@almadar/mobile 1.17.0 → 1.19.0

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Files changed (38) hide show
  1. package/dist/{chunk-7JWBQIW4.js → chunk-AARPB3FY.js} +2 -2
  2. package/dist/chunk-AARPB3FY.js.map +1 -0
  3. package/dist/{chunk-O7H7L24S.js → chunk-BJOS3Q5B.js} +126 -34
  4. package/dist/chunk-BJOS3Q5B.js.map +1 -0
  5. package/dist/{chunk-B4JZIFI6.js → chunk-C5CELSE4.js} +8 -8
  6. package/dist/chunk-C5CELSE4.js.map +1 -0
  7. package/dist/{chunk-76KEXEYS.js → chunk-RONRIAV4.js} +1 -1
  8. package/dist/chunk-RONRIAV4.js.map +1 -0
  9. package/dist/components/atoms/index.js +4 -4
  10. package/dist/components/index.js +97 -97
  11. package/dist/components/molecules/RepeatableFormSection.d.ts.map +1 -1
  12. package/dist/components/molecules/SortableList.d.ts +3 -3
  13. package/dist/components/molecules/SortableList.d.ts.map +1 -1
  14. package/dist/components/molecules/index.js +4 -4
  15. package/dist/components/organisms/ComponentPatterns.d.ts.map +1 -1
  16. package/dist/components/organisms/ContentRenderer.d.ts +3 -1
  17. package/dist/components/organisms/ContentRenderer.d.ts.map +1 -1
  18. package/dist/components/organisms/DrawerSlot.d.ts.map +1 -1
  19. package/dist/components/organisms/LayoutPatterns.d.ts.map +1 -1
  20. package/dist/components/organisms/MasterDetail.d.ts.map +1 -1
  21. package/dist/components/organisms/ModalSlot.d.ts.map +1 -1
  22. package/dist/components/organisms/SignaturePad.d.ts.map +1 -1
  23. package/dist/components/organisms/StateMachineView.d.ts.map +1 -1
  24. package/dist/components/organisms/ToastSlot.d.ts.map +1 -1
  25. package/dist/components/organisms/UISlotRenderer.d.ts +3 -3
  26. package/dist/components/organisms/UISlotRenderer.d.ts.map +1 -1
  27. package/dist/components/organisms/game/puzzles/sequencer/ActionPalette.d.ts +1 -1
  28. package/dist/components/organisms/game/puzzles/sequencer/ActionPalette.d.ts.map +1 -1
  29. package/dist/components/organisms/game/puzzles/sequencer/SequenceBar.d.ts +2 -1
  30. package/dist/components/organisms/game/puzzles/sequencer/SequenceBar.d.ts.map +1 -1
  31. package/dist/components/organisms/index.js +4 -4
  32. package/dist/components/templates/index.js +1 -1
  33. package/dist/index.js +110 -110
  34. package/package.json +4 -4
  35. package/dist/chunk-76KEXEYS.js.map +0 -1
  36. package/dist/chunk-7JWBQIW4.js.map +0 -1
  37. package/dist/chunk-B4JZIFI6.js.map +0 -1
  38. package/dist/chunk-O7H7L24S.js.map +0 -1
@@ -299,7 +299,7 @@ var BattleTemplate = ({
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  };
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  const handleMenuSelect = (option) => {
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  if (option.event) {
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- eventBus.emit(`UI:${option.event}`, { option, entity });
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+ eventBus.emit(`UI:${option.event}`, { option: { ...option }, entity });
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  }
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  if (option.navigatesTo) {
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  eventBus.emit("UI:navigate", { to: option.navigatesTo });
@@ -921,4 +921,4 @@ export {
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  CounterTemplate,
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  GameTemplate
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  };
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- //# sourceMappingURL=chunk-7JWBQIW4.js.map
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+ //# sourceMappingURL=chunk-AARPB3FY.js.map
@@ -0,0 +1 @@
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+ {"version":3,"sources":["../src/components/templates/DashboardLayout.tsx","../src/components/templates/AuthLayout.tsx","../src/components/templates/GameShell.tsx","../src/components/templates/BattleTemplate.tsx","../src/components/templates/CastleTemplate.tsx","../src/components/templates/WorldMapTemplate.tsx","../src/components/templates/CounterTemplate.tsx","../src/components/templates/GameTemplate.tsx"],"sourcesContent":["import React from 'react';\nimport { \n View, \n StyleSheet, \n ViewStyle,\n ScrollView,\n SafeAreaView \n} from 'react-native';\nimport { useTheme } from '../../providers/ThemeContext';\nimport { Header, HeaderAction } from '../organisms/Header';\nimport { LoadingState } from '../molecules/LoadingState';\nimport { ErrorState } from '../molecules/ErrorState';\n\nexport interface DashboardLayoutProps {\n children: React.ReactNode;\n headerTitle?: string;\n headerActions?: HeaderAction[];\n showHeader?: boolean;\n style?: ViewStyle;\n contentStyle?: ViewStyle;\n scrollable?: boolean;\n /** Loading state indicator */\n isLoading?: boolean;\n /** Error state */\n error?: Error | null;\n /** Entity name for schema-driven auto-fetch */\n entity?: string;\n}\n\nexport const DashboardLayout: React.FC<DashboardLayoutProps> = ({\n children,\n headerTitle,\n headerActions = [],\n showHeader = true,\n style,\n contentStyle,\n scrollable = true,\n isLoading,\n error,\n}) => {\n const theme = useTheme();\n\n const Content = scrollable ? ScrollView : View;\n\n if (isLoading) {\n return (\n <SafeAreaView style={[styles.container, { backgroundColor: theme.colors.background }, style]}>\n {showHeader && (\n <Header title={headerTitle} rightActions={headerActions} />\n )}\n <LoadingState message=\"Loading...\" />\n </SafeAreaView>\n );\n }\n\n if (error) {\n return (\n <SafeAreaView style={[styles.container, { backgroundColor: theme.colors.background }, style]}>\n {showHeader && (\n <Header title={headerTitle} rightActions={headerActions} />\n )}\n <ErrorState message={error.message} />\n </SafeAreaView>\n );\n }\n\n return (\n <SafeAreaView style={[styles.container, { backgroundColor: theme.colors.background }, style]}>\n {showHeader && (\n <Header title={headerTitle} rightActions={headerActions} />\n )}\n <Content \n style={[styles.content, contentStyle]}\n contentContainerStyle={scrollable ? styles.scrollContent : undefined}\n >\n {children}\n </Content>\n </SafeAreaView>\n );\n};\n\nconst styles = StyleSheet.create({\n container: {\n flex: 1,\n },\n content: {\n flex: 1,\n },\n scrollContent: {\n flexGrow: 1,\n padding: 16,\n },\n});\n\nDashboardLayout.displayName = 'DashboardLayout';\n","import React from 'react';\nimport { \n View, \n StyleSheet, \n ViewStyle,\n ScrollView,\n SafeAreaView,\n KeyboardAvoidingView,\n Platform,\n TouchableOpacity\n} from 'react-native';\nimport { useTheme } from '../../providers/ThemeContext';\nimport { useEventBus } from '../../hooks/useEventBus';\nimport { Typography } from '../atoms/Typography';\nimport { VStack } from '../atoms/Stack';\nimport { LoadingState } from '../molecules/LoadingState';\nimport { ErrorState } from '../molecules/ErrorState';\n\nexport interface AuthLayoutProps {\n children: React.ReactNode;\n title: string;\n subtitle?: string;\n footer?: React.ReactNode;\n showBackButton?: boolean;\n onBack?: () => void;\n backAction?: string;\n style?: ViewStyle;\n /** Loading state indicator */\n isLoading?: boolean;\n /** Error state */\n error?: Error | null;\n /** Entity name for schema-driven auto-fetch */\n entity?: string;\n}\n\nexport const AuthLayout: React.FC<AuthLayoutProps> = ({\n children,\n title,\n subtitle,\n footer,\n showBackButton = false,\n onBack,\n backAction,\n style,\n isLoading,\n error,\n}) => {\n const theme = useTheme();\n const eventBus = useEventBus();\n\n const handleBack = () => {\n if (backAction) {\n eventBus.emit(`UI:${backAction}`);\n }\n onBack?.