@almadar/ui 2.15.4 → 2.15.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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import { SuspenseConfigProvider } from './chunk-
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import { SuspenseConfigProvider } from './chunk-4TXM7YAX.js';
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import { ThemeProvider } from './chunk-DKQN5FVU.js';
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import { SelectionProvider, EntityDataProvider } from './chunk-QU2X55WH.js';
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import { useEventBus, EventBusProvider } from './chunk-YXZM3WCF.js';
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import { ThemeProvider } from './chunk-DKQN5FVU.js';
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import { recordTransition, registerCheck, bindEventBus, bindTraitStateGetter } from './chunk-XL7WB2O5.js';
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import { useOfflineExecutor } from './chunk-K2D5D3WK.js';
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import { createContext, useState, useCallback, useMemo, useContext, useRef, useEffect } from 'react';
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package/dist/components/index.js
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export { ENTITY_EVENTS, useAgentChat, useCompile, useConnectGitHub, useCreateEntity, useDeepAgentGeneration, useDeleteEntity, useDisconnectGitHub, useEntities, useEntitiesByType, useEntity as useEntityById, useEntityMutations, useExtensions, useFileEditor, useFileSystem, useGitHubBranches, useGitHubRepo, useGitHubRepos, useGitHubStatus, useInput, useOrbitalHistory, useOrbitalMutations, usePhysics, usePinchZoom, usePlayer, usePreview, useResolvedEntity, useSelectedEntity, useSendOrbitalEvent, useSingletonEntity, useUIEvents, useUpdateEntity, useValidation } from '../chunk-IRIGCHP4.js';
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export { clearEntities, getAllEntities, getByType, getEntity, getSingleton, removeEntity, spawnEntity, updateEntity, updateSingleton } from '../chunk-N7MVUW4R.js';
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import '../chunk-3HJHHULT.js';
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import { VStack, HStack, Typography, Button, Icon, Box, Card, DataTable, Badge, Toast } from '../chunk-
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export { ALL_PRESETS, AR_BOOK_FIELDS, Accordion, ActionButton, ActionButtons, Card2 as ActionCard, ActionPalette, ActionTile, Alert, AnimatedCounter, AuthLayout, Avatar, Badge, BattleBoard, BattleTemplate, BookChapterView, BookCoverPage, BookNavBar, BookTableOfContents, BookViewer, Box, Breadcrumb, BuilderBoard, Button, ButtonGroup, CalendarGrid, CanvasEffect, Card, CardBody, CardContent, CardFooter, CardGrid, CardHeader, CardTitle, Carousel, CastleBoard, CastleTemplate, Center, Chart, ChartLegend, Checkbox, ChoiceButton, ClassifierBoard, CodeBlock, CodeView, CodeViewer, CombatLog, ComboCounter, ConditionalWrapper, ConfettiEffect, ConfirmDialog, Container, ContentRenderer, ControlButton, CounterTemplate, CraftingRecipe, DIAMOND_TOP_Y, DPad, DamageNumber, DashboardGrid, DashboardLayout, DataGrid, DataList, DataTable, DateRangeSelector, DayCell, DebuggerBoard, DetailPanel, DialogueBox, DialogueBubble, Divider, DocumentViewer, StateMachineView as DomStateMachineVisualizer, Drawer, DrawerSlot, EmptyState, EnemyPlate, EntityDisplayEvents, ErrorBoundary, ErrorState, EventHandlerBoard, EventLog, FEATURE_COLORS, FLOOR_HEIGHT, FilterGroup, Flex, FlipCard, FlipContainer, FloatingActionButton, Form, FormField, FormSectionHeader, GameAudioContext, GameAudioProvider, GameAudioToggle, GameCanvas2D, GameHud, GameMenu, GameOverScreen, GameShell, GameTemplate, GenericAppTemplate, GraphCanvas, GraphView, Grid, HStack, Header, Heading, HealthBar, HealthPanel, IDENTITY_BOOK_FIELDS, Icon, InfiniteScrollSentinel, Input, InputGroup, InventoryGrid, InventoryPanel, IsometricCanvas, ItemSlot, JazariStateMachine, Label, LawReferenceTooltip, Lightbox, LineChart, List, LoadingState, MapView, MarkdownContent, MediaGallery, Menu, Meter, MiniMap, Modal, ModalSlot, Navigation, NegotiatorBoard, NumberStepper, ObjectRulePanel, StateMachineView