@amirhosseinnateghi/vibed-mcp 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +93 -2
- package/package.json +1 -1
package/dist/index.js
CHANGED
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@@ -11191,9 +11191,94 @@ function formatReport(result) {
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out.push(` \u2022 \u2026and ${result.inlineWarnings.length - 12} more`);
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}
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}
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const usesBrowserStorage = [...result.warnings.map((w) => w.message), ...result.inlineWarnings].some(
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(m) => /BROWSER_STORAGE|localStorage|sessionStorage|indexedDB/i.test(m)
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);
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if (usesBrowserStorage) {
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out.push(
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"",
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"\u2139 Uses browser storage (blocked in the sandbox). Port it to `window.vibed.storage` \u2014 run `vibed storage` (or the vibed_storage_guide MCP tool) for the local + shared SDK."
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);
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}
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return out.join("\n");
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}
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// ../cli/src/storageGuide.ts
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var STORAGE_GUIDE = `# vibed storage \u2014 add persistence to a vibe (\`window.vibed.storage\`)
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A vibe is ONE static sandboxed HTML file with no backend. \`localStorage\`,
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\`sessionStorage\`, \`indexedDB\`, and cookies are BLOCKED \u2014 they throw in the
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sandbox (\`vibed check\` warns \`BROWSER_STORAGE\`). For anything you'd persist,
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use the injected \`window.vibed.storage\` SDK instead. The platform is the
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backend; you write zero server code.
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## Two rules that apply to EVERY call
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1. Every call returns a Promise that can reject \u2014 always guard it. When the vibe
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runs OUTSIDE vibed (e.g. a local file, your \`vibed draft\`/\`preview\`), calls
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reject with \`{ code: "no_host" }\`. The vibe must stay playable standalone, so
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treat missing storage as "no saved data yet", never a crash.
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2. WRITES require the viewer to be signed in. If not, they reject with
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\`{ code: "unauthenticated" }\` \u2014 catch it and show a gentle "sign in to save"
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nudge. READS of shared data work for everyone.
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Publishing auto-detects SDK usage and turns storage on for the post \u2014 no flags.
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## Tier 1 \u2014 \`vibed.storage.local\` (LOCAL: private, per-viewer, per-post)
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Each viewer gets their own private bucket for THIS post. Nobody else can read it.
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Use for: this player's high score, their settings, "resume where I left off".
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\`\`\`js
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await vibed.storage.local.set("best", 8200);
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const best = await vibed.storage.local.get("best"); // null if never set
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await vibed.storage.local.delete("best");
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\`\`\`
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## Tier 2 \u2014 \`vibed.storage.shared\` (GLOBAL: one collective store for the whole post)
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Data every viewer of the post shares \u2014 leaderboards, votes, guestbooks, shared
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state. Organized into named "collections" (like tables) you invent.
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\`\`\`js
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// key/value doc with optimistic concurrency
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await vibed.storage.shared.set("state", "doc", { phase: "open" }); // \u2192 { value, version, ... }
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await vibed.storage.shared.set("state", "doc", next, { ifVersion: 3 }); // rejects { code: "conflict" }
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const doc = await vibed.storage.shared.get("state", "doc"); // null if missing
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await vibed.storage.shared.delete("state", "doc");
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// append-only list + query (guestbook, bets, submissions)
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await vibed.storage.shared.append("bets", { pick: "Argentina", stake: 50 });
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const mine = await vibed.storage.shared.query("bets", { mine: true });
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const feed = await vibed.storage.shared.query("bets", { sort: "-created", limit: 30 });
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// counter (poll / reactions)
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const { num } = await vibed.storage.shared.increment("votes", "argentina", 1);
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// leaderboard: submit a score (keep the best), read the top, get MY rank
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await vibed.storage.shared.submit("leaderboard", { score, keep: "max", meta: { emoji: "\u{1F427}" } });
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const top = await vibed.storage.shared.query("leaderboard", { sort: "-num", limit: 10 });
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const rank = await vibed.storage.shared.rank("leaderboard"); // { rank, of, score } | null
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// live updates (polling now): re-renders when the collection changes; returns an unsubscribe fn
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const off = vibed.storage.shared.subscribe("leaderboard", (r) => render(r.rows), { intervalMs: 4000 });
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\`\`\`
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## Who is watching
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\`\`\`js
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const me = await vibed.storage.identity(); // { id, signedIn, name? } \u2014 stable per viewer; identify entries
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const m = await vibed.storage.meta(); // { postId, ... } \u2014 this post's context
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\`\`\`
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## Limits (free tier \u2014 design within these)
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- Each value must be JSON-serializable and under the per-value byte cap
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(rejects \`{ code: "too_large" }\`); \`invalid\` if it can't be JSON-stringified.
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- shared collections are for structured game/app state, NOT open chat/DM/messaging.
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## Porting a project that used browser storage (the \`BROWSER_STORAGE\` warning)
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1. Find every \`localStorage\`/\`sessionStorage\`/\`indexedDB\`/cookie use.
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2. Per-viewer state (settings, progress, personal best) \u2192 \`vibed.storage.local\`.
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3. Anything others should see (scores to compare, shared counters, submissions)
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\u2192 the matching \`vibed.storage.shared\` primitive above.
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4. Make every call \`await\` + \`try/catch\`, with a standalone fallback (no_host).
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5. Re-run \`vibed check\` \u2014 the \`BROWSER_STORAGE\` warning should be gone.
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`;
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// ../cli/src/login.ts
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import { spawn } from "node:child_process";
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import { platform } from "node:os";
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@@ -11386,16 +11471,22 @@ async function deleteExperience(client, idOrUrl) {
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}
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// src/index.ts
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var SERVER_INFO = { name: "vibed", version: "0.1.
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var SERVER_INFO = { name: "vibed", version: "0.1.7" };
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var PROTOCOL_VERSION = "2024-11-05";
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var CATEGORIES2 = ["Game", "Invitation", "Story", "News", "Quiz", "Tool", "Art", "Other"];
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var pendingLogin = null;
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var str = (v, d = "") => typeof v === "string" ? v : d;
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var bool = (v, d) => typeof v === "boolean" ? v : d;
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var TOOLS = [
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{
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name: "vibed_storage_guide",
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description: "How to add PERSISTENCE to a vibe: leaderboards, votes/polls, saved progress/high scores, guestbooks, or any shared state. A vibe is one static sandboxed file \u2014 localStorage/sessionStorage/indexedDB/cookies and backend calls are BLOCKED \u2014 so use the injected window.vibed.storage SDK instead. Returns the full primer for both tiers: `local` (private, per-viewer) and `shared` (collective, per-post). Call this BEFORE writing any save/leaderboard/multiplayer feature, or when vibed_check warns BROWSER_STORAGE.",
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inputSchema: { type: "object", properties: {} },
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run: async () => STORAGE_GUIDE
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},
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{
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name: "vibed_check",
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description: "Bundle the project into a single HTML file and validate it against vibed's sandbox rules (no network/auth). Returns whether it's publishable and, if not, the blockers to fix. Run this before vibed_publish.",
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description: "Bundle the project into a single HTML file and validate it against vibed's sandbox rules (no network/auth). Returns whether it's publishable and, if not, the blockers to fix. Run this before vibed_publish. If it warns BROWSER_STORAGE (localStorage etc. throw in the sandbox), call vibed_storage_guide and port to window.vibed.storage.",
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inputSchema: {
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type: "object",
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properties: {
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package/package.json
CHANGED