@almadar/std 16.182.0 → 16.183.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (30) hide show
  1. package/behaviors/lolo/infra/atoms/std-migration-job.lolo +2 -2
  2. package/behaviors/lolo/ui/game/atoms/std-fx-trail.lolo +63 -0
  3. package/behaviors/lolo/ui/game/atoms/std-gate-lock.lolo +96 -0
  4. package/behaviors/lolo/ui/game/atoms/std-lives.lolo +121 -0
  5. package/behaviors/lolo/ui/game/atoms/std-patrol-hazard.lolo +96 -0
  6. package/behaviors/lolo/ui/game/atoms/std-tutorial-overlay.lolo +164 -0
  7. package/behaviors/lolo/ui/learning/atoms/std-learn-slope-probe.lolo +117 -0
  8. package/behaviors/lolo/ui/learning/atoms/ui-math-canvas.lolo +18 -0
  9. package/behaviors/registry/infra/atoms/std-migration-job.orb +2 -2
  10. package/behaviors/registry/ui/game/atoms/std-fx-trail.orb +376 -0
  11. package/behaviors/registry/ui/game/atoms/std-gate-lock.orb +852 -0
  12. package/behaviors/registry/ui/game/atoms/std-lives.orb +739 -0
  13. package/behaviors/registry/ui/game/atoms/std-patrol-hazard.orb +768 -0
  14. package/behaviors/registry/ui/game/atoms/std-tutorial-overlay.orb +1060 -0
  15. package/behaviors/registry/ui/learning/atoms/std-learn-slope-probe.orb +908 -0
  16. package/dist/behaviors/exports-reader.js +2674 -2410
  17. package/dist/behaviors/functions/index.d.ts +534 -1
  18. package/dist/behaviors/functions/index.js +2657 -2411
  19. package/dist/behaviors/index.d.ts +1 -1
  20. package/dist/behaviors/index.js +2675 -2411
  21. package/dist/behaviors/query.js +2674 -2410
  22. package/dist/behaviors-embeddings.hash.json +3 -3
  23. package/dist/behaviors-embeddings.json +294 -270
  24. package/dist/behaviors-registry.json +1873 -390
  25. package/dist/index.d.ts +1 -1
  26. package/dist/index.js +2675 -2411
  27. package/dist/knob-embeddings.hash.json +3 -3
  28. package/dist/knob-embeddings.json +1 -1
  29. package/dist/registry/factory-signatures.json +1 -1
  30. package/package.json +2 -2
@@ -1,13 +1,13 @@
1
1
  {
2
- "$generated": "2026-08-22T12:26:37.876Z",
2
+ "$generated": "2026-08-23T09:36:02.763Z",
3
3
  "$source": "tools/almadar-pattern-sync/behaviors",
4
4
  "$package": "@almadar/std",
5
- "totalBehaviors": 434,
6
- "atoms": 275,
5
+ "totalBehaviors": 440,
6
+ "atoms": 281,
7
7
  "molecules": 107,
8
8
  "organisms": 52,
9
9
  "layers": {
10
- "UI Patterns": 421,
10
+ "UI Patterns": 427,
11
11
  "ML": 13
12
12
  },
13
13
  "behaviors": {
@@ -4344,6 +4344,7 @@
4344
4344
  "defaultIcons": [],
4345
4345
  "composableWith": [
4346
4346
  "std-escalating-decision",
4347
+ "std-gate-lock",
4347
4348
  "std-graph-builder",
4348
4349
  "std-knowledge-tracing",
4349
4350
  "std-ml-classify",
@@ -14385,7 +14386,9 @@
14385
14386
  "std-form-advanced",
14386
14387
  "std-frogger",
14387
14388
  "std-fx-particles",
14389
+ "std-fx-trail",
14388
14390
  "std-gallery",
14391
+ "std-gate-lock",
14389
14392
  "std-gather",
14390
14393
  "std-gem-rush",
14391
14394
  "std-geosearch",
@@ -14398,8 +14401,10 @@
14398
14401
  "std-integration-settings",
14399
14402
  "std-lane-hazard",
14400
14403
  "std-learn-scenario",
14404
+ "std-learn-slope-probe",
14401
14405
  "std-learn-trace-player",
14402
14406
  "std-list",
14407
+ "std-lives",
14403
14408
  "std-market-board-3d",
14404
14409
  "std-market-flow",
14405
14410
  "std-modal",
@@ -14410,6 +14415,7 @@
14410
14415
  "std-objective-reach",
14411
14416
  "std-pagination",
14412
14417
  "std-patience",
14418
+ "std-patrol-hazard",
14413
14419
  "std-platformer-board-2d",
14414
14420
  "std-platformer-body",
14415
14421
  "std-pong",
@@ -15395,7 +15401,9 @@
15395
15401
  "std-form-advanced",
15396
15402
  "std-frogger",
15397
15403
  "std-fx-particles",
15404
+ "std-fx-trail",
15398
15405
  "std-gallery",
15406
+ "std-gate-lock",
15399
15407
  "std-gather",
15400
15408
  "std-gem-rush",
15401
15409
  "std-geosearch",
@@ -15408,8 +15416,10 @@
15408
15416
  "std-integration-settings",
15409
15417
  "std-lane-hazard",
15410
15418
  "std-learn-scenario",
15419
+ "std-learn-slope-probe",
15411
15420
  "std-learn-trace-player",
15412
15421
  "std-list",
15422
+ "std-lives",
15413
15423
  "std-market-board-3d",
15414
15424
  "std-market-flow",
15415
15425
  "std-modal",
@@ -15421,6 +15431,7 @@
15421
15431
  "std-objective-reach",
15422
15432
  "std-pagination",
15423
15433
  "std-patience",
15434
+ "std-patrol-hazard",
15424
15435
  "std-platformer-board-2d",
15425
15436
  "std-platformer-body",
15426
15437
  "std-pong",
@@ -15825,7 +15836,9 @@
15825
15836
  "std-form-advanced",
15826
15837
  "std-frogger",
15827
15838
  "std-fx-particles",
15839
+ "std-fx-trail",
15828
15840
  "std-gallery",
15841
+ "std-gate-lock",
15829
15842
  "std-gather",
15830
15843
  "std-gem-rush",
15831
15844
  "std-geosearch",
@@ -15838,8 +15851,10 @@
15838
15851
  "std-integration-settings",
15839
15852
  "std-lane-hazard",
15840
15853
  "std-learn-scenario",
15854
+ "std-learn-slope-probe",
15841
15855
  "std-learn-trace-player",
15842
15856
  "std-list",
15857
+ "std-lives",
15843
15858
  "std-market-board-3d",
15844
15859
  "std-market-flow",
15845
15860
  "std-modal",
@@ -15851,6 +15866,7 @@
15851
15866
  "std-objective-reach",
15852
15867
  "std-pagination",
15853
15868
  "std-patience",
15869
+ "std-patrol-hazard",
15854
15870
  "std-platformer-board-2d",
15855
15871
  "std-platformer-body",
15856
15872
  "std-pong",
@@ -18893,7 +18909,9 @@
18893
18909
  "std-form-advanced",
18894
18910
  "std-frogger",
18895
18911
  "std-fx-particles",
18912
+ "std-fx-trail",
18896
18913
  "std-gallery",
18914
+ "std-gate-lock",
18897
18915
  "std-gather",
18898
18916
  "std-gem-rush",
18899
18917
  "std-geosearch",
@@ -18908,9 +18926,11 @@
18908
18926
  "std-lane-hazard",
18909
18927
  "std-learn-classify",
18910
18928
  "std-learn-scenario",
18929
+ "std-learn-slope-probe",
18911
18930
  "std-learn-trace-player",
18912
18931
  "std-ling-phonology",
18913
18932
  "std-list",
18933
+ "std-lives",
18914
18934
  "std-logic-fallacy",
18915
18935
  "std-market-board-3d",
18916
18936
  "std-market-flow",
@@ -18924,6 +18944,7 @@
18924
18944
  "std-objective-reach",
18925
18945
  "std-pagination",
18926
18946
  "std-patience",
18947
+ "std-patrol-hazard",
18927
18948
  "std-platformer-board-2d",
18928
18949
  "std-platformer-body",
18929
18950
  "std-pong",
@@ -21053,7 +21074,9 @@
21053
21074
  "std-form-advanced",
21054
21075
  "std-frogger",
21055
21076
  "std-fx-particles",
21077
+ "std-fx-trail",
21056
21078
  "std-gallery",
21079
+ "std-gate-lock",
21057
21080
  "std-gather",
21058
21081
  "std-gem-rush",
21059
21082
  "std-geosearch",
@@ -21067,9 +21090,11 @@
21067
21090
  "std-lane-hazard",
21068
21091
  "std-learn-classify",
21069
21092
  "std-learn-scenario",
21093
+ "std-learn-slope-probe",
21070
21094
  "std-learn-trace-player",
21071
21095
  "std-ling-phonology",
21072
21096
  "std-list",
21097
+ "std-lives",
21073
21098
  "std-logic-fallacy",
21074
21099
  "std-market-board-3d",
21075
21100
  "std-market-flow",
@@ -21082,6 +21107,7 @@
21082
21107
  "std-objective-reach",
21083
21108
  "std-pagination",
21084
21109
  "std-patience",
21110
+ "std-patrol-hazard",
21085
21111
  "std-platformer-board-2d",
21086
21112
  "std-platformer-body",
21087
21113
  "std-pong",
@@ -77785,6 +77811,8 @@
77785
77811
  "std-flappy",
77786
77812
  "std-frogger",
77787
77813
  "std-fx-particles",
77814
+ "std-fx-trail",
77815
+ "std-gate-lock",
77788
77816
  "std-gather",
77789
77817
  "std-gem-rush",
77790
77818
  "std-gold",
@@ -77794,7 +77822,9 @@
77794
77822
  "std-integration-settings",
77795
77823
  "std-lane-hazard",
77796
77824
  "std-learn-scenario",
77825
+ "std-learn-slope-probe",
77797
77826
  "std-learn-trace-player",
77827
+ "std-lives",
77798
77828
  "std-market-board-3d",
77799
77829
  "std-market-flow",
77800
77830
  "std-mesh-asset-art",
@@ -77804,6 +77834,7 @@
77804
77834
  "std-objective-flow",
77805
77835
  "std-objective-reach",
77806
77836
  "std-patience",
77837
+ "std-patrol-hazard",
77807
77838
  "std-platformer-board-2d",
77808
77839
  "std-platformer-body",
77809
77840
  "std-pong",
@@ -77838,6 +77869,7 @@
77838
77869
  "std-svg-asset-art",
77839
77870
  "std-tactics-board-2d",
77840
77871
  "std-tactics-board-3d",
77872
+ "std-tutorial-overlay",
77841
77873
  "std-vector-platformer",
77842
77874
  "std-wizard",
77843
77875
  "std-worldmap-board-2d",
@@ -77992,6 +78024,8 @@
77992
78024
  "std-flappy",
77993
78025
  "std-frogger",
77994
78026
  "std-fx-particles",
78027
+ "std-fx-trail",
78028
+ "std-gate-lock",
77995
78029
  "std-gather",
77996
78030
  "std-gem-rush",
77997
78031
  "std-gold",
@@ -78002,7 +78036,9 @@
78002
78036
  "std-lane-hazard",
78003
78037
  "std-learn-fx-cues",
78004
78038
  "std-learn-scenario",
78039
+ "std-learn-slope-probe",
78005
78040
  "std-learn-trace-player",
78041
+ "std-lives",
78006
78042
  "std-market-board-3d",
78007
78043
  "std-market-flow",
78008
78044
  "std-mesh-asset-art",
@@ -78013,6 +78049,7 @@
78013
78049
  "std-objective-flow",
78014
78050
  "std-objective-reach",
78015
78051
  "std-patience",
78052
+ "std-patrol-hazard",
78016
78053
  "std-platformer-board-2d",
78017
78054
  "std-platformer-body",
78018
78055
  "std-pong",
@@ -78047,6 +78084,7 @@
78047
78084
  "std-svg-asset-art",
78048
78085
  "std-tactics-board-2d",
78049
78086
  "std-tactics-board-3d",
78087
+ "std-tutorial-overlay",
78050
78088
  "std-vector-tactics",
78051
78089
  "std-wizard",
78052
78090
  "std-worldmap-board-2d",
@@ -78155,6 +78193,8 @@
78155
78193
  "std-dungeon-board-2d",
78156
78194
  "std-dungeon-combat",
78157
78195
  "std-fx-particles",
78196
+ "std-fx-trail",
78197
+ "std-gate-lock",
78158
78198
  "std-gather",
78159
78199
  "std-gold",
78160
78200
  "std-gravity-flap",
@@ -78162,6 +78202,7 @@
78162
78202
  "std-hero-nav",
78163
78203
  "std-integration-settings",
78164
78204
  "std-learn-fx-cues",
78205
+ "std-lives",
78165
78206
  "std-market-board-3d",
78166
78207
  "std-market-flow",
78167
78208
  "std-mesh-asset-art",
@@ -78171,6 +78212,7 @@
78171
78212
  "std-objective-flow",
78172
78213
  "std-objective-reach",
78173
78214
  "std-patience",
78215
+ "std-patrol-hazard",
78174
78216
  "std-platformer-board-2d",
78175
78217
  "std-platformer-body",
78176
78218
  "std-pong-rally",
@@ -78199,6 +78241,7 @@
78199
78241
  "std-svg-asset-art",
78200
78242
  "std-tactics-board-2d",
78201
78243
  "std-tactics-board-3d",
78244
+ "std-tutorial-overlay",
78202
78245
  "std-vector-tactics",
78203
78246
  "std-worldmap-board-2d",
78204
78247
  "std-xp",
@@ -78329,6 +78372,8 @@
78329
78372
  "std-flappy",
78330
78373
  "std-frogger",
78331
78374
  "std-fx-particles",
78375
+ "std-fx-trail",
78376
+ "std-gate-lock",
78332
78377
  "std-gather",
78333
78378
  "std-gem-rush",
78334
78379
  "std-gold",
@@ -78340,7 +78385,9 @@
78340
78385
  "std-lane-hazard",
78341
78386
  "std-learn-fx-cues",
78342
78387
  "std-learn-scenario",
78388
+ "std-learn-slope-probe",
78343
78389
  "std-learn-trace-player",
78390
+ "std-lives",
78344
78391
  "std-market-board-3d",
78345
78392
  "std-market-flow",
78346
78393
  "std-mesh-asset-art",
@@ -78351,6 +78398,7 @@
78351
78398
  "std-objective-flow",
78352
78399
  "std-objective-reach",
78353
78400
  "std-patience",
78401
+ "std-patrol-hazard",
78354
78402
  "std-platformer-board-2d",
78355
78403
  "std-platformer-body",
78356
78404
  "std-pong",
@@ -78386,6 +78434,7 @@
78386
78434
  "std-tactics-board-2d",
78387
78435
  "std-tactics-board-3d",
78388
78436
  "std-trait-wars",
78437
+ "std-tutorial-overlay",
78389
78438
  "std-vector-tactics",
78390
78439
  "std-wizard",
78391
78440
  "std-worldmap-board-2d",
@@ -78509,6 +78558,8 @@
78509
78558
  "std-evade-chase",
78510
78559
  "std-flappy",
78511
78560
  "std-frogger",
78561
+ "std-fx-trail",
78562
+ "std-gate-lock",
78512
78563
  "std-gather",
78513
78564
  "std-gem-rush",
78514
78565
  "std-gold",
@@ -78519,7 +78570,9 @@
78519
78570
  "std-lane-hazard",
78520
78571
  "std-learn-fx-cues",
78521
78572
  "std-learn-scenario",
78573
+ "std-learn-slope-probe",
78522
78574
  "std-learn-trace-player",
78575
+ "std-lives",
78523
78576
  "std-market-board-3d",
78524
78577
  "std-market-flow",
78525
78578
  "std-mesh-asset-art",
@@ -78530,6 +78583,7 @@
78530
78583
  "std-objective-flow",
78531
78584
  "std-objective-reach",
78532
78585
  "std-patience",
78586
+ "std-patrol-hazard",
78533
78587
  "std-platformer-board-2d",
78534
78588
  "std-platformer-body",
78535
78589
  "std-pong",
@@ -78564,6 +78618,7 @@
78564
78618
  "std-svg-asset-art",
78565
78619
  "std-tactics-board-2d",
78566
78620
  "std-tactics-board-3d",
78621
+ "std-tutorial-overlay",
78567
78622
  "std-vector-tactics",
78568
78623
  "std-wizard",
78569
78624
  "std-worldmap-board-2d",
@@ -78626,22 +78681,22 @@
78626
78681
  "exposure": "palette",
78627
78682
  "provenance": "generated"
78628
78683
  },
78629
- "std-gather": {
78630
- "name": "std-gather",
78684
+ "std-fx-trail": {
78685
+ "name": "std-fx-trail",
78631
78686
  "level": "atom",
78632
78687
  "topic": "ui/game",
78633
78688
  "family": "ui/game",
78634
78689
  "layer": "UI Patterns",
78635
- "description": "Headless resource-gathering mechanic: owns features + wood + stone. Listens HERO_STEPPED and, when the hero lands on a wood/stone-type feature, increments the matching resource, removes the node, emits a BURST pickup particle, and emits RESOURCES so survival-flow can decide loss. Never writes units.",
78636
- "defaultOrbitalName": "GatherOrbital",
78690
+ "description": "Headless motion-trail mechanic: records the moving body's recent positions as timestamped dots on a [runtime, shared] entity so the render layer can draw a fading comet trail. Rides the body authority's BODY_MOVED — appends a dot only when the body's speed exceeds minSpeed (standing still leaves no trail) and prunes dots older than ttl on the same pass, so no decay tick is needed and a stopped body's trail simply stops growing (the render side fades each dot by bornAt/ttl). RESTART clears. Renders nothing.",
78691
+ "defaultOrbitalName": "FxTrailOrbital",
78637
78692
  "statePattern": "active",
78638
78693
  "complexity": {
78639
78694
  "states": 1,
78640
- "events": 5,
78695
+ "events": 3,
78641
78696
  "transitions": 3
78642
78697
  },
78643
78698
  "defaultEntity": {
78644
- "name": "GatherData",
78699
+ "name": "FxTrailData",
78645
78700
  "persistence": "runtime",
78646
78701
  "fields": [
78647
78702
  {
@@ -78650,25 +78705,21 @@
78650
78705
  "required": true
78651
78706
  },
78652
78707
  {
78653
- "name": "features",
78654
- "type": "array"
78655
- },
78656
- {
78657
- "name": "wood",
78658
- "type": "number",
78659
- "default": 0
78708
+ "name": "trail",
78709
+ "type": "array",
78710
+ "default": []
78660
78711
  },
78661
78712
  {
78662
- "name": "stone",
78713
+ "name": "seq",
78663
78714
  "type": "number",
78664
78715
  "default": 0
78665
78716
  }
78666
78717
  ]
78667
78718
  },
78668
78719
  "defaultLabels": {
78669
- "title": "GatherDatas",
78670
- "entitySingular": "GatherData",
78671
- "entityPlural": "GatherDatas"
78720
+ "title": "FxTrailDatas",
78721
+ "entitySingular": "FxTrailData",
78722
+ "entityPlural": "FxTrailDatas"
78672
78723
  },
78673
78724
  "defaultIcons": [],
78674
78725
  "composableWith": [
@@ -78694,6 +78745,8 @@
78694
78745
  "std-flappy",
78695
78746
  "std-frogger",
78696
78747
  "std-fx-particles",
78748
+ "std-gate-lock",
78749
+ "std-gather",
78697
78750
  "std-gem-rush",
78698
78751
  "std-gold",
78699
78752
  "std-gravity-flap",
@@ -78701,19 +78754,20 @@
78701
78754
  "std-hero-nav",
78702
78755
  "std-integration-settings",
78703
78756
  "std-lane-hazard",
78704
- "std-learn-fx-cues",
78705
78757
  "std-learn-scenario",
78758
+ "std-learn-slope-probe",
78706
78759
  "std-learn-trace-player",
78760
+ "std-lives",
78707
78761
  "std-market-board-3d",
78708
78762
  "std-market-flow",
78709
78763
  "std-mesh-asset-art",
78710
- "std-mesh-tactics",
78711
78764
  "std-motion-body",
78712
78765
  "std-multi-party-flow",
78713
78766
  "std-objective-board-3d",
78714
78767
  "std-objective-flow",
78715
78768
  "std-objective-reach",
78716
78769
  "std-patience",
78770
+ "std-patrol-hazard",
78717
78771
  "std-platformer-board-2d",
78718
78772
  "std-platformer-body",
78719
78773
  "std-pong",
@@ -78748,14 +78802,13 @@
78748
78802
  "std-svg-asset-art",
78749
78803
  "std-tactics-board-2d",
78750
78804
  "std-tactics-board-3d",
78751
- "std-vector-tactics",
78805
+ "std-tutorial-overlay",
78752
78806
  "std-wizard",
78753
78807
  "std-worldmap-board-2d",
78754
78808
  "std-xp",
78755
78809
  "ui-action-palette",
78756
78810
  "ui-action-tile",
78757
78811
  "ui-arcade-board-3d",
78758
- "ui-battle-board",
78759
78812
  "ui-canvas",
78760
78813
  "ui-canvas-2d",
78761
78814
  "ui-choice-button",
@@ -78772,62 +78825,50 @@
78772
78825
  "ui-draw-sprite-layer",
78773
78826
  "ui-draw-text",
78774
78827
  "ui-draw-text-layer",
78775
- "ui-fantasy-town-board-3d",
78776
78828
  "ui-game-audio-toggle",
78777
78829
  "ui-game-hud",
78778
78830
  "ui-game-menu",
78779
78831
  "ui-game-shell",
78780
- "ui-graveyard-board-3d",
78781
- "ui-grid-tactics-demo-board",
78782
78832
  "ui-health-bar",
78783
- "ui-hex-strategy-board",
78784
78833
  "ui-hex-strategy-board-3d",
78785
78834
  "ui-holiday-board-3d",
78786
78835
  "ui-market-board-3d",
78787
78836
  "ui-nature-survival-board-3d",
78788
- "ui-pirate-board-3d",
78789
78837
  "ui-score-display",
78790
78838
  "ui-sequence-bar",
78791
- "ui-space-board-3d",
78792
78839
  "ui-space-station-board",
78793
78840
  "ui-stat-badge",
78794
78841
  "ui-state-graph",
78795
78842
  "ui-state-json-view",
78796
- "ui-tactics-demo-2d",
78797
- "ui-tactics-demo-3d",
78798
- "ui-tanks-board",
78799
78843
  "ui-timer-display",
78800
78844
  "ui-topdown-dungeon-board",
78801
78845
  "ui-trait-slot",
78802
- "ui-visual-novel-board",
78803
- "ui-world-map-board"
78846
+ "ui-visual-novel-board"
78804
78847
  ],
78805
78848
  "connectableEvents": [
78806
- "HERO_STEPPED",
78807
- "RESTART",
78808
- "BURST",
78809
- "RESOURCES"
78849
+ "BODY_MOVED",
78850
+ "RESTART"
78810
78851
  ],
78811
78852
  "eventPayloads": {},
78812
78853
  "exposure": "palette",
78813
78854
  "provenance": "generated"
78814
78855
  },
78815
- "std-gold": {
78816
- "name": "std-gold",
78856
+ "std-gate-lock": {
78857
+ "name": "std-gate-lock",
78817
78858
  "level": "atom",
78818
78859
  "topic": "ui/game",
78819
78860
  "family": "ui/game",
78820
78861
  "layer": "UI Patterns",
78821
- "description": "Headless gold-economy mechanic: the SOLE writer of gold. Listens a mine-hit signal and adds a fixed yield; emits GOLD_CHANGED. Renders nothing.",
78822
- "defaultOrbitalName": "GoldOrbital",
78862
+ "description": "Headless collectible-gate mechanic: doors that stay shut until the player's collected total reaches their cost. Listens COLLECT (the board's running total — stars, coins, keys) and flips every door whose cost is met, stamping open on the shared door rows and emitting GATE_OPENED for the first newly opened door (the shared entity is the render authority for the rest). While a closed door's rect contains the player it emits GATE_BLOCKED once per approach — re-arming only after the player steps out — so the board can answer with a PLACE back and a locked fx. RESTART re-locks every door and zeroes the total. Renders nothing; boards draw closed doors as bars/walls and open ones as gaps.",
78863
+ "defaultOrbitalName": "GateLockOrbital",
78823
78864
  "statePattern": "active",
78824
78865
  "complexity": {
