@almadar/std 16.165.0 → 16.167.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/behaviors/lolo/infra/atoms/std-status-lifecycle.lolo +1 -1
- package/behaviors/lolo/ui/core/atoms/std-app-layout.lolo +2 -2
- package/behaviors/lolo/ui/core/atoms/std-modal.lolo +1 -1
- package/behaviors/lolo/ui/core/atoms/std-notification-panel.lolo +1 -1
- package/behaviors/lolo/ui/game/atoms/std-chase-ai.lolo +3 -3
- package/behaviors/lolo/ui/game/atoms/std-dungeon-combat.lolo +3 -3
- package/behaviors/lolo/ui/game/atoms/std-grid-tactics.lolo +3 -3
- package/behaviors/lolo/ui/game/atoms/std-hero-nav.lolo +3 -3
- package/behaviors/lolo/ui/game/molecules/std-arcade-board-3d.lolo +2 -2
- package/behaviors/lolo/ui/game/molecules/std-crew-board-2d.lolo +2 -2
- package/behaviors/lolo/ui/game/molecules/std-dungeon-board-2d.lolo +2 -2
- package/behaviors/lolo/ui/game/molecules/std-market-board-3d.lolo +2 -2
- package/behaviors/lolo/ui/game/molecules/std-objective-board-3d.lolo +2 -2
- package/behaviors/lolo/ui/game/molecules/std-survival-board-3d.lolo +2 -2
- package/behaviors/lolo/ui/game/molecules/std-tactics-board-2d.lolo +2 -2
- package/behaviors/lolo/ui/game/molecules/std-tactics-board-3d.lolo +2 -2
- package/behaviors/lolo/ui/game/molecules/std-worldmap-board-2d.lolo +2 -2
- package/behaviors/lolo/ui/game/organisms/ui-arena-board.lolo +2 -2
- package/behaviors/lolo/ui/learning/atoms/std-algo-astargraph.lolo +2 -2
- package/behaviors/lolo/ui/learning/atoms/std-algo-bfs.lolo +2 -2
- package/behaviors/lolo/ui/learning/atoms/std-algo-binarysearch.lolo +1 -1
- package/behaviors/lolo/ui/learning/atoms/std-algo-bubblesort.lolo +1 -1
- package/behaviors/lolo/ui/learning/atoms/std-algo-dfs.lolo +2 -2
- package/behaviors/lolo/ui/learning/atoms/std-algo-dijkstra.lolo +2 -2
- package/behaviors/lolo/ui/learning/atoms/std-algo-heapsort.lolo +1 -1
- package/behaviors/lolo/ui/learning/atoms/std-algo-insertionsort.lolo +1 -1
- package/behaviors/lolo/ui/learning/atoms/std-algo-mergesort.lolo +1 -1
- package/behaviors/lolo/ui/learning/atoms/std-algo-mst.lolo +2 -2
- package/behaviors/lolo/ui/learning/atoms/std-algo-quicksort.lolo +1 -1
- package/behaviors/lolo/ui/learning/atoms/std-algo-selectionsort.lolo +1 -1
- package/behaviors/lolo/ui/learning/atoms/std-algo-slidingwindow.lolo +1 -1
- package/behaviors/lolo/ui/learning/atoms/std-algo-toposort.lolo +2 -2
- package/behaviors/lolo/ui/learning/atoms/std-algo-twopointer.lolo +1 -1
- package/behaviors/lolo/ui/learning/atoms/std-bio-cell.lolo +2 -2
- package/behaviors/lolo/ui/learning/atoms/std-bio-foodweb.lolo +2 -2
- package/behaviors/lolo/ui/learning/atoms/std-bio-mitosis.lolo +1 -1
- package/behaviors/lolo/ui/learning/atoms/std-bio-population.lolo +2 -2
- package/behaviors/lolo/ui/learning/atoms/std-chem-osmosis.lolo +1 -1
- package/behaviors/lolo/ui/learning/atoms/std-math-linear.lolo +1 -1
- package/behaviors/lolo/ui/learning/atoms/std-math-numberline.lolo +1 -1
- package/behaviors/lolo/ui/learning/atoms/std-math-sequence.lolo +1 -1
- package/behaviors/lolo/ui/learning/atoms/std-math-sinewave.lolo +1 -1
- package/behaviors/lolo/ui/learning/atoms/std-math-unitcircle.lolo +1 -1
- package/behaviors/lolo/ui/learning/atoms/std-physics-circular.lolo +1 -1
- package/behaviors/lolo/ui/learning/atoms/std-physics-collision.lolo +1 -1
- package/behaviors/lolo/ui/learning/atoms/std-physics-freefall.lolo +1 -1
- package/behaviors/lolo/ui/learning/atoms/std-physics-friction.lolo +1 -1
- package/behaviors/lolo/ui/learning/atoms/std-physics-gas.lolo +1 -1
- package/behaviors/lolo/ui/learning/atoms/std-physics-incline.lolo +2 -2
- package/behaviors/lolo/ui/learning/atoms/std-physics-magnetic.lolo +1 -1
- package/behaviors/lolo/ui/learning/atoms/std-physics-orbit.lolo +1 -1
- package/behaviors/lolo/ui/learning/atoms/std-physics-pendulum.lolo +1 -1
- package/behaviors/lolo/ui/learning/atoms/std-physics-projectile.lolo +1 -1
- package/behaviors/lolo/ui/learning/atoms/std-physics-reflection.lolo +2 -2
- package/behaviors/lolo/ui/learning/atoms/std-physics-spring.lolo +1 -1
- package/behaviors/lolo/ui/learning/atoms/std-physics-wave.lolo +1 -1
- package/behaviors/lolo/ui/learning/atoms/std-prob-galton.lolo +2 -2
- package/behaviors/lolo/ui/learning/atoms/std-prob-montecarlo.lolo +1 -1
- package/behaviors/lolo/ui/learning/atoms/std-prob-walk.lolo +1 -1
- package/behaviors/lolo/ui/learning/organisms/learning-biology-lab.lolo +3 -3
- package/behaviors/lolo/ui/learning/organisms/learning-chemistry-lab.lolo +1 -1
- package/behaviors/lolo/ui/learning/organisms/learning-math-lab.lolo +2 -2
- package/behaviors/lolo/ui/learning/organisms/learning-physics-lab.lolo +2 -2
- package/behaviors/lolo/ui/learning/organisms/learning-probability-lab.lolo +2 -2
- package/behaviors/registry/infra/atoms/std-status-lifecycle.orb +1 -1
- package/behaviors/registry/ui/core/atoms/std-app-layout.orb +2 -2
