@alexkroman1/aai-ui 5.14.0 → 6.2.0

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Files changed (53) hide show
  1. package/README.md +2 -1
  2. package/dist/_repeat-until.d.ts +30 -0
  3. package/dist/_sse.d.ts +56 -0
  4. package/dist/_workflow-api-ref.d.ts +37 -0
  5. package/dist/audio.js +26 -26
  6. package/dist/{chat-view-CgFytvGy.js → chat-view-CK61bWWx.js} +2 -1
  7. package/dist/components/_form-values.d.ts +19 -0
  8. package/dist/components/chat-view.js +1 -1
  9. package/dist/components/form-types.d.ts +67 -0
  10. package/dist/components/form.d.ts +138 -0
  11. package/dist/components/message-list.js +1 -1
  12. package/dist/components/workflow-fields.d.ts +57 -0
  13. package/dist/components/workflow-progress.d.ts +55 -0
  14. package/dist/default-client/assets/audio-fO7SVU64.js +1 -0
  15. package/dist/default-client/assets/{capture-processor-B_5Ive8e.js → capture-processor-Dmc-KEpb.js} +4 -4
  16. package/dist/default-client/assets/client-audio-constants-Ck0IJO4c.js +1 -0
  17. package/dist/default-client/assets/index-CDugAuLK.css +2 -0
  18. package/dist/default-client/assets/index-DCI51Xz_.js +293 -0
  19. package/dist/default-client/assets/{playback-processor-6L8SIQ_l.js → playback-processor-DwQ9tE7X.js} +16 -13
  20. package/dist/default-client/index.html +3 -2
  21. package/dist/define-client.d.ts +40 -1
  22. package/dist/define-client.js +59 -17
  23. package/dist/index.d.ts +10 -0
  24. package/dist/index.js +1595 -5
  25. package/dist/{message-list-CcjgWRVZ.js → message-list-BwA3rdPi.js} +15 -1
  26. package/dist/page.d.ts +88 -0
  27. package/dist/{session-core-BA8H3qtF.js → session-core-ClKdVgRU.js} +245 -112
  28. package/dist/session-core-dial.d.ts +38 -0
  29. package/dist/session-core-handshake.d.ts +16 -1
  30. package/dist/session-core-messages.d.ts +2 -2
  31. package/dist/session-core-reconnect.d.ts +2 -7
  32. package/dist/session-core.js +1 -1
  33. package/dist/session-resume-store.d.ts +43 -0
  34. package/dist/types.d.ts +1 -1
  35. package/dist/types.js +2 -2
  36. package/dist/use-user-transcript.d.ts +70 -0
  37. package/dist/use-workflow-form.d.ts +136 -0
  38. package/dist/use-workflow-progress.d.ts +100 -0
  39. package/dist/use-workflow-run.d.ts +56 -0
  40. package/dist/use-workflow-runs.d.ts +71 -0
  41. package/dist/workflow-client.d.ts +97 -0
  42. package/dist/workflow-events.d.ts +39 -0
  43. package/dist/worklets/_playback-bench-harness.d.ts +181 -0
  44. package/dist/worklets/_playback-bench-host.d.ts +63 -0
  45. package/dist/worklets/_playback-bench-page.d.ts +65 -0
  46. package/dist/worklets/_tts-trace-harness.d.ts +142 -0
  47. package/dist/worklets/_worklet-test-utils.d.ts +27 -0
  48. package/dist/worklets/playback-processor.d.ts +1 -1
  49. package/dist/worklets/playback-processor.js +15 -12
  50. package/package.json +9 -8
  51. package/dist/default-client/assets/audio-CsQVQn3f.js +0 -1
  52. package/dist/default-client/assets/index-D35_z2WM.js +0 -293
  53. package/dist/default-client/assets/index-DCjB3qtb.css +0 -2
@@ -1,4 +1,4 @@
1
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  /** Raw worklet source — exported so tests can evaluate the processor directly. */
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- export declare const playbackProcessorSource = "\nclass PlaybackProcessor extends AudioWorkletProcessor {\n constructor(options) {\n super();\n const opts = options.processorOptions || {};\n // The node's context IS the playback context (audio.ts asserts its rate),\n // so the worklet-global sampleRate is authoritative; the option exists\n // for the node-less test harness.\n const rate = opts.sampleRate ?? sampleRate;\n // Fill target for the start of a turn. If 'done' arrives first (short\n // utterance), start immediately instead of waiting for audio that is\n // never coming.\n this.jitterSamples = Math.floor((rate * (opts.jitterMs ?? 400)) / 1000);\n // Fill target after an underrun \u2014 see PLAYBACK_REFILL_MS.\n this.refillSamples = Math.floor((rate * (opts.refillMs ?? 200)) / 1000);\n // Concealment source: a ring of the most recently played samples, looped\n // under a decaying gain to cover a gap. Sized to the fade window, with a\n // per-sample decay that reaches the floor exactly at its end.\n this.concealCapacity = Math.max(1, Math.floor((rate * 40) / 1000));\n this.concealBuf = new Float32Array(this.concealCapacity);\n this.concealDecay = Math.exp(Math.log(0.001) / this.concealCapacity);\n // Float32 ring buffer \u2014 PLAYBACK_BUFFER_SECONDS at the context sample\n // rate. Allocated once for the node's lifetime; per-turn state resets via\n // resetTurn(). writePos and readPos are absolute (monotonic) sample\n // counts; the buffer is indexed modulo capacity so a longer reply keeps\n // playing instead of writing past the end and going silent.