@angular/cdk 20.0.0-next.7 → 20.0.0-next.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dialog/index.d.ts +1 -1
- package/drag-drop/index.d.ts +4 -0
- package/fesm2022/{a11y-module-tRUj0Pog.mjs → a11y-module-CEBjqXuv.mjs} +3 -4
- package/fesm2022/a11y-module-CEBjqXuv.mjs.map +1 -0
- package/fesm2022/a11y.mjs +5 -5
- package/fesm2022/a11y.mjs.map +1 -1
- package/fesm2022/accordion.mjs.map +1 -1
- package/fesm2022/activedescendant-key-manager-BYiHZAZc.mjs.map +1 -1
- package/fesm2022/array-Hg8isvLj.mjs.map +1 -1
- package/fesm2022/bidi.mjs +2 -3
- package/fesm2022/bidi.mjs.map +1 -1
- package/fesm2022/breakpoints-observer-CsCzbYlX.mjs.map +1 -1
- package/fesm2022/cdk.mjs +1 -1
- package/fesm2022/cdk.mjs.map +1 -1
- package/fesm2022/clipboard.mjs +1 -2
- package/fesm2022/clipboard.mjs.map +1 -1
- package/fesm2022/coercion/private.mjs.map +1 -1
- package/fesm2022/coercion.mjs.map +1 -1
- package/fesm2022/css-pixel-value-C1yoKJ7R.mjs.map +1 -1
- package/fesm2022/data-source-CL6Fasig.mjs.map +1 -1
- package/fesm2022/dialog.mjs +22 -8
- package/fesm2022/dialog.mjs.map +1 -1
- package/fesm2022/{directionality-6lVHj23y.mjs → directionality-kM9GX3mp.mjs} +2 -3
- package/fesm2022/directionality-kM9GX3mp.mjs.map +1 -0
- package/fesm2022/dispose-view-repeater-strategy-BLw1RSwm.mjs.map +1 -1
- package/fesm2022/drag-drop.mjs +55 -3
- package/fesm2022/drag-drop.mjs.map +1 -1
- package/fesm2022/element-CpqV8p-X.mjs.map +1 -1
- package/fesm2022/fake-event-detection-D0_6qVp2.mjs.map +1 -1
- package/fesm2022/focus-key-manager-DgyxYbV2.mjs.map +1 -1
- package/fesm2022/{focus-monitor-BZnK-7fT.mjs → focus-monitor-jX8r4DY-.mjs} +2 -3
- package/fesm2022/focus-monitor-jX8r4DY-.mjs.map +1 -0
- package/fesm2022/id-generator-B33AfkWd.mjs.map +1 -1
- package/fesm2022/keycodes-DPWmI2Ix.mjs.map +1 -1
- package/fesm2022/keycodes.mjs.map +1 -1
- package/fesm2022/layout.mjs.map +1 -1
- package/fesm2022/list-key-manager-CYBoL_nN.mjs.map +1 -1
- package/fesm2022/listbox.mjs +1 -1
- package/fesm2022/listbox.mjs.map +1 -1
- package/fesm2022/menu.mjs +3 -3
- package/fesm2022/menu.mjs.map +1 -1
- package/fesm2022/observers/private.mjs.map +1 -1
- package/fesm2022/observers.mjs.map +1 -1
- package/fesm2022/{overlay-module-UgjfuiDh.mjs → overlay-module-BcjSxQND.mjs} +90 -76
- package/fesm2022/overlay-module-BcjSxQND.mjs.map +1 -0
- package/fesm2022/overlay.mjs +3 -3
- package/fesm2022/overlay.mjs.map +1 -1
- package/fesm2022/passive-listeners-ZmZRMx8D.mjs.map +1 -1
- package/fesm2022/platform-BInyKIh1.mjs.map +1 -1
- package/fesm2022/platform.mjs.map +1 -1
- package/fesm2022/portal.mjs +1 -2
- package/fesm2022/portal.mjs.map +1 -1
- package/fesm2022/private.mjs.map +1 -1
- package/fesm2022/recycle-view-repeater-strategy-Ce0p4WhD.mjs.map +1 -1
- package/fesm2022/scrolling-BXVcIfjZ.mjs.map +1 -1
- package/fesm2022/scrolling.mjs +3 -3
- package/fesm2022/scrolling.mjs.map +1 -1
- package/fesm2022/selection-model-88BErm4w.mjs.map +1 -1
- package/fesm2022/shadow-dom-DFvX9W95.mjs.map +1 -1
- package/fesm2022/stepper.mjs +1 -2
- package/fesm2022/stepper.mjs.map +1 -1
- package/fesm2022/style-loader-DpEDdstc.mjs.map +1 -1
- package/fesm2022/table.mjs +3 -3
- package/fesm2022/table.mjs.map +1 -1
- package/fesm2022/test-environment-BgaaXvCA.mjs.map +1 -1
- package/fesm2022/testing/selenium-webdriver.mjs.map +1 -1
- package/fesm2022/testing/testbed.mjs.map +1 -1
- package/fesm2022/testing.mjs.map +1 -1
- package/fesm2022/text-field.mjs +2 -2
- package/fesm2022/text-field.mjs.map +1 -1
- package/fesm2022/tree-key-manager-DIhQ-v4R.mjs.map +1 -1
- package/fesm2022/tree.mjs +1 -2
- package/fesm2022/tree.mjs.map +1 -1
- package/fesm2022/typeahead-BAa3HZoh.mjs.map +1 -1
- package/fesm2022/unique-selection-dispatcher-SqPM2COI.mjs.map +1 -1
- package/menu/index.d.ts +1 -1
- package/overlay/index.d.ts +67 -70
- package/{overlay-module.d-24bhgNtF.d.ts → overlay-module.d-CXZs2tcX.d.ts} +8 -2
- package/package.json +1 -1
- package/schematics/ng-add/index.js +1 -1
- package/schematics/utils/project-targets.js +11 -5
- package/schematics/utils/project-targets.js.map +1 -1
- package/fesm2022/a11y-module-tRUj0Pog.mjs.map +0 -1
- package/fesm2022/directionality-6lVHj23y.mjs.map +0 -1
- package/fesm2022/focus-monitor-BZnK-7fT.mjs.map +0 -1
- package/fesm2022/overlay-module-UgjfuiDh.mjs.map +0 -1
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{"version":3,"file":"typeahead-BAa3HZoh.mjs","sources":["../../../../../
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{"version":3,"file":"typeahead-BAa3HZoh.mjs","sources":["../../../../../k8-fastbuild-ST-46c76129e412/bin/src/cdk/a11y/key-manager/typeahead.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {A, NINE, Z, ZERO} from '../../keycodes';\nimport {Subject, Observable} from 'rxjs';\nimport {debounceTime, filter, map, tap} from 'rxjs/operators';\n\nconst DEFAULT_TYPEAHEAD_DEBOUNCE_INTERVAL_MS = 200;\n\ninterface TypeaheadItem {\n getLabel?(): string;\n}\n\ninterface TypeaheadConfig<T> {\n debounceInterval?: number;\n skipPredicate?: (item: T) => boolean | undefined;\n}\n\n/**\n * Selects items based on keyboard inputs. Implements the typeahead functionality of\n * `role=\"listbox\"` or `role=\"tree\"` and other related roles.\n */\nexport class Typeahead<T extends TypeaheadItem> {\n private readonly _letterKeyStream = new Subject<string>();\n private _items: readonly T[] = [];\n private _selectedItemIndex = -1;\n\n /** Buffer for the letters that the user has pressed */\n private _pressedLetters: string[] = [];\n\n private _skipPredicateFn?: (item: T) => boolean | undefined;\n\n private readonly _selectedItem = new Subject<T>();\n readonly selectedItem: Observable<T> = this._selectedItem;\n\n constructor(initialItems: readonly T[], config?: TypeaheadConfig<T>) {\n const typeAheadInterval =\n typeof config?.debounceInterval === 'number'\n ? config.debounceInterval\n : DEFAULT_TYPEAHEAD_DEBOUNCE_INTERVAL_MS;\n\n if (config?.skipPredicate) {\n this._skipPredicateFn = config.skipPredicate;\n }\n\n if (\n (typeof ngDevMode === 'undefined' || ngDevMode) &&\n initialItems.length &&\n initialItems.some(item => typeof item.getLabel !== 'function')\n ) {\n throw new Error('KeyManager items in typeahead mode must implement the `getLabel` method.');\n }\n\n this.setItems(initialItems);\n this._setupKeyHandler(typeAheadInterval);\n }\n\n destroy() {\n this._pressedLetters = [];\n this._letterKeyStream.complete();\n this._selectedItem.complete();\n }\n\n setCurrentSelectedItemIndex(index: number) {\n this._selectedItemIndex = index;\n }\n\n setItems(items: readonly T[]) {\n this._items = items;\n }\n\n handleKey(event: KeyboardEvent): void {\n const keyCode = event.keyCode;\n\n // Attempt to use the `event.key` which also maps it to the user's keyboard language,\n // otherwise fall back to resolving alphanumeric characters via the keyCode.\n if (event.key && event.key.length === 1) {\n this._letterKeyStream.next(event.key.toLocaleUpperCase());\n } else if ((keyCode >= A && keyCode <= Z) || (keyCode >= ZERO && keyCode <= NINE)) {\n this._letterKeyStream.next(String.fromCharCode(keyCode));\n }\n }\n\n /** Gets whether the user is currently typing into the manager using the typeahead feature. */\n isTyping(): boolean {\n return this._pressedLetters.length > 0;\n }\n\n /** Resets the currently stored sequence of typed letters. */\n reset(): void {\n this._pressedLetters = [];\n }\n\n private _setupKeyHandler(typeAheadInterval: number) {\n // Debounce the presses of non-navigational keys, collect the ones that correspond to letters\n // and convert those letters back into a string. Afterwards find the first item that starts\n // with that string and select it.\n this._letterKeyStream\n .pipe(\n tap(letter => this._pressedLetters.push(letter)),\n debounceTime(typeAheadInterval),\n filter(() => this._pressedLetters.length > 0),\n map(() => this._pressedLetters.join('').toLocaleUpperCase()),\n )\n .subscribe(inputString => {\n // Start at 1 because we want to start searching at the item immediately\n // following the current active item.\n for (let i = 1; i < this._items.length + 1; i++) {\n const index = (this._selectedItemIndex + i) % this._items.length;\n const item = this._items[index];\n\n if (\n !this._skipPredicateFn?.(item) &&\n item.getLabel?.