@almadar/ui 6.57.0 → 6.59.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{AwaitingSkeletonContext-DPgW__WV.d.ts → AwaitingSkeletonContext-Bh399p1x.d.ts} +1 -3
- package/dist/{Canvas3DHost-DfAhg6EH.d.ts → Canvas3DHost-CNjANoaU.d.ts} +1 -1
- package/dist/{GameAudioProvider-DyBvYP2c.d.ts → GameAudioProvider-Dv_L-PHt.d.ts} +1 -1
- package/dist/{UISlotRenderer-NCGDIXN4.js → UISlotRenderer-YNY7V2UJ.js} +2 -2
- package/dist/avl/index.cjs +137 -71
- package/dist/avl/index.js +24 -8
- package/dist/{chunk-GZGDBS4S.js → chunk-7CVXM2KS.js} +1 -1
- package/dist/{chunk-PYJ2UQWM.js → chunk-E6MWYQVZ.js} +42 -35
- package/dist/{chunk-HA7CJWQX.js → chunk-J755QADM.js} +1184 -1184
- package/dist/{chunk-VHTJRS2N.js → chunk-L3MTZ3RH.js} +7 -0
- package/dist/{chunk-RHP5WL55.js → chunk-QJIAJ6EH.js} +77 -42
- package/dist/components/index.cjs +76 -32
- package/dist/components/index.d.ts +9 -7
- package/dist/components/index.js +5 -5
- package/dist/context/index.cjs +7 -0
- package/dist/context/index.js +1 -1
- package/dist/hooks/index.cjs +7 -0
- package/dist/hooks/index.js +1 -1
- package/dist/lib/drawable/three/index.d.ts +3 -3
- package/dist/lib/drawable/three/index.js +3 -3
- package/dist/lib/index.d.ts +2 -2
- package/dist/{paintDispatch-_6EhJCiL.d.ts → paintDispatch-Cp1_S93j.d.ts} +30 -2
- package/dist/providers/index.cjs +51 -50
- package/dist/providers/index.d.ts +4 -4
- package/dist/providers/index.js +8 -21
- package/dist/runtime/index.cjs +120 -70
- package/dist/runtime/index.d.ts +4 -4
- package/dist/runtime/index.js +4 -4
- package/dist/ssr/index.cjs +2 -0
- package/dist/ssr/index.js +2 -0
- package/dist/{verificationRegistry-CD7Xb40L.d.ts → verificationRegistry-B3dj1Zl8.d.ts} +1 -1
- package/package.json +9 -8
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import { pressableProps, Box, HStack, useCanvasTheme, isAtlasAsset, getAtlas, subRectFor, VStack, createConfettiParticles, CONFETTI_BURST_KEYFRAMES, getStateRole, effectCategoryOf, EFFECT_CATEGORY_COLORS, AVL_INK, AVL_FONT, AVL_STROKE, avlTint, collectDrawnItems, buildHitIndex, markColor, resolveAssetSource, blit, withPreviewPosition, hitTestSprites, Stack, DrawableRegistryContext, withSeries, resolveDrawableColors, STATE_COLORS, OPERATOR_CATEGORY_COLORS, effectZoneOf, traitLevelFromTrait, rowOpenControlProps, STRETCHED_ABOVE, STRETCHED_CONTROL, resolveThemeColor, applyLineCharacter, fillLabel, labelText, THEME_SERIES, labelFont, asEffectOperator, expandFxLayer, paintSkinnedMesh, isValidScenePos, isAnimatedGroup, applyMeshAnimation, paintShape, spriteRect, outlineStroke, markStrokeWidth, outlineCarriesFill, markDash, fillMark, tracePolyline, arcPoints, drawMarker, getOrLoadImage, CONNECTION_COLORS, isAnimatedShape, spriteAssetState, getImageStatus, atlasUrlOf, atlasFailed, isSpriteSheetAtlas, fxHash01, DrawSkinnedMesh, DrawShape, DrawMesh, DrawGroup, DrawFxLayer, avlBlend, SPRITE_FALLBACK_FILL, SPRITE_FALLBACK_STROKE } from './chunk-
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import { pressableProps, Box, HStack, useCanvasTheme, isAtlasAsset, getAtlas, subRectFor, VStack, createConfettiParticles, CONFETTI_BURST_KEYFRAMES, getStateRole, effectCategoryOf, EFFECT_CATEGORY_COLORS, AVL_INK, AVL_FONT, AVL_STROKE, avlTint, collectDrawnItems, buildHitIndex, markColor, resolveAssetSource, blit, withPreviewPosition, hitTestSprites, Stack, DrawableRegistryContext, withSeries, resolveDrawableColors, STATE_COLORS, OPERATOR_CATEGORY_COLORS, effectZoneOf, traitLevelFromTrait, rowOpenControlProps, STRETCHED_ABOVE, STRETCHED_CONTROL, resolveThemeColor, applyLineCharacter, fillLabel, labelText, THEME_SERIES, labelFont, asEffectOperator, expandFxLayer, paintSkinnedMesh, isValidScenePos, isAnimatedGroup, applyMeshAnimation, paintShape, spriteRect, outlineStroke, markStrokeWidth, outlineCarriesFill, markDash, fillMark, tracePolyline, arcPoints, drawMarker, getOrLoadImage, CONNECTION_COLORS, isAnimatedShape, spriteAssetState, getImageStatus, atlasUrlOf, atlasFailed, isSpriteSheetAtlas, fxHash01, DrawSkinnedMesh, DrawShape, DrawMesh, DrawGroup, DrawFxLayer, avlBlend, SPRITE_FALLBACK_FILL, SPRITE_FALLBACK_STROKE } from './chunk-J755QADM.js';