\n this.capacity = rate * 60;\n this.samples = new Float32Array(this.capacity);\n // Cadence for the 'progress' report in process(), counted in samples so\n // the hot path never reads a clock. Survives resetTurn(): the host clamps\n // upward only, so a stale count costs at most one extra report.\n this.reportIntervalSamples = Math.floor((rate * 500) / 1000);\n this.sinceReportSamples = 0;\n // Platform endianness probe: the wire format is PCM16 little-endian, so\n // the Int16Array fast path in ingestBytes is only valid on LE hosts\n // (every shipping browser target; the DataView path is the fallback).\n this.littleEndian = new Uint8Array(new Uint16Array([1]).buffer)[0] === 1;\n this.resetTurn();\n\n this.port.onmessage = (e) => {\n const d = e.data;\n if (d.event === 'write') {\n this.ingestBytes(d.buffer);\n } else if (d.event === 'interrupt') {\n // Applied eagerly, not deferred to the next process(): onmessage and\n // process() never interleave (one audio thread), and a deferred\n // interrupt would let 'write'/'done' frames for the NEXT turn\n // coalesce in ahead of it and be wiped by the reset along with the\n // cancelled turn's audio.\n this.stopTurn('interrupt');\n } else if (d.event === 'done') {\n this.isDone = true;\n // Echoed back on this turn's 'stop' so the host can tell WHICH turn\n // drained: a stop already in flight when a barge-in lands would\n // otherwise settle the next turn's done() the moment it arrives.\n this.doneTurn = d.turn ?? null;\n }\n };\n }\n\n // Reset per-turn state so the node is reusable across replies without\n // reallocating the sample buffer or re-instantiating the worklet.\n resetTurn() {\n this.isDone = false;\n // Host turn id carried by this turn's 'done' (null until one arrives).\n this.doneTurn = null;\n this.playing = false;\n // Whether any real audio has been rendered this turn. Separates a turn's\n // pre-roll (nothing to extrapolate from, and not a defect) from a\n // mid-turn underrun.\n this.hasPlayed = false;\n this.fillTarget = this.jitterSamples;\n // Carry-over byte for split samples across chunks\n this.carry = null;\n this.writePos = 0;\n this.readPos = 0;\n // Concealment ring state and the current fade position.\n this.concealLen = 0;\n this.concealWrite = 0;\n this.concealPos = 0;\n this.concealGain = 1;\n // Episode flags, so a multi-quantum gap counts as one event.\n this.concealing = false;\n this.concealedSilence = false;\n // Reported to the host on 'stop'. A fresh object per turn: the one just\n // posted must not be mutated by the next turn.\n this.stats = {\n concealedSamples: 0,\n silentConcealedSamples: 0,\n concealmentEvents: 0,\n silentConcealmentEvents: 0,\n };\n }\n\n // End the current turn: notify the host and rearm for the next reply.\n // Must NOT return false from process() \u2014 a processor that stops is dead\n // for good, forcing a new node (and buffer) per reply.\n // `reason` ('interrupt' | 'done') tells the host which turn boundary this\n // stop belongs to \u2014 interrupt-stops are dropped host-side, flush() having\n // already settled that turn \u2014 and `turn` names WHICH turn drained (the id\n // this turn's 'done' carried), so a drain-stop still in flight when a\n // barge-in lands cannot settle the next turn's done() early.\n stopTurn(reason) {\n this.port.postMessage({ event: 'stop', reason, turn: this.doneTurn, stats: this.stats });\n this.resetTurn();\n }\n\n // Cover a quantum (from `start`) where real audio should have been.\n //\n // Before the turn's first samples there is nothing to extrapolate from, so\n // the gap is plain silence and counted as nothing \u2014 WebRTC likewise only\n // counts concealment once playout has begun. After that, loop the retained\n // tail under a decaying gain: a hard zero-fill is a discontinuity mid-word,\n // which is the click that makes a brief stall sound like breakage.\n coverGap(out, start) {\n if (!this.hasPlayed) {\n out.fill(0, start);\n return;\n }\n if (!this.concealing) {\n this.concealing = true;\n this.concealedSilence = false;\n this.stats.concealmentEvents++;\n }\n const total = out.length - start;\n const len = this.concealLen;\n let silent = 0;\n // Second condition: once the fade has decayed to the floor, every sample\n // the loop would emit is 0 anyway \u2014 bulk-fill instead of running 128\n // branchy iterations per quantum for the whole tail of a long stall.\n if (len === 0 || this.concealGain < 0.001) {\n out.fill(0, start);\n silent = total;\n } else {\n let g = this.concealGain;\n for (let i = start; i < out.length; i++) {\n if (g < 0.001) {\n // The fade has run out: keep counting the gap, but stop looping a\n // fragment that is now inaudible anyway.\n out[i] = 0;\n silent++;\n continue;\n }\n out[i] = this.concealBuf[this.concealPos] * g;\n this.concealPos = this.concealPos + 1 === len ? 