@andespindola/brainlink 0.1.0-beta.125 → 0.1.0-beta.127

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -88,7 +88,7 @@ Legacy `.jsonl.gz` packs are upgraded to `.blpk` automatically on first search/c
88
88
  - Large graph layout API automatically uses compact payload encoding with link-coverage-aware edge selection to reduce initial client load without hiding major relationships.
89
89
  - Large-segment layout spacing now grows logarithmically to keep initial visual density consistent between medium and very large vaults (for example, ~1k vs ~50k notes).
90
90
  - Graph coordinates are visually compacted across graph sizes so reset starts from a stable fitted scene and zoom-in progressively reveals local detail.
91
- - Zoomed-out graph LOD renders hierarchy groups as normal mesh graph nodes and expands a group only after it is framed in the viewport, progressively hiding sibling groups in micro view.
91
+ - Zoomed-out graph LOD renders hierarchy groups as normal mesh graph nodes and expands a group from the focused node's current viewport position only after it is framed, progressively hiding sibling groups in micro view.
92
92
  - Graph reset fits the full graph scene instead of starting in a separate macro overview mode.
93
93
  - Graph filtering runs in a dedicated browser worker to keep the UI thread responsive during heavy datasets.
94
94
  - Edge rendering budgets adapt to zoom level to prevent frame spikes on large graph panoramas.
@@ -606,7 +606,7 @@ The graph UI shows:
606
606
  - graph rendering safeguards (batched canvas drawing across graph sizes, edge draw caps, lower redraw rate, zoom-aware interaction)
607
607
  - adaptive CPU safeguards for large graphs: idle frame pacing, throttled background physics updates and cached viewport dimensions to reduce redraw/layout overhead while preserving interaction responsiveness
608
608
  - WebGL node and edge acceleration when supported, falling back to Canvas 2D without changing graph behavior
609
- - large graph LOD keeps a recursive graph-of-graphs mesh model: zoom-out shows one projected graph level capped at 1000 group nodes, zoom-in expands the framed node into its child graph capped at 1000 nodes, micro view renders only that focused subgraph in a local frame anchored to the group node, and zoom-out restores sibling groups
609
+ - large graph LOD keeps a recursive graph-of-graphs mesh model: zoom-out shows one projected graph level capped at 1000 group nodes, zoom-in expands the framed node from its current viewport position into its own radial child graph capped at 1000 nodes, micro view renders only that focused subgraph with dense-node label suppression in a local frame anchored to the rendered group node, and zoom-out restores sibling groups
610
610
 
611
611
  The server indexes before starting by default. Use `--no-index` to skip that step:
612
612
 
@@ -960,7 +960,7 @@ const drawGraphEdges = () => {
960
960
  const shouldDrawNodeLabels = (node, isSelected, isHovered) =>
961
961
  isSelected ||
962
962
  isHovered ||
963
- (state.nodes.length > largeGraphNodeThreshold && state.transform.scale >= 0.62 && state.renderNodes.length <= 1200) ||
963
+ (state.nodes.length > largeGraphNodeThreshold && !state.renderNodes.some(item => !item.isGroupNode) && state.transform.scale >= 1.25 && state.renderNodes.length <= 420) ||
964
964
  (state.nodes.length <= largeGraphNodeThreshold && (state.transform.scale > 1.18 || state.nodes.length <= 25))
965
965
 
966
966
  const drawSingleNode = (node, options = { drawLabel: true }) => {
@@ -1048,7 +1048,14 @@ const drawGraphNodes = () => {
1048
1048
 
1049
1049
  drawNodeBatch(regularNodes)
1050
1050
 
1051
- if (state.transform.scale >= 0.62 && state.renderNodes.length <= 1200) {
1051
+ const isRenderingHierarchyChildGraph = state.groups.length > 0 && state.renderNodes.some(node => !node.isGroupNode)
1052
+ const shouldDrawBatchLabels = isRenderingHierarchyChildGraph
1053
+ ? false
1054
+ : state.nodes.length > largeGraphNodeThreshold
1055
+ ? state.transform.scale >= 1.25 && state.renderNodes.length <= 420
1056
+ : state.transform.scale >= 0.62 && state.renderNodes.length <= 1200
1057
+
1058
+ if (shouldDrawBatchLabels) {
1052
1059
  ctx.fillStyle = graphTheme.label
1053
1060
  ctx.font = '12px Inter, system-ui, sans-serif'
1054
1061
  ctx.textAlign = 'center'
@@ -1102,7 +1109,14 @@ const partitionGraphForAcceleratedRenderer = () => {
1102
1109
  }
1103
1110
 
