@alxxsck/ai-assistant 1.4.0 → 1.7.0

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Files changed (30) hide show
  1. package/README.md +24 -10
  2. package/dist/App.d.ts +6 -0
  3. package/dist/{Avatar-B6ktAPlH.js → Avatar-_GvrPzkn.js} +296 -295
  4. package/dist/{OrbitControls-BE3BANZi.js → OrbitControls-BCIW0o5s.js} +1 -1
  5. package/dist/api/messages.api.d.ts +1 -1
  6. package/dist/api/messages.api.types.d.ts +6 -0
  7. package/dist/api/voice.api.d.ts +3 -2
  8. package/dist/api/voice.api.types.d.ts +11 -13
  9. package/dist/avatar/AnimationManager.d.ts +0 -2
  10. package/dist/bridge-ai-chat-widget.es.js +7893 -4449
  11. package/dist/domain/command/CommandRuntime.d.ts +1 -1
  12. package/dist/domain/command/command.errors.d.ts +2 -2
  13. package/dist/domain/command/command.types.d.ts +0 -1
  14. package/dist/domain/message/cable/widget-frame.d.ts +1 -1
  15. package/dist/domain/message/cable/widget-message.d.ts +2 -1
  16. package/dist/domain/message/message-stream.d.ts +10 -0
  17. package/dist/domain/message/message.store.d.ts +24 -1
  18. package/dist/domain/voice/voice.store.d.ts +4 -4
  19. package/dist/index.d.ts +7 -0
  20. package/dist/index.types.d.ts +1 -1
  21. package/dist/lib/retrieveContent.d.ts +2 -1
  22. package/dist/ui/components/ChatMessage.d.ts +1 -1
  23. package/dist/ui/components/ChatTypingIndicator.d.ts +4 -2
  24. package/dist/ui/components/OptimisticCustomerMessage.d.ts +6 -0
  25. package/dist/ui/components/PendingAssistantMessage.d.ts +6 -0
  26. package/dist/ui/components/StreamingMessageText.d.ts +10 -0
  27. package/dist/ui/hooks/usePinnedAutoScroll.d.ts +10 -0
  28. package/dist/ui/hooks/useSmoothStreamingText.d.ts +7 -0
  29. package/dist/ui/streaming/smooth-text.d.ts +21 -0
  30. package/package.json +2 -1
@@ -1,5 +1,5 @@
1
1
  var Fr = typeof globalThis < "u" ? globalThis : typeof window < "u" ? window : typeof global < "u" ? global : typeof self < "u" ? self : {};
2
- const Dl = "182", rS = { ROTATE: 0, DOLLY: 1, PAN: 2 }, sS = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 }, kf = 0, Sc = 1, Vf = 2, js = 1, Wu = 2, Hr = 3, di = 0, Jt = 1, Zn = 2, jn = 0, ur = 1, Mc = 2, Tc = 3, bc = 4, zf = 5, Pi = 100, Gf = 101, Hf = 102, Wf = 103, Xf = 104, qf = 200, Yf = 201, Kf = 202, Zf = 203, Ao = 204, Eo = 205, jf = 206, $f = 207, Jf = 208, Qf = 209, ed = 210, td = 211, nd = 212, id = 213, rd = 214, wo = 0, Ro = 1, Co = 2, dr = 3, Po = 4, Io = 5, Do = 6, Lo = 7, ga = 0, sd = 1, ad = 2, Un = 0, Xu = 1, qu = 2, Yu = 3, Ku = 4, Zu = 5, ju = 6, $u = 7, Ac = "attached", od = "detached", Ju = 300, Bi = 301, pr = 302, sa = 303, Fo = 304, va = 306, wt = 1e3, En = 1001, Uo = 1002, Lt = 1003, ld = 1004, Ms = 1005, Vt = 1006, Ia = 1007, Di = 1008, sn = 1009, Qu = 1010, eh = 1011, ns = 1012, Ll = 1013, Bn = 1014, wn = 1015, Jn = 1016, Fl = 1017, Ul = 1018, is = 1020, th = 35902, nh = 35899, ih = 1021, rh = 1022, mn = 1023, Qn = 1026, Li = 1027, sh = 1028, Nl = 1029, mr = 1030, Ol = 1031, Bl = 1033, $s = 33776, Js = 33777, Qs = 33778, ea = 33779, No = 35840, Oo = 35841, Bo = 35842, ko = 35843, Vo = 36196, zo = 37492, Go = 37496, Ho = 37488, Wo = 37489, Xo = 37490, qo = 37491, Yo = 37808, Ko = 37809, Zo = 37810, jo = 37811, $o = 37812, Jo = 37813, Qo = 37814, el = 37815, tl = 37816, nl = 37817, il = 37818, rl = 37819, sl = 37820, al = 37821, ol = 36492, ll = 36494, cl = 36495, ul = 36283, hl = 36284, fl = 36285, dl = 36286, ah = 2200, cd = 2201, ud = 2202, aa = 2300, pl = 2301, Da = 2302, sr = 2400, ar = 2401, oa = 2402, kl = 2500, hd = 2501, fd = 3200, xa = 0, dd = 1, ci = "", Fe = "srgb", _r = "srgb-linear", la = "linear", nt = "srgb", Gi = 7680, Ec = 519, pd = 512, md = 513, _d = 514, Vl = 515, gd = 516, vd = 517, zl = 518, xd = 519, wc = 35044, Rc = "300 es", Fn = 2e3, ca = 2001;
2
+ const Dl = "182", rS = { ROTATE: 0, DOLLY: 1, PAN: 2 }, sS = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 }, kf = 0, Sc = 1, Vf = 2, $s = 1, Wu = 2, Hr = 3, di = 0, Jt = 1, Zn = 2, $n = 0, ur = 1, Mc = 2, Tc = 3, bc = 4, zf = 5, Pi = 100, Gf = 101, Hf = 102, Wf = 103, Xf = 104, qf = 200, Yf = 201, Kf = 202, Zf = 203, Ao = 204, Eo = 205, $f = 206, jf = 207, Jf = 208, Qf = 209, ed = 210, td = 211, nd = 212, id = 213, rd = 214, wo = 0, Ro = 1, Co = 2, dr = 3, Po = 4, Io = 5, Do = 6, Lo = 7, ga = 0, sd = 1, ad = 2, Un = 0, Xu = 1, qu = 2, Yu = 3, Ku = 4, Zu = 5, $u = 6, ju = 7, Ac = "attached", od = "detached", Ju = 300, Bi = 301, pr = 302, sa = 303, Fo = 304, va = 306, wt = 1e3, En = 1001, Uo = 1002, Lt = 1003, ld = 1004, Ms = 1005, Vt = 1006, Ia = 1007, Di = 1008, sn = 1009, Qu = 1010, eh = 1011, ns = 1012, Ll = 1013, Bn = 1014, wn = 1015, Jn = 1016, Fl = 1017, Ul = 1018, is = 1020, th = 35902, nh = 35899, ih = 1021, rh = 1022, mn = 1023, Qn = 1026, Li = 1027, sh = 1028, Nl = 1029, mr = 1030, Ol = 1031, Bl = 1033, js = 33776, Js = 33777, Qs = 33778, ea = 33779, No = 35840, Oo = 35841, Bo = 35842, ko = 35843, Vo = 36196, zo = 37492, Go = 37496, Ho = 37488, Wo = 37489, Xo = 37490, qo = 37491, Yo = 37808, Ko = 37809, Zo = 37810, $o = 37811, jo = 37812, Jo = 37813, Qo = 37814, el = 37815, tl = 37816, nl = 37817, il = 37818, rl = 37819, sl = 37820, al = 37821, ol = 36492, ll = 36494, cl = 36495, ul = 36283, hl = 36284, fl = 36285, dl = 36286, ah = 2200, cd = 2201, ud = 2202, aa = 2300, pl = 2301, Da = 2302, sr = 2400, ar = 2401, oa = 2402, kl = 2500, hd = 2501, fd = 3200, xa = 0, dd = 1, ci = "", Fe = "srgb", _r = "srgb-linear", la = "linear", nt = "srgb", Gi = 7680, Ec = 519, pd = 512, md = 513, _d = 514, Vl = 515, gd = 516, vd = 517, zl = 518, xd = 519, wc = 35044, Rc = "300 es", Fn = 2e3, ca = 2001;
3
3
  function oh(s) {
4
4
  for (let e = s.length - 1; e >= 0; --e)
5
5
  if (s[e] >= 65535) return !0;
@@ -2637,7 +2637,7 @@ function kd() {
2637
2637
  */
2638
2638
  spaces: {},
2639
2639
  convert: function(i, r, a) {
2640
- return this.enabled === !1 || r === a || !r || !a || (this.spaces[r].transfer === nt && (i.r = $n(i.r), i.g = $n(i.g), i.b = $n(i.b)), this.spaces[r].primaries !== this.spaces[a].primaries && (i.applyMatrix3(this.spaces[r].toXYZ), i.applyMatrix3(this.spaces[a].fromXYZ)), this.spaces[a].transfer === nt && (i.r = hr(i.r), i.g = hr(i.g), i.b = hr(i.b))), i;
2640
+ return this.enabled === !1 || r === a || !r || !a || (this.spaces[r].transfer === nt && (i.r = jn(i.r), i.g = jn(i.g), i.b = jn(i.b)), this.spaces[r].primaries !== this.spaces[a].primaries && (i.applyMatrix3(this.spaces[r].toXYZ), i.applyMatrix3(this.spaces[a].fromXYZ)), this.spaces[a].transfer === nt && (i.r = hr(i.r), i.g = hr(i.g), i.b = hr(i.b))), i;
2641
2641
  },
2642
2642
  workingToColorSpace: function(i, r) {
2643
2643
  return this.convert(i, this.workingColorSpace, r);
@@ -2701,7 +2701,7 @@ function kd() {
2701
2701
  }), s;
2702
2702
  }
2703
2703
  const Oe = /* @__PURE__ */ kd();
2704
- function $n(s) {
2704
+ function jn(s) {
2705
2705
  return s < 0.04045 ? s * 0.0773993808 : Math.pow(s * 0.9478672986 + 0.0521327014, 2.4);
2706
2706
  }
2707
2707
  function hr(s) {
@@ -2743,12 +2743,12 @@ class Vd {
2743
2743
  n.drawImage(e, 0, 0, e.width, e.height);
2744
2744
  const i = n.getImageData(0, 0, e.width, e.height), r = i.data;
2745
2745
  for (let a = 0; a < r.length; a++)
2746
- r[a] = $n(r[a] / 255) * 255;
2746
+ r[a] = jn(r[a] / 255) * 255;
2747
2747
  return n.putImageData(i, 0, 0), t;
2748
2748
  } else if (e.data) {
2749
2749
  const t = e.data.slice(0);
2750
2750
  for (let n = 0; n < t.length; n++)
2751
- t instanceof Uint8Array || t instanceof Uint8ClampedArray ? t[n] = Math.floor($n(t[n] / 255) * 255) : t[n] = $n(t[n]);
2751
+ t instanceof Uint8Array || t instanceof Uint8ClampedArray ? t[n] = Math.floor(jn(t[n] / 255) * 255) : t[n] = jn(t[n]);
2752
2752
  return {
2753
2753
  data: t,
2754
2754
  width: e.width,
@@ -5669,7 +5669,7 @@ class ch {
5669
5669
  }
5670
5670
  }
5671
5671
  let Kd = 0;
5672
- const Oc = /* @__PURE__ */ new U(), Ki = /* @__PURE__ */ new Dt(), Wn = /* @__PURE__ */ new be(), Cs = /* @__PURE__ */ new U(), Or = /* @__PURE__ */ new U(), Zd = /* @__PURE__ */ new U(), jd = /* @__PURE__ */ new Dt(), Bc = /* @__PURE__ */ new U(1, 0, 0), kc = /* @__PURE__ */ new U(0, 1, 0), Vc = /* @__PURE__ */ new U(0, 0, 1), zc = { type: "added" }, $d = { type: "removed" }, Zi = { type: "childadded", child: null }, Ga = { type: "childremoved", child: null };
5672
+ const Oc = /* @__PURE__ */ new U(), Ki = /* @__PURE__ */ new Dt(), Wn = /* @__PURE__ */ new be(), Cs = /* @__PURE__ */ new U(), Or = /* @__PURE__ */ new U(), Zd = /* @__PURE__ */ new U(), $d = /* @__PURE__ */ new Dt(), Bc = /* @__PURE__ */ new U(1, 0, 0), kc = /* @__PURE__ */ new U(0, 1, 0), Vc = /* @__PURE__ */ new U(0, 0, 1), zc = { type: "added" }, jd = { type: "removed" }, Zi = { type: "childadded", child: null }, Ga = { type: "childremoved", child: null };
5673
5673
  class pt extends gi {
5674
5674
  /**
5675
5675
  * Constructs a new 3D object.
@@ -6003,7 +6003,7 @@ class pt extends gi {
6003
6003
  return this;
6004
6004
  }
6005
6005
  const t = this.children.indexOf(e);
6006
- return t !== -1 && (e.parent = null, this.children.splice(t, 1), e.dispatchEvent($d), Ga.child = e, this.dispatchEvent(Ga), Ga.child = null), this;
6006
+ return t !== -1 && (e.parent = null, this.children.splice(t, 1), e.dispatchEvent(jd), Ga.child = e, this.dispatchEvent(Ga), Ga.child = null), this;
6007
6007
  }
6008
6008
  /**
6009
6009
  * Removes this 3D object from its current parent.
@@ -6115,7 +6115,7 @@ class pt extends gi {
6115
6115
  * @return {Vector3} The 3D object's scale in world space.
6116
6116
  */
6117
6117
  getWorldScale(e) {
6118
- return this.updateWorldMatrix(!0, !1), this.matrixWorld.decompose(Or, jd, e), e;
6118
+ return this.updateWorldMatrix(!0, !1), this.matrixWorld.decompose(Or, $d, e), e;
6119
6119
  }
6120
6120
  /**
6121
6121
  * Returns a vector representing the ("look") direction of the 3D object in world space.
@@ -6327,7 +6327,7 @@ class pt extends gi {
6327
6327
  pt.DEFAULT_UP = /* @__PURE__ */ new U(0, 1, 0);
6328
6328
  pt.DEFAULT_MATRIX_AUTO_UPDATE = !0;
6329
6329
  pt.DEFAULT_MATRIX_WORLD_AUTO_UPDATE = !0;
6330
- const Sn = /* @__PURE__ */ new U(), Xn = /* @__PURE__ */ new U(), Ha = /* @__PURE__ */ new U(), qn = /* @__PURE__ */ new U(), ji = /* @__PURE__ */ new U(), $i = /* @__PURE__ */ new U(), Gc = /* @__PURE__ */ new U(), Wa = /* @__PURE__ */ new U(), Xa = /* @__PURE__ */ new U(), qa = /* @__PURE__ */ new U(), Ya = /* @__PURE__ */ new Je(), Ka = /* @__PURE__ */ new Je(), Za = /* @__PURE__ */ new Je();
6330
+ const Sn = /* @__PURE__ */ new U(), Xn = /* @__PURE__ */ new U(), Ha = /* @__PURE__ */ new U(), qn = /* @__PURE__ */ new U(), $i = /* @__PURE__ */ new U(), ji = /* @__PURE__ */ new U(), Gc = /* @__PURE__ */ new U(), Wa = /* @__PURE__ */ new U(), Xa = /* @__PURE__ */ new U(), qa = /* @__PURE__ */ new U(), Ya = /* @__PURE__ */ new Je(), Ka = /* @__PURE__ */ new Je(), Za = /* @__PURE__ */ new Je();
6331
6331
  class bn {
6332
6332
  /**
6333
6333
  * Constructs a new triangle.
@@ -6580,29 +6580,29 @@ class bn {
6580
6580
  closestPointToPoint(e, t) {
6581
6581
  const n = this.a, i = this.b, r = this.c;
6582
6582
  let a, o;
6583
- ji.subVectors(i, n), $i.subVectors(r, n), Wa.subVectors(e, n);
6584
- const c = ji.dot(Wa), u = $i.dot(Wa);
6583
+ $i.subVectors(i, n), ji.subVectors(r, n), Wa.subVectors(e, n);
6584
+ const c = $i.dot(Wa), u = ji.dot(Wa);
6585
6585
  if (c <= 0 && u <= 0)
6586
6586
  return t.copy(n);
6587
6587
  Xa.subVectors(e, i);
6588
- const d = ji.dot(Xa), l = $i.dot(Xa);
6588
+ const d = $i.dot(Xa), l = ji.dot(Xa);
6589
6589
  if (d >= 0 && l <= d)
6590
6590
  return t.copy(i);
6591
6591
  const h = c * l - d * u;
6592
6592
  if (h <= 0 && c >= 0 && d <= 0)
6593
- return a = c / (c - d), t.copy(n).addScaledVector(ji, a);
6593
+ return a = c / (c - d), t.copy(n).addScaledVector($i, a);
6594
6594
  qa.subVectors(e, r);
6595
- const f = ji.dot(qa), p = $i.dot(qa);
6595
+ const f = $i.dot(qa), p = ji.dot(qa);
6596
6596
  if (p >= 0 && f <= p)
6597
6597
  return t.copy(r);
6598
6598
  const g = f * u - c * p;
6599
6599
  if (g <= 0 && u >= 0 && p <= 0)
6600
- return o = u / (u - p), t.copy(n).addScaledVector($i, o);
6600
+ return o = u / (u - p), t.copy(n).addScaledVector(ji, o);
6601
6601
  const _ = d * p - f * l;
6602
6602
  if (_ <= 0 && l - d >= 0 && f - p >= 0)
6603
6603
  return Gc.subVectors(r, i), o = (l - d) / (l - d + (f - p)), t.copy(i).addScaledVector(Gc, o);
6604
6604
  const m = 1 / (_ + g + h);
6605
- return a = g * m, o = h * m, t.copy(n).addScaledVector(ji, a).addScaledVector($i, o);
6605
+ return a = g * m, o = h * m, t.copy(n).addScaledVector($i, a).addScaledVector(ji, o);
6606
6606
  }
6607
6607
  /**
6608
6608
  * Returns `true` if this triangle is equal with the given one.
@@ -6764,7 +6764,7 @@ const uh = {
6764
6764
  yellow: 16776960,
6765
6765
  yellowgreen: 10145074
6766
6766
  }, ai = { h: 0, s: 0, l: 0 }, Ps = { h: 0, s: 0, l: 0 };
6767
- function ja(s, e, t) {
6767
+ function $a(s, e, t) {
6768
6768
  return t < 0 && (t += 1), t > 1 && (t -= 1), t < 1 / 6 ? s + (e - s) * 6 * t : t < 1 / 2 ? e : t < 2 / 3 ? s + (e - s) * 6 * (2 / 3 - t) : s;
6769
6769
  }
6770
6770
  class Ie {
@@ -6844,7 +6844,7 @@ class Ie {
6844
6844
  this.r = this.g = this.b = n;
6845
6845
  else {
6846
6846
  const r = n <= 0.5 ? n * (1 + t) : n + t - n * t, a = 2 * n - r;
6847
- this.r = ja(a, r, e + 1 / 3), this.g = ja(a, r, e), this.b = ja(a, r, e - 1 / 3);
6847
+ this.r = $a(a, r, e + 1 / 3), this.g = $a(a, r, e), this.b = $a(a, r, e - 1 / 3);
6848
6848
  }
6849
6849
  return Oe.colorSpaceToWorking(this, i), this;
6850
6850
  }
@@ -6955,7 +6955,7 @@ class Ie {
6955
6955
  * @return {Color} A reference to this color.
6956
6956
  */
6957
6957
  copySRGBToLinear(e) {
6958
- return this.r = $n(e.r), this.g = $n(e.g), this.b = $n(e.b), this;
6958
+ return this.r = jn(e.r), this.g = jn(e.g), this.b = jn(e.b), this;
6959
6959
  }
6960
6960
  /**
6961
6961
  * Copies the given color into this color, and then converts this color from
@@ -7782,7 +7782,7 @@ class Bt extends On {
7782
7782
  }
7783
7783
  }
7784
7784
  let ep = 0;
7785
- const hn = /* @__PURE__ */ new be(), $a = /* @__PURE__ */ new pt(), Ji = /* @__PURE__ */ new U(), rn = /* @__PURE__ */ new wr(), Br = /* @__PURE__ */ new wr(), It = /* @__PURE__ */ new U();
7785
+ const hn = /* @__PURE__ */ new be(), ja = /* @__PURE__ */ new pt(), Ji = /* @__PURE__ */ new U(), rn = /* @__PURE__ */ new wr(), Br = /* @__PURE__ */ new wr(), It = /* @__PURE__ */ new U();
7786
7786
  class on extends gi {
7787
7787
  /**
7788
7788
  * Constructs a new geometry.
@@ -7988,7 +7988,7 @@ class on extends gi {
7988
7988
  * @return {BufferGeometry} A reference to this instance.
7989
7989
  */
7990
7990
  lookAt(e) {
7991
- return $a.lookAt(e), $a.updateMatrix(), this.applyMatrix4($a.matrix), this;
7991
+ return ja.lookAt(e), ja.updateMatrix(), this.applyMatrix4(ja.matrix), this;
7992
7992
  }
7993
7993
  /**
7994
7994
  * Center the geometry based on its bounding box.
