@almadar/ui 5.112.0 → 5.113.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/avl/index.cjs +59 -21
- package/dist/avl/index.js +59 -21
- package/dist/{avl-schema-parser-DKRm-nyh.d.cts → avl-schema-parser-B8Onmfsu.d.cts} +2 -220
- package/dist/{avl-schema-parser-DKRm-nyh.d.ts → avl-schema-parser-B8Onmfsu.d.ts} +2 -220
- package/dist/{cn-BbPvQLHt.d.ts → cn-BkQrMR01.d.cts} +2 -1
- package/dist/{cn-BbPvQLHt.d.cts → cn-CTEFm9PC.d.ts} +2 -1
- package/dist/components/index.cjs +13 -8
- package/dist/components/index.d.cts +5 -4
- package/dist/components/index.d.ts +5 -4
- package/dist/components/index.js +13 -8
- package/dist/lib/drawable/three/index.d.cts +3 -2
- package/dist/lib/drawable/three/index.d.ts +3 -2
- package/dist/lib/index.d.cts +2 -1
- package/dist/lib/index.d.ts +2 -1
- package/dist/paintDispatch-DR942knx.d.cts +221 -0
- package/dist/paintDispatch-DR942knx.d.ts +221 -0
- package/dist/providers/index.cjs +13 -8
- package/dist/providers/index.js +13 -8
- package/dist/runtime/index.cjs +59 -21
- package/dist/runtime/index.js +59 -21
- package/package.json +2 -2
package/dist/components/index.js
CHANGED
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@@ -16072,14 +16072,16 @@ function Canvas2D({
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cameraPos,
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bgColor
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}) {
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const instanceId = useMemo(() => Math.random().toString(36).slice(2, 8), []);
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function isDrawableLayer(node) {
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return node.type === "draw-sprite-layer" || node.type === "draw-shape-layer" || node.type === "draw-text-layer";
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}
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const layerSummaries = drawables?.map((d) => {
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-
if (!d
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-
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return { type: rec.type, itemsLen: Array.isArray(rec.items) ? rec.items.length : void 0, firstItem: Array.isArray(rec.items) ? rec.items[0] : void 0 };
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if (!isDrawableLayer(d)) return { type: d.type };
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return { type: d.type, itemsLen: d.items.length, firstItem: d.items[0] };
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});
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-
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canvas2DLog.debug("Canvas2D render", { instanceId, projection, scale, cameraMode: camera, cameraPos: cameraPos ? JSON.stringify(cameraPos) : void 0, drawablesCount: drawables?.length, layerSummaries: layerSummaries ? JSON.stringify(layerSummaries) : void 0 });
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const backgroundImage = normalizeBackdrop(backgroundImageRaw);
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-
const instanceId = useMemo(() => Math.random().toString(36).slice(2, 8), []);
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const isFree = projection === "free";
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const squareGrid = projection === "flat" || isFree || projection === "side";
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const layout = projection === "side" ? "free" : projection;
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@@ -16214,7 +16216,7 @@ function Canvas2D({
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}
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const containerRect = containerRef.current?.getBoundingClientRect();
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const canvasRect = canvas.getBoundingClientRect();
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-
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canvas2DLog.debug("Canvas2D draw", { instanceId, viewportSize, baseOffsetX, cam: { x: cam.x, y: cam.y, zoom: cam.zoom }, cameraPos: cameraPos ? JSON.stringify(cameraPos) : void 0, containerRect: containerRect ? { width: containerRect.width, height: containerRect.height } : null, canvasRect: canvasRect ? { width: canvasRect.width, height: canvasRect.height } : null });
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const painter = createWebPainter(ctx, bumpAtlas);
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painter.save();
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painter.translate(viewportSize.width / 2, viewportSize.height / 2);
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@@ -16426,6 +16428,7 @@ function Canvas2D({
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}
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);
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}
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var canvas2DLog;
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var init_Canvas2D = __esm({
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"components/game/molecules/Canvas2D.tsx"() {
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"use client";
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@@ -16447,6 +16450,7 @@ var init_Canvas2D = __esm({
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init_paintDispatch();
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init_hitTest();
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init_isometric();
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canvas2DLog = createLogger("almadar:ui:game-canvas");
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Canvas2D.displayName = "Canvas2D";
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}
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});
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@@ -16485,7 +16489,7 @@ function Canvas({
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keyMap,
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keyUpMap
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}) {
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-
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canvasLog.debug("Canvas render", { mode, drawablesCount: drawables?.length, projection, camera: camera ? JSON.stringify(camera) : void 0 });
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const zoom = camera?.zoom;
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if (mode === "3d") {
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const props3d = {
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@@ -16538,7 +16542,7 @@ function Canvas({
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}
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);
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}
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var Canvas3DHost;
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var Canvas3DHost, canvasLog;
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var init_Canvas = __esm({
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"components/game/molecules/Canvas.tsx"() {
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"use client";
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@@ -16546,6 +16550,7 @@ var init_Canvas = __esm({
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Canvas3DHost = lazy(
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() => import('@almadar/ui/components/molecules/game/three').then((m) => ({ default: m.Canvas3DHost }))
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);
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canvasLog = createLogger("almadar:ui:game-canvas");
