n protected _document = inject(DOCUMENT);\n\n /** Subject for stopping our InputModalityDetector subscription. */\n private readonly _stopInputModalityDetector = new Subject<void>();\n\n constructor(...args: unknown[]);\n\n constructor() {\n const options = inject<FocusMonitorOptions | null>(FOCUS_MONITOR_DEFAULT_OPTIONS, {\n optional: true,\n });\n\n this._detectionMode = options?.detectionMode || FocusMonitorDetectionMode.IMMEDIATE;\n }\n /**\n * Event listener for `focus` and 'blur' events on the document.\n * Needs to be an arrow function in order to preserve the context when it gets bound.\n */\n private _rootNodeFocusAndBlurListener = (event: Event) => {\n const target = _getEventTarget<HTMLElement>(event);\n\n // We need to walk up the ancestor chain in order to support `checkChildren`.\n for (let element = target; element; element = element.parentElement) {\n if (event.type === 'focus') {\n this._onFocus(event as FocusEvent, element);\n } else {\n this._onBlur(event as FocusEvent, element);\n }\n }\n };\n\n /**\n * Monitors focus on an element and applies appropriate CSS classes.\n * @param element The element to monitor\n * @param checkChildren Whether to count the element as focused when its children are focused.\n * @returns An observable that emits when the focus state of the element changes.\n * When the element is blurred, null will be emitted.\n */\n monitor(element: HTMLElement, checkChildren?: boolean): Observable<FocusOrigin>;\n\n /**\n * Monitors focus on an element and applies appropriate CSS classes.\n * @param element The element to monitor\n * @param checkChildren Whether to count the element as focused when its children are focused.\n * @returns An observable that emits when the focus state of the element changes.\n * When the element is blurred, null will be emitted.\n */\n monitor(element: ElementRef<HTMLElement>, checkChildren?: boolean): Observable<FocusOrigin>;\n\n monitor(\n element: HTMLElement | ElementRef<HTMLElement>,\n checkChildren: boolean = false,\n ): Observable<FocusOrigin> {\n const nativeElement = coerceElement(element);\n\n // Do nothing if we're not on the browser platform or the passed in node isn't an element.\n if (!this._platform.isBrowser || nativeElement.nodeType !== 1) {\n // Note: we don't want the observable to emit at all so we don't pass any parameters.\n return observableOf();\n }\n\n // If the element is inside the shadow DOM, we need to bind our focus/blur listeners to\n // the shadow root, rather than the `document`, because the browser won't emit focus events\n // to the `document`, if focus is moving within the same shadow root.\n const rootNode = _getShadowRoot(nativeElement) || this._document;\n const cachedInfo = this._elementInfo.get(nativeElement);\n\n // Check if we're already monitoring this element.\n if (cachedInfo) {\n if (checkChildren) {\n // TODO(COMP-318): this can be problematic, because it'll turn all non-checkChildren\n // observers into ones that behave as if `checkChildren` was turned on. We need a more\n // robust solution.\n cachedInfo.checkChildren = true;\n }\n\n return cachedInfo.subject;\n }\n\n // Create monitored element info.\n const info: MonitoredElementInfo = {\n checkChildren: checkChildren,\n subject: new Subject<FocusOrigin>(),\n rootNode,\n };\n this._elementInfo.set(nativeElement, info);\n this._registerGlobalListeners(info);\n\n return info.subject;\n }\n\n /**\n * Stops monitoring an element and removes all focus classes.\n * @param element The element to stop monitoring.\n */\n stopMonitoring(element: HTMLElement): void;\n\n /**\n * Stops monitoring an element and removes all focus classes.\n * @param element The element to stop monitoring.\n */\n stopMonitoring(element: ElementRef<HTMLElement>): void;\n\n stopMonitoring(element: HTMLElement | ElementRef<HTMLElement>): void {\n const nativeElement = coerceElement(element);\n const elementInfo = this._elementInfo.get(nativeElement);\n\n if (elementInfo) {\n elementInfo.subject.complete();\n\n this._setClasses(nativeElement);\n this._elementInfo.delete(nativeElement);\n this._removeGlobalListeners(elementInfo);\n }\n }\n\n /**\n * Focuses the element via the specified focus origin.\n * @param element Element to focus.\n * @param origin Focus origin.\n * @param options Options that can be used to configure the focus behavior.\n */\n focusVia(element: HTMLElement, origin: FocusOrigin, options?: FocusOptions): void;\n\n /**\n * Focuses the element via the specified focus origin.\n * @param element Element to focus.\n * @param origin Focus origin.\n * @param options Options that can be used to configure the focus behavior.\n */\n focusVia(element: ElementRef<HTMLElement>, origin: FocusOrigin, options?: FocusOptions): void;\n\n focusVia(\n element: HTMLElement | ElementRef<HTMLElement>,\n origin: FocusOrigin,\n options?: FocusOptions,\n ): void {\n const nativeElement = coerceElement(element);\n const focusedElement = this._document.activeElement;\n\n // If the element is focused already, calling `focus` again won't trigger the event listener\n // which means that the focus classes won't be updated. If that's the case, update the classes\n // directly without waiting for an event.\n if (nativeElement === focusedElement) {\n this._getClosestElementsInfo(nativeElement).forEach(([currentElement, info]) =>\n this._originChanged(currentElement, origin, info),\n );\n } else {\n this._setOrigin(origin);\n\n // `focus` isn't available on the server\n if (typeof nativeElement.focus === 'function') {\n nativeElement.focus(options);\n }\n }\n }\n\n ngOnDestroy() {\n this._elementInfo.forEach((_info, element) => this.stopMonitoring(element));\n }\n\n /** Use defaultView of injected document if available or fallback to global window reference */\n private _getWindow(): Window {\n return this._document.defaultView || window;\n }\n\n private _getFocusOrigin(focusEventTarget: HTMLElement | null): FocusOrigin {\n if (this._origin) {\n // If the origin was realized via a touch interaction, we need to perform additional checks\n // to determine whether the focus origin should be attributed to touch or program.\n if (this._originFromTouchInteraction) {\n return this._shouldBeAttributedToTouch(focusEventTarget) ? 