@@ -8479,8 +8479,8 @@ class gs extends on {
8479
8479
  }
8480
8480
  for (let se = 0; se < I; se++)
8481
8481
  for (let he = 0; he < R; he++) {
8482
- const Ue = h + he + H * se, Pe = h + he + H * (se + 1), lt = h + (he + 1) + H * (se + 1), je = h + (he + 1) + H * se;
8483
- c.push(Ue, Pe, je), c.push(Pe, lt, je), Z += 6;
8482
+ const Ue = h + he + H * se, Pe = h + he + H * (se + 1), lt = h + (he + 1) + H * (se + 1), $e = h + (he + 1) + H * se;
8483
+ c.push(Ue, Pe, $e), c.push(Pe, lt, $e), Z += 6;
8484
8484
  }
8485
8485
  o.addGroup(f, Z, y), f += Z, h += z;
8486
8486
  }
@@ -8965,7 +8965,7 @@ class mh extends Nn {
8965
8965
  vertexShader: n.vertexShader,
8966
8966
  fragmentShader: n.fragmentShader,
8967
8967
  side: Jt,
8968
- blending: jn
8968
+ blending: $n
8969
8969
  });
8970
8970
  r.uniforms.tEquirect.value = t;
8971
8971
  const a = new vn(i, r), o = t.minFilter;
@@ -9124,7 +9124,7 @@ class lp extends pt {
9124
9124
  return this.fog !== null && (t.object.fog = this.fog.toJSON()), this.backgroundBlurriness > 0 && (t.object.backgroundBlurriness = this.backgroundBlurriness), this.backgroundIntensity !== 1 && (t.object.backgroundIntensity = this.backgroundIntensity), t.object.backgroundRotation = this.backgroundRotation.toArray(), this.environmentIntensity !== 1 && (t.object.environmentIntensity = this.environmentIntensity), t.object.environmentRotation = this.environmentRotation.toArray(), t;
9125
9125
  }
9126
9126
  }
9127
- const Kc = /* @__PURE__ */ new U(), Zc = /* @__PURE__ */ new Je(), jc = /* @__PURE__ */ new Je(), cp = /* @__PURE__ */ new U(), $c = /* @__PURE__ */ new be(), ks = /* @__PURE__ */ new U(), eo = /* @__PURE__ */ new Rr(), Jc = /* @__PURE__ */ new be(), to = /* @__PURE__ */ new Wl();
9127
+ const Kc = /* @__PURE__ */ new U(), Zc = /* @__PURE__ */ new Je(), $c = /* @__PURE__ */ new Je(), cp = /* @__PURE__ */ new U(), jc = /* @__PURE__ */ new be(), ks = /* @__PURE__ */ new U(), eo = /* @__PURE__ */ new Rr(), Jc = /* @__PURE__ */ new be(), to = /* @__PURE__ */ new Wl();
9128
9128
  class up extends vn {
9129
9129
  /**
9130
9130
  * Constructs a new skinned mesh.
@@ -9213,12 +9213,12 @@ class up extends vn {
9213
9213
  */
9214
9214
  applyBoneTransform(e, t) {
9215
9215
  const n = this.skeleton, i = this.geometry;
9216
- Zc.fromBufferAttribute(i.attributes.skinIndex, e), jc.fromBufferAttribute(i.attributes.skinWeight, e), Kc.copy(t).applyMatrix4(this.bindMatrix), t.set(0, 0, 0);
9216
+ Zc.fromBufferAttribute(i.attributes.skinIndex, e), $c.fromBufferAttribute(i.attributes.skinWeight, e), Kc.copy(t).applyMatrix4(this.bindMatrix), t.set(0, 0, 0);
9217
9217
  for (let r = 0; r < 4; r++) {
9218
- const a = jc.getComponent(r);
9218
+ const a = $c.getComponent(r);
9219
9219
  if (a !== 0) {
9220
9220
  const o = Zc.getComponent(r);
9221
- $c.multiplyMatrices(n.bones[o].matrixWorld, n.boneInverses[o]), t.addScaledVector(cp.copy(Kc).applyMatrix4($c), a);
9221
+ jc.multiplyMatrices(n.bones[o].matrixWorld, n.boneInverses[o]), t.addScaledVector(cp.copy(Kc).applyMatrix4(jc), a);
9222
9222
  }
9223
9223
  }
9224
9224
  return t.applyMatrix4(this.bindMatrixInverse);
@@ -11595,7 +11595,7 @@ function Xp(s) {
11595
11595
  }
11596
11596
  return e.parse !== void 0 ? e.parse(s) : new e(s.name, s.times, s.values, s.interpolation);
11597
11597
  }
11598
- const jr = {
11598
+ const $r = {
11599
11599
  /**
11600
11600
  * Whether caching is enabled or not.
11601
11601
  *
@@ -11651,7 +11651,7 @@ const jr = {
11651
11651
  this.files = {};
11652
11652
  }
11653
11653
  };
11654
- class jl {
11654
+ class $l {
11655
11655
  /**
11656
11656
  * Constructs a new loading manager.
11657
11657
  *
@@ -11700,7 +11700,7 @@ class jl {
11700
11700
  return this._abortController || (this._abortController = new AbortController()), this._abortController;
11701
11701
  }
11702
11702
  }
11703
- const qp = /* @__PURE__ */ new jl();
11703
+ const qp = /* @__PURE__ */ new $l();
11704
11704
  class pi {
11705
11705
  /**
11706
11706
  * Constructs a new loader.
@@ -11831,7 +11831,7 @@ class Kp extends pi {
11831
11831
  */
11832
11832
  load(e, t, n, i) {
11833
11833
  e === void 0 && (e = ""), this.path !== void 0 && (e = this.path + e), e = this.manager.resolveURL(e);
11834
- const r = jr.get(`file:${e}`);
11834
+ const r = $r.get(`file:${e}`);
11835
11835
  if (r !== void 0)
11836
11836
  return this.manager.itemStart(e), setTimeout(() => {
11837
11837
  t && t(r), this.manager.itemEnd(e);
@@ -11904,7 +11904,7 @@ class Kp extends pi {
11904
11904
  }
11905
11905
  }
11906
11906
  }).then((u) => {
11907
- jr.add(`file:${e}`, u);
11907
+ $r.add(`file:${e}`, u);
11908
11908
  const d = Yn[e];
11909
11909
  delete Yn[e];
11910
11910
  for (let l = 0, h = d.length; l < h; l++) {
@@ -11976,7 +11976,7 @@ class Eh extends pi {
11976
11976
  */
11977
11977
  load(e, t, n, i) {
11978
11978
  this.path !== void 0 && (e = this.path + e), e = this.manager.resolveURL(e);
11979
- const r = this, a = jr.get(`image:${e}`);
11979
+ const r = this, a = $r.get(`image:${e}`);
11980
11980
  if (a !== void 0) {
11981
11981
  if (a.complete === !0)
11982
11982
  r.manager.itemStart(e), setTimeout(function() {
@@ -11999,7 +11999,7 @@ class Eh extends pi {
11999
11999
  tr.delete(this), r.manager.itemEnd(e);
12000
12000
  }
12001
12001
  function u(l) {
12002
- d(), i && i(l), jr.remove(`image:${e}`);
12002
+ d(), i && i(l), $r.remove(`image:${e}`);
12003
12003
  const h = tr.get(this) || [];
12004
12004
  for (let f = 0; f < h.length; f++) {
12005
12005
  const p = h[f];
@@ -12010,7 +12010,7 @@ class Eh extends pi {
12010
12010
  function d() {
12011
12011
  o.removeEventListener("load", c, !1), o.removeEventListener("error", u, !1);
12012
12012
  }
12013
- return o.addEventListener("load", c, !1), o.addEventListener("error", u, !1), e.slice(0, 5) !== "data:" && this.crossOrigin !== void 0 && (o.crossOrigin = this.crossOrigin), jr.add(`image:${e}`, o), r.manager.itemStart(e), o.src = e, o;
12013
+ return o.addEventListener("load", c, !1), o.addEventListener("error", u, !1), e.slice(0, 5) !== "data:" && this.crossOrigin !== void 0 && (o.crossOrigin = this.crossOrigin), $r.add(`image:${e}`, o), r.manager.itemStart(e), o.src = e, o;
12014
12014
  }
12015
12015
  }
12016
12016
  class Zp extends pi {
@@ -12106,7 +12106,7 @@ class Ma extends pt {
12106
12106
  }
12107
12107
  }
12108
12108
  const so = /* @__PURE__ */ new be(), au = /* @__PURE__ */ new U(), ou = /* @__PURE__ */ new U();
12109
- class $l {
12109
+ class jl {
12110
12110
  /**
12111
12111
  * Constructs a new light shadow.
12112
12112
  *
@@ -12229,7 +12229,7 @@ class $l {
12229
12229
  return this.intensity !== 1 && (e.intensity = this.intensity), this.bias !== 0 && (e.bias = this.bias), this.normalBias !== 0 && (e.normalBias = this.normalBias), this.radius !== 1 && (e.radius = this.radius), (this.mapSize.x !== 512 || this.mapSize.y !== 512) && (e.mapSize = this.mapSize.toArray()), e.camera = this.camera.toJSON(!1).object, delete e.camera.matrix, e;
12230
12230
  }
12231
12231
  }
12232
- class jp extends $l {
12232
+ class $p extends jl {
12233
12233
  /**
12234
12234
  * Constructs a new spot light shadow.
12235
12235
  */
@@ -12244,7 +12244,7 @@ class jp extends $l {
12244
12244
  return super.copy(e), this.focus = e.focus, this;
12245
12245
  }
12246
12246
  }
12247
- class $p extends Ma {
12247
+ class jp extends Ma {
12248
12248
  /**
12249
12249
  * Constructs a new spot light.
12250
12250
  *
@@ -12256,7 +12256,7 @@ class $p extends Ma {
12256
12256
  * @param {number} [decay=2] - The amount the light dims along the distance of the light.
12257
12257
  */
12258
12258
  constructor(e, t, n = 0, i = Math.PI / 3, r = 0, a = 2) {
12259
- super(e, t), this.isSpotLight = !0, this.type = "SpotLight", this.position.copy(pt.DEFAULT_UP), this.updateMatrix(), this.target = new pt(), this.distance = n, this.angle = i, this.penumbra = r, this.decay = a, this.map = null, this.shadow = new jp();
12259
+ super(e, t), this.isSpotLight = !0, this.type = "SpotLight", this.position.copy(pt.DEFAULT_UP), this.updateMatrix(), this.target = new pt(), this.distance = n, this.angle = i, this.penumbra = r, this.decay = a, this.map = null, this.shadow = new $p();
12260
12260
  }
12261
12261
  /**
12262
12262
  * The light's power. Power is the luminous power of the light measured in lumens (lm).
@@ -12281,7 +12281,7 @@ class $p extends Ma {
12281
12281
  return t.object.distance = this.distance, t.object.angle = this.angle, t.object.decay = this.decay, t.object.penumbra = this.penumbra, t.object.target = this.target.uuid, this.map && this.map.isTexture && (t.object.map = this.map.toJSON(e).uuid), t.object.shadow = this.shadow.toJSON(), t;
12282
12282
  }
12283
12283
  }
12284
- class Jp extends $l {
12284
+ class Jp extends jl {
12285
12285
  /**
12286
12286
  * Constructs a new point light shadow.
12287
12287
  */
@@ -12388,7 +12388,7 @@ class Jl extends ph {
12388
12388
  return t.object.zoom = this.zoom, t.object.left = this.left, t.object.right = this.right, t.object.top = this.top, t.object.bottom = this.bottom, t.object.near = this.near, t.object.far = this.far, this.view !== null && (t.object.view = Object.assign({}, this.view)), t;
12389
12389
  }
12390
12390
  }
12391
- class Qp extends $l {
12391
+ class Qp extends jl {
12392
12392
  /**
12393
12393
  * Constructs a new directional light shadow.
12394
12394
  */
@@ -13810,7 +13810,7 @@ function cu(s, e, t, n) {
13810
13810
  case Bl:
13811
13811
  return s * e * 4 / i.components * i.byteLength;
13812
13812
  // https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_s3tc_srgb/
13813
- case $s:
13813
+ case js:
13814
13814
  case Js:
13815
13815
  return Math.floor((s + 3) / 4) * Math.floor((e + 3) / 4) * 8;
13816
13816
  case Qs:
@@ -13840,9 +13840,9 @@ function cu(s, e, t, n) {
13840
13840
  return Math.floor((s + 4) / 5) * Math.floor((e + 3) / 4) * 16;
13841
13841
  case Zo:
13842
13842
  return Math.floor((s + 4) / 5) * Math.floor((e + 4) / 5) * 16;
13843
- case jo:
13844
- return Math.floor((s + 5) / 6) * Math.floor((e + 4) / 5) * 16;
13845
13843
  case $o:
13844
+ return Math.floor((s + 5) / 6) * Math.floor((e + 4) / 5) * 16;
13845
+ case jo:
13846
13846
  return Math.floor((s + 5) / 6) * Math.floor((e + 5) / 6) * 16;
13847
13847
  case Jo:
13848
13848
  return Math.floor((s + 7) / 8) * Math.floor((e + 4) / 5) * 16;
@@ -14518,7 +14518,7 @@ vec4 sRGBTransferEOTF( in vec4 value ) {
14518
14518
  }
14519
14519
  vec4 sRGBTransferOETF( in vec4 value ) {
14520
14520
  return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
14521
- }`, jm = `#ifdef USE_ENVMAP
14521
+ }`, $m = `#ifdef USE_ENVMAP
14522
14522
  #ifdef ENV_WORLDPOS
14523
14523
  vec3 cameraToFrag;
14524
14524
  if ( isOrthographic ) {
@@ -14547,7 +14547,7 @@ vec4 sRGBTransferOETF( in vec4 value ) {
14547
14547
  #elif defined( ENVMAP_BLENDING_ADD )
14548
14548
  outgoingLight += envColor.xyz * specularStrength * reflectivity;
14549
14549
  #endif
14550
- #endif`, $m = `#ifdef USE_ENVMAP
14550
+ #endif`, jm = `#ifdef USE_ENVMAP
14551
14551
  uniform float envMapIntensity;
14552
14552
  uniform float flipEnvMap;
14553
14553
  uniform mat3 envMapRotation;
@@ -15700,14 +15700,14 @@ float perspectiveDepthToViewZ( const in float depth, const in float near, const
15700
15700
  mvPosition = modelViewMatrix * mvPosition;
15701
15701
  gl_Position = projectionMatrix * mvPosition;`, Z_ = `#ifdef DITHERING
15702
15702
  gl_FragColor.rgb = dithering( gl_FragColor.rgb );
15703
- #endif`, j_ = `#ifdef DITHERING
15703
+ #endif`, $_ = `#ifdef DITHERING
15704
15704
  vec3 dithering( vec3 color ) {
15705
15705
  float grid_position = rand( gl_FragCoord.xy );
15706
15706
  vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
15707
15707
  dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
15708
15708
  return color + dither_shift_RGB;
15709
15709
  }
15710
- #endif`, $_ = `float roughnessFactor = roughness;
15710
+ #endif`, j_ = `float roughnessFactor = roughness;
15711
15711
  #ifdef USE_ROUGHNESSMAP
15712
15712
  vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );
15713
15713
  roughnessFactor *= texelRoughness.g;
@@ -17563,7 +17563,7 @@ void main() {
17563
17563
  #include <logdepthbuf_vertex>
17564
17564
  #include <clipping_planes_vertex>
17565
17565
  #include <fog_vertex>
17566
- }`, jg = `uniform vec3 diffuse;
17566
+ }`, $g = `uniform vec3 diffuse;
17567
17567
  uniform float opacity;
17568
17568
  #include <common>
17569
17569
  #include <uv_pars_fragment>
@@ -17621,8 +17621,8 @@ void main() {
17621
17621
  emissivemap_pars_fragment: Ym,
17622
17622
  colorspace_fragment: Km,
17623
17623
  colorspace_pars_fragment: Zm,
17624
- envmap_fragment: jm,
17625
- envmap_common_pars_fragment: $m,
17624
+ envmap_fragment: $m,
17625
+ envmap_common_pars_fragment: jm,
17626
17626
  envmap_pars_fragment: Jm,
17627
17627
  envmap_pars_vertex: Qm,
17628
17628
  envmap_physical_pars_fragment: u_,
@@ -17675,8 +17675,8 @@ void main() {
17675
17675
  premultiplied_alpha_fragment: Y_,
17676
17676
  project_vertex: K_,
17677
17677
  dithering_fragment: Z_,
17678
- dithering_pars_fragment: j_,
17679
- roughnessmap_fragment: $_,
17678
+ dithering_pars_fragment: $_,
17679
+ roughnessmap_fragment: j_,
17680
17680
  roughnessmap_pars_fragment: J_,
17681
17681
  shadowmap_pars_fragment: Q_,
17682
17682
  shadowmap_pars_vertex: eg,
@@ -17729,7 +17729,7 @@ void main() {
17729
17729
  shadow_vert: Yg,
17730
17730
  shadow_frag: Kg,
17731
17731
  sprite_vert: Zg,
17732
- sprite_frag: jg
17732
+ sprite_frag: $g
17733
17733
  }, le = {
17734
17734
  common: {
17735
17735
  diffuse: { value: /* @__PURE__ */ new Ie(16777215) },
@@ -18170,7 +18170,7 @@ Dn.physical = {
18170
18170
  vertexShader: Be.meshphysical_vert,
18171
18171
  fragmentShader: Be.meshphysical_frag
18172
18172
  };
18173
- const qs = { r: 0, b: 0, g: 0 }, wi = /* @__PURE__ */ new Rt(), $g = /* @__PURE__ */ new be();
18173
+ const qs = { r: 0, b: 0, g: 0 }, wi = /* @__PURE__ */ new Rt(), jg = /* @__PURE__ */ new be();
18174
18174
  function Jg(s, e, t, n, i, r, a) {
18175
18175
  const o = new Ie(0);
18176
18176
  let c = r === !0 ? 0 : 1, u, d, l = null, h = 0, f = null;
@@ -18206,7 +18206,7 @@ function Jg(s, e, t, n, i, r, a) {
18206
18206
  get: function() {
18207
18207
  return this.uniforms.envMap.value;
18208
18208
  }
18209
- }), i.update(d)), wi.copy(M.backgroundRotation), wi.x *= -1, wi.y *= -1, wi.z *= -1, A.isCubeTexture && A.isRenderTargetTexture === !1 && (wi.y *= -1, wi.z *= -1), d.material.uniforms.envMap.value = A, d.material.uniforms.flipEnvMap.value = A.isCubeTexture && A.isRenderTargetTexture === !1 ? -1 : 1, d.material.uniforms.backgroundBlurriness.value = M.backgroundBlurriness, d.material.uniforms.backgroundIntensity.value = M.backgroundIntensity, d.material.uniforms.backgroundRotation.value.setFromMatrix4($g.makeRotationFromEuler(wi)), d.material.toneMapped = Oe.getTransfer(A.colorSpace) !== nt, (l !== A || h !== A.version || f !== s.toneMapping) && (d.material.needsUpdate = !0, l = A, h = A.version, f = s.toneMapping), d.layers.enableAll(), x.unshift(d, d.geometry, d.material, 0, 0, null)) : A && A.isTexture && (u === void 0 && (u = new vn(
18209
+ }), i.update(d)), wi.copy(M.backgroundRotation), wi.x *= -1, wi.y *= -1, wi.z *= -1, A.isCubeTexture && A.isRenderTargetTexture === !1 && (wi.y *= -1, wi.z *= -1), d.material.uniforms.envMap.value = A, d.material.uniforms.flipEnvMap.value = A.isCubeTexture && A.isRenderTargetTexture === !1 ? -1 : 1, d.material.uniforms.backgroundBlurriness.value = M.backgroundBlurriness, d.material.uniforms.backgroundIntensity.value = M.backgroundIntensity, d.material.uniforms.backgroundRotation.value.setFromMatrix4(jg.makeRotationFromEuler(wi)), d.material.toneMapped = Oe.getTransfer(A.colorSpace) !== nt, (l !== A || h !== A.version || f !== s.toneMapping) && (d.material.needsUpdate = !0, l = A, h = A.version, f = s.toneMapping), d.layers.enableAll(), x.unshift(d, d.geometry, d.material, 0, 0, null)) : A && A.isTexture && (u === void 0 && (u = new vn(
18210
18210
  new ya(2, 2),
18211
18211
  new kn({
18212
18212
  name: "BackgroundMaterial",
@@ -18348,13 +18348,13 @@ function Qg(s, e) {
18348
18348
  if (te === void 0 && (z === "instanceMatrix" && b.instanceMatrix && (te = b.instanceMatrix), z === "instanceColor" && b.instanceColor && (te = b.instanceColor)), te !== void 0) {
18349
18349
  const se = te.normalized, he = te.itemSize, Ue = e.get(te);
18350
18350
  if (Ue === void 0) continue;
18351
- const Pe = Ue.buffer, lt = Ue.type, je = Ue.bytesPerElement, Y = lt === s.INT || lt === s.UNSIGNED_INT || te.gpuType === Ll;
