@angular/animations 21.0.0-next.1 → 21.0.0-next.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/fesm2022/_private_export-chunk.mjs +338 -0
- package/fesm2022/_private_export-chunk.mjs.map +1 -0
- package/fesm2022/_util-chunk.mjs +475 -0
- package/fesm2022/_util-chunk.mjs.map +1 -0
- package/fesm2022/animations.mjs +181 -190
- package/fesm2022/animations.mjs.map +1 -1
- package/fesm2022/browser-testing.mjs +114 -0
- package/fesm2022/browser-testing.mjs.map +1 -0
- package/fesm2022/browser.mjs +3371 -3931
- package/fesm2022/browser.mjs.map +1 -1
- package/package.json +7 -8
- package/{animation_driver.d.d.ts → types/_animation_driver-chunk.d.ts} +3 -3
- package/{animation_player.d.d.ts → types/_animation_player-chunk.d.ts} +2 -2
- package/{index.d.ts → types/animations.d.ts} +4 -4
- package/{browser/testing/index.d.ts → types/browser-testing.d.ts} +4 -4
- package/{browser/index.d.ts → types/browser.d.ts} +7 -7
- package/fesm2022/browser/testing.mjs +0 -130
- package/fesm2022/browser/testing.mjs.map +0 -1
- package/fesm2022/private_export.mjs +0 -1208
- package/fesm2022/private_export.mjs.map +0 -1
- package/fesm2022/util.mjs +0 -697
- package/fesm2022/util.mjs.map +0 -1
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/**
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* @license Angular v21.0.0-next.10
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* (c) 2010-2025 Google LLC. https://angular.dev/
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* License: MIT
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*/
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var AnimationMetadataType;
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(function (AnimationMetadataType) {
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AnimationMetadataType[AnimationMetadataType["State"] = 0] = "State";
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AnimationMetadataType[AnimationMetadataType["Transition"] = 1] = "Transition";
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AnimationMetadataType[AnimationMetadataType["Sequence"] = 2] = "Sequence";
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AnimationMetadataType[AnimationMetadataType["Group"] = 3] = "Group";
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AnimationMetadataType[AnimationMetadataType["Animate"] = 4] = "Animate";
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AnimationMetadataType[AnimationMetadataType["Keyframes"] = 5] = "Keyframes";
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AnimationMetadataType[AnimationMetadataType["Style"] = 6] = "Style";
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AnimationMetadataType[AnimationMetadataType["Trigger"] = 7] = "Trigger";
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AnimationMetadataType[AnimationMetadataType["Reference"] = 8] = "Reference";
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AnimationMetadataType[AnimationMetadataType["AnimateChild"] = 9] = "AnimateChild";
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AnimationMetadataType[AnimationMetadataType["AnimateRef"] = 10] = "AnimateRef";
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AnimationMetadataType[AnimationMetadataType["Query"] = 11] = "Query";
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AnimationMetadataType[AnimationMetadataType["Stagger"] = 12] = "Stagger";
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})(AnimationMetadataType || (AnimationMetadataType = {}));
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const AUTO_STYLE = '*';
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function trigger(name, definitions) {
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return {
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type: AnimationMetadataType.Trigger,
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name,
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definitions,
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options: {}
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};
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}
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function animate(timings, styles = null) {
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return {
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type: AnimationMetadataType.Animate,
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styles,
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timings
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};
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}
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function group(steps, options = null) {
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return {
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type: AnimationMetadataType.Group,
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steps,
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options
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};
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}
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function sequence(steps, options = null) {
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return {
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type: AnimationMetadataType.Sequence,
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steps,
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options
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};
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}
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function style(tokens) {
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return {
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type: AnimationMetadataType.Style,
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styles: tokens,
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offset: null
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};
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}
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function state(name, styles, options) {
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return {
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type: AnimationMetadataType.State,
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name,
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styles,
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options
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};
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}
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function keyframes(steps) {
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return {
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type: AnimationMetadataType.Keyframes,
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steps
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};
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}
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function transition(stateChangeExpr, steps, options = null) {
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return {
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type: AnimationMetadataType.Transition,
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expr: stateChangeExpr,
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animation: steps,
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options
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};
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}
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function animation(steps, options = null) {
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return {
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type: AnimationMetadataType.Reference,
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animation: steps,
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options
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};
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}
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function animateChild(options = null) {
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return {
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type: AnimationMetadataType.AnimateChild,
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options
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};
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}
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function useAnimation(animation, options = null) {
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return {
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type: AnimationMetadataType.AnimateRef,
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animation,
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options
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};
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}
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function query(selector, animation, options = null) {
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return {
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type: AnimationMetadataType.Query,
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selector,
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animation,
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options
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};
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}
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function stagger(timings, animation) {
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return {
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type: AnimationMetadataType.Stagger,
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timings,
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animation
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};
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}
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class NoopAnimationPlayer {
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_onDoneFns = [];
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_onStartFns = [];
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_onDestroyFns = [];
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_originalOnDoneFns = [];
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_originalOnStartFns = [];
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_started = false;
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_destroyed = false;
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_finished = false;
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_position = 0;
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parentPlayer = null;
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totalTime;
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constructor(duration = 0, delay = 0) {
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this.totalTime = duration + delay;
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}
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_onFinish() {
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if (!this._finished) {
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this._finished = true;
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this._onDoneFns.forEach(fn => fn());
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this._onDoneFns = [];
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}
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}
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onStart(fn) {
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this._originalOnStartFns.push(fn);
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this._onStartFns.push(fn);
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}
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onDone(fn) {
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this._originalOnDoneFns.push(fn);
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this._onDoneFns.push(fn);
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}
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onDestroy(fn) {
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this._onDestroyFns.push(fn);
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}
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hasStarted() {
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return this._started;
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}
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init() {}
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play() {
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if (!this.hasStarted()) {
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this._onStart();
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this.triggerMicrotask();
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}
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this._started = true;
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}
