@allbridge/bridge-core-sdk 3.15.4 → 3.16.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (53) hide show
  1. package/dist/browser/index.js +3 -3
  2. package/dist/browser/index.js.map +4 -4
  3. package/dist/cjs/index.js +4 -4
  4. package/dist/cjs/index.js.map +4 -4
  5. package/dist/esm/index.js +4 -4
  6. package/dist/esm/index.js.map +4 -4
  7. package/dist/src/services/bridge/srb/index.js +11 -10
  8. package/dist/src/services/bridge/srb/index.js.map +1 -1
  9. package/dist/src/services/bridge/utils.js +1 -1
  10. package/dist/src/services/bridge/utils.js.map +1 -1
  11. package/dist/src/services/liquidity-pool/srb/index.js +17 -14
  12. package/dist/src/services/liquidity-pool/srb/index.js.map +1 -1
  13. package/dist/src/services/models/srb/bridge-contract.d.ts +801 -0
  14. package/dist/src/services/models/srb/{bridge.js → bridge-contract.js} +49 -97
  15. package/dist/src/services/models/srb/bridge-contract.js.map +1 -0
  16. package/dist/src/services/models/srb/gas-oracle-contract.d.ts +350 -0
  17. package/dist/src/services/models/srb/gas-oracle-contract.js +87 -0
  18. package/dist/src/services/models/srb/gas-oracle-contract.js.map +1 -0
  19. package/dist/src/services/models/srb/messenger-contract.d.ts +573 -0
  20. package/dist/src/services/models/srb/messenger-contract.js +111 -0
  21. package/dist/src/services/models/srb/messenger-contract.js.map +1 -0
  22. package/dist/src/services/models/srb/pool-contract.d.ts +690 -0
  23. package/dist/src/services/models/srb/pool-contract.js +125 -0
  24. package/dist/src/services/models/srb/pool-contract.js.map +1 -0
  25. package/dist/src/services/models/srb/token-contract.d.ts +437 -160
  26. package/dist/src/services/models/srb/token-contract.js +41 -288
  27. package/dist/src/services/models/srb/token-contract.js.map +1 -1
  28. package/dist/src/services/models/srb/utils.d.ts +6 -0
  29. package/dist/src/services/models/srb/utils.js +35 -0
  30. package/dist/src/services/models/srb/utils.js.map +1 -0
  31. package/dist/src/services/token/srb/index.js +1 -1
  32. package/dist/src/services/token/srb/index.js.map +1 -1
  33. package/dist/src/utils/srb/index.d.ts +5 -6
  34. package/dist/src/utils/srb/index.js +1 -1
  35. package/dist/src/utils/srb/index.js.map +1 -1
  36. package/dist/src/version.d.ts +1 -1
  37. package/dist/src/version.js +1 -1
  38. package/dist/src/version.js.map +1 -1
  39. package/package.json +2 -2
  40. package/dist/src/services/models/srb/bridge.d.ts +0 -169
  41. package/dist/src/services/models/srb/bridge.js.map +0 -1
  42. package/dist/src/services/models/srb/pool.d.ts +0 -293
  43. package/dist/src/services/models/srb/pool.js +0 -233
  44. package/dist/src/services/models/srb/pool.js.map +0 -1
  45. package/dist/src/services/utils/srb/assembled-tx.d.ts +0 -73
  46. package/dist/src/services/utils/srb/assembled-tx.js +0 -143
  47. package/dist/src/services/utils/srb/assembled-tx.js.map +0 -1
  48. package/dist/src/services/utils/srb/build-tx.d.ts +0 -48
  49. package/dist/src/services/utils/srb/build-tx.js +0 -62
  50. package/dist/src/services/utils/srb/build-tx.js.map +0 -1
  51. package/dist/src/services/utils/srb/method-options.d.ts +0 -47
  52. package/dist/src/services/utils/srb/method-options.js +0 -5
  53. package/dist/src/services/utils/srb/method-options.js.map +0 -1
@@ -0,0 +1,690 @@
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+ /// <reference types="node" />
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+ import { contract } from "@stellar/stellar-sdk";
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+ import u128 = contract.u128;
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+ import u32 = contract.u32;
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+ import AssembledTransaction = contract.AssembledTransaction;
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+ import Result = contract.Result;
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+ import ContractClient = contract.Client;
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+ import ContractClientOptions = contract.ClientOptions;
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+ export interface SwappedFromVUsd {
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+ amount: u128;
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+ fee: u128;
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+ recipient: string;
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+ token: string;
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+ vusd_amount: u128;
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+ }
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+ export interface SwappedToVUsd {
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+ amount: u128;
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+ fee: u128;
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+ sender: string;
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+ token: string;
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+ vusd_amount: u128;
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+ }
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+ export interface Deposit {
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+ amount: u128;
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+ user: string;
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+ }
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+ export interface Withdraw {
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+ amount: u128;
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+ user: string;
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+ }
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+ export interface RewardsClaimed {
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+ amount: u128;
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+ user: string;
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+ }
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+ export type Bridge = readonly [string];
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+ export interface DataKey {
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+ tag: "UserDeposit";
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+ values: readonly [string];
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+ }
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+ export interface Pool {
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+ a: u128;
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+ acc_reward_per_share_p: u128;
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+ admin_fee_amount: u128;
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+ admin_fee_share_bp: u128;
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+ balance_ratio_min_bp: u128;
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+ can_deposit: boolean;
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+ can_withdraw: boolean;
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+ d: u128;
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+ decimals: u32;
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+ fee_share_bp: u128;
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+ reserves: u128;
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+ token: string;
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+ token_balance: u128;
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+ total_lp_amount: u128;
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+ v_usd_balance: u128;
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+ }
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+ export interface UserDeposit {
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+ lp_amount: u128;
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+ reward_debt: u128;
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+ }
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+ export type Admin = readonly [string];
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+ export type GasOracleAddress = readonly [string];
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+ export type GasUsage = readonly [Map<u32, u128>];
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+ export type NativeToken = readonly [string];
