@anglr/select 16.0.3 → 16.0.4-beta.20260511085948

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  1. package/.claude/skills/angular-developer/SKILL.md +130 -0
  2. package/.claude/skills/angular-developer/references/angular-animations.md +160 -0
  3. package/.claude/skills/angular-developer/references/angular-aria.md +410 -0
  4. package/.claude/skills/angular-developer/references/cli.md +86 -0
  5. package/.claude/skills/angular-developer/references/component-harnesses.md +59 -0
  6. package/.claude/skills/angular-developer/references/component-styling.md +91 -0
  7. package/.claude/skills/angular-developer/references/components.md +117 -0
  8. package/.claude/skills/angular-developer/references/creating-services.md +97 -0
  9. package/.claude/skills/angular-developer/references/data-resolvers.md +69 -0
  10. package/.claude/skills/angular-developer/references/define-routes.md +67 -0
  11. package/.claude/skills/angular-developer/references/defining-providers.md +72 -0
  12. package/.claude/skills/angular-developer/references/di-fundamentals.md +120 -0
  13. package/.claude/skills/angular-developer/references/e2e-testing.md +66 -0
  14. package/.claude/skills/angular-developer/references/effects.md +83 -0
  15. package/.claude/skills/angular-developer/references/hierarchical-injectors.md +43 -0
  16. package/.claude/skills/angular-developer/references/host-elements.md +80 -0
  17. package/.claude/skills/angular-developer/references/injection-context.md +63 -0
  18. package/.claude/skills/angular-developer/references/inputs.md +101 -0
  19. package/.claude/skills/angular-developer/references/linked-signal.md +59 -0
  20. package/.claude/skills/angular-developer/references/loading-strategies.md +61 -0
  21. package/.claude/skills/angular-developer/references/mcp.md +106 -0
  22. package/.claude/skills/angular-developer/references/migrations.md +30 -0
  23. package/.claude/skills/angular-developer/references/navigate-to-routes.md +69 -0
  24. package/.claude/skills/angular-developer/references/outputs.md +86 -0
  25. package/.claude/skills/angular-developer/references/reactive-forms.md +122 -0
  26. package/.claude/skills/angular-developer/references/rendering-strategies.md +44 -0
  27. package/.claude/skills/angular-developer/references/resource.md +77 -0
  28. package/.claude/skills/angular-developer/references/route-animations.md +56 -0
  29. package/.claude/skills/angular-developer/references/route-guards.md +52 -0
  30. package/.claude/skills/angular-developer/references/router-lifecycle.md +45 -0
  31. package/.claude/skills/angular-developer/references/router-testing.md +87 -0
  32. package/.claude/skills/angular-developer/references/show-routes-with-outlets.md +68 -0
  33. package/.claude/skills/angular-developer/references/signal-forms.md +897 -0
  34. package/.claude/skills/angular-developer/references/signals-overview.md +94 -0
  35. package/.claude/skills/angular-developer/references/tailwind-css.md +69 -0
  36. package/.claude/skills/angular-developer/references/template-driven-forms.md +114 -0
  37. package/.claude/skills/angular-developer/references/testing-fundamentals.md +66 -0
  38. package/.github/instructions/typescript/code-conventions.md +8 -0
  39. package/.github/instructions/typescript/comments.md +41 -0
  40. package/.github/instructions/typescript/formatting.md +42 -0
  41. package/.github/instructions/typescript/naming-conventions.md +7 -0
  42. package/.github/instructions/typescript.instructions.md +26 -0
  43. package/package.json +1 -1
  44. package/readme.md +1288 -99
  45. package/version.bak +1 -1
  46. package/.github/copilot-instructions.md +0 -1
@@ -0,0 +1,120 @@
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+ # Dependency Injection (DI) Fundamentals
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+
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+ Dependency Injection (DI) is a design pattern used to organize and share code across an application by allowing you to "inject" features into different parts. This improves code maintainability, scalability, and testability.
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+
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+ ## How DI Works in Angular
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+
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+ There are two primary ways code interacts with Angular's DI system:
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+
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+ 1. **Providing**: Making values (objects, functions, primitives) available to the DI system.
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+ 2. **Injecting**: Asking the DI system for those values.
