@almadar/ui 5.74.0 → 5.75.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/dist/avl/index.cjs +42285 -42757
  2. package/dist/avl/index.css +0 -504
  3. package/dist/avl/index.js +42495 -42966
  4. package/dist/components/core/atoms/index.d.ts +1 -1
  5. package/dist/components/core/molecules/RepeatableFormSection.d.ts +6 -5
  6. package/dist/components/core/molecules/index.d.ts +1 -1
  7. package/dist/components/core/organisms/index.d.ts +1 -1
  8. package/dist/components/core/templates/index.d.ts +12 -12
  9. package/dist/components/game/{organisms/puzzles/sequencer → 2d}/ActionPalette.d.ts +1 -1
  10. package/dist/components/game/{organisms/puzzles/sequencer → 2d}/ActionTile.d.ts +2 -2
  11. package/dist/components/game/{organisms → 2d}/BattleBoard.d.ts +2 -2
  12. package/dist/components/game/{templates → 2d}/BattleTemplate.d.ts +3 -3
  13. package/dist/components/game/{organisms → 2d}/BoardgameBoard.d.ts +4 -4
  14. package/dist/components/game/{organisms/puzzles/builder → 2d}/BuilderBoard.d.ts +1 -1
  15. package/dist/components/game/2d/Canvas2D.d.ts +161 -0
  16. package/dist/components/game/{organisms → 2d}/CanvasEffect.d.ts +3 -3
  17. package/dist/components/game/{templates → 2d}/CardBattlerTemplate.d.ts +1 -1
  18. package/dist/components/game/{organisms → 2d}/CastleBoard.d.ts +1 -1
  19. package/dist/components/game/{templates → 2d}/CastleTemplate.d.ts +3 -3
  20. package/dist/components/game/{templates → 2d}/CityBuilderTemplate.d.ts +1 -1
  21. package/dist/components/game/{organisms/puzzles/classifier → 2d}/ClassifierBoard.d.ts +1 -1
  22. package/dist/components/game/2d/ControlGrid.d.ts +41 -0
  23. package/dist/components/game/{organisms/puzzles/debugger → 2d}/DebuggerBoard.d.ts +1 -1
  24. package/dist/components/game/{organisms/puzzles/event-handler → 2d}/EventHandlerBoard.d.ts +1 -1
  25. package/dist/components/game/{organisms → 2d}/FishingBoard.d.ts +1 -1
  26. package/dist/components/game/{organisms → 2d}/GameAudioProvider.d.ts +1 -1
  27. package/dist/components/game/2d/GameCard.d.ts +26 -0
  28. package/dist/components/game/2d/HealthBar.d.ts +26 -0
  29. package/dist/components/game/{organisms → 2d}/HexStrategyBoard.d.ts +4 -4
  30. package/dist/components/game/{organisms → 2d}/HolidayRunnerBoard.d.ts +4 -4
  31. package/dist/components/game/{molecules → 2d}/IsometricCanvas.d.ts +3 -3
  32. package/dist/components/game/{organisms → 2d}/MatchPuzzleBoard.d.ts +4 -4
  33. package/dist/components/game/{organisms → 2d}/MinigolfBoard.d.ts +4 -4
  34. package/dist/components/game/{organisms/puzzles/negotiator → 2d}/NegotiatorBoard.d.ts +1 -1
  35. package/dist/components/game/{organisms → 2d}/PinballBoard.d.ts +1 -1
  36. package/dist/components/game/{organisms → 2d}/PirateBoard.d.ts +4 -4
  37. package/dist/components/game/{organisms → 2d}/PlatformerBoard.d.ts +9 -14
  38. package/dist/components/game/{molecules → 2d}/PlatformerCanvas.d.ts +1 -1
  39. package/dist/components/game/{templates → 2d}/PlatformerTemplate.d.ts +1 -1
  40. package/dist/components/game/{organisms → 2d}/RacingBoard.d.ts +4 -4
  41. package/dist/components/game/{organisms → 2d}/RoguelikeBoard.d.ts +1 -1
  42. package/dist/components/game/{templates → 2d}/RoguelikeTemplate.d.ts +2 -2
  43. package/dist/components/game/{organisms/puzzles/sequencer → 2d}/SequenceBar.d.ts +1 -1
  44. package/dist/components/game/{organisms/puzzles/sequencer → 2d}/SequencerBoard.d.ts +1 -1
  45. package/dist/components/game/{organisms/physics-sim → 2d}/SimulationCanvas.d.ts +1 -1
