@algorisys/yappydraw 0.8.253

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (43) hide show
  1. package/LICENSE +661 -0
  2. package/README.md +45 -0
  3. package/chunks/AllPackages-DNX4gUvL.js +6879 -0
  4. package/chunks/BaseConfiguration-iE_YypNt.js +4401 -0
  5. package/chunks/Entities-XwxJEcR3.js +467 -0
  6. package/chunks/Factory--zguTNZ7.js +2768 -0
  7. package/chunks/InputJax-BYq2tqUz.js +42 -0
  8. package/chunks/MathItem-DD5NNBjZ.js +76 -0
  9. package/chunks/Options-BStFr0zv.js +199 -0
  10. package/chunks/PrioritizedList-TjDg4i-s.js +39 -0
  11. package/chunks/Styles-DdTYCumM.js +397 -0
  12. package/chunks/TeXAtom-Bp5xoo7F.js +2175 -0
  13. package/chunks/ai-providers-CycU8sO1.js +229 -0
  14. package/chunks/canva-ai-BREIRXSl.js +285 -0
  15. package/chunks/design-generator-C89SKTqv.js +149 -0
  16. package/chunks/drawing-engine-DLFI-cNg.js +903 -0
  17. package/chunks/drawings-store-C-PoHakg.js +109 -0
  18. package/chunks/ds-operations-D5B9Z5vO.js +253 -0
  19. package/chunks/export-game-DOlM1w0F.js +104 -0
  20. package/chunks/game-runtime-Hn9umSvi.js +346 -0
  21. package/chunks/gifenc.esm-48qFK9lH.js +278 -0
  22. package/chunks/html-DxnOvKy4.js +1694 -0
  23. package/chunks/image-utils-CJQBaGoQ.js +37 -0
  24. package/chunks/index-Bm3Inzn8.js +62744 -0
  25. package/chunks/lengths-DNFHULBn.js +70 -0
  26. package/chunks/liteAdaptor-BZby1Qz2.js +919 -0
  27. package/chunks/lucide-solid-D_6t_rbY.js +35452 -0
  28. package/chunks/markdown-to-slides-_1GIcD8M.js +96 -0
  29. package/chunks/mathjax-CnUrFnFS.js +117 -0
  30. package/chunks/mathjax-D6cR72fZ.js +26 -0
  31. package/chunks/morph-animator-7qX2s9j_.js +25 -0
  32. package/chunks/onboarding-tour-CthiVc3W.js +192 -0
  33. package/chunks/rocket-settings-CU8w9S9I.js +100 -0
  34. package/chunks/search-CnWoMV6A.js +384 -0
  35. package/chunks/slide-generator-BG0Oacui.js +553 -0
  36. package/chunks/svg-BvVc02XL.js +12498 -0
  37. package/chunks/tex-Cfi4Kfun.js +442 -0
  38. package/chunks/tinyfly-engine-Wfa50sVI.js +1804 -0
  39. package/chunks/turntable-ai-Bfq-oSsD.js +120 -0
  40. package/chunks/yappy-NspTXSPk.css +1 -0
  41. package/package.json +21 -0
  42. package/yappy.d.ts +34 -0
  43. package/yappy.js +9 -0
@@ -0,0 +1,346 @@
1
+ import { s as o, b as m, d as b, f as a, z as W, w as z, x as U, y as B } from "./index-Bm3Inzn8.js";
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+ const h = /* @__PURE__ */ new Set(), x = [], G = {
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+ ArrowLeft: "left",
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+ a: "left",
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+ A: "left",
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+ ArrowRight: "right",
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+ d: "right",
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+ D: "right",
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+ ArrowUp: "up",
10
+ w: "up",
11
+ W: "up",
12
+ ArrowDown: "down",
13
+ s: "down",
14
+ S: "down",
15
