@angular/cdk-experimental 14.1.0-next.2 → 14.1.0

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- {"version":3,"file":"scrolling.mjs","sources":["../../../../../../src/cdk-experimental/scrolling/auto-size-virtual-scroll.ts","../../../../../../src/cdk-experimental/scrolling/scrolling-module.ts","../../../../../../src/cdk-experimental/scrolling/public-api.ts","../../../../../../src/cdk-experimental/scrolling/index.ts","../../../../../../src/cdk-experimental/scrolling/scrolling_public_index.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {coerceNumberProperty, NumberInput} from '@angular/cdk/coercion';\nimport {ListRange} from '@angular/cdk/collections';\nimport {\n CdkVirtualScrollViewport,\n VIRTUAL_SCROLL_STRATEGY,\n VirtualScrollStrategy,\n} from '@angular/cdk/scrolling';\nimport {Directive, forwardRef, Input, OnChanges} from '@angular/core';\nimport {Observable} from 'rxjs';\n\n/**\n * A class that tracks the size of items that have been seen and uses it to estimate the average\n * item size.\n */\nexport class ItemSizeAverager {\n /** The total amount of weight behind the current average. */\n private _totalWeight = 0;\n\n /** The current average item size. */\n private _averageItemSize: number;\n\n /** The default size to use for items when no data is available. */\n private _defaultItemSize: number;\n\n /** @param defaultItemSize The default size to use for items when no data is available. */\n constructor(defaultItemSize = 50) {\n this._defaultItemSize = defaultItemSize;\n this._averageItemSize = defaultItemSize;\n }\n\n /** Returns the average item size. */\n getAverageItemSize(): number {\n return this._averageItemSize;\n }\n\n /**\n * Adds a measurement sample for the estimator to consider.\n * @param range The measured range.\n * @param size The measured size of the given range in pixels.\n */\n addSample(range: ListRange, size: number) {\n const newTotalWeight = this._totalWeight + range.end - range.start;\n if (newTotalWeight) {\n const newAverageItemSize =\n (size + this._averageItemSize * this._totalWeight) / newTotalWeight;\n if (newAverageItemSize) {\n this._averageItemSize = newAverageItemSize;\n this._totalWeight = newTotalWeight;\n }\n }\n }\n\n /** Resets the averager. */\n reset() {\n this._averageItemSize = this._defaultItemSize;\n this._totalWeight = 0;\n }\n}\n\n/** Virtual scrolling strategy for lists with items of unknown or dynamic size. */\nexport class AutoSizeVirtualScrollStrategy implements VirtualScrollStrategy {\n /** @docs-private Implemented as part of VirtualScrollStrategy. */\n scrolledIndexChange = new Observable<number>(() => {\n // TODO(mmalerba): Implement.\n if (typeof ngDevMode === 'undefined' || ngDevMode) {\n throw Error(\n 'cdk-virtual-scroll: scrolledIndexChange is currently not supported for the' +\n ' autosize scroll strategy',\n );\n }\n });\n\n /** The attached viewport. */\n private _viewport: CdkVirtualScrollViewport | null = null;\n\n /** The minimum amount of buffer rendered beyond the viewport (in pixels). */\n private _minBufferPx: number;\n\n /** The number of buffer items to render beyond the edge of the viewport (in pixels). */\n private _maxBufferPx: number;\n\n /** The estimator used to estimate the size of unseen items. */\n private _averager: ItemSizeAverager;\n\n /** The last measured scroll offset of the viewport. */\n private _lastScrollOffset: number;\n\n /** The last measured size of the rendered content in the viewport. */\n private _lastRenderedContentSize: number;\n\n /** The last measured size of the rendered content in the viewport. */\n private _lastRenderedContentOffset: number;\n\n /**\n * The number of consecutive cycles where removing extra items has failed. Failure here means that\n * we estimated how many items we could safely remove, but our estimate turned out to be too much\n * and it wasn't safe to remove that many elements.\n */\n private _removalFailures = 0;\n\n /**\n * @param minBufferPx The minimum amount of buffer rendered beyond the viewport (in pixels).\n * If the amount of buffer dips below this number, more items will be rendered.\n * @param maxBufferPx The number of pixels worth of buffer to shoot for when rendering new items.\n * If the actual amount turns out to be less it will not necessarily trigger an additional\n * rendering cycle (as long as the amount of buffer is still greater than `minBufferPx`).\n * @param averager The averager used to estimate the size of unseen items.\n */\n constructor(minBufferPx: number, maxBufferPx: number, averager = new ItemSizeAverager()) {\n this._minBufferPx = minBufferPx;\n this._maxBufferPx = maxBufferPx;\n this._averager = averager;\n }\n\n /**\n * Attaches this scroll strategy to a viewport.\n * @param viewport The viewport to attach this strategy to.\n */\n attach(viewport: CdkVirtualScrollViewport) {\n this._averager.reset();\n this._viewport = viewport;\n this._renderContentForCurrentOffset();\n }\n\n /** Detaches this scroll strategy from the currently attached viewport. */\n detach() {\n this._viewport = null;\n }\n\n /** @docs-private Implemented as part of VirtualScrollStrategy. */\n onContentScrolled() {\n if (this._viewport) {\n this._updateRenderedContentAfterScroll();\n }\n }\n\n /** @docs-private Implemented as part of VirtualScrollStrategy. */\n onDataLengthChanged() {\n if (this._viewport) {\n this._renderContentForCurrentOffset();\n this._checkRenderedContentSize();\n }\n }\n\n /** @docs-private Implemented as part of VirtualScrollStrategy. */\n onContentRendered() {\n if (this._viewport) {\n this._checkRenderedContentSize();\n }\n }\n\n /** @docs-private Implemented as part of VirtualScrollStrategy. */\n onRenderedOffsetChanged() {\n if (this._viewport) {\n this._checkRenderedContentOffset();\n }\n }\n\n /** Scroll to the offset for the given index. */\n scrollToIndex(): void {\n if (typeof ngDevMode === 'undefined' || ngDevMode) {\n // TODO(mmalerba): Implement.\n throw Error(\n 'cdk-virtual-scroll: scrollToIndex is currently not supported for the autosize' +\n ' scroll strategy',\n );\n }\n }\n\n /**\n * Update the buffer parameters.\n * @param minBufferPx The minimum amount of buffer rendered beyond the viewport (in pixels).\n * @param maxBufferPx The number of buffer items to render beyond the edge of the viewport (in\n * pixels).\n */\n updateBufferSize(minBufferPx: number, maxBufferPx: number) {\n if (maxBufferPx < minBufferPx) {\n throw 'CDK virtual scroll: maxBufferPx must be greater than or equal to minBufferPx';\n }\n this._minBufferPx = minBufferPx;\n this._maxBufferPx = maxBufferPx;\n }\n\n /** Update the rendered content after the user scrolls. */\n private _updateRenderedContentAfterScroll() {\n const viewport = this._viewport!;\n\n // The current scroll offset.