().toLocaleUpperCase().trim().indexOf(inputString) === 0\n ) {\n this._selectedItem.next(item);\n break;\n }\n }\n\n this._pressedLetters = [];\n });\n }\n}\n"],"names":[],"mappings":";;;;AAYA,MAAM,sCAAsC,GAAG,GAAG;AAWlD;;;AAGG;MACU,SAAS,CAAA;AACH,IAAA,gBAAgB,GAAG,IAAI,OAAO,EAAU;IACjD,MAAM,GAAiB,EAAE;IACzB,kBAAkB,GAAG,EAAE;;IAGvB,eAAe,GAAa,EAAE;AAE9B,IAAA,gBAAgB;AAEP,IAAA,aAAa,GAAG,IAAI,OAAO,EAAK;AACxC,IAAA,YAAY,GAAkB,IAAI,CAAC,aAAa;IAEzD,WAAY,CAAA,YAA0B,EAAE,MAA2B,EAAA;AACjE,QAAA,MAAM,iBAAiB,GACrB,OAAO,MAAM,EAAE,gBAAgB,KAAK;cAChC,MAAM,CAAC;cACP,sCAAsC;AAE5C,QAAA,IAAI,MAAM,EAAE,aAAa,EAAE;AACzB,YAAA,IAAI,CAAC,gBAAgB,GAAG,MAAM,CAAC,aAAa;;AAG9C,QAAA,IACE,CAAC,OAAO,SAAS,KAAK,WAAW,IAAI,SAAS;AAC9C,YAAA,YAAY,CAAC,MAAM;AACnB,YAAA,YAAY,CAAC,IAAI,CAAC,IAAI,IAAI,OAAO,IAAI,CAAC,QAAQ,KAAK,UAAU,CAAC,EAC9D;AACA,YAAA,MAAM,IAAI,KAAK,CAAC,0EAA0E,CAAC;;AAG7F,QAAA,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC;AAC3B,QAAA,IAAI,CAAC,gBAAgB,CAAC,iBAAiB,CAAC;;IAG1C,OAAO,GAAA;AACL,QAAA,IAAI,CAAC,eAAe,GAAG,EAAE;AACzB,QAAA,IAAI,CAAC,gBAAgB,CAAC,QAAQ,EAAE;AAChC,QAAA,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE;;AAG/B,IAAA,2BAA2B,CAAC,KAAa,EAAA;AACvC,QAAA,IAAI,CAAC,kBAAkB,GAAG,KAAK;;AAGjC,IAAA,QAAQ,CAAC,KAAmB,EAAA;AAC1B,QAAA,IAAI,CAAC,MAAM,GAAG,KAAK;;AAGrB,IAAA,SAAS,CAAC,KAAoB,EAAA;AAC5B,QAAA,MAAM,OAAO,GAAG,KAAK,CAAC,OAAO;;;AAI7B,QAAA,IAAI,KAAK,CAAC,GAAG,IAAI,KAAK,CAAC,GAAG,CAAC,MAAM,KAAK,CAAC,EAAE;AACvC,YAAA,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,iBAAiB,EAAE,CAAC;;aACpD,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,OAAO,IAAI,CAAC,MAAM,OAAO,IAAI,IAAI,IAAI,OAAO,IAAI,IAAI,CAAC,EAAE;AACjF,YAAA,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;;;;IAK5D,QAAQ,GAAA;AACN,QAAA,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC;;;IAIxC,KAAK,GAAA;AACH,QAAA,IAAI,CAAC,eAAe,GAAG,EAAE;;AAGnB,IAAA,gBAAgB,CAAC,iBAAyB,EAAA;;;;AAIhD,QAAA,IAAI,CAAC;aACF,IAAI,CACH,GAAG,CAAC,MAAM,IAAI,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAChD,YAAY,CAAC,iBAAiB,CAAC,EAC/B,MAAM,CAAC,MAAM,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC,EAC7C,GAAG,CAAC,MAAM,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,iBAAiB,EAAE,CAAC;aAE7D,SAAS,CAAC,WAAW,IAAG;;;AAGvB,YAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;AAC/C,gBAAA,MAAM,KAAK,GAAG,CAAC,IAAI,CAAC,kBAAkB,GAAG,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM;gBAChE,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC;AAE/B,gBAAA,IACE,CAAC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;AAC9B,oBAAA,IAAI,CAAC,QAAQ,IAAI,CAAC,iBAAiB,EAAE,CAAC,IAAI,EAAE,CAAC,OAAO,CAAC,WAAW,CAAC,KAAK,CAAC,EACvE;AACA,oBAAA,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC;oBAC7B;;;AAIJ,YAAA,IAAI,CAAC,eAAe,GAAG,EAAE;AAC3B,SAAC,CAAC;;AAEP;;;;"}
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{"version":3,"file":"unique-selection-dispatcher-SqPM2COI.mjs","sources":["../../../../../
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{"version":3,"file":"unique-selection-dispatcher-SqPM2COI.mjs","sources":["../../../../../k8-fastbuild-ST-46c76129e412/bin/src/cdk/collections/unique-selection-dispatcher.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {Injectable, OnDestroy} from '@angular/core';\n\n// Users of the Dispatcher never need to see this type, but TypeScript requires it to be exported.\nexport type UniqueSelectionDispatcherListener = (id: string, name: string) => void;\n\n/**\n * Class to coordinate unique selection based on name.\n * Intended to be consumed as an Angular service.\n * This service is needed because native radio change events are only fired on the item currently\n * being selected, and we still need to uncheck the previous selection.\n *\n * This service does not *store* any IDs and names because they may change at any time, so it is\n * less error-prone if they are simply passed through when the events occur.\n */\n@Injectable({providedIn: 'root'})\nexport class UniqueSelectionDispatcher implements OnDestroy {\n private _listeners: UniqueSelectionDispatcherListener[] = [];\n\n /**\n * Notify other items that selection for the given name has been set.\n * @param id ID of the item.\n * @param name Name of the item.\n */\n notify(id: string, name: string) {\n for (let listener of this._listeners) {\n listener(id, name);\n }\n }\n\n /**\n * Listen for future changes to item selection.\n * @return Function used to deregister listener\n */\n listen(listener: UniqueSelectionDispatcherListener): () => void {\n this._listeners.push(listener);\n return () => {\n this._listeners = this._listeners.filter((registered: UniqueSelectionDispatcherListener) => {\n return listener !== registered;\n });\n };\n }\n\n ngOnDestroy() {\n this._listeners = [];\n }\n}\n"],"names":[],"mappings":";;;AAaA;;;;;;;;AAQG;MAEU,yBAAyB,CAAA;IAC5B,UAAU,GAAwC,EAAE;AAE5D;;;;AAIG;IACH,MAAM,CAAC,EAAU,EAAE,IAAY,EAAA;AAC7B,QAAA,KAAK,IAAI,QAAQ,IAAI,IAAI,CAAC,UAAU,EAAE;AACpC,YAAA,QAAQ,CAAC,EAAE,EAAE,IAAI,CAAC;;;AAItB;;;AAGG;AACH,IAAA,MAAM,CAAC,QAA2C,EAAA;AAChD,QAAA,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC;AAC9B,QAAA,OAAO,MAAK;AACV,YAAA,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,UAA6C,KAAI;gBACzF,OAAO,QAAQ,KAAK,UAAU;AAChC,aAAC,CAAC;AACJ,SAAC;;IAGH,WAAW,GAAA;AACT,QAAA,IAAI,CAAC,UAAU,GAAG,EAAE;;8GA5BX,yBAAyB,EAAA,IAAA,EAAA,EAAA,EAAA,MAAA,EAAA,EAAA,CAAA,eAAA,CAAA,UAAA,EAAA,CAAA;AAAzB,IAAA,OAAA,KAAA,GAAA,EAAA,CAAA,qBAAA,CAAA,EAAA,UAAA,EAAA,QAAA,EAAA,OAAA,EAAA,eAAA,EAAA,QAAA,EAAA,EAAA,EAAA,IAAA,EAAA,yBAAyB,cADb,MAAM,EAAA,CAAA;;kGAClB,yBAAyB,EAAA,UAAA,EAAA,CAAA;kBADrC,UAAU;mBAAC,EAAC,UAAU,EAAE,MAAM,EAAC;;;;;"}
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import * as i0 from '@angular/core';
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import { ElementRef, Renderer2, QueryList, InjectionToken, Optional, OnDestroy, Injector, ViewContainerRef, EventEmitter, TemplateRef, OnChanges, SimpleChanges, NgZone, AfterContentInit } from '@angular/core';
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import { ScrollStrategy, ConnectedPosition, OverlayRef, OverlayModule } from '../overlay-module.d-
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import { ScrollStrategy, ConnectedPosition, OverlayRef, OverlayModule } from '../overlay-module.d-CXZs2tcX.js';
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import { FocusOrigin } from '../focus-monitor.d-BBkiOKUH.js';
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import { ScrollStrategy, OverlayRef, PositionStrategy, FlexibleConnectedPositionStrategyOrigin, FlexibleConnectedPositionStrategy, OverlayConfig, OverlayContainer } from '../overlay-module.d-
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export { CdkConnectedOverlay, CdkOverlayOrigin, ConnectedOverlayPositionChange, ConnectedPosition, ConnectionPositionPair, HorizontalConnectionPos, OriginConnectionPosition, OverlayConnectionPosition, OverlayKeyboardDispatcher, OverlayModule, OverlayOutsideClickDispatcher, OverlaySizeConfig, STANDARD_DROPDOWN_ADJACENT_POSITIONS, STANDARD_DROPDOWN_BELOW_POSITIONS, ScrollingVisibility, VerticalConnectionPos, validateHorizontalPosition, validateVerticalPosition } from '../overlay-module.d-
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import { ScrollStrategy, OverlayRef, PositionStrategy, FlexibleConnectedPositionStrategyOrigin, FlexibleConnectedPositionStrategy, OverlayConfig, OverlayContainer } from '../overlay-module.d-CXZs2tcX.js';
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export { CdkConnectedOverlay, CdkOverlayOrigin, ConnectedOverlayPositionChange, ConnectedPosition, ConnectionPositionPair, HorizontalConnectionPos, OriginConnectionPosition, OverlayConnectionPosition, OverlayKeyboardDispatcher, OverlayModule, OverlayOutsideClickDispatcher, OverlaySizeConfig, STANDARD_DROPDOWN_ADJACENT_POSITIONS, STANDARD_DROPDOWN_BELOW_POSITIONS, ScrollingVisibility, VerticalConnectionPos, createFlexibleConnectedPositionStrategy, validateHorizontalPosition, validateVerticalPosition } from '../overlay-module.d-CXZs2tcX.js';
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import { ScrollDispatcher } from '../scrolling-module.d-CuNwYGVM.js';
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export { CdkScrollable, CdkFixedSizeVirtualScroll as ɵɵCdkFixedSizeVirtualScroll, CdkScrollableModule as ɵɵCdkScrollableModule, CdkVirtualForOf as ɵɵCdkVirtualForOf, CdkVirtualScrollViewport as ɵɵCdkVirtualScrollViewport, CdkVirtualScrollableElement as ɵɵCdkVirtualScrollableElement, CdkVirtualScrollableWindow as ɵɵCdkVirtualScrollableWindow } from '../scrolling-module.d-CuNwYGVM.js';
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export { ComponentType } from '../portal-directives.d-D9c4J36c.js';
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export { Dir as ɵɵDir } from '../bidi-module.d-bsVYOt0R.js';
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*/
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interface RepositionScrollStrategyConfig {
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/** Whether to close the overlay once the user has scrolled away completely. */
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}
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/**
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* Creates a scroll strategy that updates the overlay's position when the user scrolls.