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Canvas.displayName = "Canvas";
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}
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});
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@@ -3,9 +3,10 @@ import React__default, { Component, ReactNode, ErrorInfo } from 'react';
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import { ScenePos, EventEmit, JsonObject, OrbitalSchema } from '@almadar/core';
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import * as THREE from 'three';
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import { QuadraticBezierCurve3 } from 'three';
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import { D as DrawableNode
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export { U as UnitAnimationState } from '../../../avl-schema-parser-DKRm-nyh.cjs';
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import { D as DrawableNode } from '../../../paintDispatch-DR942knx.cjs';
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
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import { I as IsometricTile, a as IsometricUnit, b as IsometricFeature, A as ApplicationLevelData, O as OrbitalLevelData, T as TraitLevelData, c as TransitionLevelData } from '../../../avl-schema-parser-B8Onmfsu.cjs';
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export { U as UnitAnimationState } from '../../../avl-schema-parser-B8Onmfsu.cjs';
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/**
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* Canvas3DHost — the thin 3D draw-host: the `canvas` host's 3D painter backend
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@@ -3,9 +3,10 @@ import React__default, { Component, ReactNode, ErrorInfo } from 'react';
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import { ScenePos, EventEmit, JsonObject, OrbitalSchema } from '@almadar/core';
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import * as THREE from 'three';
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import { QuadraticBezierCurve3 } from 'three';
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import { D as DrawableNode
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export { U as UnitAnimationState } from '../../../avl-schema-parser-DKRm-nyh.js';
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import { D as DrawableNode } from '../../../paintDispatch-DR942knx.js';
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
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import { I as IsometricTile, a as IsometricUnit, b as IsometricFeature, A as ApplicationLevelData, O as OrbitalLevelData, T as TraitLevelData, c as TransitionLevelData } from '../../../avl-schema-parser-B8Onmfsu.js';
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export { U as UnitAnimationState } from '../../../avl-schema-parser-B8Onmfsu.js';
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/**
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* Canvas3DHost — the thin 3D draw-host: the `canvas` host's 3D painter backend
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package/dist/lib/index.d.cts
CHANGED
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@@ -1,6 +1,7 @@
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1
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export { C as ContentSegment, D as DEFAULT_CONFIG, a as DomEntityBox, b as DomLayoutData, c as DomOutputsBox, d as DomStateNode, e as DomTransitionLabel, f as DomTransitionPath, E as EntityDefinition, R as RenderOptions, S as StateDefinition, g as StateMachineDefinition, T as TraitSnapshotGetter, h as TransitionDefinition, V as VisualizerConfig, i as bindCanvasCapture, j as bindEventBus, k as bindLastDrawables, l as bindTraitStateGetter, m as clearVerification, n as cn, o as extractOutputsFromTransitions, p as extractStateMachine, q as formatGuard, r as getAllChecks, s as getBridgeHealth, t as getEffectSummary, u as getSnapshot, v as getSummary, w as getTraitSnapshots, x as getTransitions, y as getTransitionsForTrait, z as parseContentSegments, A as parseMarkdownWithCodeBlocks, B as recordServerResponse, F as recordTransition, G as registerCheck, H as registerTraitSnapshot, I as renderStateMachineToDomData, J as renderStateMachineToSvg, K as subscribeToVerification, L as updateAssetStatus, M as updateBridgeHealth, N as updateCheck, O as waitForTransition } from '../cn-
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export { C as ContentSegment, D as DEFAULT_CONFIG, a as DomEntityBox, b as DomLayoutData, c as DomOutputsBox, d as DomStateNode, e as DomTransitionLabel, f as DomTransitionPath, E as EntityDefinition, R as RenderOptions, S as StateDefinition, g as StateMachineDefinition, T as TraitSnapshotGetter, h as TransitionDefinition, V as VisualizerConfig, i as bindCanvasCapture, j as bindEventBus, k as bindLastDrawables, l as bindTraitStateGetter, m as clearVerification, n as cn, o as extractOutputsFromTransitions, p as extractStateMachine, q as formatGuard, r as getAllChecks, s as getBridgeHealth, t as getEffectSummary, u as getSnapshot, v as getSummary, w as getTraitSnapshots, x as getTransitions, y as getTransitionsForTrait, z as parseContentSegments, A as parseMarkdownWithCodeBlocks, B as recordServerResponse, F as recordTransition, G as registerCheck, H as registerTraitSnapshot, I as renderStateMachineToDomData, J as renderStateMachineToSvg, K as subscribeToVerification, L as updateAssetStatus, M as updateBridgeHealth, N as updateCheck, O as waitForTransition } from '../cn-BkQrMR01.cjs';
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import { FieldValue, EntityRow, EventPayload } from '@almadar/core';
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export { AssetLoadStatus, BridgeHealth, CheckStatus, EffectTrace, EventLogEntry, OrbitalVerificationAPI, ServerResponseTrace, TraitStateSnapshot, TransitionTrace, VerificationCheck, VerificationSnapshot, VerificationSummary } from '@almadar/core';
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import '../paintDispatch-DR942knx.cjs';
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import 'clsx';
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/**
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package/dist/lib/index.d.ts
CHANGED
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@@ -1,6 +1,7 @@
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export { C as ContentSegment, D as DEFAULT_CONFIG, a as DomEntityBox, b as DomLayoutData, c as DomOutputsBox, d as DomStateNode, e as DomTransitionLabel, f as DomTransitionPath, E as EntityDefinition, R as RenderOptions, S as StateDefinition, g as StateMachineDefinition, T as TraitSnapshotGetter, h as TransitionDefinition, V as VisualizerConfig, i as bindCanvasCapture, j as bindEventBus, k as bindLastDrawables, l as bindTraitStateGetter, m as clearVerification, n as cn, o as extractOutputsFromTransitions, p as extractStateMachine, q as formatGuard, r as getAllChecks, s as getBridgeHealth, t as getEffectSummary, u as getSnapshot, v as getSummary, w as getTraitSnapshots, x as getTransitions, y as getTransitionsForTrait, z as parseContentSegments, A as parseMarkdownWithCodeBlocks, B as recordServerResponse, F as recordTransition, G as registerCheck, H as registerTraitSnapshot, I as renderStateMachineToDomData, J as renderStateMachineToSvg, K as subscribeToVerification, L as updateAssetStatus, M as updateBridgeHealth, N as updateCheck, O as waitForTransition } from '../cn-