1104
1111
  const drawGraphLabels = nodes => {
1105
- if (!(state.transform.scale >= 0.62 && state.renderNodes.length <= 1200)) {
1112
+ const isRenderingHierarchyChildGraph = state.groups.length > 0 && state.renderNodes.some(node => !node.isGroupNode)
1113
+ const shouldDrawLabels = isRenderingHierarchyChildGraph
1114
+ ? false
1115
+ : state.nodes.length > largeGraphNodeThreshold
1116
+ ? state.transform.scale >= 1.25 && state.renderNodes.length <= 420
1117
+ : state.transform.scale >= 0.62 && state.renderNodes.length <= 1200
1118
+
1119
+ if (!shouldDrawLabels) {
1106
1120
  return
1107
1121
  }
1108
1122
 
@@ -1267,51 +1281,49 @@ const arrangeGraphLevelNodes = (nodes, radiusForNode = () => 1) => {
1267
1281
  return arranged
1268
1282
  }
1269
1283
 
1270
- const localGraphBounds = nodes => {
1271
- if (nodes.length === 0) {
1272
- return { centerX: 0, centerY: 0, radius: 1 }
1273
- }
1274
-
1275
- const bounds = nodes.reduce(
1276
- (current, node) => ({
1277
- minX: Math.min(current.minX, node.x),
1278
- maxX: Math.max(current.maxX, node.x),
1279
- minY: Math.min(current.minY, node.y),
1280
- maxY: Math.max(current.maxY, node.y)
1281
- }),
1282
- {
1283
- minX: Number.POSITIVE_INFINITY,
1284
- maxX: Number.NEGATIVE_INFINITY,
1285
- minY: Number.POSITIVE_INFINITY,
1286
- maxY: Number.NEGATIVE_INFINITY
1287
- }
1288
- )
1289
- const centerX = (bounds.minX + bounds.maxX) / 2
1290
- const centerY = (bounds.minY + bounds.maxY) / 2
1291
- const radius = nodes.reduce(
1292
- (largest, node) => Math.max(largest, Math.hypot(node.x - centerX, node.y - centerY)),
1293
- 1
1294
- )
1295
-
1296
- return { centerX, centerY, radius }
1297
- }
1284
+ const arrangeChildGraphNodes = (nodes, group, origin = group) => {
1285
+ if (nodes.length <= 1) {
1286
+ return nodes.map(node => ({ ...node, x: origin.x, y: origin.y }))
1287
+ }
1298
1288
 
1299
- const projectNodeIntoGroupGraph = (node, group, bounds) => {
1300
1289
  const targetRadius = childGraphRenderRadius(group)
1301
- const scale = targetRadius / Math.max(bounds.radius, 1)
1290
+ const centerNode = nodes
1291
+ .map(node => ({
1292
+ node,
1293
+ score: (state.nodeDegrees.get(node.id) ?? 0) + (node.tags?.length ?? 0)
1294
+ }))
1295
+ .sort((left, right) => right.score - left.score || left.node.title.localeCompare(right.node.title))[0]?.node
1296
+ const outerNodes = nodes
1297
+ .filter(node => node.id !== centerNode?.id)
1298
+ .sort((left, right) => {
1299
+ const leftDegree = state.nodeDegrees.get(left.id) ?? 0
1300
+ const rightDegree = state.nodeDegrees.get(right.id) ?? 0
1301
+ if (leftDegree !== rightDegree) return rightDegree - leftDegree
1302
+ return left.title.localeCompare(right.title)
1303
+ })
1304
+ const goldenAngle = Math.PI * (3 - Math.sqrt(5))
1305
+ const arranged = centerNode
1306
+ ? [{ ...centerNode, x: origin.x, y: origin.y }]
1307
+ : []
1302
1308
 
