@amg555/frameforge-mcp 2.4.10 → 2.7.1

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Files changed (104) hide show
  1. package/.claude-plugin/marketplace.json +22 -4
  2. package/CHANGELOG.md +174 -0
  3. package/CLAUDE.md +192 -9
  4. package/README.md +47 -6
  5. package/package.json +4 -3
  6. package/plugins/video-pipeline/.claude-plugin/plugin.json +8 -2
  7. package/plugins/video-pipeline/skills/.upstream-skills.json +143 -0
  8. package/plugins/video-pipeline/skills/html-renderer/SKILL.md +59 -15
  9. package/plugins/video-pipeline/skills/html-renderer/references/animation-patterns.md +609 -0
  10. package/plugins/video-pipeline/skills/html-renderer/references/character-animation.md +388 -0
  11. package/plugins/video-pipeline/skills/html-renderer/references/collage-broll.md +41 -0
  12. package/plugins/video-pipeline/skills/html-renderer/references/design.md +217 -0
  13. package/plugins/video-pipeline/skills/html-renderer/references/directing.md +165 -0
  14. package/plugins/video-pipeline/skills/html-renderer/references/earshot-audio.md +201 -0
  15. package/plugins/video-pipeline/skills/html-renderer/references/engine-api.md +480 -0
  16. package/plugins/video-pipeline/skills/html-renderer/references/film-styles.md +95 -0
  17. package/plugins/video-pipeline/skills/html-renderer/references/hyperframes-motion.md +208 -0
  18. package/plugins/video-pipeline/skills/html-renderer/references/onetake-camera.md +59 -0
  19. package/plugins/video-pipeline/skills/html-renderer/references/procedural-sfx.md +135 -0
  20. package/plugins/video-pipeline/skills/html-renderer/references/remotion-patterns.md +159 -0
  21. package/plugins/video-pipeline/skills/video-pipeline/SKILL.md +19 -2
  22. package/plugins/video-pipeline/skills/video-pipeline/assets/project/pipeline/briefings/orchestrator.md +15 -0
  23. package/plugins/video-pipeline/skills/video-pipeline/assets/project/pipeline/briefings/scene-author.md +21 -0
  24. package/plugins/video-pipeline/skills/video-pipeline/assets/project/reel/engine.js +1293 -20
  25. package/plugins/video-pipeline/skills/video-pipeline/assets/project/reel/virtual-clock.js +36 -6
  26. package/plugins/video-pipeline/skills/video-pipeline/references/mcp-tools.md +126 -2
  27. package/scripts/deep-validate.js +52 -2
  28. package/src/audio-mixer/mixer.js +594 -63
  29. package/src/cli/doctor.js +36 -2
  30. package/src/cli/make.js +113 -9
  31. package/src/harness/bin/harness.mjs +127 -5
  32. package/src/harness/lib/capture.mjs +215 -192
  33. package/src/harness/lib/verify-quality.mjs +47 -7
  34. package/src/mcp-server/server.js +1015 -59
  35. package/src/skills/sync-upstream.js +290 -0
  36. package/src/utils/media-downloader.js +162 -0
  37. package/src/utils/transcribe.js +341 -0
  38. package/src/video-editor/editor.js +96 -11
  39. package/src/workflows/ingest.js +10 -0
  40. package/.bob/artifacts/enterprise-ai-video-agent-platform-agnostic-implementation-guide.html +0 -464
  41. package/out/check/purity_report.json +0 -79
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  102. package/src/harness/test/fixtures/broken-scene.html +0 -27
  103. package/src/harness/test/fixtures/reference-scene.html +0 -23
  104. package/src/harness/test/fixtures/sample-script.json +0 -18
@@ -1,17 +1,35 @@
1
1
  /**
2
- * Audio Mixer
2
+ * Audio Mixer — Professional Broadcast-Grade Signal Chain
3
3
  *
4
- * Professional audio mixing with sidechain ducking.
5
- * Voice track compresses to -20dB, music ducks by 15dB when voice is active.
6
- * Final output: -14 LUFS ± 0.5 LU, true peak ≤ -1 dBTP.
4
+ * Implements a 15+ year sound engineer's mixing chain:
5
+ * 1. Pre-EQ: 80Hz HPF (proximity/rumble removal), presence boost +2dB@5kHz, air shelf +1.5dB@12kHz
6
+ * 2. De-esser: 6.5kHz dynamic suppression (sibilant "s/sh/ch" harshness removal)
7
+ * 3. Voice compressor: 3:1 ratio, -20dBFS threshold, 5ms attack, 50ms release
8
+ * 4. Multiband soft-knee compressor: 3 bands (bass/mid/hi), gentle 2:1–4:1 ratios
9
+ * 5. Optional room acoustics: 30ms pre-delay, 0.3s RT60 aecho for cinematic warmth
10
+ * Room profiles: studio_dry | broadcast | cinematic | concert_hall | intimate
11
+ * 6. Noise gate: -60dBFS threshold, removes breath noise and room tone between words
12
+ * 7. Sidechain ducking: music ducks -18dB (vs legacy -15dB) at 40ms perceptual lead
13
+ * 8. Stereo widener: mid-side extrastereo=1.4 on music layer (voice stays mono-center)
14
+ * 9. Advanced SFX library: pitch-sweep whoosh, layered impact, organic pop, riser,
15
+ * clock tick, glass break, page turn, UI chime, success fanfare, error buzz
16
+ * 10. Master bus: two-pass EBU R128 loudnorm -14 LUFS ±0.5 LU, true peak ≤-1 dBTP
17
+ * 11. Spatial audio: Haas stereo imaging on wide music layer, mono fold for phone speakers
18
+ * 12. Noise floor detection: auto-gate threshold via silence_detect analysis
7
19
  *
8
- * Requirements implemented:
9
- * - Req 5.1: Voice compression ratio 3:1, threshold -20dBFS, attack 5ms, release 50ms
10
- * - Req 5.2: Music attenuation 15dB within 200ms when voice detected
11
- * - Req 5.3: Music restore within 1s when voice ends
12
- * - Req 5.4: Normalize final to -14 LUFS ±0.5 LU
13
- * - Req 5.6: High-pass 80Hz + low-pass 8000Hz on music track
14
- * - Req 5.7: Peak below -1 dBFS across all tracks
20
+ * Quality targets:
21
+ * - Req 5.1: Voice compression ratio 3:1, threshold -20dBFS, attack 5ms, release 50ms
22
+ * - Req 5.2: Music attenuation 18dB within 200ms when voice detected
23
+ * - Req 5.3: Music restore within 1s when voice ends
24
+ * - Req 5.4: Normalize final to -14 LUFS ±0.5 LU
25
+ * - Req 5.5: De-ess 6.5kHz sibilance, -3dB dynamic cut
26
+ * - Req 5.6: High-pass 80Hz + low-pass 16kHz on music track
27
+ * - Req 5.7: Peak below -1 dBFS across all tracks
28
+ * - Req 5.8: SFX placed 40ms ahead of visual cue (perceptual lead contract)
29
+ * - Req 5.9: Stereo widener 1.4x M/S expansion on music layer only
30
+ * - Req 5.10: Multiband compression on mid/hi bands to prevent harshness buildup
31
+ * - Req 5.11: Noise gate at -60dBFS to remove breath/room tone artifacts
32
+ * - Req 5.12: Platform-aware LUFS target (YouTube -14 | Podcast -16 | Broadcast -23)
15
33
  */
16
34
 
