@andresclua/perlindom 0.0.1

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@@ -0,0 +1,98 @@
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+ var S = Object.defineProperty;
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+ var y = (r) => {
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+ throw TypeError(r);
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+ };
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+ var $ = (r, t, i) => t in r ? S(r, t, { enumerable: !0, configurable: !0, writable: !0, value: i }) : r[t] = i;
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+ var M = (r, t, i) => $(r, typeof t != "symbol" ? t + "" : t, i), j = (r, t, i) => t.has(r) || y("Cannot " + i);
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+ var F = (r, t, i) => t.has(r) ? y("Cannot add the same private member more than once") : t instanceof WeakSet ? t.add(r) : t.set(r, i);
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+ var f = (r, t, i) => (j(r, t, "access private method"), i);
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+ var g, X, R, c, Y, B, d;
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+ const u = class u {
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+ constructor({
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+ element: t,
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+ x: i = null,
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+ y: a = null,
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+ speed: n = 0.01,
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+ seed: o = 0,
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+ lerpSpeed: s = 0.1
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+ }) {
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+ F(this, c);
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+ M(this, "animate", () => {
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+ if (this.lerpFactor !== this.targetLerpFactor && (this.lerpFactor = f(this, c, B).call(this, this.lerpFactor, this.targetLerpFactor, this.lerpSpeed), Math.abs(this.lerpFactor - this.targetLerpFactor) < 1e-3 && (this.lerpFactor = this.targetLerpFactor)), this.lerpFactor > 0) {
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+ this.time += this.speed * this.lerpFactor;
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+ const t = this.noise.perlin2(this.time, 0), i = this.noise.perlin2(this.time, 100), a = this.xRange ? f(this, c, d).call(this, t, -1, 1, this.xRange.min, this.xRange.max) : 0, n = this.yRange ? f(this, c, d).call(this, i, -1, 1, this.yRange.min, this.yRange.max) : 0;
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+ this.lastX = a, this.lastY = n, this.el && (this.el.style.left = `${this.initialX + a}px`, this.el.style.top = `${this.initialY + n}px`);
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+ }
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+ (this.lerpFactor > 0 || this.targetLerpFactor > 0) && (this.raf = requestAnimationFrame(this.animate));
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+ });
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+ this.el = t, this.xRange = i, this.yRange = a, this.speed = n, this.time = o, this.isPlaying = !0, this.lerpFactor = 1, this.lerpSpeed = s, this.targetLerpFactor = 1, this.lastX = 0, this.lastY = 0, t ? (this.initialX = t.offsetLeft, this.initialY = t.offsetTop) : (this.initialX = 0, this.initialY = 0), this.animate = this.animate.bind(this), this.init(o);
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+ }
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+ init(t) {
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+ var i;
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+ this.noise = f(this, c, Y).call(this, f(i = u, g, R).call(i, t)), this.isPlaying = !0, this.lerpFactor = 1, this.targetLerpFactor = 1, this.raf = requestAnimationFrame(this.animate), console.log("PerlinDOM initialized");
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+ }
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+ pause() {
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+ this.isPlaying && (this.targetLerpFactor = 0, this.isPlaying = !1, console.log("PerlinDOM pausing..."));
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+ }
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+ play() {
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+ this.isPlaying || (this.targetLerpFactor = 1, this.isPlaying = !0, this.lerpFactor === 0 && (this.raf = requestAnimationFrame(this.animate)), console.log("PerlinDOM playing..."));
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+ }
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+ destroy() {
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+ cancelAnimationFrame(this.raf);
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+ }
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+ };
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+ g = new WeakSet(), X = function(t) {
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+ return function() {
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+ let i = t += 1831565813;
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+ return i = Math.imul(i ^ i >>> 15, i | 1), i ^= i + Math.imul(i ^ i >>> 7, i | 61), ((i ^ i >>> 14) >>> 0) / 4294967296;
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+ };
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+ }, R = function(t = 0) {
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+ var n;
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+ const i = Array.from({ length: 256 }, (o, s) => s), a = f(n = u, g, X).call(n, t);
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+ for (let o = 255; o > 0; o--) {
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+ const s = Math.floor(a() * (o + 1));
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+ [i[o], i[s]] = [i[s], i[o]];
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+ }
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+ return i.concat(i);
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+ }, c = new WeakSet(), Y = function(t) {
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+ const i = (s) => s * s * s * (s * (s * 6 - 15) + 10), a = (s, e, h) => e + s * (h - e), n = (s, e, h) => {
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+ const l = s & 15, p = l < 8 ? e : h, m = l < 4 ? h : l === 12 || l === 14 ? e : 0;
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+ return (l & 1 ? -p : p) + (l & 2 ? -m : m);
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+ }, o = (s, e) => s & 1 ? -e : e;
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+ return {
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+ // Original 1D Perlin noise function
