@allemandi/gacha-engine 0.2.1 → 0.2.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +42 -11
- package/dist/gacha-engine.d.ts +28 -2
- package/dist/index.cjs +1 -1
- package/dist/index.cjs.map +1 -1
- package/dist/index.module.js +1 -1
- package/dist/index.module.js.map +1 -1
- package/dist/index.umd.js +1 -1
- package/dist/index.umd.js.map +1 -1
- package/dist/types.d.ts +12 -0
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -45,8 +45,8 @@ const pools = [
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{
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rarity: 'SSR',
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items: [
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{ name: 'Super Hobo', weight: 0.8, rateUp: true },
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{ name: 'Broke King', weight: 0.4 },
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{ name: 'Super Hobo', weight: 0.8, rateUp: true },
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{ name: 'Broke King', weight: 0.4 },
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{ name: 'Cardboard Hero', weight: 0.4 },
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{ name: 'Newspaper Warmer', weight: 0.4 }
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]
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@@ -54,17 +54,25 @@ const pools = [
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{
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rarity: 'SR',
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items: [
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{ name: 'Cold Salaryman', weight: 1.5, rateUp: true },
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{ name: 'Numb Artist', weight: 1.8 },
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{ name: 'Cold Salaryman', weight: 1.5, rateUp: true },
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{ name: 'Numb Artist', weight: 1.8 },
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{ name: 'Crying Cook', weight: 1.8 },
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{ name: 'Lonely Cat', weight: 1.8 }
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]
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},
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{
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rarity: 'R',
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items: [
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{ name: 'Regular Joe', weight: 5.0 },
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{ name: 'Normal Person', weight: 5.0 }
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]
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}
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];
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const rarityRates = {
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SSR: 0.01, // 1% chance for SSR
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SR: 0.
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SSR: 0.01, // 1% chance for SSR
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SR: 0.05, // 5% chance for SR
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R: 0.94 // 94% chance for R
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};
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const engine = new GachaEngine({ pools, rarityRates });
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@@ -92,14 +100,25 @@ console.log(`Current rate-up items: ${rateUpItems.join(', ')}`);
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**CommonJS**
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```js
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const { GachaEngine } = require('@allemandi/gacha-engine');
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// Same configuration as above
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const engine = new GachaEngine({ pools, rarityRates });
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console.log('Single roll:', engine.roll());
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```
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**UMD**
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**UMD (Browser)**
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```html
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<script src="https://unpkg.com/@allemandi/gacha-engine"></script>
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<script>
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// Access the GachaEngine class
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const { GachaEngine } = window.AllemandiGachaEngine;
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const engine = new GachaEngine({
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rarityRates: {
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SSR: 0.01,
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SR: 0.05,
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R: 0.94
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},
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pools: [
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{
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rarity: 'SSR',
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@@ -107,12 +126,24 @@ const { GachaEngine } = require('@allemandi/gacha-engine');
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{ name: 'Park Master', weight: 0.7, rateUp: true },
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{ name: 'Trash Titan', weight: 0.3 }
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]
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},
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{
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rarity: 'SR',
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items: [
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{ name: 'Street Sweeper', weight: 1.0 }
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]
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},
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{
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rarity: 'R',
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items: [
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{ name: 'Regular Person', weight: 1.0 }
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]
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}
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]
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});
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console.log('Single roll:', engine.roll());
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console.log('Drop rate for Park Master:', engine.getItemDropRate('Park Master'));
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</script>
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```
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@@ -124,7 +155,7 @@ const { GachaEngine } = require('@allemandi/gacha-engine');
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Creates a new GachaEngine instance with validation.
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**Config Properties:**
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- `rarityRates` **(required)**: Object mapping rarity names to their base probabilities (
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- `rarityRates` **(required)**: Object mapping rarity names to their base probabilities (should sum to ≤ 1.0)
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- `pools` **(required)**: Array of rarity pools, each containing:
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- `rarity`: String identifier matching a key in `rarityRates`
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- `items`: Array of items with:
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package/dist/gacha-engine.d.ts
CHANGED
