@almadar/core 5.7.0 → 5.9.0

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@@ -5382,7 +5382,7 @@ declare const OrbitalPageSchema: z.ZodObject<{
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  config?: TraitConfigObject | undefined;
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  linkedEntity?: string | undefined;
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  }[] | undefined;
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- viewType?: "custom" | "create" | "edit" | "dashboard" | "list" | "detail" | undefined;
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+ viewType?: "custom" | "create" | "dashboard" | "list" | "detail" | "edit" | undefined;
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  }, {
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  path: string;
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  name: string;
@@ -5394,7 +5394,7 @@ declare const OrbitalPageSchema: z.ZodObject<{
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  config?: TraitConfigObject | undefined;
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  linkedEntity?: string | undefined;
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  }[] | undefined;
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- viewType?: "custom" | "create" | "edit" | "dashboard" | "list" | "detail" | undefined;
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+ viewType?: "custom" | "create" | "dashboard" | "list" | "detail" | "edit" | undefined;
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  }>;
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  type OrbitalPageInput = z.input<typeof OrbitalPageSchema>;
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  type OrbitalPageStrictInput = z.input<typeof OrbitalPageStrictSchema>;
@@ -5432,7 +5432,7 @@ declare const PageSchema: z.ZodObject<{
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  config?: TraitConfigObject | undefined;
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  linkedEntity?: string | undefined;
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  }[] | undefined;
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- viewType?: "custom" | "create" | "edit" | "dashboard" | "list" | "detail" | undefined;
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+ viewType?: "custom" | "create" | "dashboard" | "list" | "detail" | "edit" | undefined;
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  }, {
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  path: string;
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  name: string;
@@ -5444,7 +5444,7 @@ declare const PageSchema: z.ZodObject<{
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  config?: TraitConfigObject | undefined;
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  linkedEntity?: string | undefined;
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  }[] | undefined;
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- viewType?: "custom" | "create" | "edit" | "dashboard" | "list" | "detail" | undefined;
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+ viewType?: "custom" | "create" | "dashboard" | "list" | "detail" | "edit" | undefined;
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  }>;
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  /**
@@ -7444,7 +7444,7 @@ declare const PageRefSchema: z.ZodUnion<[z.ZodObject<{
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  config?: TraitConfigObject | undefined;
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  linkedEntity?: string | undefined;
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  }[] | undefined;
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- viewType?: "custom" | "create" | "edit" | "dashboard" | "list" | "detail" | undefined;
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+ viewType?: "custom" | "create" | "dashboard" | "list" | "detail" | "edit" | undefined;
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  }, {
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  path: string;
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  name: string;
@@ -7456,7 +7456,7 @@ declare const PageRefSchema: z.ZodUnion<[z.ZodObject<{
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  config?: TraitConfigObject | undefined;
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  linkedEntity?: string | undefined;
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  }[] | undefined;
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- viewType?: "custom" | "create" | "edit" | "dashboard" | "list" | "detail" | undefined;
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+ viewType?: "custom" | "create" | "dashboard" | "list" | "detail" | "edit" | undefined;
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  }>, z.ZodString, z.ZodObject<{
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  ref: z.ZodString;
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  from: z.ZodOptional<z.ZodString>;
@@ -9696,7 +9696,7 @@ declare const OrbitalDefinitionSchema: z.ZodObject<{
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  config?: TraitConfigObject | undefined;
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  linkedEntity?: string | undefined;
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  }[] | undefined;
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- viewType?: "custom" | "create" | "edit" | "dashboard" | "list" | "detail" | undefined;
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+ viewType?: "custom" | "create" | "dashboard" | "list" | "detail" | "edit" | undefined;
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  }, {
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  path: string;
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  name: string;
@@ -9708,7 +9708,7 @@ declare const OrbitalDefinitionSchema: z.ZodObject<{
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  config?: TraitConfigObject | undefined;
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  linkedEntity?: string | undefined;
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  }[] | undefined;
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- viewType?: "custom" | "create" | "edit" | "dashboard" | "list" | "detail" | undefined;
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+ viewType?: "custom" | "create" | "dashboard" | "list" | "detail" | "edit" | undefined;
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  }>, z.ZodString, z.ZodObject<{
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  ref: z.ZodString;
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  from: z.ZodOptional<z.ZodString>;
@@ -10858,7 +10858,7 @@ declare const OrbitalDefinitionSchema: z.ZodObject<{
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  config?: TraitConfigObject | undefined;
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  linkedEntity?: string | undefined;
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  }[] | undefined;
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- viewType?: "custom" | "create" | "edit" | "dashboard" | "list" | "detail" | undefined;
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+ viewType?: "custom" | "create" | "dashboard" | "list" | "detail" | "edit" | undefined;
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  } | {
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  ref: string;
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  path?: string | undefined;
@@ -11256,7 +11256,7 @@ declare const OrbitalDefinitionSchema: z.ZodObject<{
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  config?: TraitConfigObject | undefined;
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  linkedEntity?: string | undefined;
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  }[] | undefined;
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- viewType?: "custom" | "create" | "edit" | "dashboard" | "list" | "detail" | undefined;
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+ viewType?: "custom" | "create" | "dashboard" | "list" | "detail" | "edit" | undefined;
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  } | {
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  ref: string;
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  path?: string | undefined;
@@ -12607,7 +12607,7 @@ declare const OrbitalSchema$1: z.ZodObject<{
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  config?: TraitConfigObject | undefined;
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  linkedEntity?: string | undefined;
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  }[] | undefined;
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- viewType?: "custom" | "create" | "edit" | "dashboard" | "list" | "detail" | undefined;
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+ viewType?: "custom" | "create" | "dashboard" | "list" | "detail" | "edit" | undefined;
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  }, {
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  path: string;
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  name: string;
@@ -12619,7 +12619,7 @@ declare const OrbitalSchema$1: z.ZodObject<{
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  config?: TraitConfigObject | undefined;
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  linkedEntity?: string | undefined;
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  }[] | undefined;
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- viewType?: "custom" | "create" | "edit" | "dashboard" | "list" | "detail" | undefined;
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+ viewType?: "custom" | "create" | "dashboard" | "list" | "detail" | "edit" | undefined;
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  }>, z.ZodString, z.ZodObject<{
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  ref: z.ZodString;
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  from: z.ZodOptional<z.ZodString>;
@@ -13769,7 +13769,7 @@ declare const OrbitalSchema$1: z.ZodObject<{
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  config?: TraitConfigObject | undefined;
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  linkedEntity?: string | undefined;
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  }[] | undefined;
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- viewType?: "custom" | "create" | "edit" | "dashboard" | "list" | "detail" | undefined;
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+ viewType?: "custom" | "create" | "dashboard" | "list" | "detail" | "edit" | undefined;
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  } | {
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  ref: string;
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  path?: string | undefined;
@@ -14167,7 +14167,7 @@ declare const OrbitalSchema$1: z.ZodObject<{
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  config?: TraitConfigObject | undefined;
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  linkedEntity?: string | undefined;
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  }[] | undefined;
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- viewType?: "custom" | "create" | "edit" | "dashboard" | "list" | "detail" | undefined;