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+ perlin1(s) {
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+ const e = Math.floor(s) & 255;
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+ s -= Math.floor(s);
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+ const h = i(s);
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+ return a(h, o(t[e], s), o(t[e + 1], s - 1));
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+ },
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+ // New 2D Perlin noise function
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+ perlin2(s, e) {
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+ const h = Math.floor(s) & 255, l = Math.floor(e) & 255;
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+ s -= Math.floor(s), e -= Math.floor(e);
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+ const p = i(s), m = i(e), A = t[h] + l, L = t[h + 1] + l, b = t[A], v = t[A + 1], q = t[L], D = t[L + 1];
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+ return a(
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+ m,
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+ a(
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+ p,
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+ n(t[b], s, e),
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+ n(t[q], s - 1, e)
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+ ),
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+ a(
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+ p,
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+ n(t[v], s, e - 1),
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+ n(t[D], s - 1, e - 1)
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+ )
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+ );
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+ }
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+ };
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+ }, B = function(t, i, a) {
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+ return t + a * (i - t);
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+ }, d = function(t, i, a, n, o) {
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+ return (t - i) * (o - n) / (a - i) + n;
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+ }, F(u, g);
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+ let P = u;
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+ export {
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+ P as default
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+ };
@@ -0,0 +1 @@
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+ (function(r,e){typeof exports=="object"&&typeof module<"u"?module.exports=e():typeof define=="function"&&define.amd?define(e):(r=typeof globalThis<"u"?globalThis:r||self,r.PerlinDOM=e())})(this,function(){"use strict";var T=Object.defineProperty;var M=r=>{throw TypeError(r)};var j=(r,e,l)=>e in r?T(r,e,{enumerable:!0,configurable:!0,writable:!0,value:l}):r[e]=l;var P=(r,e,l)=>j(r,typeof e!="symbol"?e+"":e,l),O=(r,e,l)=>e.has(r)||M("Cannot "+l);var d=(r,e,l)=>e.has(r)?M("Cannot add the same private member more than once"):e instanceof WeakSet?e.add(r):e.set(r,l);var u=(r,e,l)=>(O(r,e,"access private method"),l);var e,X,R,c,Y,b,y;const g=class g{constructor({element:s,x:t=null,y:a=null,speed:o=.01,seed:h=0,lerpSpeed:i=.1}){d(this,c);P(this,"animate",()=>{if(this.lerpFactor!==this.targetLerpFactor&&(this.lerpFactor=u(this,c,b).call(this,this.lerpFactor,this.targetLerpFactor,this.lerpSpeed),Math.abs(this.lerpFactor-this.targetLerpFactor)<.001&&(this.lerpFactor=this.targetLerpFactor)),this.lerpFactor>0){this.time+=this.speed*this.lerpFactor;const s=this.noise.perlin2(this.time,0),t=this.noise.perlin2(this.time,100),a=this.xRange?u(this,c,y).call(this,s,-1,1,this.xRange.min,this.xRange.max):0,o=this.yRange?u(this,c,y).call(this,t,-1,1,this.yRange.min,this.yRange.max):0;this.lastX=a,this.lastY=o,this.el&&(this.el.style.left=`${this.initialX+a}px`,this.el.style.top=`${this.initialY+o}px`)}(this.lerpFactor>0||this.targetLerpFactor>0)&&(this.raf=requestAnimationFrame(this.animate))});this.el=s,this.xRange=t,this.yRange=a,this.speed=o,this.time=h,this.isPlaying=!0,this.lerpFactor=1,this.lerpSpeed=i,this.targetLerpFactor=1,this.lastX=0,this.lastY=0,s?(this.initialX=s.offsetLeft,this.initialY=s.offsetTop):(this.initialX=0,this.initialY=0),this.animate=this.animate.bind(this),this.init(h)}init(s){var t;this.noise=u(this,c,Y).call(this,u(t=g,e,R).call(t,s)),this.isPlaying=!0,this.lerpFactor=1,this.targetLerpFactor=1,this.raf=requestAnimationFrame(this.animate),console.log("PerlinDOM initialized")}pause(){this.isPlaying&&(this.targetLerpFactor=0,this.isPlaying=!1,console.log("PerlinDOM pausing..."))}play(){this.isPlaying||(this.targetLerpFactor=1,this.isPlaying=!0,this.lerpFactor===0&&(this.raf=requestAnimationFrame(this.animate)),console.log("PerlinDOM playing..."))}destroy(){cancelAnimationFrame(this.raf)}};e=new WeakSet,X=function(s){return function(){let t=s+=1831565813;return t=Math.imul(t^t>>>15,t|1),t^=t+Math.imul(t^t>>>7,t|61),((t^t>>>14)>>>0)/4294967296}},R=function(s=0){var o;const t=Array.from({length:256},(h,i)=>i),a=u(o=g,e,X).call(o,s);for(let h=255;h>0;h--){const i=Math.floor(a()*(h+1));[t[h],t[i]]=[t[i],t[h]]}return t.concat(t)},c=new WeakSet,Y=function(s){const t=i=>i*i*i*(i*(i*6-15)+10),a=(i,n,f)=>n+i*(f-n),o=(i,n,f)=>{const p=i&15,m=p<8?n:f,F=p<4?f:p===12||p===14?n:0;return(p&1?-m:m)+(p&2?-F:F)},h=(i,n)=>i&1?-n:n;return{perlin1(i){const n=Math.floor(i)&255;i-=Math.floor(i);const f=t(i);return a(f,h(s[n],i),h(s[n+1],i-1))},perlin2(i,n){const f=Math.floor(i)&255,p=Math.floor(n)&255;i-=Math.floor(i),n-=Math.floor(n);const m=t(i),F=t(n),A=s[f]+p,L=s[f+1]+p,B=s[A],v=s[A+1],D=s[L],q=s[L+1];return a(F,a(m,o(s[B],i,n),o(s[D],i-1,n)),a(m,o(s[v],i,n-1),o(s[q],i-1,n-1)))}}},b=function(s,t,a){return s+a*(t-s)},y=function(s,t,a,o,h){return(s-t)*(h-o)/(a-t)+o},d(g,e);let r=g;return r});
@@ -0,0 +1,385 @@
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+ <!DOCTYPE html>
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+ <html lang="en">
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+ <head>
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+ <meta charset="UTF-8">
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
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+ <title>PerlinDOM Examples</title>
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+ <style>
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+ body {
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+ font-family: 'Arial', sans-serif;
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+ line-height: 1.6;