78825
78866
  "states": 1,
78826
- "events": 4,
78827
- "transitions": 3
78867
+ "events": 6,
78868
+ "transitions": 4
78828
78869
  },
78829
78870
  "defaultEntity": {
78830
- "name": "GoldData",
78871
+ "name": "GateLockData",
78831
78872
  "persistence": "runtime",
78832
78873
  "fields": [
78833
78874
  {
@@ -78836,16 +78877,21 @@
78836
78877
  "required": true
78837
78878
  },
78838
78879
  {
78839
- "name": "gold",
78880
+ "name": "doors",
78881
+ "type": "array",
78882
+ "default": []
78883
+ },
78884
+ {
78885
+ "name": "total",
78840
78886
  "type": "number",
78841
78887
  "default": 0
78842
78888
  }
78843
78889
  ]
78844
78890
  },
78845
78891
  "defaultLabels": {
78846
- "title": "GoldDatas",
78847
- "entitySingular": "GoldData",
78848
- "entityPlural": "GoldDatas"
78892
+ "title": "GateLockDatas",
78893
+ "entitySingular": "GateLockData",
78894
+ "entityPlural": "GateLockDatas"
78849
78895
  },
78850
78896
  "defaultIcons": [],
78851
78897
  "composableWith": [
@@ -78864,6 +78910,7 @@
78864
78910
  "std-chase-ai",
78865
78911
  "std-coding-academy",
78866
78912
  "std-crew-board-2d",
78913
+ "std-data-collector",
78867
78914
  "std-dungeon-board-2d",
78868
78915
  "std-dungeon-combat",
78869
78916
  "std-evade",
@@ -78871,15 +78918,19 @@
78871
78918
  "std-flappy",
78872
78919
  "std-frogger",
78873
78920
  "std-fx-particles",
78921
+ "std-fx-trail",
78874
78922
  "std-gather",
78875
78923
  "std-gem-rush",
78924
+ "std-gold",
78876
78925
  "std-gravity-flap",
78877
78926
  "std-grid-tactics",
78878
78927
  "std-hero-nav",
78879
78928
  "std-integration-settings",
78880
78929
  "std-lane-hazard",
78881
78930
  "std-learn-scenario",
78931
+ "std-learn-slope-probe",
78882
78932
  "std-learn-trace-player",
78933
+ "std-lives",
78883
78934
  "std-market-board-3d",
78884
78935
  "std-market-flow",
78885
78936
  "std-mesh-asset-art",
@@ -78889,6 +78940,7 @@
78889
78940
  "std-objective-flow",
78890
78941
  "std-objective-reach",
78891
78942
  "std-patience",
78943
+ "std-patrol-hazard",
78892
78944
  "std-platformer-board-2d",
78893
78945
  "std-platformer-body",
78894
78946
  "std-pong",
@@ -78923,6 +78975,7 @@
78923
78975
  "std-svg-asset-art",
78924
78976
  "std-tactics-board-2d",
78925
78977
  "std-tactics-board-3d",
78978
+ "std-tutorial-overlay",
78926
78979
  "std-wizard",
78927
78980
  "std-worldmap-board-2d",
78928
78981
  "std-xp",
@@ -78966,197 +79019,32 @@
78966
79019
  "ui-visual-novel-board"
78967
79020
  ],
78968
79021
  "connectableEvents": [
78969
- "MINE_HIT",
79022
+ "COLLECT",
79023
+ "BODY_MOVED",
78970
79024
  "RESTART",
78971
- "GOLD_CHANGED"
78972
- ],
78973
- "eventPayloads": {},
78974
- "exposure": "palette",
78975
- "provenance": "generated"
78976
- },
78977
- "std-grid-tactics": {
78978
- "name": "std-grid-tactics",
78979
- "level": "atom",
78980
- "topic": "ui/game",
78981
- "family": "ui/game",
78982
- "layer": "UI Patterns",
78983
- "description": "Headless grid-tactics unit-authority: the SOLE writer of units. Applies MOVE/ATTACK/SPAWN/HEAL intents from any source (player, AI, production, or progression) and runs the enemy AI_TURN pipeline, emitting BURST hit-particles and UNITS_CHANGED survivor counts. Renders nothing.",
78984
- "defaultOrbitalName": "GridTacticsOrbital",
78985
- "statePattern": "active",
78986
- "complexity": {
78987
- "states": 1,
78988
- "events": 8,
78989
- "transitions": 6
78990
- },
78991
- "defaultEntity": {
78992
- "name": "TacticsState",
78993
- "persistence": "runtime",
78994
- "fields": [
78995
- {
78996
- "name": "id",
78997
- "type": "string",
78998
- "required": true
78999
- },
79000
- {
79001
- "name": "units",
79002
- "type": "array"
79003
- },
79004
- {
79005
- "name": "tiles",
79006
- "type": "array"
79007
- }
79008
- ]
79009
- },
79010
- "defaultLabels": {
79011
- "title": "TacticsStates",
79012
- "entitySingular": "TacticsState",
79013
- "entityPlural": "TacticsStates"
79014
- },
79015
- "defaultIcons": [],
79016
- "composableWith": [
79017
- "dnd-combat",
79018
- "dnd-dungeon-board",
79019
- "dnd-dungeon-delver",
79020
- "std-arcade-board-3d",
79021
- "std-arcade-flow",
79022
- "std-arcade-play",
79023
- "std-brick-breaker",
79024
- "std-chase-ai",
79025
- "std-crew-board-2d",
79026
- "std-dungeon-board-2d",
79027
- "std-dungeon-combat",
79028
- "std-frogger",
79029
- "std-fx-particles",
79030
- "std-gather",
79031
- "std-gem-rush",
79032
- "std-gold",
79033
- "std-gravity-flap",
79034
- "std-hero-nav",
79035
- "std-integration-settings",
79036
- "std-iram",
79037
- "std-learn-fx-cues",
79038
- "std-market-board-3d",
79039
- "std-market-flow",
79040
- "std-mesh-asset-art",
79041
- "std-mesh-tactics",
79042
- "std-motion-body",
79043
- "std-objective-board-3d",
79044
- "std-objective-flow",
79045
- "std-objective-reach",
79046
- "std-patience",
79047
- "std-platformer-board-2d",
79048
- "std-platformer-body",
79049
- "std-pong-rally",
79050
- "std-production",
79051
- "std-round-flow",
79052
- "std-score",
79053
- "std-service-calendar-ical",
79054
- "std-service-custom-bearer",
79055
- "std-service-drive",
79056
- "std-service-email",
79057
- "std-service-github",
79058
- "std-service-llm",
79059
- "std-service-maps",
79060
- "std-service-marketplace",
79061
- "std-service-oauth",
79062
- "std-service-print",
79063
- "std-service-redis",
79064
- "std-service-research-assistant",
79065
- "std-service-storage",
79066
- "std-service-stripe",
79067
- "std-service-twilio",
79068
- "std-service-youtube",
79069
- "std-simple-rpg",
79070
- "std-snake-loop",
79071
- "std-survival-board-3d",
79072
- "std-survival-flow",
79073
- "std-svg-asset-art",
79074
- "std-tactics-board-2d",
79075
- "std-tactics-board-3d",
79076
- "std-trait-wars",
79077
- "std-vector-tactics",
79078
- "std-worldmap-board-2d",
79079
- "std-xp",
79080
- "ui-action-palette",
79081
- "ui-action-tile",
79082
- "ui-arcade-board-3d",
79083
- "ui-arena-board",
79084
- "ui-battle-board",
79085
- "ui-canvas",
79086
- "ui-canvas-2d",
79087
- "ui-choice-button",
79088
- "ui-city-board-3d",
79089
- "ui-control-button",
79090
- "ui-control-grid",
79091
- "ui-dialogue-bubble",
79092
- "ui-draw-fx-layer",
79093
- "ui-draw-group",
79094
- "ui-draw-mesh",
79095
- "ui-draw-shape",
79096
- "ui-draw-shape-layer",
79097
- "ui-draw-sprite",
79098
- "ui-draw-sprite-layer",
79099
- "ui-draw-text",
79100
- "ui-draw-text-layer",
79101
- "ui-fantasy-town-board-3d",
79102
- "ui-game-audio-toggle",
79103
- "ui-game-hud",
79104
- "ui-game-menu",
79105
- "ui-game-shell",
79106
- "ui-graveyard-board-3d",
79107
- "ui-grid-tactics-demo-board",
79108
- "ui-health-bar",
79109
- "ui-hex-strategy-board",
79110
- "ui-hex-strategy-board-3d",
79111
- "ui-holiday-board-3d",
79112
- "ui-market-board-3d",
79113
- "ui-nature-survival-board-3d",
79114
- "ui-physics-sandbox-board",
79115
- "ui-pirate-board-3d",
79116
- "ui-score-display",
79117
- "ui-sequence-bar",
79118
- "ui-space-board-3d",
79119
- "ui-space-station-board",
79120
- "ui-stat-badge",
79121
- "ui-state-graph",
79122
- "ui-state-json-view",
79123
- "ui-tactics-demo-2d",
79124
- "ui-tactics-demo-3d",
79125
- "ui-tanks-board",
79126
- "ui-timer-display",
79127
- "ui-topdown-dungeon-board",
79128
- "ui-trait-slot",
79129
- "ui-world-map-board"
79130
- ],
79131
- "connectableEvents": [
79132
- "MOVE",
79133
- "ATTACK",
79134
- "SPAWN",
79135
- "HEAL",
79136
- "AI_TURN",
79137
- "BURST",
79138
- "UNITS_CHANGED"
79025
+ "GATE_OPENED",
79026
+ "GATE_BLOCKED"
79139
79027
  ],
79140
79028
  "eventPayloads": {},
79141
79029
  "exposure": "palette",
79142
79030
  "provenance": "generated"
79143
79031
  },
79144
- "std-hero-nav": {
79145
- "name": "std-hero-nav",
79032
+ "std-gather": {
79033
+ "name": "std-gather",
79146
79034
  "level": "atom",
79147
79035
  "topic": "ui/game",
79148
79036
  "family": "ui/game",
79149
79037
  "layer": "UI Patterns",
79150
- "description": "Headless single-hero navigation authority: the SOLE writer of units + movesLeft on objective boards. Applies a budget-limited MOVE intent (steps the hero one tile, spends a move, emits HERO_STEPPED) and an optional WANDER intent (random step for neutral NPCs). Renders nothing.",
79151
- "defaultOrbitalName": "HeroNavOrbital",
79038
+ "description": "Headless resource-gathering mechanic: owns features + wood + stone. Listens HERO_STEPPED and, when the hero lands on a wood/stone-type feature, increments the matching resource, removes the node, emits a BURST pickup particle, and emits RESOURCES so survival-flow can decide loss. Never writes units.",
79039
+ "defaultOrbitalName": "GatherOrbital",
79152
79040
  "statePattern": "active",
79153
79041
  "complexity": {
79154
79042
  "states": 1,
79155
79043
  "events": 5,
79156
- "transitions": 4
79044
+ "transitions": 3
79157
79045
  },
79158
79046
  "defaultEntity": {
79159
- "name": "HeroNavData",
79047
+ "name": "GatherData",
79160
79048
  "persistence": "runtime",
79161
79049
  "fields": [
79162
79050
  {
@@ -79165,24 +79053,25 @@
79165
79053
  "required": true
79166
79054
  },
79167
79055
  {
79168
- "name": "units",
79056
+ "name": "features",
79169
79057
  "type": "array"
79170
79058
  },
79171
79059
  {
79172
- "name": "tiles",
79173
- "type": "array"
79060
+ "name": "wood",
79061
+ "type": "number",
79062
+ "default": 0
79174
79063
  },
79175
79064
  {
79176
- "name": "movesLeft",
79065
+ "name": "stone",
79177
79066
  "type": "number",
79178
79067
  "default": 0
79179
79068
  }
79180
79069
  ]
79181
79070
  },
79182
79071
  "defaultLabels": {
79183
- "title": "HeroNavDatas",
79184
- "entitySingular": "HeroNavData",
79185
- "entityPlural": "HeroNavDatas"
79072
+ "title": "GatherDatas",
79073
+ "entitySingular": "GatherData",
79074
+ "entityPlural": "GatherDatas"
79186
79075
  },
79187
79076
  "defaultIcons": [],
79188
79077
  "composableWith": [
@@ -79208,15 +79097,20 @@
79208
79097
  "std-flappy",
79209
79098
  "std-frogger",
79210
79099
  "std-fx-particles",
79211
- "std-gather",
79100
+ "std-fx-trail",
79101
+ "std-gate-lock",
79212
79102
  "std-gem-rush",
79213
79103
  "std-gold",
79214
79104
  "std-gravity-flap",
79215
79105
  "std-grid-tactics",
79106
+ "std-hero-nav",
79216
79107
  "std-integration-settings",
79217
79108
  "std-lane-hazard",
79109
+ "std-learn-fx-cues",
79218
79110
  "std-learn-scenario",
79111
+ "std-learn-slope-probe",
79219
79112
  "std-learn-trace-player",
79113
+ "std-lives",
79220
79114
  "std-market-board-3d",
79221
79115
  "std-market-flow",
79222
79116
  "std-mesh-asset-art",
@@ -79227,6 +79121,7 @@
79227
79121
  "std-objective-flow",
79228
79122
  "std-objective-reach",
79229
79123
  "std-patience",
79124
+ "std-patrol-hazard",
79230
79125
  "std-platformer-board-2d",
79231
79126
  "std-platformer-body",
79232
79127
  "std-pong",
@@ -79261,7 +79156,7 @@
79261
79156
  "std-svg-asset-art",
79262
79157
  "std-tactics-board-2d",
79263
79158
  "std-tactics-board-3d",
79264
- "std-trait-wars",
79159
+ "std-tutorial-overlay",
79265
79160
  "std-vector-tactics",
79266
79161
  "std-wizard",
79267
79162
  "std-worldmap-board-2d",
@@ -79317,23 +79212,23 @@
79317
79212
  "ui-world-map-board"
79318
79213
  ],
79319
79214
  "connectableEvents": [
79320
- "MOVE",
79321
- "WANDER",
79215
+ "HERO_STEPPED",
79322
79216
  "RESTART",
79323
- "HERO_STEPPED"
79217
+ "BURST",
79218
+ "RESOURCES"
79324
79219
  ],
79325
79220
  "eventPayloads": {},
79326
79221
  "exposure": "palette",
79327
79222
  "provenance": "generated"
79328
79223
  },
79329
- "std-market-flow": {
79330
- "name": "std-market-flow",
79224
+ "std-gold": {
79225
+ "name": "std-gold",
79331
79226
  "level": "atom",
79332
79227
  "topic": "ui/game",
79333
79228
  "family": "ui/game",
79334
79229
  "layer": "UI Patterns",
79335
- "description": "Headless win/lose authority for market-service boards: owns only result. Listens SERVICE_CHANGED (served + lost) and sets result to won when enough customers are served, lost when too many patience timers expire, else none. Renders nothing.",
79336
- "defaultOrbitalName": "MarketFlowOrbital",
79230
+ "description": "Headless gold-economy mechanic: the SOLE writer of gold. Listens a mine-hit signal and adds a fixed yield; emits GOLD_CHANGED. Renders nothing.",
79231
+ "defaultOrbitalName": "GoldOrbital",
79337
79232
  "statePattern": "active",
79338
79233
  "complexity": {
79339
79234
  "states": 1,
@@ -79341,7 +79236,7 @@
79341
79236
  "transitions": 3
79342
79237
  },
79343
79238
  "defaultEntity": {
79344
- "name": "MarketFlowData",
79239
+ "name": "GoldData",
79345
79240
  "persistence": "runtime",
79346
79241
  "fields": [
79347
79242
  {
@@ -79350,16 +79245,16 @@
79350
79245
  "required": true
79351
79246
  },
79352
79247
  {
79353
- "name": "result",
79354
- "type": "string",
79355
- "default": "none"
79248
+ "name": "gold",
79249
+ "type": "number",
79250
+ "default": 0
79356
79251
  }
79357
79252
  ]
79358
79253
  },
79359
79254
  "defaultLabels": {
79360
- "title": "MarketFlowDatas",
79361
- "entitySingular": "MarketFlowData",
79362
- "entityPlural": "MarketFlowDatas"
79255
+ "title": "GoldDatas",
79256
+ "entitySingular": "GoldData",
79257
+ "entityPlural": "GoldDatas"
79363
79258
  },
79364
79259
  "defaultIcons": [],
79365
79260
  "composableWith": [
@@ -79385,17 +79280,21 @@
79385
79280
  "std-flappy",
79386
79281
  "std-frogger",
79387
79282
  "std-fx-particles",
79283
+ "std-fx-trail",
79284
+ "std-gate-lock",
79388
79285
  "std-gather",
79389
79286
  "std-gem-rush",
79390
- "std-gold",
79391
79287
  "std-gravity-flap",
79392
79288
  "std-grid-tactics",
79393
79289
  "std-hero-nav",
79394
79290
  "std-integration-settings",
79395
79291
  "std-lane-hazard",
79396
79292
  "std-learn-scenario",
79293
+ "std-learn-slope-probe",
79397
79294
  "std-learn-trace-player",
79295
+ "std-lives",
79398
79296
  "std-market-board-3d",
79297
+ "std-market-flow",
79399
79298
  "std-mesh-asset-art",
79400
79299
  "std-motion-body",
79401
79300
  "std-multi-party-flow",
@@ -79403,6 +79302,7 @@
79403
79302
  "std-objective-flow",
79404
79303
  "std-objective-reach",
79405
79304
  "std-patience",
79305
+ "std-patrol-hazard",
79406
79306
  "std-platformer-board-2d",
79407
79307
  "std-platformer-body",
79408
79308
  "std-pong",
@@ -79437,22 +79337,19 @@
79437
79337
  "std-svg-asset-art",
79438
79338
  "std-tactics-board-2d",
79439
79339
  "std-tactics-board-3d",
79440
- "std-vector-platformer",
79340
+ "std-tutorial-overlay",
79441
79341
  "std-wizard",
79442
79342
  "std-worldmap-board-2d",
79443
79343
  "std-xp",
79444
79344
  "ui-action-palette",
79445
79345
  "ui-action-tile",
79446
79346
  "ui-arcade-board-3d",
79447
- "ui-boardgame-board",
79448
79347
  "ui-canvas",
79449
79348
  "ui-canvas-2d",
79450
79349
  "ui-choice-button",
79451
79350
  "ui-city-board-3d",
79452
- "ui-city-builder-board",
79453
79351
  "ui-control-button",
79454
79352
  "ui-control-grid",
79455
- "ui-debugger-board",
79456
79353
  "ui-dialogue-bubble",
79457
79354
  "ui-draw-fx-layer",
79458
79355
  "ui-draw-group",
@@ -79463,8 +79360,6 @@
79463
79360
  "ui-draw-sprite-layer",
79464
79361
  "ui-draw-text",
79465
79362
  "ui-draw-text-layer",
79466
- "ui-event-handler-board",
79467
- "ui-fishing-board",
79468
79363
  "ui-game-audio-toggle",
79469
79364
  "ui-game-hud",
79470
79365
  "ui-game-menu",
@@ -79473,62 +79368,43 @@
79473
79368
  "ui-hex-strategy-board-3d",
79474
79369
  "ui-holiday-board-3d",
79475
79370
  "ui-market-board-3d",
79476
- "ui-match-puzzle-board",
79477
79371
  "ui-nature-survival-board-3d",
79478
- "ui-pinball-board",
79479
- "ui-pirate-board",
79480
- "ui-platformer-board",
79481
- "ui-platformer-board-3d",
79482
- "ui-racing-board",
79483
- "ui-racing-board-3d",
79484
- "ui-roguelike-board",
79485
79372
  "ui-score-display",
79486
79373
  "ui-sequence-bar",
79487
- "ui-sequencer-board",
79488
- "ui-skatepark-board-3d",
79489
- "ui-sokoban-board",
79490
- "ui-space-shmup-board",
79491
79374
  "ui-space-station-board",
79492
79375
  "ui-stat-badge",
79493
- "ui-state-architect-board",
79494
79376
  "ui-state-graph",
79495
79377
  "ui-state-json-view",
79496
79378
  "ui-timer-display",
79497
- "ui-top-down-shooter-board",
79498
79379
  "ui-topdown-dungeon-board",
79499
- "ui-tower-defense-board",
79500
- "ui-tower-defense-board-3d",
79501
- "ui-toy-track-board-3d",
79502
79380
  "ui-trait-slot",
79503
- "ui-uncontrolled-battle-board",
79504
- "ui-visual-novel-board",
79505
- "ui-winter-ski-board"
79381
+ "ui-visual-novel-board"
79506
79382
  ],
79507
79383
  "connectableEvents": [
79508
- "SERVICE_CHANGED",
79384
+ "MINE_HIT",
79509
79385
  "RESTART",
79510
- "GAME_END"
79386
+ "GOLD_CHANGED"
79511
79387
  ],
79512
79388
  "eventPayloads": {},
79513
79389
  "exposure": "palette",
79514
79390
  "provenance": "generated"
79515
79391
  },
79516
- "std-mesh-asset-art": {
79517
- "name": "std-mesh-asset-art",
79392
+ "std-grid-tactics": {
79393
+ "name": "std-grid-tactics",
79518
79394
  "level": "atom",
79519
79395
  "topic": "ui/game",
79520
79396
  "family": "ui/game",
79521
79397
  "layer": "UI Patterns",
79522
- "description": "MeshAssetArtCollector SOLE writer of @entity.meshAssetArt: collects volumetric asset catalogs published on the bus (MESH_ASSET_PUBLISH { kind, states }) into one kind → (state → draw-group items of draw-mesh descriptors) map that 3D board frames select per-row per anim state. INIT seeds from config and emits MESH_ASSET_SYNC so already-mounted catalogs republish regardless of mount order; the SYNC self-hop re-applies the seed after sibling canvas stashes exist (Almadar_Runtime_Gaps.md R-INIT-SEED-REPAINT-RACE). The 3D twin of SvgAssetArtCollector. Renders nothing — render authority stays with the frame.",
79523
- "defaultOrbitalName": "StdMeshAssetArtOrbital",
79524
- "statePattern": "collecting",
79398
+ "description": "Headless grid-tactics unit-authority: the SOLE writer of units. Applies MOVE/ATTACK/SPAWN/HEAL intents from any source (player, AI, production, or progression) and runs the enemy AI_TURN pipeline, emitting BURST hit-particles and UNITS_CHANGED survivor counts. Renders nothing.",
79399
+ "defaultOrbitalName": "GridTacticsOrbital",
79400
+ "statePattern": "active",
79525
79401
  "complexity": {
79526
79402
  "states": 1,
79527
- "events": 3,
79528
- "transitions": 3
79403
+ "events": 8,
79404
+ "transitions": 6
79529
79405
  },
79530
79406
  "defaultEntity": {
79531
- "name": "StdMeshAssetArt",
79407
+ "name": "TacticsState",
79532
79408
  "persistence": "runtime",
79533
79409
  "fields": [
79534
79410
  {
@@ -79537,42 +79413,59 @@
79537
79413
  "required": true
79538
79414
  },
79539
79415
  {
79540
- "name": "meshAssetArt",
79541
- "type": "string",
79542
- "default": {}
79416
+ "name": "units",
79417
+ "type": "array"
79418
+ },
79419
+ {
79420
+ "name": "tiles",
79421
+ "type": "array"
79543
79422
  }
79544
79423
  ]
79545
79424
  },
79546
79425
  "defaultLabels": {
79547
- "title": "StdMeshAssetArts",
79548
- "entitySingular": "StdMeshAssetArt",
79549
- "entityPlural": "StdMeshAssetArts"
79426
+ "title": "TacticsStates",
79427
+ "entitySingular": "TacticsState",
79428
+ "entityPlural": "TacticsStates"
79550
79429
  },
79551
79430
  "defaultIcons": [],
79552
79431
  "composableWith": [
79553
- "mesh-asset-catalog",
79432
+ "dnd-combat",
79433
+ "dnd-dungeon-board",
79434
+ "dnd-dungeon-delver",
79554
79435
  "std-arcade-board-3d",
79555
79436
  "std-arcade-flow",
79556
79437
  "std-arcade-play",
79438
+ "std-brick-breaker",
79557
79439
  "std-chase-ai",
79558
79440
  "std-crew-board-2d",
79559
79441
  "std-dungeon-board-2d",
79560
