@almadar/ui 2.14.0 → 2.15.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (407) hide show
  1. package/dist/{chunk-M7MOIE46.js → chunk-2KQPOTRM.js} +1 -1
  2. package/dist/{chunk-SKWPSQHQ.js → chunk-FP3PNF7I.js} +22 -10
  3. package/dist/components/atoms/AnimatedCounter.d.ts +20 -0
  4. package/dist/components/atoms/Avatar.d.ts +58 -0
  5. package/dist/components/atoms/Badge.d.ts +14 -0
  6. package/dist/components/atoms/Box.d.ts +57 -0
  7. package/dist/components/atoms/Button.d.ts +24 -0
  8. package/dist/components/atoms/Card.d.ts +18 -0
  9. package/dist/components/atoms/Center.d.ts +33 -0
  10. package/dist/components/atoms/Checkbox.d.ts +9 -0
  11. package/dist/components/atoms/ConditionalWrapper.d.ts +68 -0
  12. package/dist/components/atoms/ConfettiEffect.d.ts +19 -0
  13. package/dist/components/atoms/DayCell.d.ts +21 -0
  14. package/dist/components/atoms/Divider.d.ts +29 -0
  15. package/dist/components/atoms/FlipContainer.d.ts +21 -0
  16. package/dist/components/atoms/Icon.d.ts +39 -0
  17. package/dist/components/atoms/InfiniteScrollSentinel.d.ts +23 -0
  18. package/dist/components/atoms/Input.d.ts +26 -0
  19. package/dist/components/atoms/Label.d.ts +5 -0
  20. package/dist/components/atoms/LawReferenceTooltip.d.ts +48 -0
  21. package/dist/components/atoms/Overlay.d.ts +16 -0
  22. package/dist/components/atoms/ProgressBar.d.ts +63 -0
  23. package/dist/components/atoms/Radio.d.ts +26 -0
  24. package/dist/components/atoms/RangeSlider.d.ts +31 -0
  25. package/dist/components/atoms/Select.d.ts +12 -0
  26. package/dist/components/atoms/Spacer.d.ts +25 -0
  27. package/dist/components/atoms/Spinner.d.ts +6 -0
  28. package/dist/components/atoms/Stack.d.ts +66 -0
  29. package/dist/components/atoms/StatusDot.d.ts +14 -0
  30. package/dist/components/atoms/Switch.d.ts +12 -0
  31. package/dist/components/atoms/TextHighlight.d.ts +53 -0
  32. package/dist/components/atoms/Textarea.d.ts +5 -0
  33. package/dist/components/atoms/ThemeSelector.d.ts +21 -0
  34. package/dist/components/atoms/ThemeToggle.d.ts +33 -0
  35. package/dist/components/atoms/TimeSlotCell.d.ts +23 -0
  36. package/dist/components/atoms/TrendIndicator.d.ts +18 -0
  37. package/dist/components/atoms/TypewriterText.d.ts +20 -0
  38. package/dist/components/atoms/Typography.d.ts +57 -0
  39. package/dist/components/atoms/game/ActionButton.d.ts +25 -0
  40. package/dist/components/atoms/game/ChoiceButton.d.ts +18 -0
  41. package/dist/components/atoms/game/ComboCounter.d.ts +16 -0
  42. package/dist/components/atoms/game/ControlButton.d.ts +31 -0
  43. package/dist/components/atoms/game/DamageNumber.d.ts +14 -0
  44. package/dist/components/atoms/game/DialogueBubble.d.ts +16 -0
  45. package/dist/components/atoms/game/HealthBar.d.ts +18 -0
  46. package/dist/components/atoms/game/ItemSlot.d.ts +25 -0
  47. package/dist/components/atoms/game/MiniMap.d.ts +36 -0
  48. package/dist/components/atoms/game/ResourceCounter.d.ts +21 -0
  49. package/dist/components/atoms/game/ScoreDisplay.d.ts +21 -0
  50. package/dist/components/atoms/game/Sprite.d.ts +63 -0
  51. package/dist/components/atoms/game/StateIndicator.d.ts +31 -0
  52. package/dist/components/atoms/game/StatusEffect.d.ts +21 -0
  53. package/dist/components/atoms/game/TimerDisplay.d.ts +18 -0
  54. package/dist/components/atoms/game/TurnIndicator.d.ts +18 -0
  55. package/dist/components/atoms/game/WaypointMarker.d.ts +19 -0
  56. package/dist/components/atoms/game/XPBar.d.ts +20 -0
  57. package/dist/components/atoms/game/index.d.ts +25 -0
  58. package/dist/components/atoms/index.d.ts +37 -0
  59. package/dist/components/index.d.ts +6 -0
  60. package/dist/components/index.js +3 -3
  61. package/dist/components/molecules/Accordion.d.ts +67 -0
  62. package/dist/components/molecules/Alert.d.ts +24 -0
  63. package/dist/components/molecules/Breadcrumb.d.ts +55 -0
  64. package/dist/components/molecules/ButtonGroup.d.ts +67 -0
  65. package/dist/components/molecules/CalendarGrid.d.ts +43 -0
  66. package/dist/components/molecules/Card.d.ts +56 -0
  67. package/dist/components/molecules/Carousel.d.ts +31 -0
  68. package/dist/components/molecules/ChartLegend.d.ts +20 -0
  69. package/dist/components/molecules/Container.d.ts +30 -0
  70. package/dist/components/molecules/DataGrid.d.ts +75 -0
  71. package/dist/components/molecules/DataList.d.ts +95 -0
  72. package/dist/components/molecules/DateRangeSelector.d.ts +22 -0
  73. package/dist/components/molecules/Drawer.d.ts +46 -0
  74. package/dist/components/molecules/EmptyState.d.ts +25 -0
  75. package/dist/components/molecules/ErrorBoundary.d.ts +55 -0
  76. package/dist/components/molecules/ErrorState.d.ts +13 -0
  77. package/dist/components/molecules/FilterGroup.d.ts +54 -0
  78. package/dist/components/molecules/Flex.d.ts +43 -0
  79. package/dist/components/molecules/FlipCard.d.ts +25 -0
  80. package/dist/components/molecules/FloatingActionButton.d.ts +69 -0
  81. package/dist/components/molecules/FormField.d.ts +16 -0
  82. package/dist/components/molecules/FormSectionHeader.d.ts +30 -0
  83. package/dist/components/molecules/GraphView.d.ts +45 -0
  84. package/dist/components/molecules/Grid.d.ts +54 -0
  85. package/dist/components/molecules/InputGroup.d.ts +24 -0
  86. package/dist/components/molecules/Lightbox.d.ts +25 -0
  87. package/dist/components/molecules/LineChart.d.ts +33 -0
  88. package/dist/components/molecules/LoadingState.d.ts +7 -0
  89. package/dist/components/molecules/MapView.d.ts +40 -0
