@alwatr/fsm 6.0.1 → 6.0.2

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package/CHANGELOG.md CHANGED
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+ ## [6.0.2](https://github.com/Alwatr/flux/compare/v6.0.1...v6.0.2) (2025-09-21)
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+ ### 🔗 Dependencies update
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+ * update dependencies for @alwatr/nano-build, @alwatr/logger, @alwatr/debounce, and @alwatr/delay ([e7cfed5](https://github.com/Alwatr/flux/commit/e7cfed56bd6a7e7cd402e6f38c415de5737f5b24))
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  ## [6.0.1](https://github.com/Alwatr/flux/compare/v6.0.0...v6.0.1) (2025-09-20)
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  ### 🐛 Bug Fixes
package/dist/main.cjs CHANGED
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- /** 📦 @alwatr/fsm v6.0.1 */ __dev_mode__: console.log("📦 @alwatr/fsm v6.0.1");
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+ /** 📦 @alwatr/fsm v6.0.2 */
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+ __dev_mode__: console.debug("📦 @alwatr/fsm v6.0.2");
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  "use strict";var __defProp=Object.defineProperty;var __getOwnPropDesc=Object.getOwnPropertyDescriptor;var __getOwnPropNames=Object.getOwnPropertyNames;var __hasOwnProp=Object.prototype.hasOwnProperty;var __export=(target,all)=>{for(var name in all)__defProp(target,name,{get:all[name],enumerable:true})};var __copyProps=(to,from,except,desc)=>{if(from&&typeof from==="object"||typeof from==="function"){for(let key of __getOwnPropNames(from))if(!__hasOwnProp.call(to,key)&&key!==except)__defProp(to,key,{get:()=>from[key],enumerable:!(desc=__getOwnPropDesc(from,key))||desc.enumerable})}return to};var __toCommonJS=mod=>__copyProps(__defProp({},"__esModule",{value:true}),mod);var main_exports={};__export(main_exports,{FsmService:()=>FsmService,createFsmService:()=>createFsmService});module.exports=__toCommonJS(main_exports);var import_logger=require("@alwatr/logger");var import_signal=require("@alwatr/signal");var FsmService=class{constructor(config_){this.config_=config_;this.logger_=(0,import_logger.createLogger)(`fsm:${this.config_.name}`);this.eventSignal=(0,import_signal.createEventSignal)({name:`fsm-event-${this.config_.name}`});this.stateSignal__=(0,import_signal.createStateSignal)({name:`fsm-state-${this.config_.name}`,initialValue:{name:this.config_.initial,context:this.config_.context}});this.stateSignal=this.stateSignal__.asReadonly();this.logger_.logMethodArgs?.("constructor",config_);this.eventSignal.subscribe(this.processTransition__.bind(this),{receivePrevious:false})}async processTransition__(event){const currentState=this.stateSignal__.get();this.logger_.logMethodArgs?.("processTransition__",{state:currentState.name,event});const transition=this.findTransition__(event,currentState.context);if(!transition){this.logger_.incident?.("processTransition__","ignored_event","No valid transition found for event",{state:currentState.name,event});return}const targetStateName=transition.target??currentState.name;if(targetStateName!==currentState.name){void this.executeEffects__(event,currentState.context,this.config_.states[currentState.name]?.exit)}const nextContext=this.applyAssigners__(event,currentState.context,transition.assigners);const nextState={name:targetStateName,context:nextContext};this.stateSignal__.set(nextState);if(nextState.name!==currentState.name){void this.executeEffects__(event,nextState.context,this.config_.states[nextState.name]?.entry)}}findTransition__(event,context){this.logger_.logMethod?.("findTransition__");const currentStateName=this.stateSignal__.get().name;const currentStateConfig=this.config_.states[currentStateName];const transitions=currentStateConfig?.on?.