@amg555/frameforge-mcp 2.7.3 → 2.7.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (565) hide show
  1. package/.claude-plugin/marketplace.json +3 -3
  2. package/AGENTS.md +33 -0
  3. package/CHANGELOG.md +49 -0
  4. package/CLAUDE.md +17 -6
  5. package/GEMINI.md +63 -0
  6. package/README.md +216 -426
  7. package/START_HERE.md +4 -2
  8. package/package.json +5 -3
  9. package/plugins/ai-video-editor/README.md +32 -0
  10. package/plugins/ai-video-editor/SKILL.md +152 -0
  11. package/plugins/ai-video-editor/assets/fonts/fonts.css +2409 -0
  12. package/plugins/ai-video-editor/assets/fonts/ttf/anton-400.ttf +0 -0
  13. package/plugins/ai-video-editor/assets/fonts/ttf/archivo-800.ttf +0 -0
  14. package/plugins/ai-video-editor/assets/fonts/ttf/cabin-sketch-700.ttf +0 -0
  15. package/plugins/ai-video-editor/assets/fonts/ttf/dm-sans-700.ttf +0 -0
  16. package/plugins/ai-video-editor/assets/fonts/ttf/fraunces-600.ttf +0 -0
  17. package/plugins/ai-video-editor/assets/fonts/ttf/fraunces-700.ttf +0 -0
  18. package/plugins/ai-video-editor/assets/fonts/ttf/fredoka-700.ttf +0 -0
  19. package/plugins/ai-video-editor/assets/fonts/ttf/inter-700.ttf +0 -0
  20. package/plugins/ai-video-editor/assets/fonts/ttf/inter-800.ttf +0 -0
  21. package/plugins/ai-video-editor/assets/fonts/ttf/inter-tight-800.ttf +0 -0
  22. package/plugins/ai-video-editor/assets/fonts/ttf/kalam-700.ttf +0 -0
  23. package/plugins/ai-video-editor/assets/fonts/ttf/noto-sans-devanagari-700.ttf +0 -0
  24. package/plugins/ai-video-editor/assets/fonts/web/noto-sans-devanagari-devanagari-400-normal.woff2 +0 -0
  25. package/plugins/ai-video-editor/assets/fonts/web/noto-sans-devanagari-devanagari-500-normal.woff2 +0 -0
  26. package/plugins/ai-video-editor/assets/fonts/web/noto-sans-devanagari-devanagari-600-normal.woff2 +0 -0
  27. package/plugins/ai-video-editor/assets/fonts/web/noto-sans-devanagari-devanagari-700-normal.woff2 +0 -0
  28. package/plugins/ai-video-editor/assets/fonts/web/noto-sans-devanagari-devanagari-800-normal.woff2 +0 -0
  29. package/plugins/ai-video-editor/engine/hidpi.js +117 -0
  30. package/plugins/ai-video-editor/engine/page.html +43 -0
  31. package/plugins/ai-video-editor/engine/player.js +145 -0
  32. package/plugins/ai-video-editor/references/example-story-warm-canvas.js +95 -0
  33. package/plugins/ai-video-editor/references/story-guide.md +112 -0
  34. package/plugins/ai-video-editor/requirements.txt +4 -0
  35. package/plugins/ai-video-editor/styles/chalk-talk/base.js +490 -0
  36. package/plugins/ai-video-editor/styles/chalk-talk/style.json +14 -0
  37. package/plugins/ai-video-editor/styles/chalk-talk/style.md +41 -0
  38. package/plugins/ai-video-editor/styles/clean-tech/base.js +447 -0
  39. package/plugins/ai-video-editor/styles/clean-tech/style.json +15 -0
  40. package/plugins/ai-video-editor/styles/clean-tech/style.md +38 -0
  41. package/plugins/ai-video-editor/styles/creator-motion-graphics/base.js +698 -0
  42. package/plugins/ai-video-editor/styles/creator-motion-graphics/style.json +16 -0
  43. package/plugins/ai-video-editor/styles/creator-motion-graphics/style.md +39 -0
  44. package/plugins/ai-video-editor/styles/data-story/base.js +432 -0
  45. package/plugins/ai-video-editor/styles/data-story/style.json +14 -0
  46. package/plugins/ai-video-editor/styles/data-story/style.md +38 -0
  47. package/plugins/ai-video-editor/styles/index.json +103 -0
  48. package/plugins/ai-video-editor/styles/pop-info/base.js +570 -0
  49. package/plugins/ai-video-editor/styles/pop-info/style.json +13 -0
  50. package/plugins/ai-video-editor/styles/pop-info/style.md +37 -0
  51. package/plugins/ai-video-editor/styles/software-walkthrough/base.js +544 -0
  52. package/plugins/ai-video-editor/styles/software-walkthrough/style.json +15 -0
  53. package/plugins/ai-video-editor/styles/software-walkthrough/style.md +38 -0
  54. package/plugins/ai-video-editor/styles/warm-canvas/base.js +610 -0
  55. package/plugins/ai-video-editor/styles/warm-canvas/style.json +14 -0
  56. package/plugins/ai-video-editor/styles/warm-canvas/style.md +37 -0
  57. package/plugins/aiinsight-shorts/CHANGELOG.md +6 -0
  58. package/plugins/aiinsight-shorts/README.md +43 -0
  59. package/plugins/aiinsight-shorts/SKILL.md +138 -0
  60. package/plugins/aiinsight-shorts/styles/deep-dive/STYLE.md +58 -0
  61. package/plugins/aiinsight-shorts/styles/deep-dive/example/data/cues.json +140 -0
  62. package/plugins/aiinsight-shorts/styles/deep-dive/example/data/lines.json +67 -0
  63. package/plugins/aiinsight-shorts/styles/deep-dive/example/data/words.json +614 -0
  64. package/plugins/aiinsight-shorts/styles/deep-dive/example/data/words.txt +102 -0
  65. package/plugins/aiinsight-shorts/styles/deep-dive/example/fonts/Inter-Black.otf +0 -0
  66. package/plugins/aiinsight-shorts/styles/deep-dive/example/fonts/Inter-ExtraBold.otf +0 -0
  67. package/plugins/aiinsight-shorts/styles/deep-dive/example/index.html +17 -0
  68. package/plugins/aiinsight-shorts/styles/deep-dive/example/script.json +27 -0
  69. package/plugins/aiinsight-shorts/styles/deep-dive/example/sheet.html +11 -0
  70. package/plugins/aiinsight-shorts/styles/deep-dive/example/src/core/board.js +62 -0
  71. package/plugins/aiinsight-shorts/styles/deep-dive/example/src/core/captions.js +68 -0
  72. package/plugins/aiinsight-shorts/styles/deep-dive/example/src/core/engine.js +65 -0
  73. package/plugins/aiinsight-shorts/styles/deep-dive/example/src/core/human.js +128 -0
  74. package/plugins/aiinsight-shorts/styles/deep-dive/example/src/core/lib.js +44 -0
  75. package/plugins/aiinsight-shorts/styles/deep-dive/example/src/core/look2d.js +33 -0
  76. package/plugins/aiinsight-shorts/styles/deep-dive/example/src/core/sdf.js +79 -0
  77. package/plugins/aiinsight-shorts/styles/deep-dive/example/src/core/sets.js +107 -0
  78. package/plugins/aiinsight-shorts/styles/deep-dive/example/src/core/timing.js +23 -0
  79. package/plugins/aiinsight-shorts/styles/deep-dive/example/src/main.js +56 -0
  80. package/plugins/aiinsight-shorts/styles/deep-dive/example/src/sheet.js +79 -0
  81. package/plugins/aiinsight-shorts/styles/deep-dive/example/src/shots.js +136 -0
  82. package/plugins/aiinsight-shorts/styles/deep-dive/example/tools/capture.mjs +122 -0
  83. package/plugins/aiinsight-shorts/styles/deep-dive/example/tools/mix.py +172 -0
  84. package/plugins/aiinsight-shorts/styles/deep-dive/example/vendor/LICENSE-three.txt +21 -0
  85. package/plugins/aiinsight-shorts/styles/deep-dive/example/vendor/addons/environments/RoomEnvironment.js +144 -0
  86. package/plugins/aiinsight-shorts/styles/deep-dive/example/vendor/addons/postprocessing/BokehPass.js +141 -0
  87. package/plugins/aiinsight-shorts/styles/deep-dive/example/vendor/addons/postprocessing/EffectComposer.js +231 -0
  88. package/plugins/aiinsight-shorts/styles/deep-dive/example/vendor/addons/postprocessing/MaskPass.js +104 -0
  89. package/plugins/aiinsight-shorts/styles/deep-dive/example/vendor/addons/postprocessing/OutputPass.js +97 -0
  90. package/plugins/aiinsight-shorts/styles/deep-dive/example/vendor/addons/postprocessing/Pass.js +95 -0
  91. package/plugins/aiinsight-shorts/styles/deep-dive/example/vendor/addons/postprocessing/RenderPass.js +99 -0
  92. package/plugins/aiinsight-shorts/styles/deep-dive/example/vendor/addons/postprocessing/ShaderPass.js +77 -0
  93. package/plugins/aiinsight-shorts/styles/deep-dive/example/vendor/addons/postprocessing/UnrealBloomPass.js +415 -0
  94. package/plugins/aiinsight-shorts/styles/deep-dive/example/vendor/addons/shaders/BokehShader.js +145 -0
  95. package/plugins/aiinsight-shorts/styles/deep-dive/example/vendor/addons/shaders/CopyShader.js +45 -0
  96. package/plugins/aiinsight-shorts/styles/deep-dive/example/vendor/addons/shaders/LuminosityHighPassShader.js +64 -0
  97. package/plugins/aiinsight-shorts/styles/deep-dive/example/vendor/addons/shaders/OutputShader.js +85 -0
  98. package/plugins/aiinsight-shorts/styles/deep-dive/example/vendor/three.module.js +6 -0
  99. package/plugins/aiinsight-shorts/styles/deep-dive/style-sheet.png +0 -0
  100. package/plugins/aiinsight-shorts/styles/inside-out/STYLE.md +97 -0
  101. package/plugins/aiinsight-shorts/styles/inside-out/example/data/cues.json +178 -0
  102. package/plugins/aiinsight-shorts/styles/inside-out/example/data/lines.json +73 -0
  103. package/plugins/aiinsight-shorts/styles/inside-out/example/data/words.json +662 -0
  104. package/plugins/aiinsight-shorts/styles/inside-out/example/fonts/Inter-Black.otf +0 -0
  105. package/plugins/aiinsight-shorts/styles/inside-out/example/index.html +17 -0
  106. package/plugins/aiinsight-shorts/styles/inside-out/example/script.json +26 -0
  107. package/plugins/aiinsight-shorts/styles/inside-out/example/src/core/captions.js +68 -0
  108. package/plugins/aiinsight-shorts/styles/inside-out/example/src/core/kit.js +345 -0
  109. package/plugins/aiinsight-shorts/styles/inside-out/example/src/core/lib.js +44 -0
  110. package/plugins/aiinsight-shorts/styles/inside-out/example/src/core/timing.js +23 -0
  111. package/plugins/aiinsight-shorts/styles/inside-out/example/src/main.js +62 -0
  112. package/plugins/aiinsight-shorts/styles/inside-out/example/src/shots.js +195 -0