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* @param config Configuration options for the scroll strategy.
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*/
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declare function createRepositionScrollStrategy(injector: Injector, config?: RepositionScrollStrategyConfig): RepositionScrollStrategy;
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*/
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declare class RepositionScrollStrategy implements ScrollStrategy {
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private _viewportRuler;
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constructor(_scrollDispatcher: ScrollDispatcher, _viewportRuler: ViewportRuler, _ngZone: NgZone, _config?: RepositionScrollStrategyConfig | undefined);
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/** Attaches this scroll strategy to an overlay. */
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attach(overlayRef: OverlayRef): void;
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enable(): void;
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disable(): void;
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detach(): void;
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*/
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declare function createBlockScrollStrategy(injector: Injector): BlockScrollStrategy;
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threshold?: number;
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}
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/**
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*/
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declare function createCloseScrollStrategy(injector: Injector, config?: CloseScrollStrategyConfig): CloseScrollStrategy;
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}
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/** Does nothing, as this scroll strategy is a no-op. */
|
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|
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attach(): void;
|
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123
|
}
|
|
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|
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/**
|
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-
* Config options for the RepositionScrollStrategy.
|
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-
*/
|
|
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-
interface RepositionScrollStrategyConfig {
|
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/** Time in milliseconds to throttle the scroll events. */
|
|
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|
-
scrollThrottle?: number;
|
|
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|
-
/** Whether to close the overlay once the user has scrolled away completely. */
|
|
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|
-
autoClose?: boolean;
|
|
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|
-
}
|
|
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|
-
/**
|
|
86
|
-
* Strategy that will update the element position as the user is scrolling.
|
|
87
|
-
*/
|
|
88
|
-
declare class RepositionScrollStrategy implements ScrollStrategy {
|
|
89
|
-
private _scrollDispatcher;
|
|
90
|
-
private _viewportRuler;
|
|
91
|
-
private _ngZone;
|
|
92
|
-
private _config?;
|
|
93
|
-
private _scrollSubscription;
|
|
94
|
-
private _overlayRef;
|
|
95
|
-
constructor(_scrollDispatcher: ScrollDispatcher, _viewportRuler: ViewportRuler, _ngZone: NgZone, _config?: RepositionScrollStrategyConfig | undefined);
|
|
96
|
-
/** Attaches this scroll strategy to an overlay. */
|
|
97
|
-
attach(overlayRef: OverlayRef): void;
|
|
98
|
-
/** Enables repositioning of the attached overlay on scroll. */
|
|
99
|
-
enable(): void;
|
|
100
|
-
/** Disables repositioning of the attached overlay on scroll. */
|
|
101
|
-
disable(): void;
|
|
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|
-
detach(): void;
|
|
103
|
-
}
|
|
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|
-
|
|
105
125
|
/**
|
|
106
126
|
* Options for how an overlay will handle scrolling.
|
|
107
127
|
*
|
|
@@ -109,10 +129,7 @@ declare class RepositionScrollStrategy implements ScrollStrategy {
|
|
|
109
129
|
* behaviors. This class primarily acts as a factory for ScrollStrategy instances.
|
|
110
130
|
*/
|
|
111
131
|
declare class ScrollStrategyOptions {
|
|
112
|
-
private
|
|
113
|
-
private _viewportRuler;
|
|
114
|
-
private _ngZone;
|
|
115
|
-
private _document;
|
|
132
|
+
private _injector;
|
|
116
133
|
constructor(...args: unknown[]);
|
|
117
134
|
/** Do nothing on scroll. */
|
|
118
135
|
noop: () => NoopScrollStrategy;
|
|
@@ -133,6 +150,11 @@ declare class ScrollStrategyOptions {
|
|
|
133
150
|
static ɵprov: i0.ɵɵInjectableDeclaration<ScrollStrategyOptions>;
|
|
134
151
|
}
|
|
135
152
|
|
|
153
|
+
/**
|
|
154
|
+
* Creates a global position strategy.
|
|
155
|
+
* @param injector Injector used to resolve dependencies for the strategy.
|
|
156
|
+
*/
|
|
157
|
+
declare function createGlobalPositionStrategy(_injector: Injector): GlobalPositionStrategy;
|
|
136
158
|
/**
|
|
137
159
|
* A strategy for positioning overlays. Using this strategy, an overlay is given an
|
|
138
160
|
* explicit position relative to the browser's viewport. We use flexbox, instead of
|
|
@@ -226,10 +248,7 @@ declare class GlobalPositionStrategy implements PositionStrategy {
|
|
|
226
248
|
|
|
227
249
|
/** Builder for overlay position strategy. */
|
|
228
250
|
declare class OverlayPositionBuilder {
|
|
229
|
-
private
|
|
230
|
-
private _document;
|
|
231
|
-
private _platform;
|
|
232
|
-
private _overlayContainer;
|
|
251
|
+
private _injector;
|
|
233
252
|
constructor(...args: unknown[]);
|
|
234
253
|
/**
|
|
235
254
|
* Creates a global position strategy.
|
|
@@ -244,6 +263,13 @@ declare class OverlayPositionBuilder {
|
|
|
244
263
|
static ɵprov: i0.ɵɵInjectableDeclaration<OverlayPositionBuilder>;
|
|
245
264
|
}
|
|
246
265
|
|
|
266
|
+
/**
|
|
267
|
+
* Creates an overlay.
|
|
268
|
+
* @param injector Injector to use when resolving the overlay's dependencies.
|
|
269
|
+
* @param config Configuration applied to the overlay.
|
|
270
|
+
* @returns Reference to the created overlay.
|
|
271
|
+
*/
|
|
272
|
+
declare function createOverlayRef(injector: Injector, config?: OverlayConfig): OverlayRef;
|
|
247
273
|
/**
|
|
248
274
|
* Service to create Overlays. Overlays are dynamically added pieces of floating UI, meant to be
|
|
249
275
|
* used as a low-level building block for other components. Dialogs, tooltips, menus,
|
|
@@ -254,20 +280,8 @@ declare class OverlayPositionBuilder {
|
|
|
254
280
|
*/
|
|
255
281
|
declare class Overlay {
|
|
256
282
|
scrollStrategies: ScrollStrategyOptions;
|
|
257
|
-
private _overlayContainer;
|
|
258
283
|
private _positionBuilder;
|
|
259
|
-
private _keyboardDispatcher;
|
|
260
284
|
private _injector;
|
|
261
|
-
private _ngZone;
|
|
262
|
-
private _document;
|
|
263
|
-
private _directionality;
|
|
264
|
-
private _location;
|
|
265
|
-
private _outsideClickDispatcher;
|
|
266
|
-
private _animationsModuleType;
|
|
267
|
-
private _idGenerator;
|
|
268
|
-
private _renderer;
|
|
269
|
-
private _appRef;
|
|
270
|
-
private _styleLoader;
|
|
271
285
|
constructor(...args: unknown[]);
|
|
272
286
|
/**
|
|
273
287
|
* Creates an overlay.
|
|
@@ -281,23 +295,6 @@ declare class Overlay {
|
|
|
281
295
|
* @returns An overlay position builder.
|
|
282
296
|
*/
|
|
283
297
|
position(): OverlayPositionBuilder;
|
|
284
|
-
/**
|
|
285
|
-
* Creates the DOM element for an overlay and appends it to the overlay container.
|
|
286
|
-
* @returns Newly-created pane element
|
|
287
|
-
*/
|
|
288
|
-
private _createPaneElement;
|
|
289
|
-
/**
|
|
290
|
-
* Creates the host element that wraps around an overlay
|
|
291
|
-
* and can be used for advanced positioning.
|
|
292
|
-
* @returns Newly-create host element.
|
|
293
|
-
*/
|
|
294
|
-
private _createHostElement;
|
|
295
|
-
/**
|
|
296
|
-
* Create a DomPortalOutlet into which the overlay content can be loaded.
|
|
297
|
-
* @param pane The DOM element to turn into a portal outlet.
|
|
298
|
-
* @returns A portal outlet for the given DOM element.
|
|
299
|
-
*/
|
|
300
|
-
private _createPortalOutlet;
|
|
301
298
|
static ɵfac: i0.ɵɵFactoryDeclaration<Overlay, never>;
|
|
302
299
|
static ɵprov: i0.ɵɵInjectableDeclaration<Overlay>;
|
|
303
300
|
}
|
|
@@ -327,5 +324,5 @@ declare class FullscreenOverlayContainer extends OverlayContainer implements OnD
|
|
|
327
324
|
static ɵprov: i0.ɵɵInjectableDeclaration<FullscreenOverlayContainer>;
|
|
328
325
|
}
|
|
329
326
|
|
|
330
|
-
export { BlockScrollStrategy, CloseScrollStrategy, FlexibleConnectedPositionStrategy, FlexibleConnectedPositionStrategyOrigin, FullscreenOverlayContainer, GlobalPositionStrategy, NoopScrollStrategy, Overlay, OverlayConfig, OverlayContainer, OverlayPositionBuilder, OverlayRef, PositionStrategy, RepositionScrollStrategy, ScrollDispatcher, ScrollStrategy, ScrollStrategyOptions, ViewportRuler };
|
|
327
|
+
export { BlockScrollStrategy, CloseScrollStrategy, FlexibleConnectedPositionStrategy, FlexibleConnectedPositionStrategyOrigin, FullscreenOverlayContainer, GlobalPositionStrategy, NoopScrollStrategy, Overlay, OverlayConfig, OverlayContainer, OverlayPositionBuilder, OverlayRef, PositionStrategy, RepositionScrollStrategy, ScrollDispatcher, ScrollStrategy, ScrollStrategyOptions, ViewportRuler, createBlockScrollStrategy, createCloseScrollStrategy, createGlobalPositionStrategy, createNoopScrollStrategy, createOverlayRef, createRepositionScrollStrategy };
|
|
331
328
|
export type { RepositionScrollStrategyConfig };
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import * as i0 from '@angular/core';
|
|
2
|
-
import { OnDestroy, NgZone, EnvironmentInjector, Renderer2, ComponentRef, EmbeddedViewRef, ElementRef, OnChanges, EventEmitter, SimpleChanges } from '@angular/core';
|
|
2
|
+
import { OnDestroy, NgZone, EnvironmentInjector, Renderer2, ComponentRef, EmbeddedViewRef, ElementRef, Injector, OnChanges, EventEmitter, SimpleChanges } from '@angular/core';
|
|
3
3
|
import { Direction, Directionality, BidiModule } from './bidi-module.d-bsVYOt0R.js';
|
|
4
4
|
import { PortalOutlet, ComponentPortal, TemplatePortal, PortalModule } from './portal-directives.d-D9c4J36c.js';
|
|
5
5
|
import { CdkScrollable, ScrollingModule } from './scrolling-module.d-CuNwYGVM.js';
|
|
@@ -399,6 +399,12 @@ type FlexibleConnectedPositionStrategyOrigin = ElementRef | Element | (Point & {
|
|
|
399
399
|
width?: number;
|
|
400
400
|
height?: number;
|
|
401
401
|
});
|
|
402
|
+
/**
|
|
403
|
+
* Creates a flexible position strategy.