[event.type];if(!transitions)return void 0;const transitionsArray=Array.isArray(transitions)?transitions:[transitions];return transitionsArray.find((transition,index)=>{if(!transition.condition)return true;try{const conditionMet=transition.condition(event,context);this.logger_.logStep?.("findTransition__","check_condition",{state:currentStateName,eventType:event.type,transitionIndex:index,condition:transition.condition.name||"anonymous",result:conditionMet});return conditionMet}catch(error){this.logger_.error("findTransition__","condition_failed",error,{state:currentStateName,eventType:event.type,transitionIndex:index,condition:transition.condition.name||"anonymous"});return false}})}async executeEffects__(event,context,effects){if(!effects){this.logger_.logMethodArgs?.("executeEffects__//skipped",{count:0});return}const effectsArray=Array.isArray(effects)?effects:[effects];this.logger_.logMethodArgs?.("executeEffects__",{count:effectsArray.length});for(const effect of effectsArray){try{const result=await effect(event,context);if(result&&"type"in result){this.logger_.logStep?.("executeEffects__","new_event_from_effect",{effect:effect.name||"anonymous",state:this.stateSignal__.get().name,newEvent:result.type});this.eventSignal.dispatch(result)}}catch(error){this.logger_.error("executeEffects__","effect_failed",error,{effect:effect.name||"anonymous",state:this.stateSignal__.get().name,event,context})}}}applyAssigners__(event,context,assigners){if(!assigners){this.logger_.logMethodArgs?.("applyAssigners__//skipped",{count:0});return context}const assignersArray=Array.isArray(assigners)?assigners:[assigners];this.logger_.logMethodArgs?.("applyAssigners__",{count:assignersArray.length});try{return assignersArray.reduce((accContext,assigner)=>{const partialUpdate=assigner(event,accContext);this.logger_.logMethodFull?.(`event.${event.type}.action.${assigner.name||"anonymous"}`,{event,accContext},partialUpdate);if(typeof partialUpdate==="object"&&partialUpdate!==null){return{...accContext,...partialUpdate}}return accContext},context)}catch(error){this.logger_.error("applyAssigners__","assigner_failed_atomic",error,{event,context});return context}}destroy(){this.logger_.logMethod?.("destroy");this.eventSignal.destroy();this.stateSignal.destroy()}};function createFsmService(config){return new FsmService(config)}0&&(module.exports={FsmService,createFsmService});
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  //# sourceMappingURL=main.cjs.map
package/dist/main.cjs.map CHANGED
@@ -2,6 +2,6 @@
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  "version": 3,
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  "sources": ["../src/main.ts", "../src/fsm-service.ts", "../src/facade.ts"],
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  "sourcesContent": ["export * from './facade.js';\nexport * from './fsm-service.js';\nexport type * from './type.js';\n", "import {createLogger} from '@alwatr/logger';\nimport {createStateSignal, createEventSignal} from '@alwatr/signal';\n\nimport type {StateMachineConfig, MachineState, MachineEvent, Transition, Effect, Assigner} from './type.js';\n\n/**\n * A generic, encapsulated service that creates, runs, and manages a finite state machine.\n * It handles signal creation, logic connection, and lifecycle management, providing a clean,\n * reactive API for interacting with the FSM.\n *\n * @template TState The union type of all possible state names.\n * @template TEvent The union type of all possible events.\n * @template TContext The type of the machine's context (extended state).