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export { C as ContentSegment, D as DEFAULT_CONFIG, a as DomEntityBox, b as DomLayoutData, c as DomOutputsBox, d as DomStateNode, e as DomTransitionLabel, f as DomTransitionPath, E as EntityDefinition, R as RenderOptions, S as StateDefinition, g as StateMachineDefinition, T as TraitSnapshotGetter, h as TransitionDefinition, V as VisualizerConfig, i as bindCanvasCapture, j as bindEventBus, k as bindLastDrawables, l as bindTraitStateGetter, m as clearVerification, n as cn, o as extractOutputsFromTransitions, p as extractStateMachine, q as formatGuard, r as getAllChecks, s as getBridgeHealth, t as getEffectSummary, u as getSnapshot, v as getSummary, w as getTraitSnapshots, x as getTransitions, y as getTransitionsForTrait, z as parseContentSegments, A as parseMarkdownWithCodeBlocks, B as recordServerResponse, F as recordTransition, G as registerCheck, H as registerTraitSnapshot, I as renderStateMachineToDomData, J as renderStateMachineToSvg, K as subscribeToVerification, L as updateAssetStatus, M as updateBridgeHealth, N as updateCheck, O as waitForTransition } from '../cn-CTEFm9PC.js';
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import { FieldValue, EntityRow, EventPayload } from '@almadar/core';
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export { AssetLoadStatus, BridgeHealth, CheckStatus, EffectTrace, EventLogEntry, OrbitalVerificationAPI, ServerResponseTrace, TraitStateSnapshot, TransitionTrace, VerificationCheck, VerificationSnapshot, VerificationSummary } from '@almadar/core';
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import '../paintDispatch-DR942knx.js';
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/**
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import { ScenePos, Asset } from '@almadar/core';
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/** Source sub-rectangle within a texture (an atlas frame). Omitted → whole texture. */
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interface BlitSrc {
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x: number;
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y: number;
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w: number;
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h: number;
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}
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/** A polyline/polygon vertex in pixel space. */
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interface PainterPoint {
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x: number;
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y: number;
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}
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/** A drop shadow applied to subsequent draws until cleared. */
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interface PainterShadow {
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color: string;
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blur: number;
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}
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/**
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* Drawable contract — the shared vocabulary every neutral drawable primitive
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* (the `draw-sprite`/`draw-shape`/`draw-text` atoms, `draw-sprite-layer`/
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* `draw-shape-layer` molecules) is authored against. A drawable is a pure
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* descriptor the canvas HOST walks and paints via the portable {@link Painter2D}
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* seam — no `CanvasRenderingContext2D`, no DOM. Genre (a "unit"/"tile"/
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* "highlight") is a `.lolo` COMPOSITION of these, never its own primitive.
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*
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* A position is a core `ScenePos` (logical scene space). The host's {@link Projector}
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* maps it to pixels; primitives never do projection math themselves. Because the
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* `ScenePos` type identity is what pattern-sync stamps as the `drawable`
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* capability, every drawable descriptor's `position` MUST be a core `ScenePos`.
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*/
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/**
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* How a drawable aligns to its projected position.
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* - `top-left` — the cell's top-left corner (tiles).
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* - `ground` — the cell's ground point, bottom-center of the drawable (units/features).
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* - `center` — the cell's visual center (effects).
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*/
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type DrawableAnchor = 'top-left' | 'ground' | 'center';
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/** Common shape of every drawable descriptor. `type` keys the host's paint dispatch. */
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interface DrawableBase {
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type: string;
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/**
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* Optional hit-test handle. When a board authors a per-entity id here (e.g.
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* `id: (object/get @u id)` on a unit sprite), the canvas host indexes the
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* descriptor's `ScenePos → id` and resolves a pointer/raycast at that cell to
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* this id — the source of `unitClickEvent {unitId}`. A source-tagged handle,
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* NOT a heuristic: no id → the host emits only the coordinate (tile click).
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*/
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id?: string;
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}
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/**
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* `draw-sprite` — the neutral image/atlas-frame drawable atom (dimension-agnostic).
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*
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* ONE descriptor (`DrawSpriteProps`, grounded in core `ScenePos` + `Asset`) with
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* TWO backends: `paintSprite` (2D, here — via the portable `Painter2D` seam) and
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* an R3F mesh (`Sprite3D` in `lib/drawable/mesh3d`, kept OUT of this file so the
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* 2D paint path never pulls `three`/`drei` into an app bundle — the codebase
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* code-splits R3F). The canvas host picks the backend by `mode`; that is what
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* makes canvas-2d and canvas-3d the same `children` interface. Genre uses (tile,
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* unit body, feature, effect, movement ghost, background cover) are all this atom
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* with different `anchor`/`size`/`frame`/`flip`/`shadow` — composed in `.lolo`,
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* not here. The React component renders `null` (a drawable is painted by the host,
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* not the DOM); it exists so the pattern pipeline registers a `draw-sprite`
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* pattern and standalone pages stay inspectable.