79442
  "std-dungeon-combat",
79443
+ "std-frogger",
79561
79444
  "std-fx-particles",
79445
+ "std-fx-trail",
79446
+ "std-gate-lock",
79562
79447
  "std-gather",
79448
+ "std-gem-rush",
79563
79449
  "std-gold",
79564
- "std-grid-tactics",
79450
+ "std-gravity-flap",
79565
79451
  "std-hero-nav",
79566
79452
  "std-integration-settings",
79453
+ "std-iram",
79454
+ "std-learn-fx-cues",
79455
+ "std-lives",
79567
79456
  "std-market-board-3d",
79568
79457
  "std-market-flow",
79458
+ "std-mesh-asset-art",
79459
+ "std-mesh-tactics",
79569
79460
  "std-motion-body",
79570
79461
  "std-objective-board-3d",
79571
79462
  "std-objective-flow",
79572
79463
  "std-objective-reach",
79573
79464
  "std-patience",
79465
+ "std-patrol-hazard",
79574
79466
  "std-platformer-board-2d",
79575
79467
  "std-platformer-body",
79468
+ "std-pong-rally",
79576
79469
  "std-production",
79577
79470
  "std-round-flow",
79578
79471
  "std-score",
@@ -79592,18 +79485,27 @@
79592
79485
  "std-service-stripe",
79593
79486
  "std-service-twilio",
79594
79487
  "std-service-youtube",
79488
+ "std-simple-rpg",
79489
+ "std-snake-loop",
79595
79490
  "std-survival-board-3d",
79596
79491
  "std-survival-flow",
79597
79492
  "std-svg-asset-art",
79598
79493
  "std-tactics-board-2d",
79599
79494
  "std-tactics-board-3d",
79495
+ "std-trait-wars",
79496
+ "std-tutorial-overlay",
79497
+ "std-vector-tactics",
79600
79498
  "std-worldmap-board-2d",
79601
79499
  "std-xp",
79602
79500
  "ui-action-palette",
79603
79501
  "ui-action-tile",
79502
+ "ui-arcade-board-3d",
79503
+ "ui-arena-board",
79504
+ "ui-battle-board",
79604
79505
  "ui-canvas",
79605
79506
  "ui-canvas-2d",
79606
79507
  "ui-choice-button",
79508
+ "ui-city-board-3d",
79607
79509
  "ui-control-button",
79608
79510
  "ui-control-grid",
79609
79511
  "ui-dialogue-bubble",
@@ -79616,43 +79518,65 @@
79616
79518
  "ui-draw-sprite-layer",
79617
79519
  "ui-draw-text",
79618
79520
  "ui-draw-text-layer",
79521
+ "ui-fantasy-town-board-3d",
79619
79522
  "ui-game-audio-toggle",
79620
79523
  "ui-game-hud",
79621
79524
  "ui-game-menu",
79622
79525
  "ui-game-shell",
79526
+ "ui-graveyard-board-3d",
79527
+ "ui-grid-tactics-demo-board",
79623
79528
  "ui-health-bar",
79529
+ "ui-hex-strategy-board",
79530
+ "ui-hex-strategy-board-3d",
79531
+ "ui-holiday-board-3d",
79532
+ "ui-market-board-3d",
79533
+ "ui-nature-survival-board-3d",
79534
+ "ui-physics-sandbox-board",
79535
+ "ui-pirate-board-3d",
79624
79536
  "ui-score-display",
79625
79537
  "ui-sequence-bar",
79538
+ "ui-space-board-3d",
79539
+ "ui-space-station-board",
79626
79540
  "ui-stat-badge",
79627
79541
  "ui-state-graph",
79628
79542
  "ui-state-json-view",
79543
+ "ui-tactics-demo-2d",
79544
+ "ui-tactics-demo-3d",
79545
+ "ui-tanks-board",
79629
79546
  "ui-timer-display",
79630
- "ui-trait-slot"
79547
+ "ui-topdown-dungeon-board",
79548
+ "ui-trait-slot",
79549
+ "ui-world-map-board"
79631
79550
  ],
79632
79551
  "connectableEvents": [
79633
- "MESH_ASSET_SYNC",
79634
- "MESH_ASSET_PUBLISH"
79552
+ "MOVE",
79553
+ "ATTACK",
79554
+ "SPAWN",
79555
+ "HEAL",
79556
+ "AI_TURN",
79557
+ "BURST",
79558
+ "UNITS_CHANGED"
79635
79559
  ],
79636
79560
  "eventPayloads": {},
79637
79561
  "exposure": "palette",
79638
79562
  "provenance": "generated"
79639
79563
  },
79640
- "std-motion-body": {
79641
- "name": "std-motion-body",
79564
+ "std-hero-nav": {
79565
+ "name": "std-hero-nav",
79642
79566
  "level": "atom",
79643
79567
  "topic": "ui/game",
79644
79568
  "family": "ui/game",
79645
79569
  "layer": "UI Patterns",
79646
- "description": "Headless continuous-motion authority: the SOLE writer of bodies + gravity + bias on physics boards. Every 50ms motion tick it integrates each body — thrust acceleration plus the board-wide bias field (biasAx/biasAy the hill-force / wind / conveyor-belt channel, written only through the SET_BIAS intent) plus gravity feed velocity, damping bleeds it, maxSpeed caps it, velocity steps position, and the world walls clamp it (a clamped axis kills that axis's velocity). Intents: THRUST sets a body's acceleration (hold-to-push input: keydown pushes, keyup zeroes), IMPULSE kicks velocity instantly (jumps, d-pad nudges), PLACE teleports (spawns, curve-riding pins), SET_GRAVITY retunes the pull live, SET_BIAS steers the bias field, RESTART reseeds. Emits BODY_MOVED for the lead body (bodies[0]) every tick so boards that subscribe can react — boards that don't subscribe pay nothing. Renders nothing.",
79647
- "defaultOrbitalName": "MotionBodyOrbital",
79570
+ "description": "Headless single-hero navigation authority: the SOLE writer of units + movesLeft on objective boards. Applies a budget-limited MOVE intent (steps the hero one tile, spends a move, emits HERO_STEPPED) and an optional WANDER intent (random step for neutral NPCs). Renders nothing.",
79571
+ "defaultOrbitalName": "HeroNavOrbital",
79648
79572
  "statePattern": "active",
79649
79573
  "complexity": {
79650
79574
  "states": 1,
79651
- "events": 8,
79652
- "transitions": 7
79575
+ "events": 5,
79576
+ "transitions": 4
79653
79577
  },
79654
79578
  "defaultEntity": {
79655
- "name": "MotionBodyData",
79579
+ "name": "HeroNavData",
79656
79580
  "persistence": "runtime",
79657
79581
  "fields": [
79658
79582
  {
@@ -79661,30 +79585,24 @@
79661
79585
  "required": true
79662
79586
  },
79663
79587
  {
79664
- "name": "bodies",
79588
+ "name": "units",
79665
79589
  "type": "array"
79666
79590
  },
79667
79591
  {
79668
- "name": "gravity",
79669
- "type": "number",
79670
- "default": 0
79671
- },
79672
- {
79673
- "name": "biasAx",
79674
- "type": "number",
79675
- "default": 0
79592
+ "name": "tiles",
79593
+ "type": "array"
79676
79594
  },
79677
79595
  {
79678
- "name": "biasAy",
79596
+ "name": "movesLeft",
79679
79597
  "type": "number",
79680
79598
  "default": 0
79681
79599
  }
79682
79600
  ]
79683
79601
  },
79684
79602
  "defaultLabels": {
79685
- "title": "MotionBodyDatas",
79686
- "entitySingular": "MotionBodyData",
79687
- "entityPlural": "MotionBodyDatas"
79603
+ "title": "HeroNavDatas",
79604
+ "entitySingular": "HeroNavData",
79605
+ "entityPlural": "HeroNavDatas"
79688
79606
  },
79689
79607
  "defaultIcons": [],
79690
79608
  "composableWith": [
@@ -79710,26 +79628,30 @@
79710
79628
  "std-flappy",
79711
79629
  "std-frogger",
79712
79630
  "std-fx-particles",
79631
+ "std-fx-trail",
79632
+ "std-gate-lock",
79713
79633
  "std-gather",
79714
79634
  "std-gem-rush",
79715
79635
  "std-gold",
79716
79636
  "std-gravity-flap",
79717
79637
  "std-grid-tactics",
79718
- "std-hero-nav",
79719
79638
  "std-integration-settings",
79720
79639
  "std-lane-hazard",
79721
- "std-learn-arrangement",
79722
- "std-learn-live-sim",
79723
79640
  "std-learn-scenario",
79641
+ "std-learn-slope-probe",
79724
79642
  "std-learn-trace-player",
79643
+ "std-lives",
79725
79644
  "std-market-board-3d",
79726
79645
  "std-market-flow",
79727
79646
  "std-mesh-asset-art",
79647
+ "std-mesh-tactics",
79648
+ "std-motion-body",
79728
79649
  "std-multi-party-flow",
79729
79650
  "std-objective-board-3d",
79730
79651
  "std-objective-flow",
79731
79652
  "std-objective-reach",
79732
79653
  "std-patience",
79654
+ "std-patrol-hazard",
79733
79655
  "std-platformer-board-2d",
79734
79656
  "std-platformer-body",
79735
79657
  "std-pong",
@@ -79764,12 +79686,16 @@
79764
79686
  "std-svg-asset-art",
79765
79687
  "std-tactics-board-2d",
79766
79688
  "std-tactics-board-3d",
79689
+ "std-trait-wars",
79690
+ "std-tutorial-overlay",
79691
+ "std-vector-tactics",
79767
79692
  "std-wizard",
79768
79693
  "std-worldmap-board-2d",
79769
79694
  "std-xp",
79770
79695
  "ui-action-palette",
79771
79696
  "ui-action-tile",
79772
79697
  "ui-arcade-board-3d",
79698
+ "ui-battle-board",
79773
79699
  "ui-canvas",
79774
79700
  "ui-canvas-2d",
79775
79701
  "ui-choice-button",
@@ -79786,56 +79712,62 @@
79786
79712
  "ui-draw-sprite-layer",
79787
79713
  "ui-draw-text",
79788
79714
  "ui-draw-text-layer",
79715
+ "ui-fantasy-town-board-3d",
79789
79716
  "ui-game-audio-toggle",
79790
79717
  "ui-game-hud",
79791
79718
  "ui-game-menu",
79792
79719
  "ui-game-shell",
79720
+ "ui-graveyard-board-3d",
79721
+ "ui-grid-tactics-demo-board",
79793
79722
  "ui-health-bar",
79723
+ "ui-hex-strategy-board",
79794
79724
  "ui-hex-strategy-board-3d",
79795
79725
  "ui-holiday-board-3d",
79796
79726
  "ui-market-board-3d",
79797
79727
  "ui-nature-survival-board-3d",
79728
+ "ui-pirate-board-3d",
79798
79729
  "ui-score-display",
79799
79730
  "ui-sequence-bar",
79800
- "ui-sequencer-board",
79731
+ "ui-space-board-3d",
79801
79732
  "ui-space-station-board",
79802
79733
  "ui-stat-badge",
79803
79734
  "ui-state-graph",
79804
79735
  "ui-state-json-view",
79736
+ "ui-tactics-demo-2d",
79737
+ "ui-tactics-demo-3d",
79738
+ "ui-tanks-board",
79805
79739
  "ui-timer-display",
79806
79740
  "ui-topdown-dungeon-board",
79807
79741
  "ui-trait-slot",
79808
- "ui-visual-novel-board"
79742
+ "ui-visual-novel-board",
79743
+ "ui-world-map-board"
79809
79744
  ],
79810
79745
  "connectableEvents": [
79811
- "THRUST",
79812
- "IMPULSE",
79813
- "PLACE",
79814
- "SET_GRAVITY",
79815
- "SET_BIAS",
79746
+ "MOVE",
79747
+ "WANDER",
79816
79748
  "RESTART",
79817
- "BODY_MOVED"
79749
+ "HERO_STEPPED"
79818
79750
  ],
79819
79751
  "eventPayloads": {},
79820
79752
  "exposure": "palette",
79821
79753
  "provenance": "generated"
79822
79754
  },
79823
- "std-objective-flow": {
79824
- "name": "std-objective-flow",
79755
+ "std-lives": {
79756
+ "name": "std-lives",
79825
79757
  "level": "atom",
79826
79758
  "topic": "ui/game",
79827
79759
  "family": "ui/game",
79828
79760
  "layer": "UI Patterns",
79829
- "description": "Headless win/lose authority for objective boards: owns only result. Listens PROGRESS (objectivesLeft + movesLeft) and sets result to won when every objective is reached, lost when the move budget runs out first, else none. Renders nothing.",
79830
- "defaultOrbitalName": "ObjectiveFlowOrbital",
79761
+ "description": "Headless lives + checkpoint authority for boards with stakes: owns lives, the current respawn point, and nothing else. DAMAGE (call sites rename their hazard sources — BODY_HAZARD, BODY_FELL, PATROL_HIT — onto it) costs one life, respecting an invulnerability window so overlapping hazards can't chain-drain; losing a life emits LIFE_LOST plus RESPAWN with the current checkpoint (boards route RESPAWN to the body authority's PLACE), and losing the last emits GAME_OVER instead. Checkpoints advance automatically: BODY_MOVED crossing a configured checkpoint's atX moves the respawn point forward and emits CHECKPOINT_REACHED once per checkpoint (tracked by furthest atX reached, so checkpoints are ordered along the run). RESTART reseeds lives and respawn to the spawn. Renders nothing — HUDs read lives off the shared entity.",
79762
+ "defaultOrbitalName": "LivesOrbital",
79831
79763
  "statePattern": "active",
79832
79764
  "complexity": {
79833
79765
  "states": 1,
79834
- "events": 4,
79835
- "transitions": 3
79766
+ "events": 8,
79767
+ "transitions": 4
79836
79768
  },
79837
79769
  "defaultEntity": {
79838
- "name": "FlowState",
79770
+ "name": "LivesData",
79839
79771
  "persistence": "runtime",
79840
79772
  "fields": [
79841
79773
  {
@@ -79844,16 +79776,36 @@
79844
79776
  "required": true
79845
79777
  },
79846
79778
  {
79847
- "name": "result",
79848
- "type": "string",
79849
- "default": "none"
79779
+ "name": "lives",
79780
+ "type": "number",
79781
+ "default": 3
79782
+ },
79783
+ {
79784
+ "name": "respawnX",
79785
+ "type": "number",
79786
+ "default": 0
79787
+ },
79788
+ {
79789
+ "name": "respawnY",
79790
+ "type": "number",
79791
+ "default": 0
79792
+ },
79793
+ {
79794
+ "name": "cpX",
79795
+ "type": "number",
79796
+ "default": -1000000
79797
+ },
79798
+ {
79799
+ "name": "lastHitAt",
79800
+ "type": "number",
79801
+ "default": 0
79850
79802
  }
79851
79803
  ]
79852
79804
  },
79853
79805
  "defaultLabels": {
79854
- "title": "FlowStates",
79855
- "entitySingular": "FlowState",
79856
- "entityPlural": "FlowStates"
79806
+ "title": "LivesDatas",
79807
+ "entitySingular": "LivesData",
79808
+ "entityPlural": "LivesDatas"
79857
79809
  },
79858
79810
  "defaultIcons": [],
79859
79811
  "composableWith": [
@@ -79879,6 +79831,8 @@
79879
79831
  "std-flappy",
79880
79832
  "std-frogger",
79881
79833
  "std-fx-particles",
79834
+ "std-fx-trail",
79835
+ "std-gate-lock",
79882
79836
  "std-gather",
79883
79837
  "std-gem-rush",
79884
79838
  "std-gold",
@@ -79888,6 +79842,7 @@
79888
79842
  "std-integration-settings",
79889
79843
  "std-lane-hazard",
79890
79844
  "std-learn-scenario",
79845
+ "std-learn-slope-probe",
79891
79846
  "std-learn-trace-player",
79892
79847
  "std-market-board-3d",
79893
79848
  "std-market-flow",
@@ -79895,8 +79850,10 @@
79895
79850
  "std-motion-body",
79896
79851
  "std-multi-party-flow",
79897
79852
  "std-objective-board-3d",
79853
+ "std-objective-flow",
79898
79854
  "std-objective-reach",
79899
79855
  "std-patience",
79856
+ "std-patrol-hazard",
79900
79857
  "std-platformer-board-2d",
79901
79858
  "std-platformer-body",
79902
79859
  "std-pong",
@@ -79931,22 +79888,19 @@
79931
79888
  "std-svg-asset-art",
79932
79889
  "std-tactics-board-2d",
79933
79890
  "std-tactics-board-3d",
79934
- "std-vector-platformer",
79891
+ "std-tutorial-overlay",
79935
79892
  "std-wizard",
79936
79893
  "std-worldmap-board-2d",
79937
79894
  "std-xp",
79938
79895
  "ui-action-palette",
79939
79896
  "ui-action-tile",
79940
79897
  "ui-arcade-board-3d",
79941
- "ui-boardgame-board",
79942
79898
  "ui-canvas",
79943
79899
  "ui-canvas-2d",
79944
79900
  "ui-choice-button",
79945
79901
  "ui-city-board-3d",
79946
- "ui-city-builder-board",
79947
79902
  "ui-control-button",
79948
79903
  "ui-control-grid",
79949
- "ui-debugger-board",
79950
79904
  "ui-dialogue-bubble",
79951
79905
  "ui-draw-fx-layer",
79952
79906
  "ui-draw-group",
@@ -79957,8 +79911,6 @@
79957
79911
  "ui-draw-sprite-layer",
79958
79912
  "ui-draw-text",
79959
79913
  "ui-draw-text-layer",
79960
- "ui-event-handler-board",
79961
- "ui-fishing-board",
79962
79914
  "ui-game-audio-toggle",
79963
79915
  "ui-game-hud",
79964
79916
  "ui-game-menu",
@@ -79967,62 +79919,47 @@
79967
79919
  "ui-hex-strategy-board-3d",
79968
79920
  "ui-holiday-board-3d",
79969
79921
  "ui-market-board-3d",
79970
- "ui-match-puzzle-board",
79971
79922
  "ui-nature-survival-board-3d",
79972
- "ui-pinball-board",
79973
- "ui-pirate-board",
79974
- "ui-platformer-board",
79975
- "ui-platformer-board-3d",
79976
- "ui-racing-board",
79977
- "ui-racing-board-3d",
79978
- "ui-roguelike-board",
79979
79923
  "ui-score-display",
79980
79924
  "ui-sequence-bar",
79981
- "ui-sequencer-board",
79982
- "ui-skatepark-board-3d",
79983
- "ui-sokoban-board",
79984
- "ui-space-shmup-board",
79985
79925
  "ui-space-station-board",
79986
79926
  "ui-stat-badge",
79987
- "ui-state-architect-board",
79988
79927
  "ui-state-graph",
79989
79928
  "ui-state-json-view",
79990
79929
  "ui-timer-display",
79991
- "ui-top-down-shooter-board",
79992
79930
  "ui-topdown-dungeon-board",
79993
- "ui-tower-defense-board",
79994
- "ui-tower-defense-board-3d",
79995
- "ui-toy-track-board-3d",
79996
79931
  "ui-trait-slot",
79997
- "ui-uncontrolled-battle-board",
79998
- "ui-visual-novel-board",
79999
- "ui-winter-ski-board"
79932
+ "ui-visual-novel-board"
80000
79933
  ],
80001
79934
  "connectableEvents": [
80002
- "PROGRESS",
79935
+ "DAMAGE",
79936
+ "BODY_MOVED",
80003
79937
  "RESTART",
80004
- "GAME_END"
79938
+ "LIFE_LOST",
79939
+ "RESPAWN",
79940
+ "GAME_OVER",
79941
+ "CHECKPOINT_REACHED"
80005
79942
  ],
80006
79943
  "eventPayloads": {},
80007
79944
  "exposure": "palette",
80008
79945
  "provenance": "generated"
80009
79946
  },
80010
- "std-objective-reach": {
80011
- "name": "std-objective-reach",
79947
+ "std-market-flow": {
79948
+ "name": "std-market-flow",
80012
79949
  "level": "atom",
80013
79950
  "topic": "ui/game",
80014
79951
  "family": "ui/game",
80015
79952
  "layer": "UI Patterns",
80016
- "description": "Headless reach-the-objective mechanic: owns features + score + objectivesLeft. Listens HERO_STEPPED and, when the hero lands on a target-type feature, scores it (optionally removing the model), emits a BURST pickup particle, and emits PROGRESS so round-flow can decide win/lose. Never writes units.",
80017
- "defaultOrbitalName": "ObjectiveReachOrbital",
79953
+ "description": "Headless win/lose authority for market-service boards: owns only result. Listens SERVICE_CHANGED (served + lost) and sets result to won when enough customers are served, lost when too many patience timers expire, else none. Renders nothing.",
79954
+ "defaultOrbitalName": "MarketFlowOrbital",
80018
79955
  "statePattern": "active",
80019
79956
  "complexity": {
80020
79957
  "states": 1,
80021
- "events": 5,
79958
+ "events": 4,
80022
79959
  "transitions": 3
80023
79960
  },
80024
79961
  "defaultEntity": {
80025
- "name": "ObjectiveState",
79962
+ "name": "MarketFlowData",
80026
79963
  "persistence": "runtime",
80027
79964
  "fields": [
80028
79965
  {
@@ -80031,25 +79968,16 @@
80031
79968
  "required": true
80032
79969
  },
80033
79970
  {
80034
- "name": "features",
80035
- "type": "array"
80036
- },
80037
- {
80038
- "name": "score",
80039
- "type": "number",
80040
- "default": 0
80041
- },
80042
- {
80043
- "name": "objectivesLeft",
80044
- "type": "number",
80045
- "default": 0
79971
+ "name": "result",
79972
+ "type": "string",
79973
+ "default": "none"
80046
79974
  }
80047
79975
  ]
80048
79976
  },
80049
79977
  "defaultLabels": {
80050
- "title": "ObjectiveStates",
80051
- "entitySingular": "ObjectiveState",
80052
- "entityPlural": "ObjectiveStates"
79978
+ "title": "MarketFlowDatas",
79979
+ "entitySingular": "MarketFlowData",
79980
+ "entityPlural": "MarketFlowDatas"
80053
79981
  },
80054
79982
  "defaultIcons": [],
80055
79983
  "composableWith": [
@@ -80075,6 +80003,721 @@
80075
80003
  "std-flappy",
80076
80004
  "std-frogger",
80077
80005
  "std-fx-particles",
80006
+ "std-fx-trail",
80007
+ "std-gate-lock",
80008
+ "std-gather",
80009
+ "std-gem-rush",
80010
+ "std-gold",
80011
+ "std-gravity-flap",
80012
+ "std-grid-tactics",
80013
+ "std-hero-nav",
80014
+ "std-integration-settings",
80015
+ "std-lane-hazard",
80016
+ "std-learn-scenario",
80017
+ "std-learn-slope-probe",
80018
+ "std-learn-trace-player",
80019
+ "std-lives",
80020
+ "std-market-board-3d",
80021
+ "std-mesh-asset-art",
80022
+ "std-motion-body",
80023
+ "std-multi-party-flow",
80024
+ "std-objective-board-3d",
80025
+ "std-objective-flow",
80026
+ "std-objective-reach",
80027
+ "std-patience",
80028
+ "std-patrol-hazard",
80029
+ "std-platformer-board-2d",
80030
+ "std-platformer-body",
80031
+ "std-pong",
80032
+ "std-pong-rally",
80033
+ "std-production",
80034
+ "std-rating-review",
80035
+ "std-recurrence",
80036
+ "std-round-flow",
80037
+ "std-score",
80038
+ "std-service-calendar-ical",
80039
+ "std-service-custom-bearer",
80040
+ "std-service-drive",
80041
+ "std-service-email",
80042
+ "std-service-github",
80043
+ "std-service-llm",
80044
+ "std-service-maps",
80045
+ "std-service-marketplace",
80046
+ "std-service-oauth",
80047
+ "std-service-print",
80048
+ "std-service-redis",
80049
+ "std-service-research-assistant",
80050
+ "std-service-storage",
80051
+ "std-service-stripe",
80052
+ "std-service-twilio",
80053
+ "std-service-youtube",
80054
+ "std-simple-rpg",