  113. package/plugins/aiinsight-shorts/styles/inside-out/example/tools/capture.mjs +122 -0
  114. package/plugins/aiinsight-shorts/styles/inside-out/example/tools/mix.py +172 -0
  115. package/plugins/aiinsight-shorts/styles/inside-out/style-sheet.png +0 -0
  116. package/plugins/aiinsight-shorts/styles/night-file/STYLE.md +36 -0
  117. package/plugins/aiinsight-shorts/styles/night-file/example/data/cues.json +146 -0
  118. package/plugins/aiinsight-shorts/styles/night-file/example/data/lines.json +73 -0
  119. package/plugins/aiinsight-shorts/styles/night-file/example/data/words.json +572 -0
  120. package/plugins/aiinsight-shorts/styles/night-file/example/data/words.txt +95 -0
  121. package/plugins/aiinsight-shorts/styles/night-file/example/fonts/FreeMonoBold.ttf +0 -0
  122. package/plugins/aiinsight-shorts/styles/night-file/example/fonts/Inter-Black.otf +0 -0
  123. package/plugins/aiinsight-shorts/styles/night-file/example/index.html +18 -0
  124. package/plugins/aiinsight-shorts/styles/night-file/example/script.json +26 -0
  125. package/plugins/aiinsight-shorts/styles/night-file/example/sheet.html +13 -0
  126. package/plugins/aiinsight-shorts/styles/night-file/example/src/core/board.js +62 -0
  127. package/plugins/aiinsight-shorts/styles/night-file/example/src/core/captions.js +49 -0
  128. package/plugins/aiinsight-shorts/styles/night-file/example/src/core/engine.js +65 -0
  129. package/plugins/aiinsight-shorts/styles/night-file/example/src/core/human.js +128 -0
  130. package/plugins/aiinsight-shorts/styles/night-file/example/src/core/kit.js +151 -0
  131. package/plugins/aiinsight-shorts/styles/night-file/example/src/core/lib.js +44 -0
  132. package/plugins/aiinsight-shorts/styles/night-file/example/src/core/sdf.js +79 -0
  133. package/plugins/aiinsight-shorts/styles/night-file/example/src/core/sets3d.js +106 -0
  134. package/plugins/aiinsight-shorts/styles/night-file/example/src/core/timing.js +23 -0
  135. package/plugins/aiinsight-shorts/styles/night-file/example/src/main.js +56 -0
  136. package/plugins/aiinsight-shorts/styles/night-file/example/src/sheet.js +86 -0
  137. package/plugins/aiinsight-shorts/styles/night-file/example/src/shots.js +130 -0
  138. package/plugins/aiinsight-shorts/styles/night-file/example/tools/capture.mjs +122 -0
  139. package/plugins/aiinsight-shorts/styles/night-file/example/tools/mix.py +172 -0
  140. package/plugins/aiinsight-shorts/styles/night-file/example/vendor/LICENSE-three.txt +21 -0
  141. package/plugins/aiinsight-shorts/styles/night-file/example/vendor/addons/environments/RoomEnvironment.js +144 -0
  142. package/plugins/aiinsight-shorts/styles/night-file/example/vendor/addons/postprocessing/BokehPass.js +141 -0
  143. package/plugins/aiinsight-shorts/styles/night-file/example/vendor/addons/postprocessing/EffectComposer.js +231 -0
  144. package/plugins/aiinsight-shorts/styles/night-file/example/vendor/addons/postprocessing/MaskPass.js +104 -0
  145. package/plugins/aiinsight-shorts/styles/night-file/example/vendor/addons/postprocessing/OutputPass.js +97 -0
  146. package/plugins/aiinsight-shorts/styles/night-file/example/vendor/addons/postprocessing/Pass.js +95 -0
  147. package/plugins/aiinsight-shorts/styles/night-file/example/vendor/addons/postprocessing/RenderPass.js +99 -0
  148. package/plugins/aiinsight-shorts/styles/night-file/example/vendor/addons/postprocessing/ShaderPass.js +77 -0
  149. package/plugins/aiinsight-shorts/styles/night-file/example/vendor/addons/postprocessing/UnrealBloomPass.js +415 -0
  150. package/plugins/aiinsight-shorts/styles/night-file/example/vendor/addons/shaders/BokehShader.js +145 -0
  151. package/plugins/aiinsight-shorts/styles/night-file/example/vendor/addons/shaders/CopyShader.js +45 -0
  152. package/plugins/aiinsight-shorts/styles/night-file/example/vendor/addons/shaders/LuminosityHighPassShader.js +64 -0
  153. package/plugins/aiinsight-shorts/styles/night-file/example/vendor/addons/shaders/OutputShader.js +85 -0
  154. package/plugins/aiinsight-shorts/styles/night-file/example/vendor/three.module.js +6 -0
  155. package/plugins/aiinsight-shorts/styles/night-file/style-sheet.png +0 -0
  156. package/plugins/aiinsight-shorts/styles/paper-atlas/STYLE.md +30 -0
  157. package/plugins/aiinsight-shorts/styles/paper-atlas/example/data/cues.json +167 -0
  158. package/plugins/aiinsight-shorts/styles/paper-atlas/example/data/lines.json +67 -0
  159. package/plugins/aiinsight-shorts/styles/paper-atlas/example/data/words.json +614 -0
  160. package/plugins/aiinsight-shorts/styles/paper-atlas/example/data/words.txt +102 -0
  161. package/plugins/aiinsight-shorts/styles/paper-atlas/example/fonts/Caladea-Bold.ttf +0 -0
  162. package/plugins/aiinsight-shorts/styles/paper-atlas/example/fonts/Inter-Black.otf +0 -0
  163. package/plugins/aiinsight-shorts/styles/paper-atlas/example/index.html +15 -0
  164. package/plugins/aiinsight-shorts/styles/paper-atlas/example/script.json +26 -0
  165. package/plugins/aiinsight-shorts/styles/paper-atlas/example/sheet.html +12 -0
  166. package/plugins/aiinsight-shorts/styles/paper-atlas/example/src/core/board.js +62 -0
  167. package/plugins/aiinsight-shorts/styles/paper-atlas/example/src/core/captions.js +47 -0
  168. package/plugins/aiinsight-shorts/styles/paper-atlas/example/src/core/kit.js +152 -0
  169. package/plugins/aiinsight-shorts/styles/paper-atlas/example/src/core/lib.js +44 -0
  170. package/plugins/aiinsight-shorts/styles/paper-atlas/example/src/core/timing.js +23 -0
  171. package/plugins/aiinsight-shorts/styles/paper-atlas/example/src/main.js +62 -0
  172. package/plugins/aiinsight-shorts/styles/paper-atlas/example/src/sheet.js +61 -0
  173. package/plugins/aiinsight-shorts/styles/paper-atlas/example/src/shots.js +139 -0
  174. package/plugins/aiinsight-shorts/styles/paper-atlas/example/tools/capture.mjs +122 -0
  175. package/plugins/aiinsight-shorts/styles/paper-atlas/example/tools/mix.py +172 -0
  176. package/plugins/aiinsight-shorts/styles/paper-atlas/style-sheet.png +0 -0
  177. package/plugins/aiinsight-shorts/styles/stick-story/STYLE.md +32 -0
  178. package/plugins/aiinsight-shorts/styles/stick-story/example/data/cues.json +182 -0
  179. package/plugins/aiinsight-shorts/styles/stick-story/example/data/lines.json +79 -0
  180. package/plugins/aiinsight-shorts/styles/stick-story/example/data/words.json +662 -0
  181. package/plugins/aiinsight-shorts/styles/stick-story/example/data/words.txt +110 -0
  182. package/plugins/aiinsight-shorts/styles/stick-story/example/fonts/Inter-Black.otf +0 -0
  183. package/plugins/aiinsight-shorts/styles/stick-story/example/fonts/Inter-ExtraBold.otf +0 -0
  184. package/plugins/aiinsight-shorts/styles/stick-story/example/index.html +13 -0
  185. package/plugins/aiinsight-shorts/styles/stick-story/example/script.json +27 -0
  186. package/plugins/aiinsight-shorts/styles/stick-story/example/sheet.html +10 -0
  187. package/plugins/aiinsight-shorts/styles/stick-story/example/src/core/board.js +62 -0
  188. package/plugins/aiinsight-shorts/styles/stick-story/example/src/core/captions.js +47 -0
  189. package/plugins/aiinsight-shorts/styles/stick-story/example/src/core/kit.js +166 -0
  190. package/plugins/aiinsight-shorts/styles/stick-story/example/src/core/lib.js +44 -0
  191. package/plugins/aiinsight-shorts/styles/stick-story/example/src/core/timing.js +23 -0
  192. package/plugins/aiinsight-shorts/styles/stick-story/example/src/main.js +62 -0
  193. package/plugins/aiinsight-shorts/styles/stick-story/example/src/sheet.js +64 -0
  194. package/plugins/aiinsight-shorts/styles/stick-story/example/src/shots.js +148 -0
  195. package/plugins/aiinsight-shorts/styles/stick-story/example/tools/capture.mjs +122 -0
  196. package/plugins/aiinsight-shorts/styles/stick-story/example/tools/mix.py +172 -0
  197. package/plugins/aiinsight-shorts/styles/stick-story/style-sheet.png +0 -0
  198. package/plugins/aiinsight-shorts/styles/tall-tale/STYLE.md +51 -0
  199. package/plugins/aiinsight-shorts/styles/tall-tale/example/data/cues.json +271 -0
  200. package/plugins/aiinsight-shorts/styles/tall-tale/example/data/lines.json +127 -0
  201. package/plugins/aiinsight-shorts/styles/tall-tale/example/data/words.json +908 -0
  202. package/plugins/aiinsight-shorts/styles/tall-tale/example/data/words.txt +151 -0
  203. package/plugins/aiinsight-shorts/styles/tall-tale/example/fonts/Caladea-Bold.ttf +0 -0
  204. package/plugins/aiinsight-shorts/styles/tall-tale/example/fonts/Inter-Black.otf +0 -0
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  206. package/plugins/aiinsight-shorts/styles/tall-tale/example/index.html +19 -0
  207. package/plugins/aiinsight-shorts/styles/tall-tale/example/script.json +37 -0
  208. package/plugins/aiinsight-shorts/styles/tall-tale/example/sheet.html +13 -0
  209. package/plugins/aiinsight-shorts/styles/tall-tale/example/src/core/board.js +62 -0
  210. package/plugins/aiinsight-shorts/styles/tall-tale/example/src/core/captions.js +56 -0
  211. package/plugins/aiinsight-shorts/styles/tall-tale/example/src/core/engine.js +65 -0
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  216. package/plugins/aiinsight-shorts/styles/tall-tale/example/src/core/world.js +340 -0
