@alexkroman1/aai-cli 0.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/dist/_build-p1HHkdon.mjs +132 -0
- package/dist/_discover-BzlCDVZ6.mjs +161 -0
- package/dist/_init-l_uoyFCN.mjs +82 -0
- package/dist/_link-BGXGFYWa.mjs +47 -0
- package/dist/_server-common-qLA1QU2C.mjs +36 -0
- package/dist/_ui-kJIua5L9.mjs +44 -0
- package/dist/cli.mjs +318 -0
- package/dist/deploy-KyNJaoP5.mjs +86 -0
- package/dist/dev-DBFvKyzk.mjs +39 -0
- package/dist/init-BWG5OrQa.mjs +65 -0
- package/dist/rag-BnCMnccf.mjs +173 -0
- package/dist/secret-CzeHIGzE.mjs +50 -0
- package/dist/start-C1qkhU4O.mjs +23 -0
- package/package.json +39 -0
- package/templates/_shared/.env.example +5 -0
- package/templates/_shared/CLAUDE.md +1051 -0
- package/templates/_shared/biome.json +32 -0
- package/templates/_shared/global.d.ts +1 -0
- package/templates/_shared/index.html +16 -0
- package/templates/_shared/package.json +23 -0
- package/templates/_shared/tsconfig.json +15 -0
- package/templates/code-interpreter/agent.ts +27 -0
- package/templates/code-interpreter/client.tsx +3 -0
- package/templates/css.d.ts +1 -0
- package/templates/dispatch-center/agent.ts +1227 -0
- package/templates/dispatch-center/client.tsx +505 -0
- package/templates/embedded-assets/agent.ts +48 -0
- package/templates/embedded-assets/client.tsx +3 -0
- package/templates/embedded-assets/knowledge.json +20 -0
- package/templates/health-assistant/agent.ts +160 -0
- package/templates/health-assistant/client.tsx +3 -0
- package/templates/infocom-adventure/agent.ts +164 -0
- package/templates/infocom-adventure/client.tsx +300 -0
- package/templates/math-buddy/agent.ts +21 -0
- package/templates/math-buddy/client.tsx +3 -0
- package/templates/memory-agent/agent.ts +20 -0
- package/templates/memory-agent/client.tsx +3 -0
- package/templates/night-owl/agent.ts +98 -0
- package/templates/night-owl/client.tsx +12 -0
- package/templates/personal-finance/agent.ts +26 -0
- package/templates/personal-finance/client.tsx +3 -0
- package/templates/pizza-ordering/agent.ts +218 -0
- package/templates/pizza-ordering/client.tsx +264 -0
- package/templates/simple/agent.ts +6 -0
- package/templates/simple/client.tsx +3 -0
- package/templates/smart-research/agent.ts +164 -0
- package/templates/smart-research/client.tsx +3 -0
- package/templates/solo-rpg/agent.ts +1244 -0
- package/templates/solo-rpg/client.tsx +698 -0
- package/templates/support/README.md +62 -0
- package/templates/support/agent.ts +19 -0
- package/templates/support/client.tsx +3 -0
- package/templates/travel-concierge/agent.ts +29 -0
- package/templates/travel-concierge/client.tsx +3 -0
- package/templates/tsconfig.json +1 -0
- package/templates/web-researcher/agent.ts +17 -0
- package/templates/web-researcher/client.tsx +3 -0
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import "@alexkroman1/aai-ui/styles.css";
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import { useState } from "preact/hooks";
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import {
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ChatView,
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SidebarLayout,
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StartScreen,
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mount,
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useToolResult,
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} from "@alexkroman1/aai-ui";
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// ── Types ────────────────────────────────────────────────────────────────────
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type Disposition = "hostile" | "distrustful" | "neutral" | "friendly" | "loyal";
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interface NPC {
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id: string;
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name: string;
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description: string;
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disposition: Disposition;
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bond: number;
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agenda: string;
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status: "active" | "background" | "deceased";
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}
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interface ClockData {
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id: string;
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name: string;
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clockType: "threat" | "progress" | "scheme";
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segments: number;
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filled: number;
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triggerDescription: string;
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}
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interface StoryInfo {
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structureType: string;
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currentAct: number;
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totalActs: number;
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centralConflict: string;
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thematicThread: string;
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storyComplete: boolean;
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currentPhase: string;
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}
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interface SessionLogEntry {
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scene: number;
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summary: string;
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location: string;
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}
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interface GameState {
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initialized: boolean;
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phase: string;
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settingGenre: string;
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settingTone: string;
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settingArchetype: string;
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settingDescription: string;
