@almadar/ui 5.61.0 → 5.62.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (41) hide show
  1. package/dist/avl/index.cjs +3127 -1681
  2. package/dist/avl/index.js +1948 -502
  3. package/dist/components/core/molecules/GraphCanvas.d.ts +4 -0
  4. package/dist/components/core/templates/index.d.ts +4 -0
  5. package/dist/components/game/molecules/CardHand.d.ts +35 -0
  6. package/dist/components/game/molecules/DialogueBox.d.ts +8 -2
  7. package/dist/components/game/molecules/index.d.ts +1 -0
  8. package/dist/components/game/molecules/three/index.cjs +219 -115
  9. package/dist/components/game/molecules/three/index.js +219 -115
  10. package/dist/components/game/organisms/CardBattlerBoard.d.ts +46 -0
  11. package/dist/components/game/organisms/CityBuilderBoard.d.ts +63 -0
  12. package/dist/components/game/organisms/TopDownShooterBoard.d.ts +64 -0
  13. package/dist/components/game/organisms/TowerDefenseBoard.d.ts +10 -1
  14. package/dist/components/game/organisms/TraitSlot.d.ts +1 -3
  15. package/dist/components/game/organisms/VisualNovelBoard.d.ts +53 -0
  16. package/dist/components/game/organisms/index.d.ts +4 -0
  17. package/dist/components/game/templates/CardBattlerTemplate.d.ts +35 -0
  18. package/dist/components/game/templates/CityBuilderTemplate.d.ts +40 -0
  19. package/dist/components/game/templates/GameCanvas3DBattleTemplate.d.ts +5 -2
  20. package/dist/components/game/templates/GameCanvas3DCastleTemplate.d.ts +5 -2
  21. package/dist/components/game/templates/GameCanvas3DWorldMapTemplate.d.ts +5 -2
  22. package/dist/components/game/templates/TopDownShooterTemplate.d.ts +42 -0
  23. package/dist/components/game/templates/VisualNovelTemplate.d.ts +28 -0
  24. package/dist/components/game/templates/game3dAssetManifest.d.ts +50 -0
  25. package/dist/components/game/templates/index.d.ts +4 -0
  26. package/dist/components/index.cjs +2993 -1529
  27. package/dist/components/index.js +1961 -506
  28. package/dist/docs/index.cjs +105 -1
  29. package/dist/docs/index.js +105 -1
  30. package/dist/hooks/index.cjs +105 -1
  31. package/dist/hooks/index.js +105 -1
  32. package/dist/locales/index.cjs +315 -3
  33. package/dist/locales/index.js +315 -3
  34. package/dist/providers/index.cjs +2936 -1490
  35. package/dist/providers/index.js +1924 -478
  36. package/dist/runtime/index.cjs +2992 -1546
  37. package/dist/runtime/index.js +1928 -482
  38. package/locales/ar.json +105 -1
  39. package/locales/en.json +105 -1
  40. package/locales/sl.json +105 -1
  41. package/package.json +1 -1
package/locales/ar.json CHANGED
@@ -467,5 +467,109 @@
467
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  "common.showMore": "عرض المزيد",
468
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  "common.showLess": "عرض أقل",
469
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  "common.noResults": "لا توجد نتائج",
470
- "relationSelect.selectPlaceholder": "اختر..."
