@almadar/ui 5.21.12 → 5.22.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (87) hide show
  1. package/dist/avl/index.cjs +919 -631
  2. package/dist/avl/index.js +919 -631
  3. package/dist/components/core/molecules/CalendarGrid.d.ts +3 -10
  4. package/dist/components/core/molecules/ContentRenderer.d.ts +2 -2
  5. package/dist/components/core/molecules/DataGrid.d.ts +11 -20
  6. package/dist/components/core/molecules/DataList.d.ts +9 -15
  7. package/dist/components/core/molecules/FormSection.d.ts +4 -4
  8. package/dist/components/core/molecules/PositionedCanvas.d.ts +4 -17
  9. package/dist/components/core/molecules/ReplyTree.d.ts +2 -13
  10. package/dist/components/core/molecules/RichBlockEditor.d.ts +3 -6
  11. package/dist/components/core/molecules/SortableList.d.ts +7 -5
  12. package/dist/components/core/molecules/TableView.d.ts +7 -7
  13. package/dist/components/core/molecules/index.d.ts +3 -3
  14. package/dist/components/core/molecules/useDataDnd.d.ts +5 -5
  15. package/dist/components/core/organisms/CardGrid.d.ts +5 -2
  16. package/dist/components/core/organisms/CaseStudyOrganism.d.ts +4 -3
  17. package/dist/components/core/organisms/DataTable.d.ts +4 -2
  18. package/dist/components/core/organisms/DetailPanel.d.ts +6 -6
  19. package/dist/components/core/organisms/FeatureGridOrganism.d.ts +4 -3
  20. package/dist/components/core/organisms/HeroOrganism.d.ts +4 -5
  21. package/dist/components/core/organisms/List.d.ts +5 -2
  22. package/dist/components/core/organisms/MasterDetail.d.ts +4 -2
  23. package/dist/components/core/organisms/MediaGallery.d.ts +4 -2
  24. package/dist/components/core/organisms/ShowcaseOrganism.d.ts +4 -3
  25. package/dist/components/core/organisms/StatCard.d.ts +5 -2
  26. package/dist/components/core/organisms/StepFlowOrganism.d.ts +4 -3
  27. package/dist/components/core/organisms/Timeline.d.ts +2 -2
  28. package/dist/components/core/organisms/book/index.d.ts +1 -1
  29. package/dist/components/core/organisms/book/types.d.ts +28 -48
  30. package/dist/components/core/organisms/index.d.ts +1 -2
  31. package/dist/components/core/organisms/layout/DashboardGrid.d.ts +2 -2
  32. package/dist/components/core/organisms/marketing-types.d.ts +5 -94
  33. package/dist/components/core/organisms/types.d.ts +9 -27
  34. package/dist/components/core/templates/index.d.ts +6 -6
  35. package/dist/components/game/organisms/BattleBoard.d.ts +14 -90
  36. package/dist/components/game/organisms/CastleBoard.d.ts +7 -21
  37. package/dist/components/game/organisms/UncontrolledBattleBoard.d.ts +2 -7
  38. package/dist/components/game/organisms/WorldMapBoard.d.ts +13 -59
  39. package/dist/components/game/organisms/boardEntity.d.ts +44 -0
  40. package/dist/components/game/organisms/hooks/useBattleState.d.ts +7 -7
  41. package/dist/components/game/organisms/index.d.ts +3 -3
  42. package/dist/components/game/organisms/puzzles/builder/BuilderBoard.d.ts +7 -20
  43. package/dist/components/game/organisms/puzzles/builder/index.d.ts +1 -1
  44. package/dist/components/game/organisms/puzzles/classifier/ClassifierBoard.d.ts +7 -20
  45. package/dist/components/game/organisms/puzzles/classifier/index.d.ts +1 -1
  46. package/dist/components/game/organisms/puzzles/debugger/DebuggerBoard.d.ts +6 -22
  47. package/dist/components/game/organisms/puzzles/debugger/index.d.ts +1 -1
  48. package/dist/components/game/organisms/puzzles/event-handler/EventHandlerBoard.d.ts +6 -33
  49. package/dist/components/game/organisms/puzzles/event-handler/ObjectRulePanel.d.ts +3 -21
  50. package/dist/components/game/organisms/puzzles/event-handler/index.d.ts +2 -2
  51. package/dist/components/game/organisms/puzzles/event-handler/puzzleObject.d.ts +21 -0
  52. package/dist/components/game/organisms/puzzles/negotiator/NegotiatorBoard.d.ts +8 -24
  53. package/dist/components/game/organisms/puzzles/negotiator/index.d.ts +1 -1
  54. package/dist/components/game/organisms/puzzles/sequencer/ActionTile.d.ts +2 -2
  55. package/dist/components/game/organisms/puzzles/sequencer/SequencerBoard.d.ts +7 -36
  56. package/dist/components/game/organisms/puzzles/sequencer/index.d.ts +1 -1
  57. package/dist/components/game/organisms/puzzles/simulator/SimulatorBoard.d.ts +6 -25
  58. package/dist/components/game/organisms/puzzles/simulator/index.d.ts +1 -1
  59. package/dist/components/game/organisms/puzzles/state-architect/StateArchitectBoard.d.ts +7 -40
  60. package/dist/components/game/organisms/puzzles/state-architect/VariablePanel.d.ts +3 -9
  61. package/dist/components/game/organisms/puzzles/state-architect/index.d.ts +2 -2
  62. package/dist/components/game/organisms/three/index.cjs +35 -21
  63. package/dist/components/game/organisms/three/index.js +35 -21
  64. package/dist/components/game/templates/BattleTemplate.d.ts +2 -3
  65. package/dist/components/game/templates/CastleTemplate.d.ts +2 -3
  66. package/dist/components/game/templates/GameCanvas3DBattleTemplate.d.ts +1 -16
  67. package/dist/components/game/templates/GameCanvas3DCastleTemplate.d.ts +1 -18
  68. package/dist/components/game/templates/GameCanvas3DWorldMapTemplate.d.ts +1 -14
  69. package/dist/components/game/templates/GameTemplate.d.ts +1 -6
  70. package/dist/components/game/templates/WorldMapTemplate.d.ts +2 -3
  71. package/dist/components/index.cjs +2016 -1668
  72. package/dist/components/index.js +1128 -780
  73. package/dist/components/marketing/organisms/PricingOrganism.d.ts +4 -3
  74. package/dist/components/marketing/organisms/StatsOrganism.d.ts +4 -3
  75. package/dist/components/marketing/organisms/TeamOrganism.d.ts +4 -3
  76. package/dist/components/marketing/organisms/book/BookChapterView.d.ts +5 -2
  77. package/dist/components/marketing/organisms/book/BookTableOfContents.d.ts +3 -2
  78. package/dist/components/marketing/organisms/book/BookViewer.d.ts +4 -4
  79. package/dist/components/marketing/templates/AboutPageTemplate.d.ts +32 -6
  80. package/dist/components/marketing/templates/FeatureDetailPageTemplate.d.ts +14 -4