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+
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+ Angular components, directives, and services automatically participate in DI.
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+
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+ ## Services
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+
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+ A **service** is the most common way to share data and functionality across an application. It is a TypeScript class decorated with `@Injectable()`.
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+
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+ ### Creating a Service
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+
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+ Use the `providedIn: 'root'` option in the `@Injectable` decorator to make the service a singleton available throughout the entire application. This is the recommended approach for most services.
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+
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+ ```ts
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+ import {Injectable} from '@angular/core';
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+
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+ @Injectable({
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+ providedIn: 'root', // Makes this a singleton available everywhere
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+ })
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+ export class AnalyticsLogger {
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+ trackEvent(category: string, value: string) {
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+ console.log('Analytics event logged:', {category, value});
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+ }
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+ }
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+ ```
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+
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+ Common uses for services include:
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+
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+ - Data clients (API calls)
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+ - State management
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+ - Authentication and authorization
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+ - Logging and error handling
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+ - Utility functions
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+
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+ ## Injecting Dependencies
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+
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+ Use Angular's `inject()` function to request dependencies.
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+
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+ ### The `inject()` Function
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+
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+ You can use the `inject()` function to get an instance of a service (or any other provided token).
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+
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+ ```ts
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+ import {Component, inject} from '@angular/core';
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+ import {Router} from '@angular/router';
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+ import {AnalyticsLogger} from './analytics-logger.service';
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+
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+ @Component({
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+ selector: 'app-navbar',
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+ template: `<a href="#" (click)="navigateToDetail($event)">Detail Page</a>`,
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+ })
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+ export class Navbar {
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+ // Injecting dependencies using class field initializers
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+ private router = inject(Router);
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+ private analytics = inject(AnalyticsLogger);
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+
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+ navigateToDetail(event: Event) {
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+ event.preventDefault();
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+ this.analytics.trackEvent('navigation', '/details');
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+ this.router.navigate(['/details']);
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+ }
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+ }
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+ ```
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+
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+ ### Where can `inject()` be used? (Injection Context)
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+
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+ You can call `inject()` in an **injection context**. The most common injection contexts are during the construction of a component, directive, or service.
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+
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+ Valid places to call `inject()`:
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+
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+ 1. **Class field initializers** (Recommended)
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+ 2. **Constructor body**
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+ 3. **Route guards and resolvers** (which are executed in an injection context)
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+ 4. **Factory functions** used in providers
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+
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+ ```typescript
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+ import {Component, Directive, Injectable, inject, ElementRef} from '@angular/core';
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+ import {HttpClient} from '@angular/common/http';
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+
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+ // 1. In a Component (Field Initializer & Constructor)
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+ @Component({
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+ /*...*/
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+ })
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+ export class Example {
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+ private service1 = inject(MyService); // ✅ Field initializer
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+
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+ private service2: MyService;
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+ constructor() {
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+ this.service2 = inject(MyService); // ✅ Constructor body
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+ }
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+ }
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+
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+ // 2. In a Directive
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+ @Directive({
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+ /*...*/
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+ })
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+ export class MyDirective {
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+ private element = inject(ElementRef); // ✅ Field initializer
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+ }
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+
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+ // 3. In a Service
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+ @Injectable({providedIn: 'root'})
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+ export class MyService {
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+ private http = inject(HttpClient); // ✅ Field initializer
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+ }
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+
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+ // 4. In a Route Guard (Functional)
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+ export const authGuard = () => {
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+ const auth = inject(AuthService); // ✅ Route Guard
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+ return auth.isAuthenticated();
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+ };
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+ ```
@@ -0,0 +1,66 @@
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+ # End-to-End (E2E) Testing
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+
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+ This project uses [Cypress](https://www.cypress.io/) for end-to-end (E2E) testing, which simulates real user interactions in a browser. The E2E tests are located primarily within the `devtools/` package.
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+
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+ ## Running E2E Tests
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+
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+ The primary way to run E2E tests is through the `pnpm` script defined in the root `package.json`.