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playerName: string;
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characterConcept: string;
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edge: number; heart: number; iron: number; shadow: number; wits: number;
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health: number; spirit: number; supply: number;
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momentum: number; maxMomentum: number;
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currentLocation: string;
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currentSceneContext: string;
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timeOfDay: string;
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chaosFactor: number;
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crisisMode: boolean;
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gameOver: boolean;
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sceneCount: number;
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npcs: NPC[];
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clocks: ClockData[];
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storyBlueprint: StoryInfo | null;
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kidMode: boolean;
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sessionLog: SessionLogEntry[];
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}
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const INITIAL: GameState = {
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initialized: false,
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phase: "genre",
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settingGenre: "", settingTone: "", settingArchetype: "",
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settingDescription: "",
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playerName: "", characterConcept: "",
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edge: 1, heart: 1, iron: 1, shadow: 1, wits: 1,
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health: 5, spirit: 5, supply: 5,
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momentum: 2, maxMomentum: 10,
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currentLocation: "", currentSceneContext: "", timeOfDay: "",
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chaosFactor: 5, crisisMode: false, gameOver: false,
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sceneCount: 0,
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npcs: [], clocks: [],
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storyBlueprint: null,
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kidMode: false,
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sessionLog: [],
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};
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// ── Color Palette ────────────────────────────────────────────────────────────
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const C = {
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bg: "#0a0a0c",
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surface: "#0f0f12",
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surfaceLight: "#16161b",
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border: "#1e1e26",
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borderLight: "#2a2a36",
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accent: "#c9a84c", // gold
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accentDim: "#8a7232",
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accentGlow: "rgba(201,168,76,0.15)",
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text: "#e0dcd0",
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textMuted: "rgba(224,220,208,0.5)",
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textDim: "rgba(224,220,208,0.25)",
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health: "#8b3030",
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healthBright: "#c44040",
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spirit: "#3a5a8a",
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spiritBright: "#5a8acd",
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supply: "#4a6a3a",
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supplyBright: "#6a9a4a",
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chaos: {
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low: "#3a6a3a",
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mid: "#8a7a3a",
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high: "#8a4a2a",
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critical: "#8b2020",
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},
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disposition: {
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hostile: "#c44040",
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distrustful: "#c47a30",
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neutral: "#888888",
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friendly: "#4a9a4a",
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loyal: "#c9a84c",
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},
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threat: "#8b2020",
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progress: "#3a7a9a",
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scheme: "#7a4a8a",
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};
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// ── Disposition Icons ────────────────────────────────────────────────────────
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const DISP_ICON: Record<Disposition, string> = {
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hostile: "\u2620", distrustful: "\u26A0", neutral: "\u25CB",
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friendly: "\u2665", loyal: "\u2726",
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};
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// ── Time Labels ──────────────────────────────────────────────────────────────
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const TIME_LABELS: Record<string, string> = {
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early_morning: "Dawn", morning: "Morning", midday: "Midday",