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+ export type StopAuthority = readonly [string];
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+ export declare const Errors: {
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+ 0: {
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+ message: string;
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+ };
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+ 1: {
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+ message: string;
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+ };
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+ 2: {
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+ message: string;
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+ };
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+ 3: {
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+ message: string;
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+ };
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+ 4: {
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+ message: string;
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+ };
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+ 5: {
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+ message: string;
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+ };
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+ 6: {
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+ message: string;
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+ };
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+ 7: {
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+ message: string;
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+ };
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+ 8: {
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+ message: string;
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+ };
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+ 9: {
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+ message: string;
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+ };
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+ 10: {
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+ message: string;
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+ };
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+ 11: {
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+ message: string;
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+ };
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+ 12: {
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+ message: string;
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+ };
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+ 103: {
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+ message: string;
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+ };
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+ 104: {
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+ message: string;
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+ };
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+ 105: {
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+ message: string;
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+ };
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+ 106: {
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+ message: string;
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+ };
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+ 107: {
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+ message: string;
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+ };
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+ 108: {
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+ message: string;
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+ };
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+ 109: {
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+ message: string;
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+ };
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+ 203: {
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+ message: string;
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+ };
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+ 204: {
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+ message: string;
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+ };
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+ 205: {
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+ message: string;
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+ };
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+ 206: {
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+ message: string;
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+ };
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+ 207: {
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+ message: string;
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+ };
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+ 208: {
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+ message: string;
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+ };
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+ 209: {
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+ message: string;
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+ };
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+ 210: {
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+ message: string;
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+ };
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+ 211: {
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+ message: string;
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+ };
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+ 212: {
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+ message: string;
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+ };
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+ 214: {
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+ message: string;
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+ };
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+ 215: {
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+ message: string;
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+ };
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+ 216: {
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+ message: string;
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+ };
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+ 217: {
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+ message: string;
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+ };
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+ 218: {
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+ message: string;
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+ };
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+ 300: {
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+ message: string;
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+ };
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+ 301: {
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+ message: string;
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+ };
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+ 302: {
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+ message: string;
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+ };
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+ 303: {
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+ message: string;
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+ };
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+ 400: {
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+ message: string;
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+ };
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+ };
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+ export interface PoolContract {
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+ /**
190
+ * Construct and simulate a initialize transaction. Returns an `AssembledTransaction` object which will have a `result` field containing the result of the simulation. If this transaction changes contract state, you will need to call `signAndSend()` on the returned object.