  90. package/dist/components/molecules/Menu.d.ts +40 -0
  91. package/dist/components/molecules/Meter.d.ts +51 -0
  92. package/dist/components/molecules/Modal.d.ts +28 -0
  93. package/dist/components/molecules/NumberStepper.d.ts +27 -0
  94. package/dist/components/molecules/Pagination.d.ts +66 -0
  95. package/dist/components/molecules/Popover.d.ts +39 -0
  96. package/dist/components/molecules/ProgressDots.d.ts +24 -0
  97. package/dist/components/molecules/PullToRefresh.d.ts +21 -0
  98. package/dist/components/molecules/QuizBlock.d.ts +20 -0
  99. package/dist/components/molecules/RelationSelect.d.ts +48 -0
  100. package/dist/components/molecules/RepeatableFormSection.d.ts +58 -0
  101. package/dist/components/molecules/ScaledDiagram.d.ts +20 -0
  102. package/dist/components/molecules/SearchInput.d.ts +60 -0
  103. package/dist/components/molecules/SidePanel.d.ts +47 -0
  104. package/dist/components/molecules/SimpleGrid.d.ts +27 -0
  105. package/dist/components/molecules/Skeleton.d.ts +35 -0
  106. package/dist/components/molecules/SortableList.d.ts +17 -0
  107. package/dist/components/molecules/StarRating.d.ts +26 -0
  108. package/dist/components/molecules/StatDisplay.d.ts +37 -0
  109. package/dist/components/molecules/SwipeableRow.d.ts +24 -0
  110. package/dist/components/molecules/Tabs.d.ts +45 -0
  111. package/dist/components/molecules/Toast.d.ts +35 -0
  112. package/dist/components/molecules/Tooltip.d.ts +25 -0
  113. package/dist/components/molecules/UploadDropZone.d.ts +26 -0
  114. package/dist/components/molecules/ViolationAlert.d.ts +49 -0
  115. package/dist/components/molecules/WizardNavigation.d.ts +51 -0
  116. package/dist/components/molecules/WizardProgress.d.ts +42 -0
  117. package/dist/components/molecules/game/ActionButtons.d.ts +34 -0
  118. package/dist/components/molecules/game/CombatLog.d.ts +30 -0
  119. package/dist/components/molecules/game/CraftingRecipe.d.ts +33 -0
  120. package/dist/components/molecules/game/DPad.d.ts +22 -0
  121. package/dist/components/molecules/game/DialogueBox.d.ts +78 -0
  122. package/dist/components/molecules/game/EnemyPlate.d.ts +27 -0
  123. package/dist/components/molecules/game/GameCanvas2D.d.ts +18 -0
  124. package/dist/components/molecules/game/GameHud.d.ts +49 -0
  125. package/dist/components/molecules/game/GameMenu.d.ts +43 -0
  126. package/dist/components/molecules/game/GameOverScreen.d.ts +56 -0
  127. package/dist/components/molecules/game/HealthPanel.d.ts +27 -0
  128. package/dist/components/molecules/game/InventoryGrid.d.ts +30 -0
  129. package/dist/components/molecules/game/InventoryPanel.d.ts +67 -0
  130. package/dist/components/molecules/game/IsometricCanvas.d.ts +127 -0
  131. package/dist/components/molecules/game/PlatformerCanvas.d.ts +52 -0
  132. package/dist/components/molecules/game/PowerupSlots.d.ts +23 -0
  133. package/dist/components/molecules/game/QuestTracker.d.ts +20 -0
  134. package/dist/components/molecules/game/ResourceBar.d.ts +23 -0
  135. package/dist/components/molecules/game/ScoreBoard.d.ts +18 -0
  136. package/dist/components/molecules/game/StatBadge.d.ts +27 -0
  137. package/dist/components/molecules/game/TurnPanel.d.ts +29 -0
  138. package/dist/components/molecules/game/UnitCommandBar.d.ts +25 -0
  139. package/dist/components/molecules/game/index.d.ts +30 -0
  140. package/dist/components/molecules/index.d.ts +59 -0
  141. package/dist/components/molecules/markdown/CodeBlock.d.ts +25 -0
  142. package/dist/components/molecules/markdown/MarkdownContent.d.ts +26 -0
  143. package/dist/components/molecules/markdown/index.d.ts +2 -0
  144. package/dist/components/organisms/CardGrid.d.ts +80 -0
  145. package/dist/components/organisms/Chart.d.ts +59 -0
  146. package/dist/components/organisms/CodeViewer.d.ts +67 -0
  147. package/dist/components/organisms/ComponentPatterns.d.ts +453 -0
  148. package/dist/components/organisms/ConfirmDialog.d.ts +50 -0
  149. package/dist/components/organisms/ContentRenderer.d.ts +23 -0
  150. package/dist/components/organisms/CustomPattern.d.ts +104 -0
  151. package/dist/components/organisms/DataTable.d.ts +67 -0
  152. package/dist/components/organisms/DetailPanel.d.ts +78 -0
  153. package/dist/components/organisms/DocumentViewer.d.ts +60 -0
  154. package/dist/components/organisms/DrawerSlot.d.ts +39 -0
  155. package/dist/components/organisms/Form.d.ts +206 -0
  156. package/dist/components/organisms/FormSection.d.ts +41 -0
  157. package/dist/components/organisms/GraphCanvas.d.ts +69 -0
  158. package/dist/components/organisms/Header.d.ts +110 -0
  159. package/dist/components/organisms/JazariStateMachine.d.ts +60 -0
  160. package/dist/components/organisms/LayoutPatterns.d.ts +181 -0
  161. package/dist/components/organisms/List.d.ts +78 -0
  162. package/dist/components/organisms/MasterDetail.d.ts +32 -0
  163. package/dist/components/organisms/MediaGallery.d.ts +57 -0
  164. package/dist/components/organisms/Meter.d.ts +58 -0
  165. package/dist/components/organisms/ModalSlot.d.ts +35 -0
  166. package/dist/components/organisms/Navigation.d.ts +68 -0
  167. package/dist/components/organisms/NotifyListener.d.ts +15 -0
  168. package/dist/components/organisms/OrbitalVisualization.d.ts +48 -0
  169. package/dist/components/organisms/PageHeader.d.ts +59 -0
  170. package/dist/components/organisms/Section.d.ts +44 -0
  171. package/dist/components/organisms/Sidebar.d.ts +63 -0
  172. package/dist/components/organisms/SignaturePad.d.ts +44 -0
  173. package/dist/components/organisms/Split.d.ts +42 -0