+ " ": "a",
16
+ z: "a",
17
+ Z: "a",
18
+ Enter: "a",
19
+ x: "b",
20
+ X: "b",
21
+ Shift: "b"
22
+ }, Q = (e) => {
23
+ h.has(e) || (h.add(e), I(e));
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+ }, q = (e) => {
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+ h.delete(e);
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+ }, I = (e) => {
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+ for (const i of x) i.button === e && L(i.fn);
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+ }, u = { x: 0, y: 0, down: !1 }, v = [], ee = (e, i) => {
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+ u.x = e, u.y = i;
30
+ }, te = (e, i) => {
31
+ u.x = e, u.y = i, u.down = !0;
32
+ for (const s of v) L(() => s(e, i));
33
+ }, ne = () => {
34
+ u.down = !1;
35
+ };
36
+ class A {
37
+ id;
38
+ constructor(i) {
39
+ this.id = i;
40
+ }
41
+ el() {
42
+ return o.elements.find((i) => i.id === this.id);
43
+ }
44
+ get alive() {
45
+ return !!this.el();
46
+ }
47
+ get x() {
48
+ return this.el()?.x ?? 0;
49
+ }
50
+ get y() {
51
+ return this.el()?.y ?? 0;
52
+ }
53
+ get width() {
54
+ return this.el()?.width ?? 0;
55
+ }
56
+ get height() {
57
+ return this.el()?.height ?? 0;
58
+ }
59
+ get angle() {
60
+ return this.el()?.angle ?? 0;
61
+ }
62
+ get text() {
63
+ return this.el()?.text ?? "";
64
+ }
65
+ /** Center coordinates. */
66
+ get cx() {
67
+ const i = this.el();
68
+ return i ? i.x + i.width / 2 : 0;
69
+ }
70
+ get cy() {
71
+ const i = this.el();
72
+ return i ? i.y + i.height / 2 : 0;
73
+ }
74
+ set(i) {
75
+ return C(this.id, i), this;
76
+ }
77
+ moveTo(i, s) {
78
+ return this.set({ x: i, y: s });
79
+ }
80
+ moveBy(i, s) {
81
+ return this.set({ x: this.x + i, y: this.y + s });
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+ }
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+ centerAt(i, s) {
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+ return this.set({ x: i - this.width / 2, y: s - this.height / 2 });
85
+ }
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+ rotateBy(i) {
87
+ return this.set({ angle: this.angle + i * Math.PI / 180 });
88
+ }
89
+ color(i) {
90
+ return this.set({ backgroundColor: i, fillStyle: "solid" });
91
+ }
92
+ setText(i) {
93
+ return this.set({ text: i });
94
+ }
95
+ hide() {
96
+ return this.set({ opacity: 0 });
97
+ }
98
+ show() {
99
+ return this.set({ opacity: 100 });
100
+ }
101
+ destroy() {
102
+ H(this.id);
103
+ }
104
+ }
105
+ const C = (e, i) => {
106
+ a("elements", (s) => s.id === e, i);
107
+ }, H = (e) => {
108
+ a("elements", (i) => i.filter((s) => s.id !== e));
109
+ };
110
+ let g = null, y = null, w = [], k = 0, M = 0, c = null, T = !1, F = "", f = 0;
111
+ const N = "SCORE ";
112
+ let $ = null, V = !1, E = () => {
113
+ };
114
+ const ie = (e) => {
115
+ E = e;
116
+ }, J = (e) => {
117
+ $ = e, E();
118
+ }, P = (e) => {
119
+ T = e, V = e, E();
120
+ }, L = (e) => {
121
+ try {
122
+ e();
123
+ } catch (i) {
124
+ console.error("[arcade] script error:", i), m(`Game error: ${i?.message || i}`, "error"), p();