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import { INLINE_TEXT_ATTR, Typography } from './chunk-4ZGXIW3B.js';
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import { usePendingAction, useMediaQuery, useInfiniteScroll, usePrefersReducedMotion, useCanvasGestures, useSwipeGesture, useLongPress, useAuthContext, useQuerySingleton, usePullToRefresh, useDragReorder, usePendingScopeValue, PendingScopeContext, useScopeHasPending, usePendingRows, useDraggable, useDropZone } from './chunk-I5QOYW2Z.js';
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import { useTapReveal } from './chunk-XJTHMW4G.js';
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statusClasses[status],
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statusSizeClasses[size2]
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),
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role: "img",
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"aria-label": t("avatar.status", { status: t(`avatar.status.${status}`) })
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}
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),
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"div",
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{
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className: "w-full h-full [&>svg]:w-full [&>svg]:h-full",
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"aria-hidden": "true",
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dangerouslySetInnerHTML: { __html: resolvedSvg }
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}
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) : children
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}
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Skeleton.displayName = "Skeleton";
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var LazySlotContentRenderer = lazy(
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() => import('./UISlotRenderer-
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() => import('./UISlotRenderer-YNY7V2UJ.js').then((m) => ({
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default: m.SlotContentRenderer
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}))
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);
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}
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};
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const activeTabContent = safeItems.find((item) => item.id === activeTab)?.content;
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const rendersPanel = activeTabContent !== void 0 && activeTabContent !== null;
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if (safeItems.length === 0) {
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return /* @__PURE__ */ jsx(Box, { ...domPassthrough(rest), className: cn("w-full", className), children: /* @__PURE__ */ jsx(Typography, { variant: "small", color: "muted", className: "py-4", children: t("empty.noItems") }) });
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}
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id: tabId(item.id),
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role: "tab",
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"aria-selected": isActive,
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"aria-controls": isActive ? panelId(item.id) : void 0,
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"aria-controls": isActive && rendersPanel ? panelId(item.id) : void 0,
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"aria-disabled": isDisabled,
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tabIndex: isActive ? 0 : -1,
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onClick: () => !isDisabled && handleTabChange(item.id, item.event),