191
+ */
192
+ initialize: ({ admin, bridge, a, token, fee_share_bp, balance_ratio_min_bp, admin_fee_share_bp, }: {
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+ admin: string;
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+ bridge: string;
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+ a: u128;
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+ token: string;
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+ fee_share_bp: u128;
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+ balance_ratio_min_bp: u128;
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+ admin_fee_share_bp: u128;
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+ }, options?: {
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+ /**
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+ * The fee to pay for the transaction. Default: BASE_FEE
203
+ */
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+ fee?: number;
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+ /**
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+ * The maximum amount of time to wait for the transaction to complete. Default: DEFAULT_TIMEOUT
207
+ */
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+ timeoutInSeconds?: number;
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+ /**
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+ * Whether to automatically simulate the transaction when constructing the AssembledTransaction. Default: true
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+ */
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+ simulate?: boolean;
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+ }) => Promise<AssembledTransaction<Result<void>>>;
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+ /**
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+ * Construct and simulate a deposit transaction. Returns an `AssembledTransaction` object which will have a `result` field containing the result of the simulation. If this transaction changes contract state, you will need to call `signAndSend()` on the returned object.
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+ */
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+ deposit: ({ sender, amount }: {
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+ sender: string;
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+ amount: u128;
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+ }, options?: {
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+ /**
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+ * The fee to pay for the transaction. Default: BASE_FEE
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+ */
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+ fee?: number;
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+ /**
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+ * The maximum amount of time to wait for the transaction to complete. Default: DEFAULT_TIMEOUT
227
+ */
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+ timeoutInSeconds?: number;
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+ /**
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+ * Whether to automatically simulate the transaction when constructing the AssembledTransaction. Default: true
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+ */
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+ simulate?: boolean;
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+ }) => Promise<AssembledTransaction<Result<void>>>;
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+ /**
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+ * Construct and simulate a withdraw transaction. Returns an `AssembledTransaction` object which will have a `result` field containing the result of the simulation. If this transaction changes contract state, you will need to call `signAndSend()` on the returned object.
236
+ */
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+ withdraw: ({ sender, amount_lp }: {
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+ sender: string;
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+ amount_lp: u128;
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+ }, options?: {
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+ /**
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+ * The fee to pay for the transaction. Default: BASE_FEE
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+ */
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+ fee?: number;
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+ /**
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+ * The maximum amount of time to wait for the transaction to complete. Default: DEFAULT_TIMEOUT
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+ */
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+ timeoutInSeconds?: number;
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+ /**
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+ * Whether to automatically simulate the transaction when constructing the AssembledTransaction. Default: true
251
+ */
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+ simulate?: boolean;
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+ }) => Promise<AssembledTransaction<Result<void>>>;
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+ /**
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+ * Construct and simulate a swap_to_v_usd transaction. Returns an `AssembledTransaction` object which will have a `result` field containing the result of the simulation. If this transaction changes contract state, you will need to call `signAndSend()` on the returned object.
256
+ */
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+ swap_to_v_usd: ({ user, amount, zero_fee }: {
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+ user: string;
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+ amount: u128;
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+ zero_fee: boolean;
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+ }, options?: {
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+ /**
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+ * The fee to pay for the transaction. Default: BASE_FEE
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+ */
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+ fee?: number;
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+ /**
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+ * The maximum amount of time to wait for the transaction to complete. Default: DEFAULT_TIMEOUT
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+ */
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+ timeoutInSeconds?: number;
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+ /**
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+ * Whether to automatically simulate the transaction when constructing the AssembledTransaction. Default: true
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+ */
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+ simulate?: boolean;
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+ }) => Promise<AssembledTransaction<Result<u128>>>;
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+ /**
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+ * Construct and simulate a swap_from_v_usd transaction. Returns an `AssembledTransaction` object which will have a `result` field containing the result of the simulation. If this transaction changes contract state, you will need to call `signAndSend()` on the returned object.