'touch' : 'program';\n } else {\n return this._origin;\n }\n }\n\n // If the window has just regained focus, we can restore the most recent origin from before the\n // window blurred. Otherwise, we've reached the point where we can't identify the source of the\n // focus. This typically means one of two things happened:\n //\n // 1) The element was programmatically focused, or\n // 2) The element was focused via screen reader navigation (which generally doesn't fire\n // events).\n //\n // Because we can't distinguish between these two cases, we default to setting `program`.\n if (this._windowFocused && this._lastFocusOrigin) {\n return this._lastFocusOrigin;\n }\n\n // If the interaction is coming from an input label, we consider it a mouse interactions.\n // This is a special case where focus moves on `click`, rather than `mousedown` which breaks\n // our detection, because all our assumptions are for `mousedown`. We need to handle this\n // special case, because it's very common for checkboxes and radio buttons.\n if (focusEventTarget && this._isLastInteractionFromInputLabel(focusEventTarget)) {\n return 'mouse';\n }\n\n return 'program';\n }\n\n /**\n * Returns whether the focus event should be attributed to touch. Recall that in IMMEDIATE mode, a\n * touch origin isn't immediately reset at the next tick (see _setOrigin). This means that when we\n * handle a focus event following a touch interaction, we need to determine whether (1) the focus\n * event was directly caused by the touch interaction or (2) the focus event was caused by a\n * subsequent programmatic focus call triggered by the touch interaction.\n * @param focusEventTarget The target of the focus event under examination.\n */\n private _shouldBeAttributedToTouch(focusEventTarget: HTMLElement | null): boolean {\n // Please note that this check is not perfect. Consider the following edge case:\n //\n // <div #parent tabindex=\"0\">\n // <div #child tabindex=\"0\" (click)=\"#parent.focus()\"></div>\n // </div>\n //\n // Suppose there is a FocusMonitor in IMMEDIATE mode attached to #parent. When the user touches\n // #child, #parent is programmatically focused. This code will attribute the focus to touch\n // instead of program. This is a relatively minor edge-case that can be worked around by using\n // focusVia(parent, 'program') to focus #parent.\n return (\n this._detectionMode === FocusMonitorDetectionMode.EVENTUAL ||\n !!focusEventTarget?.contains(this._inputModalityDetector._mostRecentTarget)\n );\n }\n\n /**\n * Sets the focus classes on the element based on the given focus origin.\n * @param element The element to update the classes on.\n * @param origin The focus origin.\n */\n private _setClasses(element: HTMLElement, origin?: FocusOrigin): void {\n element.classList.toggle('cdk-focused', !!origin);\n element.classList.toggle('cdk-touch-focused', origin === 'touch');\n element.classList.toggle('cdk-keyboard-focused', origin === 'keyboard');\n element.classList.toggle('cdk-mouse-focused', origin === 'mouse');\n element.classList.toggle('cdk-program-focused', origin === 'program');\n }\n\n /**\n * Updates the focus origin. If we're using immediate detection mode, we schedule an async\n * function to clear the origin at the end of a timeout. The duration of the timeout depends on\n * the origin being set.\n * @param origin The origin to set.\n * @param isFromInteraction Whether we are setting the origin from an interaction event.\n */\n private _setOrigin(origin: FocusOrigin, isFromInteraction = false): void {\n this._ngZone.runOutsideAngular(() => {\n this._origin = origin;\n this._originFromTouchInteraction = origin === 'touch' && isFromInteraction;\n\n // If we're in IMMEDIATE mode, reset the origin at the next tick (or in `TOUCH_BUFFER_MS` ms\n // for a touch event). We reset the origin at the next tick because Firefox focuses one tick\n // after the interaction event. We wait `TOUCH_BUFFER_MS` ms before resetting the origin for\n // a touch event because when a touch event is fired, the associated focus event isn't yet in\n // the event queue. Before doing so, clear any pending timeouts.\n if (this._detectionMode === FocusMonitorDetectionMode.IMMEDIATE) {\n clearTimeout(this._originTimeoutId);\n const ms = this._originFromTouchInteraction ? TOUCH_BUFFER_MS : 1;\n this._originTimeoutId = setTimeout(() => (this._origin = null), ms);\n }\n });\n }\n\n /**\n * Handles focus events on a registered element.\n * @param event The focus event.\n * @param element The monitored element.\n */\n private _onFocus(event: FocusEvent, element: HTMLElement) {\n // NOTE(mmalerba): We currently set the classes based on the focus origin of the most recent\n // focus event affecting the monitored element. If we want to use the origin of the first event\n // instead we should check for the cdk-focused class here and return if the element already has\n // it. (This only matters for elements that have includesChildren = true).\n\n // If we are not counting child-element-focus as focused, make sure that the event target is the\n // monitored element itself.\n const elementInfo = this._elementInfo.get(element);\n const focusEventTarget = _getEventTarget<HTMLElement>(event);\n if (!elementInfo || (!elementInfo.checkChildren && element !== focusEventTarget)) {\n return;\n }\n\n this._originChanged(element, this._getFocusOrigin(focusEventTarget), elementInfo);\n }\n\n /**\n * Handles blur events on a registered element.\n * @param event The blur event.\n * @param element The monitored element.\n */\n _onBlur(event: FocusEvent, element: HTMLElement) {\n // If we are counting child-element-focus as focused, make sure that we aren't just blurring in\n // order to focus another child of the monitored element.