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+ viewType?: "custom" | "create" | "dashboard" | "list" | "detail" | "edit" | undefined;
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  } | {
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  ref: string;
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  path?: string | undefined;
@@ -15525,7 +15525,7 @@ declare const OrbitalUnitSchema: z.ZodObject<{
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  config?: TraitConfigObject | undefined;
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  linkedEntity?: string | undefined;
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  }[] | undefined;
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- viewType?: "custom" | "create" | "edit" | "dashboard" | "list" | "detail" | undefined;
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+ viewType?: "custom" | "create" | "dashboard" | "list" | "detail" | "edit" | undefined;
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  }, {
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  path: string;
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  name: string;
@@ -15537,7 +15537,7 @@ declare const OrbitalUnitSchema: z.ZodObject<{
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  config?: TraitConfigObject | undefined;
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  linkedEntity?: string | undefined;
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  }[] | undefined;
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- viewType?: "custom" | "create" | "edit" | "dashboard" | "list" | "detail" | undefined;
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+ viewType?: "custom" | "create" | "dashboard" | "list" | "detail" | "edit" | undefined;
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  }>, z.ZodString, z.ZodObject<{
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  ref: z.ZodString;
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  from: z.ZodOptional<z.ZodString>;
@@ -16687,7 +16687,7 @@ declare const OrbitalUnitSchema: z.ZodObject<{
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  config?: TraitConfigObject | undefined;
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  linkedEntity?: string | undefined;
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  }[] | undefined;
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- viewType?: "custom" | "create" | "edit" | "dashboard" | "list" | "detail" | undefined;
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+ viewType?: "custom" | "create" | "dashboard" | "list" | "detail" | "edit" | undefined;
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  } | {
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  ref: string;
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  path?: string | undefined;
@@ -17085,7 +17085,7 @@ declare const OrbitalUnitSchema: z.ZodObject<{
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  config?: TraitConfigObject | undefined;
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  linkedEntity?: string | undefined;
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  }[] | undefined;
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- viewType?: "custom" | "create" | "edit" | "dashboard" | "list" | "detail" | undefined;
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+ viewType?: "custom" | "create" | "dashboard" | "list" | "detail" | "edit" | undefined;
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  } | {
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  ref: string;
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  path?: string | undefined;
@@ -18684,7 +18684,7 @@ declare const OrbitalSchemaSchema: z.ZodObject<{
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  config?: TraitConfigObject | undefined;
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  linkedEntity?: string | undefined;
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  }[] | undefined;
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- viewType?: "custom" | "create" | "edit" | "dashboard" | "list" | "detail" | undefined;
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+ viewType?: "custom" | "create" | "dashboard" | "list" | "detail" | "edit" | undefined;
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  }, {
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  path: string;
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  name: string;
@@ -18696,7 +18696,7 @@ declare const OrbitalSchemaSchema: z.ZodObject<{
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  config?: TraitConfigObject | undefined;
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  linkedEntity?: string | undefined;
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  }[] | undefined;
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- viewType?: "custom" | "create" | "edit" | "dashboard" | "list" | "detail" | undefined;
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+ viewType?: "custom" | "create" | "dashboard" | "list" | "detail" | "edit" | undefined;
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  }>, z.ZodString, z.ZodObject<{
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  ref: z.ZodString;
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  from: z.ZodOptional<z.ZodString>;
@@ -19846,7 +19846,7 @@ declare const OrbitalSchemaSchema: z.ZodObject<{
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  config?: TraitConfigObject | undefined;
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  linkedEntity?: string | undefined;
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  }[] | undefined;
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- viewType?: "custom" | "create" | "edit" | "dashboard" | "list" | "detail" | undefined;
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+ viewType?: "custom" | "create" | "dashboard" | "list" | "detail" | "edit" | undefined;
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  } | {
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  ref: string;
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  path?: string | undefined;
@@ -20244,7 +20244,7 @@ declare const OrbitalSchemaSchema: z.ZodObject<{
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  config?: TraitConfigObject | undefined;
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  linkedEntity?: string | undefined;
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  }[] | undefined;
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- viewType?: "custom" | "create" | "edit" | "dashboard" | "list" | "detail" | undefined;
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+ viewType?: "custom" | "create" | "dashboard" | "list" | "detail" | "edit" | undefined;
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  } | {
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  ref: string;
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  path?: string | undefined;
@@ -20820,7 +20820,7 @@ declare const OrbitalSchemaSchema: z.ZodObject<{
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  config?: TraitConfigObject | undefined;
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  linkedEntity?: string | undefined;
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  }[] | undefined;
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- viewType?: "custom" | "create" | "edit" | "dashboard" | "list" | "detail" | undefined;
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+ viewType?: "custom" | "create" | "dashboard" | "list" | "detail" | "edit" | undefined;
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  } | {
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  ref: string;
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  path?: string | undefined;
@@ -21307,7 +21307,7 @@ declare const OrbitalSchemaSchema: z.ZodObject<{
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  config?: TraitConfigObject | undefined;
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  linkedEntity?: string | undefined;
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  }[] | undefined;
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- viewType?: "custom" | "create" | "edit" | "dashboard" | "list" | "detail" | undefined;
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+ viewType?: "custom" | "create" | "dashboard" | "list" | "detail" | "edit" | undefined;
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  } | {
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  ref: string;
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  path?: string | undefined;
@@ -21841,7 +21841,7 @@ declare function safeParseOrbitalSchema(data: unknown): z.SafeParseReturnType<{
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  config?: TraitConfigObject | undefined;
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  linkedEntity?: string | undefined;
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  }[] | undefined;
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- viewType?: "custom" | "create" | "edit" | "dashboard" | "list" | "detail" | undefined;
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+ viewType?: "custom" | "create" | "dashboard" | "list" | "detail" | "edit" | undefined;
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  } | {
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  ref: string;
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  path?: string | undefined;
@@ -22328,7 +22328,7 @@ declare function safeParseOrbitalSchema(data: unknown): z.SafeParseReturnType<{
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  config?: TraitConfigObject | undefined;
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  linkedEntity?: string | undefined;
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  }[] | undefined;
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- viewType?: "custom" | "create" | "edit" | "dashboard" | "list" | "detail" | undefined;
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+ viewType?: "custom" | "create" | "dashboard" | "list" | "detail" | "edit" | undefined;
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  } | {
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  ref: string;
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  path?: string | undefined;
@@ -180,7 +180,7 @@ function buildReplayPaths(transitions, initialState, maxDepth = 3) {
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  // src/state-machine/edge-walk.ts
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  function buildEdgeCoveringWalk(transitions, initialState) {
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  const filtered = transitions.filter(
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- (t) => t.from !== "*" && t.event !== "INIT"
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+ (t) => t.from !== "*" && !(t.event === "INIT" && t.from === initialState)
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  );
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  const graph = /* @__PURE__ */ new Map();
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  const allStates = /* @__PURE__ */ new Set();