  46. package/dist/components/game/{organisms/puzzles/simulator → 2d}/SimulatorBoard.d.ts +1 -1
  47. package/dist/components/game/{organisms → 2d}/SokobanBoard.d.ts +4 -4
  48. package/dist/components/game/{organisms → 2d}/SpaceShmupBoard.d.ts +4 -4
  49. package/dist/components/game/{organisms → 2d}/SpaceStationBoard.d.ts +4 -4
  50. package/dist/components/game/{organisms → 2d}/SportsBoard.d.ts +4 -4
  51. package/dist/components/game/{atoms → 2d}/Sprite.d.ts +1 -1
  52. package/dist/components/game/{organisms/puzzles/state-architect → 2d}/StateArchitectBoard.d.ts +1 -1
  53. package/dist/components/game/{organisms/puzzles/state-architect → 2d}/StateNode.d.ts +1 -1
  54. package/dist/components/game/{organisms → 2d}/TanksBoard.d.ts +4 -4
  55. package/dist/components/game/{templates → 2d}/TopDownShooterTemplate.d.ts +1 -1
  56. package/dist/components/game/{templates → 2d}/TowerDefenseTemplate.d.ts +1 -1
  57. package/dist/components/game/{organisms → 2d}/TraitStateViewer.d.ts +1 -1
  58. package/dist/components/game/{organisms/puzzles/state-architect → 2d}/TransitionArrow.d.ts +1 -1
  59. package/dist/components/game/{organisms → 2d}/UncontrolledBattleBoard.d.ts +1 -1
  60. package/dist/components/game/{templates → 2d}/VisualNovelTemplate.d.ts +1 -1
  61. package/dist/components/game/{organisms → 2d}/WorldMapBoard.d.ts +2 -2
  62. package/dist/components/game/{templates → 2d}/WorldMapTemplate.d.ts +3 -3
  63. package/dist/components/game/{templates → 2d}/game3dAssetManifest.d.ts +1 -1
  64. package/dist/components/game/2d/index.d.ts +122 -0
  65. package/dist/components/game/{organisms/hooks → 2d}/useBattleState.d.ts +1 -1
  66. package/dist/components/game/{organisms/hooks → 2d}/useCamera.d.ts +1 -1
  67. package/dist/components/game/{organisms → 2d}/useCanvasEffects.d.ts +1 -1
  68. package/dist/components/game/{molecules → 2d}/useUnitSpriteAtlas.d.ts +2 -2
  69. package/dist/components/game/3d/Canvas3D.d.ts +45 -0
  70. package/dist/components/game/{molecules/three/renderers → 3d}/FeatureRenderer.d.ts +1 -1
  71. package/dist/components/game/{molecules/three/renderers → 3d}/FeatureRenderer3D.d.ts +1 -1
  72. package/dist/components/game/{organisms → 3d}/GameBoard3D.d.ts +2 -2
  73. package/dist/components/game/{molecules → 3d}/GameCanvas3D.d.ts +3 -3
  74. package/dist/components/game/{templates → 3d}/GameCanvas3DBattleTemplate.d.ts +2 -2
  75. package/dist/components/game/{templates → 3d}/GameCanvas3DCastleTemplate.d.ts +2 -2
  76. package/dist/components/game/{templates → 3d}/GameCanvas3DWorldMapTemplate.d.ts +2 -2
  77. package/dist/components/game/{molecules/three/components → 3d}/PhysicsObject3D.d.ts +1 -1
  78. package/dist/components/game/{molecules/three/renderers → 3d}/TileRenderer.d.ts +1 -1
  79. package/dist/components/game/{molecules/three/renderers → 3d}/UnitRenderer.d.ts +3 -3
  80. package/dist/components/game/{molecules/three → 3d}/index.cjs +218 -301
  81. package/dist/components/game/{molecules/three → 3d}/index.css +3 -3
  82. package/dist/components/game/3d/index.d.ts +41 -0
  83. package/dist/components/game/{molecules/three → 3d}/index.js +29 -113
  84. package/dist/components/game/{molecules/three → 3d}/patterns.d.ts +5 -5
  85. package/dist/components/game/{molecules/three/hooks → 3d}/useAssetLoader.d.ts +1 -1
  86. package/dist/components/game/{molecules/three/hooks → 3d}/useGameCanvas3DEvents.d.ts +1 -1
  87. package/dist/components/game/{molecules/three/hooks → 3d}/useThree.d.ts +1 -1
