@almadar/ui 5.141.0 → 5.142.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,179 +1,12 @@
1
+ import { C as CanvasPointLightConfig, I as IsometricTile, a as IsometricUnit, b as IsometricFeature, A as ApplicationLevelData, O as OrbitalLevelData, T as TraitLevelData, c as TransitionLevelData } from '../../../avl-schema-parser-DAs12kxP.js';
2
+ export { d as Canvas3DHost, e as Canvas3DHostHandle, f as Canvas3DHostProps, d as GameCanvas3D, U as UnitAnimationState } from '../../../avl-schema-parser-DAs12kxP.js';
1
3
  import * as React$1 from 'react';
2
4
  import React__default, { Component, ReactNode, ErrorInfo } from 'react';
3
- import { ScenePos, EventEmit, JsonObject, OrbitalSchema } from '@almadar/core';
4
5
  import * as THREE from 'three';
5
6
  import { QuadraticBezierCurve3 } from 'three';
6
- import { D as DrawableNode } from '../../../paintDispatch-BQn5Lyx1.js';
7
7
  import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
8
- import { I as IsometricTile, a as IsometricUnit, b as IsometricFeature, A as ApplicationLevelData, O as OrbitalLevelData, T as TraitLevelData, c as TransitionLevelData } from '../../../avl-schema-parser-B8Onmfsu.js';
9
- export { U as UnitAnimationState } from '../../../avl-schema-parser-B8Onmfsu.js';
10
-
11
- /**
12
- * Canvas3DHost — the thin 3D draw-host: the `canvas` host's 3D painter backend
13
- * (the R3F "vessel" behind the neutral drawables), the exact 3D analogue of the
14
- * 2D `Painter2D` seam. Reached only via the lazy `@almadar/ui/.../game/three`
15
- * subpath so three.js never enters a 2D bundle.
16
- *
17
- * The 3D twin of Canvas2D: the board authors a `drawables` list (the neutral
18
- * `draw-*` children) and this host maps each descriptor through `Drawable3D` to a
19
- * three.js mesh (a raw descriptor NEVER reaches `<group>{children}` — R3F throws).
20
- * It owns NO game data — tiles, units, features, selection, health bars and labels
21
- * are all `draw-*` children composed in `.lolo`, not props here. Only view state
22
- * (camera, error boundary) is local.
23
- *
24
- * Camera: `isometric`/`perspective`/`top-down` frame the scene bounds (derived from
25
- * the drawn descriptors); `follow`/`chase` track the neutral core `Camera.target`
26
- * (forwarded as `followTarget`), falling back to the scene centre.
27
- *
28
- * Interaction: keyboard maps to semantic events (device-agnostic input). Pointer
29
- * click/hover on neutral drawables needs a per-entity id + a scene-space raycast
30
- * the descriptors don't yet carry — that hit-test is a tracked fork
31
- * (docs/Almadar_Std_Game_V2_PLAN.md); the click/hover event props are accepted but
32
- * not yet emitted from a raycast.
33
- *
34
- * @packageDocumentation
35
- */
36
-
37
- /** Camera mode for 3D view.
38
- * - `follow` tracks `followTarget` (the neutral `Camera.target`) from a fixed offset.
39
- * - `chase` sits behind + above the target. */
40
- type CameraMode$2 = 'isometric' | 'perspective' | 'top-down' | 'follow' | 'chase';
41
- /** Map orientation */
42
- type MapOrientation = 'standard' | 'rotated';
43
- /** Overlay control */
44
- type OverlayControl = 'default' | 'hidden' | 'minimap';
45
- /** Props for GameCanvas3D component */
46
- interface Canvas3DHostProps {
47
- /** Additional CSS classes */
48
- className?: string;
49
- /** Children to render inside the 3D canvas (e.g., physics objects, custom meshes) */
50
- children?: React__default.ReactNode;
51
- /** Neutral drawable descriptors — the same `children` vocabulary as Canvas2D. The
52
- * host maps each through `Drawable3D` to a mesh. */
53
- drawables?: DrawableNode[];
54
- /** Loading state indicator */
55
- isLoading?: boolean;
56
- /** Error state */
57
- error?: string | null;
58
- /** Fog of war data (accepted for API parity; presentation-only). */
59
- fogOfWar?: boolean[][];
60
- /** Map orientation (data attribute). */
61
- orientation?: MapOrientation;
62
- /** Camera mode */
63
- cameraMode?: CameraMode$2;
64
- /** Follow-camera target in scene space (the neutral core `Camera.target`). */
