@angular/cdk 21.0.0-next.6 → 21.0.0-next.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/fesm2022/_a11y-module-chunk.mjs.map +1 -1
- package/fesm2022/_activedescendant-key-manager-chunk.mjs.map +1 -1
- package/fesm2022/_array-chunk.mjs.map +1 -1
- package/fesm2022/_breakpoints-observer-chunk.mjs.map +1 -1
- package/fesm2022/_css-pixel-value-chunk.mjs.map +1 -1
- package/fesm2022/_data-source-chunk.mjs.map +1 -1
- package/fesm2022/_directionality-chunk.mjs.map +1 -1
- package/fesm2022/_dispose-view-repeater-strategy-chunk.mjs.map +1 -1
- package/fesm2022/_element-chunk.mjs.map +1 -1
- package/fesm2022/_fake-event-detection-chunk.mjs.map +1 -1
- package/fesm2022/_focus-key-manager-chunk.mjs.map +1 -1
- package/fesm2022/_focus-monitor-chunk.mjs.map +1 -1
- package/fesm2022/_id-generator-chunk.mjs.map +1 -1
- package/fesm2022/_keycodes-chunk.mjs.map +1 -1
- package/fesm2022/_list-key-manager-chunk.mjs.map +1 -1
- package/fesm2022/_overlay-module-chunk.mjs +60 -17
- package/fesm2022/_overlay-module-chunk.mjs.map +1 -1
- package/fesm2022/_passive-listeners-chunk.mjs.map +1 -1
- package/fesm2022/_platform-chunk.mjs.map +1 -1
- package/fesm2022/_recycle-view-repeater-strategy-chunk.mjs.map +1 -1
- package/fesm2022/_scrolling-chunk.mjs.map +1 -1
- package/fesm2022/_selection-model-chunk.mjs.map +1 -1
- package/fesm2022/_shadow-dom-chunk.mjs.map +1 -1
- package/fesm2022/_style-loader-chunk.mjs.map +1 -1
- package/fesm2022/_test-environment-chunk.mjs.map +1 -1
- package/fesm2022/_tree-key-manager-chunk.mjs.map +1 -1
- package/fesm2022/_typeahead-chunk.mjs.map +1 -1
- package/fesm2022/_unique-selection-dispatcher-chunk.mjs.map +1 -1
- package/fesm2022/a11y.mjs.map +1 -1
- package/fesm2022/accordion.mjs.map +1 -1
- package/fesm2022/bidi.mjs.map +1 -1
- package/fesm2022/cdk.mjs +1 -1
- package/fesm2022/cdk.mjs.map +1 -1
- package/fesm2022/clipboard.mjs.map +1 -1
- package/fesm2022/coercion-private.mjs.map +1 -1
- package/fesm2022/coercion.mjs.map +1 -1
- package/fesm2022/dialog.mjs.map +1 -1
- package/fesm2022/drag-drop.mjs.map +1 -1
- package/fesm2022/keycodes.mjs.map +1 -1
- package/fesm2022/layout.mjs.map +1 -1
- package/fesm2022/listbox.mjs.map +1 -1
- package/fesm2022/menu.mjs.map +1 -1
- package/fesm2022/observers-private.mjs.map +1 -1
- package/fesm2022/observers.mjs.map +1 -1
- package/fesm2022/overlay.mjs.map +1 -1
- package/fesm2022/platform.mjs.map +1 -1
- package/fesm2022/portal.mjs.map +1 -1
- package/fesm2022/private.mjs.map +1 -1
- package/fesm2022/scrolling.mjs.map +1 -1
- package/fesm2022/stepper.mjs.map +1 -1
- package/fesm2022/table.mjs.map +1 -1
- package/fesm2022/testing-selenium-webdriver.mjs.map +1 -1
- package/fesm2022/testing-testbed.mjs.map +1 -1
- package/fesm2022/testing.mjs.map +1 -1
- package/fesm2022/text-field.mjs.map +1 -1
- package/fesm2022/tree.mjs.map +1 -1
- package/package.json +2 -1
- package/schematics/ng-add/index.js +1 -1
- package/types/_overlay-module-chunk.d.ts +34 -6
- package/types/overlay.d.ts +1 -1
package/fesm2022/stepper.mjs.map
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{"version":3,"file":"stepper.mjs","sources":["../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/src/cdk/stepper/step-header.ts","../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/src/cdk/stepper/step-label.ts","../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/src/cdk/stepper/stepper.ts","../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/src/cdk/stepper/stepper-button.ts","../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/src/cdk/stepper/stepper-module.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {Directive, ElementRef, inject} from '@angular/core';\nimport {FocusableOption} from '../a11y';\n\n@Directive({\n selector: '[cdkStepHeader]',\n host: {\n 'role': 'tab',\n },\n})\nexport class CdkStepHeader implements FocusableOption {\n _elementRef = inject<ElementRef<HTMLElement>>(ElementRef);\n\n constructor(...args: unknown[]);\n constructor() {}\n\n /** Focuses the step header. */\n focus() {\n this._elementRef.nativeElement.focus();\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {Directive, TemplateRef, inject} from '@angular/core';\n\n@Directive({\n selector: '[cdkStepLabel]',\n})\nexport class CdkStepLabel {\n template = inject<TemplateRef<any>>(TemplateRef);\n\n constructor(...args: unknown[]);\n constructor() {}\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {_IdGenerator, FocusableOption, FocusKeyManager} from '../a11y';\nimport {Direction, Directionality} from '../bidi';\nimport {ENTER, hasModifierKey, SPACE} from '../keycodes';\nimport {\n AfterViewInit,\n ChangeDetectionStrategy,\n ChangeDetectorRef,\n Component,\n ContentChild,\n ContentChildren,\n Directive,\n ElementRef,\n EventEmitter,\n InjectionToken,\n Input,\n OnChanges,\n OnDestroy,\n Output,\n QueryList,\n TemplateRef,\n ViewChild,\n ViewEncapsulation,\n AfterContentInit,\n booleanAttribute,\n numberAttribute,\n inject,\n signal,\n computed,\n} from '@angular/core';\nimport {\n ControlContainer,\n type AbstractControl,\n type NgForm,\n type FormGroupDirective,\n} from '@angular/forms';\nimport {_getFocusedElementPierceShadowDom} from '../platform';\nimport {Observable, of as observableOf, Subject} from 'rxjs';\nimport {startWith, takeUntil} from 'rxjs/operators';\n\nimport {CdkStepHeader} from './step-header';\nimport {CdkStepLabel} from './step-label';\n\n/**\n * Position state of the content of each step in stepper that is used for transitioning\n * the content into correct position upon step selection change.\n */\nexport type StepContentPositionState = 'previous' | 'current' | 'next';\n\n/** Possible orientation of a stepper. */\nexport type StepperOrientation = 'horizontal' | 'vertical';\n\n/** Change event emitted on selection changes. */\nexport class StepperSelectionEvent {\n /** Index of the step now selected. */\n selectedIndex: number;\n\n /** Index of the step previously selected. */\n previouslySelectedIndex: number;\n\n /** The step instance now selected. */\n selectedStep: CdkStep;\n\n /** The step instance previously selected. */\n previouslySelectedStep: CdkStep;\n}\n\n/** The state of each step. */\nexport type StepState = 'number' | 'edit' | 'done' | 'error' | string;\n\n/** Enum to represent the different states of the steps. */\nexport const STEP_STATE = {\n NUMBER: 'number',\n EDIT: 'edit',\n DONE: 'done',\n ERROR: 'error',\n};\n\n/** InjectionToken that can be used to specify the global stepper options. */\nexport const STEPPER_GLOBAL_OPTIONS = new InjectionToken<StepperOptions>('STEPPER_GLOBAL_OPTIONS');\n\n/** Configurable options for stepper. */\nexport interface StepperOptions {\n /**\n * Whether the stepper should display an error state or not.