@alexandernanberg/rapier3d 0.0.1 → 0.0.3

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package/dist/compat.d.mts CHANGED
@@ -4,13 +4,13 @@
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  declare class RawBroadPhase {
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  free(): void;
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  [Symbol.dispose](): void;
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- castRay(narrow_phase: RawNarrowPhase, bodies: RawRigidBodySet, colliders: RawColliderSet, rayOrig: RawVector, rayDir: RawVector, maxToi: number, solid: boolean, filter_flags: number, filter_groups: number | null | undefined, filter_exclude_collider: number | null | undefined, filter_exclude_rigid_body: number | null | undefined, filter_predicate: Function): RawRayColliderHit | undefined;
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- castRayAndGetNormal(narrow_phase: RawNarrowPhase, bodies: RawRigidBodySet, colliders: RawColliderSet, rayOrig: RawVector, rayDir: RawVector, maxToi: number, solid: boolean, filter_flags: number, filter_groups: number | null | undefined, filter_exclude_collider: number | null | undefined, filter_exclude_rigid_body: number | null | undefined, filter_predicate: Function): RawRayColliderIntersection | undefined;
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+ castRay(narrow_phase: RawNarrowPhase, bodies: RawRigidBodySet, colliders: RawColliderSet, ray_ox: number, ray_oy: number, ray_oz: number, ray_dx: number, ray_dy: number, ray_dz: number, maxToi: number, solid: boolean, filter_flags: number, filter_groups: number | null | undefined, filter_exclude_collider: number | null | undefined, filter_exclude_rigid_body: number | null | undefined, filter_predicate: Function): RawRayColliderHit | undefined;
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+ castRayAndGetNormal(narrow_phase: RawNarrowPhase, bodies: RawRigidBodySet, colliders: RawColliderSet, ray_ox: number, ray_oy: number, ray_oz: number, ray_dx: number, ray_dy: number, ray_dz: number, maxToi: number, solid: boolean, filter_flags: number, filter_groups: number | null | undefined, filter_exclude_collider: number | null | undefined, filter_exclude_rigid_body: number | null | undefined, filter_predicate: Function): RawRayColliderIntersection | undefined;
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  castShape(narrow_phase: RawNarrowPhase, bodies: RawRigidBodySet, colliders: RawColliderSet, shapePos: RawVector, shapeRot: RawRotation, shapeVel: RawVector, shape: RawShape, target_distance: number, maxToi: number, stop_at_penetration: boolean, filter_flags: number, filter_groups: number | null | undefined, filter_exclude_collider: number | null | undefined, filter_exclude_rigid_body: number | null | undefined, filter_predicate: Function): RawColliderShapeCastHit | undefined;
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  collidersWithAabbIntersectingAabb(narrow_phase: RawNarrowPhase, bodies: RawRigidBodySet, colliders: RawColliderSet, aabbCenter: RawVector, aabbHalfExtents: RawVector, callback: Function): void;
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  intersectionWithShape(narrow_phase: RawNarrowPhase, bodies: RawRigidBodySet, colliders: RawColliderSet, shapePos: RawVector, shapeRot: RawRotation, shape: RawShape, filter_flags: number, filter_groups: number | null | undefined, filter_exclude_collider: number | null | undefined, filter_exclude_rigid_body: number | null | undefined, filter_predicate: Function): number | undefined;
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  intersectionsWithPoint(narrow_phase: RawNarrowPhase, bodies: RawRigidBodySet, colliders: RawColliderSet, point: RawVector, callback: Function, filter_flags: number, filter_groups: number | null | undefined, filter_exclude_collider: number | null | undefined, filter_exclude_rigid_body: number | null | undefined, filter_predicate: Function): void;
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- intersectionsWithRay(narrow_phase: RawNarrowPhase, bodies: RawRigidBodySet, colliders: RawColliderSet, rayOrig: RawVector, rayDir: RawVector, maxToi: number, solid: boolean, callback: Function, filter_flags: number, filter_groups: number | null | undefined, filter_exclude_collider: number | null | undefined, filter_exclude_rigid_body: number | null | undefined, filter_predicate: Function): void;
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+ intersectionsWithRay(narrow_phase: RawNarrowPhase, bodies: RawRigidBodySet, colliders: RawColliderSet, ray_ox: number, ray_oy: number, ray_oz: number, ray_dx: number, ray_dy: number, ray_dz: number, maxToi: number, solid: boolean, callback: Function, filter_flags: number, filter_groups: number | null | undefined, filter_exclude_collider: number | null | undefined, filter_exclude_rigid_body: number | null | undefined, filter_predicate: Function): void;
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  intersectionsWithShape(narrow_phase: RawNarrowPhase, bodies: RawRigidBodySet, colliders: RawColliderSet, shapePos: RawVector, shapeRot: RawRotation, shape: RawShape, callback: Function, filter_flags: number, filter_groups: number | null | undefined, filter_exclude_collider: number | null | undefined, filter_exclude_rigid_body: number | null | undefined, filter_predicate: Function): void;
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  constructor();
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  projectPoint(narrow_phase: RawNarrowPhase, bodies: RawRigidBodySet, colliders: RawColliderSet, point: RawVector, solid: boolean, filter_flags: number, filter_groups: number | null | undefined, filter_exclude_collider: number | null | undefined, filter_exclude_rigid_body: number | null | undefined, filter_predicate: Function): RawPointColliderProjection | undefined;
