@almadar/ui 6.58.0 → 6.59.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{Canvas3DHost-BTvRPfsr.d.ts → Canvas3DHost-CNjANoaU.d.ts} +1 -1
- package/dist/{GameAudioProvider-kXbonWTv.d.ts → GameAudioProvider-Dv_L-PHt.d.ts} +1 -1
- package/dist/{UISlotRenderer-N5DFYE6K.js → UISlotRenderer-YNY7V2UJ.js} +2 -2
- package/dist/avl/index.cjs +25 -14
- package/dist/avl/index.js +24 -8
- package/dist/{chunk-GZGDBS4S.js → chunk-7CVXM2KS.js} +1 -1
- package/dist/{chunk-I2ZNE5TD.js → chunk-E6MWYQVZ.js} +7 -3
- package/dist/{chunk-HA7CJWQX.js → chunk-J755QADM.js} +1184 -1184
- package/dist/{chunk-VHTJRS2N.js → chunk-L3MTZ3RH.js} +7 -0
- package/dist/{chunk-HB3D3HUJ.js → chunk-QJIAJ6EH.js} +9 -18
- package/dist/components/index.cjs +33 -0
- package/dist/components/index.d.ts +6 -6
- package/dist/components/index.js +5 -5
- package/dist/context/index.cjs +7 -0
- package/dist/context/index.js +1 -1
- package/dist/hooks/index.cjs +7 -0
- package/dist/hooks/index.js +1 -1
- package/dist/lib/drawable/three/index.d.ts +3 -3
- package/dist/lib/drawable/three/index.js +3 -3
- package/dist/lib/index.d.ts +2 -2
- package/dist/{paintDispatch-BN8Vbzgs.d.ts → paintDispatch-Cp1_S93j.d.ts} +30 -2
- package/dist/providers/index.cjs +8 -14
- package/dist/providers/index.d.ts +3 -3
- package/dist/providers/index.js +7 -17
- package/dist/runtime/index.cjs +8 -13
- package/dist/runtime/index.js +4 -4
- package/dist/ssr/index.cjs +2 -0
- package/dist/ssr/index.js +2 -0
- package/dist/{verificationRegistry-CK76GUfH.d.ts → verificationRegistry-B3dj1Zl8.d.ts} +1 -1
- package/package.json +6 -6
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import { AnimationName, Asset, ScenePos, EventEmit, EventKey } from '@almadar/core';
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import React__default from 'react';
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import * as THREE from 'three';
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import { D as DrawableNode } from './paintDispatch-
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import { D as DrawableNode } from './paintDispatch-Cp1_S93j.js';
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/**
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* Sprite Sheet Animation Types
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import React__default from 'react';
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import { AudioManifest } from '@almadar/core';
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import { U as UiError } from './paintDispatch-
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import { U as UiError } from './paintDispatch-Cp1_S93j.js';
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/** Core owns the sound-manifest shape (`@almadar/core` `types/asset.ts`) so the
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* pattern extractor and the generated `.lolo` factories resolve the same
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export { SlotContainedContext, SlotContentRenderer, SuspenseConfigProvider, UISlotComponent, UISlotRenderer, renderPatternValue } from './chunk-
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import './chunk-
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export { SlotContainedContext, SlotContentRenderer, SuspenseConfigProvider, UISlotComponent, UISlotRenderer, renderPatternValue } from './chunk-E6MWYQVZ.js';
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import './chunk-J755QADM.js';
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import './chunk-4ZGXIW3B.js';
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import './chunk-I5QOYW2Z.js';
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import './chunk-XJTHMW4G.js';
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package/dist/avl/index.cjs
CHANGED
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@@ -615,8 +615,10 @@ var init_AvlFieldType = __esm({
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pattern: "hexagon",
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node: "hexagon",
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event: "hexagon",