\n * Default behavior is assumed to be false.\n */\n showError?: boolean;\n\n /**\n * Whether the stepper should display the default indicator type\n * or not.\n * Default behavior is assumed to be true.\n */\n displayDefaultIndicatorType?: boolean;\n}\n\n@Component({\n selector: 'cdk-step',\n exportAs: 'cdkStep',\n template: '<ng-template><ng-content/></ng-template>',\n encapsulation: ViewEncapsulation.None,\n changeDetection: ChangeDetectionStrategy.OnPush,\n})\nexport class CdkStep implements OnChanges {\n private _stepperOptions: StepperOptions;\n _stepper = inject(CdkStepper);\n _displayDefaultIndicatorType: boolean;\n\n /** Template for step label if it exists. */\n @ContentChild(CdkStepLabel) stepLabel: CdkStepLabel;\n\n /** Forms that have been projected into the step. */\n @ContentChildren(\n // Note: we look for `ControlContainer` here, because both `NgForm` and `FormGroupDirective`\n // provides themselves as such, but we don't want to have a concrete reference to both of\n // the directives. The type is marked as `Partial` in case we run into a class that provides\n // itself as `ControlContainer` but doesn't have the same interface as the directives.\n ControlContainer,\n {\n descendants: true,\n },\n )\n protected _childForms: QueryList<Partial<NgForm | FormGroupDirective>> | undefined;\n\n /** Template for step content. */\n @ViewChild(TemplateRef, {static: true}) content: TemplateRef<any>;\n\n /** The top level abstract control of the step. */\n @Input() stepControl: AbstractControl;\n\n /** Whether user has attempted to move away from the step. */\n get interacted(): boolean {\n return this._interacted();\n }\n set interacted(value: boolean) {\n this._interacted.set(value);\n }\n private _interacted = signal(false);\n\n /** Emits when the user has attempted to move away from the step. */\n @Output('interacted')\n readonly interactedStream: EventEmitter<CdkStep> = new EventEmitter<CdkStep>();\n\n /** Plain text label of the step. */\n @Input() label: string;\n\n /** Error message to display when there's an error. */\n @Input() errorMessage: string;\n\n /** Aria label for the tab. */\n @Input('aria-label') ariaLabel: string;\n\n /**\n * Reference to the element that the tab is labelled by.\n * Will be cleared if `aria-label` is set at the same time.\n */\n @Input('aria-labelledby') ariaLabelledby: string;\n\n /** State of the step. */\n @Input()\n get state(): StepState {\n return this._state()!;\n }\n set state(value: StepState) {\n this._state.set(value);\n }\n private _state = signal<StepState | undefined>(undefined);\n\n /** Whether the user can return to this step once it has been marked as completed. */\n @Input({transform: booleanAttribute})\n get editable(): boolean {\n return this._editable()!;\n }\n set editable(value: boolean) {\n this._editable.set(value);\n }\n private _editable = signal(true);\n\n /** Whether the completion of step is optional. */\n @Input({transform: booleanAttribute}) optional: boolean = false;\n\n /** Whether step is marked as completed. */\n @Input({transform: booleanAttribute})\n get completed(): boolean {\n const override = this._completedOverride();\n const interacted = this._interacted();\n\n if (override != null) {\n return override;\n }\n\n return interacted && (!this.stepControl || this.stepControl.valid);\n }\n set completed(value: boolean) {\n this._completedOverride.set(value);\n }\n _completedOverride = signal<boolean | null>(null);\n\n /** Current index of the step within the stepper. */\n readonly index = signal(-1);\n\n /** Whether the step is selected. */\n readonly isSelected = computed<boolean>(() => this._stepper.selectedIndex === this.index());\n\n /** Type of indicator that should be shown for the step. */\n readonly indicatorType = computed<StepState>(() => {\n const selected = this.isSelected();\n const completed = this.completed;\n const defaultState = this._state() ?? STEP_STATE.NUMBER;\n const editable = this._editable();\n\n if (this._showError() && this.hasError && !selected) {\n return STEP_STATE.ERROR;\n }\n\n if (this._displayDefaultIndicatorType) {\n if (!completed || selected) {\n return STEP_STATE.NUMBER;\n }\n return editable ? STEP_STATE.EDIT : STEP_STATE.DONE;\n } else {\n if (completed && !selected) {\n return STEP_STATE.DONE;\n } else if (completed && selected) {\n return defaultState;\n }\n return editable && selected ? STEP_STATE.EDIT : defaultState;\n }\n });\n\n /** Whether the user can navigate to the step. */\n readonly isNavigable = computed<boolean>(() => {\n const isSelected = this.isSelected();\n const isCompleted = this.completed;\n return isCompleted || isSelected || !this._stepper.linear;\n });\n\n /** Whether step has an error. */\n @Input({transform: booleanAttribute})\n get hasError(): boolean {\n const customError = this._customError();\n return customError == null ? this._getDefaultError() : customError;\n }\n set hasError(value: boolean) {\n this._customError.set(value);\n }\n private _customError = signal<boolean | null>(null);\n\n private _getDefaultError() {\n return this.interacted && !!this.stepControl?.invalid;\n }\n\n constructor(...args: unknown[]);\n\n constructor() {\n const stepperOptions = inject<StepperOptions>(STEPPER_GLOBAL_OPTIONS, {optional: true});\n this._stepperOptions = stepperOptions ? stepperOptions : {};\n this._displayDefaultIndicatorType = this._stepperOptions.displayDefaultIndicatorType !