125
+ }
126
+ }, K = (e) => {
127
+ if (e.key === "Escape") {
128
+ p();
129
+ return;
130
+ }
131
+ const i = G[e.key];
132
+ i && (e.preventDefault(), h.has(i) || (h.add(i), I(i)));
133
+ }, O = (e) => {
134
+ const i = G[e.key];
135
+ i && h.delete(i);
136
+ };
137
+ let X = 0;
138
+ function Y() {
139
+ const e = o.slides[o.activeSlideIndex] || o.slides[0];
140
+ return e ? { x: e.spatialPosition.x, y: e.spatialPosition.y, width: e.dimensions.width, height: e.dimensions.height } : { x: 0, y: 0, width: 800, height: 600 };
141
+ }
142
+ function Z() {
143
+ const e = Y(), i = {
144
+ strokeColor: "transparent",
145
+ strokeWidth: 0,
146
+ strokeStyle: "solid",
147
+ fillStyle: "solid",
148
+ opacity: 100,
149
+ angle: 0,
150
+ roughness: 0,
151
+ renderStyle: "architectural",
152
+ locked: !1,
153
+ layerId: o.activeLayerId || "default-layer",
154
+ roundness: null
155
+ }, s = (n, t, r, d, l, S) => {
156
+ const D = {
157
+ id: `game-${Date.now()}-${++X}`,
158
+ type: n,
159
+ x: t,
160
+ y: r,
161
+ width: d,
162
+ height: l,
163
+ backgroundColor: "#3b82f6",
164
+ seed: 1,
165
+ ...i,
166
+ ...S
167
+ };
168
+ return a("elements", (R) => [...R, D]), new A(D.id);
169
+ };
170
+ return {
171
+ x: e.x,
172
+ y: e.y,
173
+ width: e.width,
174
+ height: e.height,
175
+ onTick: (n) => {
176
+ w.push(n);
177
+ },
178
+ onKey: (n, t) => {
179
+ x.push({ button: n, fn: t });
180
+ },
181
+ key: (n) => h.has(n),
182
+ pointer: () => ({ ...u }),
183
+ onPointerDown: (n) => {
184
+ v.push(n);
185
+ },
186
+ find: (n) => {
187
+ const t = o.elements.find((r) => r.id === n || r.tag === n || r.text === n);
188
+ return t ? new A(t.id) : null;
189
+ },
190
+ findAll: (n) => o.elements.filter((t) => t.id === n || t.tag === n || t.text === n).map((t) => new A(t.id)),
191
+ spawn: (n, t, r, d, l, S) => s(n, t, r, d, l, S),
192
+ spawnText: (n, t, r, d = 32, l) => s("text", t, r, Math.max(60, n.length * d * 0.6), d * 1.4, {
193
+ text: n,
194
+ fontSize: d,
195
+ textColor: "#111827",
196
+ textAlign: "center",
197
+ backgroundColor: "transparent",
198
+ fontFamily: "poppins",
199
+ ...l
200
+ }),
201
+ hit: (n, t) => !n?.alive || !t?.alive ? !1 : n.x < t.x + t.width && n.x + n.width > t.x && n.y < t.y + t.height && n.y + n.height > t.y,
202
+ hud: (n) => {
203
+ if (c && o.elements.some((t) => t.id === c))
204
+ C(c, { text: n });
205
+ else {
206
+ const t = Math.round(e.width / 18);
207
+ c = s("text", e.x + e.width * 0.1, e.y + 16, e.width * 0.8, t * 1.5, {
208
+ text: n,
209
+ fontSize: t,
210
+ textColor: "#111827",
211
+ textAlign: "center",
212
+ backgroundColor: "transparent",
213
+ fontFamily: "poppins",
214
+ fontWeight: "bold"
215
+ }).id;
216
+ }
217
+ },
218
+ score: (n) => {
219
+ f += n;
220
+ const t = N + f;
221
+ if (c && o.elements.some((r) => r.id === c))
222
+ C(c, { text: t });
223
+ else {
224
+ const r = Math.round(e.width / 18);
225
+ c = s("text", e.x + e.width * 0.1, e.y + 16, e.width * 0.8, r * 1.5, {
226
+ text: t,
227