();\n };\n\n if (isLoading) {\n return (\n <SafeAreaView style={[styles.container, { backgroundColor: theme.colors.background }, style]}>\n <LoadingState message=\"Loading...\" />\n </SafeAreaView>\n );\n }\n\n if (error) {\n return (\n <SafeAreaView style={[styles.container, { backgroundColor: theme.colors.background }, style]}>\n <ErrorState message={error.message} />\n </SafeAreaView>\n );\n }\n\n return (\n <SafeAreaView style={[styles.container, { backgroundColor: theme.colors.background }, style]}>\n <KeyboardAvoidingView \n behavior={Platform.OS === 'ios' ? 'padding' : 'height'}\n style={styles.keyboardView}\n >\n <ScrollView \n contentContainerStyle={styles.scrollContent}\n keyboardShouldPersistTaps=\"handled\"\n >\n <VStack spacing={24} style={styles.content}>\n {showBackButton && (\n <TouchableOpacity onPress={handleBack} style={styles.backButton}>\n <Typography variant=\"h4\" style={{ color: theme.colors.primary }}>\n ← Back\n </Typography>\n </TouchableOpacity>\n )}\n\n <VStack spacing={8} align=\"center\">\n <Typography variant=\"h1\" style={{ color: theme.colors.foreground, textAlign: 'center' }}>\n {title}\n </Typography>\n {subtitle && (\n <Typography variant=\"body\" style={{ color: theme.colors['muted-foreground'], textAlign: 'center' }}>\n {subtitle}\n </Typography>\n )}\n </VStack>\n\n <View style={styles.form}>\n {children}\n </View>\n\n {footer && (\n <View style={styles.footer}>\n {footer}\n </View>\n )}\n </VStack>\n </ScrollView>\n </KeyboardAvoidingView>\n </SafeAreaView>\n );\n};\n\nconst styles = StyleSheet.create({\n container: {\n flex: 1,\n },\n keyboardView: {\n flex: 1,\n },\n scrollContent: {\n flexGrow: 1,\n justifyContent: 'center',\n },\n content: {\n padding: 24,\n paddingTop: 40,\n paddingBottom: 40,\n },\n backButton: {\n alignSelf: 'flex-start',\n },\n form: {\n width: '100%',\n },\n footer: {\n marginTop: 16,\n },\n});\n\nAuthLayout.displayName = 'AuthLayout';\n","import React from 'react';\nimport {\n View,\n StyleSheet,\n ViewStyle,\n SafeAreaView,\n StatusBar,\n} from 'react-native';\nimport { useTheme } from '../../providers/ThemeContext';\nimport { useEventBus } from '../../hooks/useEventBus';\nimport { GameHud, GameHudProps } from '../organisms/game/GameHud';\nimport { LoadingState } from '../molecules/LoadingState';\nimport { ErrorState } from '../molecules/ErrorState';\n\nexport interface GameShellProps {\n /** Main game content */\n children: React.ReactNode;\n /** HUD configuration */\n hud?: GameHudProps;\n /** Show HUD */\n showHud?: boolean;\n /** Header component (optional) */\n header?: React.ReactNode;\n /** Footer component (optional) */\n footer?: React.ReactNode;\n /** Additional container styles */\n style?: ViewStyle;\n /** Game area styles */\n gameAreaStyle?: ViewStyle;\n /** Background color override */\n backgroundColor?: string;\n /** Loading state indicator */\n isLoading?: boolean;\n /** Error state */\n error?: Error | null;\n /** Entity name for schema-driven auto-fetch */\n entity?: string;\n}\n\nexport const GameShell: React.FC<GameShellProps> = ({\n children,\n hud,\n showHud = true,\n header,\n footer,\n style,\n gameAreaStyle,\n backgroundColor,\n isLoading,\n error,\n}) => {\n const theme = useTheme();\n const eventBus = useEventBus();\n\n if (isLoading) {\n return (\n <SafeAreaView\n style={[\n styles.container,\n { backgroundColor: backgroundColor || theme.colors.background },\n style,\n ]}\n >\n <StatusBar barStyle=\"light-content\" />\n {header}\n <View style={styles.loadingContainer}>\n <LoadingState message=\"Loading game...\" />\n </View>\n </SafeAreaView>\n );\n }\n\n if (error) {\n return (\n <SafeAreaView\n style={[\n styles.container,\n { backgroundColor: backgroundColor || theme.colors.background },\n style,\n ]}\n >\n <StatusBar barStyle=\"light-content\" />\n {header}\n <View style={styles.loadingContainer}>\n <ErrorState\n message={error.message}\n onRetry={() => eventBus.emit('UI:GAME_RETRY', {})}\n />\n </View>\n </SafeAreaView>\n );\n }\n\n return (\n <SafeAreaView\n style={[\n styles.container,\n { backgroundColor: backgroundColor || theme.colors.background },\n style,\n ]}\n >\n <StatusBar barStyle=\"light-content\" />\n\n {/* Header */}\n {header && <View style={styles.header}>{header}</View>}\n\n {/* Game Area with HUD Overlay */}\n <View style={[styles.gameArea, gameAreaStyle]}>\n {children}\n\n {/* HUD Overlay */}\n {showHud && hud && (\n <View style={styles.hudContainer}>\n <GameHud\n {...hud}\n style={{ ...styles.hud, ...hud.style }}\n />\n </View>\n )}\n </View>\n\n {/* Footer */}\n {footer && <View style={styles.footer}>{footer}</View>}\n </SafeAreaView>\n );\n};\n\nconst styles = StyleSheet.create({\n container: {\n flex: 1,\n },\n header: {\n zIndex: 20,\n },\n gameArea: {\n flex: 1,\n position: 'relative',\n },\n hudContainer: {\n position: 'absolute',\n top: 0,\n left: 0,\n right: 0,\n bottom: 0,\n pointerEvents: 'box-none',\n },\n hud: {\n pointerEvents: 'auto',\n },\n footer: {\n zIndex: 20,\n },\n loadingContainer: {\n flex: 1,\n justifyContent: 'center',\n alignItems: 'center',\n },\n});\n\nGameShell.displayName = 'GameShell';\n","import React from 'react';\nimport {\n View,\n StyleSheet,\n ViewStyle,\n} from 'react-native';\nimport { useTheme } from '../../providers/ThemeContext';\nimport { useEventBus } from '../../hooks/useEventBus';\nimport type { EventPayload } from '@almadar/core';\nimport { BattleBoard, BattleBoardProps } from '../organisms/game/BattleBoard';\nimport { GameHud, GameHudStat } from '../organisms/game/GameHud';\nimport { GameMenu, MenuOption } from '../organisms/game/GameMenu';\nimport { Button } from '../atoms/Button';\nimport { Typography } from '../atoms/Typography';\nimport { HStack } from '../atoms/Stack';\nimport { LoadingState } from '../molecules/LoadingState';\nimport { ErrorState } from '../molecules/ErrorState';\nimport { EmptyState } from '../molecules/EmptyState';\n\nexport interface BattleTemplateProps {\n /** Battle board configuration */\n battleBoard: BattleBoardProps;\n /** HUD stats configuration */\n hudStats?: GameHudStat[];\n /** Menu options for battle menu */\n menuOptions?: MenuOption[];\n /** Battle title */\n title?: string;\n /** Show battle menu overlay */\n showMenu?: boolean;\n /** Additional container styles */\n style?: ViewStyle;\n /** Loading state indicator */\n isLoading?: boolean;\n /** Error state */\n error?: Error | null;\n /** Entity name for schema-driven auto-fetch */\n entity?: string;\n /** Event fired when battle action occurs */\n onBattleAction?: (action: string) => void;\n /** Event fired when battle ends */\n onBattleEnd?: (result: 'win' | 'lose' | 'flee') => void;\n}\n\nexport const BattleTemplate: React.FC<BattleTemplateProps> = ({\n battleBoard,\n hudStats,\n menuOptions,\n title,\n showMenu = false,\n style,\n isLoading,\n error,\n entity,\n onBattleAction,\n onBattleEnd,\n}) => {\n const theme = useTheme();\n const eventBus = useEventBus();\n\n const handleBattleAction = (action: string) => {\n eventBus.emit('UI:BATTLE_ACTION', { action, entity } as EventPayload);\n onBattleAction?.(action);\n };\n\n const handleBattleEnd = (result: 'win' | 'lose' | 'flee') => {\n eventBus.emit('UI:BATTLE_END', { result, entity } as EventPayload);\n onBattleEnd?.(result);\n };\n\n const handleMenuSelect = (option: MenuOption) => {\n if (option.event) {\n eventBus.emit(`UI:${option.event}`, { option: { ...option }, entity });\n }\n if (option.navigatesTo) {\n eventBus.emit('UI:navigate', { to: option.navigatesTo } as EventPayload);\n }\n };\n\n if (isLoading) {\n return (\n <View style={[styles.container, { backgroundColor: theme.colors.background }, style]}>\n <LoadingState message=\"Loading battle...\" />\n </View>\n );\n }\n\n if (error) {\n return (\n <View style={[styles.container, { backgroundColor: theme.colors.background }, style]}>\n <ErrorState\n message={error.message}\n onRetry={() => eventBus.emit('UI:BATTLE_RETRY', { entity } as EventPayload)}\n />\n </View>\n );\n }\n\n const hasUnits = battleBoard.units && battleBoard.units.length > 0;\n\n return (\n <View style={[styles.container, { backgroundColor: '#0f172a' }, style]}>\n {/* Header */}\n {title && (\n <View style={styles.header}>\n <Typography variant=\"h2\" style={{ color: '#fff' }}>\n {title}\n </Typography>\n </View>\n )}\n\n {/* HUD */}\n {hudStats && hudStats.length > 0 && (\n <View style={styles.hudContainer}>\n <GameHud stats={hudStats} position=\"corners\" transparent />\n </View>\n )}\n\n {/* Battle Board */}\n <View style={styles.boardContainer}>\n {hasUnits ? (\n <BattleBoard\n {...battleBoard}\n onAction={handleBattleAction}\n />\n ) : (\n <EmptyState\n message=\"No battle units available\"\n icon={<Typography variant=\"h1\">⚔️</Typography>}\n />\n )}\n </View>\n\n {/* Battle Controls */}\n <View style={styles.controls}>\n <HStack spacing={8} justify=\"center\">\n <Button\n variant=\"primary\"\n action=\"BATTLE_ATTACK\"\n actionPayload={{ entity }}\n onPress={() => handleBattleAction('attack')}\n >\n Attack\n </Button>\n <Button\n variant=\"secondary\"\n action=\"BATTLE_DEFEND\"\n actionPayload={{ entity }}\n onPress={() => handleBattleAction('defend')}\n >\n Defend\n </Button>\n <Button\n variant=\"ghost\"\n action=\"BATTLE_FLEE\"\n actionPayload={{ entity }}\n onPress={() => handleBattleEnd('flee')}\n >\n Flee\n </Button>\n </HStack>\n </View>\n\n {/* Menu Overlay */}\n {showMenu && menuOptions && (\n <View style={styles.menuOverlay}>\n <GameMenu\n title=\"Battle Menu\"\n options={menuOptions}\n onSelect={handleMenuSelect}\n />\n </View>\n )}\n </View>\n );\n};\n\nconst styles = StyleSheet.create({\n container: {\n flex: 1,\n },\n header: {\n padding: 16,\n alignItems: 'center',\n },\n hudContainer: {\n position: 'absolute',\n top: 60,\n left: 0,\n right: 0,\n height: 80,\n zIndex: 10,\n pointerEvents: 'none',\n },\n boardContainer: {\n flex: 1,\n padding: 16,\n justifyContent: 'center',\n },\n controls: {\n padding: 16,\n backgroundColor: 'rgba(0,0,0,0.5)',\n },\n menuOverlay: {\n position: 'absolute',\n top: 0,\n left: 0,\n right: 0,\n bottom: 0,\n zIndex: 100,\n },\n});\n\nBattleTemplate.displayName = 'BattleTemplate';\n","import React from 'react';\nimport {\n View,\n StyleSheet,\n ViewStyle,\n ScrollView,\n} from 'react-native';\nimport { useTheme } from '../../providers/ThemeContext';\nimport { useEventBus } from '../../hooks/useEventBus';\nimport { CastleBoard, CastleBoardProps } from '../organisms/game/CastleBoard';\nimport { GameHud, GameHudStat } from '../organisms/game/GameHud';\nimport { Button } from '../atoms/Button';\nimport { Typography } from '../atoms/Typography';\nimport { HStack } from '../atoms/Stack';\nimport { LoadingState } from '../molecules/LoadingState';\nimport { ErrorState } from '../molecules/ErrorState';\nimport { EmptyState } from '../molecules/EmptyState';\n\nexport interface CastleTemplateProps {\n /** Castle board configuration */\n castleBoard: CastleBoardProps;\n /** HUD stats configuration */\n hudStats?: GameHudStat[];\n /** Quick action buttons */\n actions?: Array<{\n label: string;\n event: string;\n variant?: 'default' | 'primary' | 'secondary' | 'ghost';\n }>;\n /** Template title */\n title?: string;\n /** Additional container styles */\n style?: ViewStyle;\n /** Loading state indicator */\n isLoading?: boolean;\n /** Error state */\n error?: Error | null;\n /** Entity name for schema-driven auto-fetch */\n entity?: string;\n /** Event fired when room is entered */\n onEnterRoom?: (roomId: string) => void;\n /** Event fired when castle action occurs */\n onCastleAction?: (action: string) => void;\n}\n\nexport const CastleTemplate: React.FC<CastleTemplateProps> = ({\n castleBoard,\n hudStats,\n actions,\n title,\n style,\n isLoading,\n error,\n entity,\n onEnterRoom,\n onCastleAction,\n}) => {\n const theme = useTheme();\n const eventBus = useEventBus();\n\n const handleEnterRoom = (roomId: string) => {\n eventBus.emit('UI:CASTLE_ENTER_ROOM', { roomId, entity });\n onEnterRoom?.(roomId);\n };\n\n const handleAction = (action: string) => {\n eventBus.emit('UI:CASTLE_ACTION', { action, entity });\n onCastleAction?.(action);\n };\n\n if (isLoading) {\n return (\n <View style={[styles.container, { backgroundColor: theme.colors.background }, style]}>\n <LoadingState message=\"Loading castle...