470
+ "relationSelect.selectPlaceholder": "اختر...",
471
+ "battle.cancel": "إلغاء",
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+ "battle.defeat": "هزيمة",
473
+ "battle.endTurn": "إنهاء الدور",
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+ "battle.playAgain": "اللعب مرة أخرى",
475
+ "battle.turnsPlayed": "الأدوار الملعوبة",
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+ "battle.victory": "انتصار",
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+ "builder.allPlaced": "تم وضع الكل",
478
+ "builder.blueprint": "مخطط",
479
+ "builder.build": "بناء",
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+ "builder.components": "مكوّنات",
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+ "builder.empty": "فارغ",
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+ "builder.reset": "إعادة تعيين",
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+ "builder.success": "نجاح",
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+ "classifier.allCorrect": "كلها صحيحة!",
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+ "classifier.check": "تحقق",
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+ "classifier.correct": "صحيح",
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+ "classifier.itemsToSort": "عناصر للفرز",
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+ "classifier.reset": "إعادة تعيين",
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+ "common.error": "خطأ",
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+ "debugger.allFound": "تم العثور على كل الأخطاء!",
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+ "debugger.bugsFound": "أخطاء مُعثَرة عليها",
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+ "debugger.findBugs": "العثور على {{count}} أخطاء",
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+ "debugger.reset": "إعادة تعيين",
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+ "debugger.submit": "إرسال",
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+ "error.genericLoad": "فشل التحميل",
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+ "error.loadingData": "جارٍ تحميل البيانات",
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+ "eventHandler.addRule": "إضافة قاعدة",
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+ "eventHandler.chainComplete": "اكتمل السلسل!",
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+ "eventHandler.clickObject": "انقر على الكائنات",
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+ "eventHandler.eventLog": "سجل الأحداث",
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+ "eventHandler.heardEvent": "{{object}} استقبل {{event}} → {{action}}",
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+ "eventHandler.noEvents": "لا توجد أحداث بعد",
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+ "eventHandler.noListeners": "لا يوجد مستمعون لـ {{event}}",
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+ "eventHandler.rules": "{{count}}/{{max}} قواعد",
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+ "eventHandler.simulationStarted": "محاكاة: {{events}}",
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+ "eventHandler.state": "الحالة",
507
+ "eventHandler.then": "ثم",
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+ "eventHandler.when": "عندما",
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+ "game.goal": "الهدف",
510
+ "game.hint": "تلميح",
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+ "game.play": "تشغيل",
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+ "game.reset": "إعادة تعيين",
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+ "game.runTests": "تشغيل الاختبارات",
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+ "negotiator.chooseAction": "اختر إجراءً",
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+ "negotiator.failed": "فشل التفاوض",
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+ "negotiator.finalScore": "النتيجة النهائية",
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+ "negotiator.history": "التاريخ",
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+ "negotiator.opponent": "الخصم",
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+ "negotiator.playAgain": "اللعب مرة أخرى",
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+ "negotiator.round": "الجولة {{current}} من {{total}}",
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+ "negotiator.success": "نجح التفاوض",
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+ "negotiator.target": "الهدف",
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+ "negotiator.you": "أنت",
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+ "platformer.level": "المستوى",
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+ "platformer.lost": "انتهت اللعبة",
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+ "platformer.nextLevel": "المستوى التالي",
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+ "platformer.noLives": "لم تتبقَ أرواح",
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+ "platformer.playAgain": "اللعب مرة أخرى",
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+ "platformer.score": "النقاط",
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+ "platformer.won": "لقد فزت!",
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+ "puzzle.tryAgainButton": "حاول مرة أخرى",
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+ "roguelike.atk": "هجوم",
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+ "roguelike.cleared": "تم تطهير الزنزانة! العمق المُحقق: {{depth}}",
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+ "roguelike.defeat": "هُزمت!",
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+ "roguelike.depth": "العمق",
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+ "roguelike.enemy": "عدو",
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+ "roguelike.hp": "صحة",
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+ "roguelike.phase": "المرحلة",
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+ "roguelike.playAgain": "اللعب مرة أخرى",
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+ "roguelike.player": "بطل",
541
+ "roguelike.victory": "انتصار!",
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+ "sequencer.actions": "إجراءات",
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+ "sequencer.dragActions": "اسحب الإجراءات هنا",
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+ "sequencer.levelComplete": "اكتمل المستوى!",
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+ "sequencer.yourSequence": "تسلسلك",
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+ "simulator.correct": "صحيح",
547
+ "simulator.incorrect": "غير صحيح",
548
+ "simulator.parameters": "معاملات",
549
+ "simulator.reset": "إعادة تعيين",
550
+ "simulator.simulate": "محاكاة",
551
+ "simulator.target": "الهدف",
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+ "stateArchitect.addTransition": "إضافة انتقال من {{state}}",
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+ "stateArchitect.addTransitionPrompt": "انقر على الحالة المستهدفة",
554
+ "stateArchitect.allPassed": "نجحت جميع الاختبارات!",
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+ "stateArchitect.clickTarget": "انقر على حالة مستهدفة (الحالية: {{state}})",
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+ "stateArchitect.gotState": "الحالة المستلمة: {{state}}",
557
+ "stateArchitect.graph": "رسم بياني",
558
+ "stateArchitect.hideJson": "إخفاء JSON",
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+ "stateArchitect.showJson": "إظهار JSON",
560
+ "stateArchitect.testResults": "نتائج الاختبارات",
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+ "stateArchitect.transitions": "{{count}} انتقالات",
562
+ "stateArchitect.variables": "متغيرات: {{name}}",
563
+ "stateArchitect.viewCode": "عرض الكود",
564
+ "td.defeat": "هزيمة",
565
+ "td.gold": "ذهب",
566
+ "td.lives": "أرواح",
567
+ "td.livesReachedZero": "تم اجتياح قاعدتك",
568
+ "td.placeTower": "ضع برجًا",
569
+ "td.playAgain": "اللعب مرة أخرى",
570
+ "td.startWave": "بدء الموجة",
571
+ "td.survivedAllWaves": "نجوت من جميع الموجات!",
572
+ "td.victory": "انتصار!",
573
+ "td.wave": "موجة",
574
+ "td.waveInProgress": "الموجة قيد التقدم…"
471
575
  }
package/locales/en.json CHANGED
@@ -467,5 +467,109 @@
467
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  "stateMachine.legend.final": "Final",
468
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  "stateMachine.legend.state": "State",
469
469
  "stateMachine.legend.multiEvent": "Multi-event",
470
- "relationSelect.selectPlaceholder": "Select..."