  217. package/plugins/aiinsight-shorts/styles/tall-tale/example/src/main.js +56 -0
  218. package/plugins/aiinsight-shorts/styles/tall-tale/example/src/sheet.js +99 -0
  219. package/plugins/aiinsight-shorts/styles/tall-tale/example/src/shots.js +377 -0
  220. package/plugins/aiinsight-shorts/styles/tall-tale/example/tools/capture.mjs +122 -0
  221. package/plugins/aiinsight-shorts/styles/tall-tale/example/tools/mix.py +204 -0
  222. package/plugins/aiinsight-shorts/styles/tall-tale/example/vendor/LICENSE-three.txt +21 -0
  223. package/plugins/aiinsight-shorts/styles/tall-tale/example/vendor/addons/environments/RoomEnvironment.js +144 -0
  224. package/plugins/aiinsight-shorts/styles/tall-tale/example/vendor/addons/postprocessing/BokehPass.js +141 -0
  225. package/plugins/aiinsight-shorts/styles/tall-tale/example/vendor/addons/postprocessing/EffectComposer.js +231 -0
  226. package/plugins/aiinsight-shorts/styles/tall-tale/example/vendor/addons/postprocessing/MaskPass.js +104 -0
  227. package/plugins/aiinsight-shorts/styles/tall-tale/example/vendor/addons/postprocessing/OutputPass.js +97 -0
  228. package/plugins/aiinsight-shorts/styles/tall-tale/example/vendor/addons/postprocessing/Pass.js +95 -0
  229. package/plugins/aiinsight-shorts/styles/tall-tale/example/vendor/addons/postprocessing/RenderPass.js +99 -0
  230. package/plugins/aiinsight-shorts/styles/tall-tale/example/vendor/addons/postprocessing/ShaderPass.js +77 -0
  231. package/plugins/aiinsight-shorts/styles/tall-tale/example/vendor/addons/postprocessing/UnrealBloomPass.js +415 -0
  232. package/plugins/aiinsight-shorts/styles/tall-tale/example/vendor/addons/shaders/BokehShader.js +145 -0
  233. package/plugins/aiinsight-shorts/styles/tall-tale/example/vendor/addons/shaders/CopyShader.js +45 -0
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  485. package/plugins/motion-styles/sources/blueprint.html +617 -0
  486. package/plugins/motion-styles/sources/breaking-desk.html +585 -0
  487. package/plugins/motion-styles/sources/callout-kit.html +586 -0
  488. package/plugins/motion-styles/sources/chalk-talk.html +597 -0
  489. package/plugins/motion-styles/sources/chat-story.html +597 -0
  490. package/plugins/motion-styles/sources/clay-diorama.html +681 -0
  491. package/plugins/motion-styles/sources/clean-tech.html +554 -0
  492. package/plugins/motion-styles/sources/comic-panels.html +608 -0
  493. package/plugins/motion-styles/sources/cosmic-scale.html +628 -0
  494. package/plugins/motion-styles/sources/creator-motion.html +805 -0
  495. package/plugins/motion-styles/sources/data-city.html +613 -0
  496. package/plugins/motion-styles/sources/data-story.html +539 -0
  497. package/plugins/motion-styles/sources/deep-layers.html +624 -0
  498. package/plugins/motion-styles/sources/doc-cinema.html +590 -0
  499. package/plugins/motion-styles/sources/evidence-board.html +610 -0
  500. package/plugins/motion-styles/sources/exploded-view.html +618 -0
  501. package/plugins/motion-styles/sources/glass-icons.html +612 -0
  502. package/plugins/motion-styles/sources/glitch-pack.html +583 -0
  503. package/plugins/motion-styles/sources/globe-arcs.html +621 -0
  504. package/plugins/motion-styles/sources/headline-backdrop.html +584 -0
  505. package/plugins/motion-styles/sources/iso-cutaway.html +621 -0
  506. package/plugins/motion-styles/sources/isotype.html +588 -0
  507. package/plugins/motion-styles/sources/karaoke-subs.html +577 -0
  508. package/plugins/motion-styles/sources/low-poly-atlas.html +621 -0
  509. package/plugins/motion-styles/sources/lower-thirds.html +582 -0
  510. package/plugins/motion-styles/sources/marker-board.html +598 -0
  511. package/plugins/motion-styles/sources/market-tape.html +598 -0
  512. package/plugins/motion-styles/sources/math-canvas.html +592 -0
  513. package/plugins/motion-styles/sources/myth-or-fact.html +587 -0
  514. package/plugins/motion-styles/sources/neon-line.html +597 -0
  515. package/plugins/motion-styles/sources/paper-craft.html +612 -0
  516. package/plugins/motion-styles/sources/parchment-map.html +624 -0
  517. package/plugins/motion-styles/sources/physics-toybox.html +617 -0
  518. package/plugins/motion-styles/sources/pixel-quest.html +609 -0
  519. package/plugins/motion-styles/sources/podcast-clip.html +585 -0
  520. package/plugins/motion-styles/sources/pop-info.html +677 -0
  521. package/plugins/motion-styles/sources/product-turntable.html +611 -0
  522. package/plugins/motion-styles/sources/punch-captions.html +583 -0
  523. package/plugins/motion-styles/sources/quiz-countdown.html +593 -0
  524. package/plugins/motion-styles/sources/quote-cinema.html +581 -0
  525. package/plugins/motion-styles/sources/recipe-steps.html +599 -0
  526. package/plugins/motion-styles/sources/rubber-hose-reel.html +627 -0
  527. package/plugins/motion-styles/sources/shadow-puppets.html +609 -0
  528. package/plugins/motion-styles/sources/size-lineup.html +620 -0
  529. package/plugins/motion-styles/sources/software-walkthrough.html +651 -0
  530. package/plugins/motion-styles/sources/stack-split.html +588 -0
  531. package/plugins/motion-styles/sources/sticker-pop.html +587 -0
  532. package/plugins/motion-styles/sources/storybook.html +600 -0
  533. package/plugins/motion-styles/sources/swiss-grid.html +590 -0
  534. package/plugins/motion-styles/sources/synth-grid.html +614 -0
  535. package/plugins/motion-styles/sources/tactics-board.html +608 -0
  536. package/plugins/motion-styles/sources/terminal.html +593 -0
  537. package/plugins/motion-styles/sources/tier-list.html +600 -0
  538. package/plugins/motion-styles/sources/timeline-rail.html +598 -0
  539. package/plugins/motion-styles/sources/top-5-countdown.html +589 -0
  540. package/plugins/motion-styles/sources/versus-split.html +592 -0
  541. package/plugins/motion-styles/sources/vhs-camcorder.html +587 -0
  542. package/plugins/motion-styles/sources/visual-novel.html +623 -0
  543. package/plugins/motion-styles/sources/warm-canvas.html +742 -0
  544. package/plugins/motion-styles/sources/woodcut-tale.html +598 -0
  545. package/plugins/motion-styles/sources/zine-collage.html +594 -0
  546. package/plugins/video-pipeline/.claude-plugin/plugin.json +2 -2
  547. package/plugins/video-pipeline/skills/.upstream-skills.json +156 -143
  548. package/plugins/video-pipeline/skills/video-pipeline/references/mcp-tools.md +3 -3
  549. package/scripts/deep-validate.js +3 -2
  550. package/src/audio-mixer/mixer.js +69 -0
  551. package/src/cli/make.js +19 -0
  552. package/src/harness/lib/browser.mjs +22 -1
  553. package/src/harness/lib/capture.mjs +33 -11
  554. package/src/harness/lib/jobs.mjs +16 -1
  555. package/src/mcp-server/server.js +726 -10
  556. package/src/pipeline/providers.js +77 -17
  557. package/src/skills/sync-upstream.js +15 -3
  558. package/src/utils/media-downloader.js +7 -0
  559. package/src/utils/tool-installer.js +212 -0
  560. package/src/utils/transcribe.js +9 -1
  561. package/src/video-renderer/renderer.js +68 -38
  562. package/src/video-renderer/scene-animator.js +50 -15
  563. package/src/workflows/assets.js +49 -5
  564. package/src/workflows/render.js +2 -0
  565. package/src/workflows/script.js +14 -3
@@ -0,0 +1,27 @@
1
+ {
2
+ "title": "What Happens If You Hold Your Breath?",
3
+ "voice": "am_michael",
4
+ "speed": 1.0,
5
+ "lead": 0.35,
6
+ "outro": 1.0,
7
+ "gap": 0.26,
8
+ "music": "tension",
9
+ "sources": [
10
+ "Healthline, 'What happens when you hold your breath' (CO2 build-up drives the urge to breathe; involuntary breathing movements; fainting, after which breathing resumes)",
11
+ "UBC Science Creative Quarterly, 'Waiting to inhale: why it hurts to hold your breath' (CO2 sensing, diaphragm contractions)",
12
+ "Redwoods Group, 'Breath holding and shallow water blackout' (passing out underwater can be fatal)",
13
+ "Mammalian diving reflex: breath-holding slows the heart rate (bradycardia), most strongly with the face in cold water"
14
+ ],
15
+ "lines": [
16
+ { "text": "What happens if you hold your breath for as long as you can?", "caps": "What *happens | if you *hold | your *breath?" },
17
+ { "text": "For the first thirty seconds, nothing much.", "caps": "The first | *30 seconds | nothing *much" },
18
+ { "text": "Your lungs are full, and your blood is still carrying plenty of oxygen.", "caps": "Lungs are *full | your *blood | still has *oxygen" },
19
+ { "text": "But carbon dioxide starts building up,", "caps": "Carbon *dioxide | starts *building up" },
20
+ { "text": "and that, not the lack of oxygen, is what makes you desperate to breathe.", "caps": "That, *not | lack of *oxygen | makes you *desperate | to *breathe" },
21
+ { "text": "Your diaphragm starts twitching, trying to force a breath,", "caps": "Your *diaphragm | starts *twitching | trying to *force | a *breath" },
22
+ { "text": "and your heart actually slows down to save oxygen.", "caps": "Your *heart | slows *down | to save *oxygen" },
23
+ { "text": "Push even further, and your brain simply switches you off.", "caps": "Push even *further | your *brain | switches you *off" },
24