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+
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+ 1. **Build DevTools:** The E2E tests run against a built version of the devtools extension. You must build it first:
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+
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+ ```shell
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+ pnpm -F ng-devtools-mcp build:dev
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+ ```
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+
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+ 2. **Run Cypress:** Use the `cy:open` or `cy:run` script:
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+ - To open the interactive Cypress Test Runner:
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+ ```shell
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+ pnpm -F ng-devtools-mcp cy:open
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+ ```
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+ - To run the tests headlessly in the terminal (ideal for CI):
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+ ```shell
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+ pnpm -F ng-devtools-mcp cy:run
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+ ```
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+
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+ ## Test Structure
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+
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+ - **Configuration:** The main Cypress configuration is located at `devtools/cypress.json`.
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+ - **Specs:** Test files (specs) are located in `devtools/cypress/integration/`.
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+ - **Custom Commands:** Reusable custom commands and actions are defined in `devtools/cypress/support/`.
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+
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+ ### Example E2E Test Snippet
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+
33
+ A typical test might look like this:
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+
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+ ```typescript
36
+ // in devtools/cypress/integration/profiler.spec.ts
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+
38
+ describe('Profiler', () => {
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+ beforeEach(() => {
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+ cy.visit('/?e2e-app');
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+ cy.wait(1000);
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+ cy.get('ng-devtools-tabs').find('a').contains('Profiler').click();
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+ });
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+
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+ it('should record and display profiling data', () => {
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+ // Find the record button and click it
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+ cy.get('button[aria-label="start-recording-button"]').click();
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+
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+ // Interact with the test application to generate profiling data
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+ cy.get('body').find('#cards button').first().click();
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+ cy.wait(500);
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+
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+ // Stop recording
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+ cy.get('button[aria-label="stop-recording-button"]').click();
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+
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+ // Assert that the flame graph is now visible
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+ cy.get('ng-devtools-recording-timeline').find('canvas').should('be.visible');
58
+ });
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+ });
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+ ```
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+
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+ ### Best Practices
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+
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+ - **Use `data-` attributes:** Whenever possible, use `data-cy` or similar attributes for selecting elements to make tests more resilient to CSS or structural changes.
65
+ - **Custom Commands:** Encapsulate common sequences of actions into custom commands in the `support` directory to keep tests clean and readable.
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+ - **Wait for Application State:** Use `cy.wait()` for arbitrary waits sparingly. Prefer to wait for specific UI elements to appear or for network requests to complete to avoid flaky tests.
@@ -0,0 +1,83 @@
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+ # Side Effects with `effect` and `afterRenderEffect`
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+
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+ In Angular, an **effect** is an operation that runs whenever one or more signal values it tracks change.
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+
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+ ## When to use `effect`
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+
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+ Effects are intended for syncing signal state to imperative, non-signal APIs.
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+
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+ **Valid Use Cases:**
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+
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+ - Logging analytics.
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+ - Syncing state to `localStorage` or `sessionStorage`.
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+ - Performing custom rendering to a `<canvas>` or 3rd-party charting library.
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+
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+ **CRITICAL RULE: DO NOT use effects to propagate state.**
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+ If you find yourself using `.set()` or `.update()` on a signal _inside_ an effect to keep two signals in sync, you are making a mistake. This causes `ExpressionChangedAfterItHasBeenChecked` errors and infinite loops. **Always use `computed()` or `linkedSignal()` for state derivation.**
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+
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+ ## Basic Usage
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+
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+ Effects execute asynchronously during the change detection process. They always run at least once.
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+
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+ ```ts
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+ import { Component, signal, effect } from '@angular/core';
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+
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+ @Component({...})
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+ export class Example {
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+ count = signal(0);
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+
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+ constructor() {
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+ // Effect must be created in an injection context (e.g., a constructor)
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+ effect((onCleanup) => {
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+ console.log(`Count changed to ${this.count()}`);
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+
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+ const timer = setTimeout(() => console.log('Timer finished'), 1000);
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+
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+ // Cleanup function runs before the next execution, or when destroyed
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+ onCleanup(() => clearTimeout(timer));
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+ });
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+ }
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+ }
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+ ```
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+
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+ ## DOM Manipulation with `afterRenderEffect`
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+
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+ Standard `effect` runs _before_ Angular updates the DOM. If you need to manually inspect or modify the DOM based on a signal change (e.g., integrating a 3rd party UI library), use `afterRenderEffect`.