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)
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] })
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] }) : tablist,
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rendersPanel && /* @__PURE__ */ jsx(
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Box,
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{
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role: "tabpanel",
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pattern: "hexagon",
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node: "hexagon",
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event: "hexagon",
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EventAddress: "hexagon",
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SExpr: "hexagon",
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array: "bars",
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tuple: "bars",
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relation: "link"
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};
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function drawShape2(shape, x, y, s, color) {
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children: [
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imageField && (() => {
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const imgUrl = resolveImageUrl(getNestedValue(itemData, imageField));
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const mediaClass = asRows ? "w-12 h-12 flex-shrink-0 overflow-hidden rounded-container" : "w-full aspect-video overflow-hidden rounded-t-container";
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if (!imgUrl) {
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return /* @__PURE__ */ jsx(Box, { "data-media-placeholder": true, "aria-hidden": "true", className: cn(mediaClass, "flex items-center justify-center bg-muted text-muted-foreground"), children: /* @__PURE__ */ jsx(Icon, { name: "image", size: asRows ? "sm" : "lg" }) });
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}
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return /* @__PURE__ */ jsx(Box, { className: mediaClass, children: /* @__PURE__ */ jsx(
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"img",
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src: imgUrl,
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Typography,
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{
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variant: titleField?.variant === "h3" && !asRows ? "h3" : "h4",
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className: "font-semibold
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className: cn("font-semibold min-w-0", asRows ? "truncate" : "line-clamp-2 break-words"),
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children: titleDisplay
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}
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));
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}
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DataGrid.displayName = "DataGrid";
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// lib/groupRows.ts
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function groupRows(items, field, format, fmt2 = {}) {
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const groups = /* @__PURE__ */ new Map();
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for (const item of items) {
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const raw = getNestedValue(item, field);
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const key = format ? formatValue(raw ?? void 0, format, fmt2) : String(raw ?? "");
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const group = groups.get(key);
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if (group) group.push(item);
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else groups.set(key, [item]);