  81. package/dist/components/marketing/templates/LandingPageTemplate.d.ts +47 -9
  82. package/dist/components/marketing/templates/PricingPageTemplate.d.ts +23 -5
  83. package/dist/providers/index.cjs +912 -624
  84. package/dist/providers/index.js +912 -624
  85. package/dist/runtime/index.cjs +914 -626
  86. package/dist/runtime/index.js +914 -626
  87. package/package.json +2 -2
@@ -3165,13 +3165,18 @@ function GameCanvas3DBattleTemplate({
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  }) {
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  const resolved = entity && typeof entity === "object" && !Array.isArray(entity) ? entity : void 0;
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  if (!resolved) return null;
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+ const tiles = Array.isArray(resolved.tiles) ? resolved.tiles : [];
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+ const units = Array.isArray(resolved.units) ? resolved.units : [];
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+ const features = Array.isArray(resolved.features) ? resolved.features : [];
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+ const currentTurn = resolved.currentTurn;
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+ const round = resolved.round == null ? void 0 : Number(resolved.round);
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  return /* @__PURE__ */ jsxRuntime.jsxs(Box, { className: cn("game-canvas-3d-battle-template", className), children: [
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  /* @__PURE__ */ jsxRuntime.jsx(
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  GameCanvas3D,
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  {
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- tiles: resolved.tiles,
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- units: resolved.units,
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- features: resolved.features,
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+ tiles,
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+ units,
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+ features,
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  cameraMode,
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  showGrid,
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  showCoordinates: false,
@@ -3186,17 +3191,17 @@ function GameCanvas3DBattleTemplate({
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  className: "game-canvas-3d-battle-template__canvas"
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  }
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  ),
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- resolved.currentTurn && /* @__PURE__ */ jsxRuntime.jsxs(
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+ currentTurn && /* @__PURE__ */ jsxRuntime.jsxs(
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  HStack,
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  {
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  gap: "sm",
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  align: "center",
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- className: cn("battle-template__turn-indicator", `battle-template__turn-indicator--${resolved.currentTurn}`),
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+ className: cn("battle-template__turn-indicator", `battle-template__turn-indicator--${currentTurn}`),
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  children: [
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- /* @__PURE__ */ jsxRuntime.jsx(Typography, { variant: "body", className: "turn-indicator__label", children: resolved.currentTurn === "player" ? "Your Turn" : "Enemy's Turn" }),
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- resolved.round && /* @__PURE__ */ jsxRuntime.jsxs(Typography, { variant: "small", className: "turn-indicator__round", children: [
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+ /* @__PURE__ */ jsxRuntime.jsx(Typography, { variant: "body", className: "turn-indicator__label", children: currentTurn === "player" ? "Your Turn" : "Enemy's Turn" }),
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+ round != null && /* @__PURE__ */ jsxRuntime.jsxs(Typography, { variant: "small", className: "turn-indicator__round", children: [
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  "Round ",
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- resolved.round
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+ round
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  ] })
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  ]
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  }
@@ -3223,21 +3228,27 @@ function GameCanvas3DCastleTemplate({
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  }) {
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  const resolved = entity && typeof entity === "object" && !Array.isArray(entity) ? entity : void 0;
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  if (!resolved) return null;
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+ const tiles = Array.isArray(resolved.tiles) ? resolved.tiles : [];
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+ const units = Array.isArray(resolved.units) ? resolved.units : [];
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+ const features = Array.isArray(resolved.features) ? resolved.features : [];
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+ const name = resolved.name == null ? void 0 : String(resolved.name);
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+ const level = resolved.level == null ? void 0 : Number(resolved.level);
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+ const owner = resolved.owner == null ? void 0 : String(resolved.owner);
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  return /* @__PURE__ */ jsxRuntime.jsxs(VStack, { className: cn("game-canvas-3d-castle-template", className), children: [