- package/behaviors/registry/ui/core/atoms/std-modal.orb +1 -1
- package/behaviors/registry/ui/core/atoms/std-notification-panel.orb +1 -1
- package/behaviors/registry/ui/game/atoms/std-chase-ai.orb +3 -3
- package/behaviors/registry/ui/game/atoms/std-dungeon-combat.orb +3 -3
- package/behaviors/registry/ui/game/atoms/std-grid-tactics.orb +3 -3
- package/behaviors/registry/ui/game/atoms/std-hero-nav.orb +3 -3
- package/behaviors/registry/ui/game/molecules/std-arcade-board-3d.orb +6 -10
- package/behaviors/registry/ui/game/molecules/std-crew-board-2d.orb +5 -8
- package/behaviors/registry/ui/game/molecules/std-dungeon-board-2d.orb +7 -12
- package/behaviors/registry/ui/game/molecules/std-market-board-3d.orb +6 -10
- package/behaviors/registry/ui/game/molecules/std-objective-board-3d.orb +6 -10
- package/behaviors/registry/ui/game/molecules/std-survival-board-3d.orb +6 -10
- package/behaviors/registry/ui/game/molecules/std-tactics-board-2d.orb +8 -14
- package/behaviors/registry/ui/game/molecules/std-tactics-board-3d.orb +6 -10
- package/behaviors/registry/ui/game/molecules/std-worldmap-board-2d.orb +5 -8
- package/behaviors/registry/ui/game/organisms/ui-arena-board.orb +7 -12
- package/behaviors/registry/ui/learning/atoms/std-algo-astargraph.orb +2 -2
- package/behaviors/registry/ui/learning/atoms/std-algo-bfs.orb +2 -2
- package/behaviors/registry/ui/learning/atoms/std-algo-binarysearch.orb +1 -1
- package/behaviors/registry/ui/learning/atoms/std-algo-bubblesort.orb +1 -1
- package/behaviors/registry/ui/learning/atoms/std-algo-dfs.orb +2 -2
- package/behaviors/registry/ui/learning/atoms/std-algo-dijkstra.orb +2 -2
- package/behaviors/registry/ui/learning/atoms/std-algo-heapsort.orb +1 -1
- package/behaviors/registry/ui/learning/atoms/std-algo-insertionsort.orb +1 -1
- package/behaviors/registry/ui/learning/atoms/std-algo-mergesort.orb +1 -1
- package/behaviors/registry/ui/learning/atoms/std-algo-mst.orb +2 -2
- package/behaviors/registry/ui/learning/atoms/std-algo-quicksort.orb +1 -1
- package/behaviors/registry/ui/learning/atoms/std-algo-selectionsort.orb +1 -1
- package/behaviors/registry/ui/learning/atoms/std-algo-slidingwindow.orb +1 -1
- package/behaviors/registry/ui/learning/atoms/std-algo-toposort.orb +2 -2
- package/behaviors/registry/ui/learning/atoms/std-algo-twopointer.orb +1 -1
- package/behaviors/registry/ui/learning/atoms/std-bio-cell.orb +2 -2
- package/behaviors/registry/ui/learning/atoms/std-bio-foodweb.orb +2 -2
- package/behaviors/registry/ui/learning/atoms/std-bio-mitosis.orb +1 -1
- package/behaviors/registry/ui/learning/atoms/std-bio-population.orb +2 -2
- package/behaviors/registry/ui/learning/atoms/std-chem-osmosis.orb +1 -1
- package/behaviors/registry/ui/learning/atoms/std-math-linear.orb +1 -1
- package/behaviors/registry/ui/learning/atoms/std-math-numberline.orb +1 -1
- package/behaviors/registry/ui/learning/atoms/std-math-sequence.orb +1 -1
- package/behaviors/registry/ui/learning/atoms/std-math-sinewave.orb +1 -1
- package/behaviors/registry/ui/learning/atoms/std-math-unitcircle.orb +1 -1
- package/behaviors/registry/ui/learning/atoms/std-physics-circular.orb +1 -1
- package/behaviors/registry/ui/learning/atoms/std-physics-collision.orb +1 -1
- package/behaviors/registry/ui/learning/atoms/std-physics-freefall.orb +1 -1
- package/behaviors/registry/ui/learning/atoms/std-physics-friction.orb +1 -1
- package/behaviors/registry/ui/learning/atoms/std-physics-gas.orb +1 -1
- package/behaviors/registry/ui/learning/atoms/std-physics-incline.orb +2 -2
- package/behaviors/registry/ui/learning/atoms/std-physics-magnetic.orb +1 -1
- package/behaviors/registry/ui/learning/atoms/std-physics-orbit.orb +1 -1
- package/behaviors/registry/ui/learning/atoms/std-physics-pendulum.orb +1 -1
- package/behaviors/registry/ui/learning/atoms/std-physics-projectile.orb +1 -1
- package/behaviors/registry/ui/learning/atoms/std-physics-reflection.orb +2 -2
- package/behaviors/registry/ui/learning/atoms/std-physics-spring.orb +1 -1
- package/behaviors/registry/ui/learning/atoms/std-physics-wave.orb +1 -1
- package/behaviors/registry/ui/learning/atoms/std-prob-galton.orb +2 -2
- package/behaviors/registry/ui/learning/atoms/std-prob-montecarlo.orb +1 -1
- package/behaviors/registry/ui/learning/atoms/std-prob-walk.orb +1 -1
- package/behaviors/registry/ui/learning/organisms/learning-biology-lab.orb +3 -3
- package/behaviors/registry/ui/learning/organisms/learning-chemistry-lab.orb +1 -1
- package/behaviors/registry/ui/learning/organisms/learning-math-lab.orb +2 -2
- package/behaviors/registry/ui/learning/organisms/learning-physics-lab.orb +2 -2
- package/behaviors/registry/ui/learning/organisms/learning-probability-lab.orb +2 -2
- package/dist/behaviors/exports-reader.js +12 -12
- package/dist/behaviors/functions/index.d.ts +2 -2
- package/dist/behaviors/functions/index.js +12 -12