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triggerMicrotask() {
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queueMicrotask(() => this._onFinish());
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}
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_onStart() {
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this._onStartFns.forEach(fn => fn());
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this._onStartFns = [];
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}
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pause() {}
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restart() {}
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finish() {
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this._onFinish();
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}
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destroy() {
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if (!this._destroyed) {
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this._destroyed = true;
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if (!this.hasStarted()) {
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this._onStart();
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}
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this.finish();
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this._onDestroyFns.forEach(fn => fn());
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this._onDestroyFns = [];
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}
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}
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reset() {
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this._started = false;
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this._finished = false;
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this._onStartFns = this._originalOnStartFns;
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this._onDoneFns = this._originalOnDoneFns;
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}
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setPosition(position) {
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this._position = this.totalTime ? position * this.totalTime : 1;
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}
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getPosition() {
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return this.totalTime ? this._position / this.totalTime : 1;
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}
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triggerCallback(phaseName) {
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const methods = phaseName == 'start' ? this._onStartFns : this._onDoneFns;
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methods.forEach(fn => fn());
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methods.length = 0;
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}
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}
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class AnimationGroupPlayer {
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_onDoneFns = [];
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_onStartFns = [];
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_finished = false;
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_started = false;
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_destroyed = false;
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_onDestroyFns = [];
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parentPlayer = null;
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totalTime = 0;
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players;
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constructor(_players) {
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this.players = _players;
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let doneCount = 0;
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let destroyCount = 0;
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let startCount = 0;
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const total = this.players.length;
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if (total == 0) {
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queueMicrotask(() => this._onFinish());
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} else {
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this.players.forEach(player => {
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player.onDone(() => {
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if (++doneCount == total) {
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this._onFinish();
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}
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});
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player.onDestroy(() => {
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if (++destroyCount == total) {
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this._onDestroy();
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}
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});
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player.onStart(() => {
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if (++startCount == total) {
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this._onStart();
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}
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});
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});
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}
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this.totalTime = this.players.reduce((time, player) => Math.max(time, player.totalTime), 0);
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}
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_onFinish() {
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if (!this._finished) {
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this._finished = true;
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this._onDoneFns.forEach(fn => fn());
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this._onDoneFns = [];
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}
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}
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init() {
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this.players.forEach(player => player.init());
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}
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onStart(fn) {
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this._onStartFns.push(fn);
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}
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_onStart() {
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if (!this.hasStarted()) {
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this._started = true;
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this._onStartFns.forEach(fn => fn());
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this._onStartFns = [];
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}
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}
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onDone(fn) {
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this._onDoneFns.push(fn);
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}
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onDestroy(fn) {
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this._onDestroyFns.push(fn);
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}
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hasStarted() {
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return this._started;
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}
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play() {
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if (!this.parentPlayer) {
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this.init();
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}
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this._onStart();
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this.players.forEach(player => player.play());
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}
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pause() {
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this.players.forEach(player => player.pause());
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}
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restart() {
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this.players.forEach(player => player.restart());
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}
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finish() {
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this._onFinish();
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this.players.forEach(player => player.finish());
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}
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destroy() {
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this._onDestroy();
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}
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_onDestroy() {
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if (!this._destroyed) {
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this._destroyed = true;
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this._onFinish();
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this.players.forEach(player => player.destroy());
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this._onDestroyFns.forEach(fn => fn());
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this._onDestroyFns = [];
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}
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}
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reset() {
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this.players.forEach(player => player.reset());
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this._destroyed = false;
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this._finished = false;
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this._started = false;
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}
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setPosition(p) {
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const timeAtPosition = p * this.totalTime;
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this.players.forEach(player => {
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const position = player.totalTime ? Math.min(1, timeAtPosition / player.totalTime) : 1;
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player.setPosition(position);
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});
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}
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getPosition() {
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const longestPlayer = this.players.reduce((longestSoFar, player) => {
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const newPlayerIsLongest = longestSoFar === null || player.totalTime > longestSoFar.totalTime;
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return newPlayerIsLongest ? player : longestSoFar;
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}, null);
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return longestPlayer != null ? longestPlayer.getPosition() : 0;
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}
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beforeDestroy() {
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this.players.forEach(player => {
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if (player.beforeDestroy) {
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player.beforeDestroy();
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}
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});
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}
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triggerCallback(phaseName) {
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const methods = phaseName == 'start' ? this._onStartFns : this._onDoneFns;
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methods.forEach(fn => fn());
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methods.length = 0;
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}
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}
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const ɵPRE_STYLE = '!';
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export { AUTO_STYLE, AnimationGroupPlayer, AnimationMetadataType, NoopAnimationPlayer, animate, animateChild, animation, group, keyframes, query, sequence, stagger, state, style, transition, trigger, useAnimation, ɵPRE_STYLE };
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//# sourceMappingURL=_private_export-chunk.mjs.map
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