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afternoon: "Afternoon", evening: "Dusk", late_evening: "Twilight",
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night: "Night", deep_night: "Witching Hour",
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};
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// ── Genre Labels ─────────────────────────────────────────────────────────────
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const GENRE_LABELS: Record<string, string> = {
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dark_fantasy: "Dark Fantasy", high_fantasy: "High Fantasy",
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science_fiction: "Sci-Fi", horror_mystery: "Horror / Mystery",
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steampunk: "Steampunk", cyberpunk: "Cyberpunk",
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urban_fantasy: "Urban Fantasy", victorian_crime: "Victorian Crime",
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historical_roman: "Historical", fairy_tale: "Fairy Tale",
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slice_of_life_90s: "Slice of Life", outdoor_survival: "Survival",
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};
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// ── Phase Labels ─────────────────────────────────────────────────────────────
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const PHASE_LABELS: Record<string, string> = {
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setup: "Act I", confrontation: "Act II", climax: "Act III",
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ki_introduction: "Ki", sho_development: "Sho",
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ten_twist: "Ten", ketsu_resolution: "Ketsu",
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};
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// ── Components ───────────────────────────────────────────────────────────────
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function ResourceBar({ label, current, max, color, colorBright, icon }: {
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label: string; current: number; max: number; color: string; colorBright: string; icon: string;
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}) {
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const pips = [];
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for (let i = 0; i < max; i++) {
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const filled = i < current;
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pips.push(
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<div
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key={i}
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style={{
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width: "18px", height: "10px", borderRadius: "2px",
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background: filled
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? `linear-gradient(135deg, ${color}, ${colorBright})`
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: "rgba(255,255,255,0.03)",
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border: `1px solid ${filled ? colorBright : "rgba(255,255,255,0.06)"}`,
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boxShadow: filled ? `0 0 4px ${color}66` : "none",
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transition: "all 0.4s ease",
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}}
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/>,
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);
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}
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return (
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<div style={{ marginBottom: "8px" }}>
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<div style={{ display: "flex", justifyContent: "space-between", alignItems: "center", marginBottom: "3px" }}>
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<span style={{ fontSize: "10px", color: C.textDim, letterSpacing: "0.05em" }}>
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{icon} {label}
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</span>
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<span style={{ fontSize: "11px", fontWeight: 700, color: current > 0 ? colorBright : C.threat }}>
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{current}
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</span>
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</div>
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<div style={{ display: "flex", gap: "2px" }}>{pips}</div>
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</div>
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);
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}
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function MomentumTrack({ momentum, max }: { momentum: number; max: number }) {
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const range: number[] = [];
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for (let i = -6; i <= 10; i++) range.push(i);
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return (
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<div style={{ marginBottom: "8px" }}>
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<div style={{ display: "flex", justifyContent: "space-between", alignItems: "center", marginBottom: "3px" }}>
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<span style={{ fontSize: "10px", color: C.textDim, letterSpacing: "0.05em" }}>Momentum</span>
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<span style={{
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fontSize: "11px", fontWeight: 700,
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color: momentum > 0 ? C.spiritBright : momentum < 0 ? C.healthBright : C.textMuted,
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}}>
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{momentum > 0 ? "+" : ""}{momentum}
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</span>
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</div>
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<div style={{ display: "flex", gap: "1px" }}>
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{range.map((v) => (
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<div
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key={v}