0 : this.concealPos + 1;\n g *= this.concealDecay;\n }\n this.concealGain = g;\n }\n this.stats.concealedSamples += total;\n if (silent > 0) {\n this.stats.silentConcealedSamples += silent;\n if (!this.concealedSilence) {\n this.concealedSilence = true;\n this.stats.silentConcealmentEvents++;\n }\n }\n }\n\n // Retain the tail of a rendered quantum as the next gap's concealment\n // source, and close any episode the real audio just ended.\n rememberTail(out, n) {\n const cap = this.concealCapacity;\n const take = Math.min(n, cap);\n // Bulk copies (this runs on every cleanly rendered quantum): the tail is\n // one contiguous source run, landing in at most two ring runs.\n const tail = out.subarray(n - take, n);\n const first = Math.min(take, cap - this.concealWrite);\n this.concealBuf.set(tail.subarray(0, first), this.concealWrite);\n if (take > first) this.concealBuf.set(tail.subarray(first), 0);\n this.concealWrite = (this.concealWrite + take) % cap;\n this.concealLen = Math.min(cap, this.concealLen + take);\n // Read the loop oldest-first; once the ring is full the write cursor is\n // the oldest retained sample.\n this.concealPos = this.concealLen === cap ? this.concealWrite : 0;\n this.concealing = false;\n this.concealGain = 1;\n }\n\n ingestBytes(uint8) {\n let bytes = uint8;\n\n if (this.carry !== null) {\n const merged = new Uint8Array(1 + bytes.length);\n merged[0] = this.carry;\n merged.set(bytes, 1);\n bytes = merged;\n this.carry = null;\n }\n\n if (bytes.length % 2 !== 0) {\n this.carry = bytes[bytes.length - 1];\n bytes = bytes.subarray(0, bytes.length - 1);\n }\n\n if (bytes.length === 0) return;\n const numSamples = bytes.length / 2;\n const cap = this.capacity;\n const samples = this.samples;\n if (this.littleEndian && (bytes.byteOffset & 1) === 0) {\n // Fast path: 2-byte-aligned LE bytes wrap directly as an Int16Array;\n // copy wrap-aware in at most two runs with no per-sample DataView call\n // or modulo. This runs on the realtime audio thread.\n const int16 = new Int16Array(bytes.buffer, bytes.byteOffset, numSamples);\n let src = 0;\n let dst = this.writePos % cap;\n while (src < numSamples) {\n const run = Math.min(numSamples - src, cap - dst);\n for (let j = 0; j < run; j++) {\n samples[dst + j] = int16[src + j] / 0x8000;\n }\n src += run;\n dst = 0;\n }\n } else {\n // Odd byte offset (or big-endian host): fall back to per-sample reads.\n const view = new DataView(bytes.buffer, bytes.byteOffset, bytes.length);\n let dst = this.writePos % cap;\n for (let i = 0; i < numSamples; i++) {\n samples[dst] = view.getInt16(i * 2, true) / 0x8000;\n dst++;\n if (dst === cap) dst = 0;\n }\n }\n this.writePos += numSamples;\n // If the producer outran the consumer by more than the buffer holds, drop\n // the oldest unplayed audio rather than reading samples we've overwritten.\n if (this.writePos - this.readPos > this.capacity) {\n this.readPos = this.writePos - this.capacity;\n }\n }\n\n process(inputs, outputs) {\n // No output wired up yet \u2014 nothing to render this quantum. Throwing here\n // would permanently kill the processor (the node is persistent per\n // session), so guard like the capture processor does.\n if (!outputs[0] || !outputs[0][0]) return true;\n const out = outputs[0][0];\n const avail = this.writePos - this.readPos;\n\n // Report the unplayed backlog to the host (`playback_progress`). This IS\n // the closed-loop signal: the host otherwise models playback open-loop \u2014\n // every forwarded chunk assumed to start playing on arrival at exactly\n // 1.0x \u2014 and cannot see a buffer that has run ahead of the wall clock.\n // Measured against a client draining at 0.6x, the host declared the line\n // silent while it still held seconds of the reply, and then opened the\n // speaking-edge gate over speech the caller had not heard.\n //\n // Sent from process() rather than a timer because this is the only place\n // that sees the buffer on the audio thread; the counter is in QUANTA, so\n // it costs an integer compare per render and no clock read. Silence is not\n // reported: an empty buffer is what the host already assumes.\n this.sinceReportSamples += out.length;\n if (this.sinceReportSamples >= this.reportIntervalSamples) {\n this.sinceReportSamples = 0;\n if (avail > 0) {\n this.port.postMessage({ event: 'progress', bufferedMs: (avail / sampleRate) * 1000 });\n }\n }\n\n // Filling: wait for the target. 'done' short-circuits it \u2014 what is\n // buffered is all there will be, so there is nothing left to wait for.\n if (!this.playing) {\n if (avail >= this.fillTarget || this.isDone) {\n this.playing = true;\n } else {\n this.coverGap(out, 0);\n return true;\n }\n }\n\n // Underrun: this quantum cannot be filled and more audio is still coming.\n // Go back to filling (at the refill target) and cover the gap, leaving\n // readPos untouched \u2014 the fragment stays buffered and plays intact once\n // the buffer recovers, instead of being dribbled out a few samples at a\n // time for the rest of the turn.