\n const elementInfo = this._elementInfo.get(element);\n\n if (\n !elementInfo ||\n (elementInfo.checkChildren &&\n event.relatedTarget instanceof Node &&\n element.contains(event.relatedTarget))\n ) {\n return;\n }\n\n this._setClasses(element);\n this._emitOrigin(elementInfo, null);\n }\n\n private _emitOrigin(info: MonitoredElementInfo, origin: FocusOrigin) {\n if (info.subject.observers.length) {\n this._ngZone.run(() => info.subject.next(origin));\n }\n }\n\n private _registerGlobalListeners(elementInfo: MonitoredElementInfo) {\n if (!this._platform.isBrowser) {\n return;\n }\n\n const rootNode = elementInfo.rootNode;\n const rootNodeFocusListeners = this._rootNodeFocusListenerCount.get(rootNode) || 0;\n\n if (!rootNodeFocusListeners) {\n this._ngZone.runOutsideAngular(() => {\n rootNode.addEventListener(\n 'focus',\n this._rootNodeFocusAndBlurListener,\n captureEventListenerOptions,\n );\n rootNode.addEventListener(\n 'blur',\n this._rootNodeFocusAndBlurListener,\n captureEventListenerOptions,\n );\n });\n }\n\n this._rootNodeFocusListenerCount.set(rootNode, rootNodeFocusListeners + 1);\n\n // Register global listeners when first element is monitored.\n if (++this._monitoredElementCount === 1) {\n // Note: we listen to events in the capture phase so we\n // can detect them even if the user stops propagation.\n this._ngZone.runOutsideAngular(() => {\n const window = this._getWindow();\n window.addEventListener('focus', this._windowFocusListener);\n });\n\n // The InputModalityDetector is also just a collection of global listeners.\n this._inputModalityDetector.modalityDetected\n .pipe(takeUntil(this._stopInputModalityDetector))\n .subscribe(modality => {\n this._setOrigin(modality, true /* isFromInteraction */);\n });\n }\n }\n\n private _removeGlobalListeners(elementInfo: MonitoredElementInfo) {\n const rootNode = elementInfo.rootNode;\n\n if (this._rootNodeFocusListenerCount.has(rootNode)) {\n const rootNodeFocusListeners = this._rootNodeFocusListenerCount.get(rootNode)!;\n\n if (rootNodeFocusListeners > 1) {\n this._rootNodeFocusListenerCount.set(rootNode, rootNodeFocusListeners - 1);\n } else {\n rootNode.removeEventListener(\n 'focus',\n this._rootNodeFocusAndBlurListener,\n captureEventListenerOptions,\n );\n rootNode.removeEventListener(\n 'blur',\n this._rootNodeFocusAndBlurListener,\n captureEventListenerOptions,\n );\n this._rootNodeFocusListenerCount.delete(rootNode);\n }\n }\n\n // Unregister global listeners when last element is unmonitored.\n if (!--this._monitoredElementCount) {\n const window = this._getWindow();\n window.removeEventListener('focus', this._windowFocusListener);\n\n // Equivalently, stop our InputModalityDetector subscription.\n this._stopInputModalityDetector.next();\n\n // Clear timeouts for all potentially pending timeouts to prevent the leaks.\n clearTimeout(this._windowFocusTimeoutId);\n clearTimeout(this._originTimeoutId);\n }\n }\n\n /** Updates all the state on an element once its focus origin has changed. */\n private _originChanged(\n element: HTMLElement,\n origin: FocusOrigin,\n elementInfo: MonitoredElementInfo,\n ) {\n this._setClasses(element, origin);\n this._emitOrigin(elementInfo, origin);\n this._lastFocusOrigin = origin;\n }\n\n /**\n * Collects the `MonitoredElementInfo` of a particular element and\n * all of its ancestors that have enabled `checkChildren`.\n * @param element Element from which to start the search.\n */\n private _getClosestElementsInfo(element: HTMLElement): [HTMLElement, MonitoredElementInfo][] {\n const results: [HTMLElement, MonitoredElementInfo][] = [];\n\n this._elementInfo.forEach((info, currentElement) => {\n if (currentElement === element || (info.checkChildren && currentElement.contains(element))) {\n results.push([currentElement, info]);\n }\n });\n\n return results;\n }\n\n /**\n * Returns whether an interaction is likely to have come from the user clicking the `label` of\n * an `input` or `textarea` in order to focus it.\n * @param focusEventTarget Target currently receiving focus.\n */\n private _isLastInteractionFromInputLabel(focusEventTarget: HTMLElement): boolean {\n const {_mostRecentTarget: mostRecentTarget, mostRecentModality} = this._inputModalityDetector;\n\n // If the last interaction used the mouse on an element contained by one of the labels\n // of an `input`/`textarea` that is currently focused, it is very likely that the\n // user redirected focus using the label.\n if (\n mostRecentModality !== 'mouse' ||\n !mostRecentTarget ||\n mostRecentTarget === focusEventTarget ||\n (focusEventTarget.nodeName !== 'INPUT' && focusEventTarget.nodeName !== 'TEXTAREA') ||\n (focusEventTarget as HTMLInputElement | HTMLTextAreaElement).disabled\n ) {\n return false;\n }\n\n const labels = (focusEventTarget as HTMLInputElement | HTMLTextAreaElement).labels;\n\n if (labels) {\n for (let i = 0; i < labels.length; i++) {\n if (labels[i].contains(mostRecentTarget)) {\n return true;\n }\n }\n }\n\n return false;\n }\n}\n\n/**\n * Directive that determines how a particular element was focused (via keyboard, mouse, touch, or\n * programmatically) and adds corresponding classes to the element.\n *\n * There are two variants of this directive:\n * 1) cdkMonitorElementFocus: does not consider an element to be focused if one of its children is\n * focused.\n * 2) cdkMonitorSubtreeFocus: considers an element focused if it or any of its children are focused.\n */\n@Directive({\n selector: '[cdkMonitorElementFocus], [cdkMonitorSubtreeFocus]',\n exportAs: 'cdkMonitorFocus',\n})\nexport class CdkMonitorFocus implements AfterViewInit, OnDestroy {\n private _elementRef = inject<ElementRef<HTMLElement>>(ElementRef);\n private _focusMonitor = inject(FocusMonitor);\n\n private _monitorSubscription: Subscription;\n private _focusOrigin: FocusOrigin = null;\n\n @Output() readonly cdkFocusChange = new EventEmitter<FocusOrigin>();\n\n constructor(...args: unknown[]);\n constructor() {}\n\n get focusOrigin(): FocusOrigin {\n return this._focusOrigin;\n }\n\n ngAfterViewInit() {\n const element = this._elementRef.nativeElement;\n this._monitorSubscription = this._focusMonitor\n .monitor(element, element.nodeType === 1 && element.hasAttribute('cdkMonitorSubtreeFocus'))\n .subscribe(origin => {\n this._focusOrigin = origin;\n this.cdkFocusChange.emit(origin);\n });\n }\n\n ngOnDestroy() {\n this._focusMonitor.stopMonitoring(this._elementRef);\n\n if (this._monitorSubscription) {\n this._monitorSubscription.unsubscribe();\n }\n 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{"version":3,"file":"_focus-monitor-chunk.mjs","sources":["../../../../../darwin_arm64-fastbuild-ST-fdfa778d11ba/bin/src/cdk/a11y/input-modality/input-modality-detector.ts","../../../../../darwin_arm64-fastbuild-ST-fdfa778d11ba/bin/src/cdk/a11y/focus-monitor/focus-monitor.