+ fontSize: r,
228
+ textColor: "#111827",
229
+ textAlign: "center",
230
+ backgroundColor: "transparent",
231
+ fontFamily: "poppins",
232
+ fontWeight: "bold"
233
+ }).id;
234
+ }
235
+ return f;
236
+ },
237
+ getScore: () => f,
238
+ goToState: (n) => {
239
+ const t = o.states.find((r) => r.name === n || r.id === n);
240
+ t && B(t.id);
241
+ },
242
+ playAnim: (n, t) => {
243
+ n?.alive && import("./index-Bm3Inzn8.js").then((r) => r.ao).then((r) => r.sequenceAnimator.playAnimation(n.id, { id: `bhv-${Date.now()}`, type: "preset", name: t, trigger: "programmatic" }, () => {
244
+ }));
245
+ },
246
+ goToPage: (n) => {
247
+ n >= 0 && n < o.slides.length && U(n);
248
+ },
249
+ sound: (n) => {
250
+ import("./index-Bm3Inzn8.js").then((t) => t.ap).then((t) => t.playSfx(n));
251
+ },
252
+ music: (n) => {
253
+ import("./index-Bm3Inzn8.js").then((t) => t.ap).then((t) => n ? t.startMusic() : t.stopMusic());
254
+ },
255
+ end: (n) => {
256
+ if (P(!0), n) {
257
+ const t = Math.round(e.width / 10);
258
+ s("text", e.x, e.y + e.height / 2 - t, e.width, t * 2, {
259
+ text: n,
260
+ fontSize: t,
261
+ textColor: "#dc2626",
262
+ textAlign: "center",
263
+ backgroundColor: "transparent",
264
+ fontFamily: "poppins",
265
+ fontWeight: "bold"
266
+ });
267
+ }
268
+ },
269
+ pad: (n) => J(n),
270
+ random: (n, t) => n + Math.random() * (t - n),
271
+ clamp: (n, t, r) => Math.max(t, Math.min(r, n))
272
+ };
273
+ }
274
+ const re = () => o.gameActive;
275
+ function _(e) {
276
+ o.gameActive && p();
277
+ const i = e ?? o.gameScript;
278
+ if (!i?.trim())
279
+ return m("No game script yet — open Menu → Game Script…", "info"), !1;
280
+ g = {
281
+ elements: JSON.stringify(o.elements),
282
+ selection: [...o.selection],
283
+ activeSlideIndex: o.activeSlideIndex,
284
+ appMode: o.appMode,
285
+ viewState: { ...o.viewState }
286
+ }, F = i, w = [], x.length = 0, v.length = 0, h.clear(), c = null, f = 0, P(!1), $ = null;
287
+ let s;
288
+ try {
289
+ s = new Function("game", `'use strict';
290
+ ${i}`);
291
+ } catch (t) {
292
+ return m(`Game script error: ${t?.message || t}`, "error"), g = null, !1;
293
+ }
294
+ b(() => {
295
+ a("selection", []), a("gameActive", !0), a("appMode", "presentation");
296
+ }), W();
297
+ try {
298
+ s(Z());
299
+ } catch (t) {
300
+ return m(`Game error: ${t?.message || t}`, "error"), p(), !1;
301
+ }
302
+ window.addEventListener("keydown", K, !0), window.addEventListener("keyup", O, !0), k = performance.now(), M = k;
303
+ const n = (t) => {
304
+ y = requestAnimationFrame(n);
305
+ const r = Math.min(0.05, (t - M) / 1e3);
306
+ if (M = t, T) return;
307
+ const d = (t - k) / 1e3;
308
+ try {
309
+ b(() => {
310
+ for (const l of w) l(r, d);
311
+ });
312
+ } catch (l) {
313
+ console.error("[arcade] tick error:", l), m(`Game error: ${l?.message || l}`, "error"), p();
314
+ }
315
+ };
316
+ return y = requestAnimationFrame(n), !0;
317
+ }
318
+ function p() {
319