- package/dist/behaviors/index.js +12 -12
- package/dist/behaviors/query.js +12 -12
- package/dist/behaviors-embeddings.hash.json +3 -3
- package/dist/behaviors-embeddings.json +329 -329
- package/dist/behaviors-registry.json +213 -14
- package/dist/index.js +12 -12
- package/dist/knob-embeddings.hash.json +3 -3
- package/dist/knob-embeddings.json +1 -1
- package/dist/registry/factory-signatures.json +1 -1
- package/package.json +2 -2
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@@ -63,7 +63,7 @@ orbital StatusLifecycleOrbital {
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@label "Which field holds the status?"
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@description "Entity field this lifecycle drives (e.g. 'status', 'state', 'stage', 'phase')."
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@synonyms "state field, stage field, status column, lifecycle field"
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@tier "
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@tier "infra"
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initialStatus : string = "draft"
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@label "What status do new records start in?"
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@description "The status assigned when a record is first created."
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@@ -108,7 +108,7 @@ orbital AppLayoutOrbital {
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@label "Signed-in avatar"
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@description "Avatar image URL for the account menu."
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@tier "presentation"
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navItems : [NavItem] =
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navItems : [NavItem] = @pages
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@label "Which sections appear in the sidebar?"
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@description "Top-level navigation links shown on the left rail."
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@synonyms "nav links, menu items, sidebar sections, navigation entries, pages"
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@@ -153,7 +153,7 @@ orbital AppLayoutOrbital {
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@label "Content wrapper class"
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@description "CSS class applied to the content area wrapper."
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@tier "internal"
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theme : string =
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theme : string = @currentTheme
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@label "Theme"
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@description "Data-theme attribute applied to the layout root (e.g. almadar-website-dark)."
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@tier "presentation"
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@label "Is this for creating or editing?"
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@description "create = blank form; edit = pre-filled from the selected row."
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@synonyms "form mode, create or edit, new or update, add or modify"
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@tier "
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@tier "internal"
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detailSlot : slot = modal
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@label "Render slot"
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@description "UI slot the modal renders into"
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@label "Which notifications should the overlay list?"
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@description "Items rendered in the overlay — the same list std-app-layout takes for its bell dropdown."
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@synonyms "alerts, messages, notices, notification items"
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@tier "
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@tier "presentation"
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emptyMessage : string = "You're all caught up."
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@label "What shows when there are no notifications?"
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@description "Message rendered in place of the list when there is nothing to show."
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tiles : [Tile] = []
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@label "Initial Tiles"
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@description "Seed grid tiles used for passability checks during movement"