  174. package/dist/components/organisms/StatCard.d.ts +62 -0
  175. package/dist/components/organisms/StateMachineView.d.ts +36 -0
  176. package/dist/components/organisms/Table.d.ts +99 -0
  177. package/dist/components/organisms/Timeline.d.ts +49 -0
  178. package/dist/components/organisms/ToastSlot.d.ts +38 -0
  179. package/dist/components/organisms/UISlotRenderer.d.ts +112 -0
  180. package/dist/components/organisms/WizardContainer.d.ts +160 -0
  181. package/dist/components/organisms/book/BookChapterView.d.ts +17 -0
  182. package/dist/components/organisms/book/BookCoverPage.d.ts +20 -0
  183. package/dist/components/organisms/book/BookNavBar.d.ts +19 -0
  184. package/dist/components/organisms/book/BookTableOfContents.d.ts +18 -0
  185. package/dist/components/organisms/book/BookViewer.d.ts +28 -0
  186. package/dist/components/organisms/book/index.d.ts +7 -0
  187. package/dist/components/organisms/book/types.d.ts +77 -0
  188. package/dist/components/organisms/component-registry.generated.d.ts +9 -0
  189. package/dist/components/organisms/debug/RuntimeDebugger.d.ts +19 -0
  190. package/dist/components/organisms/debug/hooks/useDebugData.d.ts +25 -0
  191. package/dist/components/organisms/debug/index.d.ts +13 -0
  192. package/dist/components/organisms/debug/tabs/EntitiesTab.d.ts +13 -0
  193. package/dist/components/organisms/debug/tabs/EventDispatcherTab.d.ts +16 -0
  194. package/dist/components/organisms/debug/tabs/EventFlowTab.d.ts +9 -0
  195. package/dist/components/organisms/debug/tabs/GuardsPanel.d.ts +9 -0
  196. package/dist/components/organisms/debug/tabs/ServerBridgeTab.d.ts +9 -0
  197. package/dist/components/organisms/debug/tabs/TicksTab.d.ts +13 -0
  198. package/dist/components/organisms/debug/tabs/TraitsTab.d.ts +13 -0
  199. package/dist/components/organisms/debug/tabs/TransitionTimeline.d.ts +9 -0
  200. package/dist/components/organisms/debug/tabs/VerificationTab.d.ts +10 -0
  201. package/dist/components/organisms/game/BattleBoard.d.ts +175 -0
  202. package/dist/components/organisms/game/CanvasEffect.d.ts +68 -0
  203. package/dist/components/organisms/game/CastleBoard.d.ts +85 -0
  204. package/dist/components/organisms/game/CombatLog.d.ts +2 -0
  205. package/dist/components/organisms/game/DialogueBox.d.ts +2 -0
  206. package/dist/components/organisms/game/GameAudioProvider.d.ts +47 -0
  207. package/dist/components/organisms/game/GameAudioToggle.d.ts +28 -0
  208. package/dist/components/organisms/game/GameCanvas3D.d.ts +181 -0
  209. package/dist/components/organisms/game/GameHud.d.ts +2 -0
  210. package/dist/components/organisms/game/GameMenu.d.ts +2 -0
  211. package/dist/components/organisms/game/GameOverScreen.d.ts +2 -0
  212. package/dist/components/organisms/game/InventoryPanel.d.ts +2 -0
  213. package/dist/components/organisms/game/IsometricCanvas.d.ts +3 -0
  214. package/dist/components/organisms/game/PlatformerCanvas.d.ts +2 -0
  215. package/dist/components/organisms/game/TraitSlot.d.ts +90 -0
  216. package/dist/components/organisms/game/TraitStateViewer.d.ts +53 -0
  217. package/dist/components/organisms/game/UncontrolledBattleBoard.d.ts +26 -0
  218. package/dist/components/organisms/game/WorldMapBoard.d.ts +156 -0
  219. package/dist/components/organisms/game/editor/editorUtils.d.ts +109 -0
  220. package/dist/components/organisms/game/editor/index.d.ts +9 -0
  221. package/dist/components/organisms/game/hooks/useBattleState.d.ts +35 -0
  222. package/dist/components/organisms/game/hooks/useCamera.d.ts +41 -0
  223. package/dist/components/organisms/game/hooks/useGameAudio.d.ts +47 -0
  224. package/dist/components/organisms/game/hooks/useImageCache.d.ts +16 -0
  225. package/dist/components/organisms/game/hooks/usePhysics2D.d.ts +45 -0
  226. package/dist/components/organisms/game/hooks/useSpriteAnimations.d.ts +43 -0
  227. package/dist/components/organisms/game/index.d.ts +52 -0
  228. package/dist/components/organisms/game/managers/PhysicsManager.d.ts +103 -0
  229. package/dist/components/organisms/game/physics-sim/SimulationCanvas.d.ts +20 -0
  230. package/dist/components/organisms/game/physics-sim/SimulationControls.d.ts +28 -0
  231. package/dist/components/organisms/game/physics-sim/SimulationGraph.d.ts +25 -0
  232. package/dist/components/organisms/game/physics-sim/index.d.ts +7 -0
  233. package/dist/components/organisms/game/physics-sim/presets/index.d.ts +4 -0
  234. package/dist/components/organisms/game/physics-sim/presets/mechanics.d.ts +4 -0
  235. package/dist/components/organisms/game/physics-sim/presets/types.d.ts +43 -0
  236. package/dist/components/organisms/game/puzzles/builder/BuilderBoard.d.ts +52 -0
  237. package/dist/components/organisms/game/puzzles/builder/index.d.ts +2 -0
  238. package/dist/components/organisms/game/puzzles/classifier/ClassifierBoard.d.ts +53 -0
  239. package/dist/components/organisms/game/puzzles/classifier/index.d.ts +2 -0
  240. package/dist/components/organisms/game/puzzles/debugger/DebuggerBoard.d.ts +45 -0
  241. package/dist/components/organisms/game/puzzles/debugger/index.d.ts +2 -0
  242. package/dist/components/organisms/game/puzzles/event-handler/EventHandlerBoard.d.ts +55 -0
  243. package/dist/components/organisms/game/puzzles/event-handler/EventLog.d.ts +31 -0
  244. package/dist/components/organisms/game/puzzles/event-handler/ObjectRulePanel.d.ts +45 -0
  245. package/dist/components/organisms/game/puzzles/event-handler/RuleEditor.d.ts +41 -0
  246. package/dist/components/organisms/game/puzzles/event-handler/index.d.ts +8 -0
