@allemandi/gacha-engine 0.1.0 → 0.2.1

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package/README.md CHANGED
@@ -19,9 +19,11 @@
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  ## ✨ Features
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- - 🔍 Determine how many rolls are needed to reach a target probability for an item
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- - 📐 Estimate cumulative probabilities over multiple rolls
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- - Lightweight and fast rarity probabilities
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+ - 🎲 **Roll simulation**: Perform actual gacha rolls with weighted probabilities
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+ - 🔍 **Probability analysis**: Calculate drop rates, cumulative probabilities, and rolls needed
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+ - 📐 **Multi-rarity support**: Handle complex gacha systems with multiple rarity tiers
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+ - ⚡ **Performance optimized**: Cached calculations and efficient algorithms
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+ - 🛡️ **Type-safe**: Full TypeScript support with comprehensive validation
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  ## 🛠️ Installation
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  ```bash
@@ -43,38 +45,48 @@ const pools = [
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  {
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  rarity: 'SSR',
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  items: [
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- { name: 'Ultra Sword', probability: 0.01, rateUp: true },
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- { name: 'Magic Wand', probability: 0.02 },
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- { name: 'Useless SSR Loot', probability: 0.97 }
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+ { name: 'Super Hobo', weight: 0.8, rateUp: true }, // Rate-up: 0.8% of SSR pool
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+ { name: 'Broke King', weight: 0.4 }, // Standard: 0.4% of SSR pool
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+ { name: 'Cardboard Hero', weight: 0.4 },
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+ { name: 'Newspaper Warmer', weight: 0.4 }
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  ]
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  },
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  {
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- rarity: 'SR',
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+ rarity: 'SR',
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  items: [
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- { name: 'Steel Shield', probability: 0.1 },
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- { name: 'Healing Potion', probability: 0.2 }
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+ { name: 'Cold Salaryman', weight: 1.5, rateUp: true }, // Rate-up: 1.5% of SR pool
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+ { name: 'Numb Artist', weight: 1.8 }, // Standard 4-star rates
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+ { name: 'Crying Cook', weight: 1.8 },
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+ { name: 'Lonely Cat', weight: 1.8 }
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  ]
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  }
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  ];
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  const rarityRates = {
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- SSR: 0.05,
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- SR: 0.3,
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+ SSR: 0.01, // 1% chance for SSR (5-star)
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+ SR: 0.03, // 3% chance for SR (4-star)
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  };
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  const engine = new GachaEngine({ pools, rarityRates });
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- const dropRate = engine.getItemDropRate('Ultra Sword');
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- console.log(`Drop rate for Ultra Sword: ${dropRate}`);
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+ // Perform actual rolls
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+ const results = engine.roll(10);
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+ console.log(`10 rolls result: ${results.join(', ')}`);
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- const cumulativeProb = engine.getCumulativeProbabilityForItem('Ultra Sword', 10);
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- console.log(`Probability of getting Ultra Sword in 10 rolls: ${cumulativeProb}`);
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+ // Analyze probabilities
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+ const dropRate = engine.getItemDropRate('Super Hobo');
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+ console.log(`Drop rate for Super Hobo: ${(dropRate * 100).toFixed(3)}%`);
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+ // Output: ~0.4% (0.8/2.0 * 0.01)
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- const rollsNeeded = engine.getRollsForTargetProbability('Ultra Sword', 0.9);
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- console.log(`Rolls needed for 90% chance: ${rollsNeeded}`);
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+ const cumulativeProb = engine.getCumulativeProbabilityForItem('Super Hobo', 300);
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+ console.log(`Probability of getting Super Hobo in 300 rolls: ${(cumulativeProb * 100).toFixed(1)}%`);
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+
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+ const rollsNeeded = engine.getRollsForTargetProbability('Super Hobo', 0.5);
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+ console.log(`Rolls needed for 50% chance: ${rollsNeeded}`);
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  const rateUpItems = engine.getRateUpItems();
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  console.log(`Current rate-up items: ${rateUpItems.join(', ')}`);
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+ // Output: "Super Hobo, Cold Salaryman"
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  ```
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  **CommonJS**
@@ -84,56 +96,79 @@ const { GachaEngine } = require('@allemandi/gacha-engine');
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  **UMD**
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  ```html
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- <script src="https://unpkg.com/@allemandi/gacha-engine"></script>
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- <script>
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- const engine = new window.AllemandiGachaEngine.GachaEngine({
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- pools: [
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- {
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- rarity: '5★',
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- items: [{ name: 'Rate Up Character', probability: 0.008 }]
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- }
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- ]
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- });
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-
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- console.log('Rate up:', engine.getItemDropRate('Rate Up Character'));
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- // Rate up: 0.008
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- </script>
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+ <script src="https://unpkg.com/@allemandi/gacha-engine"></script>
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+ <script>
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+ const engine = new AllemandiGachaEngine.GachaEngine({
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+ rarityRates: { 'SSR': 0.01 },
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+ pools: [
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+ {
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+ rarity: 'SSR',
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+ items: [
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+ { name: 'Park Master', weight: 0.7, rateUp: true },
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+ { name: 'Trash Titan', weight: 0.3 }
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+ ]
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+ }
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+ ]
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+ });
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+
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+ console.log('Single roll:', engine.roll());
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+ // Single roll: ['Park Master'] or ['Trash Titan']
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+ </script>
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  ```
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  ## 📘 API
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- `new GachaEngine(config: GachaEngineConfig)`
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- Creates a new GachaEngine instance.
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+ ### Constructor
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+ `new GachaEngine(config: GachaEngineConfig)`
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- - `config.pools`: Array of item pools, each with a rarity and list of items (each with name, probability, optional `rateUp` flag).
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+ Creates a new GachaEngine instance with validation.
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- - `config.rarityRates`: Optional object mapping rarities to base probabilities.
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+ **Config Properties:**
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+ - `rarityRates` **(required)**: Object mapping rarity names to their base probabilities (must sum to ≤ 1.0)
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+ - `pools` **(required)**: Array of rarity pools, each containing:
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+ - `rarity`: String identifier matching a key in `rarityRates`
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+ - `items`: Array of items with:
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+ - `name`: Unique item identifier
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+ - `weight`: Relative weight within the rarity pool (higher = more likely)
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+ - `rateUp?`: Optional boolean flag for rate-up items
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  ### Methods
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+
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+ #### Rolling
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+ `roll(count?: number): string[]`
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+ - Simulate gacha rolls and returns item names
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+ - `count`: Number of rolls to perform (default: 1)
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+ - Returns array of item names
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+
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+ #### Analysis
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  `getItemDropRate(name: string): number`
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- - Returns the effective drop rate of an item by name.