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@tier "
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@tier "presentation"
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gridWidth : number = 12
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@label "Grid Width"
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@description "Grid column count clamping enemy movement bounds"
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@tier "
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@tier "presentation"
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gridHeight : number = 12
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@label "Grid Height"
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@description "Grid row count clamping enemy movement bounds"
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@tier "
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@tier "presentation"
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}
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}
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tiles : [Tile] = []
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@label "Tiles"
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@description "Grid tiles used for enemy chase passability checks"
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@tier "
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@tier "presentation"
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gridWidth : number = 12
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@label "Grid Width"
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@description "Grid column count clamping enemy chase bounds"
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@tier "
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@tier "presentation"
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gridHeight : number = 9
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@label "Grid Height"
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@description "Grid row count clamping enemy chase bounds"
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@tier "
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@tier "presentation"
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}
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}
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tiles : [Tile] = []
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@label "Tiles"
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@description "Grid tiles used for passability checks during moves and AI stepping"
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@tier "
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@tier "presentation"
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gridWidth : number = 12
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@label "Grid Width"
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@description "Grid column count clamping move + AI bounds"
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@tier "presentation"
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gridHeight : number = 12
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@tier "
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@tier "presentation"
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attackDamage : number = 1
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@label "Attack Damage"
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@description "Health removed from a target per ATTACK intent"
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@label "Tiles"
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@description "Grid tiles used for passability checks (auto-generated all-passable when empty)"
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@tier "presentation"
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gridWidth : number = 12
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@label "Grid Width"
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@description "Grid column count clamping move + wander bounds"
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@tier "presentation"
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gridHeight : number = 12
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@tier "presentation"
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moveBudget : number = 45
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@label "Move Budget"
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@description "Moves the hero may spend before the round is lost if objectives remain"
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@label "Grid Width"
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@description "Grid column count (matches HeroAuthority.gridWidth)."