\" />\n </View>\n );\n }\n\n if (error) {\n return (\n <View style={[styles.container, { backgroundColor: theme.colors.background }, style]}>\n <ErrorState\n message={error.message}\n onRetry={() => eventBus.emit('UI:CASTLE_RETRY', { entity })}\n />\n </View>\n );\n }\n\n const hasRooms = castleBoard.rooms && castleBoard.rooms.length > 0;\n\n return (\n <View style={[styles.container, { backgroundColor: '#1e293b' }, style]}>\n {/* HUD */}\n {hudStats && hudStats.length > 0 && (\n <View style={styles.hudContainer}>\n <GameHud stats={hudStats} position=\"top\" transparent />\n </View>\n )}\n\n <ScrollView\n style={styles.scrollView}\n contentContainerStyle={styles.scrollContent}\n showsVerticalScrollIndicator={false}\n >\n {/* Title */}\n {title && (\n <View style={styles.header}>\n <Typography variant=\"h2\" style={{ color: '#fbbf24' }}>\n {title}\n </Typography>\n </View>\n )}\n\n {/* Castle Board */}\n <View style={styles.boardContainer}>\n {hasRooms ? (\n <CastleBoard\n {...castleBoard}\n onSelectRoom={handleEnterRoom}\n />\n ) : (\n <EmptyState\n message=\"No castle rooms available\"\n icon={<Typography variant=\"h1\">🏰</Typography>}\n />\n )}\n </View>\n\n {/* Action Buttons */}\n {actions && actions.length > 0 && (\n <View style={styles.actionsContainer}>\n <HStack spacing={8} justify=\"center\" style={styles.actions}>\n {actions.map((action, index) => (\n <Button\n key={index}\n variant={action.variant || 'default'}\n action={action.event}\n actionPayload={{ entity }}\n onPress={() => handleAction(action.event)}\n >\n {action.label}\n </Button>\n ))}\n </HStack>\n </View>\n )}\n </ScrollView>\n </View>\n );\n};\n\nconst styles = StyleSheet.create({\n container: {\n flex: 1,\n },\n hudContainer: {\n position: 'absolute',\n top: 0,\n left: 0,\n right: 0,\n zIndex: 10,\n },\n scrollView: {\n flex: 1,\n },\n scrollContent: {\n paddingTop: 80,\n paddingBottom: 24,\n },\n header: {\n padding: 16,\n alignItems: 'center',\n },\n boardContainer: {\n padding: 16,\n },\n actionsContainer: {\n padding: 16,\n },\n actions: {\n flexWrap: 'wrap',\n },\n});\n\nCastleTemplate.displayName = 'CastleTemplate';\n","import React from 'react';\nimport {\n View,\n StyleSheet,\n ViewStyle,\n} from 'react-native';\nimport { useTheme } from '../../providers/ThemeContext';\nimport { useEventBus } from '../../hooks/useEventBus';\nimport { WorldMapBoard, WorldMapBoardProps } from '../organisms/game/WorldMapBoard';\nimport { GameHud, GameHudStat } from '../organisms/game/GameHud';\nimport { Button } from '../atoms/Button';\nimport { Typography } from '../atoms/Typography';\nimport { HStack } from '../atoms/Stack';\nimport { LoadingState } from '../molecules/LoadingState';\nimport { ErrorState } from '../molecules/ErrorState';\nimport { EmptyState } from '../molecules/EmptyState';\n\nexport interface WorldMapTemplateProps {\n /** World map board configuration */\n worldMapBoard: WorldMapBoardProps;\n /** HUD stats configuration */\n hudStats?: GameHudStat[];\n /** Quick navigation buttons */\n navigationActions?: Array<{\n label: string;\n event: string;\n targetNodeId?: string;\n variant?: 'default' | 'primary' | 'secondary' | 'ghost';\n }>;\n /** Template title */\n title?: string;\n /** Current region/act */\n act?: string;\n /** Additional container styles */\n style?: ViewStyle;\n /** Loading state indicator */\n isLoading?: boolean;\n /** Error state */\n error?: Error | null;\n /** Entity name for schema-driven auto-fetch */\n entity?: string;\n /** Event fired when node is selected */\n onSelectNode?: (nodeId: string) => void;\n /** Event fired when map action occurs */\n onMapAction?: (action: string, targetNodeId?: string) => void;\n}\n\nexport const WorldMapTemplate: React.FC<WorldMapTemplateProps> = ({\n worldMapBoard,\n hudStats,\n navigationActions,\n title,\n act,\n style,\n isLoading,\n error,\n entity,\n onSelectNode,\n onMapAction,\n}) => {\n const theme = useTheme();\n const eventBus = useEventBus();\n\n const handleSelectNode = (nodeId: string) => {\n eventBus.emit('UI:MAP_SELECT_NODE', { nodeId, entity });\n onSelectNode?.(nodeId);\n };\n\n const handleMapAction = (action: string, targetNodeId?: string) => {\n eventBus.emit('UI:MAP_ACTION', { action, targetNodeId, entity });\n onMapAction?.(action, targetNodeId);\n };\n\n if (isLoading) {\n return (\n <View style={[styles.container, { backgroundColor: theme.colors.background }, style]}>\n <LoadingState message=\"Loading world map...\" />\n </View>\n );\n }\n\n if (error) {\n return (\n <View style={[styles.container, { backgroundColor: theme.colors.background }, style]}>\n <ErrorState\n message={error.message}\n onRetry={() => eventBus.emit('UI:MAP_RETRY', { entity })}\n />\n </View>\n );\n }\n\n const hasNodes = worldMapBoard.nodes && worldMapBoard.nodes.length > 0;\n\n return (\n <View style={[styles.container, { backgroundColor: '#0f172a' }, style]}>\n {/* HUD */}\n {hudStats && hudStats.length > 0 && (\n <View style={styles.hudContainer}>\n <GameHud stats={hudStats} position=\"corners\" transparent />\n </View>\n )}\n\n {/* Header */}\n {(title || act) && (\n <View style={styles.header}>\n {title && (\n <Typography variant=\"h2\" style={{ color: '#fff' }}>\n {title}\n </Typography>\n )}\n {act && (\n <Typography variant=\"caption\" style={{ color: '#9ca3af' }}>\n {act}\n </Typography>\n )}\n </View>\n )}\n\n {/* Map Board */}\n <View style={styles.mapContainer}>\n {hasNodes ? (\n <WorldMapBoard\n {...worldMapBoard}\n title={worldMapBoard.title || title}\n act={worldMapBoard.act || act}\n onSelectNode={handleSelectNode}\n />\n ) : (\n <EmptyState\n message=\"No map locations available\"\n icon={<Typography variant=\"h1\">🗺️</Typography>}\n />\n )}\n </View>\n\n {/* Navigation Actions */}\n {navigationActions && navigationActions.length > 0 && (\n <View style={styles.actionsContainer}>\n <HStack spacing={8} justify=\"center\" style={styles.actions}>\n {navigationActions.map((action, index) => (\n <Button\n key={index}\n variant={action.variant || 'default'}\n action={action.event}\n actionPayload={{ entity, targetNodeId: action.targetNodeId }}\n onPress={() => handleMapAction(action.event, action.targetNodeId)}\n >\n {action.label}\n </Button>\n ))}\n </HStack>\n </View>\n )}\n </View>\n );\n};\n\nconst styles = StyleSheet.create({\n container: {\n flex: 1,\n },\n hudContainer: {\n position: 'absolute',\n top: 0,\n left: 0,\n right: 0,\n bottom: 0,\n pointerEvents: 'none',\n zIndex: 10,\n },\n header: {\n padding: 16,\n alignItems: 'center',\n zIndex: 20,\n },\n mapContainer: {\n flex: 1,\n padding: 16,\n },\n actionsContainer: {\n padding: 16,\n backgroundColor: 'rgba(0,0,0,0.5)',\n zIndex: 20,\n },\n actions: {\n flexWrap: 'wrap',\n },\n});\n\nWorldMapTemplate.displayName = 'WorldMapTemplate';\n","import React, { useState, useCallback } from 'react';\nimport {\n View,\n StyleSheet,\n ViewStyle,\n} from 'react-native';\nimport { useTheme } from '../../providers/ThemeContext';\nimport { useEventBus } from '../../hooks/useEventBus';\nimport { Button } from '../atoms/Button';\nimport { Typography } from '../atoms/Typography';\nimport { Card } from '../atoms/Card';\nimport { VStack, HStack } from '../atoms/Stack';\nimport { LoadingState } from '../molecules/LoadingState';\nimport { ErrorState } from '../molecules/ErrorState';\n\nexport interface CounterTemplateProps {\n /** Initial count value */\n initialCount?: number;\n /** Count step size */\n step?: number;\n /** Minimum count value */\n min?: number;\n /** Maximum count value */\n max?: number;\n /** Counter title */\n title?: string;\n /** Show reset button */\n showReset?: boolean;\n /** Additional container styles */\n style?: ViewStyle;\n /** Card style */\n cardStyle?: ViewStyle;\n /** Loading state indicator */\n isLoading?: boolean;\n /** Error state */\n error?: Error | null;\n /** Entity name for schema-driven auto-fetch */\n entity?: string;\n /** Event fired when count changes */\n onCountChange?: (count: number) => void;\n /** Event fired when count is reset */\n onReset?: () => void;\n}\n\nexport const CounterTemplate: React.FC<CounterTemplateProps> = ({\n initialCount = 0,\n step = 1,\n min = Number.MIN_SAFE_INTEGER,\n max = Number.MAX_SAFE_INTEGER,\n title = 'Counter',\n showReset = true,\n style,\n cardStyle,\n isLoading,\n error,\n entity,\n onCountChange,\n onReset,\n}) => {\n const theme = useTheme();\n const eventBus = useEventBus();\n const [count, setCount] = useState<number>(initialCount);\n\n const handleIncrement = useCallback(() => {\n setCount((prev) => {\n const newCount = Math.min(prev + step, max);\n eventBus.emit('UI:COUNTER_INCREMENT', { count: newCount, entity });\n onCountChange?.(newCount);\n return newCount;\n });\n }, [step, max, entity, onCountChange, eventBus]);\n\n const handleDecrement = useCallback(() => {\n setCount((prev) => {\n const newCount = Math.max(prev - step, min);\n eventBus.emit('UI:COUNTER_DECREMENT', { count: newCount, entity });\n onCountChange?.(newCount);\n return newCount;\n });\n }, [step, min, entity, onCountChange, eventBus]);\n\n const handleReset = useCallback(() => {\n setCount(initialCount);\n eventBus.emit('UI:COUNTER_RESET', { count: initialCount, entity });\n onReset?.();\n onCountChange?.(initialCount);\n }, [initialCount, entity, onReset, onCountChange, eventBus]);\n\n if (isLoading) {\n return (\n <View style={[styles.container, style]}>\n <LoadingState message=\"Loading counter...\" />\n </View>\n );\n }\n\n if (error) {\n return (\n <View style={[styles.container, style]}>\n <ErrorState\n message={error.message}\n onRetry={() => eventBus.emit('UI:COUNTER_RETRY', { entity })}\n />\n </View>\n );\n }\n\n const isAtMin = count <= min;\n const isAtMax = count >= max;\n\n return (\n <View style={[styles.container, { backgroundColor: theme.colors.background }, style]}>\n <Card style={[styles.card, cardStyle || {}]}>\n <VStack spacing={24} align=\"center\">\n {/* Title */}\n <Typography variant=\"h3\">{title}</Typography>\n\n {/* Count Display */}\n <View style={styles.countDisplay}>\n <Typography\n variant=\"h1\"\n style={[\n styles.countText,\n { color: count > 0 ? theme.colors.success : count < 0 ? theme.colors.error : theme.colors.foreground },\n ]}\n >\n {count}\n </Typography>\n </View>\n\n {/* Controls */}\n <HStack spacing={16} align=\"center\">\n <Button\n variant=\"secondary\"\n action=\"COUNTER_DECREMENT\"\n actionPayload={{ entity, step }}\n onPress={handleDecrement}\n disabled={isAtMin}\n >\n -{step}\n </Button>\n\n {showReset && (\n <Button\n variant=\"ghost\"\n action=\"COUNTER_RESET\"\n actionPayload={{ entity }}\n onPress={handleReset}\n disabled={count === initialCount}\n >\n Reset\n </Button>\n )}\n\n <Button\n variant=\"primary\"\n action=\"COUNTER_INCREMENT\"\n actionPayload={{ entity, step }}\n onPress={handleIncrement}\n disabled={isAtMax}\n >\n +{step}\n </Button>\n </HStack>\n\n {/* Status */}\n <Typography variant=\"caption\" color={theme.colors['muted-foreground']}>\n Min: {min} | Max: {max} | Step: {step}\n </Typography>\n </VStack>\n </Card>\n </View>\n );\n};\n\nconst styles = StyleSheet.create({\n container: {\n flex: 1,\n justifyContent: 'center',\n alignItems: 'center',\n padding: 16,\n },\n card: {\n padding: 32,\n minWidth: 280,\n maxWidth: 400,\n width: '100%',\n },\n countDisplay: {\n paddingVertical: 24,\n paddingHorizontal: 48,\n backgroundColor: 'rgba(0,0,0,0.05)',\n borderRadius: 12,\n },\n countText: {\n fontSize: 64,\n fontWeight: '700',\n },\n});\n\nCounterTemplate.displayName = 'CounterTemplate';\n","import React from 'react';\nimport {\n View,\n StyleSheet,\n ViewStyle,\n SafeAreaView,\n} from 'react-native';\nimport { useTheme } from '../../providers/ThemeContext';\nimport { useEventBus } from '../../hooks/useEventBus';\nimport { GameHud, GameHudProps } from '../organisms/game/GameHud';\nimport { GameMenu, GameMenuProps } from '../organisms/game/GameMenu';\nimport { Button } from '../atoms/Button';\nimport { Typography } from '../atoms/Typography';\nimport { Card } from '../atoms/Card';\nimport { HStack } from '../atoms/Stack';\nimport { LoadingState } from '../molecules/LoadingState';\nimport { ErrorState } from '../molecules/ErrorState';\nimport { EmptyState } from '../molecules/EmptyState';\n\nexport interface GameAction {\n /** Button label */\n label: string;\n /** Event name to emit */\n event: string;\n /** Button variant */\n variant?: 'default' | 'primary' | 'secondary' | 'ghost' | 'destructive';\n /** Whether the action is disabled */\n disabled?: boolean;\n /** Optional payload to include with the event */\n payload?: Record<string, unknown>;\n}\n\nexport interface GameTemplateProps {\n /** Main game content */\n children?: React.ReactNode;\n /** Game title displayed in header */\n title?: string;\n /** Game subtitle */\n subtitle?: string;\n /** HUD configuration */\n hud?: GameHudProps;\n /** Show HUD overlay */\n showHud?: boolean;\n /** Menu configuration (renders menu instead of game content if provided) */\n menu?: Omit<GameMenuProps, 'title' | 'subtitle'> & { title?: string; subtitle?: string };\n /** Show menu overlay */\n showMenu?: boolean;\n /** Quick action buttons displayed at bottom */\n actions?: GameAction[];\n /** Additional container styles */\n style?: ViewStyle;\n /** Content container styles */\n contentStyle?: ViewStyle;\n /** Background color override */\n backgroundColor?: string;\n /** Loading state indicator */\n isLoading?: boolean;\n /** Error state */\n error?: Error | null;\n /** Entity name for schema-driven auto-fetch */\n entity?: string;\n /** Empty state message */\n emptyMessage?: string;\n /** Event fired when template action occurs */\n onAction?: (action: string, payload?: Record<string, unknown>) => void;\n}\n\nexport const GameTemplate: React.FC<GameTemplateProps> = ({\n children,\n title,\n subtitle,\n hud,\n showHud = true,\n menu,\n showMenu = false,\n actions,\n style,\n contentStyle,\n backgroundColor,\n isLoading,\n error,\n entity,\n emptyMessage = 'No game content available',\n onAction,\n}) => {\n const theme = useTheme();\n const eventBus = useEventBus();\n\n const handleAction = (action: string, payload?: Record<string, unknown>) => {\n eventBus.emit(`UI:${action}`, { ...payload, entity });\n onAction?.