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@@ -1,9 +1,23 @@
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import { GachaEngineConfig } from './types';
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export declare class GachaEngine {
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private static readonly SCALE;
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private static readonly MAX_SAFE_SCALE;
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private pools;
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private
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private
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private rarityRatesScaled;
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private dropRateCacheScaled;
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constructor({ rarityRates, pools }: GachaEngineConfig);
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/**
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* Convert floating point rates to scaled integers
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*/
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private scaleRarityRates;
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/**
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* Convert probability to scaled integer
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*/
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private toScaled;
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/**
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* Convert scaled integer back to probability
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*/
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private fromScaled;
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private validateConfig;
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getItemDropRate(name: string): number;
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getRarityProbability(rarity: string): number;
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@@ -15,7 +29,19 @@ export declare class GachaEngine {
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dropRate: number;
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rarity: string;
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}[];
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/**
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* Get scaled drop rate for internal calculations
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*/
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private getItemDropRateScaled;
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roll(count?: number): string[];
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private selectRarity;
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private selectItemFromPool;
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/**
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* Debug method to inspect scaled values
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*/
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getDebugInfo(): {
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scale: number;
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rarityRatesScaled: Record<string, number>;
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rarityRatesFloat: Record<string, number>;
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};
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}
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package/dist/index.cjs
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function t(t,r){(null==r||r>t.length)&&(r=t.length);for(var e=0,
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function t(t,r){(null==r||r>t.length)&&(r=t.length);for(var e=0,a=Array(r);e<r;e++)a[e]=t[e];return a}function r(r,e){var a="undefined"!=typeof Symbol&&r[Symbol.iterator]||r["@@iterator"];if(a)return(a=a.call(r)).next.bind(a);if(Array.isArray(r)||(a=function(r,e){if(r){if("string"==typeof r)return t(r,e);var a={}.toString.call(r).slice(8,-1);return"Object"===a&&r.constructor&&(a=r.constructor.name),"Map"===a||"Set"===a?Array.from(r):"Arguments"===a||/^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(a)?t(r,e):void 0}}(r))||e&&r&&"number"==typeof r.length){a&&(r=a);var n=0;return function(){return n>=r.length?{done:!0}:{done:!1,value:r[n++]}}}throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.")}function e(){return e=Object.assign?Object.assign.bind():function(t){for(var r=1;r<arguments.length;r++){var e=arguments[r];for(var a in e)({}).hasOwnProperty.call(e,a)&&(t[a]=e[a])}return t},e.apply(null,arguments)}var a,n=/*#__PURE__*/function(){function t(t){var r=t.rarityRates,e=t.pools;this.pools=void 0,this.rarityRatesScaled=void 0,this.dropRateCacheScaled=new Map,this.pools=e,this.rarityRatesScaled=this.scaleRarityRates(r),this.validateConfig(r)}var a=t.prototype;return a.scaleRarityRates=function(t){for(var r={},e=0,a=Object.entries(t);e<a.length;e++){var n=a[e],i=n[0],o=n[1];if(o<0||o>1)throw new Error('Rarity rate for "'+i+'" must be between 0 and 1, got '+o);r[i]=this.toScaled(o)}return r},a.toScaled=function(r){if(r>t.MAX_SAFE_SCALE/t.SCALE)throw new Error("Probability "+r+" too large for safe integer arithmetic");return Math.round(r*t.SCALE)},a.fromScaled=function(r){return r/t.SCALE},a.validateConfig=function(e){var a=new Set(Object.keys(this.rarityRatesScaled)),n=new Set(this.pools.map(function(t){return t.rarity})),i=Array.from(n).filter(function(t){return!a.has(t)});if(i.length>0)throw new Error("Missing rarity rates for: "+i.join(", "));var o=Object.values(e).reduce(function(t,r){return t+r},0),s=Object.values(this.rarityRatesScaled).reduce(function(t,r){return t+r},0);if(Math.abs(o-1)>1e-10)throw new Error("Rarity rates must sum to 1.0, got "+o);Math.abs(s-t.SCALE)>Object.keys(this.rarityRatesScaled).length&&console.warn("Scaled rates sum to "+s+", expected "+t.SCALE+". This is likely due to rounding.");for(var l,u=r(this.pools);!(l=u()).done;){var c=l.value;if(0===c.items.length)throw new Error('Rarity "'+c.rarity+'" has no items');if(c.items.reduce(function(t,r){return t+r.weight},0)<=0)throw new Error('Rarity "'+c.rarity+'" has zero total weight');for(var h,f=r(c.items);!(h=f()).done;){var d=h.value;if(d.weight<0)throw new Error('Item "'+d.name+'" weight must be non-negative, got '+d.weight)}var m=c.items.some(function(t){return t.weight>0});if(!m)throw new Error('Rarity "'+c.rarity+'" must have at least one item with positive weight')}},a.getItemDropRate=function(e){if(this.dropRateCacheScaled.has(e))return this.fromScaled(this.dropRateCacheScaled.get(e));for(var a,n=r(this.pools);!(a=n()).done;){var i=a.value,o=i.items.find(function(t){return t.name===e});if(o){if(0===o.weight)return this.dropRateCacheScaled.set(e,0),0;var s=i.items.reduce(function(t,r){return t+r.weight},0),l=this.rarityRatesScaled[i.rarity],u=this.toScaled(o.weight),c=this.toScaled(s),h=Math.round(u*l/t.SCALE),f=Math.round(h*t.SCALE/c);return this.dropRateCacheScaled.set(e,f),this.fromScaled(f)}}throw new Error('Item "'+e+'" not found')},a.getRarityProbability=function(t){if(!this.rarityRatesScaled[t])throw new Error('Rarity "'+t+'" not found');return this.fromScaled(this.rarityRatesScaled[t])},a.getCumulativeProbabilityForItem=function(r,e){var a=this.getItemDropRateScaled(r);if(0===a)return 0;if(a>=t.SCALE)return 1;var n=this.fromScaled(t.SCALE-a),i=Math.pow(n,e);return Math.min(1,Math.max(0,1-i))},a.getRollsForTargetProbability=function(t,r){if(r<=0)return 0;if(r>=1)return 1;var e=this.getItemDropRate(t);return e<=0?Infinity:e>=1?1:Math.ceil(Math.log(1-r)/Math.log(1-e))},a.getRateUpItems=function(){return this.pools.flatMap(function(t){return t.items.filter(function(t){return t.rateUp}).map(function(t){return t.name})})},a.getAllItemDropRates=function(){var t=this;return this.pools.flatMap(function(r){return r.items.map(function(e){return{name:e.name,dropRate:t.getItemDropRate(e.name),rarity:r.rarity}})})},a.getItemDropRateScaled=function(t){return this.dropRateCacheScaled.has(t)||this.getItemDropRate(t),this.dropRateCacheScaled.get(t)},a.roll=function(t){var r=this;void 0===t&&(t=1);for(var e=[],a=function(){var t=r.selectRarity(),a=r.pools.find(function(r){return r.rarity===t}),n=r.selectItemFromPool(a);e.push(n.name)},n=0;n<t;n++)a();return e},a.selectRarity=function(){for(var r=Math.floor(Math.random()*t.SCALE),e=0,a=0,n=Object.entries(this.rarityRatesScaled);a<n.length;a++){var i=n[a];if(r<(e+=i[1]))return i[0]}return Object.keys(this.rarityRatesScaled)[0]},a.selectItemFromPool=function(t){var a=this,n=t.items.filter(function(t){return t.weight>0});if(0===n.length)throw new Error('No selectable items in pool for rarity "'+t.rarity+'"');for(var i,o=n.map(function(t){return e({},t,{scaledWeight:a.toScaled(t.weight)})}),s=o.reduce(function(t,r){return t+r.scaledWeight},0),l=Math.floor(Math.random()*s),u=0,c=r(o);!