\n if (avail < out.length && !this.isDone) {\n this.playing = false;\n this.fillTarget = this.refillSamples;\n this.coverGap(out, 0);\n return true;\n }\n\n if (avail > 0) {\n const n = Math.min(avail, out.length);\n // Copy from the ring buffer, splitting across the wrap boundary.\n const start = this.readPos % this.capacity;\n const first = Math.min(n, this.capacity - start);\n out.set(this.samples.subarray(start, start + first), 0);\n if (n > first) out.set(this.samples.subarray(0, n - first), first);\n this.readPos += n;\n // Only reachable with n < out.length on the turn's final partial\n // quantum (the underrun branch above catches every other case).\n out.fill(0, n);\n this.hasPlayed = true;\n this.rememberTail(out, n);\n return true;\n }\n\n // Drained and done: end the turn. Not reachable mid-turn \u2014 an empty\n // buffer with audio still coming is the underrun branch above.\n out.fill(0);\n if (this.isDone) {\n this.stopTurn('done');\n }\n return true;\n }\n}\n\nregisterProcessor('playback-processor', PlaybackProcessor);\n";
2
+ export declare const playbackProcessorSource = "\nclass PlaybackProcessor extends AudioWorkletProcessor {\n constructor(options) {\n super();\n const opts = options.processorOptions || {};\n // The node's context IS the playback context (audio.ts asserts its rate),\n // so the worklet-global sampleRate is authoritative; the option exists\n // for the node-less test harness.\n const rate = opts.sampleRate ?? sampleRate;\n // Kept, because every derived quantity below reads it and `bufferedMs` in\n // process() is the one that used to read the worklet global instead. Those\n // agree in production (the option is unset, so `rate` IS `sampleRate`) and\n // diverge only in the node-less harness \u2014 which is the one place a spec\n // could ever assert on the reported backlog, so the divergence made the\n // number untestable rather than wrong.\n this.rate = rate;\n // The one fill target \u2014 for the start of a turn and for recovery after an\n // underrun alike. If 'done' arrives first (short utterance), start\n // immediately instead of waiting for audio that is never coming.\n this.fillSamples = Math.floor((rate * (opts.fillMs ?? 200)) / 1000);\n // Concealment source: a ring of the most recently played samples, looped\n // under a decaying gain to cover a gap. Sized to the fade window, with a\n // per-sample decay that reaches the floor exactly at its end.\n this.concealCapacity = Math.max(1, Math.floor((rate * 40) / 1000));\n this.concealBuf = new Float32Array(this.concealCapacity);\n this.concealDecay = Math.exp(Math.log(0.001) / this.concealCapacity);\n // Float32 ring buffer \u2014 PLAYBACK_BUFFER_SECONDS at the context sample\n // rate. Allocated once for the node's lifetime; per-turn state resets via\n // resetTurn(). writePos and readPos are absolute (monotonic) sample\n // counts; the buffer is indexed modulo capacity so a longer reply keeps\n // playing instead of writing past the end and going silent.\n this.capacity = rate * 60;\n this.samples = new Float32Array(this.capacity);\n // Cadence for the 'progress' report in process(), counted in samples so\n // the hot path never reads a clock. Survives resetTurn(): the host clamps\n // upward only, so a stale count costs at most one extra report.\n this.reportIntervalSamples = Math.floor((rate * 500) / 1000);\n this.sinceReportSamples = 0;\n // Platform endianness probe: the wire format is PCM16 little-endian, so\n // the Int16Array fast path in ingestBytes is only valid on LE hosts\n // (every shipping browser target; the DataView path is the fallback).\n this.littleEndian = new Uint8Array(new Uint16Array([1]).buffer)[0] === 1;\n this.resetTurn();\n\n this.port.onmessage = (e) => {\n const d = e.data;\n if (d.event === 'write') {\n this.ingestBytes(d.buffer);\n } else if (d.event === 'interrupt') {\n // Applied eagerly, not deferred to the next process(): onmessage and\n // process() never interleave (one audio thread), and a deferred\n // interrupt would let 'write'/'done' frames for the NEXT turn\n // coalesce in ahead of it and be wiped by the reset along with the\n // cancelled turn's audio.\n this.stopTurn('interrupt');\n } else if (d.event === 'done') {\n this.isDone = true;\n // Echoed back on this turn's 'stop' so the host can tell WHICH turn\n // drained: a stop already in flight when a barge-in lands would\n // otherwise settle the next turn's done() the moment it arrives.\n this.doneTurn = d.turn ?? null;\n }\n };\n }\n\n // Reset per-turn state so the node is reusable across replies without\n // reallocating the sample buffer or re-instantiating the worklet.\n resetTurn() {\n this.isDone = false;\n // Host turn id carried by this turn's 'done' (null until one arrives).