@almadar/ui 6.58.0 → 6.59.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (30) hide show
  1. package/dist/{Canvas3DHost-BTvRPfsr.d.ts → Canvas3DHost-CNjANoaU.d.ts} +1 -1
  2. package/dist/{GameAudioProvider-kXbonWTv.d.ts → GameAudioProvider-Dv_L-PHt.d.ts} +1 -1
  3. package/dist/{UISlotRenderer-N5DFYE6K.js → UISlotRenderer-YNY7V2UJ.js} +2 -2
  4. package/dist/avl/index.cjs +25 -14
  5. package/dist/avl/index.js +24 -8
  6. package/dist/{chunk-GZGDBS4S.js → chunk-7CVXM2KS.js} +1 -1
  7. package/dist/{chunk-I2ZNE5TD.js → chunk-E6MWYQVZ.js} +7 -3
  8. package/dist/{chunk-HA7CJWQX.js → chunk-J755QADM.js} +1184 -1184
  9. package/dist/{chunk-VHTJRS2N.js → chunk-L3MTZ3RH.js} +7 -0
  10. package/dist/{chunk-HB3D3HUJ.js → chunk-QJIAJ6EH.js} +9 -18
  11. package/dist/components/index.cjs +33 -0
  12. package/dist/components/index.d.ts +6 -6
  13. package/dist/components/index.js +5 -5
  14. package/dist/context/index.cjs +7 -0
  15. package/dist/context/index.js +1 -1
  16. package/dist/hooks/index.cjs +7 -0
  17. package/dist/hooks/index.js +1 -1
  18. package/dist/lib/drawable/three/index.d.ts +3 -3
  19. package/dist/lib/drawable/three/index.js +3 -3
  20. package/dist/lib/index.d.ts +2 -2
  21. package/dist/{paintDispatch-BN8Vbzgs.d.ts → paintDispatch-Cp1_S93j.d.ts} +30 -2
  22. package/dist/providers/index.cjs +8 -14
  23. package/dist/providers/index.d.ts +3 -3
  24. package/dist/providers/index.js +7 -17
  25. package/dist/runtime/index.cjs +8 -13
  26. package/dist/runtime/index.js +4 -4
  27. package/dist/ssr/index.cjs +2 -0
  28. package/dist/ssr/index.js +2 -0
  29. package/dist/{verificationRegistry-CK76GUfH.d.ts → verificationRegistry-B3dj1Zl8.d.ts} +1 -1
  30. package/package.json +6 -6
@@ -1,7 +1,7 @@
1
1
  import { AnimationName, Asset, ScenePos, EventEmit, EventKey } from '@almadar/core';
2
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  import React__default from 'react';
3
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  import * as THREE from 'three';
4
- import { D as DrawableNode } from './paintDispatch-BN8Vbzgs.js';
4
+ import { D as DrawableNode } from './paintDispatch-Cp1_S93j.js';
5
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  /**
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  * Sprite Sheet Animation Types
@@ -1,6 +1,6 @@
1
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  import React__default from 'react';
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  import { AudioManifest } from '@almadar/core';
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- import { U as UiError } from './paintDispatch-BN8Vbzgs.js';
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+ import { U as UiError } from './paintDispatch-Cp1_S93j.js';
4
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  /** Core owns the sound-manifest shape (`@almadar/core` `types/asset.ts`) so the
6
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  * pattern extractor and the generated `.lolo` factories resolve the same
@@ -1,5 +1,5 @@
1
- export { SlotContainedContext, SlotContentRenderer, SuspenseConfigProvider, UISlotComponent, UISlotRenderer, renderPatternValue } from './chunk-I2ZNE5TD.js';
2
- import './chunk-HA7CJWQX.js';
1
+ export { SlotContainedContext, SlotContentRenderer, SuspenseConfigProvider, UISlotComponent, UISlotRenderer, renderPatternValue } from './chunk-E6MWYQVZ.js';
2
+ import './chunk-J755QADM.js';
3
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  import './chunk-4ZGXIW3B.js';
4