470
+ "relationSelect.selectPlaceholder": "Select...",
471
+ "battle.cancel": "Cancel",
472
+ "battle.defeat": "Defeat",
473
+ "battle.endTurn": "End Turn",
474
+ "battle.playAgain": "Play Again",
475
+ "battle.turnsPlayed": "Turns Played",
476
+ "battle.victory": "Victory",
477
+ "builder.allPlaced": "All placed",
478
+ "builder.blueprint": "Blueprint",
479
+ "builder.build": "Build",
480
+ "builder.components": "Components",
481
+ "builder.empty": "Empty",
482
+ "builder.reset": "Reset",
483
+ "builder.success": "Success",
484
+ "classifier.allCorrect": "All correct!",
485
+ "classifier.check": "Check",
486
+ "classifier.correct": "correct",
487
+ "classifier.itemsToSort": "Items to sort",
488
+ "classifier.reset": "Reset",
489
+ "common.error": "Error",
490
+ "debugger.allFound": "All bugs found!",
491
+ "debugger.bugsFound": "bugs found",
492
+ "debugger.findBugs": "Find {{count}} bugs",
493
+ "debugger.reset": "Reset",
494
+ "debugger.submit": "Submit",
495
+ "error.genericLoad": "Failed to load",
496
+ "error.loadingData": "Loading data",
497
+ "eventHandler.addRule": "Add Rule",
498
+ "eventHandler.chainComplete": "Chain complete!",
499
+ "eventHandler.clickObject": "Click objects",
500
+ "eventHandler.eventLog": "Event Log",
501
+ "eventHandler.heardEvent": "{{object}} heard {{event}} → {{action}}",
502
+ "eventHandler.noEvents": "No events yet",
503
+ "eventHandler.noListeners": "No listeners for {{event}}",
504
+ "eventHandler.rules": "{{count}}/{{max}} rules",
505
+ "eventHandler.simulationStarted": "Simulating: {{events}}",
506
+ "eventHandler.state": "State",
507
+ "eventHandler.then": "then",
508
+ "eventHandler.when": "When",
509
+ "game.goal": "Goal",
510
+ "game.hint": "Hint",
511
+ "game.play": "Play",
512
+ "game.reset": "Reset",
513
+ "game.runTests": "Run Tests",
514
+ "negotiator.chooseAction": "Choose an action",
515
+ "negotiator.failed": "Negotiation failed",
516
+ "negotiator.finalScore": "Final score",
517
+ "negotiator.history": "History",
518
+ "negotiator.opponent": "Opponent",
519
+ "negotiator.playAgain": "Play Again",
520
+ "negotiator.round": "Round {{current}} of {{total}}",
521
+ "negotiator.success": "Negotiation successful",
522
+ "negotiator.target": "Target",
523
+ "negotiator.you": "You",
524
+ "platformer.level": "Level",
525
+ "platformer.lost": "Game Over",
526
+ "platformer.nextLevel": "Next Level",
527
+ "platformer.noLives": "No lives left",
528
+ "platformer.playAgain": "Play Again",
529
+ "platformer.score": "Score",
530
+ "platformer.won": "You won!",
531
+ "puzzle.tryAgainButton": "Try Again",
532
+ "roguelike.atk": "ATK",
533
+ "roguelike.cleared": "Dungeon cleared! Depth reached: {{depth}}",
534
+ "roguelike.defeat": "Defeated!",
535
+ "roguelike.depth": "Depth",
536
+ "roguelike.enemy": "Enemy",
537
+ "roguelike.hp": "HP",
538
+ "roguelike.phase": "Phase",
539
+ "roguelike.playAgain": "Play Again",
540
+ "roguelike.player": "Hero",
541
+ "roguelike.victory": "Victory!",
542
+ "sequencer.actions": "Actions",
543
+ "sequencer.dragActions": "Drag actions here",
544
+ "sequencer.levelComplete": "Level complete!",
545
+ "sequencer.yourSequence": "Your sequence",
546
+ "simulator.correct": "Correct",
547