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+ */
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+ swap_from_v_usd: ({ user, vusd_amount, receive_amount_min, zero_fee, }: {
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+ user: string;
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+ vusd_amount: u128;
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+ receive_amount_min: u128;
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+ zero_fee: boolean;
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+ }, options?: {
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+ /**
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+ * The fee to pay for the transaction. Default: BASE_FEE
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+ */
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+ fee?: number;
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+ /**
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+ * The maximum amount of time to wait for the transaction to complete. Default: DEFAULT_TIMEOUT
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+ */
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+ timeoutInSeconds?: number;
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+ /**
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+ * Whether to automatically simulate the transaction when constructing the AssembledTransaction. Default: true
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+ */
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+ simulate?: boolean;
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+ }) => Promise<AssembledTransaction<Result<u128>>>;
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+ /**
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+ * Construct and simulate a claim_rewards transaction. Returns an `AssembledTransaction` object which will have a `result` field containing the result of the simulation. If this transaction changes contract state, you will need to call `signAndSend()` on the returned object.
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+ */
300
+ claim_rewards: ({ sender }: {
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+ sender: string;
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+ }, options?: {
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+ /**
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+ * The fee to pay for the transaction. Default: BASE_FEE
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+ */
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+ fee?: number;
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+ /**
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+ * The maximum amount of time to wait for the transaction to complete. Default: DEFAULT_TIMEOUT
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+ */
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+ timeoutInSeconds?: number;
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+ /**
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+ * Whether to automatically simulate the transaction when constructing the AssembledTransaction. Default: true
313
+ */
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+ simulate?: boolean;
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+ }) => Promise<AssembledTransaction<Result<void>>>;
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+ /**
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+ * Construct and simulate a set_fee_share transaction. Returns an `AssembledTransaction` object which will have a `result` field containing the result of the simulation. If this transaction changes contract state, you will need to call `signAndSend()` on the returned object. *
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+ * `admin`
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+ */
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+ set_fee_share: ({ fee_share_bp }: {
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+ fee_share_bp: u128;
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+ }, options?: {
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+ /**
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+ * The fee to pay for the transaction. Default: BASE_FEE
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+ */
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+ fee?: number;
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+ /**
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+ * The maximum amount of time to wait for the transaction to complete. Default: DEFAULT_TIMEOUT
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+ */
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+ timeoutInSeconds?: number;
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+ /**
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+ * Whether to automatically simulate the transaction when constructing the AssembledTransaction. Default: true
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+ */
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+ simulate?: boolean;
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+ }) => Promise<AssembledTransaction<Result<void>>>;
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+ /**
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+ * Construct and simulate a adjust_total_lp_amount transaction. Returns an `AssembledTransaction` object which will have a `result` field containing the result of the simulation. If this transaction changes contract state, you will need to call `signAndSend()` on the returned object.
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+ */
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+ adjust_total_lp_amount: (options?: {
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+ /**
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+ * The fee to pay for the transaction. Default: BASE_FEE
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+ */
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+ fee?: number;
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+ /**
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+ * The maximum amount of time to wait for the transaction to complete. Default: DEFAULT_TIMEOUT
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+ */
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+ timeoutInSeconds?: number;
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+ /**
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+ * Whether to automatically simulate the transaction when constructing the AssembledTransaction. Default: true
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+ */
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+ simulate?: boolean;
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+ }) => Promise<AssembledTransaction<Result<void>>>;
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+ /**
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+ * Construct and simulate a set_balance_ratio_min_bp transaction. Returns an `AssembledTransaction` object which will have a `result` field containing the result of the simulation. If this transaction changes contract state, you will need to call `signAndSend()` on the returned object.
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+ */
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+ set_balance_ratio_min_bp: ({ balance_ratio_min_bp }: {
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+ balance_ratio_min_bp: u128;
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+ }, options?: {
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+ /**
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+ * The fee to pay for the transaction. Default: BASE_FEE
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+ */
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+ fee?: number;
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+ /**
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+ * The maximum amount of time to wait for the transaction to complete. Default: DEFAULT_TIMEOUT
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+ */
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+ timeoutInSeconds?: number;
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+ /**
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+ * Whether to automatically simulate the transaction when constructing the AssembledTransaction. Default: true
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+ */
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+ simulate?: boolean;
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+ }) => Promise<AssembledTransaction<Result<void>>>;
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+ /**
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+ * Construct and simulate a stop_deposit transaction. Returns an `AssembledTransaction` object which will have a `result` field containing the result of the simulation. If this transaction changes contract state, you will need to call `signAndSend()` on the returned object.