  88. package/dist/components/game/{organisms/utils → shared}/canvasEffects.d.ts +1 -1
  89. package/dist/components/game/{organisms/utils → shared}/combatPresets.d.ts +1 -1
  90. package/dist/components/game/{organisms/types → shared}/game.d.ts +2 -2
  91. package/dist/components/game/shared/index.d.ts +23 -0
  92. package/dist/components/game/{organisms/types/isometric.d.ts → shared/isometricTypes.d.ts} +3 -7
  93. package/dist/components/game/{organisms/utils → shared}/spriteAnimation.d.ts +1 -1
  94. package/dist/components/game/{organisms/utils → shared}/spriteSheetConstants.d.ts +1 -1
  95. package/dist/components/index.cjs +24732 -25476
  96. package/dist/components/index.css +0 -504
  97. package/dist/components/index.js +24287 -25052
  98. package/dist/context/index.cjs +5 -7
  99. package/dist/context/index.js +5 -7
  100. package/dist/docs/index.cjs +108 -53
  101. package/dist/docs/index.css +0 -504
  102. package/dist/docs/index.js +108 -53
  103. package/dist/hooks/index.cjs +7 -9
  104. package/dist/hooks/index.js +7 -9
  105. package/dist/providers/index.cjs +43812 -44284
  106. package/dist/providers/index.css +0 -504
  107. package/dist/providers/index.js +43764 -44235
  108. package/dist/runtime/index.cjs +43783 -44255
  109. package/dist/runtime/index.css +0 -504
  110. package/dist/runtime/index.js +43642 -44113
  111. package/package.json +11 -11
  112. package/dist/components/game/atoms/HealthBar.d.ts +0 -18
  113. package/dist/components/game/atoms/XPBar.d.ts +0 -20
  114. package/dist/components/game/atoms/index.d.ts +0 -25
  115. package/dist/components/game/molecules/ActionButtons.d.ts +0 -38
  116. package/dist/components/game/molecules/DPad.d.ts +0 -26
  117. package/dist/components/game/molecules/index.d.ts +0 -32
  118. package/dist/components/game/molecules/three/components/index.d.ts +0 -10
  119. package/dist/components/game/molecules/three/index.d.ts +0 -35
  120. package/dist/components/game/molecules/three/renderers/index.d.ts +0 -11
  121. package/dist/components/game/organisms/editor/index.d.ts +0 -9
  122. package/dist/components/game/organisms/hooks/usePhysics2D.d.ts +0 -45
  123. package/dist/components/game/organisms/hooks/useSpriteAnimations.d.ts +0 -43
  124. package/dist/components/game/organisms/index.d.ts +0 -66
  125. package/dist/components/game/organisms/managers/PhysicsManager.d.ts +0 -103
  126. package/dist/components/game/organisms/physics-sim/index.d.ts +0 -7
  127. package/dist/components/game/organisms/puzzles/builder/index.d.ts +0 -2
  128. package/dist/components/game/organisms/puzzles/classifier/index.d.ts +0 -2
  129. package/dist/components/game/organisms/puzzles/debugger/index.d.ts +0 -2
  130. package/dist/components/game/organisms/puzzles/event-handler/index.d.ts +0 -8
  131. package/dist/components/game/organisms/puzzles/negotiator/index.d.ts +0 -2
  132. package/dist/components/game/organisms/puzzles/sequencer/index.d.ts +0 -8
  133. package/dist/components/game/organisms/puzzles/simulator/index.d.ts +0 -2
  134. package/dist/components/game/organisms/puzzles/state-architect/index.d.ts +0 -10
  135. package/dist/components/game/templates/index.d.ts +0 -4
  136. /package/dist/components/game/{atoms → 2d}/ActionButton.d.ts +0 -0
  137. /package/dist/components/game/{organisms → 2d}/CardBattlerBoard.d.ts +0 -0
  138. /package/dist/components/game/{molecules → 2d}/CardHand.d.ts +0 -0
  139. /package/dist/components/game/{atoms → 2d}/ChoiceButton.d.ts +0 -0