80055
+ "std-snake",
80056
+ "std-snake-loop",
80057
+ "std-step-flow",
80058
+ "std-survival-board-3d",
80059
+ "std-survival-flow",
80060
+ "std-svg-asset-art",
80061
+ "std-tactics-board-2d",
80062
+ "std-tactics-board-3d",
80063
+ "std-tutorial-overlay",
80064
+ "std-vector-platformer",
80065
+ "std-wizard",
80066
+ "std-worldmap-board-2d",
80067
+ "std-xp",
80068
+ "ui-action-palette",
80069
+ "ui-action-tile",
80070
+ "ui-arcade-board-3d",
80071
+ "ui-boardgame-board",
80072
+ "ui-canvas",
80073
+ "ui-canvas-2d",
80074
+ "ui-choice-button",
80075
+ "ui-city-board-3d",
80076
+ "ui-city-builder-board",
80077
+ "ui-control-button",
80078
+ "ui-control-grid",
80079
+ "ui-debugger-board",
80080
+ "ui-dialogue-bubble",
80081
+ "ui-draw-fx-layer",
80082
+ "ui-draw-group",
80083
+ "ui-draw-mesh",
80084
+ "ui-draw-shape",
80085
+ "ui-draw-shape-layer",
80086
+ "ui-draw-sprite",
80087
+ "ui-draw-sprite-layer",
80088
+ "ui-draw-text",
80089
+ "ui-draw-text-layer",
80090
+ "ui-event-handler-board",
80091
+ "ui-fishing-board",
80092
+ "ui-game-audio-toggle",
80093
+ "ui-game-hud",
80094
+ "ui-game-menu",
80095
+ "ui-game-shell",
80096
+ "ui-health-bar",
80097
+ "ui-hex-strategy-board-3d",
80098
+ "ui-holiday-board-3d",
80099
+ "ui-market-board-3d",
80100
+ "ui-match-puzzle-board",
80101
+ "ui-nature-survival-board-3d",
80102
+ "ui-pinball-board",
80103
+ "ui-pirate-board",
80104
+ "ui-platformer-board",
80105
+ "ui-platformer-board-3d",
80106
+ "ui-racing-board",
80107
+ "ui-racing-board-3d",
80108
+ "ui-roguelike-board",
80109
+ "ui-score-display",
80110
+ "ui-sequence-bar",
80111
+ "ui-sequencer-board",
80112
+ "ui-skatepark-board-3d",
80113
+ "ui-sokoban-board",
80114
+ "ui-space-shmup-board",
80115
+ "ui-space-station-board",
80116
+ "ui-stat-badge",
80117
+ "ui-state-architect-board",
80118
+ "ui-state-graph",
80119
+ "ui-state-json-view",
80120
+ "ui-timer-display",
80121
+ "ui-top-down-shooter-board",
80122
+ "ui-topdown-dungeon-board",
80123
+ "ui-tower-defense-board",
80124
+ "ui-tower-defense-board-3d",
80125
+ "ui-toy-track-board-3d",
80126
+ "ui-trait-slot",
80127
+ "ui-uncontrolled-battle-board",
80128
+ "ui-visual-novel-board",
80129
+ "ui-winter-ski-board"
80130
+ ],
80131
+ "connectableEvents": [
80132
+ "SERVICE_CHANGED",
80133
+ "RESTART",
80134
+ "GAME_END"
80135
+ ],
80136
+ "eventPayloads": {},
80137
+ "exposure": "palette",
80138
+ "provenance": "generated"
80139
+ },
80140
+ "std-mesh-asset-art": {
80141
+ "name": "std-mesh-asset-art",
80142
+ "level": "atom",
80143
+ "topic": "ui/game",
80144
+ "family": "ui/game",
80145
+ "layer": "UI Patterns",
80146
+ "description": "MeshAssetArtCollector — SOLE writer of @entity.meshAssetArt: collects volumetric asset catalogs published on the bus (MESH_ASSET_PUBLISH { kind, states }) into one kind → (state → draw-group items of draw-mesh descriptors) map that 3D board frames select per-row per anim state. INIT seeds from config and emits MESH_ASSET_SYNC so already-mounted catalogs republish regardless of mount order; the SYNC self-hop re-applies the seed after sibling canvas stashes exist (Almadar_Runtime_Gaps.md R-INIT-SEED-REPAINT-RACE). The 3D twin of SvgAssetArtCollector. Renders nothing — render authority stays with the frame.",
80147
+ "defaultOrbitalName": "StdMeshAssetArtOrbital",
80148
+ "statePattern": "collecting",
80149
+ "complexity": {
80150
+ "states": 1,
80151
+ "events": 3,
80152
+ "transitions": 3
80153
+ },
80154
+ "defaultEntity": {
80155
+ "name": "StdMeshAssetArt",
80156
+ "persistence": "runtime",
80157
+ "fields": [
80158
+ {
80159
+ "name": "id",
80160
+ "type": "string",
80161
+ "required": true
80162
+ },
80163
+ {
80164
+ "name": "meshAssetArt",
80165
+ "type": "string",
80166
+ "default": {}
80167
+ }
80168
+ ]
80169
+ },
80170
+ "defaultLabels": {
80171
+ "title": "StdMeshAssetArts",
80172
+ "entitySingular": "StdMeshAssetArt",
80173
+ "entityPlural": "StdMeshAssetArts"
80174
+ },
80175
+ "defaultIcons": [],
80176
+ "composableWith": [
80177
+ "mesh-asset-catalog",
80178
+ "std-arcade-board-3d",
80179
+ "std-arcade-flow",
80180
+ "std-arcade-play",
80181
+ "std-chase-ai",
80182
+ "std-crew-board-2d",
80183
+ "std-dungeon-board-2d",
80184
+ "std-dungeon-combat",
80185
+ "std-fx-particles",
80186
+ "std-fx-trail",
80187
+ "std-gate-lock",
80188
+ "std-gather",
80189
+ "std-gold",
80190
+ "std-grid-tactics",
80191
+ "std-hero-nav",
80192
+ "std-integration-settings",
80193
+ "std-lives",
80194
+ "std-market-board-3d",
80195
+ "std-market-flow",
80196
+ "std-motion-body",
80197
+ "std-objective-board-3d",
80198
+ "std-objective-flow",
80199
+ "std-objective-reach",
80200
+ "std-patience",
80201
+ "std-patrol-hazard",
80202
+ "std-platformer-board-2d",
80203
+ "std-platformer-body",
80204
+ "std-production",
80205
+ "std-round-flow",
80206
+ "std-score",
80207
+ "std-service-calendar-ical",
80208
+ "std-service-custom-bearer",
80209
+ "std-service-drive",
80210
+ "std-service-email",
80211
+ "std-service-github",
80212
+ "std-service-llm",
80213
+ "std-service-maps",
80214
+ "std-service-marketplace",
80215
+ "std-service-oauth",
80216
+ "std-service-print",
80217
+ "std-service-redis",
80218
+ "std-service-research-assistant",
80219
+ "std-service-storage",
80220
+ "std-service-stripe",
80221
+ "std-service-twilio",
80222
+ "std-service-youtube",
80223
+ "std-survival-board-3d",
80224
+ "std-survival-flow",
80225
+ "std-svg-asset-art",
80226
+ "std-tactics-board-2d",
80227
+ "std-tactics-board-3d",
80228
+ "std-tutorial-overlay",
80229
+ "std-worldmap-board-2d",
80230
+ "std-xp",
80231
+ "ui-action-palette",
80232
+ "ui-action-tile",
80233
+ "ui-canvas",
80234
+ "ui-canvas-2d",
80235
+ "ui-choice-button",
80236
+ "ui-control-button",
80237
+ "ui-control-grid",
80238
+ "ui-dialogue-bubble",
80239
+ "ui-draw-fx-layer",
80240
+ "ui-draw-group",
80241
+ "ui-draw-mesh",
80242
+ "ui-draw-shape",
80243
+ "ui-draw-shape-layer",
80244
+ "ui-draw-sprite",
80245
+ "ui-draw-sprite-layer",
80246
+ "ui-draw-text",
80247
+ "ui-draw-text-layer",
80248
+ "ui-game-audio-toggle",
80249
+ "ui-game-hud",
80250
+ "ui-game-menu",
80251
+ "ui-game-shell",
80252
+ "ui-health-bar",
80253
+ "ui-score-display",
80254
+ "ui-sequence-bar",
80255
+ "ui-stat-badge",
80256
+ "ui-state-graph",
80257
+ "ui-state-json-view",
80258
+ "ui-timer-display",
80259
+ "ui-trait-slot"
80260
+ ],
80261
+ "connectableEvents": [
80262
+ "MESH_ASSET_SYNC",
80263
+ "MESH_ASSET_PUBLISH"
80264
+ ],
80265
+ "eventPayloads": {},
80266
+ "exposure": "palette",
80267
+ "provenance": "generated"
80268
+ },
80269
+ "std-motion-body": {
80270
+ "name": "std-motion-body",
80271
+ "level": "atom",
80272
+ "topic": "ui/game",
80273
+ "family": "ui/game",
80274
+ "layer": "UI Patterns",
80275
+ "description": "Headless continuous-motion authority: the SOLE writer of bodies + gravity + bias on physics boards. Every 50ms motion tick it integrates each body — thrust acceleration plus the board-wide bias field (biasAx/biasAy — the hill-force / wind / conveyor-belt channel, written only through the SET_BIAS intent) plus gravity feed velocity, damping bleeds it, maxSpeed caps it, velocity steps position, and the world walls clamp it (a clamped axis kills that axis's velocity). Intents: THRUST sets a body's acceleration (hold-to-push input: keydown pushes, keyup zeroes), IMPULSE kicks velocity instantly (jumps, d-pad nudges), PLACE teleports (spawns, curve-riding pins), SET_GRAVITY retunes the pull live, SET_BIAS steers the bias field, RESTART reseeds. Emits BODY_MOVED for the lead body (bodies[0]) every tick so boards that subscribe can react — boards that don't subscribe pay nothing. Renders nothing.",
80276
+ "defaultOrbitalName": "MotionBodyOrbital",
80277
+ "statePattern": "active",
80278
+ "complexity": {
80279
+ "states": 1,
80280
+ "events": 8,
80281
+ "transitions": 7
80282
+ },
80283
+ "defaultEntity": {
80284
+ "name": "MotionBodyData",
80285
+ "persistence": "runtime",
80286
+ "fields": [
80287
+ {
80288
+ "name": "id",
80289
+ "type": "string",
80290
+ "required": true
80291
+ },
80292
+ {
80293
+ "name": "bodies",
80294
+ "type": "array"
80295
+ },
80296
+ {
80297
+ "name": "gravity",
80298
+ "type": "number",
80299
+ "default": 0
80300
+ },
80301
+ {
80302
+ "name": "biasAx",
80303
+ "type": "number",
80304
+ "default": 0
80305
+ },
80306
+ {
80307
+ "name": "biasAy",
80308
+ "type": "number",
80309
+ "default": 0
80310
+ }
80311
+ ]
80312
+ },
80313
+ "defaultLabels": {
80314
+ "title": "MotionBodyDatas",
80315
+ "entitySingular": "MotionBodyData",
80316
+ "entityPlural": "MotionBodyDatas"
80317
+ },
80318
+ "defaultIcons": [],
80319
+ "composableWith": [
80320
+ "dnd-combat",
80321
+ "dnd-dungeon-board",
80322
+ "dnd-dungeon-delver",
80323
+ "dnd-dungeon-gen",
80324
+ "dnd-hero",
80325
+ "dnd-narrator",
80326
+ "std-approval-chain",
80327
+ "std-arcade-board-3d",
80328
+ "std-arcade-flow",
80329
+ "std-arcade-play",
80330
+ "std-breakout",
80331
+ "std-brick-breaker",
80332
+ "std-chase-ai",
80333
+ "std-coding-academy",
80334
+ "std-crew-board-2d",
80335
+ "std-dungeon-board-2d",
80336
+ "std-dungeon-combat",
80337
+ "std-evade",
80338
+ "std-evade-chase",
80339
+ "std-flappy",
80340
+ "std-frogger",
80341
+ "std-fx-particles",
80342
+ "std-fx-trail",
80343
+ "std-gate-lock",
80344
+ "std-gather",
80345
+ "std-gem-rush",
80346
+ "std-gold",
80347
+ "std-gravity-flap",
80348
+ "std-grid-tactics",
80349
+ "std-hero-nav",
80350
+ "std-integration-settings",
80351
+ "std-lane-hazard",
80352
+ "std-learn-arrangement",
80353
+ "std-learn-live-sim",
80354
+ "std-learn-scenario",
80355
+ "std-learn-slope-probe",
80356
+ "std-learn-trace-player",
80357
+ "std-lives",
80358
+ "std-market-board-3d",
80359
+ "std-market-flow",
80360
+ "std-mesh-asset-art",
80361
+ "std-multi-party-flow",
80362
+ "std-objective-board-3d",
80363
+ "std-objective-flow",
80364
+ "std-objective-reach",
80365
+ "std-patience",
80366
+ "std-patrol-hazard",
80367
+ "std-platformer-board-2d",
80368
+ "std-platformer-body",
80369
+ "std-pong",
80370
+ "std-pong-rally",
80371
+ "std-production",
80372
+ "std-rating-review",
80373
+ "std-recurrence",
80374
+ "std-round-flow",
80375
+ "std-score",
80376
+ "std-service-calendar-ical",
80377
+ "std-service-custom-bearer",
80378
+ "std-service-drive",
80379
+ "std-service-email",
80380
+ "std-service-github",
80381
+ "std-service-llm",
80382
+ "std-service-maps",
80383
+ "std-service-marketplace",
80384
+ "std-service-oauth",
80385
+ "std-service-print",
80386
+ "std-service-redis",
80387
+ "std-service-research-assistant",
80388
+ "std-service-storage",
80389
+ "std-service-stripe",
80390
+ "std-service-twilio",
80391
+ "std-service-youtube",
80392
+ "std-simple-rpg",
80393
+ "std-snake",
80394
+ "std-snake-loop",
80395
+ "std-step-flow",
80396
+ "std-survival-board-3d",
80397
+ "std-survival-flow",
80398
+ "std-svg-asset-art",
80399
+ "std-tactics-board-2d",
80400
+ "std-tactics-board-3d",
80401
+ "std-tutorial-overlay",
80402
+ "std-wizard",
80403
+ "std-worldmap-board-2d",
80404
+ "std-xp",
80405
+ "ui-action-palette",
80406
+ "ui-action-tile",
80407
+ "ui-arcade-board-3d",
80408
+ "ui-canvas",
80409
+ "ui-canvas-2d",
80410
+ "ui-choice-button",
80411
+ "ui-city-board-3d",
80412
+ "ui-control-button",
80413
+ "ui-control-grid",
80414
+ "ui-dialogue-bubble",
80415
+ "ui-draw-fx-layer",
80416
+ "ui-draw-group",
80417
+ "ui-draw-mesh",
80418
+ "ui-draw-shape",
80419
+ "ui-draw-shape-layer",
80420
+ "ui-draw-sprite",
80421
+ "ui-draw-sprite-layer",
80422
+ "ui-draw-text",
80423
+ "ui-draw-text-layer",
80424
+ "ui-game-audio-toggle",
80425
+ "ui-game-hud",
80426
+ "ui-game-menu",
80427
+ "ui-game-shell",
80428
+ "ui-health-bar",
80429
+ "ui-hex-strategy-board-3d",
80430
+ "ui-holiday-board-3d",
80431
+ "ui-market-board-3d",
80432
+ "ui-nature-survival-board-3d",
80433
+ "ui-score-display",
80434
+ "ui-sequence-bar",
80435
+ "ui-sequencer-board",
80436
+ "ui-space-station-board",
80437
+ "ui-stat-badge",
80438
+ "ui-state-graph",
80439
+ "ui-state-json-view",
80440
+ "ui-timer-display",
80441
+ "ui-topdown-dungeon-board",
80442
+ "ui-trait-slot",
80443
+ "ui-visual-novel-board"
80444
+ ],
80445
+ "connectableEvents": [
80446
+ "THRUST",
80447
+ "IMPULSE",
80448
+ "PLACE",
80449
+ "SET_GRAVITY",
80450
+ "SET_BIAS",
80451
+ "RESTART",
80452
+ "BODY_MOVED"
80453
+ ],
80454
+ "eventPayloads": {},
80455
+ "exposure": "palette",
80456
+ "provenance": "generated"
80457
+ },
80458
+ "std-objective-flow": {
80459
+ "name": "std-objective-flow",
80460
+ "level": "atom",
80461
+ "topic": "ui/game",
80462
+ "family": "ui/game",
80463
+ "layer": "UI Patterns",
80464
+ "description": "Headless win/lose authority for objective boards: owns only result. Listens PROGRESS (objectivesLeft + movesLeft) and sets result to won when every objective is reached, lost when the move budget runs out first, else none. Renders nothing.",
80465
+ "defaultOrbitalName": "ObjectiveFlowOrbital",
80466
+ "statePattern": "active",
80467
+ "complexity": {
80468
+ "states": 1,
80469
+ "events": 4,
80470
+ "transitions": 3
80471
+ },
80472
+ "defaultEntity": {
80473
+ "name": "FlowState",
80474
+ "persistence": "runtime",
80475
+ "fields": [
80476
+ {
80477
+ "name": "id",
80478
+ "type": "string",
80479
+ "required": true
80480
+ },
80481
+ {
80482
+ "name": "result",
80483
+ "type": "string",
80484
+ "default": "none"
80485
+ }
80486
+ ]
80487
+ },
80488
+ "defaultLabels": {
80489
+ "title": "FlowStates",
80490
+ "entitySingular": "FlowState",
80491
+ "entityPlural": "FlowStates"
80492
+ },
80493
+ "defaultIcons": [],
80494
+ "composableWith": [
80495
+ "dnd-combat",
80496
+ "dnd-dungeon-board",
80497
+ "dnd-dungeon-delver",
80498
+ "dnd-dungeon-gen",
80499
+ "dnd-hero",
80500
+ "dnd-narrator",
80501
+ "std-approval-chain",
80502
+ "std-arcade-board-3d",
80503
+ "std-arcade-flow",
80504
+ "std-arcade-play",
80505
+ "std-breakout",
80506
+ "std-brick-breaker",
80507
+ "std-chase-ai",
80508
+ "std-coding-academy",
80509
+ "std-crew-board-2d",
80510
+ "std-dungeon-board-2d",
80511
+ "std-dungeon-combat",
80512
+ "std-evade",
80513
+ "std-evade-chase",
80514
+ "std-flappy",
80515
+ "std-frogger",
80516
+ "std-fx-particles",
80517
+ "std-fx-trail",
80518
+ "std-gate-lock",
80519
+ "std-gather",
80520
+ "std-gem-rush",
80521
+ "std-gold",
80522
+ "std-gravity-flap",
80523
+ "std-grid-tactics",
80524
+ "std-hero-nav",
80525
+ "std-integration-settings",
80526
+ "std-lane-hazard",
80527
+ "std-learn-scenario",
80528
+ "std-learn-slope-probe",
80529
+ "std-learn-trace-player",
80530
+ "std-lives",
80531
+ "std-market-board-3d",
80532
+ "std-market-flow",
80533
+ "std-mesh-asset-art",
80534
+ "std-motion-body",
80535
+ "std-multi-party-flow",
80536
+ "std-objective-board-3d",
80537
+ "std-objective-reach",
80538
+ "std-patience",
80539
+ "std-patrol-hazard",
80540
+ "std-platformer-board-2d",
80541
+ "std-platformer-body",
80542
+ "std-pong",
80543
+ "std-pong-rally",
80544
+ "std-production",
80545
+ "std-rating-review",
80546
+ "std-recurrence",
80547
+ "std-round-flow",
80548
+ "std-score",
80549
+ "std-service-calendar-ical",
80550
+ "std-service-custom-bearer",
80551
+ "std-service-drive",
80552
+ "std-service-email",
80553
+ "std-service-github",
80554
+ "std-service-llm",
80555
+ "std-service-maps",
80556
+ "std-service-marketplace",
80557
+ "std-service-oauth",
80558
+ "std-service-print",
80559
+ "std-service-redis",
80560
+ "std-service-research-assistant",
80561
+ "std-service-storage",
80562
+ "std-service-stripe",
80563
+ "std-service-twilio",
80564
+ "std-service-youtube",
80565
+ "std-simple-rpg",
80566
+ "std-snake",
80567
+ "std-snake-loop",
80568
+ "std-step-flow",
80569
+ "std-survival-board-3d",
80570
+ "std-survival-flow",
80571
+ "std-svg-asset-art",
80572
+ "std-tactics-board-2d",
80573
+ "std-tactics-board-3d",
80574
+ "std-tutorial-overlay",
80575
+ "std-vector-platformer",
80576
+ "std-wizard",
80577
+ "std-worldmap-board-2d",
80578
+ "std-xp",
80579
+ "ui-action-palette",
80580
+ "ui-action-tile",
80581
+ "ui-arcade-board-3d",
80582
+ "ui-boardgame-board",
80583
+ "ui-canvas",
80584
+ "ui-canvas-2d",
80585
+ "ui-choice-button",
80586
+ "ui-city-board-3d",
80587
+ "ui-city-builder-board",
80588
+ "ui-control-button",
80589
+ "ui-control-grid",
80590
+ "ui-debugger-board",
80591
+ "ui-dialogue-bubble",
80592
+ "ui-draw-fx-layer",
80593
+ "ui-draw-group",
80594
+ "ui-draw-mesh",
80595
+ "ui-draw-shape",
80596
+ "ui-draw-shape-layer",
80597
+ "ui-draw-sprite",
80598
+ "ui-draw-sprite-layer",
80599
+ "ui-draw-text",
80600
+ "ui-draw-text-layer",
80601
+ "ui-event-handler-board",
80602
+ "ui-fishing-board",
80603
+ "ui-game-audio-toggle",
80604
+ "ui-game-hud",
80605
+ "ui-game-menu",
80606
+ "ui-game-shell",
80607
+ "ui-health-bar",
80608
+ "ui-hex-strategy-board-3d",
80609
+ "ui-holiday-board-3d",
80610
+ "ui-market-board-3d",
80611
+ "ui-match-puzzle-board",
80612
+ "ui-nature-survival-board-3d",
80613
+ "ui-pinball-board",
80614
+ "ui-pirate-board",
80615
+ "ui-platformer-board",
80616
+ "ui-platformer-board-3d",
80617
+ "ui-racing-board",
80618
+ "ui-racing-board-3d",
80619
+ "ui-roguelike-board",
80620
+ "ui-score-display",
80621
+ "ui-sequence-bar",
80622
+ "ui-sequencer-board",
80623
+ "ui-skatepark-board-3d",
80624
+ "ui-sokoban-board",
80625
+ "ui-space-shmup-board",
80626
+ "ui-space-station-board",
80627
+ "ui-stat-badge",
80628
+ "ui-state-architect-board",
80629
+ "ui-state-graph",
80630
+ "ui-state-json-view",
80631
+ "ui-timer-display",
80632
+ "ui-top-down-shooter-board",
80633
+ "ui-topdown-dungeon-board",
80634
+ "ui-tower-defense-board",
80635
+ "ui-tower-defense-board-3d",
80636
+ "ui-toy-track-board-3d",
80637
+ "ui-trait-slot",
80638
+ "ui-uncontrolled-battle-board",
80639
+ "ui-visual-novel-board",
80640
+ "ui-winter-ski-board"
80641
+ ],
80642
+ "connectableEvents": [
80643
+ "PROGRESS",
80644
+ "RESTART",
80645
+ "GAME_END"
80646
+ ],
80647
+ "eventPayloads": {},
80648
+ "exposure": "palette",
80649
+ "provenance": "generated"
80650
+ },
80651
+ "std-objective-reach": {
80652
+ "name": "std-objective-reach",
80653
+ "level": "atom",
80654
+ "topic": "ui/game",
80655
+ "family": "ui/game",
80656
+ "layer": "UI Patterns",
80657
+ "description": "Headless reach-the-objective mechanic: owns features + score + objectivesLeft. Listens HERO_STEPPED and, when the hero lands on a target-type feature, scores it (optionally removing the model), emits a BURST pickup particle, and emits PROGRESS so round-flow can decide win/lose. Never writes units.",
80658
+ "defaultOrbitalName": "ObjectiveReachOrbital",
80659
+ "statePattern": "active",
80660
+ "complexity": {
80661
+ "states": 1,
80662
+ "events": 5,
80663
+ "transitions": 3
80664
+ },
80665
+ "defaultEntity": {
80666
+ "name": "ObjectiveState",
80667
+ "persistence": "runtime",
80668
+ "fields": [
80669
+ {
80670
+ "name": "id",
80671
+ "type": "string",
80672
+ "required": true
80673
+ },
80674
+ {
80675
+ "name": "features",
80676
+ "type": "array"
80677
+ },
80678
+ {
80679
+ "name": "score",
80680
+ "type": "number",
80681
+ "default": 0
80682
+ },
80683
+ {
80684
+ "name": "objectivesLeft",
80685
+ "type": "number",
80686
+ "default": 0
80687
+ }
80688
+ ]
80689
+ },
80690
+ "defaultLabels": {
80691
+ "title": "ObjectiveStates",
80692
+ "entitySingular": "ObjectiveState",
80693
+ "entityPlural": "ObjectiveStates"
80694
+ },
80695
+ "defaultIcons": [],
80696
+ "composableWith": [
80697
+ "dnd-combat",
80698
+ "dnd-dungeon-board",
80699
+ "dnd-dungeon-delver",
80700