\n const scrollOffset = viewport.measureScrollOffset();\n // The delta between the current scroll offset and the previously recorded scroll offset.\n let scrollDelta = scrollOffset - this._lastScrollOffset;\n // The magnitude of the scroll delta.\n let scrollMagnitude = Math.abs(scrollDelta);\n\n // The currently rendered range.\n const renderedRange = viewport.getRenderedRange();\n\n // If we're scrolling toward the top, we need to account for the fact that the predicted amount\n // of content and the actual amount of scrollable space may differ. We address this by slowly\n // correcting the difference on each scroll event.\n let offsetCorrection = 0;\n if (scrollDelta < 0) {\n // The content offset we would expect based on the average item size.\n const predictedOffset = renderedRange.start * this._averager.getAverageItemSize();\n // The difference between the predicted size of the unrendered content at the beginning and\n // the actual available space to scroll over. We need to reduce this to zero by the time the\n // user scrolls to the top.\n // - 0 indicates that the predicted size and available space are the same.\n // - A negative number that the predicted size is smaller than the available space.\n // - A positive number indicates the predicted size is larger than the available space\n const offsetDifference = predictedOffset - this._lastRenderedContentOffset;\n // The amount of difference to correct during this scroll event. We calculate this as a\n // percentage of the total difference based on the percentage of the distance toward the top\n // that the user scrolled.\n offsetCorrection = Math.round(\n offsetDifference *\n Math.max(0, Math.min(1, scrollMagnitude / (scrollOffset + scrollMagnitude))),\n );\n\n // Based on the offset correction above, we pretend that the scroll delta was bigger or\n // smaller than it actually was, this way we can start to eliminate the difference.\n scrollDelta = scrollDelta - offsetCorrection;\n scrollMagnitude = Math.abs(scrollDelta);\n }\n\n // The current amount of buffer past the start of the viewport.\n const startBuffer = this._lastScrollOffset - this._lastRenderedContentOffset;\n // The current amount of buffer past the end of the viewport.\n const endBuffer =\n this._lastRenderedContentOffset +\n this._lastRenderedContentSize -\n (this._lastScrollOffset + viewport.getViewportSize());\n // The amount of unfilled space that should be filled on the side the user is scrolling toward\n // in order to safely absorb the scroll delta.\n const underscan =\n scrollMagnitude + this._minBufferPx - (scrollDelta < 0 ? startBuffer : endBuffer);\n\n // Check if there's unfilled space that we need to render new elements to fill.\n if (underscan > 0) {\n // Check if the scroll magnitude was larger than the viewport size. In this case the user\n // won't notice a discontinuity if we just jump to the new estimated position in the list.\n // However, if the scroll magnitude is smaller than the viewport the user might notice some\n // jitteriness if we just jump to the estimated position. Instead we make sure to scroll by\n // the same number of pixels as the scroll magnitude.\n if (scrollMagnitude >= viewport.getViewportSize()) {\n this._renderContentForCurrentOffset();\n } else {\n // The number of new items to render on the side the user is scrolling towards. Rather than\n // just filling the underscan space, we actually fill enough to have a buffer size of\n // `maxBufferPx`. This gives us a little wiggle room in case our item size estimate is off.\n const addItems = Math.max(\n 0,\n Math.ceil(\n (underscan - this._minBufferPx + this._maxBufferPx) /\n this._averager.getAverageItemSize(),\n ),\n );\n // The amount of filled space beyond what is necessary on the side the user is scrolling\n // away from.\n const overscan =\n (scrollDelta < 0 ? endBuffer : startBuffer) - this._minBufferPx + scrollMagnitude;\n // The number of currently rendered items to remove on the side the user is scrolling away\n // from. If removal has failed in recent cycles we are less aggressive in how much we try to\n // remove.\n const unboundedRemoveItems = Math.floor(\n overscan / this._averager.getAverageItemSize() / (this._removalFailures + 1),\n );\n const removeItems = Math.min(\n renderedRange.end - renderedRange.start,\n Math.max(0, unboundedRemoveItems),\n );\n\n // The new range we will tell the viewport to render. We first expand it to include the new\n // items we want rendered, we then contract the opposite side to remove items we no longer\n // want rendered.\n const range = this._expandRange(\n renderedRange,\n scrollDelta < 0 ? addItems : 0,\n scrollDelta > 0 ? addItems : 0,\n );\n if (scrollDelta < 0) {\n range.end = Math.max(range.start + 1, range.end - removeItems);\n } else {\n range.start = Math.min(range.end - 1, range.start + removeItems);\n }\n\n // The new offset we want to set on the rendered content. To determine this we measure the\n // number of pixels we removed and then adjust the offset to the start of the rendered\n // content or to the end of the rendered content accordingly (whichever one doesn't require\n // that the newly added items to be rendered to calculate.)\n let contentOffset: number;\n let contentOffsetTo: 'to-start' | 'to-end';\n if (scrollDelta < 0) {\n let removedSize = viewport.measureRangeSize({\n start: range.end,\n end: renderedRange.end,\n });\n // Check that we're not removing too much.\n if (removedSize <= overscan) {\n contentOffset =\n this._lastRenderedContentOffset + this._lastRenderedContentSize - removedSize;\n this._removalFailures = 0;\n } else {\n // If the removal is more than the overscan can absorb just undo it and record the fact\n // that the removal failed so we can be less aggressive next time.\n range.end = renderedRange.end;\n contentOffset = this._lastRenderedContentOffset + this._lastRenderedContentSize;\n this._removalFailures++;\n }\n contentOffsetTo = 'to-end';\n } else {\n const removedSize = viewport.measureRangeSize({\n start: renderedRange.start,\n end: range.start,\n });\n // Check that we're not removing too much.\n if (removedSize <= overscan) {\n contentOffset = this._lastRenderedContentOffset + removedSize;\n this._removalFailures = 0;\n } else {\n // If the removal is more than the overscan can absorb just undo it and record the fact\n // that the removal failed so we can be less aggressive next time.