(action, payload);\n };\n\n if (isLoading) {\n return (\n <SafeAreaView\n style={[\n styles.container,\n { backgroundColor: backgroundColor || theme.colors.background },\n style,\n ]}\n >\n <LoadingState message=\"Loading game...\" />\n </SafeAreaView>\n );\n }\n\n if (error) {\n return (\n <SafeAreaView\n style={[\n styles.container,\n { backgroundColor: backgroundColor || theme.colors.background },\n style,\n ]}\n >\n <ErrorState\n message={error.message}\n onRetry={() => handleAction('GAME_RETRY')}\n />\n </SafeAreaView>\n );\n }\n\n // Render menu if showMenu is true or no children provided\n const shouldShowMenu = showMenu || (!children && menu);\n\n if (shouldShowMenu && menu) {\n return (\n <SafeAreaView\n style={[\n styles.container,\n { backgroundColor: backgroundColor || '#0f172a' },\n style,\n ]}\n >\n <GameMenu\n title={menu.title || title || 'Game Menu'}\n subtitle={menu.subtitle || subtitle}\n options={menu.options || menu.menuItems || []}\n onSelect={(option) => {\n if (option.event) {\n handleAction(option.event, { option });\n }\n if (option.navigatesTo) {\n handleAction('navigate', { to: option.navigatesTo });\n }\n menu.onSelect?.(option);\n }}\n background={menu.background}\n logo={menu.logo}\n style={menu.style}\n />\n </SafeAreaView>\n );\n }\n\n const hasContent = React.Children.count(children) > 0;\n\n return (\n <SafeAreaView\n style={[\n styles.container,\n { backgroundColor: backgroundColor || theme.colors.background },\n style,\n ]}\n >\n {/* HUD Overlay */}\n {showHud && hud && (\n <View style={styles.hudOverlay}>\n <GameHud {...hud} />\n </View>\n )}\n\n {/* Header */}\n {(title || subtitle) && (\n <View style={styles.header}>\n {title && (\n <Typography variant=\"h2\" style={styles.title}>\n {title}\n </Typography>\n )}\n {subtitle && (\n <Typography variant=\"body\" color={theme.colors['muted-foreground']}>\n {subtitle}\n </Typography>\n )}\n </View>\n )}\n\n {/* Main Content */}\n <View style={[styles.content, contentStyle]}>\n {hasContent ? (\n children\n ) : (\n <EmptyState\n message={emptyMessage}\n icon={<Typography variant=\"h1\">🎮</Typography>}\n />\n )}\n </View>\n\n {/* Action Bar */}\n {actions && actions.length > 0 && (\n <View style={styles.actionBar}>\n <Card variant=\"elevated\" style={styles.actionCard}>\n <HStack spacing={8} justify=\"center\" style={styles.actions}>\n {actions.map((action, index) => (\n <Button\n key={index}\n variant={action.variant || 'default'}\n action={action.event}\n actionPayload={{ ...action.payload, entity }}\n onPress={() => handleAction(action.event, action.payload)}\n disabled={action.disabled}\n >\n {action.label}\n </Button>\n ))}\n </HStack>\n </Card>\n </View>\n )}\n </SafeAreaView>\n );\n};\n\nconst styles = StyleSheet.create({\n container: {\n flex: 1,\n },\n hudOverlay: {\n position: 'absolute',\n top: 0,\n left: 0,\n right: 0,\n bottom: 0,\n pointerEvents: 'box-none',\n zIndex: 10,\n },\n header: {\n padding: 16,\n alignItems: 'center',\n zIndex: 20,\n },\n title: {\n fontWeight: '700',\n },\n content: {\n flex: 1,\n padding: 16,\n },\n actionBar: {\n padding: 16,\n zIndex: 20,\n },\n actionCard: {\n padding: 12,\n },\n actions: {\n flexWrap: 'wrap',\n },\n});\n\nGameTemplate.displayName = 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@@ -8,9 +8,6 @@ import {
8
8
  Tabs,
9
9
  Toast
10
10
  } from "./chunk-XCS2MF3G.js";
11
- import {
12
- EmptyState
13
- } from "./chunk-VIRTIGOE.js";
14
11
  import {
15
12
  Badge,
16
13
  Divider,
@@ -19,6 +16,9 @@ import {
19
16
  ProgressBar,
20
17
  Select
21
18
  } from "./chunk-UAPCDUDB.js";
19
+ import {
20
+ EmptyState
21
+ } from "./chunk-VIRTIGOE.js";
22
22
  import {
23
23
  Button,
24
24
  Card,
@@ -724,13 +724,13 @@ var MediaGallery = ({
724
724
  const itemHeight = itemWidth / aspectRatio;
725
725
  const handleItemPress = (item, index) => {
726
726
  if (selectEvent) {
727
- eventBus.emit(`UI:${selectEvent}`, { ...actionPayload, item, index });
727
+ eventBus.emit(`UI:${selectEvent}`, { ...actionPayload, item: { ...item }, index });
728
728
  }
729
729
  setSelectedIndex(index);
730
730
  };
731
731
  const handleItemLongPress = (item, index) => {
732
732
  if (contextEvent) {
733
- eventBus.emit(`UI:${contextEvent}`, { ...actionPayload, item, index });
733
+ eventBus.emit(`UI:${contextEvent}`, { ...actionPayload, item: { ...item }, index });
734
734
  }
735
735
  };
736
736
  const handleCloseModal = () => {
@@ -1559,6 +1559,21 @@ Table.displayName = "Table";
1559
1559
  // src/components/organisms/ModalSlot.tsx
1560
1560
  import React14, { useState as useState3, useEffect, useCallback } from "react";
1561
1561
  import { View as View14, StyleSheet as StyleSheet14 } from "react-native";
1562
+ function isModalWrapper(value) {
1563
+ return typeof value.modal === "object" && value.modal !== null && !Array.isArray(value.modal);
1564
+ }
1565
+ function toModalContent(value) {
1566
+ if (typeof value.id !== "string") return null;
1567
+ return {
1568
+ id: value.id,
1569
+ title: typeof value.title === "string" ? value.title : void 0,
1570
+ content: value.content,
1571
+ actions: Array.isArray(value.actions) ? value.actions : void 0,
1572
+ size: value.size === "sm" || value.size === "md" || value.size === "lg" ? value.size : void 0,
1573
+ closeOnBackdrop: typeof value.closeOnBackdrop === "boolean" ? value.closeOnBackdrop : void 0,
1574
+ showCloseButton: typeof value.showCloseButton === "boolean" ? value.showCloseButton : void 0
1575
+ };
1576
+ }
1562
1577
  var ModalSlot = ({
1563
1578
  style,
1564
1579
  isLoading,
@@ -1599,8 +1614,9 @@ var ModalSlot = ({
1599
1614
  const handleOpen = (event) => {
1600
1615
  const payload = event.payload;
1601
1616
  if (!payload) return;
1602
- const modalPayload = payload;
1603
- const modal = "modal" in modalPayload ? modalPayload.modal : modalPayload;
1617
+ const modalPayload = isModalWrapper(payload) ? payload.modal : payload;
1618
+ const modal = toModalContent(modalPayload);
1619
+ if (!modal) return;
1604
1620
  openModal({
1605
1621
  ...modal,
1606
1622
  size: modal.size || defaultSize
@@ -1694,6 +1710,17 @@ ModalSlot.displayName = "ModalSlot";
1694
1710
  // src/components/organisms/ToastSlot.tsx
1695
1711
  import React15, { useState as useState4, useEffect as useEffect2, useCallback as useCallback2 } from "react";
