@andespindola/brainlink 0.1.0-beta.114 → 0.1.0-beta.116
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +8 -14
- package/dist/application/frontend/client-js.js +16 -1363
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -84,12 +84,12 @@ Legacy `.jsonl.gz` packs are upgraded to `.blpk` automatically on first search/c
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- Graph renderer optimized for large datasets with viewport-driven node culling and edge lookup by visible nodes.
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- Canvas graph rendering uses the same batched node and edge pipeline for every graph size, reducing per-frame draw calls while keeping selected and hovered items highlighted.
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- WebGL acceleration is used when available for dense node and edge drawing, with Canvas 2D preserved as the interaction and fallback layer.
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- Graph
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- Graph rendering uses a rebuilt Bloom-like flat scene: no macro galaxy, no recursive subgraphs, no cluster replacement layer and no synthetic 3D projection.
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- Large graph layout API automatically uses compact payload encoding with link-coverage-aware edge selection to reduce initial client load without hiding major relationships.
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- Large-segment layout spacing now grows logarithmically to keep initial visual density consistent between medium and very large vaults (for example, ~1k vs ~50k notes).
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- Graph coordinates are visually compacted across graph sizes so reset starts from a stable
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- Zoomed-out graph LOD
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- Graph reset
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- Graph coordinates are visually compacted across graph sizes so reset starts from a stable fitted scene and zoom-in progressively reveals local detail.
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- Zoomed-out graph LOD samples visible nodes and priority links without switching to nested subgraphs or cluster markers.
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- Graph reset fits the full graph scene instead of starting in a separate macro overview mode.
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- Graph filtering runs in a dedicated browser worker to keep the UI thread responsive during heavy datasets.
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- Edge rendering budgets adapt to zoom level to prevent frame spikes on large graph panoramas.
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@@ -595,22 +595,16 @@ The graph UI shows:
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- realtime refresh while `--watch` is enabled
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- graph controls for zoom in, zoom out, fit visible nodes and reset-to-fit-all
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- wheel zoom (including `cmd+scroll` and `ctrl+scroll`) anchored to cursor position for faster navigation in large graphs
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- continuous target-scale interpolation for wheel/button zoom to avoid abrupt
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- zoom-out floor for large and massive graphs
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- continuous target-scale interpolation for wheel/button zoom to avoid abrupt jumps while keeping cursor-anchored focus
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- Bloom-like scene navigation: reset fits the current graph scene, wheel zoom stays anchored to the cursor, and WebGL acceleration is used only to draw the same flat graph faster
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- zoom-out floor for large and massive graphs to keep the scene reachable without switching into a separate macro graph mode
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- keyboard shortcuts: `+` zoom in, `-` zoom out, `0` reset fit
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- double-click on canvas zooms in at cursor position
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- floating graph totals (notes, links, tags) below the Brainlink title
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- graph rendering safeguards (batched canvas drawing across graph sizes, edge draw caps, lower redraw rate, zoom-aware interaction)
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- adaptive CPU safeguards for large graphs: idle frame pacing, throttled background physics updates and cached viewport dimensions to reduce redraw/layout overhead while preserving interaction responsiveness
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- hierarchical hot-path optimizations reduce per-frame allocations and repeated scans during layered cluster expansion and edge projection
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- hierarchical edge projection now caches hub membership and node-to-cluster resolution per frame to keep large recursive subgraph rendering smooth during continuous zoom and pan
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- hierarchical projection now uses stronger perspective yaw/pitch and depth-based render ordering so layered subgraphs read as a true 3D field instead of a flat expansion
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- node rendering also applies depth projection cues on large visible sets (position, scale, opacity and edge depth weighting) so the graph keeps 3D perception when leaving cluster-only LOD layers
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- WebGL node and edge acceleration when supported, falling back to Canvas 2D without changing graph behavior
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- graph camera treats hub-centered navigation as structural only when the hub is dominant; diffuse stress graphs reset and zoom around the full graph mass
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- graph LOD progression: hierarchical rendering now follows one recursive graph-of-graphs standard whenever a graph has more than one hierarchy level; each level expands through intermediate subgraph sizes (instead of jumping directly to leaves), starts from a memory-hub-centered mesh, and each supernode can expand into another same-shape subgraph level (up to 999 children) with latent fade-in, aggregated real links and local sibling mesh links so org-heavy-like and stress-50k-like structures share the same layered behavior at different depths; layered clusters also receive stronger perspective depth projection (Z-depth) with vertical camera tilt/parallax so expansion reads as a true depth field instead of a flat 2D switch; for massive graphs the first expansion starts deeper in zoom and is additionally gated by focus readiness (screen-space isolation of the focused parent) so child levels open only when that subgraph is truly centered and separated in view
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- large graph LOD keeps the same scene model as smaller graphs: visible nodes are sampled near the viewport/focus, real links are prioritized, and no macro galaxy, recursive graph-of-graphs, cluster replacement layer or synthetic 3D projection is applied
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The server indexes before starting by default. Use `--no-index` to skip that step:
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