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*/
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interface DrawSpriteProps extends DrawableBase {
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type: 'draw-sprite';
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/** Logical scene position; the projector maps it to pixels / world. */
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position: ScenePos;
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/** The image / atlas reference to blit. */
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asset: Asset;
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/** How the sprite aligns to its projected position. Default `'top-left'`. */
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anchor?: DrawableAnchor;
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/** Draw width in world units (fractions of `projector.tileWidth`); omitted → resolved source width in px. */
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width?: number;
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/** Draw height in world units (fractions of `projector.tileWidth`); omitted → resolved source height in px. */
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height?: number;
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/** Explicit atlas sub-rect override (px); omitted → resolved from `asset.atlas`/`asset.sprite`. */
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frame?: BlitSrc;
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/** Mirror horizontally (facing). */
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flipX?: boolean;
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/** Rotation in radians about the sprite's center. */
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rotation?: number;
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/** 0..1 opacity. */
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opacity?: number;
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/** Drop shadow (e.g. a team-colored glow). */
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shadow?: PainterShadow;
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}
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* ONE descriptor (`DrawShapeProps`, grounded in core `ScenePos`) with TWO
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* backends: `paintShape` (2D, here) and an R3F ground-plane mesh (`Shape3D` in
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* `lib/drawable/mesh3d`, kept OUT of this file so the 2D path never pulls R3F).
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* Paints a cell footprint, an axis-aligned rect, an ellipse, or a poly at a scene
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* position, fill and/or stroke. Genre uses (tile fallback, iso/hex diamond
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* fallback, cell highlight, feature disc, unit selection ring, unit fallback
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* circle, ground/ghost discs, solid backgrounds, side-view platform rects) are
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* not here. The React component renders `null`; it exists so the pattern pipeline
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type ShapeKind = 'cell' | 'rect' | 'ellipse' | 'poly';
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shape: ShapeKind;
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position: ScenePos;
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anchor?: DrawableAnchor;
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height?: number;
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/** Ellipse horizontal radius in world units (fractions of `projector.tileWidth`). */
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radiusX?: number;
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radiusY?: number;
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offsetX?: number;
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offsetY?: number;
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/** Poly vertices as world-unit offsets relative to the cell's projected top-left. */
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points?: PainterPoint[];
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fill?: string;
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stroke?: string;
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strokeWidth?: number;
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/** 0..1 opacity. */
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opacity?: number;
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/**
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* `draw-text` — the neutral text drawable atom (dimension-agnostic).
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*
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* ONE descriptor (`DrawTextProps`, grounded in core `ScenePos`) with TWO backends:
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* `paintText` (2D, here) and an R3F billboarded `<Text>` (`Text3D` in
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* `lib/drawable/mesh3d`, kept OUT of this file so the 2D path never pulls R3F).
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* Paints a string at a scene position with font/color/alignment. The React
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*/
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interface DrawTextProps extends DrawableBase {
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type: 'draw-text';
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text: string;
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/** Logical scene position; the projector maps it to pixels / world. */
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position: ScenePos;
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anchor?: DrawableAnchor;
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offsetX?: number;
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offsetY?: number;
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color: string;
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font?: string;
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align?: CanvasTextAlign;
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baseline?: CanvasTextBaseline;
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opacity?: number;
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}
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/**
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* `draw-sprite-layer` — batch multiple sprites in one descriptor for O(layers) rendering.
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*
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* Composes the `draw-sprite` atom; the layer itself carries no `position` — each
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* item does. It is drawable-by-composition: its `items` are `draw-sprite`
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* descriptors (each grounded in core `ScenePos`), which is what stamps the layer
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* `drawable` at pattern-sync time.
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*/
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interface DrawSpriteLayerProps extends DrawableBase {
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type: 'draw-sprite-layer';
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/** Sprites painted in array order; z-ordering is the caller's responsibility. */
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items: DrawSpriteProps[];
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}
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/**
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* `draw-shape-layer` — batch of shapes in one descriptor for O(layers) perf.
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*
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* Composes the `draw-shape` atom; drawable-by-composition (its `items` are
|
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* `draw-shape` descriptors, each grounded in core `ScenePos`). The React
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* component renders `null` (a drawable is painted by the host, not the DOM).
|
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+
*/
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+
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interface DrawShapeLayerProps extends DrawableBase {
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type: 'draw-shape-layer';
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items: DrawShapeProps[];
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}
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+
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/**
|
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* `draw-text-layer` — batch of text labels in one descriptor for O(layers) perf.