65
- followTarget?: ScenePos;
66
- /** Show grid */
67
- showGrid?: boolean;
68
- /** Show coordinates overlay (accepted for API parity). */
69
- showCoordinates?: boolean;
70
- /** Show tile information (accepted for API parity). */
71
- showTileInfo?: boolean;
72
- /** Overlay control mode (data attribute). */
73
- overlay?: OverlayControl;
74
- /** Enable shadows */
75
- shadows?: boolean;
76
- /** Background color */
77
- backgroundColor?: string;
78
- /** Declarative event: tile click. Emitted from a ground-plane raycast → scene cell
79
- * `{ x, z }` (the FSM validates the cell). `tileId` is optional — the neutral host
80
- * has no per-tile id, and the board FSMs key off the coordinate. */
81
- tileClickEvent?: EventEmit<{
82
- x: number;
83
- z: number;
84
- tileId?: string;
85
- type?: string;
86
- terrain?: string;
87
- elevation?: number;
88
- }>;
89
- /** Declarative event: unit click. Emitted `{ unitId, x, z }` when the raycast lands on a
90
- * cell whose descriptor carries an `id` (a tagged unit sprite). */
91
- unitClickEvent?: EventEmit<{
92
- unitId: string;
93
- x: number;
94
- z: number;
95
- unitType?: string;
96
- name?: string;
97
- team?: string;
98
- faction?: string;
99
- health?: number;
100
- maxHealth?: number;
101
- }>;
102
- /** Declarative event: feature click. Accepted; not yet emitted (see `tileClickEvent`). */
103
- featureClickEvent?: EventEmit<{
104
- featureId: string;
105
- x: number;
106
- z: number;
107
- type?: string;
108
- elevation?: number;
109
- }>;
110
- /** Declarative event: canvas (background) click. */
111
- canvasClickEvent?: EventEmit<{
112
- clientX: number;
113
- clientY: number;
114
- button: number;
115
- }>;
116
- /** Declarative event: tile hover. Accepted; not yet emitted (see `tileClickEvent`). */
117
- tileHoverEvent?: EventEmit<{
118
- tileId: string;
119
- x: number;
120
- z: number;
121
- type?: string;
122
- }>;
123
- /** Declarative event: tile leave. */
124
- tileLeaveEvent?: EventEmit<Record<string, never>>;
125
- /** Declarative event: unit animation. */
126
- unitAnimationEvent?: EventEmit<{
127
- unitId: string;
128
- state: string;
129
- timestamp: number;
130
- }>;
131
- /** Declarative event: camera change. */
132
- cameraChangeEvent?: EventEmit<{
133
- position: {
134
- x: number;
135
- y: number;
136
- z: number;
137
- };
138
- timestamp: number;
139
- }>;
140
- /** Loading message */
141
- loadingMessage?: string;
142
- /** Unit draw-size multiplier (accepted for API parity; sizing is drawable-authored). */
143
- unitScale?: number;
144
- /** Board zoom (accepted for API parity; 3D zoom is camera-driven, not group-scaled). */
145
- scale?: number;
146
- /** Maps a keydown `e.code` → the board's SEMANTIC event (device-agnostic input). */
147
- keyMap?: Record<string, string>;
148
- /** Maps a keyup `e.code` → the board's SEMANTIC event. */
149
- keyUpMap?: Record<string, string>;
150
- /** Side-view world size in pixels (accepted for API parity). */
151
- worldWidth?: number;
152
- /** Side-view world size in pixels (accepted for API parity). */
153
- worldHeight?: number;
154
- /** Pixel→world-unit divisor for pixel-authored (side-view) scenes: world size =
155
- * scene size ÷ `pixelsPerUnit`. Omitted → 1 world unit per scene unit (grid boards). */
156
- pixelsPerUnit?: number;
157
- /** Perspective field of view in degrees — the neutral `Camera.fov`. Default 45. */
158
- fov?: number;
159
- }
160
- /** Imperative handle for GameCanvas3D */
161
- interface Canvas3DHostHandle {
162
- /** Get current camera position */
163
- getCameraPosition: () => THREE.Vector3 | null;
164
- /** Set camera position */
165
- setCameraPosition: (x: number, y: number, z: number) => void;
166
- /** Look at a specific point */
167
- lookAt: (x: number, y: number, z: number) => void;
168
- /** Reset camera to default position */
169
- resetCamera: () => void;
170
- /** Take a screenshot */
171
- screenshot: () => string | null;
172
- }
173
- /**
174
- * Canvas3DHost — thin 3D draw-host. Walks `drawables` through `Drawable3D`.