|
|
404
|
+
* @param injector Injector used to resolve dependnecies for the position strategy.
|
|
405
|
+
* @param origin Origin relative to which to position the overlay.
|
|
406
|
+
*/
|
|
407
|
+
declare function createFlexibleConnectedPositionStrategy(injector: Injector, origin: FlexibleConnectedPositionStrategyOrigin): FlexibleConnectedPositionStrategy;
|
|
402
408
|
/**
|
|
403
409
|
* A strategy for positioning overlays. Using this strategy, an overlay is given an
|
|
404
410
|
* implicit position relative some origin element. The relative position is defined in terms of
|
|
@@ -791,5 +797,5 @@ declare class OverlayModule {
|
|
|
791
797
|
static ɵinj: i0.ɵɵInjectorDeclaration<OverlayModule>;
|
|
792
798
|
}
|
|
793
799
|
|
|
794
|
-
export { CdkConnectedOverlay, CdkOverlayOrigin, ConnectedOverlayPositionChange, ConnectionPositionPair, FlexibleConnectedPositionStrategy, OverlayConfig, OverlayContainer, OverlayKeyboardDispatcher, OverlayModule, OverlayOutsideClickDispatcher, OverlayRef, STANDARD_DROPDOWN_ADJACENT_POSITIONS, STANDARD_DROPDOWN_BELOW_POSITIONS, ScrollingVisibility, validateHorizontalPosition, validateVerticalPosition };
|
|
800
|
+
export { CdkConnectedOverlay, CdkOverlayOrigin, ConnectedOverlayPositionChange, ConnectionPositionPair, FlexibleConnectedPositionStrategy, OverlayConfig, OverlayContainer, OverlayKeyboardDispatcher, OverlayModule, OverlayOutsideClickDispatcher, OverlayRef, STANDARD_DROPDOWN_ADJACENT_POSITIONS, STANDARD_DROPDOWN_BELOW_POSITIONS, ScrollingVisibility, createFlexibleConnectedPositionStrategy, validateHorizontalPosition, validateVerticalPosition };
|
|
795
801
|
export type { ConnectedPosition, FlexibleConnectedPositionStrategyOrigin, HorizontalConnectionPos, OriginConnectionPosition, OverlayConnectionPosition, OverlaySizeConfig, PositionStrategy, ScrollStrategy, VerticalConnectionPos };
|
package/package.json
CHANGED
|
@@ -29,7 +29,7 @@ function default_1() {
|
|
|
29
29
|
// In order to align the CDK version with other Angular dependencies that are setup by
|
|
30
30
|
// `@schematics/angular`, we use tilde instead of caret. This is default for Angular
|
|
31
31
|
// dependencies in new CLI projects.
|
|
32
|
-
(0, package_config_1.addPackageToPackageJson)(host, '@angular/cdk', `~
|
|
32
|
+
(0, package_config_1.addPackageToPackageJson)(host, '@angular/cdk', `~{STABLE_PROJECT_VERSION}`);
|
|
33
33
|
// Add a task to run the package manager. This is necessary because we updated the
|
|
34
34
|
// workspace "package.json" file and we want lock files to reflect the new version range.
|
|
35
35
|
context.addTask(new tasks_1.NodePackageInstallTask());
|
|
@@ -11,6 +11,15 @@ exports.getProjectTargetOptions = getProjectTargetOptions;
|
|
|
11
11
|
exports.getProjectBuildTargets = getProjectBuildTargets;
|
|
12
12
|
exports.getProjectTestTargets = getProjectTestTargets;
|
|
13
13
|
const schematics_1 = require("@angular-devkit/schematics");
|
|
14
|
+
/** Possible names of CLI builders used to configure the project. */
|
|
15
|
+
const PROJECT_BUILDERS = new Set([
|
|
16
|
+
'@angular-devkit/build-angular:browser-esbuild',
|
|
17
|
+
'@angular-devkit/build-angular:application',
|
|
18
|
+
'@angular-devkit/build-angular:browser',
|
|
19
|
+
'@angular/build:application',
|
|
20
|
+
]);
|
|
21
|
+
/** Possible name of CLI builders used to run tests in the project. */
|
|
22
|
+
const TEST_BUILDERS = new Set(['@angular-devkit/build-angular:karma', '@angular/build:karma']);
|
|
14
23
|
/** Resolves the architect options for the build target of the given project. */
|
|
15
24
|
function getProjectTargetOptions(project, buildTarget) {
|
|
16
25
|
var _a, _b;
|
|
@@ -22,14 +31,11 @@ function getProjectTargetOptions(project, buildTarget) {
|
|
|
22
31
|
}
|
|
23
32
|
/** Gets all of the default CLI-provided build targets in a project. */
|
|
24
33
|
function getProjectBuildTargets(project) {
|
|
25
|
-
return getTargetsByBuilderName(project, builder => builder
|
|
26
|
-
builder === '@angular-devkit/build-angular:browser' ||
|
|
27
|
-
builder === '@angular-devkit/build-angular:browser-esbuild' ||
|
|
28
|
-
builder === '@angular/build:application');
|
|
34
|
+
return getTargetsByBuilderName(project, builder => !!builder && PROJECT_BUILDERS.has(builder));
|
|
29
35
|
}
|
|
30
36
|
/** Gets all of the default CLI-provided testing targets in a project. */
|
|
31
37
|
function getProjectTestTargets(project) {
|
|
32
|
-
return getTargetsByBuilderName(project, builder => builder
|
|
38
|
+
return getTargetsByBuilderName(project, builder => !!builder && TEST_BUILDERS.has(builder));
|
|
33
39
|
}
|
|
34
40
|
/** Gets all targets from the given project that pass a predicate check. */
|
|
35
41
|
function getTargetsByBuilderName(project, predicate) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"project-targets.js","sourceRoot":"","sources":["project-targets.ts"],"names":[],"mappings":";AAAA;;;;;;GAMG;;
|
|
1
|
+
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{"version":3,"file":"a11y-module-tRUj0Pog.mjs","sources":["../../../../../darwin_arm64-fastbuild-ST-46c76129e412/bin/src/cdk/a11y/interactivity-checker/interactivity-checker.ts","../../../../../darwin_arm64-fastbuild-ST-46c76129e412/bin/src/cdk/a11y/focus-trap/focus-trap.ts","../../../../../darwin_arm64-fastbuild-ST-46c76129e412/bin/src/cdk/a11y/live-announcer/live-announcer-tokens.ts","../../../../../darwin_arm64-fastbuild-ST-46c76129e412/bin/src/cdk/a11y/live-announcer/live-announcer.ts","../../../../../darwin_arm64-fastbuild-ST-46c76129e412/bin/src/cdk/a11y/high-contrast-mode/high-contrast-mode-detector.ts","../../../../../darwin_arm64-fastbuild-ST-46c76129e412/bin/src/cdk/a11y/a11y-module.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {Platform} from '../../platform';\nimport {Injectable, inject} from '@angular/core';\n\n/**\n * Configuration for the isFocusable method.\n */\nexport class IsFocusableConfig {\n /**\n * Whether to count an element as focusable even if it is not currently visible.\n */\n ignoreVisibility: boolean = false;\n}\n\n// The InteractivityChecker leans heavily on the ally.js accessibility utilities.\n// Methods like `isTabbable` are only covering specific edge-cases for the browsers which are\n// supported.\n\n/**\n * Utility for checking the interactivity of an element, such as whether it is focusable or\n * tabbable.\n */\n@Injectable({providedIn: 'root'})\nexport class InteractivityChecker {\n private _platform = inject(Platform);\n\n constructor(...args: unknown[]);\n constructor() {}\n\n /**\n * Gets whether an element is disabled.\n *\n * @param element Element to be checked.\n * @returns Whether the element is disabled.\n */\n isDisabled(element: HTMLElement): boolean {\n // This does not capture some cases, such as a non-form control with a disabled attribute or\n // a form control inside of a disabled form, but should capture the most common cases.\n return element.hasAttribute('disabled');\n }\n\n /**\n * Gets whether an element is visible for the purposes of interactivity.\n *\n * This will capture states like `display: none` and `visibility: hidden`, but not things like\n * being clipped by an `overflow: hidden` parent or being outside the viewport.\n *\n * @returns Whether the element is visible.\n */\n isVisible(element: HTMLElement): boolean {\n return hasGeometry(element) && getComputedStyle(element).visibility === 'visible';\n }\n\n /**\n * Gets whether an element can be reached via Tab key.\n * Assumes that the element has already been checked with isFocusable.\n *\n * @param element Element to be checked.\n * @returns Whether the element is tabbable.\n */\n isTabbable(element: HTMLElement): boolean {\n // Nothing is tabbable on the server 😎\n if (!this._platform.isBrowser) {\n return false;\n }\n\n const frameElement = getFrameElement(getWindow(element));\n\n if (frameElement) {\n // Frame elements inherit their tabindex onto all child elements.\n if (getTabIndexValue(frameElement) === -1) {\n return false;\n }\n\n // Browsers disable tabbing to an element inside of an invisible frame.\n if (!this.isVisible(frameElement)) {\n return false;\n }\n }\n\n let nodeName = element.nodeName.toLowerCase();\n let tabIndexValue = getTabIndexValue(element);\n\n if (element.hasAttribute('contenteditable')) {\n return tabIndexValue !== -1;\n }\n\n if (nodeName === 'iframe' || nodeName === 'object') {\n // The frame or object's content may be tabbable depending on the content, but it's\n // not possibly to reliably detect the content of the frames. We always consider such\n // elements as non-tabbable.\n return false;\n }\n\n // In iOS, the browser only considers some specific elements as tabbable.\n if (this._platform.WEBKIT && this._platform.IOS && !isPotentiallyTabbableIOS(element)) {\n return false;\n }\n\n if (nodeName === 'audio') {\n // Audio elements without controls enabled are never tabbable, regardless\n // of the tabindex attribute explicitly being set.\n if (!element.hasAttribute('controls')) {\n return false;\n }\n // Audio elements with controls are by default tabbable unless the\n // tabindex attribute is set to `-1` explicitly.\n return tabIndexValue !== -1;\n }\n\n if (nodeName === 'video') {\n // For all video elements, if the tabindex attribute is set to `-1`, the video\n // is not tabbable. Note: We cannot rely on the default `HTMLElement.tabIndex`\n // property as that one is set to `-1` in Chrome, Edge and Safari v13.1. The\n // tabindex attribute is the source of truth here.\n if (tabIndexValue === -1) {\n return false;\n }\n // If the tabindex is explicitly set, and not `-1` (as per check before), the\n // video element is always tabbable (regardless of whether it has controls or not).\n if (tabIndexValue !== null) {\n return true;\n }\n // Otherwise (when no explicit tabindex is set), a video is only tabbable if it\n // has controls enabled. Firefox is special as videos are always tabbable regardless\n // of whether there are controls or not.