1303
- return {
1304
- x: group.x + (node.x - bounds.centerX) * scale,
1305
- y: group.y + (node.y - bounds.centerY) * scale
1306
- }
1309
+ outerNodes.forEach((node, index) => {
1310
+ const ringRadius = targetRadius * Math.sqrt((index + 1) / Math.max(outerNodes.length, 1))
1311
+ const angle = index * goldenAngle
1312
+ arranged.push({
1313
+ ...node,
1314
+ x: origin.x + Math.cos(angle) * ringRadius,
1315
+ y: origin.y + Math.sin(angle) * ringRadius
1316
+ })
1317
+ })
1318
+
1319
+ return arranged
1307
1320
  }
1308
1321
 
1309
- const interpolateNodeFromGroup = (node, group, bounds, progress) => {
1310
- const projected = projectNodeIntoGroupGraph(node, group, bounds)
1322
+ const interpolateNodeFromGroup = (node, origin, progress) => {
1311
1323
  return {
1312
1324
  ...node,
1313
- x: group.x + (projected.x - group.x) * progress,
1314
- y: group.y + (projected.y - group.y) * progress,
1325
+ x: origin.x + (node.x - origin.x) * progress,
1326
+ y: origin.y + (node.y - origin.y) * progress,
1315
1327
  vx: 0,
1316
1328
  vy: 0
1317
1329
  }
@@ -1459,12 +1471,12 @@ const computeHierarchyRenderVisibility = (viewport) => {
1459
1471
 
