@almoamendev/ngx-md3 0.0.16 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
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@@ -1,9 +1,10 @@
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import * as _angular_core from '@angular/core';
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import { ViewContainerRef, Injector, ElementRef, AfterViewInit, OnDestroy, OnInit, Renderer2, Signal, InputSignal,
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import { ViewContainerRef, Injector, ElementRef, AfterViewInit, OnDestroy, OnInit, Renderer2, Signal, InputSignal, Type, ComponentRef, InjectionToken, AfterContentInit, TemplateRef } from '@angular/core';
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import { FlexibleConnectedPositionStrategyOrigin, ConnectedPosition, OverlayRef } from '@angular/cdk/overlay';
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import * as i1 from '@angular/cdk/scrolling';
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import { AbstractControl } from '@angular/forms';
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import * as i1$1 from '@angular/router';
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import { CdkDialogContainer, DialogRef as DialogRef$1 } from '@angular/cdk/dialog';
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import { Observable } from 'rxjs';
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import { CdkPortalOutlet } from '@angular/cdk/portal';
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@@ -35,6 +36,13 @@ type SliderSize = 'x-small' | 'small' | 'medium' | 'large' | 'x-large';
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type DialogRole = 'dialog' | 'alertdialog';
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/**
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* What happens to a dialog that is already open when a new dialog opens.
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* - close: the open dialogs are closed before the new one opens.
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* - hide: the dialog on top is hidden and shown again once the new one closes.
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*/
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type PreviousDialog = 'close' | 'hide';
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type ChipType = 'assist' | 'filter' | 'input' | 'suggestion';
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type ChipStyle = 'default' | 'surface' | 'elevated';
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@@ -55,6 +63,11 @@ interface DialogConfig<D = unknown> {
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*/
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bindDataToInputs?: boolean;
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disableCloseEvents?: boolean;
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/**
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* What happens to a dialog that is already open when this dialog opens.
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* A hidden dialog keeps its state and is shown again once this dialog closes.
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*/
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previousDialog?: PreviousDialog;
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role?: DialogRole;
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ariaLabel?: string;
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ariaLabelledBy?: string;
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@@ -934,15 +947,23 @@ declare class SupportingText {
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static ɵdir: _angular_core.ɵɵDirectiveDeclaration<SupportingText, "[md3-supporting-text]", never, {}, {}, never, never, true, never>;
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}
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-
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-
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/**
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* Material 3 dialog shell. It extends the CDK dialog container, so focus
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* trapping, focus restoration and the ARIA attributes are handled by the CDK
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* while this component only owns the MD3 surface and its animation.
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*/
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declare class Dialog extends CdkDialogContainer {
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isActive: _angular_core.WritableSignal<boolean>;
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protected readonly config: DialogConfig<unknown>;
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protected get role(): string;
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ngAfterContentInit(): void;
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/**
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*
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* the
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* Started by DialogService, either right after the dialog is created or
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* once the dialog it replaces has finished animating out. The animation
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* runs on the next frame so the surface has a real from/to state.
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*/
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startEnterAnimation(): void;
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/**
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* @deprecated The CDK dialog service attaches the content. Kept for
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* backwards compatibility and will be removed in a future release.
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*/
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attachContent<T>(component: Type<T>, injector: Injector): ComponentRef<T>;
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static ɵfac: _angular_core.ɵɵFactoryDeclaration<Dialog, never>;
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@@ -953,36 +974,98 @@ declare const DIALOG_DATA: InjectionToken<unknown>;
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declare const DIALOG_CONFIG: InjectionToken<DialogConfig<unknown>>;
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declare const DIALOG_COMPONENT: InjectionToken<Type<unknown>>;
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declare class DialogRef<T = unknown, R = unknown> {
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private readonly
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private readonly previouslyFocusedElement;
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private readonly cdkRef;
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private readonly closed;
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private
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private readonly closing;
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private closePromise;
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private closeStarted;
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private closeSettled;
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private hidden;
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dialogInstance?: Dialog;
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/**
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* Filled by DialogService after the user component is attached. Keeping the
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* instance here lets callers imperatively update inputs when that is useful.
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*/
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componentInstance?: T;
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/** Overlay hosting the dialog, useful to reach the panel and the scrim. */
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get overlayRef(): OverlayRef;
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/** Whether the dialog started closing. Such a dialog cannot be hidden or shown anymore. */
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get isClosing(): boolean;
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/** Whether the dialog is currently hidden behind another dialog. */
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get isHidden(): boolean;
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constructor(cdkRef: DialogRef$1<R, T>, disableCloseEvents: boolean);
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/** Closes the dialog. The promise resolves once the exit animation is done. */
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close(result?: R): Promise<void>;
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/**
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* Hides the dialog with the closing animation while keeping it alive, so
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* its content, form state and subscriptions survive until show() is called.
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* The promise resolves once the dialog is out of sight.
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*/
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hide(): Promise<void>;
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/**
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* Brings a hidden dialog back with the opening animation. Focus moves back
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* into the dialog even when it was never hidden, which is what makes it
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* usable again once the dialog above it closes.