@@ -333,6 +333,8 @@ function buildPayloadForEdge(transition, guardCase) {
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  payload[field.name] = 1;
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  } else if (field.type === "boolean") {
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  payload[field.name] = true;
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+ } else if (field.type === "object" || field.type === "any") {
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+ payload[field.name] = {};
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  } else {
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  payload[field.name] = `mock-${field.name}`;
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  }
@@ -1 +1 @@
1
- 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* State Graph Construction\n *\n * Build an adjacency list from state machine transitions.\n * Extracted from orbital-verify-unified/src/analyze.ts.\n *\n * @packageDocumentation\n */\n\nimport type { GraphTransition, StateEdge } from './types.js';\n\n/**\n * Builds an adjacency list from state machine transitions.\n * \n * Constructs a state transition graph where each state maps to an array\n * of outgoing edges (events and target states). Wildcard transitions\n * (from === '*') are excluded since they don't represent fixed edges.\n * Used as the foundation for state machine analysis, traversal, and verification.\n * \n * @param {GraphTransition[]} transitions - Array of state transitions\n * @returns {Map<string, StateEdge[]>} State transition graph\n * \n * @example\n * const graph = buildStateGraph(transitions);\n * const edgesFromInitial = graph.get('initial'); // Array of outgoing edges\n * console.log(`Initial state has ${edgesFromInitial?.length} transitions`);\n */\nexport function buildStateGraph(\n transitions: GraphTransition[]\n): Map<string, StateEdge[]> {\n const graph = new Map<string, StateEdge[]>();\n for (const t of transitions) {\n if (t.from === '*') continue;\n if (!graph.has(t.from)) graph.set(t.from, []);\n graph.get(t.from)!.push({ event: t.event, to: t.to });\n }\n return graph;\n}\n","/**\n * BFS Reachability Algorithms\n *\n * Breadth-first search over state machine graphs.\n * Extracted from orbital-verify-unified/src/analyze.ts and phase3-server.ts.\n *\n * @packageDocumentation\n */\n\nimport type { BFSNode, StateEdge } from './types.js';\nimport { buildStateGraph } from './graph.js';\nimport type { GraphTransition } from './types.js';\n\n/**\n * Collects all reachable states from an initial state using breadth-first search.\n * \n * Performs BFS traversal of the state machine to find all states reachable\n * from the initial state, up to the specified maximum depth. Used for\n * state machine analysis, verification, and test coverage assessment.\n * \n * @param {GraphTransition[]} transitions - Array of state transitions\n * @param {string} initialState - Starting state name\n * @param {number} [maxDepth=5] - Maximum search depth\n * @returns {Set<string>} Set of reachable state names\n * \n * @example\n * const reachable = collectReachableStates(transitions, 'initial', 10);\n * console.log('Reachable states:', Array.from(reachable));\n */\nexport function collectReachableStates(\n transitions: GraphTransition[],\n initialState: string,\n maxDepth = 5\n): Set<string> {\n const graph = buildStateGraph(transitions);\n const visited = new Set<string>([initialState]);\n const queue: BFSNode[] = [{ state: initialState, depth: 0 }];\n\n while (queue.length > 0) {\n const current = queue.shift()!;\n if (current.depth >= maxDepth) continue;\n\n const edges = graph.get(current.state) ?? [];\n for (const edge of edges) {\n if (!visited.has(edge.to)) {\n visited.add(edge.to);\n queue.push({ state: edge.to, depth: current.depth + 1 });\n }\n }\n }\n\n return visited;\n}\n\n/**\n * Walks all reachable (state, event) pairs using BFS and invokes callback for each.\n * \n * Traverses the state machine using breadth-first search and calls the visitor\n * function for each (state, edge) pair encountered. Used by server verification\n * to test transitions by POSTing to endpoints and checking responses.\n * \n * @param {GraphTransition[]} transitions - Array of state transitions\n * @param {string} initialState - Starting state name\n * @param {number} maxDepth - Maximum BFS depth\n * @param {(state: string, edge: StateEdge, depth: number) => Promise<boolean>} visitor - Callback for each pair\n * @returns {Promise<{ visitedPairs: Set<string>; walkedEdges: number }>} Traversal statistics\n * \n * @example\n * const result = await walkStatePairs(transitions, 'initial', 5, async (state, edge) => {\n * console.log(`Transition: ${state} --${edge.event}--> ${edge.to}`);\n * return true; // Continue exploration\n * });\n * console.log(`Visited ${result.visitedPairs.size} state-event pairs`);\n */\nexport async function walkStatePairs(\n transitions: GraphTransition[],\n initialState: string,\n maxDepth: number,\n visitor: (state: string, edge: StateEdge, depth: number) => Promise<boolean>\n): Promise<{ visitedPairs: Set<string>; walkedEdges: number }> {\n const graph = buildStateGraph(transitions);\n const visitedPairs = new Set<string>();\n const queue: BFSNode[] = [{ state: initialState, depth: 0 }];\n let walkedEdges = 0;\n\n while (queue.length > 0) {\n const current = queue.shift()!;\n if (current.depth >= maxDepth) continue;\n\n const edges = graph.get(current.state) ?? [];\n for (const edge of edges) {\n const pairKey = `${current.state}:${edge.event}`;\n if (visitedPairs.has(pairKey)) continue;\n visitedPairs.add(pairKey);\n\n const shouldEnqueue = await visitor(current.state, edge, current.depth);\n walkedEdges++;\n\n if (shouldEnqueue) {\n const stateVisited = [...visitedPairs].some((k) => k.startsWith(`${edge.to}:`));\n if (!stateVisited) {\n queue.push({ state: edge.to, depth: current.depth + 1 });\n }\n }\n }\n }\n\n return { visitedPairs, walkedEdges };\n}\n","/**\n * Guard Payload Builder\n *\n * Derive pass and fail payloads from guard s-expressions.\n * Extracted from orbital-verify-unified/src/analyze.ts.\n *\n * @packageDocumentation\n */\n\nimport type { GuardPayload } from './types.js';\n\n/**\n * Extracts the first segment of a payload field reference.\n * \n * Parses binding references in the format \"@payload.field\" and extracts\n * the first field name segment. Used for identifying payload fields in\n * guard conditions for test data generation.\n * \n * @param {unknown} ref - Binding reference to extract from\n * @returns {string | null} First field segment or null for non-payload references\n * \n * @example\n * extractPayloadFieldRef('@payload.item'); // returns 'item'\n * extractPayloadFieldRef('@payload.data.weight'); // returns 'data'\n * extractPayloadFieldRef('@entity.id'); // returns null\n * extractPayloadFieldRef('@user.name'); // returns null\n */\nexport function extractPayloadFieldRef(ref: unknown): string | null {\n if (typeof ref !== 'string') return null;\n const match = ref.match(/^@payload\\.([A-Za-z0-9_]+)/);\n return match ? match[1] : null;\n}\n\n/**\n * Builds test payloads that satisfy or violate guard conditions.\n * \n * Generates pass/fail test data for guard s-expressions used in state machine\n * transitions. Pass payloads satisfy the guard condition (allowing transition),\n * fail payloads violate it (blocking transition). Used for automated testing\n * and validation of state machine behavior.\n * \n * Supports operators: not-nil, nil, eq, not-eq, gt, gte, lt, lte, and, or, not\n * \n * @param {unknown} guard - Guard s-expression to analyze\n * @returns {GuardPayload} Object with pass and fail payloads\n * \n * @example\n * // Guard: ['not-nil', '@payload.completed']\n * buildGuardPayloads(['not-nil', '@payload.completed']);\n * // Returns: { pass: { completed: 'mock-test-value' }, fail: { completed: null } }\n * \n * @example\n * // Guard: ['eq', '@payload.status', 'active']\n * buildGuardPayloads(['eq', '@payload.status', 'active']);\n * // Returns: { pass: { status: 'active' }, fail: { status: 'not-active' } }\n * \n * @example\n * // Guard: ['and', ['not-nil', '@payload.id'], ['eq', '@payload.status', 'ready']]\n * buildGuardPayloads(['and', ['not-nil', '@payload.id'], ['eq', '@payload.status', 'ready']]);\n * // Returns: { pass: { id: 'mock-test-value', status: 'ready' }, fail: { id: null } }\n */\nexport function buildGuardPayloads(guard: unknown): GuardPayload {\n if (!Array.isArray(guard) || guard.length === 0) {\n return { pass: {}, fail: {} };\n }\n\n const op = String(guard[0]);\n\n if (op === 'not-nil' || op === 'not_nil') {\n const field = extractPayloadFieldRef(guard[1]);\n if (field) return { pass: { [field]: 'mock-test-value' }, fail: { [field]: null } };\n }\n\n if (op === 'nil') {\n const field = extractPayloadFieldRef(guard[1]);\n if (field) return { pass: {}, fail: { [field]: 'mock-test-value' } };\n }\n\n if (op === 'eq' || op === '==' || op === '=') {\n const field = extractPayloadFieldRef(guard[1]);\n const val = guard[2];\n if (field && val !== undefined) {\n const failVal =\n typeof val === 'number' ? val + 1\n : typeof val === 'string' ? `not-${val}`\n : null;\n return { pass: { [field]: val }, fail: { [field]: failVal } };\n }\n }\n\n if (op === 'not-eq' || op === '!=' || op === 'neq') {\n const field = extractPayloadFieldRef(guard[1]);\n const val = guard[2];\n if (field && val !== undefined) {\n const passVal =\n typeof val === 'number' ? val + 1\n : typeof val === 'string' ? `not-${val}`\n : 'other';\n return { pass: { [field]: passVal }, fail: { [field]: val } };\n }\n }\n\n if (op === 'gt' || op === '>') {\n const field = extractPayloadFieldRef(guard[1]);\n const n = typeof guard[2] === 'number' ? guard[2] : 0;\n if (field) return { pass: { [field]: n + 1 }, fail: { [field]: n - 1 } };\n }\n\n if (op === 'gte' || op === '>=') {\n const field = extractPayloadFieldRef(guard[1]);\n const n = typeof guard[2] === 'number' ? guard[2] : 0;\n if (field) return { pass: { [field]: n }, fail: { [field]: n - 1 } };\n }\n\n if (op === 'lt' || op === '<') {\n const field = extractPayloadFieldRef(guard[1]);\n const n = typeof guard[2] === 'number' ? guard[2] : 0;\n if (field) return { pass: { [field]: n - 1 }, fail: { [field]: n + 1 } };\n }\n\n if (op === 'lte' || op === '<=') {\n const field = extractPayloadFieldRef(guard[1]);\n const n = typeof guard[2] === 'number' ? guard[2] : 0;\n if (field) return { pass: { [field]: n }, fail: { [field]: n + 1 } };\n }\n\n if (op === 'and') {\n const subs = (guard.slice(1) as unknown[]).filter(Array.isArray);\n if (subs.length >= 2) {\n const s1 = buildGuardPayloads(subs[0]);\n const s2 = buildGuardPayloads(subs[1]);\n return { pass: { ...s1.pass, ...s2.pass }, fail: s1.fail };\n }\n if (subs.length === 1) return buildGuardPayloads(subs[0]);\n }\n\n if (op === 'or') {\n const subs = (guard.slice(1) as unknown[]).filter(Array.isArray);\n if (subs.length >= 2) {\n const s1 = buildGuardPayloads(subs[0]);\n const s2 = buildGuardPayloads(subs[1]);\n return { pass: s1.pass, fail: { ...s1.fail, ...s2.fail } };\n }\n if (subs.length === 1) return buildGuardPayloads(subs[0]);\n }\n\n if (op === 'not') {\n const inner = buildGuardPayloads(guard[1]);\n return { pass: inner.fail, fail: inner.pass };\n }\n\n // Agent pure operators used in guards\n if (op === 'agent/is-pinned') {\n const field = extractPayloadFieldRef(guard[1]);\n if (field) return { pass: { [field]: 'mem_test_unpinned' }, fail: { [field]: 'mem_test_pinned' } };\n }\n\n if (op === 'agent/memory-strength') {\n const field = extractPayloadFieldRef(guard[1]);\n if (field) return { pass: { [field]: 'mem_test_id' }, fail: { [field]: 'mem_nonexistent' } };\n }\n\n // Agent operators in comparison contexts (e.g., [\">=\", [\"agent/context-usage\"], 0.85])\n // These don't use @payload, they query agent state directly. Return empty payloads\n // since the guard result depends on agent context, not event payload.