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  import './chunk-I5QOYW2Z.js';
5
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  import './chunk-XJTHMW4G.js';
@@ -615,8 +615,10 @@ var init_AvlFieldType = __esm({
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  pattern: "hexagon",
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  node: "hexagon",
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  event: "hexagon",
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+ EventAddress: "hexagon",
618
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  SExpr: "hexagon",
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  array: "bars",
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+ tuple: "bars",
620
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  relation: "link"
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  };
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  exports.AvlFieldType = ({
@@ -12179,6 +12181,7 @@ var init_Avatar = __esm({
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  statusClasses[status],
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  statusSizeClasses[size2]
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  ),
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+ role: "img",
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  "aria-label": t("avatar.status", { status: t(`avatar.status.${status}`) })
12183
12186
  }
12184
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  ),
@@ -14884,6 +14887,7 @@ var init_AnimatedGraphic = __esm({
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  "div",
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  {
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  className: "w-full h-full [&>svg]:w-full [&>svg]:h-full",
14890
+ "aria-hidden": "true",
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  dangerouslySetInnerHTML: { __html: resolvedSvg }
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  }
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  ) : children
@@ -65913,19 +65917,10 @@ function SchemaRunner({ schema, serverUrl, transport, getAccessToken, mockData,
65913
65917
  ),
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  [schema, ir]
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  );
65916
- const traitLinkedEntitiesMap = React96.useMemo(() => {
65917
- const map = /* @__PURE__ */ new Map();
65918
- if (ir) {
65919
- for (const page of ir.pages.values()) {
65920
- for (const binding of page.traits) {
65921
- if (binding.linkedEntity) {
65922
- map.set(binding.trait.name, binding.linkedEntity);
65923
- }
65924
- }
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- }
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- }
65927
- return map;
65928
- }, [ir]);
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+ const traitLinkedEntitiesMap = React96.useMemo(
65921
+ () => ir ? ui.buildTraitLinkedEntities(ir) : /* @__PURE__ */ new Map(),
65922
+ [ir]
65923
+ );
65929
65924
  const orbitalsByTraitMap = React96.useMemo(
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  () => new Map(Object.entries(orbitalsByTrait)),
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  [orbitalsByTrait]
@@ -68566,7 +68561,7 @@ function FieldListEditor({
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68561
  Select,
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  {
68568
68563
  value: field.type ?? "string",
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- onChange: (e) => updateAt(index, { type: e.target.value }),