+ "dnd-dungeon-gen",
80701
+ "dnd-hero",
80702
+ "dnd-narrator",
80703
+ "std-approval-chain",
80704
+ "std-arcade-board-3d",
80705
+ "std-arcade-flow",
80706
+ "std-arcade-play",
80707
+ "std-breakout",
80708
+ "std-brick-breaker",
80709
+ "std-chase-ai",
80710
+ "std-coding-academy",
80711
+ "std-crew-board-2d",
80712
+ "std-dungeon-board-2d",
80713
+ "std-dungeon-combat",
80714
+ "std-evade",
80715
+ "std-evade-chase",
80716
+ "std-flappy",
80717
+ "std-frogger",
80718
+ "std-fx-particles",
80719
+ "std-fx-trail",
80720
+ "std-gate-lock",
80078
80721
  "std-gather",
80079
80722
  "std-gem-rush",
80080
80723
  "std-gold",
@@ -80085,7 +80728,9 @@
80085
80728
  "std-lane-hazard",
80086
80729
  "std-learn-fx-cues",
80087
80730
  "std-learn-scenario",
80731
+ "std-learn-slope-probe",
80088
80732
  "std-learn-trace-player",
80733
+ "std-lives",
80089
80734
  "std-market-board-3d",
80090
80735
  "std-market-flow",
80091
80736
  "std-mesh-asset-art",
@@ -80095,6 +80740,7 @@
80095
80740
  "std-objective-board-3d",
80096
80741
  "std-objective-flow",
80097
80742
  "std-patience",
80743
+ "std-patrol-hazard",
80098
80744
  "std-platformer-board-2d",
80099
80745
  "std-platformer-body",
80100
80746
  "std-pong",
@@ -80129,6 +80775,7 @@
80129
80775
  "std-svg-asset-art",
80130
80776
  "std-tactics-board-2d",
80131
80777
  "std-tactics-board-3d",
80778
+ "std-tutorial-overlay",
80132
80779
  "std-vector-tactics",
80133
80780
  "std-wizard",
80134
80781
  "std-worldmap-board-2d",
@@ -80266,6 +80913,8 @@
80266
80913
  "std-flappy",
80267
80914
  "std-frogger",
80268
80915
  "std-fx-particles",
80916
+ "std-fx-trail",
80917
+ "std-gate-lock",
80269
80918
  "std-gather",
80270
80919
  "std-gem-rush",
80271
80920
  "std-gold",
@@ -80276,7 +80925,9 @@
80276
80925
  "std-lane-hazard",
80277
80926
  "std-learn-fx-cues",
80278
80927
  "std-learn-scenario",
80928
+ "std-learn-slope-probe",
80279
80929
  "std-learn-trace-player",
80930
+ "std-lives",
80280
80931
  "std-market-board-3d",
80281
80932
  "std-market-flow",
80282
80933
  "std-mesh-asset-art",
@@ -80286,6 +80937,7 @@
80286
80937
  "std-objective-board-3d",
80287
80938
  "std-objective-flow",
80288
80939
  "std-objective-reach",
80940
+ "std-patrol-hazard",
80289
80941
  "std-platformer-board-2d",
80290
80942
  "std-platformer-body",
80291
80943
  "std-pong",
@@ -80320,6 +80972,7 @@
80320
80972
  "std-svg-asset-art",
80321
80973
  "std-tactics-board-2d",
80322
80974
  "std-tactics-board-3d",
80975
+ "std-tutorial-overlay",
80323
80976
  "std-vector-tactics",
80324
80977
  "std-wizard",
80325
80978
  "std-worldmap-board-2d",
@@ -80385,6 +81038,184 @@
80385
81038
  "exposure": "palette",
80386
81039
  "provenance": "generated"
80387
81040
  },
81041
+ "std-patrol-hazard": {
81042
+ "name": "std-patrol-hazard",
81043
+ "level": "atom",
81044
+ "topic": "ui/game",
81045
+ "family": "ui/game",
81046
+ "layer": "UI Patterns",
81047
+ "description": "Headless patrol-hazard mechanic for side-view boards: moves each configured patrol back and forth along its [x0, x1] beat at its own speed (33ms tick, ping-pong with clamped turnarounds), tracks the player position off the body authority's BODY_MOVED, and emits PATROL_HIT once per contact — a per-patrol hit flag re-arms only after the player separates, so damage rules stay sparse (when two patrols connect on the same tick the first reports; the other reports on the next tick). Patrols live on a [runtime, shared] entity for the render layer (boards draw them as markers/sprites); damage, lives, and respawn stay downstream (std-lives) — this atom simulates, it never judges. Renders nothing.",
81048
+ "defaultOrbitalName": "PatrolHazardOrbital",
81049
+ "statePattern": "active",
81050
+ "complexity": {
81051
+ "states": 1,
81052
+ "events": 4,
81053
+ "transitions": 3
81054
+ },
81055
+ "defaultEntity": {
81056
+ "name": "PatrolState",
81057
+ "persistence": "runtime",
81058
+ "fields": [
81059
+ {
81060
+ "name": "id",
81061
+ "type": "string",
81062
+ "required": true
81063
+ },
81064
+ {
81065
+ "name": "patrols",
81066
+ "type": "array",
81067
+ "default": []
81068
+ },
81069
+ {
81070
+ "name": "px",
81071
+ "type": "number",
81072
+ "default": 0
81073
+ },
81074
+ {
81075
+ "name": "py",
81076
+ "type": "number",
81077
+ "default": 0
81078
+ }
81079
+ ]
81080
+ },
81081
+ "defaultLabels": {
81082
+ "title": "PatrolStates",
81083
+ "entitySingular": "PatrolState",
81084
+ "entityPlural": "PatrolStates"
81085
+ },
81086
+ "defaultIcons": [],
81087
+ "composableWith": [
81088
+ "dnd-combat",
81089
+ "dnd-dungeon-board",
81090
+ "dnd-dungeon-delver",
81091
+ "dnd-dungeon-gen",
81092
+ "dnd-hero",
81093
+ "dnd-narrator",
81094
+ "std-approval-chain",
81095
+ "std-arcade-board-3d",
81096
+ "std-arcade-flow",
81097
+ "std-arcade-play",
81098
+ "std-breakout",
81099
+ "std-brick-breaker",
81100
+ "std-chase-ai",
81101
+ "std-coding-academy",
81102
+ "std-crew-board-2d",
81103
+ "std-dungeon-board-2d",
81104
+ "std-dungeon-combat",
81105
+ "std-evade",
81106
+ "std-evade-chase",
81107
+ "std-flappy",
81108
+ "std-frogger",
81109
+ "std-fx-particles",
81110
+ "std-fx-trail",
81111
+ "std-gate-lock",
81112
+ "std-gather",
81113
+ "std-gem-rush",
81114
+ "std-gold",
81115
+ "std-gravity-flap",
81116
+ "std-grid-tactics",
81117
+ "std-hero-nav",
81118
+ "std-integration-settings",
81119
+ "std-lane-hazard",
81120
+ "std-learn-scenario",
81121
+ "std-learn-slope-probe",
81122
+ "std-learn-trace-player",
81123
+ "std-lives",
81124
+ "std-market-board-3d",
81125
+ "std-market-flow",
81126
+ "std-mesh-asset-art",
81127
+ "std-motion-body",
81128
+ "std-multi-party-flow",
81129
+ "std-objective-board-3d",
81130
+ "std-objective-flow",
81131
+ "std-objective-reach",
81132
+ "std-patience",
81133
+ "std-platformer-board-2d",
81134
+ "std-platformer-body",
81135
+ "std-pong",
81136
+ "std-pong-rally",
81137
+ "std-production",
81138
+ "std-rating-review",
81139
+ "std-recurrence",
81140
+ "std-round-flow",
81141
+ "std-score",
81142
+ "std-service-calendar-ical",
81143
+ "std-service-custom-bearer",
81144
+ "std-service-drive",
81145
+ "std-service-email",
81146
+ "std-service-github",
81147
+ "std-service-llm",
81148
+ "std-service-maps",
81149
+ "std-service-marketplace",
81150
+ "std-service-oauth",
81151
+ "std-service-print",
81152
+ "std-service-redis",
81153
+ "std-service-research-assistant",
81154
+ "std-service-storage",
81155
+ "std-service-stripe",
81156
+ "std-service-twilio",
81157
+ "std-service-youtube",
81158
+ "std-simple-rpg",
81159
+ "std-snake",
81160
+ "std-snake-loop",
81161
+ "std-step-flow",
81162
+ "std-survival-board-3d",
81163
+ "std-survival-flow",
81164
+ "std-svg-asset-art",
81165
+ "std-tactics-board-2d",
81166
+ "std-tactics-board-3d",
81167
+ "std-tutorial-overlay",
81168
+ "std-wizard",
81169
+ "std-worldmap-board-2d",
81170
+ "std-xp",
81171
+ "ui-action-palette",
81172
+ "ui-action-tile",
81173
+ "ui-arcade-board-3d",
81174
+ "ui-canvas",
81175
+ "ui-canvas-2d",
81176
+ "ui-choice-button",
81177
+ "ui-city-board-3d",
81178
+ "ui-control-button",
81179
+ "ui-control-grid",
81180
+ "ui-dialogue-bubble",
81181
+ "ui-draw-fx-layer",
81182
+ "ui-draw-group",
81183
+ "ui-draw-mesh",
81184
+ "ui-draw-shape",
81185
+ "ui-draw-shape-layer",
81186
+ "ui-draw-sprite",
81187
+ "ui-draw-sprite-layer",
81188
+ "ui-draw-text",
81189
+ "ui-draw-text-layer",
81190
+ "ui-game-audio-toggle",
81191
+ "ui-game-hud",
81192
+ "ui-game-menu",
81193
+ "ui-game-shell",
81194
+ "ui-health-bar",
81195
+ "ui-hex-strategy-board-3d",
81196
+ "ui-holiday-board-3d",
81197
+ "ui-market-board-3d",
81198
+ "ui-nature-survival-board-3d",
81199
+ "ui-score-display",
81200
+ "ui-sequence-bar",
81201
+ "ui-space-station-board",
81202
+ "ui-stat-badge",
81203
+ "ui-state-graph",
81204
+ "ui-state-json-view",
81205
+ "ui-timer-display",
81206
+ "ui-topdown-dungeon-board",
81207
+ "ui-trait-slot",
81208
+ "ui-visual-novel-board"
81209
+ ],
81210
+ "connectableEvents": [
81211
+ "BODY_MOVED",
81212
+ "RESTART",
81213
+ "PATROL_HIT"
81214
+ ],
81215
+ "eventPayloads": {},
81216
+ "exposure": "palette",
81217
+ "provenance": "generated"
81218
+ },
80388
81219
  "std-platformer-body": {
80389
81220
  "name": "std-platformer-body",
80390
81221
  "level": "atom",
@@ -80473,6 +81304,8 @@
80473
81304
  "std-flappy",
80474
81305
  "std-frogger",
80475
81306
  "std-fx-particles",
81307
+ "std-fx-trail",
81308
+ "std-gate-lock",
80476
81309
  "std-gather",
80477
81310
  "std-gem-rush",
80478
81311
  "std-gold",
@@ -80483,7 +81316,9 @@
80483
81316
  "std-lane-hazard",
80484
81317
  "std-learn-arrangement",
80485
81318
  "std-learn-scenario",
81319
+ "std-learn-slope-probe",
80486
81320
  "std-learn-trace-player",
81321
+ "std-lives",
80487
81322
  "std-market-board-3d",
80488
81323
  "std-market-flow",
80489
81324
  "std-mesh-asset-art",
@@ -80493,6 +81328,7 @@
80493
81328
  "std-objective-flow",
80494
81329
  "std-objective-reach",
80495
81330
  "std-patience",
81331
+ "std-patrol-hazard",
80496
81332
  "std-platformer-board-2d",
80497
81333
  "std-pong",
80498
81334
  "std-pong-rally",
@@ -80526,6 +81362,7 @@
80526
81362
  "std-svg-asset-art",
80527
81363
  "std-tactics-board-2d",
80528
81364
  "std-tactics-board-3d",
81365
+ "std-tutorial-overlay",
80529
81366
  "std-vector-platformer",
80530
81367
  "std-wizard",
80531
81368
  "std-worldmap-board-2d",
@@ -80642,11 +81479,14 @@
80642
81479
  "std-dungeon-board-2d",
80643
81480
  "std-dungeon-combat",
80644
81481
  "std-fx-particles",
81482
+ "std-fx-trail",
81483
+ "std-gate-lock",
80645
81484
  "std-gather",
80646
81485
  "std-gold",
80647
81486
  "std-grid-tactics",
80648
81487
  "std-hero-nav",
80649
81488
  "std-integration-settings",
81489
+ "std-lives",
80650
81490
  "std-market-board-3d",
80651
81491
  "std-market-flow",
80652
81492
  "std-mesh-asset-art",
@@ -80656,6 +81496,7 @@
80656
81496
  "std-objective-flow",
80657
81497
  "std-objective-reach",
80658
81498
  "std-patience",
81499
+ "std-patrol-hazard",
80659
81500
  "std-platformer-board-2d",
80660
81501
  "std-platformer-body",
80661
81502
  "std-round-flow",
@@ -80681,6 +81522,7 @@
80681
81522
  "std-svg-asset-art",
80682
81523
  "std-tactics-board-2d",
80683
81524
  "std-tactics-board-3d",
81525
+ "std-tutorial-overlay",
80684
81526
  "std-vector-tactics",
80685
81527
  "std-worldmap-board-2d",
80686
81528
  "std-xp",
@@ -80783,6 +81625,8 @@
80783
81625
  "std-dungeon-combat",
80784
81626
  "std-evade-chase",
80785
81627
  "std-fx-particles",
81628
+ "std-fx-trail",
81629
+ "std-gate-lock",
80786
81630
  "std-gather",
80787
81631
  "std-gold",
80788
81632
  "std-gravity-flap",
@@ -80790,6 +81634,7 @@
80790
81634
  "std-hero-nav",
80791
81635
  "std-integration-settings",
80792
81636
  "std-lane-hazard",
81637
+ "std-lives",
80793
81638
  "std-market-board-3d",
80794
81639
  "std-market-flow",
80795
81640
  "std-mesh-asset-art",
@@ -80799,6 +81644,7 @@
80799
81644
  "std-objective-flow",
80800
81645
  "std-objective-reach",
80801
81646
  "std-patience",
81647
+ "std-patrol-hazard",
80802
81648
  "std-platformer-board-2d",
80803
81649
  "std-platformer-body",
80804
81650
  "std-pong-rally",
@@ -80826,6 +81672,7 @@
80826
81672
  "std-svg-asset-art",
80827
81673
  "std-tactics-board-2d",
80828
81674
  "std-tactics-board-3d",
81675
+ "std-tutorial-overlay",
80829
81676
  "std-vector-platformer",
80830
81677
  "std-vector-tactics",
80831
81678
  "std-worldmap-board-2d",
@@ -80953,11 +81800,14 @@
80953
81800
  "std-dungeon-board-2d",
80954
81801
  "std-dungeon-combat",
80955
81802
  "std-fx-particles",
81803
+ "std-fx-trail",
81804
+ "std-gate-lock",
80956
81805
  "std-gather",
80957
81806
  "std-gold",
80958
81807
  "std-grid-tactics",
80959
81808
  "std-hero-nav",
80960
81809
  "std-integration-settings",
81810
+ "std-lives",
80961
81811
  "std-market-board-3d",
80962
81812
  "std-market-flow",
80963
81813
  "std-mesh-asset-art",
@@ -80967,6 +81817,7 @@
80967
81817
  "std-objective-flow",
80968
81818
  "std-objective-reach",
80969
81819
  "std-patience",
81820
+ "std-patrol-hazard",
80970
81821
  "std-platformer-board-2d",
80971
81822
  "std-platformer-body",
80972
81823
  "std-production",
@@ -80992,6 +81843,7 @@
80992
81843
  "std-svg-asset-art",
80993
81844
  "std-tactics-board-2d",
80994
81845
  "std-tactics-board-3d",
81846
+ "std-tutorial-overlay",
80995
81847
  "std-vector-tactics",
80996
81848
  "std-worldmap-board-2d",
80997
81849
  "std-xp",
@@ -81102,6 +81954,8 @@
81102
81954
  "std-flappy",
81103
81955
  "std-frogger",
81104
81956
  "std-fx-particles",
81957
+ "std-fx-trail",
81958
+ "std-gate-lock",
81105
81959
  "std-gather",
81106
81960
  "std-gem-rush",
81107
81961
  "std-gold",
@@ -81111,7 +81965,9 @@
81111
81965
  "std-integration-settings",
81112
81966
  "std-lane-hazard",
81113
81967
  "std-learn-scenario",
81968
+ "std-learn-slope-probe",
81114
81969
  "std-learn-trace-player",
81970
+ "std-lives",
81115
81971
  "std-market-board-3d",
81116
81972
  "std-market-flow",
81117
81973
  "std-mesh-asset-art",
@@ -81121,6 +81977,7 @@
81121
81977
  "std-objective-flow",
81122
81978
  "std-objective-reach",
81123
81979
  "std-patience",
81980
+ "std-patrol-hazard",
81124
81981
  "std-platformer-board-2d",
81125
81982
  "std-platformer-body",
81126
81983
  "std-pong",
@@ -81154,6 +82011,7 @@
81154
82011
  "std-svg-asset-art",
81155
82012
  "std-tactics-board-2d",
81156
82013
  "std-tactics-board-3d",
82014
+ "std-tutorial-overlay",
81157
82015
  "std-vector-platformer",
81158
82016
  "std-wizard",
81159
82017
  "std-worldmap-board-2d",
@@ -81276,11 +82134,14 @@
81276
82134
  "std-dungeon-board-2d",
81277
82135
  "std-dungeon-combat",
81278
82136
  "std-fx-particles",
82137
+ "std-fx-trail",
82138
+ "std-gate-lock",
81279
82139
  "std-gather",
81280
82140
  "std-gold",
81281
82141
  "std-grid-tactics",
81282
82142
  "std-hero-nav",
81283
82143
  "std-integration-settings",
82144
+ "std-lives",
81284
82145
  "std-market-board-3d",
81285
82146
  "std-market-flow",
81286
82147
  "std-mesh-asset-art",
@@ -81289,6 +82150,7 @@
81289
82150
  "std-objective-flow",
81290
82151
  "std-objective-reach",
81291
82152
  "std-patience",
82153
+ "std-patrol-hazard",
81292
82154
  "std-platformer-board-2d",
81293
82155
  "std-platformer-body",
81294
82156
  "std-production",
@@ -81314,6 +82176,7 @@
81314
82176
  "std-survival-flow",
81315
82177
  "std-tactics-board-2d",
81316
82178
  "std-tactics-board-3d",
82179
+ "std-tutorial-overlay",
81317
82180
  "std-worldmap-board-2d",
81318
82181
  "std-xp",
81319
82182
  "svg-asset-catalog",
@@ -81355,6 +82218,143 @@
81355
82218
  "exposure": "palette",
81356
82219
  "provenance": "generated"
81357
82220
  },
82221
+ "std-tutorial-overlay": {
82222
+ "name": "std-tutorial-overlay",
82223
+ "level": "atom",
82224
+ "topic": "ui/game",
82225
+ "family": "ui/game",
82226
+ "layer": "UI Patterns",
82227
+ "description": "Tutorial modal with media steps for game boards and learning shells: a paged overlay — title, an animated GIF/clip showing exactly how the mechanic is done, one line of body copy, a step counter, and Back / Next / Skip — composed entirely from registered render types (stack + text + image + button) into the overlay slot, so no new UI component is needed. autoShow opens it on INIT for first-time players; a board's help button re-opens it any time via SHOW (which rewinds to step one). DISMISS (or finishing the last step) marks the run done, clears the overlay, and emits TUTORIAL_DONE so the board can unpause or log. Steps are pure config — a board teaches a new mechanic by adding one { id, title, body, media } row.",
82228
+ "defaultOrbitalName": "TutorialOverlayOrbital",
82229
+ "statePattern": "hidden, showing",
82230
+ "complexity": {
82231
+ "states": 2,
82232
+ "events": 7,
82233
+ "transitions": 7
82234
+ },
82235
+ "defaultEntity": {
82236
+ "name": "TutorialState",
82237
+ "persistence": "runtime",
82238
+ "fields": [
82239
+ {
82240
+ "name": "id",
82241
+ "type": "string",
82242
+ "required": true
82243
+ },
82244
+ {
82245
+ "name": "step",
82246
+ "type": "number",
82247
+ "default": 0
82248
+ },
82249
+ {
82250
+ "name": "done",
82251
+ "type": "boolean",
82252
+ "default": false
82253
+ }
82254
+ ]
82255
+ },
82256
+ "defaultLabels": {
82257
+ "title": "TutorialStates",
82258
+ "entitySingular": "TutorialState",
82259
+ "entityPlural": "TutorialStates"
82260
+ },
82261
+ "defaultIcons": [],
82262
+ "composableWith": [
82263
+ "std-arcade-board-3d",
82264
+ "std-arcade-flow",
82265
+ "std-arcade-play",
82266
+ "std-chase-ai",
82267
+ "std-crew-board-2d",
82268
+ "std-dungeon-board-2d",
82269
+ "std-dungeon-combat",
82270
+ "std-fx-particles",
82271
+ "std-fx-trail",
82272
+ "std-gate-lock",
82273
+ "std-gather",
82274
+ "std-gold",
82275
+ "std-grid-tactics",
82276
+ "std-hero-nav",
82277
+ "std-integration-settings",
82278
+ "std-lives",
82279
+ "std-market-board-3d",
82280
+ "std-market-flow",
82281
+ "std-mesh-asset-art",
82282
+ "std-motion-body",
82283
+ "std-objective-board-3d",
82284
+ "std-objective-flow",
82285
+ "std-objective-reach",
82286
+ "std-patience",
82287
+ "std-patrol-hazard",
82288
+ "std-platformer-board-2d",
82289
+ "std-platformer-body",
82290
+ "std-production",
82291
+ "std-round-flow",
82292
+ "std-score",
82293
+ "std-service-calendar-ical",
82294
+ "std-service-custom-bearer",
82295
+ "std-service-drive",
82296
+ "std-service-email",
82297
+ "std-service-github",
82298
+ "std-service-llm",
82299
+ "std-service-maps",
82300
+ "std-service-marketplace",
82301
+ "std-service-oauth",
82302
+ "std-service-print",
82303
+ "std-service-redis",
82304
+ "std-service-research-assistant",
82305
+ "std-service-storage",
82306
+ "std-service-stripe",
82307
+ "std-service-twilio",
82308
+ "std-service-youtube",
82309
+ "std-survival-board-3d",
82310
+ "std-survival-flow",
82311
+ "std-svg-asset-art",
82312
+ "std-tactics-board-2d",
82313
+ "std-tactics-board-3d",
82314
+ "std-worldmap-board-2d",
82315
+ "std-xp",
82316
+ "ui-action-palette",
82317
+ "ui-action-tile",
82318
+ "ui-canvas",
82319
+ "ui-canvas-2d",
82320
+ "ui-choice-button",
82321
+ "ui-control-button",
82322
+ "ui-control-grid",
82323
+ "ui-dialogue-bubble",
82324
+ "ui-draw-fx-layer",
82325
+ "ui-draw-group",
82326
+ "ui-draw-mesh",
82327
+ "ui-draw-shape",
82328
+ "ui-draw-shape-layer",
82329
+ "ui-draw-sprite",
82330
+ "ui-draw-sprite-layer",
82331
+ "ui-draw-text",
82332
+ "ui-draw-text-layer",
82333
+ "ui-game-audio-toggle",
82334
+ "ui-game-hud",
82335
+ "ui-game-menu",
82336
+ "ui-game-shell",
82337
+ "ui-health-bar",
82338
+ "ui-score-display",
82339
+ "ui-sequence-bar",
82340
+ "ui-stat-badge",
82341
+ "ui-state-graph",
82342
+ "ui-state-json-view",
82343
+ "ui-timer-display",
82344
+ "ui-trait-slot"
82345
+ ],
82346
+ "connectableEvents": [
82347
+ "TUT_AUTO",
82348
+ "SHOW",
82349
+ "TUT_NEXT",
82350
+ "TUT_BACK",
82351
+ "TUT_DISMISS",
82352
+ "TUTORIAL_DONE"
82353
+ ],
82354
+ "eventPayloads": {},
82355
+ "exposure": "palette",
82356
+ "provenance": "generated"
82357
+ },
81358
82358
  "std-xp": {
81359
82359
  "name": "std-xp",
81360
82360
  "level": "atom",
@@ -81415,11 +82415,14 @@
81415
82415
  "std-dungeon-board-2d",
81416
82416
  "std-dungeon-combat",
81417
82417
  "std-fx-particles",
82418
+ "std-fx-trail",
82419
+ "std-gate-lock",
81418
82420
  "std-gather",
81419
82421
  "std-gold",
81420
82422
  "std-grid-tactics",
81421
82423
  "std-hero-nav",
81422
82424
  "std-integration-settings",
82425
+ "std-lives",
81423
82426
  "std-market-board-3d",
81424