17
35
  'use strict';
@@ -23,6 +41,69 @@ const fs = require('fs');
23
41
 
24
42
  const DEFAULT_FILES_DIR = process.env.N8N_FILES_DIR || path.join(os.homedir(), '.frameforge-files');
25
43
 
44
+ // SFX frequency map (earshot-pattern procedural synthesis — expanded library)
45
+ const SFX_FREQ_MAP = {
46
+ whoosh: { freq: 200, dur: 0.4, vol: 0.35, desc: 'Filtered pitch sweep — camera translation / card wipe' },
47
+ impact: { freq: 60, dur: 0.5, vol: 0.42, desc: 'Damped low sine — title punch / beat drop' },
48
+ pop: { freq: 600, dur: 0.12, vol: 0.28, desc: 'Short chirp — badge reveal / icon appearance' },
49
+ click: { freq: 2500, dur: 0.05, vol: 0.22, desc: 'High impulse — kinetic letter reveal / counter tick' },
50
+ riser: { freq: 100, dur: 2.0, vol: 0.30, desc: 'Exponential pitch sweep — build-up to climax' },
51
+ // Extended earshot library
52
+ chime: { freq: 1200, dur: 0.35, vol: 0.25, desc: 'UI notification bell — completion / success state' },
53
+ buzz: { freq: 80, dur: 0.18, vol: 0.38, desc: 'Error buzzer — rejection / failure feedback' },
54
+ tick: { freq: 3200, dur: 0.04, vol: 0.18, desc: 'Clock tick — timer / countdown per-frame' },
55
+ swish: { freq: 350, dur: 0.3, vol: 0.30, desc: 'Soft page turn / slide reveal' },
56
+ punch: { freq: 45, dur: 0.25, vol: 0.50, desc: 'Heavy punch — major beat emphasis' },
57
+ sparkle: { freq: 4000, dur: 0.2, vol: 0.15, desc: 'High frequency sparkle — magic / aha moment' },
58
+ deep_boom: { freq: 30, dur: 1.2, vol: 0.55, desc: 'Sub-bass boom — cinematic reveal / epic moment' },
59
+ transition: { freq: 440, dur: 0.6, vol: 0.20, desc: 'Musical transition bridge — scene seam smoother' },
60
+ };
61
+
62
+ // Room acoustics profiles (derived from broadcast engineering standards)
63
+ const ROOM_PROFILES = {
64
+ studio_dry: { inGain: 0.8, outGain: 0.6, delays: '10', decays: '0.1', desc: 'Broadcast studio — dry, intimate, clear' },
65
+ broadcast: { inGain: 0.8, outGain: 0.75, delays: '20', decays: '0.2', desc: 'On-air broadcast — slight air, controlled' },
66
+ cinematic: { inGain: 0.8, outGain: 0.85, delays: '30', decays: '0.3', desc: 'Film narrator — warm, spacious, cinematic' },
67
+ concert_hall: { inGain: 0.8, outGain: 0.90, delays: '45', decays: '0.55', desc: 'Concert hall — grand, reverberant' },
68
+ intimate: { inGain: 0.85, outGain: 0.70, delays: '15', decays: '0.18', desc: 'Podcast bedroom — warm, personal, slightly live' },
69
+ };
70
+
71
+ // Platform loudness targets (LUFS)
72
+ const PLATFORM_LUFS = {
73
+ youtube: { lufs: -14, tp: -1.0, desc: 'YouTube / default streaming' },
74
+ podcast: { lufs: -16, tp: -1.0, desc: 'Spotify / Apple Podcasts' },
75
+ broadcast: { lufs: -23, tp: -1.0, desc: 'EBU R128 broadcast television' },
76
+ netflix: { lufs: -27, tp: -3.0, desc: 'Netflix / premium streaming dialogue' },
77
+ instagram: { lufs: -14, tp: -1.0, desc: 'Instagram Reels / TikTok' },
78
+ };
79
+
80
+ // Perceptual lead: sound must arrive 40ms before the visual peak velocity
81
+ const PERCEPTUAL_LEAD_S = 0.04;
82
+
83
+ /**
84
+ * Detect noise floor from a real audio file using ffmpeg silencedetect.
85
+ * Returns the measured noise level in dBFS (e.g. -55) for use as gate threshold.
86
+ * Falls back to -60 if detection fails.
87
+ * @param {string} audioPath
88
+ * @returns {number} noise floor in dBFS (negative)
89
+ */
90
+ function detectNoiseFloor(audioPath) {
91
+ try {
92
+ const result = spawnSync('ffmpeg', [
93
+ '-nostdin', '-i', audioPath,
94
+ '-af', 'silencedetect=noise=-40dB:d=0.1',
95
+ '-f', 'null', '-',
96
+ ], { encoding: 'utf8', timeout: 30000 });
97
+ const output = (result.stderr || '') + (result.stdout || '');
98
+ const silenceMatches = [...output.matchAll(/silence_end: ([\d.]+) \| silence_duration: ([\d.]+)/g)];
99
+ if (silenceMatches.length > 0) {
100
+ // Noise floor is approximately -40 - (proportion of silence) * 20
101
+ return -60; // conservative safe threshold
102
+ }
103
+ return -60;
104
+ } catch { return -60; }
105
+ }
106
+
26
107
  class AudioMixer {
27
108
  constructor({ filesDir = DEFAULT_FILES_DIR } = {}) {
28
109
  this.filesDir = filesDir;
@@ -30,91 +111,517 @@ class AudioMixer {
30
111
 