(i=c()).done;){var h=i.value;if(l<(u+=h.scaledWeight))return{name:h.name,weight:h.weight}}return n[0]},a.getDebugInfo=function(){for(var r={},a=0,n=Object.entries(this.rarityRatesScaled);a<n.length;a++){var i=n[a];r[i[0]]=this.fromScaled(i[1])}return{scale:t.SCALE,rarityRatesScaled:e({},this.rarityRatesScaled),rarityRatesFloat:r}},t}();a=n,n.SCALE=1e6,n.MAX_SAFE_SCALE=Math.floor(Number.MAX_SAFE_INTEGER/a.SCALE),exports.GachaEngine=n;
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//# sourceMappingURL=index.cjs.map
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package/dist/index.cjs.map
CHANGED
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-
{"version":3,"file":"index.cjs","sources":["../src/gacha-engine.ts"],"sourcesContent":["import { RarityInput, GachaEngineConfig } from './types';\n\nexport class GachaEngine {\n private pools: RarityInput[];\n private rarityRates: Record<string, number>;\n private dropRateCache = new Map<string, number>();\n\n constructor({ rarityRates, pools }: GachaEngineConfig) {\n this.pools = pools;\n this.rarityRates = rarityRates;\n this.validateConfig();\n }\n\n private validateConfig(): void {\n const configuredRarities = new Set(Object.keys(this.rarityRates));\n const usedRarities = new Set(this.pools.map(p => p.rarity));\n const missing = [...usedRarities].filter(r => !configuredRarities.has(r));\n if (missing.length > 0) {\n throw new Error(`Missing rarity rates for: ${missing.join(', ')}`);\n }\n\n for (const pool of this.pools) {\n if (pool.items.length === 0) {\n throw new Error(`Rarity \"${pool.rarity}\" has no items`);\n }\n const totalWeight = pool.items.reduce((sum, i) => sum + i.weight, 0);\n if (totalWeight <= 0) {\n throw new Error(`Rarity \"${pool.rarity}\" has zero total weight`);\n }\n }\n }\n\n getItemDropRate(name: string): number {\n if (this.dropRateCache.has(name)) {\n return this.dropRateCache.get(name)!;\n }\n\n for (const pool of this.pools) {\n const item = pool.items.find(i => i.name === name);\n if (item) {\n const totalPoolWeight = pool.items.reduce((sum, i) => sum + i.weight, 0);\n const baseRarityRate = this.rarityRates[pool.rarity];\n const rate = (item.weight / totalPoolWeight) * baseRarityRate;\n this.dropRateCache.set(name, rate);\n return rate;\n }\n }\n throw new Error(`Item \"${name}\" not found`);\n }\n\n getRarityProbability(rarity: string): number {\n if (!this.rarityRates[rarity]) {\n throw new Error(`Rarity \"${rarity}\" not found`);\n }\n return this.rarityRates[rarity];\n }\n\n getCumulativeProbabilityForItem(name: string, rolls: number): number {\n const rate = this.getItemDropRate(name);\n return 1 - Math.pow(1 - rate, rolls);\n }\n\n getRollsForTargetProbability(name: string, targetProbability: number): number {\n const rate = this.getItemDropRate(name);\n if (rate <= 0) return Infinity;\n return Math.ceil(Math.log(1 - targetProbability) / Math.log(1 - rate));\n }\n\n getRateUpItems(): string[] {\n return this.pools.flatMap(p =>\n p.items.filter(i => i.rateUp).map(i => i.name)\n );\n }\n\n getAllItemDropRates(): { name: string; 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{"version":3,"file":"index.cjs","sources":["../src/gacha-engine.ts"],"sourcesContent":["import { RarityInput, GachaEngineConfig } from './types';\n\nexport class GachaEngine {\n // Scale factor for fixed-point arithmetic (1,000,000 = 6 decimal places)\n private static readonly SCALE = 1000000;\n private static readonly MAX_SAFE_SCALE = Math.floor(Number.MAX_SAFE_INTEGER / this.SCALE);\n\n private pools: RarityInput[];\n private rarityRatesScaled: Record<string, number>; // Scaled to integers\n private dropRateCacheScaled = new Map<string, number>(); // Cache scaled rates\n\n constructor({ rarityRates, pools }: GachaEngineConfig) {\n this.pools = pools;\n this.rarityRatesScaled = this.scaleRarityRates(rarityRates);\n this.validateConfig(rarityRates);\n }\n\n /**\n * Convert floating point rates to scaled integers\n */\n private scaleRarityRates(rarityRates: Record<string, number>): Record<string, number> {\n const scaled: Record<string, number> = {};\n for (const [rarity, rate] of Object.entries(rarityRates)) {\n if (rate < 0 || rate > 1) {\n throw new Error(`Rarity rate for \"${rarity}\" must be between 0 and 1, got ${rate}`);\n }\n scaled[rarity] = this.toScaled(rate);\n }\n return scaled;\n }\n\n /**\n * Convert probability to scaled integer\n */\n private toScaled(probability: number): number {\n if (probability > GachaEngine.MAX_SAFE_SCALE / GachaEngine.SCALE) {\n throw new Error(`Probability ${probability} too large for safe integer arithmetic`);\n }\n return Math.round(probability * GachaEngine.SCALE);\n }\n\n /**\n * Convert scaled integer back to probability\n */\n private fromScaled(scaledInt: number): number {\n return scaledInt / GachaEngine.SCALE;\n }\n\n private validateConfig(originalRates: Record<string, number>): void {\n const configuredRarities = new Set(Object.keys(this.rarityRatesScaled));\n const usedRarities = new Set(this.pools.map(p => p.rarity));\n const missingArray = Array.from(usedRarities).filter(r => !configuredRarities.has(r));\n \n if (missingArray.length > 0) {\n throw new Error(`Missing rarity rates for: ${missingArray.join(', ')}`);\n }\n\n // Validate that rates sum to exactly 1.0 (within floating point precision)\n const totalRate = Object.values(originalRates).reduce((sum, rate) => sum + rate, 0);\n const totalScaled = Object.values(this.rarityRatesScaled).reduce((sum, rate) => sum + rate, 0);\n \n if (Math.abs(totalRate - 1.0) > 1e-10) {\n throw new Error(`Rarity rates must sum to 1.0, got ${totalRate}`);\n }\n\n // Ensure scaled rates sum to SCALE (accounting for rounding)\n if (Math.abs(totalScaled - GachaEngine.SCALE) > Object.keys(this.rarityRatesScaled).length) {\n console.warn(`Scaled rates sum to ${totalScaled}, expected ${GachaEngine.SCALE}. This is likely due to rounding.