\n range.start = renderedRange.start;\n contentOffset = this._lastRenderedContentOffset;\n this._removalFailures++;\n }\n contentOffsetTo = 'to-start';\n }\n\n // Set the range and offset we calculated above.\n viewport.setRenderedRange(range);\n viewport.setRenderedContentOffset(contentOffset + offsetCorrection, contentOffsetTo);\n }\n } else if (offsetCorrection) {\n // Even if the rendered range didn't change, we may still need to adjust the content offset to\n // simulate scrolling slightly slower or faster than the user actually scrolled.\n viewport.setRenderedContentOffset(this._lastRenderedContentOffset + offsetCorrection);\n }\n\n // Save the scroll offset to be compared to the new value on the next scroll event.\n this._lastScrollOffset = scrollOffset;\n }\n\n /**\n * Checks the size of the currently rendered content and uses it to update the estimated item size\n * and estimated total content size.\n */\n private _checkRenderedContentSize() {\n const viewport = this._viewport!;\n this._lastRenderedContentSize = viewport.measureRenderedContentSize();\n this._averager.addSample(viewport.getRenderedRange(), this._lastRenderedContentSize);\n this._updateTotalContentSize(this._lastRenderedContentSize);\n }\n\n /** Checks the currently rendered content offset and saves the value for later use. */\n private _checkRenderedContentOffset() {\n const viewport = this._viewport!;\n this._lastRenderedContentOffset = viewport.getOffsetToRenderedContentStart()!;\n }\n\n /**\n * Recalculates the rendered content based on our estimate of what should be shown at the current\n * scroll offset.\n */\n private _renderContentForCurrentOffset() {\n const viewport = this._viewport!;\n const scrollOffset = viewport.measureScrollOffset();\n this._lastScrollOffset = scrollOffset;\n this._removalFailures = 0;\n\n const itemSize = this._averager.getAverageItemSize();\n const firstVisibleIndex = Math.min(\n viewport.getDataLength() - 1,\n Math.floor(scrollOffset / itemSize),\n );\n const bufferSize = Math.ceil(this._maxBufferPx / itemSize);\n const range = this._expandRange(\n this._getVisibleRangeForIndex(firstVisibleIndex),\n bufferSize,\n bufferSize,\n );\n\n viewport.setRenderedRange(range);\n viewport.setRenderedContentOffset(itemSize * range.start);\n }\n\n // TODO: maybe move to base class, can probably share with fixed size strategy.\n /**\n * Gets the visible range of data for the given start index. If the start index is too close to\n * the end of the list it may be backed up to ensure the estimated size of the range is enough to\n * fill the viewport.\n * Note: must not be called if `this._viewport` is null\n * @param startIndex The index to start the range at\n * @return a range estimated to be large enough to fill the viewport when rendered.\n */\n private _getVisibleRangeForIndex(startIndex: number): ListRange {\n const viewport = this._viewport!;\n const range: ListRange = {\n start: startIndex,\n end: startIndex + Math.ceil(viewport.getViewportSize() / this._averager.getAverageItemSize()),\n };\n const extra = range.end - viewport.getDataLength();\n if (extra > 0) {\n range.start = Math.max(0, range.start - extra);\n }\n return range;\n }\n\n // TODO: maybe move to base class, can probably share with fixed size strategy.\n /**\n * Expand the given range by the given amount in either direction.\n * Note: must not be called if `this._viewport` is null\n * @param range The range to expand\n * @param expandStart The number of items to expand the start of the range by.\n * @param expandEnd The number of items to expand the end of the range by.\n * @return The expanded range.\n */\n private _expandRange(range: ListRange, expandStart: number, expandEnd: number): ListRange {\n const viewport = this._viewport!;\n const start = Math.max(0, range.start - expandStart);\n const end = Math.min(viewport.getDataLength(), range.end + expandEnd);\n return {start, end};\n }\n\n /** Update the viewport's total content size. */\n private _updateTotalContentSize(renderedContentSize: number) {\n const viewport = this._viewport!;\n const renderedRange = viewport.getRenderedRange();\n const totalSize =\n renderedContentSize +\n (viewport.getDataLength() - (renderedRange.end - renderedRange.start)) *\n this._averager.getAverageItemSize();\n viewport.setTotalContentSize(totalSize);\n }\n}\n\n/**\n * Provider factory for `AutoSizeVirtualScrollStrategy` that simply extracts the already created\n * `AutoSizeVirtualScrollStrategy` from the given directive.\n * @param autoSizeDir The instance of `CdkAutoSizeVirtualScroll` to extract the\n * `AutoSizeVirtualScrollStrategy` from.\n */\nexport function _autoSizeVirtualScrollStrategyFactory(autoSizeDir: CdkAutoSizeVirtualScroll) {\n return autoSizeDir._scrollStrategy;\n}\n\n/** A virtual scroll strategy that supports unknown or dynamic size items. */\n@Directive({\n selector: 'cdk-virtual-scroll-viewport[autosize]',\n providers: [\n {\n provide: VIRTUAL_SCROLL_STRATEGY,\n useFactory: _autoSizeVirtualScrollStrategyFactory,\n deps: [forwardRef(() => CdkAutoSizeVirtualScroll)],\n },\n ],\n})\nexport class CdkAutoSizeVirtualScroll implements OnChanges {\n /**\n * The minimum amount of buffer rendered beyond the viewport (in pixels).\n * If the amount of buffer dips below this number, more items will be rendered. Defaults to 100px.\n */\n @Input()\n get minBufferPx(): number {\n return this._minBufferPx;\n }\n set minBufferPx(value: NumberInput) {\n this._minBufferPx = coerceNumberProperty(value);\n }\n _minBufferPx = 100;\n\n /**\n * The number of pixels worth of buffer to shoot for when rendering new items.\n * If the actual amount turns out to be less it will not necessarily trigger an additional\n * rendering cycle (as long as the amount of buffer is still greater than `minBufferPx`).\n * Defaults to 200px.\n */\n @Input()\n get maxBufferPx(): number {\n return this._maxBufferPx;\n }\n set maxBufferPx(value: NumberInput) {\n this._maxBufferPx = coerceNumberProperty(value);\n }\n _maxBufferPx = 200;\n\n /** The scroll strategy used by this directive. */\n _scrollStrategy = new AutoSizeVirtualScrollStrategy(this.minBufferPx, this.maxBufferPx);\n\n ngOnChanges() {\n this._scrollStrategy.updateBufferSize(this.minBufferPx, this.maxBufferPx);\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {NgModule} from '@angular/core';\nimport {CdkAutoSizeVirtualScroll} from './auto-size-virtual-scroll';\n\n@NgModule({\n exports: [CdkAutoSizeVirtualScroll],\n declarations: [CdkAutoSizeVirtualScroll],\n})\nexport class ScrollingModule {}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nexport * from './auto-size-virtual-scroll';\nexport * from './scrolling-module';\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nexport * from './public-api';\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from 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+ {"version":3,"file":"scrolling.mjs","sources":["../../../../../../src/cdk-experimental/scrolling/auto-size-virtual-scroll.ts","../../../../../../src/cdk-experimental/scrolling/scrolling-module.ts","../../../../../../src/cdk-experimental/scrolling/public-api.ts","../../../../../../src/cdk-experimental/scrolling/index.ts","../../../../../../src/cdk-experimental/scrolling/scrolling_public_index.