@almadar/ui 5.33.0 → 5.34.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/avl/index.cjs +1980 -1398
- package/dist/avl/index.js +921 -339
- package/dist/components/game/molecules/GameCanvas3D.d.ts +6 -5
- package/dist/components/game/molecules/three/hooks/useGameCanvas3DEvents.d.ts +9 -9
- package/dist/components/game/molecules/three/index.cjs +46 -11
- package/dist/components/game/molecules/three/index.js +46 -11
- package/dist/components/game/organisms/types/isometric.d.ts +2 -0
- package/dist/components/index.cjs +1752 -1731
- package/dist/components/index.js +844 -821
- package/dist/providers/index.cjs +1805 -1223
- package/dist/providers/index.js +897 -315
- package/dist/runtime/index.cjs +1845 -1263
- package/dist/runtime/index.js +901 -319
- package/package.json +1 -1
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@@ -17,6 +17,7 @@ import React from 'react';
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import type { EventEmit } from '@almadar/core';
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import * as THREE from 'three';
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import { AssetLoader } from './three/loaders/AssetLoader';
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import { type MinimalMouseEvent } from './three/hooks/useGameCanvas3DEvents';
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import type { IsometricTile, IsometricUnit, IsometricFeature } from '../organisms/types/isometric';
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import './GameCanvas3D.css';
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export type { IsometricTile, IsometricUnit, IsometricFeature };
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@@ -74,15 +75,15 @@ export interface GameCanvas3DProps {
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/** Background color */
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backgroundColor?: string;
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/** Callback when a tile is clicked */
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onTileClick?: (tile: IsometricTile, event:
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onTileClick?: (tile: IsometricTile, event: MinimalMouseEvent) => void;
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/** Callback when a unit is clicked */
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onUnitClick?: (unit: IsometricUnit, event:
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onUnitClick?: (unit: IsometricUnit, event: MinimalMouseEvent) => void;
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/** Callback when a feature is clicked */
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onFeatureClick?: (feature: IsometricFeature, event:
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onFeatureClick?: (feature: IsometricFeature, event: MinimalMouseEvent) => void;
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/** Callback when canvas is clicked (background) */
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onCanvasClick?: (event:
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onCanvasClick?: (event: MinimalMouseEvent) => void;
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/** Callback when mouse moves over a tile */
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onTileHover?: (tile: IsometricTile | null, event:
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onTileHover?: (tile: IsometricTile | null, event: MinimalMouseEvent) => void;
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/** Callback for unit animation state change */
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onUnitAnimation?: (unitId: string, state: string) => void;
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/** Asset loader instance (uses global singleton if not provided) */
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@@ -69,29 +69,29 @@ export interface MinimalMouseEvent {
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}
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export interface UseGameCanvas3DEventsOptions extends GameCanvas3DEventConfig {
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/** Callback for tile clicks (direct) */
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onTileClick?: (tile: IsometricTile, event:
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onTileClick?: (tile: IsometricTile, event: MinimalMouseEvent) => void;
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/** Callback for unit clicks (direct) */
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onUnitClick?: (unit: IsometricUnit, event:
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onUnitClick?: (unit: IsometricUnit, event: MinimalMouseEvent) => void;
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/** Callback for feature clicks (direct) */
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onFeatureClick?: (feature: IsometricFeature, event:
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onFeatureClick?: (feature: IsometricFeature, event: MinimalMouseEvent) => void;
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/** Callback for canvas clicks (direct) */
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onCanvasClick?: (event:
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onCanvasClick?: (event: MinimalMouseEvent) => void;
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/** Callback for tile hover (direct) */
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onTileHover?: (tile: IsometricTile | null, event:
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onTileHover?: (tile: IsometricTile | null, event: MinimalMouseEvent) => void;
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/** Callback for unit animation changes (direct) */
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onUnitAnimation?: (unitId: string, state: string) => void;
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}
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export interface UseGameCanvas3DEventsReturn {
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/** Handle tile click - emits event and calls callback */
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handleTileClick: (tile: IsometricTile, event:
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handleTileClick: (tile: IsometricTile, event: MinimalMouseEvent) => void;
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/** Handle unit click - emits event and calls callback */
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handleUnitClick: (unit: IsometricUnit, event:
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handleUnitClick: (unit: IsometricUnit, event: MinimalMouseEvent) => void;
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/** Handle feature click - emits event and calls callback */
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handleFeatureClick: (feature: IsometricFeature, event:
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handleFeatureClick: (feature: IsometricFeature, event: MinimalMouseEvent) => void;
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/** Handle canvas click - emits event and calls callback */
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handleCanvasClick: (event: MinimalMouseEvent) => void;
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/** Handle tile hover - emits event and calls callback */
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handleTileHover: (tile: IsometricTile | null, event:
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handleTileHover: (tile: IsometricTile | null, event: MinimalMouseEvent) => void;
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/** Handle unit animation - emits event and calls callback */
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handleUnitAnimation: (unitId: string, state: string) => void;
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/** Handle camera change - emits event */
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@@ -2518,6 +2518,28 @@ var GameCanvas3D = React11.forwardRef(
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else if (isAttackTarget) emissive = 4456448;
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else if (isValidMove) emissive = 17408;
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else if (isHovered) emissive = 2236962;
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if (tile.modelUrl) {
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return /* @__PURE__ */ jsxRuntime.jsx(
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"group",
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{
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position,
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onClick: (e) => handleTileClick(tile, e),
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onPointerEnter: (e) => handleTileHover(tile, e),
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onPointerLeave: (e) => handleTileHover(null, e),
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userData: { type: "tile", tileId: tile.id, gridX: tile.x, gridZ: tile.z ?? tile.y },
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children: /* @__PURE__ */ jsxRuntime.jsx(
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ModelLoader,
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{
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url: tile.modelUrl,
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scale: 0.95,