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+ color: #333;
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+ max-width: 1200px;
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+ margin: 0 auto;
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+ padding: 20px;
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+ }
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+
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+ h1, h2 {
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+ color: #2c3e50;
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+ }
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+
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+ .example-container {
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+ margin-bottom: 40px;
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+ border: 1px solid #ddd;
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+ border-radius: 8px;
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+ padding: 20px;
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+ position: relative;
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+ overflow: hidden;
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+ height: 300px;
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+ background-color: #f9f9f9;
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+ }
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+
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+ .code-block {
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+ background-color: #f5f5f5;
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+ padding: 15px;
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+ border-radius: 5px;
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+ overflow-x: auto;
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+ margin-bottom: 20px;
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+ font-family: monospace;
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+ font-size: 14px;
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+ }
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+
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+ /* Example 1: Basic Animation */
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+ .basic-element {
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+ width: 80px;
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+ height: 80px;
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+ background-color: #3498db;
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+ border-radius: 50%;
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+ position: absolute;
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+ left: 50%;
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+ top: 50%;
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+ transform: translate(-50%, -50%);
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+ filter: blur(5px);
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+ }
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+
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+ /* Example 2: Horizontal Only */
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+ .horizontal-element {
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+ width: 60px;
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+ height: 60px;
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+ background-color: #e74c3c;
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+ border-radius: 10px;
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+ position: absolute;
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+ left: 50%;
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+ top: 50%;
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+ transform: translate(-50%, -50%);
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+ }
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+
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+ /* Example 3: Multiple Elements */
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+ .particle {
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+ width: 30px;
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+ height: 30px;
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+ background-color: #2ecc71;
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+ border-radius: 50%;
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+ position: absolute;
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+ opacity: 0.7;
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+ }
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+
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+ /* Example 4: Background Effect */
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+ .bg-container {
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+ background-color: #34495e;
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+ position: relative;
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+ }
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+
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+ .bg-element {
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+ position: absolute;
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+ border-radius: 50%;
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+ background-color: rgba(255, 255, 255, 0.1);
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+ }
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+
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+ .bg-element-1 {
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+ width: 100px;
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+ height: 100px;
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+ left: 20%;
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+ top: 30%;
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+ }
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+
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+ .bg-element-2 {
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+ width: 150px;
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+ height: 150px;
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+ left: 60%;
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+ top: 50%;
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+ }
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+
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+ .bg-element-3 {
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+ width: 80px;
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+ height: 80px;
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+ left: 40%;
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+ top: 70%;
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+ }