+ "simulator.incorrect": "Incorrect",
548
+ "simulator.parameters": "Parameters",
549
+ "simulator.reset": "Reset",
550
+ "simulator.simulate": "Simulate",
551
+ "simulator.target": "Target",
552
+ "stateArchitect.addTransition": "Add transition from {{state}}",
553
+ "stateArchitect.addTransitionPrompt": "Click target state",
554
+ "stateArchitect.allPassed": "All tests passed!",
555
+ "stateArchitect.clickTarget": "Click a target state (current: {{state}})",
556
+ "stateArchitect.gotState": "Got state: {{state}}",
557
+ "stateArchitect.graph": "Graph",
558
+ "stateArchitect.hideJson": "Hide JSON",
559
+ "stateArchitect.showJson": "Show JSON",
560
+ "stateArchitect.testResults": "Test Results",
561
+ "stateArchitect.transitions": "{{count}} transitions",
562
+ "stateArchitect.variables": "Variables: {{name}}",
563
+ "stateArchitect.viewCode": "View Code",
564
+ "td.defeat": "Defeat",
565
+ "td.gold": "Gold",
566
+ "td.lives": "Lives",
567
+ "td.livesReachedZero": "Your base was overrun",
568
+ "td.placeTower": "Place tower",
569
+ "td.playAgain": "Play Again",
570
+ "td.startWave": "Start Wave",
571
+ "td.survivedAllWaves": "Survived all waves!",
572
+ "td.victory": "Victory!",
573
+ "td.wave": "Wave",
574
+ "td.waveInProgress": "Wave in progress…"
471
575
  }
package/locales/sl.json CHANGED
@@ -467,5 +467,109 @@
467
467
  "common.showMore": "Pokaži več",
468
468
  "common.showLess": "Pokaži manj",
469
469
  "common.noResults": "Ni rezultatov",
470
- "relationSelect.selectPlaceholder": "Izberi..."
470
+ "relationSelect.selectPlaceholder": "Izberi...",
471
+ "battle.cancel": "Prekliči",
472
+ "battle.defeat": "Poraz",
473
+ "battle.endTurn": "Končaj potezo",
474
+ "battle.playAgain": "Igraj znova",
475
+ "battle.turnsPlayed": "Odigrane poteze",
476
+ "battle.victory": "Zmaga",
477
+ "builder.allPlaced": "Vse postavljeno",
478
+ "builder.blueprint": "Načrt",
479
+ "builder.build": "Zgradi",
480
+ "builder.components": "Komponente",
481
+ "builder.empty": "Prazno",
482
+ "builder.reset": "Ponastavi",
483
+ "builder.success": "Uspeh",
484
+ "classifier.allCorrect": "Vse pravilno!",
485
+ "classifier.check": "Preveri",
486
+ "classifier.correct": "pravilno",
487
+ "classifier.itemsToSort": "Elementi za razvrščanje",
488
+ "classifier.reset": "Ponastavi",
489
+ "common.error": "Napaka",
490
+ "debugger.allFound": "Vsi hrošči najdeni!",
491
+ "debugger.bugsFound": "najdenih hroščev",
492
+ "debugger.findBugs": "Poišči {{count}} hroščev",
493
+ "debugger.reset": "Ponastavi",
494
+ "debugger.submit": "Pošlji",
495
+ "error.genericLoad": "Nalaganje ni uspelo",
496
+ "error.loadingData": "Nalaganje podatkov",
497
+ "eventHandler.addRule": "Dodaj pravilo",
498
+ "eventHandler.chainComplete": "Veriga zaključena!",
499
+ "eventHandler.clickObject": "Klikni predmete",
500
+ "eventHandler.eventLog": "Dnevnik dogodkov",
501
+ "eventHandler.heardEvent": "{{object}} je slišal {{event}} → {{action}}",
502
+ "eventHandler.noEvents": "Še ni dogodkov",
503
+ "eventHandler.noListeners": "Ni poslušalcev za {{event}}",
504
+ "eventHandler.rules": "{{count}}/{{max}} pravil",
505
+ "eventHandler.simulationStarted": "Simulacija: {{events}}",
506
+ "eventHandler.state": "Stanje",