\n if (op.startsWith('agent/')) {\n return { pass: {}, fail: {} };\n }\n\n return { pass: {}, fail: {} };\n}\n","/**\n * Replay Path Builder\n *\n * Compute the shortest path (replay steps) from an initial state\n * to every reachable state in a state machine. Used by browser\n * verification to navigate through states before running assertions.\n *\n * Extracted from orbital-verify-unified/src/analyze.ts (collectDataMutationTests).\n *\n * @packageDocumentation\n */\n\nimport type { GraphTransition, ReplayStep, PayloadFieldSchema } from './types.js';\n\n/** Entity-data sentinel payload fields: presence means transition needs a selected row */\nconst ENTITY_PAYLOAD_FIELDS = new Set(['data', 'row', 'item', 'id']);\n\n/**\n * Extended transition with render and payload info needed for replay path building.\n * Compatible with orbital-verify's UnifiedTransition.\n */\nexport interface ReplayTransition extends GraphTransition {\n hasGuard: boolean;\n guard?: unknown[];\n payloadFields: string[];\n payloadSchema: PayloadFieldSchema[];\n renderEffects: Array<{\n slot: string;\n patternType: string | null;\n }>;\n}\n\n/**\n * Builds the shortest replay paths from initial state to all reachable states.\n * \n * Computes step-by-step navigation paths for state machine testing and verification.\n * Uses breadth-first search to find shortest paths up to specified depth limit.\n * Each path contains replay steps with event, state, and payload information\n * needed to reproduce state transitions in tests.\n * \n * @param {ReplayTransition[]} transitions - Transitions with render/payload information\n * @param {string} initialState - Starting state name\n * @param {number} [maxDepth=3] - Maximum path length (default: 3)\n * @returns {Map<string, ReplayStep[]>} Map of state names to replay step arrays\n * \n * @example\n * // Build paths from 'initial' state\n * const paths = buildReplayPaths(transitions, 'initial', 5);\n * \n * // Get steps to reach 'completed' state\n * const stepsToComplete = paths.get('completed');\n * \n * // Execute replay steps\n * for (const step of stepsToComplete) {\n * await dispatchEvent(step.event, step.payload);\n * }\n */\nexport function buildReplayPaths(\n transitions: ReplayTransition[],\n initialState: string,\n maxDepth = 3\n): Map<string, ReplayStep[]> {\n type QueueNode = { state: string; path: ReplayStep[] };\n\n const queue: QueueNode[] = [{ state: initialState, path: [] }];\n const replayPaths = new Map<string, ReplayStep[]>();\n replayPaths.set(initialState, []);\n\n while (queue.length > 0) {\n const { state, path } = queue.shift()!;\n if (path.length >= maxDepth) continue;\n\n const fromHere = transitions.filter(\n (t) => t.from === state && t.event !== 'INIT',\n );\n\n for (const transition of fromHere) {\n if (replayPaths.has(transition.to)) continue;\n\n const renderEffect = transition.renderEffects.find((re) => re.patternType !== null);\n const stepNeedsEntityData =\n transition.hasGuard ||\n transition.payloadFields.some((f) => ENTITY_PAYLOAD_FIELDS.has(f));\n\n const step: ReplayStep = {\n event: transition.event,\n fromState: state,\n toState: transition.to,\n slot: renderEffect?.slot ?? 'main',\n expectedPattern: renderEffect?.patternType ?? undefined,\n needsEntityData: stepNeedsEntityData,\n payloadSchema: transition.payloadSchema.length > 0 ? transition.payloadSchema : undefined,\n };\n\n const newPath = [...path, step];\n replayPaths.set(transition.to, newPath);\n queue.push({ state: transition.to, path: newPath });\n }\n }\n\n return replayPaths;\n}\n","/**\n * Edge-Covering Walk Algorithm\n *\n * Computes an ordered sequence of events (WalkStep[]) that covers every\n * transition (edge) in a state machine graph at least once. This guarantees\n * 100% transition coverage regardless of graph topology.\n *\n * Algorithm:\n * 1. Build adjacency list and edge universe (guarded transitions produce two edges)\n * 2. Precompute BFS shortest paths between all state pairs (for repositioning)\n * 3. Greedy DFS: at each state, prefer uncovered outgoing edges\n * 4. When stuck, insert repositioning steps to nearest state with uncovered edges\n * 5. Guard-fail steps don't advance state (guard blocks transition)\n *\n * Used by StateWalkEngine in @almadar-io/verify. Both orbital-verify and\n * runtime-verify share this algorithm for consistent coverage.\n *\n * @packageDocumentation\n */\n\nimport type { EdgeWalkTransition, WalkStep, StateEdge } from './types.js';\nimport { buildGuardPayloads } from './guard-payloads.js';\n\n/**\n * Build an ordered walk that covers every edge in the state machine.\n *\n * @param transitions - All transitions in the state machine\n * @param initialState - Starting state\n * @returns Ordered walk steps covering every edge\n */\nexport function buildEdgeCoveringWalk(\n transitions: EdgeWalkTransition[],\n initialState: string,\n): WalkStep[] {\n // 1. Build adjacency list, skip wildcards and INIT\n const filtered = transitions.filter(\n (t) => t.from !== '*' && t.event !== 'INIT',\n );\n\n const graph = new Map<string, Array<{ event: string; to: string; transition: EdgeWalkTransition }>>();\n const allStates = new Set<string>();\n\n for (const t of filtered) {\n allStates.add(t.from);\n allStates.add(t.to);\n if (!graph.has(t.from)) graph.set(t.from, []);\n graph.get(t.from)!.push({ event: t.event, to: t.to, transition: t });\n }\n\n // Ensure initial state is in the set\n allStates.add(initialState);\n\n // 2. Build edge universe. Guarded transitions produce pass + fail edges.\n const uncovered = new Set<string>();\n const edgeMeta = new Map<string, { transition: EdgeWalkTransition; guardCase: 'pass' | 'fail' | null }>();\n\n for (const t of filtered) {\n if (t.hasGuard) {\n const keyPass = `${t.from}+${t.event}->${t.to}[pass]`;\n const keyFail = `${t.from}+${t.event}->${t.to}[fail]`;\n uncovered.add(keyPass);\n uncovered.add(keyFail);\n edgeMeta.set(keyPass, { transition: t, guardCase: 'pass' });\n edgeMeta.set(keyFail, { transition: t, guardCase: 'fail' });\n } else {\n const key = `${t.from}+${t.event}->${t.to}`;\n uncovered.add(key);\n edgeMeta.set(key, { transition: t, guardCase: null });\n }\n }\n\n if (uncovered.size === 0) return [];\n\n // 3. Precompute BFS shortest paths between all state pairs\n const shortestPaths = new Map<string, Map<string, Array<{ event: string; to: string }>>>();\n for (const state of allStates) {\n shortestPaths.set(state, bfsShortestPaths(state, graph));\n }\n\n // 4. Greedy walk\n const walk: WalkStep[] = [];\n let currentState = initialState;\n const maxIterations = uncovered.size * allStates.size * 2; // safety bound\n let iterations = 0;\n\n while (uncovered.size > 0 && iterations < maxIterations) {\n iterations++;\n\n // Find uncovered edges from currentState\n const outgoing = findUncoveredEdges(currentState, graph, uncovered);\n\n if (outgoing.length > 0) {\n // Pick first uncovered edge\n const pick = outgoing[0];\n const payload = buildPayloadForEdge(pick.transition, pick.guardCase);\n\n walk.push({\n from: currentState,\n event: pick.transition.event,\n to: pick.transition.to,\n guardCase: pick.guardCase,\n payload,\n isRepositioning: false,\n });\n\n uncovered.delete(pick.key);\n\n // Guard-fail doesn't advance state\n if (pick.guardCase !== 'fail') {\n currentState = pick.transition.to;\n }\n } else {\n // Stuck: find nearest state with uncovered edges\n const target = findNearestUncoveredState(currentState, graph, uncovered, shortestPaths);\n\n if (!target) {\n // No reachable state with uncovered edges. Remaining edges are unreachable.\n break;\n }\n\n // Insert repositioning steps\n const repoPath = shortestPaths.get(currentState)?.get(target);\n if (!repoPath || repoPath.length === 0) break;\n\n for (const step of repoPath) {\n walk.push({\n from: currentState,\n event: step.event,\n to: step.to,\n guardCase: null,\n payload: {},\n isRepositioning: true,\n });\n currentState = step.to;\n }\n }\n }\n\n return walk;\n}\n\n// ---------------------------------------------------------------------------\n// Internal helpers\n// ---------------------------------------------------------------------------\n\n/**\n * BFS from a source state, returning shortest paths to all reachable states.\n * Each path is an array of {event, to} steps.\n */\nfunction bfsShortestPaths(\n source: string,\n graph: Map<string, Array<{ event: string; to: string; transition: EdgeWalkTransition }>>,\n): Map<string, Array<{ event: string; to: string }>> {\n const paths = new Map<string, Array<{ event: string; to: string }>>();\n const visited = new Set<string>([source]);\n const queue: Array<{ state: string; path: Array<{ event: string; to: string }> }> = [\n { state: source, path: [] },\n ];\n\n while (queue.length > 0) {\n const { state, path } = queue.shift()!;\n const edges = graph.get(state) ?? [];\n\n for (const edge of edges) {\n if (visited.has(edge.to)) continue;\n visited.add(edge.to);\n const newPath = [...path, { event: edge.event, to: edge.to }];\n paths.set(edge.to, newPath);\n queue.push({ state: edge.to, path: newPath });\n }\n }\n\n return paths;\n}\n\n/**\n * Find uncovered edges from a given state.\n */\nfunction findUncoveredEdges(\n state: string,\n graph: Map<string, Array<{ event: string; to: string; transition: EdgeWalkTransition }>>,\n uncovered: Set<string>,\n): Array<{ key: string; transition: EdgeWalkTransition; guardCase: 'pass' | 'fail' | null }> {\n const edges = graph.get(state) ?? [];\n const result: Array<{ key: string; transition: EdgeWalkTransition; guardCase: 'pass' | 'fail' | null }> = [];\n\n for (const edge of edges) {\n if (edge.transition.hasGuard) {\n const keyPass = `${state}+${edge.event}->${edge.to}[pass]`;\n const keyFail = `${state}+${edge.event}->${edge.to}[fail]`;\n // Prefer pass first (advances state), then fail\n if (uncovered.has(keyPass)) {\n result.push({ key: keyPass, transition: edge.transition, guardCase: 'pass' });\n }\n if (uncovered.has(keyFail)) {\n result.push({ key: keyFail, transition: edge.transition, guardCase: 'fail' });\n }\n } else {\n const key = `${state}+${edge.event}->${edge.to}`;\n if (uncovered.has(key)) {\n result.push({ key, transition: edge.transition, guardCase: null });\n }\n }\n }\n\n return result;\n}\n\n/**\n * Find the nearest state (from currentState) that has uncovered outgoing edges.