+ { "text": "You pass out, and your body starts breathing again on its own.", "caps": "You pass *out | your *body | *breathing again | on its *own" },
25
+ { "text": "Which is why you should never try this underwater.", "caps": "Which is *why | you should *never | try this *underwater", "gap": 0.2 }
26
+ ]
27
+ }
@@ -0,0 +1,10 @@
1
+ <!doctype html>
2
+ <html><head><meta charset="utf-8"><title>Style sheet</title>
3
+ <style>
4
+ @font-face { font-family: 'Inter'; font-weight: 900; src: url('fonts/Inter-Black.otf'); }
5
+ @font-face { font-family: 'Inter'; font-weight: 800; src: url('fonts/Inter-ExtraBold.otf'); }
6
+ html, body { margin: 0; background: #111; } canvas { display: block; max-width: 100vw; height: auto; } #gl, #gl2 { display: none; }
7
+ </style></head>
8
+ <body><canvas id="cv" width="1920" height="1080"></canvas><canvas id="gl" width="1080" height="1920"></canvas><canvas id="gl2" width="1280" height="860"></canvas>
9
+ <script type="importmap">{"imports":{"three":"./vendor/three.module.js","three/addons/":"./vendor/addons/"}}</script>
10
+ <script type="module" src="src/sheet.js"></script></body></html>
@@ -0,0 +1,62 @@
1
+ // Style-sheet board (1920x1080): the style's look on one page, drawn with the style's OWN kit, so the sheet always
2
+ // matches what renders. Used by sheet.html -> node tools/capture.mjs stylesheet ../style-sheet.png
3
+ import { setCtx } from './lib.js';
4
+
5
+ export const BW = 1920, BH = 1080;
6
+ let B = null; // the board's 2D context
7
+ const off = document.createElement('canvas'); off.width = 1080; off.height = 1920;
8
+ const offCtx = off.getContext('2d');
9
+
10
+ export function startBoard(canvas, { title, author = 'MADE BY YOUR NAME · 2026', bg = '#17181C', line = '#4A4D55', head = '#F2F2F2', accent = '#FFD43B', font = 'Inter' }) {
11
+ B = canvas.getContext('2d'); setCtx(B);
12
+ B.fillStyle = bg; B.fillRect(0, 0, BW, BH);
13
+ B.font = `900 44px ${font}`; B.fillStyle = head; B.textBaseline = 'alphabetic'; B.textAlign = 'left'; B.letterSpacing = '3px';
14
+ B.fillText(title, 24, 52);
15
+ B.font = `800 22px Inter`; B.textAlign = 'right'; B.fillStyle = '#B9BCC4'; B.letterSpacing = '2px'; B.fillText(author, BW - 24, 48);
16
+ B.letterSpacing = '0px';
17
+ board.line = line; board.head = head; board.accent = accent; board.font = font;
18
+ return B;
19
+ }
20
+ export const board = { line: '#444', head: '#fff', accent: '#ff0', font: 'Inter' };
21
+
22
+ /** a numbered panel with its heading; returns the inner content box */
23
+ export function panel(x, y, w, h, n, label) {
24
+ B.strokeStyle = board.line; B.lineWidth = 2; B.strokeRect(x + 0.5, y + 0.5, w, h);
25
+ B.font = `900 30px ${board.font}`; B.fillStyle = board.head; B.textAlign = 'left'; B.letterSpacing = '6px';
26
+ B.fillText(`${n}. ${label}`, x + 18, y + 42); B.letterSpacing = '0px';
27
+ B.strokeStyle = board.line; B.beginPath(); B.moveTo(x + 18, y + 58); B.lineTo(x + w - 18, y + 58); B.stroke();
28
+ return { x: x + 18, y: y + 72, w: w - 36, h: h - 90 };
29
+ }
30
+ /** render a 1080x1920 frame with drawFn (which uses the kit) and place it at x, y, w (height = w * 16/9) */
31
+ export function frame(x, y, w, drawFn) {
32
+ offCtx.setTransform(1, 0, 0, 1, 0, 0); offCtx.globalAlpha = 1; offCtx.clearRect(0, 0, 1080, 1920);
33
+ setCtx(offCtx); offCtx.save(); drawFn(); offCtx.restore(); setCtx(B);
34
+ const h = w * 16 / 9; B.drawImage(off, x, y, w, h);
35
+ B.strokeStyle = board.line; B.lineWidth = 2; B.strokeRect(x, y, w, h);
36
+ return h;
37
+ }
38
+ /** draw a kit component at (cx, cy) scaled by s, with a label under it */
39
+ export function cell(cx, cy, s, drawFn, label, labelY = 90, color = '#3A3640') {
40
+ B.save(); B.translate(cx, cy); B.scale(s, s); drawFn(); B.restore(); setCtx(B);
41
+ if (label) small(label, cx, cy + labelY, 'center', 15, color);
42
+ }
43
+ export function small(text, x, y, align = 'left', size = 17, color = '#D7D9DE') {
44
+ B.font = `800 ${size}px Inter`; B.fillStyle = color; B.textAlign = align; B.letterSpacing = '2px';
45
+ text.split('\n').forEach((l, i) => B.fillText(l, x, y + i * (size + 5))); B.letterSpacing = '0px';
46
+ }
47
+ export function swatches(box, list) {
48
+ const n = list.length, gap = 12, sw = Math.min(78, (box.w - gap * (n - 1)) / n), tw = n * sw + (n - 1) * gap, x0 = box.x + (box.w - tw) / 2;
49
+ list.forEach(([name, hex], i) => {
50
+ const x = x0 + i * (sw + gap); B.fillStyle = hex; B.beginPath(); B.roundRect(x, box.y + 10, sw, sw * 0.9, 8); B.fill();
51
+ B.strokeStyle = 'rgba(255,255,255,0.15)'; B.lineWidth = 1; B.stroke();
52
+ small(name + '\n' + hex.toUpperCase(), x + sw / 2, box.y + sw * 0.9 + 34, 'center', 13);
53
+ });
54
+ return box.y + sw * 0.9 + 80;
55
+ }
56
+ export function rules(box, list, y0 = box.y + 20, size = 19, step = 52) {
57
+ list.forEach((r, i) => {
58
+ B.beginPath(); B.arc(box.x + 18, y0 + i * step - 6, 17, 0, 7); B.strokeStyle = board.head; B.lineWidth = 2; B.stroke();
59
+ small(String(i + 1), box.x + 18, y0 + i * step + 1, 'center', 17, board.head);
60
+ small(r, box.x + 50, y0 + i * step, 'left', size, '#E6E7EA');
61
+ });
62
+ }
@@ -0,0 +1,68 @@
1
+ // Captions: 1-3 words, Inter Black, white with a thick ink outline, ONE yellow word, centre lower third.
2
+ // Each script line has "caps": "WHAT IF *YOU | SWALLOW *GUM?" ("|" = next caption, "*" = the yellow word).
3
+ // Without "caps", the line is chunked automatically (2-3 words, the longest word goes yellow).
4
+ // A chunk appears 0.05 s before its first word and stays until the next chunk (or shortly after the line ends).
5
+ import { ctx, C, clamp, lerp, seg, eob } from './lib.js';
6
+ import { T, lineWords } from './timing.js';
7
+
8
+ export const CAP = { y: 1480, size: 118, maxW: 940 };
9
+ let caps = [];
10
+
11
+ function autoChunks(text) {
12
+ const ws = text.toUpperCase().split(/\s+/).filter(Boolean), out = [];
13
+ for (let i = 0; i < ws.length;) { const n = ws.length - i === 4 ? 2 : Math.min(3, ws.length - i); out.push(ws.slice(i, i + n)); i += n; }
14
+ return out.map((c) => { const k = c.reduce((b, w, j) => (w.replace(/[^A-Z]/g, '').length > c[b].replace(/[^A-Z]/g, '').length ? j : b), 0); return c.map((w, j) => (j === k ? '*' + w : w)).join(' '); });
15
+ }
16
+
17
+ export function buildCaptions(script) {
18
+ caps = [];
19
+ script.lines.forEach((ln, i) => {
20
+ const chunks = (ln.caps ? ln.caps.split('|') : autoChunks(ln.text)).map((s) => s.trim()).filter(Boolean);
21
+ const ws = lineWords(i); if (!ws.length) return;
22
+ const counts = chunks.map((c) => c.split(/\s+/).length), N = counts.reduce((a, b) => a + b, 0);
23
+ const nm = (w) => String(w).toLowerCase().replace(/[^a-z0-9']+/g, '');
24
+ let acc = 0, from = 0;
25
+ chunks.forEach((c, j) => {
26
+ // find the chunk's first word in the spoken line (from where the last chunk started); else place it by word count
27
+ const first = nm(c.split(/\s+/)[0]);
28
+ let idx = j === 0 ? 0 : ws.findIndex((w, k) => k > from && first && (nm(w.w) === first || (first.length > 2 && nm(w.w).startsWith(first))));
29
+ if (idx < 0) idx = Math.max(from + (j ? 1 : 0), Math.min(ws.length - 1, Math.round(acc * ws.length / N)));
30
+ acc += counts[j]; from = idx;
31
+ caps.push({ line: i, s: ws[idx].s - 0.05, words: c.split(/\s+/).map((w) => ({ txt: w.replace('*', ''), hi: w.startsWith('*') })) });
32
+ });
33
+ });
34
+ caps.forEach((c, k) => {
35
+ const next = caps[k + 1], lineEnd = T.lines[c.line].end;
36
+ c.e = next ? (next.s - lineEnd > 0.7 && next.line !== c.line ? lineEnd + 0.35 : next.s) : T.dur;
37
+ });
38
+ return caps;
39
+ }
40
+ export const captionList = () => caps;
41
+
42
+ export function drawCaption(t) {
43
+ const c = caps.find((c) => t >= c.s && t < c.e); if (!c) return;
44
+ const lt = t - c.s, size = CAP.size;
45
+ ctx.font = `900 ${size}px Inter`; ctx.letterSpacing = '-1px';
46
+ const sp = size * 0.26;
47
+ c.words.forEach((w) => (w.w = ctx.measureText(w.txt).width));
48
+ const width = (ws) => ws.reduce((a, w) => a + w.w, 0) + sp * (ws.length - 1);
49
+ let lines = [c.words];
50
+ if (width(c.words) > CAP.maxW && c.words.length > 1) {
51
+ let best = null;
52
+ for (let i = 1; i < c.words.length; i++) { const a = c.words.slice(0, i), b = c.words.slice(i), m = Math.max(width(a), width(b)); if (!best || m < best.m) best = { m, l: [a, b] }; }
53
+ lines = best.l;
54
+ }
55
+ const fit = Math.min(1, CAP.maxW / Math.max(...lines.map(width)));
56
+ const sc = (lt < 0.2 ? lerp(0.65, 1, eob(seg(lt, 0, 0.2))) : 1) * fit;
57
+ ctx.save(); ctx.translate(540, CAP.y); ctx.scale(sc, sc);
58
+ ctx.textBaseline = 'middle'; ctx.textAlign = 'left'; ctx.lineJoin = 'round';
59
+ const lh = size, y0 = -(lines.length - 1) * lh / 2;
60
+ lines.forEach((ln, li) => {
61
+ let x = -width(ln) / 2; const y = y0 + li * lh;
62
+ for (const w of ln) {
63
+ ctx.lineWidth = 22; ctx.strokeStyle = '#111'; ctx.strokeText(w.txt, x, y + 6); ctx.strokeText(w.txt, x, y);
64
+ ctx.fillStyle = w.hi ? C.yellow : C.white; ctx.fillText(w.txt, x, y); x += w.w + sp;
65
+ }
66
+ });
67
+ ctx.letterSpacing = '0px'; ctx.restore();
68
+ }
@@ -0,0 +1,65 @@
1
+ // Renderer + film look: ACES tone curve, soft shadows, environment light, bloom, depth of field, vignette + grain.