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EventAddress: "hexagon",
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SExpr: "hexagon",
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array: "bars",
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tuple: "bars",
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relation: "link"
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};
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exports.AvlFieldType = ({
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@@ -12179,6 +12181,7 @@ var init_Avatar = __esm({
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statusClasses[status],
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statusSizeClasses[size2]
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),
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role: "img",
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"aria-label": t("avatar.status", { status: t(`avatar.status.${status}`) })
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}
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),
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@@ -14884,6 +14887,7 @@ var init_AnimatedGraphic = __esm({
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"div",
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{
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className: "w-full h-full [&>svg]:w-full [&>svg]:h-full",
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"aria-hidden": "true",
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dangerouslySetInnerHTML: { __html: resolvedSvg }
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}
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) : children
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@@ -65913,19 +65917,10 @@ function SchemaRunner({ schema, serverUrl, transport, getAccessToken, mockData,
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),
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[schema, ir]
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);
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const traitLinkedEntitiesMap = React96.useMemo(
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for (const binding of page.traits) {
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if (binding.linkedEntity) {
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map.set(binding.trait.name, binding.linkedEntity);
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}
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}
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}
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}
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return map;
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}, [ir]);
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const traitLinkedEntitiesMap = React96.useMemo(
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() => ir ? ui.buildTraitLinkedEntities(ir) : /* @__PURE__ */ new Map(),
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[ir]
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);
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const orbitalsByTraitMap = React96.useMemo(
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() => new Map(Object.entries(orbitalsByTrait)),
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[orbitalsByTrait]
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@@ -68566,7 +68561,7 @@ function FieldListEditor({
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Select,
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{
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value: field.type ?? "string",
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onChange: (e) => updateAt(index,
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onChange: (e) => updateAt(index, fieldOfType(e.target.value)),
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options: FIELD_TYPE_OPTIONS
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}
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)
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] })
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] });