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+ - Returns the effective drop rate (0-1) for a specific item
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+ - Calculated as: `(item.weight / pool.totalWeight) × rarity.baseRate`
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  `getRarityProbability(rarity: string): number`
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- - Returns the base probability assigned to a rarity pool.
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+ - Returns the base probability for a rarity tier
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  `getCumulativeProbabilityForItem(name: string, rolls: number): number`
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- - Returns the probability of obtaining the specified item at least once within the given number of rolls.
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+ - Calculates probability of getting the item at least once in N rolls
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+ - Uses formula: `1 - (1 - dropRate)^rolls`
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  `getRollsForTargetProbability(name: string, targetProbability: number): number`
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- - Returns the minimum number of rolls needed to reach or exceed the target probability for the specified item.
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+ - Returns minimum rolls needed to reach target probability for an item
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+ - Returns `Infinity` if item has zero drop rate
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+ #### Utility
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  `getRateUpItems(): string[]`
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- - Returns a list of all item names currently marked as rate-up.
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+ - Returns names of all items marked with `rateUp: true`
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- `getAllItemDropRates(): { name: string; dropRate: number; rarity: string }[]`
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- - Returns an array of all items with their calculated drop rates and rarities.
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+ `getAllItemDropRates(): Array<{name: string, dropRate: number, rarity: string}>`
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+ - Returns complete list of all items with their calculated drop rates and rarities
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  ## 🧪 Tests
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  > Available in the GitHub repo only.
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  ```bash
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- # Run the test suite with Jest
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+ # Run the test suite with Vitest
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  yarn test
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  # or
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  npm test
@@ -0,0 +1,21 @@
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+ import { GachaEngineConfig } from './types';
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+ export declare class GachaEngine {
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+ private pools;
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+ private rarityRates;
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+ private dropRateCache;
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+ constructor({ rarityRates, pools }: GachaEngineConfig);
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+ private validateConfig;
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+ getItemDropRate(name: string): number;
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+ getRarityProbability(rarity: string): number;
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+ getCumulativeProbabilityForItem(name: string, rolls: number): number;
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+ getRollsForTargetProbability(name: string, targetProbability: number): number;
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+ getRateUpItems(): string[];
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+ getAllItemDropRates(): {
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+ name: string;
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+ dropRate: number;
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+ rarity: string;
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+ }[];
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+ roll(count?: number): string[];
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+ private selectRarity;
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+ private selectItemFromPool;
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+ }
package/dist/index.cjs CHANGED
@@ -1,2 +1,2 @@