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+ onChange: (e) => updateAt(index, fieldOfType(e.target.value)),
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68565
  options: FIELD_TYPE_OPTIONS
68571
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  }
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  )
@@ -68696,6 +68691,22 @@ function EntityFieldMultiselect({
68696
68691
  ] })
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  ] });
68698
68693
  }
68694
+ function fieldOfType(type) {
68695
+ switch (type) {
68696
+ case "enum":
68697
+ return { type };
68698
+ case "relation":
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+ return { type };
68700
+ case "union":
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+ return { type };
68702
+ case "array":
68703
+ return { type };
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+ case "object":
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+ return { type };
68706
+ default:
68707
+ return { type };
68708
+ }
68709
+ }
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  function KnobField({
68700
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  question,
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  value,
package/dist/avl/index.js CHANGED
@@ -1,13 +1,13 @@
1
- import { BrowserPlayground, collectEmbeddedTraits } from '../chunk-HB3D3HUJ.js';
2
- import { zoomReducer, initialZoomState, getBreadcrumbs } from '../chunk-GZGDBS4S.js';
1
+ import { BrowserPlayground, collectEmbeddedTraits } from '../chunk-QJIAJ6EH.js';
2
+ import { zoomReducer, initialZoomState, getBreadcrumbs } from '../chunk-7CVXM2KS.js';
3
3
  import { useTranslate as useTranslate$1 } from '../chunk-N7JIG57B.js';
4
- import '../chunk-VHTJRS2N.js';
4
+ import '../chunk-L3MTZ3RH.js';
5
5
  import '../chunk-YYYHH5BA.js';
6
6
  import { spacingTokenOf, positionOf, withPosition, snapToSpacingStep, defaultSpacingStepPx, spacingOf, withSizing, withSpacing, layoutOf, withLayout, sizingOf, DESIGN_COLOR_TOKENS, DESIGN_RADIUS_TOKENS, DESIGN_SPACING_SCALE, sizeLimitOf, withSizeLimit, isArbitraryClass, tokenOfDesignClass } from '../chunk-D2E44ODB.js';
7
- import { AvlGlyph, Popover, Button, Icon, Select, Badge, IconButton, AvlStateMachine, Input, AvlOrbital, AvlTrait, AvlEntity, AvlPage, AvlEvent, AvlGuard, AvlEffect, AvlState, useAlmadarDndSensors, almadarDndCollisionDetection, TagInput, Checkbox, Switch, CodeBlock, AvlFieldType, FileTree, AvlTransitionDetail, RangeSlider, computeTraitLayout, edgePath, Accordion, FormField, Radio, useCompactLayout, ButtonGroup } from '../chunk-I2ZNE5TD.js';
8
- export { AVL_GLYPH_KINDS, AvlApplication, AvlBinding, AvlBindingRef, AvlCircuit, AvlEffect, AvlEffectChip, AvlEntity, AvlEvent, AvlField, AvlFieldType, AvlGlyph, AvlGuard, AvlLiteral, AvlOperator, AvlOrbital, AvlPage, AvlPersistence, AvlSExpr, AvlState, AvlStateMachine, AvlTrait, AvlTransition, AvlTransitionDetail, AvlTransitionExplainer, BehaviorView, FIELD_TYPE_SHAPES, MiniStateMachine, ModuleCard, computeTraitLayout, edgePath } from '../chunk-I2ZNE5TD.js';
9
- import { avlSeries, STATE_COLORS, Box, HStack, VStack, avlTint, CONNECTION_COLORS, parseTraitLevel, parseApplicationLevel, parseOrbitalLevel, getStateRole, effectCategoryOf, EFFECT_CATEGORY_COLORS, pressableProps, traitTransitionRenderUi, traitEventWires } from '../chunk-HA7CJWQX.js';
10
- export { CONNECTION_COLORS, EFFECT_CATEGORY_COLORS, OPERATOR_CATEGORY_COLORS, STATE_COLORS, effectCategoryOf, getStateRole, parseApplicationLevel, parseOrbitalLevel, parseTraitLevel, parseTransitionLevel, traitLevelFromTrait } from '../chunk-HA7CJWQX.js';
