@almadar/ui 5.47.0 → 5.49.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/avl/index.cjs +2998 -443
- package/dist/avl/index.css +504 -0
- package/dist/avl/index.js +2998 -444
- package/dist/components/core/templates/index.d.ts +3 -0
- package/dist/components/game/atoms/ActionButton.d.ts +4 -1
- package/dist/components/game/atoms/ComboCounter.d.ts +4 -1
- package/dist/components/game/atoms/ControlButton.d.ts +4 -2
- package/dist/components/game/atoms/DamageNumber.d.ts +4 -1
- package/dist/components/game/atoms/ResourceCounter.d.ts +4 -1
- package/dist/components/game/atoms/ScoreDisplay.d.ts +4 -1
- package/dist/components/game/atoms/StateIndicator.d.ts +4 -7
- package/dist/components/game/atoms/StatusEffect.d.ts +4 -1
- package/dist/components/game/atoms/TurnIndicator.d.ts +4 -1
- package/dist/components/game/atoms/WaypointMarker.d.ts +4 -1
- package/dist/components/game/molecules/EnemyPlate.d.ts +4 -1
- package/dist/components/game/molecules/StatBadge.d.ts +4 -1
- package/dist/components/game/molecules/three/index.cjs +1428 -346
- package/dist/components/game/molecules/three/index.css +0 -5
- package/dist/components/game/molecules/three/index.js +1429 -347
- package/dist/components/game/organisms/CastleBoard.d.ts +10 -1
- package/dist/components/game/organisms/GameBoard3D.d.ts +62 -0
- package/dist/components/game/organisms/PlatformerBoard.d.ts +51 -0
- package/dist/components/game/organisms/RoguelikeBoard.d.ts +59 -0
- package/dist/components/game/organisms/TowerDefenseBoard.d.ts +64 -0
- package/dist/components/game/organisms/index.d.ts +4 -0
- package/dist/components/game/organisms/puzzles/event-handler/EventHandlerBoard.d.ts +9 -1
- package/dist/components/game/organisms/puzzles/state-architect/StateArchitectBoard.d.ts +14 -1
- package/dist/components/game/templates/GameCanvas3DBattleTemplate.d.ts +22 -35
- package/dist/components/game/templates/GameCanvas3DCastleTemplate.d.ts +23 -23
- package/dist/components/game/templates/GameCanvas3DWorldMapTemplate.d.ts +27 -29
- package/dist/components/game/templates/PlatformerTemplate.d.ts +26 -0
- package/dist/components/game/templates/RoguelikeTemplate.d.ts +23 -0
- package/dist/components/game/templates/TowerDefenseTemplate.d.ts +43 -0
- package/dist/components/index.cjs +2991 -422
- package/dist/components/index.css +504 -0
- package/dist/components/index.js +2985 -424
- package/dist/docs/index.css +504 -0
- package/dist/providers/index.cjs +2981 -426
- package/dist/providers/index.css +504 -0
- package/dist/providers/index.js +2981 -427
- package/dist/runtime/index.cjs +2982 -427
- package/dist/runtime/index.css +504 -0
- package/dist/runtime/index.js +2982 -428
- package/package.json +1 -1
- package/tailwind-preset.cjs +1 -0
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import React from 'react';
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import type { EventEmit } from '@almadar/core';
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import type { TemplateProps } from '../../core/templates/types';
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import type { RoguelikeBoardProps } from '../organisms/RoguelikeBoard';
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import type { IsometricTile } from '../organisms/types/isometric';
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export interface RoguelikeTemplateProps extends TemplateProps {
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scale?: number;
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unitScale?: number;
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tiles?: IsometricTile[];
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enemies?: RoguelikeBoardProps['enemies'];
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items?: RoguelikeBoardProps['items'];
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stairsX?: number;
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stairsY?: number;
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assetManifest?: RoguelikeBoardProps['assetManifest'];
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gameEndEvent?: EventEmit<{
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result: string;
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}>;
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}
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export declare function RoguelikeTemplate({ entity, scale, unitScale, tiles, enemies, items, stairsX, stairsY, assetManifest, gameEndEvent, className, }: RoguelikeTemplateProps): React.JSX.Element | null;
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export declare namespace RoguelikeTemplate {
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var displayName: string;
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}
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export default RoguelikeTemplate;
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/**
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* TowerDefenseTemplate
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*
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* Thin template wrapper: titled header + TowerDefenseBoard.
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* All game state is driven by the entity prop (passed through from the orbital trait).
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*/
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import React from 'react';
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import type { TemplateProps } from '../../core/templates/types';
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import type { TowerDefenseTile, TowerDefensePathPoint, TowerDefenseTower } from '../organisms/TowerDefenseBoard';
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import type { EventEmit } from '@almadar/core';
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export interface TowerDefenseTemplateProps extends TemplateProps {
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title?: string;
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tiles?: TowerDefenseTile[];
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path?: TowerDefensePathPoint[];
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towers?: TowerDefenseTower[];
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gold?: number;
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lives?: number;
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maxWaves?: number;
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towerCost?: number;
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towerRange?: number;
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towerDamage?: number;
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creepsPerWave?: number;
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creepBaseHp?: number;
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goldPerKill?: number;
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scale?: number;
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placeTowerEvent?: EventEmit<{
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x: number;
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y: number;
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}>;
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startWaveEvent?: EventEmit<{
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wave: number;
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}>;
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playAgainEvent?: EventEmit<Record<string, never>>;
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gameEndEvent?: EventEmit<{
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result: 'won' | 'lost';
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}>;
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className?: string;
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}
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export declare function TowerDefenseTemplate({ entity, title, tiles, path, towers, gold, lives, maxWaves, towerCost, scale, placeTowerEvent, startWaveEvent, playAgainEvent, gameEndEvent, className, }: TowerDefenseTemplateProps): React.JSX.Element;
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export declare namespace TowerDefenseTemplate {
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var displayName: string;
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}
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export default TowerDefenseTemplate;
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