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+ */
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+ stop_deposit: (options?: {
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+ /**
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+ * The fee to pay for the transaction. Default: BASE_FEE
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+ */
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+ fee?: number;
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+ /**
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+ * The maximum amount of time to wait for the transaction to complete. Default: DEFAULT_TIMEOUT
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+ */
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+ timeoutInSeconds?: number;
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+ /**
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+ * Whether to automatically simulate the transaction when constructing the AssembledTransaction. Default: true
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+ */
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+ simulate?: boolean;
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+ }) => Promise<AssembledTransaction<Result<void>>>;
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+ /**
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+ * Construct and simulate a start_deposit transaction. Returns an `AssembledTransaction` object which will have a `result` field containing the result of the simulation. If this transaction changes contract state, you will need to call `signAndSend()` on the returned object.
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+ */
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+ start_deposit: (options?: {
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+ /**
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+ * The fee to pay for the transaction. Default: BASE_FEE
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+ */
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+ fee?: number;
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+ /**
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+ * The maximum amount of time to wait for the transaction to complete. Default: DEFAULT_TIMEOUT
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+ */
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+ timeoutInSeconds?: number;
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+ /**
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+ * Whether to automatically simulate the transaction when constructing the AssembledTransaction. Default: true
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+ */
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+ simulate?: boolean;
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+ }) => Promise<AssembledTransaction<Result<void>>>;
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+ /**
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+ * Construct and simulate a stop_withdraw transaction. Returns an `AssembledTransaction` object which will have a `result` field containing the result of the simulation. If this transaction changes contract state, you will need to call `signAndSend()` on the returned object.
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+ */
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+ stop_withdraw: (options?: {
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+ /**
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+ * The fee to pay for the transaction. Default: BASE_FEE
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+ */
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+ fee?: number;
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+ /**
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+ * The maximum amount of time to wait for the transaction to complete. Default: DEFAULT_TIMEOUT
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+ */
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+ timeoutInSeconds?: number;
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+ /**
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+ * Whether to automatically simulate the transaction when constructing the AssembledTransaction. Default: true
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+ */
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+ simulate?: boolean;
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+ }) => Promise<AssembledTransaction<Result<void>>>;
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+ /**
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+ * Construct and simulate a start_withdraw transaction. Returns an `AssembledTransaction` object which will have a `result` field containing the result of the simulation. If this transaction changes contract state, you will need to call `signAndSend()` on the returned object.
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+ */
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+ start_withdraw: (options?: {
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+ /**
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+ * The fee to pay for the transaction. Default: BASE_FEE
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+ */
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+ fee?: number;
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+ /**
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+ * The maximum amount of time to wait for the transaction to complete. Default: DEFAULT_TIMEOUT
433
+ */
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+ timeoutInSeconds?: number;
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+ /**
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+ * Whether to automatically simulate the transaction when constructing the AssembledTransaction. Default: true
437
+ */
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+ simulate?: boolean;
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+ }) => Promise<AssembledTransaction<Result<void>>>;
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+ /**
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+ * Construct and simulate a set_stop_authority transaction. Returns an `AssembledTransaction` object which will have a `result` field containing the result of the simulation. If this transaction changes contract state, you will need to call `signAndSend()` on the returned object.
442
+ */
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+ set_stop_authority: ({ stop_authority }: {
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+ stop_authority: string;
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+ }, options?: {
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+ /**
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+ * The fee to pay for the transaction. Default: BASE_FEE
448
+ */
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+ fee?: number;
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+ /**
451
+ * The maximum amount of time to wait for the transaction to complete. Default: DEFAULT_TIMEOUT
452
+ */
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+ timeoutInSeconds?: number;
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+ /**
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+ * Whether to automatically simulate the transaction when constructing the AssembledTransaction. Default: true
456
+ */
457
+ simulate?: boolean;
458
+ }) => Promise<AssembledTransaction<Result<void>>>;
459
+ /**
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+ * Construct and simulate a set_bridge transaction. Returns an `AssembledTransaction` object which will have a `result` field containing the result of the simulation. If this transaction changes contract state, you will need to call `signAndSend()` on the returned object.