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {ALT, CONTROL, MAC_META, META, SHIFT} from '../../keycodes';\nimport {\n Injectable,\n InjectionToken,\n OnDestroy,\n NgZone,\n inject,\n RendererFactory2,\n DOCUMENT,\n} from '@angular/core';\nimport {Platform, _getEventTarget} from '../../platform';\n\nimport {BehaviorSubject, Observable} from 'rxjs';\nimport {distinctUntilChanged, skip} from 'rxjs/operators';\nimport {\n isFakeMousedownFromScreenReader,\n isFakeTouchstartFromScreenReader,\n} from '../fake-event-detection';\n\n/**\n * The input modalities detected by this service. Null is used if the input modality is unknown.\n */\nexport type InputModality = 'keyboard' | 'mouse' | 'touch' | null;\n\n/** Options to configure the behavior of the InputModalityDetector. */\nexport interface InputModalityDetectorOptions {\n /** Keys to ignore when detecting keyboard input modality. */\n ignoreKeys?: number[];\n}\n\n/**\n * Injectable options for the InputModalityDetector. These are shallowly merged with the default\n * options.\n */\nexport const INPUT_MODALITY_DETECTOR_OPTIONS = new InjectionToken<InputModalityDetectorOptions>(\n 'cdk-input-modality-detector-options',\n);\n\n/**\n * Default options for the InputModalityDetector.\n *\n * Modifier keys are ignored by default (i.e. when pressed won't cause the service to detect\n * keyboard input modality) for two reasons:\n *\n * 1. Modifier keys are commonly used with mouse to perform actions such as 'right click' or 'open\n * in new tab', and are thus less representative of actual keyboard interaction.\n * 2. VoiceOver triggers some keyboard events when linearly navigating with Control + Option (but\n * confusingly not with Caps Lock). Thus, to have parity with other screen readers, we ignore\n * these keys so as to not update the input modality.\n *\n * Note that we do not by default ignore the right Meta key on Safari because it has the same key\n * code as the ContextMenu key on other browsers. When we switch to using event.key, we can\n * distinguish between the two.\n */\nexport const INPUT_MODALITY_DETECTOR_DEFAULT_OPTIONS: InputModalityDetectorOptions = {\n ignoreKeys: [ALT, CONTROL, MAC_META, META, SHIFT],\n};\n\n/**\n * The amount of time needed to pass after a touchstart event in order for a subsequent mousedown\n * event to be attributed as mouse and not touch.\n *\n * This is the value used by AngularJS Material. Through trial and error (on iPhone 6S) they found\n * that a value of around 650ms seems appropriate.\n */\nexport const TOUCH_BUFFER_MS = 650;\n\n/**\n * Event listener options that enable capturing and also mark the listener as passive if the browser\n * supports it.\n */\nconst modalityEventListenerOptions = {\n passive: true,\n capture: true,\n};\n\n/**\n * Service that detects the user's input modality.\n *\n * This service does not update the input modality when a user navigates with a screen reader\n * (e.g. linear navigation with VoiceOver, object navigation / browse mode with NVDA, virtual PC\n * cursor mode with JAWS). This is in part due to technical limitations (i.e. keyboard events do not\n * fire as expected in these modes) but is also arguably the correct behavior. Navigating with a\n * screen reader is akin to visually scanning a page, and should not be interpreted as actual user\n * input interaction.\n *\n * When a user is not navigating but *interacting* with a screen reader, this service attempts to\n * update the input modality to keyboard, but in general this service's behavior is largely\n * undefined.\n */\n@Injectable({providedIn: 'root'})\nexport class InputModalityDetector implements OnDestroy {\n private readonly _platform = inject(Platform);\n private readonly _listenerCleanups: (() => void)[] | undefined;\n\n /** Emits whenever an input modality is detected. */\n readonly modalityDetected: Observable<InputModality>;\n\n /** Emits when the input modality changes. */\n readonly modalityChanged: Observable<InputModality>;\n\n /** The most recently detected input modality. */\n get mostRecentModality(): InputModality {\n return this._modality.value;\n }\n\n /**\n * The most recently detected input modality event target. Is null if no input modality has been\n * detected or if the associated event target is null for some unknown reason.\n */\n _mostRecentTarget: HTMLElement | null = null;\n\n /** The underlying BehaviorSubject that emits whenever an input modality is detected. */\n private readonly _modality = new BehaviorSubject<InputModality>(null);\n\n /** Options for this InputModalityDetector. */\n private readonly _options: InputModalityDetectorOptions;\n\n /**\n * The timestamp of the last touch input modality. Used to determine whether mousedown events\n * should be attributed to mouse or touch.\n */\n private _lastTouchMs = 0;\n\n /**\n * Handles keydown events. Must be an arrow function in order to preserve the context when it gets\n * bound.\n */\n private _onKeydown = (event: KeyboardEvent) => {\n // If this is one of the keys we should ignore, then ignore it and don't update the input\n // modality to keyboard.\n if (this._options?.ignoreKeys?.some(keyCode => keyCode === event.keyCode)) {\n return;\n }\n\n this._modality.next('keyboard');\n this._mostRecentTarget = _getEventTarget(event);\n };\n\n /**\n * Handles mousedown events. Must be an arrow function in order to preserve the context when it\n * gets bound.\n */\n private _onMousedown = (event: MouseEvent) => {\n // Touches trigger both touch and mouse events, so we need to distinguish between mouse events\n // that were triggered via mouse vs touch. To do so, check if the mouse event occurs closely\n // after the previous touch event.\n if (Date.now() - this._lastTouchMs < TOUCH_BUFFER_MS) {\n return;\n }\n\n // Fake mousedown events are fired by some screen readers when controls are activated by the\n // screen reader. Attribute them to keyboard input modality.\n this._modality.next(isFakeMousedownFromScreenReader(event) ? 'keyboard' : 'mouse');\n this._mostRecentTarget = _getEventTarget(event);\n };\n\n /**\n * Handles touchstart events. Must be an arrow function in order to preserve the context when it\n * gets bound.