@almadar/ui 5.47.0 → 5.49.0

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Files changed (45) hide show
  1. package/dist/avl/index.cjs +2998 -443
  2. package/dist/avl/index.css +504 -0
  3. package/dist/avl/index.js +2998 -444
  4. package/dist/components/core/templates/index.d.ts +3 -0
  5. package/dist/components/game/atoms/ActionButton.d.ts +4 -1
  6. package/dist/components/game/atoms/ComboCounter.d.ts +4 -1
  7. package/dist/components/game/atoms/ControlButton.d.ts +4 -2
  8. package/dist/components/game/atoms/DamageNumber.d.ts +4 -1
  9. package/dist/components/game/atoms/ResourceCounter.d.ts +4 -1
  10. package/dist/components/game/atoms/ScoreDisplay.d.ts +4 -1
  11. package/dist/components/game/atoms/StateIndicator.d.ts +4 -7
  12. package/dist/components/game/atoms/StatusEffect.d.ts +4 -1
  13. package/dist/components/game/atoms/TurnIndicator.d.ts +4 -1
  14. package/dist/components/game/atoms/WaypointMarker.d.ts +4 -1
  15. package/dist/components/game/molecules/EnemyPlate.d.ts +4 -1
  16. package/dist/components/game/molecules/StatBadge.d.ts +4 -1
  17. package/dist/components/game/molecules/three/index.cjs +1428 -346
  18. package/dist/components/game/molecules/three/index.css +0 -5
  19. package/dist/components/game/molecules/three/index.js +1429 -347
  20. package/dist/components/game/organisms/CastleBoard.d.ts +10 -1
  21. package/dist/components/game/organisms/GameBoard3D.d.ts +62 -0
  22. package/dist/components/game/organisms/PlatformerBoard.d.ts +51 -0
  23. package/dist/components/game/organisms/RoguelikeBoard.d.ts +59 -0
  24. package/dist/components/game/organisms/TowerDefenseBoard.d.ts +64 -0
  25. package/dist/components/game/organisms/index.d.ts +4 -0
  26. package/dist/components/game/organisms/puzzles/event-handler/EventHandlerBoard.d.ts +9 -1
  27. package/dist/components/game/organisms/puzzles/state-architect/StateArchitectBoard.d.ts +14 -1
  28. package/dist/components/game/templates/GameCanvas3DBattleTemplate.d.ts +22 -35
  29. package/dist/components/game/templates/GameCanvas3DCastleTemplate.d.ts +23 -23
  30. package/dist/components/game/templates/GameCanvas3DWorldMapTemplate.d.ts +27 -29
  31. package/dist/components/game/templates/PlatformerTemplate.d.ts +26 -0
  32. package/dist/components/game/templates/RoguelikeTemplate.d.ts +23 -0
  33. package/dist/components/game/templates/TowerDefenseTemplate.d.ts +43 -0
  34. package/dist/components/index.cjs +2991 -422
  35. package/dist/components/index.css +504 -0
  36. package/dist/components/index.js +2985 -424
  37. package/dist/docs/index.css +504 -0
  38. package/dist/providers/index.cjs +2981 -426
  39. package/dist/providers/index.css +504 -0
  40. package/dist/providers/index.js +2981 -427
  41. package/dist/runtime/index.cjs +2982 -427
  42. package/dist/runtime/index.css +504 -0
  43. package/dist/runtime/index.js +2982 -428
  44. package/package.json +1 -1
  45. package/tailwind-preset.cjs +1 -0
@@ -0,0 +1,23 @@
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+ import React from 'react';
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+ import type { EventEmit } from '@almadar/core';
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+ import type { TemplateProps } from '../../core/templates/types';
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+ import type { RoguelikeBoardProps } from '../organisms/RoguelikeBoard';
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+ import type { IsometricTile } from '../organisms/types/isometric';
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+ export interface RoguelikeTemplateProps extends TemplateProps {
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+ scale?: number;
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+ unitScale?: number;
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+ tiles?: IsometricTile[];
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+ enemies?: RoguelikeBoardProps['enemies'];
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+ items?: RoguelikeBoardProps['items'];
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+ stairsX?: number;
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+ stairsY?: number;
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+ assetManifest?: RoguelikeBoardProps['assetManifest'];
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+ gameEndEvent?: EventEmit<{
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+ result: string;
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+ }>;
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+ }
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+ export declare function RoguelikeTemplate({ entity, scale, unitScale, tiles, enemies, items, stairsX, stairsY, assetManifest, gameEndEvent, className, }: RoguelikeTemplateProps): React.JSX.Element | null;
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+ export declare namespace RoguelikeTemplate {
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+ var displayName: string;
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+ }
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+ export default RoguelikeTemplate;
@@ -0,0 +1,43 @@
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+ /**
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+ * TowerDefenseTemplate
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+ *
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+ * Thin template wrapper: titled header + TowerDefenseBoard.
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+ * All game state is driven by the entity prop (passed through from the orbital trait).
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+ */
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+ import React from 'react';
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+ import type { TemplateProps } from '../../core/templates/types';
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+ import type { TowerDefenseTile, TowerDefensePathPoint, TowerDefenseTower } from '../organisms/TowerDefenseBoard';
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+ import type { EventEmit } from '@almadar/core';
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+ export interface TowerDefenseTemplateProps extends TemplateProps {
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+ title?: string;
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+ tiles?: TowerDefenseTile[];
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+ path?: TowerDefensePathPoint[];
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+ towers?: TowerDefenseTower[];
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+ gold?: number;
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+ lives?: number;
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+ maxWaves?: number;
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+ towerCost?: number;
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+ towerRange?: number;
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+ towerDamage?: number;
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+ creepsPerWave?: number;
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+ creepBaseHp?: number;
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+ goldPerKill?: number;
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+ scale?: number;
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+ placeTowerEvent?: EventEmit<{
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+ x: number;
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+ y: number;
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+ }>;
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+ startWaveEvent?: EventEmit<{
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+ wave: number;
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+ }>;
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+ playAgainEvent?: EventEmit<Record<string, never>>;
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+ gameEndEvent?: EventEmit<{
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+ result: 'won' | 'lost';
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+ }>;
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+ className?: string;
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+ }
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+ export declare function TowerDefenseTemplate({ entity, title, tiles, path, towers, gold, lives, maxWaves, towerCost, scale, placeTowerEvent, startWaveEvent, playAgainEvent, gameEndEvent, className, }: TowerDefenseTemplateProps): React.JSX.Element;
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+ export declare namespace TowerDefenseTemplate {
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+ var displayName: string;
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+ }
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+ export default TowerDefenseTemplate;