  247. package/dist/components/organisms/game/puzzles/negotiator/NegotiatorBoard.d.ts +54 -0
  248. package/dist/components/organisms/game/puzzles/negotiator/index.d.ts +2 -0
  249. package/dist/components/organisms/game/puzzles/sequencer/ActionPalette.d.ts +34 -0
  250. package/dist/components/organisms/game/puzzles/sequencer/ActionTile.d.ts +30 -0
  251. package/dist/components/organisms/game/puzzles/sequencer/SequenceBar.d.ts +41 -0
  252. package/dist/components/organisms/game/puzzles/sequencer/SequencerBoard.d.ts +72 -0
  253. package/dist/components/organisms/game/puzzles/sequencer/index.d.ts +8 -0
  254. package/dist/components/organisms/game/puzzles/simulator/SimulatorBoard.d.ts +54 -0
  255. package/dist/components/organisms/game/puzzles/simulator/index.d.ts +2 -0
  256. package/dist/components/organisms/game/puzzles/state-architect/CodeView.d.ts +24 -0
  257. package/dist/components/organisms/game/puzzles/state-architect/StateArchitectBoard.d.ts +76 -0
  258. package/dist/components/organisms/game/puzzles/state-architect/StateNode.d.ts +33 -0
  259. package/dist/components/organisms/game/puzzles/state-architect/TransitionArrow.d.ts +36 -0
  260. package/dist/components/organisms/game/puzzles/state-architect/VariablePanel.d.ts +28 -0
  261. package/dist/components/organisms/game/puzzles/state-architect/index.d.ts +10 -0
  262. package/dist/components/organisms/game/three/Camera3D.d.ts +60 -0
  263. package/dist/components/organisms/game/three/Lighting3D.d.ts +47 -0
  264. package/dist/components/organisms/game/three/Scene3D.d.ts +37 -0
  265. package/dist/components/organisms/game/three/components/Canvas3DErrorBoundary.d.ts +51 -0
  266. package/dist/components/organisms/game/three/components/Canvas3DLoadingState.d.ts +44 -0
  267. package/dist/components/organisms/game/three/components/ModelLoader.d.ts +44 -0
  268. package/dist/components/organisms/game/three/components/PhysicsObject3D.d.ts +74 -0
  269. package/dist/components/organisms/game/three/components/index.d.ts +10 -0
  270. package/dist/components/organisms/game/three/hooks/useAssetLoader.d.ts +58 -0
  271. package/dist/components/organisms/game/three/hooks/useGameCanvas3DEvents.d.ts +79 -0
  272. package/dist/components/organisms/game/three/hooks/useRaycaster.d.ts +86 -0
  273. package/dist/components/organisms/game/three/hooks/useSceneGraph.d.ts +66 -0
  274. package/dist/components/organisms/game/three/hooks/useThree.d.ts +58 -0
  275. package/dist/components/organisms/game/three/index.d.ts +23 -0
  276. package/dist/components/organisms/game/three/loaders/AssetLoader.d.ts +80 -0
  277. package/dist/components/organisms/game/three/renderers/FeatureRenderer.d.ts +44 -0
  278. package/dist/components/organisms/game/three/renderers/FeatureRenderer3D.d.ts +44 -0
  279. package/dist/components/organisms/game/three/renderers/TileRenderer.d.ts +57 -0
  280. package/dist/components/organisms/game/three/renderers/UnitRenderer.d.ts +46 -0
  281. package/dist/components/organisms/game/three/renderers/index.d.ts +11 -0
  282. package/dist/components/organisms/game/three/utils/culling.d.ts +134 -0
  283. package/dist/components/organisms/game/three/utils/grid3D.d.ts +154 -0
  284. package/dist/components/organisms/game/types/effects.d.ts +253 -0
  285. package/dist/components/organisms/game/types/game.d.ts +92 -0
  286. package/dist/components/organisms/game/types/isometric.d.ts +109 -0
  287. package/dist/components/organisms/game/types/spriteAnimation.d.ts +73 -0
  288. package/dist/components/organisms/game/useCanvasEffects.d.ts +26 -0
  289. package/dist/components/organisms/game/utils/canvasEffects.d.ts +50 -0
  290. package/dist/components/organisms/game/utils/combatEffects.d.ts +64 -0
  291. package/dist/components/organisms/game/utils/combatPresets.d.ts +15 -0
  292. package/dist/components/organisms/game/utils/isometric.d.ts +61 -0
  293. package/dist/components/organisms/game/utils/spriteAnimation.d.ts +57 -0
  294. package/dist/components/organisms/game/utils/spriteSheetConstants.d.ts +16 -0
  295. package/dist/components/organisms/index.d.ts +38 -0
  296. package/dist/components/organisms/layout/DashboardGrid.d.ts +35 -0
  297. package/dist/components/organisms/layout/MasterDetail.d.ts +32 -0
  298. package/dist/components/organisms/layout/SplitPane.d.ts +34 -0
  299. package/dist/components/organisms/layout/TabbedContainer.d.ts +42 -0
  300. package/dist/components/organisms/layout/index.d.ts +9 -0
  301. package/dist/components/organisms/types.d.ts +63 -0
  302. package/dist/components/templates/AuthLayout.d.ts +14 -0
  303. package/dist/components/templates/BattleTemplate.d.ts +25 -0
  304. package/dist/components/templates/CastleTemplate.d.ts +23 -0
  305. package/dist/components/templates/CounterTemplate.d.ts +44 -0
  306. package/dist/components/templates/DashboardLayout.d.ts +34 -0
  307. package/dist/components/templates/GameCanvas3DBattleTemplate.d.ts +96 -0
  308. package/dist/components/templates/GameCanvas3DCastleTemplate.d.ts +90 -0
  309. package/dist/components/templates/GameCanvas3DWorldMapTemplate.d.ts +96 -0
  310. package/dist/components/templates/GameShell.d.ts +34 -0
  311. package/dist/components/templates/GameTemplate.d.ts +36 -0
  312. package/dist/components/templates/GenericAppTemplate.d.ts +30 -0
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  407. package/package.json +2 -2
@@ -0,0 +1,51 @@
1
+ /**
2
+ * WizardNavigation Component
3
+ *
4
+ * Navigation buttons for multi-step wizards.