\n */\nexport class FsmService<TState extends string, TEvent extends MachineEvent, TContext extends Record<string, unknown>> {\n protected readonly logger_ = createLogger(`fsm:${this.config_.name}`);\n\n /** The event signal for sending events to the FSM. */\n public readonly eventSignal = createEventSignal<TEvent>({\n name: `fsm-event-${this.config_.name}`,\n });\n\n private readonly stateSignal__ = createStateSignal<MachineState<TState, TContext>>({\n name: `fsm-state-${this.config_.name}`,\n initialValue: {\n name: this.config_.initial,\n context: this.config_.context,\n },\n });\n\n /** The public, read-only state signal. Subscribe to react to state changes. */\n public readonly stateSignal = this.stateSignal__.asReadonly();\n\n constructor(protected readonly config_: StateMachineConfig<TState, TEvent, TContext>) {\n this.logger_.logMethodArgs?.('constructor', config_);\n this.eventSignal.subscribe(this.processTransition__.bind(this), {receivePrevious: false});\n }\n\n /**\n * The core FSM logic that processes a single event and transitions the machine to a new state.\n * This process is atomic and follows the Run-to-Completion (RTC) model.\n *\n * @param event The event to process.\n */\n private async processTransition__(event: TEvent): Promise<void> {\n const currentState = this.stateSignal__.get();\n this.logger_.logMethodArgs?.('processTransition__', {state: currentState.name, event});\n\n const transition = this.findTransition__(event, currentState.context);\n\n if (!transition) {\n this.logger_.incident?.('processTransition__', 'ignored_event', 'No valid transition found for event', {\n state: currentState.name,\n event,\n });\n return; // Event ignored, no transition occurs.\n }\n\n const targetStateName = transition.target ?? currentState.name;\n\n // 1. Execute exit effects of the current state if transitioning to a new state.\n if (targetStateName !== currentState.name) {\n void this.executeEffects__(event, currentState.context, this.config_.states[currentState.name]?.exit);\n }\n\n // 2. Apply assigners to compute the next context. This is a pure function.\n const nextContext = this.applyAssigners__(event, currentState.context, transition.assigners);\n\n // 3. Create the final next state object.\n const nextState: MachineState<TState, TContext> = {\n name: targetStateName,\n context: nextContext,\n };\n\n // 4. Set the new state, notifying all subscribers.\n this.stateSignal__.set(nextState);\n\n // 5. Execute entry effects of the new state if a transition occurred.\n if (nextState.name !== currentState.name) {\n void this.executeEffects__(event, nextState.context, this.config_.states[nextState.name]?.entry);\n }\n }\n\n /**\n * Finds the first valid transition for the given event and context by evaluating conditions.\n *\n * @param event The triggering event.\n * @param context The current machine context.\n * @returns The first matching transition or `undefined` if none are found.\n */\n private findTransition__(event: TEvent, context: Readonly<TContext>): Transition<TState, TEvent, TContext> | undefined {\n this.logger_.logMethod?.('findTransition__');\n\n const currentStateName = this.stateSignal__.get().name;\n const currentStateConfig = this.config_.states[currentStateName];\n const transitions = currentStateConfig?.on?.[event.type as TEvent['type']] as\n | SingleOrArray<Transition<TState, TEvent, TContext>>\n | undefined;\n\n if (!transitions) return undefined;\n\n // Normalize to an array to handle both single and multiple transitions uniformly.\n const transitionsArray = Array.isArray(transitions) ? transitions : [transitions];\n\n return transitionsArray.find((transition, index) => {\n if (!transition.condition) return true; // A transition without a condition is always valid.\n\n try {\n const conditionMet = transition.condition(event, context);\n this.logger_.logStep?.('findTransition__', 'check_condition', {\n state: currentStateName,\n eventType: event.type,\n transitionIndex: index,\n condition: transition.condition.name || 'anonymous',\n result: conditionMet,\n });\n return conditionMet;\n }\n catch (error) {\n this.logger_.error('findTransition__', 'condition_failed', error, {\n state: currentStateName,\n eventType: event.type,\n transitionIndex: index,\n condition: transition.condition.name || 'anonymous',\n });\n return false; // Treat a failing condition as not met.