+ if (y !== null && (cancelAnimationFrame(y), y = null), window.removeEventListener("keydown", K, !0), window.removeEventListener("keyup", O, !0), import("./index-Bm3Inzn8.js").then((e) => e.ap).then((e) => e.stopMusic()), h.clear(), w = [], x.length = 0, v.length = 0, g) {
320
+ const e = g;
321
+ g = null, b(() => {
322
+ a("elements", JSON.parse(e.elements)), a("selection", e.selection), a("activeSlideIndex", e.activeSlideIndex), a("appMode", e.appMode), a("gameActive", !1);
323
+ }), z(e.viewState);
324
+ } else
325
+ a("gameActive", !1);
326
+ P(!1);
327
+ }
328
+ function se() {
329
+ const e = F;
330
+ p(), e && _(e);
331
+ }
332
+ export {
333
+ A as Sprite,
334
+ V as gameEnded,
335
+ te as gamePointerDown,
336
+ ee as gamePointerMove,
337
+ ne as gamePointerUp,
338
+ re as isGameRunning,
339
+ ie as onGameUiSignal,
340
+ Q as padPress,
341
+ q as padRelease,
342
+ $ as padVisibleOverride,
343
+ se as restartGame,
344
+ _ as startGame,
345
+ p as stopGame
346
+ };
@@ -0,0 +1,278 @@
1
+ var Y = { trailer: 59 };
2
+ function K(t = 256) {
3
+ let r = 0, f = new Uint8Array(t);
4
+ return { get buffer() {
5
+ return f.buffer;
6
+ }, reset() {
7
+ r = 0;
8
+ }, bytesView() {
9
+ return f.subarray(0, r);
10
+ }, bytes() {
11
+ return f.slice(0, r);
12
+ }, writeByte(a) {
13
+ n(r + 1), f[r] = a, r++;
14
+ }, writeBytes(a, i = 0, l = a.length) {
15
+ n(r + l);
16
+ for (let o = 0; o < l; o++) f[r++] = a[o + i];
17
+ }, writeBytesView(a, i = 0, l = a.byteLength) {
18
+ n(r + l), f.set(a.subarray(i, i + l), r), r += l;
19
+ } };
20
+ function n(a) {
21
+ var i = f.length;
22
+ if (i >= a) return;
23
+ var l = 1024 * 1024;
24
+ a = Math.max(a, i * (i < l ? 2 : 1.125) >>> 0), i != 0 && (a = Math.max(a, 256));
25
+ let o = f;
26
+ f = new Uint8Array(a), r > 0 && f.set(o.subarray(0, r), 0);
27
+ }
28
+ }
29
+ var T = 12, _ = 5003, Z = [0, 1, 3, 7, 15, 31, 63, 127, 255, 511, 1023, 2047, 4095, 8191, 16383, 32767, 65535];
30
+ function $(t, r, f, n, a = K(512), i = new Uint8Array(256), l = new Int32Array(_), o = new Int32Array(_)) {
31
+ let y = l.length, w = Math.max(2, n);
32
+ i.fill(0), o.fill(0), l.fill(-1);
33
+ let c = 0, e = 0, h = w + 1, x = h, s = !1, p = x, u = (1 << p) - 1, g = 1 << h - 1, E = g + 1, m = g + 2, b = 0, M = f[0], d = 0;
34
+ for (let A = y; A < 65536; A *= 2) ++d;
35
+ d = 8 - d, a.writeByte(w), U(g);
36
+ let B = f.length;
37
+ for (let A = 1; A < B; A++)
38
+ t: {
39
+ let V = f[A], q = (V << T) + M, v = V << d ^ M;
40
+ if (l[v] === q) {
41
+ M = o[v];
42
+ break t;
43
+ }
44
+ let I = v === 0 ? 1 : y - v;
45
+ for (; l[v] >= 0; ) if (v -= I, v < 0 && (v += y), l[v] === q) {
46
+ M = o[v];
47
+ break t;
48
+ }
49
+ U(M), M = V, m < 1 << T ? (o[v] = m++, l[v] = q) : (l.fill(-1), m = g + 2, s = !0, U(g));
50
+ }
51
+ return U(M), U(E), a.writeByte(0), a.bytesView();
52
+ function U(A) {
53
+ for (c &= Z[e], e > 0 ? c |= A << e : c = A, e += p; e >= 8; ) i[b++] = c & 255, b >= 254 && (a.writeByte(b), a.writeBytesView(i, 0, b), b = 0), c >>= 8, e -= 8;
54
+ if ((m > u || s) && (s ? (p = x, u = (1 << p) - 1, s = !1) : (++p, u = p === T ? 1 << p : (1 << p) - 1)), A == E) {