5
+ * Includes Back, Next, and Complete buttons with proper state handling.
6
+ *
7
+ * Emits events via useEventBus for trait integration.
8
+ * Uses wireframe theme styling (high contrast, sharp edges).
9
+ */
10
+ import React from "react";
11
+ export interface WizardNavigationProps {
12
+ /** Current step index (0-based) */
13
+ currentStep: number;
14
+ /** Total number of steps */
15
+ totalSteps: number;
16
+ /** Whether the current step is valid (enables Next/Complete) */
17
+ isValid?: boolean;
18
+ /** Show the Back button */
19
+ showBack?: boolean;
20
+ /** Show the Next button */
21
+ showNext?: boolean;
22
+ /** Show the Complete button (on last step) */
23
+ showComplete?: boolean;
24
+ /** Custom label for Back button */
25
+ backLabel?: string;
26
+ /** Custom label for Next button */
27
+ nextLabel?: string;
28
+ /** Custom label for Complete button */
29
+ completeLabel?: string;
30
+ /** Event to emit on Back click */
31
+ onBack?: string;
32
+ /** Event to emit on Next click */
33
+ onNext?: string;
34
+ /** Event to emit on Complete click */
35
+ onComplete?: string;
36
+ /** Direct callback for Back (alternative to event) */
37
+ onBackClick?: () => void;
38
+ /** Direct callback for Next (alternative to event) */
39
+ onNextClick?: () => void;
40
+ /** Direct callback for Complete (alternative to event) */
41
+ onCompleteClick?: () => void;
42
+ /** Compact mode (smaller padding) */
43
+ compact?: boolean;
44
+ /** Additional CSS classes */
45
+ className?: string;
46
+ }
47
+ /**
48
+ * WizardNavigation - Wizard navigation buttons
49
+ */
50
+ export declare const WizardNavigation: React.FC<WizardNavigationProps>;
51
+ export default WizardNavigation;
@@ -0,0 +1,42 @@
1
+ /**
2
+ * WizardProgress Component
3
+ *
4
+ * Step progress indicator for multi-step wizards.
5
+ * Shows current step, completed steps, and allows navigation to completed steps.
6
+ *
7
+ * Uses wireframe theme styling (high contrast, sharp edges).
8
+ */
9
+ import React from "react";
10
+ /**
11
+ * Step info needed by WizardProgress.
12
+ * Compatible with WizardContainer's WizardStep (subset of fields).
13
+ */
14
+ export interface WizardProgressStep {
15
+ /** Step identifier */
16
+ id: string;
17
+ /** Step title */
18
+ title: string;
19
+ /** Step description (optional) */
20
+ description?: string;
21
+ }
22
+ export interface WizardProgressProps {
23
+ /** Step definitions (compatible with WizardContainer's WizardStep) */
24
+ steps: WizardProgressStep[];
25
+ /** Current step index (0-based) */
26
+ currentStep: number;
27
+ /** Callback when a completed step is clicked */
28
+ onStepClick?: (stepIndex: number) => void;
29
+ /** Allow clicking on completed steps to navigate back */
30
+ allowNavigation?: boolean;
31
+ /** Compact mode (smaller, no titles) */
32
+ compact?: boolean;
33
+ /** Additional CSS classes */
34
+ className?: string;
35
+ /** Declarative step click event — emits UI:{stepClickEvent} with { stepIndex } */
36
+ stepClickEvent?: string;
37
+ }
38
+ /**
39
+ * WizardProgress - Step progress indicator
40
+ */
41
+ export declare const WizardProgress: React.FC<WizardProgressProps>;
42
+ export default WizardProgress;
@@ -0,0 +1,34 @@
1
+ import * as React from 'react';
2
+ export interface ActionButtonConfig {
3
+ /** Unique identifier */
4
+ id: string;
5
+ /** Display label */
6
+ label?: string;
7
+ /** Icon component or emoji */
8
+ icon?: React.ReactNode;
9
+ /** Button variant */
10
+ variant?: 'primary' | 'secondary' | 'ghost' | string;
11
+ }
12
+ /** Event Contract:
13
+ * Emits: UI:ACTION
14
+ */
15
+ export interface ActionButtonsProps {
16
+ /** Button configurations */
17
+ buttons: ActionButtonConfig[];
18
+ /** Called when a button is pressed/released */
19
+ onAction?: (id: string, pressed: boolean) => void;
20
+ /** Declarative event name emitted on action via useEventBus */
21
+ actionEvent?: string;
22
+ /** Layout variant */
23
+ layout?: 'horizontal' | 'vertical' | 'diamond';
24
+ /** Size variant */
25
+ size?: 'sm' | 'md' | 'lg';
26
+ /** Additional CSS classes */
27
+ className?: string;
28
+ /** Disabled state */
29
+ disabled?: boolean;
30
+ }
31
+ export declare function ActionButtons({ buttons, onAction, actionEvent, layout, size, className, disabled, }: ActionButtonsProps): import("react/jsx-runtime").JSX.Element;
32
+ export declare namespace ActionButtons {
33
+ var displayName: string;
34
+ }
@@ -0,0 +1,30 @@
1
+ /**
2
+ * CombatLog Component
3
+ *
4
+ * Scrollable log of combat events with icons and colors.
5
+ * Generalized from Trait Wars — removed asset manifest coupling.