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+
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+ `afterRenderEffect` runs after Angular has finished rendering the DOM.
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+
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+ ### Render Phases
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+
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+ To prevent reflows (forced layout thrashing), `afterRenderEffect` forces you to divide your DOM reads and writes into specific phases.
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+
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+ ```ts
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+ import { Component, afterRenderEffect, viewChild, ElementRef } from '@angular/core';
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+
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+ @Component({...})
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+ export class Chart {
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+ canvas = viewChild.required<ElementRef>('canvas');
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+
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+ constructor() {
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+ afterRenderEffect({
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+ // 1. Read from the DOM
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+ earlyRead: () => {
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+ return this.canvas().nativeElement.getBoundingClientRect().width;
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+ },
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+ // 2. Write to the DOM (receives the result of the previous phase)
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+ write: (width) => {
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+ // NEVER read from the DOM in the write phase.
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+ setupChart(this.canvas().nativeElement, width);
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+ }
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+ });
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+ }
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+ }
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+ ```
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+
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+ **Available Phases (executed in this order):**
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+
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+ 1. `earlyRead`
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+ 2. `write` (Never read here)
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+ 3. `mixedReadWrite` (Avoid if possible)
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+ 4. `read` (Never write here)
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+
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+ _Note: `afterRenderEffect` only runs on the client, never during Server-Side Rendering (SSR)._
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+ # Hierarchical Injectors
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+
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+ Angular's dependency injection system is hierarchical, meaning services can be scoped to different levels of the application.
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+
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+ ## Types of Injector Hierarchies
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+
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+ 1. **`EnvironmentInjector` Hierarchy**: Configured via `@Injectable({ providedIn: 'root' })` or `ApplicationConfig.providers` during bootstrap. These are global singletons.
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+ 2. **`ElementInjector` Hierarchy**: Created implicitly at each DOM element. Configured via the `providers` or `viewProviders` array in `@Component()` or `@Directive()`.
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+
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+ ## Resolution Rules
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+
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+ When a dependency is requested, Angular resolves it in two phases:
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+
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+ 1. It searches up the **`ElementInjector`** tree, starting from the requesting component/directive up to the root element.
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+ 2. If not found, it searches the **`EnvironmentInjector`** tree, starting from the closest environment injector up to the root.
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+ 3. If still not found, it throws an error (unless marked optional).
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+
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+ ## Resolution Modifiers
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+
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+ You can alter how Angular searches for a dependency using the options object in `inject()`:
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+
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+ - **`optional`**: If the dependency isn't found, return `null` instead of throwing an error.
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+ - **`self`**: Only check the current `ElementInjector`. Do not look up the parent tree.
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+ - **`skipSelf`**: Start searching in the parent `ElementInjector`, skipping the current element.
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+ - **`host`**: Stop searching when reaching the host component's view boundary.
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+
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+ ```ts
28
+ @Component({...})
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+ export class Example {
30
+ // Returns null if not found instead of crashing
31
+ optionalService = inject(MyService, { optional: true });
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+
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+ // Skips this component's providers, looks at parent
34
+ parentService = inject(ParentService, { skipSelf: true });
35
+ }
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+ ```
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+
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+ ## `providers` vs `viewProviders`
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+
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+ When providing a service at the component level:
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+
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+ - **`providers`**: The service is available to the component, its view (template), and any **projected content** (`<ng-content>`).
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+ - **`viewProviders`**: The service is available to the component and its view, but **NOT** to projected content. Use this to isolate services from content passed in by consumers.
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+ # Component Host Elements
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+
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+ The **host element** is the DOM element that matches a component's selector. The component's template renders inside this element.
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+
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+ ## Binding to the Host Element
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+
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+ Use the `host` property in the `@Component` decorator to bind properties, attributes, styles, and events to the host element. This is the **preferred approach** over legacy decorators.