`);\n }\n\n for (const pool of this.pools) {\n if (pool.items.length === 0) {\n throw new Error(`Rarity \"${pool.rarity}\" has no items`);\n }\n \n const totalWeight = pool.items.reduce((sum, i) => sum + i.weight, 0);\n if (totalWeight <= 0) {\n throw new Error(`Rarity \"${pool.rarity}\" has zero total weight`);\n }\n\n // Validate that all weights are non-negative\n for (const item of pool.items) {\n if (item.weight < 0) {\n throw new Error(`Item \"${item.name}\" weight must be non-negative, got ${item.weight}`);\n }\n }\n\n // Ensure at least one item has positive weight\n const hasPositiveWeight = pool.items.some(item => item.weight > 0);\n if (!hasPositiveWeight) {\n throw new Error(`Rarity \"${pool.rarity}\" must have at least one item with positive weight`);\n }\n }\n }\n\n getItemDropRate(name: string): number {\n if (this.dropRateCacheScaled.has(name)) {\n return this.fromScaled(this.dropRateCacheScaled.get(name)!);\n }\n\n for (const pool of this.pools) {\n const item = pool.items.find(i => i.name === name);\n if (item) {\n // Handle zero weight items (never drop)\n if (item.weight === 0) {\n this.dropRateCacheScaled.set(name, 0);\n return 0;\n }\n\n const totalPoolWeight = pool.items.reduce((sum, i) => sum + i.weight, 0);\n const baseRarityRateScaled = this.rarityRatesScaled[pool.rarity];\n \n // Convert weights to scaled integers for perfect precision\n const itemWeightScaled = this.toScaled(item.weight);\n const totalWeightScaled = this.toScaled(totalPoolWeight);\n \n // Scaled arithmetic: (itemWeight * baseRate) / totalWeight\n const numeratorScaled = Math.round((itemWeightScaled * baseRarityRateScaled) / GachaEngine.SCALE);\n const rateScaled = Math.round((numeratorScaled * GachaEngine.SCALE) / totalWeightScaled);\n \n this.dropRateCacheScaled.set(name, rateScaled);\n return this.fromScaled(rateScaled);\n }\n }\n throw new Error(`Item \"${name}\" not found`);\n }\n\n getRarityProbability(rarity: string): number {\n if (!this.rarityRatesScaled[rarity]) {\n throw new Error(`Rarity \"${rarity}\" not found`);\n }\n return this.fromScaled(this.rarityRatesScaled[rarity]);\n }\n\n getCumulativeProbabilityForItem(name: string, rolls: number): number {\n const rateScaled = this.getItemDropRateScaled(name);\n \n if (rateScaled === 0) return 0;\n if (rateScaled >= GachaEngine.SCALE) return 1;\n \n // Calculate (1 - rate)^rolls using scaled arithmetic\n const failRateScaled = GachaEngine.SCALE - rateScaled;\n const failRate = this.fromScaled(failRateScaled);\n \n // For large rolls, we need to be careful with precision\n const cumulativeFailProbability = Math.pow(failRate, rolls);\n const cumulativeProbability = 1 - cumulativeFailProbability;\n \n return Math.min(1, Math.max(0, cumulativeProbability));\n }\n\n getRollsForTargetProbability(name: string, targetProbability: number): number {\n if (targetProbability <= 0) return 0;\n if (targetProbability >= 1) return 1;\n \n const rate = this.getItemDropRate(name);\n if (rate <= 0) return Infinity;\n if (rate >= 1) return 1;\n \n return Math.ceil(Math.log(1 - targetProbability) / Math.log(1 - rate));\n }\n\n getRateUpItems(): string[] {\n return this.pools.flatMap(p =>\n p.items.filter(i => i.rateUp).map(i => i.name)\n );\n }\n\n getAllItemDropRates(): { name: string; dropRate: number; rarity: string }[] {\n return this.pools.flatMap(p =>\n p.items.map(i => ({\n name: i.name,\n dropRate: this.getItemDropRate(i.name),\n rarity: p.rarity\n }))\n );\n }\n\n /**\n * Get scaled drop rate for internal calculations\n */\n private getItemDropRateScaled(name: string): number {\n if (this.dropRateCacheScaled.has(name)) {\n return this.dropRateCacheScaled.get(name)!;\n }\n \n // Trigger calculation and caching\n this.getItemDropRate(name);\n return this.dropRateCacheScaled.get(name)!;\n }\n\n roll(count: number = 1): string[] {\n const results: string[] = [];\n for (let i = 0; i < count; i++) {\n const rarity = this.selectRarity();\n const pool = this.pools.find(p => p.rarity === rarity)!;\n const item = this.selectItemFromPool(pool);\n results.push(item.name);\n }\n return results;\n }\n\n private selectRarity(): string {\n const rand = Math.floor(Math.random() * GachaEngine.SCALE);\n let cumulativeScaled = 0;\n \n for (const [rarity, rateScaled] of Object.entries(this.rarityRatesScaled)) {\n cumulativeScaled += rateScaled;\n if (rand < cumulativeScaled) return rarity;\n }\n \n // Fallback (should never happen with proper validation)\n return Object.keys(this.rarityRatesScaled)[0];\n }\n\n private selectItemFromPool(pool: RarityInput): { name: string; weight: number } {\n // Filter out zero-weight items (they can never be selected)\n const selectableItems = pool.items.filter(item => item.weight > 0);\n \n if (selectableItems.length === 0) {\n throw new Error(`No selectable items in pool for rarity \"${pool.rarity}\"`);\n }\n\n // Convert all weights to scaled integers for perfect precision\n const scaledItems = selectableItems.map(item => ({\n ...item,\n scaledWeight: this.toScaled(item.weight)\n }));\n \n const totalScaledWeight = scaledItems.reduce((sum, item) => sum + item.scaledWeight, 0);\n const rand = Math.floor(Math.random() * totalScaledWeight);\n let cumulative = 0;\n \n for (const item of scaledItems) {\n cumulative += item.scaledWeight;\n if (rand < cumulative) {\n return { name: item.name, weight: item.weight };\n }\n }\n \n // Fallback (should never happen)\n return selectableItems[0];\n }\n\n /**\n * Debug method to inspect scaled values\n */\n getDebugInfo(): {\n scale: number;\n rarityRatesScaled: Record<string, number>;\n rarityRatesFloat: Record<string, number>;\n } {\n const rarityRatesFloat: Record<string, number> = {};\n for (const [rarity, scaledRate] of Object.entries(this.rarityRatesScaled)) {\n rarityRatesFloat[rarity] = this.fromScaled(scaledRate);\n }\n \n return {\n scale: GachaEngine.SCALE,\n rarityRatesScaled: { ...this.rarityRatesScaled },\n rarityRatesFloat\n };\n 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package/dist/index.module.js
CHANGED
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@@ -1,2 +1,2 @@
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1
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function t(t,r){(null==r||r>t.length)&&(r=t.length);for(var e=0,
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1
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function t(t,r){(null==r||r>t.length)&&(r=t.length);for(var e=0,a=Array(r);e<r;e++)a[e]=t[e];return a}function r(r,e){var a="undefined"!=typeof Symbol&&r[Symbol.iterator]||r["@@iterator"];if(a)return(a=a.call(r)).next.bind(a);if(Array.isArray(r)||(a=function(r,e){if(r){if("string"==typeof r)return t(r,e);var a={}.toString.call(r).slice(8,-1);return"Object"===a&&r.constructor&&(a=r.constructor.name),"Map"===a||"Set"===a?Array.from(r):"Arguments"===a||/^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(a)?t(r,e):void 0}}(r))||e&&r&&"number"==typeof r.length){a&&(r=a);var i=0;return function(){return i>=r.length?{done:!0}:{done:!1,value:r[i++]}}}throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.")}function e(){return e=Object.assign?Object.assign.bind():function(t){for(var r=1;r<arguments.length;r++){var e=arguments[r];for(var a in e)({}).hasOwnProperty.call(e,a)&&(t[a]=e[a])}return t},e.apply(null,arguments)}var a,i=/*#__PURE__*/function(){function t(t){var r=t.rarityRates,e=t.pools;this.pools=void 0,this.rarityRatesScaled=void 0,this.dropRateCacheScaled=new Map,this.pools=e,this.rarityRatesScaled=this.scaleRarityRates(r),this.validateConfig(r)}var a=t.prototype;return a.scaleRarityRates=function(t){for(var r={},e=0,a=Object.entries(t);e<a.length;e++){var i=a[e],n=i[0],o=i[1];if(o<0||o>1)throw new Error('Rarity rate for "'+n+'" must be between 0 and 1, got '+o);r[n]=this.toScaled(o)}return r},a.toScaled=function(r){if(r>t.MAX_SAFE_SCALE/t.SCALE)throw new Error("Probability "+r+" too large for safe integer arithmetic");return Math.round(r*t.SCALE)},a.fromScaled=function(r){return r/t.SCALE},a.validateConfig=function(e){var a=new Set(Object.keys(this.rarityRatesScaled)),i=new Set(this.pools.map(function(t){return t.rarity})),n=Array.from(i).filter(function(t){return!a.has(t)});if(n.length>0)throw new Error("Missing rarity rates for: "+n.join(", "));var o=Object.values(e).reduce(function(t,r){return t+r},0),s=Object.values(this.rarityRatesScaled).reduce(function(t,r){return t+r},0);if(Math.abs(o-1)>1e-10)throw new Error("Rarity rates must sum to 1.0, got "+o);Math.abs(s-t.SCALE)>Object.keys(this.rarityRatesScaled).length&&console.warn("Scaled rates sum to "+s+", expected "+t.SCALE+". This is likely due to rounding.");for(var l,u=r(this.pools);!(l=u()).done;){var c=l.value;if(0===c.items.length)throw new Error('Rarity "'+c.rarity+'" has no items');if(c.items.reduce(function(t,r){return t+r.weight},0)<=0)throw new Error('Rarity "'+c.rarity+'" has zero total weight');for(var h,f=r(c.items);!