as OrbitalStateMachineView, OrbitalVisualization, Overlay, PageHeader, Pagination, PlatformerCanvas, Popover, PowerupSlots, ProgressBar, ProgressDots, PullToRefresh, QuestTracker, QuizBlock, Radio, RangeSlider, RelationSelect, RepeatableFormSection, ResourceBar, ResourceCounter, RuleEditor, RuntimeDebugger, ScaledDiagram, ScoreBoard, ScoreDisplay, SearchInput, Section, Select, SequenceBar, SequencerBoard, SidePanel, Sidebar, SignaturePad, SimpleGrid, SimulationCanvas, SimulationControls, SimulationGraph, SimulatorBoard, Skeleton, SlotContentRenderer, SortableList, Spacer, Spinner, Split, SplitPane, Sprite, Stack, StarRating, StatBadge, StatCard, StatDisplay, StateArchitectBoard, StateIndicator, StateMachineView, StateNode, StatusDot, StatusEffect, SwipeableRow, Switch, TILE_HEIGHT, TILE_WIDTH, TabbedContainer, Table, Tabs, Text, TextHighlight, Textarea, ThemeSelector, ThemeToggle, TimeSlotCell, Timeline, TimerDisplay, Toast, ToastSlot, Tooltip, TraitSlot, TraitStateViewer, TransitionArrow, TrendIndicator, TurnIndicator, TurnPanel, TypewriterText, Typography, UISlotComponent, UISlotRenderer, UncontrolledBattleBoard, UnitCommandBar, UploadDropZone, VStack, VariablePanel, ViolationAlert, WaypointMarker, WizardContainer, WizardNavigation, WizardProgress, WorldMapBoard, WorldMapTemplate, XPBar, drawSprite, isoToScreen, mapBookData, pendulum, projectileMotion, resolveFieldMap, screenToIso, springOscillator, useBattleState, useCamera, useGameAudio, useGameAudioContext, useImageCache } from '../chunk-
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import { VStack, HStack, Typography, Button, Icon, Box, Card, DataTable, Badge, Toast } from '../chunk-4TXM7YAX.js';
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export { ALL_PRESETS, AR_BOOK_FIELDS, Accordion, ActionButton, ActionButtons, Card2 as ActionCard, ActionPalette, ActionTile, Alert, AnimatedCounter, AuthLayout, Avatar, Badge, BattleBoard, BattleTemplate, BookChapterView, BookCoverPage, BookNavBar, BookTableOfContents, BookViewer, Box, Breadcrumb, BuilderBoard, Button, ButtonGroup, CalendarGrid, CanvasEffect, Card, CardBody, CardContent, CardFooter, CardGrid, CardHeader, CardTitle, Carousel, CastleBoard, CastleTemplate, Center, Chart, ChartLegend, Checkbox, ChoiceButton, ClassifierBoard, CodeBlock, CodeView, CodeViewer, CombatLog, ComboCounter, ConditionalWrapper, ConfettiEffect, ConfirmDialog, Container, ContentRenderer, ControlButton, CounterTemplate, CraftingRecipe, DIAMOND_TOP_Y, DPad, DamageNumber, DashboardGrid, DashboardLayout, DataGrid, DataList, DataTable, DateRangeSelector, DayCell, DebuggerBoard, DetailPanel, DialogueBox, DialogueBubble, Divider, DocumentViewer, StateMachineView as DomStateMachineVisualizer, Drawer, DrawerSlot, EmptyState, EnemyPlate, EntityDisplayEvents, ErrorBoundary, ErrorState, EventHandlerBoard, EventLog, FEATURE_COLORS, FLOOR_HEIGHT, FilterGroup, Flex, FlipCard, FlipContainer, FloatingActionButton, Form, FormField, FormSectionHeader, GameAudioContext, GameAudioProvider, GameAudioToggle, GameCanvas2D, GameHud, GameMenu, GameOverScreen, GameShell, GameTemplate, GenericAppTemplate, GraphCanvas, GraphView, Grid, HStack, Header, Heading, HealthBar, HealthPanel, IDENTITY_BOOK_FIELDS, Icon, InfiniteScrollSentinel, Input, InputGroup, InventoryGrid, InventoryPanel, IsometricCanvas, ItemSlot, JazariStateMachine, Label, LawReferenceTooltip, Lightbox, LineChart, List, LoadingState, MapView, MarkdownContent, MediaGallery, Menu, Meter, MiniMap, Modal, ModalSlot, Navigation, NegotiatorBoard, NumberStepper, ObjectRulePanel, StateMachineView