\n this.doneTurn = null;\n this.playing = false;\n // Whether any real audio has been rendered this turn. Separates a turn's\n // pre-roll (nothing to extrapolate from, and not a defect) from a\n // mid-turn underrun.\n this.hasPlayed = false;\n // Carry-over byte for split samples across chunks\n this.carry = null;\n this.writePos = 0;\n this.readPos = 0;\n // Concealment ring state and the current fade position.\n this.concealLen = 0;\n this.concealWrite = 0;\n this.concealPos = 0;\n this.concealGain = 1;\n // Episode flags, so a multi-quantum gap counts as one event.\n this.concealing = false;\n this.concealedSilence = false;\n // Reported to the host on 'stop'. A fresh object per turn: the one just\n // posted must not be mutated by the next turn.\n this.stats = {\n concealedSamples: 0,\n silentConcealedSamples: 0,\n concealmentEvents: 0,\n silentConcealmentEvents: 0,\n };\n }\n\n // End the current turn: notify the host and rearm for the next reply.\n // Must NOT return false from process() \u2014 a processor that stops is dead\n // for good, forcing a new node (and buffer) per reply.\n // `reason` ('interrupt' | 'done') tells the host which turn boundary this\n // stop belongs to \u2014 interrupt-stops are dropped host-side, flush() having\n // already settled that turn \u2014 and `turn` names WHICH turn drained (the id\n // this turn's 'done' carried), so a drain-stop still in flight when a\n // barge-in lands cannot settle the next turn's done() early.\n stopTurn(reason) {\n this.port.postMessage({ event: 'stop', reason, turn: this.doneTurn, stats: this.stats });\n this.resetTurn();\n }\n\n // Cover a quantum (from `start`) where real audio should have been.\n //\n // Before the turn's first samples there is nothing to extrapolate from, so\n // the gap is plain silence and counted as nothing \u2014 WebRTC likewise only\n // counts concealment once playout has begun. After that, loop the retained\n // tail under a decaying gain: a hard zero-fill is a discontinuity mid-word,\n // which is the click that makes a brief stall sound like breakage.\n coverGap(out, start) {\n if (!this.hasPlayed) {\n out.fill(0, start);\n return;\n }\n if (!this.concealing) {\n this.concealing = true;\n this.concealedSilence = false;\n this.stats.concealmentEvents++;\n }\n const total = out.length - start;\n const len = this.concealLen;\n let silent = 0;\n // Second condition: once the fade has decayed to the floor, every sample\n // the loop would emit is 0 anyway \u2014 bulk-fill instead of running 128\n // branchy iterations per quantum for the whole tail of a long stall.\n if (len === 0 || this.concealGain < 0.001) {\n out.fill(0, start);\n silent = total;\n } else {\n let g = this.concealGain;\n for (let i = start; i < out.length; i++) {\n if (g < 0.001) {\n // The fade has run out: keep counting the gap, but stop looping a\n // fragment that is now inaudible anyway.\n out[i] = 0;\n silent++;\n continue;\n }\n out[i] = this.concealBuf[this.concealPos] * g;\n this.concealPos = this.concealPos + 1 === len ? 0 : this.concealPos + 1;\n g *= this.concealDecay;\n }\n this.concealGain = g;\n }\n this.stats.concealedSamples += total;\n if (silent > 0) {\n this.stats.silentConcealedSamples += silent;\n if (!this.concealedSilence) {\n this.concealedSilence = true;\n this.stats.silentConcealmentEvents++;\n }\n }\n }\n\n // Retain the tail of a rendered quantum as the next gap's concealment\n // source, and close any episode the real audio just ended.\n rememberTail(out, n) {\n const cap = this.concealCapacity;\n const take = Math.min(n, cap);\n // Bulk copies (this runs on every cleanly rendered quantum): the tail is\n // one contiguous source run, landing in at most two ring runs.\n const tail = out.subarray(n - take, n);\n const first = Math.min(take, cap - this.concealWrite);\n this.concealBuf.set(tail.subarray(0, first), this.concealWrite);\n if (take > first) this.concealBuf.set(tail.subarray(first), 0);\n this.concealWrite = (this.concealWrite + take) % cap;\n this.concealLen = Math.min(cap, this.concealLen + take);\n // Read the loop oldest-first; once the ring is full the write cursor is\n // the oldest retained sample.\n this.concealPos = this.concealLen === cap ? this.concealWrite : 0;\n this.concealing = false;\n this.concealGain = 1;\n }\n\n ingestBytes(uint8) {\n let bytes = uint8;\n\n if (this.carry !== null) {\n const merged = new Uint8Array(1 + bytes.length);\n merged[0] = this.carry;\n merged.set(bytes, 1);\n bytes = merged;\n this.carry = null;\n }\n\n if (bytes.length % 2 !== 0) {\n this.carry = bytes[bytes.length - 1];\n bytes = bytes.subarray(0, bytes.length - 1);\n }\n\n if (bytes.length === 0) return;\n const numSamples = bytes.length / 2;\n const cap = this.capacity;\n const samples = this.samples;\n if (this.littleEndian && (bytes.byteOffset & 1) === 0) {\n // Fast path: 2-byte-aligned LE bytes wrap directly as an Int16Array;\n // copy wrap-aware in at most two runs with no per-sample DataView call\n // or modulo. This runs on the realtime audio thread.