\n */\n private _onTouchstart = (event: TouchEvent) => {\n // Same scenario as mentioned in _onMousedown, but on touch screen devices, fake touchstart\n // events are fired. Again, attribute to keyboard input modality.\n if (isFakeTouchstartFromScreenReader(event)) {\n this._modality.next('keyboard');\n return;\n }\n\n // Store the timestamp of this touch event, as it's used to distinguish between mouse events\n // triggered via mouse vs touch.\n this._lastTouchMs = Date.now();\n\n this._modality.next('touch');\n this._mostRecentTarget = _getEventTarget(event);\n };\n\n constructor(...args: unknown[]);\n\n constructor() {\n const ngZone = inject(NgZone);\n const document = inject<Document>(DOCUMENT);\n const options = inject(INPUT_MODALITY_DETECTOR_OPTIONS, {optional: true});\n\n this._options = {\n ...INPUT_MODALITY_DETECTOR_DEFAULT_OPTIONS,\n ...options,\n };\n\n // Skip the first emission as it's null.\n this.modalityDetected = this._modality.pipe(skip(1));\n this.modalityChanged = this.modalityDetected.pipe(distinctUntilChanged());\n\n // If we're not in a browser, this service should do nothing, as there's no relevant input\n // modality to detect.\n if (this._platform.isBrowser) {\n const renderer = inject(RendererFactory2).createRenderer(null, null);\n\n this._listenerCleanups = ngZone.runOutsideAngular(() => {\n return [\n renderer.listen(document, 'keydown', this._onKeydown, modalityEventListenerOptions),\n renderer.listen(document, 'mousedown', this._onMousedown, modalityEventListenerOptions),\n renderer.listen(document, 'touchstart', this._onTouchstart, modalityEventListenerOptions),\n ];\n });\n }\n }\n\n ngOnDestroy() {\n this._modality.complete();\n this._listenerCleanups?.forEach(cleanup => cleanup());\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {\n Platform,\n normalizePassiveListenerOptions,\n _getShadowRoot,\n _getEventTarget,\n} from '../../platform';\nimport {\n Directive,\n ElementRef,\n EventEmitter,\n Injectable,\n InjectionToken,\n NgZone,\n OnDestroy,\n Output,\n AfterViewInit,\n inject,\n DOCUMENT,\n} from '@angular/core';\nimport {Observable, of as observableOf, Subject, Subscription} from 'rxjs';\nimport {takeUntil} from 'rxjs/operators';\nimport {coerceElement} from '../../coercion';\n\nimport {InputModalityDetector, TOUCH_BUFFER_MS} from '../input-modality/input-modality-detector';\n\nexport type FocusOrigin = 'touch' | 'mouse' | 'keyboard' | 'program' | null;\n\n/**\n * Corresponds to the options that can be passed to the native `focus` event.\n * via https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/focus\n */\nexport interface FocusOptions {\n /** Whether the browser should scroll to the element when it is focused. */\n preventScroll?: boolean;\n}\n\n/** Detection mode used for attributing the origin of a focus event. */\nexport enum FocusMonitorDetectionMode {\n /**\n * Any mousedown, keydown, or touchstart event that happened in the previous\n * tick or the current tick will be used to assign a focus event's origin (to\n * either mouse, keyboard, or touch). This is the default option.\n */\n IMMEDIATE,\n /**\n * A focus event's origin is always attributed to the last corresponding\n * mousedown, keydown, or touchstart event, no matter how long ago it occurred.\n */\n EVENTUAL,\n}\n\n/** Injectable service-level options for FocusMonitor. */\nexport interface FocusMonitorOptions {\n detectionMode?: FocusMonitorDetectionMode;\n}\n\n/** InjectionToken for FocusMonitorOptions. */\nexport const FOCUS_MONITOR_DEFAULT_OPTIONS = new InjectionToken<FocusMonitorOptions>(\n 'cdk-focus-monitor-default-options',\n);\n\ntype MonitoredElementInfo = {\n checkChildren: boolean;\n readonly subject: Subject<FocusOrigin>;\n rootNode: HTMLElement | ShadowRoot | Document;\n};\n\n/**\n * Event listener options that enable capturing and also\n * mark the listener as passive if the browser supports it.\n */\nconst captureEventListenerOptions = normalizePassiveListenerOptions({\n passive: true,\n capture: true,\n});\n\n/** Monitors mouse and keyboard events to determine the cause of focus events. */\n@Injectable({providedIn: 'root'})\nexport class FocusMonitor implements OnDestroy {\n private _ngZone = inject(NgZone);\n private _platform = inject(Platform);\n private readonly _inputModalityDetector = inject(InputModalityDetector);\n\n /** The focus origin that the next focus event is a result of. */\n private _origin: FocusOrigin = null;\n\n /** The FocusOrigin of the last focus event tracked by the FocusMonitor. */\n private _lastFocusOrigin: FocusOrigin;\n\n /** Whether the window has just been focused. */\n private _windowFocused = false;\n\n /** The timeout id of the window focus timeout. */\n private _windowFocusTimeoutId: ReturnType<typeof setTimeout>;\n\n /** The timeout id of the origin clearing timeout. */\n private _originTimeoutId: ReturnType<typeof setTimeout>;\n\n /**\n * Whether the origin was determined via a touch interaction. Necessary as properly attributing\n * focus events to touch interactions requires special logic.\n */\n private _originFromTouchInteraction = false;\n\n /** Map of elements being monitored to their info. */\n private _elementInfo = new Map<HTMLElement, MonitoredElementInfo>();\n\n /** The number of elements currently being monitored. */\n private _monitoredElementCount = 0;\n\n /**\n * Keeps track of the root nodes to which we've currently bound a focus/blur handler,\n * as well as the number of monitored elements that they contain. We have to treat focus/blur\n * handlers differently from the rest of the events, because the browser won't emit events\n * to the document when focus moves inside of a shadow root.\n */\n private _rootNodeFocusListenerCount = new Map<HTMLElement | Document | ShadowRoot, number>();\n\n /**\n * The specified detection mode, used for attributing the origin of a focus\n * event.\n */\n private readonly _detectionMode: FocusMonitorDetectionMode;\n\n /**\n * Event listener for `focus` events on the window.\n * Needs to be an arrow function in order to preserve the context when it gets bound.\n */\n private _windowFocusListener = () => {\n // Make a note of when the window regains focus, so we can\n // restore the origin info for the focused element.