55
+ for (; e > 0; ) i[b++] = c & 255, b >= 254 && (a.writeByte(b), a.writeBytesView(i, 0, b), b = 0), c >>= 8, e -= 8;
56
+ b > 0 && (a.writeByte(b), a.writeBytesView(i, 0, b), b = 0);
57
+ }
58
+ }
59
+ }
60
+ var W = $;
61
+ function N(t, r, f) {
62
+ return t << 8 & 63488 | r << 2 & 992 | f >> 3;
63
+ }
64
+ function O(t, r, f, n) {
65
+ return t >> 4 | r & 240 | (f & 240) << 4 | (n & 240) << 8;
66
+ }
67
+ function Q(t, r, f) {
68
+ return t >> 4 << 8 | r & 240 | f >> 4;
69
+ }
70
+ function F(t, r, f) {
71
+ return t < r ? r : t > f ? f : t;
72
+ }
73
+ function R(t) {
74
+ return t * t;
75
+ }
76
+ function j(t, r, f) {
77
+ var n = 0, a = 1e100;
78
+ let i = t[r], l = i.cnt;
79
+ i.ac;
80
+ let o = i.rc, y = i.gc, w = i.bc;
81
+ for (var c = i.fw; c != 0; c = t[c].fw) {
82
+ let h = t[c], x = h.cnt, s = l * x / (l + x);
83
+ if (!(s >= a)) {
84
+ var e = 0;
85
+ e += s * R(h.rc - o), !(e >= a) && (e += s * R(h.gc - y), !(e >= a) && (e += s * R(h.bc - w), !(e >= a) && (a = e, n = c)));
86
+ }
87
+ }
88
+ i.err = a, i.nn = n;
89
+ }
90
+ function D() {
91
+ return { ac: 0, rc: 0, gc: 0, bc: 0, cnt: 0, nn: 0, fw: 0, bk: 0, tm: 0, mtm: 0, err: 0 };
92
+ }
93
+ function tt(t, r) {
94
+ let f = r === "rgb444" ? 4096 : 65536, n = new Array(f), a = t.length;
95
+ if (r === "rgba4444") for (let i = 0; i < a; ++i) {
96
+ let l = t[i], o = l >> 24 & 255, y = l >> 16 & 255, w = l >> 8 & 255, c = l & 255, e = O(c, w, y, o), h = e in n ? n[e] : n[e] = D();
97
+ h.rc += c, h.gc += w, h.bc += y, h.ac += o, h.cnt++;
98
+ }
99
+ else if (r === "rgb444") for (let i = 0; i < a; ++i) {
100
+ let l = t[i], o = l >> 16 & 255, y = l >> 8 & 255, w = l & 255, c = Q(w, y, o), e = c in n ? n[c] : n[c] = D();
101
+ e.rc += w, e.gc += y, e.bc += o, e.cnt++;
102
+ }
103
+ else for (let i = 0; i < a; ++i) {
104
+ let l = t[i], o = l >> 16 & 255, y = l >> 8 & 255, w = l & 255, c = N(w, y, o), e = c in n ? n[c] : n[c] = D();
105
+ e.rc += w, e.gc += y, e.bc += o, e.cnt++;
106
+ }
107
+ return n;
108
+ }
109
+ function wt(t, r, f = {}) {
110
+ let { format: n = "rgb565", clearAlpha: a = !0, clearAlphaColor: i = 0, clearAlphaThreshold: l = 0, oneBitAlpha: o = !1 } = f;
111
+ if (!t || !t.buffer) throw new Error("quantize() expected RGBA Uint8Array data");
112
+ if (!(t instanceof Uint8Array) && !(t instanceof Uint8ClampedArray)) throw new Error("quantize() expected RGBA Uint8Array data");
113
+ let y = new Uint32Array(t.buffer), w = f.useSqrt !== !1, c = n === "rgba4444", e = tt(y, n), h = e.length, x = h - 1, s = new Uint32Array(h + 1);
114
+ for (var p = 0, u = 0; u < h; ++u) {
115
+ let k = e[u];
116
+ if (k != null) {
117
+ var g = 1 / k.cnt;
118
+ c && (k.ac *= g), k.rc *= g, k.gc *= g, k.bc *= g, e[p++] = k;
119
+ }
120
+ }
121
+ R(r) / p < 0.022 && (w = !1);
122
+ for (var u = 0; u < p - 1; ++u) e[u].fw = u + 1, e[u + 1].bk = u, w && (e[u].cnt = Math.sqrt(e[u].cnt));
123
+ w && (e[u].cnt = Math.sqrt(e[u].cnt));
124
+ var E, m, b;
125
+ for (u = 0; u < p; ++u) {
126
+ j(e, u);
127