6
+ */
7
+ import React from 'react';
8
+ export type CombatLogEventType = 'attack' | 'defend' | 'heal' | 'move' | 'special' | 'death' | 'spawn';
9
+ export interface CombatEvent {
10
+ id: string;
11
+ type: CombatLogEventType;
12
+ message: string;
13
+ timestamp: number;
14
+ actorName?: string;
15
+ targetName?: string;
16
+ value?: number;
17
+ turn?: number;
18
+ }
19
+ export interface CombatLogProps {
20
+ events: CombatEvent[];
21
+ maxVisible?: number;
22
+ autoScroll?: boolean;
23
+ showTimestamps?: boolean;
24
+ title?: string;
25
+ className?: string;
26
+ }
27
+ export declare function CombatLog({ events, maxVisible, autoScroll, showTimestamps, className, title, }: CombatLogProps): React.JSX.Element;
28
+ export declare namespace CombatLog {
29
+ var displayName: string;
30
+ }
@@ -0,0 +1,33 @@
1
+ import * as React from 'react';
2
+ export interface CraftingIngredient {
3
+ /** Icon component or emoji */
4
+ icon?: React.ReactNode;
5
+ /** Ingredient label */
6
+ label: string;
7
+ /** Number required for the recipe */
8
+ required: number;
9
+ /** Number currently available */
10
+ available: number;
11
+ }
12
+ export interface CraftingRecipeProps {
13
+ /** Input ingredients for the recipe */
14
+ inputs: CraftingIngredient[];
15
+ /** Output item produced by the recipe */
16
+ output: {
17
+ icon?: React.ReactNode;
18
+ label: string;
19
+ rarity?: string;
20
+ };
21
+ /** Whether the player has enough ingredients to craft */
22
+ canCraft?: boolean;
23
+ /** Callback when the craft button is clicked */
24
+ onCraft?: () => void;
25
+ /** Event bus event name for crafting */
26
+ craftEvent?: string;
27
+ /** Additional CSS classes */
28
+ className?: string;
29
+ }
30
+ export declare function CraftingRecipe({ inputs, output, canCraft, onCraft, craftEvent, className, }: CraftingRecipeProps): import("react/jsx-runtime").JSX.Element;
31
+ export declare namespace CraftingRecipe {
32
+ var displayName: string;
33
+ }
@@ -0,0 +1,22 @@
1
+ export type DPadDirection = 'up' | 'down' | 'left' | 'right';
2
+ /** Event Contract:
3
+ * Emits: UI:DIRECTION
4
+ */
5
+ export interface DPadProps {
6
+ /** Called when a direction is pressed/released */
7
+ onDirection?: (direction: DPadDirection, pressed: boolean) => void;
8
+ /** Declarative event name emitted on direction press/release via useEventBus */
9
+ directionEvent?: string;
10
+ /** Size variant */
11
+ size?: 'sm' | 'md' | 'lg';
12
+ /** Whether to include diagonal buttons */
13
+ includeDiagonals?: boolean;
14
+ /** Additional CSS classes */
15
+ className?: string;
16
+ /** Disabled state */
17
+ disabled?: boolean;
18
+ }
19
+ export declare function DPad({ onDirection, directionEvent, size, includeDiagonals, className, disabled, }: DPadProps): import("react/jsx-runtime").JSX.Element;
20
+ export declare namespace DPad {
21
+ var displayName: string;
22
+ }
@@ -0,0 +1,78 @@
1
+ /**
2
+ * DialogueBox Component
3
+ *
4
+ * NPC dialogue display with typewriter effect and choices.
5
+ *
6
+ * **State categories (closed-circuit compliant):**
7
+ * - Content (dialogue node, speaker, text, choices) → received via props
8
+ * - UI-transient animation (displayedText, isTyping, charIndex, selectedChoice) → local only
9
+ * - Events → emitted via `useEventBus()` (complete, choice, advance)
10
+ *
11
+ * Local state is typewriter animation only — an inherently rendering-only
12
+ * concern analogous to Form's `formData`.
13
+ */
14
+ import React from 'react';
15
+ export interface DialogueChoice {
16
+ text: string;
17
+ action?: string;
18
+ next?: string;
19
+ disabled?: boolean;
20
+ }
21
+ export interface DialogueNode {
22
+ id?: string;
23
+ speaker: string;
24
+ text: string;
25
+ portrait?: string;
26
+ choices?: DialogueChoice[];
27
+ autoAdvance?: number;
28
+ }
29
+ /** Event Contract:
30
+ * Emits: UI:COMPLETE
31
+ * Emits: UI:CHOICE
32
+ * Emits: UI:ADVANCE
33
+ */
34
+ export interface DialogueBoxProps {
35
+ /** Current dialogue node to display */
36
+ dialogue: DialogueNode;
37
+ /** Typewriter speed in ms per character (0 = instant) */
38
+ typewriterSpeed?: number;
39
+ /** Position of dialogue box */
40
+ position?: 'top' | 'bottom';
41
+ /** Called when text animation completes */
42
+ onComplete?: () => void;
43
+ /** Called when a choice is selected */
44
+ onChoice?: (choice: DialogueChoice) => void;
45
+ /** Called when dialogue is advanced (no choices) */
46
+ onAdvance?: () => void;
47
+ /** Declarative event: emits UI:{completeEvent} when text animation completes */
48
+ completeEvent?: string;
49
+ /** Declarative event: emits UI:{choiceEvent} with { choice } when a choice is selected */
50
+ choiceEvent?: string;
51
+ /** Declarative event: emits UI:{advanceEvent} when dialogue is advanced */
52
+ advanceEvent?: string;
53
+ /** Optional className */
54
+ className?: string;
55
+ }
56
+ /**
57
+ * Dialogue box component with typewriter effect
58
+ *
59
+ * @example
60
+ * ```tsx
61
+ * <DialogueBox
62
+ * dialogue={{
63
+ * speaker: "Old Man",
64
+ * text: "It's dangerous to go alone! Take this.",
65
+ * portrait: "/portraits/oldman.png",
66
+ * choices: [
67
+ * { text: "Thank you!", action: "ACCEPT_ITEM" },
68
+ * { text: "No thanks", next: "decline_node" }
69
+ * ]
70
+ * }}
71
+ * typewriterSpeed={30}
72
+ * onChoice={(choice) => handleChoice(choice)}
73
+ * position="bottom"
74
+ * />
75
+ * ```
76
+ */
77
+ export declare function DialogueBox({ dialogue, typewriterSpeed, position, onComplete, onChoice, onAdvance, completeEvent, choiceEvent, advanceEvent, className, }: DialogueBoxProps): React.JSX.Element;
78
+ export default DialogueBox;
@@ -0,0 +1,27 @@
1
+ import * as React from 'react';
2
+ export interface EnemyPlateEffect {
3
+ /** Effect icon */
4
+ icon: React.ReactNode;
5
+ /** Effect label */
6
+ label?: string;
7
+ /** Effect type */
8
+ variant?: 'buff' | 'debuff' | 'neutral';
9
+ }
10
+ export interface EnemyPlateProps {
11
+ /** Enemy name */
12
+ name: string;
13
+ /** Current health */
14
+ health: number;
15
+ /** Maximum health */
16
+ maxHealth: number;
17
+ /** Enemy level */
18
+ level?: number;
19
+ /** Active status effects */
20
+ effects?: EnemyPlateEffect[];
21
+ /** Additional CSS classes */
22
+ className?: string;
23
+ }
24
+ export declare function EnemyPlate({ name, health, maxHealth, level, effects, className, }: EnemyPlateProps): import("react/jsx-runtime").JSX.Element;
25
+ export declare namespace EnemyPlate {
26
+ var displayName: string;
27
+ }
@@ -0,0 +1,18 @@
1
+ export interface GameCanvas2DProps {
2
+ /** Canvas width in pixels */
3
+ width?: number;
4
+ /** Canvas height in pixels */
5
+ height?: number;
6
+ /** Called each frame with the 2D context and current frame count */
7
+ onDraw?: (ctx: CanvasRenderingContext2D, frame: number) => void;
8
+ /** Called each tick with delta time in seconds */
9
+ onTick?: (dt: number) => void;
10
+ /** Target frames per second */
11
+ fps?: number;
12
+ /** Additional CSS classes */
13
+ className?: string;
14
+ }
15
+ export declare function GameCanvas2D({ width, height, onDraw, onTick, fps, className, }: GameCanvas2DProps): import("react/jsx-runtime").JSX.Element;
16
+ export declare namespace GameCanvas2D {
17
+ var displayName: string;
18
+ }
@@ -0,0 +1,49 @@
1
+ import * as React from "react";
2
+ import { type StatBadgeProps } from "./StatBadge";
3
+ export interface GameHudStat extends Omit<StatBadgeProps, "size"> {
4
+ /** Data source entity name */
5
+ source?: string;
6
+ /** Field name in the source */
7
+ field?: string;
8
+ }
9
+ /**
10
+ * Schema-style HUD element definition.