\n }\n });\n }\n\n /**\n * Sequentially executes a list of effects (side-effects).\n * Errors are caught and logged without stopping the FSM.\n *\n * @param event The event that triggered these effects.\n * @param context The context at the time of execution.\n * @param effects A single effect or an array of effects.\n */\n private async executeEffects__(\n event: TEvent,\n context: Readonly<TContext>,\n effects?: SingleOrArray<Effect<TEvent, TContext>>,\n ): Promise<void> {\n if (!effects) {\n this.logger_.logMethodArgs?.('executeEffects__//skipped', {count: 0});\n return;\n }\n const effectsArray: Effect<TEvent, TContext>[] = Array.isArray(effects) ? effects : [effects];\n\n this.logger_.logMethodArgs?.('executeEffects__', {count: effectsArray.length});\n\n for (const effect of effectsArray) {\n try {\n const result = await effect(event, context);\n // If an effect returns a new event, dispatch it to be processed next.\n if (result && 'type' in result) {\n this.logger_.logStep?.('executeEffects__', 'new_event_from_effect', {\n effect: effect.name || 'anonymous',\n state: this.stateSignal__.get().name,\n newEvent: result.type,\n });\n this.eventSignal.dispatch(result);\n }\n }\n catch (error) {\n this.logger_.error('executeEffects__', 'effect_failed', error, {\n effect: effect.name || 'anonymous',\n state: this.stateSignal__.get().name,\n event,\n context,\n });\n }\n }\n }\n\n /**\n * Applies all assigner functions to the context to produce a new, updated context.\n * This process is atomic (all-or-nothing). If any assigner fails, the original\n * context is returned, and all updates are discarded.\n *\n * @param event The event that triggered the transition.\n * @param context The current context.\n * @param assigners A single assigner or an array of assigners.\n * @returns The new, updated context, or the original context if any assigner fails.\n */\n private applyAssigners__(event: TEvent, context: Readonly<TContext>, assigners?: SingleOrArray<Assigner<TEvent, TContext>>): TContext {\n if (!assigners) {\n this.logger_.logMethodArgs?.('applyAssigners__//skipped', {count: 0});\n return context;\n }\n\n const assignersArray: Assigner<TEvent, TContext>[] = Array.isArray(assigners) ? assigners : [assigners];\n\n this.logger_.logMethodArgs?.('applyAssigners__', {count: assignersArray.length});\n\n try {\n // The entire reduce operation is wrapped in a single try/catch block\n // to ensure atomic updates.\n return assignersArray.reduce((accContext, assigner) => {\n const partialUpdate = assigner(event, accContext);\n this.logger_.logMethodFull?.(`event.${event.type}.action.${assigner.name || 'anonymous'}`, {event, accContext}, partialUpdate);\n if (typeof partialUpdate === 'object' && partialUpdate !== null) {\n // The next assigner receives the updated context from the previous one.\n return {...accContext, ...partialUpdate};\n }\n // If an assigner returns nothing, pass the accumulated context along.\n return accContext;\n }, context);\n }\n catch (error) {\n this.logger_.error('applyAssigners__', 'assigner_failed_atomic', error, {\n event,\n context, // Log the original context for debugging.\n });\n // On ANY failure, discard all changes and return the original context.\n return context;\n }\n }\n\n /**\n * Destroys the service, cleaning up all internal signals and subscriptions\n * to prevent memory leaks.\n */\n public destroy(): void {\n this.logger_.logMethod?.('destroy');\n this.eventSignal.destroy();\n this.stateSignal.destroy();\n }\n}\n", "import {FsmService} from './fsm-service.js';\n\nimport type {MachineEvent, StateMachineConfig} from './type.js';\n\n/**\n * A simple and clean factory function for creating an `FsmService` instance.