\n */\nfunction findNearestUncoveredState(\n currentState: string,\n graph: Map<string, Array<{ event: string; to: string; transition: EdgeWalkTransition }>>,\n uncovered: Set<string>,\n shortestPaths: Map<string, Map<string, Array<{ event: string; to: string }>>>,\n): string | null {\n // Collect states that have uncovered edges\n const statesWithUncovered = new Set<string>();\n for (const key of uncovered) {\n // Key format: \"state+EVENT->target\" or \"state+EVENT->target[pass]\"\n const fromState = key.split('+')[0];\n statesWithUncovered.add(fromState);\n }\n\n // If current state has uncovered edges, return it (shouldn't happen, but handle it)\n if (statesWithUncovered.has(currentState)) return currentState;\n\n // Find nearest reachable state with uncovered edges\n const paths = shortestPaths.get(currentState);\n if (!paths) return null;\n\n let nearestState: string | null = null;\n let nearestDist = Infinity;\n\n for (const target of statesWithUncovered) {\n const path = paths.get(target);\n if (path && path.length < nearestDist) {\n nearestDist = path.length;\n nearestState = target;\n }\n }\n\n return nearestState;\n}\n\n/**\n * Build a payload for a given edge based on its guard case and payload schema.\n * For guarded transitions, uses guard expressions to generate pass/fail payloads.\n * For unguarded transitions with payload schemas (e.g., EDIT/VIEW with { id }),\n * generates mock values so fetch-by-ID effects can resolve entity data.\n */\nfunction buildPayloadForEdge(\n transition: EdgeWalkTransition,\n guardCase: 'pass' | 'fail' | null,\n// eslint-disable-next-line almadar/no-record-string-unknown -- Payloads are dynamically typed per event schema\n): Record<string, unknown> {\n // Guard-based payload generation (existing behavior)\n if (transition.hasGuard && transition.guard && guardCase) {\n const payloads = buildGuardPayloads(transition.guard);\n return guardCase === 'pass' ? payloads.pass : payloads.fail;\n }\n\n // Schema-based payload generation for events that declare required fields\n // (e.g., EDIT/VIEW declare { name: \"id\", type: \"string\", required: true })\n if (transition.payloadSchema && transition.payloadSchema.length > 0) {\n // eslint-disable-next-line almadar/no-record-string-unknown -- Mock payloads are dynamically typed per event schema\n const payload: Record<string, unknown> = {};\n for (const field of transition.payloadSchema) {\n // Use caller-provided mockValue if available (set from entity context)\n if (field.mockValue !== undefined) {\n payload[field.name] = field.mockValue;\n } else if (field.type === 'string') {\n payload[field.name] = `mock-${field.name}`;\n } else if (field.type === 'number') {\n payload[field.name] = 1;\n } else if (field.type === 'boolean') {\n payload[field.name] = true;\n } else {\n payload[field.name] = `mock-${field.name}`;\n }\n }\n return payload;\n }\n\n return {};\n}\n"]}
1
+ 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* State Graph Construction\n *\n * Build an adjacency list from state machine transitions.\n * Extracted from orbital-verify-unified/src/analyze.ts.\n *\n * @packageDocumentation\n */\n\nimport type { GraphTransition, StateEdge } from './types.js';\n\n/**\n * Builds an adjacency list from state machine transitions.\n * \n * Constructs a state transition graph where each state maps to an array\n * of outgoing edges (events and target states). Wildcard transitions\n * (from === '*') are excluded since they don't represent fixed edges.\n * Used as the foundation for state machine analysis, traversal, and verification.\n * \n * @param {GraphTransition[]} transitions - Array of state transitions\n * @returns {Map<string, StateEdge[]>} State transition graph\n * \n * @example\n * const graph = buildStateGraph(transitions);\n * const edgesFromInitial = graph.get('initial'); // Array of outgoing edges\n * console.log(`Initial state has ${edgesFromInitial?.length} transitions`);\n */\nexport function buildStateGraph(\n transitions: GraphTransition[]\n): Map<string, StateEdge[]> {\n const graph = new Map<string, StateEdge[]>();\n for (const t of transitions) {\n if (t.from === '*') continue;\n if (!graph.has(t.from)) graph.set(t.from, []);\n graph.get(t.from)!.push({ event: t.event, to: t.to });\n }\n return graph;\n}\n","/**\n * BFS Reachability Algorithms\n *\n * Breadth-first search over state machine graphs.\n * Extracted from orbital-verify-unified/src/analyze.ts and phase3-server.ts.\n *\n * @packageDocumentation\n */\n\nimport type { BFSNode, StateEdge } from './types.js';\nimport { buildStateGraph } from './graph.js';\nimport type { GraphTransition } from './types.js';\n\n/**\n * Collects all reachable states from an initial state using breadth-first search.\n * \n * Performs BFS traversal of the state machine to find all states reachable\n * from the initial state, up to the specified maximum depth. Used for\n * state machine analysis, verification, and test coverage assessment.\n * \n * @param {GraphTransition[]} transitions - Array of state transitions\n * @param {string} initialState - Starting state name\n * @param {number} [maxDepth=5] - Maximum search depth\n * @returns {Set<string>} Set of reachable state names\n * \n * @example\n * const reachable = collectReachableStates(transitions, 'initial', 10);\n * console.log('Reachable states:', Array.from(reachable));\n */\nexport function collectReachableStates(\n transitions: GraphTransition[],\n initialState: string,\n maxDepth = 5\n): Set<string> {\n const graph = buildStateGraph(transitions);\n const visited = new Set<string>([initialState]);\n const queue: BFSNode[] = [{ state: initialState, depth: 0 }];\n\n while (queue.length > 0) {\n const current = queue.shift()!;\n if (current.depth >= maxDepth) continue;\n\n const edges = graph.get(current.state) ?? [];\n for (const edge of edges) {\n if (!visited.has(edge.to)) {\n visited.add(edge.to);\n queue.push({ state: edge.to, depth: current.depth + 1 });\n }\n }\n }\n\n return visited;\n}\n\n/**\n * Walks all reachable (state, event) pairs using BFS and invokes callback for each.\n * \n * Traverses the state machine using breadth-first search and calls the visitor\n * function for each (state, edge) pair encountered. Used by server verification\n * to test transitions by POSTing to endpoints and checking responses.\n * \n * @param {GraphTransition[]} transitions - Array of state transitions\n * @param {string} initialState - Starting state name\n * @param {number} maxDepth - Maximum BFS depth\n * @param {(state: string, edge: StateEdge, depth: number) => Promise<boolean>} visitor - Callback for each pair\n * @returns {Promise<{ visitedPairs: Set<string>; walkedEdges: number }>} Traversal statistics\n * \n * @example\n * const result = await walkStatePairs(transitions, 'initial', 5, async (state, edge) => {\n * console.log(`Transition: ${state} --${edge.event}--> ${edge.to}`);\n * return true; // Continue exploration\n * });\n * console.log(`Visited ${result.visitedPairs.size} state-event pairs`);\n */\nexport async function walkStatePairs(\n transitions: GraphTransition[],\n initialState: string,\n maxDepth: number,\n visitor: (state: string, edge: StateEdge, depth: number) => Promise<boolean>\n): Promise<{ visitedPairs: Set<string>; walkedEdges: number }> {\n const graph = buildStateGraph(transitions);\n const visitedPairs = new Set<string>();\n const queue: BFSNode[] = [{ state: initialState, depth: 0 }];\n let walkedEdges = 0;\n\n while (queue.length > 0) {\n const current = queue.shift()!;\n if (current.depth >= maxDepth) continue;\n\n const edges = graph.get(current.state) ?? [];\n for (const edge of edges) {\n const pairKey = `${current.state}:${edge.event}`;\n if (visitedPairs.has(pairKey)) continue;\n visitedPairs.add(pairKey);\n\n const shouldEnqueue = await visitor(current.state, edge, current.depth);\n walkedEdges++;\n\n if (shouldEnqueue) {\n const stateVisited = [...visitedPairs].some((k) => k.startsWith(`${edge.to}:`));\n if (!stateVisited) {\n queue.push({ state: edge.to, depth: current.depth + 1 });\n }\n }\n }\n }\n\n return { visitedPairs, walkedEdges };\n}\n","/**\n * Guard Payload Builder\n *\n * Derive pass and fail payloads from guard s-expressions.\n * Extracted from orbital-verify-unified/src/analyze.ts.\n *\n * @packageDocumentation\n */\n\nimport type { GuardPayload } from './types.js';\n\n/**\n * Extracts the first segment of a payload field reference.\n * \n * Parses binding references in the format \"@payload.field\" and extracts\n * the first field name segment. Used for identifying payload fields in\n * guard conditions for test data generation.\n * \n * @param {unknown} ref - Binding reference to extract from\n * @returns {string | null} First field segment or null for non-payload references\n * \n * @example\n * extractPayloadFieldRef('@payload.item'); // returns 'item'\n * extractPayloadFieldRef('@payload.data.weight'); // returns 'data'\n * extractPayloadFieldRef('@entity.id'); // returns null\n * extractPayloadFieldRef('@user.name'); // returns null\n */\nexport function extractPayloadFieldRef(ref: unknown): string | null {\n if (typeof ref !== 'string') return null;\n const match = ref.match(/^@payload\\.([A-Za-z0-9_]+)/);\n return match ? match[1] : null;\n}\n\n/**\n * Builds test payloads that satisfy or violate guard conditions.\n * \n * Generates pass/fail test data for guard s-expressions used in state machine\n * transitions. Pass payloads satisfy the guard condition (allowing transition),\n * fail payloads violate it (blocking transition). Used for automated testing\n * and validation of state machine behavior.\n * \n * Supports operators: not-nil, nil, eq, not-eq, gt, gte, lt, lte, and, or, not\n * \n * @param {unknown} guard - Guard s-expression to analyze\n * @returns {GuardPayload} Object with pass and fail payloads\n * \n * @example\n * // Guard: ['not-nil', '@payload.completed']\n * buildGuardPayloads(['not-nil', '@payload.completed']);\n * // Returns: { pass: { completed: 'mock-test-value' }, fail: { completed: null } }\n * \n * @example\n * // Guard: ['eq', '@payload.status', 'active']\n * buildGuardPayloads(['eq', '@payload.status', 'active']);\n * // Returns: { pass: { status: 'active' }, fail: { status: 'not-active' } }\n * \n * @example\n * // Guard: ['and', ['not-nil', '@payload.id'], ['eq', '@payload.status', 'ready']]\n * buildGuardPayloads(['and', ['not-nil', '@payload.id'], ['eq', '@payload.status', 'ready']]);\n * // Returns: { pass: { id: 'mock-test-value', status: 'ready' }, fail: { id: null } }\n */\nexport function buildGuardPayloads(guard: unknown): GuardPayload {\n if (!Array.isArray(guard) || guard.length === 0) {\n return { pass: {}, fail: {} };\n }\n\n const op = String(guard[0]);\n\n if (op === 'not-nil' || op === 'not_nil') {\n const field = extractPayloadFieldRef(guard[1]);\n if (field) return { pass: { [field]: 'mock-test-value' }, fail: { [field]: null } };\n }\n\n if (op === 'nil') {\n const field = extractPayloadFieldRef(guard[1]);\n if (field) return { pass: {}, fail: { [field]: 'mock-test-value' } };\n }\n\n if (op === 'eq' || op === '==' || op === '=') {\n const field = extractPayloadFieldRef(guard[1]);\n const val = guard[2];\n if (field && val !== undefined) {\n const failVal =\n typeof val === 'number' ? val + 1\n : typeof val === 'string' ? `not-${val}`\n : null;\n return { pass: { [field]: val }, fail: { [field]: failVal } };\n }\n }\n\n if (op === 'not-eq' || op === '!