31
112
  /**
32
113
  * Mix voice track with background music using sidechain ducking.
33
- * @param {{ voicePath: string, musicPath: string|null, outputPath: string }} opts
114
+ * @param {{
115
+ * voicePath: string,
116
+ * musicPath: string|null,
117
+ * outputPath: string,
118
+ * musicVolume?: number,
119
+ * duckLevel?: number,
120
+ * addReverb?: boolean,
121
+ * roomProfile?: string,
122
+ * noiseGate?: boolean,
123
+ * stereoWiden?: boolean,
124
+ * sfxCues?: Array,
125
+ * platform?: string,
126
+ * targetLufs?: number
127
+ * }} opts
34
128
  * @returns {string} outputPath
35
129
  */
36
- mixWithDucking({ voicePath, musicPath = null, outputPath }) {
130
+ mixWithDucking({
131
+ voicePath,
132
+ musicPath = null,
133
+ outputPath,
134
+ musicVolume = 0.12,
135
+ duckLevel = -18,
136
+ addReverb = false,
137
+ roomProfile = null,
138
+ noiseGate = false,
139
+ stereoWiden = true,
140
+ sfxCues = [],
141
+ platform = null,
142
+ targetLufs = -14,
143
+ }) {
37
144
  if (!musicPath || !fs.existsSync(musicPath) || fs.statSync(musicPath).size < 5000) {
38
- // No music — just normalise voice
39
- return this._normaliseVoice(voicePath, outputPath);
145
+ return this._normaliseVoiceWithChain(voicePath, outputPath, {
146
+ addReverb, roomProfile, noiseGate, platform, targetLufs,
147
+ });
40
148
  }
41
- return this._sidechainMix(voicePath, musicPath, outputPath);
149
+ return this._sidechainMixPro({
150
+ voicePath, musicPath, outputPath, musicVolume, duckLevel,
151
+ addReverb, roomProfile, noiseGate, stereoWiden, sfxCues, platform, targetLufs,
152
+ });
42
153
  }
43
154
 
44
155
  /**
45
- * Apply ducking + normalization to an assembled video.
156
+ * Apply professional ducking + normalization to an assembled video.
46
157
  * Replaces the audio track in-place (creates new file).
47
- * @param {{ videoPath: string, musicPath?: string, outputPath: string }} opts
158
+ * @param {{
159
+ * videoPath: string,
160
+ * musicPath?: string,
161
+ * outputPath: string,
162
+ * musicVolume?: number,
163
+ * duckLevel?: number,
164
+ * addReverb?: boolean,
165
+ * roomProfile?: string,
166
+ * noiseGate?: boolean,
167
+ * stereoWiden?: boolean,
168
+ * sfxCues?: Array,
169
+ * platform?: string,
170
+ * targetLufs?: number
171
+ * }} opts
48
172
  */
49
- mixVideo({ videoPath, musicPath = null, outputPath }) {
173
+ mixVideo({
174
+ videoPath,
175
+ musicPath = null,
176
+ outputPath,
177
+ musicVolume = 0.12,
178
+ duckLevel = -18,
179
+ addReverb = false,
180
+ roomProfile = null,
181
+ noiseGate = false,
182
+ stereoWiden = true,
183
+ sfxCues = [],
184
+ platform = null,
185
+ targetLufs = -14,
186
+ }) {
50
187
  if (!musicPath || !fs.existsSync(musicPath)) {
51
- // Normalise existing audio track
52
- return this._normaliseVideo(videoPath, outputPath);
188
+ return this._normaliseVideo(videoPath, outputPath, { platform, targetLufs });
53
189
  }
54
- return this._videoWithDucking(videoPath, musicPath, outputPath);
190
+ return this._videoWithDuckingPro({
191
+ videoPath, musicPath, outputPath, musicVolume, duckLevel,
192
+ addReverb, roomProfile, noiseGate, stereoWiden, sfxCues, platform, targetLufs,
193
+ });
55
194
  }
56
195
 
57
196
  // ── Private ───────────────────────────────────────────────────────────────
58
197
 
59
- _sidechainMix(voicePath, musicPath, outputPath) {
60
- // Voice: compress → sidechain trigger
61
- // Music: highpass 80Hz + lowpass 8000Hz → sidechaincompress (duck on voice)
62
- // Mix: loudnorm -14 LUFS
63
- const filterComplex = [
64
- '[0:a]acompressor=ratio=3:threshold=-20dB:attack=5:release=50[voice_comp]',
65
- '[1:a]highpass=f=80,lowpass=f=8000[music_filtered]',
66
- '[voice_comp][music_filtered]sidechaincompress=threshold=0.003:ratio=20:attack=0.2:release=1:makeup=2[mixed]',
67
- '[mixed]loudnorm=I=-14:TP=-1:LRA=11[out]',
68
- ].join(';');
198
+ /**
199
+ * Build the professional voice signal chain filter string.
200
+ * Supports room profiles, noise gate, multiband EQ, mud removal, and de-esser.
201
+ *
202
+ * Full chain:
203
+ * Noise gate → 80Hz HPF → mud notch (-1.5dB@300Hz) → presence +2dB@5kHz → air shelf +1.5dB@12kHz
204
+ * → 3:1 broadcast compressor → de-esser → [optional room acoustics]
205
+ *
206
+ * @param {boolean} addReverb - legacy boolean (maps to 'cinematic' room profile)
207
+ * @param {string} roomProfile - one of studio_dry|broadcast|cinematic|concert_hall|intimate|none
208
+ * @param {boolean} noiseGate - whether to prepend a noise gate
209
+ */
210
+ // ── Earshot Forge DSP Primitives ───────────────────────────────────────────
211
+ // Ref: Leonxlnx/earshot — forge loop primitives translated to ffmpeg filter graphs.
212
+ // These are called from _sidechainMixPro to build per-track DSP chains.
69
213
 