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {coerceNumberProperty, NumberInput} from '@angular/cdk/coercion';\nimport {ListRange} from '@angular/cdk/collections';\nimport {\n CdkVirtualScrollViewport,\n VIRTUAL_SCROLL_STRATEGY,\n VirtualScrollStrategy,\n} from '@angular/cdk/scrolling';\nimport {Directive, forwardRef, Input, OnChanges} from '@angular/core';\nimport {Observable} from 'rxjs';\n\n/**\n * A class that tracks the size of items that have been seen and uses it to estimate the average\n * item size.\n */\nexport class ItemSizeAverager {\n /** The total amount of weight behind the current average. */\n private _totalWeight = 0;\n\n /** The current average item size. */\n private _averageItemSize: number;\n\n /** The default size to use for items when no data is available. */\n private _defaultItemSize: number;\n\n /** @param defaultItemSize The default size to use for items when no data is available. */\n constructor(defaultItemSize = 50) {\n this._defaultItemSize = defaultItemSize;\n this._averageItemSize = defaultItemSize;\n }\n\n /** Returns the average item size. */\n getAverageItemSize(): number {\n return this._averageItemSize;\n }\n\n /**\n * Adds a measurement sample for the estimator to consider.\n * @param range The measured range.\n * @param size The measured size of the given range in pixels.\n */\n addSample(range: ListRange, size: number) {\n const newTotalWeight = this._totalWeight + range.end - range.start;\n if (newTotalWeight) {\n const newAverageItemSize =\n (size + this._averageItemSize * this._totalWeight) / newTotalWeight;\n if (newAverageItemSize) {\n this._averageItemSize = newAverageItemSize;\n this._totalWeight = newTotalWeight;\n }\n }\n }\n\n /** Resets the averager. */\n reset() {\n this._averageItemSize = this._defaultItemSize;\n this._totalWeight = 0;\n }\n}\n\n/** Virtual scrolling strategy for lists with items of unknown or dynamic size. */\nexport class AutoSizeVirtualScrollStrategy implements VirtualScrollStrategy {\n /** @docs-private Implemented as part of VirtualScrollStrategy. */\n scrolledIndexChange = new Observable<number>(() => {\n // TODO(mmalerba): Implement.\n if (typeof ngDevMode === 'undefined' || ngDevMode) {\n throw Error(\n 'cdk-virtual-scroll: scrolledIndexChange is currently not supported for the' +\n ' autosize scroll strategy',\n );\n }\n });\n\n /** The attached viewport. */\n private _viewport: CdkVirtualScrollViewport | null = null;\n\n /** The minimum amount of buffer rendered beyond the viewport (in pixels). */\n private _minBufferPx: number;\n\n /** The number of buffer items to render beyond the edge of the viewport (in pixels). */\n private _maxBufferPx: number;\n\n /** The estimator used to estimate the size of unseen items. */\n private _averager: ItemSizeAverager;\n\n /** The last measured scroll offset of the viewport. */\n private _lastScrollOffset: number;\n\n /** The last measured size of the rendered content in the viewport. */\n private _lastRenderedContentSize: number;\n\n /** The last measured size of the rendered content in the viewport. */\n private _lastRenderedContentOffset: number;\n\n /**\n * The number of consecutive cycles where removing extra items has failed. Failure here means that\n * we estimated how many items we could safely remove, but our estimate turned out to be too much\n * and it wasn't safe to remove that many elements.\n */\n private _removalFailures = 0;\n\n /**\n * @param minBufferPx The minimum amount of buffer rendered beyond the viewport (in pixels).\n * If the amount of buffer dips below this number, more items will be rendered.\n * @param maxBufferPx The number of pixels worth of buffer to shoot for when rendering new items.\n * If the actual amount turns out to be less it will not necessarily trigger an additional\n * rendering cycle (as long as the amount of buffer is still greater than `minBufferPx`).\n * @param averager The averager used to estimate the size of unseen items.\n */\n constructor(minBufferPx: number, maxBufferPx: number, averager = new ItemSizeAverager()) {\n this._minBufferPx = minBufferPx;\n this._maxBufferPx = maxBufferPx;\n this._averager = averager;\n }\n\n /**\n * Attaches this scroll strategy to a viewport.\n * @param viewport The viewport to attach this strategy to.\n */\n attach(viewport: CdkVirtualScrollViewport) {\n this._averager.reset();\n this._viewport = viewport;\n this._renderContentForCurrentOffset();\n }\n\n /** Detaches this scroll strategy from the currently attached viewport. */\n detach() {\n this._viewport = null;\n }\n\n /** @docs-private Implemented as part of VirtualScrollStrategy. */\n onContentScrolled() {\n if (this._viewport) {\n this._updateRenderedContentAfterScroll();\n }\n }\n\n /** @docs-private Implemented as part of VirtualScrollStrategy. */\n onDataLengthChanged() {\n if (this._viewport) {\n this._renderContentForCurrentOffset();\n this._checkRenderedContentSize();\n }\n }\n\n /** @docs-private Implemented as part of VirtualScrollStrategy. */\n onContentRendered() {\n if (this._viewport) {\n this._checkRenderedContentSize();\n }\n }\n\n /** @docs-private Implemented as part of VirtualScrollStrategy. */\n onRenderedOffsetChanged() {\n if (this._viewport) {\n this._checkRenderedContentOffset();\n }\n }\n\n /** Scroll to the offset for the given index. */\n scrollToIndex(): void {\n if (typeof ngDevMode === 'undefined' || ngDevMode) {\n // TODO(mmalerba): Implement.\n throw Error(\n 'cdk-virtual-scroll: scrollToIndex is currently not supported for the autosize' +\n ' scroll strategy',\n );\n }\n }\n\n /**\n * Update the buffer parameters.\n * @param minBufferPx The minimum amount of buffer rendered beyond the viewport (in pixels).\n * @param maxBufferPx The number of buffer items to render beyond the edge of the viewport (in\n * pixels).