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@tier "presentation"
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gridHeight : number = 12
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@label "Grid Height"
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@description "Grid row count (matches HeroAuthority.gridHeight)."
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@tier "
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@tier "presentation"
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movementRange : number = 1
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@label "Movement Range"
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@description "Max manhattan distance the hero may step, or reach a machine, per action."
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gridWidth : number = 7
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@label "Grid Width"
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@description "Grid column count (matches CrewAuthority.gridWidth)."
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@tier "presentation"
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gridHeight : number = 7
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@label "Grid Height"
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@description "Grid row count (matches CrewAuthority.gridHeight)."
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@tier "
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@tier "presentation"
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movementRange : number = 2
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@label "Movement Range"
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@description "Max manhattan distance a selected crew unit may move."
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gridWidth : number = 4
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@label "Grid Width"
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@description "Grid column count (matches HeroAuthority/Enemies.gridWidth)."
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gridHeight : number = 4
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@label "Grid Height"
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@description "Grid row count (matches HeroAuthority/Enemies.gridHeight)."
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scale : number = 1
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@description "Canvas render scale."
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@label "Grid Width"
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@description "Grid column count (matches HeroAuthority.gridWidth)."
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gridHeight : number = 4
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@label "Grid Height"
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@description "Grid row count (matches HeroAuthority.gridHeight)."
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movementRange : number = 1
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@description "Max manhattan distance the hero may step per move."
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gridWidth : number = 12
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@label "Grid Width"
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@description "Grid column count (matches HeroAuthority.gridWidth)."
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gridHeight : number = 12
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@label "Grid Height"
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@description "Grid row count (matches HeroAuthority.gridHeight)."
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movementRange : number = 1
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@description "Max manhattan distance the hero may step per move."
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gridWidth : number = 16
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@label "Grid Width"
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@description "Grid column count (matches HeroAuthority.gridWidth)."
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gridHeight : number = 16
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@label "Grid Height"
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@description "Grid row count (matches HeroAuthority.gridHeight)."
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movementRange : number = 3
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@description "Max manhattan distance the hero may step per move."
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gridWidth : number = 2
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@description "Grid column count (matches TacticsAuthority.gridWidth)."
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gridHeight : number = 2
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@description "Grid row count (matches TacticsAuthority.gridHeight)."
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movementRange : number = 4
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@label "Movement Range"
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@description "Max manhattan distance a selected unit may move."
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gridWidth : number = 2
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@description "Grid column count (matches TacticsAuthority.gridWidth)."
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gridHeight : number = 2
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@description "Grid row count (matches TacticsAuthority.gridHeight)."
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movementRange : number = 4
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@label "Movement Range"
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@description "Max manhattan distance a selected unit may move."
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@@ -250,11 +250,11 @@ orbital WorldMapBoard2DOrbital {
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gridWidth : number = 4
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@label "Grid Width"
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@description "Grid column count (matches TacticsAuthority.gridWidth)."
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gridHeight : number = 4
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@label "Grid Height"
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@description "Grid row count (matches TacticsAuthority.gridHeight)."