\n this._windowFocused = true;\n this._windowFocusTimeoutId = setTimeout(() => (this._windowFocused = false));\n };\n\n /** Used to reference correct document/window */\n protected _document = inject(DOCUMENT);\n\n /** Subject for stopping our InputModalityDetector subscription. */\n private readonly _stopInputModalityDetector = new Subject<void>();\n\n constructor(...args: unknown[]);\n\n constructor() {\n const options = inject<FocusMonitorOptions | null>(FOCUS_MONITOR_DEFAULT_OPTIONS, {\n optional: true,\n });\n\n this._detectionMode = options?.detectionMode || FocusMonitorDetectionMode.IMMEDIATE;\n }\n /**\n * Event listener for `focus` and 'blur' events on the document.\n * Needs to be an arrow function in order to preserve the context when it gets bound.\n */\n private _rootNodeFocusAndBlurListener = (event: Event) => {\n const target = _getEventTarget<HTMLElement>(event);\n\n // We need to walk up the ancestor chain in order to support `checkChildren`.\n for (let element = target; element; element = element.parentElement) {\n if (event.type === 'focus') {\n this._onFocus(event as FocusEvent, element);\n } else {\n this._onBlur(event as FocusEvent, element);\n }\n }\n };\n\n /**\n * Monitors focus on an element and applies appropriate CSS classes.\n * @param element The element to monitor\n * @param checkChildren Whether to count the element as focused when its children are focused.\n * @returns An observable that emits when the focus state of the element changes.\n * When the element is blurred, null will be emitted.\n */\n monitor(element: HTMLElement, checkChildren?: boolean): Observable<FocusOrigin>;\n\n /**\n * Monitors focus on an element and applies appropriate CSS classes.\n * @param element The element to monitor\n * @param checkChildren Whether to count the element as focused when its children are focused.\n * @returns An observable that emits when the focus state of the element changes.\n * When the element is blurred, null will be emitted.\n */\n monitor(element: ElementRef<HTMLElement>, checkChildren?: boolean): Observable<FocusOrigin>;\n\n monitor(\n element: HTMLElement | ElementRef<HTMLElement>,\n checkChildren: boolean = false,\n ): Observable<FocusOrigin> {\n const nativeElement = coerceElement(element);\n\n // Do nothing if we're not on the browser platform or the passed in node isn't an element.\n if (!this._platform.isBrowser || nativeElement.nodeType !== 1) {\n // Note: we don't want the observable to emit at all so we don't pass any parameters.\n return observableOf();\n }\n\n // If the element is inside the shadow DOM, we need to bind our focus/blur listeners to\n // the shadow root, rather than the `document`, because the browser won't emit focus events\n // to the `document`, if focus is moving within the same shadow root.\n const rootNode = _getShadowRoot(nativeElement) || this._document;\n const cachedInfo = this._elementInfo.get(nativeElement);\n\n // Check if we're already monitoring this element.\n if (cachedInfo) {\n if (checkChildren) {\n // TODO(COMP-318): this can be problematic, because it'll turn all non-checkChildren\n // observers into ones that behave as if `checkChildren` was turned on. We need a more\n // robust solution.\n cachedInfo.checkChildren = true;\n }\n\n return cachedInfo.subject;\n }\n\n // Create monitored element info.\n const info: MonitoredElementInfo = {\n checkChildren: checkChildren,\n subject: new Subject<FocusOrigin>(),\n rootNode,\n };\n this._elementInfo.set(nativeElement, info);\n this._registerGlobalListeners(info);\n\n return info.subject;\n }\n\n /**\n * Stops monitoring an element and removes all focus classes.\n * @param element The element to stop monitoring.\n */\n stopMonitoring(element: HTMLElement): void;\n\n /**\n * Stops monitoring an element and removes all focus classes.\n * @param element The element to stop monitoring.\n */\n stopMonitoring(element: ElementRef<HTMLElement>): void;\n\n stopMonitoring(element: HTMLElement | ElementRef<HTMLElement>): void {\n const nativeElement = coerceElement(element);\n const elementInfo = this._elementInfo.get(nativeElement);\n\n if (elementInfo) {\n elementInfo.subject.complete();\n\n this._setClasses(nativeElement);\n this._elementInfo.delete(nativeElement);\n this._removeGlobalListeners(elementInfo);\n }\n }\n\n /**\n * Focuses the element via the specified focus origin.\n * @param element Element to focus.\n * @param origin Focus origin.\n * @param options Options that can be used to configure the focus behavior.\n */\n focusVia(element: HTMLElement, origin: FocusOrigin, options?: FocusOptions): void;\n\n /**\n * Focuses the element via the specified focus origin.\n * @param element Element to focus.\n * @param origin Focus origin.\n * @param options Options that can be used to configure the focus behavior.\n */\n focusVia(element: ElementRef<HTMLElement>, origin: FocusOrigin, options?: FocusOptions): void;\n\n focusVia(\n element: HTMLElement | ElementRef<HTMLElement>,\n origin: FocusOrigin,\n options?: FocusOptions,\n ): void {\n const nativeElement = coerceElement(element);\n const focusedElement = this._document.activeElement;\n\n // If the element is focused already, calling `focus` again won't trigger the event listener\n // which means that the focus classes won't be updated. If that's the case, update the classes\n // directly without waiting for an event.\n if (nativeElement === focusedElement) {\n this._getClosestElementsInfo(nativeElement).forEach(([currentElement, info]) =>\n this._originChanged(currentElement, origin, info),\n );\n } else {\n this._setOrigin(origin);\n\n // `focus` isn't available on the server\n if (typeof nativeElement.focus === 'function') {\n nativeElement.focus(options);\n }\n }\n }\n\n ngOnDestroy() {\n this._elementInfo.forEach((_info, element) => this.stopMonitoring(element));\n }\n\n /** Use defaultView of injected document if available or fallback to global window reference */\n private _getWindow(): Window {\n return this._document.defaultView || window;\n }\n\n private _getFocusOrigin(focusEventTarget: HTMLElement | null): FocusOrigin {\n if (this._origin) {\n // If the origin was realized via a touch interaction, we need to perform additional checks\n // to determine whether the focus origin should be attributed to touch or program.