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fallbackGeometry: "box",
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castShadow: true,
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receiveShadow: true
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}
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)
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}
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);
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}
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return /* @__PURE__ */ jsxRuntime.jsxs(
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"mesh",
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{
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@@ -2550,17 +2572,30 @@ var GameCanvas3D = React11.forwardRef(
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/* @__PURE__ */ jsxRuntime.jsx("ringGeometry", { args: [0.4, 0.5, 32] }),
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/* @__PURE__ */ jsxRuntime.jsx("meshBasicMaterial", { color: "#ffff00", transparent: true, opacity: 0.8 })
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] }),
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/*
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/* @__PURE__ */ jsxRuntime.jsx(
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unit.modelUrl ? (
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/* GLB unit model (box fallback while loading / on error) */
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/* @__PURE__ */ jsxRuntime.jsx(
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ModelLoader,
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{
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url: unit.modelUrl,
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scale: 0.5,
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fallbackGeometry: "box",
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castShadow: true
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}
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)
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) : /* @__PURE__ */ jsxRuntime.jsxs(jsxRuntime.Fragment, { children: [
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/* @__PURE__ */ jsxRuntime.jsxs("mesh", { position: [0, 0.3, 0], children: [
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/* @__PURE__ */ jsxRuntime.jsx("cylinderGeometry", { args: [0.3, 0.3, 0.1, 8] }),
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/* @__PURE__ */ jsxRuntime.jsx("meshStandardMaterial", { color })
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] }),
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/* @__PURE__ */ jsxRuntime.jsxs("mesh", { position: [0, 0.6, 0], children: [
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/* @__PURE__ */ jsxRuntime.jsx("capsuleGeometry", { args: [0.2, 0.4, 4, 8] }),
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/* @__PURE__ */ jsxRuntime.jsx("meshStandardMaterial", { color })
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] }),
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/* @__PURE__ */ jsxRuntime.jsxs("mesh", { position: [0, 0.9, 0], children: [
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/* @__PURE__ */ jsxRuntime.jsx("sphereGeometry", { args: [0.12, 8, 8] }),
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/* @__PURE__ */ jsxRuntime.jsx("meshStandardMaterial", { color })
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] })
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] }),
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unit.health !== void 0 && unit.maxHealth !== void 0 && /* @__PURE__ */ jsxRuntime.jsxs("group", { position: [0, 1.2, 0], children: [
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/* @__PURE__ */ jsxRuntime.jsxs("mesh", { position: [-0.25, 0, 0], children: [
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else if (isAttackTarget) emissive = 4456448;
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else if (isValidMove) emissive = 17408;
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else if (isHovered) emissive = 2236962;
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if (tile.modelUrl) {
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return /* @__PURE__ */ jsx(
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"group",
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{
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position,
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onClick: (e) => handleTileClick(tile, e),
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onPointerEnter: (e) => handleTileHover(tile, e),
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onPointerLeave: (e) => handleTileHover(null, e),
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userData: { type: "tile", tileId: tile.id, gridX: tile.x, gridZ: tile.z ?? tile.y },
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children: /* @__PURE__ */ jsx(
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ModelLoader,
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{
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url: tile.modelUrl,
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scale: 0.95,
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fallbackGeometry: "box",
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castShadow: true,
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receiveShadow: true
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}
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)
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}
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}
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return /* @__PURE__ */ jsxs(
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{
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/* @__PURE__ */ jsx("ringGeometry", { args: [0.4, 0.5, 32] }),
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/* @__PURE__ */ jsx("meshBasicMaterial", { color: "#ffff00", transparent: true, opacity: 0.8 })
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] }),
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/*
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/* @__PURE__ */ jsx(
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unit.modelUrl ? (
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/* GLB unit model (box fallback while loading / on error) */
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/* @__PURE__ */ jsx(
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ModelLoader,
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{
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url: unit.modelUrl,
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scale: 0.5,
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fallbackGeometry: "box",
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castShadow: true
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}
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)
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) : /* @__PURE__ */ jsxs(Fragment, { children: [
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/* @__PURE__ */ jsxs("mesh", { position: [0, 0.3, 0], children: [
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/* @__PURE__ */ jsx("cylinderGeometry", { args: [0.3, 0.3, 0.1, 8] }),
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/* @__PURE__ */ jsx("meshStandardMaterial", { color })
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] }),
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/* @__PURE__ */ jsxs("mesh", { position: [0, 0.6, 0], children: [
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/* @__PURE__ */ jsx("capsuleGeometry", { args: [0.2, 0.4, 4, 8] }),
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/* @__PURE__ */ jsx("meshStandardMaterial", { color })
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] }),
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/* @__PURE__ */ jsxs("mesh", { position: [0, 0.9, 0], children: [
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/* @__PURE__ */ jsx("sphereGeometry", { args: [0.12, 8, 8] }),
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/* @__PURE__ */ jsx("meshStandardMaterial", { color })
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] })
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] }),
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unit.health !== void 0 && unit.maxHealth !== void 0 && /* @__PURE__ */ jsxs("group", { position: [0, 1.2, 0], children: [
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/* @__PURE__ */ jsxs("mesh", { position: [-0.25, 0, 0], children: [
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/** Static sprite URL (used when no sprite sheet animation) */
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sprite?: AssetUrl;
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/** 3D model URL (GLB format) for GameCanvas3D — rendered via ModelLoader with box fallback */
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modelUrl?: AssetUrl;
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/** Unit archetype key for sprite resolution */
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unitType?: string;
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/** Hero identifier for sprite sheet lookup */
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