\n const int16 = new Int16Array(bytes.buffer, bytes.byteOffset, numSamples);\n let src = 0;\n let dst = this.writePos % cap;\n while (src < numSamples) {\n const run = Math.min(numSamples - src, cap - dst);\n for (let j = 0; j < run; j++) {\n samples[dst + j] = int16[src + j] / 0x8000;\n }\n src += run;\n dst = 0;\n }\n } else {\n // Odd byte offset (or big-endian host): fall back to per-sample reads.\n const view = new DataView(bytes.buffer, bytes.byteOffset, bytes.length);\n let dst = this.writePos % cap;\n for (let i = 0; i < numSamples; i++) {\n samples[dst] = view.getInt16(i * 2, true) / 0x8000;\n dst++;\n if (dst === cap) dst = 0;\n }\n }\n this.writePos += numSamples;\n // If the producer outran the consumer by more than the buffer holds, drop\n // the oldest unplayed audio rather than reading samples we've overwritten.\n if (this.writePos - this.readPos > this.capacity) {\n this.readPos = this.writePos - this.capacity;\n }\n }\n\n process(inputs, outputs) {\n // No output wired up yet \u2014 nothing to render this quantum. Throwing here\n // would permanently kill the processor (the node is persistent per\n // session), so guard like the capture processor does.\n if (!outputs[0] || !outputs[0][0]) return true;\n const out = outputs[0][0];\n const avail = this.writePos - this.readPos;\n\n // Report the unplayed backlog to the host (`playback_progress`). This IS\n // the closed-loop signal: the host otherwise models playback open-loop \u2014\n // every forwarded chunk assumed to start playing on arrival at exactly\n // 1.0x \u2014 and cannot see a buffer that has run ahead of the wall clock.\n // Measured against a client draining at 0.6x, the host declared the line\n // silent while it still held seconds of the reply, and then opened the\n // speaking-edge gate over speech the caller had not heard.\n //\n // Sent from process() rather than a timer because this is the only place\n // that sees the buffer on the audio thread; the counter is in QUANTA, so\n // it costs an integer compare per render and no clock read. Silence is not\n // reported: an empty buffer is what the host already assumes.\n this.sinceReportSamples += out.length;\n if (this.sinceReportSamples >= this.reportIntervalSamples) {\n this.sinceReportSamples = 0;\n if (avail > 0) {\n this.port.postMessage({ event: 'progress', bufferedMs: (avail / this.rate) * 1000 });\n }\n }\n\n // Filling: wait for the target. 'done' short-circuits it \u2014 what is\n // buffered is all there will be, so there is nothing left to wait for.\n if (!this.playing) {\n if (avail >= this.fillSamples || this.isDone) {\n this.playing = true;\n } else {\n this.coverGap(out, 0);\n return true;\n }\n }\n\n // Underrun: this quantum cannot be filled and more audio is still coming.\n // Go back to filling and cover the gap, leaving\n // readPos untouched \u2014 the fragment stays buffered and plays intact once\n // the buffer recovers, instead of being dribbled out a few samples at a\n // time for the rest of the turn.\n if (avail < out.length && !this.isDone) {\n this.playing = false;\n this.coverGap(out, 0);\n return true;\n }\n\n if (avail > 0) {\n const n = Math.min(avail, out.length);\n // Copy from the ring buffer, splitting across the wrap boundary.\n const start = this.readPos % this.capacity;\n const first = Math.min(n, this.capacity - start);\n out.set(this.samples.subarray(start, start + first), 0);\n if (n > first) out.set(this.samples.subarray(0, n - first), first);\n this.readPos += n;\n // Only reachable with n < out.length on the turn's final partial\n // quantum (the underrun branch above catches every other case).\n out.fill(0, n);\n this.hasPlayed = true;\n this.rememberTail(out, n);\n return true;\n }\n\n // Drained and done: end the turn. Not reachable mid-turn \u2014 an empty\n // buffer with audio still coming is the underrun branch above.\n out.fill(0);\n if (this.isDone) {\n this.stopTurn('done');\n }\n return true;\n }\n}\n\nregisterProcessor('playback-processor', PlaybackProcessor);\n";
3
3
  declare const _default: string;
4
4
  export default _default;
@@ -1,4 +1,4 @@
1
- import { PLAYBACK_BUFFER_SECONDS, PLAYBACK_CONCEAL_FADE_MS, PLAYBACK_CONCEAL_FLOOR, PLAYBACK_JITTER_MS, PLAYBACK_PROGRESS_INTERVAL_MS, PLAYBACK_REFILL_MS } from "../types.js";
1
+ import { PLAYBACK_BUFFER_SECONDS, PLAYBACK_CONCEAL_FADE_MS, PLAYBACK_CONCEAL_FLOOR, PLAYBACK_FILL_MS, PLAYBACK_PROGRESS_INTERVAL_MS } from "../types.js";
2
2
  import { t as workletModuleUrl } from "../_module-url-C_4gRVL0.js";
3
3
  //#region worklets/playback-processor.ts
4
4
  const PlaybackProcessorWorklet = `
@@ -10,12 +10,17 @@ class PlaybackProcessor extends AudioWorkletProcessor {
10
10
  // so the worklet-global sampleRate is authoritative; the option exists
11
11
  // for the node-less test harness.