\n * This is the recommended way to instantiate a new state machine.\n *\n * @template TState - The union type of all possible states.\n * @template TEvent - The union type of all possible events.\n * @template TContext - The type of the machine's context.\n *\n * @param config - The machine's configuration object.\n * @returns A new, ready-to-use instance of `FsmService`.\n *\n * @example\n * ```ts\n * import {createFsmService} from '@alwatr/fsm';\n * import type {StateMachineConfig} from '@alwatr/fsm';\n *\n * // 1. Define types\n * type LightContext = {brightness: number};\n * type LightState = 'on' | 'off';\n * type LightEvent = {type: 'TOGGLE'} | {type: 'SET_BRIGHTNESS'; level: number};\n *\n * // 2. Config the state machine\n * const lightMachineConfig: StateMachineConfig<LightState, LightEvent, LightContext> = {\n * name: 'light-switch',\n * initial: 'off',\n * context: {brightness: 0},\n * states: {\n * off: {\n * on: {\n * TOGGLE: {\n * target: 'on',\n * assigners: [() => ({brightness: 100})],\n * },\n * },\n * },\n * on: {\n * on: {\n * TOGGLE: {target: 'off', assigners: [() => ({brightness: 0})]},\n * SET_BRIGHTNESS: {assigners: [(event) => ({brightness: event.level})]},\n * },\n * },\n * },\n * };\n *\n * // 3. Create the service\n * const lightService = createFsmService(lightMachineConfig);\n *\n * // 4. Use it in your application\n * lightService.stateSignal.subscribe((state) => {\n * console.log(`Light is ${state.name} with brightness ${state.context.brightness}`);\n * });\n *\n * lightService.eventSignal.dispatch({type: 'TOGGLE'}); // Light is on with brightness 100\n *\n * lightService.eventSignal.dispatch({type: 'SET_BRIGHTNESS', level: 50}); // Light is on with brightness 50\n *\n * // 5. Cleanup\n * // lightService.destroy();\n * ```\n */\nexport function createFsmService<TState extends string, TEvent extends MachineEvent, TContext extends Record<string, unknown>>(\n config: StateMachineConfig<TState, TEvent, TContext>,\n): FsmService<TState, TEvent, TContext> {\n return new FsmService(config);\n}\n"],
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6
6
  "names": []
7
7
  }
package/dist/main.mjs CHANGED
@@ -1,3 +1,4 @@
1
- /** 📦 @alwatr/fsm v6.0.1 */ __dev_mode__: console.log("📦 @alwatr/fsm v6.0.1");
1
+ /** 📦 @alwatr/fsm v6.0.2 */
2
+ __dev_mode__: console.debug("📦 @alwatr/fsm v6.0.2");
2
3
  import{createLogger}from"@alwatr/logger";import{createStateSignal,createEventSignal}from"@alwatr/signal";var FsmService=class{constructor(config_){this.config_=config_;this.logger_=createLogger(`fsm:${this.config_.name}`);this.eventSignal=createEventSignal({name:`fsm-event-${this.config_.name}`});this.stateSignal__=createStateSignal({name:`fsm-state-${this.config_.name}`,initialValue:{name:this.config_.initial,context:this.config_.context}});this.stateSignal=this.stateSignal__.asReadonly();this.logger_.logMethodArgs?.("constructor",config_);this.eventSignal.subscribe(this.processTransition__.bind(this),{receivePrevious:false})}async processTransition__(event){const currentState=this.stateSignal__.get();this.logger_.logMethodArgs?.("processTransition__",{state:currentState.name,event});const transition=this.findTransition__(event,currentState.context);if(!transition){this.logger_.incident?.("processTransition__","ignored_event","No valid transition found for event",{state:currentState.name,event});return}const targetStateName=transition.target??currentState.name;if(targetStateName!==currentState.name){void this.executeEffects__(event,currentState.context,this.config_.states[currentState.name]?.exit)}const nextContext=this.applyAssigners__(event,currentState.context,transition.assigners);const nextState={name:targetStateName,context:nextContext};this.stateSignal__.set(nextState);if(nextState.name!