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- showHeader && resolved.name && /* @__PURE__ */ jsxRuntime.jsxs(HStack, { gap: "md", align: "center", className: "castle-template__header", children: [
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- /* @__PURE__ */ jsxRuntime.jsx(Typography, { variant: "h2", className: "header__name", children: resolved.name }),
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- resolved.level && /* @__PURE__ */ jsxRuntime.jsxs(Typography, { variant: "small", className: "header__level", children: [
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+ showHeader && name && /* @__PURE__ */ jsxRuntime.jsxs(HStack, { gap: "md", align: "center", className: "castle-template__header", children: [
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+ /* @__PURE__ */ jsxRuntime.jsx(Typography, { variant: "h2", className: "header__name", children: name }),
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+ level != null && /* @__PURE__ */ jsxRuntime.jsxs(Typography, { variant: "small", className: "header__level", children: [
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  "Level ",
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- resolved.level
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+ level
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  ] }),
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- resolved.owner && /* @__PURE__ */ jsxRuntime.jsx(Typography, { variant: "small", color: "muted", className: "header__owner", children: resolved.owner })
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+ owner && /* @__PURE__ */ jsxRuntime.jsx(Typography, { variant: "small", color: "muted", className: "header__owner", children: owner })
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  ] }),
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  /* @__PURE__ */ jsxRuntime.jsx(
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  GameCanvas3D,
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  {
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- tiles: resolved.tiles,
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- units: resolved.units,
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- features: resolved.features,
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+ tiles,
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+ units,
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+ features,
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  cameraMode,
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  showGrid,
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  showCoordinates: false,
@@ -3251,10 +3262,10 @@ function GameCanvas3DCastleTemplate({
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  className: "game-canvas-3d-castle-template__canvas"
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  }
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  ),
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- resolved.units.length > 0 && /* @__PURE__ */ jsxRuntime.jsxs(HStack, { gap: "sm", align: "center", className: "castle-template__garrison-info", children: [
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+ units.length > 0 && /* @__PURE__ */ jsxRuntime.jsxs(HStack, { gap: "sm", align: "center", className: "castle-template__garrison-info", children: [
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  /* @__PURE__ */ jsxRuntime.jsx(Typography, { variant: "small", className: "garrison-info__label", children: "Garrison:" }),
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  /* @__PURE__ */ jsxRuntime.jsxs(Typography, { variant: "small", weight: "bold", className: "garrison-info__count", children: [
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- resolved.units.length,
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+ units.length,
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  " units"
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  ] })
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  ] })
@@ -3282,12 +3293,15 @@ function GameCanvas3DWorldMapTemplate({
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  }) {
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  const resolved = entity && typeof entity === "object" && !Array.isArray(entity) ? entity : void 0;
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  if (!resolved) return null;
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+ const tiles = Array.isArray(resolved.tiles) ? resolved.tiles : [];
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+ const units = Array.isArray(resolved.units) ? resolved.units : [];
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+ const features = Array.isArray(resolved.features) ? resolved.features : [];
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  return /* @__PURE__ */ jsxRuntime.jsx(
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  GameCanvas3D,
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  {
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- tiles: resolved.tiles,
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- units: resolved.units,
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- features: resolved.features,
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+ tiles,
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+ units,
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+ features,
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  cameraMode,
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  showGrid,
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  showCoordinates,
@@ -3141,13 +3141,18 @@ function GameCanvas3DBattleTemplate({
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  }) {
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  const resolved = entity && typeof entity === "object" && !Array.isArray(entity) ? entity : void 0;
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  if (!resolved) return null;
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+ const tiles = Array.isArray(resolved.tiles) ? resolved.tiles : [];