2
+ // const E = makeEngine(canvas) · E.render(scene, camera, { bloom, focus, aperture, maxblur, grade })
3
+ import * as THREE from 'three';
4
+ import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
5
+ import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
6
+ import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
7
+ import { BokehPass } from 'three/addons/postprocessing/BokehPass.js';
8
+ import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js';
9
+ import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
10
+ import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
11
+
12
+ export const W = 1080, H = 1920;
13
+ /** render quality from the URL: ?res=0.6 renders 3D at 60% size (upscaled), ?aa=0 turns MSAA off, ?shadow=1024 */
14
+ const Q = new URLSearchParams(typeof location !== 'undefined' ? location.search : '');
15
+ export const RES = +(Q.get('res') || 1), AA = +(Q.get('aa') ?? 4), SHADOW = +(Q.get('shadow') || 2048);
16
+ const GRADE = {
17
+ uniforms: { tDiffuse: { value: null }, uVig: { value: 0.35 }, uGrain: { value: 0.025 }, uTime: { value: 0 }, uWarm: { value: 0.04 } },
18
+ vertexShader: 'varying vec2 vUv; void main(){ vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); }',
19
+ fragmentShader: `uniform sampler2D tDiffuse; uniform float uVig, uGrain, uTime, uWarm; varying vec2 vUv;
20
+ float h(vec2 p){ return fract(sin(dot(p, vec2(12.9898, 78.233)) + uTime * 7.13) * 43758.5453); }
21
+ void main(){ vec4 c = texture2D(tDiffuse, vUv); vec2 d = vUv - 0.5; d.x *= 0.5625;
22
+ c.rgb *= 1.0 - uVig * smoothstep(0.25, 0.75, length(d) * 1.4);
23
+ c.rgb += (h(vUv * 1000.0) - 0.5) * uGrain; c.r += uWarm * 0.5; c.b -= uWarm * 0.5; gl_FragColor = c; }`,
24
+ };
25
+
26
+ export function makeEngine(canvas, { w = W, h = H, samples = 4, shadowSize = 2048 } = {}) {
27
+ const renderer = new THREE.WebGLRenderer({ canvas, antialias: true, preserveDrawingBuffer: true });
28
+ renderer.setSize(w, h, false); renderer.setPixelRatio(1);
29
+ renderer.toneMapping = THREE.ACESFilmicToneMapping; renderer.toneMappingExposure = 1.0;
30
+ renderer.shadowMap.enabled = true; renderer.shadowMap.type = THREE.PCFSoftShadowMap; renderer.outputColorSpace = THREE.SRGBColorSpace;
31
+ const pmrem = new THREE.PMREMGenerator(renderer), envMap = pmrem.fromScene(new RoomEnvironment(), 0.04).texture;
32
+ const rt = new THREE.WebGLRenderTarget(w, h, { type: THREE.HalfFloatType, samples });
33
+ renderer.userData = { shadowSize };
34
+ const composer = new EffectComposer(renderer, rt); composer.setSize(w, h);
35
+ const rp = new RenderPass(new THREE.Scene(), new THREE.PerspectiveCamera()); composer.addPass(rp);
36
+ const bokeh = new BokehPass(rp.scene, rp.camera, { focus: 3, aperture: 0.002, maxblur: 0.008 }); composer.addPass(bokeh);
37
+ const bloom = new UnrealBloomPass(new THREE.Vector2(w, h), 0.35, 0.6, 0.85); composer.addPass(bloom);
38
+ composer.addPass(new OutputPass());
39
+ const grade = new ShaderPass(GRADE); composer.addPass(grade);
40
+ return {
41
+ renderer, envMap, composer,
42
+ /** look = { bloom, bloomThreshold, focus (m), aperture (0 = all sharp), maxblur, exposure, vignette, grain, warm, t } */
43
+ render(scene, camera, look = {}) {
44
+ rp.scene = scene; rp.camera = camera; bokeh.scene = scene; bokeh.camera = camera;
45
+ bokeh.enabled = (look.aperture ?? 0.0015) > 0;
46
+ bokeh.uniforms.focus.value = look.focus ?? 3; bokeh.uniforms.aperture.value = look.aperture ?? 0.0015; bokeh.uniforms.maxblur.value = look.maxblur ?? 0.006;
47
+ bloom.strength = look.bloom ?? 0.3; bloom.threshold = look.bloomThreshold ?? 0.85; bloom.radius = 0.6;
48
+ renderer.toneMappingExposure = look.exposure ?? 1.0;
49
+ grade.uniforms.uVig.value = look.vignette ?? 0.35; grade.uniforms.uGrain.value = look.grain ?? 0.02; grade.uniforms.uWarm.value = look.warm ?? 0.03; grade.uniforms.uTime.value = look.t ?? 0;
50
+ composer.render();
51
+ },
52
+ };
53
+ }
54
+ /** the default light rig: warm key with soft shadow, cool fill, rim, sky/ground bounce. Returns { key, rim, group } */
55
+ export function lightRig(scene, { key = '#FFE2C2', keyI = 3.2, keyPos = [2.5, 4, 3], rimCol = '#BFD8FF', rimI = 2.2, sky = '#FFF4E6', ground = '#8C6E55', hemiI = 0.9, shadowBox = 3, target = [0, 1, 0] } = {}) {
56
+ const g = new THREE.Group(); scene.add(g);
57
+ const k = new THREE.DirectionalLight(key, keyI); k.position.set(...keyPos); k.target.position.set(...target); k.castShadow = true;
58
+ k.shadow.mapSize.set(SHADOW, SHADOW); k.shadow.bias = -0.0004; k.shadow.normalBias = 0.02; k.shadow.radius = 6;
59
+ Object.assign(k.shadow.camera, { left: -shadowBox, right: shadowBox, top: shadowBox, bottom: -shadowBox, near: 0.1, far: 20 }); k.shadow.camera.updateProjectionMatrix();
60
+ g.add(k, k.target);
61
+ const r = new THREE.DirectionalLight(rimCol, rimI); r.position.set(-3, 3, -3); g.add(r);
62
+ g.add(new THREE.HemisphereLight(sky, ground, hemiI));
63
+ return { key: k, rim: r, group: g };
64
+ }
65
+ export function camera(fov = 30) { return new THREE.PerspectiveCamera(fov, W / H, 0.05, 120); }
@@ -0,0 +1,128 @@
1
+ // A stylized 3D person sculpted from SDFs (smooth, clay-like), split into rigid parts on a simple skeleton so it can
2
+ // be posed every frame. new Human({ skin, shirt, pants, shoes, hair, face: true|false, scale }).