@@ -959,6 +959,15 @@ declare class RawRigidBodySet {
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  * - `w`: the scalar component of the quaternion.
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  */
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  rbSetNextKinematicRotation(handle: number, x: number, y: number, z: number, w: number): void;
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+ /**
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+ * If this rigid body is kinematic, sets its future translation and rotation after the next
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+ * timestep integration in a single WASM call.
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+ *
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+ * # Parameters
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+ * - `tx`, `ty`, `tz`: the world-space position of the rigid-body.
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+ * - `rx`, `ry`, `rz`, `rw`: the rotation quaternion components.
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+ */
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+ rbSetNextKinematicTransform(handle: number, tx: number, ty: number, tz: number, rx: number, ry: number, rz: number, rw: number): void;
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  /**
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  * If this rigid body is kinematic, sets its future translation after the next timestep integration.
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  *
@@ -989,6 +998,15 @@ declare class RawRigidBodySet {
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  */
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  rbSetRotation(handle: number, x: number, y: number, z: number, w: number, wakeUp: boolean): void;
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  rbSetSoftCcdPrediction(handle: number, prediction: number): void;
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+ /**
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+ * Sets both the translation and rotation of this rigid-body in a single WASM call.
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+ *
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+ * # Parameters
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+ * - `tx`, `ty`, `tz`: the world-space position of the rigid-body.
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+ * - `rx`, `ry`, `rz`, `rw`: the rotation quaternion components.
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+ * - `wakeUp`: forces the rigid-body to wake-up so it is properly affected by forces.
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+ */
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+ rbSetTransform(handle: number, tx: number, ty: number, tz: number, rx: number, ry: number, rz: number, rw: number, wakeUp: boolean): void;
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  /**
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  * Sets the translation of this rigid-body.
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  *
@@ -4911,6 +4929,29 @@ declare class RigidBody {
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  * @param rot - The kinematic rotation to set.
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  */
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  setNextKinematicRotation(rot: Rotation): void;
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+ /**
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+ * Sets both the translation and rotation of this rigid-body in a single WASM call.
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+ *
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+ * This is more efficient than calling `setTranslation` and `setRotation` separately
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+ * when both need to be updated.
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+ *
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+ * @param tra - The world-space position of the rigid-body.
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+ * @param rot - The rotation to set.
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+ * @param wakeUp - Forces the rigid-body to wake-up so it is properly affected by forces if it
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+ * wasn't moving before modifying its position.
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+ */
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+ setTransform(tra: Vector, rot: Rotation, wakeUp: boolean): void;
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+ /**
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+ * If this rigid body is kinematic, sets its future translation and rotation after the next
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+ * timestep integration in a single WASM call.
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+ *
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+ * This is more efficient than calling `setNextKinematicTranslation` and `setNextKinematicRotation`
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+ * separately when both need to be updated.
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+ *
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+ * @param tra - The kinematic translation to set.
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+ * @param rot - The kinematic rotation to set.
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+ */
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+ setNextKinematicTransform(tra: Vector, rot: Rotation): void;
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  /**
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  * The linear velocity of this rigid-body.
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  *