(h=f()).done;){var d=h.value;if(d.weight<0)throw new Error('Item "'+d.name+'" weight must be non-negative, got '+d.weight)}var m=c.items.some(function(t){return t.weight>0});if(!m)throw new Error('Rarity "'+c.rarity+'" must have at least one item with positive weight')}},a.getItemDropRate=function(e){if(this.dropRateCacheScaled.has(e))return this.fromScaled(this.dropRateCacheScaled.get(e));for(var a,i=r(this.pools);!(a=i()).done;){var n=a.value,o=n.items.find(function(t){return t.name===e});if(o){if(0===o.weight)return this.dropRateCacheScaled.set(e,0),0;var s=n.items.reduce(function(t,r){return t+r.weight},0),l=this.rarityRatesScaled[n.rarity],u=this.toScaled(o.weight),c=this.toScaled(s),h=Math.round(u*l/t.SCALE),f=Math.round(h*t.SCALE/c);return this.dropRateCacheScaled.set(e,f),this.fromScaled(f)}}throw new Error('Item "'+e+'" not found')},a.getRarityProbability=function(t){if(!this.rarityRatesScaled[t])throw new Error('Rarity "'+t+'" not found');return this.fromScaled(this.rarityRatesScaled[t])},a.getCumulativeProbabilityForItem=function(r,e){var a=this.getItemDropRateScaled(r);if(0===a)return 0;if(a>=t.SCALE)return 1;var i=this.fromScaled(t.SCALE-a),n=Math.pow(i,e);return Math.min(1,Math.max(0,1-n))},a.getRollsForTargetProbability=function(t,r){if(r<=0)return 0;if(r>=1)return 1;var e=this.getItemDropRate(t);return e<=0?Infinity:e>=1?1:Math.ceil(Math.log(1-r)/Math.log(1-e))},a.getRateUpItems=function(){return this.pools.flatMap(function(t){return t.items.filter(function(t){return t.rateUp}).map(function(t){return t.name})})},a.getAllItemDropRates=function(){var t=this;return this.pools.flatMap(function(r){return r.items.map(function(e){return{name:e.name,dropRate:t.getItemDropRate(e.name),rarity:r.rarity}})})},a.getItemDropRateScaled=function(t){return this.dropRateCacheScaled.has(t)||this.getItemDropRate(t),this.dropRateCacheScaled.get(t)},a.roll=function(t){var r=this;void 0===t&&(t=1);for(var e=[],a=function(){var t=r.selectRarity(),a=r.pools.find(function(r){return r.rarity===t}),i=r.selectItemFromPool(a);e.push(i.name)},i=0;i<t;i++)a();return e},a.selectRarity=function(){for(var r=Math.floor(Math.random()*t.SCALE),e=0,a=0,i=Object.entries(this.rarityRatesScaled);a<i.length;a++){var n=i[a];if(r<(e+=n[1]))return n[0]}return Object.keys(this.rarityRatesScaled)[0]},a.selectItemFromPool=function(t){var a=this,i=t.items.filter(function(t){return t.weight>0});if(0===i.length)throw new Error('No selectable items in pool for rarity "'+t.rarity+'"');for(var n,o=i.map(function(t){return e({},t,{scaledWeight:a.toScaled(t.weight)})}),s=o.reduce(function(t,r){return t+r.scaledWeight},0),l=Math.floor(Math.random()*s),u=0,c=r(o);!(n=c()).done;){var h=n.value;if(l<(u+=h.scaledWeight))return{name:h.name,weight:h.weight}}return i[0]},a.getDebugInfo=function(){for(var r={},a=0,i=Object.entries(this.rarityRatesScaled);a<i.length;a++){var n=i[a];r[n[0]]=this.fromScaled(n[1])}return{scale:t.SCALE,rarityRatesScaled:e({},this.rarityRatesScaled),rarityRatesFloat:r}},t}();a=i,i.SCALE=1e6,i.MAX_SAFE_SCALE=Math.floor(Number.MAX_SAFE_INTEGER/a.SCALE);export{i as GachaEngine};
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2
2
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//# sourceMappingURL=index.module.js.map
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package/dist/index.module.js.map
CHANGED
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@@ -1 +1 @@
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{"version":3,"file":"index.module.js","sources":["../src/gacha-engine.ts"],"sourcesContent":["import { RarityInput, GachaEngineConfig } from './types';\n\nexport class GachaEngine {\n private pools: RarityInput[];\n private rarityRates: Record<string, number>;\n private dropRateCache = new Map<string, number>();\n\n constructor({ rarityRates, pools }: GachaEngineConfig) {\n this.pools = pools;\n this.rarityRates = rarityRates;\n this.validateConfig();\n }\n\n private validateConfig(): void {\n const configuredRarities = new Set(Object.keys(this.rarityRates));\n const usedRarities = new Set(this.pools.map(p => p.rarity));\n const missing = [...usedRarities].filter(r => !configuredRarities.has(r));\n if (missing.length > 0) {\n throw new Error(`Missing rarity rates for: ${missing.join(', ')}`);\n }\n\n for (const pool of this.pools) {\n if (pool.items.length === 0) {\n throw new Error(`Rarity \"${pool.rarity}\" has no items`);\n }\n const totalWeight = pool.items.reduce((sum, i) => sum + i.weight, 0);\n if (totalWeight <= 0) {\n throw new Error(`Rarity \"${pool.rarity}\" has zero total weight`);\n }\n }\n }\n\n getItemDropRate(name: string): number {\n if (this.dropRateCache.has(name)) {\n return this.dropRateCache.get(name)!;\n }\n\n for (const pool of this.pools) {\n const item = pool.items.find(i => i.name === name);\n if (item) {\n const totalPoolWeight = pool.items.reduce((sum, i) => sum + i.weight, 0);\n const baseRarityRate = this.rarityRates[pool.rarity];\n const rate = (item.weight / totalPoolWeight) * baseRarityRate;\n this.dropRateCache.set(name, rate);\n return rate;\n }\n }\n throw new Error(`Item \"${name}\" not found`);\n }\n\n getRarityProbability(rarity: string): number {\n if (!this.rarityRates[rarity]) {\n throw new Error(`Rarity \"${rarity}\" not found`);\n }\n return this.rarityRates[rarity];\n }\n\n getCumulativeProbabilityForItem(name: string, rolls: number): number {\n const rate = this.getItemDropRate(name);\n return 1 - Math.pow(1 - rate, rolls);\n }\n\n getRollsForTargetProbability(name: string, targetProbability: number): number {\n const rate = this.getItemDropRate(name);\n if (rate <= 0) return Infinity;\n return Math.ceil(Math.log(1 - targetProbability) / Math.log(1 - rate));\n }\n\n getRateUpItems(): string[] {\n return this.pools.flatMap(p =>\n p.items.filter(i => i.rateUp).map(i => i.name)\n );\n }\n\n getAllItemDropRates(): { name: string; 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{"version":3,"file":"index.module.js","sources":["../src/gacha-engine.ts"],"sourcesContent":["import { RarityInput, GachaEngineConfig } from './types';\n\nexport class GachaEngine {\n // Scale factor for fixed-point arithmetic (1,000,000 = 6 decimal places)\n private static readonly SCALE = 1000000;\n private static readonly MAX_SAFE_SCALE = Math.floor(Number.MAX_SAFE_INTEGER / this.SCALE);\n\n private pools: RarityInput[];\n private rarityRatesScaled: Record<string, number>; // Scaled to integers\n private dropRateCacheScaled = new Map<string, number>(); // Cache scaled rates\n\n constructor({ rarityRates, pools }: GachaEngineConfig) {\n this.pools = pools;\n this.rarityRatesScaled = this.scaleRarityRates(rarityRates);\n this.validateConfig(rarityRates);\n }\n\n /**\n * Convert floating point rates to scaled integers\n */\n private scaleRarityRates(rarityRates: Record<string, number>): Record<string, number> {\n const scaled: Record<string, number> = {};\n for (const [rarity, rate] of Object.entries(rarityRates)) {\n if (rate < 0 || rate > 1) {\n throw new Error(`Rarity rate for \"${rarity}\" must be between 0 and 1, got ${rate}`);\n }\n scaled[rarity] = this.toScaled(rate);\n }\n return scaled;\n }\n\n /**\n * Convert probability to scaled integer\n */\n private toScaled(probability: number): number {\n if (probability > GachaEngine.MAX_SAFE_SCALE / GachaEngine.SCALE) {\n throw new Error(`Probability ${probability} too large for safe integer arithmetic`);\n }\n return Math.round(probability * GachaEngine.SCALE);\n }\n\n /**\n * Convert scaled integer back to probability\n */\n private fromScaled(scaledInt: number): number {\n return scaledInt / GachaEngine.SCALE;\n }\n\n private validateConfig(originalRates: Record<string, number>): void {\n const configuredRarities = new Set(Object.keys(this.rarityRatesScaled));\n const usedRarities = new Set(this.pools.map(p => p.rarity));\n const missingArray = Array.from(usedRarities).filter(r => !configuredRarities.has(r));\n \n if (missingArray.length > 0) {\n throw new Error(`Missing rarity rates for: ${missingArray.join(', ')}`);\n }\n\n // Validate that rates sum to exactly 1.0 (within floating point precision)\n const totalRate = Object.values(originalRates).reduce((sum, rate) => sum + rate, 0);\n const totalScaled = Object.values(this.rarityRatesScaled).reduce((sum, rate) => sum + rate, 0);\n \n if (Math.abs(totalRate - 1.0) > 1e-10) {\n throw new Error(`Rarity rates must sum to 1.0, got ${totalRate}`);\n }\n\n // Ensure scaled rates sum to SCALE (accounting for rounding)\n if (Math.abs(totalScaled - GachaEngine.SCALE) > Object.keys(this.rarityRatesScaled).length) {\n console.warn(`Scaled rates sum to ${totalScaled}, expected ${GachaEngine.SCALE}. This is likely due to rounding.