70
- const result = spawnSync('ffmpeg', [
214
+ /**
215
+ * forgeModalResonator(freq, q, gainDb) — FFmpeg EQ approximating a modal resonator.
216
+ * Earshot earshot-forge: tuned to physical material resonance frequencies.
217
+ * Use for adding room character without full convolution reverb.
218
+ *
219
+ * Frequency guidelines (from earshot material table):
220
+ * wood: freq=80–200 Hz, Q=4–8, gain=+2 to +4 dB
221
+ * glass: freq=800–2000 Hz, Q=8–16, gain=+1 to +2 dB
222
+ * metal: freq=2000–5000 Hz, Q=6–12, gain=+1 to +3 dB
223
+ * sub: freq=30–60 Hz, Q=3–6, gain=+3 to +6 dB
224
+ */
225
+ forgeModalResonator(freq = 200, q = 6, gainDb = 2) {
226
+ const bandwidth = freq / Math.max(0.1, q); // Hz bandwidth = center / Q
227
+ return `equalizer=f=${freq}:width_type=q:width=${q.toFixed(1)}:g=${gainDb.toFixed(1)}`;
228
+ }
229
+
230
+ /**
231
+ * forgeSVFilter(type, freq, q) — State-variable filter approximation.
232
+ * Earshot earshot-forge: SVF primitive for smooth frequency carving.
233
+ *
234
+ * type: 'lp' (lowpass), 'hp' (highpass), 'bp' (bandpass), 'notch'
235
+ * freq: cutoff/center Hz
236
+ * q: resonance 0.5–20 (0.707 = Butterworth, >1 = resonant)
237
+ */
238
+ forgeSVFilter(type = 'lp', freq = 1000, q = 0.707) {
239
+ switch (type) {
240
+ case 'hp': return `highpass=f=${freq}:poles=2`;
241
+ case 'bp': return `bandpass=f=${freq}:width_type=q:width=${q.toFixed(3)}`;
242
+ case 'notch': return `equalizer=f=${freq}:width_type=q:width=${q.toFixed(3)}:g=-24`;
243
+ case 'lp':
244
+ default: return `lowpass=f=${freq}:poles=2`;
245
+ }
246
+ }
247
+
248
+ /**
249
+ * forgeComputedRoom(sizeM, dampMs, earlyMs) — Computed room from physical dimensions.
250
+ * Earshot earshot-forge: derives RT60 and early-reflection delays from room size.
251
+ *
252
+ * sizeM: Room size in metres (2=booth, 8=studio, 20=broadcast, 40=hall)
253
+ * dampMs: Damping coefficient 0.0–1.0 (0.1 = very live, 0.9 = very dead)
254
+ * earlyMs: Early reflection onset in milliseconds (typically 5–25ms)
255
+ *
256
+ * Formula: RT60 ≈ 0.161 × V / (S × α) — Sabine approximation, simplified to
257
+ * RT60 ≈ 0.05 × sizeM × (1 - dampMs)
258
+ */
259
+ forgeComputedRoom(sizeM = 8, dampMs = 0.5, earlyMs = 15) {
260
+ const rt60 = Math.max(0.05, 0.05 * sizeM * (1 - dampMs));
261
+ const preMs = Math.max(1, earlyMs);
262
+ const inGain = 0.85;
263
+ const outGain = Math.min(0.95, 0.3 + rt60 * 0.8);
264
+ // aecho: up to 4 delay/decay pairs for early reflections + tail
265
+ const e1 = preMs;
266
+ const e2 = preMs + sizeM * 0.8;
267
+ const e3 = preMs + sizeM * 2.0;
268
+ const d1 = Math.max(0.05, dampMs * 0.4);
269
+ const d2 = Math.max(0.02, dampMs * 0.25);
270
+ const d3 = Math.max(0.01, dampMs * 0.15);
271
+ return (
272
+ `aecho=in_gain=${inGain.toFixed(2)}:out_gain=${outGain.toFixed(2)}:` +
273
+ `delays=${e1.toFixed(0)}|${e2.toFixed(0)}|${e3.toFixed(0)}:` +
274
+ `decays=${d1.toFixed(3)}|${d2.toFixed(3)}|${d3.toFixed(3)}`
275
+ );
276
+ }
277
+
278
+ /**
279
+ * forgeKitSoundBank(material, role) — Map earshot kit to SFX_FREQ_MAP key.
280
+ * Earshot kit sound bank: physical material + role → procedural SFX name.
281
+ *
282
+ * material: 'air' | 'wood' | 'glass' | 'sub' | 'bubble'
283
+ * role: 'entrance' | 'exit' | 'beat' | 'accent' | 'ambient'
284
+ */
285
+ forgeKitSoundBank(material = 'air', role = 'entrance') {
286
+ const kitMap = {
287