\n return this._platform.FIREFOX || element.hasAttribute('controls');\n }\n\n return element.tabIndex >= 0;\n }\n\n /**\n * Gets whether an element can be focused by the user.\n *\n * @param element Element to be checked.\n * @param config The config object with options to customize this method's behavior\n * @returns Whether the element is focusable.\n */\n isFocusable(element: HTMLElement, config?: IsFocusableConfig): boolean {\n // Perform checks in order of left to most expensive.\n // Again, naive approach that does not capture many edge cases and browser quirks.\n return (\n isPotentiallyFocusable(element) &&\n !this.isDisabled(element) &&\n (config?.ignoreVisibility || this.isVisible(element))\n );\n }\n}\n\n/**\n * Returns the frame element from a window object. Since browsers like MS Edge throw errors if\n * the frameElement property is being accessed from a different host address, this property\n * should be accessed carefully.\n */\nfunction getFrameElement(window: Window) {\n try {\n return window.frameElement as HTMLElement;\n } catch {\n return null;\n }\n}\n\n/** Checks whether the specified element has any geometry / rectangles. */\nfunction hasGeometry(element: HTMLElement): boolean {\n // Use logic from jQuery to check for an invisible element.\n // See https://github.com/jquery/jquery/blob/master/src/css/hiddenVisibleSelectors.js#L12\n return !!(\n element.offsetWidth ||\n element.offsetHeight ||\n (typeof element.getClientRects === 'function' && element.getClientRects().length)\n );\n}\n\n/** Gets whether an element's */\nfunction isNativeFormElement(element: Node) {\n let nodeName = element.nodeName.toLowerCase();\n return (\n nodeName === 'input' ||\n nodeName === 'select' ||\n nodeName === 'button' ||\n nodeName === 'textarea'\n );\n}\n\n/** Gets whether an element is an `<input type=\"hidden\">`. */\nfunction isHiddenInput(element: HTMLElement): boolean {\n return isInputElement(element) && element.type == 'hidden';\n}\n\n/** Gets whether an element is an anchor that has an href attribute. */\nfunction isAnchorWithHref(element: HTMLElement): boolean {\n return isAnchorElement(element) && element.hasAttribute('href');\n}\n\n/** Gets whether an element is an input element. */\nfunction isInputElement(element: HTMLElement): element is HTMLInputElement {\n return element.nodeName.toLowerCase() == 'input';\n}\n\n/** Gets whether an element is an anchor element. */\nfunction isAnchorElement(element: HTMLElement): element is HTMLAnchorElement {\n return element.nodeName.toLowerCase() == 'a';\n}\n\n/** Gets whether an element has a valid tabindex. */\nfunction hasValidTabIndex(element: HTMLElement): boolean {\n if (!element.hasAttribute('tabindex') || element.tabIndex === undefined) {\n return false;\n }\n\n let tabIndex = element.getAttribute('tabindex');\n return !!(tabIndex && !isNaN(parseInt(tabIndex, 10)));\n}\n\n/**\n * Returns the parsed tabindex from the element attributes instead of returning the\n * evaluated tabindex from the browsers defaults.\n */\nfunction getTabIndexValue(element: HTMLElement): number | null {\n if (!hasValidTabIndex(element)) {\n return null;\n }\n\n // See browser issue in Gecko https://bugzilla.mozilla.org/show_bug.cgi?id=1128054\n const tabIndex = parseInt(element.getAttribute('tabindex') || '', 10);\n\n return isNaN(tabIndex) ? -1 : tabIndex;\n}\n\n/** Checks whether the specified element is potentially tabbable on iOS */\nfunction isPotentiallyTabbableIOS(element: HTMLElement): boolean {\n let nodeName = element.nodeName.toLowerCase();\n let inputType = nodeName === 'input' && (element as HTMLInputElement).type;\n\n return (\n inputType === 'text' ||\n inputType === 'password' ||\n nodeName === 'select' ||\n nodeName === 'textarea'\n );\n}\n\n/**\n * Gets whether an element is potentially focusable without taking current visible/disabled state\n * into account.\n */\nfunction isPotentiallyFocusable(element: HTMLElement): boolean {\n // Inputs are potentially focusable *unless* they're type=\"hidden\".\n if (isHiddenInput(element)) {\n return false;\n }\n\n return (\n isNativeFormElement(element) ||\n isAnchorWithHref(element) ||\n element.hasAttribute('contenteditable') ||\n hasValidTabIndex(element)\n );\n}\n\n/** Gets the parent window of a DOM node with regards of being inside of an iframe. */\nfunction getWindow(node: HTMLElement): Window {\n // ownerDocument is null if `node` itself *is* a document.\n return (node.ownerDocument && node.ownerDocument.defaultView) || window;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {Platform, _getFocusedElementPierceShadowDom} from '../../platform';\nimport {DOCUMENT} from '@angular/common';\nimport {\n AfterContentInit,\n Directive,\n DoCheck,\n ElementRef,\n Injectable,\n Injector,\n Input,\n NgZone,\n OnChanges,\n OnDestroy,\n SimpleChanges,\n afterNextRender,\n booleanAttribute,\n inject,\n} from '@angular/core';\nimport {InteractivityChecker} from '../interactivity-checker/interactivity-checker';\nimport {_CdkPrivateStyleLoader, _VisuallyHiddenLoader} from '../../private';\n\n/**\n * Class that allows for trapping focus within a DOM element.\n *\n * This class currently uses a relatively simple approach to focus trapping.\n * It assumes that the tab order is the same as DOM order, which is not necessarily true.\n * Things like `tabIndex > 0`, flex `order`, and shadow roots can cause the two to be misaligned.\n */\nexport class FocusTrap {\n private _startAnchor: HTMLElement | null;\n private _endAnchor: HTMLElement | null;\n private _hasAttached = false;\n\n // Event listeners for the anchors. Need to be regular functions so that we can unbind them later.\n protected startAnchorListener = () => this.focusLastTabbableElement();\n protected endAnchorListener = () => this.focusFirstTabbableElement();\n\n /** Whether the focus trap is active. */\n get enabled(): boolean {\n return this._enabled;\n }\n set enabled(value: boolean) {\n this._enabled = value;\n\n if (this._startAnchor && this._endAnchor) {\n this._toggleAnchorTabIndex(value, this._startAnchor);\n this._toggleAnchorTabIndex(value, this._endAnchor);\n }\n }\n protected _enabled: boolean = true;\n\n constructor(\n readonly _element: HTMLElement,\n private _checker: InteractivityChecker,\n readonly _ngZone: NgZone,\n readonly _document: Document,\n deferAnchors = false,\n /** @breaking-change 20.0.0 param to become required */\n readonly _injector?: Injector,\n ) {\n if (!deferAnchors) {\n this.attachAnchors();\n }\n }\n\n /** Destroys the focus trap by cleaning up the anchors. */\n destroy() {\n const startAnchor = this._startAnchor;\n const endAnchor = this._endAnchor;\n\n if (startAnchor) {\n startAnchor.removeEventListener('focus', this.startAnchorListener);\n startAnchor.remove();\n }\n\n if (endAnchor) {\n endAnchor.removeEventListener('focus', this.endAnchorListener);\n endAnchor.remove();\n }\n\n this._startAnchor = this._endAnchor = null;\n this._hasAttached = false;\n }\n\n /**\n * Inserts the anchors into the DOM. This is usually done automatically\n * in the constructor, but can be deferred for cases like directives with `*ngIf`.\n * @returns Whether the focus trap managed to attach successfully. This may not be the case\n * if the target element isn't currently in the DOM.\n */\n attachAnchors(): boolean {\n // If we're not on the browser, there can be no focus to trap.\n if (this._hasAttached) {\n return true;\n }\n\n this._ngZone.runOutsideAngular(() => {\n if (!this._startAnchor) {\n this._startAnchor = this._createAnchor();\n this._startAnchor!.addEventListener('focus', this.startAnchorListener);\n }\n\n if (!this._endAnchor) {\n this._endAnchor = this._createAnchor();\n this._endAnchor!.addEventListener('focus', this.endAnchorListener);\n }\n });\n\n if (this._element.parentNode) {\n this._element.parentNode.insertBefore(this._startAnchor!, this._element);\n this._element.parentNode.insertBefore(this._endAnchor!, this._element.nextSibling);\n this._hasAttached = true;\n }\n\n return this._hasAttached;\n }\n\n /**\n * Waits for the zone to stabilize, then focuses the first tabbable element.\n * @returns Returns a promise that resolves with a boolean, depending\n * on whether focus was moved successfully.\n */\n focusInitialElementWhenReady(options?: FocusOptions): Promise<boolean> {\n return new Promise<boolean>(resolve => {\n this._executeOnStable(() => resolve(this.focusInitialElement(options)));\n });\n }\n\n /**\n * Waits for the zone to stabilize, then focuses\n * the first tabbable element within the focus trap region.\n * @returns Returns a promise that resolves with a boolean, depending\n * on whether focus was moved successfully.\n */\n focusFirstTabbableElementWhenReady(options?: FocusOptions): Promise<boolean> {\n return new Promise<boolean>(resolve => {\n this._executeOnStable(() => resolve(this.focusFirstTabbableElement(options)));\n });\n }\n\n /**\n * Waits for the zone to stabilize, then focuses\n * the last tabbable element within the focus trap region.\n * @returns Returns a promise that resolves with a boolean, depending\n * on whether focus was moved successfully.\n */\n focusLastTabbableElementWhenReady(options?: FocusOptions): Promise<boolean> {\n return new Promise<boolean>(resolve => {\n this._executeOnStable(() => resolve(this.focusLastTabbableElement(options)));\n });\n }\n\n /**\n * Get the specified boundary element of the trapped region.\n * @param bound The boundary to get (start or end of trapped region).\n * @returns The boundary element.\n */\n private _getRegionBoundary(bound: 'start' | 'end'): HTMLElement | null {\n // Contains the deprecated version of selector, for temporary backwards comparability.\n const markers = this._element.querySelectorAll(\n `[cdk-focus-region-${bound}], ` + `[cdkFocusRegion${bound}], ` + `[cdk-focus-${bound}]`,\n ) as NodeListOf<HTMLElement>;\n\n if (typeof ngDevMode === 'undefined' || ngDevMode) {\n for (let i = 0; i < markers.length; i++) {\n // @breaking-change 8.0.0\n if (markers[i].hasAttribute(`cdk-focus-${bound}`)) {\n console.warn(\n `Found use of deprecated attribute 'cdk-focus-${bound}', ` +\n `use 'cdkFocusRegion${bound}' instead. The deprecated ` +\n `attribute will be removed in 8.0.0.