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+
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+ ```ts
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+ @Component({
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+ selector: 'custom-slider',
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+ host: {
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+ 'role': 'slider', // Static attribute
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+ '[attr.aria-valuenow]': 'value', // Attribute binding
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+ '[class.active]': 'isActive()', // Class binding
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+ '[style.color]': 'color()', // Style binding
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+ '[tabIndex]': 'disabled ? -1 : 0', // Property binding
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+ '(keydown)': 'onKeyDown($event)', // Event binding
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+ },
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+ })
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+ export class CustomSlider {
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+ value = 0;
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+ disabled = false;
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+ isActive = signal(false);
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+ color = signal('blue');
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+
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+ onKeyDown(event: KeyboardEvent) {
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+ /* ... */
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+ }
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+ }
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+ ```
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+
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+ ## Legacy Decorators
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+
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+ `@HostBinding` and `@HostListener` are supported for backwards compatibility but should be avoided in new code.
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+
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+ ```ts
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+ export class CustomSlider {
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+ @HostBinding('tabIndex')
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+ get tabIndex() {
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+ return this.disabled ? -1 : 0;
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+ }
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+
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+ @HostListener('keydown', ['$event'])
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+ onKeyDown(event: KeyboardEvent) {
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+ /* ... */
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+ }
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+ }
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+ ```
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+
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+ ## Binding Collisions
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+
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+ If both the component (host binding) and the consumer (template binding) bind to the same property:
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+
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+ 1. **Static vs Static**: The instance (consumer) binding wins.
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+ 2. **Static vs Dynamic**: The dynamic binding wins.
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+ 3. **Dynamic vs Dynamic**: The component's host binding wins.
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+
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+ ## Injecting Host Attributes
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+
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+ Use `HostAttributeToken` with the `inject` function to read static attributes from the host element at construction time.
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+
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+ ```ts
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+ import {Component, HostAttributeToken, inject} from '@angular/core';
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+
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+ @Component({
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+ selector: 'app-btn',
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+ template: `<ng-content />`,
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+ })
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+ export class AppButton {
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+ // Throws error if 'type' is missing unless injected with { optional: true }
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+ type = inject(new HostAttributeToken('type'));
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+ }
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+ ```
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+
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+ Usage:
77
+
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+ ```html
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+ <app-btn type="primary">Click Me</app-btn>
80
+ ```
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+ # Injection Context
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+
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+ The `inject()` function can only be used when code is executing within an **injection context**.
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+
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+ ## Where is an Injection Context Available?
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+
7
+ An injection context is automatically available in:
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+
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+ 1. **Field initializers** of classes instantiated by DI (`@Injectable`, `@Component`, `@Directive`, `@Pipe`).
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+ 2. **Constructors** of classes instantiated by DI.
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+ 3. **Factory functions** specified in `useFactory` or `InjectionToken` configurations.
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+ 4. **Functional APIs** executed by Angular (e.g., functional route guards, resolvers, interceptors).
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+
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+ ```ts
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+ @Component({...})
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+ export class Example {
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+ // ✅ Valid: Field initializer
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+ private router = inject(Router);
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+
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+ constructor() {
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+ // ✅ Valid: Constructor
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+ const http = inject(HttpClient);
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+ }
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+
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+ onClick() {
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+ // ❌ Invalid: Not an injection context
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+ // const auth = inject(AuthService);
28
+ }
29
+ }
30
+ ```
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+
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+ ## `runInInjectionContext`
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+
34
+ If you need to run a function within an injection context (often needed for dynamic component creation or testing), use `runInInjectionContext`. This requires access to an existing injector (like `EnvironmentInjector` or `Injector`).
35
+
36
+ ```ts
37
+ import {Injectable, inject, EnvironmentInjector, runInInjectionContext} from '@angular/core';
38
+
39
+ @Injectable({providedIn: 'root'})
40
+ export class MyService {
41
+ private injector = inject(EnvironmentInjector);
42
+
43
+ doSomethingDynamic() {
44
+ runInInjectionContext(this.injector, () => {
45
+ // ✅ Now valid to use inject() here
46
+ const router = inject(Router);
47
+ });
48
+ }
49
+ }
50
+ ```
51
+
52
+ ## `assertInInjectionContext`
53
+
54
+ Use `assertInInjectionContext` in utility functions to guarantee they are called from a valid context. It throws a clear error if not.