1460
1472
  const focusIds = new Set(focus.nodeIds)
1461
1473
  const rawChildNodes = state.visibleNodes.filter(node => focusIds.has(node.id))
1462
- const childBounds = localGraphBounds(rawChildNodes)
1463
- const childLimit = Math.max(160, Math.min(zoomedMassiveRenderNodeBudget, Math.floor(renderNodeBudget * progress * 2.4)))
1474
+ const childLimit = Math.max(90, Math.min(renderNodeBudget, Math.floor(renderNodeBudget * progress)))
1475
+ const focusRenderNode = groupNodes.find(node => node.groupId === focus.id) ?? createGroupRenderNode(focus)
1464
1476
  const childNodes = selectStableSampleNodes(
1465
- rawChildNodes,
1477
+ arrangeChildGraphNodes(rawChildNodes, focus, focusRenderNode),
1466
1478
  childLimit
1467
- ).map(node => interpolateNodeFromGroup(node, focus, childBounds, progress))
1479
+ ).map(node => interpolateNodeFromGroup(node, focusRenderNode, progress))
1468
1480
  const childIds = new Set(childNodes.map(node => node.id))
1469
1481
  const childById = new Map(childNodes.map(node => [node.id, node]))
1470
1482
  const isMicroView = progress >= 0.72
@@ -2499,6 +2511,9 @@ const baseNodeRadius = node => {
2499
2511
  if (node.isGroupNode && Number.isFinite(node.radius)) {
2500
2512
  return node.radius
2501
2513
  }
2514
+ if (state.groups.length > 0 && !node.isGroupNode) {
2515
+ return 4.8
2516
+ }
2502
2517
  const degree = state.nodeDegrees.get(node.id) ?? 0
2503
2518
  return 9 + Math.min(degree, 8) * 1.6
2504
2519
  }
@@ -76,34 +76,6 @@ const realNode = (node) => [
76
76
  node.segment,
77
77
  'node'
78
78
  ];
79
- const graphBounds = (nodes) => {
80
- if (nodes.length === 0) {
81
- return { centerX: 0, centerY: 0, radius: 1 };
82
- }
83
- const bounds = nodes.reduce((current, node) => ({
84
- minX: Math.min(current.minX, node.x),
85
- maxX: Math.max(current.maxX, node.x),
86
- minY: Math.min(current.minY, node.y),
87
- maxY: Math.max(current.maxY, node.y)
88
- }), {
89
- minX: Number.POSITIVE_INFINITY,
90
- maxX: Number.NEGATIVE_INFINITY,
91
- minY: Number.POSITIVE_INFINITY,
92
- maxY: Number.NEGATIVE_INFINITY
93
- });
94
- const centerX = (bounds.minX + bounds.maxX) / 2;
95
- const centerY = (bounds.minY + bounds.maxY) / 2;
96
- const radius = nodes.reduce((largest, node) => Math.max(largest, Math.hypot(node.x - centerX, node.y - centerY)), 1);
97
- return { centerX, centerY, radius };
98
- };
99
- const projectNodeIntoGroupGraph = (node, group, bounds) => {
100
- const scale = childGraphRenderRadius(group) / Math.max(bounds.radius, 1);
101
- return {
102
- ...node,
103
- x: group.x + (node.x - bounds.centerX) * scale,
104
- y: group.y + (node.y - bounds.centerY) * scale
105
- };
106
- };
107
79
  const descendants = (group, groupById) => group.nodeIds.length > 0
108
80
  ? group.nodeIds
109
81
  : group.childGroupIds.flatMap((childId) => {
@@ -135,6 +107,47 @@ const realEdges = (edges, nodeIds) => edges
135
107
  .filter((edge) => Boolean(edge.target && nodeIds.has(edge.source) && nodeIds.has(edge.target)))
136
108
  .slice(0, edgeLimit)
137
109
  .map((edge) => [edge.source, edge.target, edge.weight, edge.priority]);
110
+ const degreeMap = (edges) => edges.reduce((degrees, edge) => {
111
+ degrees.set(edge.source, (degrees.get(edge.source) ?? 0) + edge.weight);
112
+ if (edge.target) {
113
+ degrees.set(edge.target, (degrees.get(edge.target) ?? 0) + edge.weight);
114
+ }
115
+ return degrees;
116
+ }, new Map());
117
+ const arrangeChildGraphNodes = (nodes, group, degrees) => {
118
+ if (nodes.length <= 1) {
119
+ return nodes.map((node) => ({ ...node, x: group.x, y: group.y }));
120
+ }
121
+ const centerNode = nodes
122
+ .map((node) => ({
123
+ node,
124
+ score: (degrees.get(node.id) ?? 0) + node.tags.length
125
+ }))
126
+ .sort((left, right) => right.score - left.score || left.node.title.localeCompare(right.node.title))[0]?.node;
127
+ const outerNodes = nodes
128
+ .filter((node) => node.id !== centerNode?.id)
129
+ .sort((left, right) => {
130
+ const degreeDelta = (degrees.get(right.id) ?? 0) - (degrees.get(left.id) ?? 0);
131
+ if (degreeDelta !== 0)
132
+ return degreeDelta;
133
+ return left.title.localeCompare(right.title);
134
+ });
135
+ const targetRadius = childGraphRenderRadius(group);
136
+ const goldenAngle = Math.PI * (3 - Math.sqrt(5));
137
+ const arranged = centerNode
138
+ ? [{ ...centerNode, x: group.x, y: group.y }]
139
+ : [];
140
+ outerNodes.forEach((node, index) => {
141
+ const ringRadius = targetRadius * Math.sqrt((index + 1) / Math.max(outerNodes.length, 1));
142
+ const angle = index * goldenAngle;
143
+ arranged.push({
144
+ ...node,
145
+ x: group.x + Math.cos(angle) * ringRadius,
146
+ y: group.y + Math.sin(angle) * ringRadius
147
+ });
148
+ });
149
+ return arranged;
150
+ };
138
151
  const edgePairKey = (left, right) => left < right ? `${left}|${right}` : `${right}|${left}`;
139
152
  const meshEdges = (nodes, existingEdges) => {
140
153
  if (nodes.length < 2) {
@@ -163,6 +176,7 @@ const withMeshEdges = (nodes, edges) => [...edges, ...meshEdges(nodes, edges)].s
163
176
  export const getGraphView = async (vaultPath, input) => {
164
177
  const { signature, layout } = await getGraphLayout(vaultPath, input.agentId);
165
178
  const groups = layout.groups ?? [];
179
+ const degrees = degreeMap(layout.edges);
166
180
  const groupById = new Map(groups.map((group) => [group.id, group]));
167
181
  if (groups.length === 0) {
168
182
  const nodes = layout.nodes.filter((node) => inViewport(node, input)).slice(0, nodeLimit);
@@ -188,18 +202,13 @@ export const getGraphView = async (vaultPath, input) => {
188
202
  .sort((left, right) => right.coverage - left.coverage)[0];
189
203
  if (focused && input.scale >= macroScale && focused.coverage >= microCoverage) {
190
204
  const nodeIds = new Set(focused.group.nodeIds);
191
- const projectedNodes = layout.nodes
192
- .filter((node) => nodeIds.has(node.id));
193
- const bounds = graphBounds(projectedNodes);
194
- const nodesInViewport = projectedNodes
195
- .map((node) => projectNodeIntoGroupGraph(node, focused.group, bounds))
205
+ const arrangedNodes = arrangeChildGraphNodes(layout.nodes.filter((node) => nodeIds.has(node.id)), focused.group, degrees);
206
+ const nodesInViewport = arrangedNodes
196
207
  .filter((node) => inViewport(node, input))
197
208
  .slice(0, nodeLimit);
198
209
  const nodes = nodesInViewport.length > 0
199
210
  ? nodesInViewport
200
- : projectedNodes
201
- .slice(0, nodeLimit)
202
- .map((node) => projectNodeIntoGroupGraph(node, focused.group, bounds));
211
+ : arrangedNodes.slice(0, nodeLimit);
203
212
  const visibleNodeIds = new Set(nodes.map((node) => node.id));
204
213
  const viewNodes = nodes.map(realNode);
205
214
  return {
@@ -607,7 +607,7 @@ Without `--vault`, the graph UI serves `$HOME/.brainlink/vault`.
607
607
 