  140. /package/dist/components/game/{organisms → 2d}/CityBuilderBoard.d.ts +0 -0
  141. /package/dist/components/game/{molecules → 2d}/CombatLog.d.ts +0 -0
  142. /package/dist/components/game/{atoms → 2d}/ComboCounter.d.ts +0 -0
  143. /package/dist/components/game/{atoms → 2d}/ControlButton.d.ts +0 -0
  144. /package/dist/components/game/{molecules → 2d}/CraftingRecipe.d.ts +0 -0
  145. /package/dist/components/game/{atoms → 2d}/DamageNumber.d.ts +0 -0
  146. /package/dist/components/game/{molecules → 2d}/DialogueBox.d.ts +0 -0
  147. /package/dist/components/game/{atoms → 2d}/DialogueBubble.d.ts +0 -0
  148. /package/dist/components/game/{molecules → 2d}/EnemyPlate.d.ts +0 -0
  149. /package/dist/components/game/{organisms/puzzles/event-handler → 2d}/EventLog.d.ts +0 -0
  150. /package/dist/components/game/{organisms → 2d}/GameAudioToggle.d.ts +0 -0
  151. /package/dist/components/game/{molecules → 2d}/GameCanvas2D.d.ts +0 -0
  152. /package/dist/components/game/{molecules → 2d}/GameHud.d.ts +0 -0
  153. /package/dist/components/game/{molecules → 2d}/GameMenu.d.ts +0 -0
  154. /package/dist/components/game/{molecules → 2d}/GameOverScreen.d.ts +0 -0
  155. /package/dist/components/game/{templates → 2d}/GameShell.d.ts +0 -0
  156. /package/dist/components/game/{templates → 2d}/GameTemplate.d.ts +0 -0
  157. /package/dist/components/game/{molecules → 2d}/HealthPanel.d.ts +0 -0
  158. /package/dist/components/game/{molecules → 2d}/InventoryGrid.d.ts +0 -0
  159. /package/dist/components/game/{molecules → 2d}/InventoryPanel.d.ts +0 -0
  160. /package/dist/components/game/{atoms → 2d}/ItemSlot.d.ts +0 -0
  161. /package/dist/components/game/{atoms → 2d}/MiniMap.d.ts +0 -0
  162. /package/dist/components/game/{organisms/puzzles/event-handler → 2d}/ObjectRulePanel.d.ts +0 -0
  163. /package/dist/components/game/{molecules → 2d}/PowerupSlots.d.ts +0 -0
  164. /package/dist/components/game/{molecules → 2d}/QuestTracker.d.ts +0 -0
  165. /package/dist/components/game/{molecules → 2d}/ResourceBar.d.ts +0 -0
  166. /package/dist/components/game/{atoms → 2d}/ResourceCounter.d.ts +0 -0
  167. /package/dist/components/game/{organisms/puzzles/event-handler → 2d}/RuleEditor.d.ts +0 -0
  168. /package/dist/components/game/{molecules → 2d}/ScoreBoard.d.ts +0 -0
  169. /package/dist/components/game/{atoms → 2d}/ScoreDisplay.d.ts +0 -0
  170. /package/dist/components/game/{organisms/physics-sim → 2d}/SimulationControls.d.ts +0 -0
  171. /package/dist/components/game/{organisms/physics-sim → 2d}/SimulationGraph.d.ts +0 -0
  172. /package/dist/components/game/{molecules → 2d}/StatBadge.d.ts +0 -0
  173. /package/dist/components/game/{atoms → 2d}/StateIndicator.d.ts +0 -0
  174. /package/dist/components/game/{organisms/puzzles/state-architect → 2d}/StateJsonView.d.ts +0 -0
  175. /package/dist/components/game/{atoms → 2d}/StatusEffect.d.ts +0 -0
  176. /package/dist/components/game/{atoms → 2d}/TimerDisplay.d.ts +0 -0
  177. /package/dist/components/game/{organisms → 2d}/TopDownShooterBoard.d.ts +0 -0
  178. /package/dist/components/game/{organisms → 2d}/TowerDefenseBoard.d.ts +0 -0
  179. /package/dist/components/game/{organisms → 2d}/TraitSlot.d.ts +0 -0
  180. /package/dist/components/game/{atoms → 2d}/TurnIndicator.d.ts +0 -0
  181. /package/dist/components/game/{molecules → 2d}/TurnPanel.d.ts +0 -0
  182. /package/dist/components/game/{molecules → 2d}/UnitCommandBar.d.ts +0 -0