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}
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function fieldOfType(type) {
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switch (type) {
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case "enum":
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return { type };
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case "relation":
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return { type };
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case "union":
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return { type };
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case "array":
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return { type };
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case "object":
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return { type };
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default:
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return { type };
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}
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}
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function KnobField({
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question,
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value,
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package/dist/avl/index.js
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import { BrowserPlayground, collectEmbeddedTraits } from '../chunk-
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import { zoomReducer, initialZoomState, getBreadcrumbs } from '../chunk-
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import { BrowserPlayground, collectEmbeddedTraits } from '../chunk-QJIAJ6EH.js';
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import { zoomReducer, initialZoomState, getBreadcrumbs } from '../chunk-7CVXM2KS.js';
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import { useTranslate as useTranslate$1 } from '../chunk-N7JIG57B.js';
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import '../chunk-
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import '../chunk-L3MTZ3RH.js';
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import '../chunk-YYYHH5BA.js';
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import { spacingTokenOf, positionOf, withPosition, snapToSpacingStep, defaultSpacingStepPx, spacingOf, withSizing, withSpacing, layoutOf, withLayout, sizingOf, DESIGN_COLOR_TOKENS, DESIGN_RADIUS_TOKENS, DESIGN_SPACING_SCALE, sizeLimitOf, withSizeLimit, isArbitraryClass, tokenOfDesignClass } from '../chunk-D2E44ODB.js';
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import { AvlGlyph, Popover, Button, Icon, Select, Badge, IconButton, AvlStateMachine, Input, AvlOrbital, AvlTrait, AvlEntity, AvlPage, AvlEvent, AvlGuard, AvlEffect, AvlState, useAlmadarDndSensors, almadarDndCollisionDetection, TagInput, Checkbox, Switch, CodeBlock, AvlFieldType, FileTree, AvlTransitionDetail, RangeSlider, computeTraitLayout, edgePath, Accordion, FormField, Radio, useCompactLayout, ButtonGroup } from '../chunk-
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export { AVL_GLYPH_KINDS, AvlApplication, AvlBinding, AvlBindingRef, AvlCircuit, AvlEffect, AvlEffectChip, AvlEntity, AvlEvent, AvlField, AvlFieldType, AvlGlyph, AvlGuard, AvlLiteral, AvlOperator, AvlOrbital, AvlPage, AvlPersistence, AvlSExpr, AvlState, AvlStateMachine, AvlTrait, AvlTransition, AvlTransitionDetail, AvlTransitionExplainer, BehaviorView, FIELD_TYPE_SHAPES, MiniStateMachine, ModuleCard, computeTraitLayout, edgePath } from '../chunk-
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import { avlSeries, STATE_COLORS, Box, HStack, VStack, avlTint, CONNECTION_COLORS, parseTraitLevel, parseApplicationLevel, parseOrbitalLevel, getStateRole, effectCategoryOf, EFFECT_CATEGORY_COLORS, pressableProps, traitTransitionRenderUi, traitEventWires } from '../chunk-
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export { CONNECTION_COLORS, EFFECT_CATEGORY_COLORS, OPERATOR_CATEGORY_COLORS, STATE_COLORS, effectCategoryOf, getStateRole, parseApplicationLevel, parseOrbitalLevel, parseTraitLevel, parseTransitionLevel, traitLevelFromTrait } from '../chunk-