12
12
  const rate = opts.sampleRate ?? sampleRate;
13
- // Fill target for the start of a turn. If 'done' arrives first (short
14
- // utterance), start immediately instead of waiting for audio that is
15
- // never coming.
16
- this.jitterSamples = Math.floor((rate * (opts.jitterMs ?? ${PLAYBACK_JITTER_MS})) / 1000);
17
- // Fill target after an underrun — see PLAYBACK_REFILL_MS.
18
- this.refillSamples = Math.floor((rate * (opts.refillMs ?? ${PLAYBACK_REFILL_MS})) / 1000);
13
+ // Kept, because every derived quantity below reads it and \`bufferedMs\` in
14
+ // process() is the one that used to read the worklet global instead. Those
15
+ // agree in production (the option is unset, so \`rate\` IS \`sampleRate\`) and
16
+ // diverge only in the node-less harness — which is the one place a spec
17
+ // could ever assert on the reported backlog, so the divergence made the
18
+ // number untestable rather than wrong.
19
+ this.rate = rate;
20
+ // The one fill target — for the start of a turn and for recovery after an
21
+ // underrun alike. If 'done' arrives first (short utterance), start
22
+ // immediately instead of waiting for audio that is never coming.
23
+ this.fillSamples = Math.floor((rate * (opts.fillMs ?? ${PLAYBACK_FILL_MS})) / 1000);
19
24
  // Concealment source: a ring of the most recently played samples, looped
20
25
  // under a decaying gain to cover a gap. Sized to the fade window, with a
21
26
  // per-sample decay that reaches the floor exactly at its end.
@@ -72,7 +77,6 @@ class PlaybackProcessor extends AudioWorkletProcessor {
72
77
  // pre-roll (nothing to extrapolate from, and not a defect) from a
73
78
  // mid-turn underrun.
74
79
  this.hasPlayed = false;
75
- this.fillTarget = this.jitterSamples;
76
80
  // Carry-over byte for split samples across chunks
77
81
  this.carry = null;
78
82
  this.writePos = 0;
@@ -257,14 +261,14 @@ class PlaybackProcessor extends AudioWorkletProcessor {
257
261
  if (this.sinceReportSamples >= this.reportIntervalSamples) {
258
262
  this.sinceReportSamples = 0;
259
263
  if (avail > 0) {
260
- this.port.postMessage({ event: 'progress', bufferedMs: (avail / sampleRate) * 1000 });
264
+ this.port.postMessage({ event: 'progress', bufferedMs: (avail / this.rate) * 1000 });
261
265
  }
262
266
  }
263
267
 
264
268
  // Filling: wait for the target. 'done' short-circuits it — what is
265
269
  // buffered is all there will be, so there is nothing left to wait for.
266
270
  if (!this.playing) {
267
- if (avail >= this.fillTarget || this.isDone) {
271
+ if (avail >= this.fillSamples || this.isDone) {
268
272
  this.playing = true;
269
273
  } else {
270
274
  this.coverGap(out, 0);
@@ -273,13 +277,12 @@ class PlaybackProcessor extends AudioWorkletProcessor {
273
277
  }
274
278
 
275
279
  // Underrun: this quantum cannot be filled and more audio is still coming.
276
- // Go back to filling (at the refill target) and cover the gap, leaving
280
+ // Go back to filling and cover the gap, leaving
277
281
  // readPos untouched — the fragment stays buffered and plays intact once
278
282
  // the buffer recovers, instead of being dribbled out a few samples at a
279
283
  // time for the rest of the turn.