175
- */
176
- declare const Canvas3DHost: React__default.ForwardRefExoticComponent<Canvas3DHostProps & React__default.RefAttributes<Canvas3DHostHandle>>;
8
+ import { JsonObject, EventEmit, OrbitalSchema } from '@almadar/core';
9
+ import '../../../paintDispatch-BQn5Lyx1.js';
177
10
 
178
11
  /**
179
12
  * Scene3D
@@ -291,6 +124,14 @@ interface Lighting3DProps {
291
124
  directionalColor?: string;
292
125
  /** Directional light position */
293
126
  directionalPosition?: [number, number, number];
127
+ /** Hemisphere (sky/ground) light intensity */
128
+ hemisphereIntensity?: number;
129
+ /** Hemisphere sky color */
130
+ hemisphereColor?: string;
131
+ /** Hemisphere ground color */
132
+ hemisphereGroundColor?: string;
133
+ /** Additional point lights, authored as data */
134
+ points?: CanvasPointLightConfig[];
294
135
  /** Enable shadows */
295
136
  shadows?: boolean;
296
137
  /** Shadow map size */
@@ -324,7 +165,7 @@ interface Lighting3DProps {
324
165
  * </Canvas>
325
166
  * ```
326
167
  */
327
- declare function Lighting3D({ ambientIntensity, ambientColor, directionalIntensity, directionalColor, directionalPosition, shadows, shadowMapSize, shadowCameraSize, shadowBias, shadowNormalBias, shadowCameraNear, shadowCameraFar, showHelpers, }: Lighting3DProps): React__default.JSX.Element;
168
+ declare function Lighting3D({ ambientIntensity, ambientColor, directionalIntensity, directionalColor, directionalPosition, hemisphereIntensity, hemisphereColor, hemisphereGroundColor, points, shadows, shadowMapSize, shadowCameraSize, shadowBias, shadowNormalBias, shadowCameraNear, shadowCameraFar, showHelpers, }: Lighting3DProps): React__default.JSX.Element;
328
169
 
329
170
  /**
330
171
  * Canvas3DLoadingState
@@ -1485,4 +1326,4 @@ declare const CAMERA_POSITIONS: {
1485
1326
  };
1486
1327
  };
1487
1328
 
1488
- export { AVL_3D_COLORS, AssetLoader, type AssetLoadingState, Avl3DApplicationScene, type Avl3DApplicationSceneProps, type Avl3DConfig, Avl3DContext, Avl3DEffects, type Avl3DEffectsProps, type Avl3DModelOverrides, Avl3DOrbitalScene, type Avl3DOrbitalSceneProps, Avl3DTraitScene, type Avl3DTraitSceneProps, Avl3DTransitionScene, type Avl3DTransitionSceneProps, Avl3DViewer, type Avl3DViewerProps, CAMERA_POSITIONS, Camera3D, type Camera3DHandle, type Camera3DProps, type CameraMode$1 as CameraMode, Canvas3DErrorBoundary, type Canvas3DErrorBoundaryProps, type Canvas3DErrorBoundaryState, Canvas3DHost, type Canvas3DHostHandle, type Canvas3DHostProps, Canvas3DLoadingState, type Canvas3DLoadingStateProps, type CullingOptions, Canvas3DHost as GameCanvas3D, type GameCanvas3DEventConfig, type Grid3DConfig, type GridCoordinate, type GridHit, type LODConfig, type LODLevel, Lighting3D, type Lighting3DProps, type LoadedModel, ModelLoader, type ModelLoaderProps, type NodeType, type Position3D, type RaycastHit, Scene3D, type Scene3DProps, type SceneGraphNode, SpatialHashGrid, type UseAssetLoaderOptions, type UseAssetLoaderReturn, type UseGameCanvas3DEventsOptions, type UseGameCanvas3DEventsReturn, type UseRaycasterOptions, type UseRaycasterReturn, type UseSceneGraphReturn, type UseThreeOptions, type UseThreeReturn, arcCurve3D, assetLoader, calculateLODLevel, createGridHighlight, cullInstancedMesh, fibonacciSpherePositions, filterByFrustum, getCellsInRadius, getNeighbors, getVisibleIndices, goldenSpiralPositions, gridDistance, gridManhattanDistance, gridToWorld, isInBounds, isInFrustum, normalizeMouseCoordinates, orbitRingPositions, raycastToObjects, raycastToPlane, selfLoopCurve3D, treeLayout3D, updateInstanceLOD, useAssetLoader, useAvl3DConfig, useGameCanvas3DEvents, useRaycaster, useSceneGraph, useThree, worldToGrid };
1329