==currentState.name){void this.executeEffects__(event,nextState.context,this.config_.states[nextState.name]?.entry)}}findTransition__(event,context){this.logger_.logMethod?.("findTransition__");const currentStateName=this.stateSignal__.get().name;const currentStateConfig=this.config_.states[currentStateName];const transitions=currentStateConfig?.on?.[event.type];if(!transitions)return void 0;const transitionsArray=Array.isArray(transitions)?transitions:[transitions];return transitionsArray.find((transition,index)=>{if(!transition.condition)return true;try{const conditionMet=transition.condition(event,context);this.logger_.logStep?.("findTransition__","check_condition",{state:currentStateName,eventType:event.type,transitionIndex:index,condition:transition.condition.name||"anonymous",result:conditionMet});return conditionMet}catch(error){this.logger_.error("findTransition__","condition_failed",error,{state:currentStateName,eventType:event.type,transitionIndex:index,condition:transition.condition.name||"anonymous"});return false}})}async executeEffects__(event,context,effects){if(!effects){this.logger_.logMethodArgs?.("executeEffects__//skipped",{count:0});return}const effectsArray=Array.isArray(effects)?effects:[effects];this.logger_.logMethodArgs?.("executeEffects__",{count:effectsArray.length});for(const effect of effectsArray){try{const result=await effect(event,context);if(result&&"type"in result){this.logger_.logStep?.("executeEffects__","new_event_from_effect",{effect:effect.name||"anonymous",state:this.stateSignal__.get().name,newEvent:result.type});this.eventSignal.dispatch(result)}}catch(error){this.logger_.error("executeEffects__","effect_failed",error,{effect:effect.name||"anonymous",state:this.stateSignal__.get().name,event,context})}}}applyAssigners__(event,context,assigners){if(!assigners){this.logger_.logMethodArgs?.("applyAssigners__//skipped",{count:0});return context}const assignersArray=Array.isArray(assigners)?assigners:[assigners];this.logger_.logMethodArgs?.("applyAssigners__",{count:assignersArray.length});try{return assignersArray.reduce((accContext,assigner)=>{const partialUpdate=assigner(event,accContext);this.logger_.logMethodFull?.(`event.${event.type}.action.${assigner.name||"anonymous"}`,{event,accContext},partialUpdate);if(typeof partialUpdate==="object"&&partialUpdate!==null){return{...accContext,...partialUpdate}}return accContext},context)}catch(error){this.logger_.error("applyAssigners__","assigner_failed_atomic",error,{event,context});return context}}destroy(){this.logger_.logMethod?.("destroy");this.eventSignal.destroy();this.stateSignal.destroy()}};function createFsmService(config){return new FsmService(config)}export{FsmService,createFsmService};
3
4
  //# sourceMappingURL=main.mjs.map
package/dist/main.mjs.map CHANGED
@@ -2,6 +2,6 @@
2
2
  "version": 3,
3
3
  "sources": ["../src/fsm-service.ts", "../src/facade.ts"],
4
4
  "sourcesContent": ["import {createLogger} from '@alwatr/logger';\nimport {createStateSignal, createEventSignal} from '@alwatr/signal';\n\nimport type {StateMachineConfig, MachineState, MachineEvent, Transition, Effect, Assigner} from './type.js';\n\n/**\n * A generic, encapsulated service that creates, runs, and manages a finite state machine.\n * It handles signal creation, logic connection, and lifecycle management, providing a clean,\n * reactive API for interacting with the FSM.\n *\n * @template TState The union type of all possible state names.\n * @template TEvent The union type of all possible events.\n * @template TContext The type of the machine's context (extended state).