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style={{
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flex: 1, height: "6px", borderRadius: "1px",
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background:
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v > max ? "rgba(255,255,255,0.01)"
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: v <= momentum && v > 0 ? C.spiritBright
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: v >= momentum && v < 0 ? C.healthBright
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: v === 0 ? "rgba(255,255,255,0.12)"
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: "rgba(255,255,255,0.03)",
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boxShadow:
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(v <= momentum && v > 0) ? `0 0 3px ${C.spirit}` :
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(v >= momentum && v < 0) ? `0 0 3px ${C.health}` : "none",
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transition: "all 0.3s ease",
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}}
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/>
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))}
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</div>
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<div style={{ display: "flex", justifyContent: "space-between", marginTop: "1px" }}>
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<span style={{ fontSize: "7px", color: C.textDim }}>-6</span>
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<span style={{ fontSize: "7px", color: C.textDim }}>0</span>
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<span style={{ fontSize: "7px", color: C.textDim }}>+10</span>
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</div>
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</div>
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);
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}
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function ChaosGauge({ chaos }: { chaos: number }) {
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const pct = ((chaos - 3) / 6) * 100;
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const color = chaos <= 4 ? C.chaos.low : chaos <= 6 ? C.chaos.mid : chaos <= 8 ? C.chaos.high : C.chaos.critical;
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const label = chaos <= 4 ? "Calm" : chaos <= 6 ? "Tense" : chaos <= 8 ? "Volatile" : "Critical";
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return (
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<div style={{ marginBottom: "8px" }}>
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<div style={{ display: "flex", justifyContent: "space-between", alignItems: "center", marginBottom: "3px" }}>
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<span style={{ fontSize: "10px", color: C.textDim, letterSpacing: "0.05em" }}>Chaos</span>
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<span style={{ fontSize: "9px", fontWeight: 600, color, textTransform: "uppercase", letterSpacing: "0.08em" }}>
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{label} ({chaos})
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</span>
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</div>
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<div style={{ height: "4px", borderRadius: "2px", background: "rgba(255,255,255,0.04)", overflow: "hidden" }}>
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<div style={{
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height: "100%", width: `${pct}%`, borderRadius: "2px",
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background: `linear-gradient(90deg, ${C.chaos.low}, ${color})`,
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boxShadow: `0 0 6px ${color}66`,
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transition: "width 0.5s ease, background 0.5s ease",
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}} />
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</div>
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</div>
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|
263
|
+
);
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
function StatPip({ label, value }: { label: string; value: number }) {
|
|
267
|
+
return (
|
|
268
|
+
<div style={{ textAlign: "center" }}>
|
|
269
|
+
<div style={{ fontSize: "8px", color: C.textDim, textTransform: "uppercase", letterSpacing: "0.1em" }}>
|
|
270
|
+
{label}
|
|
271
|
+
</div>
|
|
272
|
+
<div style={{
|
|
273
|
+
fontSize: "18px", fontWeight: 700, color: C.accent, lineHeight: 1,
|
|
274
|
+
textShadow: `0 0 8px ${C.accentGlow}`,
|
|
275
|
+
}}>
|
|
276
|
+
{value}
|
|
277
|
+
</div>
|
|
278
|
+
</div>
|
|
279
|
+
);
|
|
280
|
+
}
|
|
281
|
+
|
|
282
|
+
function ClockDisplay({ clock }: { clock: ClockData }) {
|
|
283
|
+
const typeColor = clock.clockType === "threat" ? C.threat :
|
|
284
|
+
clock.clockType === "progress" ? C.progress : C.scheme;
|
|
285
|
+
const segments = [];
|
|
286
|
+
for (let i = 0; i < clock.segments; i++) {
|
|
287
|
+
segments.push(
|
|
288
|
+
<div
|
|
289
|
+
key={i}
|
|
290
|
+
style={{
|
|
291
|
+
width: "10px", height: "10px", borderRadius: "50%",
|
|
292
|
+
background: i < clock.filled
|
|
293
|
+
? typeColor
|
|
294
|
+
: "rgba(255,255,255,0.04)",
|
|
295
|
+
border: `1px solid ${i < clock.filled ? typeColor : "rgba(255,255,255,0.08)"}`,
|
|
296
|
+
boxShadow: i < clock.filled ? `0 0 4px ${typeColor}66` : "none",
|
|
297
|
+
transition: "all 0.3s ease",
|
|
298
|
+
}}
|
|
299
|
+
/>,
|
|
300
|
+
);
|
|
301
|
+
}
|
|
302
|
+
const isFull = clock.filled >= clock.segments;
|
|
303
|
+
return (
|
|
304
|
+
<div style={{
|
|
305
|
+
marginBottom: "8px", padding: "6px 8px",
|
|
306
|
+
borderRadius: "4px", background: "rgba(255,255,255,0.015)",
|
|
307
|
+
border: `1px solid ${isFull ? typeColor : "rgba(255,255,255,0.04)"}`,
|
|
308
|
+
opacity: isFull ? 0.5 : 1,
|
|
309
|
+
}}>
|
|
310
|
+
<div style={{ display: "flex", justifyContent: "space-between", alignItems: "center", marginBottom: "4px" }}>
|
|
311
|
+
<span style={{ fontSize: "10px", fontWeight: 600, color: C.text }}>{clock.name}</span>
|
|
312
|
+
<span style={{
|
|
313
|
+
fontSize: "8px", padding: "1px 4px", borderRadius: "2px",
|
|
314
|
+
background: `${typeColor}22`, color: typeColor, textTransform: "uppercase",