== false;\n }\n\n /** Selects this step component. */\n select(): void {\n this._stepper.selected = this;\n }\n\n /** Resets the step to its initial state. Note that this includes resetting form data. */\n reset(): void {\n this._interacted.set(false);\n\n if (this._completedOverride() != null) {\n this._completedOverride.set(false);\n }\n\n if (this._customError() != null) {\n this._customError.set(false);\n }\n\n if (this.stepControl) {\n // Reset the forms since the default error state matchers will show errors on submit and we\n // want the form to be back to its initial state (see #29781). Submitted state is on the\n // individual directives, rather than the control, so we need to reset them ourselves.\n this._childForms?.forEach(form => form.resetForm?.());\n this.stepControl.reset();\n }\n }\n\n ngOnChanges() {\n // Since basically all inputs of the MatStep get proxied through the view down to the\n // underlying MatStepHeader, we have to make sure that change detection runs correctly.\n this._stepper._stateChanged();\n }\n\n _markAsInteracted() {\n if (!this._interacted()) {\n this._interacted.set(true);\n this.interactedStream.emit(this);\n }\n }\n\n /** Determines whether the error state can be shown. */\n _showError(): boolean {\n // We want to show the error state either if the user opted into/out of it using the\n // global options, or if they've explicitly set it through the `hasError` input.\n return this._stepperOptions.showError ?? this._customError() != null;\n }\n}\n\n@Directive({\n selector: '[cdkStepper]',\n exportAs: 'cdkStepper',\n})\nexport class CdkStepper implements AfterContentInit, AfterViewInit, OnDestroy {\n private _dir = inject(Directionality, {optional: true});\n private _changeDetectorRef = inject(ChangeDetectorRef);\n protected _elementRef = inject<ElementRef<HTMLElement>>(ElementRef);\n\n /** Emits when the component is destroyed. */\n protected readonly _destroyed = new Subject<void>();\n\n /** Used for managing keyboard focus. */\n private _keyManager: FocusKeyManager<FocusableOption> | undefined;\n\n /** Full list of steps inside the stepper, including inside nested steppers. */\n @ContentChildren(CdkStep, {descendants: true}) _steps: QueryList<CdkStep>;\n\n /** Steps that belong to the current stepper, excluding ones from nested steppers. */\n readonly steps: QueryList<CdkStep> = new QueryList<CdkStep>();\n\n /** The list of step headers of the steps in the stepper. */\n @ContentChildren(CdkStepHeader, {descendants: true}) _stepHeader: QueryList<CdkStepHeader>;\n\n /** List of step headers sorted based on their DOM order. */\n private _sortedHeaders = new QueryList<CdkStepHeader>();\n\n /** Whether the validity of previous steps should be checked or not. */\n @Input({transform: booleanAttribute}) linear: boolean = false;\n\n /** The index of the selected step. */\n @Input({transform: numberAttribute})\n get selectedIndex(): number {\n return this._selectedIndex();\n }\n set selectedIndex(index: number) {\n if (this._steps) {\n // Ensure that the index can't be out of bounds.\n if (!this._isValidIndex(index) && (typeof ngDevMode === 'undefined' || ngDevMode)) {\n throw Error('cdkStepper: Cannot assign out-of-bounds value to `selectedIndex`.');\n }\n\n if (this.selectedIndex !== index) {\n this.selected?._markAsInteracted();\n\n if (\n !this._anyControlsInvalidOrPending(index) &&\n (index >= this.selectedIndex || this.steps.toArray()[index].editable)\n ) {\n this._updateSelectedItemIndex(index);\n }\n }\n } else {\n this._selectedIndex.set(index);\n }\n }\n private _selectedIndex = signal(0);\n\n /** The step that is selected. */\n @Input()\n get selected(): CdkStep | undefined {\n return this.steps ? this.steps.toArray()[this.selectedIndex] : undefined;\n }\n set selected(step: CdkStep | undefined) {\n this.selectedIndex = step && this.steps ? this.steps.toArray().indexOf(step) : -1;\n }\n\n /** Event emitted when the selected step has changed. */\n @Output() readonly selectionChange = new EventEmitter<StepperSelectionEvent>();\n\n /** Output to support two-way binding on `[(selectedIndex)]` */\n @Output() readonly selectedIndexChange: EventEmitter<number> = new EventEmitter<number>();\n\n /** Used to track unique ID for each stepper component. */\n private _groupId = inject(_IdGenerator).getId('cdk-stepper-');\n\n /** Orientation of the stepper. */\n @Input()\n get orientation(): StepperOrientation {\n return this._orientation;\n }\n set orientation(value: StepperOrientation) {\n // This is a protected method so that `MatStepper` can hook into it.\n this._orientation = value;\n\n if (this._keyManager) {\n this._keyManager.withVerticalOrientation(value === 'vertical');\n }\n }\n private _orientation: StepperOrientation = 'horizontal';\n\n constructor(...args: unknown[]);\n constructor() {}\n\n ngAfterContentInit() {\n this._steps.changes\n .pipe(startWith(this._steps), takeUntil(this._destroyed))\n .subscribe((steps: QueryList<CdkStep>) => {\n this.steps.reset(steps.filter(step => step._stepper === this));\n this.steps.forEach((step, index) => step.index.set(index));\n this.steps.notifyOnChanges();\n });\n }\n\n ngAfterViewInit() {\n // If the step headers are defined outside of the `ngFor` that renders the steps, like in the\n // Material stepper, they won't appear in the `QueryList` in the same order as they're\n // rendered in the DOM which will lead to incorrect keyboard navigation. We need to sort\n // them manually to ensure that they're correct. Alternatively, we can change the Material\n // template to inline the headers in the `ngFor`, but that'll result in a lot of\n // code duplication. See #23539.\n this._stepHeader.changes\n .pipe(startWith(this._stepHeader), takeUntil(this._destroyed))\n .subscribe((headers: QueryList<CdkStepHeader>) => {\n this._sortedHeaders.reset(\n headers.toArray().sort((a, b) => {\n const documentPosition = a._elementRef.nativeElement.compareDocumentPosition(\n b._elementRef.nativeElement,\n );\n\n // `compareDocumentPosition` returns a bitmask so we have to use a bitwise operator.\n // https://developer.mozilla.org/en-US/docs/Web/API/Node/compareDocumentPosition\n // tslint:disable-next-line:no-bitwise\n return documentPosition & Node.DOCUMENT_POSITION_FOLLOWING ? -1 : 1;\n }),\n );\n this._sortedHeaders.notifyOnChanges();\n });\n\n // Note that while the step headers are content children by default, any components that\n // extend this one might have them as view children. We initialize the keyboard handling in\n // AfterViewInit so we're guaranteed for both view and content children to be defined.