=' || op === 'neq') {\n const field = extractPayloadFieldRef(guard[1]);\n const val = guard[2];\n if (field && val !== undefined) {\n const passVal =\n typeof val === 'number' ? val + 1\n : typeof val === 'string' ? `not-${val}`\n : 'other';\n return { pass: { [field]: passVal }, fail: { [field]: val } };\n }\n }\n\n if (op === 'gt' || op === '>') {\n const field = extractPayloadFieldRef(guard[1]);\n const n = typeof guard[2] === 'number' ? guard[2] : 0;\n if (field) return { pass: { [field]: n + 1 }, fail: { [field]: n - 1 } };\n }\n\n if (op === 'gte' || op === '>=') {\n const field = extractPayloadFieldRef(guard[1]);\n const n = typeof guard[2] === 'number' ? guard[2] : 0;\n if (field) return { pass: { [field]: n }, fail: { [field]: n - 1 } };\n }\n\n if (op === 'lt' || op === '<') {\n const field = extractPayloadFieldRef(guard[1]);\n const n = typeof guard[2] === 'number' ? guard[2] : 0;\n if (field) return { pass: { [field]: n - 1 }, fail: { [field]: n + 1 } };\n }\n\n if (op === 'lte' || op === '<=') {\n const field = extractPayloadFieldRef(guard[1]);\n const n = typeof guard[2] === 'number' ? guard[2] : 0;\n if (field) return { pass: { [field]: n }, fail: { [field]: n + 1 } };\n }\n\n if (op === 'and') {\n const subs = (guard.slice(1) as unknown[]).filter(Array.isArray);\n if (subs.length >= 2) {\n const s1 = buildGuardPayloads(subs[0]);\n const s2 = buildGuardPayloads(subs[1]);\n return { pass: { ...s1.pass, ...s2.pass }, fail: s1.fail };\n }\n if (subs.length === 1) return buildGuardPayloads(subs[0]);\n }\n\n if (op === 'or') {\n const subs = (guard.slice(1) as unknown[]).filter(Array.isArray);\n if (subs.length >= 2) {\n const s1 = buildGuardPayloads(subs[0]);\n const s2 = buildGuardPayloads(subs[1]);\n return { pass: s1.pass, fail: { ...s1.fail, ...s2.fail } };\n }\n if (subs.length === 1) return buildGuardPayloads(subs[0]);\n }\n\n if (op === 'not') {\n const inner = buildGuardPayloads(guard[1]);\n return { pass: inner.fail, fail: inner.pass };\n }\n\n // Agent pure operators used in guards\n if (op === 'agent/is-pinned') {\n const field = extractPayloadFieldRef(guard[1]);\n if (field) return { pass: { [field]: 'mem_test_unpinned' }, fail: { [field]: 'mem_test_pinned' } };\n }\n\n if (op === 'agent/memory-strength') {\n const field = extractPayloadFieldRef(guard[1]);\n if (field) return { pass: { [field]: 'mem_test_id' }, fail: { [field]: 'mem_nonexistent' } };\n }\n\n // Agent operators in comparison contexts (e.g., [\">=\", [\"agent/context-usage\"], 0.85])\n // These don't use @payload, they query agent state directly. Return empty payloads\n // since the guard result depends on agent context, not event payload.\n if (op.startsWith('agent/')) {\n return { pass: {}, fail: {} };\n }\n\n return { pass: {}, fail: {} };\n}\n","/**\n * Replay Path Builder\n *\n * Compute the shortest path (replay steps) from an initial state\n * to every reachable state in a state machine. Used by browser\n * verification to navigate through states before running assertions.\n *\n * Extracted from orbital-verify-unified/src/analyze.ts (collectDataMutationTests).\n *\n * @packageDocumentation\n */\n\nimport type { GraphTransition, ReplayStep, PayloadFieldSchema } from './types.js';\n\n/** Entity-data sentinel payload fields: presence means transition needs a selected row */\nconst ENTITY_PAYLOAD_FIELDS = new Set(['data', 'row', 'item', 'id']);\n\n/**\n * Extended transition with render and payload info needed for replay path building.\n * Compatible with orbital-verify's UnifiedTransition.\n */\nexport interface ReplayTransition extends GraphTransition {\n hasGuard: boolean;\n guard?: unknown[];\n payloadFields: string[];\n payloadSchema: PayloadFieldSchema[];\n renderEffects: Array<{\n slot: string;\n patternType: string | null;\n }>;\n}\n\n/**\n * Builds the shortest replay paths from initial state to all reachable states.\n * \n * Computes step-by-step navigation paths for state machine testing and verification.\n * Uses breadth-first search to find shortest paths up to specified depth limit.\n * Each path contains replay steps with event, state, and payload information\n * needed to reproduce state transitions in tests.\n * \n * @param {ReplayTransition[]} transitions - Transitions with render/payload information\n * @param {string} initialState - Starting state name\n * @param {number} [maxDepth=3] - Maximum path length (default: 3)\n * @returns {Map<string, ReplayStep[]>} Map of state names to replay step arrays\n * \n * @example\n * // Build paths from 'initial' state\n * const paths = buildReplayPaths(transitions, 'initial', 5);\n * \n * // Get steps to reach 'completed' state\n * const stepsToComplete = paths.get('completed');\n * \n * // Execute replay steps\n * for (const step of stepsToComplete) {\n * await dispatchEvent(step.event, step.payload);\n * }\n */\nexport function buildReplayPaths(\n transitions: ReplayTransition[],\n initialState: string,\n maxDepth = 3\n): Map<string, ReplayStep[]> {\n type QueueNode = { state: string; path: ReplayStep[] };\n\n const queue: QueueNode[] = [{ state: initialState, path: [] }];\n const replayPaths = new Map<string, ReplayStep[]>();\n replayPaths.set(initialState, []);\n\n while (queue.length > 0) {\n const { state, path } = queue.shift()!;\n if (path.length >= maxDepth) continue;\n\n const fromHere = transitions.filter(\n (t) => t.from === state && t.event !== 'INIT',\n );\n\n for (const transition of fromHere) {\n if (replayPaths.has(transition.to)) continue;\n\n const renderEffect = transition.renderEffects.find((re) => re.patternType !== null);\n const stepNeedsEntityData =\n transition.hasGuard ||\n transition.payloadFields.some((f) => ENTITY_PAYLOAD_FIELDS.has(f));\n\n const step: ReplayStep = {\n event: transition.event,\n fromState: state,\n toState: transition.to,\n slot: renderEffect?.slot ?? 'main',\n expectedPattern: renderEffect?.patternType ?? undefined,\n needsEntityData: stepNeedsEntityData,\n payloadSchema: transition.payloadSchema.length > 0 ? transition.payloadSchema : undefined,\n };\n\n const newPath = [...path, step];\n replayPaths.set(transition.to, newPath);\n queue.push({ state: transition.to, path: newPath });\n }\n }\n\n return replayPaths;\n}\n","/**\n * Edge-Covering Walk Algorithm\n *\n * Computes an ordered sequence of events (WalkStep[]) that covers every\n * transition (edge) in a state machine graph at least once. This guarantees\n * 100% transition coverage regardless of graph topology.\n *\n * Algorithm:\n * 1. Build adjacency list and edge universe (guarded transitions produce two edges)\n * 2. Precompute BFS shortest paths between all state pairs (for repositioning)\n * 3. Greedy DFS: at each state, prefer uncovered outgoing edges\n * 4. When stuck, insert repositioning steps to nearest state with uncovered edges\n * 5. Guard-fail steps don't advance state (guard blocks transition)\n *\n * Used by StateWalkEngine in @almadar-io/verify. Both orbital-verify and\n * runtime-verify share this algorithm for consistent coverage.\n *\n * @packageDocumentation\n */\n\nimport type { EdgeWalkTransition, WalkStep, StateEdge } from './types.js';\nimport { buildGuardPayloads } from './guard-payloads.js';\n\n/**\n * Build an ordered walk that covers every edge in the state machine.\n *\n * @param transitions - All transitions in the state machine\n * @param initialState - Starting state\n * @returns Ordered walk steps covering every edge\n */\nexport function buildEdgeCoveringWalk(\n transitions: EdgeWalkTransition[],\n initialState: string,\n): WalkStep[] {\n // 1. Build adjacency list. Skip wildcards (pseudostates) and skip the\n // boot INIT (the runtime auto-fires INIT from the initial state on\n // mount, so the walker doesn't need to fire it). User-triggered INITs\n // from non-initial states (refresh, retry) ARE walkable edges and\n // stay in the graph so coverage can reach them.\n const filtered = transitions.filter(\n (t) => t.from !== '*' && !(t.event === 'INIT' && t.from === initialState),\n );\n\n const graph = new Map<string, Array<{ event: string; to: string; transition: EdgeWalkTransition }>>();\n const allStates = new Set<string>();\n\n for (const t of filtered) {\n allStates.add(t.from);\n allStates.add(t.to);\n if (!graph.has(t.from)) graph.set(t.from, []);\n graph.get(t.from)!.push({ event: t.event, to: t.to, transition: t });\n }\n\n // Ensure initial state is in the set\n allStates.add(initialState);\n\n // 2. Build edge universe. Guarded transitions produce pass + fail edges.\n const uncovered = new Set<string>();\n const edgeMeta = new Map<string, { transition: EdgeWalkTransition; guardCase: 'pass' | 'fail' | null }>();\n\n for (const t of filtered) {\n if (t.hasGuard) {\n const keyPass = `${t.from}+${t.event}->${t.to}[pass]`;\n const keyFail = `${t.from}+${t.event}->${t.to}[fail]`;\n uncovered.add(keyPass);\n uncovered.add(keyFail);\n edgeMeta.set(keyPass, { transition: t, guardCase: 'pass' });\n edgeMeta.set(keyFail, { transition: t, guardCase: 'fail' });\n } else {\n const key = `${t.from}+${t.event}->${t.to}`;\n uncovered.add(key);\n edgeMeta.set(key, { transition: t, guardCase: null });\n }\n }\n\n if (uncovered.size === 0) return [];\n\n // 3. Precompute BFS shortest paths between all state pairs\n const shortestPaths = new Map<string, Map<string, Array<{ event: string; to: string }>>>();\n for (const state of allStates) {\n shortestPaths.set(state, bfsShortestPaths(state, graph));\n }\n\n // 4. Greedy walk\n const walk: WalkStep[] = [];\n let currentState = initialState;\n const maxIterations = uncovered.size * allStates.size * 2; // safety bound\n let iterations = 0;\n\n while (uncovered.size > 0 && iterations < maxIterations) {\n iterations++;\n\n // Find uncovered edges from currentState\n const outgoing = findUncoveredEdges(currentState, graph, uncovered);\n\n if (outgoing.length > 0) {\n // Pick first uncovered edge\n const pick = outgoing[0];\n const payload = buildPayloadForEdge(pick.transition, pick.guardCase);\n\n walk.push({\n from: currentState,\n event: pick.transition.event,\n to: pick.transition.to,\n guardCase: pick.guardCase,\n payload,\n isRepositioning: false,\n });\n\n uncovered.delete(pick.key);\n\n // Guard-fail doesn't advance state\n if (pick.guardCase !== 'fail') {\n currentState = pick.transition.to;\n }\n } else {\n // Stuck: find nearest state with uncovered edges\n const target = findNearestUncoveredState(currentState, graph, uncovered, shortestPaths);\n\n if (!target) {\n // No reachable state with uncovered edges. Remaining edges are unreachable.\n break;\n }\n\n // Insert repositioning steps\n const repoPath = shortestPaths.get(currentState)?.get(target);\n if (!repoPath || repoPath.length === 0) break;\n\n for (const step of repoPath) {\n walk.push({\n from: currentState,\n event: step.event,\n to: step.to,\n guardCase: null,\n payload: {},\n isRepositioning: true,\n });\n currentState = step.to;\n }\n }\n }\n\n return walk;\n}\n\n// ---------------------------------------------------------------------------\n// Internal helpers\n// ---------------------------------------------------------------------------\n\n/**\n * BFS from a source state, returning shortest paths to all reachable states.\n * Each path is an array of {event, to} steps.