@almadar/patterns 2.45.0 → 2.46.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts CHANGED
@@ -8655,6 +8655,189 @@ export declare const registry: {
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  description: string;
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  default: number;
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  };
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+ tiles: {
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+ types: string[];
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+ description: string;
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+ items: {
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+ types: string[];
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+ properties: {
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+ id: {
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+ types: string[];
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+ };
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+ x: {
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+ types: string[];
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+ };
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+ y: {
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+ types: string[];
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+ };
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+ z: {
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+ types: string[];
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+ };
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+ terrain: {
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+ types: string[];
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+ };
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+ type: {
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+ types: string[];
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+ };
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+ terrainSprite: {
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+ types: string[];
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+ };
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+ passable: {
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+ types: string[];
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+ };
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+ movementCost: {
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+ types: string[];
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+ };
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+ tileType: {
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+ types: string[];
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+ };
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+ elevation: {
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+ types: string[];
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+ };
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+ };
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+ required: string[];
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+ };
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+ };
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+ units: {
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+ types: string[];
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+ description: string;
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+ items: {
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+ types: string[];
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+ properties: {
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+ id: {
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+ types: string[];
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+ };
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+ position: {
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+ types: string[];
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+ properties: {
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+ x: {
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+ types: string[];
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+ };
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+ y: {
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+ types: string[];
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+ };
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+ };
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+ required: string[];
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+ };
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+ x: {
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+ types: string[];
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+ };
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+ y: {
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+ types: string[];
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+ };
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+ z: {
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+ types: string[];
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+ };
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+ sprite: {
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+ types: string[];
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+ };
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+ unitType: {
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+ types: string[];
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+ };
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+ heroId: {
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+ types: string[];
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+ };
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+ name: {
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+ types: string[];
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+ };
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+ team: {
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+ types: string[];
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+ enumValues: string[];
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+ };
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+ faction: {
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+ types: string[];
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+ enumValues: string[];
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+ };
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+ health: {
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+ types: string[];
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+ };
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+ maxHealth: {
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+ types: string[];
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+ };
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+ traits: {
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+ types: string[];
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+ items: {
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+ types: string[];
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+ properties: {
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+ name: {
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+ types: string[];
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+ };
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+ currentState: {
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+ types: string[];
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+ };
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+ states: {
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+ types: string[];
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+ items: {
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+ types: string[];
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+ };
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+ };
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+ cooldown: {
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+ types: string[];
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+ };
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+ };
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+ required: string[];
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+ };
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+ };
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+ previousPosition: {
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+ types: string[];
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+ properties: {
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+ x: {
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+ types: string[];
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+ };
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+ y: {
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+ types: string[];
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+ };
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+ };
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+ required: string[];
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+ };
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+ elevation: {
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+ types: string[];
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+ };
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+ };
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+ required: string[];
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+ };
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+ };
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+ features: {
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+ types: string[];
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+ description: string;
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+ items: {
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+ types: string[];
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+ properties: {
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+ id: {
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+ types: string[];
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+ };
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+ x: {
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+ types: string[];
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+ };
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+ y: {
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+ types: string[];
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+ };
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+ z: {
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+ types: string[];
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+ };
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+ type: {
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+ types: string[];
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+ };
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+ sprite: {
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+ types: string[];
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+ };
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+ assetUrl: {
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+ types: string[];
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+ };
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+ color: {
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+ types: string[];
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+ };
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+ elevation: {
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+ types: string[];
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+ };
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+ };
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+ required: string[];
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+ };
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+ };
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+ assetManifest: {
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+ types: string[];
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+ description: string;
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+ };
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  };
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  };
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  "castle-template": {
@@ -22823,6 +23006,189 @@ export declare const registry: {
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  kind: string;
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  cardinality: string;
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  };
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+ tiles: {
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+ types: string[];
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+ description: string;
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+ items: {
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+ types: string[];
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+ properties: {
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+ id: {
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+ types: string[];
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+ };
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+ x: {
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+ types: string[];
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+ };
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+ y: {
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+ types: string[];
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+ };
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+ z: {
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+ types: string[];
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+ };
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+ terrain: {
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+ types: string[];
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+ };
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+ type: {
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+ types: string[];
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+ };
