@andespindola/brainlink 0.1.0-beta.114 → 0.1.0-beta.116

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package/README.md CHANGED
@@ -84,12 +84,12 @@ Legacy `.jsonl.gz` packs are upgraded to `.blpk` automatically on first search/c
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  - Graph renderer optimized for large datasets with viewport-driven node culling and edge lookup by visible nodes.
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  - Canvas graph rendering uses the same batched node and edge pipeline for every graph size, reducing per-frame draw calls while keeping selected and hovered items highlighted.
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  - WebGL acceleration is used when available for dense node and edge drawing, with Canvas 2D preserved as the interaction and fallback layer.
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- - Graph zoom-out renders hierarchical ecosystem subgraphs only above 1000 notes: the memory hub stays centered, 1000-note groups stay as compact sand-like points, and focused groups gradually expand into smaller graph meshes before individual notes are rendered.
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+ - Graph rendering uses a rebuilt Bloom-like flat scene: no macro galaxy, no recursive subgraphs, no cluster replacement layer and no synthetic 3D projection.
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  - Large graph layout API automatically uses compact payload encoding with link-coverage-aware edge selection to reduce initial client load without hiding major relationships.
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  - Large-segment layout spacing now grows logarithmically to keep initial visual density consistent between medium and very large vaults (for example, ~1k vs ~50k notes).
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- - Graph coordinates are visually compacted across graph sizes so reset starts from a stable macro mass and zoom-in progressively expands toward local detail.
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- - Zoomed-out graph LOD renders nested subgraphs and progressively expands only the focused cluster as zoom increases, including very large vaults.
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- - Graph reset starts in macro "galaxy" overview mode and progressively reveals nearby nodes as zoom increases, including smaller vaults.
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+ - Graph coordinates are visually compacted across graph sizes so reset starts from a stable fitted scene and zoom-in progressively reveals local detail.
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+ - Zoomed-out graph LOD samples visible nodes and priority links without switching to nested subgraphs or cluster markers.
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+ - Graph reset fits the full graph scene instead of starting in a separate macro overview mode.
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  - Graph filtering runs in a dedicated browser worker to keep the UI thread responsive during heavy datasets.
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  - Edge rendering budgets adapt to zoom level to prevent frame spikes on large graph panoramas.
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@@ -595,22 +595,16 @@ The graph UI shows:
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  - realtime refresh while `--watch` is enabled
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  - graph controls for zoom in, zoom out, fit visible nodes and reset-to-fit-all
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  - wheel zoom (including `cmd+scroll` and `ctrl+scroll`) anchored to cursor position for faster navigation in large graphs
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- - continuous target-scale interpolation for wheel/button zoom to avoid abrupt LOD jumps while keeping cursor-anchored focus
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- - bloom-like navigation profile: wheel zoom now biases focus toward hovered/selected/hub nodes and applies subtle camera-anchor parallax so depth remains stable while zooming and panning
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- - zoom-out floor for large and massive graphs, plus reset macro floor tied to hub-neighbor distance and first-level cluster spacing, with a tighter initial camera so the first graph appears as a closer cell instead of a distant mesh
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+ - continuous target-scale interpolation for wheel/button zoom to avoid abrupt jumps while keeping cursor-anchored focus
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+ - Bloom-like scene navigation: reset fits the current graph scene, wheel zoom stays anchored to the cursor, and WebGL acceleration is used only to draw the same flat graph faster
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+ - zoom-out floor for large and massive graphs to keep the scene reachable without switching into a separate macro graph mode
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  - keyboard shortcuts: `+` zoom in, `-` zoom out, `0` reset fit
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  - double-click on canvas zooms in at cursor position
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  - floating graph totals (notes, links, tags) below the Brainlink title
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  - graph rendering safeguards (batched canvas drawing across graph sizes, edge draw caps, lower redraw rate, zoom-aware interaction)
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  - adaptive CPU safeguards for large graphs: idle frame pacing, throttled background physics updates and cached viewport dimensions to reduce redraw/layout overhead while preserving interaction responsiveness
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- - hierarchical hot-path optimizations reduce per-frame allocations and repeated scans during layered cluster expansion and edge projection
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- - hierarchical edge projection now caches hub membership and node-to-cluster resolution per frame to keep large recursive subgraph rendering smooth during continuous zoom and pan
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- - hierarchical projection now uses stronger perspective yaw/pitch and depth-based render ordering so layered subgraphs read as a true 3D field instead of a flat expansion
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- - node rendering also applies depth projection cues on large visible sets (position, scale, opacity and edge depth weighting) so the graph keeps 3D perception when leaving cluster-only LOD layers
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  - WebGL node and edge acceleration when supported, falling back to Canvas 2D without changing graph behavior
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- - compact macro-to-micro density progression so reset keeps the graph mass oriented and zoom-in separates local neighborhoods progressively
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- - graph camera treats hub-centered navigation as structural only when the hub is dominant; diffuse stress graphs reset and zoom around the full graph mass
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- - graph LOD progression: hierarchical rendering now follows one recursive graph-of-graphs standard whenever a graph has more than one hierarchy level; each level expands through intermediate subgraph sizes (instead of jumping directly to leaves), starts from a memory-hub-centered mesh, and each supernode can expand into another same-shape subgraph level (up to 999 children) with latent fade-in, aggregated real links and local sibling mesh links so org-heavy-like and stress-50k-like structures share the same layered behavior at different depths; layered clusters also receive stronger perspective depth projection (Z-depth) with vertical camera tilt/parallax so expansion reads as a true depth field instead of a flat 2D switch; for massive graphs the first expansion starts deeper in zoom and is additionally gated by focus readiness (screen-space isolation of the focused parent) so child levels open only when that subgraph is truly centered and separated in view
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+ - large graph LOD keeps the same scene model as smaller graphs: visible nodes are sampled near the viewport/focus, real links are prioritized, and no macro galaxy, recursive graph-of-graphs, cluster replacement layer or synthetic 3D projection is applied
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  The server indexes before starting by default. Use `--no-index` to skip that step:
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