82427
  "std-market-flow",
81425
82428
  "std-mesh-asset-art",
@@ -81429,6 +82432,7 @@
81429
82432
  "std-objective-flow",
81430
82433
  "std-objective-reach",
81431
82434
  "std-patience",
82435
+ "std-patrol-hazard",
81432
82436
  "std-platformer-board-2d",
81433
82437
  "std-platformer-body",
81434
82438
  "std-production",
@@ -81455,6 +82459,7 @@
81455
82459
  "std-svg-asset-art",
81456
82460
  "std-tactics-board-2d",
81457
82461
  "std-tactics-board-3d",
82462
+ "std-tutorial-overlay",
81458
82463
  "std-vector-tactics",
81459
82464
  "std-worldmap-board-2d",
81460
82465
  "ui-action-palette",
@@ -81546,11 +82551,14 @@
81546
82551
  "std-dungeon-board-2d",
81547
82552
  "std-dungeon-combat",
81548
82553
  "std-fx-particles",
82554
+ "std-fx-trail",
82555
+ "std-gate-lock",
81549
82556
  "std-gather",
81550
82557
  "std-gold",
81551
82558
  "std-grid-tactics",
81552
82559
  "std-hero-nav",
81553
82560
  "std-integration-settings",
82561
+ "std-lives",
81554
82562
  "std-market-board-3d",
81555
82563
  "std-market-flow",
81556
82564
  "std-mesh-asset-art",
@@ -81559,6 +82567,7 @@
81559
82567
  "std-objective-flow",
81560
82568
  "std-objective-reach",
81561
82569
  "std-patience",
82570
+ "std-patrol-hazard",
81562
82571
  "std-platformer-board-2d",
81563
82572
  "std-platformer-body",
81564
82573
  "std-production",
@@ -81585,6 +82594,7 @@
81585
82594
  "std-svg-asset-art",
81586
82595
  "std-tactics-board-2d",
81587
82596
  "std-tactics-board-3d",
82597
+ "std-tutorial-overlay",
81588
82598
  "std-worldmap-board-2d",
81589
82599
  "std-xp",
81590
82600
  "ui-action-tile",
@@ -81661,11 +82671,14 @@
81661
82671
  "std-dungeon-board-2d",
81662
82672
  "std-dungeon-combat",
81663
82673
  "std-fx-particles",
82674
+ "std-fx-trail",
82675
+ "std-gate-lock",
81664
82676
  "std-gather",
81665
82677
  "std-gold",
81666
82678
  "std-grid-tactics",
81667
82679
  "std-hero-nav",
81668
82680
  "std-integration-settings",
82681
+ "std-lives",
81669
82682
  "std-market-board-3d",
81670
82683
  "std-market-flow",
81671
82684
  "std-mesh-asset-art",
@@ -81674,6 +82687,7 @@
81674
82687
  "std-objective-flow",
81675
82688
  "std-objective-reach",
81676
82689
  "std-patience",
82690
+ "std-patrol-hazard",
81677
82691
  "std-platformer-board-2d",
81678
82692
  "std-platformer-body",
81679
82693
  "std-production",
@@ -81700,6 +82714,7 @@
81700
82714
  "std-svg-asset-art",
81701
82715
  "std-tactics-board-2d",
81702
82716
  "std-tactics-board-3d",
82717
+ "std-tutorial-overlay",
81703
82718
  "std-worldmap-board-2d",
81704
82719
  "std-xp",
81705
82720
  "ui-action-palette",
@@ -81776,11 +82791,14 @@
81776
82791
  "std-dungeon-board-2d",
81777
82792
  "std-dungeon-combat",
81778
82793
  "std-fx-particles",
82794
+ "std-fx-trail",
82795
+ "std-gate-lock",
81779
82796
  "std-gather",
81780
82797
  "std-gold",
81781
82798
  "std-grid-tactics",
81782
82799
  "std-hero-nav",
81783
82800
  "std-integration-settings",
82801
+ "std-lives",
81784
82802
  "std-market-board-3d",
81785
82803
  "std-market-flow",
81786
82804
  "std-mesh-asset-art",
@@ -81789,6 +82807,7 @@
81789
82807
  "std-objective-flow",
81790
82808
  "std-objective-reach",
81791
82809
  "std-patience",
82810
+ "std-patrol-hazard",
81792
82811
  "std-platformer-board-2d",
81793
82812
  "std-platformer-body",
81794
82813
  "std-production",
@@ -81815,6 +82834,7 @@
81815
82834
  "std-svg-asset-art",
81816
82835
  "std-tactics-board-2d",
81817
82836
  "std-tactics-board-3d",
82837
+ "std-tutorial-overlay",
81818
82838
  "std-worldmap-board-2d",
81819
82839
  "std-xp",
81820
82840
  "ui-action-palette",
@@ -81896,11 +82916,14 @@
81896
82916
  "std-dungeon-board-2d",
81897
82917
  "std-dungeon-combat",
81898
82918
  "std-fx-particles",
82919
+ "std-fx-trail",
82920
+ "std-gate-lock",
81899
82921
  "std-gather",
81900
82922
  "std-gold",
81901
82923
  "std-grid-tactics",
81902
82924
  "std-hero-nav",
81903
82925
  "std-integration-settings",
82926
+ "std-lives",
81904
82927
  "std-market-board-3d",
81905
82928
  "std-market-flow",
81906
82929
  "std-mesh-asset-art",
@@ -81909,6 +82932,7 @@
81909
82932
  "std-objective-flow",
81910
82933
  "std-objective-reach",
81911
82934
  "std-patience",
82935
+ "std-patrol-hazard",
81912
82936
  "std-platformer-board-2d",
81913
82937
  "std-platformer-body",
81914
82938
  "std-production",
@@ -81935,6 +82959,7 @@
81935
82959
  "std-svg-asset-art",
81936
82960
  "std-tactics-board-2d",
81937
82961
  "std-tactics-board-3d",
82962
+ "std-tutorial-overlay",
81938
82963
  "std-worldmap-board-2d",
81939
82964
  "std-xp",
81940
82965
  "ui-action-palette",
@@ -82017,11 +83042,14 @@
82017
83042
  "std-dungeon-board-2d",
82018
83043
  "std-dungeon-combat",
82019
83044
  "std-fx-particles",
83045
+ "std-fx-trail",
83046
+ "std-gate-lock",
82020
83047
  "std-gather",
82021
83048
  "std-gold",
82022
83049
  "std-grid-tactics",
82023
83050
  "std-hero-nav",
82024
83051
  "std-integration-settings",
83052
+ "std-lives",
82025
83053
  "std-market-board-3d",
82026
83054
  "std-market-flow",
82027
83055
  "std-mesh-asset-art",
@@ -82030,6 +83058,7 @@
82030
83058
  "std-objective-flow",
82031
83059
  "std-objective-reach",
82032
83060
  "std-patience",
83061
+ "std-patrol-hazard",
82033
83062
  "std-platformer-board-2d",
82034
83063
  "std-platformer-body",
82035
83064
  "std-production",
@@ -82056,6 +83085,7 @@
82056
83085
  "std-svg-asset-art",
82057
83086
  "std-tactics-board-2d",
82058
83087
  "std-tactics-board-3d",
83088
+ "std-tutorial-overlay",
82059
83089
  "std-worldmap-board-2d",
82060
83090
  "std-xp",
82061
83091
  "ui-action-palette",
@@ -82159,11 +83189,14 @@
82159
83189
  "std-dungeon-board-2d",
82160
83190
  "std-dungeon-combat",
82161
83191
  "std-fx-particles",
83192
+ "std-fx-trail",
83193
+ "std-gate-lock",
82162
83194
  "std-gather",
82163
83195
  "std-gold",
82164
83196
  "std-grid-tactics",
82165
83197
  "std-hero-nav",
82166
83198
  "std-integration-settings",
83199
+ "std-lives",
82167
83200
  "std-market-board-3d",
82168
83201
  "std-market-flow",
82169
83202
  "std-mesh-asset-art",
@@ -82172,6 +83205,7 @@
82172
83205
  "std-objective-flow",
82173
83206
  "std-objective-reach",
82174
83207
  "std-patience",
83208
+ "std-patrol-hazard",
82175
83209
  "std-platformer-board-2d",
82176
83210
  "std-platformer-body",
82177
83211
  "std-production",
@@ -82198,6 +83232,7 @@
82198
83232
  "std-svg-asset-art",
82199
83233
  "std-tactics-board-2d",
82200
83234
  "std-tactics-board-3d",
83235
+ "std-tutorial-overlay",
82201
83236
  "std-worldmap-board-2d",
82202
83237
  "std-xp",
82203
83238
  "ui-action-palette",
@@ -82277,11 +83312,14 @@
82277
83312
  "std-dungeon-board-2d",
82278
83313
  "std-dungeon-combat",
82279
83314
  "std-fx-particles",
83315
+ "std-fx-trail",
83316
+ "std-gate-lock",
82280
83317
  "std-gather",
82281
83318
  "std-gold",
82282
83319
  "std-grid-tactics",
82283
83320
  "std-hero-nav",
82284
83321
  "std-integration-settings",
83322
+ "std-lives",
82285
83323
  "std-market-board-3d",
82286
83324
  "std-market-flow",
82287
83325
  "std-mesh-asset-art",
@@ -82290,6 +83328,7 @@
82290
83328
  "std-objective-flow",
82291
83329
  "std-objective-reach",
82292
83330
  "std-patience",
83331
+ "std-patrol-hazard",
82293
83332
  "std-platformer-board-2d",
82294
83333
  "std-platformer-body",
82295
83334
  "std-production",
@@ -82316,6 +83355,7 @@
82316
83355
  "std-svg-asset-art",
82317
83356
  "std-tactics-board-2d",
82318
83357
  "std-tactics-board-3d",
83358
+ "std-tutorial-overlay",
82319
83359
  "std-worldmap-board-2d",
82320
83360
  "std-xp",
82321
83361
  "ui-action-palette",
@@ -82397,11 +83437,14 @@
82397
83437
  "std-dungeon-board-2d",
82398
83438
  "std-dungeon-combat",
82399
83439
  "std-fx-particles",
83440
+ "std-fx-trail",
83441
+ "std-gate-lock",
82400
83442
  "std-gather",
82401
83443
  "std-gold",
82402
83444
  "std-grid-tactics",
82403
83445
  "std-hero-nav",
82404
83446
  "std-integration-settings",
83447
+ "std-lives",
82405
83448
  "std-market-board-3d",
82406
83449
  "std-market-flow",
82407
83450
  "std-mesh-asset-art",
@@ -82410,6 +83453,7 @@
82410
83453
  "std-objective-flow",
82411
83454
  "std-objective-reach",
82412
83455
  "std-patience",
83456
+ "std-patrol-hazard",
82413
83457
  "std-platformer-board-2d",
82414
83458
  "std-platformer-body",
82415
83459
  "std-production",
@@ -82436,6 +83480,7 @@
82436
83480
  "std-svg-asset-art",
82437
83481
  "std-tactics-board-2d",
82438
83482
  "std-tactics-board-3d",
83483
+ "std-tutorial-overlay",
82439
83484
  "std-worldmap-board-2d",
82440
83485
  "std-xp",
82441
83486
  "ui-action-palette",
@@ -82512,11 +83557,14 @@
82512
83557
  "std-dungeon-board-2d",
82513
83558
  "std-dungeon-combat",
82514
83559
  "std-fx-particles",
83560
+ "std-fx-trail",
83561
+ "std-gate-lock",
82515
83562
  "std-gather",
82516
83563
  "std-gold",
82517
83564
  "std-grid-tactics",
82518
83565
  "std-hero-nav",
82519
83566
  "std-integration-settings",
83567
+ "std-lives",
82520
83568
  "std-market-board-3d",
82521
83569
  "std-market-flow",
82522
83570
  "std-mesh-asset-art",
@@ -82525,6 +83573,7 @@
82525
83573
  "std-objective-flow",
82526
83574
  "std-objective-reach",
82527
83575
  "std-patience",
83576
+ "std-patrol-hazard",
82528
83577
  "std-platformer-board-2d",
82529
83578
  "std-platformer-body",
82530
83579
  "std-production",
@@ -82551,6 +83600,7 @@
82551
83600
  "std-svg-asset-art",
82552
83601
  "std-tactics-board-2d",
82553
83602
  "std-tactics-board-3d",
83603
+ "std-tutorial-overlay",
82554
83604
  "std-worldmap-board-2d",
82555
83605
  "std-xp",
82556
83606
  "ui-action-palette",
@@ -82627,11 +83677,14 @@
82627
83677
  "std-dungeon-board-2d",
82628
83678
  "std-dungeon-combat",
82629
83679
  "std-fx-particles",
83680
+ "std-fx-trail",
83681
+ "std-gate-lock",
82630
83682
  "std-gather",
82631
83683
  "std-gold",
82632
83684
  "std-grid-tactics",
82633
83685
  "std-hero-nav",
82634
83686
  "std-integration-settings",
83687
+ "std-lives",
82635
83688
  "std-market-board-3d",
82636
83689
  "std-market-flow",
82637
83690
  "std-mesh-asset-art",
@@ -82640,6 +83693,7 @@
82640
83693
  "std-objective-flow",
82641
83694
  "std-objective-reach",
82642
83695
  "std-patience",
83696
+ "std-patrol-hazard",
82643
83697
  "std-platformer-board-2d",
82644
83698
  "std-platformer-body",
82645
83699
  "std-production",
@@ -82666,6 +83720,7 @@
82666
83720
  "std-svg-asset-art",
82667
83721
  "std-tactics-board-2d",
82668
83722
  "std-tactics-board-3d",
83723
+ "std-tutorial-overlay",
82669
83724
  "std-worldmap-board-2d",
82670
83725
  "std-xp",
82671
83726
  "ui-action-palette",
@@ -82742,11 +83797,14 @@
82742
83797
  "std-dungeon-board-2d",
82743
83798
  "std-dungeon-combat",
82744
83799
  "std-fx-particles",
83800
+ "std-fx-trail",
83801
+ "std-gate-lock",
82745
83802
  "std-gather",
82746
83803
  "std-gold",
82747
83804
  "std-grid-tactics",
82748
83805
  "std-hero-nav",
82749
83806
  "std-integration-settings",
83807
+ "std-lives",
82750
83808
  "std-market-board-3d",
82751
83809
  "std-market-flow",
82752
83810
  "std-mesh-asset-art",
@@ -82755,6 +83813,7 @@
82755
83813
  "std-objective-flow",
82756
83814
  "std-objective-reach",
82757
83815
  "std-patience",
83816
+ "std-patrol-hazard",
82758
83817
  "std-platformer-board-2d",
82759
83818
  "std-platformer-body",
82760
83819
  "std-production",
@@ -82781,6 +83840,7 @@
82781
83840
  "std-svg-asset-art",
82782
83841
  "std-tactics-board-2d",
82783
83842
  "std-tactics-board-3d",
83843
+ "std-tutorial-overlay",
82784
83844
  "std-worldmap-board-2d",
82785
83845
  "std-xp",
82786
83846
  "ui-action-palette",
@@ -82857,11 +83917,14 @@
82857
83917
  "std-dungeon-board-2d",
82858
83918
  "std-dungeon-combat",
82859
83919
  "std-fx-particles",
83920
+ "std-fx-trail",
83921
+ "std-gate-lock",
82860
83922
  "std-gather",
82861
83923
  "std-gold",
82862
83924
  "std-grid-tactics",
82863
83925
  "std-hero-nav",
82864
83926
  "std-integration-settings",
83927
+ "std-lives",
82865
83928
  "std-market-board-3d",
82866
83929
  "std-market-flow",
82867
83930
  "std-mesh-asset-art",
@@ -82870,6 +83933,7 @@
82870
83933
  "std-objective-flow",
82871
83934
  "std-objective-reach",
82872
83935
  "std-patience",
83936
+ "std-patrol-hazard",
82873
83937
  "std-platformer-board-2d",
82874
83938
  "std-platformer-body",
82875
83939
  "std-production",
@@ -82896,6 +83960,7 @@
82896
83960
  "std-svg-asset-art",
82897
83961
  "std-tactics-board-2d",
82898
83962
  "std-tactics-board-3d",
83963
+ "std-tutorial-overlay",
82899
83964
  "std-worldmap-board-2d",
82900
83965
  "std-xp",
82901
83966
  "ui-action-palette",
@@ -82972,11 +84037,14 @@
82972
84037
  "std-dungeon-board-2d",
82973
84038
  "std-dungeon-combat",
82974
84039
  "std-fx-particles",
84040
+ "std-fx-trail",
84041
+ "std-gate-lock",
82975
84042
  "std-gather",
82976
84043
  "std-gold",
82977
84044
  "std-grid-tactics",
82978
84045
  "std-hero-nav",
82979
84046
  "std-integration-settings",
84047
+ "std-lives",
82980
84048
  "std-market-board-3d",
82981
84049
  "std-market-flow",
82982
84050
  "std-mesh-asset-art",
@@ -82985,6 +84053,7 @@
82985
84053
  "std-objective-flow",
82986
84054
  "std-objective-reach",
82987
84055
  "std-patience",
84056
+ "std-patrol-hazard",
82988
84057
  "std-platformer-board-2d",
82989
84058
  "std-platformer-body",
82990
84059
  "std-production",
@@ -83011,6 +84080,7 @@
83011
84080
  "std-svg-asset-art",
83012
84081
  "std-tactics-board-2d",
83013
84082
  "std-tactics-board-3d",
84083
+ "std-tutorial-overlay",
83014
84084
  "std-worldmap-board-2d",
83015
84085
  "std-xp",
83016
84086
  "ui-action-palette",
@@ -83087,11 +84157,14 @@
83087
84157
  "std-dungeon-board-2d",
83088
84158
  "std-dungeon-combat",
83089
84159
  "std-fx-particles",
84160
+ "std-fx-trail",
84161
+ "std-gate-lock",
83090
84162
  "std-gather",
83091
84163
  "std-gold",
83092
84164
  "std-grid-tactics",
83093
84165
  "std-hero-nav",
83094
84166
  "std-integration-settings",
84167
+ "std-lives",
83095
84168
  "std-market-board-3d",
83096
84169
  "std-market-flow",
83097
84170
  "std-mesh-asset-art",
@@ -83100,6 +84173,7 @@
83100
84173
  "std-objective-flow",
83101
84174
  "std-objective-reach",
83102
84175
  "std-patience",
84176
+ "std-patrol-hazard",
83103
84177
  "std-platformer-board-2d",
83104
84178
  "std-platformer-body",
83105
84179
  "std-production",
@@ -83126,6 +84200,7 @@
83126
84200
  "std-svg-asset-art",
83127
84201
  "std-tactics-board-2d",
83128
84202
  "std-tactics-board-3d",
84203
+ "std-tutorial-overlay",
83129
84204
  "std-worldmap-board-2d",
83130
84205
  "std-xp",
83131
84206
  "ui-action-palette",
@@ -83202,11 +84277,14 @@
83202
84277
  "std-dungeon-board-2d",
83203
84278
  "std-dungeon-combat",
83204
84279
  "std-fx-particles",
84280
+ "std-fx-trail",
84281
+ "std-gate-lock",
83205
84282
  "std-gather",
83206
84283
  "std-gold",
83207
84284
  "std-grid-tactics",
83208
84285
  "std-hero-nav",
83209
84286
  "std-integration-settings",
84287
+ "std-lives",
83210
84288
  "std-market-board-3d",
83211
84289
  "std-market-flow",
83212
84290
  "std-mesh-asset-art",
@@ -83215,6 +84293,7 @@
83215
84293
  "std-objective-flow",
83216
84294
  "std-objective-reach",
83217
84295
  "std-patience",
84296
+ "std-patrol-hazard",
83218
84297
  "std-platformer-board-2d",
83219
84298
  "std-platformer-body",
83220
84299
  "std-production",
@@ -83241,6 +84320,7 @@
83241
84320
  "std-svg-asset-art",
83242
84321
  "std-tactics-board-2d",
83243
84322
  "std-tactics-board-3d",
84323
+ "std-tutorial-overlay",
83244
84324
  "std-worldmap-board-2d",
83245
84325
  "std-xp",
83246
84326
  "ui-action-palette",
@@ -83317,11 +84397,14 @@
83317
84397
  "std-dungeon-board-2d",
83318
84398
  "std-dungeon-combat",
83319
84399
  "std-fx-particles",
84400
+ "std-fx-trail",
84401
+ "std-gate-lock",
83320
84402
  "std-gather",
83321
84403
  "std-gold",
83322
84404
  "std-grid-tactics",
83323
84405
  "std-hero-nav",
83324
84406
  "std-integration-settings",
84407
+ "std-lives",
83325
84408
  "std-market-board-3d",
83326
84409
  "std-market-flow",
83327
84410
  "std-mesh-asset-art",
@@ -83330,6 +84413,7 @@
83330
84413
  "std-objective-flow",
83331
84414
  "std-objective-reach",
83332
84415
  "std-patience",
84416
+ "std-patrol-hazard",
83333
84417
  "std-platformer-board-2d",
83334
84418
  "std-platformer-body",
83335
84419
  "std-production",
@@ -83356,6 +84440,7 @@
83356
84440
  "std-svg-asset-art",
83357
84441
  "std-tactics-board-2d",
83358
84442
  "std-tactics-board-3d",
84443
+ "std-tutorial-overlay",
83359
84444
  "std-worldmap-board-2d",
83360
84445
  "std-xp",
83361
84446
  "ui-action-palette",
@@ -83432,11 +84517,14 @@
83432
84517
  "std-dungeon-board-2d",
83433
84518
  "std-dungeon-combat",
83434
84519
  "std-fx-particles",
84520
+ "std-fx-trail",
84521
+ "std-gate-lock",
83435
84522
  "std-gather",
83436
84523
  "std-gold",
83437
84524
  "std-grid-tactics",
83438
84525
  "std-hero-nav",
83439
84526
  "std-integration-settings",
84527
+ "std-lives",
83440
84528
  "std-market-board-3d",
83441
84529
  "std-market-flow",
83442
84530
  "std-mesh-asset-art",
@@ -83445,6 +84533,7 @@
83445
84533
  "std-objective-flow",
83446
84534
  "std-objective-reach",
83447
84535
  "std-patience",
84536
+ "std-patrol-hazard",
83448
84537
  "std-platformer-board-2d",
83449
84538
  "std-platformer-body",
83450
84539
  "std-production",
@@ -83471,6 +84560,7 @@
83471
84560
  "std-svg-asset-art",
83472
84561
  "std-tactics-board-2d",
83473
84562
  "std-tactics-board-3d",
84563
+ "std-tutorial-overlay",
83474
84564
  "std-worldmap-board-2d",
83475
84565
  "std-xp",
83476
84566
  "ui-action-palette",
@@ -83547,11 +84637,14 @@
83547
84637
  "std-dungeon-board-2d",
83548
84638
  "std-dungeon-combat",
83549
84639
  "std-fx-particles",
84640
+ "std-fx-trail",
84641
+ "std-gate-lock",
83550
84642
  "std-gather",
83551
84643
  "std-gold",
83552
84644
  "std-grid-tactics",
83553
84645
  "std-hero-nav",
83554
84646
  "std-integration-settings",
84647
+ "std-lives",
83555
84648
  "std-market-board-3d",
83556
84649
  "std-market-flow",
83557
84650
  "std-mesh-asset-art",
@@ -83560,6 +84653,7 @@
83560
84653
  "std-objective-flow",
83561
84654
  "std-objective-reach",
83562
84655
  "std-patience",
84656
+ "std-patrol-hazard",
83563
84657
  "std-platformer-board-2d",
83564
84658
  "std-platformer-body",
83565
84659
  "std-production",
@@ -83586,6 +84680,7 @@
83586
84680
  "std-svg-asset-art",
83587
84681
  "std-tactics-board-2d",
83588
84682
  "std-tactics-board-3d",
84683
+ "std-tutorial-overlay",
83589
84684
  "std-worldmap-board-2d",
83590
84685
  "std-xp",
83591
84686
  "ui-action-palette",
@@ -83662,11 +84757,14 @@
83662
84757
  "std-dungeon-board-2d",
83663
84758
  "std-dungeon-combat",
83664
84759
  "std-fx-particles",
84760
+ "std-fx-trail",
84761
+ "std-gate-lock",
83665
84762
  "std-gather",
83666
84763
  "std-gold",
83667
84764
  "std-grid-tactics",
83668
84765
  "std-hero-nav",
83669
84766
  "std-integration-settings",
84767
+ "std-lives",
83670
84768
  "std-market-board-3d",
83671
84769
  "std-market-flow",
83672
84770
  "std-mesh-asset-art",
@@ -83675,6 +84773,7 @@
83675
84773
  "std-objective-flow",
83676
84774
  "std-objective-reach",
83677
84775
  "std-patience",
84776
+ "std-patrol-hazard",
83678
84777
  "std-platformer-board-2d",
83679
84778
  "std-platformer-body",
83680
84779
  "std-production",
@@ -83701,6 +84800,7 @@
83701
84800
  "std-svg-asset-art",
83702
84801
  "std-tactics-board-2d",
83703
84802
  "std-tactics-board-3d",
84803
+ "std-tutorial-overlay",
83704