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import { AvlGlyph, Popover, Button, Icon, Select, Badge, IconButton, AvlStateMachine, Input, AvlOrbital, AvlTrait, AvlEntity, AvlPage, AvlEvent, AvlGuard, AvlEffect, AvlState, useAlmadarDndSensors, almadarDndCollisionDetection, TagInput, Checkbox, Switch, CodeBlock, AvlFieldType, FileTree, AvlTransitionDetail, RangeSlider, computeTraitLayout, edgePath, Accordion, FormField, Radio, useCompactLayout, ButtonGroup } from '../chunk-E6MWYQVZ.js';
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export { AVL_GLYPH_KINDS, AvlApplication, AvlBinding, AvlBindingRef, AvlCircuit, AvlEffect, AvlEffectChip, AvlEntity, AvlEvent, AvlField, AvlFieldType, AvlGlyph, AvlGuard, AvlLiteral, AvlOperator, AvlOrbital, AvlPage, AvlPersistence, AvlSExpr, AvlState, AvlStateMachine, AvlTrait, AvlTransition, AvlTransitionDetail, AvlTransitionExplainer, BehaviorView, FIELD_TYPE_SHAPES, MiniStateMachine, ModuleCard, computeTraitLayout, edgePath } from '../chunk-E6MWYQVZ.js';
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import { avlSeries, STATE_COLORS, Box, HStack, VStack, avlTint, CONNECTION_COLORS, parseTraitLevel, parseApplicationLevel, parseOrbitalLevel, getStateRole, effectCategoryOf, EFFECT_CATEGORY_COLORS, pressableProps, traitTransitionRenderUi, traitEventWires } from '../chunk-J755QADM.js';
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export { CONNECTION_COLORS, EFFECT_CATEGORY_COLORS, OPERATOR_CATEGORY_COLORS, STATE_COLORS, effectCategoryOf, getStateRole, parseApplicationLevel, parseOrbitalLevel, parseTraitLevel, parseTransitionLevel, traitLevelFromTrait } from '../chunk-J755QADM.js';
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import { Typography, INLINE_TEXT_ATTR } from '../chunk-4ZGXIW3B.js';
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import { usePrefersReducedMotion } from '../chunk-I5QOYW2Z.js';
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function fieldOfType(type) {
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case "relation":
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}
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import { avlBlend, AVL_INK, EFFECT_CATEGORY_COLORS, OPERATOR_CATEGORY_COLORS, avlTint, Box, VStack, effectCategoryOf } from './chunk-
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import { avlBlend, AVL_INK, EFFECT_CATEGORY_COLORS, OPERATOR_CATEGORY_COLORS, avlTint, Box, VStack, effectCategoryOf } from './chunk-J755QADM.js';
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import { Typography } from './chunk-4ZGXIW3B.js';
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import { Vector3, QuadraticBezierCurve3, MathUtils, Quaternion } from 'three';
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import { EntityPersistenceSchema } from '@almadar/core';
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import { pressableProps, Box, HStack, useCanvasTheme, isAtlasAsset, getAtlas, subRectFor, VStack, createConfettiParticles, CONFETTI_BURST_KEYFRAMES, getStateRole, effectCategoryOf, EFFECT_CATEGORY_COLORS, AVL_INK, AVL_FONT, AVL_STROKE, avlTint, collectDrawnItems, buildHitIndex, markColor, resolveAssetSource, blit, withPreviewPosition, hitTestSprites, Stack, DrawableRegistryContext, withSeries, resolveDrawableColors, STATE_COLORS, OPERATOR_CATEGORY_COLORS, effectZoneOf, traitLevelFromTrait, rowOpenControlProps, STRETCHED_ABOVE, STRETCHED_CONTROL, resolveThemeColor, applyLineCharacter, fillLabel, labelText, THEME_SERIES, labelFont, asEffectOperator, expandFxLayer, paintSkinnedMesh, isValidScenePos, isAnimatedGroup, applyMeshAnimation, paintShape, spriteRect, outlineStroke, markStrokeWidth, outlineCarriesFill, markDash, fillMark, tracePolyline, arcPoints, drawMarker, getOrLoadImage, CONNECTION_COLORS, isAnimatedShape, spriteAssetState, getImageStatus, atlasUrlOf, atlasFailed, isSpriteSheetAtlas, fxHash01, DrawSkinnedMesh, DrawShape, DrawMesh, DrawGroup, DrawFxLayer, avlBlend, SPRITE_FALLBACK_FILL, SPRITE_FALLBACK_STROKE } from './chunk-