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+ const units = Array.isArray(resolved.units) ? resolved.units : [];
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+ const features = Array.isArray(resolved.features) ? resolved.features : [];
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+ const currentTurn = resolved.currentTurn;
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+ const round = resolved.round == null ? void 0 : Number(resolved.round);
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  return /* @__PURE__ */ jsxs(Box, { className: cn("game-canvas-3d-battle-template", className), children: [
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  /* @__PURE__ */ jsx(
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  GameCanvas3D,
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  {
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- tiles: resolved.tiles,
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- units: resolved.units,
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- features: resolved.features,
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+ tiles,
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+ units,
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+ features,
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  cameraMode,
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  showGrid,
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  showCoordinates: false,
@@ -3162,17 +3167,17 @@ function GameCanvas3DBattleTemplate({
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  className: "game-canvas-3d-battle-template__canvas"
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  }
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  ),
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- resolved.currentTurn && /* @__PURE__ */ jsxs(
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+ currentTurn && /* @__PURE__ */ jsxs(
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  HStack,
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  {
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  gap: "sm",
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  align: "center",
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- className: cn("battle-template__turn-indicator", `battle-template__turn-indicator--${resolved.currentTurn}`),
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+ className: cn("battle-template__turn-indicator", `battle-template__turn-indicator--${currentTurn}`),
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  children: [
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- /* @__PURE__ */ jsx(Typography, { variant: "body", className: "turn-indicator__label", children: resolved.currentTurn === "player" ? "Your Turn" : "Enemy's Turn" }),
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- resolved.round && /* @__PURE__ */ jsxs(Typography, { variant: "small", className: "turn-indicator__round", children: [
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+ /* @__PURE__ */ jsx(Typography, { variant: "body", className: "turn-indicator__label", children: currentTurn === "player" ? "Your Turn" : "Enemy's Turn" }),
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+ round != null && /* @__PURE__ */ jsxs(Typography, { variant: "small", className: "turn-indicator__round", children: [
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  "Round ",
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- resolved.round
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+ round
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  ] })
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  ]
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  }
@@ -3199,21 +3204,27 @@ function GameCanvas3DCastleTemplate({
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  }) {
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  const resolved = entity && typeof entity === "object" && !Array.isArray(entity) ? entity : void 0;
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  if (!resolved) return null;
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+ const tiles = Array.isArray(resolved.tiles) ? resolved.tiles : [];
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+ const units = Array.isArray(resolved.units) ? resolved.units : [];
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+ const features = Array.isArray(resolved.features) ? resolved.features : [];
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+ const name = resolved.name == null ? void 0 : String(resolved.name);
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+ const level = resolved.level == null ? void 0 : Number(resolved.level);
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+ const owner = resolved.owner == null ? void 0 : String(resolved.owner);
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  return /* @__PURE__ */ jsxs(VStack, { className: cn("game-canvas-3d-castle-template", className), children: [
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- showHeader && resolved.name && /* @__PURE__ */ jsxs(HStack, { gap: "md", align: "center", className: "castle-template__header", children: [
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- /* @__PURE__ */ jsx(Typography, { variant: "h2", className: "header__name", children: resolved.name }),
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- resolved.level && /* @__PURE__ */ jsxs(Typography, { variant: "small", className: "header__level", children: [
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+ showHeader && name && /* @__PURE__ */ jsxs(HStack, { gap: "md", align: "center", className: "castle-template__header", children: [
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+ /* @__PURE__ */ jsx(Typography, { variant: "h2", className: "header__name", children: name }),
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+ level != null && /* @__PURE__ */ jsxs(Typography, { variant: "small", className: "header__level", children: [