\n if (this._originFromTouchInteraction) {\n return this._shouldBeAttributedToTouch(focusEventTarget) ? 'touch' : 'program';\n } else {\n return this._origin;\n }\n }\n\n // If the window has just regained focus, we can restore the most recent origin from before the\n // window blurred. Otherwise, we've reached the point where we can't identify the source of the\n // focus. This typically means one of two things happened:\n //\n // 1) The element was programmatically focused, or\n // 2) The element was focused via screen reader navigation (which generally doesn't fire\n // events).\n //\n // Because we can't distinguish between these two cases, we default to setting `program`.\n if (this._windowFocused && this._lastFocusOrigin) {\n return this._lastFocusOrigin;\n }\n\n // If the interaction is coming from an input label, we consider it a mouse interactions.\n // This is a special case where focus moves on `click`, rather than `mousedown` which breaks\n // our detection, because all our assumptions are for `mousedown`. We need to handle this\n // special case, because it's very common for checkboxes and radio buttons.\n if (focusEventTarget && this._isLastInteractionFromInputLabel(focusEventTarget)) {\n return 'mouse';\n }\n\n return 'program';\n }\n\n /**\n * Returns whether the focus event should be attributed to touch. Recall that in IMMEDIATE mode, a\n * touch origin isn't immediately reset at the next tick (see _setOrigin). This means that when we\n * handle a focus event following a touch interaction, we need to determine whether (1) the focus\n * event was directly caused by the touch interaction or (2) the focus event was caused by a\n * subsequent programmatic focus call triggered by the touch interaction.\n * @param focusEventTarget The target of the focus event under examination.\n */\n private _shouldBeAttributedToTouch(focusEventTarget: HTMLElement | null): boolean {\n // Please note that this check is not perfect. Consider the following edge case:\n //\n // <div #parent tabindex=\"0\">\n // <div #child tabindex=\"0\" (click)=\"#parent.focus()\"></div>\n // </div>\n //\n // Suppose there is a FocusMonitor in IMMEDIATE mode attached to #parent. When the user touches\n // #child, #parent is programmatically focused. This code will attribute the focus to touch\n // instead of program. This is a relatively minor edge-case that can be worked around by using\n // focusVia(parent, 'program') to focus #parent.\n return (\n this._detectionMode === FocusMonitorDetectionMode.EVENTUAL ||\n !!focusEventTarget?.contains(this._inputModalityDetector._mostRecentTarget)\n );\n }\n\n /**\n * Sets the focus classes on the element based on the given focus origin.\n * @param element The element to update the classes on.\n * @param origin The focus origin.\n */\n private _setClasses(element: HTMLElement, origin?: FocusOrigin): void {\n element.classList.toggle('cdk-focused', !!origin);\n element.classList.toggle('cdk-touch-focused', origin === 'touch');\n element.classList.toggle('cdk-keyboard-focused', origin === 'keyboard');\n element.classList.toggle('cdk-mouse-focused', origin === 'mouse');\n element.classList.toggle('cdk-program-focused', origin === 'program');\n }\n\n /**\n * Updates the focus origin. If we're using immediate detection mode, we schedule an async\n * function to clear the origin at the end of a timeout. The duration of the timeout depends on\n * the origin being set.\n * @param origin The origin to set.\n * @param isFromInteraction Whether we are setting the origin from an interaction event.\n */\n private _setOrigin(origin: FocusOrigin, isFromInteraction = false): void {\n this._ngZone.runOutsideAngular(() => {\n this._origin = origin;\n this._originFromTouchInteraction = origin === 'touch' && isFromInteraction;\n\n // If we're in IMMEDIATE mode, reset the origin at the next tick (or in `TOUCH_BUFFER_MS` ms\n // for a touch event). We reset the origin at the next tick because Firefox focuses one tick\n // after the interaction event. We wait `TOUCH_BUFFER_MS` ms before resetting the origin for\n // a touch event because when a touch event is fired, the associated focus event isn't yet in\n // the event queue. Before doing so, clear any pending timeouts.\n if (this._detectionMode === FocusMonitorDetectionMode.IMMEDIATE) {\n clearTimeout(this._originTimeoutId);\n const ms = this._originFromTouchInteraction ? TOUCH_BUFFER_MS : 1;\n this._originTimeoutId = setTimeout(() => (this._origin = null), ms);\n }\n });\n }\n\n /**\n * Handles focus events on a registered element.\n * @param event The focus event.\n * @param element The monitored element.\n */\n private _onFocus(event: FocusEvent, element: HTMLElement) {\n // NOTE(mmalerba): We currently set the classes based on the focus origin of the most recent\n // focus event affecting the monitored element. If we want to use the origin of the first event\n // instead we should check for the cdk-focused class here and return if the element already has\n // it. (This only matters for elements that have includesChildren = true).\n\n // If we are not counting child-element-focus as focused, make sure that the event target is the\n // monitored element itself.\n const elementInfo = this._elementInfo.get(element);\n const focusEventTarget = _getEventTarget<HTMLElement>(event);\n if (!elementInfo || (!elementInfo.checkChildren && element !== focusEventTarget)) {\n return;\n }\n\n this._originChanged(element, this._getFocusOrigin(focusEventTarget), elementInfo);\n }\n\n /**\n * Handles blur events on a registered element.\n * @param event The blur event.\n * @param element The monitored element.\n */\n _onBlur(event: FocusEvent, element: HTMLElement) {\n // If we are counting child-element-focus as focused, make sure that we aren't just blurring in\n // order to focus another child of the monitored element.