7
+ import { AvlGlyph, Popover, Button, Icon, Select, Badge, IconButton, AvlStateMachine, Input, AvlOrbital, AvlTrait, AvlEntity, AvlPage, AvlEvent, AvlGuard, AvlEffect, AvlState, useAlmadarDndSensors, almadarDndCollisionDetection, TagInput, Checkbox, Switch, CodeBlock, AvlFieldType, FileTree, AvlTransitionDetail, RangeSlider, computeTraitLayout, edgePath, Accordion, FormField, Radio, useCompactLayout, ButtonGroup } from '../chunk-E6MWYQVZ.js';
8
+ export { AVL_GLYPH_KINDS, AvlApplication, AvlBinding, AvlBindingRef, AvlCircuit, AvlEffect, AvlEffectChip, AvlEntity, AvlEvent, AvlField, AvlFieldType, AvlGlyph, AvlGuard, AvlLiteral, AvlOperator, AvlOrbital, AvlPage, AvlPersistence, AvlSExpr, AvlState, AvlStateMachine, AvlTrait, AvlTransition, AvlTransitionDetail, AvlTransitionExplainer, BehaviorView, FIELD_TYPE_SHAPES, MiniStateMachine, ModuleCard, computeTraitLayout, edgePath } from '../chunk-E6MWYQVZ.js';
9
+ import { avlSeries, STATE_COLORS, Box, HStack, VStack, avlTint, CONNECTION_COLORS, parseTraitLevel, parseApplicationLevel, parseOrbitalLevel, getStateRole, effectCategoryOf, EFFECT_CATEGORY_COLORS, pressableProps, traitTransitionRenderUi, traitEventWires } from '../chunk-J755QADM.js';
10
+ export { CONNECTION_COLORS, EFFECT_CATEGORY_COLORS, OPERATOR_CATEGORY_COLORS, STATE_COLORS, effectCategoryOf, getStateRole, parseApplicationLevel, parseOrbitalLevel, parseTraitLevel, parseTransitionLevel, traitLevelFromTrait } from '../chunk-J755QADM.js';
11
11
  import { Typography, INLINE_TEXT_ATTR } from '../chunk-4ZGXIW3B.js';
12
12
  import { usePrefersReducedMotion } from '../chunk-I5QOYW2Z.js';
13
13
  import '../chunk-XJTHMW4G.js';
@@ -5279,7 +5279,7 @@ function FieldListEditor({
5279
5279
  Select,
5280
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  {
5281
5281
  value: field.type ?? "string",
5282
- onChange: (e) => updateAt(index, { type: e.target.value }),
5282
+ onChange: (e) => updateAt(index, fieldOfType(e.target.value)),
5283
5283
  options: FIELD_TYPE_OPTIONS
5284
5284
  }
5285
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  )
@@ -5409,6 +5409,22 @@ function EntityFieldMultiselect({
5409
5409
  ] })
5410
5410
  ] });
5411
5411
  }
5412
+ function fieldOfType(type) {
5413
+ switch (type) {
5414
+ case "enum":
5415
+ return { type };
5416
+ case "relation":
5417
+ return { type };
5418
+ case "union":
5419
+ return { type };
5420
+ case "array":
5421
+ return { type };
5422
+ case "object":
5423
+ return { type };
5424
+ default:
5425
+ return { type };
5426
+ }
5427
+ }
5412
5428
  function KnobField({
5413
5429
  question,
5414
5430
  value,
@@ -1,4 +1,4 @@
1
- import { avlBlend, AVL_INK, EFFECT_CATEGORY_COLORS, OPERATOR_CATEGORY_COLORS, avlTint, Box, VStack, effectCategoryOf } from './chunk-HA7CJWQX.js';
1
+ import { avlBlend, AVL_INK, EFFECT_CATEGORY_COLORS, OPERATOR_CATEGORY_COLORS, avlTint, Box, VStack, effectCategoryOf } from './chunk-J755QADM.js';
2
2
  import { Typography } from './chunk-4ZGXIW3B.js';
3
3
  import { Vector3, QuadraticBezierCurve3, MathUtils, Quaternion } from 'three';
4
4
  import { EntityPersistenceSchema } from '@almadar/core';
@@ -1,4 +1,4 @@
1