\n */\nfunction bfsShortestPaths(\n source: string,\n graph: Map<string, Array<{ event: string; to: string; transition: EdgeWalkTransition }>>,\n): Map<string, Array<{ event: string; to: string }>> {\n const paths = new Map<string, Array<{ event: string; to: string }>>();\n const visited = new Set<string>([source]);\n const queue: Array<{ state: string; path: Array<{ event: string; to: string }> }> = [\n { state: source, path: [] },\n ];\n\n while (queue.length > 0) {\n const { state, path } = queue.shift()!;\n const edges = graph.get(state) ?? [];\n\n for (const edge of edges) {\n if (visited.has(edge.to)) continue;\n visited.add(edge.to);\n const newPath = [...path, { event: edge.event, to: edge.to }];\n paths.set(edge.to, newPath);\n queue.push({ state: edge.to, path: newPath });\n }\n }\n\n return paths;\n}\n\n/**\n * Find uncovered edges from a given state.\n */\nfunction findUncoveredEdges(\n state: string,\n graph: Map<string, Array<{ event: string; to: string; transition: EdgeWalkTransition }>>,\n uncovered: Set<string>,\n): Array<{ key: string; transition: EdgeWalkTransition; guardCase: 'pass' | 'fail' | null }> {\n const edges = graph.get(state) ?? [];\n const result: Array<{ key: string; transition: EdgeWalkTransition; guardCase: 'pass' | 'fail' | null }> = [];\n\n for (const edge of edges) {\n if (edge.transition.hasGuard) {\n const keyPass = `${state}+${edge.event}->${edge.to}[pass]`;\n const keyFail = `${state}+${edge.event}->${edge.to}[fail]`;\n // Prefer pass first (advances state), then fail\n if (uncovered.has(keyPass)) {\n result.push({ key: keyPass, transition: edge.transition, guardCase: 'pass' });\n }\n if (uncovered.has(keyFail)) {\n result.push({ key: keyFail, transition: edge.transition, guardCase: 'fail' });\n }\n } else {\n const key = `${state}+${edge.event}->${edge.to}`;\n if (uncovered.has(key)) {\n result.push({ key, transition: edge.transition, guardCase: null });\n }\n }\n }\n\n return result;\n}\n\n/**\n * Find the nearest state (from currentState) that has uncovered outgoing edges.\n */\nfunction findNearestUncoveredState(\n currentState: string,\n graph: Map<string, Array<{ event: string; to: string; transition: EdgeWalkTransition }>>,\n uncovered: Set<string>,\n shortestPaths: Map<string, Map<string, Array<{ event: string; to: string }>>>,\n): string | null {\n // Collect states that have uncovered edges\n const statesWithUncovered = new Set<string>();\n for (const key of uncovered) {\n // Key format: \"state+EVENT->target\" or \"state+EVENT->target[pass]\"\n const fromState = key.split('+')[0];\n statesWithUncovered.add(fromState);\n }\n\n // If current state has uncovered edges, return it (shouldn't happen, but handle it)\n if (statesWithUncovered.has(currentState)) return currentState;\n\n // Find nearest reachable state with uncovered edges\n const paths = shortestPaths.get(currentState);\n if (!paths) return null;\n\n let nearestState: string | null = null;\n let nearestDist = Infinity;\n\n for (const target of statesWithUncovered) {\n const path = paths.get(target);\n if (path && path.length < nearestDist) {\n nearestDist = path.length;\n nearestState = target;\n }\n }\n\n return nearestState;\n}\n\n/**\n * Build a payload for a given edge based on its guard case and payload schema.\n * For guarded transitions, uses guard expressions to generate pass/fail payloads.\n * For unguarded transitions with payload schemas (e.g., EDIT/VIEW with { id }),\n * generates mock values so fetch-by-ID effects can resolve entity data.\n */\nfunction buildPayloadForEdge(\n transition: EdgeWalkTransition,\n guardCase: 'pass' | 'fail' | null,\n// eslint-disable-next-line almadar/no-record-string-unknown -- Payloads are dynamically typed per event schema\n): Record<string, unknown> {\n // Guard-based payload generation (existing behavior)\n if (transition.hasGuard && transition.guard && guardCase) {\n const payloads = buildGuardPayloads(transition.guard);\n return guardCase === 'pass' ? payloads.pass : payloads.fail;\n }\n\n // Schema-based payload generation for events that declare required fields\n // (e.g., EDIT/VIEW declare { name: \"id\", type: \"string\", required: true })\n if (transition.payloadSchema && transition.payloadSchema.length > 0) {\n // eslint-disable-next-line almadar/no-record-string-unknown -- Mock payloads are dynamically typed per event schema\n const payload: Record<string, unknown> = {};\n for (const field of transition.payloadSchema) {\n // Use caller-provided mockValue if available (set from entity context)\n if (field.mockValue !== undefined) {\n payload[field.name] = field.mockValue;\n } else if (field.type === 'string') {\n payload[field.name] = `mock-${field.name}`;\n } else if (field.type === 'number') {\n payload[field.name] = 1;\n } else if (field.type === 'boolean') {\n payload[field.name] = true;\n } else if (field.type === 'object' || field.type === 'any') {\n // `mock-<name>` is a plain string; persisting that for an object\n // field (e.g. SAVE's `data: object` carrying a form row) spreads\n // the string's characters across numeric keys server-side and\n // the downstream grid renders blank cards. An empty object is a\n // safer default — callers that need entity-shaped mocks should\n // set `mockValue` at the call site (see orbital-verify-unified's\n // phase4-browser TraitWalkConfig builder).\n payload[field.name] = {};\n } else {\n payload[field.name] = `mock-${field.name}`;\n }\n }\n return payload;\n }\n\n return {};\n}\n"]}
@@ -1,5 +1,5 @@
1
- import { e as EntityRow, aU as FieldValue, S as SExpr, b as TraitConfig, az as EventPayload } from '../schema-Dy3r-r80.js';
2
- export { A as AGENT_DOMAIN_CATEGORIES, n as ALLOWED_CUSTOM_COMPONENTS, o as AgentDomainCategory, p as AgentDomainCategorySchema, q as AgentEffect, r as AllowedCustomComponent, s as AnimationDef, t as AnimationDefInput, u as AnimationDefSchema, h as AppSchema, v as AssetMap, w as AssetMapInput, x as AssetMapSchema, y as AssetMapping, z as AssetMappingInput, B as AssetMappingSchema, C as AtomicEffect, D as CORE_BINDINGS, F as CallServiceConfig, G as CallServiceEffect, H as ComputedEventContract, I as ComputedEventContractSchema, J as ComputedEventListener, K as ComputedEventListenerSchema, L as CoreBinding, M as CustomPatternDefinition, N as CustomPatternDefinitionInput, Q as CustomPatternDefinitionSchema, R as CustomPatternMap, V as CustomPatternMapInput, W as CustomPatternMapSchema, X as DerefEffect, Y as DesignPreferences, Z as DesignPreferencesInput, _ as DesignPreferencesSchema, $ as DesignTokens, a0 as DesignTokensInput, a1 as DesignTokensSchema, a2 as DespawnEffect, a3 as DoEffect, a4 as DomainCategory, a5 as DomainCategorySchema, a6 as DomainContext, a7 as DomainContextInput, a8 as DomainContextSchema, a9 as DomainVocabulary, aa as DomainVocabularySchema, ab as ENTITY_ROLES, ac as Effect, ad as EffectInput, ae as EffectSchema, af as EmitConfig, ag as EmitEffect, E as Entity, ah as EntityCall, ai as EntityCallSchema, aj as EntityData, c as EntityField, ak as EntityFieldInput, al as EntityFieldSchema, d as EntityPersistence, am as EntityPersistenceSchema, f as EntityRef, an as EntityRefSchema, ao as EntityRefStringSchema, ap as EntityRole, aq as EntityRoleSchema, ar as EntitySchema, as as EntitySemanticRole, at as EntitySemanticRoleSchema, au as EvalContext, av as Event, aw as EventInput, ax as EventListener, ay as EventListenerSchema, aA as EventPayloadField, aB as EventPayloadFieldSchema, aC as EventPayloadValue, aD as EventSchema, aE as EventScope, aF as EventScopeSchema, aG as EventSemanticRole, aH as EventSemanticRoleSchema, aI as EventSource, aJ as EventSourceSchema, aK as Expression, aL as ExpressionInput, aM as ExpressionSchema, aN as FetchEffect, aO as Field, aP as FieldFormat, aQ as FieldFormatSchema, aR as FieldSchema, aS as FieldType, aT as FieldTypeSchema, aV as FullOrbitalUnit, aW as GAME_TYPES, aX as GameSubCategory, aY as GameSubCategorySchema, aZ as GameType, a_ as GameTypeSchema, a$ as Guard, b0 as GuardInput, b1 as GuardSchema, b2 as ListenSource, b3 as ListenSourceSchema, b4 as LogEffect, b5 as LogMeta, b6 as McpServiceDef, b7 as McpServiceDefSchema, b8 as NavigateEffect, b9 as NodeClassification, ba as NodeClassificationSchema, bb as NotifyEffect, aV as Orbital, bc as OrbitalConfig, bd as OrbitalConfigInput, be as OrbitalConfigSchema, O as OrbitalDefinition, bf as OrbitalDefinitionSchema, bg as OrbitalEntity, bh as OrbitalEntityInput, bi as OrbitalEntitySchema, bj as OrbitalInput, bk as OrbitalPage, bl as OrbitalPageInput, bm as OrbitalPageSchema, bn as OrbitalPageStrictInput, bo as OrbitalPageStrictSchema, h as OrbitalSchema, bp as OrbitalSchemaInput, bq as OrbitalSchemaSchema, br as OrbitalTraitRef, bs as OrbitalTraitRefSchema, bt as OrbitalUnit, bu as OrbitalUnitSchema, bv as OrbitalZodSchema, j as Page, P as PageRef, k as PageRefObject, bw as PageRefObjectSchema, bx as PageRefSchema, by as PageRefStringSchema, bz as PageSchema, bA as PageTraitRef, bB as PageTraitRefSchema, bC as ParsedBinding, bD as PayloadField, bE as PayloadFieldSchema, bF as PersistEffect, bG as PresentationType, bH as RefEffect, bI as RelatedLink, bJ as RelatedLinkSchema, bK as RelationConfig, bL as RelationConfigSchema, bM as RenderItemLambda, bN as RenderUIConfig, bO as RenderUIEffect, bP as RenderUINode, bQ as RequiredField, bR as RequiredFieldSchema, bS as ResolvedAsset, bT as ResolvedAssetInput, bU as ResolvedAssetSchema, bV as ResolvedPatternProps, bW as RestAuthConfig, bX as RestAuthConfigSchema, bY as RestServiceDef, bZ as RestServiceDefSchema, b_ as SERVICE_TYPES, b$ as SExprAtom, c0 as SExprAtomSchema, c1 as SExprInput, c2 as SExprSchema, c3 as SemanticAssetRef, c4 as SemanticAssetRefInput, c5 as SemanticAssetRefSchema, c6 as ServiceDefinition, c7 as ServiceDefinitionSchema, c8 as ServiceParams, c9 as ServiceRef, ca as ServiceRefObject, cb as ServiceRefObjectSchema, cc as ServiceRefSchema, cd as ServiceRefStringSchema, ce as ServiceType, cf as ServiceTypeSchema, cg as SetEffect, ch as SocketEvents, ci as SocketEventsSchema, cj as SocketServiceDef, ck as SocketServiceDefSchema, cl as SpawnEffect, m as State, cm as StateInput, cn as StateMachine, co as StateMachineInput, cp as StateMachineSchema, cq as StateSchema, cr as StateSemanticRole, cs as StateSemanticRoleSchema, ct as SuggestedGuard, cu as SuggestedGuardSchema, cv as SwapEffect, cw as ThemeDefinition, cx as ThemeDefinitionSchema, cy as ThemeRef, cz as ThemeRefSchema, cA as ThemeRefStringSchema, cB as ThemeTokens, cC as ThemeTokensSchema, cD as ThemeVariant, cE as ThemeVariantSchema, i as Trait, cF as TraitCategory, cG as TraitCategorySchema, cH as TraitConfigObject, cI as TraitConfigSchema, cJ as TraitConfigValue, cK as TraitConfigValueSchema, cL as TraitDataEntity, cM as TraitDataEntitySchema, cN as TraitEntityField, cO as TraitEntityFieldSchema, T as TraitEventContract, cP as TraitEventContractSchema, a as TraitEventListener, cQ as TraitEventListenerSchema, cR as TraitInput, g as TraitRef, cS as TraitRefSchema, l as TraitReference, cT as TraitReferenceInput, cU as TraitReferenceSchema, cV as TraitSchema, cW as TraitTick, cX as TraitTickSchema, cY as TraitUIBinding, cZ as Transition, c_ as TransitionInput, c$ as TransitionSchema, d0 as TypedEffect, d1 as UISlot, d2 as UISlotSchema, d3 as UI_SLOTS, d4 as UXHints, d5 as UXHintsSchema, U as UseDeclaration, d6 as UseDeclarationSchema, d7 as UserPersona, d8 as UserPersonaInput, d9 as UserPersonaSchema, da as VISUAL_STYLES, db as ViewType, dc as ViewTypeSchema, dd as VisualStyle, de as VisualStyleSchema, df as WatchEffect, dg as WatchOptions, dh as atomic, di as callService, dj as collectBindings, dk as createAssetKey, dl as deref, dm as deriveCollection, dn as despawn, dp as doEffects, dq as emit, dr as findService, ds as getArgs, dt as getDefaultAnimationsForRole, du as getOperator, dv as getServiceNames, dw as getTraitConfig, dx as getTraitName, dy as hasService, dz as isBinding, dA as isCircuitEvent, dB as isEffect, dC as isEntityCall, dD as isEntityReference, dE as isEntityReferenceAny, dF as isImportedTraitRef, dG as isInlineTrait, dH as isMcpService, dI as isOrbitalDefinition, dJ as isPageReference, dK as isPageReferenceObject, dL as isPageReferenceString, dM as isRestService, dN as isRuntimeEntity, dO as isSExpr, dP as isSExprAtom, dQ as isSExprCall, dR as isSExprEffect, dS as isServiceReference, dT as isServiceReferenceObject, dU as isSingletonEntity, dV as isSocketService, dW as isThemeReference, dX as isValidBinding, dY as navigate, dZ as normalizeTraitRef, d_ as notify, d$ as parseAssetKey, e0 as parseBinding, e1 as parseEntityRef, e2 as parseImportedTraitRef, e3 as parseOrbitalSchema, e4 as parsePageRef, e5 as parseServiceRef, e6 as persist, e7 as ref, e8 as renderUI, e9 as safeParseOrbitalSchema, ea as set, eb as sexpr, ec as spawn, ed as swap, ee as validateAssetAnimations, ef as walkSExpr, eg as watch } from '../schema-Dy3r-r80.js';