+ export { AVL_3D_COLORS, AssetLoader, type AssetLoadingState, Avl3DApplicationScene, type Avl3DApplicationSceneProps, type Avl3DConfig, Avl3DContext, Avl3DEffects, type Avl3DEffectsProps, type Avl3DModelOverrides, Avl3DOrbitalScene, type Avl3DOrbitalSceneProps, Avl3DTraitScene, type Avl3DTraitSceneProps, Avl3DTransitionScene, type Avl3DTransitionSceneProps, Avl3DViewer, type Avl3DViewerProps, CAMERA_POSITIONS, Camera3D, type Camera3DHandle, type Camera3DProps, type CameraMode$1 as CameraMode, Canvas3DErrorBoundary, type Canvas3DErrorBoundaryProps, type Canvas3DErrorBoundaryState, Canvas3DLoadingState, type Canvas3DLoadingStateProps, type CullingOptions, type GameCanvas3DEventConfig, type Grid3DConfig, type GridCoordinate, type GridHit, type LODConfig, type LODLevel, Lighting3D, type Lighting3DProps, type LoadedModel, ModelLoader, type ModelLoaderProps, type NodeType, type Position3D, type RaycastHit, Scene3D, type Scene3DProps, type SceneGraphNode, SpatialHashGrid, type UseAssetLoaderOptions, type UseAssetLoaderReturn, type UseGameCanvas3DEventsOptions, type UseGameCanvas3DEventsReturn, type UseRaycasterOptions, type UseRaycasterReturn, type UseSceneGraphReturn, type UseThreeOptions, type UseThreeReturn, arcCurve3D, assetLoader, calculateLODLevel, createGridHighlight, cullInstancedMesh, fibonacciSpherePositions, filterByFrustum, getCellsInRadius, getNeighbors, getVisibleIndices, goldenSpiralPositions, gridDistance, gridManhattanDistance, gridToWorld, isInBounds, isInFrustum, normalizeMouseCoordinates, orbitRingPositions, raycastToObjects, raycastToPlane, selfLoopCurve3D, treeLayout3D, updateInstanceLOD, useAssetLoader, useAvl3DConfig, useGameCanvas3DEvents, useRaycaster, useSceneGraph, useThree, worldToGrid };
@@ -1,11 +1,13 @@
1
- import React3, { forwardRef, useRef, useState, useEffect, useMemo, useImperativeHandle, useCallback, createContext, useContext, Component, useReducer } from 'react';
1
+ import React3, { forwardRef, useRef, useState, useMemo, useEffect, useImperativeHandle, useCallback, createContext, useContext, Component, useReducer } from 'react';
2
2
  import { EventBusContext, useTraitScopeChain } from '@almadar/ui/providers';
3
3
  import { createLogger } from '@almadar/logger';
4
4
  import { Canvas, useThree, useFrame } from '@react-three/fiber';
5
5
  import * as THREE10 from 'three';
6
6
  import { Vector3, QuadraticBezierCurve3, MathUtils, Quaternion } from 'three';
7
+ import { RoomEnvironment } from 'three/examples/jsm/environments/RoomEnvironment.js';
7
8
  import { Grid, OrbitControls, Billboard, Text, Stars, Sparkles, Html, RoundedBox } from '@react-three/drei';
8
9
  import { jsx, jsxs, Fragment } from 'react/jsx-runtime';
10
+ import { Bloom, Vignette, EffectComposer, DepthOfField } from '@react-three/postprocessing';
9
11
  import { GLTFLoader as GLTFLoader$1 } from 'three/examples/jsm/loaders/GLTFLoader';
10
12
  import { clone } from 'three/examples/jsm/utils/SkeletonUtils';
11
13
  import { clsx } from 'clsx';
@@ -13,7 +15,6 @@ import { twMerge } from 'tailwind-merge';
13
15
  import { OrbitControls as OrbitControls$1 } from 'three/examples/jsm/controls/OrbitControls.js';
14
16
  import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
15
17
  import { OBJLoader } from 'three/examples/jsm/loaders/OBJLoader.js';
16
- import { EffectComposer, Bloom, DepthOfField, Vignette } from '@react-three/postprocessing';
17
18
  import { useTranslate } from '@almadar/ui/hooks';
18
19
 
19
20
  var __defProp = Object.defineProperty;
@@ -450,6 +451,10 @@ function Lighting3D({
450
451
  directionalIntensity = 0.8,
451
452
  directionalColor = "#ffffff",
452
453
  directionalPosition = [10, 20, 10],
454
+ hemisphereIntensity = 0.3,
455
+ hemisphereColor = "#87ceeb",
456
+ hemisphereGroundColor = "#362d1d",
457
+ points,
453
458
  shadows = true,
454
459
  shadowMapSize = 2048,
455
460
  shadowCameraSize = 20,
@@ -482,11 +487,22 @@ function Lighting3D({
482
487
  /* @__PURE__ */ jsx(
483
488
  "hemisphereLight",
484
489
  {
485