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- function t(t,r){(null==r||r>t.length)&&(r=t.length);for(var e=0,n=Array(r);e<r;e++)n[e]=t[e];return n}exports.GachaEngine=/*#__PURE__*/function(){function r(t){var r=t.rarityRates,e=void 0===r?{}:r,n=t.pools;this.pools=void 0,this.rarityRates=void 0,this.pools=n,this.rarityRates=e}var e=r.prototype;return e.getItemDropRate=function(r){for(var e,n=function(r){var e="undefined"!=typeof Symbol&&r[Symbol.iterator]||r["@@iterator"];if(e)return(e=e.call(r)).next.bind(e);if(Array.isArray(r)||(e=function(r,e){if(r){if("string"==typeof r)return t(r,e);var n={}.toString.call(r).slice(8,-1);return"Object"===n&&r.constructor&&(n=r.constructor.name),"Map"===n||"Set"===n?Array.from(r):"Arguments"===n||/^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)?t(r,e):void 0}}(r))){e&&(r=e);var n=0;return function(){return n>=r.length?{done:!0}:{done:!1,value:r[n++]}}}throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.")}(this.pools);!(e=n()).done;){var o=e.value,i=o.items.find(function(t){return t.name===r});if(i){var a,u=o.items.reduce(function(t,r){return t+r.probability},0),l=null!=(a=this.rarityRates[o.rarity])?a:u;return i.probability/u*l}}throw new Error('Item "'+r+'" not found')},e.getRarityProbability=function(t){var r,e=this.pools.find(function(r){return r.rarity===t});if(!e)throw new Error('Rarity "'+t+'" not found');var n=e.items.reduce(function(t,r){return t+r.probability},0);return null!=(r=this.rarityRates[t])?r:n},e.getCumulativeProbabilityForItem=function(t,r){var e=this.getItemDropRate(t);return 1-Math.pow(1-e,r)},e.getRollsForTargetProbability=function(t,r){var e=this.getItemDropRate(t);return e<=0?Infinity:Math.ceil(Math.log(1-r)/Math.log(1-e))},e.getRateUpItems=function(){return this.pools.flatMap(function(t){return t.items.filter(function(t){return t.rateUp}).map(function(t){return t.name})})},e.getAllItemDropRates=function(){var t=this;return this.pools.flatMap(function(r){return r.items.map(function(e){return{name:e.name,dropRate:t.getItemDropRate(e.name),rarity:r.rarity}})})},r}();
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+ function t(t,r){(null==r||r>t.length)&&(r=t.length);for(var e=0,n=Array(r);e<r;e++)n[e]=t[e];return n}function r(r,e){var n="undefined"!=typeof Symbol&&r[Symbol.iterator]||r["@@iterator"];if(n)return(n=n.call(r)).next.bind(n);if(Array.isArray(r)||(n=function(r,e){if(r){if("string"==typeof r)return t(r,e);var n={}.toString.call(r).slice(8,-1);return"Object"===n&&r.constructor&&(n=r.constructor.name),"Map"===n||"Set"===n?Array.from(r):"Arguments"===n||/^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)?t(r,e):void 0}}(r))||e&&r&&"number"==typeof r.length){n&&(r=n);var i=0;return function(){return i>=r.length?{done:!0}:{done:!1,value:r[i++]}}}throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.")}exports.GachaEngine=/*#__PURE__*/function(){function t(t){var r=t.rarityRates,e=t.pools;this.pools=void 0,this.rarityRates=void 0,this.dropRateCache=new Map,this.pools=e,this.rarityRates=r,this.validateConfig()}var e=t.prototype;return e.validateConfig=function(){var t=new Set(Object.keys(this.rarityRates)),e=new Set(this.pools.map(function(t){return t.rarity})),n=[].concat(e).filter(function(r){return!t.has(r)});if(n.length>0)throw new Error("Missing rarity rates for: "+n.join(", "));for(var i,o=r(this.pools);!(i=o()).done;){var a=i.value;if(0===a.items.length)throw new Error('Rarity "'+a.rarity+'" has no items');if(a.items.reduce(function(t,r){return t+r.weight},0)<=0)throw new Error('Rarity "'+a.rarity+'" has zero total weight')}},e.getItemDropRate=function(t){if(this.dropRateCache.has(t))return this.dropRateCache.get(t);for(var e,n=r(this.pools);!(e=n()).done;){var i=e.value,o=i.items.find(function(r){return r.name===t});if(o){var a=i.items.reduce(function(t,r){return t+r.weight},0),s=o.weight/a*this.rarityRates[i.rarity];return this.dropRateCache.set(t,s),s}}throw new Error('Item "'+t+'" not found')},e.getRarityProbability=function(t){if(!this.rarityRates[t])throw new Error('Rarity "'+t+'" not found');return this.rarityRates[t]},e.getCumulativeProbabilityForItem=function(t,r){var e=this.getItemDropRate(t);return 1-Math.pow(1-e,r)},e.getRollsForTargetProbability=function(t,r){var e=this.getItemDropRate(t);return e<=0?Infinity:Math.ceil(Math.log(1-r)/Math.log(1-e))},e.getRateUpItems=function(){return this.pools.flatMap(function(t){return t.items.filter(function(t){return t.rateUp}).map(function(t){return t.name})})},e.getAllItemDropRates=function(){var t=this;return this.pools.flatMap(function(r){return r.items.map(function(e){return{name:e.name,dropRate:t.getItemDropRate(e.name),rarity:r.rarity}})})},e.roll=function(t){var r=this;void 0===t&&(t=1);for(var e=[],n=function(){var t=r.selectRarity(),n=r.pools.find(function(r){return r.rarity===t}),i=r.selectItemFromPool(n);e.push(i.name)},i=0;i<t;i++)n();return e},e.selectRarity=function(){for(var t=Math.random(),r=0,e=0,n=Object.entries(this.rarityRates);e<n.length;e++){var i=n[e];if(t<=(r+=i[1]))return i[0]}return Object.keys(this.rarityRates)[0]},e.selectItemFromPool=function(t){for(var e,n=t.items.reduce(function(t,r){return t+r.weight},0),i=Math.random()*n,o=0,a=r(t.items);!(e=a()).done;){var s=e.value;if(i<=(o+=s.weight))return s}return t.items[0]},t}();
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  //# sourceMappingURL=index.cjs.map
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1
+ {"version":3,"file":"index.cjs","sources":["../src/gacha-engine.ts"],"sourcesContent":["import { RarityInput, GachaEngineConfig } from './types';\n\nexport class GachaEngine {\n private pools: RarityInput[];\n private rarityRates: Record<string, number>;\n private dropRateCache = new Map<string, number>();\n\n constructor({ rarityRates, pools }: GachaEngineConfig) {\n this.pools = pools;\n this.rarityRates = rarityRates;\n this.validateConfig();\n }\n\n private validateConfig(): void {\n const configuredRarities = new Set(Object.keys(this.rarityRates));\n const usedRarities = new Set(this.pools.map(p => p.rarity));\n const missing = [...usedRarities].filter(r => !configuredRarities.has(r));\n if (missing.length > 0) {\n throw new Error(`Missing rarity rates for: ${missing.join(', ')}`);\n }\n\n for (const pool of this.pools) {\n if (pool.items.length === 0) {\n throw new Error(`Rarity \"${pool.rarity}\" has no items`);\n }\n const totalWeight = pool.items.reduce((sum, i) => sum + i.weight, 0);\n if (totalWeight <= 0) {\n throw new Error(`Rarity \"${pool.rarity}\" has zero total weight`);\n }\n }\n }\n\n getItemDropRate(name: string): number {\n if (this.dropRateCache.has(name)) {\n return this.dropRateCache.get(name)!;\n }\n\n for (const pool of this.pools) {\n const item = pool.items.find(i => i.name === name);\n if (item) {\n const totalPoolWeight = pool.items.reduce((sum, i) => sum + i.weight, 0);\n const baseRarityRate = this.rarityRates[pool.rarity];\n const rate = (item.weight / totalPoolWeight) * baseRarityRate;\n this.dropRateCache.set(name, rate);\n return rate;\n }\n }\n throw new Error(`Item \"${name}\" not found`);\n }\n\n getRarityProbability(rarity: string): number {\n if (!this.rarityRates[rarity]) {\n throw new Error(`Rarity \"${rarity}\" not found`);\n }\n return this.rarityRates[rarity];\n }\n\n getCumulativeProbabilityForItem(name: string, rolls: number): number {\n const rate = this.getItemDropRate(name);\n return 1 - Math.pow(1 - rate, rolls);\n }\n\n getRollsForTargetProbability(name: string, targetProbability: number): number {\n const rate = this.getItemDropRate(name);\n if (rate <= 0) return Infinity;\n return Math.ceil(Math.log(1 - targetProbability) / Math.log(1 - rate));\n }\n\n getRateUpItems(): string[] {\n return this.pools.flatMap(p =>\n p.items.filter(i => i.rateUp).map(i => i.name)\n );\n }\n\n getAllItemDropRates(): { name: string; 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@@ -0,0 +1,2 @@
1
+ export * from './gacha-engine';
2
+ export * from './types';
@@ -0,0 +1,2 @@
1
+ function t(t,r){(null==r||r>t.length)&&(r=t.length);for(var e=0,n=Array(r);e<r;e++)n[e]=t[e];return n}function r(r,e){var n="undefined"!=typeof Symbol&&r[Symbol.iterator]||r["@@iterator"];if(n)return(n=n.call(r)).next.bind(n);if(Array.isArray(r)||(n=function(r,e){if(r){if("string"==typeof r)return t(r,e);var n={}.toString.call(r).slice(8,-1);return"Object"===n&&r.constructor&&(n=r.constructor.name),"Map"===n||"Set"===n?Array.from(r):"Arguments"===n||/^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)?t(r,e):void 0}}(r))||e&&r&&"number"==typeof r.length){n&&(r=n);var i=0;return function(){return i>=r.length?{done:!0}:{done:!1,value:r[i++]}}}throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.")}var e=/*#__PURE__*/function(){function t(t){var r=t.rarityRates,e=t.pools;this.pools=void 0,this.rarityRates=void 0,this.dropRateCache=new Map,this.pools=e,this.rarityRates=r,this.validateConfig()}var e=t.prototype;return e.validateConfig=function(){var t=new Set(Object.keys(this.rarityRates)),e=new Set(this.pools.map(function(t){return t.rarity})),n=[].concat(e).filter(function(r){return!t.has(r)});if(n.length>0)throw new Error("Missing rarity rates for: "+n.join(", "));for(var i,o=r(this.pools);!(i=o()).done;){var a=i.value;if(0===a.items.length)throw new Error('Rarity "'+a.rarity+'" has no items');if(a.items.reduce(function(t,r){return t+r.weight},0)<=0)throw new Error('Rarity "'+a.rarity+'" has zero total weight')}},e.getItemDropRate=function(t){if(this.dropRateCache.has(t))return this.dropRateCache.get(t);for(var e,n=r(this.pools);!(e=n()).done;){var i=e.value,o=i.items.find(function(r){return r.name===t});if(o){var a=i.items.reduce(function(t,r){return t+r.weight},0),s=o.weight/a*this.rarityRates[i.rarity];return this.dropRateCache.set(t,s),s}}throw new Error('Item "'+t+'" not found')},e.getRarityProbability=function(t){if(!this.rarityRates[t])throw new Error('Rarity "'+t+'" not found');return this.rarityRates[t]},e.getCumulativeProbabilityForItem=function(t,r){var e=this.getItemDropRate(t);return 1-Math.pow(1-e,r)},e.getRollsForTargetProbability=function(t,r){var e=this.getItemDropRate(t);return e<=0?Infinity:Math.ceil(Math.log(1-r)/Math.log(1-e))},e.getRateUpItems=function(){return this.pools.flatMap(function(t){return t.items.filter(function(t){return t.rateUp}).map(function(t){return t.name})})},e.getAllItemDropRates=function(){var t=this;return this.pools.flatMap(function(r){return r.items.map(function(e){return{name:e.name,dropRate:t.getItemDropRate(e.name),rarity:r.rarity}})})},e.roll=function(t){var r=this;void 0===t&&(t=1);for(var e=[],n=function(){var t=r.selectRarity(),n=r.pools.find(function(r){return r.rarity===t}),i=r.selectItemFromPool(n);e.push(i.name)},i=0;i<t;i++)n();return e},e.selectRarity=function(){for(var t=Math.random(),r=0,e=0,n=Object.entries(this.rarityRates);e<n.length;e++){var i=n[e];if(t<=(r+=i[1]))return i[0]}return Object.keys(this.rarityRates)[0]},e.selectItemFromPool=function(t){for(var e,n=t.items.reduce(function(t,r){return t+r.weight},0),i=Math.random()*n,o=0,a=r(t.items);!(e=a()).done;){var s=e.value;if(i<=(o+=s.weight))return s}return t.items[0]},t}();export{e as GachaEngine};
2
+ //# sourceMappingURL=index.module.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"index.module.js","sources":["../src/gacha-engine.ts"],"sourcesContent":["import { RarityInput, GachaEngineConfig } from './types';\n\nexport class GachaEngine {\n private pools: RarityInput[];\n private rarityRates: Record<string, number>;\n private dropRateCache = new Map<string, number>();\n\n constructor({ rarityRates, pools }: GachaEngineConfig) {\n this.pools = pools;\n this.rarityRates = rarityRates;\n this.validateConfig();\n }\n\n private validateConfig(): void {\n const configuredRarities = new Set(Object.keys(this.rarityRates));\n const usedRarities = new Set(this.pools.map(p => p.rarity));\n const missing = [...usedRarities].filter(r => !configuredRarities.has(r));\n if (missing.length > 0) {\n throw new Error(`Missing rarity rates for: ${missing.join(', ')}`);\n }\n\n for (const pool of this.pools) {\n if (pool.items.length === 0) {\n throw new