1
+ import { e as EntityRow, aU as FieldValue, S as SExpr, b as TraitConfig, az as EventPayload } from '../schema-jvDmDqz7.js';
2
+ export { A as AGENT_DOMAIN_CATEGORIES, n as ALLOWED_CUSTOM_COMPONENTS, o as AgentDomainCategory, p as AgentDomainCategorySchema, q as AgentEffect, r as AllowedCustomComponent, s as AnimationDef, t as AnimationDefInput, u as AnimationDefSchema, h as AppSchema, v as AssetMap, w as AssetMapInput, x as AssetMapSchema, y as AssetMapping, z as AssetMappingInput, B as AssetMappingSchema, C as AtomicEffect, D as CORE_BINDINGS, F as CallServiceConfig, G as CallServiceEffect, H as ComputedEventContract, I as ComputedEventContractSchema, J as ComputedEventListener, K as ComputedEventListenerSchema, L as CoreBinding, M as CustomPatternDefinition, N as CustomPatternDefinitionInput, Q as CustomPatternDefinitionSchema, R as CustomPatternMap, V as CustomPatternMapInput, W as CustomPatternMapSchema, X as DerefEffect, Y as DesignPreferences, Z as DesignPreferencesInput, _ as DesignPreferencesSchema, $ as DesignTokens, a0 as DesignTokensInput, a1 as DesignTokensSchema, a2 as DespawnEffect, a3 as DoEffect, a4 as DomainCategory, a5 as DomainCategorySchema, a6 as DomainContext, a7 as DomainContextInput, a8 as DomainContextSchema, a9 as DomainVocabulary, aa as DomainVocabularySchema, ab as ENTITY_ROLES, ac as Effect, ad as EffectInput, ae as EffectSchema, af as EmitConfig, ag as EmitEffect, E as Entity, ah as EntityCall, ai as EntityCallSchema, aj as EntityData, c as EntityField, ak as EntityFieldInput, al as EntityFieldSchema, d as EntityPersistence, am as EntityPersistenceSchema, f as EntityRef, an as EntityRefSchema, ao as EntityRefStringSchema, ap as EntityRole, aq as EntityRoleSchema, ar as EntitySchema, as as EntitySemanticRole, at as EntitySemanticRoleSchema, au as EvalContext, av as Event, aw as EventInput, ax as EventListener, ay as EventListenerSchema, aA as EventPayloadField, aB as EventPayloadFieldSchema, aC as EventPayloadValue, aD as EventSchema, aE as EventScope, aF as EventScopeSchema, aG as EventSemanticRole, aH as EventSemanticRoleSchema, aI as EventSource, aJ as EventSourceSchema, aK as Expression, aL as ExpressionInput, aM as ExpressionSchema, aN as FetchEffect, aO as Field, aP as FieldFormat, aQ as FieldFormatSchema, aR as FieldSchema, aS as FieldType, aT as FieldTypeSchema, aV as FullOrbitalUnit, aW as GAME_TYPES, aX as GameSubCategory, aY as GameSubCategorySchema, aZ as GameType, a_ as GameTypeSchema, a$ as Guard, b0 as GuardInput, b1 as GuardSchema, b2 as ListenSource, b3 as ListenSourceSchema, b4 as LogEffect, b5 as LogMeta, b6 as McpServiceDef, b7 as McpServiceDefSchema, b8 as NavigateEffect, b9 as NodeClassification, ba as NodeClassificationSchema, bb as NotifyEffect, aV as Orbital, bc as OrbitalConfig, bd as OrbitalConfigInput, be as OrbitalConfigSchema, O as OrbitalDefinition, bf as OrbitalDefinitionSchema, bg as OrbitalEntity, bh as OrbitalEntityInput, bi as OrbitalEntitySchema, bj as OrbitalInput, bk as OrbitalPage, bl as OrbitalPageInput, bm as OrbitalPageSchema, bn as OrbitalPageStrictInput, bo as OrbitalPageStrictSchema, h as OrbitalSchema, bp as OrbitalSchemaInput, bq as OrbitalSchemaSchema, br as OrbitalTraitRef, bs as OrbitalTraitRefSchema, bt as OrbitalUnit, bu as OrbitalUnitSchema, bv as OrbitalZodSchema, j as Page, P as PageRef, k as PageRefObject, bw as PageRefObjectSchema, bx as PageRefSchema, by as PageRefStringSchema, bz as PageSchema, bA as PageTraitRef, bB as PageTraitRefSchema, bC as ParsedBinding, bD as PayloadField, bE as PayloadFieldSchema, bF as PersistEffect, bG as PresentationType, bH as RefEffect, bI as RelatedLink, bJ as RelatedLinkSchema, bK as RelationConfig, bL as RelationConfigSchema, bM as RenderItemLambda, bN as RenderUIConfig, bO as RenderUIEffect, bP as RenderUINode, bQ as RequiredField, bR as RequiredFieldSchema, bS as ResolvedAsset, bT as ResolvedAssetInput, bU as ResolvedAssetSchema, bV as ResolvedPatternProps, bW as RestAuthConfig, bX as RestAuthConfigSchema, bY as RestServiceDef, bZ as RestServiceDefSchema, b_ as SERVICE_TYPES, b$ as SExprAtom, c0 as SExprAtomSchema, c1 as SExprInput, c2 as SExprSchema, c3 as SemanticAssetRef, c4 as SemanticAssetRefInput, c5 as SemanticAssetRefSchema, c6 as ServiceDefinition, c7 as ServiceDefinitionSchema, c8 as ServiceParams, c9 as ServiceRef, ca as ServiceRefObject, cb as ServiceRefObjectSchema, cc as ServiceRefSchema, cd as ServiceRefStringSchema, ce as ServiceType, cf as ServiceTypeSchema, cg as SetEffect, ch as SocketEvents, ci as SocketEventsSchema, cj as SocketServiceDef, ck as SocketServiceDefSchema, cl as SpawnEffect, m as State, cm as StateInput, cn as StateMachine, co as StateMachineInput, cp as StateMachineSchema, cq as StateSchema, cr as StateSemanticRole, cs as StateSemanticRoleSchema, ct as SuggestedGuard, cu as SuggestedGuardSchema, cv as SwapEffect, cw as ThemeDefinition, cx as ThemeDefinitionSchema, cy as ThemeRef, cz as ThemeRefSchema, cA as ThemeRefStringSchema, cB as ThemeTokens, cC as ThemeTokensSchema, cD as ThemeVariant, cE as ThemeVariantSchema, i as Trait, cF as TraitCategory, cG as TraitCategorySchema, cH as TraitConfigObject, cI as TraitConfigSchema, cJ as TraitConfigValue, cK as TraitConfigValueSchema, cL as TraitDataEntity, cM as TraitDataEntitySchema, cN as TraitEntityField, cO as TraitEntityFieldSchema, T as TraitEventContract, cP as TraitEventContractSchema, a as TraitEventListener, cQ as TraitEventListenerSchema, cR as TraitInput, g as TraitRef, cS as TraitRefSchema, l as TraitReference, cT as TraitReferenceInput, cU as TraitReferenceSchema, cV as TraitSchema, cW as TraitTick, cX as TraitTickSchema, cY as TraitUIBinding, cZ as Transition, c_ as TransitionInput, c$ as TransitionSchema, d0 as TypedEffect, d1 as UISlot, d2 as UISlotSchema, d3 as UI_SLOTS, d4 as UXHints, d5 as UXHintsSchema, U as UseDeclaration, d6 as UseDeclarationSchema, d7 as UserPersona, d8 as UserPersonaInput, d9 as UserPersonaSchema, da as VISUAL_STYLES, db as ViewType, dc as ViewTypeSchema, dd as VisualStyle, de as VisualStyleSchema, df as WatchEffect, dg as WatchOptions, dh as atomic, di as callService, dj as collectBindings, dk as createAssetKey, dl as deref, dm as deriveCollection, dn as despawn, dp as doEffects, dq as emit, dr as findService, ds as getArgs, dt as getDefaultAnimationsForRole, du as getOperator, dv as getServiceNames, dw as getTraitConfig, dx as getTraitName, dy as hasService, dz as isBinding, dA as isCircuitEvent, dB as isEffect, dC as isEntityCall, dD as isEntityReference, dE as isEntityReferenceAny, dF as isImportedTraitRef, dG as isInlineTrait, dH as isMcpService, dI as isOrbitalDefinition, dJ as isPageReference, dK as isPageReferenceObject, dL as isPageReferenceString, dM as isRestService, dN as isRuntimeEntity, dO as isSExpr, dP as isSExprAtom, dQ as isSExprCall, dR as isSExprEffect, dS as isServiceReference, dT as isServiceReferenceObject, dU as isSingletonEntity, dV as isSocketService, dW as isThemeReference, dX as isValidBinding, dY as navigate, dZ as normalizeTraitRef, d_ as notify, d$ as parseAssetKey, e0 as parseBinding, e1 as parseEntityRef, e2 as parseImportedTraitRef, e3 as parseOrbitalSchema, e4 as parsePageRef, e5 as parseServiceRef, e6 as persist, e7 as ref, e8 as renderUI, e9 as safeParseOrbitalSchema, ea as set, eb as sexpr, ec as spawn, ed as swap, ee as validateAssetAnimations, ef as walkSExpr, eg as watch } from '../schema-jvDmDqz7.js';
3
3
  import { z } from 'zod';
4
4
  export { PATTERN_TYPES, PatternConfig, PatternType, isValidPatternType } from '@almadar/patterns';
5
5
 
@@ -77,8 +77,8 @@ declare const BINDING_CONTEXT_RULES: {
77
77
  readonly description: "Guards can access entity fields, event payload, current state, and time";
78
78
  };
79
79
  readonly effect: {
80
- readonly allowed: readonly ["entity", "payload", "state", "now", "trait"];
81
- readonly description: "Effects can access and modify entity fields, use payload data, and embed another trait's live frame via @trait.X inside render-ui children";
80
+ readonly allowed: readonly ["entity", "payload", "state", "now", "trait", "config"];
81
+ readonly description: "Effects can access and modify entity fields, use payload data, embed another trait's live frame via @trait.X inside render-ui children, and read trait config values (@config.X) for atoms parameterized by their call-site. At molecule/organism inline time, @config.X is substituted with the literal value from the call-site config block; at atom-scope validate, @config is allowed-but-unresolved.";
82
82
  };
83
83
  readonly tick: {
84
84
  readonly allowed: readonly ["entity", "state", "now"];
@@ -1213,8 +1213,8 @@ var BINDING_CONTEXT_RULES = {
1213
1213
  description: "Guards can access entity fields, event payload, current state, and time"
1214
1214
  },
1215
1215
  effect: {
1216
- allowed: ["entity", "payload", "state", "now", "trait"],
1217
- description: "Effects can access and modify entity fields, use payload data, and embed another trait's live frame via @trait.X inside render-ui children"
1216
+ allowed: ["entity", "payload", "state", "now", "trait", "config"],
1217
+ description: "Effects can access and modify entity fields, use payload data, embed another trait's live frame via @trait.X inside render-ui children, and read trait config values (@config.X) for atoms parameterized by their call-site. At molecule/organism inline time, @config.X is substituted with the literal value from the call-site config block; at atom-scope validate, @config is allowed-but-unresolved."
1218
1218
  },
1219
1219
  tick: {
1220
1220
  allowed: ["entity", "state", "now"],