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*
|
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* Composes the `draw-text` atom; drawable-by-composition (its `items` are
|
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* `draw-text` descriptors, each grounded in core `ScenePos`). Covers the batched
|
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+
* world-space text pass — fx messages, damage numbers, unit labels — that a
|
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* board maps from an entity array (`items: (array/map @entity.fx (fn ...))`),
|
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|
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* which a literal `children` array can't express. The React component renders
|
|
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* `null` (a drawable is painted by the host, not the DOM).
|
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+
*/
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+
|
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+
interface DrawTextLayerProps extends DrawableBase {
|
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type: 'draw-text-layer';
|
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items: DrawTextProps[];
|
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}
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/**
|
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* Drawable paint dispatch (2D) + the `DrawableNode` union.
|
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+
*
|
|
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|
+
* `paintDrawable` routes ONE descriptor to its 2D painter; the host walks its
|
|
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|
+
* `children` through it. The "drawable" designation itself is NOT recorded here —
|
|
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|
+
* it is DERIVED from the core `ScenePos` type each descriptor's `position` uses
|
|
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|
+
* and stamped into `patterns-registry.json` by pattern-sync (mirroring how `Asset`
|
|
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|
+
* is tagged), then read by the orbital-rust validator. So this module is pure
|
|
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|
+
* paint routing; the capability is the registry's, not a hand-list.
|
|
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|
+
*/
|
|
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|
+
|
|
218
|
+
/** Every drawable descriptor. The host's `children` are a `DrawableNode[]`. */
|
|
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|
+
type DrawableNode = DrawSpriteProps | DrawShapeProps | DrawTextProps | DrawSpriteLayerProps | DrawShapeLayerProps | DrawTextLayerProps;
|
|
220
|
+
|
|
221
|
+
export type { DrawableNode as D };
|
|
@@ -0,0 +1,221 @@
|
|
|
1
|
+
import { ScenePos, Asset } from '@almadar/core';
|
|
2
|
+
|
|
3
|
+
/** Source sub-rectangle within a texture (an atlas frame). Omitted → whole texture. */
|
|
4
|
+
interface BlitSrc {
|
|
5
|
+
x: number;
|
|
6
|
+
y: number;
|
|
7
|
+
w: number;
|
|
8
|
+
h: number;
|
|
9
|
+
}
|
|
10
|
+
/** A polyline/polygon vertex in pixel space. */
|
|
11
|
+
interface PainterPoint {
|
|
12
|
+
x: number;
|
|
13
|
+
y: number;
|
|
14
|
+
}
|
|
15
|
+
/** A drop shadow applied to subsequent draws until cleared. */
|
|
16
|
+
interface PainterShadow {
|
|
17
|
+
color: string;
|
|
18
|
+
blur: number;
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
/**
|
|
22
|
+
* Drawable contract — the shared vocabulary every neutral drawable primitive
|
|
23
|
+
* (the `draw-sprite`/`draw-shape`/`draw-text` atoms, `draw-sprite-layer`/
|
|
24
|
+
* `draw-shape-layer` molecules) is authored against. A drawable is a pure
|
|
25
|
+
* descriptor the canvas HOST walks and paints via the portable {@link Painter2D}
|
|
26
|
+
* seam — no `CanvasRenderingContext2D`, no DOM. Genre (a "unit"/"tile"/
|
|
27
|
+
* "highlight") is a `.lolo` COMPOSITION of these, never its own primitive.
|
|
28
|
+
*
|
|
29
|
+
* A position is a core `ScenePos` (logical scene space). The host's {@link Projector}
|
|
30
|
+
* maps it to pixels; primitives never do projection math themselves. Because the
|
|
31
|
+
* `ScenePos` type identity is what pattern-sync stamps as the `drawable`
|
|
32
|
+
* capability, every drawable descriptor's `position` MUST be a core `ScenePos`.
|
|
33
|
+
*/
|
|
34
|
+
|
|
35
|
+
/**
|
|
36
|
+
* How a drawable aligns to its projected position.
|
|
37
|
+
* - `top-left` — the cell's top-left corner (tiles).
|
|
38
|
+
* - `ground` — the cell's ground point, bottom-center of the drawable (units/features).
|
|
39
|
+
* - `center` — the cell's visual center (effects).
|
|
40
|
+
*/
|
|
41
|
+
type DrawableAnchor = 'top-left' | 'ground' | 'center';
|
|
42
|
+
/** Common shape of every drawable descriptor. `type` keys the host's paint dispatch. */
|
|
43
|
+
interface DrawableBase {
|
|
44
|
+
type: string;
|
|
45
|
+
/**
|
|
46
|
+
* Optional hit-test handle. When a board authors a per-entity id here (e.g.
|
|
47
|
+
* `id: (object/get @u id)` on a unit sprite), the canvas host indexes the
|
|
48
|
+
* descriptor's `ScenePos → id` and resolves a pointer/raycast at that cell to
|
|
49
|
+
* this id — the source of `unitClickEvent {unitId}`. A source-tagged handle,
|
|
50
|
+
* NOT a heuristic: no id → the host emits only the coordinate (tile click).
|
|
51
|
+
*/
|
|
52
|
+
id?: string;
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
/**
|
|
56
|
+
* `draw-sprite` — the neutral image/atlas-frame drawable atom (dimension-agnostic).