`,\n markers[i],\n );\n } else if (markers[i].hasAttribute(`cdk-focus-region-${bound}`)) {\n console.warn(\n `Found use of deprecated attribute 'cdk-focus-region-${bound}', ` +\n `use 'cdkFocusRegion${bound}' instead. The deprecated attribute ` +\n `will be removed in 8.0.0.`,\n markers[i],\n );\n }\n }\n }\n\n if (bound == 'start') {\n return markers.length ? markers[0] : this._getFirstTabbableElement(this._element);\n }\n return markers.length\n ? markers[markers.length - 1]\n : this._getLastTabbableElement(this._element);\n }\n\n /**\n * Focuses the element that should be focused when the focus trap is initialized.\n * @returns Whether focus was moved successfully.\n */\n focusInitialElement(options?: FocusOptions): boolean {\n // Contains the deprecated version of selector, for temporary backwards comparability.\n const redirectToElement = this._element.querySelector(\n `[cdk-focus-initial], ` + `[cdkFocusInitial]`,\n ) as HTMLElement;\n\n if (redirectToElement) {\n // @breaking-change 8.0.0\n if (\n (typeof ngDevMode === 'undefined' || ngDevMode) &&\n redirectToElement.hasAttribute(`cdk-focus-initial`)\n ) {\n console.warn(\n `Found use of deprecated attribute 'cdk-focus-initial', ` +\n `use 'cdkFocusInitial' instead. The deprecated attribute ` +\n `will be removed in 8.0.0`,\n redirectToElement,\n );\n }\n\n // Warn the consumer if the element they've pointed to\n // isn't focusable, when not in production mode.\n if (\n (typeof ngDevMode === 'undefined' || ngDevMode) &&\n !this._checker.isFocusable(redirectToElement)\n ) {\n console.warn(`Element matching '[cdkFocusInitial]' is not focusable.`, redirectToElement);\n }\n\n if (!this._checker.isFocusable(redirectToElement)) {\n const focusableChild = this._getFirstTabbableElement(redirectToElement) as HTMLElement;\n focusableChild?.focus(options);\n return !!focusableChild;\n }\n\n redirectToElement.focus(options);\n return true;\n }\n\n return this.focusFirstTabbableElement(options);\n }\n\n /**\n * Focuses the first tabbable element within the focus trap region.\n * @returns Whether focus was moved successfully.\n */\n focusFirstTabbableElement(options?: FocusOptions): boolean {\n const redirectToElement = this._getRegionBoundary('start');\n\n if (redirectToElement) {\n redirectToElement.focus(options);\n }\n\n return !!redirectToElement;\n }\n\n /**\n * Focuses the last tabbable element within the focus trap region.\n * @returns Whether focus was moved successfully.\n */\n focusLastTabbableElement(options?: FocusOptions): boolean {\n const redirectToElement = this._getRegionBoundary('end');\n\n if (redirectToElement) {\n redirectToElement.focus(options);\n }\n\n return !!redirectToElement;\n }\n\n /**\n * Checks whether the focus trap has successfully been attached.\n */\n hasAttached(): boolean {\n return this._hasAttached;\n }\n\n /** Get the first tabbable element from a DOM subtree (inclusive). */\n private _getFirstTabbableElement(root: HTMLElement): HTMLElement | null {\n if (this._checker.isFocusable(root) && this._checker.isTabbable(root)) {\n return root;\n }\n\n const children = root.children;\n\n for (let i = 0; i < children.length; i++) {\n const tabbableChild =\n children[i].nodeType === this._document.ELEMENT_NODE\n ? this._getFirstTabbableElement(children[i] as HTMLElement)\n : null;\n\n if (tabbableChild) {\n return tabbableChild;\n }\n }\n\n return null;\n }\n\n /** Get the last tabbable element from a DOM subtree (inclusive). */\n private _getLastTabbableElement(root: HTMLElement): HTMLElement | null {\n if (this._checker.isFocusable(root) && this._checker.isTabbable(root)) {\n return root;\n }\n\n // Iterate in reverse DOM order.\n const children = root.children;\n\n for (let i = children.length - 1; i >= 0; i--) {\n const tabbableChild =\n children[i].nodeType === this._document.ELEMENT_NODE\n ? this._getLastTabbableElement(children[i] as HTMLElement)\n : null;\n\n if (tabbableChild) {\n return tabbableChild;\n }\n }\n\n return null;\n }\n\n /** Creates an anchor element. */\n private _createAnchor(): HTMLElement {\n const anchor = this._document.createElement('div');\n this._toggleAnchorTabIndex(this._enabled, anchor);\n anchor.classList.add('cdk-visually-hidden');\n anchor.classList.add('cdk-focus-trap-anchor');\n anchor.setAttribute('aria-hidden', 'true');\n return anchor;\n }\n\n /**\n * Toggles the `tabindex` of an anchor, based on the enabled state of the focus trap.\n * @param isEnabled Whether the focus trap is enabled.\n * @param anchor Anchor on which to toggle the tabindex.\n */\n private _toggleAnchorTabIndex(isEnabled: boolean, anchor: HTMLElement) {\n // Remove the tabindex completely, rather than setting it to -1, because if the\n // element has a tabindex, the user might still hit it when navigating with the arrow keys.\n isEnabled ? anchor.setAttribute('tabindex', '0') : anchor.removeAttribute('tabindex');\n }\n\n /**\n * Toggles the`tabindex` of both anchors to either trap Tab focus or allow it to escape.\n * @param enabled: Whether the anchors should trap Tab.\n */\n protected toggleAnchors(enabled: boolean) {\n if (this._startAnchor && this._endAnchor) {\n this._toggleAnchorTabIndex(enabled, this._startAnchor);\n this._toggleAnchorTabIndex(enabled, this._endAnchor);\n }\n }\n\n /** Executes a function when the zone is stable. */\n private _executeOnStable(fn: () => any): void {\n // TODO: remove this conditional when injector is required in the constructor.\n if (this._injector) {\n afterNextRender(fn, {injector: this._injector});\n } else {\n setTimeout(fn);\n }\n }\n}\n\n/**\n * Factory that allows easy instantiation of focus traps.\n */\n@Injectable({providedIn: 'root'})\nexport class FocusTrapFactory {\n private _checker = inject(InteractivityChecker);\n private _ngZone = inject(NgZone);\n\n private _document = inject(DOCUMENT);\n private _injector = inject(Injector);\n\n constructor(...args: unknown[]);\n constructor() {\n inject(_CdkPrivateStyleLoader).load(_VisuallyHiddenLoader);\n }\n\n /**\n * Creates a focus-trapped region around the given element.\n * @param element The element around which focus will be trapped.\n * @param deferCaptureElements Defers the creation of focus-capturing elements to be done\n * manually by the user.\n * @returns The created focus trap instance.\n */\n create(element: HTMLElement, deferCaptureElements: boolean = false): FocusTrap {\n return new FocusTrap(\n element,\n this._checker,\n this._ngZone,\n this._document,\n deferCaptureElements,\n this._injector,\n );\n }\n}\n\n/** Directive for trapping focus within a region. */\n@Directive({\n selector: '[cdkTrapFocus]',\n exportAs: 'cdkTrapFocus',\n})\nexport class CdkTrapFocus implements OnDestroy, AfterContentInit, OnChanges, DoCheck {\n private _elementRef = inject<ElementRef<HTMLElement>>(ElementRef);\n private _focusTrapFactory = inject(FocusTrapFactory);\n\n /** Underlying FocusTrap instance. */\n focusTrap: FocusTrap;\n\n /** Previously focused element to restore focus to upon destroy when using autoCapture. */\n private _previouslyFocusedElement: HTMLElement | null = null;\n\n /** Whether the focus trap is active. */\n @Input({alias: 'cdkTrapFocus', transform: booleanAttribute})\n get enabled(): boolean {\n return this.focusTrap?.enabled || false;\n }\n set enabled(value: boolean) {\n if (this.focusTrap) {\n this.focusTrap.enabled = value;\n }\n }\n\n /**\n * Whether the directive should automatically move focus into the trapped region upon\n * initialization and return focus to the previous activeElement upon destruction.\n */\n @Input({alias: 'cdkTrapFocusAutoCapture', transform: booleanAttribute}) autoCapture: boolean;\n\n constructor(...args: unknown[]);\n\n constructor() {\n const platform = inject(Platform);\n\n if (platform.isBrowser) {\n this.focusTrap = this._focusTrapFactory.create(this._elementRef.nativeElement, true);\n }\n }\n\n ngOnDestroy() {\n this.focusTrap?.destroy();\n\n // If we stored a previously focused element when using autoCapture, return focus to that\n // element now that the trapped region is being destroyed.\n if (this._previouslyFocusedElement) {\n this._previouslyFocusedElement.focus();\n this._previouslyFocusedElement = null;\n }\n }\n\n ngAfterContentInit() {\n this.focusTrap?.attachAnchors();\n\n if (this.autoCapture) {\n this._captureFocus();\n }\n }\n\n ngDoCheck() {\n if (this.focusTrap && !this.focusTrap.hasAttached()) {\n this.focusTrap.attachAnchors();\n }\n }\n\n ngOnChanges(changes: SimpleChanges) {\n const autoCaptureChange = changes['autoCapture'];\n\n if (\n autoCaptureChange &&\n !autoCaptureChange.firstChange &&\n this.autoCapture &&\n this.focusTrap?.hasAttached()\n ) {\n this._captureFocus();\n }\n }\n\n private _captureFocus() {\n this._previouslyFocusedElement = _getFocusedElementPierceShadowDom();\n this.focusTrap?.focusInitialElementWhenReady();\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {InjectionToken} from '@angular/core';\n\n// The tokens for the live announcer are defined in a separate file from LiveAnnouncer\n// as a workaround for https://github.com/angular/angular/issues/22559\n\n/** Possible politeness levels. */\nexport type AriaLivePoliteness = 'off' | 'polite' | 'assertive';\n\nexport const LIVE_ANNOUNCER_ELEMENT_TOKEN = new InjectionToken<HTMLElement | null>(\n 'liveAnnouncerElement',\n {\n providedIn: 'root',\n factory: LIVE_ANNOUNCER_ELEMENT_TOKEN_FACTORY,\n },\n);\n\n/**\n * @docs-private\n * @deprecated No longer used, will be removed.