18351
+ const Pe = Ue.buffer, lt = Ue.type, $e = Ue.bytesPerElement, Y = lt === s.INT || lt === s.UNSIGNED_INT || te.gpuType === Ll;
18352
18352
  if (te.isInterleavedBufferAttribute) {
18353
- const $ = te.data, de = $.stride, De = te.offset;
18354
- if ($.isInstancedInterleavedBuffer) {
18353
+ const j = te.data, de = j.stride, De = te.offset;
18354
+ if (j.isInstancedInterleavedBuffer) {
18355
18355
  for (let _e = 0; _e < Z.locationSize; _e++)
18356
- m(Z.location + _e, $.meshPerAttribute);
18357
- b.isInstancedMesh !== !0 && N._maxInstanceCount === void 0 && (N._maxInstanceCount = $.meshPerAttribute * $.count);
18356
+ m(Z.location + _e, j.meshPerAttribute);
18357
+ b.isInstancedMesh !== !0 && N._maxInstanceCount === void 0 && (N._maxInstanceCount = j.meshPerAttribute * j.count);
18358
18358
  } else
18359
18359
  for (let _e = 0; _e < Z.locationSize; _e++)
18360
18360
  _(Z.location + _e);
@@ -18365,27 +18365,27 @@ function Qg(s, e) {
18365
18365
  he / Z.locationSize,
18366
18366
  lt,
18367
18367
  se,
18368
- de * je,
18369
- (De + he / Z.locationSize * _e) * je,
18368
+ de * $e,
18369
+ (De + he / Z.locationSize * _e) * $e,
18370
18370
  Y
18371
18371
  );
18372
18372
  } else {
18373
18373
  if (te.isInstancedBufferAttribute) {
18374
- for (let $ = 0; $ < Z.locationSize; $++)
18375
- m(Z.location + $, te.meshPerAttribute);
18374
+ for (let j = 0; j < Z.locationSize; j++)
18375
+ m(Z.location + j, te.meshPerAttribute);
18376
18376
  b.isInstancedMesh !== !0 && N._maxInstanceCount === void 0 && (N._maxInstanceCount = te.meshPerAttribute * te.count);
18377
18377
  } else
18378
- for (let $ = 0; $ < Z.locationSize; $++)
18379
- _(Z.location + $);
18378
+ for (let j = 0; j < Z.locationSize; j++)
18379
+ _(Z.location + j);
18380
18380
  s.bindBuffer(s.ARRAY_BUFFER, Pe);
18381
- for (let $ = 0; $ < Z.locationSize; $++)
18381
+ for (let j = 0; j < Z.locationSize; j++)
18382
18382
  x(
18383
- Z.location + $,
18383
+ Z.location + j,
18384
18384
  he / Z.locationSize,
18385
18385
  lt,
18386
18386
  se,
18387
- he * je,
18388
- he / Z.locationSize * $ * je,
18387
+ he * $e,
18388
+ he / Z.locationSize * j * $e,
18389
18389
  Y
18390
18390
  );
18391
18391
  }
@@ -19045,7 +19045,7 @@ function o0(s, e, t) {
19045
19045
  }
19046
19046
  `
19047
19047
  ),
19048
- blending: jn,
19048
+ blending: $n,
19049
19049
  depthTest: !1,
19050
19050
  depthWrite: !1
19051
19051
  });
@@ -19134,7 +19134,7 @@ function l0(s, e, t) {
19134
19134
  }
19135
19135
  `
19136
19136
  ),
19137
- blending: jn,
19137
+ blending: $n,
19138
19138
  depthTest: !1,
19139
19139
  depthWrite: !1
19140
19140
  });
@@ -19169,7 +19169,7 @@ function pu() {
19169
19169
  }
19170
19170
  `
19171
19171
  ),
19172
- blending: jn,
19172
+ blending: $n,
19173
19173
  depthTest: !1,
19174
19174
  depthWrite: !1
19175
19175
  });
@@ -19202,7 +19202,7 @@ function mu() {
19202
19202
  }
19203
19203
  `
19204
19204
  ),
19205
- blending: jn,
19205
+ blending: $n,
19206
19206
  depthTest: !1,
19207
19207
  depthWrite: !1
19208
19208
  });
@@ -19545,8 +19545,8 @@ const _0 = {
19545
19545
  [qu]: "REINHARD_TONE_MAPPING",
19546
19546
  [Yu]: "CINEON_TONE_MAPPING",
19547
19547
  [Ku]: "ACES_FILMIC_TONE_MAPPING",
19548
- [ju]: "AGX_TONE_MAPPING",
19549
- [$u]: "NEUTRAL_TONE_MAPPING",
19548
+ [$u]: "AGX_TONE_MAPPING",
19549
+ [ju]: "NEUTRAL_TONE_MAPPING",
19550
19550
  [Zu]: "CUSTOM_TONE_MAPPING"
19551
19551
  };
19552
19552
  function g0(s, e, t, n, i) {
@@ -19966,10 +19966,10 @@ function K0(s, e) {
19966
19966
  function Z0(s, e) {
19967
19967
  s.uniform1uiv(this.addr, e);
19968
19968
  }
19969
- function j0(s, e) {
19969
+ function $0(s, e) {
19970
19970
  s.uniform2uiv(this.addr, e);
19971
19971
  }
19972
- function $0(s, e) {
19972
+ function j0(s, e) {
19973
19973
  s.uniform3uiv(this.addr, e);
19974
19974
  }
19975
19975
  function J0(s, e) {
@@ -20044,10 +20044,10 @@ function iv(s) {
20044
20044
  return Z0;
20045
20045
  // UINT
20046
20046
  case 36294:
20047
- return j0;
20047
+ return $0;
20048
20048
  // _VEC2
20049
20049
  case 36295:
20050
- return $0;
20050
+ return j0;
20051
20051
  // _VEC3
20052
20052
  case 36296:
20053
20053
  return J0;
@@ -20220,8 +20220,8 @@ const dv = {
20220
20220
  [qu]: "Reinhard",
20221
20221
  [Yu]: "Cineon",
20222
20222
  [Ku]: "ACESFilmic",
20223
- [ju]: "AgX",
20224
- [$u]: "Neutral",
20223
+ [$u]: "AgX",
20224
+ [ju]: "Neutral",
20225
20225
  [Zu]: "Custom"
20226
20226
  };
20227
20227
  function pv(s, e) {
@@ -20330,7 +20330,7 @@ function Ru(s) {
20330
20330
  #define LOW_PRECISION`), e;
20331
20331
  }
20332
20332
  const bv = {
20333
- [js]: "SHADOWMAP_TYPE_PCF",
20333
+ [$s]: "SHADOWMAP_TYPE_PCF",
20334
20334
  [Hr]: "SHADOWMAP_TYPE_VSM"
20335
20335
  };
20336
20336
  function Av(s) {
@@ -20746,15 +20746,15 @@ function Ov(s, e, t, n, i, r, a) {
20746
20746
  const se = H.morphAttributes.position || H.morphAttributes.normal || H.morphAttributes.color, he = se !== void 0 ? se.length : 0;
20747
20747
  let Ue = 0;
20748
20748
  H.morphAttributes.position !== void 0 && (Ue = 1), H.morphAttributes.normal !== void 0 && (Ue = 2), H.morphAttributes.color !== void 0 && (Ue = 3);
20749
- let Pe, lt, je, Y;
20749
+ let Pe, lt, $e, Y;
20750
20750
  if (te) {
20751
20751
  const et = Dn[te];
20752
20752
  Pe = et.vertexShader, lt = et.fragmentShader;
20753
20753
  } else
20754
- Pe = y.vertexShader, lt = y.fragmentShader, c.update(y), je = c.getVertexShaderID(y), Y = c.getFragmentShaderID(y);
20755
- const $ = s.getRenderTarget(), de = s.state.buffers.depth.getReversed(), De = N.isInstancedMesh === !0, _e = N.isBatchedMesh === !0, Xe = !!y.map, St = !!y.matcap, We = !!z, Qe = !!y.aoMap, rt = !!y.lightMap, Ve = !!y.bumpMap, Tt = !!y.normalMap, P = !!y.displacementMap, bt = !!y.emissiveMap, $e = !!y.metalnessMap, ct = !!y.roughnessMap, xe = y.anisotropy > 0, w = y.clearcoat > 0, v = y.dispersion > 0, L = y.iridescence > 0, q = y.sheen > 0, j = y.transmission > 0, X = xe && !!y.anisotropyMap, Se = w && !!y.clearcoatMap, ie = w && !!y.clearcoatNormalMap, ve = w && !!y.clearcoatRoughnessMap, Ce = L && !!y.iridescenceMap, Q = L && !!y.iridescenceThicknessMap, ae = q && !!y.sheenColorMap, ge = q && !!y.sheenRoughnessMap, ye = !!y.specularMap, re = !!y.specularColorMap, ze = !!y.specularIntensityMap, D = j && !!y.transmissionMap, ue = j && !!y.thicknessMap, ee = !!y.gradientMap, fe = !!y.alphaMap, J = y.alphaTest > 0, K = !!y.alphaHash, ne = !!y.extensions;
20754
+ Pe = y.vertexShader, lt = y.fragmentShader, c.update(y), $e = c.getVertexShaderID(y), Y = c.getFragmentShaderID(y);
20755
+ const j = s.getRenderTarget(), de = s.state.buffers.depth.getReversed(), De = N.isInstancedMesh === !0, _e = N.isBatchedMesh === !0, Xe = !!y.map, St = !!y.matcap, We = !!z, Qe = !!y.aoMap, rt = !!y.lightMap, Ve = !!y.bumpMap, Tt = !!y.normalMap, P = !!y.displacementMap, bt = !!y.emissiveMap, je = !!y.metalnessMap, ct = !!y.roughnessMap, xe = y.anisotropy > 0, w = y.clearcoat > 0, v = y.dispersion > 0, L = y.iridescence > 0, q = y.sheen > 0, $ = y.transmission > 0, X = xe && !!y.anisotropyMap, Se = w && !!y.clearcoatMap, ie = w && !!y.clearcoatNormalMap, ve = w && !!y.clearcoatRoughnessMap, Ce = L && !!y.iridescenceMap, Q = L && !!y.iridescenceThicknessMap, ae = q && !!y.sheenColorMap, ge = q && !!y.sheenRoughnessMap, ye = !!y.specularMap, re = !!y.specularColorMap, ze = !!y.specularIntensityMap, D = $ && !!y.transmissionMap, ue = $ && !!y.thicknessMap, ee = !!y.gradientMap, fe = !!y.alphaMap, J = y.alphaTest > 0, K = !!y.alphaHash, ne = !!y.extensions;
20756
20756
  let Le = Un;
20757
- y.toneMapped && ($ === null || $.isXRRenderTarget === !0) && (Le = s.toneMapping);
20757
+ y.toneMapped && (j === null || j.isXRRenderTarget === !0) && (Le = s.toneMapping);
20758
20758
  const ut = {
20759
20759
  shaderID: te,
20760
20760
  shaderType: y.type,
@@ -20762,7 +20762,7 @@ function Ov(s, e, t, n, i, r, a) {
20762
20762
  vertexShader: Pe,
20763
20763
  fragmentShader: lt,
20764
20764
  defines: y.defines,
20765
- customVertexShaderID: je,
20765
+ customVertexShaderID: $e,
20766
20766
  customFragmentShaderID: Y,
20767
20767
  isRawShaderMaterial: y.isRawShaderMaterial === !0,
20768
20768
  glslVersion: y.glslVersion,
@@ -20772,7 +20772,7 @@ function Ov(s, e, t, n, i, r, a) {
20772
20772
  instancing: De,
20773
20773
  instancingColor: De && N.instanceColor !== null,
20774
20774
  instancingMorph: De && N.morphTexture !== null,
20775
- outputColorSpace: $ === null ? s.outputColorSpace : $.isXRRenderTarget === !0 ? $.texture.colorSpace : _r,
20775
+ outputColorSpace: j === null ? s.outputColorSpace : j.isXRRenderTarget === !0 ? j.texture.colorSpace : _r,
20776
20776
  alphaToCoverage: !!y.alphaToCoverage,
20777
20777
  map: Xe,
20778
20778
  matcap: St,
@@ -20787,7 +20787,7 @@ function Ov(s, e, t, n, i, r, a) {
20787
20787
  emissiveMap: bt,
20788
20788
  normalMapObjectSpace: Tt && y.normalMapType === dd,
20789
20789
  normalMapTangentSpace: Tt && y.normalMapType === xa,
20790
- metalnessMap: $e,
20790
+ metalnessMap: je,
20791
20791
  roughnessMap: ct,
20792
20792
  anisotropy: xe,
20793
20793
  anisotropyMap: X,
@@ -20805,7 +20805,7 @@ function Ov(s, e, t, n, i, r, a) {
20805
20805
  specularMap: ye,
20806
20806
  specularColorMap: re,
20807
20807
  specularIntensityMap: ze,
20808
- transmission: j,
20808
+ transmission: $,
20809
20809
  transmissionMap: D,
20810
20810
  thicknessMap: ue,
20811
20811
  gradientMap: ee,
@@ -20822,7 +20822,7 @@ function Ov(s, e, t, n, i, r, a) {
20822
20822
  normalMapUv: Tt && g(y.normalMap.channel),
20823
20823
  displacementMapUv: P && g(y.displacementMap.channel),
20824
20824
  emissiveMapUv: bt && g(y.emissiveMap.channel),
20825
- metalnessMapUv: $e && g(y.metalnessMap.channel),
20825
+ metalnessMapUv: je && g(y.metalnessMap.channel),
20826
20826
  roughnessMapUv: ct && g(y.roughnessMap.channel),
20827
20827
  anisotropyMapUv: X && g(y.anisotropyMap.channel),
20828
20828
  clearcoatMapUv: Se && g(y.clearcoatMap.channel),
@@ -21333,7 +21333,7 @@ void main() {
21333
21333
  /* @__PURE__ */ new U(0, -1, 0),
21334
21334
  /* @__PURE__ */ new U(0, 0, 1),
21335
21335
  /* @__PURE__ */ new U(0, 0, -1)
21336
- ], jv = [
21336
+ ], $v = [
21337
21337
  /* @__PURE__ */ new U(0, -1, 0),
21338
21338
  /* @__PURE__ */ new U(0, -1, 0),
21339
21339
  /* @__PURE__ */ new U(0, 0, 1),
@@ -21341,7 +21341,7 @@ void main() {
21341
21341
  /* @__PURE__ */ new U(0, -1, 0),
21342
21342
  /* @__PURE__ */ new U(0, -1, 0)
21343
21343
  ], Du = /* @__PURE__ */ new be(), zr = /* @__PURE__ */ new U(), ho = /* @__PURE__ */ new U();
21344
- function $v(s, e, t) {
21344
+ function jv(s, e, t) {
21345
21345
  let n = new Kl();
21346
21346
  const i = new Ye(), r = new Ye(), a = new Je(), o = new Bp(), c = new kp(), u = {}, d = t.maxTextureSize, l = { [di]: Jt, [Jt]: di, [Zn]: Zn }, h = new kn({
21347
21347
  defines: {
@@ -21365,13 +21365,13 @@ function $v(s, e, t) {
21365
21365
  )
21366
21366
  );
21367
21367
  const g = new vn(p, h), _ = this;
21368
- this.enabled = !1, this.autoUpdate = !0, this.needsUpdate = !1, this.type = js;
21368
+ this.enabled = !1, this.autoUpdate = !0, this.needsUpdate = !1, this.type = $s;
21369
21369
  let m = this.type;
21370
21370
  this.render = function(E, R, I) {
21371
21371
  if (_.enabled === !1 || _.autoUpdate === !1 && _.needsUpdate === !1 || E.length === 0) return;
21372
- E.type === Wu && (Te("WebGLShadowMap: PCFSoftShadowMap has been deprecated. Using PCFShadowMap instead."), E.type = js);
21372
+ E.type === Wu && (Te("WebGLShadowMap: PCFSoftShadowMap has been deprecated. Using PCFShadowMap instead."), E.type = $s);
21373
21373
  const y = s.getRenderTarget(), b = s.getActiveCubeFace(), C = s.getActiveMipmapLevel(), B = s.state;
21374
- B.setBlending(jn), B.buffers.depth.getReversed() === !0 ? B.buffers.color.setClear(0, 0, 0, 0) : B.buffers.color.setClear(1, 1, 1, 1), B.buffers.depth.setTest(!0), B.setScissorTest(!1);
21374
+ B.setBlending($n), B.buffers.depth.getReversed() === !0 ? B.buffers.color.setClear(0, 0, 0, 0) : B.buffers.color.setClear(1, 1, 1, 1), B.buffers.depth.setTest(!0), B.setScissorTest(!1);
21375
21375
  const N = m !== this.type;
21376
21376
  N && R.traverse(function(V) {
21377
21377
  V.material && (Array.isArray(V.material) ? V.material.forEach((H) => H.needsUpdate = !0) : V.material.needsUpdate = !0);
@@ -21401,7 +21401,7 @@ function $v(s, e, t) {
21401
21401
  } else {
21402
21402
  k.isPointLight ? (z.map = new mh(i.x), z.map.depthTexture = new _p(i.x, Bn)) : (z.map = new Nn(i.x, i.y), z.map.depthTexture = new as(i.x, i.y, Bn)), z.map.depthTexture.name = k.name + ".shadowMap", z.map.depthTexture.format = Qn;
21403
21403
  const se = s.state.buffers.depth.getReversed();
21404
- this.type === js ? (z.map.depthTexture.compareFunction = se ? zl : Vl, z.map.depthTexture.minFilter = Vt, z.map.depthTexture.magFilter = Vt) : (z.map.depthTexture.compareFunction = null, z.map.depthTexture.minFilter = Lt, z.map.depthTexture.magFilter = Lt);
21404
+ this.type === $s ? (z.map.depthTexture.compareFunction = se ? zl : Vl, z.map.depthTexture.minFilter = Vt, z.map.depthTexture.magFilter = Vt) : (z.map.depthTexture.compareFunction = null, z.map.depthTexture.minFilter = Lt, z.map.depthTexture.magFilter = Lt);
21405
21405
  }
21406
21406
  z.camera.updateProjectionMatrix();
21407
21407
  }
@@ -21421,7 +21421,7 @@ function $v(s, e, t) {
21421
21421
  }
21422
21422
  if (k.isPointLight) {
21423
21423
  const he = z.camera, Ue = z.matrix, Pe = k.distance || he.far;
21424
- Pe !== he.far && (he.far = Pe, he.updateProjectionMatrix()), zr.setFromMatrixPosition(k.matrixWorld), he.position.copy(zr), ho.copy(he.position), ho.add(Zv[se]), he.up.copy(jv[se]), he.lookAt(ho), he.updateMatrixWorld(), Ue.makeTranslation(-zr.x, -zr.y, -zr.z), Du.multiplyMatrices(he.projectionMatrix, he.matrixWorldInverse), z._frustum.setFromProjectionMatrix(Du, he.coordinateSystem, he.reversedDepth);
21424
+ Pe !== he.far && (he.far = Pe, he.updateProjectionMatrix()), zr.setFromMatrixPosition(k.matrixWorld), he.position.copy(zr), ho.copy(he.position), ho.add(Zv[se]), he.up.copy($v[se]), he.lookAt(ho), he.updateMatrixWorld(), Ue.makeTranslation(-zr.x, -zr.y, -zr.z), Du.multiplyMatrices(he.projectionMatrix, he.matrixWorldInverse), z._frustum.setFromProjectionMatrix(Du, he.coordinateSystem, he.reversedDepth);
21425
21425
  } else
21426
21426
  z.updateMatrices(k);
21427
21427
  n = z.getFrustum(), M(R, I, z.camera, k, this.type);
@@ -21532,7 +21532,7 @@ function Qv(s, e) {
21532
21532
  return ue;
21533
21533
  },
21534
21534
  setTest: function(K) {
21535
- K ? $(s.DEPTH_TEST) : de(s.DEPTH_TEST);
21535
+ K ? j(s.DEPTH_TEST) : de(s.DEPTH_TEST);
21536
21536
  },
21537
21537
  setMask: function(K) {
21538
21538
  ee !== K && !D && (s.depthMask(K), ee = K);
@@ -21585,7 +21585,7 @@ function Qv(s, e) {
21585
21585
  let D = !1, ue = null, ee = null, fe = null, J = null, K = null, ne = null, Le = null, ut = null;
21586
21586
  return {
21587
21587
  setTest: function(et) {
21588
- D || (et ? $(s.STENCIL_TEST) : de(s.STENCIL_TEST));
21588
+ D || (et ? j(s.STENCIL_TEST) : de(s.STENCIL_TEST));
21589
21589
  },
21590
21590
  setMask: function(et) {
21591
21591
  ue !== et && !D && (s.stencilMask(et), ue = et);
@@ -21615,7 +21615,7 @@ function Qv(s, e) {
21615
21615
  Z.indexOf("WebGL") !== -1 ? (z = parseFloat(/^WebGL (\d)/.exec(Z)[1]), k = z >= 1) : Z.indexOf("OpenGL ES") !== -1 && (z = parseFloat(/^OpenGL ES (\d)/.exec(Z)[1]), k = z >= 2);
21616
21616
  let te = null, se = {};
21617
21617
  const he = s.getParameter(s.SCISSOR_BOX), Ue = s.getParameter(s.VIEWPORT), Pe = new Je().fromArray(he), lt = new Je().fromArray(Ue);
21618
- function je(D, ue, ee, fe) {
21618
+ function $e(D, ue, ee, fe) {
21619
21619
  const J = new Uint8Array(4), K = s.createTexture();
21620
21620
  s.bindTexture(D, K), s.texParameteri(D, s.TEXTURE_MIN_FILTER, s.NEAREST), s.texParameteri(D, s.TEXTURE_MAG_FILTER, s.NEAREST);
21621
21621
  for (let ne = 0; ne < ee; ne++)
@@ -21623,8 +21623,8 @@ function Qv(s, e) {
21623
21623
  return K;
21624
21624
  }
21625
21625
  const Y = {};
21626
- Y[s.TEXTURE_2D] = je(s.TEXTURE_2D, s.TEXTURE_2D, 1), Y[s.TEXTURE_CUBE_MAP] = je(s.TEXTURE_CUBE_MAP, s.TEXTURE_CUBE_MAP_POSITIVE_X, 6), Y[s.TEXTURE_2D_ARRAY] = je(s.TEXTURE_2D_ARRAY, s.TEXTURE_2D_ARRAY, 1, 1), Y[s.TEXTURE_3D] = je(s.TEXTURE_3D, s.TEXTURE_3D, 1, 1), r.setClear(0, 0, 0, 1), a.setClear(1), o.setClear(0), $(s.DEPTH_TEST), a.setFunc(dr), Ve(!1), Tt(Sc), $(s.CULL_FACE), Qe(jn);
21627