84804
  "std-worldmap-board-2d",
83705
84805
  "std-xp",
83706
84806
  "ui-action-palette",
@@ -83777,11 +84877,14 @@
83777
84877
  "std-dungeon-board-2d",
83778
84878
  "std-dungeon-combat",
83779
84879
  "std-fx-particles",
84880
+ "std-fx-trail",
84881
+ "std-gate-lock",
83780
84882
  "std-gather",
83781
84883
  "std-gold",
83782
84884
  "std-grid-tactics",
83783
84885
  "std-hero-nav",
83784
84886
  "std-integration-settings",
84887
+ "std-lives",
83785
84888
  "std-market-board-3d",
83786
84889
  "std-market-flow",
83787
84890
  "std-mesh-asset-art",
@@ -83790,6 +84893,7 @@
83790
84893
  "std-objective-flow",
83791
84894
  "std-objective-reach",
83792
84895
  "std-patience",
84896
+ "std-patrol-hazard",
83793
84897
  "std-platformer-board-2d",
83794
84898
  "std-platformer-body",
83795
84899
  "std-production",
@@ -83816,6 +84920,7 @@
83816
84920
  "std-svg-asset-art",
83817
84921
  "std-tactics-board-2d",
83818
84922
  "std-tactics-board-3d",
84923
+ "std-tutorial-overlay",
83819
84924
  "std-worldmap-board-2d",
83820
84925
  "std-xp",
83821
84926
  "ui-action-palette",
@@ -83897,11 +85002,14 @@
83897
85002
  "std-dungeon-board-2d",
83898
85003
  "std-dungeon-combat",
83899
85004
  "std-fx-particles",
85005
+ "std-fx-trail",
85006
+ "std-gate-lock",
83900
85007
  "std-gather",
83901
85008
  "std-gold",
83902
85009
  "std-grid-tactics",
83903
85010
  "std-hero-nav",
83904
85011
  "std-integration-settings",
85012
+ "std-lives",
83905
85013
  "std-market-board-3d",
83906
85014
  "std-market-flow",
83907
85015
  "std-mesh-asset-art",
@@ -83910,6 +85018,7 @@
83910
85018
  "std-objective-flow",
83911
85019
  "std-objective-reach",
83912
85020
  "std-patience",
85021
+ "std-patrol-hazard",
83913
85022
  "std-platformer-board-2d",
83914
85023
  "std-platformer-body",
83915
85024
  "std-production",
@@ -83936,6 +85045,7 @@
83936
85045
  "std-svg-asset-art",
83937
85046
  "std-tactics-board-2d",
83938
85047
  "std-tactics-board-3d",
85048
+ "std-tutorial-overlay",
83939
85049
  "std-worldmap-board-2d",
83940
85050
  "std-xp",
83941
85051
  "ui-action-palette",
@@ -84012,11 +85122,14 @@
84012
85122
  "std-dungeon-board-2d",
84013
85123
  "std-dungeon-combat",
84014
85124
  "std-fx-particles",
85125
+ "std-fx-trail",
85126
+ "std-gate-lock",
84015
85127
  "std-gather",
84016
85128
  "std-gold",
84017
85129
  "std-grid-tactics",
84018
85130
  "std-hero-nav",
84019
85131
  "std-integration-settings",
85132
+ "std-lives",
84020
85133
  "std-market-board-3d",
84021
85134
  "std-market-flow",
84022
85135
  "std-mesh-asset-art",
@@ -84025,6 +85138,7 @@
84025
85138
  "std-objective-flow",
84026
85139
  "std-objective-reach",
84027
85140
  "std-patience",
85141
+ "std-patrol-hazard",
84028
85142
  "std-platformer-board-2d",
84029
85143
  "std-platformer-body",
84030
85144
  "std-production",
@@ -84051,6 +85165,7 @@
84051
85165
  "std-svg-asset-art",
84052
85166
  "std-tactics-board-2d",
84053
85167
  "std-tactics-board-3d",
85168
+ "std-tutorial-overlay",
84054
85169
  "std-worldmap-board-2d",
84055
85170
  "std-xp",
84056
85171
  "ui-action-palette",
@@ -84127,11 +85242,14 @@
84127
85242
  "std-dungeon-board-2d",
84128
85243
  "std-dungeon-combat",
84129
85244
  "std-fx-particles",
85245
+ "std-fx-trail",
85246
+ "std-gate-lock",
84130
85247
  "std-gather",
84131
85248
  "std-gold",
84132
85249
  "std-grid-tactics",
84133
85250
  "std-hero-nav",
84134
85251
  "std-integration-settings",
85252
+ "std-lives",
84135
85253
  "std-market-board-3d",
84136
85254
  "std-market-flow",
84137
85255
  "std-mesh-asset-art",
@@ -84140,6 +85258,7 @@
84140
85258
  "std-objective-flow",
84141
85259
  "std-objective-reach",
84142
85260
  "std-patience",
85261
+ "std-patrol-hazard",
84143
85262
  "std-platformer-board-2d",
84144
85263
  "std-platformer-body",
84145
85264
  "std-production",
@@ -84166,6 +85285,7 @@
84166
85285
  "std-svg-asset-art",
84167
85286
  "std-tactics-board-2d",
84168
85287
  "std-tactics-board-3d",
85288
+ "std-tutorial-overlay",
84169
85289
  "std-worldmap-board-2d",
84170
85290
  "std-xp",
84171
85291
  "ui-action-palette",
@@ -84245,11 +85365,14 @@
84245
85365
  "std-dungeon-board-2d",
84246
85366
  "std-dungeon-combat",
84247
85367
  "std-fx-particles",
85368
+ "std-fx-trail",
85369
+ "std-gate-lock",
84248
85370
  "std-gather",
84249
85371
  "std-gold",
84250
85372
  "std-grid-tactics",
84251
85373
  "std-hero-nav",
84252
85374
  "std-integration-settings",
85375
+ "std-lives",
84253
85376
  "std-market-board-3d",
84254
85377
  "std-market-flow",
84255
85378
  "std-mesh-asset-art",
@@ -84258,6 +85381,7 @@
84258
85381
  "std-objective-flow",
84259
85382
  "std-objective-reach",
84260
85383
  "std-patience",
85384
+ "std-patrol-hazard",
84261
85385
  "std-platformer-board-2d",
84262
85386
  "std-platformer-body",
84263
85387
  "std-production",
@@ -84284,6 +85408,7 @@
84284
85408
  "std-svg-asset-art",
84285
85409
  "std-tactics-board-2d",
84286
85410
  "std-tactics-board-3d",
85411
+ "std-tutorial-overlay",
84287
85412
  "std-worldmap-board-2d",
84288
85413
  "std-xp",
84289
85414
  "ui-action-palette",
@@ -84360,11 +85485,14 @@
84360
85485
  "std-dungeon-board-2d",
84361
85486
  "std-dungeon-combat",
84362
85487
  "std-fx-particles",
85488
+ "std-fx-trail",
85489
+ "std-gate-lock",
84363
85490
  "std-gather",
84364
85491
  "std-gold",
84365
85492
  "std-grid-tactics",
84366
85493
  "std-hero-nav",
84367
85494
  "std-integration-settings",
85495
+ "std-lives",
84368
85496
  "std-market-board-3d",
84369
85497
  "std-market-flow",
84370
85498
  "std-mesh-asset-art",
@@ -84373,6 +85501,7 @@
84373
85501
  "std-objective-flow",
84374
85502
  "std-objective-reach",
84375
85503
  "std-patience",
85504
+ "std-patrol-hazard",
84376
85505
  "std-platformer-board-2d",
84377
85506
  "std-platformer-body",
84378
85507
  "std-production",
@@ -84399,6 +85528,7 @@
84399
85528
  "std-svg-asset-art",
84400
85529
  "std-tactics-board-2d",
84401
85530
  "std-tactics-board-3d",
85531
+ "std-tutorial-overlay",
84402
85532
  "std-worldmap-board-2d",
84403
85533
  "std-xp",
84404
85534
  "ui-action-palette",
@@ -84477,11 +85607,14 @@
84477
85607
  "std-dungeon-board-2d",
84478
85608
  "std-dungeon-combat",
84479
85609
  "std-fx-particles",
85610
+ "std-fx-trail",
85611
+ "std-gate-lock",
84480
85612
  "std-gather",
84481
85613
  "std-gold",
84482
85614
  "std-grid-tactics",
84483
85615
  "std-hero-nav",
84484
85616
  "std-integration-settings",
85617
+ "std-lives",
84485
85618
  "std-market-board-3d",
84486
85619
  "std-market-flow",
84487
85620
  "std-mesh-asset-art",
@@ -84490,6 +85623,7 @@
84490
85623
  "std-objective-flow",
84491
85624
  "std-objective-reach",
84492
85625
  "std-patience",
85626
+ "std-patrol-hazard",
84493
85627
  "std-platformer-board-2d",
84494
85628
  "std-platformer-body",
84495
85629
  "std-production",
@@ -84516,6 +85650,7 @@
84516
85650
  "std-svg-asset-art",
84517
85651
  "std-tactics-board-2d",
84518
85652
  "std-tactics-board-3d",
85653
+ "std-tutorial-overlay",
84519
85654
  "std-worldmap-board-2d",
84520
85655
  "std-xp",
84521
85656
  "ui-action-palette",
@@ -84602,11 +85737,14 @@
84602
85737
  "std-dungeon-board-2d",
84603
85738
  "std-dungeon-combat",
84604
85739
  "std-fx-particles",
85740
+ "std-fx-trail",
85741
+ "std-gate-lock",
84605
85742
  "std-gather",
84606
85743
  "std-gold",
84607
85744
  "std-grid-tactics",
84608
85745
  "std-hero-nav",
84609
85746
  "std-integration-settings",
85747
+ "std-lives",
84610
85748
  "std-market-board-3d",
84611
85749
  "std-market-flow",
84612
85750
  "std-mesh-asset-art",
@@ -84615,6 +85753,7 @@
84615
85753
  "std-objective-flow",
84616
85754
  "std-objective-reach",
84617
85755
  "std-patience",
85756
+ "std-patrol-hazard",
84618
85757
  "std-platformer-board-2d",
84619
85758
  "std-platformer-body",
84620
85759
  "std-production",
@@ -84641,6 +85780,7 @@
84641
85780
  "std-svg-asset-art",
84642
85781
  "std-tactics-board-2d",
84643
85782
  "std-tactics-board-3d",
85783
+ "std-tutorial-overlay",
84644
85784
  "std-worldmap-board-2d",
84645
85785
  "std-xp",
84646
85786
  "ui-action-palette",
@@ -84722,11 +85862,14 @@
84722
85862
  "std-dungeon-board-2d",
84723
85863
  "std-dungeon-combat",
84724
85864
  "std-fx-particles",
85865
+ "std-fx-trail",
85866
+ "std-gate-lock",
84725
85867
  "std-gather",
84726
85868
  "std-gold",
84727
85869
  "std-grid-tactics",
84728
85870
  "std-hero-nav",
84729
85871
  "std-integration-settings",
85872
+ "std-lives",
84730
85873
  "std-market-board-3d",
84731
85874
  "std-market-flow",
84732
85875
  "std-mesh-asset-art",
@@ -84735,6 +85878,7 @@
84735
85878
  "std-objective-flow",
84736
85879
  "std-objective-reach",
84737
85880
  "std-patience",
85881
+ "std-patrol-hazard",
84738
85882
  "std-platformer-board-2d",
84739
85883
  "std-platformer-body",
84740
85884
  "std-production",
@@ -84761,6 +85905,7 @@
84761
85905
  "std-svg-asset-art",
84762
85906
  "std-tactics-board-2d",
84763
85907
  "std-tactics-board-3d",
85908
+ "std-tutorial-overlay",
84764
85909
  "std-worldmap-board-2d",
84765
85910
  "std-xp",
84766
85911
  "ui-action-palette",
@@ -85067,6 +86212,8 @@
85067
86212
  "std-form-advanced",
85068
86213
  "std-frogger",
85069
86214
  "std-fx-particles",
86215
+ "std-fx-trail",
86216
+ "std-gate-lock",
85070
86217
  "std-gather",
85071
86218
  "std-gem-rush",
85072
86219
  "std-gold",
@@ -85076,7 +86223,9 @@
85076
86223
  "std-integration-settings",
85077
86224
  "std-lane-hazard",
85078
86225
  "std-learn-scenario",
86226
+ "std-learn-slope-probe",
85079
86227
  "std-learn-trace-player",
86228
+ "std-lives",
85080
86229
  "std-market-board-3d",
85081
86230
  "std-market-flow",
85082
86231
  "std-marketing-features",
@@ -85088,6 +86237,7 @@
85088
86237
  "std-objective-flow",
85089
86238
  "std-objective-reach",
85090
86239
  "std-patience",
86240
+ "std-patrol-hazard",
85091
86241
  "std-platformer-board-2d",
85092
86242
  "std-platformer-body",
85093
86243
  "std-pong",
@@ -85126,6 +86276,7 @@
85126
86276
  "std-tactics-board-3d",
85127
86277
  "std-trade-order",
85128
86278
  "std-trait-wars",
86279
+ "std-tutorial-overlay",
85129
86280
  "std-vector-platformer",
85130
86281
  "std-vector-tactics",
85131
86282
  "std-waitlist",
@@ -85467,12 +86618,15 @@
85467
86618
  "std-form-advanced",
85468
86619
  "std-frogger",
85469
86620
  "std-fx-particles",
86621
+ "std-fx-trail",
86622
+ "std-gate-lock",
85470
86623
  "std-gather",
85471
86624
  "std-gem-rush",
85472
86625
  "std-gold",
85473
86626
  "std-grid-tactics",
85474
86627
  "std-hero-nav",
85475
86628
  "std-integration-settings",
86629
+ "std-lives",
85476
86630
  "std-market-board-3d",
85477
86631
  "std-market-flow",
85478
86632
  "std-mesh-asset-art",
@@ -85482,6 +86636,7 @@
85482
86636
  "std-objective-flow",
85483
86637
  "std-objective-reach",
85484
86638
  "std-patience",
86639
+ "std-patrol-hazard",
85485
86640
  "std-platformer-board-2d",
85486
86641
  "std-platformer-body",
85487
86642
  "std-production",
@@ -85513,6 +86668,7 @@
85513
86668
  "std-tactics-board-3d",
85514
86669
  "std-trade-order",
85515
86670
  "std-trait-wars",
86671
+ "std-tutorial-overlay",
85516
86672
  "std-vector-platformer",
85517
86673
  "std-vector-tactics",
85518
86674
  "std-waitlist",
@@ -86146,6 +87302,8 @@
86146
87302
  "std-flappy",
86147
87303
  "std-frogger",
86148
87304
  "std-fx-particles",
87305
+ "std-fx-trail",
87306
+ "std-gate-lock",
86149
87307
  "std-gather",
86150
87308
  "std-gem-rush",
86151
87309
  "std-gold",
@@ -86156,7 +87314,9 @@
86156
87314
  "std-iram",
86157
87315
  "std-lane-hazard",
86158
87316
  "std-learn-scenario",
87317
+ "std-learn-slope-probe",
86159
87318
  "std-learn-trace-player",
87319
+ "std-lives",
86160
87320
  "std-market-board-3d",
86161
87321
  "std-market-flow",
86162
87322
  "std-mesh-asset-art",
@@ -86167,6 +87327,7 @@
86167
87327
  "std-objective-flow",
86168
87328
  "std-objective-reach",
86169
87329
  "std-patience",
87330
+ "std-patrol-hazard",
86170
87331
  "std-platformer-board-2d",
86171
87332
  "std-platformer-body",
86172
87333
  "std-pong",
@@ -86202,6 +87363,7 @@
86202
87363
  "std-tactics-board-2d",
86203
87364
  "std-tactics-board-3d",
86204
87365
  "std-trait-wars",
87366
+ "std-tutorial-overlay",
86205
87367
  "std-vector-platformer",
86206
87368
  "std-vector-tactics",
86207
87369
  "std-wizard",
@@ -86844,6 +88006,8 @@
86844
88006
  "std-form-advanced",
86845
88007
  "std-frogger",
86846
88008
  "std-fx-particles",
88009
+ "std-fx-trail",
88010
+ "std-gate-lock",
86847
88011
  "std-gather",
86848
88012
  "std-gem-rush",
86849
88013
  "std-gold",
@@ -86853,7 +88017,9 @@
86853
88017
  "std-integration-settings",
86854
88018
  "std-lane-hazard",
86855
88019
  "std-learn-scenario",
88020
+ "std-learn-slope-probe",
86856
88021
  "std-learn-trace-player",
88022
+ "std-lives",
86857
88023
  "std-market-flow",
86858
88024
  "std-mesh-asset-art",
86859
88025
  "std-mesh-tactics",
@@ -86863,6 +88029,7 @@
86863
88029
  "std-objective-flow",
86864
88030
  "std-objective-reach",
86865
88031
  "std-patience",
88032
+ "std-patrol-hazard",
86866
88033
  "std-platformer-board-2d",
86867
88034
  "std-platformer-body",
86868
88035
  "std-pong",
@@ -86901,6 +88068,7 @@
86901
88068
  "std-tactics-board-3d",
86902
88069
  "std-trade-order",
86903
88070
  "std-trait-wars",
88071
+ "std-tutorial-overlay",
86904
88072
  "std-vector-platformer",
86905
88073
  "std-vector-tactics",
86906
88074
  "std-waitlist",
@@ -87528,6 +88696,8 @@
87528
88696
  "std-form-advanced",
87529
88697
  "std-frogger",
87530
88698
  "std-fx-particles",
88699
+ "std-fx-trail",
88700
+ "std-gate-lock",
87531
88701
  "std-gather",
87532
88702
  "std-gem-rush",
87533
88703
  "std-gold",
@@ -87537,7 +88707,9 @@
87537
88707
  "std-integration-settings",
87538
88708
  "std-lane-hazard",
87539
88709
  "std-learn-scenario",
88710
+ "std-learn-slope-probe",
87540
88711
  "std-learn-trace-player",
88712
+ "std-lives",
87541
88713
  "std-market-board-3d",
87542
88714
  "std-market-flow",
87543
88715
  "std-mesh-asset-art",
@@ -87547,6 +88719,7 @@
87547
88719
  "std-objective-flow",
87548
88720
  "std-objective-reach",
87549
88721
  "std-patience",
88722
+ "std-patrol-hazard",
87550
88723
  "std-platformer-board-2d",
87551
88724
  "std-platformer-body",
87552
88725
  "std-pong",
@@ -87585,6 +88758,7 @@
87585
88758
  "std-tactics-board-3d",
87586
88759
  "std-trade-order",
87587
88760
  "std-trait-wars",
88761
+ "std-tutorial-overlay",
87588
88762
  "std-vector-platformer",
87589
88763
  "std-vector-tactics",
87590
88764
  "std-waitlist",
@@ -87807,6 +88981,8 @@
87807
88981
  "std-flappy",
87808
88982
  "std-frogger",
87809
88983
  "std-fx-particles",
88984
+ "std-fx-trail",
88985
+ "std-gate-lock",
87810
88986
  "std-gather",
87811
88987
  "std-gem-rush",
87812
88988
  "std-gold",
@@ -87817,7 +88993,9 @@
87817
88993
  "std-lane-hazard",
87818
88994
  "std-learn-fx-cues",
87819
88995
  "std-learn-scenario",
88996
+ "std-learn-slope-probe",
87820
88997
  "std-learn-trace-player",
88998
+ "std-lives",
87821
88999
  "std-market-board-3d",
87822
89000
  "std-market-flow",
87823
89001
  "std-mesh-asset-art",
@@ -87828,6 +89006,7 @@
87828
89006
  "std-objective-flow",
87829
89007
  "std-objective-reach",
87830
89008
  "std-patience",
89009
+ "std-patrol-hazard",
87831
89010
  "std-platformer-body",
87832
89011
  "std-pong",
87833
89012
  "std-pong-rally",
@@ -87861,6 +89040,7 @@
87861
89040
  "std-svg-asset-art",
87862
89041
  "std-tactics-board-2d",
87863
89042
  "std-tactics-board-3d",
89043
+ "std-tutorial-overlay",
87864
89044
  "std-vector-platformer",
87865
89045
  "std-vector-tactics",
87866
89046
  "std-wizard",
@@ -88206,6 +89386,8 @@
88206
89386
  "std-form-advanced",
88207
89387
  "std-frogger",
88208
89388
  "std-fx-particles",
89389
+ "std-fx-trail",
89390
+ "std-gate-lock",
88209
89391
  "std-gather",
88210
89392
  "std-gem-rush",
88211
89393
  "std-gold",
@@ -88215,7 +89397,9 @@
88215
89397
  "std-integration-settings",
88216
89398
  "std-lane-hazard",
88217
89399
  "std-learn-scenario",
89400
+ "std-learn-slope-probe",
88218
89401
  "std-learn-trace-player",
89402
+ "std-lives",
88219
89403
  "std-market-board-3d",
88220
89404
  "std-market-flow",
88221
89405
  "std-mesh-asset-art",
@@ -88226,6 +89410,7 @@
88226
89410
  "std-objective-flow",
88227
89411
  "std-objective-reach",
88228
89412
  "std-patience",
89413
+ "std-patrol-hazard",
88229
89414
  "std-platformer-board-2d",
88230
89415
  "std-platformer-body",
88231
89416
  "std-pong",
@@ -88263,6 +89448,7 @@
88263
89448
  "std-tactics-board-3d",
88264
89449
  "std-trade-order",
88265
89450
  "std-trait-wars",
89451
+ "std-tutorial-overlay",
88266
89452
  "std-vector-platformer",
88267
89453
  "std-vector-tactics",
88268
89454
  "std-waitlist",
@@ -88669,6 +89855,8 @@
88669
89855
  "std-form-advanced",
88670
89856
  "std-frogger",
88671
89857
  "std-fx-particles",
89858
+ "std-fx-trail",
89859
+ "std-gate-lock",
88672
89860
  "std-gather",
88673
89861
  "std-gem-rush",
88674
89862
  "std-gold",
@@ -88676,6 +89864,7 @@
88676
89864
  "std-hero-nav",
88677
89865
  "std-integration-settings",
88678
89866
  "std-iram",
89867
+ "std-lives",
88679
89868
  "std-market-board-3d",
88680
89869
  "std-market-flow",
88681
89870
  "std-mesh-asset-art",
@@ -88685,6 +89874,7 @@
88685
89874
  "std-objective-flow",
88686
89875
  "std-objective-reach",
88687
89876
  "std-patience",
89877
+ "std-patrol-hazard",
88688
89878
  "std-platformer-board-2d",
88689
89879
  "std-platformer-body",
88690
89880
  "std-production",
@@ -88715,6 +89905,7 @@
88715
89905
  "std-tactics-board-3d",
88716
89906
  "std-trade-order",
88717
89907
  "std-trait-wars",
89908
+ "std-tutorial-overlay",
88718
89909
  "std-vector-platformer",
88719
89910
  "std-vector-tactics",
88720
89911
  "std-waitlist",
@@ -89055,6 +90246,8 @@
89055
90246
  "std-form-advanced",
89056
90247
  "std-frogger",
89057
90248
  "std-fx-particles",
90249
+ "std-fx-trail",
90250
+ "std-gate-lock",
89058
90251
  "std-gather",
89059
90252
  "std-gem-rush",
89060
90253
  "std-gold",
@@ -89062,6 +90255,7 @@
89062
90255
  "std-hero-nav",
89063
90256
  "std-integration-settings",
89064
90257
  "std-iram",
90258
+ "std-lives",
89065
90259
  "std-market-board-3d",
89066
90260
  "std-market-flow",
89067
90261
  "std-mesh-asset-art",
@@ -89071,6 +90265,7 @@
89071
90265
  "std-objective-flow",
89072
90266
  "std-objective-reach",
89073
90267
  "std-patience",
90268
+ "std-patrol-hazard",
89074
90269
  "std-platformer-board-2d",
89075
90270
  "std-platformer-body",
89076
90271
  "std-production",
@@ -89101,6 +90296,7 @@
89101
90296
  "std-tactics-board-2d",
89102
90297
  "std-trade-order",
89103
90298
  "std-trait-wars",
90299
+ "std-tutorial-overlay",
89104
90300
  "std-vector-platformer",
89105
90301
  "std-vector-tactics",
89106
90302
  "std-waitlist",
@@ -89714,6 +90910,8 @@
89714
90910
  "std-dungeon-combat",
89715
90911
  "std-frogger",
89716
90912
  "std-fx-particles",
90913
+ "std-fx-trail",
90914
+ "std-gate-lock",
89717
90915
  "std-gather",
89718
90916
  "std-gem-rush",
89719
90917
  "std-gold",
@@ -89721,6 +90919,7 @@
89721
90919
  "std-hero-nav",
89722
90920
  "std-integration-settings",
89723
90921
  "std-iram",
90922
+ "std-lives",
89724
90923
  "std-market-board-3d",
89725
90924
  "std-market-flow",
89726
90925
  "std-mesh-asset-art",
@@ -89730,6 +90929,7 @@
89730
90929
  "std-objective-flow",
89731
90930
  "std-objective-reach",
89732
90931
  "std-patience",
90932
+ "std-patrol-hazard",
89733
90933
  "std-platformer-board-2d",