3
+ // h.group (add to scene; feet at y = 0) · h.pose({ spine, chest, head, shL, elL, shR, elR, hipL, knL, hipR, knR }) degrees
4
+ // h.setXray(true) (body becomes x-ray glass with bones + organs inside, head stays) · h.setLook(mat) (Night File looks)
5
+ import * as THREE from 'three';
6
+ import { sphere, ellipsoid, capsule, smin, smax, ssub, noise3, mesh, rgb } from './sdf.js';
7
+
8
+ const D = THREE.MathUtils.degToRad;
9
+ const cache = new Map();
10
+ const mixc = (a, b, t) => [a[0] + (b[0] - a[0]) * t, a[1] + (b[1] - a[1]) * t, a[2] + (b[2] - a[2]) * t];
11
+ const sstep = (a, b, x) => { const t = Math.max(0, Math.min(1, (x - a) / (b - a))); return t * t * (3 - 2 * t); }; // sculpts are reused across characters with the same look
12
+ function sculpt(key, f, bounds, step, color) { const k = key; if (!cache.has(k)) cache.set(k, mesh(f, bounds, step, color)); return cache.get(k); }
13
+
14
+ export const SKIN_MAT = () => new THREE.MeshPhysicalMaterial({ vertexColors: true, roughness: 0.55, sheen: 0.35, sheenRoughness: 0.7, sheenColor: new THREE.Color('#ffd6c2') });
15
+
16
+ export class Human {
17
+ constructor(o = {}) {
18
+ const c = { skin: '#E3A988', shirt: '#3E7CC9', pants: '#2B3550', shoes: '#F2F2F2', hair: '#3A2618', iris: '#4A3426', ...o };
19
+ this.o = c; const face = c.face !== false, K = JSON.stringify(c);
20
+ const S = rgb(c.skin), SH = rgb(c.shirt), PA = rgb(c.pants), SO = rgb(c.shoes);
21
+ this.mat = SKIN_MAT(); this.parts = [];
22
+ const add = (parent, geo, pos = [0, 0, 0]) => { const m = new THREE.Mesh(geo, this.mat); m.castShadow = true; m.receiveShadow = true; m.position.set(...pos); parent.add(m); this.parts.push(m); return m; };
23
+ const G = (parent, pos) => { const g = new THREE.Group(); g.position.set(...pos); parent.add(g); return g; };
24
+
25
+ this.group = new THREE.Group(); this.group.scale.setScalar(c.scale || 1);
26
+ this.hips = G(this.group, [0, 0.93, 0]);
27
+ // torso (pivot low in the back so the spine bends naturally)
28
+ this.spine = G(this.hips, [0, 0.04, 0]);
29
+ add(this.spine, sculpt('torso' + K, (p) => {
30
+ let d = ellipsoid(p, [0, 0.34, 0], [0.185, 0.165, 0.118]);
31
+ d = smin(d, ellipsoid(p, [0, 0.13, 0.008], [0.162, 0.17, 0.112]), 0.08);
32
+ d = smin(d, ellipsoid(p, [0, -0.04, 0], [0.165, 0.11, 0.108]), 0.07);
33
+ d = smin(d, capsule(p, [-0.165, 0.43, -0.005], [0.165, 0.43, -0.005], 0.062), 0.07);
34
+ d = smin(d, capsule(p, [0, 0.46, -0.005], [0, 0.6, 0.0], 0.05, 0.047), 0.05);
35
+ return d;
36
+ }, [[-0.27, -0.17, -0.16], [0.27, 0.64, 0.17]], 0.0065, (p) => { const collar = ellipsoid(p, [0, 0.555, 0.03], [0.078, 0.085, 0.085]); const top = mixc(SH, S, sstep(0.006, -0.006, collar)); return mixc(PA, top, sstep(0.0, 0.03, p[1])); }));
37
+ // head
38
+ this.head = G(this.spine, [0, 0.58, 0]);
39
+ add(this.head, sculpt('head' + face + c.skin, (p) => {
40
+ let d = ellipsoid(p, [0, 0.15, -0.005], [0.108, 0.128, 0.118]);
41
+ if (!face) return smin(d, capsule(p, [0, -0.02, 0], [0, 0.06, 0.01], 0.05), 0.05);
42
+ d = smin(d, ellipsoid(p, [0, 0.072, 0.03], [0.094, 0.082, 0.092]), 0.05);
43
+ d = smin(d, ellipsoid(p, [0, 0.018, 0.058], [0.043, 0.033, 0.038]), 0.04);
44
+ for (const s of [-1, 1]) { d = smin(d, ellipsoid(p, [s * 0.052, 0.075, 0.068], [0.038, 0.032, 0.032]), 0.03); d = smin(d, ellipsoid(p, [s * 0.108, 0.105, -0.005], [0.017, 0.033, 0.024]), 0.012); d = ssub(d, sphere(p, [s * 0.041, 0.124, 0.112], 0.026), 0.018); }
45
+ d = smin(d, capsule(p, [0, 0.12, 0.104], [0, 0.088, 0.117], 0.009, 0.013), 0.02);
46
+ d = smin(d, sphere(p, [0, 0.082, 0.113], 0.016), 0.016);
47
+ d = smin(d, ellipsoid(p, [0, 0.043, 0.104], [0.026, 0.011, 0.012]), 0.012);
48
+ d = ssub(d, capsule(p, [-0.024, 0.039, 0.116], [0.024, 0.039, 0.116], 0.0035), 0.004);
49
+ return smin(d, capsule(p, [0, -0.04, -0.005], [0, 0.05, 0.005], 0.048), 0.04);
50
+ }, [[-0.14, -0.06, -0.14], [0.14, 0.3, 0.16]], 0.0038, () => S));
51
+ if (face) {
52
+ const white = new THREE.MeshPhysicalMaterial({ color: '#F7F4EF', roughness: 0.2, clearcoat: 1 });
53
+ const iris = new THREE.MeshStandardMaterial({ color: c.iris, roughness: 0.3 }), pupil = new THREE.MeshBasicMaterial({ color: '#0B0907' });
54
+ this.eyes = [];
55
+ for (const s of [-1, 1]) {
56
+ const e = new THREE.Group(); e.position.set(s * 0.041, 0.124, 0.091); this.head.add(e); this.eyes.push(e);
57
+ const ball = new THREE.Mesh(new THREE.SphereGeometry(0.022, 32, 24), white); e.add(ball);
58
+ const ir = new THREE.Mesh(new THREE.CircleGeometry(0.0108, 32), iris); ir.position.z = 0.0222; e.add(ir);
59
+ const pu = new THREE.Mesh(new THREE.CircleGeometry(0.0052, 24), pupil); pu.position.z = 0.0224; e.add(pu);
60
+ const hl = new THREE.Mesh(new THREE.CircleGeometry(0.0022, 12), new THREE.MeshBasicMaterial({ color: '#FFFFFF' })); hl.position.set(0.0035, 0.004, 0.0226); e.add(hl);
61
+ // eyelids (skin): upper lid covers the top of the eye; this.lids lets shots blink / squint / widen
62
+ const lidM = new THREE.MeshPhysicalMaterial({ color: c.skin, roughness: 0.55, sheen: 0.35, sheenColor: new THREE.Color('#ffd6c2') });
63
+ const lid = new THREE.Mesh(new THREE.SphereGeometry(0.0236, 32, 16, 0, Math.PI * 2, 0, Math.PI * 0.36), lidM); lid.position.set(s * 0.041, 0.124, 0.091); lid.rotation.x = 0.12; this.head.add(lid);
64
+ const low = new THREE.Mesh(new THREE.SphereGeometry(0.0234, 32, 16, 0, Math.PI * 2, Math.PI * 0.78, Math.PI * 0.22), lidM); low.rotation.x = -0.25; low.position.copy(lid.position); this.head.add(low);
65
+ (this.lids ||= []).push(lid);
66
+ }
67
+ const HA = rgb(c.hair);
68
+ add(this.head, sculpt('hair' + c.hair, (p) => {
69
+ let d = ellipsoid(p, [0, 0.168, -0.014], [0.118, 0.138, 0.13]);
70
+ const line = 0.05 + 0.16 * Math.min(1, Math.max(0, (p[2] + 0.04) / 0.14)); // hairline: low at the back, high at the front
71
+ d = smax(d, -(p[1] - line), 0.02);
72
+ d = smin(d, ellipsoid(p, [0.02, 0.262, 0.05], [0.085, 0.045, 0.075]), 0.04); // quiff
73
+ d += 0.006 * noise3(p[0] * 45, p[1] * 25, p[2] * 45);
74
+ for (const s of [-1, 1]) d = Math.min(d, capsule(p, [s * 0.022, 0.158, 0.119], [s * 0.062, 0.162, 0.108], 0.0065, 0.005)); // brows
75
+ return d;
76
+ }, [[-0.15, 0.02, -0.16], [0.15, 0.33, 0.16]], 0.004, () => HA));
77
+ }
78
+ // arms
79
+ this.arm = {};
80
+ for (const s of [-1, 1]) {
81
+ const k = s < 0 ? 'L' : 'R', sh = G(this.spine, [s * 0.2, 0.43, -0.005]);
82
+ add(sh, sculpt('uarm' + K, (p) => smin(capsule(p, [0, 0, 0], [0, -0.27, 0], 0.048, 0.04), capsule(p, [0, 0.0, 0], [0, -0.13, 0], 0.062, 0.056), 0.02),
83
+ [[-0.08, -0.33, -0.08], [0.08, 0.07, 0.08]], 0.005, (p) => mixc(S, SH, sstep(-0.142, -0.128, p[1]))));
84
+ const el = G(sh, [0, -0.27, 0]);
85
+ add(el, sculpt('farm' + s + c.skin, (p) => {
86
+ let d = capsule(p, [0, 0, 0], [0, -0.23, 0.005], 0.039, 0.031);
87
+ d = smin(d, ellipsoid(p, [0, -0.29, 0.008], [0.041, 0.055, 0.021]), 0.03);
88
+ d = smin(d, capsule(p, [0, -0.31, 0.008], [0, -0.365, 0.018], 0.022, 0.017), 0.02);
89
+ for (const fx of [-0.011, 0.011]) d = ssub(d, capsule(p, [fx, -0.335, 0.035], [fx, -0.4, 0.04], 0.0025), 0.003);
90
+ d = smin(d, capsule(p, [-s * 0.028, -0.26, 0.018], [-s * 0.04, -0.31, 0.036], 0.012, 0.01), 0.012);
91
+ return d;
92
+ }, [[-0.08, -0.41, -0.06], [0.08, 0.06, 0.08]], 0.005, () => S));
93
+ this.arm[k] = { sh, el };
94
+ }
95
+ // legs
96
+ this.leg = {};
97
+ for (const s of [-1, 1]) {
98
+ const k = s < 0 ? 'L' : 'R', hip = G(this.hips, [s * 0.088, -0.03, 0]);
99
+ add(hip, sculpt('thigh' + c.pants, (p) => capsule(p, [0, 0, 0], [0, -0.42, 0.005], 0.082, 0.06), [[-0.1, -0.5, -0.1], [0.1, 0.1, 0.1]], 0.007, () => PA));
100
+ const kn = G(hip, [0, -0.42, 0.005]);
101
+ add(kn, sculpt('shin' + c.pants + c.shoes, (p) => {
102
+ let d = capsule(p, [0, 0, 0], [0, -0.38, -0.005], 0.058, 0.045);
103
+ d = smin(d, ellipsoid(p, [0, -0.43, 0.045], [0.056, 0.05, 0.12]), 0.04);
104
+ return smax(d, -(p[1] + 0.475), 0.01);
105
+ }, [[-0.09, -0.5, -0.1], [0.09, 0.07, 0.19]], 0.006, (p) => (p[1] > -0.36 ? PA : SO)));
106
+ this.leg[k] = { hip, kn };
107
+ }
108
+ this.pose({});
109
+ }
110
+ /** pose in degrees: spine/chest/head [x, y, z]; shL/shR [x (forward +), y, z (out +)]; elL/elR bend; hipL/hipR [x (forward +), y, z]; knL/knR bend */
111
+ pose(q) {
112
+ const r3 = (g, a = [0, 0, 0]) => g.rotation.set(D(a[0]), D(a[1]), D(a[2]));
113
+ r3(this.spine, q.spine); r3(this.head, q.head);
114
+ r3(this.arm.L.sh, [-(q.shL?.[0] ?? 0), q.shL?.[1] ?? 0, -(q.shL?.[2] ?? 6)]); this.arm.L.el.rotation.set(-D(q.elL ?? 10), 0, 0);
115
+ r3(this.arm.R.sh, [-(q.shR?.[0] ?? 0), q.shR?.[1] ?? 0, q.shR?.[2] ?? 6]); this.arm.R.el.rotation.set(-D(q.elR ?? 10), 0, 0);
116
+ r3(this.leg.L.hip, [-(q.hipL?.[0] ?? 0), q.hipL?.[1] ?? 0, -(q.hipL?.[2] ?? 2)]); this.leg.L.kn.rotation.set(D(q.knL ?? 2), 0, 0);
117
+ r3(this.leg.R.hip, [-(q.hipR?.[0] ?? 0), q.hipR?.[1] ?? 0, q.hipR?.[2] ?? 2]); this.leg.R.kn.rotation.set(D(q.knR ?? 2), 0, 0);
118
+ if (this.lids) this.lids.forEach((l) => (l.rotation.x = 0.12 + (q.lid ?? 0) * 1.25)); // lid: -0.4 wide open … 0 normal … 1 closed
119
+ if (q.look && this.eyes) this.eyes.forEach((e) => e.rotation.set(D(q.look[1] || 0), D(q.look[0] || 0), 0));
120
+ this.group.updateMatrixWorld(true);
121
+ }
122
+ /** walking pose at phase ph (radians) */
123
+ walk(ph, amt = 1) { const s = Math.sin(ph) * amt; this.pose({ hipL: [s * 26, 0, 2], hipR: [-s * 26, 0, 2], knL: Math.max(0, -Math.sin(ph + 0.6)) * 40 * amt + 4, knR: Math.max(0, Math.sin(ph + 0.6)) * 40 * amt + 4, shL: [-s * 20, 0, 6], shR: [s * 20, 0, 6], elL: 18, elR: 18, spine: [3, s * 4, 0] }); this.hips.position.y = 0.93 - Math.abs(Math.cos(ph)) * 0.012 * amt; }
124
+ /** swap the body (not the head) to another material, e.g. x-ray glass; null restores */
125
+ setBodyMaterial(m) { this.parts.forEach((p) => { if (p.parent !== this.head) p.material = m || this.mat; p.castShadow = !m; }); }
126
+ /** every part to one material (Night File silhouettes) */
127
+ setAllMaterial(m) { this.parts.forEach((p) => (p.material = m)); }
128
+ }
@@ -0,0 +1,44 @@
1
+ // Inside Out engine: canvas, palette, math and drawing primitives.