- function $(D) {
21626
+ Y[s.TEXTURE_2D] = $e(s.TEXTURE_2D, s.TEXTURE_2D, 1), Y[s.TEXTURE_CUBE_MAP] = $e(s.TEXTURE_CUBE_MAP, s.TEXTURE_CUBE_MAP_POSITIVE_X, 6), Y[s.TEXTURE_2D_ARRAY] = $e(s.TEXTURE_2D_ARRAY, s.TEXTURE_2D_ARRAY, 1, 1), Y[s.TEXTURE_3D] = $e(s.TEXTURE_3D, s.TEXTURE_3D, 1, 1), r.setClear(0, 0, 0, 1), a.setClear(1), o.setClear(0), j(s.DEPTH_TEST), a.setFunc(dr), Ve(!1), Tt(Sc), j(s.CULL_FACE), Qe($n);
21627
+ function j(D) {
21628
21628
  d[D] !== !0 && (s.enable(D), d[D] = !0);
21629
21629
  }
21630
21630
  function de(D) {
@@ -21663,22 +21663,22 @@ function Qv(s, e) {
21663
21663
  [Ao]: s.SRC_ALPHA,
21664
21664
  [ed]: s.SRC_ALPHA_SATURATE,
21665
21665
  [Jf]: s.DST_COLOR,
21666
- [jf]: s.DST_ALPHA,
21666
+ [$f]: s.DST_ALPHA,
21667
21667
  [Zf]: s.ONE_MINUS_SRC_COLOR,
21668
21668
  [Eo]: s.ONE_MINUS_SRC_ALPHA,
21669
21669
  [Qf]: s.ONE_MINUS_DST_COLOR,
21670
- [$f]: s.ONE_MINUS_DST_ALPHA,
21670
+ [jf]: s.ONE_MINUS_DST_ALPHA,
21671
21671
  [td]: s.CONSTANT_COLOR,
21672
21672
  [nd]: s.ONE_MINUS_CONSTANT_COLOR,
21673
21673
  [id]: s.CONSTANT_ALPHA,
21674
21674
  [rd]: s.ONE_MINUS_CONSTANT_ALPHA
21675
21675
  };
21676
21676
  function Qe(D, ue, ee, fe, J, K, ne, Le, ut, et) {
21677
- if (D === jn) {
21677
+ if (D === $n) {
21678
21678
  g === !0 && (de(s.BLEND), g = !1);
21679
21679
  return;
21680
21680
  }
21681
- if (g === !1 && ($(s.BLEND), g = !0), D !== zf) {
21681
+ if (g === !1 && (j(s.BLEND), g = !0), D !== zf) {
21682
21682
  if (D !== _ || et !== y) {
21683
21683
  if ((m !== Pi || M !== Pi) && (s.blendEquation(s.FUNC_ADD), m = Pi, M = Pi), et)
21684
21684
  switch (D) {
@@ -21723,26 +21723,26 @@ function Qv(s, e) {
21723
21723
  J = J || ue, K = K || ee, ne = ne || fe, (ue !== m || J !== M) && (s.blendEquationSeparate(St[ue], St[J]), m = ue, M = J), (ee !== S || fe !== x || K !== A || ne !== E) && (s.blendFuncSeparate(We[ee], We[fe], We[K], We[ne]), S = ee, x = fe, A = K, E = ne), (Le.equals(R) === !1 || ut !== I) && (s.blendColor(Le.r, Le.g, Le.b, ut), R.copy(Le), I = ut), _ = D, y = !1;
21724
21724
  }
21725
21725
  function rt(D, ue) {
21726
- D.side === Zn ? de(s.CULL_FACE) : $(s.CULL_FACE);
21726
+ D.side === Zn ? de(s.CULL_FACE) : j(s.CULL_FACE);
21727
21727
  let ee = D.side === Jt;
21728
- ue && (ee = !ee), Ve(ee), D.blending === ur && D.transparent === !1 ? Qe(jn) : Qe(D.blending, D.blendEquation, D.blendSrc, D.blendDst, D.blendEquationAlpha, D.blendSrcAlpha, D.blendDstAlpha, D.blendColor, D.blendAlpha, D.premultipliedAlpha), a.setFunc(D.depthFunc), a.setTest(D.depthTest), a.setMask(D.depthWrite), r.setMask(D.colorWrite);
21728
+ ue && (ee = !ee), Ve(ee), D.blending === ur && D.transparent === !1 ? Qe($n) : Qe(D.blending, D.blendEquation, D.blendSrc, D.blendDst, D.blendEquationAlpha, D.blendSrcAlpha, D.blendDstAlpha, D.blendColor, D.blendAlpha, D.premultipliedAlpha), a.setFunc(D.depthFunc), a.setTest(D.depthTest), a.setMask(D.depthWrite), r.setMask(D.colorWrite);
21729
21729
  const fe = D.stencilWrite;
21730
- o.setTest(fe), fe && (o.setMask(D.stencilWriteMask), o.setFunc(D.stencilFunc, D.stencilRef, D.stencilFuncMask), o.setOp(D.stencilFail, D.stencilZFail, D.stencilZPass)), bt(D.polygonOffset, D.polygonOffsetFactor, D.polygonOffsetUnits), D.alphaToCoverage === !0 ? $(s.SAMPLE_ALPHA_TO_COVERAGE) : de(s.SAMPLE_ALPHA_TO_COVERAGE);
21730
+ o.setTest(fe), fe && (o.setMask(D.stencilWriteMask), o.setFunc(D.stencilFunc, D.stencilRef, D.stencilFuncMask), o.setOp(D.stencilFail, D.stencilZFail, D.stencilZPass)), bt(D.polygonOffset, D.polygonOffsetFactor, D.polygonOffsetUnits), D.alphaToCoverage === !0 ? j(s.SAMPLE_ALPHA_TO_COVERAGE) : de(s.SAMPLE_ALPHA_TO_COVERAGE);
21731
21731
  }
21732
21732
  function Ve(D) {
21733
21733
  b !== D && (D ? s.frontFace(s.CW) : s.frontFace(s.CCW), b = D);
21734
21734
  }
21735
21735
  function Tt(D) {
21736
- D !== kf ? ($(s.CULL_FACE), D !== C && (D === Sc ? s.cullFace(s.BACK) : D === Vf ? s.cullFace(s.FRONT) : s.cullFace(s.FRONT_AND_BACK))) : de(s.CULL_FACE), C = D;
21736
+ D !== kf ? (j(s.CULL_FACE), D !== C && (D === Sc ? s.cullFace(s.BACK) : D === Vf ? s.cullFace(s.FRONT) : s.cullFace(s.FRONT_AND_BACK))) : de(s.CULL_FACE), C = D;
21737
21737
  }
21738
21738
  function P(D) {
21739
21739
  D !== B && (k && s.lineWidth(D), B = D);
21740
21740
  }
21741
21741
  function bt(D, ue, ee) {
21742
- D ? ($(s.POLYGON_OFFSET_FILL), (N !== ue || V !== ee) && (s.polygonOffset(ue, ee), N = ue, V = ee)) : de(s.POLYGON_OFFSET_FILL);
21742
+ D ? (j(s.POLYGON_OFFSET_FILL), (N !== ue || V !== ee) && (s.polygonOffset(ue, ee), N = ue, V = ee)) : de(s.POLYGON_OFFSET_FILL);
21743
21743
  }
21744
- function $e(D) {
21745
- D ? $(s.SCISSOR_TEST) : de(s.SCISSOR_TEST);
21744
+ function je(D) {
21745
+ D ? j(s.SCISSOR_TEST) : de(s.SCISSOR_TEST);
21746
21746
  }
21747
21747
  function ct(D) {
21748
21748
  D === void 0 && (D = s.TEXTURE0 + H - 1), te !== D && (s.activeTexture(D), te = D);
@@ -21777,7 +21777,7 @@ function Qv(s, e) {
21777
21777
  Re("WebGLState:", D);
21778
21778
  }
21779
21779
  }
21780
- function j() {
21780
+ function $() {
21781
21781
  try {
21782
21782
  s.texSubImage3D(...arguments);
21783
21783
  } catch (D) {
@@ -21851,7 +21851,7 @@ function Qv(s, e) {
21851
21851
  depth: a,
21852
21852
  stencil: o
21853
21853
  },
21854
- enable: $,
21854
+ enable: j,
21855
21855
  disable: de,
21856
21856
  bindFramebuffer: De,
21857
21857
  drawBuffers: _e,
@@ -21862,7 +21862,7 @@ function Qv(s, e) {
21862
21862
  setCullFace: Tt,
21863
21863
  setLineWidth: P,
21864
21864
  setPolygonOffset: bt,
21865
- setScissorTest: $e,
21865
+ setScissorTest: je,
21866
21866
  activeTexture: ct,
21867
21867
  bindTexture: xe,
21868
21868
  unbindTexture: w,
@@ -21875,7 +21875,7 @@ function Qv(s, e) {
21875
21875
  texStorage2D: ie,
21876
21876
  texStorage3D: ve,
21877
21877
  texSubImage2D: q,
21878
- texSubImage3D: j,
21878
+ texSubImage3D: $,
21879
21879
  compressedTexSubImage2D: X,
21880
21880
  compressedTexSubImage3D: Se,
21881
21881
  scissor: ae,
@@ -21897,15 +21897,15 @@ function ex(s, e, t, n, i, r, a) {
21897
21897
  }
21898
21898
  function g(w, v, L) {
21899
21899
  let q = 1;
21900
- const j = xe(w);
21901
- if ((j.width > L || j.height > L) && (q = L / Math.max(j.width, j.height)), q < 1)
21900
+ const $ = xe(w);
21901
+ if (($.width > L || $.height > L) && (q = L / Math.max($.width, $.height)), q < 1)
21902
21902
  if (typeof HTMLImageElement < "u" && w instanceof HTMLImageElement || typeof HTMLCanvasElement < "u" && w instanceof HTMLCanvasElement || typeof ImageBitmap < "u" && w instanceof ImageBitmap || typeof VideoFrame < "u" && w instanceof VideoFrame) {
21903
- const X = Math.floor(q * j.width), Se = Math.floor(q * j.height);
21903
+ const X = Math.floor(q * $.width), Se = Math.floor(q * $.height);
21904
21904
  l === void 0 && (l = p(X, Se));
21905
21905
  const ie = v ? p(X, Se) : l;
21906
- return ie.width = X, ie.height = Se, ie.getContext("2d").drawImage(w, 0, 0, X, Se), Te("WebGLRenderer: Texture has been resized from (" + j.width + "x" + j.height + ") to (" + X + "x" + Se + ")."), ie;
21906
+ return ie.width = X, ie.height = Se, ie.getContext("2d").drawImage(w, 0, 0, X, Se), Te("WebGLRenderer: Texture has been resized from (" + $.width + "x" + $.height + ") to (" + X + "x" + Se + ")."), ie;
21907
21907
  } else
21908
- return "data" in w && Te("WebGLRenderer: Image in DataTexture is too big (" + j.width + "x" + j.height + ")."), w;
21908
+ return "data" in w && Te("WebGLRenderer: Image in DataTexture is too big (" + $.width + "x" + $.height + ")."), w;
21909
21909
  return w;
21910
21910
  }
21911
21911
  function _(w) {
@@ -21917,14 +21917,14 @@ function ex(s, e, t, n, i, r, a) {
21917
21917
  function S(w) {
21918
21918
  return w.isWebGLCubeRenderTarget ? s.TEXTURE_CUBE_MAP : w.isWebGL3DRenderTarget ? s.TEXTURE_3D : w.isWebGLArrayRenderTarget || w.isCompressedArrayTexture ? s.TEXTURE_2D_ARRAY : s.TEXTURE_2D;
21919
21919
  }
21920
- function x(w, v, L, q, j = !1) {
21920
+ function x(w, v, L, q, $ = !1) {
21921
21921
  if (w !== null) {
21922
21922
  if (s[w] !== void 0) return s[w];
21923
21923
  Te("WebGLRenderer: Attempt to use non-existing WebGL internal format '" + w + "'");
21924
21924
  }
21925
21925
  let X = v;
21926
21926
  if (v === s.RED && (L === s.FLOAT && (X = s.R32F), L === s.HALF_FLOAT && (X = s.R16F), L === s.UNSIGNED_BYTE && (X = s.R8)), v === s.RED_INTEGER && (L === s.UNSIGNED_BYTE && (X = s.R8UI), L === s.UNSIGNED_SHORT && (X = s.R16UI), L === s.UNSIGNED_INT && (X = s.R32UI), L === s.BYTE && (X = s.R8I), L === s.SHORT && (X = s.R16I), L === s.INT && (X = s.R32I)), v === s.RG && (L === s.FLOAT && (X = s.RG32F), L === s.HALF_FLOAT && (X = s.RG16F), L === s.UNSIGNED_BYTE && (X = s.RG8)), v === s.RG_INTEGER && (L === s.UNSIGNED_BYTE && (X = s.RG8UI), L === s.UNSIGNED_SHORT && (X = s.RG16UI), L === s.UNSIGNED_INT && (X = s.RG32UI), L === s.BYTE && (X = s.RG8I), L === s.SHORT && (X = s.RG16I), L === s.INT && (X = s.RG32I)), v === s.RGB_INTEGER && (L === s.UNSIGNED_BYTE && (X = s.RGB8UI), L === s.UNSIGNED_SHORT && (X = s.RGB16UI), L === s.UNSIGNED_INT && (X = s.RGB32UI), L === s.BYTE && (X = s.RGB8I), L === s.SHORT && (X = s.RGB16I), L === s.INT && (X = s.RGB32I)), v === s.RGBA_INTEGER && (L === s.UNSIGNED_BYTE && (X = s.RGBA8UI), L === s.UNSIGNED_SHORT && (X = s.RGBA16UI), L === s.UNSIGNED_INT && (X = s.RGBA32UI), L === s.BYTE && (X = s.RGBA8I), L === s.SHORT && (X = s.RGBA16I), L === s.INT && (X = s.RGBA32I)), v === s.RGB && (L === s.UNSIGNED_INT_5_9_9_9_REV && (X = s.RGB9_E5), L === s.UNSIGNED_INT_10F_11F_11F_REV && (X = s.R11F_G11F_B10F)), v === s.RGBA) {
21927
- const Se = j ? la : Oe.getTransfer(q);
21927
+ const Se = $ ? la : Oe.getTransfer(q);
21928
21928
  L === s.FLOAT && (X = s.RGBA32F), L === s.HALF_FLOAT && (X = s.RGBA16F), L === s.UNSIGNED_BYTE && (X = Se === nt ? s.SRGB8_ALPHA8 : s.RGBA8), L === s.UNSIGNED_SHORT_4_4_4_4 && (X = s.RGBA4), L === s.UNSIGNED_SHORT_5_5_5_1 && (X = s.RGB5_A1);
21929
21929
  }
21930
21930
  return (X === s.R16F || X === s.R32F || X === s.RG16F || X === s.RG32F || X === s.RGBA16F || X === s.RGBA32F) && e.get("EXT_color_buffer_float"), X;
@@ -21949,8 +21949,8 @@ function ex(s, e, t, n, i, r, a) {
21949
21949
  if (v.__webglInit === void 0) return;
21950
21950
  const L = w.source, q = h.get(L);
21951
21951
  if (q) {
21952
- const j = q[v.__cacheKey];
21953
- j.usedTimes--, j.usedTimes === 0 && y(w), Object.keys(q).length === 0 && h.delete(L);
21952
+ const $ = q[v.__cacheKey];
21953
+ $.usedTimes--, $.usedTimes === 0 && y(w), Object.keys(q).length === 0 && h.delete(L);
21954
21954
  }
21955
21955
  n.remove(w);
21956
21956
  }
@@ -21965,7 +21965,7 @@ function ex(s, e, t, n, i, r, a) {
21965
21965
  if (w.depthTexture && (w.depthTexture.dispose(), n.remove(w.depthTexture)), w.isWebGLCubeRenderTarget)
21966
21966
  for (let q = 0; q < 6; q++) {
21967
21967
  if (Array.isArray(v.__webglFramebuffer[q]))
21968
- for (let j = 0; j < v.__webglFramebuffer[q].length; j++) s.deleteFramebuffer(v.__webglFramebuffer[q][j]);
21968
+ for (let $ = 0; $ < v.__webglFramebuffer[q].length; $++) s.deleteFramebuffer(v.__webglFramebuffer[q][$]);
21969
21969
  else
21970
21970
  s.deleteFramebuffer(v.__webglFramebuffer[q]);
21971
21971
  v.__webglDepthbuffer && s.deleteRenderbuffer(v.__webglDepthbuffer[q]);
@@ -21981,7 +21981,7 @@ function ex(s, e, t, n, i, r, a) {
21981
21981
  v.__webglDepthRenderbuffer && s.deleteRenderbuffer(v.__webglDepthRenderbuffer);
21982
21982
  }
21983
21983
  const L = w.textures;
21984
- for (let q = 0, j = L.length; q < j; q++) {
21984
+ for (let q = 0, $ = L.length; q < $; q++) {
21985
21985
  const X = n.get(L[q]);
21986
21986
  X.__webglTexture && (s.deleteTexture(X.__webglTexture), a.memory.textures--), n.remove(L[q]);
21987
21987
  }
@@ -22001,7 +22001,7 @@ function ex(s, e, t, n, i, r, a) {
22001
22001
  }
22002
22002
  function H(w, v) {
22003
22003
  const L = n.get(w);
22004
- if (w.isVideoTexture && $e(w), w.isRenderTargetTexture === !1 && w.isExternalTexture !== !0 && w.version > 0 && L.__version !== w.version) {
22004
+ if (w.isVideoTexture && je(w), w.isRenderTargetTexture === !1 && w.isExternalTexture !== !0 && w.version > 0 && L.__version !== w.version) {
22005
22005
  const q = w.image;
22006
22006
  if (q === null)
22007
22007
  Te("WebGLRenderer: Texture marked for update but no image data found.");
@@ -22033,7 +22033,7 @@ function ex(s, e, t, n, i, r, a) {
22033
22033
  function Z(w, v) {
22034
22034
  const L = n.get(w);
22035
22035
  if (w.isCubeDepthTexture !== !0 && w.version > 0 && L.__version !== w.version) {
22036
- $(L, w, v);
22036
+ j(L, w, v);
22037
22037
  return;
22038
22038
  }
22039
22039
  t.bindTexture(s.TEXTURE_CUBE_MAP, L.__webglTexture, s.TEXTURE0 + v);
@@ -22072,23 +22072,23 @@ function ex(s, e, t, n, i, r, a) {
22072
22072
  let L = !1;
22073
22073
  w.__webglInit === void 0 && (w.__webglInit = !0, v.addEventListener("dispose", E));
22074
22074
  const q = v.source;
22075
- let j = h.get(q);
22076
- j === void 0 && (j = {}, h.set(q, j));
22075
+ let $ = h.get(q);
22076
+ $ === void 0 && ($ = {}, h.set(q, $));
22077
22077
  const X = V(v);
22078
22078
  if (X !== w.__cacheKey) {
22079
- j[X] === void 0 && (j[X] = {
22079
+ $[X] === void 0 && ($[X] = {
22080
22080
  texture: s.createTexture(),
22081
22081
  usedTimes: 0
22082
- }, a.memory.textures++, L = !0), j[X].usedTimes++;
22083
- const Se = j[w.__cacheKey];
22084
- Se !== void 0 && (j[w.__cacheKey].usedTimes--, Se.usedTimes === 0 && y(v)), w.__cacheKey = X, w.__webglTexture = j[X].texture;
22082
+ }, a.memory.textures++, L = !0), $[X].usedTimes++;
22083
+ const Se = $[w.__cacheKey];
22084
+ Se !== void 0 && ($[w.__cacheKey].usedTimes--, Se.usedTimes === 0 && y(v)), w.__cacheKey = X, w.__webglTexture = $[X].texture;
22085
22085
  }
22086
22086
  return L;
22087
22087
  }
22088
22088
  function lt(w, v, L) {
22089
22089
  return Math.floor(Math.floor(w / L) / v);
22090
22090
  }
22091
- function je(w, v, L, q) {
22091
+ function $e(w, v, L, q) {
22092
22092
  const X = w.updateRanges;
22093
22093
  if (X.length === 0)
22094
22094
  t.texSubImage2D(s.TEXTURE_2D, 0, 0, 0, v.width, v.height, L, q, v.data);
@@ -22115,10 +22115,10 @@ function ex(s, e, t, n, i, r, a) {
22115
22115
  function Y(w, v, L) {
22116
22116
  let q = s.TEXTURE_2D;
22117
22117
  (v.isDataArrayTexture || v.isCompressedArrayTexture) && (q = s.TEXTURE_2D_ARRAY), v.isData3DTexture && (q = s.TEXTURE_3D);
22118
- const j = Pe(w, v), X = v.source;
22118
+ const $ = Pe(w, v), X = v.source;
22119
22119
  t.bindTexture(q, w.__webglTexture, s.TEXTURE0 + L);
22120
22120
  const Se = n.get(X);
22121
- if (X.version !== Se.__version || j === !0) {
22121
+ if (X.version !== Se.__version || $ === !0) {
22122
22122
  t.activeTexture(s.TEXTURE0 + L);
22123
22123
  const ie = Oe.getPrimaries(Oe.workingColorSpace), ve = v.colorSpace === ci ? null : Oe.getPrimaries(v.colorSpace), Ce = v.colorSpace === ci || ie === ve ? s.NONE : s.BROWSER_DEFAULT_WEBGL;
22124
22124
  s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL, v.flipY), s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL, v.premultiplyAlpha), s.pixelStorei(s.UNPACK_ALIGNMENT, v.unpackAlignment), s.pixelStorei(s.UNPACK_COLORSPACE_CONVERSION_WEBGL, Ce);
@@ -22128,7 +22128,7 @@ function ex(s, e, t, n, i, r, a) {
22128
22128
  let ye = x(v.internalFormat, ae, ge, v.colorSpace, v.isVideoTexture);
22129
22129
  Ue(q, v);
22130
22130
  let re;
22131
- const ze = v.mipmaps, D = v.isVideoTexture !== !0, ue = Se.__version === void 0 || j === !0, ee = X.dataReady, fe = A(v, Q);
22131
+ const ze = v.mipmaps, D = v.isVideoTexture !== !0, ue = Se.__version === void 0 || $ === !0, ee = X.dataReady, fe = A(v, Q);
22132
22132
  if (v.isDepthTexture)
22133
22133
  ye = M(v.format === Li, v.type), ue && (D ? t.texStorage2D(s.TEXTURE_2D, 1, ye, Q.width, Q.height) : t.texImage2D(s.TEXTURE_2D, 0, ye, Q.width, Q.height, 0, ae, ge, null));
22134
22134
  else if (v.isDataTexture)
@@ -22138,7 +22138,7 @@ function ex(s, e, t, n, i, r, a) {
22138
22138
  re = ze[J], D ? ee && t.texSubImage2D(s.TEXTURE_2D, J, 0, 0, re.width, re.height, ae, ge, re.data) : t.texImage2D(s.TEXTURE_2D, J, ye, re.width, re.height, 0, ae, ge, re.data);
22139
22139
  v.generateMipmaps = !1;
22140
22140
  } else
22141
- D ? (ue && t.texStorage2D(s.TEXTURE_2D, fe, ye, Q.width, Q.height), ee && je(v, Q, ae, ge)) : t.texImage2D(s.TEXTURE_2D, 0, ye, Q.width, Q.height, 0, ae, ge, Q.data);
22141
+ D ? (ue && t.texStorage2D(s.TEXTURE_2D, fe, ye, Q.width, Q.height), ee && $e(v, Q, ae, ge)) : t.texImage2D(s.TEXTURE_2D, 0, ye, Q.width, Q.height, 0, ae, ge, Q.data);