as OrbitalStateMachineView, OrbitalVisualization, Overlay, PageHeader, Pagination, PlatformerCanvas, Popover, PowerupSlots, ProgressBar, ProgressDots, PullToRefresh, QuestTracker, QuizBlock, Radio, RangeSlider, RelationSelect, RepeatableFormSection, ResourceBar, ResourceCounter, RuleEditor, RuntimeDebugger, ScaledDiagram, ScoreBoard, ScoreDisplay, SearchInput, Section, Select, SequenceBar, SequencerBoard, SidePanel, Sidebar, SignaturePad, SimpleGrid, SimulationCanvas, SimulationControls, SimulationGraph, SimulatorBoard, Skeleton, SlotContentRenderer, SortableList, Spacer, Spinner, Split, SplitPane, Sprite, Stack, StarRating, StatBadge, StatCard, StatDisplay, StateArchitectBoard, StateIndicator, StateMachineView, StateNode, StatusDot, StatusEffect, SwipeableRow, Switch, TILE_HEIGHT, TILE_WIDTH, TabbedContainer, Table, Tabs, Text, TextHighlight, Textarea, ThemeSelector, ThemeToggle, TimeSlotCell, Timeline, TimerDisplay, Toast, ToastSlot, Tooltip, TraitSlot, TraitStateViewer, TransitionArrow, TrendIndicator, TurnIndicator, TurnPanel, TypewriterText, Typography, UISlotComponent, UISlotRenderer, UncontrolledBattleBoard, UnitCommandBar, UploadDropZone, VStack, VariablePanel, ViolationAlert, WaypointMarker, WizardContainer, WizardNavigation, WizardProgress, WorldMapBoard, WorldMapTemplate, XPBar, drawSprite, isoToScreen, mapBookData, pendulum, projectileMotion, resolveFieldMap, screenToIso, springOscillator, useBattleState, useCamera, useGameAudio, useGameAudioContext, useImageCache } from '../chunk-4TXM7YAX.js';
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import '../chunk-4N3BAPDB.js';
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import '../chunk-DKQN5FVU.js';
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import { useTranslate } from '../chunk-QU2X55WH.js';
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export { EntityDataProvider, I18nProvider, createTranslate, entityDataKeys, parseQueryBinding, useAuthContext, useDragReorder, useEntity, useEntityDataAdapter, useEntityDetail, useEntityList, useEntityListSuspense, useEntitySuspense, useInfiniteScroll, useLongPress, usePullToRefresh, useQuerySingleton, useSwipeGesture, useTranslate } from '../chunk-QU2X55WH.js';
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import { useEventBus } from '../chunk-YXZM3WCF.js';
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export { useEmitEvent, useEventBus, useEventListener } from '../chunk-YXZM3WCF.js';
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import '../chunk-DKQN5FVU.js';
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export { DEFAULT_SLOTS, useUISlotManager } from '../chunk-3JGAROCW.js';
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import { cn } from '../chunk-XL7WB2O5.js';
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export { cn } from '../chunk-XL7WB2O5.js';
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package/dist/providers/index.js
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export { FetchedDataContext, FetchedDataProvider, OfflineModeProvider, OrbitalProvider, VerificationProvider, useFetchedData, useFetchedDataContext, useFetchedEntity, useOfflineMode, useOptionalOfflineMode } from '../chunk-
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import '../chunk-
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export { FetchedDataContext, FetchedDataProvider, OfflineModeProvider, OrbitalProvider, VerificationProvider, useFetchedData, useFetchedDataContext, useFetchedEntity, useOfflineMode, useOptionalOfflineMode } from '../chunk-UPU33AIX.js';
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import '../chunk-4TXM7YAX.js';
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import '../chunk-4N3BAPDB.js';
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import '../chunk-DKQN5FVU.js';