11
+ * Used when elements are passed from schema render_ui effects.
12
+ */
13
+ export interface GameHudElement {
14
+ type?: string;
15
+ bind?: string;
16
+ position?: string;
17
+ label?: string;
18
+ /** Direct value (from compiled render-ui effects) */
19
+ value?: number | string;
20
+ /** Icon name or node */
21
+ icon?: React.ReactNode;
22
+ /** Display format */
23
+ format?: string;
24
+ /** Max value (for bars/hearts) */
25
+ max?: number;
26
+ }
27
+ export interface GameHudProps {
28
+ /** Position of the HUD */
29
+ position?: "top" | "bottom" | "corners" | string;
30
+ /** Stats to display - accepts readonly for compatibility with generated const arrays */
31
+ stats?: readonly GameHudStat[];
32
+ /** Alias for stats (schema compatibility) */
33
+ items?: readonly GameHudStat[];
34
+ /**
35
+ * Schema-style elements array (alternative to stats).
36
+ * Converted to stats internally for backwards compatibility.
37
+ */
38
+ elements?: readonly GameHudElement[];
39
+ /** Size variant */
40
+ size?: "sm" | "md" | "lg";
41
+ /** Additional CSS classes */
42
+ className?: string;
43
+ /** Whether to use a semi-transparent background */
44
+ transparent?: boolean;
45
+ }
46
+ export declare function GameHud({ position: propPosition, stats: propStats, items, elements, size, className, transparent, }: GameHudProps): import("react/jsx-runtime").JSX.Element;
47
+ export declare namespace GameHud {
48
+ var displayName: string;
49
+ }
@@ -0,0 +1,43 @@
1
+ import { type EventBusContextType } from "../../../hooks/useEventBus";
2
+ export interface MenuOption {
3
+ /** Optional ID (generated from index if not provided) */
4
+ id?: string;
5
+ /** Display label */
6
+ label: string;
7
+ /** Event to emit on click */
8
+ event?: string;
9
+ /** Page to navigate to */
10
+ navigatesTo?: string;
11
+ /** Button variant */
12
+ variant?: "primary" | "secondary" | "ghost" | string;
13
+ /** Whether the option is disabled */
14
+ disabled?: boolean;
15
+ /** Sub-label or description */
16
+ subLabel?: string;
17
+ /** Action identifier (alternative to event) */
18
+ action?: string;
19
+ }
20
+ export interface GameMenuProps {
21
+ /** Menu title */
22
+ title: string;
23
+ /** Optional subtitle or version */
24
+ subtitle?: string;
25
+ /** Menu options - accepts readonly for compatibility with generated const arrays */
26
+ options?: readonly MenuOption[];
27
+ /** Alias for options (schema compatibility) */
28
+ menuItems?: readonly MenuOption[];
29
+ /** Called when an option is selected (legacy callback, prefer event bus) */
30
+ onSelect?: (option: MenuOption) => void;
31
+ /** Event bus for emitting UI events (optional, uses hook if not provided) */
32
+ eventBus?: EventBusContextType;
33
+ /** Background image or gradient */
34
+ background?: string;
35
+ /** Logo image URL */
36
+ logo?: string;
37
+ /** Additional CSS classes */
38
+ className?: string;
39
+ }
40
+ export declare function GameMenu({ title, subtitle, options, menuItems, onSelect, eventBus: eventBusProp, background, logo, className, }: GameMenuProps): import("react/jsx-runtime").JSX.Element;
41
+ export declare namespace GameMenu {
42
+ var displayName: string;
43
+ }
@@ -0,0 +1,56 @@
1
+ import * as React from "react";
2
+ import { type EventBusContextType } from "../../../hooks/useEventBus";
3
+ export interface GameOverStat {
4
+ /** Stat label */
5
+ label: string;
6
+ /** Stat value (required if bind is not provided) */
7
+ value?: number | string;
8
+ /**
9
+ * Schema-style data binding (e.g., "player.score").
10
+ * Alternative to value - used when stats come from schema render_ui effects.
11
+ * Component will display 0 as placeholder since runtime binding is not implemented.