- intensity: 0.3,
486
- color: "#87ceeb",
487
- groundColor: "#362d1d"
490
+ intensity: hemisphereIntensity,
491
+ color: hemisphereColor,
492
+ groundColor: hemisphereGroundColor
488
493
  }
489
494
  ),
495
+ points?.map((p, i) => /* @__PURE__ */ jsx(
496
+ "pointLight",
497
+ {
498
+ position: p.position,
499
+ intensity: p.intensity,
500
+ color: p.color,
501
+ distance: p.distance,
502
+ decay: p.decay
503
+ },
504
+ i
505
+ )),
490
506
  showHelpers && /* @__PURE__ */ jsx(Fragment, { children: /* @__PURE__ */ jsx(
491
507
  "directionalLightHelper",
492
508
  {
@@ -498,6 +514,36 @@ function Lighting3D({
498
514
  ) })
499
515
  ] });
500
516
  }
517
+ function Effects3D({ post }) {
518
+ if (!post || !post.bloom && !post.vignette) return null;
519
+ const passes = [];
520
+ if (post.bloom) {
521
+ passes.push(
522
+ /* @__PURE__ */ jsx(
523
+ Bloom,
524
+ {
525
+ intensity: post.bloom.intensity ?? 1,
526
+ luminanceThreshold: post.bloom.threshold ?? 0.9,
527
+ luminanceSmoothing: post.bloom.smoothing ?? 0.3
528
+ },
529
+ "bloom"
530
+ )
531
+ );
532
+ }
533
+ if (post.vignette) {
534
+ passes.push(
535
+ /* @__PURE__ */ jsx(
536
+ Vignette,
537
+ {
538
+ offset: post.vignette.offset ?? 0.3,
539
+ darkness: post.vignette.darkness ?? 0.6
540
+ },
541
+ "vignette"
542
+ )
543
+ );
544
+ }
545
+ return /* @__PURE__ */ jsx(EffectComposer, { children: passes });
546
+ }
501
547
  function CameraController3D({
502
548
  onCameraChange
503
549
  }) {
@@ -540,6 +586,77 @@ function create3DProjector(opts = {}) {
540
586
  toWorld: (pos) => [pos.x * cellSize + offsetX, pos.z ?? 0, pos.y * cellSize + offsetZ]
541
587
  };
542
588
  }
589
+ var NUMERIC_TRACKS = [
590
+ "offsetX",
591
+ "offsetY",
592
+ "rotate",
593
+ "opacity",
594
+ "radiusX",
595
+ "radiusY",
596
+ "width",
597
+ "height",
598
+ "strokeWidth",
599
+ "strokeDashOffset",
600
+ "blur"
601
+ ];
602
+ function isAnimatedShape(node) {
603
+ return Boolean(node.animation && node.animation.durationMs > 0 && node.animation.keyframes.length > 0);
604
+ }
605
+ var lerp = (a, b, k) => a + (b - a) * k;
606
+ function applyShapeAnimation(node, timeMs) {
607
+ const anim = node.animation;
608
+ if (!anim || !(anim.durationMs > 0) || anim.keyframes.length === 0) return node;
609
+ const frames = [...anim.keyframes].sort((a, b) => a.at - b.at);
610
+ const cycle = timeMs / anim.durationMs;
611
+ const t = anim.loop === false ? Math.min(cycle, 1) : cycle - Math.floor(cycle);
612
+ const out = { ...node };
613
+ const trackValue = (key) => {
614
+ const defined = frames.filter((f) => f[key] !== void 0);
615
+ if (defined.length === 0) return void 0;
616
+ let prev;
617
+ let next;
618
+ for (const f of defined) {
619
+ if (f.at <= t) prev = f;
620
+ else if (!next) next = f;
621
+ }
622
+ if (!prev) return defined[0][key];
623
+ if (!next) return prev[key];
624
+ const span = next.at - prev.at;
625
+ const k = span > 0 ? (t - prev.at) / span : 1;
626
+ const a = prev[key];
627
+ const b = next[key];
628
+ if (typeof a === "number" && typeof b === "number") return lerp(a, b, k);
629
+ return a;
630
+ };
631
+ for (const key of NUMERIC_TRACKS) {
632
+ const v = trackValue(key);
633
+ if (v !== void 0) out[key] = v;
634
+ }
635
+ const fill = trackValue("fill");
636
+ if (fill !== void 0) out.fill = fill;
637
+ const stroke = trackValue("stroke");
638
+ if (stroke !== void 0) out.stroke = stroke;
639
+ const shadowFrames = frames.filter((f) => f.shadow !== void 0);
640
+ if (shadowFrames.length > 0) {
641
+ const sh = trackValue("shadow");
642
+ if (sh !== void 0) {
643
+ let prevSh;
644
+ let nextSh;
645
+ for (const f of shadowFrames) {
646
+ if (f.at <= t) prevSh = f;
647
+ else if (!nextSh) nextSh = f;
648
+ }
649
+ if (prevSh?.shadow && nextSh?.shadow) {
650
+ const span = nextSh.at - prevSh.at;
651
+ const k = span > 0 ? (t - prevSh.at) / span : 1;