1696
1712
  import { View as View15, StyleSheet as StyleSheet15 } from "react-native";
1713
+ function isToastWrapper(value) {
1714
+ return typeof value.toast === "object" && value.toast !== null && !Array.isArray(value.toast);
1715
+ }
1716
+ function isToastPayload(value) {
1717
+ return typeof value.message === "string";
1718
+ }
1719
+ function extractDismissToastId(value) {
1720
+ if (typeof value.toastId === "string") return value.toastId;
1721
+ if (typeof value.payload === "string") return value.payload;
1722
+ return void 0;
1723
+ }
1697
1724
  var ToastSlot = ({
1698
1725
  style,
1699
1726
  position = "top",
@@ -1728,14 +1755,15 @@ var ToastSlot = ({
1728
1755
  const handleShow = (event) => {
1729
1756
  const payload = event.payload;
1730
1757
  if (!payload) return;
1731
- const showPayload = payload;
1732
- showToast(showPayload);
1758
+ const toastData = isToastWrapper(payload) ? payload.toast : payload;
1759
+ if (isToastPayload(toastData)) {
1760
+ showToast(toastData);
1761
+ }
1733
1762
  };
1734
1763
  const handleDismiss2 = (event) => {
1735
1764
  const payload = event.payload;
1736
1765
  if (!payload) return;
1737
- const dismissPayload = payload;
1738
- const toastId = "toastId" in dismissPayload ? dismissPayload.toastId : "payload" in dismissPayload ? dismissPayload.payload : void 0;
1766
+ const toastId = extractDismissToastId(payload);
1739
1767
  if (typeof toastId === "string") {
1740
1768
  dismissToast(toastId);
1741
1769
  }
@@ -1811,6 +1839,22 @@ ToastSlot.displayName = "ToastSlot";
1811
1839
  // src/components/organisms/DrawerSlot.tsx
1812
1840
  import React16, { useState as useState5, useEffect as useEffect3, useCallback as useCallback3 } from "react";
1813
1841
  import { View as View16, StyleSheet as StyleSheet16 } from "react-native";
1842
+ function isDrawerWrapper(value) {
1843
+ return typeof value.drawer === "object" && value.drawer !== null && !Array.isArray(value.drawer);
1844
+ }
1845
+ function toDrawerContent(value) {
1846
+ if (typeof value.id !== "string") return null;
1847
+ return {
1848
+ id: value.id,
1849
+ title: typeof value.title === "string" ? value.title : void 0,
1850
+ content: value.content,
1851
+ actions: Array.isArray(value.actions) ? value.actions : void 0,
1852
+ placement: value.placement === "left" || value.placement === "right" ? value.placement : void 0,
1853
+ width: typeof value.width === "number" ? value.width : void 0,
1854
+ closeOnBackdrop: typeof value.closeOnBackdrop === "boolean" ? value.closeOnBackdrop : void 0,
1855
+ showCloseButton: typeof value.showCloseButton === "boolean" ? value.showCloseButton : void 0
1856
+ };
1857
+ }
1814
1858
  var DrawerSlot = ({
1815
1859
  style,
1816
1860
  isLoading,
@@ -1852,8 +1896,9 @@ var DrawerSlot = ({
1852
1896
  const handleOpen = (event) => {
1853
1897
  const payload = event.payload;
1854
1898
  if (!payload) return;
1855
- const drawerPayload = payload;
1856
- const drawer = "drawer" in drawerPayload ? drawerPayload.drawer : drawerPayload;
1899
+ const drawerPayload = isDrawerWrapper(payload) ? payload.drawer : payload;
1900
+ const drawer = toDrawerContent(drawerPayload);
1901
+ if (!drawer) return;
1857
1902
  openDrawer({
1858
1903
  ...drawer,
1859
1904
  placement: drawer.placement || defaultPlacement,
@@ -1947,6 +1992,35 @@ DrawerSlot.displayName = "DrawerSlot";
1947
1992
  // src/components/organisms/UISlotRenderer.tsx
1948
1993
  import React17, { useState as useState6, useEffect as useEffect4, useCallback as useCallback4 } from "react";
1949
1994
  import { View as View17, StyleSheet as StyleSheet17 } from "react-native";
1995
+ var UI_COMPONENT_TYPES = ["card", "text", "button", "input", "image", "list", "custom"];
1996
+ function asEventPayload(value) {
1997
+ if (value === null || value === void 0 || typeof value !== "object") return void 0;
1998
+ if (Array.isArray(value) || value instanceof Date) return void 0;
1999
+ return value;
2000
+ }
2001
+ function toUIComponentConfig(value) {
2002
+ if (typeof value.id !== "string") return null;
2003
+ if (typeof value.type !== "string" || !UI_COMPONENT_TYPES.includes(value.type)) return null;
2004
+ return {
2005
+ type: value.type,
2006
+ id: value.id,
2007
+ props: asEventPayload(value.props),
2008
+ children: Array.isArray(value.children) ? value.children.map((c) => typeof c === "object" && c !== null && !Array.isArray(c) ? toUIComponentConfig(c) : null).filter((c) => c !== null) : void 0,
2009
+ content: typeof value.content === "string" ? value.content : void 0
2010
+ };
2011
+ }
2012
+ function isUISlotWrapper(value) {
2013
+ return typeof value.slot === "object" && value.slot !== null && !Array.isArray(value.slot);
2014
+ }
2015
+ function toUISlot(value) {
2016
+ if (typeof value.id !== "string" || typeof value.name !== "string" || !Array.isArray(value.components)) return null;
2017
+ return {
2018
+ id: value.id,
2019
+ name: value.name,
2020
+ components: value.components.map((c) => typeof c === "object" && c !== null && !Array.isArray(c) ? toUIComponentConfig(c) : null).filter((c) => c !== null),
2021
+ metadata: asEventPayload(value.metadata)
2022
+ };
2023
+ }
1950
2024
  var UISlotRenderer = ({
1951
2025
  style,
1952
2026
  isLoading,
@@ -1973,8 +2047,9 @@ var UISlotRenderer = ({
1973
2047
  const handleUpdate = (event) => {
1974
2048
  const payload = event.payload;
1975
2049
  if (!payload) return;
1976
- const slotPayload = payload;
1977
- handleSlotUpdate(slotPayload);
2050
+ const rawSlot = isUISlotWrapper(payload) ? payload.slot : payload;
2051
+ const slotData = toUISlot(rawSlot);
2052
+ if (slotData) handleSlotUpdate(slotData);
1978
2053
  };
1979
2054
  const handleClear = () => {
1980
2055
  handleClearSlot();
@@ -2134,7 +2209,10 @@ var SignaturePad = ({
2134
2209
  };
2135
2210
  eventBus.emit(`UI:${saveAction}`, {
2136
2211
  entity,
2137
- signature: signatureData
2212
+ signature: {
2213
+ timestamp: signatureData.timestamp,
2214
+ strokes: signatureData.strokes.map((s) => ({ points: s.points.map((p) => ({ ...p })) }))
2215
+ }
2138
2216
  });
2139
2217
  onSave?.(signatureData);
2140
2218
  }, [strokes, currentStroke, entity, saveAction, onSave, eventBus]);
@@ -2887,7 +2965,7 @@ var MasterDetail = ({
2887
2965
  const handleSelect = useCallback9(
2888
2966
  (item) => {
2889
2967
  if (selectEvent) {
2890
- eventBus.emit(`UI:${selectEvent}`, { item, entity });
2968
+ eventBus.emit(`UI:${selectEvent}`, { item: { ...item }, entity });
2891
2969
  }
2892
2970
  onSelect?.(item);
2893
2971
  if (selectedId === void 0) {
@@ -3889,7 +3967,7 @@ var DialogueBox = ({
3889
3967
  }, [isTyping, skipTypewriter, dialogue.choices, onAdvance, advanceEvent, eventBus]);
3890
3968