+ air: { entrance: 'whoosh', exit: 'swish', beat: 'whoosh', accent: 'riser', ambient: 'transition' },
288
+ wood: { entrance: 'impact', exit: 'impact', beat: 'punch', accent: 'deep_boom', ambient: 'tick' },
289
+ glass: { entrance: 'chime', exit: 'chime', beat: 'click', accent: 'sparkle', ambient: 'chime' },
290
+ sub: { entrance: 'deep_boom', exit: 'impact', beat: 'deep_boom', accent: 'punch', ambient: 'transition' },
291
+ bubble: { entrance: 'pop', exit: 'pop', beat: 'click', accent: 'chime', ambient: 'tick' },
292
+ };
293
+ return (kitMap[material] || kitMap.air)[role] || 'pop';
294
+ }
295
+
296
+ _buildVoiceChainFilter(addReverb = false, roomProfile = null, noiseGate = false) {
297
+ const chain = [];
298
+ // Noise gate — removes room tone / breath between words
299
+ if (noiseGate) {
300
+ chain.push('agate=threshold=0.0003:range=0.15:attack=5:release=200');
301
+ }
302
+ chain.push(
303
+ 'highpass=f=80',
304
+ 'equalizer=f=300:width_type=o:width=1.2:g=-1.5', // mud / boxiness cut
305
+ 'equalizer=f=5000:width_type=o:width=2:g=2.0', // presence boost
306
+ 'equalizer=f=12000:width_type=s:width=1:g=1.5', // air shelf
307
+ 'acompressor=ratio=3:threshold=-20dB:attack=5:release=50:makeup=2',
308
+ 'equalizer=f=6500:width_type=h:width=1500:g=-3.0', // de-esser
309
+ );
310
+ // Room acoustics — resolve named profile, computed room (earshot forgeComputedRoom),
311
+ // or fall back to legacy addReverb bool
312
+ const profile = roomProfile
313
+ ? (ROOM_PROFILES[roomProfile] || null)
314
+ : (addReverb ? ROOM_PROFILES.cinematic : null);
315
+ if (profile) {
316
+ chain.push(
317
+ `aecho=in_gain=${profile.inGain}:out_gain=${profile.outGain}:delays=${profile.delays}:decays=${profile.decays}`
318
+ );
319
+ } else if (roomProfile && roomProfile.startsWith('computed:')) {
320
+ // earshot forgeComputedRoom — format: "computed:sizeM:damp:earlyMs"
321
+ const [, sizeM = '8', damp = '0.5', earlyMs = '15'] = roomProfile.split(':');
322
+ chain.push(this.forgeComputedRoom(
323
+ parseFloat(sizeM), parseFloat(damp), parseFloat(earlyMs)
324
+ ));
325
+ }
326
+ return chain.join(',');
327
+ }
328
+
329
+ /**
330
+ * Two-pass EBU R128 loudnorm for accurate linear normalization
331
+ */
332
+ _twoPassNorm(inPath, outPath, lufs = -14, tp = -1.0) {
333
+ const pass1 = spawnSync('ffmpeg', [
334
+ '-nostdin', '-i', inPath,
335
+ '-af', `loudnorm=I=${lufs}:TP=${tp}:print_format=json`,
336
+ '-f', 'null', '-',
337
+ ], { encoding: 'utf8', timeout: 120000 });
338
+
339
+ const combined = (pass1.stderr || '') + (pass1.stdout || '');
340
+ const match = combined.match(/\{[\s\S]*?"input_i"[\s\S]*?\}/);
341
+ let filterStr = `loudnorm=I=${lufs}:TP=${tp}`;
342
+ if (match) {
343
+ try {
344
+ const ln = JSON.parse(match[0]);
345
+ filterStr = (
346
+ `loudnorm=I=${lufs}:TP=${tp}:` +
347
+ `measured_I=${ln.input_i}:measured_LRA=${ln.input_lra}:` +
348
+ `measured_TP=${ln.input_tp}:measured_thresh=${ln.input_thresh}:` +
349
+ `offset=${ln.target_offset}:linear=true`
350
+ );
351
+ } catch (_) {}
352
+ }
353
+
354
+ const pass2 = spawnSync('ffmpeg', [
71
355
  '-nostdin', '-y',
72
- '-i', voicePath,
73
- '-i', musicPath,
74
- '-filter_complex', filterComplex,
75
- '-map', '[out]',
356
+ '-i', inPath,
357
+ '-af', filterStr,
76
358
  '-ar', '48000', '-ac', '2', '-c:a', 'aac', '-b:a', '192k',
77
- outputPath,
359
+ outPath,
78
360
  ], { timeout: 120000, encoding: 'utf8' });
79
361
 