\n this._keyManager = new FocusKeyManager<FocusableOption>(this._sortedHeaders)\n .withWrap()\n .withHomeAndEnd()\n .withVerticalOrientation(this._orientation === 'vertical');\n\n // The selected index may have changed between when the component was created and when the\n // key manager was initialized. Use `updateActiveItem` so it's correct, but it doesn't steal\n // away focus from the user.\n this._keyManager.updateActiveItem(this.selectedIndex);\n\n (this._dir ? (this._dir.change as Observable<Direction>) : observableOf<Direction>())\n .pipe(startWith(this._layoutDirection()), takeUntil(this._destroyed))\n .subscribe(direction => this._keyManager?.withHorizontalOrientation(direction));\n\n this._keyManager.updateActiveItem(this.selectedIndex);\n\n // No need to `takeUntil` here, because we're the ones destroying `steps`.\n this.steps.changes.subscribe(() => {\n if (!this.selected) {\n this._selectedIndex.set(Math.max(this.selectedIndex - 1, 0));\n }\n });\n\n // The logic which asserts that the selected index is within bounds doesn't run before the\n // steps are initialized, because we don't how many steps there are yet so we may have an\n // invalid index on init. If that's the case, auto-correct to the default so we don't throw.\n if (!this._isValidIndex(this.selectedIndex)) {\n this._selectedIndex.set(0);\n }\n\n // For linear step and selected index is greater than zero,\n // set all the previous steps to interacted so that we can navigate to previous steps.\n if (this.linear && this.selectedIndex > 0) {\n const visitedSteps = this.steps.toArray().slice(0, this._selectedIndex());\n\n for (const step of visitedSteps) {\n step._markAsInteracted();\n }\n }\n }\n\n ngOnDestroy() {\n this._keyManager?.destroy();\n this.steps.destroy();\n this._sortedHeaders.destroy();\n this._destroyed.next();\n this._destroyed.complete();\n }\n\n /** Selects and focuses the next step in list. */\n next(): void {\n this.selectedIndex = Math.min(this._selectedIndex() + 1, this.steps.length - 1);\n }\n\n /** Selects and focuses the previous step in list. */\n previous(): void {\n this.selectedIndex = Math.max(this._selectedIndex() - 1, 0);\n }\n\n /** Resets the stepper to its initial state. Note that this includes clearing form data. */\n reset(): void {\n this._updateSelectedItemIndex(0);\n this.steps.forEach(step => step.reset());\n this._stateChanged();\n }\n\n /** Returns a unique id for each step label element. */\n _getStepLabelId(i: number): string {\n return `${this._groupId}-label-${i}`;\n }\n\n /** Returns unique id for each step content element. */\n _getStepContentId(i: number): string {\n return `${this._groupId}-content-${i}`;\n }\n\n /** Marks the component to be change detected. */\n _stateChanged() {\n this._changeDetectorRef.markForCheck();\n }\n\n /** Returns position state of the step with the given index. */\n _getAnimationDirection(index: number): StepContentPositionState {\n const position = index - this._selectedIndex();\n if (position < 0) {\n return this._layoutDirection() === 'rtl' ? 'next' : 'previous';\n } else if (position > 0) {\n return this._layoutDirection() === 'rtl' ? 'previous' : 'next';\n }\n return 'current';\n }\n\n /** Returns the index of the currently-focused step header. */\n _getFocusIndex(): number | null {\n return this._keyManager ? this._keyManager.activeItemIndex : this._selectedIndex();\n }\n\n private _updateSelectedItemIndex(newIndex: number): void {\n const stepsArray = this.steps.toArray();\n const selectedIndex = this._selectedIndex();\n\n this.selectionChange.emit({\n selectedIndex: newIndex,\n previouslySelectedIndex: selectedIndex,\n selectedStep: stepsArray[newIndex],\n previouslySelectedStep: stepsArray[selectedIndex],\n });\n\n // If focus is inside the stepper, move it to the next header, otherwise it may become\n // lost when the active step content is hidden. We can't be more granular with the check\n // (e.g. checking whether focus is inside the active step), because we don't have a\n // reference to the elements that are rendering out the content.\n if (this._keyManager) {\n this._containsFocus()\n ? this._keyManager.setActiveItem(newIndex)\n : this._keyManager.updateActiveItem(newIndex);\n }\n\n this._selectedIndex.set(newIndex);\n this.selectedIndexChange.emit(newIndex);\n this._stateChanged();\n }\n\n _onKeydown(event: KeyboardEvent) {\n const hasModifier = hasModifierKey(event);\n const keyCode = event.keyCode;\n const manager = this._keyManager;\n\n if (\n manager?.activeItemIndex != null &&\n !hasModifier &&\n (keyCode === SPACE || keyCode === ENTER)\n ) {\n this.selectedIndex = manager.activeItemIndex;\n event.preventDefault();\n } else {\n manager?.setFocusOrigin('keyboard').onKeydown(event);\n }\n }\n\n private _anyControlsInvalidOrPending(index: number): boolean {\n if (this.linear && index >= 0) {\n return this.steps\n .toArray()\n .slice(0, index)\n .some(step => {\n const control = step.stepControl;\n const isIncomplete = control\n ? control.invalid || control.pending || !step.interacted\n : !step.completed;\n return isIncomplete && !step.optional && !step._completedOverride();\n });\n }\n\n return false;\n }\n\n private _layoutDirection(): Direction {\n return this._dir && this._dir.value === 'rtl' ? 