  const handleChoice = useCallback12((choice, index) => {
3891
3969
  setSelectedChoice(index);
3892
- if (choiceEvent) eventBus.emit(`UI:${choiceEvent}`, { choice });
3970
+ if (choiceEvent) eventBus.emit(`UI:${choiceEvent}`, { choice: { ...choice } });
3893
3971
  onChoice?.(choice);
3894
3972
  }, [onChoice, choiceEvent, eventBus]);
3895
3973
  const enabledChoices = dialogue.choices?.filter((c) => !c.disabled) ?? [];
@@ -4580,7 +4658,7 @@ var InventoryPanel = ({
4580
4658
  const now = Date.now();
4581
4659
  const item = items.find((i) => i.id === String(index));
4582
4660
  if (lastTap && now - lastTap < 300 && item) {
4583
- if (useItemEvent) eventBus.emit(`UI:${useItemEvent}`, { item });
4661
+ if (useItemEvent) eventBus.emit(`UI:${useItemEvent}`, { item: { ...item } });
4584
4662
  onUseItem?.(item);
4585
4663
  setLastTap(null);
4586
4664
  return;
@@ -6287,7 +6365,7 @@ var StateArchitectBoard = ({
6287
6365
  setTransitions((prev) => [...prev, newTrans]);
6288
6366
  setAddingTransition(false);
6289
6367
  setSelectedTarget("");
6290
- eventBus.emit("UI:STATE_ARCHITECT_ADD_TRANSITION", { transition: newTrans });
6368
+ eventBus.emit("UI:STATE_ARCHITECT_ADD_TRANSITION", { transition: { ...newTrans } });
6291
6369
  }, [selectedState, selectedTarget, selectedEvent, eventBus]);
6292
6370
  const handleRemoveTransition = useCallback19((transId) => {
6293
6371
  setTransitions((prev) => prev.filter((t) => t.id !== transId));
@@ -7769,7 +7847,7 @@ var CodeView = ({
7769
7847
  };
7770
7848
  const handleRun = () => {
7771
7849
  if (runEvent) {
7772
- eventBus.emit(`UI:${runEvent}`, { sections, fullCode });
7850
+ eventBus.emit(`UI:${runEvent}`, { sections: sections.map((s) => ({ ...s })), fullCode });
7773
7851
  }
7774
7852
  };
7775
7853
  const handleCopy = () => {
@@ -7943,7 +8021,7 @@ var ActionPalette = ({
7943
8021
  onCategoryChange?.(category);
7944
8022
  };
7945
8023
  const handleActionPress = (action) => {
7946
- eventBus.emit("UI:ACTION_SELECTED", { action });
8024
+ eventBus.emit("UI:ACTION_SELECTED", { action: { ...action } });
7947
8025
  onActionSelect?.(action);
7948
8026
  };
7949
8027
  if (isLoading) {
@@ -8306,7 +8384,7 @@ var SequenceBar = ({
8306
8384
  }
8307
8385
  }, [currentStep]);
8308
8386
  const handleStepPress = (step, index) => {
8309
- eventBus.emit("UI:SEQUENCE_STEP_PRESSED", { step, index });
8387
+ eventBus.emit("UI:SEQUENCE_STEP_PRESSED", { step: { ...step }, index });
8310
8388
  onStepPress?.(step, index);
8311
8389
  };
8312
8390
  const handleStepRemove = (stepId, index) => {
@@ -8314,7 +8392,7 @@ var SequenceBar = ({
8314
8392
  onStepRemove?.(stepId, index);
8315
8393
  };
8316
8394
  const handlePlay = () => {
8317
- eventBus.emit("UI:SEQUENCE_PLAY", { steps });
8395
+ eventBus.emit("UI:SEQUENCE_PLAY", { steps: steps.map((s) => ({ ...s })) });
8318
8396
  onPlay?.();
8319
8397
  };
8320
8398
  const handlePause = () => {
@@ -8538,11 +8616,11 @@ var StateNode = ({
8538
8616
  const colors = typeColors(theme);
8539
8617
  const typeStyle = colors[node.type];
8540
8618
  const handlePress = () => {
8541
- eventBus.emit("UI:STATE_NODE_PRESSED", { node });
8619
+ eventBus.emit("UI:STATE_NODE_PRESSED", { node: { ...node } });
8542
8620
  onPress?.(node);
8543
8621
  };
8544
8622
  const handleLongPress = () => {
8545
- eventBus.emit("UI:STATE_NODE_LONG_PRESSED", { node });
8623
+ eventBus.emit("UI:STATE_NODE_LONG_PRESSED", { node: { ...node } });
8546
8624
  onLongPress?.(node);
8547
8625
  };
8548
8626
  const handleDelete = () => {
@@ -8677,7 +8755,7 @@ var TransitionArrow = ({
8677
8755
  const colors = typeColors2(theme);
8678
8756
  const typeStyle = colors[transition.type];
8679
8757
  const handlePress = () => {
8680
- eventBus.emit("UI:TRANSITION_PRESSED", { transition });
8758
+ eventBus.emit("UI:TRANSITION_PRESSED", { transition: { ...transition } });
8681
8759
  onPress?.(transition);
8682
8760
  };
8683
8761
  const handleDelete = () => {
@@ -8872,7 +8950,7 @@ var SimulationCanvas = ({
8872
8950
  });
8873
8951
  if (clickedBody) {
8874
8952
  setSelectedBodyId(clickedBody.id);
8875
- eventBus.emit("UI:PHYSICS_BODY_PRESSED", { body: clickedBody });
8953
+ eventBus.emit("UI:PHYSICS_BODY_PRESSED", { body: { ...clickedBody } });
8876
8954
  onBodyPress?.(clickedBody);
8877
8955
  } else {
8878
8956
  eventBus.emit("UI:PHYSICS_CANVAS_PRESSED", { x, y });
@@ -10246,7 +10324,7 @@ var DocumentViewer = ({
10246
10324
  };
10247
10325
  const handleDownload = (document) => {
10248
10326
  if (downloadEvent) {
10249
- eventBus.emit(`UI:${downloadEvent}`, { document });
10327
+ eventBus.emit(`UI:${downloadEvent}`, { document: { ...document } });
10250
10328
  }
10251
10329
  };
10252
10330
  if (isLoading) {
@@ -10366,7 +10444,7 @@ var ComponentPatterns = ({
10366
10444
  };
10367
10445
  const handleUsePattern = (pattern) => {
10368
10446
  if (useEvent) {
10369
- eventBus.emit(`UI:${useEvent}`, { pattern });
10447
+ eventBus.emit(`UI:${useEvent}`, { pattern: { ...pattern, preview: void 0 } });
10370
10448
  }
10371
10449
  };
10372
10450
  if (isLoading) {
@@ -10559,12 +10637,26 @@ var StateMachineView = ({
10559
10637
  const eventBus = useEventBus();
10560
10638
  const handleStateClick = (stateId) => {
10561
10639
  if (stateClickEvent) {
10562
- eventBus.emit(`UI:${stateClickEvent}`, { stateId, stateMachine });
10640
+ eventBus.emit(`UI:${stateClickEvent}`, {
10641
+ stateId,
10642
+ stateMachine: {
10643
+ ...stateMachine,
10644
+ states: stateMachine.states.map((s) => ({ ...s })),
10645
+ transitions: stateMachine.transitions.map((t) => ({ ...t }))
10646
+ }
10647
+ });
10563
10648
  }
10564
10649
  };
10565
10650
  const handleTransitionClick = (transitionId) => {
10566
10651
  if (transitionClickEvent) {
10567
- eventBus.emit(`UI:${transitionClickEvent}`, { transitionId, stateMachine });
10652
+ eventBus.emit(`UI:${transitionClickEvent}`, {
10653
+ transitionId,
10654
+ stateMachine: {
10655
+ ...stateMachine,
10656
+ states: stateMachine.states.map((s) => ({ ...s })),
10657
+ transitions: stateMachine.transitions.map((t) => ({ ...t }))
10658
+ }
10659
+ });
10568
10660
  }
10569
10661
  };
10570
10662
  if (isLoading) {
@@ -10678,7 +10770,7 @@ var LayoutPatterns = ({
10678
10770
  };
10679
10771
  const handleApplyPattern = (pattern) => {
10680
10772
  if (applyEvent) {
10681
- eventBus.emit(`UI:${applyEvent}`, { pattern });
10773
+ eventBus.emit(`UI:${applyEvent}`, { pattern: { ...pattern, preview: void 0 } });
10682
10774
  }
10683
10775
  };
10684
10776
  if (isLoading) {
@@ -10840,4 +10932,4 @@ export {
10840
10932
  StateMachineView,
10841
10933
  LayoutPatterns
10842
10934
  };
10843
- //# sourceMappingURL=chunk-O7H7L24S.js.map
10935
+ //# sourceMappingURL=chunk-BJOS3Q5B.js.map