2
+ // Every drawing function in the kit uses the shared `ctx` exported here (set once by main.js).
3
+ export const W = 1080, H = 1920, FPS = 30;
4
+ export let ctx = null;
5
+ export function setCtx(c) { ctx = c; }
6
+
7
+ // The style sheet palette. Only these (plus the derived shades) appear on screen.
8
+ export const C = {
9
+ skin: '#E8B89A', pink: '#E57A8A', red: '#D62839', cyan: '#4FD1E8', yellow: '#FFD43B', bg: '#F4F1EA',
10
+ // derived shades (darker / lighter tones of the palette, used for flat shading)
11
+ pinkLight: '#F29AA7', pinkDark: '#C9566E', skinShade: '#D49C7E', navy: '#0E1A2B', xnavy: '#0B2238',
12
+ hair: '#3B2A20', hairHi: '#5A4030', shirt: '#3A7BD5', shirtShade: '#2F67BE', pants: '#1F2A44', pantsShade: '#18213A',
13
+ ink: '#1A1A1E', mouth: '#6B2A2A', gum: '#F7F4EE', gumEdge: '#C9C2B5', white: '#FFFFFF',
14
+ stomachBg: '#B83A55', stomachBgDark: '#A3304A', stomachFold: '#D4637C', floor: '#E4DCCB', sky: '#BFE3F2',
15
+ leaf: '#5BAE6A', pot: '#C8734A', watch: '#1E2A44',
16
+ };
17
+
18
+ // ---------- math ----------
19
+ export const clamp = (v, a = 0, b = 1) => Math.max(a, Math.min(b, v));
20
+ export const lerp = (a, b, t) => a + (b - a) * t;
21
+ export const seg = (t, a, b) => clamp((t - a) / ((b - a) || 1e-6));
22
+ export const eo = (t) => 1 - Math.pow(1 - t, 3);
23
+ export const eio = (t) => (t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2);
24
+ export const eob = (t) => { const c1 = 1.70158, c3 = c1 + 1; return 1 + c3 * Math.pow(t - 1, 3) + c1 * Math.pow(t - 1, 2); };
25
+ export const rnd = (i) => { const x = Math.sin(i * 127.1 + 311.7) * 43758.5453; return x - Math.floor(x); };
26
+ export const TAU = Math.PI * 2;
27
+
28
+ // ---------- primitives ----------
29
+ export function rr(x, y, w, h, r) { ctx.beginPath(); ctx.roundRect(x, y, w, h, r); }
30
+ export function circle(x, y, r, fill) { ctx.beginPath(); ctx.arc(x, y, r, 0, TAU); ctx.fillStyle = fill; ctx.fill(); }
31
+ export function ell(x, y, rx, ry, fill, rot = 0) { ctx.beginPath(); ctx.ellipse(x, y, rx, ry, rot, 0, TAU); ctx.fillStyle = fill; ctx.fill(); }
32
+ export function line(pts, color, w) {
33
+ ctx.beginPath(); ctx.moveTo(pts[0][0], pts[0][1]);
34
+ for (let i = 1; i < pts.length; i++) ctx.lineTo(pts[i][0], pts[i][1]);
35
+ ctx.strokeStyle = color; ctx.lineWidth = w; ctx.lineCap = 'round'; ctx.lineJoin = 'round'; ctx.stroke();
36
+ }
37
+ export function fillAll(color) { ctx.fillStyle = color; ctx.fillRect(-300, -300, W + 600, H + 600); }
38
+ /** outlined bold text (the caption look), centred at x, y */
39
+ export function bigText(text, x, y, size, fill = C.white, rot = 0, sc = 1) {
40
+ ctx.save(); ctx.translate(x, y); ctx.rotate(rot); ctx.scale(sc, sc);
41
+ ctx.font = `900 ${size}px Inter`; ctx.textAlign = 'center'; ctx.textBaseline = 'middle'; ctx.lineJoin = 'round';
42
+ ctx.lineWidth = size * 0.2; ctx.strokeStyle = C.ink; ctx.strokeText(text, 0, 0); ctx.fillStyle = fill; ctx.fillText(text, 0, 0);
43
+ ctx.restore();
44
+ }
@@ -0,0 +1,33 @@
1
+ // Deep Dive 2D layer (drawn over the 3D frame): captions, labels.
2
+ import { ctx } from './lib.js';
3
+ export const CAPLOOK = { size: 112, y: 1560, maxW: 940, fg: '#FFFFFF', hi: '#FFD43B', stroke: '#111111' };
4
+ /** caption: sentence case, white, thick dark outline, one yellow word. words = [{ txt, hi }] */
5
+ export function caption(words, x, y, sc = 1, look = CAPLOOK) {
6
+ ctx.save(); ctx.translate(x, y); ctx.scale(sc, sc); ctx.font = `900 ${look.size}px Inter`; ctx.textBaseline = 'middle'; ctx.textAlign = 'left'; ctx.lineJoin = 'round';
7
+ const sp = look.size * 0.26, ws = words.map((w) => ctx.measureText(w.txt).width), tw = ws.reduce((a, b) => a + b, 0) + sp * (words.length - 1);
8
+ let cx = -tw / 2;
9
+ words.forEach((w, i) => { ctx.lineWidth = look.size * 0.17; ctx.strokeStyle = look.stroke; ctx.strokeText(w.txt, cx, 0); ctx.fillStyle = w.hi ? look.hi : look.fg; ctx.fillText(w.txt, cx, 0); cx += ws[i] + sp; });
10
+ ctx.restore();
11
+ }
12
+ /** small floating label with a leader line (used sparingly: names of organs, numbers) */
13
+ export function label(text, x, y, tx, ty, sc = 1) {
14
+ if (sc <= 0) return; ctx.save(); ctx.globalAlpha = Math.min(1, sc);
15
+ ctx.strokeStyle = '#FFFFFF'; ctx.lineWidth = 5; ctx.beginPath(); ctx.moveTo(x, y); ctx.lineTo(tx, ty); ctx.stroke(); ctx.beginPath(); ctx.arc(tx, ty, 9, 0, 7); ctx.fillStyle = '#FFFFFF'; ctx.fill();
16
+ ctx.translate(x, y); ctx.scale(sc, sc); ctx.font = '800 54px Inter'; const w = ctx.measureText(text).width + 50;
17
+ ctx.fillStyle = 'rgba(15,18,24,0.82)'; ctx.beginPath(); ctx.roundRect(-w / 2, -44, w, 88, 44); ctx.fill(); ctx.fillStyle = '#FFFFFF'; ctx.textAlign = 'center'; ctx.textBaseline = 'middle'; ctx.fillText(text, 0, 3);
18
+ ctx.restore();
19
+ }
20
+ /** rounded info pill (counters, short facts). col = accent colour of the text */
21
+ export function pill(text, x, y, sc = 1, col = '#FFFFFF', bg = 'rgba(12,14,20,0.8)', size = 60) {
22
+ if (sc <= 0) return; ctx.save(); ctx.translate(x, y); ctx.scale(sc, sc); ctx.font = `900 ${size}px Inter`;
23
+ const w = ctx.measureText(text).width + size * 1.2; ctx.fillStyle = bg; ctx.beginPath(); ctx.roundRect(-w / 2, -size * 0.85, w, size * 1.7, size * 0.85); ctx.fill();
24
+ ctx.fillStyle = col; ctx.textAlign = 'center'; ctx.textBaseline = 'middle'; ctx.fillText(text, 0, size * 0.06); ctx.restore();
25
+ }
26
+ /** red warning triangle with "!" */
27
+ export function warning(x, y, s) {
28
+ if (s <= 0) return; ctx.save(); ctx.translate(x, y); ctx.scale(s, s); ctx.shadowColor = 'rgba(0,0,0,0.5)'; ctx.shadowBlur = 30;
29
+ ctx.beginPath(); ctx.moveTo(0, -130); ctx.lineTo(140, 110); ctx.lineTo(-140, 110); ctx.closePath(); ctx.lineJoin = 'round'; ctx.lineWidth = 40; ctx.strokeStyle = '#D62839'; ctx.stroke(); ctx.fillStyle = '#D62839'; ctx.fill();
30
+ ctx.shadowBlur = 0; ctx.fillStyle = '#FFFFFF'; ctx.beginPath(); ctx.roundRect(-14, -60, 28, 110, 14); ctx.fill(); ctx.beginPath(); ctx.arc(0, 82, 17, 0, 7); ctx.fill(); ctx.restore();
31
+ }
32
+ /** darken toward the edges (passing out); k 0..1 */
33
+ export function blackout(k) { if (k <= 0) return; const g = ctx.createRadialGradient(540, 860, 200 * (1 - k), 540, 960, 1300 * (1 - k * 0.6)); g.addColorStop(0, 'rgba(0,0,0,0)'); g.addColorStop(1, `rgba(0,0,0,${Math.min(1, k * 1.4)})`); ctx.fillStyle = g; ctx.fillRect(0, 0, 1080, 1920); if (k > 0.75) { ctx.fillStyle = `rgba(0,0,0,${(k - 0.75) * 4})`; ctx.fillRect(0, 0, 1080, 1920); } }
@@ -0,0 +1,79 @@
1
+ // Signed-distance sculpting: build smooth, clay-like 3D shapes from simple primitives, then mesh them (surface nets).