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*/
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show(): void;
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/** Emits when the dialog starts closing, before the exit animation runs. */
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beforeClosed(): Observable<void>;
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afterClosed(): Observable<R | undefined>;
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private connectCloseEvents;
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private toggleHiddenState;
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private startClosing;
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private startCloseAnimation;
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/** Resolves when the surface finished animating, with a timeout as a safety net. */
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private waitForSurfaceAnimation;
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/** Emits the result once the CDK reference is closed. Focus is restored by the container. */
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private settle;
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}
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declare class DialogService {
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private readonly cdkDialog;
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private readonly overlay;
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private readonly injector;
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private readonly document;
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/** Open dialogs, from the first one opened to the one currently on top. */
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private readonly refs;
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/**
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* Page scrolling is blocked here instead of per overlay, so stacked dialogs
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* cannot unblock the page while another dialog is still open.
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*/
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private readonly scrollBlock;
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/** Element that was focused before the first dialog of the stack opened. */
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private rootTrigger;
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get openDialogs(): readonly DialogRef<any, any>[];
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open<T, D = unknown, R = unknown>(component: Type<T>, config?: DialogConfig<D>): DialogRef<T, R>;
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/** Closes every open dialog, including the hidden ones. */
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closeAll(): Promise<void>;
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private mergeConfig;
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/**
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* Hides or closes the dialog that is on screen. Its scrim stays up until
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* the dialog taking over is ready for it, so the page behind never
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* brightens between the two dialogs.
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*/
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private dismissPrevious;
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private startOpenAnimation;
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/** Opening animation for a dialog that took the place of another one. */
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private startReplacingAnimation;
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/** Opening animation for a dialog coming back from behind a closing one. */
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private startRestoringAnimation;
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/**
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* Moves both scrims to their new value in a single frame, without a
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* transition on either side, so the dim behind the dialogs never changes.
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*/
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private beginScrimHandover;
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/** Gives the scrims their transitions back once the handover is painted. */
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private endScrimHandover;
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private bindDataToInputs;
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private connectCloseEvents;
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private focusDialog;
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private getFocusedElement;
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private canBindDataToInputs;
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/** Last dialog of the stack that is not closing yet. */
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private topRef;
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private restorePreviousDialog;
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private removeRef;
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private updateScrollBlock;
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private getFocusedElement;
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static ɵfac: _angular_core.ɵɵFactoryDeclaration<DialogService, never>;
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static ɵprov: _angular_core.ɵɵInjectableDeclaration<DialogService>;
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}
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@@ -1295,4 +1378,4 @@ declare class SnackbarService {
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}
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export { AppBar, AppBarLogo, Avatar, Badge, Button, ButtonGroup, Card, Checkbox, ChipAvatar, Chips, CircularProgressIndicator, DIALOG_COMPONENT, DIALOG_CONFIG, DIALOG_DATA, Dialog, DialogActions, DialogBody, DialogHeader, DialogRef, DialogService, Divider, FloatingActionButton, Grid, GridItem, IconButton, IconElement, InputElement, LayoutService, LinearProgressIndicator, List, ListItem, ListItemPrimaryAction, ListLeading, ListSlot, LoadingIndicator, MENU_COMPONENT, MENU_CONFIG, MENU_DATA, MaterialIcon, Menu, MenuGroup, MenuItem, MenuRef, MenuService, NavigationBar, NavigationGroup, NavigationItem, NavigationRail, RadioButton, SIDE_SHEET_COMPONENT, SIDE_SHEET_CONFIG, SIDE_SHEET_DATA, SNACKBAR_ACTION_LABEL, SNACKBAR_CONFIG, SNACKBAR_MESSAGE, Scaffold, ScaffoldBar, ScaffoldPane, ScaffoldRail, SheetsService, SideSheetActions, SideSheetBody, SideSheetHeader, SideSheetRef, Slider, Snackbar, SnackbarRef, SnackbarService, SplitButton, StateComponent, SupportingText, Switch, TextField, TypeBody, TypeDisplay, TypeHeadline, TypeLabel, TypeTitle };
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export type { AppBarScrollingStyle, AppBarType, ButtonGroupSelection, ButtonGroupType, ButtonSize, ButtonType, CardType, ChipStyle, ChipType, DialogConfig, DialogRole, FabSize, FabType, IconButtonType, IconButtonWidth, ListLeadingSize, ListLeadingType, Md3NavigationMode, MenuConfig, MenuPositionOrigin, MenuPositionX, MenuPositionY, MenuScrollStrategy, SideSheetConfig, SideSheetContainer, SideSheetSide, SideSheetType, SliderSize, SnackbarConfig, SnackbarDismiss, SnackbarDismissReason, SnackbarPoliteness, SplitButtonType, TextColor, TextSize };
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export type { AppBarScrollingStyle, AppBarType, ButtonGroupSelection, ButtonGroupType, ButtonSize, ButtonType, CardType, ChipStyle, ChipType, DialogConfig, DialogRole, FabSize, FabType, IconButtonType, IconButtonWidth, ListLeadingSize, ListLeadingType, Md3NavigationMode, MenuConfig, MenuPositionOrigin, MenuPositionX, MenuPositionY, MenuScrollStrategy, PreviousDialog, SideSheetConfig, SideSheetContainer, SideSheetSide, SideSheetType, SliderSize, SnackbarConfig, SnackbarDismiss, SnackbarDismissReason, SnackbarPoliteness, SplitButtonType, TextColor, TextSize };
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