55
+
56
+ ```ts
57
+ import {assertInInjectionContext, inject, ElementRef} from '@angular/core';
58
+
59
+ export function injectNativeElement<T extends Element>(): T {
60
+ assertInInjectionContext(injectNativeElement);
61
+ return inject(ElementRef).nativeElement;
62
+ }
63
+ ```
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+ # Inputs
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+
3
+ Inputs allow data to flow from a parent component to a child component. Angular recommends using the signal-based `input` API for modern applications.
4
+
5
+ ## Signal-based Inputs
6
+
7
+ Declare inputs using the `input()` function. This returns an `InputSignal`.
8
+
9
+ ```ts
10
+ import {Component, input, computed} from '@angular/core';
11
+
12
+ @Component({
13
+ selector: 'app-user',
14
+ template: `<p>User: {{ name() }} ({{ age() }})</p>`,
15
+ })
16
+ export class User {
17
+ // Optional input with default value
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+ name = input('Guest');
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+
20
+ // Required input
21
+ age = input.required<number>();
22
+
23
+ // Inputs are reactive signals
24
+ label = computed(() => `Name: ${this.name()}`);
25
+ }
26
+ ```
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+
28
+ ### Usage in Template
29
+
30
+ ```html
31
+ <app-user [name]="userName" [age]="25" />
32
+ ```
33
+
34
+ ## Configuration Options
35
+
36
+ The `input` function accepts a config object:
37
+
38
+ - **Alias**: Change the property name used in templates.
39
+ - **Transform**: Modify the value before it reaches the component.
40
+
41
+ ```ts
42
+ import { input, booleanAttribute } from '@angular/core';
43
+
44
+ @Component({...})
45
+ export class CustomButton {
46
+ // Alias example
47
+ label = input('', { alias: 'btnLabel' });
48
+
49
+ // Transform example using built-in helper
50
+ disabled = input(false, { transform: booleanAttribute });
51
+ }
52
+ ```
53
+
54
+ ## Model Inputs (Two-Way Binding)
55
+
56
+ Use `model()` to create an input that supports two-way data binding.
57
+
58
+ ```ts
59
+ @Component({
60
+ selector: 'custom-counter',
61
+ template: `<button (click)="increment()">+</button>`,
62
+ })
63
+ export class CustomCounter {
64
+ value = model(0);
65
+
66
+ increment() {
67
+ this.value.update((v) => v + 1);
68
+ }
69
+ }
70
+ ```
71
+
72
+ ### Usage
73
+
74
+ ```html
75
+ <!-- Two-way binding with a signal -->
76
+ <custom-counter [(value)]="mySignal" />
77
+
78
+ <!-- Two-way binding with a plain property -->
79
+ <custom-counter [(value)]="myProperty" />
80
+ ```
81
+
82
+ ## Decorator-based Inputs (@Input)
83
+
84
+ The legacy API remains supported but is not recommended for new code.
85
+
86
+ ```ts
87
+ import { Component, Input } from '@angular/core';
88
+
89
+ @Component({...})
90
+ export class Legacy {
91
+ @Input({ required: true }) value = 0;
92
+ @Input({ transform: trimString }) label = '';
93
+ }
94
+ ```
95
+
96
+ ## Best Practices
97
+
98
+ - **Prefer Signals**: Use `input()` instead of `@Input()` for better reactivity and type safety.
99
+ - **Required Inputs**: Use `input.required()` for mandatory data to get build-time errors.
100
+ - **Pure Transforms**: Ensure input transform functions are pure and statically analyzable.
101
+ - **Avoid Collisions**: Do not use input names that collide with standard DOM properties (e.g., `id`, `title`).
@@ -0,0 +1,59 @@
1
+ # Dependent State with `linkedSignal`
2
+
3
+ The `linkedSignal` function lets you create writable state that is intrinsically linked to some other state. It is perfect for state that needs a default value derived from an input or another signal, but can still be independently modified by the user.
4
+
5
+ If the source state changes, the `linkedSignal` resets to a new computed value.
6
+
7
+ ## Basic Usage
8
+
9
+ When you only need to recompute based on a source, pass a computation function. `linkedSignal` works like `computed`, but the resulting signal is writable (you can call `.set()` or `.update()` on it).
10
+
11
+ ```ts
12
+ import { Component, signal, linkedSignal } from '@angular/core';
13
+
14
+ @Component({...})
15
+ export class ShippingMethodPicker {
16
+ shippingOptions = signal(['Ground', 'Air', 'Sea']);
17
+
18
+ // Defaults to the first option.