|
|
57
|
+
*
|
|
58
|
+
* ONE descriptor (`DrawSpriteProps`, grounded in core `ScenePos` + `Asset`) with
|
|
59
|
+
* TWO backends: `paintSprite` (2D, here — via the portable `Painter2D` seam) and
|
|
60
|
+
* an R3F mesh (`Sprite3D` in `lib/drawable/mesh3d`, kept OUT of this file so the
|
|
61
|
+
* 2D paint path never pulls `three`/`drei` into an app bundle — the codebase
|
|
62
|
+
* code-splits R3F). The canvas host picks the backend by `mode`; that is what
|
|
63
|
+
* makes canvas-2d and canvas-3d the same `children` interface. Genre uses (tile,
|
|
64
|
+
* unit body, feature, effect, movement ghost, background cover) are all this atom
|
|
65
|
+
* with different `anchor`/`size`/`frame`/`flip`/`shadow` — composed in `.lolo`,
|
|
66
|
+
* not here. The React component renders `null` (a drawable is painted by the host,
|
|
67
|
+
* not the DOM); it exists so the pattern pipeline registers a `draw-sprite`
|
|
68
|
+
* pattern and standalone pages stay inspectable.
|
|
69
|
+
*/
|
|
70
|
+
|
|
71
|
+
interface DrawSpriteProps extends DrawableBase {
|
|
72
|
+
type: 'draw-sprite';
|
|
73
|
+
/** Logical scene position; the projector maps it to pixels / world. */
|
|
74
|
+
position: ScenePos;
|
|
75
|
+
/** The image / atlas reference to blit. */
|
|
76
|
+
asset: Asset;
|
|
77
|
+
/** How the sprite aligns to its projected position. Default `'top-left'`. */
|
|
78
|
+
anchor?: DrawableAnchor;
|
|
79
|
+
/** Draw width in world units (fractions of `projector.tileWidth`); omitted → resolved source width in px. */
|
|
80
|
+
width?: number;
|
|
81
|
+
/** Draw height in world units (fractions of `projector.tileWidth`); omitted → resolved source height in px. */
|
|
82
|
+
height?: number;
|
|
83
|
+
/** Explicit atlas sub-rect override (px); omitted → resolved from `asset.atlas`/`asset.sprite`. */
|
|
84
|
+
frame?: BlitSrc;
|
|
85
|
+
/** Mirror horizontally (facing). */
|
|
86
|
+
flipX?: boolean;
|
|
87
|
+
/** Rotation in radians about the sprite's center. */
|
|
88
|
+
rotation?: number;
|
|
89
|
+
/** 0..1 opacity. */
|
|
90
|
+
opacity?: number;
|
|
91
|
+
/** Drop shadow (e.g. a team-colored glow). */
|
|
92
|
+
shadow?: PainterShadow;
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
/**
|
|
96
|
+
* `draw-shape` — the neutral vector-fill/stroke drawable atom (dimension-agnostic).
|
|
97
|
+
*
|
|
98
|
+
* ONE descriptor (`DrawShapeProps`, grounded in core `ScenePos`) with TWO
|
|
99
|
+
* backends: `paintShape` (2D, here) and an R3F ground-plane mesh (`Shape3D` in
|
|
100
|
+
* `lib/drawable/mesh3d`, kept OUT of this file so the 2D path never pulls R3F).
|
|
101
|
+
* Paints a cell footprint, an axis-aligned rect, an ellipse, or a poly at a scene
|
|
102
|
+
* position, fill and/or stroke. Genre uses (tile fallback, iso/hex diamond
|
|
103
|
+
* fallback, cell highlight, feature disc, unit selection ring, unit fallback
|
|
104
|
+
* circle, ground/ghost discs, solid backgrounds, side-view platform rects) are
|
|
105
|
+
* all this atom with different `shape`/`anchor`/geometry — composed in `.lolo`,
|
|
106
|
+
* not here. The React component renders `null`; it exists so the pattern pipeline
|
|
107
|
+
* registers a `draw-shape` pattern and standalone pages stay inspectable.
|
|
108
|
+
*/
|
|
109
|
+
|
|
110
|
+
type ShapeKind = 'cell' | 'rect' | 'ellipse' | 'poly';
|
|
111
|
+
interface DrawShapeProps extends DrawableBase {
|
|
112
|
+
type: 'draw-shape';
|
|
113
|
+
shape: ShapeKind;
|
|
114
|
+
/** Logical scene position; the projector maps it to pixels / world. */
|
|
115
|
+
position: ScenePos;
|
|
116
|
+
/** How the shape aligns to its projected position. Default varies by `shape`. */
|
|
117
|
+
anchor?: DrawableAnchor;
|
|
118
|
+
/** Rect width in world units (fractions of `projector.tileWidth`). */
|
|
119
|
+
width?: number;
|
|
120
|
+
/** Rect height in world units (fractions of `projector.tileWidth`). */
|
|
121
|
+
height?: number;
|
|
122
|
+
/** Ellipse horizontal radius in world units (fractions of `projector.tileWidth`). */
|
|
123
|
+
radiusX?: number;
|
|
124
|
+
/** Ellipse vertical radius in world units; omitted → `radiusX` (a circle). */
|
|
125
|
+
radiusY?: number;
|
|
126
|
+
/** Fine nudge from the anchor point in world units. */
|
|
127
|
+
offsetX?: number;
|
|
128
|
+
offsetY?: number;
|
|
129
|
+
/** Poly vertices as world-unit offsets relative to the cell's projected top-left. */
|
|
130
|
+
points?: PainterPoint[];
|
|
131
|
+
fill?: string;
|
|
132
|
+
stroke?: string;
|
|
133
|
+
strokeWidth?: number;
|
|
134
|
+
/** 0..1 opacity. */
|
|
135
|
+
opacity?: number;
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
/**
|
|
139
|
+
* `draw-text` — the neutral text drawable atom (dimension-agnostic).