Error(`Rarity \"${pool.rarity}\" has no items`);\n }\n const totalWeight = pool.items.reduce((sum, i) => sum + i.weight, 0);\n if (totalWeight <= 0) {\n throw new Error(`Rarity \"${pool.rarity}\" has zero total weight`);\n }\n }\n }\n\n getItemDropRate(name: string): number {\n if (this.dropRateCache.has(name)) {\n return this.dropRateCache.get(name)!;\n }\n\n for (const pool of this.pools) {\n const item = pool.items.find(i => i.name === name);\n if (item) {\n const totalPoolWeight = pool.items.reduce((sum, i) => sum + i.weight, 0);\n const baseRarityRate = this.rarityRates[pool.rarity];\n const rate = (item.weight / totalPoolWeight) * baseRarityRate;\n this.dropRateCache.set(name, rate);\n return rate;\n }\n }\n throw new Error(`Item \"${name}\" not found`);\n }\n\n getRarityProbability(rarity: string): number {\n if (!this.rarityRates[rarity]) {\n throw new Error(`Rarity \"${rarity}\" not found`);\n }\n return this.rarityRates[rarity];\n }\n\n getCumulativeProbabilityForItem(name: string, rolls: number): number {\n const rate = this.getItemDropRate(name);\n return 1 - Math.pow(1 - rate, rolls);\n }\n\n getRollsForTargetProbability(name: string, targetProbability: number): number {\n const rate = this.getItemDropRate(name);\n if (rate <= 0) return Infinity;\n return Math.ceil(Math.log(1 - targetProbability) / Math.log(1 - rate));\n }\n\n getRateUpItems(): string[] {\n return this.pools.flatMap(p =>\n p.items.filter(i => i.rateUp).map(i => i.name)\n );\n }\n\n getAllItemDropRates(): { name: string; 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+ !function(t,r){"object"==typeof exports&&"undefined"!=typeof module?r(exports):"function"==typeof define&&define.amd?define(["exports"],r):r((t||self).AllemandiGachaEngine={})}(this,function(t){function r(t,r){(null==r||r>t.length)&&(r=t.length);for(var e=0,n=Array(r);e<r;e++)n[e]=t[e];return n}function e(t,e){var n="undefined"!=typeof Symbol&&t[Symbol.iterator]||t["@@iterator"];if(n)return(n=n.call(t)).next.bind(n);if(Array.isArray(t)||(n=function(t,e){if(t){if("string"==typeof t)return r(t,e);var n={}.toString.call(t).slice(8,-1);return"Object"===n&&t.constructor&&(n=t.constructor.name),"Map"===n||"Set"===n?Array.from(t):"Arguments"===n||/^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)?r(t,e):void 0}}(t))||e&&t&&"number"==typeof t.length){n&&(t=n);var i=0;return function(){return i>=t.length?{done:!0}:{done:!1,value:t[i++]}}}throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.")}t.GachaEngine=/*#__PURE__*/function(){function t(t){var r=t.rarityRates,e=t.pools;this.pools=void 0,this.rarityRates=void 0,this.dropRateCache=new Map,this.pools=e,this.rarityRates=r,this.validateConfig()}var r=t.prototype;return r.validateConfig=function(){var t=new Set(Object.keys(this.rarityRates)),r=new Set(this.pools.map(function(t){return t.rarity})),n=[].concat(r).filter(function(r){return!t.has(r)});if(n.length>0)throw new Error("Missing rarity rates for: "+n.join(", "));for(var i,o=e(this.pools);!(i=o()).done;){var a=i.value;if(0===a.items.length)throw new Error('Rarity "'+a.rarity+'" has no items');if(a.items.reduce(function(t,r){return t+r.weight},0)<=0)throw new Error('Rarity "'+a.rarity+'" has zero total weight')}},r.getItemDropRate=function(t){if(this.dropRateCache.has(t))return this.dropRateCache.get(t);for(var r,n=e(this.pools);!(r=n()).done;){var i=r.value,o=i.items.find(function(r){return r.name===t});if(o){var a=i.items.reduce(function(t,r){return t+r.weight},0),s=o.weight/a*this.rarityRates[i.rarity];return this.dropRateCache.set(t,s),s}}throw new Error('Item "'+t+'" not found')},r.getRarityProbability=function(t){if(!this.rarityRates[t])throw new Error('Rarity "'+t+'" not found');return this.rarityRates[t]},r.getCumulativeProbabilityForItem=function(t,r){var e=this.getItemDropRate(t);return 1-Math.pow(1-e,r)},r.getRollsForTargetProbability=function(t,r){var e=this.getItemDropRate(t);return e<=0?Infinity:Math.ceil(Math.log(1-r)/Math.log(1-e))},r.getRateUpItems=function(){return this.pools.flatMap(function(t){return t.items.filter(function(t){return t.rateUp}).map(function(t){return t.name})})},r.getAllItemDropRates=function(){var t=this;return this.pools.flatMap(function(r){return r.items.map(function(e){return{name:e.name,dropRate:t.getItemDropRate(e.name),rarity:r.rarity}})})},r.roll=function(t){var r=this;void 0===t&&(t=1);for(var e=[],n=function(){var t=r.selectRarity(),n=r.pools.find(function(r){return r.rarity===t}),i=r.selectItemFromPool(n);e.push(i.name)},i=0;i<t;i++)n();return e},r.selectRarity=function(){for(var t=Math.random(),r=0,e=0,n=Object.entries(this.rarityRates);e<n.length;e++){var i=n[e];if(t<=(r+=i[1]))return i[0]}return Object.keys(this.rarityRates)[0]},r.selectItemFromPool=function(t){for(var r,n=t.items.reduce(function(t,r){return t+r.weight},0),i=Math.random()*n,o=0,a=e(t.items);!(r=a()).done;){var s=r.value;if(i<=(o+=s.weight))return s}return t.items[0]},t}()});
2