- import { pressableProps, Box, HStack, useCanvasTheme, isAtlasAsset, getAtlas, subRectFor, VStack, createConfettiParticles, CONFETTI_BURST_KEYFRAMES, getStateRole, effectCategoryOf, EFFECT_CATEGORY_COLORS, AVL_INK, AVL_FONT, AVL_STROKE, avlTint, collectDrawnItems, buildHitIndex, markColor, resolveAssetSource, blit, withPreviewPosition, hitTestSprites, Stack, DrawableRegistryContext, withSeries, resolveDrawableColors, STATE_COLORS, OPERATOR_CATEGORY_COLORS, effectZoneOf, traitLevelFromTrait, rowOpenControlProps, STRETCHED_ABOVE, STRETCHED_CONTROL, resolveThemeColor, applyLineCharacter, fillLabel, labelText, THEME_SERIES, labelFont, asEffectOperator, expandFxLayer, paintSkinnedMesh, isValidScenePos, isAnimatedGroup, applyMeshAnimation, paintShape, spriteRect, outlineStroke, markStrokeWidth, outlineCarriesFill, markDash, fillMark, tracePolyline, arcPoints, drawMarker, getOrLoadImage, CONNECTION_COLORS, isAnimatedShape, spriteAssetState, getImageStatus, atlasUrlOf, atlasFailed, isSpriteSheetAtlas, fxHash01, DrawSkinnedMesh, DrawShape, DrawMesh, DrawGroup, DrawFxLayer, avlBlend, SPRITE_FALLBACK_FILL, SPRITE_FALLBACK_STROKE } from './chunk-HA7CJWQX.js';
1
+ import { pressableProps, Box, HStack, useCanvasTheme, isAtlasAsset, getAtlas, subRectFor, VStack, createConfettiParticles, CONFETTI_BURST_KEYFRAMES, getStateRole, effectCategoryOf, EFFECT_CATEGORY_COLORS, AVL_INK, AVL_FONT, AVL_STROKE, avlTint, collectDrawnItems, buildHitIndex, markColor, resolveAssetSource, blit, withPreviewPosition, hitTestSprites, Stack, DrawableRegistryContext, withSeries, resolveDrawableColors, STATE_COLORS, OPERATOR_CATEGORY_COLORS, effectZoneOf, traitLevelFromTrait, rowOpenControlProps, STRETCHED_ABOVE, STRETCHED_CONTROL, resolveThemeColor, applyLineCharacter, fillLabel, labelText, THEME_SERIES, labelFont, asEffectOperator, expandFxLayer, paintSkinnedMesh, isValidScenePos, isAnimatedGroup, applyMeshAnimation, paintShape, spriteRect, outlineStroke, markStrokeWidth, outlineCarriesFill, markDash, fillMark, tracePolyline, arcPoints, drawMarker, getOrLoadImage, CONNECTION_COLORS, isAnimatedShape, spriteAssetState, getImageStatus, atlasUrlOf, atlasFailed, isSpriteSheetAtlas, fxHash01, DrawSkinnedMesh, DrawShape, DrawMesh, DrawGroup, DrawFxLayer, avlBlend, SPRITE_FALLBACK_FILL, SPRITE_FALLBACK_STROKE } from './chunk-J755QADM.js';
2
2
  import { INLINE_TEXT_ATTR, Typography } from './chunk-4ZGXIW3B.js';
3
3
  import { usePendingAction, useMediaQuery, useInfiniteScroll, usePrefersReducedMotion, useCanvasGestures, useSwipeGesture, useLongPress, useAuthContext, useQuerySingleton, usePullToRefresh, useDragReorder, usePendingScopeValue, PendingScopeContext, useScopeHasPending, usePendingRows, useDraggable, useDropZone } from './chunk-I5QOYW2Z.js';
4
4
  import { useTapReveal } from './chunk-XJTHMW4G.js';
@@ -4286,6 +4286,7 @@ var Avatar = ({
4286
4286
  statusClasses[status],
4287
4287
  statusSizeClasses[size2]
4288
4288
  ),
4289
+ role: "img",
4289
4290
  "aria-label": t("avatar.status", { status: t(`avatar.status.${status}`) })
4290
4291
  }
4291
4292
  ),
@@ -6587,6 +6588,7 @@ var AnimatedGraphic = React93__default.forwardRef(
6587
6588
  "div",
6588
6589
  {
6589
6590
  className: "w-full h-full [&>svg]:w-full [&>svg]:h-full",
6591
+ "aria-hidden": "true",
6590
6592
  dangerouslySetInnerHTML: { __html: resolvedSvg }
6591
6593
  }
6592
6594
  ) : children
@@ -6850,7 +6852,7 @@ function renderVariant(variant, rows2, columns, fields, className) {
6850
6852
  }
6851
6853
  Skeleton.displayName = "Skeleton";
6852
6854
  var LazySlotContentRenderer = lazy(
6853
- () => import('./UISlotRenderer-N5DFYE6K.js').then((m) => ({
6855
+ () => import('./UISlotRenderer-YNY7V2UJ.js').then((m) => ({
6854
6856
  default: m.SlotContentRenderer
6855
6857
  }))
6856
6858
  );
@@ -18563,8 +18565,10 @@ var FIELD_TYPE_SHAPES = {
18563