80
- if (result.status !== 0) {
81
- throw new Error(`Audio ducking failed: ${(result.stderr || '').slice(-300)}`);
362
+ if (pass2.status !== 0) {
363
+ throw new Error(`Two-pass loudnorm failed: ${(pass2.stderr || '').slice(-300)}`);
82
364
  }
83
- return outputPath;
84
365
  }
85
366
 
86
- _videoWithDucking(videoPath, musicPath, outputPath) {
87
- // Measure the video duration upfront so we can use explicit -t instead of -shortest.
88
- // -shortest causes FFmpeg to hang or silently trim audio on subtitle streams and on
89
- // some sidechaincompress filter graphs where the shorter stream signals EOF late.
367
+ /**
368
+ * Synthesize a single SFX tone and place it at adjustedTime on a silence-padded track.
369
+ * Returns local file path to the generated SFX track.
370
+ * 10+ year sound designer procedural synthesis + earshot 40ms perceptual lead contract.
371
+ */
372
+ _synthesizeSfxCue({ sfxName, cueTime, cueVol = 1.0, totalDuration, tmpDir }) {
373
+ const sfx = SFX_FREQ_MAP[sfxName] || SFX_FREQ_MAP.pop;
374
+ const adjustedTime = Math.max(0, cueTime - PERCEPTUAL_LEAD_S);
375
+ const adelayMs = Math.round(adjustedTime * 1000);
376
+ const volume = sfx.vol * cueVol;
377
+ const sfxPath = path.join(tmpDir, `sfx_${sfxName}_${adelayMs}.m4a`);
378
+ const padDuration = Math.max(sfx.dur + adjustedTime + 0.5, 1, totalDuration || 1);
379
+
380
+ // Check if local recorded sample exists
381
+ const localSample = path.resolve(__dirname, `../../assets/sfx/${sfxName}.wav`);
382
+ let ffmpegInputs = [];
383
+ let filterExpr = '';
384
+
385
+ if (fs.existsSync(localSample)) {
386
+ ffmpegInputs = [
387
+ '-f', 'lavfi', '-i', `anullsrc=channel_layout=stereo:sample_rate=48000:duration=${padDuration}`,
388
+ '-i', localSample,
389
+ ];
390
+ filterExpr = `[1:a]volume=${volume},adelay=${adelayMs}|${adelayMs}[sfx];[0:a][sfx]amix=inputs=2:duration=first[out]`;
391
+ } else {
392
+ // Professional Procedural Synthesis (harmonic oscillators + shaped noise bursts)
393
+ let lavfiSource = '';
394
+ switch (sfxName) {
395
+ case 'whoosh':
396
+ lavfiSource = 'anoisesrc=d=0.4:c=pink:r=48000,bandpass=f=400:w=250,afade=t=in:ss=0:d=0.18,afade=t=out:st=0.20:d=0.20';
397
+ break;
398
+ case 'swish':
399
+ lavfiSource = 'anoisesrc=d=0.25:c=pink:r=48000,bandpass=f=600:w=300,afade=t=in:ss=0:d=0.10,afade=t=out:st=0.12:d=0.13';
400
+ break;
401
+ case 'impact':
402
+ lavfiSource = "aevalsrc='(0.65*sin(2*PI*(120-150*t)*t) + 0.3*sin(2*PI*55*t))*exp(-8*t)':d=0.5:s=48000";
403
+ break;
404
+ case 'deep_boom':
405
+ lavfiSource = "aevalsrc='sin(2*PI*38*t)*exp(-2.2*t)':d=1.2:s=48000";
406
+ break;
407
+ case 'punch':
408
+ lavfiSource = "aevalsrc='(0.7*sin(2*PI*55*t) + 0.35*sin(2*PI*140*t))*exp(-12*t)':d=0.25:s=48000";
409
+ break;
410
+ case 'pop':
411
+ lavfiSource = "aevalsrc='sin(2*PI*(900-5000*t)*t)*exp(-25*t)':d=0.10:s=48000";
412
+ break;
413
+ case 'click':
414
+ lavfiSource = 'anoisesrc=d=0.03:c=white:r=48000,highpass=f=2500,afade=t=out:st=0.005:d=0.025';
415
+ break;
416
+ case 'tick':
417
+ lavfiSource = 'anoisesrc=d=0.025:c=white:r=48000,bandpass=f=3200:w=600,afade=t=out:st=0.005:d=0.020';
418
+ break;
419
+ case 'riser':
420
+ lavfiSource = "aevalsrc='sin(2*PI*(80+140*t*t)*t)*pow(t/2.0,1.5)':d=2.0:s=48000";
421
+ break;
422
+ case 'chime':
423
+ lavfiSource = "aevalsrc='(0.6*sin(2*PI*1200*t)*exp(-6*t) + 0.4*sin(2*PI*2400*t)*exp(-9*t))':d=0.4:s=48000";
424
+ break;
425
+ case 'sparkle':
426
+ lavfiSource = "aevalsrc='(0.4*sin(2*PI*3200*t)*exp(-9*t) + 0.35*sin(2*PI*4800*t)*exp(-12*t) + 0.25*sin(2*PI*6400*t)*exp(-16*t))':d=0.3:s=48000";
427
+ break;
428
+ case 'buzz':
429
+ lavfiSource = "aevalsrc='(0.5*sin(2*PI*85*t) + 0.3*sin(2*PI*170*t) + 0.2*sin(2*PI*255*t))*exp(-7*t)':d=0.25:s=48000";
430
+ break;
431
+ case 'transition':
432
+ lavfiSource = "aevalsrc='(0.35*sin(2*PI*261.63*t) + 0.35*sin(2*PI*329.63*t) + 0.3*sin(2*PI*392*t))*sin(PI*t/0.6)':d=0.6:s=48000";
433
+ break;
434
+ default:
435
+ lavfiSource = `sine=f=${sfx.freq}:d=${sfx.dur}`;
436
+ }
437
+
438
+ ffmpegInputs = [
439
+ '-f', 'lavfi', '-i', `anullsrc=channel_layout=stereo:sample_rate=48000:duration=${padDuration}`,
440
+ '-f', 'lavfi', '-i', lavfiSource,
441
+ ];
442
+ filterExpr = `[1:a]volume=${volume},adelay=${adelayMs}|${adelayMs}[sfx];[0:a][sfx]amix=inputs=2:duration=first[out]`;
443
+ }
444
+
445
+ const r = spawnSync('ffmpeg', [
446
+ '-nostdin', '-y',
447
+ ...ffmpegInputs,
448
+ '-filter_complex', filterExpr,
449
+ '-map', '[out]',
450
+ '-c:a', 'aac', '-b:a', '128k', '-ar', '48000', '-ac', '2',
451
+ '-t', String(padDuration),
452
+ sfxPath,
453
+ ], { encoding: 'utf8', timeout: 60000 });
454
+
455
+ if (r.status !== 0) {
456
+ throw new Error(`SFX synthesis failed for ${sfxName}@${cueTime}s: ${(r.stderr || '').slice(-200)}`);
457
+ }
458
+ return sfxPath;
459
+ }
460
+
461
+ _sidechainMixPro({
462
+ voicePath,
463
+ musicPath,
464
+ outputPath,
465
+ musicVolume = 0.12,
466
+ duckLevel = -18,
467
+ addReverb = false,
468
+ roomProfile = null,
469
+ noiseGate = false,
470
+ stereoWiden = true,
471
+ sfxCues = [],
472
+ platform = null,
473
+ targetLufs = -14,
474
+ }) {
475
+ const tmpDir = path.join(os.tmpdir(), `ff_mix_${Date.now()}`);
476
+ fs.mkdirSync(tmpDir, { recursive: true });
477
+
478
+ try {
479
+ // Step 1: Apply voice chain (noise gate + EQ + mud cut + compressor + de-esser + room)
480
+ const voiceChainPath = path.join(tmpDir, 'voice_chain.m4a');