+ //# sourceMappingURL=index.umd.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.umd.js","sources":["../src/gacha-engine.ts"],"sourcesContent":["import { RarityInput, GachaEngineConfig } from './types';\n\nexport class GachaEngine {\n private pools: RarityInput[];\n private rarityRates: Record<string, number>;\n private dropRateCache = new Map<string, number>();\n\n constructor({ rarityRates, pools }: GachaEngineConfig) {\n this.pools = pools;\n this.rarityRates = rarityRates;\n this.validateConfig();\n }\n\n private validateConfig(): void {\n const configuredRarities = new Set(Object.keys(this.rarityRates));\n const usedRarities = new Set(this.pools.map(p => p.rarity));\n const missing = [...usedRarities].filter(r => !configuredRarities.has(r));\n if (missing.length > 0) {\n throw new Error(`Missing rarity rates for: ${missing.join(', ')}`);\n }\n\n for (const pool of this.pools) {\n if (pool.items.length === 0) {\n throw new Error(`Rarity \"${pool.rarity}\" has no items`);\n }\n const totalWeight = pool.items.reduce((sum, i) => sum + i.weight, 0);\n if (totalWeight <= 0) {\n throw new Error(`Rarity \"${pool.rarity}\" has zero total weight`);\n }\n }\n }\n\n getItemDropRate(name: string): number {\n if (this.dropRateCache.has(name)) {\n return this.dropRateCache.get(name)!;\n }\n\n for (const pool of this.pools) {\n const item = pool.items.find(i => i.name === name);\n if (item) {\n const totalPoolWeight = pool.items.reduce((sum, i) => sum + i.weight, 0);\n const baseRarityRate = this.rarityRates[pool.rarity];\n const rate = (item.weight / totalPoolWeight) * baseRarityRate;\n this.dropRateCache.set(name, rate);\n return rate;\n }\n }\n throw new Error(`Item \"${name}\" not found`);\n }\n\n getRarityProbability(rarity: string): number {\n if (!this.rarityRates[rarity]) {\n throw new Error(`Rarity \"${rarity}\" not found`);\n }\n return this.rarityRates[rarity];\n }\n\n getCumulativeProbabilityForItem(name: string, rolls: number): number {\n const rate = this.getItemDropRate(name);\n return 1 - Math.pow(1 - rate, rolls);\n }\n\n getRollsForTargetProbability(name: string, targetProbability: number): number {\n const rate = this.getItemDropRate(name);\n if (rate <= 0) return Infinity;\n return Math.ceil(Math.log(1 - targetProbability) / Math.log(1 - rate));\n }\n\n getRateUpItems(): string[] {\n return this.pools.flatMap(p =>\n p.items.filter(i => i.rateUp).map(i => i.name)\n );\n }\n\n getAllItemDropRates(): { name: string; dropRate: number; rarity: string }[] {\n return this.pools.flatMap(p =>\n p.items.map(i => ({\n name: i.name,\n dropRate: this.getItemDropRate(i.name),\n rarity: p.rarity\n }))\n );\n }\n\n roll(count: number = 1): string[] {\n const results: string[] = [];\n for (let i = 0; i < count; i++) {\n const rarity = this.selectRarity();\n const pool = this.pools.find(p => p.rarity === rarity)!;\n const item = this.selectItemFromPool(pool);\n results.push(item.name);\n }\n return results;\n }\n\n private selectRarity(): string {\n const rand = Math.random();\n let cumulative = 0;\n for (const [rarity, rate] of Object.entries(this.rarityRates)) {\n cumulative += rate;\n if (rand <= cumulative) return rarity;\n }\n return Object.keys(this.rarityRates)[0];\n }\n\n private selectItemFromPool(pool: RarityInput): { name: string; weight: number } {\n const totalWeight = pool.items.reduce((sum, i) => sum + i.weight, 0);\n const rand = Math.random() * totalWeight;\n let cumulative = 0;\n for (const item of pool.items) {\n cumulative += item.weight;\n if (rand <= cumulative) return item;\n }\n return pool.items[0];\n }\n}"],"names":["GachaEngine","_ref","rarityRates","pools","this","dropRateCache","Map","validateConfig","_proto","prototype","configuredRarities","Set","Object","keys","usedRarities","map","p","rarity","missing","concat","filter","r","has","length","Error","join","_iterator","_step","_createForOfIteratorHelperLoose","done","pool","value","items","reduce","sum","i","weight","getItemDropRate","name","get","_iterator2","_step2","item","find","totalPoolWeight","rate","set","getRarityProbability","getCumulativeProbabilityForItem","rolls","Math","pow","getRollsForTargetProbability","targetProbability","Infinity","ceil","log","getRateUpItems","flatMap","rateUp","getAllItemDropRates","_this","dropRate","roll","count","_this2","results","_loop","selectRarity","selectItemFromPool","push","rand","random","cumulative","_i","_Object$entries","entries","_Object$entries$_i","_step3","totalWeight","_iterator3"],"mappings":"6iCAEwB,WAKpB,SAAAA,EAAAC,GAAqD,IAAvCC,EAAWD,EAAXC,YAAaC,EAAKF,EAALE,MAAKC,KAJxBD,WAAK,EAAAC,KACLF,iBAAW,EAAAE,KACXC,cAAgB,IAAIC,IAGxBF,KAAKD,MAAQA,EACbC,KAAKF,YAAcA,EACnBE,KAAKG,gBACT,CAAC,IAAAC,EAAAR,EAAAS,UAuGA,OAvGAD,EAEOD,eAAA,WACJ,IAAMG,EAAqB,IAAIC,IAAIC,OAAOC,KAAKT,KAAKF,cAC9CY,EAAe,IAAIH,IAAIP,KAAKD,MAAMY,IAAI,SAAAC,GAAC,OAAIA,EAAEC,MAAM,IACnDC,EAAU,GAAAC,OAAIL,GAAcM,OAAO,SAAAC,GAAK,OAACX,EAAmBY,IAAID,EAAE,GACxE,GAAIH,EAAQK,OAAS,EACjB,MAAM,IAAIC,MAAmCN,6BAAAA,EAAQO,KAAK,OAG9D,IAAAC,IAA6BC,EAA7BD,EAAAE,EAAmBxB,KAAKD,SAAKwB,EAAAD,KAAAG,MAAE,CAApB,IAAAC,EAAIH,EAAAI,MACX,GAA0B,IAAtBD,EAAKE,MAAMT,OACX,MAAM,IAAIC,MAAK,WAAYM,EAAKb,OAAM,kBAG1C,GADoBa,EAAKE,MAAMC,OAAO,SAACC,EAAKC,GAAC,OAAKD,EAAMC,EAAEC,MAAM,EAAE,IAC/C,EACf,MAAU,IAAAZ,MAAK,WAAYM,EAAKb,OAA+B,0BAEvE,CACJ,EAACT,EAED6B,gBAAA,SAAgBC,GACZ,GAAIlC,KAAKC,cAAciB,IAAIgB,GACvB,OAAOlC,KAAKC,cAAckC,IAAID,GAGlC,IAAAE,IAA6BC,EAA7BD,EAAAZ,EAAmBxB,KAAKD,SAAKsC,EAAAD,KAAAX,MAAE,CAApB,IAAAC,EAAIW,EAAAV,MACLW,EAAOZ,EAAKE,MAAMW,KAAK,SAAAR,GAAC,OAAIA,EAAEG,OAASA,CAAI,GACjD,GAAII,EAAM,CACN,IAAME,EAAkBd,EAAKE,MAAMC,OAAO,SAACC,EAAKC,GAAM,OAAAD,EAAMC,EAAEC,MAAM,EAAE,GAEhES,EAAQH,EAAKN,OAASQ,EADLxC,KAAKF,YAAY4B,EAAKb,QAG7C,OADAb,KAAKC,cAAcyC,IAAIR,EAAMO,GACtBA,CACX,CACJ,CACA,MAAM,IAAIrB,MAAec,SAAAA,gBAC7B,EAAC9B,EAEDuC,qBAAA,SAAqB9B,GACjB,IAAKb,KAAKF,YAAYe,GAClB,MAAU,IAAAO,MAAK,WAAYP,EAAmB,eAElD,OAAWb,KAACF,YAAYe,EAC5B,EAACT,EAEDwC,gCAAA,SAAgCV,EAAcW,GAC1C,IAAMJ,EAAOzC,KAAKiC,gBAAgBC,GAClC,OAAQ,EAAGY,KAAKC,IAAI,EAAIN,EAAMI,EAClC,EAACzC,EAED4C,6BAAA,SAA6Bd,EAAce,GACvC,IAAMR,EAAOzC,KAAKiC,gBAAgBC,GAClC,OAAIO,GAAQ,EAAUS,SACfJ,KAAKK,KAAKL,KAAKM,IAAI,EAAIH,GAAqBH,KAAKM,IAAI,EAAIX,GACpE,EAACrC,EAEDiD,eAAA,WACI,OAAOrD,KAAKD,MAAMuD,QAAQ,SAAA1C,GAAC,OACvBA,EAAEgB,MAAMZ,OAAO,SAAAe,GAAK,OAAAA,EAAEwB,MAAM,GAAE5C,IAAI,SAAAoB,GAAK,OAAAA,EAAEG,IAAI,EAAC,EAEtD,EAAC9B,EAEDoD,oBAAA,WAAmBC,IAAAA,EACfzD,KAAA,YAAYD,MAAMuD,QAAQ,SAAA1C,GACtB,OAAAA,EAAEgB,MAAMjB,IAAI,SAAAoB,GAAM,MAAA,CACdG,KAAMH,EAAEG,KACRwB,SAAUD,EAAKxB,gBAAgBF,