`);\n }\n\n for (const pool of this.pools) {\n if (pool.items.length === 0) {\n throw new Error(`Rarity \"${pool.rarity}\" has no items`);\n }\n \n const totalWeight = pool.items.reduce((sum, i) => sum + i.weight, 0);\n if (totalWeight <= 0) {\n throw new Error(`Rarity \"${pool.rarity}\" has zero total weight`);\n }\n\n // Validate that all weights are non-negative\n for (const item of pool.items) {\n if (item.weight < 0) {\n throw new Error(`Item \"${item.name}\" weight must be non-negative, got ${item.weight}`);\n }\n }\n\n // Ensure at least one item has positive weight\n const hasPositiveWeight = pool.items.some(item => item.weight > 0);\n if (!hasPositiveWeight) {\n throw new Error(`Rarity \"${pool.rarity}\" must have at least one item with positive weight`);\n }\n }\n }\n\n getItemDropRate(name: string): number {\n if (this.dropRateCacheScaled.has(name)) {\n return this.fromScaled(this.dropRateCacheScaled.get(name)!);\n }\n\n for (const pool of this.pools) {\n const item = pool.items.find(i => i.name === name);\n if (item) {\n // Handle zero weight items (never drop)\n if (item.weight === 0) {\n this.dropRateCacheScaled.set(name, 0);\n return 0;\n }\n\n const totalPoolWeight = pool.items.reduce((sum, i) => sum + i.weight, 0);\n const baseRarityRateScaled = this.rarityRatesScaled[pool.rarity];\n \n // Convert weights to scaled integers for perfect precision\n const itemWeightScaled = this.toScaled(item.weight);\n const totalWeightScaled = this.toScaled(totalPoolWeight);\n \n // Scaled arithmetic: (itemWeight * baseRate) / totalWeight\n const numeratorScaled = Math.round((itemWeightScaled * baseRarityRateScaled) / GachaEngine.SCALE);\n const rateScaled = Math.round((numeratorScaled * GachaEngine.SCALE) / totalWeightScaled);\n \n this.dropRateCacheScaled.set(name, rateScaled);\n return this.fromScaled(rateScaled);\n }\n }\n throw new Error(`Item \"${name}\" not found`);\n }\n\n getRarityProbability(rarity: string): number {\n if (!this.rarityRatesScaled[rarity]) {\n throw new Error(`Rarity \"${rarity}\" not found`);\n }\n return this.fromScaled(this.rarityRatesScaled[rarity]);\n }\n\n getCumulativeProbabilityForItem(name: string, rolls: number): number {\n const rateScaled = this.getItemDropRateScaled(name);\n \n if (rateScaled === 0) return 0;\n if (rateScaled >= GachaEngine.SCALE) return 1;\n \n // Calculate (1 - rate)^rolls using scaled arithmetic\n const failRateScaled = GachaEngine.SCALE - rateScaled;\n const failRate = this.fromScaled(failRateScaled);\n \n // For large rolls, we need to be careful with precision\n const cumulativeFailProbability = Math.pow(failRate, rolls);\n const cumulativeProbability = 1 - cumulativeFailProbability;\n \n return Math.min(1, Math.max(0, cumulativeProbability));\n }\n\n getRollsForTargetProbability(name: string, targetProbability: number): number {\n if (targetProbability <= 0) return 0;\n if (targetProbability >= 1) return 1;\n \n const rate = this.getItemDropRate(name);\n if (rate <= 0) return Infinity;\n if (rate >= 1) return 1;\n \n return Math.ceil(Math.log(1 - targetProbability) / Math.log(1 - rate));\n }\n\n getRateUpItems(): string[] {\n return this.pools.flatMap(p =>\n p.items.filter(i => i.rateUp).map(i => i.name)\n );\n }\n\n getAllItemDropRates(): { name: string; dropRate: number; rarity: string }[] {\n return this.pools.flatMap(p =>\n p.items.map(i => ({\n name: i.name,\n dropRate: this.getItemDropRate(i.name),\n rarity: p.rarity\n }))\n );\n }\n\n /**\n * Get scaled drop rate for internal calculations\n */\n private getItemDropRateScaled(name: string): number {\n if (this.dropRateCacheScaled.has(name)) {\n return this.dropRateCacheScaled.get(name)!;\n }\n \n // Trigger calculation and caching\n this.getItemDropRate(name);\n return this.dropRateCacheScaled.get(name)!;\n }\n\n roll(count: number = 1): string[] {\n const results: string[] = [];\n for (let i = 0; i < count; i++) {\n const rarity = this.selectRarity();\n const pool = this.pools.find(p => p.rarity === rarity)!;\n const item = this.selectItemFromPool(pool);\n results.push(item.name);\n }\n return results;\n }\n\n private selectRarity(): string {\n const rand = Math.floor(Math.random() * GachaEngine.SCALE);\n let cumulativeScaled = 0;\n \n for (const [rarity, rateScaled] of Object.entries(this.rarityRatesScaled)) {\n cumulativeScaled += rateScaled;\n if (rand < cumulativeScaled) return rarity;\n }\n \n // Fallback (should never happen with proper validation)\n return Object.keys(this.rarityRatesScaled)[0];\n }\n\n private selectItemFromPool(pool: RarityInput): { name: string; weight: number } {\n // Filter out zero-weight items (they can never be selected)\n const selectableItems = pool.items.filter(item => item.weight > 0);\n \n if (selectableItems.length === 0) {\n throw new Error(`No selectable items in pool for rarity \"${pool.rarity}\"`);\n }\n\n // Convert all weights to scaled integers for perfect precision\n 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rarityRatesFloat\n };\n 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package/dist/index.umd.js
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!function(t,
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!function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?define(["exports"],e):e((t||self).AllemandiGachaEngine={})}(this,function(t){function e(t,e){(null==e||e>t.length)&&(e=t.length);for(var r=0,a=Array(e);r<e;r++)a[r]=t[r];return a}function r(t,r){var a="undefined"!=typeof Symbol&&t[Symbol.iterator]||t["@@iterator"];if(a)return(a=a.call(t)).next.bind(a);if(Array.isArray(t)||(a=function(t,r){if(t){if("string"==typeof t)return e(t,r);var a={}.toString.call(t).slice(8,-1);return"Object"===a&&t.constructor&&(a=t.constructor.name),"Map"===a||"Set"===a?Array.from(t):"Arguments"===a||/^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(a)?e(t,r):void 0}}(t))||r&&t&&"number"==typeof t.length){a&&(t=a);var n=0;return function(){return n>=t.length?{done:!0}:{done:!1,value:t[n++]}}}throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.")}function a(){return a=Object.assign?Object.assign.bind():function(t){for(var e=1;e<arguments.length;e++){var r=arguments[e];for(var a in r)({}).hasOwnProperty.call(r,a)&&(t[a]=r[a])}return t},a.apply(null,arguments)}var n,i=/*#__PURE__*/function(){function t(t){var e=t.rarityRates,r=t.pools;this.pools=void 0,this.rarityRatesScaled=void 0,this.dropRateCacheScaled=new Map,this.pools=r,this.rarityRatesScaled=this.scaleRarityRates(e),this.validateConfig(e)}var e=t.prototype;return e.scaleRarityRates=function(t){for(var e={},r=0,a=Object.entries(t);r<a.length;r++){var n=a[r],i=n[0],o=n[1];if(o<0||o>1)throw new Error('Rarity rate for "'+i+'" must be between 0 and 1, got '+o);e[i]=this.toScaled(o)}return e},e.toScaled=function(e){if(e>t.MAX_SAFE_SCALE/t.SCALE)throw new Error("Probability "+e+" too large for safe integer arithmetic");return Math.round(e*t.SCALE)},e.fromScaled=function(e){return e/t.SCALE},e.validateConfig=function(e){var a=new Set(Object.keys(this.rarityRatesScaled)),n=new Set(this.pools.map(function(t){return t.rarity})),i=Array.from(n).filter(function(t){return!a.has(t)});if(i.length>0)throw new Error("Missing rarity rates for: "+i.join(", "));var o=Object.values(e).reduce(function(t,e){return t+e},0),s=Object.values(this.rarityRatesScaled).reduce(function(t,e){return t+e},0);if(Math.abs(o-1)>1e-10)throw new Error("Rarity rates must sum to 1.0, got "+o);Math.abs(s-t.SCALE)>Object.keys(this.rarityRatesScaled).length&&console.warn("Scaled rates sum to "+s+", expected "+t.SCALE+". This is likely due to rounding.");for(var l,u=r(this.pools);!