\n */\n updateBufferSize(minBufferPx: number, maxBufferPx: number) {\n if (maxBufferPx < minBufferPx) {\n throw 'CDK virtual scroll: maxBufferPx must be greater than or equal to minBufferPx';\n }\n this._minBufferPx = minBufferPx;\n this._maxBufferPx = maxBufferPx;\n }\n\n /** Update the rendered content after the user scrolls. */\n private _updateRenderedContentAfterScroll() {\n const viewport = this._viewport!;\n\n // The current scroll offset.\n const scrollOffset = viewport.measureScrollOffset();\n // The delta between the current scroll offset and the previously recorded scroll offset.\n let scrollDelta = scrollOffset - this._lastScrollOffset;\n // The magnitude of the scroll delta.\n let scrollMagnitude = Math.abs(scrollDelta);\n\n // The currently rendered range.\n const renderedRange = viewport.getRenderedRange();\n\n // If we're scrolling toward the top, we need to account for the fact that the predicted amount\n // of content and the actual amount of scrollable space may differ. We address this by slowly\n // correcting the difference on each scroll event.\n let offsetCorrection = 0;\n if (scrollDelta < 0) {\n // The content offset we would expect based on the average item size.\n const predictedOffset = renderedRange.start * this._averager.getAverageItemSize();\n // The difference between the predicted size of the un-rendered content at the beginning and\n // the actual available space to scroll over. We need to reduce this to zero by the time the\n // user scrolls to the top.\n // - 0 indicates that the predicted size and available space are the same.\n // - A negative number that the predicted size is smaller than the available space.\n // - A positive number indicates the predicted size is larger than the available space\n const offsetDifference = predictedOffset - this._lastRenderedContentOffset;\n // The amount of difference to correct during this scroll event. We calculate this as a\n // percentage of the total difference based on the percentage of the distance toward the top\n // that the user scrolled.\n offsetCorrection = Math.round(\n offsetDifference *\n Math.max(0, Math.min(1, scrollMagnitude / (scrollOffset + scrollMagnitude))),\n );\n\n // Based on the offset correction above, we pretend that the scroll delta was bigger or\n // smaller than it actually was, this way we can start to eliminate the difference.\n scrollDelta = scrollDelta - offsetCorrection;\n scrollMagnitude = Math.abs(scrollDelta);\n }\n\n // The current amount of buffer past the start of the viewport.\n const startBuffer = this._lastScrollOffset - this._lastRenderedContentOffset;\n // The current amount of buffer past the end of the viewport.\n const endBuffer =\n this._lastRenderedContentOffset +\n this._lastRenderedContentSize -\n (this._lastScrollOffset + viewport.getViewportSize());\n // The amount of unfilled space that should be filled on the side the user is scrolling toward\n // in order to safely absorb the scroll delta.\n const underscan =\n scrollMagnitude + this._minBufferPx - (scrollDelta < 0 ? startBuffer : endBuffer);\n\n // Check if there's unfilled space that we need to render new elements to fill.\n if (underscan > 0) {\n // Check if the scroll magnitude was larger than the viewport size. In this case the user\n // won't notice a discontinuity if we just jump to the new estimated position in the list.\n // However, if the scroll magnitude is smaller than the viewport the user might notice some\n // jitteriness if we just jump to the estimated position. Instead we make sure to scroll by\n // the same number of pixels as the scroll magnitude.\n if (scrollMagnitude >= viewport.getViewportSize()) {\n this._renderContentForCurrentOffset();\n } else {\n // The number of new items to render on the side the user is scrolling towards. Rather than\n // just filling the underscan space, we actually fill enough to have a buffer size of\n // `maxBufferPx`. This gives us a little wiggle room in case our item size estimate is off.\n const addItems = Math.max(\n 0,\n Math.ceil(\n (underscan - this._minBufferPx + this._maxBufferPx) /\n this._averager.getAverageItemSize(),\n ),\n );\n // The amount of filled space beyond what is necessary on the side the user is scrolling\n // away from.\n const overscan =\n (scrollDelta < 0 ? endBuffer : startBuffer) - this._minBufferPx + scrollMagnitude;\n // The number of currently rendered items to remove on the side the user is scrolling away\n // from. If removal has failed in recent cycles we are less aggressive in how much we try to\n // remove.\n const unboundedRemoveItems = Math.floor(\n overscan / this._averager.getAverageItemSize() / (this._removalFailures + 1),\n );\n const removeItems = Math.min(\n renderedRange.end - renderedRange.start,\n Math.max(0, unboundedRemoveItems),\n );\n\n // The new range we will tell the viewport to render. We first expand it to include the new\n // items we want rendered, we then contract the opposite side to remove items we no longer\n // want rendered.\n const range = this._expandRange(\n renderedRange,\n scrollDelta < 0 ? addItems : 0,\n scrollDelta > 0 ? addItems : 0,\n );\n if (scrollDelta < 0) {\n range.end = Math.max(range.start + 1, range.end - removeItems);\n } else {\n range.start = Math.min(range.end - 1, range.start + removeItems);\n }\n\n // The new offset we want to set on the rendered content. To determine this we measure the\n // number of pixels we removed and then adjust the offset to the start of the rendered\n // content or to the end of the rendered content accordingly (whichever one doesn't require\n // that the newly added items to be rendered to calculate.)\n let contentOffset: number;\n let contentOffsetTo: 'to-start' | 'to-end';\n if (scrollDelta < 0) {\n let removedSize = viewport.measureRangeSize({\n start: range.end,\n end: renderedRange.end,\n });\n // Check that we're not removing too much.\n if (removedSize <= overscan) {\n contentOffset =\n this._lastRenderedContentOffset + this._lastRenderedContentSize - removedSize;\n this._removalFailures = 0;\n } else {\n // If the removal is more than the overscan can absorb just undo it and record the fact\n // that the removal failed so we can be less aggressive next time.\n range.end = renderedRange.end;\n contentOffset = this._lastRenderedContentOffset + this._lastRenderedContentSize;\n this._removalFailures++;\n }\n contentOffsetTo = 'to-end';\n } else {\n const removedSize = viewport.measureRangeSize({\n start: renderedRange.start,\n end: range.start,\n });\n // Check that we're not removing too much.