652
+ out.shadow = { color: prevSh.shadow.color, blur: lerp(prevSh.shadow.blur, nextSh.shadow.blur, k) };
653
+ } else {
654
+ out.shadow = sh;
655
+ }
656
+ }
657
+ }
658
+ return out;
659
+ }
543
660
 
544
661
  // lib/atlasSlice.ts
545
662
  var atlasCache = /* @__PURE__ */ new Map();
@@ -941,8 +1058,27 @@ function Sprite3D({ node, projector, groupOpacity = 1 }) {
941
1058
  return /* @__PURE__ */ jsx(SpriteBillboard, { node, world: projector.toWorld(node.position), cellSize: projector.cellSize, groupOpacity });
942
1059
  }
943
1060
  function Shape3D({ node, projector, groupOpacity = 1 }) {
944
- if (!isValidScenePos(node.position)) return null;
945
- const world = projector.toWorld(node.position);
1061
+ const groupRef = React3.useRef(null);
1062
+ const materialRef = React3.useRef(null);
1063
+ const animated = isAnimatedShape(node);
1064
+ const validPos = isValidScenePos(node.position);
1065
+ const world = validPos ? projector.toWorld(node.position) : [0, 0, 0];
1066
+ useFrame(({ clock }) => {
1067
+ if (!animated || !groupRef.current) return;
1068
+ const view = applyShapeAnimation(node, clock.elapsedTime * 1e3);
1069
+ groupRef.current.position.set(
1070
+ world[0] + (view.offsetX ?? 0) * projector.cellSize,
1071
+ world[1] + 0.02,
1072
+ world[2] + (view.offsetY ?? 0) * projector.cellSize
1073
+ );
1074
+ groupRef.current.rotation.y = -(view.rotate ?? 0);
1075
+ const mat = materialRef.current;
1076
+ if (mat) {
1077
+ mat.opacity = (view.opacity ?? node.opacity ?? 1) * groupOpacity;
1078
+ if (view.fill) mat.color.set(view.fill);
1079
+ }
1080
+ });
1081
+ if (!validPos) return null;
946
1082
  const color = node.fill ?? node.stroke ?? "#ffffff";
947
1083
  let geometry;
948
1084
  switch (node.shape) {
@@ -976,12 +1112,12 @@ function Shape3D({ node, projector, groupOpacity = 1 }) {
976
1112
  default:
977
1113
  return null;
978
1114
  }
979
- return /* @__PURE__ */ jsxs("mesh", { rotation: [-Math.PI / 2, 0, 0], position: [world[0], world[1] + 0.02, world[2]], children: [
1115
+ return /* @__PURE__ */ jsx("group", { ref: groupRef, position: [world[0], world[1] + 0.02, world[2]], children: /* @__PURE__ */ jsxs("mesh", { rotation: [-Math.PI / 2, 0, 0], children: [
980
1116
  geometry,
981
- /* @__PURE__ */ jsx("meshBasicMaterial", { color, transparent: true, opacity: (node.opacity ?? 1) * groupOpacity, side: THREE10.DoubleSide })
982
- ] });
1117
+ /* @__PURE__ */ jsx("meshBasicMaterial", { ref: materialRef, color, transparent: true, opacity: (node.opacity ?? 1) * groupOpacity, side: THREE10.DoubleSide })
1118
+ ] }) });
983
1119
  }
984
- function Text3D({ node, projector }) {
1120
+ function Text3D({ node, projector, groupOpacity = 1 }) {
985
1121
  if (!isValidScenePos(node.position)) return null;
986
1122
  const world = projector.toWorld(node.position);
987
1123
  return /* @__PURE__ */ jsx(Billboard, { position: [world[0], world[1] + 1.2, world[2]], children: /* @__PURE__ */ jsx(
@@ -993,6 +1129,8 @@ function Text3D({ node, projector }) {
993
1129
  anchorY: "middle",
994
1130
  outlineWidth: 0.02,
995
1131
  outlineColor: "#000000",
1132
+ fillOpacity: groupOpacity,
1133
+ outlineOpacity: groupOpacity,
996
1134
  children: node.text
997
1135
  }
998
1136
  ) });
@@ -1005,8 +1143,8 @@ function clampSegments(segments) {
1005
1143
  function isAnimatedMesh(node) {
1006
1144
  return Boolean(node.animation && node.animation.durationMs > 0 && node.animation.keyframes.length > 0);
1007
1145
  }
1008
- var lerp = (a, b, k) => a + (b - a) * k;
1009
- var NUMERIC_TRACKS = [
1146
+ var lerp2 = (a, b, k) => a + (b - a) * k;
1147
+ var NUMERIC_TRACKS2 = [
1010
1148
  "offsetX",
1011
1149
  "offsetY",
1012
1150
  "offsetZ",
@@ -1038,11 +1176,11 @@ function applyMeshAnimation(node, timeMs) {
1038
1176
  const k = span > 0 ? (t - prev.at) / span : 1;
1039
1177
  const a = prev[key];