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}
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return Array.from(groups.entries()).map(([label, groupItems]) => ({ label, items: groupItems }));
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}
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var dataListLog = createLogger("almadar:ui:data-list");
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function renderIconInput2(icon, props) {
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return typeof icon === "string" ? /* @__PURE__ */ jsx(Icon, { name: icon, ...props }) : /* @__PURE__ */ jsx(Icon, { icon, ...props });
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return formatValue(value, format, fmt2);
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}
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function groupData(items, field) {
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const groups = /* @__PURE__ */ new Map();
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for (const item of items) {
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const key = String(getNestedValue(item, field) ?? "");
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}
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return Array.from(groups.entries()).map(([label, groupItems]) => ({ label, items: groupItems }));
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}
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var listLookStyles = {
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dense: "[&_[data-entity-row]>div]:!py-1 [&_[data-entity-row]>div]:!px-3",
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spacious: "[&_[data-entity-row]>div]:!py-5 [&_[data-entity-row]>div]:!px-8",
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groupBy,
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fireRowAction(action, itemData, String(itemData.id ?? ""));
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const renderItemActions = (itemData, onPrimary = false) => {
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const renderItemActions = (itemData, onPrimary = false, only) => {
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const shown = rowActions(itemActions, itemData);
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const shown = only ?? rowActions(itemActions, itemData);
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const inline = maxInlineActions != null ? shown.slice(0, maxInlineActions) : shown;
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const overflow = maxInlineActions != null ? shown.slice(maxInlineActions) : [];
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const isMessage = variant === "message";
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const groups2 = groupBy ? groupRows(items2, groupBy, groupFormat, fmt2) : [{ label: "", items: items2 }];
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const groups = groupBy ? groupRows(items, groupBy, groupFormat, fmt2) : [{ label: "", items }];
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const dndId = itemData[idFieldName] ?? `__idx_${index}`;
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const divider = (isCard || isCompact) && !isLast ? /* @__PURE__ */ jsx(Box, { className: cn("border-b border-border/40", isCompact ? "mx-4" : "mx-6") }) : null;
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const allActions = itemActions ? rowActions(itemActions, itemData) : [];
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const primaryActions = allActions.filter((a) => a.variant === "primary");
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const otherActions = allActions.filter((a) => a.variant !== "primary");
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const primary = primaryActions.length > 0 ? renderItemActions(itemData, false, primaryActions) : null;
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const actions = otherActions.length > 0 ? renderItemActions(itemData, false, otherActions) : null;