89734
90934
  "std-platformer-body",
89735
90935
  "std-production",
@@ -89758,6 +90958,7 @@
89758
90958
  "std-tactics-board-2d",
89759
90959
  "std-tactics-board-3d",
89760
90960
  "std-trait-wars",
90961
+ "std-tutorial-overlay",
89761
90962
  "std-vector-tactics",
89762
90963
  "std-xp",
89763
90964
  "ui-action-palette",
@@ -89861,11 +91062,14 @@
89861
91062
  "std-dungeon-board-2d",
89862
91063
  "std-dungeon-combat",
89863
91064
  "std-fx-particles",
91065
+ "std-fx-trail",
91066
+ "std-gate-lock",
89864
91067
  "std-gather",
89865
91068
  "std-gold",
89866
91069
  "std-grid-tactics",
89867
91070
  "std-hero-nav",
89868
91071
  "std-integration-settings",
91072
+ "std-lives",
89869
91073
  "std-market-board-3d",
89870
91074
  "std-market-flow",
89871
91075
  "std-mesh-asset-art",
@@ -89874,6 +91078,7 @@
89874
91078
  "std-objective-flow",
89875
91079
  "std-objective-reach",
89876
91080
  "std-patience",
91081
+ "std-patrol-hazard",
89877
91082
  "std-platformer-board-2d",
89878
91083
  "std-platformer-body",
89879
91084
  "std-production",
@@ -89900,6 +91105,7 @@
89900
91105
  "std-svg-asset-art",
89901
91106
  "std-tactics-board-2d",
89902
91107
  "std-tactics-board-3d",
91108
+ "std-tutorial-overlay",
89903
91109
  "std-worldmap-board-2d",
89904
91110
  "std-xp",
89905
91111
  "ui-action-palette",
@@ -90120,6 +91326,7 @@
90120
91326
  "std-learn-scatter-fit",
90121
91327
  "std-learn-scenario",
90122
91328
  "std-learn-sim-3d",
91329
+ "std-learn-slope-probe",
90123
91330
  "std-learn-speed-drill",
90124
91331
  "std-learn-stepper",
90125
91332
  "std-learn-tour-3d",
@@ -90470,6 +91677,7 @@
90470
91677
  "std-learn-scatter-fit",
90471
91678
  "std-learn-scenario",
90472
91679
  "std-learn-sim-3d",
91680
+ "std-learn-slope-probe",
90473
91681
  "std-learn-speed-drill",
90474
91682
  "std-learn-stepper",
90475
91683
  "std-learn-tour-3d",
@@ -90793,6 +92001,7 @@
90793
92001
  "std-learn-scatter-fit",
90794
92002
  "std-learn-scenario",
90795
92003
  "std-learn-sim-3d",
92004
+ "std-learn-slope-probe",
90796
92005
  "std-learn-speed-drill",
90797
92006
  "std-learn-stepper",
90798
92007
  "std-learn-tour-3d",
@@ -91107,6 +92316,7 @@
91107
92316
  "std-learn-scatter-fit",
91108
92317
  "std-learn-scenario",
91109
92318
  "std-learn-sim-3d",
92319
+ "std-learn-slope-probe",
91110
92320
  "std-learn-speed-drill",
91111
92321
  "std-learn-stepper",
91112
92322
  "std-learn-tour-3d",
@@ -91427,6 +92637,7 @@
91427
92637
  "std-learn-scatter-fit",
91428
92638
  "std-learn-scenario",
91429
92639
  "std-learn-sim-3d",
92640
+ "std-learn-slope-probe",
91430
92641
  "std-learn-speed-drill",
91431
92642
  "std-learn-stepper",
91432
92643
  "std-learn-tour-3d",
@@ -91730,6 +92941,7 @@
91730
92941
  "std-learn-scatter-fit",
91731
92942
  "std-learn-scenario",
91732
92943
  "std-learn-sim-3d",
92944
+ "std-learn-slope-probe",
91733
92945
  "std-learn-speed-drill",
91734
92946
  "std-learn-stepper",
91735
92947
  "std-learn-tour-3d",
@@ -92046,6 +93258,7 @@
92046
93258
  "std-learn-scatter-fit",
92047
93259
  "std-learn-scenario",
92048
93260
  "std-learn-sim-3d",
93261
+ "std-learn-slope-probe",
92049
93262
  "std-learn-speed-drill",
92050
93263
  "std-learn-stepper",
92051
93264
  "std-learn-tour-3d",
@@ -92381,6 +93594,7 @@
92381
93594
  "std-learn-scatter-fit",
92382
93595
  "std-learn-scenario",
92383
93596
  "std-learn-sim-3d",
93597
+ "std-learn-slope-probe",
92384
93598
  "std-learn-speed-drill",
92385
93599
  "std-learn-stepper",
92386
93600
  "std-learn-tour-3d",
@@ -92561,6 +93775,7 @@
92561
93775
  "std-learn-scatter-fit",
92562
93776
  "std-learn-scenario",
92563
93777
  "std-learn-sim-3d",
93778
+ "std-learn-slope-probe",
92564
93779
  "std-learn-speed-drill",
92565
93780
  "std-learn-stepper",
92566
93781
  "std-learn-tour-3d",
@@ -92857,6 +94072,7 @@
92857
94072
  "std-learn-scatter-fit",
92858
94073
  "std-learn-scenario",
92859
94074
  "std-learn-sim-3d",
94075
+ "std-learn-slope-probe",
92860
94076
  "std-learn-speed-drill",
92861
94077
  "std-learn-stepper",
92862
94078
  "std-learn-tour-3d",
@@ -93169,6 +94385,7 @@
93169
94385
  "std-learn-scatter-fit",
93170
94386
  "std-learn-scenario",
93171
94387
  "std-learn-sim-3d",
94388
+ "std-learn-slope-probe",
93172
94389
  "std-learn-speed-drill",
93173
94390
  "std-learn-stepper",
93174
94391
  "std-learn-tour-3d",
@@ -93501,6 +94718,7 @@
93501
94718
  "std-learn-scatter-fit",
93502
94719
  "std-learn-scenario",
93503
94720
  "std-learn-sim-3d",
94721
+ "std-learn-slope-probe",
93504
94722
  "std-learn-speed-drill",
93505
94723
  "std-learn-stepper",
93506
94724
  "std-learn-tour-3d",
@@ -93812,6 +95030,7 @@
93812
95030
  "std-learn-scatter-fit",
93813
95031
  "std-learn-scenario",
93814
95032
  "std-learn-sim-3d",
95033
+ "std-learn-slope-probe",
93815
95034
  "std-learn-speed-drill",
93816
95035
  "std-learn-stepper",
93817
95036
  "std-learn-tour-3d",
@@ -94138,6 +95357,7 @@
94138
95357
  "std-learn-scatter-fit",
94139
95358
  "std-learn-scenario",
94140
95359
  "std-learn-sim-3d",
95360
+ "std-learn-slope-probe",
94141
95361
  "std-learn-speed-drill",
94142
95362
  "std-learn-stepper",
94143
95363
  "std-learn-tour-3d",
@@ -94450,6 +95670,7 @@
94450
95670
  "std-learn-scatter-fit",
94451
95671
  "std-learn-scenario",
94452
95672
  "std-learn-sim-3d",
95673
+ "std-learn-slope-probe",
94453
95674
  "std-learn-speed-drill",
94454
95675
  "std-learn-stepper",
94455
95676
  "std-learn-tour-3d",
@@ -94756,6 +95977,7 @@
94756
95977
  "std-learn-scatter-fit",
94757
95978
  "std-learn-scenario",
94758
95979
  "std-learn-sim-3d",
95980
+ "std-learn-slope-probe",
94759
95981
  "std-learn-speed-drill",
94760
95982
  "std-learn-stepper",
94761
95983
  "std-learn-tour-3d",
@@ -95120,6 +96342,7 @@
95120
96342
  "std-learn-scatter-fit",
95121
96343
  "std-learn-scenario",
95122
96344
  "std-learn-sim-3d",
96345
+ "std-learn-slope-probe",
95123
96346
  "std-learn-speed-drill",
95124
96347
  "std-learn-stepper",
95125
96348
  "std-learn-tour-3d",
@@ -95428,6 +96651,7 @@
95428
96651
  "std-learn-scatter-fit",
95429
96652
  "std-learn-scenario",
95430
96653
  "std-learn-sim-3d",
96654
+ "std-learn-slope-probe",
95431
96655
  "std-learn-speed-drill",
95432
96656
  "std-learn-stepper",
95433
96657
  "std-learn-tour-3d",
@@ -95737,6 +96961,7 @@
95737
96961
  "std-learn-scatter-fit",
95738
96962
  "std-learn-scenario",
95739
96963
  "std-learn-sim-3d",
96964
+ "std-learn-slope-probe",
95740
96965
  "std-learn-speed-drill",
95741
96966
  "std-learn-stepper",
95742
96967
  "std-learn-tour-3d",
@@ -96074,6 +97299,7 @@
96074
97299
  "std-learn-sandbox",
96075
97300
  "std-learn-scenario",
96076
97301
  "std-learn-sim-3d",
97302
+ "std-learn-slope-probe",
96077
97303
  "std-learn-speed-drill",
96078
97304
  "std-learn-stepper",
96079
97305
  "std-learn-tour-3d",
@@ -96377,6 +97603,8 @@
96377
97603
  "std-flappy",
96378
97604
  "std-frogger",
96379
97605
  "std-fx-particles",
97606
+ "std-fx-trail",
97607
+ "std-gate-lock",
96380
97608
  "std-gather",
96381
97609
  "std-gem-rush",
96382
97610
  "std-geo-dtm",
@@ -96416,6 +97644,7 @@
96416
97644
  "std-learn-sandbox",
96417
97645
  "std-learn-scatter-fit",
96418
97646
  "std-learn-sim-3d",
97647
+ "std-learn-slope-probe",
96419
97648
  "std-learn-speed-drill",
96420
97649
  "std-learn-stepper",
96421
97650
  "std-learn-tour-3d",
@@ -96428,6 +97657,7 @@
96428
97657
  "std-ling-soundchange",
96429
97658
  "std-ling-syntaxtree",
96430
97659
  "std-ling-vowels",
97660
+ "std-lives",
96431
97661
  "std-logic-fallacy",
96432
97662
  "std-logic-gates",
96433
97663
  "std-logic-inference",
@@ -96453,6 +97683,7 @@
96453
97683
  "std-objective-flow",
96454
97684
  "std-objective-reach",
96455
97685
  "std-patience",
97686
+ "std-patrol-hazard",
96456
97687
  "std-physics-circular",
96457
97688
  "std-physics-collision",
96458
97689
  "std-physics-diagram",
@@ -96740,6 +97971,7 @@
96740
97971
  "std-learn-sandbox",
96741
97972
  "std-learn-scatter-fit",
96742
97973
  "std-learn-scenario",
97974
+ "std-learn-slope-probe",
96743
97975
  "std-learn-speed-drill",
96744
97976
  "std-learn-stepper",
96745
97977
  "std-learn-tour-3d",
@@ -96859,6 +98091,240 @@
96859
98091
  "exposure": "palette",
96860
98092
  "provenance": "generated"
96861
98093
  },
98094
+ "std-learn-slope-probe": {
98095
+ "name": "std-learn-slope-probe",
98096
+ "level": "atom",
98097
+ "topic": "ui/learning",
98098
+ "family": "ui/learning",
98099
+ "layer": "UI Patterns",
98100
+ "description": "Headless derivative probe for graph-riding learning boards: while the body authority's BODY_MOVED reports its `skating` flag (body riding the curve), it brackets the configured curve around the body's x and derives the local calculus readout — the slope dy/dx, a tangent-line segment of half-width `window` centered on the contact point, a rise-over-run triangle (run `triRun`, rise slope·run), and the glow window of curve samples around the contact — all written to a [runtime, shared] entity so the board renders the math the player is physically riding. Emits the sparse SLOPE_CHANGED signal only when the slope crosses a 0.5 bucket boundary, so fx and HUD meters react to *changes* in steepness without paying a per-tick event. The curve is the same sample table the body skates and the canvas draws — one source, three views. Renders nothing.",
98101
+ "defaultOrbitalName": "LearnSlopeProbeOrbital",
98102
+ "statePattern": "idle",
98103
+ "complexity": {
98104
+ "states": 1,
98105
+ "events": 4,
98106
+ "transitions": 3
98107
+ },
98108
+ "defaultEntity": {
98109
+ "name": "SlopeProbeState",
98110
+ "persistence": "runtime",
98111
+ "fields": [
98112
+ {
98113
+ "name": "id",
98114
+ "type": "string",
98115
+ "required": true
98116
+ },
98117
+ {
98118
+ "name": "probing",
98119
+ "type": "boolean",
98120
+ "default": false
98121
+ },
98122
+ {
98123
+ "name": "x",
98124
+ "type": "number",
98125
+ "default": 0
98126
+ },
98127
+ {
98128
+ "name": "y",
98129
+ "type": "number",
98130
+ "default": 0
98131
+ },
98132
+ {
98133
+ "name": "slope",
98134
+ "type": "number",
98135
+ "default": 0
98136
+ },
98137
+ {
98138
+ "name": "tax",
98139
+ "type": "number",
98140
+ "default": 0
98141
+ },
98142
+ {
98143
+ "name": "tay",
98144
+ "type": "number",
98145
+ "default": 0
98146
+ },
98147
+ {
98148
+ "name": "tbx",
98149
+ "type": "number",
98150
+ "default": 0
98151
+ },
98152
+ {
98153
+ "name": "tby",
98154
+ "type": "number",
98155
+ "default": 0
98156
+ },
98157
+ {
98158
+ "name": "triAx",
98159
+ "type": "number",
98160
+ "default": 0
98161
+ },
98162
+ {
98163
+ "name": "triAy",
98164
+ "type": "number",
98165
+ "default": 0
98166
+ },
98167
+ {
98168
+ "name": "triBx",
98169
+ "type": "number",
98170
+ "default": 0
98171
+ },
98172
+ {
98173
+ "name": "triBy",
98174
+ "type": "number",
98175
+ "default": 0
98176
+ },
98177
+ {
98178
+ "name": "triCx",
98179
+ "type": "number",
98180
+ "default": 0
98181
+ },
98182
+ {
98183
+ "name": "triCy",
98184
+ "type": "number",
98185
+ "default": 0
98186
+ },
98187
+ {
98188
+ "name": "segment",
98189
+ "type": "array",
98190
+ "default": []
98191
+ },
98192
+ {
98193
+ "name": "bucket",
98194
+ "type": "number",
98195
+ "default": 9999
98196
+ }
98197
+ ]
98198
+ },
98199
+ "defaultLabels": {
98200
+ "title": "SlopeProbeStates",
98201
+ "entitySingular": "SlopeProbeState",
98202
+ "entityPlural": "SlopeProbeStates"
98203
+ },
98204
+ "defaultIcons": [],
98205
+ "composableWith": [
98206
+ "dnd-combat",
98207
+ "dnd-dungeon-board",
98208
+ "dnd-dungeon-delver",
98209
+ "dnd-dungeon-gen",
98210
+ "dnd-hero",
98211
+ "dnd-narrator",
98212
+ "std-approval-chain",
98213
+ "std-arcade-board-3d",
98214
+ "std-arcade-flow",
98215
+ "std-arcade-play",
98216
+ "std-breakout",
98217
+ "std-brick-breaker",
98218
+ "std-coding-academy",
98219
+ "std-dungeon-board-2d",
98220
+ "std-dungeon-combat",
98221
+ "std-evade",
98222
+ "std-evade-chase",
98223
+ "std-flappy",
98224
+ "std-frogger",
98225
+ "std-fx-particles",
98226
+ "std-fx-trail",
98227
+ "std-gate-lock",
98228
+ "std-gather",
98229
+ "std-gem-rush",
98230
+ "std-gold",
98231
+ "std-gravity-flap",
98232
+ "std-hero-nav",
98233
+ "std-integration-settings",
98234
+ "std-lane-hazard",
98235
+ "std-learn-arrangement",
98236
+ "std-learn-classify",
98237
+ "std-learn-compare",
98238
+ "std-learn-coupled-sim",
98239
+ "std-learn-derivation",
98240
+ "std-learn-diagram",
98241
+ "std-learn-doser",
98242
+ "std-learn-estimate",
98243
+ "std-learn-fx-cues",
98244
+ "std-learn-goal-seek",
98245
+ "std-learn-grid-sim",
98246
+ "std-learn-hotspot",
98247
+ "std-learn-live-sim",
98248
+ "std-learn-measure",
98249
+ "std-learn-param-explorer",
98250
+ "std-learn-perturb",
98251
+ "std-learn-predict",
98252
+ "std-learn-sample-accumulator",
98253
+ "std-learn-sandbox",
98254
+ "std-learn-scatter-fit",
98255
+ "std-learn-scenario",
98256
+ "std-learn-sim-3d",
98257
+ "std-learn-speed-drill",
98258
+ "std-learn-stepper",
98259
+ "std-learn-tour-3d",
98260
+ "std-learn-trace-player",
98261
+ "std-learn-transport",
98262
+ "std-learn-tree",
98263
+ "std-lives",
98264
+ "std-market-board-3d",
98265
+ "std-market-flow",
98266
+ "std-motion-body",
98267
+ "std-multi-party-flow",
98268
+ "std-objective-board-3d",
98269
+ "std-objective-flow",
98270
+ "std-objective-reach",
98271
+ "std-patience",
98272
+ "std-patrol-hazard",
98273
+ "std-platformer-board-2d",
98274
+ "std-platformer-body",
98275
+ "std-pong",
98276
+ "std-pong-rally",
98277
+ "std-rating-review",
98278
+ "std-recurrence",
98279
+ "std-service-calendar-ical",
98280
+ "std-service-custom-bearer",
98281
+ "std-service-drive",
98282
+ "std-service-email",
98283
+ "std-service-github",
98284
+ "std-service-llm",
98285
+ "std-service-maps",
98286
+ "std-service-marketplace",
98287
+ "std-service-oauth",
98288
+ "std-service-print",
98289
+ "std-service-redis",
98290
+ "std-service-research-assistant",
98291
+ "std-service-storage",
98292
+ "std-service-stripe",
98293
+ "std-service-twilio",
98294
+ "std-service-youtube",
98295
+ "std-simple-rpg",
98296
+ "std-snake",
98297
+ "std-snake-loop",
98298
+ "std-step-flow",
98299
+ "std-survival-board-3d",
98300
+ "std-survival-flow",
98301
+ "std-wizard",
98302
+ "ui-algo-graph-canvas",
98303
+ "ui-algorithm-canvas",
98304
+ "ui-arcade-board-3d",
98305
+ "ui-biology-canvas",
98306
+ "ui-chemistry-canvas",
98307
+ "ui-city-board-3d",
98308
+ "ui-hex-strategy-board-3d",
98309
+ "ui-holiday-board-3d",
98310
+ "ui-learning-canvas",
98311
+ "ui-market-board-3d",
98312
+ "ui-math-canvas",
98313
+ "ui-nature-survival-board-3d",
98314
+ "ui-physics-canvas",
98315
+ "ui-space-station-board",
98316
+ "ui-topdown-dungeon-board",
98317
+ "ui-visual-novel-board"
98318
+ ],
98319
+ "connectableEvents": [
98320
+ "BODY_MOVED",
98321
+ "RESTART",
98322
+ "SLOPE_CHANGED"
98323
+ ],
98324
+ "eventPayloads": {},
98325
+ "exposure": "palette",
98326
+ "provenance": "generated"
98327
+ },
96862
98328
  "std-learn-speed-drill": {
96863
98329
  "name": "std-learn-speed-drill",
96864
98330
  "level": "atom",
@@ -97084,6 +98550,7 @@
97084
98550
  "std-learn-scatter-fit",
97085
98551
  "std-learn-scenario",
97086
98552
  "std-learn-sim-3d",
98553
+ "std-learn-slope-probe",
97087
98554
  "std-learn-stepper",
97088
98555
  "std-learn-tour-3d",
97089
98556
  "std-learn-trace-player",
@@ -97392,6 +98859,7 @@
97392
98859
  "std-learn-scatter-fit",
97393
98860
  "std-learn-scenario",
97394
98861
  "std-learn-sim-3d",
98862
+ "std-learn-slope-probe",
97395
98863
  "std-learn-speed-drill",
97396
98864
  "std-learn-tour-3d",
97397
98865
  "std-learn-trace-player",
@@ -97704,6 +99172,7 @@
97704
99172
  "std-learn-scatter-fit",
97705
99173
  "std-learn-scenario",
97706
99174
  "std-learn-sim-3d",
99175
+ "std-learn-slope-probe",
97707
99176
  "std-learn-speed-drill",
97708
99177
  "std-learn-stepper",
97709
99178
  "std-learn-trace-player",
@@ -97987,7 +99456,9 @@
97987
99456
  "std-flappy",
97988
99457
  "std-frogger",
97989
99458
  "std-fx-particles",
99459
+ "std-fx-trail",
97990
99460
  "std-game-clock",
99461
+ "std-gate-lock",
97991
99462
  "std-gather",
97992
99463
  "std-gem-rush",
97993
99464
  "std-geo-dtm",
@@ -98028,6 +99499,7 @@
98028
99499
  "std-learn-scatter-fit",
98029
99500
  "std-learn-scenario",
98030
99501
  "std-learn-sim-3d",
99502
+ "std-learn-slope-probe",
98031
99503
  "std-learn-speed-drill",
98032
99504
  "std-learn-stepper",
98033
99505
  "std-learn-tour-3d",
@@ -98039,6 +99511,7 @@
98039
99511
  "std-ling-soundchange",
98040
99512
  "std-ling-syntaxtree",
98041
99513
  "std-ling-vowels",
99514
+ "std-lives",
98042
99515
  "std-logic-fallacy",
98043
99516
  "std-logic-gates",
98044
99517
  "std-logic-inference",
@@ -98064,6 +99537,7 @@
98064
99537
  "std-objective-flow",
98065
99538
  "std-objective-reach",
98066
99539
  "std-patience",
99540
+ "std-patrol-hazard",
98067
99541
  "std-physics-circular",
98068
99542
  "std-physics-collision",
98069
99543
  "std-physics-diagram",
@@ -98354,6 +99828,7 @@
98354
99828
  "std-learn-scatter-fit",
98355
99829
  "std-learn-scenario",
98356
99830
  "std-learn-sim-3d",
99831
+ "std-learn-slope-probe",
98357
99832
  "std-learn-speed-drill",
98358
99833
  "std-learn-stepper",
98359
99834
  "std-learn-tour-3d",
@@ -98731,6 +100206,7 @@
98731
100206
  "std-learn-scatter-fit",
98732
100207
  "std-learn-scenario",
98733
100208
  "std-learn-sim-3d",
100209
+ "std-learn-slope-probe",
98734
100210
  "std-learn-speed-drill",
98735
100211
  "std-learn-stepper",
98736
100212
  "std-learn-tour-3d",
@@ -98900,6 +100376,7 @@
98900
100376
  "std-learn-scatter-fit",
98901
100377
  "std-learn-scenario",
98902
100378
  "std-learn-sim-3d",
100379
+ "std-learn-slope-probe",
98903
100380
  "std-learn-speed-drill",
98904
100381
  "std-learn-stepper",
98905
100382
  "std-learn-tour-3d",
@@ -98995,6 +100472,7 @@
98995
100472
  "std-learn-scatter-fit",
98996
100473
  "std-learn-scenario",
98997
100474
  "std-learn-sim-3d",
100475
+ "std-learn-slope-probe",
98998
100476
  "std-learn-speed-drill",
98999
100477
  "std-learn-stepper",
99000
100478
  "std-learn-tour-3d",
@@ -99091,6 +100569,7 @@
99091
100569
  "std-learn-scatter-fit",
99092
100570
  "std-learn-scenario",
99093
100571
  "std-learn-sim-3d",
100572
+ "std-learn-slope-probe",
99094
100573
  "std-learn-speed-drill",
99095
100574
  "std-learn-stepper",
99096
100575
  "std-learn-tour-3d",
@@ -99187,6 +100666,7 @@
99187
100666
  "std-learn-scatter-fit",
99188
100667
  "std-learn-scenario",
99189
100668
  "std-learn-sim-3d",
100669
+ "std-learn-slope-probe",
99190
100670
  "std-learn-speed-drill",
99191
100671
  "std-learn-stepper",
99192
100672
  "std-learn-tour-3d",
@@ -99283,6 +100763,7 @@
99283
100763
  "std-learn-scatter-fit",
99284
100764
  "std-learn-scenario",
99285
100765
  "std-learn-sim-3d",
100766
+ "std-learn-slope-probe",
99286
100767
  "std-learn-speed-drill",
99287
100768
  "std-learn-stepper",
99288
100769
  "std-learn-tour-3d",
@@ -99380,6 +100861,7 @@
99380
100861
  "std-learn-scatter-fit",
99381
100862
  "std-learn-scenario",
99382
100863
  "std-learn-sim-3d",
100864
+ "std-learn-slope-probe",
99383
100865
  "std-learn-speed-drill",
99384
100866
  "std-learn-stepper",
99385
100867
  "std-learn-tour-3d",
@@ -99476,6 +100958,7 @@
99476
100958
  "std-learn-scatter-fit",
99477
100959
  "std-learn-scenario",
99478
100960
  "std-learn-sim-3d",
100961
+ "std-learn-slope-probe",
99479
100962
  "std-learn-speed-drill",
99480
100963
  "std-learn-stepper",
99481
100964
  "std-learn-tour-3d",