|
|
140
|
+
*
|
|
141
|
+
* ONE descriptor (`DrawTextProps`, grounded in core `ScenePos`) with TWO backends:
|
|
142
|
+
* `paintText` (2D, here) and an R3F billboarded `<Text>` (`Text3D` in
|
|
143
|
+
* `lib/drawable/mesh3d`, kept OUT of this file so the 2D path never pulls R3F).
|
|
144
|
+
* Paints a string at a scene position with font/color/alignment. The React
|
|
145
|
+
* component renders `null` (a drawable is painted by the host, not the DOM).
|
|
146
|
+
*/
|
|
147
|
+
|
|
148
|
+
interface DrawTextProps extends DrawableBase {
|
|
149
|
+
type: 'draw-text';
|
|
150
|
+
text: string;
|
|
151
|
+
/** Logical scene position; the projector maps it to pixels / world. */
|
|
152
|
+
position: ScenePos;
|
|
153
|
+
anchor?: DrawableAnchor;
|
|
154
|
+
offsetX?: number;
|
|
155
|
+
offsetY?: number;
|
|
156
|
+
color: string;
|
|
157
|
+
font?: string;
|
|
158
|
+
align?: CanvasTextAlign;
|
|
159
|
+
baseline?: CanvasTextBaseline;
|
|
160
|
+
opacity?: number;
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
/**
|
|
164
|
+
* `draw-sprite-layer` — batch multiple sprites in one descriptor for O(layers) rendering.
|
|
165
|
+
*
|
|
166
|
+
* Composes the `draw-sprite` atom; the layer itself carries no `position` — each
|
|
167
|
+
* item does. It is drawable-by-composition: its `items` are `draw-sprite`
|
|
168
|
+
* descriptors (each grounded in core `ScenePos`), which is what stamps the layer
|
|
169
|
+
* `drawable` at pattern-sync time.
|
|
170
|
+
*/
|
|
171
|
+
|
|
172
|
+
interface DrawSpriteLayerProps extends DrawableBase {
|
|
173
|
+
type: 'draw-sprite-layer';
|
|
174
|
+
/** Sprites painted in array order; z-ordering is the caller's responsibility. */
|
|
175
|
+
items: DrawSpriteProps[];
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
/**
|
|
179
|
+
* `draw-shape-layer` — batch of shapes in one descriptor for O(layers) perf.
|
|
180
|
+
*
|
|
181
|
+
* Composes the `draw-shape` atom; drawable-by-composition (its `items` are
|
|
182
|
+
* `draw-shape` descriptors, each grounded in core `ScenePos`). The React
|
|
183
|
+
* component renders `null` (a drawable is painted by the host, not the DOM).
|
|
184
|
+
*/
|
|
185
|
+
|
|
186
|
+
interface DrawShapeLayerProps extends DrawableBase {
|
|
187
|
+
type: 'draw-shape-layer';
|
|
188
|
+
items: DrawShapeProps[];
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
/**
|
|
192
|
+
* `draw-text-layer` — batch of text labels in one descriptor for O(layers) perf.
|
|
193
|
+
*
|
|
194
|
+
* Composes the `draw-text` atom; drawable-by-composition (its `items` are
|
|
195
|
+
* `draw-text` descriptors, each grounded in core `ScenePos`). Covers the batched
|
|
196
|
+
* world-space text pass — fx messages, damage numbers, unit labels — that a
|
|
197
|
+
* board maps from an entity array (`items: (array/map @entity.fx (fn ...))`),
|
|
198
|
+
* which a literal `children` array can't express. The React component renders
|
|
199
|
+
* `null` (a drawable is painted by the host, not the DOM).
|
|
200
|
+
*/
|
|
201
|
+
|
|
202
|
+
interface DrawTextLayerProps extends DrawableBase {
|
|
203
|
+
type: 'draw-text-layer';
|
|
204
|
+
items: DrawTextProps[];
|
|
205
|
+
}
|
|
206
|
+
|
|
207
|
+
/**
|
|
208
|
+
* Drawable paint dispatch (2D) + the `DrawableNode` union.
|
|
209
|
+
*
|
|
210
|
+
* `paintDrawable` routes ONE descriptor to its 2D painter; the host walks its
|
|
211
|
+
* `children` through it. The "drawable" designation itself is NOT recorded here —
|
|
212
|
+
* it is DERIVED from the core `ScenePos` type each descriptor's `position` uses
|
|
213
|
+
* and stamped into `patterns-registry.json` by pattern-sync (mirroring how `Asset`
|
|
214
|
+
* is tagged), then read by the orbital-rust validator. So this module is pure
|
|
215
|
+
* paint routing; the capability is the registry's, not a hand-list.