'rtl' : 'ltr';\n }\n\n /** Checks whether the stepper contains the focused element. */\n private _containsFocus(): boolean {\n const stepperElement = this._elementRef.nativeElement;\n const focusedElement = _getFocusedElementPierceShadowDom();\n return stepperElement === focusedElement || stepperElement.contains(focusedElement);\n }\n\n /** Checks whether the passed-in index is a valid step index. */\n private _isValidIndex(index: number): boolean {\n return index > -1 && (!this.steps || index < this.steps.length);\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {Directive, Input, inject} from '@angular/core';\n\nimport {CdkStepper} from './stepper';\n\n/** Button that moves to the next step in a stepper workflow. */\n@Directive({\n selector: 'button[cdkStepperNext]',\n host: {\n '[type]': 'type',\n '(click)': '_stepper.next()',\n },\n})\nexport class CdkStepperNext {\n _stepper = inject(CdkStepper);\n\n /** Type of the next button. Defaults to \"submit\" if not specified. */\n @Input() type: string = 'submit';\n\n constructor(...args: unknown[]);\n constructor() {}\n}\n\n/** Button that moves to the previous step in a stepper workflow. */\n@Directive({\n selector: 'button[cdkStepperPrevious]',\n host: {\n '[type]': 'type',\n '(click)': '_stepper.previous()',\n },\n})\nexport class CdkStepperPrevious {\n _stepper = inject(CdkStepper);\n\n /** Type of the previous button. Defaults to \"button\" if not specified. */\n @Input() type: string = 'button';\n\n constructor(...args: unknown[]);\n constructor() {}\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {NgModule} from '@angular/core';\nimport {CdkStepper, CdkStep} from './stepper';\nimport {CdkStepLabel} from './step-label';\nimport {CdkStepperNext, CdkStepperPrevious} from './stepper-button';\nimport {CdkStepHeader} from './step-header';\nimport {BidiModule} from '../bidi';\n\n@NgModule({\n imports: [\n BidiModule,\n CdkStep,\n CdkStepper,\n CdkStepHeader,\n CdkStepLabel,\n CdkStepperNext,\n CdkStepperPrevious,\n ],\n exports: [CdkStep, CdkStepper, CdkStepHeader, CdkStepLabel, CdkStepperNext, CdkStepperPrevious],\n})\nexport class CdkStepperModule 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{"version":3,"file":"stepper.mjs","sources":["../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/src/cdk/stepper/step-header.ts","../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/src/cdk/stepper/step-label.ts","../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/src/cdk/stepper/stepper.ts","../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/src/cdk/stepper/stepper-button.ts","../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/src/cdk/stepper/stepper-module.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {Directive, ElementRef, inject} from '@angular/core';\nimport {FocusableOption} from '../a11y';\n\n@Directive({\n selector: '[cdkStepHeader]',\n host: {\n 'role': 'tab',\n },\n})\nexport class CdkStepHeader implements FocusableOption {\n _elementRef = inject<ElementRef<HTMLElement>>(ElementRef);\n\n constructor(...args: unknown[]);\n constructor() {}\n\n /** Focuses the step header. */\n focus() {\n this._elementRef.nativeElement.focus();\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {Directive, TemplateRef, inject} from '@angular/core';\n\n@Directive({\n selector: '[cdkStepLabel]',\n})\nexport class CdkStepLabel {\n template = inject<TemplateRef<any>>(TemplateRef);\n\n constructor(...args: unknown[]);\n constructor() {}\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {_IdGenerator, FocusableOption, FocusKeyManager} from '../a11y';\nimport {Direction, Directionality} from '../bidi';\nimport {ENTER, hasModifierKey, SPACE} from '../keycodes';\nimport {\n AfterViewInit,\n ChangeDetectionStrategy,\n ChangeDetectorRef,\n Component,\n ContentChild,\n ContentChildren,\n Directive,\n ElementRef,\n EventEmitter,\n InjectionToken,\n Input,\n OnChanges,\n OnDestroy,\n Output,\n QueryList,\n TemplateRef,\n ViewChild,\n ViewEncapsulation,\n AfterContentInit,\n booleanAttribute,\n numberAttribute,\n inject,\n signal,\n computed,\n} from '@angular/core';\nimport {\n ControlContainer,\n type AbstractControl,\n type NgForm,\n type FormGroupDirective,\n} from '@angular/forms';\nimport {_getFocusedElementPierceShadowDom} from '../platform';\nimport {Observable, of as observableOf, Subject} from 'rxjs';\nimport {startWith, takeUntil} from 'rxjs/operators';\n\nimport {CdkStepHeader} from './step-header';\nimport {CdkStepLabel} from './step-label';\n\n/**\n * Position state of the content of each step in stepper that is used for transitioning\n * the content into correct position upon step selection change.\n */\nexport type StepContentPositionState = 'previous' | 'current' | 'next';\n\n/** Possible orientation of a stepper. */\nexport type StepperOrientation = 'horizontal' | 'vertical';\n\n/** Change event emitted on selection changes. */\nexport class StepperSelectionEvent {\n /** Index of the step now selected. */\n selectedIndex: number;\n\n /** Index of the step previously selected. */\n previouslySelectedIndex: number;\n\n /** The step instance now selected. */\n selectedStep: CdkStep;\n\n /** The step instance previously selected. */\n previouslySelectedStep: CdkStep;\n}\n\n/** The state of each step. */\nexport type StepState = 'number' | 'edit' | 'done' | 'error' | string;\n\n/** Enum to represent the different states of the steps. */\nexport const STEP_STATE = {\n NUMBER: 'number',\n EDIT: 'edit',\n DONE: 'done',\n ERROR: 'error',\n};\n\n/** InjectionToken that can be used to specify the global stepper options. */\nexport const STEPPER_GLOBAL_OPTIONS = new InjectionToken<StepperOptions>('STEPPER_GLOBAL_OPTIONS');\n\n/** Configurable options for stepper. */\nexport interface StepperOptions {\n /**\n * Whether the stepper should display an error state or not.\n * Default behavior is assumed to be false.\n */\n showError?: boolean;\n\n /**\n * Whether the stepper should display the default indicator type\n * or not.\n * Default behavior is assumed to be true.\n */\n displayDefaultIndicatorType?: boolean;\n}\n\n@Component({\n selector: 'cdk-step',\n exportAs: 'cdkStep',\n template: '<ng-template><ng-content/></ng-template>',\n encapsulation: ViewEncapsulation.None,\n changeDetection: ChangeDetectionStrategy.OnPush,\n})\nexport class CdkStep implements OnChanges {\n private _stepperOptions: StepperOptions;\n _stepper = inject(CdkStepper);\n _displayDefaultIndicatorType: boolean;\n\n /** Template for step label if it exists. */\n @ContentChild(CdkStepLabel) stepLabel: CdkStepLabel;\n\n /** Forms that have been projected into the step. */\n @ContentChildren(\n // Note: we look for `ControlContainer` here, because both `NgForm` and `FormGroupDirective`\n // provides themselves as such, but we don't want to have a concrete reference to both of\n // the directives. The type is marked as `Partial` in case we run into a class that provides\n // itself as `ControlContainer` but doesn't have the same interface as the directives.