481
+ const voiceFilter = this._buildVoiceChainFilter(addReverb, roomProfile, noiseGate);
482
+ const vc = spawnSync('ffmpeg', [
483
+ '-nostdin', '-y', '-i', voicePath,
484
+ '-af', voiceFilter,
485
+ '-c:a', 'aac', '-b:a', '192k', '-ar', '48000', '-ac', '2',
486
+ voiceChainPath,
487
+ ], { timeout: 120000, encoding: 'utf8' });
488
+ if (vc.status !== 0) throw new Error(`Voice chain failed: ${(vc.stderr || '').slice(-300)}`);
489
+
490
+ // Step 2: Synthesize SFX cues
491
+ const durProbe = spawnSync('ffprobe', [
492
+ '-v', 'error', '-show_entries', 'format=duration',
493
+ '-of', 'default=nk=1:nw=1', voiceChainPath,
494
+ ], { encoding: 'utf8', timeout: 10000 });
495
+ const totalDur = parseFloat((durProbe.stdout || '0').trim()) || 60;
496
+
497
+ let sfxMixPath = null;
498
+ if (Array.isArray(sfxCues) && sfxCues.length > 0) {
499
+ const sfxPaths = sfxCues.map(cue => this._synthesizeSfxCue({
500
+ sfxName: (cue.name || cue.sfxName || 'pop').toLowerCase(),
501
+ cueTime: Number(cue.time || cue.t || 0),
502
+ cueVol: Number(cue.volume || cue.vol || 1.0),
503
+ totalDuration: totalDur,
504
+ tmpDir,
505
+ }));
506
+
507
+ if (sfxPaths.length === 1) {
508
+ sfxMixPath = sfxPaths[0];
509
+ } else {
510
+ sfxMixPath = path.join(tmpDir, 'sfx_combined.m4a');
511
+ const sfxInputs = sfxPaths.flatMap(p => ['-i', p]);
512
+ const sfxFilter = sfxPaths.map((_, i) => `[${i}:a]`).join('') +
513
+ `amix=inputs=${sfxPaths.length}:duration=longest:normalize=0[sfxout]`;
514
+ const sfxR = spawnSync('ffmpeg', [
515
+ '-nostdin', '-y', ...sfxInputs,
516
+ '-filter_complex', sfxFilter,
517
+ '-map', '[sfxout]',
518
+ '-c:a', 'aac', '-b:a', '128k', '-ar', '48000', '-ac', '2',
519
+ sfxMixPath,
520
+ ], { encoding: 'utf8', timeout: 120000 });
521
+ if (sfxR.status !== 0) throw new Error(`SFX combine failed: ${(sfxR.stderr || '').slice(-200)}`);
522
+ }
523
+ }
524
+
525
+ // Step 3: Music processing + sidechain ducking (with acoustic pocket carving & stereo widening)
526
+ const musicVol = Number.isFinite(musicVolume) ? musicVolume : 0.12;
527
+ const pocketFilter = 'equalizer=f=2500:width_type=o:width=1.5:g=-3.5'; // carve acoustic pocket for vocal
528
+ const widenFilter = stereoWiden ? ',extrastereo=m=1.35' : '';
529
+ const musicFilter = `aformat=sample_rates=48000:channel_layouts=stereo,highpass=f=80,lowpass=f=16000,${pocketFilter},volume=${musicVol}${widenFilter}`;
530
+
531
+ const preDuckPath = path.join(tmpDir, 'pre_norm.m4a');
532
+ const extraInputs = sfxMixPath ? ['-i', sfxMixPath] : [];
533
+ let filterComplex, mapExpr;
534
+
535
+ // Sidechain compress: threshold=0.003 (~-50dBFS), ratio=20, attack=0.15s, release=0.8s, makeup=1.5
536
+ if (sfxMixPath) {
537
+ filterComplex = [
538
+ `[1:a]${musicFilter}[music_proc]`,
539
+ `[0:a][music_proc]sidechaincompress=threshold=0.003:ratio=20:attack=0.15:release=0.8:makeup=1.5[ducked]`,
540
+ `[ducked][2:a]amix=inputs=2:duration=first:normalize=0[out]`,
541
+ ].join(';');
542
+ mapExpr = '[out]';
543
+ } else {
544
+ filterComplex = [
545
+ `[1:a]${musicFilter}[music_proc]`,
546
+ `[0:a][music_proc]sidechaincompress=threshold=0.003:ratio=20:attack=0.15:release=0.8:makeup=1.5[out]`,
547
+ ].join(';');
548
+ mapExpr = '[out]';
549
+ }
550
+
551
+ const mixResult = spawnSync('ffmpeg', [
552
+ '-nostdin', '-y',
553
+ '-i', voiceChainPath,
554
+ '-stream_loop', '-1', '-i', musicPath,
555
+ ...extraInputs,
556
+ '-filter_complex', filterComplex,
557
+ '-map', mapExpr,
558
+ '-ar', '48000', '-ac', '2', '-c:a', 'aac', '-b:a', '192k',
559
+ '-t', String(totalDur),
560
+ preDuckPath,
561
+ ], { timeout: 300000, encoding: 'utf8' });
562
+ if (mixResult.status !== 0) throw new Error(`Sidechain mix failed: ${(mixResult.stderr || '').slice(-300)}`);
563
+
564
+ // Step 4: Two-pass loudnorm master bus at resolved target
565
+ const platformTarget = platform ? (PLATFORM_LUFS[platform] || null) : null;
566
+ const resolvedLufs = platformTarget ? platformTarget.lufs : (targetLufs || -14);
567
+ const resolvedTp = platformTarget ? platformTarget.tp : -1.0;
568
+
569
+ this._twoPassNorm(preDuckPath, outputPath, resolvedLufs, resolvedTp);
570
+ return outputPath;
571
+
572
+ } finally {
573
+ try { fs.rmSync(tmpDir, { recursive: true, force: true }); } catch (_) {}
574
+ }
575
+ }
576
+
577
+ _videoWithDuckingPro({
578
+ videoPath,
579
+ musicPath,
580
+ outputPath,
581
+ musicVolume = 0.12,
582
+ duckLevel = -18,
583
+ addReverb = false,
584
+ roomProfile = null,
585
+ noiseGate = false,
586
+ stereoWiden = true,
587
+ sfxCues = [],
588
+ platform = null,
589
+ targetLufs = -14,
590
+ }) {
90
591
  const videoDur = this._getVideoDuration(videoPath);
592
+ const musicVol = Number.isFinite(musicVolume) ? musicVolume : 0.12;
593
+ const pocketFilter = 'equalizer=f=2500:width_type=o:width=1.5:g=-3.5';
594
+ const widenFilter = stereoWiden ? ',extrastereo=m=1.35' : '';
595
+ const musicFilter = `aformat=sample_rates=48000:channel_layouts=stereo,highpass=f=80,lowpass=f=16000,${pocketFilter},volume=${musicVol}${widenFilter}`;
596
+
597
+ const voiceChainFilter = this._buildVoiceChainFilter(addReverb, roomProfile, noiseGate);
598
+ const platformTarget = platform ? (PLATFORM_LUFS[platform] || null) : null;
599
+ const resolvedLufs = platformTarget ? platformTarget.lufs : (targetLufs || -14);
600
+ const resolvedTp = platformTarget ? platformTarget.tp : -1.0;
91
601
 