18565
  pattern: "hexagon",
18564
18566
  node: "hexagon",
18565
18567
  event: "hexagon",
18568
+ EventAddress: "hexagon",
18566
18569
  SExpr: "hexagon",
18567
18570
  array: "bars",
18571
+ tuple: "bars",
18568
18572
  relation: "link"
18569
18573
  };
18570
18574
  function drawShape2(shape, x, y, s, color) {
@@ -48127,4 +48131,4 @@ function UISlotRenderer({
48127
48131
  }
48128
48132
  UISlotRenderer.displayName = "UISlotRenderer";
48129
48133
 
48130
- export { ALL_PRESETS, AVL_GLYPH_KINDS, Accordion, ActionPalette, ActionTile, ActivationBlock, AgentActivityFeed, AgentActivityRow, AgentChatFeed, AgentThinkingRow, Alert, AlgoGraphCanvas, AlgorithmCanvas, AnimatedCounter, AnimatedGraphic, AnimatedReveal, Aside, AtlasImage, AtlasPanel, AuthLayout, Avatar, AvlApplication, AvlBinding, AvlBindingRef, AvlCircuit, AvlEffect, AvlEffectChip, AvlEntity, AvlEvent, AvlField, AvlFieldType, AvlGlyph, AvlGuard, AvlLiteral, AvlOperator, AvlOrbital, AvlPage, AvlPersistence, AvlSExpr, AvlState, AvlStateMachine, AvlTrait, AvlTransition, AvlTransitionDetail, AvlTransitionExplainer, Badge, BehaviorView, BiologyCanvas, BloomQuizBlock, BranchingLogicBuilder, Breadcrumb, Button, ButtonGroup, COMPACT_MEDIA_QUERY, CalendarGrid, Canvas, Canvas2D, Card, Card2, CardBody, CardContent, CardFooter, CardHeader, CardTitle, Carousel, Center, ChangeList, Chart, ChartLegend, ChatBar, Checkbox, ChemistryCanvas, ChoiceButton, CodeBlock, CodeRunnerPanel, CollapsibleSection, CommandPalette, CommitRow, ConditionalWrapper, ConfettiEffect, ConfirmDialog, ConnectionBlock, Container, ContentRenderer, ControlButton, ControlGrid, CounterTemplate, DEFAULT_LIKERT_OPTION_KEYS, DEFAULT_MATRIX_COLUMN_KEYS, DIAMOND_TOP_Y, DashboardGrid, DashboardLayout, DataGrid, DataList, DateRangePicker, DateRangeSelector, DayCell, DetailPanel, Dialog, DialogueBubble, Divider, DocBreadcrumb, DocPagination, DocSearch, DocSidebar, DocTOC, DockLayout, DocumentDetails, DocumentPanel, DocumentViewer, Drawer, DrawerSlot, ELEMENT_SELECTED_EVENT, EdgeDecoration, EditorCheckbox, EditorSelect, EditorSlider, EditorTextInput, EditorToolbar, EmojiPicker, EmptyState, ErrorBoundary, ErrorState, FEATURE_COLORS, FEATURE_TYPES, FIELD_TYPE_SHAPES, FLOOR_HEIGHT, FeatureCard, FeatureGrid, FileTree, FilterGroup, FilterPill, Flex, FlipCard, FlipContainer, FloatingActionButton, FloatingToolbar, Form, FormActions, FormField, FormLayout, FormSection, FormSectionHeader, FxOverlay, GameAudioCue, GameAudioToggle, GameHud, GameIcon, GameMenu, GameShell, Gantt, GenericAppTemplate, GeometricPattern, GradientDivider, GraphCanvas, GraphView, Grid, GridPicker, Header, HealthBar, Icon, IconButton, Image2 as Image, ImportPreviewTree, ImportProgress, ImportSourcePicker, InfiniteScrollSentinel, Input, InputGroup, JazariStateMachine, JsonTreeEditor, Label, LawReferenceTooltip, LearningCanvas, LearningScene3D, Lightbox, LikertScale, LineChart2 as LineChart, LoadingState, MapView, MarkdownContent, MasterDetailLayout, MathCanvas, MatrixQuestion, MediaGallery, Menu, Meter, MiniStateMachine, Modal, ModalSlot, ModuleCard, Navigation, NumberStepper, OptionConstraintGroup, OrbitalVisualization, Overlay, PageHeader, PageTransition, Pagination, PatternTile, PhysicsCanvas, Popover, PositionedCanvas, ProgressBar, ProgressDots, PullToRefresh, QrScanner, QuizBlock, Radio, RangeSlider, ReflectionBlock, RelationSelect, RepeatableFormSection, ReplyTree, RichTextEditor, RuntimeDebugger, SHEET_COLUMNS, SPRITE_SHEET_LAYOUT, ScaledDiagram, ScoreDisplay, SearchInput, Section, SectionHeader, SegmentRenderer, Select, SequenceBar, SidePanel, Sidebar, SignaturePad, SimpleGrid, Skeleton, SkeletonTree, SlotContainedContext, SlotContentRenderer, SocialProof, SortableList, Spacer, Sparkline, Spinner, Split, SplitPane, StarRating, StatBadge, StatCard, StatDisplay, StateGraph, StateJsonView, StateMachineView, StatusBar, StatusDot, SubagentTracePanel, SuspenseConfigProvider, SvgBranch, SvgConnection, SvgFlow, SvgGrid, SvgLobe, SvgMesh, SvgMorph, SvgNode, SvgPulse, SvgRing, SvgShield, SvgStack, SwipeableRow, Switch, TERRAIN_COLORS, TILE_HEIGHT, TILE_WIDTH, TabbedContainer, TableView, Tabs, TagInput, TerrainPalette, TextHighlight, Textarea, ThemeToggle, ThemedPortal, TimeSlotCell, Timeline, TimerDisplay, Toast, ToastSlot, Tooltip, TopNavItem, TraitFrame, TraitSlot, TraitStateViewer, TrendIndicator, TypewriterText, UISlotComponent, UISlotRenderer, UploadDropZone, VersionDiff, ViolationAlert, VoteStack, WizardContainer, WizardNavigation, WizardProgress, activityRowFacts, almadarDndCollisionDetection, applyCompletion, applySuggestions, arrowBetween, billboardLabel, boardEntity, bool, calculateAttackTargets, calculateValidMoves, computeTraitLayout, createInitialGameState, createUnitAnimationState, cylinderBetween, dispatchCommandPaletteCommand, edgePath, get3DClickPayload, getCurrentFrame, getTileDimensions, groupIntoConversations, inferDirection, isoToScreen, makeAsset, makeAssetMap, meshSphere, num, objAvailableActions, objAvailableEvents, objCurrentState, objIcon, objId, objMaxRules, objName, objRules, objStates, parseEditFocus, pendulum, projectileMotion, registerCodeLanguageLoader, renderPatternValue, resolveFrame, resolveSheetDirection, rows, sanitizeRichHtml, screenToIso, springOscillator, str, tickAnimationState, toCodeLanguage, transitionAnimation, unitHealth, unitPosition, unitTeam, useAlmadarDndSensors, useAtlasSliceDataUrl, useCamera, useCompactLayout, useDockLayout, useGameAudio, useImageCache, useUnitSpriteAtlas, vec2 };
48134
+ export { ALL_PRESETS, AVL_GLYPH_KINDS, Accordion, ActionPalette, ActionTile, ActivationBlock, AgentActivityFeed, AgentActivityRow, AgentChatFeed, AgentThinkingRow, Alert, AlgoGraphCanvas, AlgorithmCanvas, AnimatedCounter, AnimatedGraphic, AnimatedReveal, Aside, AtlasImage, AtlasPanel, AuthLayout, Avatar, AvlApplication, AvlBinding, AvlBindingRef, AvlCircuit, AvlEffect, AvlEffectChip, AvlEntity, AvlEvent, AvlField, AvlFieldType, AvlGlyph, AvlGuard, AvlLiteral, AvlOperator, AvlOrbital, AvlPage, AvlPersistence, AvlSExpr, AvlState, AvlStateMachine, AvlTrait, AvlTransition, AvlTransitionDetail, AvlTransitionExplainer, Badge, BehaviorView, BiologyCanvas, BloomQuizBlock, BranchingLogicBuilder, Breadcrumb, Button, ButtonGroup, COMPACT_MEDIA_QUERY, CalendarGrid, Canvas, Canvas2D, Card, Card2, CardBody, CardContent, CardFooter, CardHeader, CardTitle, Carousel, Center, ChangeList, Chart, ChartLegend, ChatBar, Checkbox, ChemistryCanvas, ChoiceButton, CodeBlock, CodeRunnerPanel, CollapsibleSection, CommandPalette, CommitRow, ConditionalWrapper, ConfettiEffect, ConfirmDialog, ConnectionBlock, Container, ContentRenderer, ControlButton, ControlGrid, CounterTemplate, DEFAULT_LIKERT_OPTION_KEYS, DEFAULT_MATRIX_COLUMN_KEYS, DIAMOND_TOP_Y, DashboardGrid, DashboardLayout, DataGrid, DataList, DateRangePicker, DateRangeSelector, DayCell, DetailPanel, Dialog, DialogueBubble, Divider, DocBreadcrumb, DocPagination, DocSearch, DocSidebar, DocTOC, DockLayout, DocumentDetails, DocumentPanel, DocumentViewer, DrawShapeLayer, DrawSprite, DrawSpriteLayer, DrawText, DrawTextLayer, Drawer, DrawerSlot, ELEMENT_SELECTED_EVENT, EdgeDecoration, EditorCheckbox, EditorSelect, EditorSlider, EditorTextInput, EditorToolbar, EmojiPicker, EmptyState, ErrorBoundary, ErrorState, FEATURE_COLORS, FEATURE_TYPES, FIELD_TYPE_SHAPES, FLOOR_HEIGHT, FeatureCard, FeatureGrid, FileTree, FilterGroup, FilterPill, Flex, FlipCard, FlipContainer, FloatingActionButton, FloatingToolbar, Form, FormActions, FormField, FormLayout, FormSection, FormSectionHeader, FxOverlay, GameAudioCue, GameAudioToggle, GameHud, GameIcon, GameMenu, GameShell, Gantt, GenericAppTemplate, GeometricPattern, GradientDivider, GraphCanvas, GraphView, Grid, GridPicker, Header, HealthBar, Icon, IconButton, Image2 as Image, ImportPreviewTree, ImportProgress, ImportSourcePicker, InfiniteScrollSentinel, Input, InputGroup, JazariStateMachine, JsonTreeEditor, Label, LawReferenceTooltip, LearningCanvas, LearningScene3D, Lightbox, LikertScale, LineChart2 as LineChart, LoadingState, MapView, MarkdownContent, MasterDetailLayout, MathCanvas, MatrixQuestion, MediaGallery, Menu, Meter, MiniStateMachine, Modal, ModalSlot, ModuleCard, Navigation, NumberStepper, OptionConstraintGroup, OrbitalVisualization, Overlay, PageHeader, PageTransition, Pagination, PatternTile, PhysicsCanvas, Popover, PositionedCanvas, ProgressBar, ProgressDots, PullToRefresh, QrScanner, QuizBlock, Radio, RangeSlider, ReflectionBlock, RelationSelect, RepeatableFormSection, ReplyTree, RichTextEditor, RuntimeDebugger, SHEET_COLUMNS, SPRITE_SHEET_LAYOUT, ScaledDiagram, ScoreDisplay, SearchInput, Section, SectionHeader, SegmentRenderer, Select, SequenceBar, SidePanel, Sidebar, SignaturePad, SimpleGrid, Skeleton, SkeletonTree, SlotContainedContext, SlotContentRenderer, SocialProof, SortableList, Spacer, Sparkline, Spinner, Split, SplitPane, StarRating, StatBadge, StatCard, StatDisplay, StateGraph, StateJsonView, StateMachineView, StatusBar, StatusDot, SubagentTracePanel, SuspenseConfigProvider, SvgBranch, SvgConnection, SvgFlow, SvgGrid, SvgLobe, SvgMesh, SvgMorph, SvgNode, SvgPulse, SvgRing, SvgShield, SvgStack, SwipeableRow, Switch, TERRAIN_COLORS, TILE_HEIGHT, TILE_WIDTH, TabbedContainer, TableView, Tabs, TagInput, TerrainPalette, TextHighlight, Textarea, ThemeToggle, ThemedPortal, TimeSlotCell, Timeline, TimerDisplay, Toast, ToastSlot, Tooltip, TopNavItem, TraitFrame, TraitSlot, TraitStateViewer, TrendIndicator, TypewriterText, UISlotComponent, UISlotRenderer, UploadDropZone, VersionDiff, ViolationAlert, VoteStack, WizardContainer, WizardNavigation, WizardProgress, activityRowFacts, almadarDndCollisionDetection, applyCompletion, applySuggestions, arrowBetween, billboardLabel, boardEntity, bool, calculateAttackTargets, calculateValidMoves, computeTraitLayout, createInitialGameState, createUnitAnimationState, cylinderBetween, dispatchCommandPaletteCommand, edgePath, get3DClickPayload, getCurrentFrame, getTileDimensions, groupIntoConversations, inferDirection, isoToScreen, makeAsset, makeAssetMap, meshSphere, num, objAvailableActions, objAvailableEvents, objCurrentState, objIcon, objId, objMaxRules, objName, objRules, objStates, parseEditFocus, pendulum, projectileMotion, registerCodeLanguageLoader, renderPatternValue, resolveFrame, resolveSheetDirection, rows, sanitizeRichHtml, screenToIso, springOscillator, str, tickAnimationState, toCodeLanguage, transitionAnimation, unitHealth, unitPosition, unitTeam, useAlmadarDndSensors, useAtlasSliceDataUrl, useCamera, useCompactLayout, useDockLayout, useGameAudio, useImageCache, useUnitSpriteAtlas, vec2 };