\n * @breaking-change 21.0.0\n */\nexport function LIVE_ANNOUNCER_ELEMENT_TOKEN_FACTORY(): null {\n return null;\n}\n\n/** Object that can be used to configure the default options for the LiveAnnouncer. */\nexport interface LiveAnnouncerDefaultOptions {\n /** Default politeness for the announcements. */\n politeness?: AriaLivePoliteness;\n\n /** Default duration for the announcement messages. */\n duration?: number;\n}\n\n/** Injection token that can be used to configure the default options for the LiveAnnouncer. */\nexport const LIVE_ANNOUNCER_DEFAULT_OPTIONS = new InjectionToken<LiveAnnouncerDefaultOptions>(\n 'LIVE_ANNOUNCER_DEFAULT_OPTIONS',\n);\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {ContentObserver} from '../../observers';\nimport {DOCUMENT} from '@angular/common';\nimport {Directive, ElementRef, Injectable, Input, NgZone, OnDestroy, inject} from '@angular/core';\nimport {Subscription} from 'rxjs';\nimport {\n AriaLivePoliteness,\n LiveAnnouncerDefaultOptions,\n LIVE_ANNOUNCER_ELEMENT_TOKEN,\n LIVE_ANNOUNCER_DEFAULT_OPTIONS,\n} from './live-announcer-tokens';\nimport {_CdkPrivateStyleLoader, _VisuallyHiddenLoader} from '../../private';\n\nlet uniqueIds = 0;\n\n@Injectable({providedIn: 'root'})\nexport class LiveAnnouncer implements OnDestroy {\n private _ngZone = inject(NgZone);\n private _defaultOptions = inject<LiveAnnouncerDefaultOptions>(LIVE_ANNOUNCER_DEFAULT_OPTIONS, {\n optional: true,\n });\n\n private _liveElement: HTMLElement;\n private _document = inject(DOCUMENT);\n private _previousTimeout: ReturnType<typeof setTimeout>;\n private _currentPromise: Promise<void> | undefined;\n private _currentResolve: (() => void) | undefined;\n\n constructor(...args: unknown[]);\n\n constructor() {\n const elementToken = inject(LIVE_ANNOUNCER_ELEMENT_TOKEN, {optional: true});\n this._liveElement = elementToken || this._createLiveElement();\n }\n\n /**\n * Announces a message to screen readers.\n * @param message Message to be announced to the screen reader.\n * @returns Promise that will be resolved when the message is added to the DOM.\n */\n announce(message: string): Promise<void>;\n\n /**\n * Announces a message to screen readers.\n * @param message Message to be announced to the screen reader.\n * @param politeness The politeness of the announcer element.\n * @returns Promise that will be resolved when the message is added to the DOM.\n */\n announce(message: string, politeness?: AriaLivePoliteness): Promise<void>;\n\n /**\n * Announces a message to screen readers.\n * @param message Message to be announced to the screen reader.\n * @param duration Time in milliseconds after which to clear out the announcer element. Note\n * that this takes effect after the message has been added to the DOM, which can be up to\n * 100ms after `announce` has been called.\n * @returns Promise that will be resolved when the message is added to the DOM.\n */\n announce(message: string, duration?: number): Promise<void>;\n\n /**\n * Announces a message to screen readers.\n * @param message Message to be announced to the screen reader.\n * @param politeness The politeness of the announcer element.\n * @param duration Time in milliseconds after which to clear out the announcer element. Note\n * that this takes effect after the message has been added to the DOM, which can be up to\n * 100ms after `announce` has been called.\n * @returns Promise that will be resolved when the message is added to the DOM.\n */\n announce(message: string, politeness?: AriaLivePoliteness, duration?: number): Promise<void>;\n\n announce(message: string, ...args: any[]): Promise<void> {\n const defaultOptions = this._defaultOptions;\n let politeness: AriaLivePoliteness | undefined;\n let duration: number | undefined;\n\n if (args.length === 1 && typeof args[0] === 'number') {\n duration = args[0];\n } else {\n [politeness, duration] = args;\n }\n\n this.clear();\n clearTimeout(this._previousTimeout);\n\n if (!politeness) {\n politeness =\n defaultOptions && defaultOptions.politeness ? defaultOptions.politeness : 'polite';\n }\n\n if (duration == null && defaultOptions) {\n duration = defaultOptions.duration;\n }\n\n // TODO: ensure changing the politeness works on all environments we support.\n this._liveElement.setAttribute('aria-live', politeness);\n\n if (this._liveElement.id) {\n this._exposeAnnouncerToModals(this._liveElement.id);\n }\n\n // This 100ms timeout is necessary for some browser + screen-reader combinations:\n // - Both JAWS and NVDA over IE11 will not announce anything without a non-zero timeout.\n // - With Chrome and IE11 with NVDA or JAWS, a repeated (identical) message won't be read a\n // second time without clearing and then using a non-zero delay.\n // (using JAWS 17 at time of this writing).\n return this._ngZone.runOutsideAngular(() => {\n if (!this._currentPromise) {\n this._currentPromise = new Promise(resolve => (this._currentResolve = resolve));\n }\n\n clearTimeout(this._previousTimeout);\n this._previousTimeout = setTimeout(() => {\n this._liveElement.textContent = message;\n\n if (typeof duration === 'number') {\n this._previousTimeout = setTimeout(() => this.clear(), duration);\n }\n\n // For some reason in tests this can be undefined\n // Probably related to ZoneJS and every other thing that patches browser APIs in tests\n this._currentResolve?.();\n this._currentPromise = this._currentResolve = undefined;\n }, 100);\n\n return this._currentPromise;\n });\n }\n\n /**\n * Clears the current text from the announcer element. Can be used to prevent\n * screen readers from reading the text out again while the user is going\n * through the page landmarks.\n */\n clear() {\n if (this._liveElement) {\n this._liveElement.textContent = '';\n }\n }\n\n ngOnDestroy() {\n clearTimeout(this._previousTimeout);\n this._liveElement?.remove();\n this._liveElement = null!;\n this._currentResolve?.();\n this._currentPromise = this._currentResolve = undefined;\n }\n\n private _createLiveElement(): HTMLElement {\n const elementClass = 'cdk-live-announcer-element';\n const previousElements = this._document.getElementsByClassName(elementClass);\n const liveEl = this._document.createElement('div');\n\n // Remove any old containers. This can happen when coming in from a server-side-rendered page.\n for (let i = 0; i < previousElements.length; i++) {\n previousElements[i].remove();\n }\n\n liveEl.classList.add(elementClass);\n liveEl.classList.add('cdk-visually-hidden');\n\n liveEl.setAttribute('aria-atomic', 'true');\n liveEl.setAttribute('aria-live', 'polite');\n liveEl.id = `cdk-live-announcer-${uniqueIds++}`;\n\n this._document.body.appendChild(liveEl);\n\n return liveEl;\n }\n\n /**\n * Some browsers won't expose the accessibility node of the live announcer element if there is an\n * `aria-modal` and the live announcer is outside of it. This method works around the issue by\n * pointing the `aria-owns` of all modals to the live announcer element.\n */\n private _exposeAnnouncerToModals(id: string) {\n // TODO(http://github.com/angular/components/issues/26853): consider de-duplicating this with\n // the `SnakBarContainer` and other usages.\n //\n // Note that the selector here is limited to CDK overlays at the moment in order to reduce the\n // section of the DOM we need to look through. This should cover all the cases we support, but\n // the selector can be expanded if it turns out to be too narrow.\n const modals = this._document.querySelectorAll(\n 'body > .cdk-overlay-container [aria-modal=\"true\"]',\n );\n\n for (let i = 0; i < modals.length; i++) {\n const modal = modals[i];\n const ariaOwns = modal.getAttribute('aria-owns');\n\n if (!ariaOwns) {\n modal.setAttribute('aria-owns', id);\n } else if (ariaOwns.indexOf(id) === -1) {\n modal.setAttribute('aria-owns', ariaOwns + ' ' + id);\n }\n }\n }\n}\n\n/**\n * A directive that works similarly to aria-live, but uses the LiveAnnouncer to ensure compatibility\n * with a wider range of browsers and screen readers.\n */\n@Directive({\n selector: '[cdkAriaLive]',\n exportAs: 'cdkAriaLive',\n})\nexport class CdkAriaLive implements OnDestroy {\n private _elementRef = inject(ElementRef);\n private _liveAnnouncer = inject(LiveAnnouncer);\n private _contentObserver = inject(ContentObserver);\n private _ngZone = inject(NgZone);\n\n /** The aria-live politeness level to use when announcing messages. */\n @Input('cdkAriaLive')\n get politeness(): AriaLivePoliteness {\n return this._politeness;\n }\n set politeness(value: AriaLivePoliteness) {\n this._politeness = value === 'off' || value === 'assertive' ? value : 'polite';\n if (this._politeness === 'off') {\n if (this._subscription) {\n this._subscription.unsubscribe();\n this._subscription = null;\n }\n } else if (!this._subscription) {\n this._subscription = this._ngZone.runOutsideAngular(() => {\n return this._contentObserver.observe(this._elementRef).subscribe(() => {\n // Note that we use textContent here, rather than innerText, in order to avoid a reflow.\n const elementText = this._elementRef.nativeElement.textContent;\n\n // The `MutationObserver` fires also for attribute\n // changes which we don't want to announce.\n if (elementText !== this._previousAnnouncedText) {\n this._liveAnnouncer.announce(elementText, this._politeness, this.duration);\n this._previousAnnouncedText = elementText;\n }\n });\n });\n }\n }\n private _politeness: AriaLivePoliteness = 'polite';\n\n /** Time in milliseconds after which to clear out the announcer element. */\n @Input('cdkAriaLiveDuration') duration: number;\n\n private _previousAnnouncedText?: string;\n private _subscription: Subscription | null;\n\n constructor(...args: unknown[]);\n\n constructor() {\n inject(_CdkPrivateStyleLoader).load(_VisuallyHiddenLoader);\n }\n\n ngOnDestroy() {\n if (this._subscription) {\n this._subscription.unsubscribe();\n }\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {inject, Injectable, OnDestroy} from '@angular/core';\nimport {BreakpointObserver} from '../../layout';\nimport {Platform} from '../../platform';\nimport {DOCUMENT} from '@angular/common';\nimport {Subscription} from 'rxjs';\n\n/** Set of possible high-contrast mode backgrounds. */\nexport enum HighContrastMode {\n NONE,\n BLACK_ON_WHITE,\n WHITE_ON_BLACK,\n}\n\n/** CSS class applied to the document body when in black-on-white high-contrast mode. */\nexport const BLACK_ON_WHITE_CSS_CLASS = 'cdk-high-contrast-black-on-white';\n\n/** CSS class applied to the document body when in white-on-black high-contrast mode. */\nexport const WHITE_ON_BLACK_CSS_CLASS = 'cdk-high-contrast-white-on-black';\n\n/** CSS class applied to the document body when in high-contrast mode. */\nexport const HIGH_CONTRAST_MODE_ACTIVE_CSS_CLASS = 'cdk-high-contrast-active';\n\n/**\n * Service to determine whether the browser is currently in a high-contrast-mode environment.