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export { SelectionContext, SelectionProvider, useSelection, useSelectionOptional } from '../chunk-QU2X55WH.js';
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export { EventBusContext, EventBusProvider } from '../chunk-YXZM3WCF.js';
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import '../chunk-DKQN5FVU.js';
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import '../chunk-3JGAROCW.js';
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import '../chunk-XL7WB2O5.js';
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import '../chunk-2XXSUIOK.js';
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package/dist/runtime/index.js
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import '../chunk-IRIGCHP4.js';
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import '../chunk-N7MVUW4R.js';
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import '../chunk-3HJHHULT.js';
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import { useFetchedDataContext } from '../chunk-
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import '../chunk-
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import { useFetchedDataContext } from '../chunk-UPU33AIX.js';
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import '../chunk-4TXM7YAX.js';
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import '../chunk-4N3BAPDB.js';
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import '../chunk-DKQN5FVU.js';
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import '../chunk-QU2X55WH.js';
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import { useEventBus } from '../chunk-YXZM3WCF.js';
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import '../chunk-DKQN5FVU.js';
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import '../chunk-3JGAROCW.js';
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import { registerTrait, unregisterTrait, updateTraitState, recordTransition } from '../chunk-XL7WB2O5.js';
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import '../chunk-2XXSUIOK.js';
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package/package.json
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import { useAssetLoader, useGameCanvas3DEvents, ModelLoader, Canvas3DLoadingState, Canvas3DErrorBoundary, UnitRenderer, TileRenderer, Scene3D, PhysicsObject3D, Lighting3D, FeatureRenderer3D, FeatureRenderer, Camera3D } from './chunk-4N3BAPDB.js';
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import { useTheme, useUISlots } from './chunk-DKQN5FVU.js';
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import { useTranslate, useInfiniteScroll, useQuerySingleton, useLongPress, useSwipeGesture, useDragReorder, usePullToRefresh, useAuthContext } from './chunk-QU2X55WH.js';
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import { useEventBus, useEventListener } from './chunk-YXZM3WCF.js';
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import { useTheme, useUISlots } from './chunk-DKQN5FVU.js';
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import { cn, DEFAULT_CONFIG, debugGroup, debug, debugGroupEnd, updateAssetStatus, bindCanvasCapture, getNestedValue, isDebugEnabled, renderStateMachineToDomData, parseContentSegments, isDebugEnabled2, onDebugToggle, subscribeToTraitChanges, subscribeToTickChanges, subscribeToGuardChanges, subscribeToDebugEvents, subscribeToVerification, getEntitySnapshot, getSummary, getBridgeHealth, getTransitions, getAllChecks, getDebugEvents, getGuardHistory, getAllTicks, getAllTraits } from './chunk-XL7WB2O5.js';
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import { isPortalSlot } from './chunk-K2D5D3WK.js';
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import { __publicField } from './chunk-PKBMQBKP.js';
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