|
|
315
|
+
letterSpacing: "0.06em", border: `1px solid ${typeColor}44`,
|
|
316
|
+
}}>
|
|
317
|
+
{clock.clockType}
|
|
318
|
+
</span>
|
|
319
|
+
</div>
|
|
320
|
+
<div style={{ display: "flex", gap: "3px", flexWrap: "wrap" }}>{segments}</div>
|
|
321
|
+
</div>
|
|
322
|
+
);
|
|
323
|
+
}
|
|
324
|
+
|
|
325
|
+
function NpcCard({ npc }: { npc: NPC }) {
|
|
326
|
+
const dispColor = C.disposition[npc.disposition] || C.textMuted;
|
|
327
|
+
const icon = DISP_ICON[npc.disposition] || "\u25CB";
|
|
328
|
+
return (
|
|
329
|
+
<div style={{
|
|
330
|
+
marginBottom: "6px", padding: "6px 8px",
|
|
331
|
+
borderRadius: "4px", background: "rgba(255,255,255,0.015)",
|
|
332
|
+
borderLeft: `2px solid ${dispColor}`,
|
|
333
|
+
}}>
|
|
334
|
+
<div style={{ display: "flex", justifyContent: "space-between", alignItems: "center" }}>
|
|
335
|
+
<span style={{ fontSize: "11px", fontWeight: 600, color: C.text }}>{npc.name}</span>
|
|
336
|
+
<span style={{ fontSize: "10px", color: dispColor }}>{icon}</span>
|
|
337
|
+
</div>
|
|
338
|
+
{npc.agenda && (
|
|
339
|
+
<div style={{ fontSize: "9px", color: C.textMuted, marginTop: "2px", fontStyle: "italic" }}>
|
|
340
|
+
{npc.agenda}
|
|
341
|
+
</div>
|
|
342
|
+
)}
|
|
343
|
+
<div style={{ display: "flex", gap: "8px", marginTop: "3px" }}>
|
|
344
|
+
<span style={{ fontSize: "8px", color: C.textDim }}>
|
|
345
|
+
{npc.disposition}
|
|
346
|
+
</span>
|
|
347
|
+
{npc.bond !== 0 && (
|
|
348
|
+
<span style={{ fontSize: "8px", color: npc.bond > 0 ? C.supplyBright : C.healthBright }}>
|
|
349
|
+
bond {npc.bond > 0 ? "+" : ""}{npc.bond}
|
|
350
|
+
</span>
|
|
351
|
+
)}
|
|
352
|
+
</div>
|
|
353
|
+
</div>
|
|
354
|
+
);
|
|
355
|
+
}
|
|
356
|
+
|
|
357
|
+
function StoryArc({ story }: { story: StoryInfo }) {
|
|
358
|
+
const pct = story.totalActs > 0 ? ((story.currentAct - 1) / story.totalActs) * 100 : 0;
|
|
359
|
+
const phaseLabel = PHASE_LABELS[story.currentPhase] || story.currentPhase;
|
|
360
|
+
return (
|
|
361
|
+
<div style={{ marginBottom: "8px" }}>
|
|
362
|
+
<div style={{ display: "flex", justifyContent: "space-between", alignItems: "center", marginBottom: "3px" }}>
|
|
363
|
+
<span style={{ fontSize: "10px", color: C.textDim, letterSpacing: "0.05em" }}>Story Arc</span>
|
|
364
|
+
<span style={{ fontSize: "9px", color: C.accent }}>
|
|
365
|
+
{phaseLabel} ({story.currentAct}/{story.totalActs})
|
|
366
|
+
</span>
|
|
367
|
+
</div>
|
|
368
|
+
<div style={{ height: "3px", borderRadius: "2px", background: "rgba(255,255,255,0.04)", overflow: "hidden" }}>
|
|
369
|
+
<div style={{
|
|
370
|
+
height: "100%", width: `${pct}%`, borderRadius: "2px",
|
|
371
|
+
background: `linear-gradient(90deg, ${C.accentDim}, ${C.accent})`,
|
|
372
|
+
transition: "width 0.5s ease",
|
|
373
|
+
}} />
|
|
374
|
+
</div>
|
|
375
|
+
{story.storyComplete && (
|
|
376
|
+
<div style={{
|
|
377
|
+
fontSize: "8px", color: C.accent, textTransform: "uppercase",
|
|
378
|
+
letterSpacing: "0.1em", marginTop: "3px", textAlign: "center",
|
|
379
|
+
}}>
|
|
380
|
+
Story Complete
|
|
381
|
+
</div>
|
|
382
|
+
)}
|
|
383
|
+
</div>
|
|
384
|
+
);
|
|
385
|
+
}
|
|
386
|
+
|
|
387
|
+
// ── Sidebar ──────────────────────────────────────────────────────────────────
|
|
388
|
+
|
|
389
|
+
function Sidebar({ game }: { game: GameState }) {
|
|
390
|
+
return (
|
|
391
|
+
<div style={{
|
|
392
|
+
height: "100%", overflowY: "auto", background: C.bg,
|
|
393
|
+
fontFamily: "'Crimson Text', 'Georgia', serif",
|
|
394
|
+
}}>
|
|
395
|
+
<style>
|
|
396
|
+
{`
|
|
397
|
+
@import url('https://fonts.googleapis.com/css2?family=Crimson+Text:ital,wght@0,400;0,600;0,700;1,400&display=swap');
|
|
398
|
+
.et-section { border-bottom: 1px solid ${C.border}; padding: 10px 12px; }
|
|
399
|
+
.et-section:last-child { border-bottom: none; }
|
|
400
|
+
.et-label {
|
|
401
|
+
font-size: 9px; text-transform: uppercase; letter-spacing: 0.14em;
|
|
402
|
+
color: ${C.textDim}; margin-bottom: 6px; font-family: sans-serif;
|
|
403
|
+
}
|
|
404
|
+
.et-gold { color: ${C.accent}; text-shadow: 0 0 8px ${C.accentGlow}; }
|
|
405
|
+
.et-crisis-pulse { animation: crisisPulse 2s ease-in-out infinite; }
|
|
406
|
+
@keyframes crisisPulse {
|
|
407
|
+
0%,100% { opacity: 0.6; } 50% { opacity: 1; }
|
|
408
|
+
}
|
|
409
|
+
.et-scroll::-webkit-scrollbar { width: 3px; }
|
|
410
|
+
.et-scroll::-webkit-scrollbar-thumb { background: ${C.borderLight}; border-radius: 3px; }
|
|
411
|
+
.et-scroll::-webkit-scrollbar-track { background: transparent; }
|
|
412
|
+
`}
|
|
413
|
+
</style>
|
|
414
|
+
|
|
415
|
+
{/* Header */}
|
|
416
|
+
<div class="et-section" style={{ textAlign: "center", paddingTop: "16px", paddingBottom: "12px" }}>
|
|
417
|
+
<div style={{
|
|
418
|
+
fontSize: "8px", letterSpacing: "0.3em", color: C.textDim,
|
|
419
|
+
textTransform: "uppercase", fontFamily: "sans-serif",
|
|
420
|
+
}}>
|
|
421
|
+
Solo RPG
|
|
422
|
+
</div>
|
|
423
|
+
{game.initialized ? (
|
|
424
|
+
<>
|
|
425
|
+
<div class="et-gold" style={{ fontSize: "16px", fontWeight: 700, marginTop: "4px" }}>
|
|
426
|
+
{game.playerName}
|
|
427
|
+
</div>
|
|
428
|
+
{game.characterConcept && (
|
|
429
|
+
<div style={{ fontSize: "11px", color: C.textMuted, fontStyle: "italic", marginTop: "2px" }}>
|
|
430
|
+
{game.characterConcept}
|
|
431
|
+
</div>
|
|
432
|
+
)}
|
|
433
|
+
{game.settingGenre && (
|
|
434
|
+
<div style={{
|
|
435
|
+
fontSize: "8px", color: C.accentDim, marginTop: "4px",
|
|
436
|
+
textTransform: "uppercase", letterSpacing: "0.1em", fontFamily: "sans-serif",
|
|
437
|
+
}}>
|
|
438
|
+
{GENRE_LABELS[game.settingGenre] || game.settingGenre}
|
|
439
|
+
</div>
|
|
440
|
+
)}
|
|
441
|
+
</>
|
|
442
|
+
) : (
|
|
443
|
+
<div style={{ fontSize: "11px", color: C.textDim, marginTop: "8px", fontStyle: "italic" }}>
|
|
444
|
+
Creating your story...
|
|
445
|
+
</div>
|
|
446
|
+
)}
|
|
447
|
+
</div>
|
|
448
|
+
|
|
449
|
+
{/* Pre-init placeholder */}
|
|
450
|
+
{!game.initialized && (
|
|
451
|
+
<div class="et-section" style={{ textAlign: "center", padding: "32px 12px" }}>
|
|
452
|
+
<div style={{ fontSize: "36px", opacity: 0.08 }}>{"\u2726"}</div>
|
|
453
|
+
<div style={{
|
|
454
|
+
fontSize: "10px", color: C.textDim, marginTop: "10px",
|
|
455
|
+
lineHeight: 1.7, fontStyle: "italic",
|
|
456
|
+
}}>
|
|
457
|
+
Choose your world.<br />Shape your character.<br />Begin your tale.