\n if (removedSize <= overscan) {\n contentOffset = this._lastRenderedContentOffset + removedSize;\n this._removalFailures = 0;\n } else {\n // If the removal is more than the overscan can absorb just undo it and record the fact\n // that the removal failed so we can be less aggressive next time.\n range.start = renderedRange.start;\n contentOffset = this._lastRenderedContentOffset;\n this._removalFailures++;\n }\n contentOffsetTo = 'to-start';\n }\n\n // Set the range and offset we calculated above.\n viewport.setRenderedRange(range);\n viewport.setRenderedContentOffset(contentOffset + offsetCorrection, contentOffsetTo);\n }\n } else if (offsetCorrection) {\n // Even if the rendered range didn't change, we may still need to adjust the content offset to\n // simulate scrolling slightly slower or faster than the user actually scrolled.\n viewport.setRenderedContentOffset(this._lastRenderedContentOffset + offsetCorrection);\n }\n\n // Save the scroll offset to be compared to the new value on the next scroll event.\n this._lastScrollOffset = scrollOffset;\n }\n\n /**\n * Checks the size of the currently rendered content and uses it to update the estimated item size\n * and estimated total content size.\n */\n private _checkRenderedContentSize() {\n const viewport = this._viewport!;\n this._lastRenderedContentSize = viewport.measureRenderedContentSize();\n this._averager.addSample(viewport.getRenderedRange(), this._lastRenderedContentSize);\n this._updateTotalContentSize(this._lastRenderedContentSize);\n }\n\n /** Checks the currently rendered content offset and saves the value for later use. */\n private _checkRenderedContentOffset() {\n const viewport = this._viewport!;\n this._lastRenderedContentOffset = viewport.getOffsetToRenderedContentStart()!;\n }\n\n /**\n * Recalculates the rendered content based on our estimate of what should be shown at the current\n * scroll offset.\n */\n private _renderContentForCurrentOffset() {\n const viewport = this._viewport!;\n const scrollOffset = viewport.measureScrollOffset();\n this._lastScrollOffset = scrollOffset;\n this._removalFailures = 0;\n\n const itemSize = this._averager.getAverageItemSize();\n const firstVisibleIndex = Math.min(\n viewport.getDataLength() - 1,\n Math.floor(scrollOffset / itemSize),\n );\n const bufferSize = Math.ceil(this._maxBufferPx / itemSize);\n const range = this._expandRange(\n this._getVisibleRangeForIndex(firstVisibleIndex),\n bufferSize,\n bufferSize,\n );\n\n viewport.setRenderedRange(range);\n viewport.setRenderedContentOffset(itemSize * range.start);\n }\n\n // TODO: maybe move to base class, can probably share with fixed size strategy.\n /**\n * Gets the visible range of data for the given start index. If the start index is too close to\n * the end of the list it may be backed up to ensure the estimated size of the range is enough to\n * fill the viewport.\n * Note: must not be called if `this._viewport` is null\n * @param startIndex The index to start the range at\n * @return a range estimated to be large enough to fill the viewport when rendered.\n */\n private _getVisibleRangeForIndex(startIndex: number): ListRange {\n const viewport = this._viewport!;\n const range: ListRange = {\n start: startIndex,\n end: startIndex + Math.ceil(viewport.getViewportSize() / this._averager.getAverageItemSize()),\n };\n const extra = range.end - viewport.getDataLength();\n if (extra > 0) {\n range.start = Math.max(0, range.start - extra);\n }\n return range;\n }\n\n // TODO: maybe move to base class, can probably share with fixed size strategy.\n /**\n * Expand the given range by the given amount in either direction.\n * Note: must not be called if `this._viewport` is null\n * @param range The range to expand\n * @param expandStart The number of items to expand the start of the range by.\n * @param expandEnd The number of items to expand the end of the range by.\n * @return The expanded range.\n */\n private _expandRange(range: ListRange, expandStart: number, expandEnd: number): ListRange {\n const viewport = this._viewport!;\n const start = Math.max(0, range.start - expandStart);\n const end = Math.min(viewport.getDataLength(), range.end + expandEnd);\n return {start, end};\n }\n\n /** Update the viewport's total content size. */\n private _updateTotalContentSize(renderedContentSize: number) {\n const viewport = this._viewport!;\n const renderedRange = viewport.getRenderedRange();\n const totalSize =\n renderedContentSize +\n (viewport.getDataLength() - (renderedRange.end - renderedRange.start)) *\n this._averager.getAverageItemSize();\n viewport.setTotalContentSize(totalSize);\n }\n}\n\n/**\n * Provider factory for `AutoSizeVirtualScrollStrategy` that simply extracts the already created\n * `AutoSizeVirtualScrollStrategy` from the given directive.\n * @param autoSizeDir The instance of `CdkAutoSizeVirtualScroll` to extract the\n * `AutoSizeVirtualScrollStrategy` from.\n */\nexport function _autoSizeVirtualScrollStrategyFactory(autoSizeDir: CdkAutoSizeVirtualScroll) {\n return autoSizeDir._scrollStrategy;\n}\n\n/** A virtual scroll strategy that supports unknown or dynamic size items. */\n@Directive({\n selector: 'cdk-virtual-scroll-viewport[autosize]',\n providers: [\n {\n provide: VIRTUAL_SCROLL_STRATEGY,\n useFactory: _autoSizeVirtualScrollStrategyFactory,\n deps: [forwardRef(() => CdkAutoSizeVirtualScroll)],\n },\n ],\n})\nexport class CdkAutoSizeVirtualScroll implements OnChanges {\n /**\n * The minimum amount of buffer rendered beyond the viewport (in pixels).\n * If the amount of buffer dips below this number, more items will be rendered. Defaults to 100px.\n */\n @Input()\n get minBufferPx(): number {\n return this._minBufferPx;\n }\n set minBufferPx(value: NumberInput) {\n this._minBufferPx = coerceNumberProperty(value);\n }\n _minBufferPx = 100;\n\n /**\n * The number of pixels worth of buffer to shoot for when rendering new items.\n * If the actual amount turns out to be less it will not necessarily trigger an additional\n * rendering cycle (as long as the amount of buffer is still greater than `minBufferPx`).\n * Defaults to 200px.\n */\n @Input()\n get maxBufferPx(): number {\n return this._maxBufferPx;\n }\n set maxBufferPx(value: NumberInput) {\n this._maxBufferPx = coerceNumberProperty(value);\n }\n _maxBufferPx = 200;\n\n /** The scroll strategy used by this directive. */\n _scrollStrategy = new AutoSizeVirtualScrollStrategy(this.minBufferPx, this.maxBufferPx);\n\n ngOnChanges() {\n this._scrollStrategy.updateBufferSize(this.minBufferPx, this.maxBufferPx);\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {NgModule} from '@angular/core';\nimport {CdkAutoSizeVirtualScroll} from './auto-size-virtual-scroll';\n\n@NgModule({\n exports: [CdkAutoSizeVirtualScroll],\n declarations: [CdkAutoSizeVirtualScroll],\n})\nexport class ScrollingModule {}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nexport * from './auto-size-virtual-scroll';\nexport * from './scrolling-module';\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nexport * from './public-api';\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from 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@@ -1,7 +1,6 @@