\n */\nexport class FsmService<TState extends string, TEvent extends MachineEvent, TContext extends Record<string, unknown>> {\n protected readonly logger_ = createLogger(`fsm:${this.config_.name}`);\n\n /** The event signal for sending events to the FSM. */\n public readonly eventSignal = createEventSignal<TEvent>({\n name: `fsm-event-${this.config_.name}`,\n });\n\n private readonly stateSignal__ = createStateSignal<MachineState<TState, TContext>>({\n name: `fsm-state-${this.config_.name}`,\n initialValue: {\n name: this.config_.initial,\n context: this.config_.context,\n },\n });\n\n /** The public, read-only state signal. Subscribe to react to state changes. */\n public readonly stateSignal = this.stateSignal__.asReadonly();\n\n constructor(protected readonly config_: StateMachineConfig<TState, TEvent, TContext>) {\n this.logger_.logMethodArgs?.('constructor', config_);\n this.eventSignal.subscribe(this.processTransition__.bind(this), {receivePrevious: false});\n }\n\n /**\n * The core FSM logic that processes a single event and transitions the machine to a new state.\n * This process is atomic and follows the Run-to-Completion (RTC) model.\n *\n * @param event The event to process.\n */\n private async processTransition__(event: TEvent): Promise<void> {\n const currentState = this.stateSignal__.get();\n this.logger_.logMethodArgs?.('processTransition__', {state: currentState.name, event});\n\n const transition = this.findTransition__(event, currentState.context);\n\n if (!transition) {\n this.logger_.incident?.('processTransition__', 'ignored_event', 'No valid transition found for event', {\n state: currentState.name,\n event,\n });\n return; // Event ignored, no transition occurs.\n }\n\n const targetStateName = transition.target ?? currentState.name;\n\n // 1. Execute exit effects of the current state if transitioning to a new state.\n if (targetStateName !== currentState.name) {\n void this.executeEffects__(event, currentState.context, this.config_.states[currentState.name]?.exit);\n }\n\n // 2. Apply assigners to compute the next context. This is a pure function.\n const nextContext = this.applyAssigners__(event, currentState.context, transition.assigners);\n\n // 3. Create the final next state object.\n const nextState: MachineState<TState, TContext> = {\n name: targetStateName,\n context: nextContext,\n };\n\n // 4. Set the new state, notifying all subscribers.\n this.stateSignal__.set(nextState);\n\n // 5. 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If any assigner fails, the original\n * context is returned, and all updates are discarded.\n *\n * @param event The event that triggered the transition.\n * @param context The current context.\n * @param assigners A single assigner or an array of assigners.\n * @returns The new, updated context, or the original context if any assigner fails.\n */\n private applyAssigners__(event: TEvent, context: Readonly<TContext>, assigners?: SingleOrArray<Assigner<TEvent, TContext>>): TContext {\n if (!assigners) {\n this.logger_.logMethodArgs?.('applyAssigners__//skipped', {count: 0});\n return context;\n }\n\n const assignersArray: Assigner<TEvent, TContext>[] = Array.isArray(assigners) ? assigners : [assigners];\n\n this.logger_.logMethodArgs?.('applyAssigners__', {count: assignersArray.length});\n\n try {\n // The entire reduce operation is wrapped in a single try/catch block\n // to ensure atomic updates.\n return assignersArray.reduce((accContext, assigner) => {\n const partialUpdate = assigner(event, accContext);\n this.logger_.logMethodFull?.(`event.${event.type}.action.${assigner.name || 'anonymous'}`, {event, accContext}, partialUpdate);\n if (typeof partialUpdate === 'object' && partialUpdate !== null) {\n // The next assigner receives the updated context from the previous one.\n return {...accContext, ...partialUpdate};\n }\n // If an assigner returns nothing, pass the accumulated context along.\n return accContext;\n }, context);\n }\n catch (error) {\n this.logger_.error('applyAssigners__', 'assigner_failed_atomic', error, {\n event,\n context, // Log the original context for debugging.