+ var M = e[u].err;
128
+ for (m = ++s[0]; m > 1 && (b = m >> 1, !(e[E = s[b]].err <= M)); m = b) s[m] = E;
129
+ s[m] = u;
130
+ }
131
+ var d = p - r;
132
+ for (u = 0; u < d; ) {
133
+ for (var B; ; ) {
134
+ var U = s[1];
135
+ if (B = e[U], B.tm >= B.mtm && e[B.nn].mtm <= B.tm) break;
136
+ B.mtm == x ? U = s[1] = s[s[0]--] : (j(e, U), B.tm = u);
137
+ var M = e[U].err;
138
+ for (m = 1; (b = m + m) <= s[0] && (b < s[0] && e[s[b]].err > e[s[b + 1]].err && b++, !(M <= e[E = s[b]].err)); m = b) s[m] = E;
139
+ s[m] = U;
140
+ }
141
+ var A = e[B.nn], V = B.cnt, q = A.cnt, g = 1 / (V + q);
142
+ c && (B.ac = g * (V * B.ac + q * A.ac)), B.rc = g * (V * B.rc + q * A.rc), B.gc = g * (V * B.gc + q * A.gc), B.bc = g * (V * B.bc + q * A.bc), B.cnt += A.cnt, B.mtm = ++u, e[A.bk].fw = A.fw, e[A.fw].bk = A.bk, A.mtm = x;
143
+ }
144
+ let v = [];
145
+ var I = 0;
146
+ for (u = 0; ; ++I) {
147
+ let k = F(Math.round(e[u].rc), 0, 255), P = F(Math.round(e[u].gc), 0, 255), S = F(Math.round(e[u].bc), 0, 255), G = 255;
148
+ c && (G = F(Math.round(e[u].ac), 0, 255), o && (G = G <= (typeof o == "number" ? o : 127) ? 0 : 255), a && G <= l && (k = P = S = i, G = 0));
149
+ let L = c ? [k, P, S, G] : [k, P, S];
150
+ if (et(v, L) || v.push(L), (u = e[u].fw) == 0) break;
151
+ }
152
+ return v;
153
+ }
154
+ function et(t, r) {
155
+ for (let f = 0; f < t.length; f++) {
156
+ let n = t[f], a = n[0] === r[0] && n[1] === r[1] && n[2] === r[2], i = n.length >= 4 && r.length >= 4 ? n[3] === r[3] : !0;
157
+ if (a && i) return !0;
158
+ }
159
+ return !1;
160
+ }
161
+ function ut(t, r, f = "rgb565") {
162
+ if (!t || !t.buffer) throw new Error("quantize() expected RGBA Uint8Array data");
163
+ if (!(t instanceof Uint8Array) && !(t instanceof Uint8ClampedArray)) throw new Error("quantize() expected RGBA Uint8Array data");
164
+ if (r.length > 256) throw new Error("applyPalette() only works with 256 colors or less");
165
+ let n = new Uint32Array(t.buffer), a = n.length, i = f === "rgb444" ? 4096 : 65536, l = new Uint8Array(a), o = new Array(i);
166
+ if (f === "rgba4444") for (let y = 0; y < a; y++) {
167
+ let w = n[y], c = w >> 24 & 255, e = w >> 16 & 255, h = w >> 8 & 255, x = w & 255, s = O(x, h, e, c), p = s in o ? o[s] : o[s] = rt(x, h, e, c, r);
168
+ l[y] = p;
169
+ }
170
+ else {
171
+ let y = f === "rgb444" ? Q : N;
172
+ for (let w = 0; w < a; w++) {
173
+ let c = n[w], e = c >> 16 & 255, h = c >> 8 & 255, x = c & 255, s = y(x, h, e), p = s in o ? o[s] : o[s] = nt(x, h, e, r);
174
+ l[w] = p;
175
+ }
176
+ }
177
+ return l;
178
+ }
179
+ function rt(t, r, f, n, a) {
180
+ let i = 0, l = 1e100;
181
+ for (let o = 0; o < a.length; o++) {
182
+ let y = a[o], w = y[3], c = C(w - n);
183
+ if (c > l) continue;
184
+ let e = y[0];
185
+ if (c += C(e - t), c > l) continue;
186
+ let h = y[1];
187
+ if (c += C(h - r), c > l) continue;
188
+ let x = y[2];
189
+ c += C(x - f), !(c > l) && (l = c, i = o);
190
+ }
191
+ return i;
192
+ }
193
+ function nt(t, r, f, n) {
194
+ let a = 0, i = 1e100;
195