1
1
  import { AbstractControl } from '@angular/forms';
2
2
  import { ActiveDescendantKeyManager } from '@angular/cdk/a11y';
3
3
  import { AfterContentInit } from '@angular/core';
4
- import { BehaviorSubject } from 'rxjs';
5
4
  import { BooleanInput } from '@angular/cdk/coercion';
6
5
  import { ChangeDetectorRef } from '@angular/core';
7
6
  import { ControlValueAccessor } from '@angular/forms';
@@ -34,7 +33,6 @@ export declare class CdkListbox<T = unknown> implements AfterContentInit, OnDest
34
33
  */
35
34
  get multiple(): boolean;
36
35
  set multiple(value: BooleanInput);
37
- private _multiple;
38
36
  /** Whether the listbox is disabled. */
39
37
  get disabled(): boolean;
40
38
  set disabled(value: BooleanInput);
@@ -44,17 +42,29 @@ export declare class CdkListbox<T = unknown> implements AfterContentInit, OnDest
44
42
  set useActiveDescendant(shouldUseActiveDescendant: BooleanInput);
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  private _useActiveDescendant;
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  /** The orientation of the listbox. Only affects keyboard interaction, not visual layout. */
47
- orientation: 'horizontal' | 'vertical';
45
+ get orientation(): 'horizontal' | 'vertical';
46
+ set orientation(value: 'horizontal' | 'vertical');
47
+ private _orientation;
48
48
  /** The function used to compare option values. */
49
49
  get compareWith(): undefined | ((o1: T, o2: T) => boolean);
50
50
  set compareWith(fn: undefined | ((o1: T, o2: T) => boolean));
51
- private _compareWith?;
51
+ /**
52
+ * Whether the keyboard navigation should wrap when the user presses arrow down on the last item
53
+ * or arrow up on the first item.
54
+ */
55
+ get keyboardNavigationWraps(): BooleanInput;
56
+ set keyboardNavigationWraps(wrap: BooleanInput);
57
+ private _keyboardNavigationWraps;
58
+ /** Whether keyboard navigation should skip over disabled items. */
59
+ get keyboardNavigationSkipsDisabled(): BooleanInput;
60
+ set keyboardNavigationSkipsDisabled(skip: BooleanInput);
61
+ private _keyboardNavigationSkipsDisabled;
52
62
  /** Emits when the selected value(s) in the listbox change. */
53
63
  readonly valueChange: Subject<ListboxValueChangeEvent<T>>;
54
64
  /** The child options in this listbox. */
55
65
  protected options: QueryList<CdkOption<T>>;
56
66
  /** The selection model used by the listbox. */
57
- protected selectionModelSubject: BehaviorSubject<SelectionModel<T>>;
67
+ protected selectionModel: ListboxSelectionModel<T>;
58
68
  /** The key manager that manages keyboard navigation for this listbox. */
59
69
  protected listKeyManager: ActiveDescendantKeyManager<CdkOption<T>>;
60
70
  /** Emits when the listbox is destroyed. */
@@ -63,6 +73,10 @@ export declare class CdkListbox<T = unknown> implements AfterContentInit, OnDest
63
73
  protected readonly element: HTMLElement;
64
74
  /** The change detector for this listbox. */
65
75
  protected readonly changeDetectorRef: ChangeDetectorRef;
76
+ /** Whether the currently selected value in the selection model is invalid. */
77
+ private _invalid;
78
+ /** The last user-triggered option. */
79
+ private _lastTriggered;
66
80
  /** Callback called when the listbox has been touched */
67
81
  private _onTouched;
68
82
  /** Callback called when the listbox value changes */
@@ -73,20 +87,23 @@ export declare class CdkListbox<T = unknown> implements AfterContentInit, OnDest
73
87
  private _optionClicked;
74
88
  /** The directionality of the page. */
75
89
  private readonly _dir;
76
- private readonly _combobox;
90
+ /** A predicate that skips disabled options. */
91
+ private readonly _skipDisabledPredicate;
92
+ /** A predicate that does not skip any options. */
93
+ private readonly _skipNonePredicate;
77
94
  /**
78
95
  * Validator that produces an error if multiple values are selected in a single selection
79
96
  * listbox.
80
97
  * @param control The control to validate
81
98
  * @return A validation error or null
82
99
  */
83
- private _validateMultipleValues;
100
+ private _validateUnexpectedMultipleValues;
84
101
  /**
85
102
  * Validator that produces an error if any selected values are not valid options for this listbox.
86
103
  * @param control The control to validate
87
104
  * @return A validation error or null
88
105
  */
89
- private _validateInvalidValues;
106
+ private _validateUnexpectedOptionValues;
90
107
  /** The combined set of validators for this listbox. */
91
108
  private _validators;
92
109
  constructor();
@@ -131,7 +148,12 @@ export declare class CdkListbox<T = unknown> implements AfterContentInit, OnDest
131
148
  * Get whether the given option is selected.
132
149
  * @param option The option to get the selected state of
133
150
  */
134
- isSelected(option: CdkOption<T> | T): boolean;
151
+ isSelected(option: CdkOption<T>): boolean;
152
+ /**
153
+ * Get whether the given value is selected.
154
+ * @param value The value to get the selected state of
155
+ */
156
+ isValueSelected(value: T): boolean;
135
157
  /**
136
158
  * Registers a callback to be invoked when the listbox's value changes from user input.
137
159
  * @param fn The callback to register
@@ -169,8 +191,6 @@ export declare class CdkListbox<T = unknown> implements AfterContentInit, OnDest
169
191
  registerOnValidatorChange(fn: () => void): void;
170
192
  /** Focus the listbox's host element. */
171
193
  focus(): void;
172
- /** The selection model used to track the listbox's value. */
173
- protected selectionModel(): SelectionModel<T>;
174
194
  /**
175
195
  * Triggers the given option in response to user interaction.
176
196
  * - In single selection mode: selects the option and deselects any other selected option.
@@ -178,6 +198,15 @@ export declare class CdkListbox<T = unknown> implements AfterContentInit, OnDest
178
198
  * @param option The option to trigger
179
199
  */
180
200
  protected triggerOption(option: CdkOption<T> | null): void;
201
+ /**
202
+ * Trigger the given range of options in response to user interaction.