|
|
458
|
+
</div>
|
|
459
|
+
</div>
|
|
460
|
+
)}
|
|
461
|
+
|
|
462
|
+
{game.initialized && (
|
|
463
|
+
<>
|
|
464
|
+
{/* Crisis / Game Over Banner */}
|
|
465
|
+
{(game.crisisMode || game.gameOver) && (
|
|
466
|
+
<div class="et-section et-crisis-pulse" style={{
|
|
467
|
+
textAlign: "center", padding: "8px 12px",
|
|
468
|
+
background: `${C.threat}15`, borderBottom: `1px solid ${C.threat}33`,
|
|
469
|
+
}}>
|
|
470
|
+
<div style={{
|
|
471
|
+
fontSize: "10px", fontWeight: 700, color: C.healthBright,
|
|
472
|
+
textTransform: "uppercase", letterSpacing: "0.15em", fontFamily: "sans-serif",
|
|
473
|
+
}}>
|
|
474
|
+
{game.gameOver ? (game.kidMode ? "In Trouble" : "Finale") :
|
|
475
|
+
(game.kidMode ? "In Trouble" : "Crisis")}
|
|
476
|
+
</div>
|
|
477
|
+
</div>
|
|
478
|
+
)}
|
|
479
|
+
|
|
480
|
+
{/* Stats */}
|
|
481
|
+
<div class="et-section">
|
|
482
|
+
<div class="et-label">Attributes</div>
|
|
483
|
+
<div style={{ display: "flex", justifyContent: "space-between", padding: "0 4px" }}>
|
|
484
|
+
<StatPip label="Edge" value={game.edge} />
|
|
485
|
+
<StatPip label="Heart" value={game.heart} />
|
|
486
|
+
<StatPip label="Iron" value={game.iron} />
|
|
487
|
+
<StatPip label="Shadow" value={game.shadow} />
|
|
488
|
+
<StatPip label="Wits" value={game.wits} />
|
|
489
|
+
</div>
|
|
490
|
+
</div>
|
|
491
|
+
|
|
492
|
+
{/* Resources */}
|
|
493
|
+
<div class="et-section">
|
|
494
|
+
<ResourceBar label="Health" current={game.health} max={5} color={C.health} colorBright={C.healthBright} icon={"\u2665"} />
|
|
495
|
+
<ResourceBar label="Spirit" current={game.spirit} max={5} color={C.spirit} colorBright={C.spiritBright} icon={"\u25C6"} />
|
|
496
|
+
<ResourceBar label="Supply" current={game.supply} max={5} color={C.supply} colorBright={C.supplyBright} icon={"\u25A0"} />
|
|
497
|
+
<MomentumTrack momentum={game.momentum} max={game.maxMomentum} />
|
|
498
|
+
<ChaosGauge chaos={game.chaosFactor} />
|
|
499
|
+
</div>
|
|
500
|
+
|
|
501
|
+
{/* Location & Time */}
|
|
502
|
+
<div class="et-section">
|
|
503
|
+
<div class="et-label">Location</div>
|
|
504
|
+
<div class="et-gold" style={{ fontSize: "13px", fontWeight: 600 }}>
|
|
505
|
+
{game.currentLocation || "Unknown"}
|
|
506
|
+
</div>
|
|
507
|
+
{game.currentSceneContext && (
|
|
508
|
+
<div style={{ fontSize: "10px", color: C.textMuted, marginTop: "3px", fontStyle: "italic", lineHeight: 1.4 }}>
|
|
509
|
+
{game.currentSceneContext}
|
|
510
|
+
</div>
|
|
511
|
+
)}
|
|
512
|
+
{game.timeOfDay && (
|
|
513
|
+
<div style={{
|
|
514
|
+
fontSize: "9px", color: C.accentDim, marginTop: "4px",
|
|
515
|
+
textTransform: "uppercase", letterSpacing: "0.08em", fontFamily: "sans-serif",
|
|
516
|
+
}}>
|
|
517
|
+
{TIME_LABELS[game.timeOfDay] || game.timeOfDay}
|
|
518
|
+
</div>
|
|
519
|
+
)}
|
|
520
|
+
</div>
|
|
521
|
+
|
|
522
|
+
{/* Story Arc */}
|
|
523
|
+
{game.storyBlueprint && (
|
|
524
|
+
<div class="et-section">
|
|
525
|
+
<StoryArc story={game.storyBlueprint} />
|
|
526
|
+
</div>
|
|
527
|
+
)}
|
|
528
|
+
|
|
529
|
+
{/* Clocks */}
|
|
530
|
+
{game.clocks.length > 0 && (
|
|
531
|
+
<div class="et-section">
|
|
532
|
+
<div class="et-label">Clocks</div>
|
|
533
|
+
{game.clocks.map((clock) => (
|
|
534
|
+
<ClockDisplay key={clock.id || clock.name} clock={clock} />
|
|
535
|
+
))}
|
|
536
|
+
</div>
|
|
537
|
+
)}
|
|
538
|
+
|
|
539
|
+
{/* NPCs */}
|
|
540
|
+