22142
22142
  else if (v.isCompressedTexture)
22143
22143
  if (v.isCompressedArrayTexture) {
22144
22144
  D && ue && t.texStorage3D(s.TEXTURE_2D_ARRAY, fe, ye, ze[0].width, ze[0].height, Q.depth);
@@ -22218,19 +22218,19 @@ function ex(s, e, t, n, i, r, a) {
22218
22218
  }
22219
22219
  w.__version = v.version;
22220
22220
  }
22221
- function $(w, v, L) {
22221
+ function j(w, v, L) {
22222
22222
  if (v.image.length !== 6) return;
22223
- const q = Pe(w, v), j = v.source;
22223
+ const q = Pe(w, v), $ = v.source;
22224
22224
  t.bindTexture(s.TEXTURE_CUBE_MAP, w.__webglTexture, s.TEXTURE0 + L);
22225
- const X = n.get(j);
22226
- if (j.version !== X.__version || q === !0) {
22225
+ const X = n.get($);
22226
+ if ($.version !== X.__version || q === !0) {
22227
22227
  t.activeTexture(s.TEXTURE0 + L);
22228
22228
  const Se = Oe.getPrimaries(Oe.workingColorSpace), ie = v.colorSpace === ci ? null : Oe.getPrimaries(v.colorSpace), ve = v.colorSpace === ci || Se === ie ? s.NONE : s.BROWSER_DEFAULT_WEBGL;
22229
22229
  s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL, v.flipY), s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL, v.premultiplyAlpha), s.pixelStorei(s.UNPACK_ALIGNMENT, v.unpackAlignment), s.pixelStorei(s.UNPACK_COLORSPACE_CONVERSION_WEBGL, ve);
22230
22230
  const Ce = v.isCompressedTexture || v.image[0].isCompressedTexture, Q = v.image[0] && v.image[0].isDataTexture, ae = [];
22231
22231
  for (let K = 0; K < 6; K++)
22232
22232
  !Ce && !Q ? ae[K] = g(v.image[K], !0, i.maxCubemapSize) : ae[K] = Q ? v.image[K].image : v.image[K], ae[K] = ct(v, ae[K]);
22233
- const ge = ae[0], ye = r.convert(v.format, v.colorSpace), re = r.convert(v.type), ze = x(v.internalFormat, ye, re, v.colorSpace), D = v.isVideoTexture !== !0, ue = X.__version === void 0 || q === !0, ee = j.dataReady;
22233
+ const ge = ae[0], ye = r.convert(v.format, v.colorSpace), re = r.convert(v.type), ze = x(v.internalFormat, ye, re, v.colorSpace), D = v.isVideoTexture !== !0, ue = X.__version === void 0 || q === !0, ee = $.dataReady;
22234
22234
  let fe = A(v, ge);
22235
22235
  Ue(s.TEXTURE_CUBE_MAP, v);
22236
22236
  let J;
@@ -22264,26 +22264,26 @@ function ex(s, e, t, n, i, r, a) {
22264
22264
  }
22265
22265
  }
22266
22266
  }
22267
- _(v) && m(s.TEXTURE_CUBE_MAP), X.__version = j.version, v.onUpdate && v.onUpdate(v);
22267
+ _(v) && m(s.TEXTURE_CUBE_MAP), X.__version = $.version, v.onUpdate && v.onUpdate(v);
22268
22268
  }
22269
22269
  w.__version = v.version;
22270
22270
  }
22271
- function de(w, v, L, q, j, X) {
22271
+ function de(w, v, L, q, $, X) {
22272
22272
  const Se = r.convert(L.format, L.colorSpace), ie = r.convert(L.type), ve = x(L.internalFormat, Se, ie, L.colorSpace), Ce = n.get(v), Q = n.get(L);
22273
22273
  if (Q.__renderTarget = v, !Ce.__hasExternalTextures) {
22274
22274
  const ae = Math.max(1, v.width >> X), ge = Math.max(1, v.height >> X);
22275
- j === s.TEXTURE_3D || j === s.TEXTURE_2D_ARRAY ? t.texImage3D(j, X, ve, ae, ge, v.depth, 0, Se, ie, null) : t.texImage2D(j, X, ve, ae, ge, 0, Se, ie, null);
22275
+ $ === s.TEXTURE_3D || $ === s.TEXTURE_2D_ARRAY ? t.texImage3D($, X, ve, ae, ge, v.depth, 0, Se, ie, null) : t.texImage2D($, X, ve, ae, ge, 0, Se, ie, null);
22276
22276
  }
22277
- t.bindFramebuffer(s.FRAMEBUFFER, w), bt(v) ? o.framebufferTexture2DMultisampleEXT(s.FRAMEBUFFER, q, j, Q.__webglTexture, 0, P(v)) : (j === s.TEXTURE_2D || j >= s.TEXTURE_CUBE_MAP_POSITIVE_X && j <= s.TEXTURE_CUBE_MAP_NEGATIVE_Z) && s.framebufferTexture2D(s.FRAMEBUFFER, q, j, Q.__webglTexture, X), t.bindFramebuffer(s.FRAMEBUFFER, null);
22277
+ t.bindFramebuffer(s.FRAMEBUFFER, w), bt(v) ? o.framebufferTexture2DMultisampleEXT(s.FRAMEBUFFER, q, $, Q.__webglTexture, 0, P(v)) : ($ === s.TEXTURE_2D || $ >= s.TEXTURE_CUBE_MAP_POSITIVE_X && $ <= s.TEXTURE_CUBE_MAP_NEGATIVE_Z) && s.framebufferTexture2D(s.FRAMEBUFFER, q, $, Q.__webglTexture, X), t.bindFramebuffer(s.FRAMEBUFFER, null);
22278
22278
  }
22279
22279
  function De(w, v, L) {
22280
22280
  if (s.bindRenderbuffer(s.RENDERBUFFER, w), v.depthBuffer) {
22281
- const q = v.depthTexture, j = q && q.isDepthTexture ? q.type : null, X = M(v.stencilBuffer, j), Se = v.stencilBuffer ? s.DEPTH_STENCIL_ATTACHMENT : s.DEPTH_ATTACHMENT;
22281
+ const q = v.depthTexture, $ = q && q.isDepthTexture ? q.type : null, X = M(v.stencilBuffer, $), Se = v.stencilBuffer ? s.DEPTH_STENCIL_ATTACHMENT : s.DEPTH_ATTACHMENT;
22282
22282
  bt(v) ? o.renderbufferStorageMultisampleEXT(s.RENDERBUFFER, P(v), X, v.width, v.height) : L ? s.renderbufferStorageMultisample(s.RENDERBUFFER, P(v), X, v.width, v.height) : s.renderbufferStorage(s.RENDERBUFFER, X, v.width, v.height), s.framebufferRenderbuffer(s.FRAMEBUFFER, Se, s.RENDERBUFFER, w);
22283
22283
  } else {
22284
22284
  const q = v.textures;
22285
- for (let j = 0; j < q.length; j++) {
22286
- const X = q[j], Se = r.convert(X.format, X.colorSpace), ie = r.convert(X.type), ve = x(X.internalFormat, Se, ie, X.colorSpace);
22285
+ for (let $ = 0; $ < q.length; $++) {
22286
+ const X = q[$], Se = r.convert(X.format, X.colorSpace), ie = r.convert(X.type), ve = x(X.internalFormat, Se, ie, X.colorSpace);
22287
22287
  bt(v) ? o.renderbufferStorageMultisampleEXT(s.RENDERBUFFER, P(v), ve, v.width, v.height) : L ? s.renderbufferStorageMultisample(s.RENDERBUFFER, P(v), ve, v.width, v.height) : s.renderbufferStorage(s.RENDERBUFFER, ve, v.width, v.height);
22288
22288
  }
22289
22289
  }
@@ -22293,10 +22293,10 @@ function ex(s, e, t, n, i, r, a) {
22293
22293
  const q = v.isWebGLCubeRenderTarget === !0;
22294
22294
  if (t.bindFramebuffer(s.FRAMEBUFFER, w), !(v.depthTexture && v.depthTexture.isDepthTexture))
22295
22295
  throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");
22296
- const j = n.get(v.depthTexture);
22297
- if (j.__renderTarget = v, (!j.__webglTexture || v.depthTexture.image.width !== v.width || v.depthTexture.image.height !== v.height) && (v.depthTexture.image.width = v.width, v.depthTexture.image.height = v.height, v.depthTexture.needsUpdate = !0), q) {
22298
- if (j.__webglInit === void 0 && (j.__webglInit = !0, v.depthTexture.addEventListener("dispose", E)), j.__webglTexture === void 0) {
22299
- j.__webglTexture = s.createTexture(), t.bindTexture(s.TEXTURE_CUBE_MAP, j.__webglTexture), Ue(s.TEXTURE_CUBE_MAP, v.depthTexture);
22296
+ const $ = n.get(v.depthTexture);
22297
+ if ($.__renderTarget = v, (!$.__webglTexture || v.depthTexture.image.width !== v.width || v.depthTexture.image.height !== v.height) && (v.depthTexture.image.width = v.width, v.depthTexture.image.height = v.height, v.depthTexture.needsUpdate = !0), q) {
22298
+ if ($.__webglInit === void 0 && ($.__webglInit = !0, v.depthTexture.addEventListener("dispose", E)), $.__webglTexture === void 0) {
22299
+ $.__webglTexture = s.createTexture(), t.bindTexture(s.TEXTURE_CUBE_MAP, $.__webglTexture), Ue(s.TEXTURE_CUBE_MAP, v.depthTexture);
22300
22300
  const Ce = r.convert(v.depthTexture.format), Q = r.convert(v.depthTexture.type);
22301
22301
  let ae;
22302
22302
  v.depthTexture.format === Qn ? ae = s.DEPTH_COMPONENT24 : v.depthTexture.format === Li && (ae = s.DEPTH24_STENCIL8);
@@ -22305,7 +22305,7 @@ function ex(s, e, t, n, i, r, a) {
22305
22305
  }
22306
22306
  } else
22307
22307
  H(v.depthTexture, 0);
22308
- const X = j.__webglTexture, Se = P(v), ie = q ? s.TEXTURE_CUBE_MAP_POSITIVE_X + L : s.TEXTURE_2D, ve = v.depthTexture.format === Li ? s.DEPTH_STENCIL_ATTACHMENT : s.DEPTH_ATTACHMENT;
22308
+ const X = $.__webglTexture, Se = P(v), ie = q ? s.TEXTURE_CUBE_MAP_POSITIVE_X + L : s.TEXTURE_2D, ve = v.depthTexture.format === Li ? s.DEPTH_STENCIL_ATTACHMENT : s.DEPTH_ATTACHMENT;
22309
22309
  if (v.depthTexture.format === Qn)
22310
22310
  bt(v) ? o.framebufferTexture2DMultisampleEXT(s.FRAMEBUFFER, ve, ie, X, 0, Se) : s.framebufferTexture2D(s.FRAMEBUFFER, ve, ie, X, 0);
22311
22311
  else if (v.depthTexture.format === Li)
@@ -22318,10 +22318,10 @@ function ex(s, e, t, n, i, r, a) {
22318
22318
  if (v.__boundDepthTexture !== w.depthTexture) {
22319
22319
  const q = w.depthTexture;
22320
22320
  if (v.__depthDisposeCallback && v.__depthDisposeCallback(), q) {
22321
- const j = () => {
22322
- delete v.__boundDepthTexture, delete v.__depthDisposeCallback, q.removeEventListener("dispose", j);
22321
+ const $ = () => {
22322
+ delete v.__boundDepthTexture, delete v.__depthDisposeCallback, q.removeEventListener("dispose", $);
22323
22323
  };
22324
- q.addEventListener("dispose", j), v.__depthDisposeCallback = j;
22324
+ q.addEventListener("dispose", $), v.__depthDisposeCallback = $;
22325
22325
  }
22326
22326
  v.__boundDepthTexture = q;
22327
22327
  }
@@ -22339,16 +22339,16 @@ function ex(s, e, t, n, i, r, a) {
22339
22339
  if (t.bindFramebuffer(s.FRAMEBUFFER, v.__webglFramebuffer[q]), v.__webglDepthbuffer[q] === void 0)
22340
22340
  v.__webglDepthbuffer[q] = s.createRenderbuffer(), De(v.__webglDepthbuffer[q], w, !1);
22341
22341
  else {
22342
- const j = w.stencilBuffer ? s.DEPTH_STENCIL_ATTACHMENT : s.DEPTH_ATTACHMENT, X = v.__webglDepthbuffer[q];
22343
- s.bindRenderbuffer(s.RENDERBUFFER, X), s.framebufferRenderbuffer(s.FRAMEBUFFER, j, s.RENDERBUFFER, X);
22342
+ const $ = w.stencilBuffer ? s.DEPTH_STENCIL_ATTACHMENT : s.DEPTH_ATTACHMENT, X = v.__webglDepthbuffer[q];
22343
+ s.bindRenderbuffer(s.RENDERBUFFER, X), s.framebufferRenderbuffer(s.FRAMEBUFFER, $, s.RENDERBUFFER, X);
22344
22344
  }
22345
22345
  } else {
22346
22346
  const q = w.texture.mipmaps;
22347
22347
  if (q && q.length > 0 ? t.bindFramebuffer(s.FRAMEBUFFER, v.__webglFramebuffer[0]) : t.bindFramebuffer(s.FRAMEBUFFER, v.__webglFramebuffer), v.__webglDepthbuffer === void 0)
22348
22348
  v.__webglDepthbuffer = s.createRenderbuffer(), De(v.__webglDepthbuffer, w, !1);
22349
22349
  else {
22350
- const j = w.stencilBuffer ? s.DEPTH_STENCIL_ATTACHMENT : s.DEPTH_ATTACHMENT, X = v.__webglDepthbuffer;
22351
- s.bindRenderbuffer(s.RENDERBUFFER, X), s.framebufferRenderbuffer(s.FRAMEBUFFER, j, s.RENDERBUFFER, X);
22350
+ const $ = w.stencilBuffer ? s.DEPTH_STENCIL_ATTACHMENT : s.DEPTH_ATTACHMENT, X = v.__webglDepthbuffer;
22351
+ s.bindRenderbuffer(s.RENDERBUFFER, X), s.framebufferRenderbuffer(s.FRAMEBUFFER, $, s.RENDERBUFFER, X);
22352
22352
  }
22353
22353
  }
22354
22354
  t.bindFramebuffer(s.FRAMEBUFFER, null);
@@ -22360,7 +22360,7 @@ function ex(s, e, t, n, i, r, a) {
22360
22360
  function We(w) {
22361
22361
  const v = w.texture, L = n.get(w), q = n.get(v);
22362
22362
  w.addEventListener("dispose", R);
22363
- const j = w.textures, X = w.isWebGLCubeRenderTarget === !0, Se = j.length > 1;
22363
+ const $ = w.textures, X = w.isWebGLCubeRenderTarget === !0, Se = $.length > 1;
22364
22364
  if (Se || (q.__webglTexture === void 0 && (q.__webglTexture = s.createTexture()), q.__version = v.version, a.memory.textures++), X) {
22365
22365
  L.__webglFramebuffer = [];
22366
22366
  for (let ie = 0; ie < 6; ie++)
@@ -22378,14 +22378,14 @@ function ex(s, e, t, n, i, r, a) {
22378
22378
  } else
22379
22379
  L.__webglFramebuffer = s.createFramebuffer();
22380
22380
  if (Se)
22381
- for (let ie = 0, ve = j.length; ie < ve; ie++) {
22382
- const Ce = n.get(j[ie]);
22381
+ for (let ie = 0, ve = $.length; ie < ve; ie++) {
22382
+ const Ce = n.get($[ie]);
22383
22383
  Ce.__webglTexture === void 0 && (Ce.__webglTexture = s.createTexture(), a.memory.textures++);
22384
22384
  }
22385
22385
  if (w.samples > 0 && bt(w) === !1) {
22386
22386
  L.__webglMultisampledFramebuffer = s.createFramebuffer(), L.__webglColorRenderbuffer = [], t.bindFramebuffer(s.FRAMEBUFFER, L.__webglMultisampledFramebuffer);
22387
- for (let ie = 0; ie < j.length; ie++) {
22388
- const ve = j[ie];
22387
+ for (let ie = 0; ie < $.length; ie++) {
22388
+ const ve = $[ie];
22389
22389
  L.__webglColorRenderbuffer[ie] = s.createRenderbuffer(), s.bindRenderbuffer(s.RENDERBUFFER, L.__webglColorRenderbuffer[ie]);
22390
22390
  const Ce = r.convert(ve.format, ve.colorSpace), Q = r.convert(ve.type), ae = x(ve.internalFormat, Ce, Q, ve.colorSpace, w.isXRRenderTarget === !0), ge = P(w);
22391
22391
  s.renderbufferStorageMultisample(s.RENDERBUFFER, ge, ae, w.width, w.height), s.framebufferRenderbuffer(s.FRAMEBUFFER, s.COLOR_ATTACHMENT0 + ie, s.RENDERBUFFER, L.__webglColorRenderbuffer[ie]);
@@ -22403,8 +22403,8 @@ function ex(s, e, t, n, i, r, a) {
22403
22403
  de(L.__webglFramebuffer[ie], w, v, s.COLOR_ATTACHMENT0, s.TEXTURE_CUBE_MAP_POSITIVE_X + ie, 0);
22404
22404
  _(v) && m(s.TEXTURE_CUBE_MAP), t.unbindTexture();
22405
22405
  } else if (Se) {
22406
- for (let ie = 0, ve = j.length; ie < ve; ie++) {
22407
- const Ce = j[ie], Q = n.get(Ce);
22406
+ for (let ie = 0, ve = $.length; ie < ve; ie++) {
22407
+ const Ce = $[ie], Q = n.get(Ce);
22408
22408
  let ae = s.TEXTURE_2D;
22409
22409
  (w.isWebGL3DRenderTarget || w.isWebGLArrayRenderTarget) && (ae = w.isWebGL3DRenderTarget ? s.TEXTURE_3D : s.TEXTURE_2D_ARRAY), t.bindTexture(ae, Q.__webglTexture), Ue(ae, Ce), de(L.__webglFramebuffer, w, Ce, s.COLOR_ATTACHMENT0 + ie, ae, 0), _(Ce) && m(ae);
22410
22410
  }
@@ -22423,9 +22423,9 @@ function ex(s, e, t, n, i, r, a) {
22423
22423
  function Qe(w) {
22424
22424
  const v = w.textures;
22425
22425
  for (let L = 0, q = v.length; L < q; L++) {
22426
- const j = v[L];
22427
- if (_(j)) {
22428
- const X = S(w), Se = n.get(j).__webglTexture;
22426
+ const $ = v[L];
22427
+ if (_($)) {
22428
+ const X = S(w), Se = n.get($).__webglTexture;
22429
22429
  t.bindTexture(X, Se), m(X), t.unbindTexture();
22430
22430
  }
22431
22431
  }
@@ -22435,7 +22435,7 @@ function ex(s, e, t, n, i, r, a) {
22435
22435
  if (w.samples > 0) {
22436
22436
  if (bt(w) === !1) {
22437
22437
  const v = w.textures, L = w.width, q = w.height;
22438
- let j = s.COLOR_BUFFER_BIT;
22438
+ let $ = s.COLOR_BUFFER_BIT;
22439
22439
  const X = w.stencilBuffer ? s.DEPTH_STENCIL_ATTACHMENT : s.DEPTH_ATTACHMENT, Se = n.get(w), ie = v.length > 1;
22440
22440
  if (ie)
22441
22441
  for (let Ce = 0; Ce < v.length; Ce++)
@@ -22444,12 +22444,12 @@ function ex(s, e, t, n, i, r, a) {
22444
22444
  const ve = w.texture.mipmaps;
22445
22445
  ve && ve.length > 0 ? t.bindFramebuffer(s.DRAW_FRAMEBUFFER, Se.__webglFramebuffer[0]) : t.bindFramebuffer(s.DRAW_FRAMEBUFFER, Se.__webglFramebuffer);
22446
22446
  for (let Ce = 0; Ce < v.length; Ce++) {
22447
- if (w.resolveDepthBuffer && (w.depthBuffer && (j |= s.DEPTH_BUFFER_BIT), w.stencilBuffer && w.resolveStencilBuffer && (j |= s.STENCIL_BUFFER_BIT)), ie) {
22447
+ if (w.resolveDepthBuffer && (w.depthBuffer && ($ |= s.DEPTH_BUFFER_BIT), w.stencilBuffer && w.resolveStencilBuffer && ($ |= s.STENCIL_BUFFER_BIT)), ie) {
22448
22448
  s.framebufferRenderbuffer(s.READ_FRAMEBUFFER, s.COLOR_ATTACHMENT0, s.RENDERBUFFER, Se.__webglColorRenderbuffer[Ce]);
22449
22449
  const Q = n.get(v[Ce]).__webglTexture;
22450
22450
  s.framebufferTexture2D(s.DRAW_FRAMEBUFFER, s.COLOR_ATTACHMENT0, s.TEXTURE_2D, Q, 0);
22451
22451
  }
22452
- s.blitFramebuffer(0, 0, L, q, 0, 0, L, q, j, s.NEAREST), c === !0 && (rt.length = 0, Ve.length = 0, rt.push(s.COLOR_ATTACHMENT0 + Ce), w.depthBuffer && w.resolveDepthBuffer === !1 && (rt.push(X), Ve.push(X), s.invalidateFramebuffer(s.DRAW_FRAMEBUFFER, Ve)), s.invalidateFramebuffer(s.READ_FRAMEBUFFER, rt));
22452
+ s.blitFramebuffer(0, 0, L, q, 0, 0, L, q, $, s.NEAREST), c === !0 && (rt.length = 0, Ve.length = 0, rt.push(s.COLOR_ATTACHMENT0 + Ce), w.depthBuffer && w.resolveDepthBuffer === !1 && (rt.push(X), Ve.push(X), s.invalidateFramebuffer(s.DRAW_FRAMEBUFFER, Ve)), s.invalidateFramebuffer(s.READ_FRAMEBUFFER, rt));
22453
22453
  }
22454
22454
  if (t.bindFramebuffer(s.READ_FRAMEBUFFER, null), t.bindFramebuffer(s.DRAW_FRAMEBUFFER, null), ie)
22455
22455
  for (let Ce = 0; Ce < v.length; Ce++) {
@@ -22471,13 +22471,13 @@ function ex(s, e, t, n, i, r, a) {
22471
22471
  const v = n.get(w);
22472
22472
  return w.samples > 0 && e.has("WEBGL_multisampled_render_to_texture") === !0 && v.__useRenderToTexture !== !1;
22473
22473
  }
22474
- function $e(w) {
22474
+ function je(w) {
22475
22475
  const v = a.render.frame;
22476
22476
  d.get(w) !== v && (d.set(w, v), w.update());
22477
22477
  }
22478
22478
  function ct(w, v) {
22479
- const L = w.colorSpace, q = w.format, j = w.type;
22480
- return w.isCompressedTexture === !0 || w.isVideoTexture === !0 || L !== _r && L !== ci && (Oe.getTransfer(L) === nt ? (q !== mn || j !== sn) && Te("WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.") : Re("WebGLTextures: Unsupported texture color space:", L)), v;
22479