92
602
  const filterComplex = [
93
- '[0:a]acompressor=ratio=3:threshold=-20dB:attack=5:release=50[voice_comp]',
94
- '[1:a]aformat=sample_rates=48000:channel_layouts=stereo,highpass=f=80,lowpass=f=8000,volume=0.15[music_filtered]',
95
- '[voice_comp][music_filtered]sidechaincompress=threshold=0.003:ratio=20:attack=0.2:release=1:makeup=2[mixed]',
96
- '[mixed]loudnorm=I=-14:TP=-1:LRA=11[audio_out]',
603
+ `[0:a]${voiceChainFilter}[voice_proc]`,
604
+ `[1:a]${musicFilter}[music_proc]`,
605
+ `[voice_proc][music_proc]sidechaincompress=threshold=0.003:ratio=20:attack=0.15:release=0.8:makeup=1.5[mixed]`,
606
+ `[mixed]loudnorm=I=${resolvedLufs}:TP=${resolvedTp}:LRA=11[audio_out]`,
97
607
  ].join(';');
98
608
 
99
609
  const result = spawnSync('ffmpeg', [
100
610
  '-nostdin', '-y',
101
- '-i', videoPath, // input 0: video with voice
102
- '-stream_loop', '-1',
103
- '-i', musicPath, // input 1: music (loop to fill)
611
+ '-i', videoPath,
612
+ '-stream_loop', '-1', '-i', musicPath,
104
613
  '-filter_complex', filterComplex,
105
614
  '-map', '0:v',
106
615
  '-map', '[audio_out]',
107
- '-c:v', 'copy', // no re-encode of video
616
+ '-c:v', 'copy',
108
617
  '-c:a', 'aac', '-b:a', '192k', '-ar', '48000', '-ac', '2',
109
- // Use explicit -t instead of -shortest to prevent hang/trim on subtitle streams.
110
- // videoDur measured by ffprobe; fallback to omitting -t if measurement failed.
111
618
  ...(videoDur > 0 ? ['-t', String(videoDur)] : []),
112
619
  '-movflags', '+faststart',
113
620
  outputPath,
114
621
  ], { timeout: 300000, encoding: 'utf8' });
115
622
 
116
623
  if (result.status !== 0) {
117
- throw new Error(`Video ducking failed: ${(result.stderr || '').slice(-300)}`);
624
+ throw new Error(`Video ducking (pro) failed: ${(result.stderr || '').slice(-300)}`);
118
625
  }
119
626
  return outputPath;
120
627
  }
@@ -133,25 +640,34 @@ class AudioMixer {
133
640
  } catch { return 0; }
134
641
  }
135
642
 
136
- _normaliseVoice(voicePath, outputPath) {
643
+ /**
644
+ * Normalize voice only (no music), applying full voice chain.
645
+ */
646
+ _normaliseVoiceWithChain(voicePath, outputPath, { addReverb = false, roomProfile = null, noiseGate = false, platform = null, targetLufs = -14 } = {}) {
647
+ const platformTarget = platform ? (PLATFORM_LUFS[platform] || null) : null;
648
+ const resolvedLufs = platformTarget ? platformTarget.lufs : (targetLufs || -14);
649
+ const resolvedTp = platformTarget ? platformTarget.tp : -1.0;
650
+ const voiceFilter = this._buildVoiceChainFilter(addReverb, roomProfile, noiseGate) + `,loudnorm=I=${resolvedLufs}:TP=${resolvedTp}:LRA=11`;
137
651
  const result = spawnSync('ffmpeg', [
138
652
  '-nostdin', '-y',
139
653
  '-i', voicePath,
140
- '-af', 'loudnorm=I=-14:TP=-1:LRA=11',
654
+ '-af', voiceFilter,
141
655
  '-ar', '48000', '-ac', '2', '-c:a', 'aac', '-b:a', '192k',
142
656
  outputPath,
143
657
  ], { timeout: 60000, encoding: 'utf8' });
144
- if (result.status !== 0) throw new Error(`Voice normalise failed: ${(result.stderr || '').slice(-200)}`);
658
+ if (result.status !== 0) throw new Error(`Voice chain normalise failed: ${(result.stderr || '').slice(-200)}`);
145
659
  return outputPath;
146
660
  }
147
661
 
148
- _normaliseVideo(videoPath, outputPath) {
149
- // -vf copy is not valid FFmpeg; use explicit stream maps instead
662
+ _normaliseVideo(videoPath, outputPath, { platform = null, targetLufs = -14 } = {}) {
663
+ const platformTarget = platform ? (PLATFORM_LUFS[platform] || null) : null;
664
+ const resolvedLufs = platformTarget ? platformTarget.lufs : (targetLufs || -14);
665
+ const resolvedTp = platformTarget ? platformTarget.tp : -1.0;
150
666
  const result = spawnSync('ffmpeg', [
151
667
  '-nostdin', '-y',
152
668
  '-i', videoPath,
153
669
  '-map', '0:v', '-map', '0:a',
154
- '-af', 'loudnorm=I=-14:TP=-1:LRA=11',
670
+ '-af', `loudnorm=I=${resolvedLufs}:TP=${resolvedTp}:LRA=11`,
155
671
  '-c:v', 'copy',
156
672
  '-c:a', 'aac', '-b:a', '192k',
157
673
  '-movflags', '+faststart',
@@ -182,6 +698,21 @@ class AudioMixer {
182
698
  return pauses;
183
699
  } catch { return []; }
184
700
  }
701
+
702
+ // ── Backward-compatible alias for older callers ──────────────────────────
703
+ mixWithDuckingLegacy({ voicePath, musicPath = null, outputPath }) {
704
+ return this.mixWithDucking({ voicePath, musicPath, outputPath });
705
+ }
706
+
707
+ mixVideoLegacy({ videoPath, musicPath = null, outputPath }) {
708
+ return this.mixVideo({ videoPath, musicPath, outputPath });
709
+ }
185
710
  }
186
711
 
187
- module.exports = { AudioMixer };
712
+ module.exports = { AudioMixer, SFX_FREQ_MAP, ROOM_PROFILES, PLATFORM_LUFS, PERCEPTUAL_LEAD_S, detectNoiseFloor };
713
+ // Earshot forge DSP primitives are instance methods on AudioMixer:
714
+ // mixer.forgeModalResonator(freq, q, gainDb) → ffmpeg EQ filter string
715
+ // mixer.forgeSVFilter(type, freq, q) → ffmpeg filter string
716
+ // mixer.forgeComputedRoom(sizeM, damp, earlyMs) → ffmpeg aecho filter string (Sabine RT60)
717
+ // mixer.forgeKitSoundBank(material, role) → SFX_FREQ_MAP key
718
+ // room param 'computed:sizeM:damp:earlyMs' is supported by mix_audio_pro and _buildVoiceChainFilter