{game.npcs.filter(n => n.status !== "deceased").length > 0 && (
|
|
541
|
+
<div class="et-section">
|
|
542
|
+
<div class="et-label">Characters</div>
|
|
543
|
+
{game.npcs.filter(n => n.status === "active").map((npc) => (
|
|
544
|
+
<NpcCard key={npc.id} npc={npc} />
|
|
545
|
+
))}
|
|
546
|
+
{game.npcs.filter(n => n.status === "background").length > 0 && (
|
|
547
|
+
<>
|
|
548
|
+
<div style={{
|
|
549
|
+
fontSize: "8px", color: C.textDim, textTransform: "uppercase",
|
|
550
|
+
letterSpacing: "0.1em", margin: "6px 0 4px", fontFamily: "sans-serif",
|
|
551
|
+
}}>
|
|
552
|
+
Known
|
|
553
|
+
</div>
|
|
554
|
+
{game.npcs.filter(n => n.status === "background").map((npc) => (
|
|
555
|
+
<div key={npc.id} style={{
|
|
556
|
+
fontSize: "10px", color: C.textMuted, marginBottom: "2px",
|
|
557
|
+
paddingLeft: "8px", borderLeft: `1px solid ${C.border}`,
|
|
558
|
+
}}>
|
|
559
|
+
{npc.name}
|
|
560
|
+
<span style={{ fontSize: "8px", color: C.textDim, marginLeft: "4px" }}>
|
|
561
|
+
{npc.disposition}
|
|
562
|
+
</span>
|
|
563
|
+
</div>
|
|
564
|
+
))}
|
|
565
|
+
</>
|
|
566
|
+
)}
|
|
567
|
+
</div>
|
|
568
|
+
)}
|
|
569
|
+
|
|
570
|
+
{/* Session Log */}
|
|
571
|
+
{game.sessionLog.length > 0 && (
|
|
572
|
+
<div class="et-section">
|
|
573
|
+
<div class="et-label">Chronicle</div>
|
|
574
|
+
{game.sessionLog.slice(-5).map((entry, i) => (
|
|
575
|
+
<div
|
|
576
|
+
key={i}
|
|
577
|
+
style={{
|
|
578
|
+
fontSize: "10px", color: C.textDim,
|
|
579
|
+
fontStyle: "italic", lineHeight: 1.5, marginBottom: "4px",
|
|
580
|
+
paddingLeft: "8px", borderLeft: `1px solid ${C.border}`,
|
|
581
|
+
}}
|
|
582
|
+
>
|
|
583
|
+
<span style={{ color: C.textMuted, fontStyle: "normal", fontSize: "8px" }}>
|
|
584
|
+
{entry.scene}.{" "}
|
|
585
|
+
</span>
|
|
586
|
+
{entry.summary}
|
|
587
|
+
</div>
|
|
588
|
+
))}
|
|
589
|
+
</div>
|
|
590
|
+
)}
|
|
591
|
+
|
|
592
|
+
{/* Scene Counter */}
|
|
593
|
+
<div class="et-section" style={{ textAlign: "center", padding: "8px 12px" }}>
|
|
594
|
+
<span style={{ fontSize: "8px", color: C.textDim, letterSpacing: "0.15em", fontFamily: "sans-serif" }}>
|
|
595
|
+
{game.kidMode ? "\u2726 " : ""}SCENE {game.sceneCount}{game.kidMode ? " \u2726" : ""}
|
|
596
|
+
</span>
|
|
597
|
+
</div>
|
|
598
|
+
</>
|
|
599
|
+
)}
|
|
600
|
+
</div>
|
|
601
|
+
);
|
|
602
|
+
}
|
|
603
|
+
|
|
604
|
+
// ── App ──────────────────────────────────────────────────────────────────────
|
|
605
|
+
|
|
606
|
+
function SoloRPGApp() {
|
|
607
|
+
const [game, setGame] = useState<GameState>(structuredClone(INITIAL));
|
|
608
|
+
|
|
609
|
+
// Merge a full-state result into the game
|
|
610
|
+
const mergeState = (result: any, prev: GameState): GameState => ({
|
|
611
|
+
initialized: result.initialized ?? prev.initialized,
|
|
612
|
+
phase: result.phase ?? prev.phase,
|
|
613
|
+
settingGenre: result.settingGenre ?? prev.settingGenre,
|
|
614
|
+
settingTone: result.settingTone ?? prev.settingTone,
|
|
615
|
+
settingArchetype: result.settingArchetype ?? prev.settingArchetype,
|
|
616
|
+
settingDescription: result.settingDescription ?? prev.settingDescription,
|
|
617
|
+
playerName: result.playerName ?? prev.playerName,
|
|
618
|
+
characterConcept: result.characterConcept ?? prev.characterConcept,
|
|
619
|
+
edge: result.edge ?? result.stats?.edge ?? prev.edge,
|
|
620
|
+
heart: result.heart ?? result.stats?.heart ?? prev.heart,
|
|