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  "Level ",
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- resolved.level
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+ level
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  ] }),
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- resolved.owner && /* @__PURE__ */ jsx(Typography, { variant: "small", color: "muted", className: "header__owner", children: resolved.owner })
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+ owner && /* @__PURE__ */ jsx(Typography, { variant: "small", color: "muted", className: "header__owner", children: owner })
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  ] }),
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  /* @__PURE__ */ jsx(
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  GameCanvas3D,
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  {
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- tiles: resolved.tiles,
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- units: resolved.units,
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- features: resolved.features,
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+ tiles,
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+ units,
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+ features,
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  cameraMode,
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  showGrid,
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  showCoordinates: false,
@@ -3227,10 +3238,10 @@ function GameCanvas3DCastleTemplate({
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  className: "game-canvas-3d-castle-template__canvas"
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  }
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  ),
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- resolved.units.length > 0 && /* @__PURE__ */ jsxs(HStack, { gap: "sm", align: "center", className: "castle-template__garrison-info", children: [
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+ units.length > 0 && /* @__PURE__ */ jsxs(HStack, { gap: "sm", align: "center", className: "castle-template__garrison-info", children: [
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  /* @__PURE__ */ jsx(Typography, { variant: "small", className: "garrison-info__label", children: "Garrison:" }),
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  /* @__PURE__ */ jsxs(Typography, { variant: "small", weight: "bold", className: "garrison-info__count", children: [
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- resolved.units.length,
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+ units.length,
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  " units"
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  ] })
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  ] })
@@ -3258,12 +3269,15 @@ function GameCanvas3DWorldMapTemplate({
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  }) {
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  const resolved = entity && typeof entity === "object" && !Array.isArray(entity) ? entity : void 0;
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  if (!resolved) return null;
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+ const tiles = Array.isArray(resolved.tiles) ? resolved.tiles : [];
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+ const units = Array.isArray(resolved.units) ? resolved.units : [];
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+ const features = Array.isArray(resolved.features) ? resolved.features : [];
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  return /* @__PURE__ */ jsx(
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  GameCanvas3D,
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  {
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- tiles: resolved.tiles,
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- units: resolved.units,
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- features: resolved.features,
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+ tiles,
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+ units,
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+ features,
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  cameraMode,
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  showGrid,
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  showCoordinates,
@@ -10,9 +10,8 @@
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  */
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  import React from 'react';
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  import type { TemplateProps } from '../../core/templates/types';
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- import type { BattleEntity } from '../organisms/BattleBoard';
14
- export type { BattleEntity, BattlePhase, BattleUnit, BattleTile, BattleSlotContext, } from '../organisms/BattleBoard';
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- export interface BattleTemplateProps extends TemplateProps<BattleEntity> {
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+ export type { BattlePhase, BattleSlotContext, } from '../organisms/BattleBoard';
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+ export interface BattleTemplateProps extends TemplateProps {
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  /** Canvas render scale */
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  scale?: number;
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  /** Unit draw-size multiplier */
@@ -10,9 +10,8 @@
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  */
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  import React from 'react';
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  import type { TemplateProps } from '../../core/templates/types';
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- import type { CastleEntity } from '../organisms/CastleBoard';