\n });\n // On ANY failure, discard all changes and return the original context.\n return context;\n }\n }\n\n /**\n * Destroys the service, cleaning up all internal signals and subscriptions\n * to prevent memory leaks.\n */\n public destroy(): void {\n this.logger_.logMethod?.('destroy');\n this.eventSignal.destroy();\n this.stateSignal.destroy();\n }\n}\n", "import {FsmService} from './fsm-service.js';\n\nimport type {MachineEvent, StateMachineConfig} from './type.js';\n\n/**\n * A simple and clean factory function for creating an `FsmService` instance.\n * This is the recommended way to instantiate a new state machine.\n *\n * @template TState - The union type of all possible states.\n * @template TEvent - The union type of all possible events.\n * @template TContext - The type of the machine's context.\n *\n * @param config - The machine's configuration object.\n * @returns A new, ready-to-use instance of `FsmService`.\n *\n * @example\n * ```ts\n * import {createFsmService} from '@alwatr/fsm';\n * import type {StateMachineConfig} from '@alwatr/fsm';\n *\n * // 1. Define types\n * type LightContext = {brightness: number};\n * type LightState = 'on' | 'off';\n * type LightEvent = {type: 'TOGGLE'} | {type: 'SET_BRIGHTNESS'; level: number};\n *\n * // 2. Config the state machine\n * const lightMachineConfig: StateMachineConfig<LightState, LightEvent, LightContext> = {\n * name: 'light-switch',\n * initial: 'off',\n * context: {brightness: 0},\n * states: {\n * off: {\n * on: {\n * TOGGLE: {\n * target: 'on',\n * assigners: [() => ({brightness: 100})],\n * },\n * },\n * },\n * on: {\n * on: {\n * TOGGLE: {target: 'off', assigners: [() => ({brightness: 0})]},\n * SET_BRIGHTNESS: {assigners: [(event) => ({brightness: event.level})]},\n * },\n * },\n * },\n * };\n *\n * // 3. Create the service\n * const lightService = createFsmService(lightMachineConfig);\n *\n * // 4. Use it in your application\n * lightService.stateSignal.subscribe((state) => {\n * console.log(`Light is ${state.name} with brightness ${state.context.brightness}`);\n * });\n *\n * lightService.eventSignal.dispatch({type: 'TOGGLE'}); // Light is on with brightness 100\n *\n * lightService.eventSignal.dispatch({type: 'SET_BRIGHTNESS', level: 50}); // Light is on with brightness 50\n *\n * // 5. Cleanup\n * // lightService.destroy();\n * ```\n */\nexport function createFsmService<TState extends string, TEvent extends MachineEvent, TContext extends Record<string, unknown>>(\n config: StateMachineConfig<TState, TEvent, TContext>,\n): FsmService<TState, TEvent, TContext> {\n return new FsmService(config);\n}\n"],
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6
6
  "names": []
7
7
  }
package/package.json CHANGED
@@ -1,15 +1,15 @@
1
1
  {
2
2
  "name": "@alwatr/fsm",
3
3
  "description": "A tiny, type-safe, declarative, and reactive finite state machine (FSM) library for modern TypeScript applications, built on top of Alwatr Signals.",
4
- "version": "6.0.1",
4
+ "version": "6.0.2",
5
5
  "author": "S. Ali Mihandoost <ali.mihandoost@gmail.com> (https://ali.mihandoost.com)",
6
6
  "bugs": "https://github.com/Alwatr/flux/issues",
7
7
  "dependencies": {
8
- "@alwatr/logger": "^6.0.4",
9
- "@alwatr/signal": "6.0.1"
8
+ "@alwatr/logger": "^6.0.5",
9
+ "@alwatr/signal": "6.0.2"
10
10
  },
11
11
  "devDependencies": {
12
- "@alwatr/nano-build": "^6.3.0",
12
+ "@alwatr/nano-build": "^6.3.1",
13
13
  "@alwatr/prettier-config": "^5.0.4",
14
14
  "@alwatr/tsconfig-base": "^6.0.2",
15
15
  "@alwatr/type-helper": "^6.1.1",
@@ -69,5 +69,5 @@
69
69
  "sideEffects": false,
70
70
  "type": "module",
71
71
  "types": "./dist/main.d.ts",
72
- "gitHead": "b6a3387394fa7af607051514f9a3a8982467080b"
72
+ "gitHead": "2737f7356db922ed1985d0779f0503fdb09996a4"
73
73
  }