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import { pressableProps, Box, HStack, useCanvasTheme, isAtlasAsset, getAtlas, subRectFor, VStack, createConfettiParticles, CONFETTI_BURST_KEYFRAMES, getStateRole, effectCategoryOf, EFFECT_CATEGORY_COLORS, AVL_INK, AVL_FONT, AVL_STROKE, avlTint, collectDrawnItems, buildHitIndex, markColor, resolveAssetSource, blit, withPreviewPosition, hitTestSprites, Stack, DrawableRegistryContext, withSeries, resolveDrawableColors, STATE_COLORS, OPERATOR_CATEGORY_COLORS, effectZoneOf, traitLevelFromTrait, rowOpenControlProps, STRETCHED_ABOVE, STRETCHED_CONTROL, resolveThemeColor, applyLineCharacter, fillLabel, labelText, THEME_SERIES, labelFont, asEffectOperator, expandFxLayer, paintSkinnedMesh, isValidScenePos, isAnimatedGroup, applyMeshAnimation, paintShape, spriteRect, outlineStroke, markStrokeWidth, outlineCarriesFill, markDash, fillMark, tracePolyline, arcPoints, drawMarker, getOrLoadImage, CONNECTION_COLORS, isAnimatedShape, spriteAssetState, getImageStatus, atlasUrlOf, atlasFailed, isSpriteSheetAtlas, fxHash01, DrawSkinnedMesh, DrawShape, DrawMesh, DrawGroup, DrawFxLayer, avlBlend, SPRITE_FALLBACK_FILL, SPRITE_FALLBACK_STROKE } from './chunk-J755QADM.js';
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import { usePendingAction, useMediaQuery, useInfiniteScroll, usePrefersReducedMotion, useCanvasGestures, useSwipeGesture, useLongPress, useAuthContext, useQuerySingleton, usePullToRefresh, useDragReorder, usePendingScopeValue, PendingScopeContext, useScopeHasPending, usePendingRows, useDraggable, useDropZone } from './chunk-I5QOYW2Z.js';
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Skeleton.displayName = "Skeleton";
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var LazySlotContentRenderer = lazy(
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function drawShape2(shape, x, y, s, color) {
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@@ -48127,4 +48131,4 @@ function UISlotRenderer({
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}
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UISlotRenderer.displayName = "UISlotRenderer";
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-
export { ALL_PRESETS, AVL_GLYPH_KINDS, Accordion, ActionPalette, ActionTile, ActivationBlock, AgentActivityFeed, AgentActivityRow, AgentChatFeed, AgentThinkingRow, Alert, AlgoGraphCanvas, AlgorithmCanvas, AnimatedCounter, AnimatedGraphic, AnimatedReveal, Aside, AtlasImage, AtlasPanel, AuthLayout, Avatar, AvlApplication, AvlBinding, AvlBindingRef, AvlCircuit, AvlEffect, AvlEffectChip, AvlEntity, AvlEvent, AvlField, AvlFieldType, AvlGlyph, AvlGuard, AvlLiteral, AvlOperator, AvlOrbital, AvlPage, AvlPersistence, AvlSExpr, AvlState, AvlStateMachine, AvlTrait, AvlTransition, AvlTransitionDetail, AvlTransitionExplainer, Badge, BehaviorView, BiologyCanvas, BloomQuizBlock, BranchingLogicBuilder, Breadcrumb, Button, ButtonGroup, COMPACT_MEDIA_QUERY, CalendarGrid, Canvas, Canvas2D, Card, Card2, CardBody, CardContent, CardFooter, CardHeader, CardTitle, Carousel, Center, ChangeList, Chart, ChartLegend, ChatBar, Checkbox, ChemistryCanvas, ChoiceButton, CodeBlock, CodeRunnerPanel, CollapsibleSection, CommandPalette, CommitRow, ConditionalWrapper, ConfettiEffect, ConfirmDialog, ConnectionBlock, Container, ContentRenderer, ControlButton, ControlGrid, CounterTemplate, DEFAULT_LIKERT_OPTION_KEYS, DEFAULT_MATRIX_COLUMN_KEYS, DIAMOND_TOP_Y, DashboardGrid, DashboardLayout, DataGrid, DataList, DateRangePicker, DateRangeSelector, DayCell, DetailPanel, Dialog, DialogueBubble, Divider, DocBreadcrumb, DocPagination, DocSearch, DocSidebar, DocTOC, DockLayout, DocumentDetails, DocumentPanel, DocumentViewer, Drawer, DrawerSlot, ELEMENT_SELECTED_EVENT, EdgeDecoration, EditorCheckbox, EditorSelect, EditorSlider, EditorTextInput, EditorToolbar, EmojiPicker, EmptyState, ErrorBoundary, ErrorState, FEATURE_COLORS, FEATURE_TYPES, FIELD_TYPE_SHAPES, FLOOR_HEIGHT, FeatureCard, FeatureGrid, FileTree, FilterGroup, FilterPill, Flex, FlipCard, FlipContainer, FloatingActionButton, FloatingToolbar, Form, FormActions, FormField, FormLayout, FormSection, FormSectionHeader, FxOverlay, GameAudioCue, GameAudioToggle, GameHud, GameIcon, GameMenu, GameShell, Gantt, GenericAppTemplate, GeometricPattern, GradientDivider, GraphCanvas, GraphView, Grid, GridPicker, Header, HealthBar, Icon, IconButton, Image2 