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actions && /* @__PURE__ */ jsxs(Box, { onClick: (e) => e.stopPropagation(), className: "absolute top-2 right-2 z-10 opacity-0 group-hover/rowactions:opacity-100 focus-within:opacity-100 [@media(pointer:coarse)]:opacity-100 transition-opacity duration-fast", children: [
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}
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return Array.from(groups.entries()).map(([label, groupItems]) => ({ label, items: groupItems }));
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}
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return dnd.isZone ? /* @__PURE__ */ jsx(dnd.SortableItem, { id: row[idField] ?? id, children: rowInner }, id) : /* @__PURE__ */ jsx(React93__default.Fragment, { children: rowInner }, id);
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const groups = groupBy ? groupRows(items, groupBy) : [{ label: "", items }];
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let runningIndex = 0;
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const body = /* @__PURE__ */ jsx(Box, { role: "rowgroup", children: groups.map((group, gi) => /* @__PURE__ */ jsxs(React93__default.Fragment, { children: [
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group.label && /* @__PURE__ */ jsx(Divider, { label: group.label, className: gi > 0 ? "mt-3" : "mt-0" }),
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@@ -48124,4 +48131,4 @@ function UISlotRenderer({
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UISlotRenderer.displayName = "UISlotRenderer";
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export { ALL_PRESETS, AVL_GLYPH_KINDS, Accordion, ActionPalette, ActionTile, ActivationBlock, AgentActivityFeed, AgentActivityRow, AgentChatFeed, AgentThinkingRow, Alert, AlgoGraphCanvas, AlgorithmCanvas, AnimatedCounter, AnimatedGraphic, AnimatedReveal, Aside, AtlasImage, AtlasPanel, AuthLayout, Avatar, AvlApplication, AvlBinding, AvlBindingRef, AvlCircuit, AvlEffect, AvlEffectChip, AvlEntity, AvlEvent, AvlField, AvlFieldType, AvlGlyph, AvlGuard, AvlLiteral, AvlOperator, AvlOrbital, AvlPage, AvlPersistence, AvlSExpr, AvlState, AvlStateMachine, AvlTrait, AvlTransition, AvlTransitionDetail, AvlTransitionExplainer, Badge, BehaviorView, BiologyCanvas, BloomQuizBlock, BranchingLogicBuilder, Breadcrumb, Button, ButtonGroup, COMPACT_MEDIA_QUERY, CalendarGrid, Canvas, Canvas2D, Card, Card2, CardBody, CardContent, CardFooter, CardHeader, CardTitle, Carousel, Center, ChangeList, Chart, ChartLegend, ChatBar, Checkbox, ChemistryCanvas, ChoiceButton, CodeBlock, CodeRunnerPanel, CollapsibleSection, CommandPalette, CommitRow, ConditionalWrapper, ConfettiEffect, ConfirmDialog, ConnectionBlock, Container, ContentRenderer, ControlButton, ControlGrid, CounterTemplate, DEFAULT_LIKERT_OPTION_KEYS, DEFAULT_MATRIX_COLUMN_KEYS, DIAMOND_TOP_Y, DashboardGrid, DashboardLayout, DataGrid, DataList, DateRangePicker, DateRangeSelector, DayCell, DetailPanel, Dialog, DialogueBubble, Divider, DocBreadcrumb, DocPagination, DocSearch, DocSidebar, DocTOC, DockLayout, DocumentDetails, DocumentPanel, DocumentViewer, Drawer, DrawerSlot, ELEMENT_SELECTED_EVENT, EdgeDecoration, EditorCheckbox, EditorSelect, EditorSlider, EditorTextInput, EditorToolbar, EmojiPicker, EmptyState, ErrorBoundary, ErrorState, FEATURE_COLORS, FEATURE_TYPES, FIELD_TYPE_SHAPES, FLOOR_HEIGHT, FeatureCard, FeatureGrid, FileTree, FilterGroup, FilterPill, Flex, FlipCard, FlipContainer, FloatingActionButton, FloatingToolbar, Form, FormActions, FormField, FormLayout, FormSection, FormSectionHeader, FxOverlay, GameAudioCue, GameAudioToggle, GameHud, GameIcon, GameMenu, GameShell, Gantt, GenericAppTemplate, GeometricPattern, GradientDivider, GraphCanvas, GraphView, Grid, GridPicker, Header, HealthBar, Icon, IconButton, Image2 as