@almadar/ui 5.17.0 → 5.17.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/avl/index.cjs +181 -153
- package/dist/avl/index.js +181 -153
- package/dist/components/atoms/Avatar.d.ts +4 -2
- package/dist/components/atoms/ConditionalWrapper.d.ts +2 -2
- package/dist/components/atoms/Icon.d.ts +6 -2
- package/dist/components/atoms/Input.d.ts +3 -2
- package/dist/components/atoms/LawReferenceTooltip.d.ts +2 -2
- package/dist/components/atoms/types.d.ts +10 -10
- package/dist/components/index.cjs +181 -153
- package/dist/components/index.js +181 -153
- package/dist/components/molecules/OptionConstraintGroup.d.ts +5 -3
- package/dist/components/molecules/ViolationAlert.d.ts +2 -2
- package/dist/components/molecules/game/CraftingRecipe.d.ts +4 -4
- package/dist/components/molecules/game/DialogueBox.d.ts +2 -2
- package/dist/components/organisms/ComponentPatterns.d.ts +2 -1
- package/dist/components/organisms/CustomPattern.d.ts +2 -1
- package/dist/components/organisms/DataTable.d.ts +1 -1
- package/dist/components/organisms/Form.d.ts +3 -3
- package/dist/components/organisms/LayoutPatterns.d.ts +4 -3
- package/dist/components/organisms/StateMachineView.d.ts +6 -3
- package/dist/components/organisms/book/types.d.ts +2 -2
- package/dist/components/organisms/game/CastleBoard.d.ts +4 -3
- package/dist/components/organisms/game/TraitStateViewer.d.ts +4 -4
- package/dist/components/organisms/game/UncontrolledBattleBoard.d.ts +9 -4
- package/dist/components/organisms/game/WorldMapBoard.d.ts +5 -4
- package/dist/components/organisms/game/puzzles/builder/BuilderBoard.d.ts +3 -3
- package/dist/components/organisms/game/puzzles/classifier/ClassifierBoard.d.ts +3 -3
- package/dist/components/organisms/game/puzzles/debugger/DebuggerBoard.d.ts +3 -3
- package/dist/components/organisms/game/puzzles/event-handler/EventHandlerBoard.d.ts +7 -4
- package/dist/components/organisms/game/puzzles/event-handler/ObjectRulePanel.d.ts +2 -2
- package/dist/components/organisms/game/puzzles/negotiator/NegotiatorBoard.d.ts +3 -3
- package/dist/components/organisms/game/puzzles/sequencer/SequencerBoard.d.ts +5 -4
- package/dist/components/organisms/game/puzzles/simulator/SimulatorBoard.d.ts +3 -3
- package/dist/components/organisms/game/puzzles/state-architect/StateArchitectBoard.d.ts +5 -4
- package/dist/components/templates/GenericAppTemplate.d.ts +1 -7
- package/dist/components/templates/types.d.ts +14 -6
- package/dist/docs/index.cjs +60 -22
- package/dist/docs/index.d.cts +9 -4
- package/dist/docs/index.js +58 -20
- package/dist/marketing/index.cjs +61 -23
- package/dist/marketing/index.d.cts +10 -6
- package/dist/marketing/index.js +58 -20
- package/dist/providers/index.cjs +181 -153
- package/dist/providers/index.js +181 -153
- package/dist/runtime/index.cjs +181 -153
- package/dist/runtime/index.js +181 -153
- package/package.json +1 -1
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@@ -27,9 +27,11 @@ export interface AvatarProps {
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*/
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initials?: string;
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/**
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* Icon to display when no image or initials
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* Icon to display when no image or initials. Accepts a Lucide component
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* directly, or a canonical kebab-case icon name string (resolved via
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* `resolveIcon`) so trait/factory authors can pass an icon by name.
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*/
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icon?: LucideIcon;
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icon?: LucideIcon | string;
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/**
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* Size of the avatar
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* @default 'md'
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@@ -9,12 +9,12 @@ import { type SExpr } from '@almadar/evaluator';
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/**
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* Context for conditional evaluation
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*/
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export
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export type ConditionalContext = {
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formValues: Record<string, unknown>;
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globalVariables: Record<string, unknown>;
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localVariables?: Record<string, unknown>;
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entity?: Record<string, unknown>;
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}
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};
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export interface ConditionalWrapperProps {
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/** The S-expression condition to evaluate */
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condition?: SExpr;
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@@ -22,8 +22,12 @@ export type IconAnimation = 'spin' | 'pulse' | 'none';
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*/
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export declare function resolveIcon(name: string): LucideIcon;
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export interface IconProps {
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/**
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/**
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* Lucide icon component (preferred for type-safe usage), OR a canonical
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* kebab-case icon name string — a string is treated exactly like `name` so
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* trait/factory authors can pass an icon by name through the `icon` prop.
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*/
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icon?: LucideIcon | string;
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/** Icon name as string (resolved from iconMap) */
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name?: string;
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/** Size of the icon */
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@@ -21,8 +21,9 @@ export interface InputProps extends Omit<React.InputHTMLAttributes<HTMLInputElem
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error?: string;
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leftIcon?: React.ReactNode;
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rightIcon?: React.ReactNode;
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/** Lucide icon component for left side (convenience prop)
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/** Lucide icon component for left side (convenience prop), or a canonical
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* kebab-case icon name string (resolved via `resolveIcon`). */
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icon?: LucideIcon | string;
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/** Show clear button when input has value */
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clearable?: boolean;
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/** Callback when clear button is clicked */
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/**
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* Law reference definition
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*/
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export
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export type LawReference = {
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/** Law identifier (e.g., "VVO", "TPED") */
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law: string;
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/** Full name of the law */
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clause?: string;
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/** Optional link to full law text */
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link?: string;
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}
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};
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export interface LawReferenceTooltipProps {
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/** The law reference to display */
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reference: LawReference;
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* so existing call sites passing an `Error` keep working — this just gives the
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* pattern extractor a readable field schema instead of the opaque `Error` global.
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*/
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export
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export type UiError = {
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message: string;
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name?: string;
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code?: string;
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stack?: string;
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}
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};
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/**
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* A labelled link/CTA used by marketing molecules (HeroSection, CTABanner,
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* PricingCard) for their primary/secondary call-to-action props.
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*/
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export
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export type LinkAction = {
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label: string;
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href: string;
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}
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};
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/** An image with its required alt text. */
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export
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export type ImageSource = {
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src: string;
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alt: string;
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}
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};
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/** A 2D point in canvas/layout coordinates. */
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export
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export type Point = {
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x: number;
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y: number;
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}
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};
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/** A 2D rectangle in canvas coordinates (`w`/`h` = width/height). */
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export
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export type Rect = {
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x: number;
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y: number;
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w: number;
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h: number;
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}
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};
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