as Image, ImportPreviewTree, ImportProgress, ImportSourcePicker, InfiniteScrollSentinel, Input, InputGroup, JazariStateMachine, JsonTreeEditor, Label, LawReferenceTooltip, LearningCanvas, LearningScene3D, Lightbox, LikertScale, LineChart2 as LineChart, LoadingState, MapView, MarkdownContent, MasterDetailLayout, MathCanvas, MatrixQuestion, MediaGallery, Menu, Meter, MiniStateMachine, Modal, ModalSlot, ModuleCard, Navigation, NumberStepper, OptionConstraintGroup, OrbitalVisualization, Overlay, PageHeader, PageTransition, Pagination, PatternTile, PhysicsCanvas, Popover, PositionedCanvas, ProgressBar, ProgressDots, PullToRefresh, QrScanner, QuizBlock, Radio, RangeSlider, ReflectionBlock, RelationSelect, RepeatableFormSection, ReplyTree, RichTextEditor, RuntimeDebugger, SHEET_COLUMNS, SPRITE_SHEET_LAYOUT, ScaledDiagram, ScoreDisplay, SearchInput, Section, SectionHeader, SegmentRenderer, Select, SequenceBar, SidePanel, Sidebar, SignaturePad, SimpleGrid, Skeleton, SkeletonTree, SlotContainedContext, SlotContentRenderer, SocialProof, SortableList, Spacer, Sparkline, Spinner, Split, SplitPane, StarRating, StatBadge, StatCard, StatDisplay, StateGraph, StateJsonView, StateMachineView, StatusBar, StatusDot, SubagentTracePanel, SuspenseConfigProvider, SvgBranch, SvgConnection, SvgFlow, SvgGrid, SvgLobe, SvgMesh, SvgMorph, SvgNode, SvgPulse, SvgRing, SvgShield, SvgStack, SwipeableRow, Switch, TERRAIN_COLORS, TILE_HEIGHT, TILE_WIDTH, TabbedContainer, TableView, Tabs, TagInput, TerrainPalette, TextHighlight, Textarea, ThemeToggle, ThemedPortal, TimeSlotCell, Timeline, TimerDisplay, Toast, ToastSlot, Tooltip, TopNavItem, TraitFrame, TraitSlot, TraitStateViewer, TrendIndicator, TypewriterText, UISlotComponent, UISlotRenderer, UploadDropZone, VersionDiff, ViolationAlert, VoteStack, WizardContainer, WizardNavigation, WizardProgress, activityRowFacts, almadarDndCollisionDetection, applyCompletion, applySuggestions, arrowBetween, billboardLabel, boardEntity, bool, calculateAttackTargets, calculateValidMoves, computeTraitLayout, createInitialGameState, createUnitAnimationState, cylinderBetween, dispatchCommandPaletteCommand, edgePath, get3DClickPayload, getCurrentFrame, getTileDimensions, groupIntoConversations, inferDirection, isoToScreen, makeAsset, makeAssetMap, meshSphere, num, objAvailableActions, objAvailableEvents, objCurrentState, objIcon, objId, objMaxRules, objName, objRules, objStates, parseEditFocus, pendulum, projectileMotion, registerCodeLanguageLoader, renderPatternValue, resolveFrame, resolveSheetDirection, rows, sanitizeRichHtml, screenToIso, springOscillator, str, tickAnimationState, toCodeLanguage, transitionAnimation, unitHealth, unitPosition, unitTeam, useAlmadarDndSensors, useAtlasSliceDataUrl, useCamera, useCompactLayout, useDockLayout, useGameAudio, useImageCache, useUnitSpriteAtlas, vec2 };
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48134
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+
export { ALL_PRESETS, AVL_GLYPH_KINDS, Accordion, ActionPalette, ActionTile, ActivationBlock, AgentActivityFeed, AgentActivityRow, AgentChatFeed, AgentThinkingRow, Alert, AlgoGraphCanvas, AlgorithmCanvas, AnimatedCounter, AnimatedGraphic, AnimatedReveal, Aside, AtlasImage, AtlasPanel, AuthLayout, Avatar, AvlApplication, AvlBinding, AvlBindingRef, AvlCircuit, AvlEffect, AvlEffectChip, AvlEntity, AvlEvent, AvlField, AvlFieldType, AvlGlyph, AvlGuard, AvlLiteral, AvlOperator, AvlOrbital, AvlPage, AvlPersistence, AvlSExpr, AvlState, AvlStateMachine, AvlTrait, AvlTransition, AvlTransitionDetail, AvlTransitionExplainer, Badge, BehaviorView, BiologyCanvas, BloomQuizBlock, BranchingLogicBuilder, Breadcrumb, Button, ButtonGroup, COMPACT_MEDIA_QUERY, CalendarGrid, Canvas, Canvas2D, Card, Card2, CardBody, CardContent, CardFooter, CardHeader, CardTitle, Carousel, Center, ChangeList, Chart, ChartLegend, ChatBar, Checkbox, ChemistryCanvas, ChoiceButton, CodeBlock, CodeRunnerPanel, CollapsibleSection, CommandPalette, CommitRow, ConditionalWrapper, ConfettiEffect, ConfirmDialog, ConnectionBlock, Container, ContentRenderer, ControlButton, ControlGrid, CounterTemplate, DEFAULT_LIKERT_OPTION_KEYS, DEFAULT_MATRIX_COLUMN_KEYS, DIAMOND_TOP_Y, DashboardGrid, DashboardLayout, DataGrid, DataList, DateRangePicker, DateRangeSelector, DayCell, DetailPanel, Dialog, DialogueBubble, Divider, DocBreadcrumb, DocPagination, DocSearch, DocSidebar, DocTOC, DockLayout, DocumentDetails, DocumentPanel, DocumentViewer, DrawShapeLayer, DrawSprite, DrawSpriteLayer, DrawText, DrawTextLayer, Drawer, DrawerSlot, ELEMENT_SELECTED_EVENT, EdgeDecoration, EditorCheckbox, EditorSelect, EditorSlider, EditorTextInput, EditorToolbar, EmojiPicker, EmptyState, ErrorBoundary, ErrorState, FEATURE_COLORS, FEATURE_TYPES, FIELD_TYPE_SHAPES, FLOOR_HEIGHT, FeatureCard, FeatureGrid, FileTree, FilterGroup, FilterPill, Flex, FlipCard, FlipContainer, FloatingActionButton, FloatingToolbar, Form, FormActions, FormField, FormLayout, FormSection, FormSectionHeader, FxOverlay, GameAudioCue, GameAudioToggle, GameHud, GameIcon, GameMenu, GameShell, Gantt, GenericAppTemplate, GeometricPattern, GradientDivider, GraphCanvas, GraphView, Grid, GridPicker, Header, HealthBar, Icon, IconButton, Image2 as Image, ImportPreviewTree, ImportProgress, ImportSourcePicker, InfiniteScrollSentinel, Input, InputGroup, JazariStateMachine, JsonTreeEditor, Label, LawReferenceTooltip, LearningCanvas, LearningScene3D, Lightbox, LikertScale, LineChart2 as LineChart, LoadingState, MapView, MarkdownContent, MasterDetailLayout, MathCanvas, MatrixQuestion, MediaGallery, Menu, Meter, MiniStateMachine, Modal, ModalSlot, ModuleCard, Navigation, NumberStepper, OptionConstraintGroup, OrbitalVisualization, Overlay, PageHeader, PageTransition, Pagination, PatternTile, PhysicsCanvas, Popover, PositionedCanvas, ProgressBar, ProgressDots, PullToRefresh, QrScanner, QuizBlock, Radio, RangeSlider, ReflectionBlock, RelationSelect, RepeatableFormSection, ReplyTree, RichTextEditor, RuntimeDebugger, SHEET_COLUMNS, SPRITE_SHEET_LAYOUT, ScaledDiagram, ScoreDisplay, SearchInput, Section, SectionHeader, SegmentRenderer, Select, SequenceBar, SidePanel, Sidebar, SignaturePad, SimpleGrid, Skeleton, SkeletonTree, SlotContainedContext, SlotContentRenderer, SocialProof, SortableList, Spacer, Sparkline, Spinner, Split, SplitPane, StarRating, StatBadge, StatCard, StatDisplay, StateGraph, StateJsonView, StateMachineView, StatusBar, StatusDot, SubagentTracePanel, SuspenseConfigProvider, SvgBranch, SvgConnection, SvgFlow, SvgGrid, SvgLobe, SvgMesh, SvgMorph, SvgNode, SvgPulse, SvgRing, SvgShield, SvgStack, SwipeableRow, Switch, TERRAIN_COLORS, TILE_HEIGHT, TILE_WIDTH, TabbedContainer, TableView, Tabs, TagInput, TerrainPalette, TextHighlight, Textarea, ThemeToggle, ThemedPortal, TimeSlotCell, Timeline, TimerDisplay, Toast, ToastSlot, Tooltip, TopNavItem, TraitFrame, TraitSlot, TraitStateViewer, TrendIndicator, TypewriterText, UISlotComponent, UISlotRenderer, UploadDropZone, VersionDiff, ViolationAlert, VoteStack, WizardContainer, WizardNavigation, WizardProgress, activityRowFacts, almadarDndCollisionDetection, applyCompletion, applySuggestions, arrowBetween, billboardLabel, boardEntity, bool, calculateAttackTargets, calculateValidMoves, computeTraitLayout, createInitialGameState, createUnitAnimationState, cylinderBetween, dispatchCommandPaletteCommand, edgePath, get3DClickPayload, getCurrentFrame, getTileDimensions, groupIntoConversations, inferDirection, isoToScreen, makeAsset, makeAssetMap, meshSphere, num, objAvailableActions, objAvailableEvents, objCurrentState, objIcon, objId, objMaxRules, objName, objRules, objStates, parseEditFocus, pendulum, projectileMotion, registerCodeLanguageLoader, renderPatternValue, resolveFrame, resolveSheetDirection, rows, sanitizeRichHtml, screenToIso, springOscillator, str, tickAnimationState, toCodeLanguage, transitionAnimation, unitHealth, unitPosition, unitTeam, useAlmadarDndSensors, useAtlasSliceDataUrl, useCamera, useCompactLayout, useDockLayout, useGameAudio, useImageCache, useUnitSpriteAtlas, vec2 };
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