19
+ // If shippingOptions changes, selectedOption resets to the new first option.
20
+ selectedOption = linkedSignal(() => this.shippingOptions()[0]);
21
+
22
+ changeShipping(index: number) {
23
+ // We can still manually update this signal!
24
+ this.selectedOption.set(this.shippingOptions()[index]);
25
+ }
26
+ }
27
+ ```
28
+
29
+ ## Advanced Usage: Accounting for Previous State
30
+
31
+ Sometimes, when the source state changes, you want to preserve the user's manual selection if it is still valid. To do this, use the object syntax providing `source` and `computation`.
32
+
33
+ The `computation` function receives the new value of the source, and a `previous` object containing the previous source value and the previous `linkedSignal` value.
34
+
35
+ ```ts
36
+ interface ShippingMethod { id: number; name: string; }
37
+
38
+ @Component({...})
39
+ export class ShippingMethodPicker {
40
+ shippingOptions = signal<ShippingMethod[]>([
41
+ {id: 0, name: 'Ground'}, {id: 1, name: 'Air'}, {id: 2, name: 'Sea'}
42
+ ]);
43
+
44
+ selectedOption = linkedSignal<ShippingMethod[], ShippingMethod>({
45
+ source: this.shippingOptions,
46
+ computation: (newOptions, previous) => {
47
+ // If the newly loaded options still contain the user's previously
48
+ // selected option, keep it selected. Otherwise, reset to the first option.
49
+ return newOptions.find(opt => opt.id === previous?.value.id) ?? newOptions[0];
50
+ }
51
+ });
52
+ }
53
+ ```
54
+
55
+ ### When to use `linkedSignal` vs `computed` vs `effect`
56
+
57
+ - Use `computed`: When state is **strictly** derived from other state and should never be manually updated.
58
+ - Use `linkedSignal`: When state is derived from other state, but the user **must** be able to override or manually update it.
59
+ - **Never** use `effect` to sync one piece of state to another. That is an anti-pattern. Use `computed` or `linkedSignal` instead.
@@ -0,0 +1,61 @@
1
+ # Route Loading Strategies
2
+
3
+ Angular supports two main strategies for loading routes and components to balance initial load time and navigation responsiveness.
4
+
5
+ ## Eager Loading
6
+
7
+ Components are bundled into the initial JavaScript payload and are available immediately.
8
+
9
+ ```ts
10
+ { path: 'home', component: Home }
11
+ ```
12
+
13
+ - **Pros**: Seamless transitions.
14
+ - **Cons**: Increases initial bundle size.
15
+
16
+ ## Lazy Loading
17
+
18
+ Components or routes are loaded only when the user navigates to them. This creates separate JavaScript "chunks".
19
+
20
+ ### Lazy Loading Components
21
+
22
+ Use `loadComponent` to fetch the component on demand.
23
+
24
+ ```ts
25
+ {
26
+ path: 'admin',
27
+ loadComponent: () => import('./admin/admin.component').then(m => m.AdminComponent)`,
28
+ }
29
+ ```
30
+
31
+ ### Lazy Loading Child Routes
32
+
33
+ Use `loadChildren` to fetch a set of routes.
34
+
35
+ ```ts
36
+ {
37
+ path: 'settings',
38
+ loadChildren: () => import('./settings/settings.routes'),
39
+ }
40
+ ```
41
+
42
+ ## Injection Context and Lazy Loading
43
+
44
+ Loader functions run within the **injection context** of the current route. This allows you to call `inject()` to make context-aware loading decisions.
45
+
46
+ ```ts
47
+ {
48
+ path: 'dashboard',
49
+ loadComponent: () => {
50
+ const flags = inject(FeatureFlags);
51
+ return flags.isPremium
52
+ ? import('./premium-dashboard')
53
+ : import('./basic-dashboard');
54
+ },
55
+ }
56
+ ```
57
+
58
+ ## Recommendation
59
+
60
+ - Use **Eager Loading** for the primary landing pages.
61
+ - Use **Lazy Loading** for all other feature areas to keep the initial bundle small.