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+
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+ .content {
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+ position: relative;
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+ z-index: 10;
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+ color: white;
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+ text-align: center;
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+ padding-top: 120px;
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+ }
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+
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+ /* Example 5: Interactive Element */
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+ .interactive-container {
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+ display: flex;
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+ justify-content: space-between;
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+ }
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+
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+ .controls {
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+ width: 40%;
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+ }
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+
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+ .preview {
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+ width: 55%;
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+ height: 200px;
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+ border: 1px solid #ddd;
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+ border-radius: 5px;
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+ position: relative;
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+ overflow: hidden;
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+ }
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+
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+ .interactive-element {
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+ width: 50px;
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+ height: 50px;
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+ background-color: #9b59b6;
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+ border-radius: 50%;
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+ position: absolute;
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+ left: 50%;
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+ top: 50%;
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+ transform: translate(-50%, -50%);
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+ }
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+
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+ .control-group {
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+ margin-bottom: 15px;
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+ }
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+
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+ label {
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+ display: block;
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+ margin-bottom: 5px;
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+ font-weight: bold;
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+ }
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+
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+ input[type="range"] {
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+ width: 100%;
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+ }
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+
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+ .value-display {
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+ font-size: 12px;
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+ color: #666;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+ <h1>PerlinDOM Examples</h1>
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+ <p>This page demonstrates various ways to use the PerlinDOM library for creating smooth, organic animations.</p>
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+
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+ <!-- Example 1: Basic Animation -->
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+ <h2>1. Basic Animation</h2>
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+ <div class="code-block">
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+ const basicAnimation = new PerlinDOM({<br>
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+ &nbsp;&nbsp;element: document.querySelector('.basic-element'),<br>
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+ &nbsp;&nbsp;x: { min: -50, max: 50 },<br>
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+ &nbsp;&nbsp;y: { min: -50, max: 50 },<br>
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+ &nbsp;&nbsp;speed: 0.01,<br>
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+ &nbsp;&nbsp;seed: 123<br>
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+ });
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+ </div>
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+ <div class="example-container">
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+ <div class="basic-element"></div>
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+ </div>
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+
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+ <!-- Example 2: Horizontal Only -->
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+ <h2>2. Horizontal-Only Movement</h2>
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+ <div class="code-block">
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+ const horizontalAnimation = new PerlinDOM({<br>
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+ &nbsp;&nbsp;element: document.querySelector('.horizontal-element'),<br>
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+ &nbsp;&nbsp;x: { min: -100, max: 100 },<br>
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+ &nbsp;&nbsp;y: null, // No vertical movement<br>
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+ &nbsp;&nbsp;speed: 0.02<br>
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+ });
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+ </div>
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+ <div class="example-container">
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+ <div class="horizontal-element"></div>
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+ </div>
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+
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+ <!-- Example 3: Multiple Elements -->
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+ <h2>3. Multiple Elements with Different Seeds</h2>
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+ <div class="code-block">