\n *\n * Microsoft Windows supports an accessibility feature called \"High Contrast Mode\". This mode\n * changes the appearance of all applications, including web applications, to dramatically increase\n * contrast.\n *\n * IE, Edge, and Firefox currently support this mode. Chrome does not support Windows High Contrast\n * Mode. This service does not detect high-contrast mode as added by the Chrome \"High Contrast\"\n * browser extension.\n */\n@Injectable({providedIn: 'root'})\nexport class HighContrastModeDetector implements OnDestroy {\n private _platform = inject(Platform);\n\n /**\n * Figuring out the high contrast mode and adding the body classes can cause\n * some expensive layouts. This flag is used to ensure that we only do it once.\n */\n private _hasCheckedHighContrastMode: boolean;\n private _document = inject(DOCUMENT);\n private _breakpointSubscription: Subscription;\n\n constructor(...args: unknown[]);\n\n constructor() {\n this._breakpointSubscription = inject(BreakpointObserver)\n .observe('(forced-colors: active)')\n .subscribe(() => {\n if (this._hasCheckedHighContrastMode) {\n this._hasCheckedHighContrastMode = false;\n this._applyBodyHighContrastModeCssClasses();\n }\n });\n }\n\n /** Gets the current high-contrast-mode for the page. */\n getHighContrastMode(): HighContrastMode {\n if (!this._platform.isBrowser) {\n return HighContrastMode.NONE;\n }\n\n // Create a test element with an arbitrary background-color that is neither black nor\n // white; high-contrast mode will coerce the color to either black or white. Also ensure that\n // appending the test element to the DOM does not affect layout by absolutely positioning it\n const testElement = this._document.createElement('div');\n testElement.style.backgroundColor = 'rgb(1,2,3)';\n testElement.style.position = 'absolute';\n this._document.body.appendChild(testElement);\n\n // Get the computed style for the background color, collapsing spaces to normalize between\n // browsers. Once we get this color, we no longer need the test element. Access the `window`\n // via the document so we can fake it in tests. Note that we have extra null checks, because\n // this logic will likely run during app bootstrap and throwing can break the entire app.\n const documentWindow = this._document.defaultView || window;\n const computedStyle =\n documentWindow && documentWindow.getComputedStyle\n ? documentWindow.getComputedStyle(testElement)\n : null;\n const computedColor = ((computedStyle && computedStyle.backgroundColor) || '').replace(\n / /g,\n '',\n );\n testElement.remove();\n\n switch (computedColor) {\n // Pre Windows 11 dark theme.\n case 'rgb(0,0,0)':\n // Windows 11 dark themes.\n case 'rgb(45,50,54)':\n case 'rgb(32,32,32)':\n return HighContrastMode.WHITE_ON_BLACK;\n // Pre Windows 11 light theme.\n case 'rgb(255,255,255)':\n // Windows 11 light theme.\n case 'rgb(255,250,239)':\n return HighContrastMode.BLACK_ON_WHITE;\n }\n return HighContrastMode.NONE;\n }\n\n ngOnDestroy(): void {\n this._breakpointSubscription.unsubscribe();\n }\n\n /** Applies CSS classes indicating high-contrast mode to document body (browser-only). */\n _applyBodyHighContrastModeCssClasses(): void {\n if (!this._hasCheckedHighContrastMode && this._platform.isBrowser && this._document.body) {\n const bodyClasses = this._document.body.classList;\n bodyClasses.remove(\n HIGH_CONTRAST_MODE_ACTIVE_CSS_CLASS,\n BLACK_ON_WHITE_CSS_CLASS,\n WHITE_ON_BLACK_CSS_CLASS,\n );\n this._hasCheckedHighContrastMode = true;\n\n const mode = this.getHighContrastMode();\n if (mode === HighContrastMode.BLACK_ON_WHITE) {\n bodyClasses.add(HIGH_CONTRAST_MODE_ACTIVE_CSS_CLASS, BLACK_ON_WHITE_CSS_CLASS);\n } else if (mode === HighContrastMode.WHITE_ON_BLACK) {\n bodyClasses.add(HIGH_CONTRAST_MODE_ACTIVE_CSS_CLASS, WHITE_ON_BLACK_CSS_CLASS);\n }\n }\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {ObserversModule} from '../observers';\nimport {NgModule, inject} from '@angular/core';\nimport {CdkMonitorFocus} from './focus-monitor/focus-monitor';\nimport {CdkTrapFocus} from './focus-trap/focus-trap';\nimport {HighContrastModeDetector} from './high-contrast-mode/high-contrast-mode-detector';\nimport {CdkAriaLive} from './live-announcer/live-announcer';\n\n@NgModule({\n imports: [ObserversModule, CdkAriaLive, CdkTrapFocus, CdkMonitorFocus],\n exports: [CdkAriaLive, CdkTrapFocus, CdkMonitorFocus],\n})\nexport class A11yModule {\n constructor() {\n inject(HighContrastModeDetector)._applyBodyHighContrastModeCssClasses();\n 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{"version":3,"file":"directionality-6lVHj23y.mjs","sources":["../../../../../darwin_arm64-fastbuild-ST-46c76129e412/bin/src/cdk/bidi/dir-document-token.ts","../../../../../darwin_arm64-fastbuild-ST-46c76129e412/bin/src/cdk/bidi/directionality.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {DOCUMENT} from '@angular/common';\nimport {inject, InjectionToken} from '@angular/core';\n\n/**\n * Injection token used to inject the document into Directionality.\n * This is used so that the value can be faked in tests.\n *\n * We can't use the real document in tests because changing the real `dir` causes geometry-based\n * tests in Safari to fail.\n *\n * We also can't re-provide the DOCUMENT token from platform-browser because the unit tests\n * themselves use things like `querySelector` in test code.\n *\n * This token is defined in a separate file from Directionality as a workaround for\n * https://github.com/angular/angular/issues/22559\n *\n * @docs-private\n */\nexport const DIR_DOCUMENT = new InjectionToken<Document>('cdk-dir-doc', {\n providedIn: 'root',\n factory: DIR_DOCUMENT_FACTORY,\n});\n\n/**\n * @docs-private\n * @deprecated No longer used, will be removed.\n * @breaking-change 21.0.0\n */\nexport function DIR_DOCUMENT_FACTORY(): Document {\n return inject(DOCUMENT);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {EventEmitter, Injectable, OnDestroy, inject, signal} from '@angular/core';\nimport {DIR_DOCUMENT} from './dir-document-token';\n\nexport type Direction = 'ltr' | 'rtl';\n\n/** Regex that matches locales with an RTL script. Taken from `goog.i18n.bidi.isRtlLanguage`. */\nconst RTL_LOCALE_PATTERN =\n /^(ar|ckb|dv|he|iw|fa|nqo|ps|sd|ug|ur|yi|.*[-_](Adlm|Arab|Hebr|Nkoo|Rohg|Thaa))(?!.*[-_](Latn|Cyrl)($|-|_))($|-|_)/i;\n\n/** Resolves a string value to a specific direction. */\nexport function _resolveDirectionality(rawValue: string): Direction {\n const value = rawValue?.toLowerCase() || '';\n\n if (value === 'auto' && typeof navigator !== 'undefined' && navigator?.language) {\n return RTL_LOCALE_PATTERN.test(navigator.language) ? 'rtl' : 'ltr';\n }\n\n return value === 'rtl' ? 'rtl' : 'ltr';\n}\n\n/**\n * The directionality (LTR / RTL) context for the application (or a subtree of it).\n * Exposes the current direction and a stream of direction changes.\n */\n@Injectable({providedIn: 'root'})\nexport class Directionality implements OnDestroy {\n /** The current 'ltr' or 'rtl' value. */\n get value() {\n return this.valueSignal();\n }\n\n /**\n * The current 'ltr' or 'rtl' value.\n */\n readonly valueSignal = signal<Direction>('ltr');\n\n /** Stream that emits whenever the 'ltr' / 'rtl' state changes. */\n readonly change = new EventEmitter<Direction>();\n\n constructor(...args: unknown[]);\n\n constructor() {\n const _document = inject(DIR_DOCUMENT, {optional: true});\n\n if (_document) {\n const bodyDir = _document.body ? _document.body.dir : null;\n const htmlDir = _document.documentElement ? _document.documentElement.dir : null;\n this.valueSignal.set(_resolveDirectionality(bodyDir || htmlDir || 'ltr'));\n }\n }\n\n ngOnDestroy() {\n this.change.complete();\n }\n}\n"],"names":[],"mappings":";;;;AAWA;;;;;;;;;;;;;;AAcG;MACU,YAAY,GAAG,IAAI,cAAc,CAAW,aAAa,EAAE;AACtE,IAAA,UAAU,EAAE,MAAM;AAClB,IAAA,OAAO,EAAE,oBAAoB;AAC9B,CAAA;AAED;;;;AAIG;SACa,oBAAoB,GAAA;AAClC,IAAA,OAAO,MAAM,CAAC,QAAQ,CAAC;AACzB;;ACzBA;AACA,MAAM,kBAAkB,GACtB,oHAAoH;AAEtH;AACM,SAAU,sBAAsB,CAAC,QAAgB,EAAA;IACrD,MAAM,KAAK,GAAG,QAAQ,EAAE,WAAW,EAAE,IAAI,EAAE;AAE3C,IAAA,IAAI,KAAK,KAAK,MAAM,IAAI,OAAO,SAAS,KAAK,WAAW,IAAI,SAAS,EAAE,QAAQ,EAAE;AAC/E,QAAA,OAAO,kBAAkB,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,GAAG,KAAK,GAAG,KAAK;;IAGpE,OAAO,KAAK,KAAK,KAAK,GAAG,KAAK,GAAG,KAAK;AACxC;AAEA;;;AAGG;MAEU,cAAc,CAAA;;AAEzB,IAAA,IAAI,KAAK,GAAA;AACP,QAAA,OAAO,IAAI,CAAC,WAAW,EAAE;;AAG3B;;AAEG;AACM,IAAA,WAAW,GAAG,MAAM,CAAY,KAAK,CAAC;;AAGtC,IAAA,MAAM,GAAG,IAAI,YAAY,EAAa;AAI/C,IAAA,WAAA,GAAA;AACE,QAAA,MAAM,SAAS,GAAG,MAAM,CAAC,YAAY,EAAE,EAAC,QAAQ,EAAE,IAAI,EAAC,CAAC;QAExD,IAAI,SAAS,EAAE;AACb,YAAA,MAAM,OAAO,GAAG,SAAS,CAAC,IAAI,GAAG,SAAS,CAAC,IAAI,CAAC,GAAG,GAAG,IAAI;AAC1D,YAAA,MAAM,OAAO,GAAG,SAAS,CAAC,eAAe,GAAG,SAAS,CAAC,eAAe,CAAC,GAAG,GAAG,IAAI;AAChF,YAAA,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,sBAAsB,CAAC,OAAO,IAAI,OAAO,IAAI,KAAK,CAAC,CAAC;;;IAI7E,WAAW,GAAA;AACT,QAAA,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE;;8GA3Bb,cAAc,EAAA,IAAA,EAAA,EAAA,EAAA,MAAA,EAAA,EAAA,CAAA,eAAA,CAAA,UAAA,EAAA,CAAA;AAAd,IAAA,OAAA,KAAA,GAAA,EAAA,CAAA,qBAAA,CAAA,EAAA,UAAA,EAAA,QAAA,EAAA,OAAA,EAAA,eAAA,EAAA,QAAA,EAAA,EAAA,EAAA,IAAA,EAAA,cAAc,cADF,MAAM,EAAA,CAAA;;kGAClB,cAAc,EAAA,UAAA,EAAA,CAAA;kBAD1B,UAAU;mBAAC,EAAC,UAAU,EAAE,MAAM,EAAC;;;;;"}
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