1040
1178
  const b = next[key];
1041
- if (typeof a === "number" && typeof b === "number") return lerp(a, b, k);
1179
+ if (typeof a === "number" && typeof b === "number") return lerp2(a, b, k);
1042
1180
  return a;
1043
1181
  };
1044
1182
  const num = {};
1045
- for (const key of NUMERIC_TRACKS) {
1183
+ for (const key of NUMERIC_TRACKS2) {
1046
1184
  const v = trackValue(key);
1047
1185
  if (v !== void 0) num[key] = v;
1048
1186
  }
@@ -1216,7 +1354,7 @@ function Drawable3D({ node, projector, groupOpacity = 1 }) {
1216
1354
  case "draw-shape":
1217
1355
  return /* @__PURE__ */ jsx(Shape3D, { node, projector, groupOpacity });
1218
1356
  case "draw-text":
1219
- return /* @__PURE__ */ jsx(Text3D, { node, projector });
1357
+ return /* @__PURE__ */ jsx(Text3D, { node, projector, groupOpacity });
1220
1358
  case "draw-mesh":
1221
1359
  return /* @__PURE__ */ jsx(Mesh3D, { node, projector, groupOpacity });
1222
1360
  case "draw-sprite-layer":
@@ -1224,7 +1362,7 @@ function Drawable3D({ node, projector, groupOpacity = 1 }) {
1224
1362
  case "draw-shape-layer":
1225
1363
  return /* @__PURE__ */ jsx(Fragment, { children: node.items.map((item, i) => /* @__PURE__ */ jsx(Shape3D, { node: item, projector, groupOpacity }, i)) });
1226
1364
  case "draw-text-layer":
1227
- return /* @__PURE__ */ jsx(Fragment, { children: node.items.map((item, i) => /* @__PURE__ */ jsx(Text3D, { node: item, projector }, i)) });
1365
+ return /* @__PURE__ */ jsx(Fragment, { children: node.items.map((item, i) => /* @__PURE__ */ jsx(Text3D, { node: item, projector, groupOpacity }, i)) });
1228
1366
  case "draw-group": {
1229
1367
  if (!isValidScenePos(node.position) || !Array.isArray(node.items)) return null;
1230
1368
  if (node.clip) warnUnsupported3d("draw-group:clip");
@@ -1248,6 +1386,20 @@ function cn(...inputs) {
1248
1386
  }
1249
1387
  var DEFAULT_GRID_CONFIG = {
1250
1388
  cellSize: 1};
1389
+ function RoomEnvironment3D() {
1390
+ const { gl, scene } = useThree(({ gl: gl2, scene: scene2 }) => ({ gl: gl2, scene: scene2 }));
1391
+ useEffect(() => {
1392
+ const pmremGenerator = new THREE10.PMREMGenerator(gl);
1393
+ const envTexture = pmremGenerator.fromScene(new RoomEnvironment(), 0.04).texture;
1394
+ scene.environment = envTexture;
1395
+ return () => {
1396
+ scene.environment = null;
1397
+ envTexture.dispose();
1398
+ pmremGenerator.dispose();
1399
+ };
1400
+ }, [gl, scene]);
1401
+ return null;
1402
+ }
1251
1403
  var Canvas3DHost = forwardRef(
1252
1404
  ({
1253
1405
  cameraMode = "isometric",
@@ -1273,6 +1425,8 @@ var Canvas3DHost = forwardRef(
1273
1425
  keyUpMap,
1274
1426
  pixelsPerUnit,
1275
1427
  fov,
1428
+ lighting,
1429
+ post,
1276
1430
  children,
1277
1431
  drawables
1278
1432
  }, ref) => {
@@ -1281,6 +1435,7 @@ var Canvas3DHost = forwardRef(
1281
1435
  const [internalError, setInternalError] = useState(null);
1282
1436
  const eventBus = useEventBus();
1283
1437
  const keysRef = useRef(/* @__PURE__ */ new Set());
1438
+ const allDrawables = useMemo(() => drawables ?? [], [drawables]);
1284
1439
  useEffect(() => {
1285
1440
  if (!keyMap && !keyUpMap) return;
1286
1441
  const down = (e) => {
@@ -1314,7 +1469,7 @@ var Canvas3DHost = forwardRef(
1314
1469
  unitAnimationEvent,
1315
1470
  cameraChangeEvent
1316
1471
  });
1317
- const drawnItems = useMemo(() => collectDrawnItems(drawables ?? []), [drawables]);
1472
+ const drawnItems = useMemo(() => collectDrawnItems(allDrawables), [allDrawables]);
1318
1473
  const scenePositions = useMemo(() => drawnItems.map((i) => i.pos), [drawnItems]);
1319
1474
  const hitIndex = useMemo(() => buildHitIndex(drawnItems), [drawnItems]);
1320
1475
  const gridBounds = useMemo(() => {
@@ -1496,9 +1651,19 @@ var Canvas3DHost = forwardRef(
1496
1651
  shadowNormalBias: 0.04,
1497
1652
  shadowCameraSize: 5,
1498
1653