461
+ */
462
+ set_bridge: ({ bridge }: {
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+ bridge: string;
464
+ }, options?: {
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+ /**
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+ * The fee to pay for the transaction. Default: BASE_FEE
467
+ */
468
+ fee?: number;
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+ /**
470
+ * The maximum amount of time to wait for the transaction to complete. Default: DEFAULT_TIMEOUT
471
+ */
472
+ timeoutInSeconds?: number;
473
+ /**
474
+ * Whether to automatically simulate the transaction when constructing the AssembledTransaction. Default: true
475
+ */
476
+ simulate?: boolean;
477
+ }) => Promise<AssembledTransaction<Result<void>>>;
478
+ /**
479
+ * Construct and simulate a set_admin transaction. Returns an `AssembledTransaction` object which will have a `result` field containing the result of the simulation. If this transaction changes contract state, you will need to call `signAndSend()` on the returned object.
480
+ */
481
+ set_admin: ({ new_admin }: {
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+ new_admin: string;
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+ }, options?: {
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+ /**
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+ * The fee to pay for the transaction. Default: BASE_FEE
486
+ */
487
+ fee?: number;
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+ /**
489
+ * The maximum amount of time to wait for the transaction to complete. Default: DEFAULT_TIMEOUT
490
+ */
491
+ timeoutInSeconds?: number;
492
+ /**
493
+ * Whether to automatically simulate the transaction when constructing the AssembledTransaction. Default: true
494
+ */
495
+ simulate?: boolean;
496
+ }) => Promise<AssembledTransaction<Result<void>>>;
497
+ /**
498
+ * Construct and simulate a set_admin_fee_share transaction. Returns an `AssembledTransaction` object which will have a `result` field containing the result of the simulation. If this transaction changes contract state, you will need to call `signAndSend()` on the returned object.
499
+ */
500
+ set_admin_fee_share: ({ admin_fee_share_bp }: {
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+ admin_fee_share_bp: u128;
502
+ }, options?: {
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+ /**
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+ * The fee to pay for the transaction. Default: BASE_FEE
505
+ */
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+ fee?: number;
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+ /**
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+ * The maximum amount of time to wait for the transaction to complete. Default: DEFAULT_TIMEOUT
509
+ */
510
+ timeoutInSeconds?: number;
511
+ /**
512
+ * Whether to automatically simulate the transaction when constructing the AssembledTransaction. Default: true
513
+ */
514
+ simulate?: boolean;
515
+ }) => Promise<AssembledTransaction<Result<void>>>;
516
+ /**
517
+ * Construct and simulate a claim_admin_fee transaction. Returns an `AssembledTransaction` object which will have a `result` field containing the result of the simulation. If this transaction changes contract state, you will need to call `signAndSend()` on the returned object.
518
+ */
519
+ claim_admin_fee: (options?: {
520
+ /**
521
+ * The fee to pay for the transaction. Default: BASE_FEE
522
+ */
523
+ fee?: number;
524
+ /**
525
+ * The maximum amount of time to wait for the transaction to complete. Default: DEFAULT_TIMEOUT
526
+ */
527
+ timeoutInSeconds?: number;
528
+ /**
529
+ * Whether to automatically simulate the transaction when constructing the AssembledTransaction. Default: true
530
+ */
531
+ simulate?: boolean;
532
+ }) => Promise<AssembledTransaction<Result<void>>>;
533
+ /**
534
+ * Construct and simulate a pending_reward transaction. Returns an `AssembledTransaction` object which will have a `result` field containing the result of the simulation. If this transaction changes contract state, you will need to call `signAndSend()` on the returned object. *
535
+ * `view`
536
+ */
537
+ pending_reward: ({ user }: {
538
+ user: string;
539
+ }, options?: {
540
+ /**
541
+ * The fee to pay for the transaction. Default: BASE_FEE
542
+ */
543
+ fee?: number;
544
+ /**
545
+ * The maximum amount of time to wait for the transaction to complete. Default: DEFAULT_TIMEOUT
546
+ */
547
+ timeoutInSeconds?: number;
548
+ /**
549
+ * Whether to automatically simulate the transaction when constructing the AssembledTransaction. Default: true
550
+ */
551
+ simulate?: boolean;
552
+ }) => Promise<AssembledTransaction<Result<u128>>>;
553
+ /**
554
+ * Construct and simulate a get_pool transaction. Returns an `AssembledTransaction` object which will have a `result` field containing the result of the simulation. If this transaction changes contract state, you will need to call `signAndSend()` on the returned object.