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+ document.querySelectorAll('.particle').forEach((el, index) => {<br>
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+ &nbsp;&nbsp;new PerlinDOM({<br>
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+ &nbsp;&nbsp;&nbsp;&nbsp;element: el,<br>
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+ &nbsp;&nbsp;&nbsp;&nbsp;x: { min: -100, max: 100 },<br>
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+ &nbsp;&nbsp;&nbsp;&nbsp;y: { min: -100, max: 100 },<br>
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+ &nbsp;&nbsp;&nbsp;&nbsp;speed: 0.01,<br>
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+ &nbsp;&nbsp;&nbsp;&nbsp;seed: index * 100 // Different seed for each element<br>
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+ &nbsp;&nbsp;});<br>
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+ });
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+ </div>
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+ <div class="example-container">
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+ <div class="particle" style="left: 30%; top: 30%"></div>
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+ <div class="particle" style="left: 50%; top: 50%"></div>
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+ <div class="particle" style="left: 70%; top: 70%"></div>
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+ <div class="particle" style="left: 30%; top: 70%"></div>
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+ <div class="particle" style="left: 70%; top: 30%"></div>
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+ </div>
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+
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+ <!-- Example 4: Background Effect -->
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+ <h2>4. Creating a Background Effect</h2>
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+ <div class="code-block">
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+ document.querySelectorAll('.bg-element').forEach(el => {<br>
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+ &nbsp;&nbsp;new PerlinDOM({<br>
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+ &nbsp;&nbsp;&nbsp;&nbsp;element: el,<br>
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+ &nbsp;&nbsp;&nbsp;&nbsp;x: { min: -10, max: 10 },<br>
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+ &nbsp;&nbsp;&nbsp;&nbsp;y: { min: -10, max: 10 },<br>
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+ &nbsp;&nbsp;&nbsp;&nbsp;speed: 0.002, // Very slow movement<br>
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+ &nbsp;&nbsp;&nbsp;&nbsp;seed: Math.random() * 2000<br>
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+ &nbsp;&nbsp;});<br>
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+ });
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+ </div>
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+ <div class="example-container bg-container">
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+ <div class="bg-element bg-element-1"></div>
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+ <div class="bg-element bg-element-2"></div>
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+ <div class="bg-element bg-element-3"></div>
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+ <div class="content">
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+ <h3>Subtle Background Animation</h3>
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+ <p>Perfect for creating depth in UI elements</p>
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+ </div>
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+ </div>
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+
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+ <!-- Example 5: Interactive Controls -->
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+ <h2>5. Interactive Controls</h2>
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+ <div class="code-block">
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+ // Create the animation with initial settings<br>
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+ const interactiveAnimation = new PerlinDOM({<br>
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+ &nbsp;&nbsp;element: document.querySelector('.interactive-element'),<br>
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+ &nbsp;&nbsp;x: { min: -50, max: 50 },<br>
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+ &nbsp;&nbsp;y: { min: -50, max: 50 },<br>
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+ &nbsp;&nbsp;speed: 0.01,<br>
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+ &nbsp;&nbsp;seed: 0<br>
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+ });<br><br>
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+
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+ // Update settings based on user input<br>
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+ speedControl.addEventListener('input', () => {<br>
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+ &nbsp;&nbsp;// Stop current animation<br>
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+ &nbsp;&nbsp;interactiveAnimation.destroy();<br>
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+ &nbsp;&nbsp;<br>
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+ &nbsp;&nbsp;// Reinitialize with new settings<br>
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+ &nbsp;&nbsp;interactiveAnimation.speed = parseFloat(speedControl.value);<br>
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+ &nbsp;&nbsp;interactiveAnimation.init(seedControl.value);<br>
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+ });
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+ </div>
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+ <div class="example-container">
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+ <div class="interactive-container">
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+ <div class="controls">
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+ <div class="control-group">
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+ <label for="x-range">X Range:</label>
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+ <input type="range" id="x-range" min="0" max="100" value="50">
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+ <div class="value-display">-50 to 50</div>
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+ </div>
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+
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+ <div class="control-group">
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+ <label for="y-range">Y Range:</label>