\n ControlContainer,\n {\n descendants: true,\n },\n )\n protected _childForms: QueryList<Partial<NgForm | FormGroupDirective>> | undefined;\n\n /** Template for step content. */\n @ViewChild(TemplateRef, {static: true}) content: TemplateRef<any>;\n\n /** The top level abstract control of the step. */\n @Input() stepControl: AbstractControl;\n\n /** Whether user has attempted to move away from the step. */\n get interacted(): boolean {\n return this._interacted();\n }\n set interacted(value: boolean) {\n this._interacted.set(value);\n }\n private _interacted = signal(false);\n\n /** Emits when the user has attempted to move away from the step. */\n @Output('interacted')\n readonly interactedStream: EventEmitter<CdkStep> = new EventEmitter<CdkStep>();\n\n /** Plain text label of the step. */\n @Input() label: string;\n\n /** Error message to display when there's an error. */\n @Input() errorMessage: string;\n\n /** Aria label for the tab. */\n @Input('aria-label') ariaLabel: string;\n\n /**\n * Reference to the element that the tab is labelled by.\n * Will be cleared if `aria-label` is set at the same time.\n */\n @Input('aria-labelledby') ariaLabelledby: string;\n\n /** State of the step. */\n @Input()\n get state(): StepState {\n return this._state()!;\n }\n set state(value: StepState) {\n this._state.set(value);\n }\n private _state = signal<StepState | undefined>(undefined);\n\n /** Whether the user can return to this step once it has been marked as completed. */\n @Input({transform: booleanAttribute})\n get editable(): boolean {\n return this._editable()!;\n }\n set editable(value: boolean) {\n this._editable.set(value);\n }\n private _editable = signal(true);\n\n /** Whether the completion of step is optional. */\n @Input({transform: booleanAttribute}) optional: boolean = false;\n\n /** Whether step is marked as completed. */\n @Input({transform: booleanAttribute})\n get completed(): boolean {\n const override = this._completedOverride();\n const interacted = this._interacted();\n\n if (override != null) {\n return override;\n }\n\n return interacted && (!this.stepControl || this.stepControl.valid);\n }\n set completed(value: boolean) {\n this._completedOverride.set(value);\n }\n _completedOverride = signal<boolean | null>(null);\n\n /** Current index of the step within the stepper. */\n readonly index = signal(-1);\n\n /** Whether the step is selected. */\n readonly isSelected = computed<boolean>(() => this._stepper.selectedIndex === this.index());\n\n /** Type of indicator that should be shown for the step. */\n readonly indicatorType = computed<StepState>(() => {\n const selected = this.isSelected();\n const completed = this.completed;\n const defaultState = this._state() ?? STEP_STATE.NUMBER;\n const editable = this._editable();\n\n if (this._showError() && this.hasError && !selected) {\n return STEP_STATE.ERROR;\n }\n\n if (this._displayDefaultIndicatorType) {\n if (!completed || selected) {\n return STEP_STATE.NUMBER;\n }\n return editable ? STEP_STATE.EDIT : STEP_STATE.DONE;\n } else {\n if (completed && !selected) {\n return STEP_STATE.DONE;\n } else if (completed && selected) {\n return defaultState;\n }\n return editable && selected ? STEP_STATE.EDIT : defaultState;\n }\n });\n\n /** Whether the user can navigate to the step. */\n readonly isNavigable = computed<boolean>(() => {\n const isSelected = this.isSelected();\n const isCompleted = this.completed;\n return isCompleted || isSelected || !this._stepper.linear;\n });\n\n /** Whether step has an error. */\n @Input({transform: booleanAttribute})\n get hasError(): boolean {\n const customError = this._customError();\n return customError == null ? this._getDefaultError() : customError;\n }\n set hasError(value: boolean) {\n this._customError.set(value);\n }\n private _customError = signal<boolean | null>(null);\n\n private _getDefaultError() {\n return this.interacted && !!this.stepControl?.invalid;\n }\n\n constructor(...args: unknown[]);\n\n constructor() {\n const stepperOptions = inject<StepperOptions>(STEPPER_GLOBAL_OPTIONS, {optional: true});\n this._stepperOptions = stepperOptions ? stepperOptions : {};\n this._displayDefaultIndicatorType = this._stepperOptions.displayDefaultIndicatorType !== false;\n }\n\n /** Selects this step component. */\n select(): void {\n this._stepper.selected = this;\n }\n\n /** Resets the step to its initial state. Note that this includes resetting form data. */\n reset(): void {\n this._interacted.set(false);\n\n if (this._completedOverride() != null) {\n this._completedOverride.set(false);\n }\n\n if (this._customError() != null) {\n this._customError.set(false);\n }\n\n if (this.stepControl) {\n // Reset the forms since the default error state matchers will show errors on submit and we\n // want the form to be back to its initial state (see #29781). Submitted state is on the\n // individual directives, rather than the control, so we need to reset them ourselves.\n this._childForms?.forEach(form => form.resetForm?.());\n this.stepControl.reset();\n }\n }\n\n ngOnChanges() {\n // Since basically all inputs of the MatStep get proxied through the view down to the\n // underlying MatStepHeader, we have to make sure that change detection runs correctly.\n this._stepper._stateChanged();\n }\n\n _markAsInteracted() {\n if (!this._interacted()) {\n this._interacted.set(true);\n this.interactedStream.emit(this);\n }\n }\n\n /** Determines whether the error state can be shown. */\n _showError(): boolean {\n // We want to show the error state either if the user opted into/out of it using the\n // global options, or if they've explicitly set it through the `hasError` input.