(l=u()).done;){var c=l.value;if(0===c.items.length)throw new Error('Rarity "'+c.rarity+'" has no items');if(c.items.reduce(function(t,e){return t+e.weight},0)<=0)throw new Error('Rarity "'+c.rarity+'" has zero total weight');for(var h,f=r(c.items);!(h=f()).done;){var d=h.value;if(d.weight<0)throw new Error('Item "'+d.name+'" weight must be non-negative, got '+d.weight)}var m=c.items.some(function(t){return t.weight>0});if(!m)throw new Error('Rarity "'+c.rarity+'" must have at least one item with positive weight')}},e.getItemDropRate=function(e){if(this.dropRateCacheScaled.has(e))return this.fromScaled(this.dropRateCacheScaled.get(e));for(var a,n=r(this.pools);!(a=n()).done;){var i=a.value,o=i.items.find(function(t){return t.name===e});if(o){if(0===o.weight)return this.dropRateCacheScaled.set(e,0),0;var s=i.items.reduce(function(t,e){return t+e.weight},0),l=this.rarityRatesScaled[i.rarity],u=this.toScaled(o.weight),c=this.toScaled(s),h=Math.round(u*l/t.SCALE),f=Math.round(h*t.SCALE/c);return this.dropRateCacheScaled.set(e,f),this.fromScaled(f)}}throw new Error('Item "'+e+'" not found')},e.getRarityProbability=function(t){if(!this.rarityRatesScaled[t])throw new Error('Rarity "'+t+'" not found');return this.fromScaled(this.rarityRatesScaled[t])},e.getCumulativeProbabilityForItem=function(e,r){var a=this.getItemDropRateScaled(e);if(0===a)return 0;if(a>=t.SCALE)return 1;var n=this.fromScaled(t.SCALE-a),i=Math.pow(n,r);return Math.min(1,Math.max(0,1-i))},e.getRollsForTargetProbability=function(t,e){if(e<=0)return 0;if(e>=1)return 1;var r=this.getItemDropRate(t);return r<=0?Infinity:r>=1?1:Math.ceil(Math.log(1-e)/Math.log(1-r))},e.getRateUpItems=function(){return this.pools.flatMap(function(t){return t.items.filter(function(t){return t.rateUp}).map(function(t){return t.name})})},e.getAllItemDropRates=function(){var t=this;return this.pools.flatMap(function(e){return e.items.map(function(r){return{name:r.name,dropRate:t.getItemDropRate(r.name),rarity:e.rarity}})})},e.getItemDropRateScaled=function(t){return this.dropRateCacheScaled.has(t)||this.getItemDropRate(t),this.dropRateCacheScaled.get(t)},e.roll=function(t){var e=this;void 0===t&&(t=1);for(var r=[],a=function(){var t=e.selectRarity(),a=e.pools.find(function(e){return e.rarity===t}),n=e.selectItemFromPool(a);r.push(n.name)},n=0;n<t;n++)a();return r},e.selectRarity=function(){for(var e=Math.floor(Math.random()*t.SCALE),r=0,a=0,n=Object.entries(this.rarityRatesScaled);a<n.length;a++){var i=n[a];if(e<(r+=i[1]))return i[0]}return Object.keys(this.rarityRatesScaled)[0]},e.selectItemFromPool=function(t){var e=this,n=t.items.filter(function(t){return t.weight>0});if(0===n.length)throw new Error('No selectable items in pool for rarity "'+t.rarity+'"');for(var i,o=n.map(function(t){return a({},t,{scaledWeight:e.toScaled(t.weight)})}),s=o.reduce(function(t,e){return t+e.scaledWeight},0),l=Math.floor(Math.random()*s),u=0,c=r(o);!(i=c()).done;){var h=i.value;if(l<(u+=h.scaledWeight))return{name:h.name,weight:h.weight}}return n[0]},e.getDebugInfo=function(){for(var e={},r=0,n=Object.entries(this.rarityRatesScaled);r<n.length;r++){var i=n[r];e[i[0]]=this.fromScaled(i[1])}return{scale:t.SCALE,rarityRatesScaled:a({},this.rarityRatesScaled),rarityRatesFloat:e}},t}();n=i,i.SCALE=1e6,i.MAX_SAFE_SCALE=Math.floor(Number.MAX_SAFE_INTEGER/n.SCALE),t.GachaEngine=i});
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//# sourceMappingURL=index.umd.js.map
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package/dist/index.umd.js.map
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{"version":3,"file":"index.umd.js","sources":["../src/gacha-engine.ts"],"sourcesContent":["import { RarityInput, GachaEngineConfig } from './types';\n\nexport class GachaEngine {\n private pools: RarityInput[];\n private rarityRates: Record<string, number>;\n private dropRateCache = new Map<string, number>();\n\n constructor({ rarityRates, pools }: GachaEngineConfig) {\n this.pools = pools;\n this.rarityRates = rarityRates;\n this.validateConfig();\n }\n\n private validateConfig(): void {\n const configuredRarities = new Set(Object.keys(this.rarityRates));\n const usedRarities = new Set(this.pools.map(p => p.rarity));\n const missing = [...usedRarities].filter(r => !configuredRarities.has(r));\n if (missing.length > 0) {\n throw new Error(`Missing rarity rates for: ${missing.join(', ')}`);\n }\n\n for (const pool of this.pools) {\n if (pool.items.length === 0) {\n throw new Error(`Rarity \"${pool.rarity}\" has no items`);\n }\n const totalWeight = pool.items.reduce((sum, i) => sum + i.weight, 0);\n if (totalWeight <= 0) {\n throw new Error(`Rarity \"${pool.rarity}\" has zero total weight`);\n }\n }\n }\n\n getItemDropRate(name: string): number {\n if (this.dropRateCache.has(name)) {\n return this.dropRateCache.get(name)!;\n }\n\n for (const pool of this.pools) {\n const item = pool.items.find(i => i.name === name);\n if (item) {\n const totalPoolWeight = pool.items.reduce((sum, i) => sum + i.weight, 0);\n const baseRarityRate = this.rarityRates[pool.rarity];\n const rate = (item.weight / totalPoolWeight) * baseRarityRate;\n this.dropRateCache.set(name, rate);\n return rate;\n }\n }\n throw new Error(`Item \"${name}\" not found`);\n }\n\n getRarityProbability(rarity: string): number {\n if (!this.rarityRates[rarity]) {\n throw new Error(`Rarity \"${rarity}\" not found`);\n }\n return this.rarityRates[rarity];\n }\n\n getCumulativeProbabilityForItem(name: string, rolls: number): number {\n const rate = this.getItemDropRate(name);\n return 1 - Math.pow(1 - rate, rolls);\n }\n\n getRollsForTargetProbability(name: string, targetProbability: number): number {\n const rate = this.getItemDropRate(name);\n if (rate <= 0) return Infinity;\n return Math.ceil(Math.log(1 - targetProbability) / Math.log(1 - rate));\n }\n\n getRateUpItems(): string[] {\n return this.pools.flatMap(p =>\n p.items.filter(i => i.rateUp).map(i => i.name)\n );\n }\n\n getAllItemDropRates(): { name: string; 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{"version":3,"file":"index.umd.js","sources":["../src/gacha-engine.ts"],"sourcesContent":["import { RarityInput, GachaEngineConfig } from './types';\n\nexport class GachaEngine {\n // Scale factor for fixed-point arithmetic (1,000,000 = 6 decimal places)\n private static readonly SCALE = 1000000;\n private static readonly MAX_SAFE_SCALE = Math.floor(Number.MAX_SAFE_INTEGER / this.SCALE);\n\n private pools: RarityInput[];\n private rarityRatesScaled: Record<string, number>; // Scaled to integers\n private dropRateCacheScaled = new Map<string, number>(); // Cache scaled rates\n\n constructor({ rarityRates, pools }: GachaEngineConfig) {\n this.pools = pools;\n this.rarityRatesScaled = this.scaleRarityRates(rarityRates);\n this.validateConfig(rarityRates);\n }\n\n /**\n * Convert floating point rates to scaled integers\n */\n private scaleRarityRates(rarityRates: Record<string, number>): Record<string, number> {\n const scaled: Record<string, number> = {};\n for (const [rarity, rate] of Object.entries(rarityRates)) {\n if (rate < 0 || rate > 1) {\n throw new Error(`Rarity rate for \"${rarity}\" must be between 0 and 1, got ${rate}`);\n }\n scaled[rarity] = this.toScaled(rate);\n }\n return scaled;\n }\n\n /**\n * Convert probability to scaled integer\n */\n private toScaled(probability: number): number {\n if (probability > GachaEngine.MAX_SAFE_SCALE / GachaEngine.SCALE) {\n throw new Error(`Probability ${probability} too large for safe integer arithmetic`);\n }\n return Math.round(probability * GachaEngine.SCALE);\n }\n\n /**\n * Convert scaled integer back to probability\n */\n private fromScaled(scaledInt: number): number {\n return scaledInt / GachaEngine.SCALE;\n }\n\n private validateConfig(originalRates: Record<string, number>): void {\n const configuredRarities = new Set(Object.keys(this.rarityRatesScaled));\n const usedRarities = new Set(this.pools.map(p => p.rarity));\n const missingArray = Array.from(usedRarities).filter(r => !configuredRarities.has(r));\n \n if (missingArray.length > 0) {\n throw new Error(`Missing rarity rates for: ${missingArray.join(', ')}`);\n }\n\n // Validate that rates sum to exactly 1.0 (within floating point precision)\n const totalRate = Object.values(originalRates).reduce((sum, rate) => sum + rate, 0);\n const totalScaled = Object.values(this.rarityRatesScaled).reduce((sum, rate) => sum + rate, 0);\n \n if (Math.abs(totalRate - 1.0) > 1e-10) {\n throw new Error(`Rarity rates must sum to 1.0, got ${totalRate}`);\n }\n\n // Ensure scaled rates sum to SCALE (accounting for rounding)\n if (Math.abs(totalScaled - GachaEngine.SCALE) > Object.keys(this.rarityRatesScaled).length) {\n console.warn(`Scaled rates sum to ${totalScaled}, expected ${GachaEngine.SCALE}. This is likely due to rounding.