2
+ // Everything stylized-3D in this style (people, organs, props) is sculpted here, so shapes blend smoothly with no seams.
3
+ import * as THREE from 'three';
4
+
5
+ // ---------- primitives (p = [x, y, z]) ----------
6
+ export const len = (x, y, z) => Math.sqrt(x * x + y * y + z * z);
7
+ export const sphere = (p, c, r) => len(p[0] - c[0], p[1] - c[1], p[2] - c[2]) - r;
8
+ /** ellipsoid (approximate, good for sculpting) */
9
+ export function ellipsoid(p, c, r) {
10
+ const x = (p[0] - c[0]) / r[0], y = (p[1] - c[1]) / r[1], z = (p[2] - c[2]) / r[2];
11
+ const k0 = len(x, y, z), k1 = len(x / r[0], y / r[1], z / r[2]);
12
+ return k0 * (k0 - 1) / (k1 || 1e-9);
13
+ }
14
+ /** capsule from a to b with radius ra at a and rb at b (a round cone) */
15
+ export function capsule(p, a, b, ra, rb = ra) {
16
+ const bax = b[0] - a[0], bay = b[1] - a[1], baz = b[2] - a[2], pax = p[0] - a[0], pay = p[1] - a[1], paz = p[2] - a[2];
17
+ const h = Math.max(0, Math.min(1, (pax * bax + pay * bay + paz * baz) / (bax * bax + bay * bay + baz * baz)));
18
+ return len(pax - bax * h, pay - bay * h, paz - baz * h) - (ra + (rb - ra) * h);
19
+ }
20
+ /** rounded box centred at c with half-size s and corner radius r */
21
+ export function rbox(p, c, s, r) {
22
+ const qx = Math.abs(p[0] - c[0]) - s[0] + r, qy = Math.abs(p[1] - c[1]) - s[1] + r, qz = Math.abs(p[2] - c[2]) - s[2] + r;
23
+ return len(Math.max(qx, 0), Math.max(qy, 0), Math.max(qz, 0)) + Math.min(Math.max(qx, qy, qz), 0) - r;
24
+ }
25
+ export function torus(p, c, R, r) { const x = p[0] - c[0], y = p[1] - c[1], z = p[2] - c[2]; const q = Math.sqrt(x * x + z * z) - R; return Math.sqrt(q * q + y * y) - r; }
26
+ /** smooth union / subtraction / intersection (k = blend size in metres) */
27
+ export function smin(a, b, k) { const h = Math.max(k - Math.abs(a - b), 0) / k; return Math.min(a, b) - h * h * k * 0.25; }
28
+ export function smax(a, b, k) { return -smin(-a, -b, k); }
29
+ export const ssub = (a, b, k) => smax(a, -b, k);
30
+ /** cheap smooth 3D value noise in [-1, 1] (for hair clumps, organic surfaces) */
31
+ export function noise3(x, y, z) {
32
+ const h = (i, j, k) => { const s = Math.sin(i * 127.1 + j * 311.7 + k * 74.7) * 43758.5453; return (s - Math.floor(s)) * 2 - 1; };
33
+ const xi = Math.floor(x), yi = Math.floor(y), zi = Math.floor(z), xf = x - xi, yf = y - yi, zf = z - zi;
34
+ const u = xf * xf * (3 - 2 * xf), v = yf * yf * (3 - 2 * yf), w = zf * zf * (3 - 2 * zf), L = (a, b, t) => a + (b - a) * t;
35
+ return L(L(L(h(xi, yi, zi), h(xi + 1, yi, zi), u), L(h(xi, yi + 1, zi), h(xi + 1, yi + 1, zi), u), v), L(L(h(xi, yi, zi + 1), h(xi + 1, yi, zi + 1), u), L(h(xi, yi + 1, zi + 1), h(xi + 1, yi + 1, zi + 1), u), v), w);
36
+ }
37
+
38
+ /**
39
+ * Mesh an SDF with naive surface nets. f(p) -> distance, bounds = [[x0,y0,z0],[x1,y1,z1]], step = cell size (m),
40
+ * color(p) -> [r, g, b] 0..1 (optional, becomes vertex colours). Normals come from the SDF gradient, so it's smooth.
41
+ */
42
+ export function mesh(f, bounds, step, color = null) {
43
+ const [mn, mx] = bounds, nx = Math.ceil((mx[0] - mn[0]) / step) + 1, ny = Math.ceil((mx[1] - mn[1]) / step) + 1, nz = Math.ceil((mx[2] - mn[2]) / step) + 1;
44
+ const V = new Float32Array(nx * ny * nz), id = (i, j, k) => i + nx * (j + ny * k), p = [0, 0, 0];
45
+ for (let k = 0; k < nz; k++) for (let j = 0; j < ny; j++) for (let i = 0; i < nx; i++) { p[0] = mn[0] + i * step; p[1] = mn[1] + j * step; p[2] = mn[2] + k * step; V[id(i, j, k)] = f(p); }
46
+ const cell = new Int32Array((nx - 1) * (ny - 1) * (nz - 1)).fill(-1), cid = (i, j, k) => i + (nx - 1) * (j + (ny - 1) * k);
47
+ const pos = [], EDGES = [[0, 1], [2, 3], [4, 5], [6, 7], [0, 2], [1, 3], [4, 6], [5, 7], [0, 4], [1, 5], [2, 6], [3, 7]];
48
+ const cv = new Float32Array(8);
49
+ for (let k = 0; k < nz - 1; k++) for (let j = 0; j < ny - 1; j++) for (let i = 0; i < nx - 1; i++) {
50
+ let mask = 0; for (let c = 0; c < 8; c++) { cv[c] = V[id(i + (c & 1), j + ((c >> 1) & 1), k + ((c >> 2) & 1))]; if (cv[c] < 0) mask |= 1 << c; }
51
+ if (mask === 0 || mask === 255) continue;
52
+ let sx = 0, sy = 0, sz = 0, n = 0;
53
+ for (const [a, b] of EDGES) {
54
+ if ((cv[a] < 0) === (cv[b] < 0)) continue;
55
+ const t = cv[a] / (cv[a] - cv[b]);
56
+ sx += (a & 1) + t * ((b & 1) - (a & 1)); sy += ((a >> 1) & 1) + t * (((b >> 1) & 1) - ((a >> 1) & 1)); sz += ((a >> 2) & 1) + t * (((b >> 2) & 1) - ((a >> 2) & 1)); n++;
57
+ }
58
+ cell[cid(i, j, k)] = pos.length / 3;
59
+ pos.push(mn[0] + (i + sx / n) * step, mn[1] + (j + sy / n) * step, mn[2] + (k + sz / n) * step);
60
+ }
61
+ const idx = [];
62
+ const quad = (a, b, c, d, flip) => { if (a < 0 || b < 0 || c < 0 || d < 0) return; flip ? idx.push(a, c, b, a, d, c) : idx.push(a, b, c, a, c, d); };
63
+ for (let k = 1; k < nz - 1; k++) for (let j = 1; j < ny - 1; j++) for (let i = 0; i < nx - 1; i++) { const s0 = V[id(i, j, k)] < 0; if (s0 === (V[id(i + 1, j, k)] < 0)) continue; quad(cell[cid(i, j - 1, k - 1)], cell[cid(i, j, k - 1)], cell[cid(i, j, k)], cell[cid(i, j - 1, k)], !s0); }
64
+ for (let k = 1; k < nz - 1; k++) for (let j = 0; j < ny - 1; j++) for (let i = 1; i < nx - 1; i++) { const s0 = V[id(i, j, k)] < 0; if (s0 === (V[id(i, j + 1, k)] < 0)) continue; quad(cell[cid(i - 1, j, k - 1)], cell[cid(i - 1, j, k)], cell[cid(i, j, k)], cell[cid(i, j, k - 1)], !s0); }
65
+ for (let k = 0; k < nz - 1; k++) for (let j = 1; j < ny - 1; j++) for (let i = 1; i < nx - 1; i++) { const s0 = V[id(i, j, k)] < 0; if (s0 === (V[id(i, j, k + 1)] < 0)) continue; quad(cell[cid(i - 1, j - 1, k)], cell[cid(i, j - 1, k)], cell[cid(i, j, k)], cell[cid(i - 1, j, k)], !s0); }
66
+ const nrm = new Float32Array(pos.length), col = color ? new Float32Array(pos.length) : null, e = step * 0.5, q = [0, 0, 0];
67
+ for (let v = 0; v < pos.length; v += 3) {
68
+ const x = pos[v], y = pos[v + 1], z = pos[v + 2], g = (dx, dy, dz) => { q[0] = x + dx; q[1] = y + dy; q[2] = z + dz; return f(q); };
69
+ let gx = g(e, 0, 0) - g(-e, 0, 0), gy = g(0, e, 0) - g(0, -e, 0), gz = g(0, 0, e) - g(0, 0, -e); const l = Math.hypot(gx, gy, gz) || 1;
70
+ nrm[v] = gx / l; nrm[v + 1] = gy / l; nrm[v + 2] = gz / l;
71
+ if (col) { q[0] = x; q[1] = y; q[2] = z; const c = color(q); col[v] = c[0]; col[v + 1] = c[1]; col[v + 2] = c[2]; }
72
+ }
73
+ const geo = new THREE.BufferGeometry();
74
+ geo.setAttribute('position', new THREE.Float32BufferAttribute(pos, 3)); geo.setAttribute('normal', new THREE.BufferAttribute(nrm, 3));
75
+ if (col) geo.setAttribute('color', new THREE.BufferAttribute(col, 3));
76
+ geo.setIndex(idx); return geo;
77
+ }
78
+ /** hex '#rrggbb' -> linear [r, g, b] for vertex colours */
79
+ export function rgb(hex) { const c = new THREE.Color(hex); return [c.r, c.g, c.b]; }