12
+ */
13
+ bind?: string;
14
+ /** Display format */
15
+ format?: "number" | "time" | "text";
16
+ /** Icon */
17
+ icon?: React.ReactNode;
18
+ }
19
+ export interface GameOverAction {
20
+ /** Display label */
21
+ label: string;
22
+ /** Event to emit on click */
23
+ event?: string;
24
+ /** Page to navigate to */
25
+ navigatesTo?: string;
26
+ /** Button variant */
27
+ variant?: "primary" | "secondary" | "ghost";
28
+ }
29
+ export interface GameOverScreenProps {
30
+ /** Screen title (e.g., "Game Over", "Victory!") */
31
+ title: string;
32
+ /** Optional message */
33
+ message?: string;
34
+ /** Stats to display */
35
+ stats?: GameOverStat[];
36
+ /** Action buttons */
37
+ actions?: GameOverAction[];
38
+ /** Alias for actions (schema compatibility) */
39
+ menuItems?: GameOverAction[];
40
+ /** Called when an action is selected (legacy callback, prefer event bus) */
41
+ onAction?: (action: GameOverAction) => void;
42
+ /** Event bus for emitting UI events (optional, uses hook if not provided) */
43
+ eventBus?: EventBusContextType;
44
+ /** Victory or defeat variant */
45
+ variant?: "victory" | "defeat" | "neutral";
46
+ /** High score (optional, shows "NEW HIGH SCORE!" if exceeded) */
47
+ highScore?: number | string;
48
+ /** Current score for high score comparison (accepts string for schema bindings) */
49
+ currentScore?: number | string;
50
+ /** Additional CSS classes */
51
+ className?: string;
52
+ }
53
+ export declare function GameOverScreen({ title, message, stats, actions, menuItems, onAction, eventBus: eventBusProp, variant, highScore, currentScore, className, }: GameOverScreenProps): import("react/jsx-runtime").JSX.Element;
54
+ export declare namespace GameOverScreen {
55
+ var displayName: string;
56
+ }
@@ -0,0 +1,27 @@
1
+ import * as React from 'react';
2
+ export interface HealthPanelProps {
3
+ /** Current health value */
4
+ current: number;
5
+ /** Maximum health value */
6
+ max: number;
7
+ /** Shield/armor points */
8
+ shield?: number;
9
+ /** Label shown above the bar */
10
+ label?: string;
11
+ /** Active status effects displayed as small badges */
12
+ effects?: {
13
+ icon: React.ReactNode;
14
+ label?: string;
15
+ variant?: 'buff' | 'debuff' | 'neutral';
16
+ }[];
17
+ /** Whether to display numeric HP values */
18
+ showNumbers?: boolean;
19
+ /** Size variant */
20
+ size?: 'sm' | 'md' | 'lg';
21
+ /** Additional CSS classes */
22
+ className?: string;
23
+ }
24
+ export declare function HealthPanel({ current, max, shield, label, effects, showNumbers, size, className, }: HealthPanelProps): import("react/jsx-runtime").JSX.Element;
25
+ export declare namespace HealthPanel {
26
+ var displayName: string;
27
+ }
@@ -0,0 +1,30 @@
1
+ import * as React from 'react';
2
+ export interface InventoryGridItem {
3
+ id: string;
4
+ icon?: React.ReactNode;
5
+ label?: string;
6
+ quantity?: number;
7
+ rarity?: 'common' | 'uncommon' | 'rare' | 'epic' | 'legendary';
8
+ }
9
+ export interface InventoryGridProps {
10
+ /** Array of items to display in the grid */
11
+ items: InventoryGridItem[];
12
+ /** Number of columns in the grid */
13
+ columns?: number;
14
+ /** Total number of slots (empty slots fill remaining space) */
15
+ totalSlots?: number;
16
+ /** Currently selected item ID */
17
+ selectedId?: string;
18
+ /** Callback when an item is selected */
19
+ onSelect?: (id: string) => void;
20
+ /** Event bus event name for selection */
21
+ selectEvent?: string;
22
+ /** Size variant for all item slots */
23
+ size?: 'sm' | 'md' | 'lg';
24
+ /** Additional CSS classes */
25
+ className?: string;
26
+ }
27
+ export declare function InventoryGrid({ items, columns, totalSlots, selectedId, onSelect, selectEvent, size, className, }: InventoryGridProps): import("react/jsx-runtime").JSX.Element;
28
+ export declare namespace InventoryGrid {
29
+ var displayName: string;
30
+ }
@@ -0,0 +1,67 @@
1
+ /**
2
+ * InventoryPanel Component
3
+ *
4
+ * Grid-based inventory UI with item selection and tooltips.
5
+ *
6
+ * **State categories (closed-circuit compliant):**
7
+ * - Data (items, slots, selectedSlot) → received via props
8
+ * - UI-transient (hoveredSlot, tooltipPosition) → local only
9
+ * - Events → emitted via `useEventBus()` (selectSlot, useItem, dropItem)
10
+ *
11
+ * Local state is hover/tooltip only — rendering-only concerns.
12
+ */
13
+ import React from 'react';
14
+ export interface InventoryItem {
15
+ id: string;
16
+ type: string;
17
+ quantity: number;
18
+ sprite?: string;
19
+ name?: string;
20
+ description?: string;
21
+ }
22
+ export interface InventoryPanelProps {
23
+ /** Array of items in inventory */
24
+ items: InventoryItem[];
25
+ /** Total number of slots */
26
+ slots: number;
27
+ /** Number of columns in grid */
28
+ columns: number;
29
+ /** Currently selected slot index */
30
+ selectedSlot?: number;
31
+ /** Called when a slot is selected */
32
+ onSelectSlot?: (index: number) => void;
33
+ /** Called when an item is used (double-click or Enter) */
34
+ onUseItem?: (item: InventoryItem) => void;
35
+ /** Called when an item is dropped */
36
+ onDropItem?: (item: InventoryItem) => void;
37
+ /** Declarative event: emits UI:{selectSlotEvent} with { index } when a slot is selected */
38
+ selectSlotEvent?: string;
39
+ /** Declarative event: emits UI:{useItemEvent} with { item } when an item is used */
40
+ useItemEvent?: string;
41
+ /** Declarative event: emits UI:{dropItemEvent} with { item } when an item is dropped */
42
+ dropItemEvent?: string;
43
+ /** Show item tooltips on hover */
44
+ showTooltips?: boolean;
45
+ /** Optional className */
46
+ className?: string;
47
+ /** Slot size in pixels */
48
+ slotSize?: number;
49
+ }
50
+ /**
51
+ * Inventory panel component with grid layout
52
+ *
53
+ * @example
54
+ * ```tsx
55
+ * <InventoryPanel
56
+ * items={playerInventory}
57
+ * slots={20}
58
+ * columns={5}
59
+ * selectedSlot={selectedSlot}
60
+ * onSelectSlot={setSelectedSlot}
61
+ * onUseItem={(item) => console.log('Used:', item.name)}
62
+ * showTooltips
63
+ * />
64
+ * ```
65
+ */
66
+ export declare function InventoryPanel({ items, slots, columns, selectedSlot, onSelectSlot, onUseItem, onDropItem, selectSlotEvent, useItemEvent, dropItemEvent, showTooltips, className, slotSize, }: InventoryPanelProps): React.JSX.Element;
67
+ export default InventoryPanel;