280
284
  if (avail < out.length && !this.isDone) {
281
285
  this.playing = false;
282
- this.fillTarget = this.refillSamples;
283
286
  this.coverGap(out, 0);
284
287
  return true;
285
288
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@alexkroman1/aai-ui",
3
- "version": "5.14.0",
3
+ "version": "6.2.0",
4
4
  "type": "module",
5
5
  "files": [
6
6
  "dist",
@@ -23,12 +23,13 @@
23
23
  },
24
24
  "dependencies": {
25
25
  "clsx": "^2.1.1",
26
+ "eventsource-parser": "^4.0.0",
26
27
  "partysocket": "^1.3.0",
27
28
  "react-markdown": "^10.1.0",
28
29
  "remark-gfm": "^4.0.1",
29
30
  "use-stick-to-bottom": "^1.1.6",
30
31
  "use-sync-external-store": "^1.6.0",
31
- "@alexkroman1/aai": "5.14.0"
32
+ "@alexkroman1/aai": "6.2.0"
32
33
  },
33
34
  "peerDependencies": {
34
35
  "react": "^19.0.0",
@@ -44,16 +45,16 @@
44
45
  "@tailwindcss/vite": "^4.3.3",
45
46
  "@testing-library/dom": "^10.4.1",
46
47
  "@testing-library/react": "^16.3.2",
47
- "@types/react": "^19.2.17",
48
- "@types/react-dom": "^19.2.3",
48
+ "@types/react": "^19.2.18",
49
+ "@types/react-dom": "^19.2.4",
49
50
  "@types/use-sync-external-store": "^1.5.0",
50
- "@vitejs/plugin-react": "^6.0.4",
51
+ "@vitejs/plugin-react": "^6.0.5",
51
52
  "fast-check": "^4.9.0",
52
- "jsdom": "^29.1.1",
53
+ "jsdom": "^30.0.1",
53
54
  "react": "^19.2.8",
54
55
  "react-dom": "^19.2.8",
55
- "tsdown": "^0.22.13",
56
- "vite": "^8.1.5",
56
+ "tsdown": "^0.22.14",
57
+ "vite": "^8.2.1",
57
58
  "vitest": "^4.1.10"
58
59
  },
59
60
  "engines": {
@@ -1 +0,0 @@
1
- import{a as e,o as t,t as n}from"./index-D35_z2WM.js";function r(e,t,n){if(e!==t)throw Error(`Browser refused the ${n} sample rate: asked for ${t} Hz, got ${e} Hz`)}function i(e){e.then(e=>{for(let t of e.getTracks())t.stop()}).catch(()=>{})}function a(e,t,n){let r=new AudioWorkletNode(e,`capture-processor`,{channelCount:1,channelCountMode:`explicit`}),i=null;return r.port.onmessage=e=>{let r=e.data;r.event===`chunk`&&r.buffer?t(r.buffer):r.event===`silent`?n?.():r.event===`stopped`&&(i?.(),i=null)},{node:r,start(){r.port.postMessage({event:`start`})},stop(){return new Promise(e=>{let t=setTimeout(e,250);i=()=>{clearTimeout(t),e()},r.port.postMessage({event:`stop`})})}}}async function o(o){let{sttSampleRate:s,ttsSampleRate:c,captureWorkletSrc:l,playbackWorkletSrc:u,onMicData:d,onError:f,onPlaybackStats:p,onPlaybackProgress:m,onMicSilent:h}=o,g=new AudioContext({sampleRate:c,latencyHint:`playback`}),_=s===c,v=_?g:new AudioContext({sampleRate:s,latencyHint:`interactive`});async function y(){let e=_?[g]:[g,v];await Promise.all(e.map(e=>e.close().catch(e=>{console.warn(`AudioContext close failed:`,e)})))}let b=navigator.mediaDevices.getUserMedia({audio:{deviceId:{ideal:`default`},...n}}),x;try{[x]=await Promise.all([b,g.resume(),v.resume(),v.audioWorklet.addModule(l),g.audioWorklet.addModule(u)]),r(v.sampleRate,s,`capture`),r(g.sampleRate,c,`playback`)}catch(e){throw i(b),await y(),e}let S=v.createMediaStreamSource(x),C=a(v,d,h);S.connect(C.node),C.node.onprocessorerror=()=>{let e=Error(`Audio capture worklet crashed`);console.error(`[aai-ui]`,e.message),f?.(e)},C.start();let w=null,T=null,E=0,D=null,O=new AbortController;function k(){T?.(),T=null,D=null}function A(e){e.stats&&e.stats.concealedSamples>0&&p?.(e.stats),e.reason!==`interrupt`&&(D!==null&&e.turn!==D||k())}function j(){if(w)return w;let e=new AudioWorkletNode(g,`playback-processor`);return e.connect(g.destination),e.port.onmessage=e=>{e.data.event===`stop`?A(e.data):e.data.event===`progress`&&m?.(e.data.bufferedMs)},e.onprocessorerror=()=>{let e=Error(`Audio playback worklet crashed`);console.error(`[aai-ui]`,e.message),k(),f?.(e)},w=e,e}let M={enqueue(e){O.signal.aborted||e.byteLength!==0&&j().port.postMessage({event:`write`,buffer:new Uint8Array(e)},[e])},done(){if(!w)return Promise.resolve();let n=++E;return w.port.postMessage({event:`done`,turn:n}),g.state===`running`?new Promise(r=>{T?.();let i=()=>{clearInterval(a),clearTimeout(o),T===i&&(T=null,D=null),r()},a=setInterval(()=>{g.state!==`running`&&i()},t),o=setTimeout(i,e);T=i,D=n}):(D=null,Promise.resolve())},flush(){w&&(k(),w.port.postMessage({event:`interrupt`}))},async close(){if(!O.signal.aborted){O.abort(),await C.stop(),S.disconnect(),C.node.disconnect(),w&&w.disconnect();for(let e of x.getTracks())e.stop();await y()}},async[Symbol.asyncDispose](){await M.close()}};return M}export{o as createVoiceIO};