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+ terrainSprite: {
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+ types: string[];
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+ };
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+ passable: {
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+ types: string[];
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+ };
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+ movementCost: {
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+ types: string[];
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+ };
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+ tileType: {
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+ types: string[];
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+ };
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+ elevation: {
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+ types: string[];
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+ };
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+ };
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+ required: string[];
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+ };
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+ };
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+ units: {
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+ types: string[];
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+ description: string;
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+ items: {
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+ types: string[];
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+ properties: {
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+ id: {
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+ types: string[];
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+ };
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+ position: {
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+ types: string[];
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+ properties: {
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+ x: {
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+ types: string[];
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+ };
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+ y: {
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+ types: string[];
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+ };
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+ };
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+ required: string[];
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+ };
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+ x: {
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+ types: string[];
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+ };
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+ y: {
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+ types: string[];
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+ };
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+ z: {
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+ types: string[];
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+ };
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+ sprite: {
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+ types: string[];
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+ };
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+ unitType: {
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+ types: string[];
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+ };
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+ heroId: {
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+ types: string[];
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+ };
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+ name: {
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+ types: string[];
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+ };
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+ team: {
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+ types: string[];
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+ enumValues: string[];
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+ };
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+ faction: {
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+ types: string[];
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+ enumValues: string[];
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+ };
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+ health: {
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+ types: string[];
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+ };
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+ maxHealth: {
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+ types: string[];
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+ };
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+ traits: {
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+ types: string[];
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+ items: {
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+ types: string[];
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+ properties: {
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+ name: {
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+ types: string[];
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+ };
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+ currentState: {
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+ types: string[];
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+ };
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+ states: {
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+ types: string[];
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+ items: {
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+ types: string[];
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+ };
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+ };
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+ cooldown: {
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+ types: string[];
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+ };
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+ };
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+ required: string[];
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+ };
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+ };
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+ previousPosition: {
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+ types: string[];
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+ properties: {
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+ x: {
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+ types: string[];
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+ };
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+ y: {
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+ types: string[];
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+ };
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+ };
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+ required: string[];
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+ };
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+ elevation: {
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+ types: string[];
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+ };
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+ };
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+ required: string[];
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+ };
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+ };
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+ features: {
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+ types: string[];
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+ description: string;
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+ items: {
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+ types: string[];
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+ properties: {
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+ id: {
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+ types: string[];
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+ };
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+ x: {
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+ types: string[];
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+ };
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+ y: {
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+ types: string[];
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+ };
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+ z: {
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+ types: string[];
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+ };
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+ type: {
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+ types: string[];
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+ };
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+ sprite: {
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+ types: string[];
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+ };
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+ assetUrl: {
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+ types: string[];
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+ };
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+ color: {
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+ types: string[];
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+ };
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+ elevation: {
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+ types: string[];
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+ };
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+ };
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+ required: string[];
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+ };
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+ };
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+ assetManifest: {
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+ types: string[];
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+ description: string;
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+ };
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  };
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  };
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  "world-map-board": {
@@ -35159,6 +35525,189 @@ export declare const PATTERN_REGISTRY: {
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  description: string;
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  default: number;
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  };
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+ tiles: {
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+ types: string[];
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+ description: string;
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+ items: {
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+ types: string[];
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+ properties: {
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+ id: {
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+ types: string[];
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+ };
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+ x: {
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+ types: string[];
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+ };
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+ y: {
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+ types: string[];
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+ };
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+ z: {
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+ types: string[];
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+ };
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+ terrain: {
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+ types: string[];
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+ };
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+ type: {
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+ types: string[];
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+ };
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+ terrainSprite: {
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+ types: string[];
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+ };
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+ passable: {
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+ types: string[];
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+ };
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+ movementCost: {
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+ types: string[];
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+ };
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+ tileType: {
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+ types: string[];
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+ };
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+ elevation: {
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+ types: string[];
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+ };
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+ };
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+ required: string[];
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+ };
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+ };
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+ units: {
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+ types: string[];
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+ description: string;
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+ items: {
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+ types: string[];
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+ properties: {
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+ id: {
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+ types: string[];
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+ };