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- export type { CastleEntity, CastleSlotContext, } from '../organisms/CastleBoard';
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- export interface CastleTemplateProps extends TemplateProps<CastleEntity> {
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+ export type { CastleSlotContext } from '../organisms/CastleBoard';
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+ export interface CastleTemplateProps extends TemplateProps {
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  /** Canvas render scale */
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  scale?: number;
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  }
@@ -19,23 +19,8 @@
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  * @packageDocumentation
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  */
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  import React from 'react';
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- import type { IsometricTile, IsometricUnit, IsometricFeature } from '../organisms/types/isometric';
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  import type { TemplateProps } from '../../core/templates/types';
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- export interface Battle3DEntity {
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- /** Battlefield tiles */
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- tiles: IsometricTile[];
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- /** Combatants */
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- units: IsometricUnit[];
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- /** Battlefield features (cover, obstacles) */
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- features: IsometricFeature[];
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- /** Current turn (player/enemy) */
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- currentTurn?: 'player' | 'enemy';
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- /** Round number */
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- round?: number;
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- /** Entity ID */
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- id: string;
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- }
38
- export interface GameCanvas3DBattleTemplateProps extends TemplateProps<Battle3DEntity> {
23
+ export interface GameCanvas3DBattleTemplateProps extends TemplateProps {
39
24
  /** 3D camera mode - defaults to perspective for dramatic effect */
40
25
  cameraMode?: 'isometric' | 'perspective' | 'top-down';
41
26
  /** Show grid helper */
@@ -18,25 +18,8 @@
18
18
  * @packageDocumentation
19
19
  */
20
20
  import React from 'react';
21
- import type { IsometricTile, IsometricUnit, IsometricFeature } from '../organisms/types/isometric';
22
21
  import type { TemplateProps } from '../../core/templates/types';
23
- export interface Castle3DEntity {
24
- /** Castle grounds tiles */
25
- tiles: IsometricTile[];
26
- /** Garrisoned units */
27
- units: IsometricUnit[];
28
- /** Buildings and structures */
29
- features: IsometricFeature[];
30
- /** Castle name */
31
- name?: string;
32
- /** Castle level */
33
- level?: number;
34
- /** Owner faction */
35
- owner?: string;
36
- /** Entity ID */
37
- id: string;
38
- }
39
- export interface GameCanvas3DCastleTemplateProps extends TemplateProps<Castle3DEntity> {
22
+ export interface GameCanvas3DCastleTemplateProps extends TemplateProps {
40
23
  /** 3D camera mode */
41
24
  cameraMode?: 'isometric' | 'perspective' | 'top-down';
42
25
  /** Show grid helper */
@@ -19,21 +19,8 @@
19
19
  * @packageDocumentation
20
20
  */
21
21
  import React from 'react';
22
- import type { IsometricTile, IsometricUnit, IsometricFeature } from '../organisms/types/isometric';
23
22
  import type { TemplateProps } from '../../core/templates/types';
24
- export interface WorldMap3DEntity {
25
- /** Map tiles */
26
- tiles: IsometricTile[];
27
- /** Units on the map */
28
- units: IsometricUnit[];
29
- /** Map features (castles, resources, etc.) */
30
- features: IsometricFeature[];
31
- /** Entity ID */
32
- id: string;
33
- /** Entity name */
34
- name?: string;
35
- }
36
- export interface GameCanvas3DWorldMapTemplateProps extends TemplateProps<WorldMap3DEntity> {
23
+ export interface GameCanvas3DWorldMapTemplateProps extends TemplateProps {
37
24
  /** 3D camera mode */
38
25
  cameraMode?: 'isometric' | 'perspective' | 'top-down';
39
26
  /** Show grid helper */
@@ -7,17 +7,13 @@
7
7
  */
8
8
  import React from "react";
9
9
  import type { TemplateProps } from "../../core/templates/types";
10
- interface GameEntity {
11
- id: string;
12
- title?: string;
13
- }
14
10
  export interface GameControls {
15
11
  onPlay?: () => void;
16
12
  onPause?: () => void;
17
13
  onReset?: () => void;
18
14
  isPlaying?: boolean;
19
15
  }
20
- export interface GameTemplateProps extends TemplateProps<GameEntity> {
16
+ export interface GameTemplateProps extends TemplateProps {
21
17
  /** Title of the game */
22
18
  title?: string;
23
19
  /** The main game canvas or content */
@@ -34,4 +30,3 @@ export interface GameTemplateProps extends TemplateProps<GameEntity> {
34
30
  className?: string;
35
31
  }
36
32
  export declare const GameTemplate: React.FC<GameTemplateProps>;
37
- export {};
@@ -10,9 +10,8 @@
10
10
  */
11
11
  import React from 'react';
12
12
  import type { TemplateProps } from '../../core/templates/types';
13
- import type { WorldMapEntity } from '../organisms/WorldMapBoard';
14
- export type { WorldMapEntity, MapHero, MapHex, WorldMapSlotContext, } from '../organisms/WorldMapBoard';
15
- export interface WorldMapTemplateProps extends TemplateProps<WorldMapEntity> {
13
+ export type { WorldMapSlotContext } from '../organisms/WorldMapBoard';
14
+ export interface WorldMapTemplateProps extends TemplateProps {
16
15
  /** Canvas render scale */
17
16
  scale?: number;
18
17
  /** Unit draw-size multiplier */