|
|
216
|
+
*/
|
|
217
|
+
|
|
218
|
+
/** Every drawable descriptor. The host's `children` are a `DrawableNode[]`. */
|
|
219
|
+
type DrawableNode = DrawSpriteProps | DrawShapeProps | DrawTextProps | DrawSpriteLayerProps | DrawShapeLayerProps | DrawTextLayerProps;
|
|
220
|
+
|
|
221
|
+
export type { DrawableNode as D };
|
package/dist/providers/index.cjs
CHANGED
|
@@ -9503,14 +9503,16 @@ function Canvas2D({
|
|
|
9503
9503
|
cameraPos,
|
|
9504
9504
|
bgColor
|
|
9505
9505
|
}) {
|
|
9506
|
+
const instanceId = React83.useMemo(() => Math.random().toString(36).slice(2, 8), []);
|
|
9507
|
+
function isDrawableLayer(node) {
|
|
9508
|
+
return node.type === "draw-sprite-layer" || node.type === "draw-shape-layer" || node.type === "draw-text-layer";
|
|
9509
|
+
}
|
|
9506
9510
|
const layerSummaries = drawables?.map((d) => {
|
|
9507
|
-
if (!d
|
|
9508
|
-
|
|
9509
|
-
return { type: rec.type, itemsLen: Array.isArray(rec.items) ? rec.items.length : void 0, firstItem: Array.isArray(rec.items) ? rec.items[0] : void 0 };
|
|
9511
|
+
if (!isDrawableLayer(d)) return { type: d.type };
|
|
9512
|
+
return { type: d.type, itemsLen: d.items.length, firstItem: d.items[0] };
|
|
9510
9513
|
});
|
|
9511
|
-
|
|
9514
|
+
canvas2DLog.debug("Canvas2D render", { instanceId, projection, scale, cameraMode: camera, cameraPos: cameraPos ? JSON.stringify(cameraPos) : void 0, drawablesCount: drawables?.length, layerSummaries: layerSummaries ? JSON.stringify(layerSummaries) : void 0 });
|
|
9512
9515
|
const backgroundImage = normalizeBackdrop(backgroundImageRaw);
|
|
9513
|
-
const instanceId = React83.useMemo(() => Math.random().toString(36).slice(2, 8), []);
|
|
9514
9516
|
const isFree = projection === "free";
|
|
9515
9517
|
const squareGrid = projection === "flat" || isFree || projection === "side";
|
|
9516
9518
|
const layout = projection === "side" ? "free" : projection;
|
|
@@ -9645,7 +9647,7 @@ function Canvas2D({
|
|
|
9645
9647
|
}
|
|
9646
9648
|
const containerRect = containerRef.current?.getBoundingClientRect();
|
|
9647
9649
|
const canvasRect = canvas.getBoundingClientRect();
|
|
9648
|
-
|
|
9650
|
+
canvas2DLog.debug("Canvas2D draw", { instanceId, viewportSize, baseOffsetX, cam: { x: cam.x, y: cam.y, zoom: cam.zoom }, cameraPos: cameraPos ? JSON.stringify(cameraPos) : void 0, containerRect: containerRect ? { width: containerRect.width, height: containerRect.height } : null, canvasRect: canvasRect ? { width: canvasRect.width, height: canvasRect.height } : null });
|
|
9649
9651
|
const painter = createWebPainter(ctx, bumpAtlas);
|
|
9650
9652
|
painter.save();
|
|
9651
9653
|
painter.translate(viewportSize.width / 2, viewportSize.height / 2);
|
|
@@ -9857,6 +9859,7 @@ function Canvas2D({
|
|
|
9857
9859
|
}
|
|
9858
9860
|
);
|
|
9859
9861
|
}
|
|
9862
|
+
var canvas2DLog;
|
|
9860
9863
|
var init_Canvas2D = __esm({
|
|
9861
9864
|
"components/game/molecules/Canvas2D.tsx"() {
|
|
9862
9865
|
"use client";
|
|
@@ -9878,6 +9881,7 @@ var init_Canvas2D = __esm({
|
|
|
9878
9881
|
init_paintDispatch();
|
|
9879
9882
|
init_hitTest();
|
|
9880
9883
|
init_isometric();
|
|
9884
|
+
canvas2DLog = logger.createLogger("almadar:ui:game-canvas");
|
|
9881
9885
|
Canvas2D.displayName = "Canvas2D";
|
|
9882
9886
|
}
|
|
9883
9887
|
});
|
|
@@ -9916,7 +9920,7 @@ function Canvas({
|
|
|
9916
9920
|
keyMap,
|
|
9917
9921
|
keyUpMap
|
|
9918
9922
|
}) {
|
|
9919
|
-
|
|
9923
|
+
canvasLog.debug("Canvas render", { mode, drawablesCount: drawables?.length, projection, camera: camera ? JSON.stringify(camera) : void 0 });
|
|
9920
9924
|
const zoom = camera?.zoom;
|
|
9921
9925
|
if (mode === "3d") {
|
|
9922
9926
|
const props3d = {
|
|
@@ -9969,7 +9973,7 @@ function Canvas({
|
|
|
9969
9973
|
}
|
|
9970
9974
|
);
|
|
9971
9975
|
}
|
|
9972
|
-
var Canvas3DHost;
|
|
9976
|
+
var Canvas3DHost, canvasLog;
|
|
9973
9977
|
var init_Canvas = __esm({
|
|
9974
9978
|
"components/game/molecules/Canvas.tsx"() {
|
|
9975
9979
|
"use client";
|
|
@@ -9977,6 +9981,7 @@ var init_Canvas = __esm({
|
|
|
9977
9981
|
Canvas3DHost = React83.lazy(
|
|
9978
9982
|
() => import('@almadar/ui/components/molecules/game/three').then((m) => ({ default: m.Canvas3DHost }))
|
|
9979
9983
|
);
|
|
9984
|
+
canvasLog = logger.createLogger("almadar:ui:game-canvas");
|
|
9980
9985
|
Canvas.displayName = "Canvas";
|
|
9981
9986
|
}
|
|
9982
9987
|
});
|