\n const elementInfo = this._elementInfo.get(element);\n\n if (\n !elementInfo ||\n (elementInfo.checkChildren &&\n event.relatedTarget instanceof Node &&\n element.contains(event.relatedTarget))\n ) {\n return;\n }\n\n this._setClasses(element);\n this._emitOrigin(elementInfo, null);\n }\n\n private _emitOrigin(info: MonitoredElementInfo, origin: FocusOrigin) {\n if (info.subject.observers.length) {\n this._ngZone.run(() => info.subject.next(origin));\n }\n }\n\n private _registerGlobalListeners(elementInfo: MonitoredElementInfo) {\n if (!this._platform.isBrowser) {\n return;\n }\n\n const rootNode = elementInfo.rootNode;\n const rootNodeFocusListeners = this._rootNodeFocusListenerCount.get(rootNode) || 0;\n\n if (!rootNodeFocusListeners) {\n this._ngZone.runOutsideAngular(() => {\n rootNode.addEventListener(\n 'focus',\n this._rootNodeFocusAndBlurListener,\n captureEventListenerOptions,\n );\n rootNode.addEventListener(\n 'blur',\n this._rootNodeFocusAndBlurListener,\n captureEventListenerOptions,\n );\n });\n }\n\n this._rootNodeFocusListenerCount.set(rootNode, rootNodeFocusListeners + 1);\n\n // Register global listeners when first element is monitored.\n if (++this._monitoredElementCount === 1) {\n // Note: we listen to events in the capture phase so we\n // can detect them even if the user stops propagation.\n this._ngZone.runOutsideAngular(() => {\n const window = this._getWindow();\n window.addEventListener('focus', this._windowFocusListener);\n });\n\n // The InputModalityDetector is also just a collection of global listeners.\n this._inputModalityDetector.modalityDetected\n .pipe(takeUntil(this._stopInputModalityDetector))\n .subscribe(modality => {\n this._setOrigin(modality, true /* isFromInteraction */);\n });\n }\n }\n\n private _removeGlobalListeners(elementInfo: MonitoredElementInfo) {\n const rootNode = elementInfo.rootNode;\n\n if (this._rootNodeFocusListenerCount.has(rootNode)) {\n const rootNodeFocusListeners = this._rootNodeFocusListenerCount.get(rootNode)!;\n\n if (rootNodeFocusListeners > 1) {\n this._rootNodeFocusListenerCount.set(rootNode, rootNodeFocusListeners - 1);\n } else {\n rootNode.removeEventListener(\n 'focus',\n this._rootNodeFocusAndBlurListener,\n captureEventListenerOptions,\n );\n rootNode.removeEventListener(\n 'blur',\n this._rootNodeFocusAndBlurListener,\n captureEventListenerOptions,\n );\n this._rootNodeFocusListenerCount.delete(rootNode);\n }\n }\n\n // Unregister global listeners when last element is unmonitored.\n if (!--this._monitoredElementCount) {\n const window = this._getWindow();\n window.removeEventListener('focus', this._windowFocusListener);\n\n // Equivalently, stop our InputModalityDetector subscription.\n this._stopInputModalityDetector.next();\n\n // Clear timeouts for all potentially pending timeouts to prevent the leaks.\n clearTimeout(this._windowFocusTimeoutId);\n clearTimeout(this._originTimeoutId);\n }\n }\n\n /** Updates all the state on an element once its focus origin has changed. */\n private _originChanged(\n element: HTMLElement,\n origin: FocusOrigin,\n elementInfo: MonitoredElementInfo,\n ) {\n this._setClasses(element, origin);\n this._emitOrigin(elementInfo, origin);\n this._lastFocusOrigin = origin;\n }\n\n /**\n * Collects the `MonitoredElementInfo` of a particular element and\n * all of its ancestors that have enabled `checkChildren`.\n * @param element Element from which to start the search.\n */\n private _getClosestElementsInfo(element: HTMLElement): [HTMLElement, MonitoredElementInfo][] {\n const results: [HTMLElement, MonitoredElementInfo][] = [];\n\n this._elementInfo.forEach((info, currentElement) => {\n if (currentElement === element || (info.checkChildren && currentElement.contains(element))) {\n results.push([currentElement, info]);\n }\n });\n\n return results;\n }\n\n /**\n * Returns whether an interaction is likely to have come from the user clicking the `label` of\n * an `input` or `textarea` in order to focus it.\n * @param focusEventTarget Target currently receiving focus.\n */\n private _isLastInteractionFromInputLabel(focusEventTarget: HTMLElement): 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@@ -16,7 +16,7 @@ class _IdGenerator {
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16
16
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}
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17
17
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static ɵfac = i0.ɵɵngDeclareFactory({
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minVersion: "12.0.0",
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19
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-
version: "21.0.
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19
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+
version: "21.0.3",
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20
20
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ngImport: i0,
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21
21
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type: _IdGenerator,
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22
22
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deps: [],
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@@ -24,7 +24,7 @@ class _IdGenerator {
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24
24
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});
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25
25
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static ɵprov = i0.ɵɵngDeclareInjectable({
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26
26
|
minVersion: "12.0.0",
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|
27
|
-
version: "21.0.
|
|
27
|
+
version: "21.0.3",
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28
28
|
ngImport: i0,
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|
29
29
|
type: _IdGenerator,
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30
30
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providedIn: 'root'
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@@ -32,7 +32,7 @@ class _IdGenerator {
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|
32
32
|
}
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|
33
33
|
i0.ɵɵngDeclareClassMetadata({
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|
34
34
|
minVersion: "12.0.0",
|
|
35
|
-
version: "21.0.
|
|
35
|
+
version: "21.0.3",
|
|
36
36
|
ngImport: i0,
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|
37
37
|
type: _IdGenerator,
|
|
38
38
|
decorators: [{
|