Image, ImportPreviewTree, ImportProgress, ImportSourcePicker, InfiniteScrollSentinel, Input, InputGroup, JazariStateMachine, JsonTreeEditor, Label, LawReferenceTooltip, LearningCanvas, LearningScene3D, Lightbox, LikertScale, LineChart2 as LineChart, LoadingState, MapView, MarkdownContent, MasterDetailLayout, MathCanvas, MatrixQuestion, MediaGallery, Menu, Meter, MiniStateMachine, Modal, ModalSlot, ModuleCard, Navigation, NumberStepper, OptionConstraintGroup, OrbitalVisualization, Overlay, PageHeader, PageTransition, Pagination, PatternTile, PhysicsCanvas, Popover, PositionedCanvas, ProgressBar, ProgressDots, PullToRefresh, QrScanner, QuizBlock, Radio, RangeSlider, ReflectionBlock, RelationSelect, RepeatableFormSection, ReplyTree, RichTextEditor, RuntimeDebugger, SHEET_COLUMNS, SPRITE_SHEET_LAYOUT, ScaledDiagram, ScoreDisplay, SearchInput, Section, SectionHeader, SegmentRenderer, Select, SequenceBar, SidePanel, Sidebar, SignaturePad, SimpleGrid, Skeleton, SkeletonTree, SlotContainedContext, SlotContentRenderer, SocialProof, SortableList, Spacer, Sparkline, Spinner, Split, SplitPane, StarRating, StatBadge, StatCard, StatDisplay, StateGraph, StateJsonView, StateMachineView, StatusBar, StatusDot, SubagentTracePanel, SuspenseConfigProvider, SvgBranch, SvgConnection, SvgFlow, SvgGrid, SvgLobe, SvgMesh, SvgMorph, SvgNode, SvgPulse, SvgRing, SvgShield, SvgStack, SwipeableRow, Switch, TERRAIN_COLORS, TILE_HEIGHT, TILE_WIDTH, TabbedContainer, TableView, Tabs, TagInput, TerrainPalette, TextHighlight, Textarea, ThemeToggle, ThemedPortal, TimeSlotCell, Timeline, TimerDisplay, Toast, ToastSlot, Tooltip, TopNavItem, TraitFrame, TraitSlot, TraitStateViewer, TrendIndicator, TypewriterText, UISlotComponent, UISlotRenderer, UploadDropZone, VersionDiff, ViolationAlert, VoteStack, WizardContainer, WizardNavigation, WizardProgress, activityRowFacts, almadarDndCollisionDetection, applyCompletion, applySuggestions, arrowBetween, billboardLabel, boardEntity, bool, calculateAttackTargets, calculateValidMoves, computeTraitLayout, createInitialGameState, createUnitAnimationState, cylinderBetween, dispatchCommandPaletteCommand, edgePath, get3DClickPayload, getCurrentFrame, getTileDimensions, groupIntoConversations, inferDirection, isoToScreen, makeAsset, makeAssetMap, meshSphere, num, objAvailableActions, objAvailableEvents, objCurrentState, objIcon, objId, objMaxRules, objName, objRules, objStates, parseEditFocus, pendulum, projectileMotion, registerCodeLanguageLoader, renderPatternValue, resolveFrame, resolveSheetDirection, rows, sanitizeRichHtml, screenToIso, springOscillator, str, tickAnimationState, toCodeLanguage, transitionAnimation, unitHealth, unitPosition, unitTeam, useAlmadarDndSensors, useAtlasSliceDataUrl, useCamera, useCompactLayout, useDockLayout, useGameAudio, useImageCache, useUnitSpriteAtlas, vec2 };
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+
export { ALL_PRESETS, AVL_GLYPH_KINDS, Accordion, ActionPalette, ActionTile, ActivationBlock, AgentActivityFeed, AgentActivityRow, AgentChatFeed, AgentThinkingRow, Alert, AlgoGraphCanvas, AlgorithmCanvas, AnimatedCounter, AnimatedGraphic, AnimatedReveal, Aside, AtlasImage, AtlasPanel, AuthLayout, Avatar, AvlApplication, AvlBinding, AvlBindingRef, AvlCircuit, AvlEffect, AvlEffectChip, AvlEntity, AvlEvent, AvlField, AvlFieldType, AvlGlyph, AvlGuard, AvlLiteral, AvlOperator, AvlOrbital, AvlPage, AvlPersistence, AvlSExpr, AvlState, AvlStateMachine, AvlTrait, AvlTransition, AvlTransitionDetail, AvlTransitionExplainer, Badge, BehaviorView, BiologyCanvas, BloomQuizBlock, BranchingLogicBuilder, Breadcrumb, Button, ButtonGroup, COMPACT_MEDIA_QUERY, CalendarGrid, Canvas, Canvas2D, Card, Card2, CardBody, CardContent, CardFooter, CardHeader, CardTitle, Carousel, Center, ChangeList, Chart, ChartLegend, ChatBar, Checkbox, ChemistryCanvas, ChoiceButton, CodeBlock, CodeRunnerPanel, CollapsibleSection, CommandPalette, CommitRow, ConditionalWrapper, ConfettiEffect, ConfirmDialog, ConnectionBlock, Container, ContentRenderer, ControlButton, ControlGrid, CounterTemplate, DEFAULT_LIKERT_OPTION_KEYS, DEFAULT_MATRIX_COLUMN_KEYS, DIAMOND_TOP_Y, DashboardGrid, DashboardLayout, DataGrid, DataList, DateRangePicker, DateRangeSelector, DayCell, DetailPanel, Dialog, DialogueBubble, Divider, DocBreadcrumb, DocPagination, DocSearch, DocSidebar, DocTOC, DockLayout, DocumentDetails, DocumentPanel, DocumentViewer, DrawShapeLayer, DrawSprite, DrawSpriteLayer, DrawText, DrawTextLayer, Drawer, DrawerSlot, ELEMENT_SELECTED_EVENT, EdgeDecoration, EditorCheckbox, EditorSelect, EditorSlider, EditorTextInput, EditorToolbar, EmojiPicker, EmptyState, ErrorBoundary, ErrorState, FEATURE_COLORS, FEATURE_TYPES, FIELD_TYPE_SHAPES, FLOOR_HEIGHT, FeatureCard, FeatureGrid, FileTree, FilterGroup, FilterPill, Flex, FlipCard, FlipContainer, FloatingActionButton, FloatingToolbar, Form, FormActions, FormField, FormLayout, FormSection, FormSectionHeader, FxOverlay, GameAudioCue, GameAudioToggle, GameHud, GameIcon, GameMenu, GameShell, Gantt, GenericAppTemplate, GeometricPattern, GradientDivider, GraphCanvas, GraphView, Grid, GridPicker, Header, HealthBar, Icon, IconButton, Image2 as Image, ImportPreviewTree, ImportProgress, ImportSourcePicker, InfiniteScrollSentinel, Input, InputGroup, JazariStateMachine, JsonTreeEditor, Label, LawReferenceTooltip, LearningCanvas, LearningScene3D, Lightbox, LikertScale, LineChart2 as LineChart, LoadingState, MapView, MarkdownContent, MasterDetailLayout, MathCanvas, MatrixQuestion, MediaGallery, Menu, Meter, MiniStateMachine, Modal, ModalSlot, ModuleCard, Navigation, NumberStepper, OptionConstraintGroup, OrbitalVisualization, Overlay, PageHeader, PageTransition, Pagination, PatternTile, PhysicsCanvas, Popover, PositionedCanvas, ProgressBar, ProgressDots, PullToRefresh, QrScanner, QuizBlock, Radio, RangeSlider, ReflectionBlock, RelationSelect, RepeatableFormSection, ReplyTree, RichTextEditor, RuntimeDebugger, SHEET_COLUMNS, SPRITE_SHEET_LAYOUT, ScaledDiagram, ScoreDisplay, SearchInput, Section, SectionHeader, SegmentRenderer, Select, SequenceBar, SidePanel, Sidebar, SignaturePad, SimpleGrid, Skeleton, SkeletonTree, SlotContainedContext, SlotContentRenderer, SocialProof, SortableList, Spacer, Sparkline, Spinner, Split, SplitPane, StarRating, StatBadge, StatCard, StatDisplay, StateGraph, StateJsonView, StateMachineView, StatusBar, StatusDot, SubagentTracePanel, SuspenseConfigProvider, SvgBranch, SvgConnection, SvgFlow, SvgGrid, SvgLobe, SvgMesh, SvgMorph, SvgNode, SvgPulse, SvgRing, SvgShield, SvgStack, SwipeableRow, Switch, TERRAIN_COLORS, TILE_HEIGHT, TILE_WIDTH, TabbedContainer, TableView, Tabs, TagInput, TerrainPalette, TextHighlight, Textarea, ThemeToggle, ThemedPortal, TimeSlotCell, Timeline, TimerDisplay, Toast, ToastSlot, Tooltip, TopNavItem, TraitFrame, TraitSlot, TraitStateViewer, TrendIndicator, TypewriterText, UISlotComponent, UISlotRenderer, UploadDropZone, VersionDiff, ViolationAlert, VoteStack, WizardContainer, WizardNavigation, WizardProgress, activityRowFacts, almadarDndCollisionDetection, applyCompletion, applySuggestions, arrowBetween, billboardLabel, boardEntity, bool, calculateAttackTargets, calculateValidMoves, computeTraitLayout, createInitialGameState, createUnitAnimationState, cylinderBetween, dispatchCommandPaletteCommand, edgePath, get3DClickPayload, getCurrentFrame, getTileDimensions, groupIntoConversations, inferDirection, isoToScreen, makeAsset, makeAssetMap, meshSphere, num, objAvailableActions, objAvailableEvents, objCurrentState, objIcon, objId, objMaxRules, objName, objRules, objStates, parseEditFocus, pendulum, projectileMotion, registerCodeLanguageLoader, renderPatternValue, resolveFrame, resolveSheetDirection, rows, sanitizeRichHtml, screenToIso, springOscillator, str, tickAnimationState, toCodeLanguage, transitionAnimation, unitHealth, unitPosition, unitTeam, useAlmadarDndSensors, useAtlasSliceDataUrl, useCamera, useCompactLayout, useDockLayout, useGameAudio, useImageCache, useUnitSpriteAtlas, vec2 };
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