@algorisys/yappydraw 0.8.296 → 0.8.297
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -2
- package/chunks/anim-map-D7T1mIAM.js +111 -0
- package/chunks/{canva-ai-CkUlVY-Y.js → canva-ai-cwK_LwEk.js} +1 -1
- package/chunks/{choice-dialog-state-BUFvjtpq.js → choice-dialog-state-CF9ddIAk.js} +1 -1
- package/chunks/{custgeom-DThQ1Qnp.js → custgeom-N1NlyQKZ.js} +1 -1
- package/chunks/{design-generator-BlrBbMDM.js → design-generator-DSEgwQ7i.js} +1 -1
- package/chunks/{drawing-engine-KJLwmUE-.js → drawing-engine-CPFaJPyz.js} +1 -1
- package/chunks/{drawings-store-CiDEeh5h.js → drawings-store-CxGNbTN7.js} +1 -1
- package/chunks/{ds-operations-C27tW9qb.js → ds-operations-BTcGLr6X.js} +1 -1
- package/chunks/{export-game-Bcz0A67O.js → export-game-BVjxTYD1.js} +1 -1
- package/chunks/{from-yappy-lL1q0m9y.js → from-yappy-kTebD-0Y.js} +269 -239
- package/chunks/{game-runtime-RZ6Ygr7N.js → game-runtime-Ch0y0mLm.js} +27 -27
- package/chunks/{import-DFZ1uZOp.js → import-eCGTFoVi.js} +697 -619
- package/chunks/{index-NbpsufU1.js → index-zg1eC33A.js} +1941 -1936
- package/chunks/{lucide-solid-DL_MnmQm.js → lucide-solid-DAmszm-d.js} +1 -1
- package/chunks/{markdown-to-slides-D9CoIzTi.js → markdown-to-slides-CGvmGrK2.js} +1 -1
- package/chunks/{morph-animator-C_rDbafN.js → morph-animator-BQPPQ08b.js} +1 -1
- package/chunks/{onboarding-tour-B1fDeTqe.js → onboarding-tour-CpRCV3Ub.js} +1 -1
- package/chunks/{pdf-vector-ByOSpRwK.js → pdf-vector-D65OC03c.js} +1 -1
- package/chunks/{search-MWY5OrgG.js → search-rp-eRNJ6.js} +2 -2
- package/chunks/{slide-generator-8-amet_R.js → slide-generator-Ctxdc9Yn.js} +5 -5
- package/chunks/{turntable-ai-DgSAtAc8.js → turntable-ai-ZhAGEjzz.js} +1 -1
- package/chunks/write-ZW6FSyj1.js +327 -0
- package/package.json +1 -1
- package/yappy.js +1 -1
- package/chunks/write-B1-j7TNq.js +0 -265
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import { s as o, b as m, d as b, z as R, h as
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const h = /* @__PURE__ */ new Set(), x = [],
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import { s as o, b as m, d as b, z as R, h as U, g as a, i as W, j as z } from "./index-zg1eC33A.js";
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const h = /* @__PURE__ */ new Set(), x = [], G = {
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ArrowLeft: "left",
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a: "left",
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A: "left",
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@@ -20,10 +20,10 @@ const h = /* @__PURE__ */ new Set(), x = [], D = {
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X: "b",
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Shift: "b"
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}, Q = (e) => {
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h.has(e) || (h.add(e),
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h.has(e) || (h.add(e), I(e));
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}, q = (e) => {
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h.delete(e);
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},
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}, I = (e) => {
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for (const i of x) i.button === e && L(i.fn);
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}, u = { x: 0, y: 0, down: !1 }, v = [], ee = (e, i) => {
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u.x = e, u.y = i;
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return this.set({ opacity: 100 });
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}
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destroy() {
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B(this.id);
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}
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}
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const C = (e, i) => {
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a("elements", (s) => s.id === e, i);
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},
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}, B = (e) => {
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a("elements", (i) => i.filter((s) => s.id !== e));
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};
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let g = null, y = null, w = [], k = 0, M = 0, c = null,
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const
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let $ = null,
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let g = null, y = null, w = [], k = 0, M = 0, c = null, T = !1, F = "", f = 0;
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const H = "SCORE ";
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let $ = null, N = !1, E = () => {
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};
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const ie = (e) => {
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e();
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console.error("[arcade] script error:", i), m(`Game error: ${i?.message || i}`, "error"), p();
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p();
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return;
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i && (e.preventDefault(), h.has(i) || (h.add(i), I(i)));
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let j = 0;
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layerId: o.activeLayerId || "default-layer",
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roundness: null
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}, s = (n, t, r, d, l, S) => {
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const
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const D = {
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id: `game-${Date.now()}-${++j}`,
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type: n,
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x: t,
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...i,
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...S
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};
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return a("elements", (O) => [...O,
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return a("elements", (O) => [...O, D]), new A(D.id);
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score: (n) => {
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const t = H + f;
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else {
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getScore: () => f,
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goToState: (n) => {
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const t = o.states.find((r) => r.name === n || r.id === n);
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t &&
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t && z(t.id);
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},
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playAnim: (n, t) => {
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n?.alive && import("./index-
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n?.alive && import("./index-zg1eC33A.js").then((r) => r.aU).then((r) => r.sequenceAnimator.playAnimation(n.id, { id: `bhv-${Date.now()}`, type: "preset", name: t, trigger: "programmatic" }, () => {
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}));
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},
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goToPage: (n) => {
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n >= 0 && n < o.slides.length &&
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n >= 0 && n < o.slides.length && W(n);
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},
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sound: (n) => {
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import("./index-
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import("./index-zg1eC33A.js").then((t) => t.aV).then((t) => t.playSfx(n));
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},
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music: (n) => {
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import("./index-
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import("./index-zg1eC33A.js").then((t) => t.aV).then((t) => n ? t.startMusic() : t.stopMusic());
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},
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end: (n) => {
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if (P(!0), n) {
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} catch (t) {
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return m(`Game error: ${t?.message || t}`, "error"), p(), !1;
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}
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window.addEventListener("keydown",
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window.addEventListener("keydown", V, !0), window.addEventListener("keyup", K, !0), k = performance.now(), M = k;
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const n = (t) => {
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y = requestAnimationFrame(n);
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const r = Math.min(0.05, (t - M) / 1e3);
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if (M = t,
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if (M = t, T) return;
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const d = (t - k) / 1e3;
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try {
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b(() => {
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return y = requestAnimationFrame(n), !0;
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}
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function p() {
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if (y !== null && (cancelAnimationFrame(y), y = null), window.removeEventListener("keydown",
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if (y !== null && (cancelAnimationFrame(y), y = null), window.removeEventListener("keydown", V, !0), window.removeEventListener("keyup", K, !0), import("./index-zg1eC33A.js").then((e) => e.aV).then((e) => e.stopMusic()), h.clear(), w = [], x.length = 0, v.length = 0, g) {
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const e = g;
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g = null, b(() => {
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a("elements", JSON.parse(e.elements)), a("selection", e.selection), a("activeSlideIndex", e.activeSlideIndex), a("appMode", e.appMode), a("gameActive", !1);
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}),
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}), U(e.viewState);
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} else
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}
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export {
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A as Sprite,
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N as gameEnded,
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te as gamePointerDown,
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ee as gamePointerMove,
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ne as gamePointerUp,
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