+ for (let l = 0; l < n.length; l++) {
196
+ let o = n[l], y = o[0], w = C(y - t);
197
+ if (w > i) continue;
198
+ let c = o[1];
199
+ if (w += C(c - r), w > i) continue;
200
+ let e = o[2];
201
+ w += C(e - f), !(w > i) && (i = w, a = l);
202
+ }
203
+ return a;
204
+ }
205
+ function C(t) {
206
+ return t * t;
207
+ }
208
+ function yt(t = {}) {
209
+ let { initialCapacity: r = 4096, auto: f = !0 } = t, n = K(r), a = 5003, i = new Uint8Array(256), l = new Int32Array(a), o = new Int32Array(a), y = !1;
210
+ return { reset() {
211
+ n.reset(), y = !1;
212
+ }, finish() {
213
+ n.writeByte(Y.trailer);
214
+ }, bytes() {
215
+ return n.bytes();
216
+ }, bytesView() {
217
+ return n.bytesView();
218
+ }, get buffer() {
219
+ return n.buffer;
220
+ }, get stream() {
221
+ return n;
222
+ }, writeHeader: w, writeFrame(c, e, h, x = {}) {
223
+ let { transparent: s = !1, transparentIndex: p = 0, delay: u = 0, palette: g = null, repeat: E = 0, colorDepth: m = 8, dispose: b = -1 } = x, M = !1;
224
+ if (f ? y || (M = !0, w(), y = !0) : M = !!x.first, e = Math.max(0, Math.floor(e)), h = Math.max(0, Math.floor(h)), M) {
225
+ if (!g) throw new Error("First frame must include a { palette } option");
226
+ it(n, e, h, g, m), J(n, g), E >= 0 && lt(n, E);
227
+ }
228
+ let d = Math.round(u / 10);
229
+ at(n, b, d, s, p);
230
+ let B = !!g && !M;
231
+ ft(n, e, h, B ? g : null), B && J(n, g), ct(n, c, e, h, m, i, l, o);
232
+ } };
233
+ function w() {
234
+ X(n, "GIF89a");
235
+ }
236
+ }
237
+ function at(t, r, f, n, a) {
238
+ t.writeByte(33), t.writeByte(249), t.writeByte(4), a < 0 && (a = 0, n = !1);
239
+ var i, l;
240
+ n ? (i = 1, l = 2) : (i = 0, l = 0), r >= 0 && (l = r & 7), l <<= 2, t.writeByte(0 | l | 0 | i), z(t, f), t.writeByte(a || 0), t.writeByte(0);
241
+ }
242
+ function it(t, r, f, n, a = 8) {
243
+ let i = 1, l = 0, o = H(n.length) - 1, y = i << 7 | a - 1 << 4 | l << 3 | o;
244
+ z(t, r), z(t, f), t.writeBytes([y, 0, 0]);
245
+ }
246
+ function lt(t, r) {
247
+ t.writeByte(33), t.writeByte(255), t.writeByte(11), X(t, "NETSCAPE2.0"), t.writeByte(3), t.writeByte(1), z(t, r), t.writeByte(0);
248
+ }
249
+ function J(t, r) {
250
+ let f = 1 << H(r.length);
251
+ for (let n = 0; n < f; n++) {
252
+ let a = [0, 0, 0];
253
+ n < r.length && (a = r[n]), t.writeByte(a[0]), t.writeByte(a[1]), t.writeByte(a[2]);
254
+ }
255
+ }
256
+ function ft(t, r, f, n) {
257
+ if (t.writeByte(44), z(t, 0), z(t, 0), z(t, r), z(t, f), n) {
258
+ let a = 0, i = 0, l = H(n.length) - 1;
259
+ t.writeByte(128 | a | i | 0 | l);
260
+ } else t.writeByte(0);
261
+ }
262
+ function ct(t, r, f, n, a = 8, i, l, o) {
263
+ W(f, n, r, a, t, i, l, o);
264
+ }
265
+ function z(t, r) {
266
+ t.writeByte(r & 255), t.writeByte(r >> 8 & 255);
267
+ }
268
+ function X(t, r) {
269
+ for (var f = 0; f < r.length; f++) t.writeByte(r.charCodeAt(f));
270
+ }
271
+ function H(t) {
272
+ return Math.max(Math.ceil(Math.log2(t)), 1);
273
+ }
274
+ export {
275
+ yt as GIFEncoder,
276
+ ut as applyPalette,
277
+ wt as quantize
278
+ };