621
|
+
iron: result.iron ?? result.stats?.iron ?? prev.iron,
|
|
622
|
+
shadow: result.shadow ?? result.stats?.shadow ?? prev.shadow,
|
|
623
|
+
wits: result.wits ?? result.stats?.wits ?? prev.wits,
|
|
624
|
+
health: result.health ?? prev.health,
|
|
625
|
+
spirit: result.spirit ?? prev.spirit,
|
|
626
|
+
supply: result.supply ?? prev.supply,
|
|
627
|
+
momentum: result.momentum ?? prev.momentum,
|
|
628
|
+
maxMomentum: result.maxMomentum ?? prev.maxMomentum,
|
|
629
|
+
currentLocation: result.currentLocation ?? prev.currentLocation,
|
|
630
|
+
currentSceneContext: result.currentSceneContext ?? prev.currentSceneContext,
|
|
631
|
+
timeOfDay: result.timeOfDay ?? prev.timeOfDay,
|
|
632
|
+
chaosFactor: result.chaosFactor ?? prev.chaosFactor,
|
|
633
|
+
crisisMode: result.crisisMode ?? prev.crisisMode,
|
|
634
|
+
gameOver: result.gameOver ?? prev.gameOver,
|
|
635
|
+
sceneCount: result.sceneCount ?? prev.sceneCount,
|
|
636
|
+
npcs: result.npcs ?? prev.npcs,
|
|
637
|
+
clocks: result.clocks ?? prev.clocks,
|
|
638
|
+
storyBlueprint: result.storyBlueprint ?? prev.storyBlueprint,
|
|
639
|
+
kidMode: result.kidMode ?? prev.kidMode,
|
|
640
|
+
sessionLog: result.sessionLog ?? prev.sessionLog,
|
|
641
|
+
});
|
|
642
|
+
|
|
643
|
+
useToolResult((toolName, result: any) => {
|
|
644
|
+
// setup_character and update_state both return full state
|
|
645
|
+
if ((toolName === "setup_character" || toolName === "update_state") && result.success) {
|
|
646
|
+
setGame((prev) => mergeState(result, prev));
|
|
647
|
+
}
|
|
648
|
+
|
|
649
|
+
// action_roll auto-applies consequences — sync sidebar
|
|
650
|
+
if (toolName === "action_roll" && result.currentHealth !== undefined) {
|
|
651
|
+
setGame((prev) => ({
|
|
652
|
+
...prev,
|
|
653
|
+
health: result.currentHealth,
|
|
654
|
+
spirit: result.currentSpirit ?? prev.spirit,
|
|
655
|
+
supply: result.currentSupply ?? prev.supply,
|
|
656
|
+
momentum: result.currentMomentum ?? prev.momentum,
|
|
657
|
+
chaosFactor: result.chaosFactor ?? prev.chaosFactor,
|
|
658
|
+
crisisMode: result.crisisMode ?? prev.crisisMode,
|
|
659
|
+
gameOver: result.gameOver ?? prev.gameOver,
|
|
660
|
+
sceneCount: result.sceneCount ?? prev.sceneCount,
|
|
661
|
+
}));
|
|
662
|
+
}
|
|
663
|
+
|
|
664
|
+
// burn_momentum resets momentum
|
|
665
|
+
if (toolName === "burn_momentum" && result.burned) {
|
|
666
|
+
setGame((prev) => ({ ...prev, momentum: result.newMomentum }));
|
|
667
|
+
}
|
|
668
|
+
|
|
669
|
+
// load_game restores full state
|
|
670
|
+
if (toolName === "load_game" && result.loaded) {
|
|
671
|
+
setGame((prev) => mergeState(result, prev));
|
|
672
|
+
}
|
|
673
|
+
});
|
|
674
|
+
|
|
675
|
+
return (
|
|
676
|
+
<StartScreen
|
|
677
|
+
icon={<span style={{ fontSize: "28px", color: C.accent }}>{"\u2726"}</span>}
|
|
678
|
+
title="Solo RPG"
|
|
679
|
+
subtitle="A Narrative Solo-RPG Engine"
|
|
680
|
+
buttonText="Begin Your Story"
|
|
681
|
+
>
|
|
682
|
+
<SidebarLayout sidebar={<Sidebar game={game} />} width="260px" side="right">
|
|
683
|
+
<ChatView />
|
|
684
|
+
</SidebarLayout>
|
|
685
|
+
</StartScreen>
|
|
686
|
+
);
|
|
687
|
+
}
|
|
688
|
+
|
|
689
|
+
mount(SoloRPGApp, {
|
|
690
|
+
title: "Solo RPG",
|
|
691
|
+
theme: {
|
|
692
|
+
bg: C.bg,
|
|
693
|
+
primary: C.accent,
|
|
694
|
+
text: C.text,
|
|
695
|
+
surface: C.surface,
|
|
696
|
+
border: C.border,
|
|
697
|
+
},
|
|
698
|
+
});
|