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+ position: {
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+ types: string[];
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+ properties: {
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+ x: {
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+ types: string[];
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+ };
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+ y: {
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+ types: string[];
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+ };
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+ };
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+ required: string[];
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+ };
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+ x: {
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+ types: string[];
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+ };
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+ y: {
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+ types: string[];
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+ };
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+ z: {
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+ types: string[];
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+ };
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+ sprite: {
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+ types: string[];
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+ };
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+ unitType: {
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+ types: string[];
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+ };
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+ heroId: {
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+ types: string[];
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+ };
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+ name: {
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+ types: string[];
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+ };
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+ team: {
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+ types: string[];
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+ enumValues: string[];
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+ };
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+ faction: {
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+ types: string[];
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+ enumValues: string[];
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+ };
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+ health: {
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+ types: string[];
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+ };
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+ maxHealth: {
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+ types: string[];
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+ };
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+ traits: {
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+ types: string[];
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+ items: {
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+ types: string[];
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+ properties: {
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+ name: {
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+ types: string[];
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+ };
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+ currentState: {
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+ types: string[];
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+ };
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+ states: {
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+ types: string[];
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+ items: {
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+ types: string[];
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+ };
35643
+ };
35644
+ cooldown: {
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+ types: string[];
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+ };
35647
+ };
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+ required: string[];
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+ };
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+ };
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+ previousPosition: {
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+ types: string[];
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+ properties: {
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+ x: {
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+ types: string[];
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+ };
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+ y: {
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+ types: string[];
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+ };
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+ };
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+ required: string[];
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+ };
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+ elevation: {
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+ types: string[];
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+ };
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+ };
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+ required: string[];
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+ };
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+ };
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+ features: {
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+ types: string[];
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+ description: string;
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+ items: {
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+ types: string[];
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+ properties: {
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+ id: {
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+ types: string[];
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+ };
35679
+ x: {
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+ types: string[];
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+ };
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+ y: {
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+ types: string[];
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+ };
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+ z: {
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+ types: string[];
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+ };
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+ type: {
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+ types: string[];
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+ };
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+ sprite: {
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+ types: string[];
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+ };
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+ assetUrl: {
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+ types: string[];
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+ };
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+ color: {
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+ types: string[];
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+ };
35700
+ elevation: {
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+ types: string[];
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+ };
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+ };
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+ required: string[];
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+ };
35706
+ };
35707
+ assetManifest: {
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+ types: string[];
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+ description: string;
35710
+ };
35162
35711
  };
35163
35712
  };
35164
35713
  "castle-template": {
@@ -49327,6 +49876,189 @@ export declare const PATTERN_REGISTRY: {
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  kind: string;
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  cardinality: string;
49329
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  };
49879
+ tiles: {
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+ types: string[];
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+ description: string;
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+ items: {
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+ types: string[];
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+ properties: {
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+ id: {
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+ types: string[];
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+ };
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+ x: {
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+ types: string[];
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+ };
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+ y: {
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+ types: string[];
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+ };
49894
+ z: {
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+ types: string[];
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+ };
49897
+ terrain: {
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+ types: string[];
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+ };
49900
+ type: {
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+ types: string[];
49902
+ };
49903
+ terrainSprite: {
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+ types: string[];
49905
+ };
49906
+ passable: {
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+ types: string[];
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+ };
49909
+ movementCost: {
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+ types: string[];
49911
+ };
49912
+ tileType: {
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+ types: string[];
49914
+ };
49915
+ elevation: {
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+ types: string[];
49917
+ };
49918
+ };
49919
+ required: string[];
49920
+ };
49921
+ };
49922
+ units: {
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+ types: string[];
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+ description: string;
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+ items: {
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+ types: string[];
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+ properties: {
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+ id: {
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+ types: string[];
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+ };
49931
+ position: {
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+ types: string[];
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+ properties: {
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+ x: {
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+ types: string[];
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+ };
49937
+ y: {
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+ types: string[];
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+ };
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+ };
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+ required: string[];
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+ };
49943
+ x: {
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+ types: string[];
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+ };
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+ y: {
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+ types: string[];
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+ };
49949
+ z: {
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+ types: string[];
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+ };
49952
+ sprite: {
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+ types: string[];
49954
+ };
49955
+ unitType: {
49956
+ types: string[];
49957
+ };
49958
+ heroId: {
49959
+ types: string[];
49960
+ };
49961
+ name: {
49962
+ types: string[];
49963
+ };
49964
+ team: {
49965
+ types: string[];
49966
+ enumValues: string[];
49967
+ };
49968
+ faction: {
49969
+ types: string[];
49970
+ enumValues: string[];
49971
+ };
49972
+ health: {
49973
+ types: string[];
49974
+ };
49975
+ maxHealth: {
49976
+ types: string[];
49977
+ };
49978
+ traits: {
49979
+ types: string[];
49980
+ items: {
49981
+ types: string[];
49982
+ properties: {
49983
+ name: {
49984
+ types: string[];
49985
+ };
49986
+ currentState: {
49987
+ types: string[];
49988
+ };
49989
+ states: {
49990
+ types: string[];
49991
+ items: {
49992
+ types: string[];
49993
+ };
49994
+ };
49995
+ cooldown: {
49996
+ types: string[];
49997
+ };
49998
+ };
49999
+ required: string[];
50000
+ };
50001
+ };
50002
+ previousPosition: {
50003
+ types: string[];
50004
+ properties: {
50005
+ x: {
50006
+ types: string[];
50007
+ };
50008
+ y: {
50009
+ types: string[];
50010
+ };
50011
+ };
50012
+ required: string[];
50013
+ };
50014
+ elevation: {
50015
+ types: string[];
50016
+ };
50017
+ };
50018
+ required: string[];
50019
+ };
50020
+ };
50021
+ features: {
50022
+ types: string[];
50023
+ description: string;
50024
+ items: {
50025
+ types: string[];
50026
+ properties: {
50027
+ id: {
50028
+ types: string[];
50029
+ };
50030
+ x: {
50031
+ types: string[];
50032
+ };
50033
+ y: {
50034
+ types: string[];
50035
+ };
50036
+ z: {
50037
+ types: string[];
50038
+ };
50039
+ type: {
50040
+ types: string[];
50041
+ };
50042
+ sprite: {
50043
+ types: string[];
50044
+ };
50045
+ assetUrl: {
50046
+ types: string[];
50047
+ };
50048
+ color: {
50049
+ types: string[];
50050
+ };
50051
+ elevation: {
50052
+ types: string[];
50053
+ };
50054
+ };
50055
+ required: string[];
50056
+ };
50057
+ };
50058
+ assetManifest: {
50059
+ types: string[];
50060
+ description: string;
50061
+ };
49330
50062
  };
49331
50063
  };
49332
50064
  "world-map-board": {