@alivecss/aliveui 1.0.5 → 1.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +52 -0
- package/dist/cli.js +2256 -1
- package/dist/index.js +2255 -0
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +2255 -0
- package/dist/index.mjs.map +1 -1
- package/dist/vite.js +2255 -0
- package/dist/vite.js.map +1 -1
- package/dist/vite.mjs +2255 -0
- package/dist/vite.mjs.map +1 -1
- package/package.json +1 -1
package/README.md
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@@ -289,6 +289,58 @@ module.exports = {
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---
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## Video Blocks
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AliveUI ships a complete set of CSS building blocks for product video frames. All animations trigger on render — no JavaScript required. These are separate from the UI component system and designed for fixed-size scenes (1920×1080).
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### Categories
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| Category | Classes |
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|---|---|
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| Scene backgrounds | `alive-aurora`, `alive-aurora-dark`, `alive-bokeh`, `alive-rays`, `alive-starfield`, `alive-gradient-mesh`, `alive-grid`, `alive-film-grain` |
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| Kinetic typography | `alive-kinetic-slam`, `alive-kinetic-pop`, `alive-kinetic-roll`, `alive-kinetic-stretch`, `alive-kinetic-neon`, `alive-kinetic-wave`, `alive-kinetic-gradient` |
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| Scene transitions | `alive-transition-{fade\|wipe-*\|slide-*\|zoom-*\|blur\|flip}-{out\|in}` — 13 types |
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| Lower thirds | `alive-lower-third`, `alive-ticker`, `alive-title-card-heading` |
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| Callouts | `alive-callout`, `alive-highlight-box`, `alive-zoom-lens`, `alive-step-marker`, `alive-underline-highlight` |
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| Device frames | `alive-device-phone`, `alive-device-tablet`, `alive-device-laptop`, `alive-device-browser` |
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| Charts | `alive-bar-chart`, `alive-area-fill`, `alive-line-path`, `alive-donut-arc` |
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| Cursor effects | `alive-cursor`, `alive-cursor-ring`, `alive-click-ripple`, `alive-text-cursor` |
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| Video blocks | `alive-typewriter`, `alive-toast`, `alive-metric-card`, `alive-badge-pulse`, `alive-word-reveal`, `alive-code-block`, `alive-testimonial`, `alive-marquee`, `alive-glitch` |
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| Particles & FX | `alive-confetti`, `alive-energy-ring`, `alive-meteor`, `alive-sparkle`, `alive-glow-burst`, `alive-orb` |
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| 3D scenes | `alive-3d-cube`, `alive-3d-flip`, `alive-3d-tilt`, `alive-3d-text`, `alive-3d-stack`, `alive-3d-carousel` |
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### Quick example — video scene
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```html
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<!-- Scene root (1920×1080) -->
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<div style="position:relative;width:1920px;height:1080px;overflow:hidden;background:#080810">
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<!-- Animated background -->
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<div class="alive-aurora-dark" style="position:absolute;inset:0;z-index:0"></div>
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<div class="alive-starfield" style="position:absolute;inset:0;z-index:1"></div>
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<!-- Kinetic headline -->
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<h1 class="alive-kinetic-slam" style="position:relative;z-index:2;color:#fff;font-size:96px">
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Ship Faster
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</h1>
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<!-- Lower third -->
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<div class="alive-lower-third alive-lower-third-indigo"
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style="position:absolute;bottom:60px;left:60px;z-index:10">
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<div class="alive-lower-third-name">AliveUI</div>
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<div class="alive-lower-third-title">v1.2 — Motion-first CSS</div>
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</div>
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<!-- Particles -->
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<div class="alive-energy-ring"
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style="position:absolute;top:50%;left:50%;transform:translate(-50%,-50%);z-index:1"></div>
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</div>
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```
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Full docs and live demos: https://aliveui.dev/video-blocks
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---
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## Design Rules
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These are not conventions. They are the system.
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