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movementRange : number = 3
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@label "Movement Range"
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@description "Max manhattan distance the selected hero may travel in one move."
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@@ -416,11 +416,11 @@ orbital ArenaBoardOrbital {
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gridWidth : number = 8
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@label "Grid Width"
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@description "Grid column count (matches TacticsAuthority.gridWidth)."
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gridHeight : number = 8
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@label "Grid Height"
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@description "Grid row count (matches TacticsAuthority.gridHeight)."
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@tier "
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movementRange : number = 2
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@label "Movement Range"
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@description "Max manhattan distance a selected marine may move per cycle."
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@@ -187,7 +187,7 @@ orbital AstarGraphEngineOrbital {
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]
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@label "Nodes"
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@description "Graph vertices; A* recolours them slate→amber(open)→green(closed), blue=current, red=goal."
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edges : [GraphEdge] = [
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{ from: "A", to: "B", color: "#9ca3af", label: "186" },
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{ from: "A", to: "C", color: "#9ca3af", label: "142" },
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@@ -202,7 +202,7 @@ orbital AstarGraphEngineOrbital {
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]
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@label "Edges"
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@description "Rendered undirected edges (weight in label); drawing only, A* reads wedges."
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wedges : [WEdge] = [
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{ from: "A", to: "B", w: 186 },
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{ from: "A", to: "C", w: 142 },
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@@ -128,7 +128,7 @@ orbital BfsEngineOrbital {
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]
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@label "Nodes"
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@description "Graph vertices; BFS recolours them slate→amber(frontier)→green(visited)."
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edges : [GraphEdge] = [
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{ from: "A", to: "B", color: "#9ca3af", label: "" },
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{ from: "A", to: "C", color: "#9ca3af", label: "" },
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@@ -140,7 +140,7 @@ orbital BfsEngineOrbital {
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]
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@label "Edges"
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@description "Undirected adjacency; each tick expands the frontier along them."
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-
@tier "
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+
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}
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}
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@@ -128,7 +128,7 @@ orbital DfsEngineOrbital {
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]
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@label "Nodes"
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@description "Graph vertices; DFS recolours them slate→amber(frontier)→green(visited)."
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edges : [GraphEdge] = [
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{ from: "A", to: "B", color: "#9ca3af", label: "" },
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{ from: "A", to: "C", color: "#9ca3af", label: "" },
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@@ -140,7 +140,7 @@ orbital DfsEngineOrbital {
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]
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@label "Edges"
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@description "Undirected adjacency; each tick pushes the deepest frontier along them."
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-
@tier "
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+
@tier "presentation"
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}
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}
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@@ -165,7 +165,7 @@ orbital DijkstraEngineOrbital {
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]
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@label "Nodes"
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@description "Graph vertices; Dijkstra recolours them slate→amber(reached)→green(settled), blue=current."
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@tier "
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edges : [GraphEdge] = [
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{ from: "A", to: "B", color: "#9ca3af", label: "4" },
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{ from: "A", to: "C", color: "#9ca3af", label: "3" },
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@@ -181,7 +181,7 @@ orbital DijkstraEngineOrbital {
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]
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@label "Edges"
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@description "Rendered undirected edges (weight in label); drawing only, algorithm reads wedges."
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wedges : [WEdge] = [
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{ from: "A", to: "B", w: 4 },
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{ from: "A", to: "C", w: 3 },
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@@ -167,7 +167,7 @@ orbital MstEngineOrbital {
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]
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@label "Nodes"
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@description "Graph vertices; Prim recolours them slate→green as they enter the spanning tree."
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edges : [GraphEdge] = [
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{ from: "A", to: "B", color: "#9ca3af", label: "4" },
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{ from: "A", to: "C", color: "#9ca3af", label: "3" },
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@@ -183,7 +183,7 @@ orbital MstEngineOrbital {
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]
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@label "Edges"
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@description "Rendered undirected edges (weight in label); tree edges recolour green as Prim picks them."