  183. /package/dist/components/game/{organisms/puzzles/state-architect → 2d}/VariablePanel.d.ts +0 -0
  184. /package/dist/components/game/{organisms → 2d}/VisualNovelBoard.d.ts +0 -0
  185. /package/dist/components/game/{atoms → 2d}/WaypointMarker.d.ts +0 -0
  186. /package/dist/components/game/{organisms/editor → 2d}/editorUtils.d.ts +0 -0
  187. /package/dist/components/game/{organisms/physics-sim/presets → 2d}/mechanics.d.ts +0 -0
  188. /package/dist/components/game/{organisms/physics-sim/presets/index.d.ts → 2d/physicsPresets.d.ts} +0 -0
  189. /package/dist/components/game/{organisms/puzzles/event-handler → 2d}/puzzleObject.d.ts +0 -0
  190. /package/dist/components/game/{organisms/physics-sim/presets → 2d}/types.d.ts +0 -0
  191. /package/dist/components/game/{organisms/hooks → 2d}/useGameAudio.d.ts +0 -0
  192. /package/dist/components/game/{molecules/three/loaders → 3d}/AssetLoader.d.ts +0 -0
  193. /package/dist/components/game/{molecules/three → 3d}/Camera3D.d.ts +0 -0
  194. /package/dist/components/game/{molecules/three/components → 3d}/Canvas3DErrorBoundary.d.ts +0 -0
  195. /package/dist/components/game/{molecules/three/components → 3d}/Canvas3DLoadingState.d.ts +0 -0
  196. /package/dist/components/game/{molecules/three → 3d}/Lighting3D.d.ts +0 -0
  197. /package/dist/components/game/{molecules/three/components → 3d}/ModelLoader.d.ts +0 -0
  198. /package/dist/components/game/{molecules/three → 3d}/Scene3D.d.ts +0 -0
  199. /package/dist/components/game/{molecules/three/utils → 3d}/culling.d.ts +0 -0
  200. /package/dist/components/game/{molecules/three/utils → 3d}/grid3D.d.ts +0 -0
  201. /package/dist/components/game/{molecules/three/hooks → 3d}/useRaycaster.d.ts +0 -0
  202. /package/dist/components/game/{molecules/three/hooks → 3d}/useSceneGraph.d.ts +0 -0
  203. /package/dist/components/game/{organisms → shared}/boardEntity.d.ts +0 -0
  204. /package/dist/components/game/{organisms/utils → shared}/combatEffects.d.ts +0 -0
  205. /package/dist/components/game/{organisms/types → shared}/effects.d.ts +0 -0
  206. /package/dist/components/game/{organisms/utils → shared}/isometric.d.ts +0 -0
  207. /package/dist/components/game/{organisms/utils → shared}/makeAsset.d.ts +0 -0
  208. /package/dist/components/game/{organisms/types/spriteAnimation.d.ts → shared/spriteAnimationTypes.d.ts} +0 -0
  209. /package/dist/components/game/{organisms/hooks → shared}/useImageCache.d.ts +0 -0
@@ -1,5 +1,5 @@
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1
  import type { AssetUrl } from '@almadar/core';
2
- import type { CombatActionType, EffectAssetManifest } from './types/effects';
2
+ import type { CombatActionType, EffectAssetManifest } from '../shared/effects';
3
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  export interface UseCanvasEffectsOptions {
4
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  /** Effect asset manifest (baseUrl + particles + animations) */
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  manifest: EffectAssetManifest;
@@ -1,5 +1,5 @@
1
- import type { IsometricUnit } from '../organisms/types/isometric';
2
- import type { ResolvedFrame } from '../organisms/types/spriteAnimation';
1
+ import type { IsometricUnit } from '../shared/isometricTypes';
2
+ import type { ResolvedFrame } from '../shared/spriteAnimationTypes';
3
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  /**
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  * Resolve the sprite-sheet atlas-JSON URL for a unit.