608
608
  The frontend includes an agent selector that shows only the agent id. Selecting an agent calls the same read APIs with `agent=<agent-id>` and renders that namespace instead of merging every agent into one graph.
609
609
 
610
- Graph navigation controls include zoom in, zoom out, fit visible nodes and reset-to-fit-all nodes. Mouse wheel zoom (including `cmd+scroll` and `ctrl+scroll`) is anchored to the cursor. Keyboard shortcuts are `+` (zoom in), `-` (zoom out) and `0` (reset fit). Double-click on canvas zooms in at cursor position. Totals for notes, links and tags stay visible as floating metrics under the Brainlink title, and node details open on click in a modal (tags, outgoing links, backlinks and Markdown content). Vaults above 1000 notes also expose stable hierarchy mesh groups of up to 1000 direct nodes, with recursive parent groups when a level exceeds 1000 groups; zoom-out renders the macro level as a projected mesh graph of group nodes, zoom-in expands a group only after it is framed in the viewport, and micro view renders only the focused subgraph in a local frame anchored to the group node until zoom-out restores sibling groups.
610
+ Graph navigation controls include zoom in, zoom out, fit visible nodes and reset-to-fit-all nodes. Mouse wheel zoom (including `cmd+scroll` and `ctrl+scroll`) is anchored to the cursor. Keyboard shortcuts are `+` (zoom in), `-` (zoom out) and `0` (reset fit). Double-click on canvas zooms in at cursor position. Totals for notes, links and tags stay visible as floating metrics under the Brainlink title, and node details open on click in a modal (tags, outgoing links, backlinks and Markdown content). Vaults above 1000 notes also expose stable hierarchy mesh groups of up to 1000 direct nodes, with recursive parent groups when a level exceeds 1000 groups; zoom-out renders the macro level as a projected mesh graph of group nodes, zoom-in expands a group from the focused node's current viewport position only after it is framed, and micro view renders only the focused radial child graph with dense-node label suppression in a local frame anchored to the rendered group node until zoom-out restores sibling groups.
611
611
  During graph filtering, Brainlink keeps hub context nodes visible (`Memory Hub`/`MOC`/high-degree fallback) so filtered views still show relationship anchors.
612
612
 
613
613
  The command reindexes by default, then serves:
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@andespindola/brainlink",
3
- "version": "0.1.0-beta.125",
3
+ "version": "0.1.0-beta.127",
4
4
  "description": "Local-first knowledge memory for agents with Markdown, backlinks, indexing and context retrieval.",
5
5
  "type": "module",
6
6
  "license": "MIT",