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-
@tier "
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+
@tier "presentation"
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wedges : [WEdge] = [
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{ from: "A", to: "B", w: 4 },
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{ from: "A", to: "C", w: 3 },
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@@ -125,7 +125,7 @@ orbital ToposortEngineOrbital {
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]
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@label "Nodes"
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@description "DAG vertices; toposort recolours them slate→amber(ready)→green(ordered)."
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-
@tier "
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+
@tier "presentation"
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edges : [GraphEdge] = [
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{ from: "A", to: "C", color: "#9ca3af", label: "" },
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{ from: "B", to: "C", color: "#9ca3af", label: "" },
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@@ -136,7 +136,7 @@ orbital ToposortEngineOrbital {
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]
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@label "Edges"
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@description "Directed acyclic edges from→to; a node is ready once every predecessor is ordered."
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}
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}
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@@ -96,7 +96,7 @@ orbital BioCellEngineOrbital {
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]
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@label "Nodes"
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@description "A large central nucleus (kind cell) ringed by five organelles (kind organelle) — mitochondria, ribosome, golgi, vacuole, chloroplast; radius encodes the breathing pulse."
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@tier "
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edges : [BioEdge] = [
|
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{ from: "mitochondria", to: "nucleus", color: "#e2e8f0", label: "" },
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{ from: "ribosome", to: "nucleus", color: "#e2e8f0", label: "" },
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@@ -106,7 +106,7 @@ orbital BioCellEngineOrbital {
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]
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@label "Edges"
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@description "Faint links tethering each organelle to the central nucleus."
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width : number = 600
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@label "Width"
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@description "Canvas width in pixels."
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@@ -93,7 +93,7 @@ orbital BioFoodwebEngineOrbital {
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]
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@label "Nodes"
|
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@description "Five trophic species — producer (grass), herbivores (rabbit, insect), carnivore (fox), apex (hawk); radius encodes population size."
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edges : [BioEdge] = [
|
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{ from: "rabbit", to: "grass", color: "#94a3b8", label: "eats" },
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{ from: "insect", to: "grass", color: "#94a3b8", label: "eats" },
|
|
@@ -103,7 +103,7 @@ orbital BioFoodwebEngineOrbital {
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]
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@label "Edges"
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@description "Directed predation links (from eater to prey) forming the food web."
|
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@tier "
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width : number = 600
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@description "Canvas width in pixels."
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@@ -90,13 +90,13 @@ orbital BioPopulationEngineOrbital {
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]
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@label "Nodes"
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@description "Initial prey and predator population nodes; radius encodes population size."
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@tier "
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edges : [BioEdge] = [
|
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{ from: "predator", to: "prey", color: "#94a3b8", label: "eats" }
|
|
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]
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@label "Edges"
|
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|
@description "Predation relationship linking the two populations."
|
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@tier "
|
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width : number = 600
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@label "Width"
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@description "Canvas width in pixels."
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@@ -128,7 +128,7 @@ orbital MathLinearEngineOrbital {
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]
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@label "Points"
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@description "Initial intersection point of the two lines in data coordinates."
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@description "Canvas width in pixels."
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|
@@ -118,7 +118,7 @@ orbital MathNumberlineEngineOrbital {
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]
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@description "19 gray integer tick dots along y=0 plus one bold red marker 'n' that hops between them each tick."
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@label "Width"
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@description "Canvas width in pixels."
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|
@@ -103,7 +103,7 @@ orbital MathSineWaveEngineOrbital {
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]
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@label "Points"
|
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@description "41 samples of y = 5·sin(x) across x in [-9, 9]."
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@tier "
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}
|
|
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}
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page "/math-sinewave" as MathSineWaveEnginePage -> MathSineWaveSim
|
|
@@ -85,7 +85,7 @@ orbital MathUnitCircleEngineOrbital {
|
|
|
85
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|
points : [MathPoint] = [ { x: 6, y: 0, label: "P", color: "#dc2626", radius: 6 } ]
|
|
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@label "Points"
|
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@description "Initial point on the circle."
|
|
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@tier "
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|
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|
}
|
|
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}
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|
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page "/math-unitcircle" as MathUnitCircleEnginePage -> MathUnitCircleSim
|