  shadowCameraNear: 0.5,
1499
- shadowCameraFar: 500
1654
+ shadowCameraFar: 500,
1655
+ ambientIntensity: lighting?.ambient?.intensity,
1656
+ ambientColor: lighting?.ambient?.color,
1657
+ directionalIntensity: lighting?.directional?.intensity,
1658
+ directionalColor: lighting?.directional?.color,
1659
+ directionalPosition: lighting?.directional?.position,
1660
+ hemisphereIntensity: lighting?.hemisphere?.intensity,
1661
+ hemisphereColor: lighting?.hemisphere?.color,
1662
+ hemisphereGroundColor: lighting?.hemisphere?.groundColor,
1663
+ points: lighting?.points
1500
1664
  }
1501
1665
  ),
1666
+ lighting?.environment === "room" && /* @__PURE__ */ jsx(RoomEnvironment3D, {}),
1502
1667
  showGrid && /* @__PURE__ */ jsx(
1503
1668
  Grid,
1504
1669
  {
@@ -1521,7 +1686,7 @@ var Canvas3DHost = forwardRef(
1521
1686
  fadeStrength: 1
1522
1687
  }
1523
1688
  ),
1524
- drawables && drawables.length > 0 && /* @__PURE__ */ jsx("group", { children: drawables.map((node, i) => /* @__PURE__ */ jsx(Drawable3D, { node, projector: drawableProjector }, i)) }),
1689
+ allDrawables.length > 0 && /* @__PURE__ */ jsx("group", { children: allDrawables.map((node, i) => /* @__PURE__ */ jsx(Drawable3D, { node, projector: drawableProjector }, i)) }),
1525
1690
  (tileClickEvent || unitClickEvent) && /* @__PURE__ */ jsxs(
1526
1691
  "mesh",
1527
1692
  {
@@ -1546,7 +1711,7 @@ var Canvas3DHost = forwardRef(
1546
1711
  ]
1547
1712
  }
1548
1713
  ),
1549
- children,
1714
+ post && (post.bloom || post.vignette) ? /* @__PURE__ */ jsx(Effects3D, { post }) : null,
1550
1715
  /* @__PURE__ */ jsx(
1551
1716
  OrbitControls,
1552
1717
  {
@@ -1896,7 +2061,7 @@ var DEFAULT_OPTIONS = {
1896
2061
  gridSize: 20,
1897
2062
  assetLoader: new AssetLoader()
1898
2063
  };
1899
- function useThree4(options = {}) {
2064
+ function useThree5(options = {}) {
1900
2065
  const opts = { ...DEFAULT_OPTIONS, ...options };
1901
2066
  const containerRef = useRef(null);
1902
2067
  const canvasRef = useRef(null);
@@ -5710,4 +5875,4 @@ var Avl3DViewer = ({
5710
5875
  };
5711
5876
  Avl3DViewer.displayName = "Avl3DViewer";
5712
5877
 
5713
- export { AVL_3D_COLORS, AssetLoader, Avl3DApplicationScene, Avl3DContext, Avl3DEffects, Avl3DOrbitalScene, Avl3DTraitScene, Avl3DTransitionScene, Avl3DViewer, CAMERA_POSITIONS, Camera3D, Canvas3DErrorBoundary, Canvas3DHost, Canvas3DLoadingState, Canvas3DHost as GameCanvas3D, Lighting3D, ModelLoader, Scene3D, SpatialHashGrid, arcCurve3D, assetLoader, calculateLODLevel, createGridHighlight, cullInstancedMesh, fibonacciSpherePositions, filterByFrustum, getCellsInRadius, getNeighbors, getVisibleIndices, goldenSpiralPositions, gridDistance, gridManhattanDistance, gridToWorld, isInBounds, isInFrustum, normalizeMouseCoordinates, orbitRingPositions, raycastToObjects, raycastToPlane, selfLoopCurve3D, treeLayout3D, updateInstanceLOD, useAssetLoader, useAvl3DConfig, useGameCanvas3DEvents, useRaycaster, useSceneGraph, useThree4 as useThree, worldToGrid };
5878
+ export { AVL_3D_COLORS, AssetLoader, Avl3DApplicationScene, Avl3DContext, Avl3DEffects, Avl3DOrbitalScene, Avl3DTraitScene, Avl3DTransitionScene, Avl3DViewer, CAMERA_POSITIONS, Camera3D, Canvas3DErrorBoundary, Canvas3DHost, Canvas3DLoadingState, Canvas3DHost as GameCanvas3D, Lighting3D, ModelLoader, Scene3D, SpatialHashGrid, arcCurve3D, assetLoader, calculateLODLevel, createGridHighlight, cullInstancedMesh, fibonacciSpherePositions, filterByFrustum, getCellsInRadius, getNeighbors, getVisibleIndices, goldenSpiralPositions, gridDistance, gridManhattanDistance, gridToWorld, isInBounds, isInFrustum, normalizeMouseCoordinates, orbitRingPositions, raycastToObjects, raycastToPlane, selfLoopCurve3D, treeLayout3D, updateInstanceLOD, useAssetLoader, useAvl3DConfig, useGameCanvas3DEvents, useRaycaster, useSceneGraph, useThree5 as useThree, worldToGrid };