+ const L = w.colorSpace, q = w.format, $ = w.type;
22480
+ return w.isCompressedTexture === !0 || w.isVideoTexture === !0 || L !== _r && L !== ci && (Oe.getTransfer(L) === nt ? (q !== mn || $ !== sn) && Te("WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.") : Re("WebGLTextures: Unsupported texture color space:", L)), v;
22481
22481
  }
22482
22482
  function xe(w) {
22483
22483
  return typeof HTMLImageElement < "u" && w instanceof HTMLImageElement ? (u.width = w.naturalWidth || w.width, u.height = w.naturalHeight || w.height) : typeof VideoFrame < "u" && w instanceof VideoFrame ? (u.width = w.displayWidth, u.height = w.displayHeight) : (u.width = w.width, u.height = w.height), u;
@@ -22512,17 +22512,17 @@ function tx(s, e) {
22512
22512
  if (n === mr) return s.RG;
22513
22513
  if (n === Ol) return s.RG_INTEGER;
22514
22514
  if (n === Bl) return s.RGBA_INTEGER;
22515
- if (n === $s || n === Js || n === Qs || n === ea)
22515
+ if (n === js || n === Js || n === Qs || n === ea)
22516
22516
  if (a === nt)
22517
22517
  if (r = e.get("WEBGL_compressed_texture_s3tc_srgb"), r !== null) {
22518
- if (n === $s) return r.COMPRESSED_SRGB_S3TC_DXT1_EXT;
22518
+ if (n === js) return r.COMPRESSED_SRGB_S3TC_DXT1_EXT;
22519
22519
  if (n === Js) return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
22520
22520
  if (n === Qs) return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
22521
22521
  if (n === ea) return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
22522
22522
  } else
22523
22523
  return null;
22524
22524
  else if (r = e.get("WEBGL_compressed_texture_s3tc"), r !== null) {
22525
- if (n === $s) return r.COMPRESSED_RGB_S3TC_DXT1_EXT;
22525
+ if (n === js) return r.COMPRESSED_RGB_S3TC_DXT1_EXT;
22526
22526
  if (n === Js) return r.COMPRESSED_RGBA_S3TC_DXT1_EXT;
22527
22527
  if (n === Qs) return r.COMPRESSED_RGBA_S3TC_DXT3_EXT;
22528
22528
  if (n === ea) return r.COMPRESSED_RGBA_S3TC_DXT5_EXT;
@@ -22546,13 +22546,13 @@ function tx(s, e) {
22546
22546
  if (n === qo) return r.COMPRESSED_SIGNED_RG11_EAC;
22547
22547
  } else
22548
22548
  return null;
22549
- if (n === Yo || n === Ko || n === Zo || n === jo || n === $o || n === Jo || n === Qo || n === el || n === tl || n === nl || n === il || n === rl || n === sl || n === al)
22549
+ if (n === Yo || n === Ko || n === Zo || n === $o || n === jo || n === Jo || n === Qo || n === el || n === tl || n === nl || n === il || n === rl || n === sl || n === al)
22550
22550
  if (r = e.get("WEBGL_compressed_texture_astc"), r !== null) {
22551
22551
  if (n === Yo) return a === nt ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR : r.COMPRESSED_RGBA_ASTC_4x4_KHR;
22552
22552
  if (n === Ko) return a === nt ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR : r.COMPRESSED_RGBA_ASTC_5x4_KHR;
22553
22553
  if (n === Zo) return a === nt ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR : r.COMPRESSED_RGBA_ASTC_5x5_KHR;
22554
- if (n === jo) return a === nt ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR : r.COMPRESSED_RGBA_ASTC_6x5_KHR;
22555
- if (n === $o) return a === nt ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR : r.COMPRESSED_RGBA_ASTC_6x6_KHR;
22554
+ if (n === $o) return a === nt ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR : r.COMPRESSED_RGBA_ASTC_6x5_KHR;
22555
+ if (n === jo) return a === nt ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR : r.COMPRESSED_RGBA_ASTC_6x6_KHR;
22556
22556
  if (n === Jo) return a === nt ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR : r.COMPRESSED_RGBA_ASTC_8x5_KHR;
22557
22557
  if (n === Qo) return a === nt ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR : r.COMPRESSED_RGBA_ASTC_8x6_KHR;
22558
22558
  if (n === el) return a === nt ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR : r.COMPRESSED_RGBA_ASTC_8x8_KHR;
@@ -22685,32 +22685,32 @@ class sx extends gi {
22685
22685
  const C = [y, b], B = new tm();
22686
22686
  let N = null, V = null;
22687
22687
  this.cameraAutoUpdate = !0, this.enabled = !1, this.isPresenting = !1, this.getController = function(Y) {
22688
- let $ = A[Y];
22689
- return $ === void 0 && ($ = new Qa(), A[Y] = $), $.getTargetRaySpace();
22688
+ let j = A[Y];
22689
+ return j === void 0 && (j = new Qa(), A[Y] = j), j.getTargetRaySpace();
22690
22690
  }, this.getControllerGrip = function(Y) {
22691
- let $ = A[Y];
22692
- return $ === void 0 && ($ = new Qa(), A[Y] = $), $.getGripSpace();
22691
+ let j = A[Y];
22692
+ return j === void 0 && (j = new Qa(), A[Y] = j), j.getGripSpace();
22693
22693
  }, this.getHand = function(Y) {
22694
- let $ = A[Y];
22695
- return $ === void 0 && ($ = new Qa(), A[Y] = $), $.getHandSpace();
22694
+ let j = A[Y];
22695
+ return j === void 0 && (j = new Qa(), A[Y] = j), j.getHandSpace();
22696
22696
  };
22697
22697
  function H(Y) {
22698
- const $ = E.indexOf(Y.inputSource);
22699
- if ($ === -1)
22698
+ const j = E.indexOf(Y.inputSource);
22699
+ if (j === -1)
22700
22700
  return;
22701
- const de = A[$];
22701
+ const de = A[j];
22702
22702
  de !== void 0 && (de.update(Y.inputSource, Y.frame, u || a), de.dispatchEvent({ type: Y.type, data: Y.inputSource }));
22703
22703
  }
22704
22704
  function k() {
22705
22705
  i.removeEventListener("select", H), i.removeEventListener("selectstart", H), i.removeEventListener("selectend", H), i.removeEventListener("squeeze", H), i.removeEventListener("squeezestart", H), i.removeEventListener("squeezeend", H), i.removeEventListener("end", k), i.removeEventListener("inputsourceschange", z);
22706
22706
  for (let Y = 0; Y < A.length; Y++) {
22707
- const $ = E[Y];
22708
- $ !== null && (E[Y] = null, A[Y].disconnect($));
22707
+ const j = E[Y];
22708
+ j !== null && (E[Y] = null, A[Y].disconnect(j));
22709
22709
  }
22710
22710
  N = null, V = null, _.reset();
22711
22711
  for (const Y in m)
22712
22712
  delete m[Y];
22713
- e.setRenderTarget(x), f = null, h = null, l = null, i = null, M = null, je.stop(), n.isPresenting = !1, e.setPixelRatio(I), e.setSize(R.width, R.height, !1), n.dispatchEvent({ type: "sessionend" });
22713
+ e.setRenderTarget(x), f = null, h = null, l = null, i = null, M = null, $e.stop(), n.isPresenting = !1, e.setPixelRatio(I), e.setSize(R.width, R.height, !1), n.dispatchEvent({ type: "sessionend" });
22714
22714
  }
22715
22715
  this.setFramebufferScaleFactor = function(Y) {
22716
22716
  r = Y, n.isPresenting === !0 && Te("WebXRManager: Cannot change framebuffer scale while presenting.");
@@ -22773,7 +22773,7 @@ class sx extends gi {
22773
22773
  }
22774
22774
  );
22775
22775
  }
22776
- M.isXRRenderTarget = !0, this.setFoveation(c), u = null, a = await i.requestReferenceSpace(o), je.setContext(i), je.start(), n.isPresenting = !0, n.dispatchEvent({ type: "sessionstart" });
22776
+ M.isXRRenderTarget = !0, this.setFoveation(c), u = null, a = await i.requestReferenceSpace(o), $e.setContext(i), $e.start(), n.isPresenting = !0, n.dispatchEvent({ type: "sessionstart" });
22777
22777
  }
22778
22778
  }, this.getEnvironmentBlendMode = function() {
22779
22779
  if (i !== null)
@@ -22782,12 +22782,12 @@ class sx extends gi {
22782
22782
  return _.getDepthTexture();
22783
22783
  };
22784
22784
  function z(Y) {
22785
- for (let $ = 0; $ < Y.removed.length; $++) {
22786
- const de = Y.removed[$], De = E.indexOf(de);
22785
+ for (let j = 0; j < Y.removed.length; j++) {
22786
+ const de = Y.removed[j], De = E.indexOf(de);
22787
22787
  De >= 0 && (E[De] = null, A[De].disconnect(de));
22788
22788
  }
22789
- for (let $ = 0; $ < Y.added.length; $++) {
22790
- const de = Y.added[$];
22789
+ for (let j = 0; j < Y.added.length; j++) {
22790
+ const de = Y.added[j];
22791
22791
  let De = E.indexOf(de);
22792
22792
  if (De === -1) {
22793
22793
  for (let Xe = 0; Xe < A.length; Xe++)
@@ -22805,23 +22805,23 @@ class sx extends gi {
22805
22805
  }
22806
22806
  }
22807
22807
  const Z = new U(), te = new U();
22808
- function se(Y, $, de) {
22809
- Z.setFromMatrixPosition($.matrixWorld), te.setFromMatrixPosition(de.matrixWorld);
22810
- const De = Z.distanceTo(te), _e = $.projectionMatrix.elements, Xe = de.projectionMatrix.elements, St = _e[14] / (_e[10] - 1), We = _e[14] / (_e[10] + 1), Qe = (_e[9] + 1) / _e[5], rt = (_e[9] - 1) / _e[5], Ve = (_e[8] - 1) / _e[0], Tt = (Xe[8] + 1) / Xe[0], P = St * Ve, bt = St * Tt, $e = De / (-Ve + Tt), ct = $e * -Ve;
22811
- if ($.matrixWorld.decompose(Y.position, Y.quaternion, Y.scale), Y.translateX(ct), Y.translateZ($e), Y.matrixWorld.compose(Y.position, Y.quaternion, Y.scale), Y.matrixWorldInverse.copy(Y.matrixWorld).invert(), _e[10] === -1)
22812
- Y.projectionMatrix.copy($.projectionMatrix), Y.projectionMatrixInverse.copy($.projectionMatrixInverse);
22808
+ function se(Y, j, de) {
22809
+ Z.setFromMatrixPosition(j.matrixWorld), te.setFromMatrixPosition(de.matrixWorld);
22810
+ const De = Z.distanceTo(te), _e = j.projectionMatrix.elements, Xe = de.projectionMatrix.elements, St = _e[14] / (_e[10] - 1), We = _e[14] / (_e[10] + 1), Qe = (_e[9] + 1) / _e[5], rt = (_e[9] - 1) / _e[5], Ve = (_e[8] - 1) / _e[0], Tt = (Xe[8] + 1) / Xe[0], P = St * Ve, bt = St * Tt, je = De / (-Ve + Tt), ct = je * -Ve;
22811
+ if (j.matrixWorld.decompose(Y.position, Y.quaternion, Y.scale), Y.translateX(ct), Y.translateZ(je), Y.matrixWorld.compose(Y.position, Y.quaternion, Y.scale), Y.matrixWorldInverse.copy(Y.matrixWorld).invert(), _e[10] === -1)
22812
+ Y.projectionMatrix.copy(j.projectionMatrix), Y.projectionMatrixInverse.copy(j.projectionMatrixInverse);
22813
22813
  else {
22814
- const xe = St + $e, w = We + $e, v = P - ct, L = bt + (De - ct), q = Qe * We / w * xe, j = rt * We / w * xe;
22815
- Y.projectionMatrix.makePerspective(v, L, q, j, xe, w), Y.projectionMatrixInverse.copy(Y.projectionMatrix).invert();
22814
+ const xe = St + je, w = We + je, v = P - ct, L = bt + (De - ct), q = Qe * We / w * xe, $ = rt * We / w * xe;
22815
+ Y.projectionMatrix.makePerspective(v, L, q, $, xe, w), Y.projectionMatrixInverse.copy(Y.projectionMatrix).invert();
22816
22816
  }
22817
22817
  }
22818
- function he(Y, $) {
22819
- $ === null ? Y.matrixWorld.copy(Y.matrix) : Y.matrixWorld.multiplyMatrices($.matrixWorld, Y.matrix), Y.matrixWorldInverse.copy(Y.matrixWorld).invert();
22818
+ function he(Y, j) {
22819
+ j === null ? Y.matrixWorld.copy(Y.matrix) : Y.matrixWorld.multiplyMatrices(j.matrixWorld, Y.matrix), Y.matrixWorldInverse.copy(Y.matrixWorld).invert();
22820
22820
  }
22821
22821
  this.updateCamera = function(Y) {
22822
22822
  if (i === null) return;
22823
- let $ = Y.near, de = Y.far;
22824
- _.texture !== null && (_.depthNear > 0 && ($ = _.depthNear), _.depthFar > 0 && (de = _.depthFar)), B.near = b.near = y.near = $, B.far = b.far = y.far = de, (N !== B.near || V !== B.far) && (i.updateRenderState({
22823
+ let j = Y.near, de = Y.far;
22824
+ _.texture !== null && (_.depthNear > 0 && (j = _.depthNear), _.depthFar > 0 && (de = _.depthFar)), B.near = b.near = y.near = j, B.far = b.far = y.far = de, (N !== B.near || V !== B.far) && (i.updateRenderState({
22825
22825
  depthNear: B.near,
22826
22826
  depthFar: B.far
22827
22827
  }), N = B.near, V = B.far), B.layers.mask = Y.layers.mask | 6, y.layers.mask = B.layers.mask & 3, b.layers.mask = B.layers.mask & 5;
@@ -22831,8 +22831,8 @@ class sx extends gi {
22831
22831
  he(_e[Xe], De);
22832
22832
  _e.length === 2 ? se(B, y, b) : B.projectionMatrix.copy(y.projectionMatrix), Ue(Y, B, De);
22833
22833
  };
22834
- function Ue(Y, $, de) {
22835
- de === null ? Y.matrix.copy($.matrixWorld) : (Y.matrix.copy(de.matrixWorld), Y.matrix.invert(), Y.matrix.multiply($.matrixWorld)), Y.matrix.decompose(Y.position, Y.quaternion, Y.scale), Y.updateMatrixWorld(!0), Y.projectionMatrix.copy($.projectionMatrix), Y.projectionMatrixInverse.copy($.projectionMatrixInverse), Y.isPerspectiveCamera && (Y.fov = gr * 2 * Math.atan(1 / Y.projectionMatrix.elements[5]), Y.zoom = 1);
22834
+ function Ue(Y, j, de) {
22835
+ de === null ? Y.matrix.copy(j.matrixWorld) : (Y.matrix.copy(de.matrixWorld), Y.matrix.invert(), Y.matrix.multiply(j.matrixWorld)), Y.matrix.decompose(Y.position, Y.quaternion, Y.scale), Y.updateMatrixWorld(!0), Y.projectionMatrix.copy(j.projectionMatrix), Y.projectionMatrixInverse.copy(j.projectionMatrixInverse), Y.isPerspectiveCamera && (Y.fov = gr * 2 * Math.atan(1 / Y.projectionMatrix.elements[5]), Y.zoom = 1);
22836
22836
  }
22837
22837
  this.getCamera = function() {
22838
22838
  return B;
@@ -22849,8 +22849,8 @@ class sx extends gi {
22849
22849
  return m[Y];
22850
22850
  };
22851
22851
  let Pe = null;
22852
- function lt(Y, $) {
22853
- if (d = $.getViewerPose(u || a), p = $, d !== null) {
22852
+ function lt(Y, j) {
22853
+ if (d = j.getViewerPose(u || a), p = j, d !== null) {
22854
22854
  const de = d.views;
22855
22855
  f !== null && (e.setRenderTargetFramebuffer(M, f.framebuffer), e.setRenderTarget(M));
22856
22856
  let De = !1;
@@ -22892,12 +22892,12 @@ class sx extends gi {
22892
22892
  }
22893
22893
  for (let de = 0; de < A.length; de++) {
22894
22894
  const De = E[de], _e = A[de];
22895
- De !== null && _e !== void 0 && _e.update(De, $, u || a);
22895
+ De !== null && _e !== void 0 && _e.update(De, j, u || a);
22896
22896
  }
22897
- Pe && Pe(Y, $), $.detectedPlanes && n.dispatchEvent({ type: "planesdetected", data: $ }), p = null;
22897
+ Pe && Pe(Y, j), j.detectedPlanes && n.dispatchEvent({ type: "planesdetected", data: j }), p = null;
22898
22898
  }
22899
- const je = new Ph();
22900
- je.setAnimationLoop(lt), this.setAnimationLoop = function(Y) {
22899
+ const $e = new Ph();
22900
+ $e.setAnimationLoop(lt), this.setAnimationLoop = function(Y) {
22901
22901
  Pe = Y;
22902
22902
  }, this.dispose = function() {
22903
22903
  };
@@ -23640,8 +23640,8 @@ class hx {
23640
23640
  const k = new Je(), z = new Je();
23641
23641
  let Z = null;
23642
23642
  const te = new Ie(0);
23643
- let se = 0, he = t.width, Ue = t.height, Pe = 1, lt = null, je = null;
23644
- const Y = new Je(0, 0, he, Ue), $ = new Je(0, 0, he, Ue);
23643
+ let se = 0, he = t.width, Ue = t.height, Pe = 1, lt = null, $e = null;
23644
+ const Y = new Je(0, 0, he, Ue), j = new Je(0, 0, he, Ue);
23645
23645
  let de = !1;
23646
23646
  const De = new Kl();
23647
23647
  let _e = !1, Xe = !1;
@@ -23673,9 +23673,9 @@ class hx {
23673
23673
  } catch (T) {
23674
23674
  throw Re("WebGLRenderer: " + T.message), T;
23675
23675
  }
23676
- let $e, ct, xe, w, v, L, q, j, X, Se, ie, ve, Ce, Q, ae, ge, ye, re, ze, D, ue, ee, fe, J;
23676
+ let je, ct, xe, w, v, L, q, $, X, Se, ie, ve, Ce, Q, ae, ge, ye, re, ze, D, ue, ee, fe, J;
23677
23677
  function K() {
23678
- $e = new u0(P), $e.init(), ee = new tx(P, $e), ct = new t0(P, $e, e, ee), xe = new Qv(P, $e), ct.reversedDepthBuffer && h && xe.buffers.depth.setReversed(!0), w = new d0(P), v = new Bv(), L = new ex(P, $e, xe, v, ct, ee, w), q = new i0(y), j = new c0(y), X = new gm(P), fe = new Qg(P, X), Se = new h0(P, X, w, fe), ie = new m0(P, Se, X, w), ze = new p0(P, ct, L), ge = new n0(v), ve = new Ov(y, q, j, $e, ct, fe, ge), Ce = new ox(y, v), Q = new Vv(), ae = new qv($e), re = new Jg(y, q, j, xe, ie, p, c), ye = new $v(y, ie, ct), J = new lx(P, w, ct, xe), D = new e0(P, $e, w), ue = new f0(P, $e, w), w.programs = ve.programs, y.capabilities = ct, y.extensions = $e, y.properties = v, y.renderLists = Q, y.shadowMap = ye, y.state = xe, y.info = w;
23678
+ je = new u0(P), je.init(), ee = new tx(P, je), ct = new t0(P, je, e, ee), xe = new Qv(P, je), ct.reversedDepthBuffer && h && xe.buffers.depth.setReversed(!0), w = new d0(P), v = new Bv(), L = new ex(P, je, xe, v, ct, ee, w), q = new i0(y), $ = new c0(y), X = new gm(P), fe = new Qg(P, X), Se = new h0(P, X, w, fe), ie = new m0(P, Se, X, w), ze = new p0(P, ct, L), ge = new n0(v), ve = new Ov(y, q, $, je, ct, fe, ge), Ce = new ox(y, v), Q = new Vv(), ae = new qv(je), re = new Jg(y, q, $, xe, ie, p, c), ye = new jv(y, ie, ct), J = new lx(P, w, ct, xe), D = new e0(P, je, w), ue = new f0(P, je, w), w.programs = ve.programs, y.capabilities = ct, y.extensions = je, y.properties = v, y.renderLists = Q, y.shadowMap = ye, y.state = xe, y.info = w;
23679
23679
  }
23680
23680
  K(), g !== sn && (I = new g0(g, t.width, t.height, i, r));
23681
23681
  const ne = new sx(y, P);
@@ -23684,10 +23684,10 @@ class hx {
23684
23684
  }, this.getContextAttributes = function() {
23685
23685
  return P.getContextAttributes();
23686
23686
  }, this.forceContextLoss = function() {
23687
- const T = $e.get("WEBGL_lose_context");
23687
+ const T = je.get("WEBGL_lose_context");
23688
23688
  T && T.loseContext();
23689
23689