203
+ * Should only be called in multi-selection mode.
204
+ * @param trigger The option that was triggered
205
+ * @param from The start index of the options to toggle
206
+ * @param to The end index of the options to toggle
207
+ * @param on Whether to toggle the option range on
208
+ */
209
+ protected triggerRange(trigger: CdkOption<T> | null, from: number, to: number, on: boolean): void;
181
210
  /**
182
211
  * Sets the given option as active.
183
212
  * @param option The option to make active
@@ -198,9 +227,6 @@ export declare class CdkListbox<T = unknown> implements AfterContentInit, OnDest
198
227
  protected _getTabIndex(): number | null;
199
228
  /** Initialize the key manager. */
200
229
  private _initKeyManager;
201
- private _updatePanelForSelection;
202
- /** Update the selection mode when the 'multiple' property changes. */
203
- private _updateSelectionModel;
204
230
  /** Focus the active option. */
205
231
  private _focusActiveOption;
206
232
  /**
@@ -231,14 +257,15 @@ export declare class CdkListbox<T = unknown> implements AfterContentInit, OnDest
231
257
  */
232
258
  private _coerceValue;
233
259
  /**
234
- * Get the sublist of values with the given validity.
260
+ * Get the sublist of values that do not represent valid option values in this listbox.
235
261
  * @param values The list of values
236
- * @param valid Whether to get valid values
237
- * @return The sublist of values with the requested validity
262
+ * @return The sublist of values that are not valid option values
238
263
  */
239
- private _getValuesWithValidity;
264
+ private _getInvalidOptionValues;
265
+ /** Get the index of the last triggered option. */
266
+ private _getLastTriggeredIndex;
240
267
  static ɵfac: i0.ɵɵFactoryDeclaration<CdkListbox<any>, never>;
241
- static ɵdir: i0.ɵɵDirectiveDeclaration<CdkListbox<any>, "[cdkListbox]", ["cdkListbox"], { "id": "id"; "enabledTabIndex": "tabindex"; "value": "cdkListboxValue"; "multiple": "cdkListboxMultiple"; "disabled": "cdkListboxDisabled"; "useActiveDescendant": "cdkListboxUseActiveDescendant"; "orientation": "cdkListboxOrientation"; "compareWith": "cdkListboxCompareWith"; }, { "valueChange": "cdkListboxValueChange"; }, ["options"], never, false>;
268
+ static ɵdir: i0.ɵɵDirectiveDeclaration<CdkListbox<any>, "[cdkListbox]", ["cdkListbox"], { "id": "id"; "enabledTabIndex": "tabindex"; "value": "cdkListboxValue"; "multiple": "cdkListboxMultiple"; "disabled": "cdkListboxDisabled"; "useActiveDescendant": "cdkListboxUseActiveDescendant"; "orientation": "cdkListboxOrientation"; "compareWith": "cdkListboxCompareWith"; "keyboardNavigationWraps": "cdkListboxKeyboardNavigationWraps"; "keyboardNavigationSkipsDisabled": "cdkListboxKeyboardNavigationSkipsDisabled"; }, { "valueChange": "cdkListboxValueChange"; }, ["options"], never, false>;
242
269
  }
243
270
 
244
271
  export declare class CdkListboxModule {
@@ -276,7 +303,7 @@ export declare class CdkOption<T = unknown> implements ListKeyManagerOption, Hig
276
303
  /** Emits when the option is destroyed. */
277
304
  protected destroyed: Subject<void>;
278
305
  /** Emits when the option is clicked. */
279
- readonly _clicked: Subject<void>;
306
+ readonly _clicked: Subject<MouseEvent>;
280
307
  /** Whether the option is currently active. */
281
308
  private _active;
282
309
  ngOnDestroy(): void;
@@ -320,6 +347,21 @@ declare namespace i1 {
320
347
  }
321
348
  }
322
349
 
350
+ /**
351
+ * An implementation of SelectionModel that internally always represents the selection as a
352
+ * multi-selection. This is necessary so that we can recover the full selection if the user
353
+ * switches the listbox from single-selection to multi-selection after initialization.
354
+ *
355
+ * This selection model may report multiple selected values, even if it is in single-selection
356
+ * mode. It is up to the user (CdkListbox) to check for invalid selections.
357
+ */
358
+ declare class ListboxSelectionModel<T> extends SelectionModel<T> {
359
+ multiple: boolean;
360
+ constructor(multiple?: boolean, initiallySelectedValues?: T[], emitChanges?: boolean, compareWith?: (o1: T, o2: T) => boolean);
361
+ isMultipleSelection(): boolean;
362
+ select(...values: T[]): boolean | void;
363
+ }
364
+
323
365
  /** Change event that is fired whenever the value of the listbox changes. */
324
366
  export declare interface ListboxValueChangeEvent<T> {
325
367
  /** The new value of the listbox. */
@@ -327,7 +369,7 @@ export declare interface ListboxValueChangeEvent<T> {
327
369
  /** Reference to the listbox that emitted the event. */
328
370
  readonly listbox: CdkListbox<T>;
329
371
  /** Reference to the option that was triggered. */
330
- readonly option: CdkOption<T>;
372
+ readonly option: CdkOption<T> | null;
331
373
  }
332
374
 
333
375
  export { }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@angular/cdk-experimental",
3
- "version": "14.1.0-next.2",
3
+ "version": "14.1.0",
4
4
  "description": "Experimental components for Angular CDK",
5
5
  "repository": {
6
6
  "type": "git",
@@ -12,7 +12,7 @@
12
12
  },
13
13
  "homepage": "https://github.com/angular/components#readme",
14
14
  "peerDependencies": {
15
- "@angular/cdk": "14.1.0-next.2",
15
+ "@angular/cdk": "14.1.0",
16
16
  "@angular/core": "^14.0.0 || ^15.0.0"
17
17
  },
18
18
  "dependencies": {
@@ -315,7 +315,7 @@ export declare class EditEventDispatcher<R> {
315
315
  doneEditingCell(element: Element | EventTarget): void;
316
316
  /** Sets the currently active EditRef. */
317
317
  setActiveEditRef(ref: R): void;
318
- /** Unsets the currently active EditRef, if the specified editRef is active. */
318
+ /** Unset the currently active EditRef, if the specified editRef is active. */
319
319
  unsetActiveEditRef(ref: R): void;
320
320
  /** Adds the specified table row to be tracked for first/last row comparisons. */
321
321
  registerRowWithHoverContent(row: Element): void;