\n return this._stepperOptions.showError ?? this._customError() != null;\n }\n}\n\n@Directive({\n selector: '[cdkStepper]',\n exportAs: 'cdkStepper',\n})\nexport class CdkStepper implements AfterContentInit, AfterViewInit, OnDestroy {\n private _dir = inject(Directionality, {optional: true});\n private _changeDetectorRef = inject(ChangeDetectorRef);\n protected _elementRef = inject<ElementRef<HTMLElement>>(ElementRef);\n\n /** Emits when the component is destroyed. */\n protected readonly _destroyed = new Subject<void>();\n\n /** Used for managing keyboard focus. */\n private _keyManager: FocusKeyManager<FocusableOption> | undefined;\n\n /** Full list of steps inside the stepper, including inside nested steppers. */\n @ContentChildren(CdkStep, {descendants: true}) _steps: QueryList<CdkStep>;\n\n /** Steps that belong to the current stepper, excluding ones from nested steppers. */\n readonly steps: QueryList<CdkStep> = new QueryList<CdkStep>();\n\n /** The list of step headers of the steps in the stepper. */\n @ContentChildren(CdkStepHeader, {descendants: true}) _stepHeader: QueryList<CdkStepHeader>;\n\n /** List of step headers sorted based on their DOM order. */\n private _sortedHeaders = new QueryList<CdkStepHeader>();\n\n /** Whether the validity of previous steps should be checked or not. */\n @Input({transform: booleanAttribute}) linear: boolean = false;\n\n /** The index of the selected step. */\n @Input({transform: numberAttribute})\n get selectedIndex(): number {\n return this._selectedIndex();\n }\n set selectedIndex(index: number) {\n if (this._steps) {\n // Ensure that the index can't be out of bounds.\n if (!this._isValidIndex(index) && (typeof ngDevMode === 'undefined' || ngDevMode)) {\n throw Error('cdkStepper: Cannot assign out-of-bounds value to `selectedIndex`.');\n }\n\n if (this.selectedIndex !== index) {\n this.selected?._markAsInteracted();\n\n if (\n !this._anyControlsInvalidOrPending(index) &&\n (index >= this.selectedIndex || this.steps.toArray()[index].editable)\n ) {\n this._updateSelectedItemIndex(index);\n }\n }\n } else {\n this._selectedIndex.set(index);\n }\n }\n private _selectedIndex = signal(0);\n\n /** The step that is selected. */\n @Input()\n get selected(): CdkStep | undefined {\n return this.steps ? this.steps.toArray()[this.selectedIndex] : undefined;\n }\n set selected(step: CdkStep | undefined) {\n this.selectedIndex = step && this.steps ? this.steps.toArray().indexOf(step) : -1;\n }\n\n /** Event emitted when the selected step has changed. */\n @Output() readonly selectionChange = new EventEmitter<StepperSelectionEvent>();\n\n /** Output to support two-way binding on `[(selectedIndex)]` */\n @Output() readonly selectedIndexChange: EventEmitter<number> = new EventEmitter<number>();\n\n /** Used to track unique ID for each stepper component. */\n private _groupId = inject(_IdGenerator).getId('cdk-stepper-');\n\n /** Orientation of the stepper. */\n @Input()\n get orientation(): StepperOrientation {\n return this._orientation;\n }\n set orientation(value: StepperOrientation) {\n // This is a protected method so that `MatStepper` can hook into it.\n this._orientation = value;\n\n if (this._keyManager) {\n this._keyManager.withVerticalOrientation(value === 'vertical');\n }\n }\n private _orientation: StepperOrientation = 'horizontal';\n\n constructor(...args: unknown[]);\n constructor() {}\n\n ngAfterContentInit() {\n this._steps.changes\n .pipe(startWith(this._steps), takeUntil(this._destroyed))\n .subscribe((steps: QueryList<CdkStep>) => {\n this.steps.reset(steps.filter(step => step._stepper === this));\n this.steps.forEach((step, index) => step.index.set(index));\n this.steps.notifyOnChanges();\n });\n }\n\n ngAfterViewInit() {\n // If the step headers are defined outside of the `ngFor` that renders the steps, like in the\n // Material stepper, they won't appear in the `QueryList` in the same order as they're\n // rendered in the DOM which will lead to incorrect keyboard navigation. We need to sort\n // them manually to ensure that they're correct. Alternatively, we can change the Material\n // template to inline the headers in the `ngFor`, but that'll result in a lot of\n // code duplication. See #23539.\n this._stepHeader.changes\n .pipe(startWith(this._stepHeader), takeUntil(this._destroyed))\n .subscribe((headers: QueryList<CdkStepHeader>) => {\n this._sortedHeaders.reset(\n headers.toArray().sort((a, b) => {\n const documentPosition = a._elementRef.nativeElement.compareDocumentPosition(\n b._elementRef.nativeElement,\n );\n\n // `compareDocumentPosition` returns a bitmask so we have to use a bitwise operator.\n // https://developer.mozilla.org/en-US/docs/Web/API/Node/compareDocumentPosition\n // tslint:disable-next-line:no-bitwise\n return documentPosition & Node.DOCUMENT_POSITION_FOLLOWING ? -1 : 1;\n }),\n );\n this._sortedHeaders.notifyOnChanges();\n });\n\n // Note that while the step headers are content children by default, any components that\n // extend this one might have them as view children. We initialize the keyboard handling in\n // AfterViewInit so we're guaranteed for both view and content children to be defined.\n this._keyManager = new FocusKeyManager<FocusableOption>(this._sortedHeaders)\n .withWrap()\n .withHomeAndEnd()\n .withVerticalOrientation(this._orientation === 'vertical');\n\n // The selected index may have changed between when the component was created and when the\n // key manager was initialized. Use `updateActiveItem` so it's correct, but it doesn't steal\n // away focus from the user.\n this._keyManager.updateActiveItem(this.selectedIndex);\n\n (this._dir ? (this._dir.change as Observable<Direction>) : observableOf<Direction>())\n .pipe(startWith(this._layoutDirection()), takeUntil(this._destroyed))\n .subscribe(direction => this._keyManager?.withHorizontalOrientation(direction));\n\n this._keyManager.updateActiveItem(this.selectedIndex);\n\n // No need to `takeUntil` here, because we're the ones destroying `steps`.\n this.steps.changes.subscribe(() => {\n if (!this.selected) {\n this._selectedIndex.set(Math.max(this.selectedIndex - 1, 0));\n }\n });\n\n // The logic which asserts that the selected index is within bounds doesn't run before the\n // steps are initialized, because we don't how many steps there are yet so we may have an\n // invalid index on init. If that's the case, auto-correct to the default so we don't throw.