507
+ "eventHandler.then": "potem",
508
+ "eventHandler.when": "Ko",
509
+ "game.goal": "Cilj",
510
+ "game.hint": "Namig",
511
+ "game.play": "Predvajaj",
512
+ "game.reset": "Ponastavi",
513
+ "game.runTests": "Zaženi preizkuse",
514
+ "negotiator.chooseAction": "Izberi dejanje",
515
+ "negotiator.failed": "Pogajanje ni uspelo",
516
+ "negotiator.finalScore": "Končni rezultat",
517
+ "negotiator.history": "Zgodovina",
518
+ "negotiator.opponent": "Nasprotnik",
519
+ "negotiator.playAgain": "Igraj znova",
520
+ "negotiator.round": "Krog {{current}} od {{total}}",
521
+ "negotiator.success": "Pogajanje uspešno",
522
+ "negotiator.target": "Cilj",
523
+ "negotiator.you": "Ti",
524
+ "platformer.level": "Raven",
525
+ "platformer.lost": "Konec igre",
526
+ "platformer.nextLevel": "Naslednja raven",
527
+ "platformer.noLives": "Ni več življenj",
528
+ "platformer.playAgain": "Igraj znova",
529
+ "platformer.score": "Točke",
530
+ "platformer.won": "Zmagal si!",
531
+ "puzzle.tryAgainButton": "Poskusi znova",
532
+ "roguelike.atk": "NAP",
533
+ "roguelike.cleared": "Klet očiščena! Dosežena globina: {{depth}}",
534
+ "roguelike.defeat": "Poražen!",
535
+ "roguelike.depth": "Globina",
536
+ "roguelike.enemy": "Sovražnik",
537
+ "roguelike.hp": "ŽP",
538
+ "roguelike.phase": "Faza",
539
+ "roguelike.playAgain": "Igraj znova",
540
+ "roguelike.player": "Junak",
541
+ "roguelike.victory": "Zmaga!",
542
+ "sequencer.actions": "Dejanja",
543
+ "sequencer.dragActions": "Povleci dejanja sem",
544
+ "sequencer.levelComplete": "Raven zaključena!",
545
+ "sequencer.yourSequence": "Tvoje zaporedje",
546
+ "simulator.correct": "Pravilno",
547
+ "simulator.incorrect": "Nepravilno",
548
+ "simulator.parameters": "Parametri",
549
+ "simulator.reset": "Ponastavi",
550
+ "simulator.simulate": "Simuliraj",
551
+ "simulator.target": "Cilj",
552
+ "stateArchitect.addTransition": "Dodaj prehod iz {{state}}",
553
+ "stateArchitect.addTransitionPrompt": "Klikni ciljno stanje",
554
+ "stateArchitect.allPassed": "Vsi preizkusi uspešni!",
555
+ "stateArchitect.clickTarget": "Klikni ciljno stanje (trenutno: {{state}})",
556
+ "stateArchitect.gotState": "Prejeto stanje: {{state}}",
557
+ "stateArchitect.graph": "Graf",
558
+ "stateArchitect.hideJson": "Skrij JSON",
559
+ "stateArchitect.showJson": "Pokaži JSON",
560
+ "stateArchitect.testResults": "Rezultati preizkusov",
561
+ "stateArchitect.transitions": "{{count}} prehodov",
562
+ "stateArchitect.variables": "Spremenljivke: {{name}}",
563
+ "stateArchitect.viewCode": "Prikaži kodo",
564
+ "td.defeat": "Poraz",
565
+ "td.gold": "Zlato",
566
+ "td.lives": "Življenja",
567
+ "td.livesReachedZero": "Vaša baza je bila preplavljena",
568
+ "td.placeTower": "Postavi stolp",
569
+ "td.playAgain": "Igraj znova",
570
+ "td.startWave": "Začni val",
571
+ "td.survivedAllWaves": "Preživeli vse valove!",
572
+ "td.victory": "Zmaga!",
573
+ "td.wave": "Val",
574
+ "td.waveInProgress": "Val v teku…"
471
575
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@almadar/ui",
3
- "version": "5.61.0",
3
+ "version": "5.62.0",
4
4
  "description": "React UI components, hooks, and providers for Almadar",
5
5
  "type": "module",
6
6
  "sideEffects": [