555
+ */
556
+ get_pool: (options?: {
557
+ /**
558
+ * The fee to pay for the transaction. Default: BASE_FEE
559
+ */
560
+ fee?: number;
561
+ /**
562
+ * The maximum amount of time to wait for the transaction to complete. Default: DEFAULT_TIMEOUT
563
+ */
564
+ timeoutInSeconds?: number;
565
+ /**
566
+ * Whether to automatically simulate the transaction when constructing the AssembledTransaction. Default: true
567
+ */
568
+ simulate?: boolean;
569
+ }) => Promise<AssembledTransaction<Result<Pool>>>;
570
+ /**
571
+ * Construct and simulate a get_admin transaction. Returns an `AssembledTransaction` object which will have a `result` field containing the result of the simulation. If this transaction changes contract state, you will need to call `signAndSend()` on the returned object.
572
+ */
573
+ get_admin: (options?: {
574
+ /**
575
+ * The fee to pay for the transaction. Default: BASE_FEE
576
+ */
577
+ fee?: number;
578
+ /**
579
+ * The maximum amount of time to wait for the transaction to complete. Default: DEFAULT_TIMEOUT
580
+ */
581
+ timeoutInSeconds?: number;
582
+ /**
583
+ * Whether to automatically simulate the transaction when constructing the AssembledTransaction. Default: true
584
+ */
585
+ simulate?: boolean;
586
+ }) => Promise<AssembledTransaction<Result<string>>>;
587
+ /**
588
+ * Construct and simulate a get_stop_authority transaction. Returns an `AssembledTransaction` object which will have a `result` field containing the result of the simulation. If this transaction changes contract state, you will need to call `signAndSend()` on the returned object.
589
+ */
590
+ get_stop_authority: (options?: {
591
+ /**
592
+ * The fee to pay for the transaction. Default: BASE_FEE
593
+ */
594
+ fee?: number;
595
+ /**
596
+ * The maximum amount of time to wait for the transaction to complete. Default: DEFAULT_TIMEOUT
597
+ */
598
+ timeoutInSeconds?: number;
599
+ /**
600
+ * Whether to automatically simulate the transaction when constructing the AssembledTransaction. Default: true
601
+ */
602
+ simulate?: boolean;
603
+ }) => Promise<AssembledTransaction<Result<string>>>;
604
+ /**
605
+ * Construct and simulate a get_bridge transaction. Returns an `AssembledTransaction` object which will have a `result` field containing the result of the simulation. If this transaction changes contract state, you will need to call `signAndSend()` on the returned object.
606
+ */
607
+ get_bridge: (options?: {
608
+ /**
609
+ * The fee to pay for the transaction. Default: BASE_FEE
610
+ */
611
+ fee?: number;
612
+ /**
613
+ * The maximum amount of time to wait for the transaction to complete. Default: DEFAULT_TIMEOUT
614
+ */
615
+ timeoutInSeconds?: number;
616
+ /**
617
+ * Whether to automatically simulate the transaction when constructing the AssembledTransaction. Default: true
618
+ */
619
+ simulate?: boolean;
620
+ }) => Promise<AssembledTransaction<Result<string>>>;
621
+ /**
622
+ * Construct and simulate a get_user_deposit transaction. Returns an `AssembledTransaction` object which will have a `result` field containing the result of the simulation. If this transaction changes contract state, you will need to call `signAndSend()` on the returned object.
623
+ */
624
+ get_user_deposit: ({ user }: {
625
+ user: string;
626
+ }, options?: {
627
+ /**
628
+ * The fee to pay for the transaction. Default: BASE_FEE
629
+ */
630
+ fee?: number;
631
+ /**
632
+ * The maximum amount of time to wait for the transaction to complete. Default: DEFAULT_TIMEOUT
633
+ */
634
+ timeoutInSeconds?: number;
635
+ /**
636
+ * Whether to automatically simulate the transaction when constructing the AssembledTransaction. Default: true
637
+ */
638
+ simulate?: boolean;
639
+ }) => Promise<AssembledTransaction<Result<UserDeposit>>>;
640
+ /**
641
+ * Construct and simulate a upgrade transaction. Returns an `AssembledTransaction` object which will have a `result` field containing the result of the simulation. If this transaction changes contract state, you will need to call `signAndSend()` on the returned object.