EAAEG,MACjCrB,OAAQD,EAAEC,OACb,EAAE,EAEX,EAACT,EAEDuD,KAAA,SAAKC,GAAiBC,IAAAA,gBAAjBD,IAAAA,EAAgB,GAEjB,IADA,IAAME,EAAoB,GAAGC,EAAA,WAEzB,IAAMlD,EAASgD,EAAKG,eACdtC,EAAOmC,EAAK9D,MAAMwC,KAAK,SAAA3B,GAAC,OAAIA,EAAEC,SAAWA,CAAM,GAC/CyB,EAAOuB,EAAKI,mBAAmBvC,GACrCoC,EAAQI,KAAK5B,EAAKJ,KACtB,EALSH,EAAI,EAAGA,EAAI6B,EAAO7B,IAAGgC,IAM9B,OAAOD,CACX,EAAC1D,EAEO4D,aAAA,WAGJ,IAFA,IAAMG,EAAOrB,KAAKsB,SACdC,EAAa,EACjBC,EAAAC,EAAAA,EAA6B/D,OAAOgE,QAAQxE,KAAKF,aAAYwE,EAAAC,EAAApD,OAAAmD,IAAE,CAA1D,IAAAG,EAAAF,EAAAD,GAED,GAAIH,IADJE,GADoBI,EAAA,IAEI,OAFVA,EAAA,EAGlB,CACA,OAAOjE,OAAOC,KAAKT,KAAKF,aAAa,EACzC,EAACM,EAEO6D,mBAAA,SAAmBvC,GAIvB,IAHA,IAG6BgD,EAHvBC,EAAcjD,EAAKE,MAAMC,OAAO,SAACC,EAAKC,GAAC,OAAKD,EAAMC,EAAEC,MAAM,EAAE,GAC5DmC,EAAOrB,KAAKsB,SAAWO,EACzBN,EAAa,EACjBO,EAAApD,EAAmBE,EAAKE,SAAK8C,EAAAE,KAAAnD,MAAE,CAAA,IAApBa,EAAIoC,EAAA/C,MAEX,GAAIwC,IADJE,GAAc/B,EAAKN,QACK,OAAOM,CACnC,CACA,OAAOZ,EAAKE,MAAM,EACtB,EAAChC,CAAA,CAhHmB"}
@@ -1,16 +1,13 @@
1
-
2
1
  export interface RarityInput {
3
2
  rarity: string;
4
3
  items: GachaItem[];
5
4
  }
6
-
7
5
  export interface GachaItem {
8
6
  name: string;
9
- probability: number;
7
+ weight: number;
10
8
  rateUp?: boolean;
11
9
  }
12
-
13
10
  export interface GachaEngineConfig {
14
- rarityRates?: Record<string, number>;
11
+ rarityRates: Record<string, number>;
15
12
  pools: RarityInput[];
16
13
  }
package/package.json CHANGED
@@ -1,12 +1,27 @@
1
1
  {
2
2
  "name": "@allemandi/gacha-engine",
3
- "version": "0.1.0",
3
+ "version": "0.2.1",
4
4
  "description": "Practical, type-safe toolkit for simulating and understanding gacha rates and rate-ups.",
5
5
  "main": "dist/index.cjs",
6
6
  "module": "dist/index.module.js",
7
7
  "types": "./dist/index.d.ts",
8
8
  "unpkg": "dist/index.umd.js",
9
9
  "source": "src/index.ts",
10
+ "exports": {
11
+ "import": {
12
+ "types": "./dist/index.d.ts",
13
+ "default": "./dist/index.module.js"
14
+ },
15
+ "require": {
16
+ "types": "./dist/index.d.ts",
17
+ "default": "./dist/index.cjs"
18
+ }
19
+ },
20
+ "files": [
21
+ "dist",
22
+ "README.md",
23
+ "LICENSE"
24
+ ],
10
25
  "repository": "https://github.com/allemandi/gacha-engine.git",
11
26
  "author": "allemandi <69766017+allemandi@users.noreply.github.com>",
12
27
  "license": "MIT",
@@ -1,42 +0,0 @@
1
- name: CI
2
-
3
- on:
4
- pull_request:
5
- branches:
6
- - main
7
-
8
- jobs:
9
- lint:
10
- runs-on: ubuntu-latest
11
- steps:
12
- - uses: actions/checkout@v3
13
- - uses: actions/setup-node@v3
14
- with:
15
- node-version: 18
16
- cache: 'yarn'
17
- - run: yarn install --frozen-lockfile
18
- - run: yarn lint
19
-
20
- test:
21
- needs: lint
22
- runs-on: ubuntu-latest
23
- steps:
24
- - uses: actions/checkout@v3
25
- - uses: actions/setup-node@v3
26
- with:
27
- node-version: 18
28
- cache: 'yarn'
29
- - run: yarn install --frozen-lockfile
30
- - run: yarn test
31
-
32
- build:
33
- needs: test
34
- runs-on: ubuntu-latest
35
- steps:
36
- - uses: actions/checkout@v3
37
- - uses: actions/setup-node@v3
38
- with:
39
- node-version: 18
40
- cache: 'yarn'
41
- - run: yarn install --frozen-lockfile
42
- - run: yarn build
@@ -1,26 +0,0 @@
1
- name: Publish to NPM
2
-
3
- on:
4
- push:
5
- tags:
6
- - 'v*.*.*'
7
-
8
- jobs:
9
- publish:
10
- runs-on: ubuntu-latest
11
-
12
- steps:
13
- - uses: actions/checkout@v4
14
-
15
- - uses: actions/setup-node@v4
16
- with:
17
- node-version: '18'
18
- registry-url: 'https://registry.npmjs.org/'
19
- cache: 'yarn'
20
-
21
- - run: yarn install --frozen-lockfile
22
- - run: yarn build
23
-
24
- - run: yarn publish --non-interactive --access public
25
- env:
26
- NODE_AUTH_TOKEN: ${{ secrets.NPM_TOKEN }}
package/eslint.config.mjs DELETED
@@ -1,34 +0,0 @@
1
- import { defineConfig } from "eslint/config";
2
- import typescriptEslint from "@typescript-eslint/eslint-plugin";
3
- import tsParser from "@typescript-eslint/parser";
4
- import path from "node:path";
5
- import { fileURLToPath } from "node:url";
6
- import js from "@eslint/js";
7
- import { FlatCompat } from "@eslint/eslintrc";
8
-
9
- const __filename = fileURLToPath(import.meta.url);
10
- const __dirname = path.dirname(__filename);
11
- const compat = new FlatCompat({
12
- baseDirectory: __dirname,
13
- recommendedConfig: js.configs.recommended,
14
- allConfig: js.configs.all
15
- });
16
-
17
- export default defineConfig([{
18
-
19
- ignores: ["dist/**"],
20
-
21
- extends: compat.extends("eslint:recommended", "plugin:@typescript-eslint/recommended"),
22
-
23
- plugins: {
24
- "@typescript-eslint": typescriptEslint,
25
- },
26
-
27
- languageOptions: {
28
- parser: tsParser,
29
- ecmaVersion: 2020,
30
- sourceType: "module",
31
- },
32
-
33
- rules: {},
34
- }]);
@@ -1,58 +0,0 @@
1
- import { RarityInput, GachaEngineConfig } from './types';
2
- export class GachaEngine {
3
- private pools: RarityInput[];
4
- private rarityRates: Record<string, number>;
5
-
6
- constructor({ rarityRates = {}, pools }: GachaEngineConfig) {
7
- this.pools = pools;
8
- this.rarityRates = rarityRates;
9
- }
10
-
11
- getItemDropRate(name: string): number {
12
- for (const pool of this.pools) {
13
- const item = pool.items.find(i => i.name === name);
14
- if (item) {
15
- const totalPoolProb = pool.items.reduce((sum, i) => sum + i.probability, 0);
16
- const baseRarityRate = this.rarityRates[pool.rarity] ?? totalPoolProb;
17
- return (item.probability / totalPoolProb) * baseRarityRate;
18
- }
19
- }
20
- throw new Error(`Item "${name}" not found`);
21
- }
22
-
23
- getRarityProbability(rarity: string): number {
24
- const pool = this.pools.find(p => p.rarity === rarity);
25
- if (!pool) throw new Error(`Rarity "${rarity}" not found`);
26
-
27
- const totalProb = pool.items.reduce((sum, i) => sum + i.probability, 0);