  }, this.forceContextRestore = function() {
23690
- const T = $e.get("WEBGL_lose_context");
23690
+ const T = je.get("WEBGL_lose_context");
23691
23691
  T && T.restoreContext();
23692
23692
  }, this.getPixelRatio = function() {
23693
23693
  return Pe;
@@ -23725,9 +23725,9 @@ class hx {
23725
23725
  }, this.setViewport = function(T, F, W, G) {
23726
23726
  T.isVector4 ? Y.set(T.x, T.y, T.z, T.w) : Y.set(T, F, W, G), xe.viewport(k.copy(Y).multiplyScalar(Pe).round());
23727
23727
  }, this.getScissor = function(T) {
23728
- return T.copy($);
23728
+ return T.copy(j);
23729
23729
  }, this.setScissor = function(T, F, W, G) {
23730
- T.isVector4 ? $.set(T.x, T.y, T.z, T.w) : $.set(T, F, W, G), xe.scissor(z.copy($).multiplyScalar(Pe).round());
23730
+ T.isVector4 ? j.set(T.x, T.y, T.z, T.w) : j.set(T, F, W, G), xe.scissor(z.copy(j).multiplyScalar(Pe).round());
23731
23731
  }, this.getScissorTest = function() {
23732
23732
  return de;
23733
23733
  }, this.setScissorTest = function(T) {
@@ -23735,7 +23735,7 @@ class hx {
23735
23735
  }, this.setOpaqueSort = function(T) {
23736
23736
  lt = T;
23737
23737
  }, this.setTransparentSort = function(T) {
23738
- je = T;
23738
+ $e = T;
23739
23739
  }, this.getClearColor = function(T) {
23740
23740
  return T.copy(re.getClearColor());
23741
23741
  }, this.setClearColor = function() {
@@ -23766,7 +23766,7 @@ class hx {
23766
23766
  }, this.clearStencil = function() {
23767
23767
  this.clear(!1, !1, !0);
23768
23768
  }, this.dispose = function() {
23769
- t.removeEventListener("webglcontextlost", Le, !1), t.removeEventListener("webglcontextrestored", ut, !1), t.removeEventListener("webglcontextcreationerror", et, !1), re.dispose(), Q.dispose(), ae.dispose(), v.dispose(), q.dispose(), j.dispose(), ie.dispose(), fe.dispose(), J.dispose(), ve.dispose(), ne.dispose(), ne.removeEventListener("sessionstart", pc), ne.removeEventListener("sessionend", mc), Si.stop();
23769
+ t.removeEventListener("webglcontextlost", Le, !1), t.removeEventListener("webglcontextrestored", ut, !1), t.removeEventListener("webglcontextcreationerror", et, !1), re.dispose(), Q.dispose(), ae.dispose(), v.dispose(), q.dispose(), $.dispose(), ie.dispose(), fe.dispose(), J.dispose(), ve.dispose(), ne.dispose(), ne.removeEventListener("sessionstart", pc), ne.removeEventListener("sessionend", mc), Si.stop();
23770
23770
  };
23771
23771
  function Le(T) {
23772
23772
  T.preventDefault(), Pc("WebGLRenderer: Context Lost."), b = !0;
@@ -23817,7 +23817,7 @@ class hx {
23817
23817
  if (O.isBatchedMesh)
23818
23818
  if (O._multiDrawInstances !== null)
23819
23819
  ss("WebGLRenderer: renderMultiDrawInstances has been deprecated and will be removed in r184. Append to renderMultiDraw arguments and use indirection."), st.renderMultiDrawInstances(O._multiDrawStarts, O._multiDrawCounts, O._multiDrawCount, O._multiDrawInstances);
23820
- else if ($e.get("WEBGL_multi_draw"))
23820
+ else if (je.get("WEBGL_multi_draw"))
23821
23821
  st.renderMultiDraw(O._multiDrawStarts, O._multiDrawCounts, O._multiDrawCount);
23822
23822
  else {
23823
23823
  const Ee = O._multiDrawStarts, tt = O._multiDrawCounts, Ze = O._multiDrawCount, en = me ? X.get(me).bytesPerElement : 1, zi = v.get(G).currentProgram.getUniforms();
@@ -23867,7 +23867,7 @@ class hx {
23867
23867
  }
23868
23868
  setTimeout(oe, 10);
23869
23869
  }
23870
- $e.get("KHR_parallel_shader_compile") !== null ? oe() : setTimeout(oe, 10);
23870
+ je.get("KHR_parallel_shader_compile") !== null ? oe() : setTimeout(oe, 10);
23871
23871
  });
23872
23872
  };
23873
23873
  let Ra = null;
@@ -23894,7 +23894,7 @@ class hx {
23894
23894
  const pe = y.xr.getDepthSensingMesh();
23895
23895
  pe !== null && Ca(pe, F, -1 / 0, y.sortObjects);
23896
23896
  }
23897
- Ca(T, F, 0, y.sortObjects), M.finish(), y.sortObjects === !0 && M.sort(lt, je), Ve = ne.enabled === !1 || ne.isPresenting === !1 || ne.hasDepthSensing() === !1, Ve && re.addToRenderList(M, T), this.info.render.frame++, _e === !0 && ge.beginShadows();
23897
+ Ca(T, F, 0, y.sortObjects), M.finish(), y.sortObjects === !0 && M.sort(lt, $e), Ve = ne.enabled === !1 || ne.isPresenting === !1 || ne.hasDepthSensing() === !1, Ve && re.addToRenderList(M, T), this.info.render.frame++, _e === !0 && ge.beginShadows();
23898
23898
  const O = A.state.shadowsArray;
23899
23899
  if (ye.render(O, T, F), _e === !0 && ge.endShadows(), this.info.autoReset === !0 && this.info.reset(), (G && I.hasRenderPass()) === !1) {
23900
23900
  const pe = M.opaque, ce = M.transmissive;
@@ -23953,7 +23953,7 @@ class hx {
23953
23953
  if ((W.isScene === !0 ? W.overrideMaterial : null) !== null)
23954
23954
  return;
23955
23955
  if (A.state.transmissionRenderTarget[G.id] === void 0) {
23956
- const He = $e.has("EXT_color_buffer_half_float") || $e.has("EXT_color_buffer_float");
23956
+ const He = je.has("EXT_color_buffer_half_float") || je.has("EXT_color_buffer_float");
23957
23957
  A.state.transmissionRenderTarget[G.id] = new Nn(1, 1, {
23958
23958
  generateMipmaps: !0,
23959
23959
  type: He ? Jn : sn,
@@ -23972,7 +23972,7 @@ class hx {
23972
23972
  const we = y.toneMapping;
23973
23973
  y.toneMapping = Un;
23974
23974
  const Ae = G.viewport;
23975
- if (G.viewport !== void 0 && (G.viewport = void 0), A.setupLightsView(G), _e === !0 && ge.setGlobalState(y.clippingPlanes, G), ys(T, W, G), L.updateMultisampleRenderTarget(oe), L.updateRenderTargetMipmap(oe), $e.has("WEBGL_multisampled_render_to_texture") === !1) {
23975
+ if (G.viewport !== void 0 && (G.viewport = void 0), A.setupLightsView(G), _e === !0 && ge.setGlobalState(y.clippingPlanes, G), ys(T, W, G), L.updateMultisampleRenderTarget(oe), L.updateRenderTargetMipmap(oe), je.has("WEBGL_multisampled_render_to_texture") === !1) {
23976
23976
  let He = !1;
23977
23977
  for (let it = 0, vt = F.length; it < vt; it++) {
23978
23978
  const xt = F[it], { object: st, geometry: Ee, material: tt, group: Ze } = xt;
@@ -24000,7 +24000,7 @@ class hx {
24000
24000
  F.isScene !== !0 && (F = rt);
24001
24001
  const G = v.get(T), O = A.state.lights, oe = A.state.shadowsArray, pe = O.state.version, ce = ve.getParameters(T, O.state, oe, F, W), me = ve.getProgramCacheKey(ce);
24002
24002
  let Me = G.programs;
24003
- G.environment = T.isMeshStandardMaterial ? F.environment : null, G.fog = F.fog, G.envMap = (T.isMeshStandardMaterial ? j : q).get(T.envMap || G.environment), G.envMapRotation = G.environment !== null && T.envMap === null ? F.environmentRotation : T.envMapRotation, Me === void 0 && (T.addEventListener("dispose", Cn), Me = /* @__PURE__ */ new Map(), G.programs = Me);
24003
+ G.environment = T.isMeshStandardMaterial ? F.environment : null, G.fog = F.fog, G.envMap = (T.isMeshStandardMaterial ? $ : q).get(T.envMap || G.environment), G.envMapRotation = G.environment !== null && T.envMap === null ? F.environmentRotation : T.envMapRotation, Me === void 0 && (T.addEventListener("dispose", Cn), Me = /* @__PURE__ */ new Map(), G.programs = Me);
24004
24004
  let we = Me.get(me);
24005
24005
  if (we !== void 0) {
24006
24006
  if (G.currentProgram === we && G.lightsStateVersion === pe)
@@ -24023,7 +24023,7 @@ class hx {
24023
24023
  }
24024
24024
  function Lf(T, F, W, G, O) {
24025
24025
  F.isScene !== !0 && (F = rt), L.resetTextureUnits();
24026
- const oe = F.fog, pe = G.isMeshStandardMaterial ? F.environment : null, ce = N === null ? y.outputColorSpace : N.isXRRenderTarget === !0 ? N.texture.colorSpace : _r, me = (G.isMeshStandardMaterial ? j : q).get(G.envMap || pe), Me = G.vertexColors === !0 && !!W.attributes.color && W.attributes.color.itemSize === 4, we = !!W.attributes.tangent && (!!G.normalMap || G.anisotropy > 0), Ae = !!W.morphAttributes.position, He = !!W.morphAttributes.normal, it = !!W.morphAttributes.color;
24026
+ const oe = F.fog, pe = G.isMeshStandardMaterial ? F.environment : null, ce = N === null ? y.outputColorSpace : N.isXRRenderTarget === !0 ? N.texture.colorSpace : _r, me = (G.isMeshStandardMaterial ? $ : q).get(G.envMap || pe), Me = G.vertexColors === !0 && !!W.attributes.color && W.attributes.color.itemSize === 4, we = !!W.attributes.tangent && (!!G.normalMap || G.anisotropy > 0), Ae = !!W.morphAttributes.position, He = !!W.morphAttributes.normal, it = !!W.morphAttributes.color;
24027
24027
  let vt = Un;
24028
24028
  G.toneMapped && (N === null || N.isXRRenderTarget === !0) && (vt = y.toneMapping);
24029
24029
  const xt = W.morphAttributes.position || W.morphAttributes.normal || W.morphAttributes.color, st = xt !== void 0 ? xt.length : 0, Ee = v.get(G), tt = A.state.lights;
@@ -24036,11 +24036,11 @@ class hx {
24036
24036
  let en = Ee.currentProgram;
24037
24037
  Ze === !0 && (en = Ss(G, F, O));
24038
24038
  let zi = !1, tn = !1, Lr = !1;
24039
- const ht = en.getUniforms(), jt = Ee.uniforms;
24039
+ const ht = en.getUniforms(), $t = Ee.uniforms;
24040
24040
  if (xe.useProgram(en.program) && (zi = !0, tn = !0, Lr = !0), G.id !== V && (V = G.id, tn = !0), zi || H !== T) {
24041
24041
  xe.buffers.depth.getReversed() && T.reversedDepth !== !0 && (T._reversedDepth = !0, T.updateProjectionMatrix()), ht.setValue(P, "projectionMatrix", T.projectionMatrix), ht.setValue(P, "viewMatrix", T.matrixWorldInverse);
24042
- const $t = ht.map.cameraPosition;
24043
- $t !== void 0 && $t.setValue(P, We.setFromMatrixPosition(T.matrixWorld)), ct.logarithmicDepthBuffer && ht.setValue(
24042
+ const jt = ht.map.cameraPosition;
24043
+ jt !== void 0 && jt.setValue(P, We.setFromMatrixPosition(T.matrixWorld)), ct.logarithmicDepthBuffer && ht.setValue(
24044
24044
  P,
24045
24045
  "logDepthBufFC",
24046
24046
  2 / (Math.log(T.far + 1) / Math.LN2)
@@ -24053,10 +24053,10 @@ class hx {
24053
24053
  }
24054
24054
  O.isBatchedMesh && (ht.setOptional(P, O, "batchingTexture"), ht.setValue(P, "batchingTexture", O._matricesTexture, L), ht.setOptional(P, O, "batchingIdTexture"), ht.setValue(P, "batchingIdTexture", O._indirectTexture, L), ht.setOptional(P, O, "batchingColorTexture"), O._colorsTexture !== null && ht.setValue(P, "batchingColorTexture", O._colorsTexture, L));
24055
24055
  const un = W.morphAttributes;
24056
- if ((un.position !== void 0 || un.normal !== void 0 || un.color !== void 0) && ze.update(O, W, en), (tn || Ee.receiveShadow !== O.receiveShadow) && (Ee.receiveShadow = O.receiveShadow, ht.setValue(P, "receiveShadow", O.receiveShadow)), G.isMeshGouraudMaterial && G.envMap !== null && (jt.envMap.value = me, jt.flipEnvMap.value = me.isCubeTexture && me.isRenderTargetTexture === !1 ? -1 : 1), G.isMeshStandardMaterial && G.envMap === null && F.environment !== null && (jt.envMapIntensity.value = F.environmentIntensity), jt.dfgLUT !== void 0 && (jt.dfgLUT.value = ux()), tn && (ht.setValue(P, "toneMappingExposure", y.toneMappingExposure), Ee.needsLights && Ff(jt, Lr), oe && G.fog === !0 && Ce.refreshFogUniforms(jt, oe), Ce.refreshMaterialUniforms(jt, G, Pe, Ue, A.state.transmissionRenderTarget[T.id]), ta.upload(P, xc(Ee), jt, L)), G.isShaderMaterial && G.uniformsNeedUpdate === !0 && (ta.upload(P, xc(Ee), jt, L), G.uniformsNeedUpdate = !1), G.isSpriteMaterial && ht.setValue(P, "center", O.center), ht.setValue(P, "modelViewMatrix", O.modelViewMatrix), ht.setValue(P, "normalMatrix", O.normalMatrix), ht.setValue(P, "modelMatrix", O.matrixWorld), G.isShaderMaterial || G.isRawShaderMaterial) {
24056
+ if ((un.position !== void 0 || un.normal !== void 0 || un.color !== void 0) && ze.update(O, W, en), (tn || Ee.receiveShadow !== O.receiveShadow) && (Ee.receiveShadow = O.receiveShadow, ht.setValue(P, "receiveShadow", O.receiveShadow)), G.isMeshGouraudMaterial && G.envMap !== null && ($t.envMap.value = me, $t.flipEnvMap.value = me.isCubeTexture && me.isRenderTargetTexture === !1 ? -1 : 1), G.isMeshStandardMaterial && G.envMap === null && F.environment !== null && ($t.envMapIntensity.value = F.environmentIntensity), $t.dfgLUT !== void 0 && ($t.dfgLUT.value = ux()), tn && (ht.setValue(P, "toneMappingExposure", y.toneMappingExposure), Ee.needsLights && Ff($t, Lr), oe && G.fog === !0 && Ce.refreshFogUniforms($t, oe), Ce.refreshMaterialUniforms($t, G, Pe, Ue, A.state.transmissionRenderTarget[T.id]), ta.upload(P, xc(Ee), $t, L)), G.isShaderMaterial && G.uniformsNeedUpdate === !0 && (ta.upload(P, xc(Ee), $t, L), G.uniformsNeedUpdate = !1), G.isSpriteMaterial && ht.setValue(P, "center", O.center), ht.setValue(P, "modelViewMatrix", O.modelViewMatrix), ht.setValue(P, "normalMatrix", O.normalMatrix), ht.setValue(P, "modelMatrix", O.matrixWorld), G.isShaderMaterial || G.isRawShaderMaterial) {
24057
24057
  const Ht = G.uniformsGroups;
24058
- for (let $t = 0, Pa = Ht.length; $t < Pa; $t++) {
24059
- const Mi = Ht[$t];
24058
+ for (let jt = 0, Pa = Ht.length; jt < Pa; jt++) {
24059
+ const Mi = Ht[jt];
24060
24060
  J.update(Mi, en), J.bind(Mi, en);
24061
24061
  }
24062
24062
  }
@@ -24107,7 +24107,7 @@ class hx {
24107
24107
  const Me = v.get(T).__webglFramebuffer;
24108
24108
  T.isWebGLCubeRenderTarget ? (Array.isArray(Me[F]) ? G = Me[F][W] : G = Me[F], O = !0) : T.samples > 0 && L.useMultisampledRTT(T) === !1 ? G = v.get(T).__webglMultisampledFramebuffer : Array.isArray(Me) ? G = Me[W] : G = Me, k.copy(T.viewport), z.copy(T.scissor), Z = T.scissorTest;
24109
24109
  } else
24110
- k.copy(Y).multiplyScalar(Pe).floor(), z.copy($).multiplyScalar(Pe).floor(), Z = de;
24110
+ k.copy(Y).multiplyScalar(Pe).floor(), z.copy(j).multiplyScalar(Pe).floor(), Z = de;
24111
24111
  if (W !== 0 && (G = Nf), xe.bindFramebuffer(P.FRAMEBUFFER, G) && xe.drawBuffers(T, G), xe.viewport(k), xe.scissor(z), xe.setScissorTest(Z), O) {
24112
24112
  const ce = v.get(T.texture);
24113
24113
  P.framebufferTexture2D(P.FRAMEBUFFER, P.COLOR_ATTACHMENT0, P.TEXTURE_CUBE_MAP_POSITIVE_X + F, ce.__webglTexture, W);
@@ -24187,21 +24187,21 @@ class hx {
24187
24187
  F.isData3DTexture ? (L.setTexture3D(F, 0), tt = P.TEXTURE_3D) : F.isDataArrayTexture || F.isCompressedArrayTexture ? (L.setTexture2DArray(F, 0), tt = P.TEXTURE_2D_ARRAY) : (L.setTexture2D(F, 0), tt = P.TEXTURE_2D), P.pixelStorei(P.UNPACK_FLIP_Y_WEBGL, F.flipY), P.pixelStorei(P.UNPACK_PREMULTIPLY_ALPHA_WEBGL, F.premultiplyAlpha), P.pixelStorei(P.UNPACK_ALIGNMENT, F.unpackAlignment);
24188
24188
  const Ze = P.getParameter(P.UNPACK_ROW_LENGTH), en = P.getParameter(P.UNPACK_IMAGE_HEIGHT), zi = P.getParameter(P.UNPACK_SKIP_PIXELS), tn = P.getParameter(P.UNPACK_SKIP_ROWS), Lr = P.getParameter(P.UNPACK_SKIP_IMAGES);
24189
24189
  P.pixelStorei(P.UNPACK_ROW_LENGTH, xt.width), P.pixelStorei(P.UNPACK_IMAGE_HEIGHT, xt.height), P.pixelStorei(P.UNPACK_SKIP_PIXELS, Me), P.pixelStorei(P.UNPACK_SKIP_ROWS, we), P.pixelStorei(P.UNPACK_SKIP_IMAGES, Ae);
24190
- const ht = T.isDataArrayTexture || T.isData3DTexture, jt = F.isDataArrayTexture || F.isData3DTexture;
24190
+ const ht = T.isDataArrayTexture || T.isData3DTexture, $t = F.isDataArrayTexture || F.isData3DTexture;
24191
24191
  if (T.isDepthTexture) {
24192
- const un = v.get(T), Ht = v.get(F), $t = v.get(un.__renderTarget), Pa = v.get(Ht.__renderTarget);
24193
- xe.bindFramebuffer(P.READ_FRAMEBUFFER, $t.__webglFramebuffer), xe.bindFramebuffer(P.DRAW_FRAMEBUFFER, Pa.__webglFramebuffer);
24192
+ const un = v.get(T), Ht = v.get(F), jt = v.get(un.__renderTarget), Pa = v.get(Ht.__renderTarget);
24193
+ xe.bindFramebuffer(P.READ_FRAMEBUFFER, jt.__webglFramebuffer), xe.bindFramebuffer(P.DRAW_FRAMEBUFFER, Pa.__webglFramebuffer);
24194
24194
  for (let Mi = 0; Mi < me; Mi++)
24195
24195
  ht && (P.framebufferTextureLayer(P.READ_FRAMEBUFFER, P.COLOR_ATTACHMENT0, v.get(T).__webglTexture, O, Ae + Mi), P.framebufferTextureLayer(P.DRAW_FRAMEBUFFER, P.COLOR_ATTACHMENT0, v.get(F).__webglTexture, oe, vt + Mi)), P.blitFramebuffer(Me, we, pe, ce, He, it, pe, ce, P.DEPTH_BUFFER_BIT, P.NEAREST);
24196
24196
  xe.bindFramebuffer(P.READ_FRAMEBUFFER, null), xe.bindFramebuffer(P.DRAW_FRAMEBUFFER, null);
24197
24197
  } else if (O !== 0 || T.isRenderTargetTexture || v.has(T)) {
24198
24198
  const un = v.get(T), Ht = v.get(F);
24199
24199
  xe.bindFramebuffer(P.READ_FRAMEBUFFER, Of), xe.bindFramebuffer(P.DRAW_FRAMEBUFFER, Bf);
24200
- for (let $t = 0; $t < me; $t++)
24201
- ht ? P.framebufferTextureLayer(P.READ_FRAMEBUFFER, P.COLOR_ATTACHMENT0, un.__webglTexture, O, Ae + $t) : P.framebufferTexture2D(P.READ_FRAMEBUFFER, P.COLOR_ATTACHMENT0, P.TEXTURE_2D, un.__webglTexture, O), jt ? P.framebufferTextureLayer(P.DRAW_FRAMEBUFFER, P.COLOR_ATTACHMENT0, Ht.__webglTexture, oe, vt + $t) : P.framebufferTexture2D(P.DRAW_FRAMEBUFFER, P.COLOR_ATTACHMENT0, P.TEXTURE_2D, Ht.__webglTexture, oe), O !== 0 ? P.blitFramebuffer(Me, we, pe, ce, He, it, pe, ce, P.COLOR_BUFFER_BIT, P.NEAREST) : jt ? P.copyTexSubImage3D(tt, oe, He, it, vt + $t, Me, we, pe, ce) : P.copyTexSubImage2D(tt, oe, He, it, Me, we, pe, ce);