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  *
@@ -0,0 +1,45 @@
1
+ import React from 'react';
2
+ import type { EventEmit } from '@almadar/core';
3
+ import type { IsometricTile, IsometricUnit, IsometricFeature } from '../shared/isometricTypes';
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+ /** Props for Canvas3D — cleaned prop surface per docs/Almadar_Std_Game.md §4.4 */
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+ export interface Canvas3DProps {
6
+ tiles?: IsometricTile[];
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+ units?: IsometricUnit[];
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+ features?: IsometricFeature[];
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+ cameraMode?: 'isometric' | 'perspective' | 'top-down';
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+ shadows?: boolean;
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+ showGrid?: boolean;
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+ selectedUnitId?: string | null;
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+ validMoves?: Array<{
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+ x: number;
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+ z: number;
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+ }>;
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+ attackTargets?: Array<{
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+ x: number;
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+ z: number;
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+ }>;
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+ tileClickEvent?: EventEmit<{
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+ tileId: string;
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+ x: number;
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+ z: number;
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+ }>;
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+ unitClickEvent?: EventEmit<{
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+ unitId: string;
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+ x: number;
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+ z: number;
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+ }>;
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+ unitScale?: number;
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+ className?: string;
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+ isLoading?: boolean;
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+ error?: string | null;
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+ }
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+ /**
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+ * Canvas3D — pure 3D renderer. Game logic lives in LOLO; this component
38
+ * receives pre-computed state via props and emits events via EventEmit props.
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+ *
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+ * Wraps GameCanvas3D under the canonical §4.4 prop surface.
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+ * GameCanvas3D is preserved for the Wave 4 migration; Canvas3D is the
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+ * stable public name going forward.
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+ */
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+ export declare function Canvas3D(props: Canvas3DProps): React.JSX.Element;
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+ export default Canvas3D;
@@ -7,7 +7,7 @@
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  * @packageDocumentation
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  */
9
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  import React from 'react';
10
- import type { IsometricFeature } from '../../../organisms/types/isometric';
10
+ import type { IsometricFeature } from '../shared/isometricTypes';
11
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  export interface FeatureRendererProps {
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  /** Array of features to render */
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  features: IsometricFeature[];
@@ -7,7 +7,7 @@
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  * @packageDocumentation
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  */
9
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  import React from 'react';
10
- import type { IsometricFeature } from '../../../organisms/types/isometric';
10
+ import type { IsometricFeature } from '../shared/isometricTypes';
11
11
  export interface FeatureRenderer3DProps {
12
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  /** Array of features to render */
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  features: IsometricFeature[];
@@ -11,8 +11,8 @@
11
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  */
12
12
  import React from 'react';
13
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  import type { EventEmit, EntityRow } from '@almadar/core';
14
- import type { CameraMode } from '../molecules/GameCanvas3D';
15
- import type { IsometricTile, IsometricFeature } from './types/isometric';
14
+ import type { CameraMode } from './GameCanvas3D';
15
+ import type { IsometricTile, IsometricFeature } from '../shared/isometricTypes';
16
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  export interface GameBoard3DProps {