28
- const baseRate = this.rarityRates[rarity] ?? totalProb;
29
- return baseRate;
30
- }
31
-
32
- getCumulativeProbabilityForItem(name: string, rolls: number): number {
33
- const rate = this.getItemDropRate(name);
34
- return 1 - Math.pow(1 - rate, rolls);
35
- }
36
-
37
- getRollsForTargetProbability(name: string, targetProbability: number): number {
38
- const rate = this.getItemDropRate(name);
39
- if (rate <= 0) return Infinity;
40
- return Math.ceil(Math.log(1 - targetProbability) / Math.log(1 - rate));
41
- }
42
-
43
- getRateUpItems(): string[] {
44
- return this.pools.flatMap(p =>
45
- p.items.filter(i => i.rateUp).map(i => i.name)
46
- );
47
- }
48
-
49
- getAllItemDropRates(): { name: string; dropRate: number; rarity: string }[] {
50
- return this.pools.flatMap(p =>
51
- p.items.map(i => ({
52
- name: i.name,
53
- dropRate: this.getItemDropRate(i.name),
54
- rarity: p.rarity
55
- }))
56
- );
57
- }
58
- }
package/src/index.ts DELETED
@@ -1 +0,0 @@
1
- export { GachaEngine } from "./gacha-engine";
@@ -1,111 +0,0 @@
1
- import { describe, it, expect } from 'vitest';
2
- import { GachaEngine } from '../src/gacha-engine';
3
- import type { RarityInput, GachaEngineConfig } from '../src/types';
4
-
5
- const mockPools: RarityInput[] = [
6
- {
7
- rarity: 'common',
8
- items: [
9
- { name: 'ItemA', probability: 0.5 },
10
- { name: 'ItemB', probability: 0.5 },
11
- ],
12
- },
13
- {
14
- rarity: 'rare',
15
- items: [
16
- { name: 'ItemC', probability: 0.7 },
17
- { name: 'ItemD', probability: 0.3, rateUp: true },
18
- ],
19
- },
20
- ];
21
-
22
- const config: GachaEngineConfig = {
23
- rarityRates: {
24
- common: 0.8,
25
- rare: 0.2,
26
- },
27
- pools: mockPools,
28
- };
29
-
30
- describe('GachaEngine', () => {
31
- const engine = new GachaEngine(config);
32
-
33
- describe('getItemDropRate', () => {
34
- it('should return correct drop rate using rarityRates', () => {
35
- expect(engine.getItemDropRate('ItemA')).toBeCloseTo(0.4); // 0.5 * 0.8
36
- expect(engine.getItemDropRate('ItemD')).toBeCloseTo(0.06); // 0.3 * 0.2
37
- });
38
-
39
- it('throws if item does not exist', () => {
40
- expect(() => engine.getItemDropRate('Unknown')).toThrow('Item "Unknown" not found');
41
- });
42
- });
43
-
44
- describe('getRarityProbability', () => {
45
- it('should return correct base rarity rate', () => {
46
- expect(engine.getRarityProbability('common')).toBe(0.8);
47
- expect(engine.getRarityProbability('rare')).toBe(0.2);
48
- });
49
-
50
- it('throws if rarity not found', () => {
51
- expect(() => engine.getRarityProbability('epic')).toThrow('Rarity "epic" not found');
52
- });
53
- });
54
-
55
- describe('getCumulativeProbabilityForItem', () => {
56
- it('should calculate cumulative probability correctly', () => {
57
- const dropRate = engine.getItemDropRate('ItemA'); // 0.4
58
- const rolls = 3;
59
- const expected = 1 - Math.pow(1 - dropRate, rolls);
60
- expect(engine.getCumulativeProbabilityForItem('ItemA', rolls)).toBeCloseTo(expected);
61
- });
62
- });
63
-
64
- describe('getRollsForTargetProbability', () => {
65
- it('should calculate rolls to reach target probability', () => {
66
- const target = 0.9;
67
- const rate = engine.getItemDropRate('ItemA'); // 0.4
68
- const expected = Math.ceil(Math.log(1 - target) / Math.log(1 - rate));
69
- expect(engine.getRollsForTargetProbability('ItemA', target)).toBe(expected);
70
- });
71
-
72
- it('returns Infinity if drop rate is zero', () => {
73
- const zeroRateEngine = new GachaEngine({
74
- pools: [{
75
- rarity: 'none',
76
- items: [
77
- { name: 'NeverDrops', probability: 0 },
78
- { name: 'Other', probability: 1 },
79
- ],
80
- }],
81
- });
82
-
83
- expect(zeroRateEngine.getRollsForTargetProbability('NeverDrops', 0.5)).toBe(Infinity);
84
- });
85
- });
86
-
87
- describe('getRateUpItems', () => {
88
- it('returns only rate-up item names', () => {
89
- expect(engine.getRateUpItems()).toEqual(['ItemD']);
90
- });
91
-
92
- it('returns empty array if no rate-up items', () => {
93
- const noRateUpEngine = new GachaEngine({
94
- pools: [{
95
- rarity: 'common',
96
- items: [{ name: 'NoRateUp', probability: 1 }],
97
- }],
98
- });
99
- expect(noRateUpEngine.getRateUpItems()).toEqual([]);
100
- });
101
- });
102
-
103
- describe('getAllItemDropRates', () => {
104
- it('returns all items with correct drop rates and rarities', () => {
105
- const results = engine.getAllItemDropRates();
106
- expect(results).toContainEqual({ name: 'ItemA', dropRate: 0.4, rarity: 'common' });
107
- expect(results).toContainEqual({ name: 'ItemD', dropRate: 0.06, rarity: 'rare' });
108
- expect(results).toHaveLength(4);
109
- });
110
- });
111
- });
package/tsconfig.json DELETED
@@ -1,15 +0,0 @@
1
- {
2
- "compilerOptions": {
3
- "target": "ESNext",
4
- "module": "ESNext",
5
- "moduleResolution": "Node",
6
- "declaration": true,
7
- "outDir": "dist",
8
- "strict": true,
9
- "esModuleInterop": true,
10
- "skipLibCheck": true,
11
- "forceConsistentCasingInFileNames": true
12
- },
13
- "include": ["src"],
14
- "exclude": ["node_modules", "dist", "test"]
15
- }
package/vitest.config.ts DELETED
@@ -1,8 +0,0 @@
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- import { defineConfig } from 'vitest/config'
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-
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- export default defineConfig({
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- test: {
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- globals: true,
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- environment: 'node'
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- }
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- })