642
+ */
643
+ upgrade: ({ new_wasm_hash }: {
644
+ new_wasm_hash: Buffer;
645
+ }, options?: {
646
+ /**
647
+ * The fee to pay for the transaction. Default: BASE_FEE
648
+ */
649
+ fee?: number;
650
+ /**
651
+ * The maximum amount of time to wait for the transaction to complete. Default: DEFAULT_TIMEOUT
652
+ */
653
+ timeoutInSeconds?: number;
654
+ /**
655
+ * Whether to automatically simulate the transaction when constructing the AssembledTransaction. Default: true
656
+ */
657
+ simulate?: boolean;
658
+ }) => Promise<AssembledTransaction<Result<void>>>;
659
+ }
660
+ export declare class PoolContract extends ContractClient {
661
+ readonly options: ContractClientOptions;
662
+ constructor(options: ContractClientOptions);
663
+ readonly fromJSON: {
664
+ initialize: (json: string) => contract.AssembledTransaction<contract.Result<void, contract.ErrorMessage>>;
665
+ deposit: (json: string) => contract.AssembledTransaction<contract.Result<void, contract.ErrorMessage>>;
666
+ withdraw: (json: string) => contract.AssembledTransaction<contract.Result<void, contract.ErrorMessage>>;
667
+ swap_to_v_usd: (json: string) => contract.AssembledTransaction<contract.Result<bigint, contract.ErrorMessage>>;
668
+ swap_from_v_usd: (json: string) => contract.AssembledTransaction<contract.Result<bigint, contract.ErrorMessage>>;
669
+ claim_rewards: (json: string) => contract.AssembledTransaction<contract.Result<void, contract.ErrorMessage>>;
670
+ set_fee_share: (json: string) => contract.AssembledTransaction<contract.Result<void, contract.ErrorMessage>>;
671
+ adjust_total_lp_amount: (json: string) => contract.AssembledTransaction<contract.Result<void, contract.ErrorMessage>>;
672
+ set_balance_ratio_min_bp: (json: string) => contract.AssembledTransaction<contract.Result<void, contract.ErrorMessage>>;
673
+ stop_deposit: (json: string) => contract.AssembledTransaction<contract.Result<void, contract.ErrorMessage>>;
674
+ start_deposit: (json: string) => contract.AssembledTransaction<contract.Result<void, contract.ErrorMessage>>;
675
+ stop_withdraw: (json: string) => contract.AssembledTransaction<contract.Result<void, contract.ErrorMessage>>;
676
+ start_withdraw: (json: string) => contract.AssembledTransaction<contract.Result<void, contract.ErrorMessage>>;
677
+ set_stop_authority: (json: string) => contract.AssembledTransaction<contract.Result<void, contract.ErrorMessage>>;
678
+ set_bridge: (json: string) => contract.AssembledTransaction<contract.Result<void, contract.ErrorMessage>>;
679
+ set_admin: (json: string) => contract.AssembledTransaction<contract.Result<void, contract.ErrorMessage>>;
680
+ set_admin_fee_share: (json: string) => contract.AssembledTransaction<contract.Result<void, contract.ErrorMessage>>;
681
+ claim_admin_fee: (json: string) => contract.AssembledTransaction<contract.Result<void, contract.ErrorMessage>>;
682
+ pending_reward: (json: string) => contract.AssembledTransaction<contract.Result<bigint, contract.ErrorMessage>>;
683
+ get_pool: (json: string) => contract.AssembledTransaction<contract.Result<Pool, contract.ErrorMessage>>;
684
+ get_admin: (json: string) => contract.AssembledTransaction<contract.Result<string, contract.ErrorMessage>>;
685
+ get_stop_authority: (json: string) => contract.AssembledTransaction<contract.Result<string, contract.ErrorMessage>>;
686
+ get_bridge: (json: string) => contract.AssembledTransaction<contract.Result<string, contract.ErrorMessage>>;
687
+ get_user_deposit: (json: string) => contract.AssembledTransaction<contract.Result<UserDeposit, contract.ErrorMessage>>;
688
+ upgrade: (json: string) => contract.AssembledTransaction<contract.Result<void, contract.ErrorMessage>>;
689
+ };
690
+ }