\n if (!this._isValidIndex(this.selectedIndex)) {\n this._selectedIndex.set(0);\n }\n\n // For linear step and selected index is greater than zero,\n // set all the previous steps to interacted so that we can navigate to previous steps.\n if (this.linear && this.selectedIndex > 0) {\n const visitedSteps = this.steps.toArray().slice(0, this._selectedIndex());\n\n for (const step of visitedSteps) {\n step._markAsInteracted();\n }\n }\n }\n\n ngOnDestroy() {\n this._keyManager?.destroy();\n this.steps.destroy();\n this._sortedHeaders.destroy();\n this._destroyed.next();\n this._destroyed.complete();\n }\n\n /** Selects and focuses the next step in list. */\n next(): void {\n this.selectedIndex = Math.min(this._selectedIndex() + 1, this.steps.length - 1);\n }\n\n /** Selects and focuses the previous step in list. */\n previous(): void {\n this.selectedIndex = Math.max(this._selectedIndex() - 1, 0);\n }\n\n /** Resets the stepper to its initial state. Note that this includes clearing form data. */\n reset(): void {\n this._updateSelectedItemIndex(0);\n this.steps.forEach(step => step.reset());\n this._stateChanged();\n }\n\n /** Returns a unique id for each step label element. */\n _getStepLabelId(i: number): string {\n return `${this._groupId}-label-${i}`;\n }\n\n /** Returns unique id for each step content element. */\n _getStepContentId(i: number): string {\n return `${this._groupId}-content-${i}`;\n }\n\n /** Marks the component to be change detected. */\n _stateChanged() {\n this._changeDetectorRef.markForCheck();\n }\n\n /** Returns position state of the step with the given index. */\n _getAnimationDirection(index: number): StepContentPositionState {\n const position = index - this._selectedIndex();\n if (position < 0) {\n return this._layoutDirection() === 'rtl' ? 'next' : 'previous';\n } else if (position > 0) {\n return this._layoutDirection() === 'rtl' ? 'previous' : 'next';\n }\n return 'current';\n }\n\n /** Returns the index of the currently-focused step header. */\n _getFocusIndex(): number | null {\n return this._keyManager ? this._keyManager.activeItemIndex : this._selectedIndex();\n }\n\n private _updateSelectedItemIndex(newIndex: number): void {\n const stepsArray = this.steps.toArray();\n const selectedIndex = this._selectedIndex();\n\n this.selectionChange.emit({\n selectedIndex: newIndex,\n previouslySelectedIndex: selectedIndex,\n selectedStep: stepsArray[newIndex],\n previouslySelectedStep: stepsArray[selectedIndex],\n });\n\n // If focus is inside the stepper, move it to the next header, otherwise it may become\n // lost when the active step content is hidden. We can't be more granular with the check\n // (e.g. checking whether focus is inside the active step), because we don't have a\n // reference to the elements that are rendering out the content.\n if (this._keyManager) {\n this._containsFocus()\n ? this._keyManager.setActiveItem(newIndex)\n : this._keyManager.updateActiveItem(newIndex);\n }\n\n this._selectedIndex.set(newIndex);\n this.selectedIndexChange.emit(newIndex);\n this._stateChanged();\n }\n\n _onKeydown(event: KeyboardEvent) {\n const hasModifier = hasModifierKey(event);\n const keyCode = event.keyCode;\n const manager = this._keyManager;\n\n if (\n manager?.activeItemIndex != null &&\n !hasModifier &&\n (keyCode === SPACE || keyCode === ENTER)\n ) {\n this.selectedIndex = manager.activeItemIndex;\n event.preventDefault();\n } else {\n manager?.setFocusOrigin('keyboard').onKeydown(event);\n }\n }\n\n private _anyControlsInvalidOrPending(index: number): boolean {\n if (this.linear && index >= 0) {\n return this.steps\n .toArray()\n .slice(0, index)\n .some(step => {\n const control = step.stepControl;\n const isIncomplete = control\n ? control.invalid || control.pending || !step.interacted\n : !step.completed;\n return isIncomplete && !step.optional && !step._completedOverride();\n });\n }\n\n return false;\n }\n\n private _layoutDirection(): Direction {\n return this._dir && this._dir.value === 'rtl' ? 'rtl' : 'ltr';\n }\n\n /** Checks whether the stepper contains the focused element. */\n private _containsFocus(): boolean {\n const stepperElement = this._elementRef.nativeElement;\n const focusedElement = _getFocusedElementPierceShadowDom();\n return stepperElement === focusedElement || stepperElement.contains(focusedElement);\n }\n\n /** Checks whether the passed-in index is a valid step index. */\n private _isValidIndex(index: number): boolean {\n return index > -1 && (!this.steps || index < this.steps.length);\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {Directive, Input, inject} from '@angular/core';\n\nimport {CdkStepper} from './stepper';\n\n/** Button that moves to the next step in a stepper workflow. */\n@Directive({\n selector: 'button[cdkStepperNext]',\n host: {\n '[type]': 'type',\n '(click)': '_stepper.next()',\n },\n})\nexport class CdkStepperNext {\n _stepper = inject(CdkStepper);\n\n /** Type of the next button. Defaults to \"submit\" if not specified. */\n @Input() type: string = 'submit';\n\n constructor(...args: unknown[]);\n constructor() {}\n}\n\n/** Button that moves to the previous step in a stepper workflow. */\n@Directive({\n selector: 'button[cdkStepperPrevious]',\n host: {\n '[type]': 'type',\n '(click)': '_stepper.previous()',\n },\n})\nexport class CdkStepperPrevious {\n _stepper = inject(CdkStepper);\n\n /** Type of the previous button. Defaults to \"button\" if not specified. */\n @Input() type: string = 'button';\n\n constructor(...args: unknown[]);\n constructor() {}\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {NgModule} from '@angular/core';\nimport {CdkStepper, CdkStep} from './stepper';\nimport {CdkStepLabel} from './step-label';\nimport {CdkStepperNext, CdkStepperPrevious} from './stepper-button';\nimport {CdkStepHeader} from './step-header';\nimport {BidiModule} from '../bidi';\n\n@NgModule({\n imports: [\n BidiModule,\n CdkStep,\n CdkStepper,\n CdkStepHeader,\n CdkStepLabel,\n CdkStepperNext,\n CdkStepperPrevious,\n ],\n exports: [CdkStep, CdkStepper, CdkStepHeader, CdkStepLabel, CdkStepperNext, CdkStepperPrevious],\n})\nexport class CdkStepperModule 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