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  /** Entity row carrying all gameplay state (controlled). */
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  entity?: EntityRow | readonly EntityRow[];
@@ -16,9 +16,9 @@
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  import React from 'react';
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  import type { EventEmit } from '@almadar/core';
18
18
  import * as THREE from 'three';
19
- import { AssetLoader } from './three/loaders/AssetLoader';
20
- import { type MinimalMouseEvent } from './three/hooks/useGameCanvas3DEvents';
21
- import type { IsometricTile, IsometricUnit, IsometricFeature } from '../organisms/types/isometric';
19
+ import { AssetLoader } from './AssetLoader';
20
+ import { type MinimalMouseEvent } from './useGameCanvas3DEvents';
21
+ import type { IsometricTile, IsometricUnit, IsometricFeature } from '../shared/isometricTypes';
22
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  import './GameCanvas3D.css';
23
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  export type { IsometricTile, IsometricUnit, IsometricFeature };
24
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  /** Game event for canvas display */
@@ -18,9 +18,9 @@
18
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  * @packageDocumentation
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  */
20
20
  import React from 'react';
21
- import type { IsometricTile, IsometricFeature } from '../organisms/types/isometric';
21
+ import type { IsometricTile, IsometricFeature } from '../shared/isometricTypes';
22
22
  import type { TemplateProps } from '../../core/templates/types';
23
- import { type Game3DAssetManifest } from './game3dAssetManifest';
23
+ import { type Game3DAssetManifest } from '../2d/game3dAssetManifest';
24
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  export interface GameCanvas3DBattleTemplateProps extends TemplateProps {
25
25
  /** Fallback tile data when no entity is present (layout only — model URLs resolve from assetManifest) */
26
26
  tiles?: IsometricTile[];
@@ -19,9 +19,9 @@
19
19
  * @packageDocumentation
20
20
  */
21
21
  import React from 'react';
22
- import type { IsometricTile, IsometricFeature } from '../organisms/types/isometric';
22
+ import type { IsometricTile, IsometricFeature } from '../shared/isometricTypes';
23
23
  import type { TemplateProps } from '../../core/templates/types';
24
- import { type Game3DAssetManifest } from './game3dAssetManifest';
24
+ import { type Game3DAssetManifest } from '../2d/game3dAssetManifest';
25
25
  export interface GameCanvas3DCastleTemplateProps extends TemplateProps {
26
26
  /** Fallback tile data when no entity is present (layout only — model URLs resolve from assetManifest) */
27
27
  tiles?: IsometricTile[];
@@ -20,9 +20,9 @@
20
20
  * @packageDocumentation
21
21
  */
22
22
  import React from 'react';
23
- import type { IsometricTile, IsometricFeature } from '../organisms/types/isometric';
23
+ import type { IsometricTile, IsometricFeature } from '../shared/isometricTypes';
24
24
  import type { TemplateProps } from '../../core/templates/types';
25
- import { type Game3DAssetManifest } from './game3dAssetManifest';
25
+ import { type Game3DAssetManifest } from '../2d/game3dAssetManifest';
26
26
  export interface GameCanvas3DWorldMapTemplateProps extends TemplateProps {
27
27
  /** Fallback tile data when no entity is present (layout only — model URLs resolve from assetManifest) */
28
28
  tiles?: IsometricTile[];
@@ -61,7 +61,7 @@ export interface PhysicsObject3DProps {
61
61
  /**
62
62
  * 3D Physics-enabled object for GameCanvas3D
63
63
  */
64
- export declare function PhysicsObject3D({ entityId, modelUrl, initialPosition, initialVelocity, mass, gravity, groundY, scale, onPhysicsUpdate, onGroundHit, onCollision, }: PhysicsObject3DProps): React.JSX.Element;
64
+ export declare function PhysicsObject3D({ entityId, modelUrl, initialPosition, scale, }: PhysicsObject3DProps): React.JSX.Element;
65
65
  /**
66
66
  * Hook for controlling a PhysicsObject3D from parent component
67
67
  */
@@ -7,7 +7,7 @@
7
7
  * @packageDocumentation
8
8
  */
9
9
  import React from 'react';
10
- import type { IsometricTile } from '../../../organisms/types/isometric';
10
+ import type { IsometricTile } from '../shared/isometricTypes';
11
11
  export interface TileRendererProps {
12
12
  /** Array of tiles to render */
13
13
  tiles: IsometricTile[];
@@ -7,8 +7,8 @@
7
7
  * @packageDocumentation
8
8
  */
9
9
  import React from 'react';
10
- import type { IsometricUnit } from '../../../organisms/types/isometric';
11
- export type UnitAnimationState = 'idle' | 'walk' | 'attack' | 'hurt' | 'die';
10
+ import type { IsometricUnit } from '../shared/isometricTypes';
11
+ import type { AnimationName } from '../shared/spriteAnimationTypes';
12
12
  export interface UnitRendererProps {
13
13
  /** Array of units to render */
14
14
  units: IsometricUnit[];
@@ -23,7 +23,7 @@ export interface UnitRendererProps {
23
23
  /** Called when unit is clicked */
24
24
  onUnitClick?: (unit: IsometricUnit) => void;
25
25
  /** Called when unit animation state changes */
26
- onAnimationStateChange?: (unitId: string, state: UnitAnimationState) => void;
26
+ onAnimationStateChange?: (unitId: string, state: AnimationName) => void;
27
27
  /** Animation speed multiplier */
28
28
  animationSpeed?: number;
29
29
  }