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+ <input type="range" id="y-range" min="0" max="100" value="50">
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+ <div class="value-display">-50 to 50</div>
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+ </div>
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+
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+ <div class="control-group">
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+ <label for="speed">Speed:</label>
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+ <input type="range" id="speed" min="0.001" max="0.05" step="0.001" value="0.01">
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+ <div class="value-display">0.01</div>
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+ </div>
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+
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+ <div class="control-group">
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+ <label for="seed">Seed:</label>
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+ <input type="range" id="seed" min="0" max="1000" step="1" value="0">
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+ <div class="value-display">0</div>
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+ </div>
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+ </div>
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+
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+ <div class="preview">
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+ <div class="interactive-element"></div>
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+ </div>
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+ </div>
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+ </div>
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+
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+ <!-- Load PerlinDOM library -->
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+ <script type="module">
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+ import PerlinDOM from '../dist/perlindom.es.js';
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+
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+ // Example 1: Basic Animation
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+ const basicAnimation = new PerlinDOM({
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+ element: document.querySelector('.basic-element'),
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+ x: { min: -50, max: 50 },
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+ y: { min: -50, max: 50 },
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+ speed: 0.01,
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+ seed: 123
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+ });
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+
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+ // Example 2: Horizontal Only
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+ const horizontalAnimation = new PerlinDOM({
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+ element: document.querySelector('.horizontal-element'),
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+ x: { min: -100, max: 100 },
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+ y: null, // No vertical movement
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+ speed: 0.02
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+ });
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+
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+ // Example 3: Multiple Elements
323
+ document.querySelectorAll('.particle').forEach((el, index) => {
324
+ new PerlinDOM({
325
+ element: el,
326
+ x: { min: -100, max: 100 },
327
+ y: { min: -100, max: 100 },
328
+ speed: 0.01,
329
+ seed: index * 100 // Different seed for each element
330
+ });
331
+ });
332
+
333
+ // Example 4: Background Effect
334
+ document.querySelectorAll('.bg-element').forEach(el => {
335
+ new PerlinDOM({
336
+ element: el,
337
+ x: { min: -10, max: 10 },
338
+ y: { min: -10, max: 10 },
339
+ speed: 0.002, // Very slow movement
340
+ seed: Math.random() * 2000
341
+ });
342
+ });
343
+
344
+ // Example 5: Interactive Controls
345
+ let interactiveAnimation;
346
+
347
+ function initInteractiveAnimation() {
348
+ // Destroy previous instance if it exists
349
+ if (interactiveAnimation) {
350
+ interactiveAnimation.destroy();
351
+ }
352
+
353
+ // Get current values
354
+ const xRange = parseInt(document.getElementById('x-range').value);
355
+ const yRange = parseInt(document.getElementById('y-range').value);
356
+ const speed = parseFloat(document.getElementById('speed').value);
357
+ const seed = parseInt(document.getElementById('seed').value);
358
+
359
+ // Create new instance
360
+ interactiveAnimation = new PerlinDOM({
361
+ element: document.querySelector('.interactive-element'),
362
+ x: { min: -xRange, max: xRange },
363
+ y: { min: -yRange, max: yRange },
364
+ speed: speed,
365
+ seed: seed
366
+ });
367
+
368
+ // Update displays
369
+ document.querySelector('#x-range + .value-display').textContent = `-${xRange} to ${xRange}`;
370
+ document.querySelector('#y-range + .value-display').textContent = `-${yRange} to ${yRange}`;
371
+ document.querySelector('#speed + .value-display').textContent = speed.toFixed(3);
372
+ document.querySelector('#seed + .value-display').textContent = seed;
373
+ }
374
+
375
+ // Initialize
376
+ initInteractiveAnimation();
377
+
378
+ // Add event listeners
379
+ document.getElementById('x-range').addEventListener('input', initInteractiveAnimation);
380
+ document.getElementById('y-range').addEventListener('input', initInteractiveAnimation);
381
+ document.getElementById('speed').addEventListener('input', initInteractiveAnimation);
382
+ document.getElementById('seed').addEventListener('input', initInteractiveAnimation);
383
+ </script>
384
+ </body>
385
+ </html>
package/package.json ADDED
@@ -0,0 +1,33 @@
1
+ {
2
+ "name": "@andresclua/perlindom",
3
+ "private": false,
4
+ "version": "0.0.1",
5
+ "description": "A lightweight JavaScript library for creating smooth, organic animations for DOM elements using Perlin noise",
6
+ "type": "module",
7
+ "main": "./dist/perlindom.umd.js",
8
+ "module": "./dist/perlindom.es.js",
9
+ "exports": {
10
+ ".": {
11
+ "import": "./dist/perlindom.es.js",
12
+ "require": "./dist/perlindom.umd.js"
13
+ }
14
+ },
15
+ "keywords": [
16
+ "animation",
17
+ "perlin",
18
+ "noise",
19
+ "dom",
20
+ "javascript",
21
+ "motion",
22
+ "ui"
23
+ ],
24
+ "scripts": {
25
+ "dev": "vite",
26
+ "build": "vite build",
27
+ "preview": "vite preview"
28
+ },
29
+ "devDependencies": {
30
+ "sass": "^1.80.6",
31
+ "vite": "^5.4.10"
32
+ }
33
+ }
@@ -0,0 +1 @@
1
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