`);\n }\n\n for (const pool of this.pools) {\n if (pool.items.length === 0) {\n throw new Error(`Rarity \"${pool.rarity}\" has no items`);\n }\n \n const totalWeight = pool.items.reduce((sum, i) => sum + i.weight, 0);\n if (totalWeight <= 0) {\n throw new Error(`Rarity \"${pool.rarity}\" has zero total weight`);\n }\n\n // Validate that all weights are non-negative\n for (const item of pool.items) {\n if (item.weight < 0) {\n throw new Error(`Item \"${item.name}\" weight must be non-negative, got ${item.weight}`);\n }\n }\n\n // Ensure at least one item has positive weight\n const hasPositiveWeight = pool.items.some(item => item.weight > 0);\n if (!hasPositiveWeight) {\n throw new Error(`Rarity \"${pool.rarity}\" must have at least one item with positive weight`);\n }\n }\n }\n\n getItemDropRate(name: string): number {\n if (this.dropRateCacheScaled.has(name)) {\n return this.fromScaled(this.dropRateCacheScaled.get(name)!);\n }\n\n for (const pool of this.pools) {\n const item = pool.items.find(i => i.name === name);\n if (item) {\n // Handle zero weight items (never drop)\n if (item.weight === 0) {\n this.dropRateCacheScaled.set(name, 0);\n return 0;\n }\n\n const totalPoolWeight = pool.items.reduce((sum, i) => sum + i.weight, 0);\n const baseRarityRateScaled = this.rarityRatesScaled[pool.rarity];\n \n // Convert weights to scaled integers for perfect precision\n const itemWeightScaled = this.toScaled(item.weight);\n const totalWeightScaled = this.toScaled(totalPoolWeight);\n \n // Scaled arithmetic: (itemWeight * baseRate) / totalWeight\n const numeratorScaled = Math.round((itemWeightScaled * baseRarityRateScaled) / GachaEngine.SCALE);\n const rateScaled = Math.round((numeratorScaled * GachaEngine.SCALE) / totalWeightScaled);\n \n this.dropRateCacheScaled.set(name, rateScaled);\n return this.fromScaled(rateScaled);\n }\n }\n throw new Error(`Item \"${name}\" not found`);\n }\n\n getRarityProbability(rarity: string): number {\n if (!this.rarityRatesScaled[rarity]) {\n throw new Error(`Rarity \"${rarity}\" not found`);\n }\n return this.fromScaled(this.rarityRatesScaled[rarity]);\n }\n\n getCumulativeProbabilityForItem(name: string, rolls: number): number {\n const rateScaled = this.getItemDropRateScaled(name);\n \n if (rateScaled === 0) return 0;\n if (rateScaled >= GachaEngine.SCALE) return 1;\n \n // Calculate (1 - rate)^rolls using scaled arithmetic\n const failRateScaled = GachaEngine.SCALE - rateScaled;\n const failRate = this.fromScaled(failRateScaled);\n \n // For large rolls, we need to be careful with precision\n const cumulativeFailProbability = Math.pow(failRate, rolls);\n const cumulativeProbability = 1 - cumulativeFailProbability;\n \n return Math.min(1, Math.max(0, cumulativeProbability));\n }\n\n getRollsForTargetProbability(name: string, targetProbability: number): number {\n if (targetProbability <= 0) return 0;\n if (targetProbability >= 1) return 1;\n \n const rate = this.getItemDropRate(name);\n if (rate <= 0) return Infinity;\n if (rate >= 1) return 1;\n \n return Math.ceil(Math.log(1 - targetProbability) / Math.log(1 - rate));\n }\n\n getRateUpItems(): string[] {\n return this.pools.flatMap(p =>\n p.items.filter(i => i.rateUp).map(i => i.name)\n );\n }\n\n getAllItemDropRates(): { name: string; dropRate: number; rarity: string }[] {\n return this.pools.flatMap(p =>\n p.items.map(i => ({\n name: i.name,\n dropRate: this.getItemDropRate(i.name),\n rarity: p.rarity\n }))\n );\n }\n\n /**\n * Get scaled drop rate for internal calculations\n */\n private getItemDropRateScaled(name: string): number {\n if (this.dropRateCacheScaled.has(name)) {\n return this.dropRateCacheScaled.get(name)!;\n }\n \n // Trigger calculation and caching\n this.getItemDropRate(name);\n return this.dropRateCacheScaled.get(name)!;\n }\n\n roll(count: number = 1): string[] {\n const results: string[] = [];\n for (let i = 0; i < count; i++) {\n const rarity = this.selectRarity();\n const pool = this.pools.find(p => p.rarity === rarity)!;\n const item = this.selectItemFromPool(pool);\n results.push(item.name);\n }\n return results;\n }\n\n private selectRarity(): string {\n const rand = Math.floor(Math.random() * GachaEngine.SCALE);\n let cumulativeScaled = 0;\n \n for (const [rarity, rateScaled] of Object.entries(this.rarityRatesScaled)) {\n cumulativeScaled += rateScaled;\n if (rand < cumulativeScaled) return rarity;\n }\n \n // Fallback (should never happen with proper validation)\n return Object.keys(this.rarityRatesScaled)[0];\n }\n\n private selectItemFromPool(pool: RarityInput): { name: string; weight: number } {\n // Filter out zero-weight items (they can never be selected)\n const selectableItems = pool.items.filter(item => item.weight > 0);\n \n if (selectableItems.length === 0) {\n throw new Error(`No selectable items in pool for rarity \"${pool.rarity}\"`);\n }\n\n // Convert all weights to scaled integers for perfect precision\n const scaledItems = selectableItems.map(item => ({\n ...item,\n scaledWeight: this.toScaled(item.weight)\n }));\n \n const totalScaledWeight = scaledItems.reduce((sum, item) => sum + item.scaledWeight, 0);\n const rand = Math.floor(Math.random() * totalScaledWeight);\n let cumulative = 0;\n \n for (const item of scaledItems) {\n cumulative += item.scaledWeight;\n if (rand < cumulative) {\n return { name: item.name, weight: item.weight };\n }\n }\n \n // Fallback (should never happen)\n return selectableItems[0];\n }\n\n /**\n * Debug method to inspect scaled values\n */\n getDebugInfo(): {\n scale: number;\n rarityRatesScaled: Record<string, number>;\n rarityRatesFloat: Record<string, number>;\n } {\n const rarityRatesFloat: Record<string, number> = {};\n for (const [rarity, scaledRate] of Object.entries(this.rarityRatesScaled)) {\n rarityRatesFloat[rarity] = this.fromScaled(scaledRate);\n }\n \n return {\n scale: GachaEngine.SCALE,\n rarityRatesScaled: { ...this.rarityRatesScaled },\n rarityRatesFloat\n };\n 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|
package/dist/types.d.ts
CHANGED
|
@@ -4,10 +4,22 @@ export interface RarityInput {
|
|
|
4
4
|
}
|
|
5
5
|
export interface GachaItem {
|
|
6
6
|
name: string;
|
|
7
|
+
/**
|
|
8
|
+
* Weight determines relative probability within the rarity tier.
|
|
9
|
+
* Can be fractional (e.g., 0.5, 1.2) - will be converted to scaled integers internally.
|
|
10
|
+
* Use weight: 0 for items that should never drop (useful for placeholders or disabled items).
|
|
11
|
+
* Higher weights = higher probability within the rarity tier.
|
|
12
|
+
*/
|
|
7
13
|
weight: number;
|
|
8
14
|
rateUp?: boolean;
|
|
9
15
|
}
|
|
10
16
|
export interface GachaEngineConfig {
|
|
17
|
+
/**
|
|
18
|
+
* Probability rates for each rarity tier.
|
|
19
|
+
* Must sum to exactly 1.0.
|
|
20
|
+
* Example: { "common": 0.85, "rare": 0.12, "legendary": 0.03 }
|
|
21
|
+
*/
|
|
11
22
|
rarityRates: Record<string, number>;
|
|
23
|
+
/** Array of rarity pools containing items */
|
|
12
24
|
pools: RarityInput[];
|
|
13
25
|
}
|
package/package.json
CHANGED