24200
+ for (let jt = 0; jt < me; jt++)
24201
+ ht ? P.framebufferTextureLayer(P.READ_FRAMEBUFFER, P.COLOR_ATTACHMENT0, un.__webglTexture, O, Ae + jt) : P.framebufferTexture2D(P.READ_FRAMEBUFFER, P.COLOR_ATTACHMENT0, P.TEXTURE_2D, un.__webglTexture, O), $t ? P.framebufferTextureLayer(P.DRAW_FRAMEBUFFER, P.COLOR_ATTACHMENT0, Ht.__webglTexture, oe, vt + jt) : P.framebufferTexture2D(P.DRAW_FRAMEBUFFER, P.COLOR_ATTACHMENT0, P.TEXTURE_2D, Ht.__webglTexture, oe), O !== 0 ? P.blitFramebuffer(Me, we, pe, ce, He, it, pe, ce, P.COLOR_BUFFER_BIT, P.NEAREST) : $t ? P.copyTexSubImage3D(tt, oe, He, it, vt + jt, Me, we, pe, ce) : P.copyTexSubImage2D(tt, oe, He, it, Me, we, pe, ce);
24202
24202
  xe.bindFramebuffer(P.READ_FRAMEBUFFER, null), xe.bindFramebuffer(P.DRAW_FRAMEBUFFER, null);
24203
24203
  } else
24204
- jt ? T.isDataTexture || T.isData3DTexture ? P.texSubImage3D(tt, oe, He, it, vt, pe, ce, me, st, Ee, xt.data) : F.isCompressedArrayTexture ? P.compressedTexSubImage3D(tt, oe, He, it, vt, pe, ce, me, st, xt.data) : P.texSubImage3D(tt, oe, He, it, vt, pe, ce, me, st, Ee, xt) : T.isDataTexture ? P.texSubImage2D(P.TEXTURE_2D, oe, He, it, pe, ce, st, Ee, xt.data) : T.isCompressedTexture ? P.compressedTexSubImage2D(P.TEXTURE_2D, oe, He, it, xt.width, xt.height, st, xt.data) : P.texSubImage2D(P.TEXTURE_2D, oe, He, it, pe, ce, st, Ee, xt);
24204
+ $t ? T.isDataTexture || T.isData3DTexture ? P.texSubImage3D(tt, oe, He, it, vt, pe, ce, me, st, Ee, xt.data) : F.isCompressedArrayTexture ? P.compressedTexSubImage3D(tt, oe, He, it, vt, pe, ce, me, st, xt.data) : P.texSubImage3D(tt, oe, He, it, vt, pe, ce, me, st, Ee, xt) : T.isDataTexture ? P.texSubImage2D(P.TEXTURE_2D, oe, He, it, pe, ce, st, Ee, xt.data) : T.isCompressedTexture ? P.compressedTexSubImage2D(P.TEXTURE_2D, oe, He, it, xt.width, xt.height, st, xt.data) : P.texSubImage2D(P.TEXTURE_2D, oe, He, it, pe, ce, st, Ee, xt);
24205
24205
  P.pixelStorei(P.UNPACK_ROW_LENGTH, Ze), P.pixelStorei(P.UNPACK_IMAGE_HEIGHT, en), P.pixelStorei(P.UNPACK_SKIP_PIXELS, zi), P.pixelStorei(P.UNPACK_SKIP_ROWS, tn), P.pixelStorei(P.UNPACK_SKIP_IMAGES, Lr), oe === 0 && F.generateMipmaps && P.generateMipmap(tt), xe.unbindTexture();
24206
24206
  }, this.initRenderTarget = function(T) {
24207
24207
  v.get(T).__webglFramebuffer === void 0 && L.setupRenderTarget(T);
@@ -24321,7 +24321,7 @@ for (var ft = 0; ft < 32768; ++ft) {
24321
24321
  var li = (ft & 43690) >> 1 | (ft & 21845) << 1;
24322
24322
  li = (li & 52428) >> 2 | (li & 13107) << 2, li = (li & 61680) >> 4 | (li & 3855) << 4, Sl[ft] = ((li & 65280) >> 8 | (li & 255) << 8) >> 1;
24323
24323
  }
24324
- var $r = (function(s, e, t) {
24324
+ var jr = (function(s, e, t) {
24325
24325
  for (var n = s.length, i = 0, r = new lr(e); i < n; ++i)
24326
24326
  s[i] && ++r[s[i] - 1];
24327
24327
  var a = new lr(e);
@@ -24351,7 +24351,7 @@ for (var ft = 280; ft < 288; ++ft)
24351
24351
  var Vh = new pn(32);
24352
24352
  for (var ft = 0; ft < 32; ++ft)
24353
24353
  Vh[ft] = 5;
24354
- var gx = /* @__PURE__ */ $r(vs, 9, 1), vx = /* @__PURE__ */ $r(Vh, 5, 1), fo = function(s) {
24354
+ var gx = /* @__PURE__ */ jr(vs, 9, 1), vx = /* @__PURE__ */ jr(Vh, 5, 1), fo = function(s) {
24355
24355
  for (var e = s[0], t = 1; t < s.length; ++t)
24356
24356
  s[t] > e && (e = s[t]);
24357
24357
  return e;
@@ -24412,7 +24412,7 @@ var gx = /* @__PURE__ */ $r(vs, 9, 1), vx = /* @__PURE__ */ $r(Vh, 5, 1), fo = f
24412
24412
  for (var y = new pn(I), b = new pn(19), C = 0; C < R; ++C)
24413
24413
  b[dx[C]] = Mn(s, l + C * 3, 7);
24414
24414
  l += R * 3;
24415
- for (var B = fo(b), N = (1 << B) - 1, V = $r(b, B, 1), C = 0; C < I; ) {
24415
+ for (var B = fo(b), N = (1 << B) - 1, V = jr(b, B, 1), C = 0; C < I; ) {
24416
24416
  var H = V[Mn(s, l, N)];
24417
24417
  l += H & 15;
24418
24418
  var x = H >> 4;
@@ -24425,7 +24425,7 @@ var gx = /* @__PURE__ */ $r(vs, 9, 1), vx = /* @__PURE__ */ $r(Vh, 5, 1), fo = f
24425
24425
  }
24426
24426
  }
24427
24427
  var Z = y.subarray(0, E), te = y.subarray(E);
24428
- g = fo(Z), _ = fo(te), f = $r(Z, g, 1), p = $r(te, _, 1);
24428
+ g = fo(Z), _ = fo(te), f = jr(Z, g, 1), p = jr(te, _, 1);
24429
24429
  } else
24430
24430
  Tn(1);
24431
24431
  else {
@@ -24457,15 +24457,15 @@ var gx = /* @__PURE__ */ $r(vs, 9, 1), vx = /* @__PURE__ */ $r(Vh, 5, 1), fo = f
24457
24457
  } else {
24458
24458
  var lt = Pe - 254;
24459
24459
  if (Pe > 264) {
24460
- var C = Pe - 257, je = Uh[C];
24461
- lt = Mn(s, l, (1 << je) - 1) + kh[C], l += je;
24460
+ var C = Pe - 257, $e = Uh[C];
24461
+ lt = Mn(s, l, (1 << $e) - 1) + kh[C], l += $e;
24462
24462
  }
24463
- var Y = p[po(s, l) & he], $ = Y >> 4;
24463
+ var Y = p[po(s, l) & he], j = Y >> 4;
24464
24464
  Y || Tn(3), l += Y & 15;
24465
- var te = _x[$];
24466
- if ($ > 3) {
24467
- var je = Nh[$];
24468
- te += po(s, l) & (1 << je) - 1, l += je;
24465
+ var te = _x[j];
24466
+ if (j > 3) {
24467
+ var $e = Nh[j];
24468
+ te += po(s, l) & (1 << $e) - 1, l += $e;
24469
24469
  }
24470
24470
  if (l > m) {
24471
24471
  c && Tn(0);
@@ -25136,7 +25136,7 @@ class Nx {
25136
25136
  let u = Math.PI / 3;
25137
25137
  n.InnerAngle !== void 0 && (u = Yt.degToRad(n.InnerAngle.value));
25138
25138
  let d = 0;
25139
- n.OuterAngle !== void 0 && (d = Yt.degToRad(n.OuterAngle.value), d = Math.max(d, 1)), t = new $p(r, a, o, u, d, c);
25139
+ n.OuterAngle !== void 0 && (d = Yt.degToRad(n.OuterAngle.value), d = Math.max(d, 1)), t = new jp(r, a, o, u, d, c);
25140
25140
  break;
25141
25141
  default:
25142
25142
  console.warn("THREE.FBXLoader: Unknown light type " + n.LightType.value + ", defaulting to a PointLight."), t = new lu(r, a);
@@ -27426,7 +27426,7 @@ var Sr = {
27426
27426
  duration: 0.5,
27427
27427
  overwrite: !1,
27428
27428
  delay: 0
27429
- }, tc, Ut, dt, _n = 1e8, ot = 1 / _n, Ml = Math.PI * 2, Kx = Ml / 4, Zx = 0, Yh = Math.sqrt, jx = Math.cos, $x = Math.sin, Gt = function(e) {
27429
+ }, tc, Ut, dt, _n = 1e8, ot = 1 / _n, Ml = Math.PI * 2, Kx = Ml / 4, Zx = 0, Yh = Math.sqrt, $x = Math.cos, jx = Math.sin, Gt = function(e) {
27430
27430
  return typeof e == "string";
27431
27431
  }, yt = function(e) {
27432
27432
  return typeof e == "function";
@@ -27443,7 +27443,7 @@ var Sr = {
27443
27443
  }, Zs = function(e) {
27444
27444
  return yt(e) || Gt(e);
27445
27445
  }, Zh = typeof ArrayBuffer == "function" && ArrayBuffer.isView || function() {
27446
- }, zt = Array.isArray, Jx = /random\([^)]+\)/g, Qx = /,\s*/g, Nu = /(?:-?\.?\d|\.)+/gi, ey = /[-+=.]*\d+[.e\-+]*\d*[e\-+]*\d*/g, jh = /[-+=.]*\d+[.e-]*\d*[a-z%]*/g, vo = /[-+=.]*\d+\.?\d*(?:e-|e\+)?\d*/gi, ty = /[+-]=-?[.\d]+/, ny = /[^,'"\[\]\s]+/gi, iy = /^[+\-=e\s\d]*\d+[.\d]*([a-z]*|%)\s*$/i, _t, In, Tl, ic, ln = {}, fa = {}, $h, Jh = function(e) {
27446
+ }, zt = Array.isArray, Jx = /random\([^)]+\)/g, Qx = /,\s*/g, Nu = /(?:-?\.?\d|\.)+/gi, ey = /[-+=.]*\d+[.e\-+]*\d*[e\-+]*\d*/g, $h = /[-+=.]*\d+[.e-]*\d*[a-z%]*/g, vo = /[-+=.]*\d+\.?\d*(?:e-|e\+)?\d*/gi, ty = /[+-]=-?[.\d]+/, ny = /[^,'"\[\]\s]+/gi, iy = /^[+\-=e\s\d]*\d+[.\d]*([a-z]*|%)\s*$/i, _t, In, Tl, ic, ln = {}, fa = {}, jh, Jh = function(e) {
27447
27447
  return (fa = Tr(e, ln)) && kt;
27448
27448
  }, Qh = function(e, t) {
27449
27449
  return console.warn("Invalid property", e, "set to", t, "Missing plugin? gsap.registerPlugin()");
@@ -27858,7 +27858,7 @@ var Sr = {
27858
27858
  }, Sf = function(e) {
27859
27859
  var t = [], n = [], i = -1;
27860
27860
  return e.split(fr).forEach(function(r) {
27861
- var a = r.match(jh) || [];
27861
+ var a = r.match($h) || [];
27862
27862
  t.push.apply(t, a), n.push(i += a.length + 1);
27863
27863
  }), t.c = n, t;
27864
27864
  }, Gu = function(e, t, n) {
@@ -27868,7 +27868,7 @@ var Sr = {
27868
27868
  if (r = r.map(function(h) {
27869
27869
  return (h = yf(h, t, 1)) && a + (t ? h[0] + "," + h[1] + "%," + h[2] + "%," + h[3] : h.join(",")) + ")";
27870
27870
  }), n && (d = Sf(e), c = n.c, c.join(i) !== d.c.join(i)))
27871
- for (u = e.replace(fr, "1").split(jh), l = u.length - 1; o < l; o++)
27871
+ for (u = e.replace(fr, "1").split($h), l = u.length - 1; o < l; o++)
27872
27872
  i += u[o] + (~c.indexOf(o) ? r.shift() || a + "0,0,0,0)" : (d.length ? d : r.length ? r : n).shift());
27873
27873
  if (!u)
27874
27874
  for (u = e.split(fr), l = u.length - 1; o < l; o++)
@@ -27900,7 +27900,7 @@ var Sr = {
27900
27900
  return h / (1e3 / (_ || 60));
27901
27901
  },
27902
27902
  wake: function() {
27903
- $h && (!Tl && nc() && (In = Tl = window, ic = In.document || {}, ln.gsap = kt, (In.gsapVersions || (In.gsapVersions = [])).push(kt.version), Jh(fa || In.GreenSockGlobals || !In.gsap && In || {}), vf.forEach(xf)), d = typeof requestAnimationFrame < "u" && requestAnimationFrame, c && l.sleep(), u = d || function(_) {
27903
+ jh && (!Tl && nc() && (In = Tl = window, ic = In.document || {}, ln.gsap = kt, (In.gsapVersions || (In.gsapVersions = [])).push(kt.version), Jh(fa || In.GreenSockGlobals || !In.gsap && In || {}), vf.forEach(xf)), d = typeof requestAnimationFrame < "u" && requestAnimationFrame, c && l.sleep(), u = d || function(_) {
27904
27904
  return setTimeout(_, a - l.time * 1e3 + 1 | 0);
27905
27905
  }, ms = 1, p(2));
27906
27906
  },
@@ -27967,7 +27967,7 @@ var Sr = {
27967
27967
  };
27968
27968
  }, So = function s(e, t, n) {
27969
27969
  var i = t >= 1 ? t : 1, r = (n || (e ? 0.3 : 0.45)) / (t < 1 ? t : 1), a = r / Ml * (Math.asin(1 / i) || 0), o = function(d) {
27970
- return d === 1 ? 1 : i * Math.pow(2, -10 * d) * $x((d - a) * r) + 1;
27970
+ return d === 1 ? 1 : i * Math.pow(2, -10 * d) * jx((d - a) * r) + 1;
27971
27971
  }, c = e === "out" ? o : e === "in" ? function(u) {
27972
27972
  return 1 - o(1 - u);
27973
27973
  } : bf(o);
@@ -28014,7 +28014,7 @@ Vi("Circ", function(s) {
28014
28014
  return -(Yh(1 - s * s) - 1);
28015
28015
  });
28016
28016
  Vi("Sine", function(s) {
28017
- return s === 1 ? 1 : -jx(s * Kx) + 1;
28017
+ return s === 1 ? 1 : -$x(s * Kx) + 1;
28018
28018
  });
28019
28019
  Vi("Back", Mo("in"), Mo("out"), Mo());
28020
28020
  qe.SteppedEase = qe.steps = ln.SteppedEase = {
@@ -28928,15 +28928,15 @@ An.add(Zt.updateRoot);
28928
28928
  cr = _a.to({}, {
28929
28929
  duration: 0
28930
28930
  });
28931
- var jy = function(e, t) {
28931
+ var $y = function(e, t) {
28932
28932
  for (var n = e._pt; n && n.p !== t && n.op !== t && n.fp !== t; )
28933
28933
  n = n._next;
28934
28934
  return n;
28935
- }, $y = function(e, t) {
28935
+ }, jy = function(e, t) {
28936
28936
  var n = e._targets, i, r, a;
28937
28937
  for (i in t)
28938
28938
  for (r = n.length; r--; )
28939
- a = e._ptLookup[r][i], a && (a = a.d) && (a._pt && (a = jy(a, i)), a && a.modifier && a.modifier(t[i], e, n[r], i));
28939
+ a = e._ptLookup[r][i], a && (a = a.d) && (a._pt && (a = $y(a, i)), a && a.modifier && a.modifier(t[i], e, n[r], i));
28940
28940
  }, bo = function(e, t) {
28941
28941
  return {
28942
28942
  name: e,
@@ -28954,7 +28954,7 @@ var jy = function(e, t) {
28954
28954
  c[u] = t(r[u]);
28955
28955
  r = c;
28956
28956
  }
28957
- $y(o, r);
28957
+ jy(o, r);
28958
28958
  };
28959
28959
  }
28960
28960
  };
@@ -28979,7 +28979,7 @@ var jy = function(e, t) {
28979
28979
  }
28980
28980
  }, bo("roundProps", Cl), bo("modifiers"), bo("snap", pf)) || _a;
28981
28981
  Et.version = Zt.version = kt.version = "3.14.2";
28982
- $h = 1;
28982
+ jh = 1;
28983
28983
  nc() && Er();
28984
28984
  qe.Power0;
28985
28985
  qe.Power1;
@@ -29160,10 +29160,8 @@ class nS {
29160
29160
  visemeData;
29161
29161
  mixer;
29162
29162
  actions = /* @__PURE__ */ new Map();
29163
- loadingManager = new jl();
29163
+ loadingManager = new $l();
29164
29164
  fbxLoader = new Gh(this.loadingManager);
29165
- totalAnimations = 0;
29166
- loadedAnimations = 0;
29167
29165
  async init() {
29168
29166
  this.mixer = new mm(this.model), this.mixer.addEventListener("finished", (n) => {
29169
29167
  n.action !== this.actions.get("idle_1")?.animation && this.fadeToAction("idle_1");
@@ -29177,9 +29175,9 @@ class nS {
29177
29175
  )
29178
29176
  ).then(() => {
29179
29177
  this.actions.get("idle_1")?.animation.play(), this.activeActionName = "idle_1";
29180
- }), this.totalAnimations = t.lazy_load_animations.length + t.mandatory_initial_animations.length, await Promise.all(
29178
+ }), await Promise.all(
29181
29179
  t.lazy_load_animations.map((n) => this.loadAnimationLazy(n))
29182
- );
29180
+ ), this.avatar.onAllAssetsLoaded();
29183
29181
  }
29184
29182
  async loadAnimationMandatoryInitial(e) {
29185
29183
  const t = await this.avatar.initialAssetsfbxLoader.loadAsync(
@@ -29206,17 +29204,18 @@ class nS {
29206
29204
  this.actions.set(t.name, {
29207
29205
  animation: i,
29208
29206
  blendShapeScenario: r
29209
- }), this.avatar.onAnimationLoaded(t.name), this.loadedAnimations++, this.totalAnimations === this.loadedAnimations && this.avatar.onAllAssetsLoaded();
29207
+ }), this.avatar.onAnimationLoaded(t.name);
29210
29208
  }
29211
29209
  fadeDuration = 0.2;
29212
29210
  hasAction(e) {
29213
29211
  return this.actions.has(e);
29214
29212
  }
29215
29213
  fadeToAction(e) {
29216
- const t = this.actions.get(this.activeActionName);
29217
- this.activeActionName = e;
29214
+ const t = this.actions.get(e);
29215
+ if (!t)
29216
+ throw new Error(`Animation action is not loaded: ${e}`);
29218
29217
  const n = this.actions.get(this.activeActionName);
29219
- t !== n && (t?.animation.fadeOut(this.fadeDuration), t?.blendShapeScenario?.stop()), n.animation.reset().setEffectiveTimeScale(1).setEffectiveWeight(1).fadeIn(this.fadeDuration).play(), n.blendShapeScenario?.play();
29218
+ this.activeActionName = e, n !== t && (n?.animation.fadeOut(this.fadeDuration), n?.blendShapeScenario?.stop()), t.animation.reset().setEffectiveTimeScale(1).setEffectiveWeight(1).fadeIn(this.fadeDuration).play(), t.blendShapeScenario?.play();
29220
29219
  }
29221
29220
  applyActiveActionBlendShapeScenario() {
29222
29221
  this.actions.get(this.activeActionName).blendShapeScenario?.play();
@@ -29309,7 +29308,7 @@ class iS extends EventTarget {
29309
29308
  powerPreference: "high-performance",
29310
29309
  logarithmicDepthBuffer: !0,
29311
29310
  alpha: !0
29312
- }), this.renderer.outputColorSpace = Fe, this.renderer.setPixelRatio(window.devicePixelRatio), this.renderer.shadowMap.enabled = !0, this.renderer.shadowMap.type = Wu, this.init();
29311
+ }), this.renderer.outputColorSpace = Fe, this.renderer.setPixelRatio(window.devicePixelRatio), this.renderer.shadowMap.enabled = !0, this.renderer.shadowMap.type = Wu, this.init().catch(this.api.onAvatarLoadFailed);
29313
29312
  }
29314
29313
  initialAssetsfbxLoader;
29315
29314
  head;
@@ -29343,7 +29342,7 @@ class iS extends EventTarget {
29343
29342
  loadingManager;
29344
29343
  sounds = {};
29345
29344
  async init() {
29346
- this.loadingManager = new jl();
29345
+ this.loadingManager = new $l();
29347
29346
  const e = 23;
29348
29347
  this.loadingManager.onProgress = (V, H) => {
29349
29348
  const k = H / e, z = new CustomEvent("loading_progress", {
@@ -29467,8 +29466,10 @@ class iS extends EventTarget {
29467
29466
  this.body = H;
29468
29467
  return;
29469
29468
  }
29470
- }), this.hair.material = E, this.head.material = [b, C], this.body.material = [m, _], this.animationManager = new nS(V, this), this.animationManager.init(), this.animationManager.setVisemeData(), this.animate(), this.onResize(), this.config.avatarDebug && (this.addDebugGui(), this.initDebugControls(c));
29471
- }
29469
+ }), this.hair.material = E, this.head.material = [b, C], this.body.material = [m, _], this.animationManager = new nS(V, this), this.animationManager.init().catch(this.api.onAvatarLoadFailed), this.animationManager.setVisemeData(), this.animate(), this.onResize(), this.config.avatarDebug && (this.addDebugGui(), this.initDebugControls(c));
29470
+ },
29471
+ void 0,
29472
+ this.api.onAvatarLoadFailed
29472
29473
  );
29473
29474
  }
29474
29475
  initSounds(e) {
@@ -29592,7 +29593,7 @@ class iS extends EventTarget {
29592
29593
  this.api.onAvatarReady(this.externalLaunchAnimationAction);
29593
29594
  };
29594
29595
  async initDebugControls(e) {
29595
- const { OrbitControls: t } = await import("./OrbitControls-BE3BANZi.js");
29596
+ const { OrbitControls: t } = await import("./OrbitControls-BCIW0o5s.js");
29596
29597
  this.controls = new t(e, this.renderer.domElement);
29597
29598
  }
29598
29599
  async addDebugGui() {